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C[,6#hJlA> 




A NEWSFIELD PUBLICATION 




£1.50 




THE FUTURE IN YOUR HANDS 




TX: 018 MAY 1989 




FIRST PICTURES OF ARGONAUT' 





Bf, GET 'EM 

OFF — 

LECHING 

WITH 

HOLLYWOOD 
POKER PRO 



■" * 



UH"I' 



CREATE OR 

ANIMATE 

WITH 

DELUXE PAINT III 
& Z0ETR0PE 



A Kayak A helicopter flight over London! 



7Uh7U A ?2b7{ 



05 




/ 



, ARe< 
th the thrift of adventure, 

3-D game fought over 64 landsca 
megabyt ,igh resolution graphic 

sound, created over two man years, b 







AVAILABLE OVER 3 DISKS FOR AMIGA* STAND IBM PC AT £24.99 



Empire Software, 4 The Stannets, Laindon North Trade Centre. Basildon, Essex SS15 6DJ, Telephone: 0268 541126. f 8 541125 

IIGA2DJSK5 



Qj*t*44< 





THIS ISSUE 




ITGM NEWS AND PREVIEWS 

If it's newsworthy, it's hem -plus loads of lu vverly screens 
from forthcoming games 

REVIEW CATALOGUE 

A positive plethora of software this month, including the 
awesome Voyager, Vindicators, Baltistix and Vigilante 




ROBIN HOGG'S PLAYING TIPS 

Quite a few playing tips this month, including: a full map of 
Baal 

FANTASY GAMES 

Jo h n Woods di sc overs a past d iff erent from the one we "ve 
known in Space 1&89 

BACK BYTES 

All the latest in hardware and applications software, 
including Infodesk and Readerpage 





AMAZING GRAPHICS 

Five pages of the most amazing screens created by the 
very latest art packages: Deluxe Paint 3 and the animation 
program Zoetrope 

POWER TO THE PEOPLE 

TGM reports from the Frankfurt Music Fair to bring you 
news of the latest developments in the computer music 
world 

JEZ SAN 

Them ystery p ro ject is named at last , as we look at the f i rst 
screens of Argonaut's F117A Agressor 



J 






n 


^■^" 


DIAL 0898 


*i 




555080 FOR 




BIT 


AC 
Wll 


;hance to 




M COPIES 


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See page 1 5 for details 


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WIN! 



A ueUQOPlBK FUQHT 
0\/6Z LONDON 

Courtesy of The Sates Curve. Plus copies of Silkworm for the 
runners up 
See page 27 



WIN! 



AICAYAIC 



Plus copies of the incredible Typhoon Thomspon from 
Broderbund for the runners up 
See page 22 




GRAPHICS 

TGM looks at the latest art 
packages including Zoet- 
rope and Deluxe Paint 3 



MUSIC 

TGM reports from 
Frankfurt music fair 



the 



SAN 

A first time look at the 
amazing vector graphics 

Of F11 7 A Agressor 

PLAYING TIPS . . . 

including a full map 
of Baal 



™"; t " 9 goes on sale 
from May is. Miss it and 



means 



It's no game any more. 
For every game you copy you 
are depriving programmers of 

their livelihood. 

Placed on behalf of FAST (Federation Against Software Theft) 




Spring Madness 



SU&MCT TO AdAILAH. ■ - 



The Sega Maslersystem inclusive of Light 
Phaser 'available !o y/gu for only €69-95. 
Recommended Retail Price £109.90 



The No.1 best selling console in the UK 



Distributed by 
Virgin Master tronic, 2-4 Vernon Yard, Portobello Road, London W11 2DX. 




RAMPAGE 

YCU and your Duddy are ready 1or a little 
action lonigh i 'cause you jusl happen ig be in 
[he mood to tear tip Hie town. You'll detnolitti 
buildings, grab and eftamp horntied 
epettaelen and niher yummy i 
Marten puny iMttcnptttt I 
who try lip stop you ' 

Ad*cfHirtf pamspg* y. jnarMWoua praprties 
S€*nfl*»*d with angmaiify and a pwtww at 

tummr* C-t-VG, Martfl rtfflS 




'R'TYPE 

They tame hom a Dimenugnji plane char 
across the gafaiy wreaking h**dt and chaos 
tram star system 10 star system With ait evil 
lhai smolhen ill f esislanerr with tear and 
Umw. Ihe horrid creatures ol Ihe 8ydo Empire 
ate now knocking on, Earth s hen door 

Is by !#• rho ijest blast available trnfrm- Sega, 
»P 't JOM wittroul saying Ihtl no tnoat torn ip 
ransftowleriSa mlhourrf, 1 C+HQ, JUarcri f980 




CYBORG HUNTER 

The year. 224? you ire Paladin the tnugnetl 
bounty hunter in lha qalaiy Monnnxit 
Cybags art threatening bo Lake control of ha 
Universe under 11m direction- of ttwir anil 
leader Viprnn Your mission is ig gam accaa 
loViprons chamber? and rfrslroy him Sound 
easy enough? IE isn'l 1 

HarttOtUmHy settling area* attnniui*. 
action packoO 1 C+VG.Motcf 




Y's 

You are Aran Christian a swordsman washed 
ashore by Ihe mighi and fury til a humane 
You ware 1ound hair dead by a kind and 
humble fisherman and ha restored you Id 
health. The fishing village sal ai the aooe of 
Ihe great plain. Rising in the distance was a 
small mountain range with an ominous lower 
at Hiatali Thai 15 ihe Tower ol ihe Doomed 
the fisherman told you as they made the s>ort 
oftheetnleye 'It « the place whan the 
troubles ol our land began' As you watched 
Ihe tower you Knew thai your destiny wahed 
there. 

ThawW* thing toohs'rict&i.bte IneQeat 
JVe se*n on the Sep* Yi Often dopm and 
piayatuttfy and «tff fteep you ongrossoO tor 
weeks ttsamvelt C*VQ.Mmrctil9B9 



TGMREPORT 




AMIGA - 
WHAT A 
SHOW-OFF! 

What answers the phone, tells you to do the washing up, 
and beats every other computer at 3-D animation? The 
Amiga, of course. . . 

Marshal M Rosenthal reports on Amy's latest goodies the 
from AmiExpo, the major US Amiga fair. 



Tim much, ton much] The Amiga 
imi i a ra nputei - It's a swirling 
vortex shooting out endless creative 
software. 

If you remember how Grandma 
used to nag you to do the righl thing, 
re ready in use Nag Mitt ' ■" from 
Gramma Software. Nag is a full -fea- 
tured, bidden-in-the-backgrounrJ 
muhisoningdatcbook. calendar- and 
afl'found reminder. 

Us voice/sound elfeci alarms (no- 
thing like an elephant s Ware to gel 
your attention) remind you of Impor- 
tant cwnts. while full information is 
displayed in configurable screens 

Once Nag's reminded you of an 
important phone tall, why not dial 
with y«iur Amiga - using the Nomo 
add-on, also from Gramma? Because 
phones in the Slates beep at a diffe rent 
pitch every tirtu' you dui] ii different 
digit, the combination of Nomo and a 
simple phone -dialer program can do 
the work lor you, 

rhen. ui course, you have ro pick 
up the handsel lot normal voteeinins- 
on . , miles-, you want The 
computer to speak, loo. For incoming 
tails can interact with the Amiga's 
voice output to give mi 

Noma conn eels via RCA plus* tn 
the sound output ol the Amiga and 
into the telephone Hne, and ii retails 

ily S25 (aboui £1.4.30). It's 

much use in Britain ai the moment, 
because L K phones di m'l u*e the nine 
system but they're on the way. 

A ma tier of fax 

Phones are rapidly being replaced I". 
fax machines fw man) messages. .1 ml 
they 'vc become the rage in the S 
- unlortunately one ol the results is 
there's now anothct source ol 
l>.ink mail from. Km leave tt to com* 
ptttcrs tn find an estr.i use for fates 
sending .1 s fcleo image nvei .1 si.mdard 
telephone line 

• by Interactive Piciun 
lems, captures a video image ani\ 1,111 
compress over 1,000 frames on one 
hard disk, without losing any Image 



quality. A video camera Interfaces 
with special hardware and software 10 
produce the image, and then automa- 
tic |irin issing enables an ordinary la* 
machine to send a broadcast-quality 
high-resolution cokur image across 
the country - or tin world 1)1 Etboul 
three minutes. 

It's displayed on a monitor on the 
other end just as you sent U. Ami all 
this is done over regular phone lines - 
no need here lor the new technology 
of ISDN (TGM015), 

Money and music 

y. 10 keep track ol those phone 
bills you'll need Cold Disk's Fimfctop 
Budget. Its is a quick'n'elean method 
. ii keeping a business running— doing 
books and storing daM- 

UK impon seems likely, consider- 
ing the popularity ol 01 her Gold Disk 
products like ' n <TGMOI4 r 

And when the phone breaks down 
and the burdens of high finance 
become too much to shoulder, just 
settle down to some soothing musk - 
jnd check out i..v 

This graph-oriented synthesizer 
program allows lull control over any 
Casio nun- generator or keyboard 
deck that Interfaces with MIDI. There 
■ 'in, nr, features to go into here, 
but American Amiga-owners were 
oohing and aahin^ at how easy ii is 10 

lil.hl waveform patterns and si i 

shapes with just the mouse, and how 
nines and music become graphics 
which can then be altered, 

CONTACTS: Cgar Is available from 
live Computing - South Bay. 
4453 Redond Beach Btvd , Lewmtalt 
SO. IS A. 
tktop Budget is produced by Gold 
Disk. PO Box 789, Streetsvilk, Missis- 
tliJl! /. 5M 2C2, but may 
■e available from UK mail ordei 
deak 

And Lwn I and Ni ■ 1 1 1 1 tome 

from Gramma Software, 17730 l^th 
Avenue Nl Suh< 22\. Seattle. 
Washington 983 55. USA, 



A PC in MUGging up 

your 

Amiga? 



Among the hot Arnica 
topics Stateside is Com- 
modore's nol-yel- 
reteased 228ft 

Hi idgebnardj which lits a 
fully functioning 8028 & 
PC AT, 'the latest and the 
Easiest yet', into ihe 
Amiga. Besides one AT 
and two X 1 1 tpansion 
slots, the board drive*. 
CCA colour and MDA 
motto PC window ssimul- 
: trteousj] w lilt Amiga 
graphics, all on an Amiga 
monitor. 

The board 
a ulucon Inures, of course, 

and Ims autoboot as wd 
And new Junm 2 soft- 
ware lei'- ihe bridge board 
shared hard disk, RAM. 
floppy drives and mouse 
with the Amiga 

The price has yet to be 
set, though all signs indi- 
cate a retail of about 



The ultimate 
disk 

Roll over, floppies, and 
tell the hard disks the 
news . . among the 
most exciting high-tech 
peripherals around is the 
Discus Rewritable 5 25- 
inch Optical Disk System 
(from AGA,. 

. j laser reads and 
writes to the disk, and 
that means being able to 
store 1 fie equivalent of 
11)0 books (five encyc- 
lopaedias, say) on one 
h a rd -ca sed d is k - rong h 1 y 
hull! a million pages id 
text I 

And, unlike a CD- 
ROM, it i.m he 1 rased and 
reused re pealed h , 

All th^ glamour is in the 
execution: In use the sys- 
tem feels like a moder- 
ately las! hard drive, Dis- 
y u-. is designed right now 
to work with expensive 
AT&T systems (though an 

Apple Macintosh vers 

in the works), »nd the 
controller can also access 
floppy drives and CD- 
ROM. 

The price is a bit steep 
at $4,500 (about £2.600) 

inn then ^1 w« re ihe 
Him personal computers 
when they appeared 



Shades, the 111 uhtttser adventure 
played lor over 450,000 bonis on 
Micronet, should soon be joined by- 
Trash -another multiuser game 

( iVt 1 1 1 r h From the same [mi 

f : or Shades developer Neil New ell 
has joined forces with programmer 
Matthew Ward and formet Micro- 
11 el supremo Mike Brown, to 
develop as many MUGs as they can 
handle. 

1 ailing themselves Third Millen- 
nium Systems, they're using a ■-: 
ial MUG development language 
called MUGICK. 

And they'll also be looking at (he 
gaming possibilities of new technol- 
ogy like ISDN (TGM0I5) 




Pouring out MUGs 

nu! Shades iViin Neil Newell, Mike 

Brawn, and Trasit develops f Matthew 



Piracy: 
just 
say no! 

A massive crackdown on piracy and 
more games under the Christmas tree 
are among the targets o! the software 

world 

Those were decisions made al the 
Computet Arena conference In 
Majorca lasi month - [he annual get- 
together of major figures In both soft- 

.11 id hardware, run by T(jM\ 
publishers. 

The assault on piracy, spearheaded 
by the Federation Against soIiwjk- 
Theft anil llnatOf Huh Has. is 

aimed noi ai making piracy more 
(ficuli but at convincing 
people ifs wrong. 

So - n age 

of FAST leaflets, advertising in 
magazines and lit* rat u re with ( am- 



6/108TGM TX 018:5-89 



NEWS 



modore computers will emph 
thai copying software is illegal. 

Cooperating In the pmjtrct will be 
i ht- new Entertainment Software 
Publishers Association if:M n Ai. .1 sm- 
ieiy contposed of majoi software 
houses Inducing US Gold, Ocean 
MJrrorsofi and Virgin Mastertronfc 

And I he ESP A, 1 haired by cpu mm 
ous Hewsnn boss Andrew Kew 
abo hopes to increase publicity for 
games in newspapers and tin TV - 
claiming this way 'if will be easier to 
persuade parents to I > 1 1 -. Millwareor 
hardware as Chi istmas presents'. 

No word yd on a mails hot to 
Santa's t'lvt-s, but we'll keep you up In 
date on both Stories, 

Altered Alton 

There's no need to go hetter-skeJter il 
you're en it ring Audiogenic's £500 
Alton Towers COOTp - lor the dosing 
date has been put back three months 
10 June JO. 

Ttwcomp, which can be entered by 
anyone who bus $ Helta Sto/rer on the 
st i>r Arnica, is a challenge to design 
The best screen using the game's built- 
in designei section., Hie fir^i prize is a 
weekend lor two 01 the Alton Towers 
leisure park in Staffordshire inctud 
ing hotel rooms and meals 

The decision ut post pone 1 he dosing 
dale came after delays in the relea 
Hehcr Skelter, Information on bow 10 
eniei is included with every copj ol 
(he software. 



Animals 
in computing 

■ 1 Thalamus's mascot Rtn Sq 
commonly known as the 
Thalaptiss iFtiix Faseutix,, His 
natural habitat has long been the 
C64. but recent sigh titles have 
been made on the Spectrum a nd 
I'vhils. 

■2 Attivision's Might & Magic II 
horse \Eqnuf Mirflbiiit Forlis). 
This large but gentle beast can be 
seen in all the environments ul 
the PC/C64RPG: forests, 
deserts, snowy wastes and urban 
areas. Surprisingly docile, Il Is 
easy In ride without prior 
acquaintance- just as Might & 
Magic 11 i s read y t o pi a y w h c-i 1 1 er 
or not you know ihe original 
Might c* 1 aj,j., 




Telecomsoft 
goes up for sale 



by Bamaby P 

msofl went on the auction 
block on the evening of February 

22 - but not even stall know 
whether a new owner will make 
dramatic changes to the successful 
three-label software house. Tele- 
coneofl publish Hatnbiid. Firebird 
andSilveilurd 

frequently-mentioned possible 
1 1 Livers ind Mirrorsoft. 

Mediagemc and PC Engine man- 
ufacturers NEC. MicroPrnse, keen 
in expand dramatically in the mAt 
, .its, abo seems a likely can- 
didate - and it certainly has a high 
regard lor the company, having 
hired three key ex-Telcenmsoft 
employees m recent months. 

Miiioisoh, ultimately under the 
control ul acquisitive media 
n Robert Maxwell, is already 
a major software house and would 
lorn itself into a power of the 
Ocean/US Gold rjnk if it picked up 
Telecom soft. Bui Marketing Man- 
ager lorn Wat son iold TGM ' I have 
absolutely no comment'. 

Me,.: meanwhile, is 

known to have made a bid, 

Rumours of a buy-oui by NfcC 
have been circulating for weeks, 
but it's difficult to see what the 
compuiers-ut-s ash-registers firm 
would gain from buying Telecom- 
soft - iiey'rc looking lor a 
ready-made sales and marketing 
pfbi their PC Engine 



Scarce truth 

Indeed, Telecomsoft has been the 

subject ol n ,111s lor years. Mir- 

rnrso[t">. Watson, who worked 
there one and a- hall years ago, 
recalls thai "we were being closed 
down every day, we were being 
bought everyday . . . only ] " • |ol 
1 he rumours] were true'. 

The sale has apparently been 
planned by nwner British Telcutm 
(BT) for some tune, but Telecom ■ 
so It only went on lhc open, market 
after flv< months ol negotiations 
over a management buy-out, led 
by General Manager Paula Byrne, 
faifed, 

RT's motive forscllingTclecom- 
soft is probably that though the 
software house is highly esteemed 
and commercially successful, its £6 
million turnover in I V 87-JJ8 is pal- 
try beside BT's £10,1 thousand 

million in the same* period. 

BT. the nation's lourth-largesi 
company, may have found thai 
! , i, . omsoft - which does not fit 
into its main business ol phone 
mi v ues --was more trouble than it 
was worth. 

At press time, BT spokesmen 
would only conffrm that Telecom- 
soft u up lor sale, su — whatever 
the rumours - it's (00 early to start 
worrying about I he -ims.il-.ii- 1 iiects 
on computer users. 




■3 Tin- ThetaComm Intro* 
dog (Cants Vods 1 A distant 
descendant ol the creature seen 
lor aeons on H\1V records, this 
uniirkabie speaking breed will 
both listen and reply to you- like 
the PC voiit recognition /syn- 
thesis hardware supplied by 
ThetaComm lor Li-ys upward 
from FREBPOST, ISA Queem 
JtoaA Best Gr instead. Su 
RHW 1BDB (0J42| J256-00. 

■4 The ( ode Masters Hamsters 
(Rodent! Magnstris Codis). Not 
animals but a supposedly exist- 
ing band assembled to promote 

■ Ate My Hamst 
(TGMOlSt 




Hot Toaster pops up 



Ness Tek's t ih at AmiEs; 

always 1 "n i rnwded. with p 
chaniingthe vime slogan over and 
,-. , 1 vvhi 1 1 "■■ ihe Toaster?' 
1 in- video roasu 1 that Is 
Bui the Toaster siill hasn 1 been 
id. bits and I'ili ;,-. are 
nough 10 whet the ap| 

.ind make foa bang lit -1 n 

gains! the plate in Prusti 
I in del ,\ is i'.n il\ ■. 1 11 l- 10 cir- 
cumstances,' times President inn 
Icnison. 'Remember, the Toastei 
ompiicaled hcasi -agenlok. 
frame buffer, and georrtetrit 
engine n tiled into oni 
card.' 

Now to the meat, er tnakt thai 
the bread of (In- roast ei in 
you're wan hlntt a picture ol .1 bo* 
on the Amiga as 11 u 1 lully 

around on the » recti flu 
live, real-1 line video image in that 
an image thai continues us 
movement 1 , within the box's con 
lines. 

Now lake a 1 ube - let il spin lot 
you Again, a face is su pi 



within mi! will rot 

1 the Knnix Multt 
lemdemo It, MO If, 
Thi. 1 his using 

lime warpnii 
lechnique* inuh ini 
ilk, 1 

! one 
that could unJ 

Amiga - which all video 

interfacing at ■ 

lualily The retail . 
shouldbealMUi $ J, 500 (£870] 
And ill, ■ he ic-iil.ii ■■ 

llll -llll.-l 
Tnastet >/>tssillliti Jevct»pit 
SnflM 

• ii ul Al-u- pr«({ 

I. MM I 

leoiai'e says 11 all 
imaging, moving .11 Impressive 

hicre This Is on* i>l 

- ItM 

Hassle Ness tek.ii 







. AT THE COMMODORE COMPUTER SHOW 

NOVQrtL EXHIBITION COMPLEX, 
HAMMERSMITH, LONDON W& 

FRtDA Y TO SUNDA Y JUNE 2-4, 1933 
lOam-Spm Friday & Saturday; 
I0am-4pm Sunday 



<&> 



X 



V* 



***r 



.V 



HOW TO GET THEHE 

By Underground: Hammersmith 
(Piccadilly, Metropolitan & Districtlj 

By Bur 266, 714, 7 IS, 

290, 30, 

Car parking 
at the Novotel 






Commodore 

COMPUTER SHOW 

Be the first to see the products which will t.ik ( > 

Commodore into the 1990s 

VISIT more than 100 stands selling a massive 

range «i software and hardware 

f \PERIL IVCE the spectacular Leisurama with the 

lat«*t in music and hobby software 

8t -1 7 top programmers at their own games in Vv 

ArtMilt 1 l iiium 

Wf / J Mime ot the leading computer journalists 

TRY Oi'l the latest educational softw.u< m the 

ElPi 1 1 opiic Classroom 

PH'S Professional and buiiness applications 

mduding the very latest in desktop publishing 

software and presentation graph**, 



POST TO: Commodore Show rickets. 
Omtmbmsm Exhibitions. PO Box Z 
Elimsmor* Port, South Wtrnl L6S 3EA 

Pteave supply: 

□ Adult ticket* at £4 (save El \ £ 

D Under 16s tickets at £2.50 (save CI t ,..„ £ 

D Fern i lv ticket at £11 (save f7> „ £ 

Total £ 

D Cheque payable to Database Exhibitions 
G Please debri my Access/Vlw card no: 

mil UJLU Mil 

Expiry date: j / 

Admission at door. Advance ticket orders 

es frndu/ti), must be received by 

fj. 50 fundat 16a) Wednesday, May 24 



Name 

Address _ 

., ,.... Postcode 

Signed , 

PHONE OflDERS Ring Shflw rkrtJin*: »1 357 23«1 
PRESTO. ORDERS KEY «B THEN S1*5«W3 
•■KBCMJNttjTELECOM GOtU ORDERS 72MAGW1 

Please quote credit card number atiti fiitl add rats 

TABASE EXHJiynONS 



PREVIEWS 



TGM PREVIEWS 



Sports 
onscreen 

Fed up with Frank Bruno? 
Enervated by Emlyn Hughes? 
If you're a, sport s-sim Tan, Cry 
CDS'* latest in the ever -grow- 
ing collection of bairn 'table 
games - Steve Davis World 
Snooker. 16-blt-only, It's 
pitched as an upgrade from the 
k-Imi Steve Da vis Snooker, and 
should be available now for ST 
and Amiga (£}9.99\. 

Features include the new- 
standard zoom, adjustable 
shot strength, and digitised 
music {In this, case TV snooker 
theme Dragnet). Four differ- 
ent games are Included: British 
and American pool, billiards, 
and carom (a kind nf billiards 
without pockets). 

A PC version is expected 
eventually. 

Meanwhile, far the more 
strategically minded, new 
horse-racing, games are availa- 
ble for the ST and CPC, A Day 
At The Races, a mouse-con- 
trolled ST package from US* 
based Team Software, sup- 
ports up to 15 players. And it 
features animated races as 
well as a large menu-driven 
management section: buy and 
sell horses,, choose 1 jockeys, 
place bets, pri n t ou 1 1 he resul ts 
for up to 500 different horses 
and 50 jockeys. It's available 




Stew Davit putting on 'j.'.v crown aifcun ]■: 



from Team Software (address 
below) for S J9.95 {about £21 M 
press time). 

And PfcrH Games have 
released The National for the 
CPC (4*4 and Mini, following, 
a successful Spectrum version. 
Again putting you in charge of 
a stable of racers, it takes you 
through a season including 
major races like the Derby and 



Grand National. At C9.99, it 
should be in many suftware 
shops now, 

Team Software: PO Box 
7112, Washington, DC 2004*1. 
USA » {from UK) 010 1 70* 
511-2112 or 010 I 601 679-12 It. 

■ Software for a profitable day ai the 

uu,'.*. v,v i\v.'7','s in Bad Byte* page 
£2 



Up to par 



Play thai stroke ol genius in 

I Jade's Mtan -IX, a leading 
American golf game now avail- 
able In the UK through MGA 
Softest. t)n PC. Amiga, tpplt 

DGSoi Mac, (bur players can 
compete ngajn&l each other or 
try to beat the par, and when 
you've exhausted the y- 
slbibiiei [us! tutu in the tout 
Famous Cpunei disks.. 

These ic, nmii the terrain cH 
course's like La% Cuhnas-, Mini 
field and Inverness Club, and 
arc (ully compatible with 
HiUH 

Mot*-! # itsetf costs £39 

onalhhe1*'mi..i-, ( 

(£1 9.95), while the Famous 

ia disks rangi h. u 
to £24,95, 



Nicklaus 

MGA Softcat ,i! two 

other Accolade polling gan 
im ludirtg SI and i 64 pack- 
ages JackNkkloni 
ble lor C64 (£24.95). Amiga. 
PCand Apple JIGS (all • 
while lor the faint at heart 
Mini-Pun is out for C64. ST. PC 
and Apple BGS (all £29.95) 
MGA Softcat: Pear Tree 
Appltdert. Kent TK26 2AR 
« 10233) 81571 



Creatures feature in 
Ocean Nightbreed game 



Ocean came out a surprise winner 
in the bidding for the Nightbreed 
licence- and now they're hoping 
that ihe gamc-of- the- movie, to be 
released around Christmas, will 



Not going for 
Gold 



U S G ol d ha d been ex petted 
to win the Ikeneealter long 
negotiations, but clearly 
Ocean - recently noted lor 
their film-based games - 
offered the movie company 
more, whether in money or 
In guaranteed experience, 

Ocean Software Manager 
Gary Bracey puis it down to 
'our record with movie 
treatments ... 1 think 
we've got the strongest 

stable of movie releases of 
any (software) company'. 




m,;)i.! ' ine Barter raising hell 
again 

match the success of previous 

lit ciucs like RoboCop and Ptaicon. 

The programmers of this mul- 
tisection arcade adventure will 
likely be Impact Software, who 
recently scored with Run The 
Gawttet for the same software 
house. 

The movie, which recent!) 



started shooting, ts based on hor- 
ror master dive Barker's novel 
Cabal (Barker on software: 
TGMOIgf. But 'it's nut exactly a 
horror movie.' says Ocean Soft- 
ware Manager Gary Braccy 
They're going for a 15 certificate. 
It's more a creature movie. And 
they're just creatures, not 
gory . . there's going to be more 
creatures in this than any other 
movie. ' 

Barker is also writing and dire-it 
tng the film, his firsl since Htt- 
Iraiser, So, with the game's 
development team allowed Inl' 
access to the iilm sets, Ckean 
should be able to gel their Night- 
breed close to the author's 
intended atmosphere. 

Says Bracey: 'We are getting 
every cooperation from the (i]m 
company, we're there practically 
weekly, we've access to 
storyboards,' 

For their part, ihe film-makers- 
ami particularly special-effects 
team Image Animation - are 'hav- 



ing direct input' iniu the game. 

says Bracey, 'They're actually 
involved In the -.lory boarding of 



Grave matter 



Ocean may be pitching 
Nightbreed as 'c real tire' 
not 'horror', hut lor US- 
based Pedersert System* 
there's only cine* way to 

g« - straight down the 
grave. 

For their new game 

Zombies: Urtdead Or 

Alive! (PC. C64, 

Apple II). features 'last 

action arcade hcttror', 

'lifelike horror sic- ties' 

.iikI - the- cars boggle 

'realistic snttnd effect**, 

Squelch along with 'the 

first )-D horror game' 

from Ped erven Snieniv 

2 N. Highway Avenue - , 

Nanufl, NV 109S4, USA 

S0K1 I 914 621-2245. 



TGM TX 018:5-899/108 




tkean j Gory Braeey: working closely with fitm lean) 



the game - but they wouldn't \ei 
us write the movie! 1 

Look i*>r Oceans game on ST, 
Amiga, PC. C64. CPC and Spet- 
Irum this autumn. Mealiwhik', 



the Nighibrred movie will defeui m 
North America in Augus-Land pre- 
tumably hit Britain ai much llie 
umf linn- as the tnmpuler ver- 
sion. 



Red Heat 



Out soon - Ocean's movie licence 




Red Hem starts pi the HiasMn snow, where xkepiayer- Amu- ^chwanenei 
in tht film - « rr« fowj dwn a dfrig Jetf/iT, fife* rJtar mtacies and move ■ utstdi 

iesolatewast mbat 






Yeeuch! 



lis amply disgusting Bevolti 

is spilling his gooey setj over all majoi formats tins month in Gilbert 

From : 

Tht Again Again gome uei Gilbert going in i ■ personal Holy 

Grail .; dismantled toilet And to find ii he'll how to beat a time limit in 
five d iffe re nt arcade including Snotfighi at fht ... shown h 

Cross out on ST. Amiga, Spectrum, CM and 






Oest ribed by pi ogrttmmtr Jonathan 
Smith as it Green Berei~ttyte scroller \ 
Red Heat has /b* j combat in 

ta end the Soviet Union 
ST and Amiga verswnsare planned 
•: here, but 
because H t a direa port. Amiga 

timilar), alongwilh Spectrum 
t m audi i' 1 Programmers Special 
FX, previously responsible for Bet* 
ithw. were hoping to complete workin 
mid-April so expect release so 



Nc ogam Cm 
piU-pappin$ Pa:-, 



10/108TGM TX 018:5-89 




•,'fril damf OIKt. It tWerthd&tStWt 
Fac-Lexd, this time withlimto (STstrmt 

Divine music 

Top micro compose) Rob Hubbard 
has done the lmpos»IWe- 
improved on 1 iltei 

seeing \ lectronk Arts's godly 
gam< R putout > rCMOl?) Huh 
bard agreed i" produce »u Intro- 
ductory stwndlra* k 

Now working »t Electron!* 
Arts 's California HQ Huhhard 

haiuin 1 '-! mi Jiii.il, Inn., h in 
thebasiNtpi h^ atmospheric 



PREVIEWS 




From France with death: Bin Chal- 
K'ngfisihe fat£NM from Pari t-tased 
DelphiiieSoflwaretohll these shores, 

ih.iilkMdpjldU-. 

Just because you're a robot doesn't 
mt-dti you're immortjJ, as si* mnnuer - 
packed levels of pa raliavsr rolling will 
HHM) prow. Ami i-dih kind nf enemy 
nmfc a different kin til ol killini;- 

Pr op rammed by the men behind 
Elite 4 Spatr Harrier, Bio OuJJtatgf 
leotures jn a mating 160 onscreen col- 
li iir^. m the ST - and mof e tut the 
Amiga. Expect release very soon. 



Burnt lor 8- liit Atari: Virgin Maslertmnic art releasing the classic 
drmsibusit-rs lor this neglected machine 



tJ the WrlitWtoxl rsfMfkatsin Sawbtr Jexribtd b] 

Wi Craves iu 'the most exiVim modern aimdh. those with the mitlnrjk^dfiiklm 

i 




Bomber: 'Test 
Drive of the skies' 

That's how Vector Grafix boss John Lewis describes 
their latest 3-D project - a simulation of 14 different 
state-of-the-art planes, based on a real-life bombing 
competition! 

And it also marks the beginning of Vector Grafix's 
four-game deal with Activision - previously the 
development team wrote Star Wars and The Empire 
Strikes Back for Dornark. 

Put Bomber on your shopping list: it's scheduled for 
ill I major formats including PC. But first take a look at 
what you're going to fly . . . and wait for up-to-date 
news on the project. 





F- ( J 5trikt riiili in Adviam'i &ml 





SmnkifJ Sniea Bembet ok mdrrththtamtr-mS-sickk 

fktj Tia At MiG-27 FtsgjftTagahBl 

A HUD ail fi? follow Bomber i rapmnmnm tfthi F-JS Strike Eagle 







PREVIEWS 





Mars patrol 



; b-hit gamers can go to the red planet 
with Arcana - they'll SOCri release 
Mars Cops on Amiga and then ST, 
Gasp at the amazing sertens of Man s 
halite landscape as you descend, and 
thrill to the fan attic* as you defend 
the now-colonised planet from the 
instrument panel t?f this petrel vend- 




Visions of deepest space 



ViMi.ium TVihnolo^ies may not be a familiar name, bin you bWtt 
their creations - Sword 0/ Sedan and Dragon's Lair, Now they've 
decided to produce under their own label, and [he first game is Datas- 
torm, on i he Amiga. 

Wc mm 'I try to Cool you - this rh'fender-ii'ki- gjmt Is tough' Vour 
spaceship ts buffeted front all sides by multiple aliens, space mines, 
living wnatsiu 

As usual, you've a radar screen, laser guns, and smart bombs. But Us 
tbesheermuliiiudcfrf stuff thai Muws you away (or perhaps it was thai 
enemy missile?). Animation Is as last and furious as the action, vviih 
reaJly great sound effects. 

Nobody can say ihai ihe Amiga isn't pui through its paces here, and 
though there's no word on UK availability yet. the success of Sword Of 
total surely nieans wmifime will import ii. 
Marshal M Rosenthal in New York 



12/108 TGM TX 018:5-89 



■■■1 

tt may neirr supplant cricket as cut national game, hut beach i-oltcvhalt is hig in 
the States -io big the ts hawehost nhfin \h«h next (ports tfm 

uowon ft." Kings 0) !he Beach feature?, a ! i ■mutch teason in diff ons 

forontartweplayen took ,<ut lathe 'Pixel-Mate pin-up: tor 
forget your simian lotion 



Shinobi on all formats! 




Vhii s smash Shiuohi is :e< ic- heat Hi way from anodes tc> micros with Virgin 
Masierhonic planning release on all Ifr-lvt and 8-bit fcrmati I^ic this •..,■ 
Developed by The Sates Curve an v Binary Design Shinabi 

ihit 1 9martiaf -arts sections with some massive opponents -Including a net 
terhdd of nbtjas! 

C64 owners may get a tHghtiy different game style, as thru format is being 
programmed by Random Access, the Silkworm tea.) 



tv 


2*m 









* wwm in ww rwwiwv 



am tm%- 

• " am 



TrrtTta, * 



I J 



•___>§ n 



Oh no . . , as if arrade adventures weren't hard enough already . Microdral 
come up with Airbail on the Amiga. Take the form of a rubber bait, search 
through over )0C Head Over Heels-style rooms lor the spell book which will turn 
you back into <i human, cry not to burst on the spikes, .md don't forget to 
recharge yourself at air pumps - deflating could be fatal. 




FutureSound 500 



M 



Possibly the best Sound Digitizer around? 
In STEREO for the Amiga 500 and 2000. 



.Records two tracks Simultaneously 

•Separate microphone input with built in 

amp 

Samples up to 42,000 samples per second, 

20,000 samples per second per channel in 

stereo 

.Sliding input volume control 

.Ribbon Cable attaches to parallel port 

.Easy to use software editor with many 

features 



.Full support for all hard disks 

.Support for RAM disks & VDO devices 

.Works with all Amiga operating systems 

including 1.3 and the new Fast File System 

.Listen to input through digitizer 

.Uses expanded memory where available, 

up to 8Mb 

.Sampling rates up to 56,000 samples per 

second if used with a 68020 processor and 

Audio Master II software 



H.B. Marketing Ltd 
Brooklyn House , 22 The Green, 
West Drayton, Middx UB7 7PQ. 
Tel: 0895 444433 



Available from, 

Applied Visions (UK), 

Jersey Supreme Works, 

538-546 Whippendell Road, SDL<iiK>Ltd 

Watford, Herts, WD1 1QN, ™t Ift£"gZ «5°E l f E * st 

rr in^itiiimTt> Sideup-Bv-Pass, Sidcup, Kent 

Tel:0923 818078 dam sss,t<>1: 01-3090300 

And nil good Amiga Dealers. 



Only. 
£79.95 Inc 



A CSA Turbo 

68020 

For ONLY £295 Inc ? 

Hard to believe Isn't it ? But its true CSA 
broke the price barrier in 32 Bit technology. 
Now you don't have to settle for a far less 
capable 6K0OO accelerator, you can have 
affordahilitt, capability, and speed in one easily 
installed package. 

CSA's new 68020 Midget Racer Board for the 
Amiga ASM, 1000, and 2000 supports a 68881 
or 68-882 co-processor at speeds up to 33MH/., 
and is available today. 

Programs like Sculpt & Animate 3D or 4D and 
\-Cad have been written to directly access the 
68020 & 68881, and may not even run with a 
68000 based accelerator. 
For further information on this and all other 
CSA products please write to : 

In the U.S.A. In Europe. 

CSA Inc. A.T.H. 

7564 Trade Street Jersey Supreme Works 
San Diego 538-546 Whippendell 

CA 92121 Road, Watford, Herts, 

Tel:0923 817549 



ASDG (UK) 

Announce ProScanLab 
for the Amiga 2000. 

ProScanLab allows full ami ml of the 
Sharp Colour Scanners, giving full 24Bit 
colour input and output to the Amiga for 
Desktop Publishing and graphic editing. 
The full colour graphic output is 
compatible with all postscript printers. 
And can be output as a file for printing by 
your local DTP bureau or direct to your * 
own Linotronic device. ProScanLab allows 
editing of the input so you can pick just a 
small area of your Image for output. If 
used in conjunction with Gold Disks Pro 
Page program this allows you full Colour 
DTP with 16.7 million Colours output. 
ProScanLab Board & Software £900 
ProScanLab & Sharp A3 Scanner £7500. 
ProScanLab & Sharp A4 Scanner £3000. 
All prices include VAT. 
For further details on this and all ASDG 
product please contact. ASDG (UK) 
4 c?rk^ ¥ Jersev Supreme Works 

ASDG Inc 538 . 5 4 6 vVhippendell 

925 Stewart Street. Road , Watford, Herts, 
Madison. WI 53713 WDl 1QN 
U.S.A. Tel: 0923 818079 



J 




M^CHIOT IS ABOUT ID BE ««« «° SM1E 




16BTT 



^HmKB succsssm ♦ «* — » ™» TOUOT + 









ST ACTION December 1988 
•i can find absolutely nothing to fault m HOSTAGES - if reath fe state-of-the-art software: " feu em aflanf 
graphics and atmospheric sound, and the game itself is total!) engrossing, tmbgrames have taken a 
seemingly impossible theme, and have created a veritable masterpiece'' 

ATARI ST USER January 1989 Star Game 

The garmplay is total!) addictive, graphics outstanding and sound effects thnlltng Deflnitel) an exercise 

involving as much cerebral activity as joystick dexterity. M) personal game at the month' (tayne Westl 

ST AMIGA FORMAT October 1988 

•HOMAGES manage* to effective!) capture the edgy realism <>t an armed siege ... so it you're after 
convincing atmospherit tension and the chance to feel the sharp end of law enforcement you'll nod 
HOSTAGES quite a liberating experience" 

THE ONE October 1988 

"..slick graphic > and on-screen presentation HOSTAGES is a weft-polished program. Gameptay, too in 

involved and compelling ... should prove a satisfying cfuttlenge tor quite some time' 

ACE December 1988 

"Fun to piay and will have you un the edge Of yout seat 
THE GAMES MACHINE December 1988 

The action in HOSTAGES realty gels me adrenalin going. Graphics and sound are used emtneh in 
create a grtpfting atmosphere' 

+ SET YOUR SIGHTS ON HOSTAGES + C64 # CPC £9.95 TAPE £14,95 DISK 







AMIGA, ST (ST PC 3WBV4" £24,95 



Mitre House, Abbey Road, Enfield, 
N : OGRAMES Middlesex, EN1 2RQ. 

Telephone: 01-364 0123 



HOTLINE 



t 



Phone-in fun with TGM! 

ZZZZt! KNkk, klikkk, wrirrrrr, brrr brrr CLICK! 
Yes, the TGM phone-in lines are ready and 
wailing with all-new information. Just pick up 
your phone and dial the Hotline number to 
hear a fact-packed two minutes of information detail- 
ing release dates for the top games for April and May 
- or call the News Update line to find out what secrets 
and scandals the TGM team have unearthed this 
month. 

And of course there's a massive series x>i prizes too. 
This month we're offering you the chance to win one 
of 50 copies of Hewson's Stormlord" 

Every month we'll be adding more and more to this 
unique service - coming soon we'll have a Billboard 
line with hot news delivered direct to you, leading up 
to full story in the following issue of TGM. 



Information -online! 



Printed here is the number which con- 
nects you direct tothe TGM Hotline ser- 
vice. And we've, got 160 lines, open 24 
hours a day, so don't worry about the 
service being engaged, Ring this 
number and listen for just two minutes 
as we tell you what games are coming 
out. and when? 

For the information you're getting, 
the Hotline is cheap. The phone call will 
cost you 25p per minute when you call 
during off-peak time (Mon-Fri 6pm- 
8am. Saturdays, Sundays and Baftk 
Holidays), or 38p per minute during 
standard and peak times (8am-6pm 
Mon-Fri). 

Or grab the latest news on what's 
happening in software by ringing 
TGM's News Update line. We can get 
hot stuff on the News Update service 
quicker than any magazine can get it in 
print - so don't lose touch, use News 
Update' 

Now smile and dial . . . 



/ 'Jf/J/i o 

H [:] 
000 

00 



1/ _/-*£- 

W M 00 
000 
000 



WIN 



JSSPmd 

S MASH H,T up Po« S ° N ' S 

areas » i£ S R GRA ss 

eaS?:a» ESterst-ft 



fatn 



HOW TO ENTER 

I the number (prod, prod) and listen carefully to the three 
tstiorts. Fill In your answers in the boxes provided and 

complete the tiebreaking sentence given to you over the 

phone, 
When you've finished the questions, fill in your name, 
Iress, and computer format, and send it all to: 

..OftMLORD COMPETITION, TGM, PO Box 10, Ludlow, 

Shropshire SYS 1 DB. All entries must reach us by May 18 

1989 and, as always, remember the competition rules on the 

contents page! 
The TGM Hotline is produced by TGM Magazines Ltd in 

conjunction with Chatterbox Ltd 



Complete the sentence given to you over the phone in no 
more than 20 words: 



Name 

Address.: 



Computer format .. 
My choice of game 



Postcode 







MO VI N G 

PICTURE 
MAGIC 




Amiga animation becomes a reality this spring with the 
arrival of Deluxe Paint fit and Zoeirope - powerful software 
for high-powered creation. 

ForTGMs in-depth report, Robin Candy tested the pair , 
and they both came out winners. 




. e'd all thought Amiga Bfl 

Wuttttles had gone as far as they 
could. Deluxe Pant IL Photon 
Paint and Deluxe Phototeb all 
featured exceptionally power- 
ful commands which pushed the 
Amiga to its limits. Bui now the latest 
wave of art utilities have branched off 
into a new area - animation. 

US6f$ of Electronic Arts T s Deluxe 
aeries of art utilities will be instantly at 
home with Deluxe P$int III. The mam 
tools menu, complete with spray can, 
fill and shape tools, is identical to that 
in Deluxe Pamt and Deluxe Paint H. It's 
only when you look at the other menus 
Mhmd the title bar, and the toohmod- 



Ification windows, that the differences 
between Deluxe Paint III and its pre- 
decessors become apparent 

There are four new fill types - 
brush, wrap and halfbrite - as well as 
the old favourites, solid, gradient and 
perspective. And colours can be 
created two ways: either by defining 
the red, green, and blue (RGB) compo- 
nents of each colour or the hue, sat- 
uration and value (HSV) levels, 

When a tint operation is performed, 
the hue and saturation levels of the 
current background colour are 
replaced by those of the current fill 
colour, whip the value level remains 
unchanged. Deluxe Paint Wf then cal- 



culates the RGB value of this colour 
and fills the area with the closest- 
matching colour from its palette. So 
the tint depends on the colours availa- 
ble m the current palette 

A brush fill uses the current custom 
brush and resizes it to fit the fill area. 
Wrap is used to give the illusion of 
wrapping The brush around a 3-D 
object, by adjusting the size and 
$hape of the brush to the horizontal 
and vertical lengths of the fill area 
Final:. ie only works when in 

extra- half brite mode - it replaces the 
colour m the fill area with one halt as 
bright 

perspective commands of the 
earlier Deluxe P&mt II are among its 
most powerful features. A custom 
brush can be rotated through x, y and 
z coordinates to occupy a new plane 
- very useful when trying to create 3-D 



16 108TGW TX 018:5-89 




GRAPHICS SPECIAL 




Dorifth - ttt* iwnt CW*« *P" * rprtrmi story 



dTWWTt in t Wm c P»irrt III 's ^.rtra-hafllirrfiB rrKxte. niafcjrrg sitmsjre use of Ift* j 



scan painting (allowing you to paint 
an an overscan screen) and extra- 
halfbnte. doubling the size of the 
palette to a maximum of 64 colours. 

Here, the palette is split into two 
banks ol 32 colours. The first is user- 
defined , while the second repeats the 
colours of the first but displayed at 
half their brightness. 

However, if you already own a 
reasonable art utility these improve- 
ments alone do not justify £79,99, It's 
the animation commands which make 
D&tuxe Paint ilt special. 



They wuz framed 

The illusion of motion is achieved by 
creating a series of pictures, or 
'frames', that differ slightly from each 
other. When these are displayed 
rapidly one after another . animation is 
created. 

Drawing each frame individually 
can be a long and laborious process, 
so Deluxe Paint m includes com- 
mands to make this process faster 
and easier 

One of the utility's unique features 
fa rmimpntnting. This is A van/ quick 







effects. 
But though the commands are 

powerful enough, the manual leaves a 
fol to be desired. Thankfully that has 
been rectified with Deluxe Paint til. 
The manual includes detailed (and 

understandable) Instructions along 
with a tutorial to demonstrate the 
potential of the perspective com- 
mands. 
Other new additions include over- 




method of creating an animation, and 
when it's combined with other cam* 
mands such as an animated brush the 
results are even more complex. 

The first step is to set the number of 
frames you wish to paint across. As 
you move the mouse across the 
screen, one copy of the current brush 
is pasted onto each frame, following 
the movements of the mouse. 

When the sequence is played back, 
the brush moves across the screen* 
mimicking the movements of the 
mouse, 

An animated brush is simple to 
create. Just create an animation using 
one of the other animation com- 
mands, or by painting on each frame 
individually. Then use the animated 
brush command ta pick the animation 




U M U.IJF7 



machi 



Bas 






£>unt El 



1fcr»u i « wl fir ■ H ■ I gill] TSflj 



i^r^i^JMJj 

Tim\ [HlHI llras 



1*=^ 



J=i44J 



It's so easy: Deluxe Paint 
ill's ntove requester. Juat 
type in a few numbers, and 
in no time your brush h 
swirling eiound the screen. 



The famous King Tut picture, used tor years to promote Datuxo faint, undergoes 
some radical changes with Deluxe Paint Ill's shew? command 




Altered states: this time Xin$ Tut is subjected to D«luxe Paint 111 inrush- manipulation 
commands, using the flip, wend, HMVtand perspective options 



up. You can now use it as ft normal 
brush, out as you paint the brush 
cycles through rts animation. 

Trie usefulness ol this can easily be 
shown. If, for example, you wanted to 
animate a figure walking across the 
screen, you'd first draw the various 
movements of the figure's legs, arms 
etc on successive frames. 

Then pick these up as an animated 
brush, and use the animpaintinG com- 
mand to move the figure across the 
screen. When the animation is played 
back, the figure will appear to walk 
smoothly across the sere, 

The move requester automatically 
moves or rotates a brush through 
three dimensions across a series of 



frames. Brushes can be made to 
3hoot off into the distance, rotate, 
expand or perform a combination of 
all (hree. 

The results look complex, but In fact 
they're very easy to do. All you have to 
do is specify the distance, direction 
and angle at which the brush is to 
move, preview it to check thai every- 
thing is okay, and hey presto - instant 
animation. 

The main drawback of the anima- 
tion commands is memory. Deluxe 
Paint iff requires a minimum of 1 Mb 
RAM to operate, and ideally 2Mb RAM 
for better results. Saving long anima- 
tions will also require high-capacity 
disks, of course 



Daluxs Peint Ill's palette selector uses both HSVaml RGB methods to create instant 
colour 



The higher the resolution the less 
memory there is for animation, and 
more complex animations will also 
require more memory. 

Zoetrope 

Antics Zoetrope is the much- 
improved Amiga conversion of Cyber 
Paint, previously available on the ST 
Only. It's primarily concerned vriti 
nation, so the painting side ol things 
has been neglected; the basic 
graphics tools such OS airbrush, zoom 
and shapes have been included, but 
there are no innovations. 

Customised brushes can be grab- 
ted, rotated and resized, but once 
again there's nothing you wouldn't 
expect from an average utility, Artists 
used to other utilities supporting 64- 
colour or even 4.096-colour mooes 
will be disappointed to find lhat Zoet- 
rope operates onky in low-resolution 
32 -colour mode. 





■ Upgrade 
offer 



Owners of Deluxe Paint and 
Dstuxs Paint tf can purchase 
Deluxe Paint ill at a reduced 
price, 

just send in proof of pur- 
chase - such as a page from 
the manual, or Hie command 
summary sheei - to Electronic 
Arts and a cheap Deluxe Paint 
Hi can he yours 

The upgrade costs E55 lor 
Deluxe Paint owners and £35 
for Deluxe Paint & owners. Find 
Electronic Arts's address in the 
item headed Where To Find 
'Em. 



But what Zoetrope lacks in these 
departments, it more than makes up 
for in animation. 

All animations are controlled from 
the onscreen playback bar. which is 
small enough not lo obscure great 
portions Of your work. It's similar to 
the controls on a VCR you can play 
the animation forwards or backwards, 
or fast forward/rewind to a particular 
frame The package also includes an 
additional program to run your anima- 
tions tndependently of Zoetrope, 

When you're animal Ing an object 
such as a moving figure, there are only 
slight differences between Ihe frames, 
so it wastes time having to redraw the 
figure lor each frame. It's far quicker if 
you only have to draw the slight d iff er- 



GRAPHICS SPECIAL 



s - and that's exactly how Zoet- 
rope wort 

Zoetrope features blueing com- 
mands which enable you to do this 
fhluting if, a printing term). Each frame 
(except the first) displays the contents 
of the previous frame, highlighted by 
the first colour in the palette. All the 
animator has to do is to trace over 
those parts of the previous frame 
which are to remain unaltered, and 



tions: tween then spreads the move- 
ment across all the frames. 

Zoetrope is a daunting package to 
use. Unlike many art packages it isn't 
instantly 'friendly': when it's loaded 



you're presented with a screen wl 
except for the c om m a n d cursor, is 
blank. However, the manual has a 
series of tutorials to illustrate the func- 
tions of each command, and with a 
little practice most of it soon becomes 
easy to use, 



1 




then add any alterations. 

This package's most powerful tea 
ture is the APM (Antic Pixel Mover) 
effects menu, Just like Deluxe Paint 
tffs move requester, the APM allows 
you to create stunning animations in 
minutes. 

And the list of available options is 
impressive. With turn, you control 
how your brush rotates, including the 
centre of rotation, the number of rota- 
tions and the axis, Si2£ allows you to 
shrink o<f expand a brush to a specific 
centre or vanishing point. MOVE 
sa a brush a specified distance 
along x , y and z coord i nates . And path 
allows you lo draw the path which you 
the brush to move along. 

Tweening 

'Tweening' is a term invented in the 
days of animation, A master 
animator would draw the key move- 
ments of an animation, and get an 
apprentice to fill in the missing frames. 
So Zoetrvps also features a tween 
command to help speed up the am- 
n process- Tween works in con- 
junction with the APM effects menu 
and brush- man iputation commands, 
to produce a series of frames each 
featuring the brush in a new position. 
You set the starting and ending posi- 



Bememiwf Dire Straths' & Money Far 
Nothing vidaa? Hara ara five frames 
from one ot Z&*lrop#'s 
demonstration animation*. 



AND THE WINNER 

Deluxe Paint III vs Zoetrope 

Both Deluxe Paint ill and Zoetrope are contenders lor trie coveted title of best 
Amiga art package. On the animation Ironi Zoetrope is the winner; the blueing 
commands are a real plus when drawing an animation frame by frame, while 
the APM effects menu is great for creating animated title sequences. 

But Zoetrope is limited in other areas where Deluxe Paint III excels, tt only 
operates in low-resolution 32 colour mode - hardly exploiting We Amiga's 
potential Deluxe Punt lit caters for a variety of resolutions and palette sizes. 
making it more llextble for screen designing - but this all eats up memory. 

And indeed, memory is one area where both packages are limited, Deluxe 
Parnt III mote so Khan Zoetrope. Both need a minimum ol iMh RAM to operate. 
and Ideally 2Mb or mare to create animations that last any decern length 

Some skill required 

It's also worth pomling out that (hough, both packages feature powerful commands, 
the quality ol animations depends on the- abilities ol the user Complex animations 
still involve a fair amount of rjrawing, and neither of the programs will design 
brushes far you. This is where Deluxe Paint HI scores paints; the paint section is 
far supenor 10 Zoetrupe'z. 

It lakes time to get goon at animation. If you've had little previous experience. 
Deluxe Paint til is (tie better package - not only do you get a good animation 
program, bui also a fantastic art program. The manual is clear and me program 
surprisingly easy lo use. 

Zoetrope is really lor those who are already familiar with animation techniques. 
or trust iheir artistic abilities enough not to need a good art utility 



Where to ' 
find *em 

BaIum Paint III Bectromc 

I ArtUangieyBu^ss Certm, 
1 H ^9 Station M, Lanqley 
n*ar ifomti Beftistiire SL3 

jartrop* iSM, Grove House 

VermorPoaa.meHe^fOs^ 

otWigMPOXaJTBOfiM 



TGM IX 018:5-8919/108 




THE GREATEST 
SHOW ON EARTH 

You won't find bearded ladies or elephants on the Amiga 
screen - but there's no reason you shouldn't make some 
with the vast variety of high-tech tools available. 

From 1wo major New Yori< shows, Marshal M Rosenthal 
reports on the magnificent caged beasts of Amiga 
graphics. 




It's like a circus - bright swirling 
lights and peopie staring with 
open mouths thai ooh and aah, 
But it's not a trapeje artist or a 
clown that's causing all the 
excitement; it's the New York Com- 
puter Graphics Show. Here can be 
found not only the most stunning 
graphics and animations, but also the 
newest technologies to create them. 
Even/where you look are graphics, 
animations, complex imaging work- 
stations - with companies touting 
their latest efforts in 3-D imaging. One 
of the most impressive is an Amiga 
r u n n i ng Sculpt Anima te 40. from Byte 
by Byte. 

In the latest upgrade of thus papular 
ray-tracing package, new features 
have been added that really make the 
program fly - features like grids, 
assignable hot keys, metal texturing, 
motion blur, an animation-scripting 
language, and (whew) improved 
rendering speed, 




Light touch: Sculpt Animate *0 from 
Byte by Byte simulates ray-trmeing far 
reahstic, quickty-prodvced animations. 

And it 's avatlabla in London, top. 

But why did they do it when Sculpt 
Animate already had people standing 
up to cheer 1 ? Floyd Wright, head of 
Bytes Video Production, puts it thus: 
"People weren't happy with food for 
the Gods, they had to have dessert 
too.' 

Scanline rendering is a new process 
that allows you to shade 3-D images 
and give them the glow of reality. It 
isn't true ray -tracing, but speed is the 
advantage: animations can be 
rendered in hours, not days or weeks. 

The program can also lake tun 
advantage of 68010720/30 upgrade 
boards, improving on the perfor- 
mance of the Amiga's standard 
Motorola 68000 processor, and 
maths coprocessing chips [a 400- 
page manual is an essen! ial part of the 
package]. 

There are also ready-made pads" 
available, including 3-D fonts, and the 
components necessary to assemble 



20 10BTGM TX 018:5-89 



your own Orbiter Space Station 
least on the computer tabletop. 



.ii 



Amiga grows up 

Graphics shows also bring people 
together, and in New York designers 
and hardware makers had a chance 
to talk one to one, Roman Ormandy of 
Octree Software, New York, was one 
of those who stopped to chat. 

'You get a chance to stretch your 
mind, sea what others are doing,' he 
notes, 'This kind of interaction can 
only prove helpful - from this comes 
new developments, and better ways P**"^- 
to improve systems. It's good to know 
that the 'little' Amiga is a fully -fledged 
member of this ongoing process.' 

Qrrnandy's Amiga program, 
Caltgan. is a high-end 3-D animation 
program tor professionals, and an 
excellent example of just how far an 
Amiga can go, Am ma (ion director/ 
animator Iseuro Del La Rosa is One Of 
those using Catigsrf. The interface is 
so simple that it only took me an houi 
to make a 3-D object, ' he remarks. 

Del La Rosa is really sold on this 
product, despite the US price of 
$1,999 (about E 1,1 60 at press time). 
It's really amazing, he proclaims 
You can design a wireframe anima- 
tion within hours, do it all and play it 
back in almost no time at all. For a 
designer, it's a dream program of 3-D 
graphics." 




Cell-animation 

There was animation aplenty at 
Ami Expo, the recent New York Amiga 
show, too (see this month's news for 
more on the show). Visionary 
Technologies had CAST- - the sys- 
tem used to create the animation of 
Dragon's Lair. This is a traditional cell - 
animator's workstation transferred to 
the Amkja, and geared to the profes- 
sional . 




Lock at the detail: thfs frame comes from n Caligan animation- 'tt's a 
dream program, ' says <wt# professional animator or Octree Software's 



its namesake, the cell -animator's light 
source. 

Of course it adds the power of the 
Amiga, but you still do all the art your- 
self (or import from other IFF files) 
before saving it to disk as a file that 
can be animated using page-flipping 
programs. 

What seta Lightbox apart is that it is 
not an animation program, but a user- 
controlled alternative to doing ceil 
drawings on paper RAM holds as 
many working frames as possible - 
yet all is automatically saved to disk 
for safety. Add to that a a flip rate" of 
30 images per second and 'invisible' 
reference lines to help you place each 
cell correctly - all in a simple, elegant 
package. 

For MIDI users, Mmdware have 
Pagesync. The bottom line is that with 
Pagesync, signals from a MIDI instru- 
ment can make the Amiga start/stop/ 
reverse an animation, 

Conversely, an animation couid be 
the controller tor a MIDI performance. 
This really opens the door wide to all 
kinds of musical possibilities, as sup- 
port is also included far two other 
Mmdware products PagetHpp&r Plus 
F/X and PageReader 3D. 

And finally, another way to control 
animations: Elan's Performer This 
works with all typ< ; - ANIM. 

RIFF, HAM, IFF, RGB. Full control >S 
given over speed, number of frames 
to play, and forward/reverse. Mul- 
titask with music and sound software 
-even pull out. change any image and 
then put it back in the file. Precise real - 
time control is the ticket here. 



Sailing ittlo nigh-res: a picture created 
with Gold Disk'* Pro Draw 

Another cell-animation tool is Light- 
box, from R&DL Productions: its a 
nifty professional package based on 



■ Drawing on 
experience 

Be Happy with HAM - fry 
D<g>p$lnt 3.0. from Mew Tek. 

Expanding on the 
capabilities of the first MAM- 
mode drawing program, ii lets 
you take advantage of over- 
scan, three forms of texture 
mapping, and high- speed anti- 
aliasing (a technique mat 
removes those infernal 'jag- 
gies' Ehaf result when you draw 
circles and angles) 

Meanwtiile, Gold Disk's Pro 
Draw creates brilliantly pure 
colour an. Built on the same 
interface as Professional Page. 
the program uses structured 
graphics in high-res mode, and 
high -res results are the norm 
on any printer , Anybody Sfiri- 
mis about drawing on the 
Amiga will find [his the one to 
get. 



Anims on tape 

Still with animation, but back at the 
New York Computer Graphics Show, 
how do we gel those great graphics 
on the screen? 

Mission Graphics' s solution is a 
reasonably-priced transfer of anima- 




GRAPHICS SPECIAL 



lions lo video tape, giving the same 
high quality as professional studios. 
The firm's Vince Bilotta explains: ' First 
off. you have to understand that you 
can't just use any VCR if you want a 
continuous and professional -looking 
image. 

'Mow let's consider disk space,' 
Vince continues. A 30- second ani- 
mation can easily require 90Mb to 
contain it. Even a hard disk fills up 
mighty quick, and not everybody can 
afford 8Mb of RAM to play with, So 
what we've done is combine the 
Amiga wrtti a Panasonic 75O0A, 

'It's probably the feast expensive 
way to go to! ally professional: a Super 
VHS deck for high-quality reproduc- 
tions, with single-frame recording, a 
rock-steady transport mechanism, 
and a host of other professional con- 
trols. The price isn't bad, either, a retail 
of $5,000 [£2,900]. 

'It may sound a bti expensive,' 
notes Vince. "but consider what it 
costs to go into a studio situation for a 
tape transfer, Forget it - they charge a 
fortune! We realise that most people 
can't go out and buy ail their own 
equipment, so we do it for them, by 
taking their creations off a disk they 
send in. This eliminates many prob- 
lems, and the end result is a video tape 
of as high quality as the image that's 
on it,' 

Well, it's a bit weird rooking al a 



■ Colour 
seps in 
Professional 
Page 

You often find magazine pub- 
lishers at tiiese shows - show- 
ing their wares But at AmlExpo 
there was a new advance in 
High -lech Amiga publishing. 

ASDG's Resep enables 24- 
bit cokHir separations 10 be 
inserted into Professional 
Page, generating \ 6,000,000 
(yep - 16 million) colours! 

But there's a catch, of 
course; you have to scan the 
original Imago using a JX-30U 
or JX-450coknji scanner from 
Sharp, and these babies don't 
come cheap. 

Professions! Scmiab is 
ASDG's program to fire op the 
scanner with |he Amiga - lor 
amazing results. HAM images 
become used as proofs, and 
saved as colour separations. 
Resep then replaces them m 
Hieir Postscript file with a 24- 
bit image thai can be used to 
produce the colour Films 
required (or printing. 


^^^^H I^^^H ^^^^ vfl 




\^^^ ^H V [ ^^»^^ 


Playing on: another Amiga screen toy Steve Spews. With this kind of quality, the 
Amiga should soon repine thr Apple Mse a& th# commerce! artist's machina o( 
choice. Next stop DTP? 

Still, you need a way to get those down to stop the flood of graphics, 
ideas onto the computer screen. animations, and hardware. The 
Drawing with a joystick has never technology keeps improving, break- 
been easy, and many find using a ing new ground. Computers are 
mouse sheer agony. Anakin number crunchers - machines lhal 
Research's Easyipad (think of' easel') can do amazing things only because 
may be the solution. Unlike other they're so dumb and people so smart. 
pads. Easy! is pressure-sensitive - it ■ Marshal M Rosenthal is TGM'st US 
doesn't rely on a stylus to transmit correspondent. 
information lo the screen, 




Wagrrtf/cenC mansion: Steve Speers's Amiga pic is typical ot the 
machine's rapidly- increasing graphics applications 



large blue metal box and handles, and 

realizing that it's an Amiga that's been 
rack- mounted by Mission Graphics 
for easy internal access and portabil- 
ity But as long as it works 



Huge palette 

Elsewhere on the hardware front. Art- 
ist ReaivisJon 24 from Control Sys- 
tems took many a person's eyes right 
out of their sockets. Imagine being 
able to combine high-resolution 
graphics with a lifelike rendering of 16 
million colours! 

This real-time colour controller dis- 
plays a bright, flicker-free picture - a 
double buffering system enables you 

qitise into one buffer while dis- 
playing the other. Both NTSC and PAL 
are supported, and a fully -Integrated 
video genlok combines live images 
with computer graphics. Ail this and a 

in resolution of 1024 x 482 . 



■ Amiga 
CAD 



Progressive Peripherals'? 
MfraGADisahiQh-enrJ3-D 
system with an 'intuitive use' 
interface' (is it's easy to oper- 
ate) and rapid rendering. A 
separate paste-up program 
supports many kinds ol print- 
ers, and allows the finished 
image to be output over several 
pages il desired. 

A conversion utility bridges 
the gap to other CAD (com- 
puter-aided design) programs 
to make for file compatibility, 
and even lets you design addi- 
tional fonts 



The 8.5-inch-by- 12-inch working 

area responds to pressure, whether 
from a lead pencil or a blunt spoon 
(not recommended). And the Amiga 
version (A1000/AS0Q/A2O00) even 
lets you continue to use the mouse to 
select from menus and the likn. 

Installation is simple. An interface 
bo« attaches to the expansion port on 
the A500 or Al 000' s side (with a pass- 
through for further use), while the 
A2000 takes an internal card. The pad 
then connects to the interface/slot 
with a wired plug (which can be 
removed when storing the pad. if 
space Is a problem). 

Easy! can aiso be configured for 
either left-handed or right-handed 
use, and there are membrane panels 
that simulate mouse buttons. A draw- 
ing button is depressed to tell the pad 
to ' draw', just like using s mouse - but 
this can be reversed as well, in which 
case pressing and holding the button 
stops drawanq 

A special painting program 
designed for Easyiincreaseslhecom- 
munication between the board and 
the computer, giving better quality. 
The program works in all rosolutions 
and contains most of the features 
you'd expect in a paint program 
today. Animators aren't forgotten 
either - registration pegs can be 
attached so images placed down will 
be in the same place each time. 

The PC version of Easy! works in a 
similar way. but here the card thai 
goes into one of the expansion slots 
has a pleasant surprise: it includes a 
standard RS-232C serial port. This 
ns that a serial mouse can be 
used, just like Us Amiga brother. 

GEM and Windows graphic envi- 
ronments are supported, and of 
course a wide variety of software 
packages. Easyt works with all the PO 1 
XT/ AT line. 

The carnival atmosphere continues 
- in tact it would take a power shut- 



Artist ReahiiiiOfi 24 Conlmt Systems , 26/5 Pat 

ton fUJ, St Paul, Minnesota 5513, USA 

Calkjerl Octree Software, 311 West 43rd St. 

suite 904. New York. NY 19036. USA 

CAST, Visionary Design Technologies. 45 

mitehom Crescent, Wkmdate, Oft, Canada 

M2Jffi 

Easyt Anakin Research, too Wesmwe Qnve 

Unit ft C, Rexdate. OH. Canada M9V5C3 

LiBhttoOB R&DL Productions, 1 1 -24 46th Avenue 

2A Long island City. NY 1 1 1Q1, USA 

Mission Graphics 433 fast Sift Si. New York, 

NY 10009 

Nikon Film Scanner LS-3500 H tan Bftfrmfc 

Image engineering Division. 623 Stewart Am. 

Garden City. NY 1 1530. USA 

Pagesync Mmdware wrer rational. 230Bayview 

Drive, suite I, Battle. ON. Canada L4N 4YS 

Performer Elan Design, P0 Box 3172$, San 

Francisco, CA 94131 USA 

Pro Draw Gold Disk. P0 Box 789. Sfreetswtto. 

Mississauoa. 0M. Canada LSM 2C2 

Professional Suntsb/ReHp A5DG, 91'5 

Stewart St. Madison Wisconsin 53713. USA 

Sculpt Animate AD Byte by Byte, Arboretiim 

Plaza It, 9442 Capitol ot Texas Highway North, 

SUto 150. Austin, IX 78759 AvaHtbtt In the 

UK tram Software Circus, The flSazs on Oxford 

Si/eet, 120 Oxford Street. London WW 9W» 

(01J43B-2B11, 

UltraCAD Progressive Penpherals & Software. 

464KatamathSt. Denver Colorado 80204. USA 

Vfdeofax Interaclive Picture Systems, 42 East 

23rd St New York, NY 10010. USA 

Video Totster/TMrtBT 30/Wgipaint 3.0 Neth 

Tsk, 115 West Crane St, Topeka, Kansas 66603. 

USA 



PRICES AM) ORDERS: Prices given in Mars 
hat's report are in US dol'ars. rpugftty translated 
i nto stem ng Bear in m ind that ii me products are 

released here, or imported by mait-ortter firms, 
Wiey may be more expensive And it ordering 
goods from the States, you'll probably have lo 
pay postage 

Hardware imported from the US will require a 
power adapter to work in Britain: hardware and 
software wui work only wilA monitors, not TVs 

Finally, if you're one of TGM's overseas read- 
ers, remember that US rules forhfd the export al 
some computer technology lo some non-NATO 
countries, 



TGM JX 018:5-8921/108 












LIKE YOU'VE 
NEVER SEEN IT 
BEFORE! WflM THIS 





THOMPSON' 
KAYAK FROM 




22/108TGM TX 018:5-89 






COMPETITION 





K A 


Y 


A 


K 


A 


Y 


A 


K 


A A 


K 


A 


A 


A 


Y 


A A 


Y K 


Y 


A 


Y 


K 


Y 


A 


Y 


A A 


A 


A 


A A 


K A 


A 


K Y 


A 


Y 


K 


Y 


Y 


A 


K 


Y A 


A 


K 


A 


A 


Y 


A 


K 


K K 


A 


K 


A 


K 


K A A 




Special prize for 


programmers 


Anyone can enter Broder- 


assembler or machine 


bund's Typhoon 


code, please). Get work- 


Thompson comp, but to 


ing on those arrays, and 


keep the technical types 


send a listing to TECHNI- 


amused during a long wet 


CALLY THOMPSON 


spring TGM is offering an 


COMP at the usual com- 


extra prize of £20 worth of 


petition address. 


software. 






No time limit on this one; 


What we want is a prog- 


the first working program 


ram to solve the KAYAK 


in wins the prize, and gets 


word puzzle, in any 


printed in Back Bytes. 


reasonable language (no 





hat's small, bright 
and zooms across 
the deep blue sea? 
Typhoon 

Thompson -and it 
could be you too. 
when you win this 
professional-style 
3 -metre Spirit 300 
kayak from Broderbund. It's perfect for lakes, rivers, sea 
and even swimming pools - just row and go. And for run- 
ners-up there are five pairs of trendoid two-tone cyc- 
ling shorts. 

It's a prize and a half for a game and a half , the first title 
from American software house Broderbund to be released 
over here by Domark, As a Star Player, Typhoon 
Thompson scored a whopping 90% on the ST this issue 
(page 34). And it's so addictive and amusing - zipping 
over the water at breathtaking speed, searching the 
islands for sneaky sea sprites, and then playing a crazy, 
top-speed chase'n'catch game, all with incredible anima- 
tion! You'll want to take it in the kayak with you . . . 

Don't miss the boat 

To win, find alt the occurrences of the word KAYAK in this 
puzzle* The word can go up, down, left, right, or diagonal 
- and remember 'kayak backwards spells kayak' 
too . . . 

There's no need to send the actual puzzle in if you don't 
want to - just write the number of occurrences on a post- 
card or the back of a sealed envelope, add your name and 
address, and send it all to TYPHOON THOMPSON'S 
KAYAK KOMP, TGM, PO Box 10, Ludlow, Shropshire 
SY8 1DB to arrive by May 1 B + Usual rules as printed on the 
contents page apply. 

Now, as Typhoon Thompson's guardians say: bring us 
the postcard! 





* MP** 

ZOO 5r^ ft - 



TGM IX 018:5-8923/108 




POWER 
TO THE 
PEOPLE 

Don't despair! More power and better presentation were 
the buzzwords at the world's biggest micro-music show -as 
the range of sophisticated software showed. 

Graham Wayne reports wrth words and pictures from 
Frankfurt, West Germany. 



The halls are filled with short Ger- 
man piano vendors talking with 
obsequious politeness to Italian 
organ vendors, whose beautiful 
wives are flirting with several 
Korean accordion manufacturers 
deceived by the nuances of Italo- Nip- 
ponese into beiievmg they're making 
a sale. 

Meanwhile, unbeknown to the mid- 
dle-aged businessmen in b&ue surfs, 
the newfangled rnusic stuff you piug 
m the wall ts hidden on two floors of a 
smaller hali across the way - though 
'small' means a door area merely 
equivalent to that of London's Orym- 
pia. 

This is the Messehalle r on the out- 
skirts of Frankfurt's concrete-hard 
centre, the site of the 19B9 Music- 
messe - the world's biggest exhibi- 
tion of music equipment, ancient and 
modem-style. 

It wasn't hard to find the right areas 
of the exhibition amid the vast com- 
plex of glass and steel; all one needed 
to do was follow the hordes of German 
leather- clad heavy-metal freaks, 
mostly guitarists and drummers judg- 
ing from the coiffure and accessories, 
along the moving walkways as they 
flocked to study the vast array of 
guitars, amps and drums that per- 
meated the show. 

Virtually every hind Of hardware was 
displayed, from lighting rigs and disk- 
based digital recording systems to 
flight cases, guitar bags, sticks and 
plectrums. Of course, there were 
plenty of keyboards, samplers and so 



on, round which were gathered the 
more moderately-dressed keyboar- 
dists, with Korg, Casio and Roland 
sporting impressive standsthal, com- 
bined, ©quailed nearly half the space 
taken by Yamaha. 

I had to look a little harder to find the 
MIDI and computer products; I guess 
I'm spoiled by shows where com- 
puters are the main item on the 
agenda, so it took time lo see the sili- 
con for the trees. Most good music- 
software companies were present. 
but there were a few interesting hard- 
ware items loo. 

Digigram, a French company, were 
demonstrating the Midimic - a sleek, 
rather futuristic-looking microphone 
that converts audio signals into MIDI 
pitch and velocity information. It can 
also transpose the input if required, 
hflfore transmitting the inform ition on 
one of two channels. 

Long-established manufacturers 
Schaller were marketing a MIDI con- 
version pickup and controller unrt for 
saxes and clannets, and there were 
several MIDI switchers, patch bays 
and instrument controllers for guitars., 
basses and drum pads. 

Nearly all the computers were STs, 
not a surprising state of affairs consid- 
ering the machine's pre-eminence in 
MIDI applications and its popularity in 
Germany. There was just a handful of 
PCs. and a few Amtgas and Macs 
{though several more Apple machines 
were to be found interfacing with high- 
priced hardware) 

And there were two general themes 




running through the shuw: the need 
for more processing power, and the 
redesign of user interfaces. 





"Are software 
houses really serv- 
ing the user's best 
interests?" 



What you see — 

All the recent products I've seen are 
providing several alternative ways of 
viewing data within one system There 
are no real innovations, only the imita- 
tion Of other interfaces from rival prod- 
ucts. 

Vet everybody has to have piano- 
roif scrolling, it seems. Many have 
windows providing standard music 
notation. Windows to draw in control- 
ler data and so on are becoming 
passe; score' wnting is the latest rage. 



24/108 TGM TK 018:5-89 




MUSIC 



From manuscript to 
micro: at Frank furl's giant 
tnu$ic fair, -conventional' 
instruments were 

overshadowed by ever 
mar* powerful computet 
systems 



The result Of this imitation? All the 
systems get to be mighty similar 
Exhibitors at Frankfurt were showing 
very powerful, capable software, but I 
wonder how buyers are going to be 
able to make a selection, with so much 
to understand about the finer aspects 
of sequencer operation and SO little to 
choose between the facilities. 

But one of the criteria to consider is 
processing power. For some time, it's 
been clear that overheads on the STs 
Motorola 68000 chip will have to be 
cut dawn if it's to do more work 
quicker, since the processor cannot 
be upgraded or accelerated like a 
PC's or Mac's, 

There are several areas where 
improvements need to be made. 
Screen -handling in GEM is notori- 
ously slow. Languages like C. though 
portable, cannot achieve the perfor- 
mance of machine code. And, for 
those with enough memory, the need 
to have more than one program run- 
ning at once becomes urgent the first 



lime you want to edit your Roland 
MT32 or Yamaha Txl? while a sequ- 
encer is loaded into the computer. 

At the Musicmesse, several com- 
panies were demonstrating solutions 
to this problem. 




Multitasking 

On the chic Steinberg stand, their new 
operating system M.ROS was 
announced across three formats - 
Mac, PC and ST. The M.ROS system 
is properly multitasking, a term that 
suffers a fair brt of liberal interpretation 
these days, if not abuse. 

In other words. M.ROS runs differ- 
ent applications concurrently - if you 
enter an editor program In memory, 
the sequencer also in memory con- 
tinues to function. And it also acts as 
a network controller whereby, Stein- 
berg claim, several STs can be syn- 
chronised together and any one of 



them can command all the others, 

While such a facility does lead to 
rather grandiose speculations about 
vast numbers of computers, the mul- 
titasking operating system makes 
real-time sound editing possible while 
the device plays its sequence. 

Sample or effects editors can con- 
trol their devices, while mixer-auto- 
mation or score- transcript ion prog- 
rams output their output, if you see 
what I mean (all this being dependent 
on Atari, or some other company, 
releasing an 8Mb ST, of course - or a 
user linking two 4Mb STs, if you go 
with the Steinberg view). 

And M . ROS also con tro I s access to 
the 68000 processor, ensuring that a 
clock- synchronised program such as 
a sequencer will have priority over 
other programs running at the same 
time. 

So far, Steinberg have announced 
four products that run under the new 
system. The first is a sequencer called 
Gubri, f eatunng what they caii ' visual 
song processing'. 

This amounts to resizable windows, 
click-and-poinl editing and drawing m 
data with the mouse; hardly new con- 
cepts, if the truth be known, But carp- 
ing aside, this is a very powerfui suc- 
cessor to the same company's Pro24 
(the Amiga version of which has just 
been released, by the way), featuring 
high resolution, 16 arrange windows' 
each with 64 independent tracks, 
MIDI -simulated effects (delay and 
echo) and score-editing at sequ- 
ences, plus a separate drum-editing 
window with individual quantise on 
each of the 64 drum tracks. 

The demonstrator told me the sequ- 
encer will also sync to input from the 
instrument currently being played, but 
I'm not sure how this could work; it 
seems an enormous feat to expect of 
a computer. And I was surprised to 
discover that the sequencer will only 
record on tour MIDI channels at once, 
which isn't really up to the mark. 

Cvbil should hit the streets at a 
hefty £500, but there isn't anything 
radically new about the sequencer - 
it's just a well -conceived amalgama- 
tion ol virtues from several systems, 
even down to the Mac font used i n the 
screen display. Funny business that, 
though it's nice to see the new Stem- 
berg range appearing on the Mac and 
PC too 




M.ROS sampling 

Also on show were the latest versions 
of the well-known Steinberg lines, 
including the Ml Synthworks editor. 
Rather more upmarket is Steinberg's 
Avalon sample-processing software 
on the ST: this is a 16-bit-resoiution 
editing librarian and conversion lacil- 
tly. Avalon offers 40 seconds of stor- 
age on a 4Mb Mega ST4 at a 44 . 1 k Hz 
sampling rate, time and frequency 
domain editing with FFT, resyrrthesis, 
sample conversion between different 
samplers and sample rales, plus net- 
working between sampters to transfer 
samples easily. 
Avalon runs under M.ROS and will 



TGM TX 018:5-8925/108 



MUSIC 




Smooth operators: Steinberg had tour products using their new operating 
syat«™ M.flOS. The Cubit sequencer Is an upgraded Pro 34, while Avelan 
offers powerful sample-processing 



Operate with an optional hardware 
board that replays samples at 1 2-bit 
resolution {even if they're held in the 
ST at 16-bit), and has an AES/EBU 
interface for direct digital data trans- 
fer. 

Last but not least. Steinberg had the 
Mirnix mixer-automation system, a 
hardware-and -software combination 
that also runs under M.ROS. I sea 
racks of STs filling the studio, piles of 
dead mice m one comer , . . 

Steinberg apart, there was little 
new. Hybrid Arts were- showing the 
Gene<ftt generic editor, which allows 
users to design their own editors 
using graphics tools and Systems- 
Exclusive assignments to cope with 
the growing number of MlDl-prog- 
rammabie devices 

They were also showing the 'final, 
official versions' of their four 
sequencers, tor which no further 
upgrades are planned- New to the 



rang© is Editrack, a revised version of 
their SCRrack sequencer which gen- 
eratesand reads MIDI clock and poin- 
ters in software. The ADAP disk- 
based recording system was also on 
show for those with understanding 
bpnk managers. 

And Hybrid Aits, like Steinberg, are 
developing their own operating sys- 
tem, called Chaos - there are few 
details yet. 

Also working on an operating sys- 
tem, are Or. T, who call theirs 
Supergern. Part of ihis can be seen in 
Tiger, a GEM- style interface for the 
KCS programs which finally rep laces 
the CLI environment they onginaiiy 
offered far reasons of speed. The 
trade-off now seems to be made 
against user-friend liness. but Tiger 
appears considerably faster than 
GEM. 

Such problems do not trouble the 
Mac fraternity, however, and Pass- 



Who to call 



Steinberg's M.ROS should be 
relatively easy to find - mosl 
major music-tech stores carry 
Steinberg products, if you're 
having trouble, try EverHodf 
Scundworks, The Studio. 
Church Street Stonesfietti. 
Oxford 0X7 2PS 

For Or, T, Passport and Hyb- 
nrj products, try Chips Com- 
puter Cenlre who also run a 
mail-order service: Dala 
Direct. $3 Rugby float Worth' 
ing, WestSussex8HU5NBft 
(0903} 70OBD4. 

The other products men- 
tioned should be available Irani 
specialist retailers, but tl in 
difficulties write to TGW's 
information Desk 



flam British: 
The Digital Muse, 
a new UK firm, 
developed their 
own operating 
system tor an 
ambrtiws 

product line 

celled Virtuoso 




port's Mastertracks Pro version 3 - 
soon on ail 16- bits - now features 32 
MIDI channels via printer and modem 
ports, plus extensively improved 
SMFTE control aimed at those syn- 
chronising to picture. The latest ver- 
sion, fairly bug-free, is already availa- 
ble for the Mac. with ST, Amiga, PC 
and Apple II versions due within a 
year. 

US company Sonus were showing 
version 2 of Masterscore. which is 
much Improved by the combination of 
sequencing and editing in one prog- 
ram. Superseore is also revised, and 
offers useful functions like suppres- 
sing unwanted rests which may occur 
when sequences are converted, 

Putting on a brave show were new 
British developers The Digital Muse, 
yet another company who found it 
necessary to write their own operating 
system. They were demonstrating a 
new sequencer. Virtuoso - a fast, 
100%-assembler program that they 
intend to expand by adding programs 
like score- writing according to 
demand 

But that's enough of the ST, Believe 
it or not, there were other computers 
at the show, though I'm sorry to say 
the 8- bits seemed virtually extinct; the 
only one was the C64, for which Ger- 
man company Geerdes make an 
extensive range of MIDI software, 
including an M1 editor just released. 
Un fortunately, they told me they don't 
have a UK distributor at present, 
which is a shame. 

The machine I really expected to 
see in some strength was the PC - but 
I was disappointed. Still, the nicest bit 
of kit I saw was a PC product, admit- 
tedly priced beyond reasonable 
means. I'm referring to the Eva to 
score'Wrifing and publishing system, 
which comes complete with a dedi- 
cated Quanfe/-type graphics tablet 
and a truly wonderful gas plasma 
screen . a snip at $4 .000 (about £2.300 
- |usl the screen, that is). 

So that was Frankfurt - a formidable 
amount of equipment in a lorbidding 
environment, My overall impression 
was one of consolidation, of various 
manufacturers trying la come up with 
some combination of facilities that will 
give them a competitive edge in the 
market, 

More power, more channels, more 
tracks and higher clock resolutions 
were the first order of the day, with 
variety in user interfaces coming a 
close second , 

But I wonder if the user's best 
interests are really being served, So 
much money has to be Invested in 
these state-of-the-art packages that 
it's difficult to make important 
choices, given the appalling quality of 
most demonstrations in shops 

Still, there is one benefit to those of 
more modest means and aspirations 
as companies develop new prog- 
rams, the obsolete code from earlier 
products often finds its way back onto 
the streets, repackaged at half ihe 
pnce. And there are always the 
interesting little independent develop- 
ers, with a trick or two up their sleeves 
to rattle the cages of the big boys. I 
remain optimistic, 

■ Graham Wayne, a former Develop- 
ment Manager lor Rambird and Fire- 
bird, now runs a dubbing studio and 
writes for such magazines as Sound 
On Sound and CD rSeview. 



26T08TGM TX 018:5-89 



COMPETITION 



THE SKY'S THE 
LIMIT! 




# WIN A HELICOPTER 

FLIGHTand 

# MEET THE SILKWORM 
TEAM - thanks to 

# THE SALES CURVE 



he sky's the limit whan you're a new 
software house - like The Sales 
Curve. They've recently signed 
major deals with a series of coin-op 
producers to release five major con- 
versions ... of Silkworm, Gemini 
Wing, Ninja Warriors, Taito's Gonti- 
nentat Circus and Sega's classic 
Sfimobf. 
And to mark the first of these releases - SHkworm, the two- 
player horizontal shoot- 'em -up which received a smart B3%/ 
86% last issue - The Sales Curve are offering a prize that's reatly 
not pie in the sky. Just by answering the four questions, you 
could win: 

• A helicopter flight over London 

• A visit to programmers Random Access 

• An arcade orgy on the machines The Sales Curve are 
converting 

• Copies of Silkworm AND the next four Sales Curve titles 
as they appear, on your format] 

And ten runners^up wilt atso receive copies of S/Wcworm and 
the next four coin-op conversions from The Sales Curve. 

To « 'A answer the four questions on a postcard or the 

back of a sealed envelope , scribb le on your name and computer , 
*nd the whole lot to: SILKWORM IN THE SKY COMP, 
TGM, PO Box to, Ludlow, Shropshire SY8 1DB to arrive by 
May 18. As always, co n rules as printed on thecontents 

pan ti - unless you want to fall out of a 'copter. 

1) Wl llowing would you not control in Silkworm: a) 

nne, b) a *eep. c) a tank? 



2} 



\i th^ fvillfiUL/inn minlM 









>e Silkworm coin- 
or The Sales Curve? 





Silkworm, distributed by Virgin Mastertronic, should be out 
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THE AMAZING AMIGA . . . 




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mps hoop £229.99 

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The Commodore MPS! KW printer presents ihe state of the ait in do* matrix printer, with ill the features uf a printer thai 
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wlh [he flip of a swiich. n tan act just like an IBM Graphics Pnnici with IBM Group II- 1 character set (DinisWNorwegiail 
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32 ■ VOYAGER 

Ocean have got themselves 
another winner — and a well 
deserved one, Voyager 
marks the first in what 
Ocean is hoping to be a 
long line of top-notch 
games, exclusive lo the 16- 
bit machines. Jump in the 
3-D tank and enter into 
battle on alien terrain! 




34 ■ TYPHOON 
THOMPSON 

Squeaky sound, tiny graphics 
— but hell, are they well ani- 
mated. Domark's new deal 
with American software 
house Broderbund has tound 
them a brilliantly addictive, 
simple, fun game: it's just like 
the good old days! 



72 products 

44 ■ 
VINDICATORS 

Ten pages later and Domark 
have done it again! Hurrah! 
This time with the first Tengen 
licence — Vindicators. A fast 
and colourful game with you 
in control of a lethal tank with 
an obvious objective — blow 
the b*"*"S up! 

50 ■ BALLIST1 X 

From Psyclapse comes a 
future sports simulation — 50 
different pitches for two play- 
ers, the best way to play this 
version of death hockey, and 
80 for a single player — it's a 
whole new ball game. 



UPDATES 

35 R-Type (Amiga) 

37 War In Middle Earth, {PC, ST 

Amiga) 

39 Carrier Command 

(Spectrum) 

45 Dungeon Master (Amiga) 

49 Cybernoid 2 (Amiga) 

55 RoboCop (Amiga) 



AMIGA 

Afterburner 

A Question of Spon 

Bad 

■ or Power . 



Zany Golf 



35 



Dugger 



,39 
49 

.as 
38 

50 

. .55 

• 

...,.56 
64 



Dungeon Master 45 

GoMruimerll 59 

45 

Hollywood Peter P»o - 54 

• g Machine? 45 

37 

Journey re the Centre of (lie Earth 66 
Kenny Datgltsh Soccer Manager ..46 

Prison 53 

Prospector in the Mazes ol Xor 66 

FtoadWaster 43 

RoboCop . .. 55 

R-Tyo- .38 

« Gauntlet ..49 

Sd&rpton ...44 

36 

. ..59 

Voyage 32 

Wanderer ..65 
War in Miodle Earth 37 

64 



AMSTRAD CPC 

Airborne Ranger 

Barbarian 11 46 

Chicago 30s 62 

Human Killing Machine . 

Oblitoralor 

SDI .. . 

Suportri;* h B 

Tiger Road 43 

Titan 

Victory Road S3 

Vindicators 44 

Wanderer ,.,.,65 



ATARI ST 

Backgammon, 55 



Balance ol Power 

Baflistix 

Bismark 

Borodino 

Chase 

Cosmic Pirate 

Cybernoid 2 ... 

The Deep ., 

Dragonscape , 

Face Off 

GoMofcu 

Human Killing Machine 



.38 

..50 

.59 

.,61 

.61 

SB 

,49 

,33 

.66 

..65 

66 

45 



Jug 

Qrbiter ... 

Prison 

Roadblaslers . 

ne Gauntlet .... 
Thunderwing ... 
Typhoon Thompson 
Victory Road ,. 

Vindicators 

Voyager 

War in Middle Earth 

Wanderer 



COMMODORE 64/128 

Service . 

Blasteroids 

DN A Warrior ... 

F-i4Tomcal 

Human Killing Machine 

Last Duel 

Run the Gaulle; 

SDI 

Supertrux 

Wanderer 

Warlock's Ouesl ... , 

Who Framed Roger Rabbit . 



.62 
.62 
53 

..43 

.49 

64 

„34 

,53 

.44 

,32 

37 

65 

..64 



,35 

..55 
..5S 
„6£ 
,.45 
„35 
.,49 
..43 
..56 
.65 
..53 
..60 



Jaifigntar 

Knight Games 
War in Middle Earth 

SEGA 

Altered Beast 
California Gam 
Time Solders 

Vrgilark- 



43 

.39 

.37 



.49 
„53 
.65 
.59 
.36 



Journey lo the Centre ol the Earth 66 



PC 

Battfehawks 1942 

Daley Thompson's Olympic 
Challenge ,,,.,37 



SPECTRUM 

Captain Blood 

Carrier Command ... 

Chicago 30s ... 

DNA Warnor 

The Deep 

Eliminator 

OblileratDr 

Raal Ghosthuslers ... 

Ronogade 3: The Final Chapter 

SDL, 

Skate or Dia , 

Btormlord 

Superman 

Supenru* 

Tank Attack 

Vigilante . 

Wanderer 



..3? 
..39 
62 
.56 
..33 
.55 
-59 
..56 
..38 
,.43 
.64 

45 
.56 
.56 

..59 



TGM TX 0185-89 31/116 



Solid 3-D Tank Duel 



VOYAGER 



Ocean 



Around the eternally beautiful ringed 
planet Saturn spin ten moons. 
Seemingly uninhabited, these 
worlds are in fad the home of trie 
Roxiz empire which is preparing its 
conquest ot the blue planet Earth. 

Eventually deep space probes, pick up 
signs of activity on the moons and relay a 
warring back home, With next to no defen- 
sive capability desperate Earth comman- 
ders decide to take the war to the Roxiz. 

The cargo starship Storm is despatched 
to the first of the ten moons, a solitary 
future tank on board with pyschopath Luke 
Snayles at the controls. One tank against 
an entire invasion force? Whatever the 
odds may be. Earth has no choice — attack 
or die. 

Landing on the surface of the first moon 
Mimas Luke takes the tank around the bar- 
ren world. The Roxiz have been busy, it 
seems, building strange structures and 
radar installations — only a couple of sec- 
onds sightseeing is possible before the first 
enemy tank spots the intruder and the 
ruckus begin. 

The ultimate goal in Voyager is to reach 
the tenth moon Phoebe before the Roxiz 
are ready to attack. The short term goal 
however is the total destruction of all 80 
enemy tanks, hover fighters and attack 
vehicles on each moon. 

Each moon has its own mixture of enemy 
vehicles. The first few moons are patrolled 
by weakly armoured light tanks, mine -laying 
hover craft and olher minor nuisance foes. 
Soon ever stronger and stranger enemies 
join In the fray. Walkers, double gun tanks, 
cousins of the Stargfider craft, hover gun- 
ners, squashers, mystery craft and other 
cannon fodder gradually appear on each 
new moon. 

The on board laser cannon is nearly 
always enough to destroy most tanks but 
when the heat is on an atomic smart bomb 
is quick and lethally efficient. Try keeping 
some in reserve for the later moons — 
you'll need them. 

The radar used to hunt down tanks can 
also be used to locate equipment pods 
which give forth a variety of offensive and 
defensive tank add-ons — cameras., atomic 
bombs, radar jamming pyramids, decoys 
and multiples provide a variety of offen- 
sive.' defensive capabilities. A pod contain- 
ing a skimmer can also be found to trans- 
form the tank into an aircraft on the later 
moons. 

Mot all extras are readily available on the 
first moon — you have to progress further 
to find many of them. 

When all tanks are destroyed the warp 
gate to the next moon opens lor a limit- 
ed time, fly safely through to the other 
side to continue the battle and force the 



Roxiz to retreat. 

Much more of an arcade game than 
Stargtider 2 ever was, Voyager boosts the 
idea of a humble solid 3D Battlezone 
beyond all recognition. Tank combat is 
improved ten-foid with the addition of 
extra weapons requiring tactical and 
strategic use 




32 116 TGMTX0 18:5-89 




REVIEWS 




The concept may indeed be as playable 
as it is dated but out-and-out carnage has 
never looked so good. The 3-D environ- 
ment brings new life to the ideas of lank 
blasting action and with it comes a whole 
new deplh with different weapons to use. 
The introductory sequence sets the scene 
with toe Storm dropping the tank onto the 
surface. 

You against a massive enemy force and 
the tate of Earth hanging in the balance — 
pnme material for a great blast and 
voyager is it, 



Call it outdated If you will, but 
Voysger, with its solid 3-D graph- 
ics brings new life to tank blast- 
ing action on the 1 6-bit machines 
— all Amiga screens 




£24 99 



The Jonathon Dunn title track 
enhances an already scene- setting 
soundtrack, the graphics moving with 
similar fluidity but all the better with a 
slight increase in speed and stronger 
sound effects. 



£19.99 



ATARI ST 
9 II /P 



Solid 3-D is rapidly becoming a natural 
for the ST, the tanks move speedily 
and with very smooth animation. The 
tanks are detailed enough with several 
building blocks per graphic, and they 
change dramatically with each moon. 



OTHER FORMATS 

A PC version is planned for June, 
priced £13.99 and should run slightly 
faster and look much the same (the 
graphics pending use of EGA and 
VGA, the speed dependent on the 
machine in use). 



A difficult game to fathom 

THE DEEP 

US Gold 

Nothing to to with ifie movie based on 
Peter Benchley's novel, killer whales. 
sea snakes, jelly fish and Jacqueline 
Bisset in a wet T-shirt don't even get 
a look in. The game is, however a 
conversion of the coin-op of the same name 
Irom obscure arcade manufacturers. 
Woo dpi ace. 

Enemies in The Deep come in disappoint- 
ingly conventional form — a variety of sub- 
marines, Nevertheless, they're more than a 
little dangerous, and should be stopped 
before they invade the good or US of A, or 
something equally monstrous. 

The game shows a cross-section of Ihe 
sea. its rocky floor at the bottom of Ihe 
screen. Near the top. you guide a ship on the 
surface and release depth charges from it to 



destroy subs. Soma release pods; collect 
one and a helicopter is summoned which 
drops an add-on device. Homing missiles. 
submersible pods, extra speed, smart bomb 
and increased depth charge power are avail- 
able. 

The game is formed from three short 
scrolling levels, At ihe end of each, a sub- 
mersible pod is guided to collect a token 
Irom the sea bed. When three have been 
collected, an enemy mothership threatens. 

In stage two. a ship slowly approaches 
You have a short time to stop it with a pro- 
jectile whose launch angle is determined by 
the fire button. 

A peaceful convoy must be defended in 
Ihe third stage: missiles are launched Irom 
ihe sea bed towards it and. in Missile 
Command amnner, you use a cursor to halt 
them In flight. 

The weak coin-op consisted of just long 
scrolling stages with a mothership at the end 
of each. Though in the conversion US Gold 
have added some new features and stages. 
Ihe game remains an unexciting rehash of 
old ideas. 





£24.99 



Faster than the 5T version so a tittle 
more playable, there's still not much to 
the game. The sound is obviously bet- 
ter, but an endless sonar bleep and 
unchanging explosion effects can 




£19.99 



Graphics are a little lacking in detail 
and sprite movement could have been 
smoother The use of bands to give an 
illusion of watery depths is weak to 
say the least. Scrolling is a bit jerxy, 
and like ship movement, is rather 
slow. The sound effects are sparse. 



The graphics differ, as you would 
expect, between versions (Atari 
ST above), but essentially the 
cjameplay hasn't been updated 
since some of the earliest 1964 
Spectrum faro 



SPECTRUM 

41% 



£8.99 

cass 
£12.99 disk 

The stretch of sea depicted on the 
Spectrum is extremely polluted — It's 
pitch black! Your ship is also black, 
which makes the game ugly to begin 
with. The sea bed scrolls adequately 
but the subs lack detail and there's 
some ugly attribute clash. 



OTHER FORMATS 

Commodore 64 (£9.99 cass, £14.99 
disk) versions are out now, with PC 
versions coming soon (£19.99), 



TGM TX 018:5-89 33/116 



REVIEWS 



Aquatic sport and mayhem in deepest space 



TYPHOON THOMPSON 

in SEARCH FOR THE SEA CHILD 




Broderbund/Domark 

any readers may be too young 
to remember an old, old classic 
game from Broderbund's original 
software range, Chopper put 
you at the controls of a crudely 
designed helicopter sprite which was used 
lo rescue men while blasting enemies 
Simple, but great fun. Now the creator of 
Cftoplifter, Dan Gorlin, releases his latest 
work in the UK. hopelully the first in a long 
line of adventures for reluctant hero 
Typhoon Thompson. 

A planet whose surface is covered entire- 
ly in water, Aguar lies in the Omega sector 
of space. Long ago a human civilisation 
milled around its aquatk: highways and 
byways, but Aguar is now devoid of all 
humans — except, perhaps, one,,. 

In February 2124 Flight 3% plunged into 
the barren tropical waters of Aguar. Three 
search parties have explored its currents 
and, to the best of their ability, its vast 
depths- in the slim chance of rescuing sur- 
vivors. All three parties became victims 
themselves of the curious little creatures 
known to humans as sea sprites. 

A faint signal still radiates from the sea 
world, however, a signal indicating that a 
human child still lives. It is suspected that 
the child has been adopted by the sea 
sprites and one last rescue mission is lo be 
undertaken, by one very special man — 
Typhoon Thompson I 

As you join his adventures, he is forcibly 
thrown from the safety of a fiying saucer by 
a galactic cop, to land with a bump at the 
controls of his Jet-Sled, In the game, you 
control the hovering aquatic vehicle and its 
weaponry. 

Your first destination is the outpost ot the 
spirit guardians, your only outside help. 
They give the sled additional weapons to 
supplement the standard laser cannon and 
tell you which magical artefact is trie aim for 
each of the first lour levels. These special 
objects are essential if the child is to be 
saved. 

The main objective is to capture all the 
sea sprites living in islands grouped togeth 
er lo form a village. A twinkling light indi 
cates that an island is occupied II blasted, 
one or more (depending on the level) of 
their flyers appear. If they in turn are shot, a 
sprite is released, falling into the sea, ready 
for collection. 

The ditched spriie has other ideas and 
begins to swim away for all its worth. 
Typhoon can, if he's quick, zoom in to pick 
it out of the sea and pop it in his sack, 
Dawdle too long though and the sprite turns 
into a fish swimming and leaping back to 
the safety of its island. 
Once all sprites are in the sack, just go to 



the Treasury Dome in the center of the 
watery village. Here a wonderfully animated 
but very angry sea sprite gives Typhoon an 
artefact in exchange for the captured 
sprites, 

Once Typhoon gets back to the 
Guardians with the artefact the ghostly fig- 
ures give our hero a new weapon, an extra 
life and a command to find the next of the 
four artefacts, 

With each new level the number of 
sprites to collect increases dramatically and 
the flyers become even deadlier — some 
can destroy one of Typhoon's three jet- 




sleds while others are more vicious and kill 
Typhoon himself Death or loss of a dinghy 
means going back to the Guardians for a 
new one (which is taken out ot Typhoons 
reserve stock). The shitd is gone tor good if 
Typhoon runs out of jel sleds or lives. 

After recovering all four artefacts it's a 
simple matter of rescuing the child from the 
sea sprites., simple? 

In essence Typhoon Thompson is 
straightforward with not much depth (no 
pun intended). Some of the most playable 
games are like this, and Typhoon 
Thompson is one of the mosi eniertaining 
and playable games around at the moment. 
The jet-sled is a tricky vehicle to ride but 
lakes only a little practice to master. 

The infectiously addictive and pleasantly 
simple gameplay overcomes game's lack ot 



Typhoon Thompson may like to 
think himself a tough guy, but 
when it comes to balloons, well... 



,/, P un , - w 5 A 

machine 




34/1 1 6 TGMTX01 8:5-89 




Incurably and inerradicably cute, 
Typhoon Thompson is the kind of 
game which just makes you wish 
you had bought an ST — Amiga 
owners will have to wait 

scope. Even if you do rescue the child a 
momentous task in itself), the very large 
temptation to try again just doesn't go 

away. Technically brilliant and brilliantly sim- 
ple, funny and very clever. It's a classic 
game. 



OTHER FORMATS 

No word yet on any other versions. An 
Amiga game would be easy enough to 
produce and 0-bit conversions should 
be easily possible. 



ATARI ST 

go% 



£19 99 

Typhoon himself smacks of distinctly 
Loderunner influences and has his own 
charm and persona. David Bunnett s 
literally amazing animation Injects a 
superb sense of humour into the tiny 
characters. Watch the Treasury Sea 
Sprite when he emerges to meet 
Typhoon to see what we mean. 
Graphically, sonically and in presenta- 
tion Typhoon Thompson is SO Slick It's 
almost unreal. A just-one-more-go 
game par excellence. 






The ultimate space shoot 

R-TYPE 

Electric Dreams ■ Amiga £24.99 

Alan ST 83%. Spectrum 90% — TGMQ15 

This is the ultimate home comput- 
er conversion ol irem's biggest hit 
so tar, 9-Type turns out very, very 
close indeed to its arcade origins 
and lacks nothing of the coin-op's 
presentation, gory graphics and 
payability. Arcade addicts may 
find the squat screen does 
marginally limit manoeuvring 
space, but the game's all the 
more challenging as a result of it. 
If fault can be found (and you'd be 
hard to pushed) then maybe the 
sound could have been better; as 
the tunes stand they're good but 
they don't push the Amiga. This is 
a superior and very slick biast- 
'em-up. 
TGM update rating 89% 



From arcades 
to PC Engine, 
8-bit to 1 6-bit, 
RType suc- 
ceeds, but 
never bettor 
than on the- 
Amiga 



AMIGA 

Baal 

PS YCL APSE £19.95 

Atari ST St% — TGM015 

After the quality of Baal on the ST, 
Psy elapse steer a rocky course with 
this conversion. The replacing ol the 
excellent ST sampled tune with a jolly 
but inappropriate 'house' track is 
acceptable, but the Amiga's colours 
aren't used and the game's overall 
appearance is dull. Poor presentation 
has led to a much lesser game all 
round. 
TQM update 65% 

COMMODORE 64/128 
Action Service 

COB RAH SOFT IN FOG RAM ES 
£9.95 cass, £14.95 dish 

Atari ST 33%— TGM013. PC 29% — TGMQM 

Watch out soldiers! Each succesive 
version of this awful game is worse 
than the last. Having endured ST and 

PC versions, we re now presented with 
the blocky, poorly animated Comm- 
odore 64 game. Occasional simple 
effects are the only sounds and control 
lesponse is no better than on the 16-bit 
versions. Let's hope this is the last of 
this intolerably dull product. 
TGM update 24% 

AMIGA 

Zany Golf 

ELECTRONIC ARTS £24.95 

Atari ST 83%. PC 82% — TGM01 7 





The Amiga version of this Star Player 
wacky ball 'n' hole game has the 
same clear, colourful graphic style as 
the ST. The sound's been (improved 
with some original quality voices 
adding humour to the tunes, while 
oameplay is unchanged, giving 
Amiga owners plenty ol competitive, 
addictive and zany fun 
TGM update 64% 

COMMODORE 64/128 
Last Duel 

US GOLD £9.99 cass, £14.99 disk 

Spectrum 63%. Amstrad 55%, Alan ST 65%, 
Amiga 70%— TGM016 

The scrolling on Last Duel is slow and 
a little juddery, the backgrounds are 
simple and blocky and sometimes 
offensive to the eye. The sprites are 
adequate but the effect ol the three - 
wheeled vehicle jumping is pathetic, 
and the two-player element aods little 
to this, the weakest of all the ver- 
sions. 
TGM update rating 43% 



TGM TX 018:5-89 35/116 



REVIEWS 



Minding your R's, P's and G's 



Y's 




Sega 

p until now role-playing games 
havent worked on the Sega. 
Miracle Warriors was a weak mix- 
ture of simple game ideas and 
Golvellius wasn't applicable with its 
strong arcade overtones, Y's brings out 
the true classical elements of role- playing. 
The hero of the hour, Aron Christian. 
finds himself stranded in a strange land 
following a shipwreck- The nearby town of 
Minea is the starting place for Aron's 
adventures and it's here that the adventur- 
er learns of the six magic boohs of Y's h 
books of incredible power which, it all are 
found, could be used for catastrophically 
evil purposes. 

Tales are rife around the village of an 
evil sorcerer called Dekt who's searching 
for the books No-one wants to lake him 
on and it looks like curtains for the land 
and its people unless someone can come 
to their aid — Aron, 

From Minea Aron can set out to explore 
the land, but courage and a thousand gold 



A horizontal break-out 

TITAN 

Titus 

Titan warrior has entered an alien 
complex — his aim: to destroy the 
energy cells which occupy the many 
chambers from which the complex is 
composed. To do this, he has a 
high- velocity ball which he throws, bounc- 
ing it oft walls and destroying the rectang- 
ular cells. 

Sounds familiar? Yes. THan is a variation 
on the ancient Break-Out them&, but with 
the importani and major difference that the 
playing area scrolls. The bat {the warrior) 
can be moved in the eight mam compass 
directions and the maze-like chamber/level 





pieces just won't do to survive the perijs of 
the wilderness and beyond. Around Minea 
traders buy and sell many an object: 
armour, weapons, food and miscellaneous 
items are all available to those with 
money. 

Scant clues, red herrings and advice 
can be obtained from, the locals in the pub 
or alternatively people wandering the 
streets. 

Eventually Aron meets Sara the Seer 
and it's from here that the adventure really 
begins — Aron ventures out into the 
wilderness and the surrounding lands con- 
taining villages, a temple, a mine and 




scrolls to keep it centre screen. The ball's 
direction is influenced by the bat's stroke 
and speed by the fire button. As well as 
obvious features such as blocks requiring 
multiple hits, later in the game aliens, solidi- 
fying blocks, one-way and ball -only gates 
are introduced, making the whole thing a lot 
more difficult. 

The larger levels and more flexible play 
that a scrolling Break-Out allows seem like 
a good idea at first, bui the faults Titan 
gains from this outweigh the good points. 
The ball bounces around at high speed, 
leaving you chasing around after il like a 
madman. The bat's too small, and when 
you manage to hit the ball it reflects in a 
random direction — or al least, more often 
than not, a direction you don't want. And 
the backgrounds are a further distraction 
when quickly changing heading. 

8-bit and 16-bit Titans differ with 
the Amstrad's vertical screen for- 
mat (left) and the Amiga's land- 
scape (above). But with the latter 's 
colour scheme, you'll need to keep 
one hand on your joystick and 
another on your stomach if you're 
going to get anywhere 



other sites rich in adventure. 

Somewhere out in the dark land lies the 
fir&t three books of Y's. the other three are 
a little harder to obtain. Dekt has got them 
and the way only to get them is to enier 
his Tower of the Doomed. No role-playing 
game would be worth its salt without ihe 
spice of combat. Aron can arm himself 
with swords and other weapons but even 
the enemy just outside Minea are tough 
nuts and best avoided- Later on secret 
powers and new weapons help in the task 
if he lives long enough. 

Like Miracfe Warriors, Y's also has a 
vital save/load function to back up posi- 




£24.99 



Nice presentation — rippling water 
reflecting high scores, stone pillars 
and metallically shaded lettering — 
continues In some of the graphic lea- 
tures, but a bright colour scheme and 
fast play means there is always a dan- 
ger of vomiting over your monitor, 
Samples of tom-toms and similar per- 
cussive instruments are strewn 
throughout, and the aural highlight is a 
classical singer warbling an ascending 
scale while the teteport is used. 




cass 
£14.99 disk 

The screen size has been altered to a 
tall rectangle, a teat that would be 
more useful to the usual Break- 
Out,' Arkanoid clone The bas-relief 
graphics are pleasant if simple, but the 
garish colour schemes combined with 
fast direction changes spoil the overall 
visual effect. To its credit, the scrolling 
is very smooth and the gameplay is 
amusing for a while. 



OTHER FORMATS 

Commodore (£9-99, £14.99). Atari ST 
(£19.99) and PC (£24,99) are imminent, 
with a Spectrum version (£8-99) avail- 
able in May. 



36-'11 6 TGMTX0 18:5-89 




tions. The battery storage is quick and 
efficient to use and a neces&ily if Aron is 
to be in with a chance of completing what 
is a truly deep and demanding RPG. 

The Sega is really coming into iis own 
with games like Y's. An obvious cross- 
console comparison would be with the 
Zefda games on the Nintendo and against 
them Y's compares admirably — in many 
respects the character detail and all-round 
pjesentation make it the better game visu- 
ally, although the puzzles aren't quite so 
involved or devious. 



£24.95 

The characters are small, squat and 
endearingly cute as they move around 
an extremely smooth-scrolling playing 
area. On entering buildings you're 
greeted by excellent close-ups of peo- 
ple enhancing the already rich atmo- 
sphere. Elements like this assure a 
success for Y's as one of the top-rank 
RPQs around. 




L 



A better quality of war altogether 

WAR IN Ml 
EARTH 

Melbourne House ■ Atari ST £19 99 
PC H9.99. Amiga £19-99 

Sccctfum &5%. Amyrad GPC 0-5%. Commcxfcjra 6* 
-TGMOt? 

While the 9~bi| versions of War in Middle 

Earth failed to impress, the 16-bit cC-nver 
sioos are a different cauldron of hobbite 
altogether, it has been enhanced consid- 
erably — Itnd treasures and recruit 
armies in this much more 
-involving game. Sauron's 
armies are all but invinci- 
ble, so the best you can 
hope tor is to stem the 
tide long enough for the 
ring bearer ?o complete 
his guest. Ha two games 
are the same. Even when 
you Ve completed War in 
Middle Earth there is still 
plenty to do such as 
refining your stratgies 
and locating ail the hid- 
den objects. There's little 
difference between the 
three te-fcft versions 
reviewed here other than 
sound and some minor 
graphical differences, but 
the game plays just as well on all formats 
TGM update: PC 88% 
Atari ST 88% 
Amiga 89% 



Wat in Middle Earth didn't fare too 
we Hon tn* Spectrum, traditionally 
Hobbit land, but on th«? 1 6-bit 
machines it turns out very well 



SPECTRUM 

Captain Blood 

W FOG R AWES £9.95 caas. 
£14.95 disk 

Atari ST 74% — TGM0&7 

The Alienasque H.R.Giger-inspined 
organic spacecraft console doesn't 
loss too much m the translation to 
monochrome and, although grainy, the 
3-D canyon sequences are effective. 
Hyperspace and planet-destruction 
graphics sequences are disappointing 
ty crude, but Jarre's 2ooiook music is 
anjoyabia enough and so's the overall 
amepiay. Unfortunately. Captain 
iiood is showing Fts age now 
TQM update rating 68% 

PC 

Daley Thompson's 

Olympic Challenge 

OCEAN £24,95 

Spectrum 72%. CwtWTOdore 64 ?3% Amsfrad 
63%, Arnig& 55% — TGM01 3, Ata n S 
TGMCU 




The PC mimics the other 16-bit ver- 
sions, in us-ng digrtised Daley s and 
high overhead vjews in some events. 
With the relatively restricted palette ot 
EGA though, black, green, red and 
grey mafce an unusually unattractive 
Thompson. This is too late to cash in 
on the Olympic Spirit, and worse than 
US Gcld.Epyx' The Games: Summer 
Edition 
TGM update rating 59% 

AMIGA 
IK Plus 

SYSTEM 3 £24,99 

Atari ST 88% — TQM014 

TGM first tooked at Arthur Maclean's 
fast and furious beat-'em-up as part of 
our martial arts action issue, The 
Amiga game plays the same as on the 
ST; tha onty differences are the slightly 
more attractive sunset effect and some 
enhanced music. Gratuitous pixel vio- 
lence is especially good fun in fK Plus 
— a must for Amiga-owning fans of the 
genre. 
TQM update rating 88% 




TGM TX 018 5-89 37/116 



REVIEWS 



Blood and bruises in the future 



RENEGADE 3 

THE FINAL CHAPTER 



Imagine 

With his girl kidnapped not long 
ago, his brother murdererd by Mr 
Big and now his girl kidnapped 
yet again, it's all proved too 
much for Renegade. -.now he 
seeks TOTAL vengeance, 

But this rescue attempt isn't quite so 
easy Renegades girl has been spirited 
away by foes with a nice line In time travel, 
It Jusl so happens thai the Renegade has 
also discovered the secret and off he goes 
through the temporal void chasing his 
opponents back and forth, The kidnappers 
have made him real mad and they're going 
to pay for it in blood and bruises! 

Renegade moves ever right-wards nut- 
ting, kicking, crippling and' maiming the 
opponents hoping to reach the next stage. 
Though if he dwardles he could get trapped 
in a time zone forever — and that's a 
mighty long time to spend thumb twiddling. 
The search starts one million years back 
when dinosaurs ruled Earth. Cavemen, 
dinosaurs and egg-dropping preradactyls 
assail the macho hero as he wanders casu- 



Target Renegade was good but the sec- 
ond sequel is so much more fun — gratu- 
itous pixel violence is always a satisfying 
pastime, and Renegade 3 just goes to 
prove it. 




nuimimi 



*&££&* (i? 1*1 [ft Ml 



The unholy mayhem continues 
with Imagines third — and most 
enjoyable — Renegade: 
Commodore 64 above, Spectrum 
below left 








• is n rn ni g e yfr-^ ft o r=* e 



£8 99 

cass £14.99 disk 

Judging by past experience 
Spectrum owners have little 
cause to worry about with high 
resolution screens throughout 
with bags of detail although 
monochrome in appearance. 
The atmosphere of each period 
is brought to life with some 
great! 2BK tunes (the Egyptian 
piece is especially authentic 
sounding). 



ally through (he level. The fighting comes to 
a head at level's end where we learn 
Renegades beloved's been spirited to 
ancient Egypt. The fight and fists action 
continues through to Ye Olde England with 
Knights on hobby horses, jesters and drag- 
ons flapping around castle ramparts. 

Following the trip around King Arthur's 
abode, its back to the future and beyond to 
space stations where robots try to fry our 
merry hero. 

Renegade 3 keeps with tradition, which 
may disappoint fans looking lor several new 
ideas. The ommission of a two-player 
option could have been a mistake, but 
would invariably have made the game far 
too easy — as it is it plays at just the right 
level 




£9.99 
cass 
£14.99 disk 

Not quite as detailed graphics running 
around but colour Is used well and the 
music Is catchy. It doesn't quite 
matching th© Spectrum version for 
payability, and the overly-precise col- 
lision detection can be nuisance. 



CITHER FORMATS 

An Amstrad version should be out now 
at £9.99 and £14.99. with ST and Amiga 
versions (£19.99 and £24.99) released 
In June. 



The eagle versus the hear 

BALANC 



Mindscape 



If there's one game destined for 
immortality in the battlefield of strat- 
egy games it's Balance of Power 
Subjected to many a request, plea 
and ultimatum. Chris Crawford has 
now produced a sequel, or rather an 
Independent extension' of the existing 
program. 

A simulation of geopolitics in the nucle- 
ar age, Balance of Power has you sitting 
in the ultimate hot seal in either the 
Kremlin or the White House. The goal: to 
take your nation through eight years ol 
political rule without triggering World War 
III and at the same time maintaining and 
improving upon a strong political, eco- 
nomic and military presence worldwide- 
Chris Crawford hasn't made the 1990 
edition significantly different in execution. 
Instead he's added a multi-polar level of 
play whereby the other countries now 
control their destinies. This increases the 
all-round game complexity to frighteningly 
high levels of complexity (the Nightmare 
level is nothing in comparison with this 
monster!}. If it all gets too much four advi- 
sors are on hand at any time to provide 



CARRIER OH STANDBY 

Spectrum owners will just have to grit 
their teeth untlll Carrier Command's 
release date is announced, because 
Realtime are improving the game yet 
further following some suggestions 
from our sister magazine CRASH. 
Whenever it appears Carrier 
Command will be well worth the wait. 




POST 

bear; 

I I Ml 

I n' 'I 



38/116 TGMTX0 18:5-89 



L 






- 



E OF POWER - 1 990 








£24.99 



Both ST and Amiga versions suffer 
from a lengthy delay while the comput- 
er works out all 80 countries' actions 
and as nuclear wars are very easy to 
Initiate the save function is nearly 
always In use each turn. Graphically 
and sonically, the ST version is exactly 
the same as the Amiga. 



their views on sensitive situations. 

There can be no question about the 
depth and challenge of Balance of 
Power — the 1 9-90 Edition is more of the 
same and is THE definitive strategy game 
with no exceptions, Cynics however, 
might say the 1990 Edition is too much of 
the same 






£24.99 



Balance of Power isn't a game to show 
what both 16-bit machines can do 
when it comes to presentation. The 
use of colour is strictly functional and 
the no sound effects rule Is odd at 
first but entirely logical If you enjoy 
strategy there's nothing else which 
comes close. This is the ultimate 
strategy game. 






Breaking the Spectrum barrier yet again 

CARRIER 

w Ml I* ill I mm n 

COMMAND 

Ramfetrd 126* Spectrum £14.95 cass t £15,95 tfi.sk 




UPDATE 




Alan ST 9S% — TGMGQ7. Amiga 97*n — TGJVtOtl 

it pushed the ST let atone the Spectrum, but the 
Realtime team haven't wasted their time, Andy 
Onions hasn't just converted the game, he : s 
improved on the original 16-bit versions in a healthy 
number of areas. Ever more advanced program- 
ming techniques have brought the game up to $T 
standards in speed although the graphics are obvi- 
ously not as smooth flowing, 

Unbelievably the sound effects work better than 
the 16 -bit counterparts and lessons have been 
learnt. SimHarry. Dave Lowe's superb musical piece 
really shows what can be done wHh the 1 28K's 
sound chip. 

The earner's lasers have been toned down making 
the game considerably harder even the gamepiay 
has undergone slight tweaking in places which 
improves payability arid the game's <luid running no 
end. And there's the time acceleration option which 
ST and Amiga owners were crying out tor. 
Well defined, neatly shaded solid 3-D objects, faufT- 
Eess presentation and gamepiay which betters its 
16-bit counterparts makes Garmr Command as 
much of a breakthrough on the Spectrum as It was 
on the ST — if not more, Brilliant. 
TGM update 96% 



AMSTRAO CPG 
Airborne Ranger 

MICRO PROSE £9.95 cass, 
£14.95 disk 

Conwrtodore 64 82% — TGM!" ; 
Sfmum JSm PC 78% — T0MO1 4 






This is much the same as the Spectrum 
version although the tour colours in 
Mode 1 are rather garishly implemented 
and the sound is limited to standard 
CPC spot effects. The strategic eienwtl 
h in keeping with Utcro Prose's previous 
games and assures considerable depth 
of gamepiay. bu( the overall presenta- 
tion has taken quite a battering. 
TGM update rating 60% 

ISM PC 

Knight Games 

MASTER TRONIC £9.99 

First on the Commodore 64 over two 
years ago. and still a novel sports 
game, Knight Games enters the rela- 
tively competition-free PC arena. EGA 
and other colour modes create a pleas- 
authentic looking game despite the 
knight animation. Out of the eight 
ants on offer aEE but two take the form 
: one-to-one combat, repetition follows 
d it's left to the crossbow aiv$ archery 
enrs to provide anything more than 
iort term appeal. 
GM update rating 50% 

Afterburner 

4CT1VISEON £2499 

ltan ST 47%j CommcKtcre 64 £9%. Spectrum 
3% — TGM0 1 5 , Amsirtut CPC 68% — 

(arsly acceptable on the ST. the Amiga 

srsion looks much the same although 
the sampled music kicks the game off to 
4 good start, The jet banks faster than 
4n the ST but stlli rolls awkwardly The 
#orst thing about Afterburner is that nei- 
ther the speed or graphic quality of the 
goin-op is captured in the conversion. 
4nd without either the gama ooev 
dome over too well at all, 
TGM update 50% 



TGM TX 018:5-89 39/116 



REVIEWS 



Raffaele Cecco does it again, and again, and again.., 

STORMLORD 



Hewson 



Haftaele Cecco 's latest game has 
been long and eagerly awaited by 
6 -bit owners. Hat's most famous 
work is Cybemoid, but his credits 
also include Copavt, Solomon's 
Key, Equinox a net Exoton. 

Classed as something of a sequel to 
Exofon, Stormtord takes place in the dark 
regions of a mystical medieval time rather 
than the spacestations of the unknown 
future. The Realm of the Mighty Storm lord 
went about its business peacefully and dil- 
igently, and for many years its people 
were happy with their humble lives. 

The Stormlord had ensured prelection 
from outside forces... until now. 

The Queen of Evil has infiltrated the 
Realm, and captured many magical fairies 
who helped protect the land. Now, its 
defences in latters, the Realm has been 
overrun by all forms of nasty creatures — 
the minions of the Queen of Evil. 
Stormlord's people are in a desperate 
state, unable to defend themselves from 
the violent, greedy attacks of the Queen's 
demonic beasts, 

Naturally, as the leader of both the com- 
munity as a whole and the peace -keepers 
who watch over it, it is Stormlord's job to 
rid the land of demons, before it's too late, 
The fairies must be freed from their cages 
and any beasts encountered slain, so that 
peace can once more be the land s guid- 
ing influence. 

Stormlord is controlled by running and 
jumping along a horizontally scrolling land- 
scape, composed mostly of platforms 
Dragons, bees, acid rain, eggs which 
release giant insects, pawns and other 
beasts attempt to damage him, but he has 
an everlasting supply of swords and mean- 
diary devices with which to preserve his 



eight lives, 

To avoid a long slog there are spring- 
boards to catapult him high into the air and 
lake him rapidly from one location to 
another — hopefully a place where a fairy 
can be rescued- Objects such as honey - 
pots, keys and umbrellas help access to 



like the actual levels, this is done against a 

time limit. 

Well, Mr Cecco has done it again. 
There's nothing new or particularly special 
about Stormtord, yet is highly playable 
from the minute you pick up the |oysiick. 
It's by no means an easy game, either. 
Considerable practice is needed before 
the second level can be reached, and 
even then, the first level can still prove to 
be a problem. 

Simple gameplay hides behind glossy 
presentation, but really this proves that the 
more straightforward the play, ihe more 
addictive the game, Although often trus- 
tratingly difficult, Stormtord has you going 
back time and time again to collect just 




Gaming elements maketh the man: 
the Spectrum pays dividends again 



otherwise hard to reach areas. 

There's a bonus round in berween levels 
too, where Stormlord blows kisses (small 
heart shapes) at a number of dancing 
fairies and in return they drop tears which 
can be collected for points. Unfortunately, 



Raff Ceccos long association with 
in exciting Stormtord 



those two or Ihree more fairies that will 
complete the level and help restore free- 
dom to The Realm, 



■ r 
■ r 

- I^H — Z^H 


Wr- r: 3JME r: :•■ 




T C IT \ T C SVVf CYTC ?l^ T C !^~^ (tv"' CTy ' ^i • • i ■ - lfl 




£7.99 

cass 
£14,99 dish 

The backgrounds are well defined and 
cleverly shaded, and scroll smoothly 
as the brilliantly drawn Stormlord 
stomps along. The varied and amusing 
enemies are equally cleverly animated; 
well done Hugh Binns for some great 
graphics. The quality effects {including 
an amusing wolf-whistle when 
Stormlord lands on a statue), lively jin- 
gles and good, lively music round it all 
off nicely. 




OTHER FORMATS 

Commodore 64 and Amstrad CPC ver- 
sions (both E0.99 cess, £14 99 disk) 
should be bounding off springboards 
as you read this. ST and Amiga ver- 
sion release dates are unknown as yet, 
but both are likely to be £19.99. 



40/116 TGMTX01 8 5-89 




•It is daybreak, to ,om the other pilots in the squadron aewr&om to 
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rut attack 

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piaster in all five roles of toe F-16. from air-to-air interception to 
{ntfifdictofsrjike. 



1 




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CENTRONICS LTD 

STRATEGY 

ADVENTURES & SIMULATIONS 



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COPYRIGHT VIDEOVAULT NO. 885071 FAX No M574 68946 



Over San Francisco by day and night 

JETFIGHTER 



Velocity 



Jetfighter is actually the Amiga simu- 
lation Interceptor on the PC done by 
original programmer Bob 

Dinnerman. 
In command of a jetfighter, you're 
itching to get up there in the wild blue yon- 
der. Why then are are you sitting waiting on 
the deck ol the carrier Constellation just 
outside San Francisco Harbour? 

Orders, your commander said, MiGs are 
flying around just off the coast and therjB 
could be trouble. With the situation likely to 
flare up in a matter of minutes you're on 
standby, wailing to take to the air and 
defend the good ol' United States. 

Expanding on the Interceptor theme, 
Jetfkjhter allows for control of not only an F- 
16 Falcon and F-18 Hornet but an F-14 
Tomcat as well, complete with its swing- 
wing capability, An ILS system has also 
been added along with more missions and 
arr-lo-g round weapons. 




Amiga interceptor on the PC 

Simulation fans who have seen 
interceptor will recognise just how close it is 

to Jetfighter. although there are several 
extras in terms of misions and overall 
gameplay. Although Jetfighter doesn't quite 
come into F-19 Stealth Fighter's league — 

even though it's faster — through the 




From the title screen each area of flight 
and jel combat can be fine-tuned. 
Independent missions can also be under- 
laken but to qualify for these four soccesful 
carrier landings must be accomplished — 
Iwo of them at night. 

Once qualified you can then undertake 
the various missions — ranging from inter- 
cepting rogue aircraft to escort duties and 
even attacking with unguided bombs. 



INTERCEPT SPEED 

The tougher requirements for 
qualification are heightened by 
the speed at which the PC 
game moves. The faster (he PC, 
the tougher it all gets, Owners 
of 286- and 386 -equipped PCs 
watch out — this game is fast! 



inevitable sacrificing of graphical detail with 
an incredible 32 missions there's a wealth 
of depth and the combination of simulation 

and action works very well indeed. 




£39.95 



If Jetfighter had been available before 
F-19 Stealth Fighter, it might have had 
more impact. The planes have the 
detail and the speed is there but with- 
out more areas lo fly around the real- 
ism can only be pushed so far. San 
Fransico can get awfully boring after 
awhile. Another drawback is the price, 
which might be okay In the States, but 
Is a bit steep for the UK market. 



VERSiON UPDATES . 



AMIGA ■ ATARI ST 
Roadblasters 

US GOLD £19.99 

Commodore 64 47% — TGMO 1 

The all-important driving effect works 
well on the 16-bits, but better on ST 
(pictured below) where road move- 
ments are fluid and objects and vehi- 
cles move past quickly enough to be 
satisfying. On the Amiga (he minus is a 
restricted number of roadside objects 




which negates the illusion of speed, 
Added to that the graphics are pretty 
basic to say the least. This is not the 
definitive race-and-raze game we were 
alt expecting but an acceptable offering 
for fans of the coin-op. 
TQM update: Amiga 60% 
Atari ST 72% 

AMSTRAD CPC 

Tiger Road 

US GOLD £9.99 cass, El 4.99 disk 
Amiga 70%. Commodore 64 66%, Spectrum 
43% — TGM017 

Amstrad games nearly always have ihe 
best of both worlds with a wealth of 
colours and the piayabihty of Spectrum 
conversions — a pity in this case as the 
Spectrum version fell flat on its face 
If you accept the blocky graphics and at 
times messy use of colour there's some 
vestige of a good axe romp within, 
although rt may not look it. 
TOM update 62<%> 

AMSTRAD CPC ■ COMMODORE 64.128 

SPECTRUM 

SDI 

ACTIVISION all £9.99 cass, £1 4.99 
disk (not Spectrum) 

AtBri ST 58% — TGMO M 

Sega's middling coin-op may have 
already come across relatively intact on 
the ST but on the ZSO machines the 
head of the game istaken out entirely 
with no background graphics to speak 
ol in the offensive stages and no dual- 
player option (two players take pan 
alternately}. The Amstrad game suffers 
very badiy with less colour than the 
Spectrum version. 

The Commodore version fares a lot 
better, with neat backdrops helping to 
boost gameplay. Without the coin-op's 
gloss the similarity of each level brings 
very repetitive play with it, especially on 
the Amstrad and Spectrum, 
TGM update ratings: 
Amstrad CPC 29% 
Commodore 64/128 56% 
Spectrum 37% 



TGM TX 018:5-89 43 116 



REVIEWS 



Tanks a lot, Tengen 



VINDICATORS. 



Tengen 

Spinning through the quietness of 
space near Galaxy TR15 lie 14 
space stations. The vast and e ver- 
so- evil Tangent Empire owns the iot 
and from them comes a rather 
large and very nasty invasion force. 

Sensing ti.e potential threat, Earth 
sends a tank -carrying mothershlp to. the 
area loaded to the brim with weaponry. 
The mission? What etee but mass destruc- 
tion! 

Once onboard the first station the SR-88 
attack tanks get down to business. 
Unfortunately, it seems the enemy isn't in 
the mood tor making deals — to put no 
fine a point on it they're out for blood. 

Vanquishing the Tangent Empire and its 
alien commander is the ultimate goal but 
to do this the control centres in each of the 
space stations have to be vapourised. 

Each station is crammed with deadly 
tanks, gun turrets and hoverships all 
increasing in power, speed and effective- 
ness with each new level, 

The security may be light inside but the 
enemy are still rather careless, having left 
spare fuel pods around and Battle Stars to 
pick tip. The former keep the tank going, 
the letter's used for tank customisation at 
the end of level. Using Battle Stars as cur- 
rency more powerful weapons, shields and 
sank add-ons can be bought. Special 
weapons can also be bought for use 
against tougher opponents. 

Trundling along vindicating all who dare 




challenge is the way to victory. To 

progress the key to the next floor of the 
station should be found. The final floor 
contain ins the control centre. Just get the 
keys, destroy the control centre and get 
out of there before it ail goes up — easier 
said than done 

It's amazing hew dramatic a transforma- 
tion a coin -op conversion can undertake, 
The arcade machine was a surprising dis- 



appointment with its fairly standard game- 
play, but this type of game is ideal for the 
home computers. 

With its dual-player option, weapon- 
upgrading strategies. 14 stations and 
three skill levels there's enough of a chal- 
lenge here to keep you playing (or literally 
ages. Highly addictive,, highly playable. 
highly enjoyable — simply a superb con- 
version from Tengen, 



A sting in the tail 



SCORPION 



Digital Magic Software 

The emerging Cheshire based soft- 
ware house Digital Magic Software 
are likely to stay largely unknown if 
the plot tor this shoot-'em-up is any- 
thing to go by. A princess (this time 
of the planet Scorpia) has been captured 
and held at the end of five monster-filled 
levels. You know what to do 

Time does noi apply in Scorpia, and the 
backdrops are pretty weird and wacky. 
Firing energy-bolts from your fingertips as 
you run and jump along, power can be built 
up by picking up weapon icons. Vou need 
to because the huge end-of- level guardians 
take some beating. 

Five levels don'f make a huge game 
these days, but Scorpion's are of consider- 
able size, making each one a unique chal- 
lenge. Difficulty is also increased by the 



someiimes reluctant control response, awk- 
ward positioning of platforms and overly 
tough and evasive adversaries. Ultimately, 
frustration must dictate a limited lifespan for 

this product. 



E2495 V^ M 



Smooth scrolling is the game's great- 
est attribute: definition and animation 
is quite sloppy (the Scorpion warrior 
looks like he's carrying a cowpal). with 
only a few graphical highlights, Sound 
is a selection of unremarkable and 
occasionally irritating samples. It all 
adds up to 'almost but not quite'. 



44/116 TGMTX01 8:5-89 




Wacky, colour- 
ful screens 
disguise the 
sting in the tale 
— bad collision 
detection which 
helps create fid- 
dly and frustrat- 
ing gameplay 








£19.99 



Not the most aspiring of coin-ops, 
Vindicators has nevertheless come 
over incredibly well as a computer 
game. Smooth scrolling in a large 
playing area, digitised explosions and 
some ace sound effects make 
Vindicators not just a superb conver- 
sion but a real fun game to play. Tanks 
a lot Ten gen! 



A brilliant debut coin-op conver- 
sion from Tengen guaranteed to 
at-track-t even the discerning 
arcade crowd and make l hem put 
money into games rather than 
slots. Both screens from Atari ST 




OTHER FORMATS 

Commodore 64 (E9.99 cass, £12.99 
disk) and Amiga (£19.99) versions will 
be available soon. A similarly priced 
PC version is also planned. 



£9.99 
cass 
£14.99 disk 

As fast, If not faster, than ST and coin- 
op versions, it has a slightly larger 
playing area. The graphics and presen- 
tation are great and the scrolling is 
the smoothest yet seen. The fact that it 
compares so well with the arcade 
machine Is proof of Consults talents 
and also the Amstrad s much under- 
rated capabilities. 




FTL have gone all out to provide nearly 
everything to do with classic fantasy RPG 
all tn one game. They've easily surpassed 

themselves, but it's unbelievable just how 
good a job they've actually done and how 
well it all works. 

There's something in the game for Every- 
one, with action, adventure, fiendish puzzles 
and great depth. Dungeon Master oozes 
atmosphere and shouldn'i be missed by 
any self-respecting RPG fan. 
TGM update 94% 




UPUA 



Human Killing Machine 

US GOLD 16-bit C1 4.99, 

8-bit £9.99 cass, £14.99 disk 

Spectrum 74% — TGM.Q1 7 

The Street Fighter trend continues with 
H.K.M. but Tiertex have made little 
progress in creating new gamepiay 
changing no more than the graphics. 
The backdrops are d liferent but little 
improvement over the previous game 
— the ST version having slightly better 
definition than the Amiga game, 
although across all versions the charac- 
ters suffer from a chronic lack of anima- 
tion. 

T 




Plumb the labyrinthine levels of the awesome 

DUNGEON 
MASTER 

FTL Games/Mirrorsoft ■ Amiga E24.99 — 1 Mb only 

Atari ST 94% — TGM005 

Probably the ultimate in computerised role- 
playing game reaches fat Amigas. Bad 
news if you don't have 1 meg of RAM 
because you won't be able to play if An 
A50O version Is planned for the Summer 
Out until then owners of bog standard 
Amigas will just have to dream.. 
Graphically there's no change but the game 
and its incredible atmosphere is enhanced 
dramatically through superlative use of the 
Amiga's stereo system. Distant footsteps 
promising unknown horrors get the old tick- 
er beating doubie-lime, the tension rising 
with each new step and the very shadows 
themselves become potential monsters. 



While the Amiga game offers a better 
challenge with very hard opponents lo 
defeat, on the ST and Commodore the 
challenge is negligible once the best of 
the limited moves is learnt (on the 
Commodore the flying kick, on |he ST 
the crouching punch or kick) On the 
Amstrad there's a better defined level of 
payability than in the C64 and 16 -oil 
version and if it wasn't for the putrid 
colour scheme used it could have been 
up there with the Spectrum version 
TGM update ratings: Amiga 30% 
Amstrad 63%, Atari ST 31% 
Commodore 54/ 1 28 26% 

AMIGA 

Hacker 

MASTERTH0N1C E9.99 

A come-down tor I he Amiga, Hacker 
jrns out as nothing more than a slightly 
jfinetf Commodore version, A 
tmoother illusion of movement around 
te funnels is apparent and some of Ihe 
jfiphera! screens are attractive ly 
^one. Despite its underlying similarity 
the 64 game in graphic style and 
3sic sound effects. Hacker is an 
itriguing puzzle-exploration game and 
Jtands the test of time well 
l*GM update rating 55% 

SPECTRUM 
Superman 

TYNESOFT C7.95 cass, E14,95 disk 

tommrxlore 64 3B%, Atari ST 43% — TGM016 

Superman's familiar red and blue cos- 
lime is exchanged for cyan and black in 
ne Spectrum game in a 3-0 Space 
tarrier-style landscape which passes 
[lowly and jerkily, Character movement 
also slow, as is the control response 
which means you have to fire before 
ie enemy is actually in your sights. This 
; one licence that definitely isn't super 

ired. 
TGM update 34% 



TGM TX 018:5-89 45/116 



REVIEWS 



Haven't we seen too many footy management sims? 

KENNY DALGLISH 
SOCCER MANAGER 



Cognito 

Kenny Dalglish is strangely missing 
from the icon menu screens from 
which the gams Is run with mouse 
and pointer. The main menu, like 
the others, has six large icons. 
The leagues team and player names can 
be altered, and saved ''loaded along with 
all current division positions. Book Case 
determines the level of detail of the data 
involved. 

A boardroom option presents six faces 
which car give information on various 
aspects of the player's allotted clubs for- 
tunes: the chairman, accountant, physio, 
coach, bank manager and a talent scout 
all give briet reports in areas relevant to 
their interests. 

League Table can be a cause of griel 
starting, as the team does, near the bot- 
torn of the fourth division, but the situation 
can hopefully be eased with the honing of 
the team, The Skills of the current squad 
are assessed under First 11 — for each 



player, their name, position, ability 
(expressed as a percentage), games 
played and goals scored in their season 
and career, and age. Players of low ability 
can be dropped from the squad or from 
the club entirely, 

Thq Cup gives a few facts about Ihe 
next match, which in practice mainly con- 
sists of a clock ticking away the minutes 
at an accelerated speed. Occasionally, 
the match is graphically depicted to show 
an incident such as a shot at goal. 





Attractive graphics hide a desul- 
tory football management aim 



As far as a celebrity licence goes, this 
is similar in execution to Peter 
Beardsiey's International Soccer 
(Grartdslam) — Mr Dalglishs face is 
spread around the packaging (as 
Beardsiey's was) but he's otherwise miss- 
ing. Surely he could have appeared within 
the game, commenting or advising via 
speech -bubbles? 

We've seen this sort of game many 
times before and there areni any new 
features to excite, while match interludes 
are pointless Sorry Cognito, but 
TracKsuit Manager still reigns supreme. 



putting 



in a very 



AMSTRAD CPC 

Barbarian II 

PALACE ■ £9.99 cass, £14.99 disk 
CMWTWdora 8*1 28 94°%, — TGMO09. Atari ST 82^ 
— TGM017 

Haya! Whack! Thwack! Choose to play 
either the barbarian or Princess Mariana 
and slash your way through the 
Wastelands, the Caverns, and the dun- 
geons, before arriving al the Inner Sanctum 
of Drax. All the classic pixellafed monsters 
of the 16-bit versions are here, with well 
defined Saurian beasts. Neanderthal men, 
apes, mutant chickens, stingers, giant 



grubs and all the rest 
acceptable appearance. 

This is a well implemented version of the 
game of near-classic proportions. More 
attractive than the Spectrum version with a 
rich use of colour and solid looking graph- 
ics, the sound might be a little disappointing 
but that's par for the course on the 
CPC. This is a must- buy for Amstrad own- 
ers, 
TQM update 78% 







£19.95 



The various icons are big, bold and 
colourful, as is the stadium back- 
ground. Nothing is particularly well 
drawn, although the boardroom inhab- 
itants have character and their Filofax- 
style organisers provide a nice touch. 
A soundtrack of some description 
might have helped dull game play. 



L 



46116 TGM 1X018:5-89 




OTHER FORMATS 

An Atari ST version (£19,95) is avail- 
able as this issue reaches you. 
Commodore 64 and Amstrad CPC 
(£9.95 cass. E12.95 disk) as well as 
Spectrum {£7,95 cass, 14.95 disk) ver- 
sions will all be released shortly, 




STAR 





Could you manage this 
Rock Star ? 



Most advertisements are legal, decent, 
honest and truthful A few are not, 
and. like you. we want them stopped. 

It you would like to know more about 
how to make complaints, please send for 
our booklet: The Do's and Don'ts of 
Complaining". It's free. 

The Advertising Standards Authority. 
We're here to put it right. 

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I 



Wcrebcasts dwell 



ALTERED BEAST 



Sep 

The Sega Mega Drive shows off its 
superb coin -op conversion capabili- 
ties with Altered Beast {see 
TGM017 Report), but until it hits the 
UK well have to make do with, the 
good old B-bil version 

In this game your on-screen alter ego is a 
reanimated corpse. Resurrected by a pow- 
erful godlike being whose daughter has 
been captured by an evil mage, this beefy 
zombie has been put together to rescue 
her. * 

The job s not an easy one because the 
mage has used his powers to create a vari- 
ety of nefarious beasts — unicorns, boars, 
Dying reptiles, head-hugging amphibians, 
giant rattle-snakes and other zombies. 

A well-aimed blow from fists or feet deals 
with all these monsters, and one particular- 
ly worth maiming is the albino wolf. This 
two-headed canine releases a spirit ball 
which, when picked up, turns you into a 
highly developed zombie. This power can 
be lurther increased by collecting a second 
Sail, which transforms you into a were- 
beast. 

Flame-engulfing powers are required for 
the truly nasty end-of-level monster, who is 
in fact the mage in altered form. 
Altered Beast in the arcades and on the 
Mega Drive is a most enjoyable jaunt, par- 
ticularly in two-player mode, With only a 
single -player option available on the Sega, 
piayability is instantly reduced. The 
scrolling and walking is slow, transforming 



the pace of what was originally a hectic 
game. A middling conversion of a nice coin- 
op. 





£24.99 



SEGA ^ 

43% 



The hero, In all his forms, is very nice- 
ly defined and coloured but poor ani- 
mation spoils the effect. Other sprites 
are less effective end the mediocre 
backdrops scroll slowly and jerkily. 
Plain music talis to generate any ten- 
sion and the few samples are not that 
convincing. 



AMIGA ■ ATARI ST 

COMMODORE 64/129 

Run the Gauntlet 

OCEAN Amiga £24.99. ST £19.99, 8- 
bit E9.99 CSSS, E14.99diSk 

Specirum BB% — TGMQ' 7 

Commodore first. If it wasn't for an 

annoying multiload Ocean could have 
cleaned up Sprites galore move realisti- 
cally with good definition, if lacking 
detail. The spray from boats and jef- 
bikes adds that extra bit ot authenticity 
to the action. The land sequences work 
well too, simplicity ol contro) method 
serving as the key to its success. 

The 16-bits get the chance to show 
off with digitised pictures in between lev- 
els and sampled music to keep the 
game pace up and running. Mad the 
gameplay been less S-bil orientated, 
Run the Gauntlet may have offered 
quite a bit more in the way of depth. 
Attention to detail isn t very enhanced 
over the Commodore version — crisper 
sound effects and the odd better sample 
on the Amiga than the ST are mere for- 
malities rather than significant improve- 
ments. 

The lack of a dual-player option is 
something ot a setback but Run The 
Gauntlet is still a great sports sim. 
TGM update: Amiga 82% 
Atari ST 80% 
Commodore 64/1 28 78% 

AMIGA 

A Question of Sport 

ELITE SYSTEMS £24.99 

Spectrum 36%, Commodore 64 40%, Atari ST 
12% — TGM01S 

The mixture ot hi- res digitised portraits 
and colourful screen borders is identical 
to that on the ST, and unfortunately so 



Hewson's hit action game goes 16-bit 

CYBERNOID 2 



questions vaguely linked to fit thi TV 
programme. A Question Of Spor is dis- 
tinctly overpriced. 
TGM update 37% 



Hewson ■ AMIGA £19.99, Atari ST £19.99 



Spectrum 85%, Gffmmodorg 64 a/% — TGM012, 
Ams-raJ CPC S6% — TGMQl 3 

Those Cybernoid 2 ships have been 
unleashed yet again — this time on the 16- 
bits, Tony Cooper has kept the ideas of the 
original 16-bil Cybernoid but gone to town 
on the presentation, action, challenge and 
alien-wasting carnage. 

The nightmarish graphics feature blinking 
eyes red -eyed skuils and other horrors. 
Progression is fuelled by ever devious traps 
and the action just gets more chaotic wltb 
each level. New features include acid drips 
and new levels though gameplay remains 
the same. 

As a game, on the Amiga and ST, 
Cyb@moid2 revolves more around all- 
action blasting than the puzzle/action cross- 
breed of the 8-bits, and both versions look 
great and play superbiy. 
TQM update: Amiga 88% 
Atari ST 86% 

Marauding hasn't looked so good 
for a long time — Cybernoid 2. on 
the Amiga 




TGM TX 018:5-89 49/116 



REVIEW 



A whole new ball game from Psy elapse 

BALLISTIX 



Psyclapse 



PsygnosiS and their label Psyclapse 
got off to a good start with the brilliant 
arcade blaster Menace, followed by 
the similarly trigger-happy Baal, but 
slipped with Captain Fizz Meets th 
Btasier-Trons (reviewed last month). Now 
they enter the much-exploited genre of future 
sports simulation, and, thankfully, they've dis- 
pensed with any ideas of a pretentious and 
pointless plot 

The game takes place on a vertically 
scrolling pitch approximately two-and-a-half 
screens in length and the aim is simply to 
score a set number of goals (between one 
and five) before your opponent does, This is 
accomplished by hitting a puck with a supply 
of metal balls, aimed directly by an arrow, 
which enjoys the freedom of the playing 
area. 

As well as determining the target number 
of goals and control system, the options 
screen can also be used to alter ball speed 
between one and eight, the number of balls 
available, auto repeat (the rate at which balls 
are fired if the fire button is held down) 
between zero and nine, ball lifespan (how 
long a ball is allowed to stay on the pitch 
before it's put back in the player's supply) 
between one and nine: and games to win, 
between one and nine, for two-player games. 
Silver and gold'black arrows or cursors 
compete against one another in a two-player 
game r while in a single-handed game, the 
pitch tilts toward the player's goal, making 
gravity the enemy. 

Progress is helped or hindered by pitch 
features which are introduced through the 
levels. Arrows accelerate the puck in the indi- 
cated direction, pits are revealed which, like 
acid puddles, mean the puck must be 
relaunched into the arena. Contours, hyper- 
space tunnels and bumpers affect the puck's 
path. Icons to be picked up can spread 1 6 
balls all over the pitch, create a temporary 
barrier in front of a goal, spell out the word 



RICOCHET for bonus points, affect players' 

controls and so forth. 

People have been known to instantly cry 
■Speedbatl rip-off I' when they see this game, 
but apart from sharing vertical scrolling 
they're very different from one another. 

The crosshair control method is tricky but 
adds something to the game when you're 
properly accustomed to the easier arrow 
mode. This is not without its problems, 
though; because the arrow always points to 
the ball, when the puck is near your own goal 
it can be easy to knock it in yourself. 

Criticisms aside, Bailistix is a fast, tun 
game, particularly with two players, with a 
wide variety of pitches (50 one-player. 80 
two- player, the starting pitch selected in mul- 
tiples of five) and a range of variable 
attributes — and of course, icons to pick up, 




Apart from different cursor designs, 
this is visually indistinguishable from 
the Amiga game, although there is 
slightly ostentatious presentation in 
the form of spinning 3-D joysticks and 
STs on the credit screens. 



Back on top: Psyclapse hit the 
mark again with a hugely enjoy- 
able "future sport' game for the 
Atari ST (top and below) and 
Amiga (below left) 




A high-res picture unfolds Impressive- 
ly to introduce trie game, which has 
quite disappointing graphics. The bas- 
relief pitch tiles (which vary in colour 
from pitch to pitch) are adequate, and 
have some interesting character 
graphics, but the arena graphics which 
surround It are almost scruffy A pleas- 
ant array of samples back the fast, 
smooth-scrolling play nicely. 



OTHER FORMATS 

A Commodore 64 (and possibly PC) 
version is in the pipeline. Watch out 
for further details. 



50,116 TGMTX018:5-S9 



PERSONAL 





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iiers^ffimething ve 




** tftor worst r 


Wont 




jr waking 


moroc ^^J 


*few brain child of 


• ol icon-dn 


ven, animated game that has been written 


. 


•jvetoped Agos language. 


' 


is highly original using all rhefeatures ol the 


IE bil micro T 


•Jib. fully animated graphics, backed by 




is come together with ahtghly sophisticated 




ement ol a new dimension. 




-traduce you to numerous characters 


g 


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■■jojdof 4H 


eg a 


, ^^pbrdand hi:; 


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, 8Vi ■ 
Tsl(0Si:i414.K' 







RELEASED DUE TO PUBLIC DEMAND 
GUARANTEED SALMONELLA FREE 

fChoeey Egg) 

If you have played the classic computer game Chuckie Egg you 

hardly need an introduction to this "cracking" sequel whjch 

takes us from the hen house to the chocolate Easter egg. 

This eggcellent game is guaranteed to be salmonella free 
on your Amiga, ST or PC machines. It will give hours of 
entertainment and no matter how many times you unwrap 
the disc and sample the goodies it will neither make you fat 

nor rot your teeth! 

CHUCKIE EGG II 

Available on Atari ST/Amiga/Spectrum/Commodofe/Amscad 

soon on PC 

CHUCKIE EGG 

Available on Atari ST/Amiga/SpecrrunVCommodore/Amstrad 
/Atari/MWDragon/BBC/Electron soon on PC. 





Setter* tttoti from Amiga VetVtm 






Screen Uwti from Amiga v«rt<on 






Pick & Choose 



Cheques & P.O. to: Pick & Choose (F.G.J Ltd, 45 Bury New Road, 
Msnrh^fPf MR RFG TeJ 061 831 7922 




Pick & Chuose 






Jailbiid gets first release 

PRISON 

Krisalis 

aii is first release from new software 
house Krisalis proves that some- 
times life jusi isn't fair. This has 
been the case in the past, is still 
_ true now. arid will be true in the 
22nd century — the time that Prison is 
set. Jag Edwards is the put -upon hero of 
the tale. In a vile and corrupt world, he 
was one of the rare beacons in dark 
times, working undercover to uphold the 
crumbling law. A drugs bust was his last 
mission; a raid upon a bakery used as a 
cover for a narcotics ring. 



control. Results of its use are displayed in 
the message 'tube', and lives, energy, 
objects carried etc are given elsewhere. 

Aliens met are generally deal with by 
fists and feet, but stooges are a different 
matter, tf bribed, stooges can give useful 
information and objects. ..if you're lucky. 

II Knsalis and programming team Teque 
are intending to make an impact with their 
first joint project they will be disappointed. 
The gamepfay has been seen before: using 
objects to give access to new parts of the 
game, aliens hindering progress (though in 
this case they're easy to eliminate) and 
masses of similar looking screens so that 
it's quite easy to get lost. 

Prison is little more than a standard 
arcade adventure in a tired format so 
that no amount of fancy graphics and 
sound can help generate anything but 
very limited interest, 




Jag observed Ihem for weeks before he 

was given the word. In a fiery battle, he 
eliminated the gang... only to be later cap- 
tured. He had been set up. and was 
brought up before a Star- Judge , charged 
with the murder of ten bakers. 

He was condemned to life imprisonment 
on Afirax. a lonely world, once a mining 
planet, now inhabited by gangs of various 
creatures. All have one thing in common — 
They have all committed violent crimes, And 
they don't mind getting more blood on their 
hands if it gets them something to make 
their lite stranded on Altrax easier. 

There is but one way to escape Altrax, 
and that's only a rumour. A pleasure ship 
had blundered into the planet's atmo- 
sphere, and its escape pod may have sur- 
vived unscathed. 

As you step into Jag's boots, he has 
begun the hunt for components that may be 
needed to repair the pod and other objects 
necessary for survival. A sideways view- 
point of Jag and the surrounding area is 
given, but marked doorways can be 
entered to follow paths at 90 degrees, the 
viewing angle then changes to retain the 
profile. 

The playing area is supplemented by a 
number of displays, the most important of 
which is the menu window allowing com- 
mands other than those given by joystick 



Familiar, strong Teque graphic 
style on the ST. but a weaker 
game 




The Teque graphic style is strong here, 
with browns, greens and greys blend- 
ing to make clear, effective and eerie 
backgrounds. The upper half of the 
Jag sprite is well defined bul his legs 
are ill-proportioned and curiously flexi- 
ble as Mr Edwards is mechanically ani- 
mated. The samples are weak — both 
in definition quality and In sound 
source. 




£19.95 



Looks very similar to the ST. except 
that the colours are paler and the defi- 
nition is a little diflerent. The samples 
and music are of a better quality and 
add some atmosphere. 



AMSTRAD CPC 
ATAfll ST 

Victory Road 

IMAGINE 8- bit £9.95 cass, £14.95 
disk, ST CI 9.95 

In the space equivalenl of Ikari 
Warriors and the third m the series, 
one or two warriors rampage along 




Victory Road armed with space age 
weapons frying hordes of ETs, ST own- 
ers may find the action slow at times 
bul the larger number of aliens keeps 
the pressure on. Things are a lot better 
on the Amstrad (pictured above) with 
smaller but equally detailed, colourful 
graphics and a bigger playing area to 
match, in turn the gameplay improves 
although the ideas behind it are unorig- 
inal. 

TGM update: 
Amstrad CPC 70% 
Atari ST 55% 

COMMODORE 64 

Warlock's Quest 

INFOGRAMES E9.95 cass, £14.95 
disk 

Alari ST 70% — TGMO07 

Very much a natural for the 
Commodore, this teleport-and-fadders 
graphic adventure has undergone a 
strange mutation on the Commodore 
and now boasts unnecessary mu Hi load 
at selected points in each stage. The 
division of the screen into above and 
below ground sections is novel, but 
suffers with small sprites {which were 
less of a problem on the colourful ST 
version) and a dearth of animation or 
character detail. Warlock's Quest looks 
tired and plays tired. 
TOM update rating 43% 

SEGA 

California Games 

£24 99 

Fifth in the Epyx Games series, 

California Games is the coolest, most 
rad collection of events Epyx have 
gathered together. Events are as on 
previous format versions: free-style 
skateboarding on the half-pipe, fooibag 
— or keeping a small leather ball in ihe 
air, surfing, roller-skating, frisbee throw- 
ing, and BMX racing. In the translation 
to the Sega joypad. little has been lost. 
The graphics are very good indeed 
Backgrounds are as lively as the 
colourful, well defined sprites and the 
various participating teenage charac- 
ters are realistically animated. Definitely 
one for the collection, 
TGM update 78% 



ft 



TGM TX018:5-S9 53/116 



REVIEWS 



Getting 'em off in style means more than five card stud 

HOLLYWOOD POKER PRO 




Feline Software 



§r@$6fi 





As if all the full screen piccies weren't 
enough ihere's even a pervy magnify- 
ing glass feature which lets you scruti- 
nise the female form in true dirty rain- 
coat style. What a classic product this 
is. Great cards, amazing visuals, politi- 
cally dubious end guaranteed to 
offend just about everyone. Enjoy it 
while you can. 



WorrrTrrrrrr! Cor blimey, we ain't 
had this much fun since ogling at 
Sam Fox s digitised pics in Strip 
Poker and getting steamed up 
over Maria Whilaker 's Christmas 
Bos, Spectrum owners and strip poker go 
back a long way — but not with th ; s kind of 
digitised graphic! 

In fact strip poker games are almost as 
common as sports sims, but this one is 
really the best — with knee-tremblingly 
arousing graphics and a mean game of 
cards to leather boot. No louched-up graph- 
ics here, it's all touch-upable solid nubile 
fl^sh — and you don't have to ?uffer the 
interminable giggling of the Teenage Queen 
either, And to top it Off there's a great, pul- 
sating soundtrack too. 

lis all familiar stuff — choose one of four 
ready-an'-willing girlies, click-on the cards 
you want to Keep or chuck away, bet, raise. 
and hopefully get a right royal flush. 

The only problem with Hollywood Poker 
Pro is the feeling you get that the comput- 
er's cheating. Bad play or not, there are a 
suspiciously high number ol duff hands 
deatl on anything but the introductory cloth- 
ing levels and, correspondingly, an awful 
number of good hands going to your oppo- 
nent, This just ain't good cards, because 
the tendency to be continuously dealt low 
numbers repeats itself to a point beyond 
simple chance. 

Well, maybe that's sour grapes as a 
result of sheer frustration, but there are 



ways to get to the bottom of things, One 
technique is lo always bet safely and throw 
anything else away immediately, Oh — and 
never risk raising thinking your opponent is 
bluffing — these girts mean business! 



OTHER FORMATS 

Unfortunately, the reviewer respons- 
ible was unable to devote any playing 
time to discovering whether Feline 
intend any further versions... 







They may have been rather a joke in the past, but Feline's Holiywood 
Poker Pro is a strip poker game with a difference — the cards ain't half 
bad! Not to mention the steamy graphics, which of course wo won't.. 






54. 116 TGMTX0 18:5-89 



Bored game from Atari 




Atari 

Latest in the Atari Mindgames range 
is the computer rendition of the clas- 
sic board game. Unlike Chess — or 
even Go Moku, Backgammon is one 
of the more esoteric games in that 
very few people seem to know how to piay 
it! 

Whilst some people might buy this prod- 
uct to leam how to play the game, the 
majority will already know how it's played. 
For these, the age-old question must be 
addressed: how is the computer version 
better than the board game? 

One advantage of course is that you 
don't need anyone else to play with — a 
dubious benefit maybe, as many other 
board game conversions testify. The graph- 
ics are plain and simple, the mouse clicking 
on counters adequate, the roll of the dice 
slow. Of sound there's nothing, but then 
Backagmmon has never exactly been an 
orgy of aural pleasure. 

Good to brush up your gaming ability 
maybe, but ultimately there's more fun to 
be had on the real board. 




£19.95 



The standard options are here, such 
as ten levels of play, action replay 
facility, and take back and restore the 
last move, making Backgammon an 
adequate but dull implementation. 



Clean up Old Detroit in style 

ROBOCOP 

Ocean Amiga £24.95 ST £19.95 

Commodore 64 77%, Spectrum 81% — TGM015 

Ocean should really congratulate them- 
selves, for what was 
excellent on Q-oit for- 
mats has undergone a 
remarkable metamor- 
phosis to be reborn 
with samples, digitised 
pictures, superb pre- 
sentation and all the 
Dther extras that boost 
H far beyond being just 
a very good entertain- 
ment. 

With a perfect blend ot 
the gameplay from the 
8-bit and arcade ver- 
sions. HoboCop is 
incredible for whal it 
offers. The levels may- 
be relatively short but 
the attackers keep on coming. The best is 
left till last with a well animated ED -209, the 
criminal's truck and others at level's end. 
The shooting gallery, hostage scenes and 
the photo-fit sub sections (the fatter using 
Scrambled digitised pictures] all contribute 
so much to the gameplay and almosphere, 
The ST matches the Amiga in ihe scrolling 
department boasting six levels packed with 
graphic variety, The Amiga game comes 
out better on all counts with Ihe inevitable 
advantages of smoother graphic definition 
and superior sound effects, but the game- 
play remains the same on both machines. 




This game is simply drill 

TGM update; Amiga 90% 

Atari ST 90*/o 




SPECTRUM 

Eliminator 

Hew son £7.99 cass, disk £12.99 

Atari ST 92%. — TGM01 1 

The astmospheric baseline and effects 
ot the ST version are accurately repro- 
duced along with the swiff and effective 
3-D 'road', albeit in monochrome 
Aliens move smoothly and their mis- 
siles are easy to see, but the simplicity 
of movement options puts a question 
mark against the game's tongterm 
playablity. 

TGM update rating 79% 




AMIGA 
Batman 

OCEAN £24.95 

Spectrum 76%. Commodore 64 7i% — 
TGM015. Atari ST 72% — TGMTJ16 

The Dark Knight returns to 16-bil, 
Graphic definition is identical 10 that on 
the ST but colours are subtler The 
Batman music remix uses some nice 
sounds and with a few sampled sound 
effects, the soundtrack is very effective, 
This is the best presented version yet 
of this comic licence. 
TGM update rating 74% 




COMMODORE 64/1 Z8 
Blasteroids 

IMAGEWORKS £9.99 cass, 
£14.99 disk 

Amiga 71%, Atari ST 70%. Spectrum 61% — 
TGM017 

Although lacking quite a bit In new 

ideas. Blasteroidsis immensely satisfy- 
ing lo play — doubly so in two-player 
mode. The simplicity and immediate 
payability of the game is its saving 
grace and makes up for graphics which 
are functional rather than aesthetically 
pleasing, If you feel up to playing 
Asteroids all over again, or adore the 
coin -op, Blasteroids could very well be 
worth your while. 
TGM update 65% 



TGM TX 018:5-89 55/116 



REVIEWS 



The man whose head exploded 

DNA WARRIOR 



Artronic 



P 



rofessor Szymanski is a brilliant but 
power-crazed man. A Nobel Prize 
in genetics was not enough for 
him, and in an incredible experi- 
ment he injected DNA and a 
growth accelerator into his brain, thinking 
this would increase his memory potential 
and intelligence quotient tremendously. 
Now he is on the brink of death. 

Szymanski is in a coma and his brain is 
expanding to dangerous proportions. A 
growth inhibitor cannot reach the ajfected 
area _ his natural defences have mutated 
too far — so a miniaturised one-man sub- 
marine must be piloted to the spot. So far 
so Azimov and Steven Spielberg el a I... 

The Professor has a number of artificial 
limbs and organs, so the various sprites 
which attach the would-be body voyager 
include both biological and mechanical 
mutants. Your ships rather tame laser 
cannon and slightly cumbersome handling 
can be exchanged for better add-on sys- 
tems by collecting plasma spheres. 

In the crowded world of shqot-'em-ups. 
DNA Warriors originality lies in its horizon- 
tal two-way scrolling and selectable exit 
levels which allow a choice of route to the 
brain. This isn't much use if the game is 
essentially lacking in guts, and unfortu- 
nately, it is. 



THE ADD-O 

One sphere: e 

manoeuvrability 

TWo spheres: rapn 

Three sphered: vertical cannons 

Four spheres: multiples 

Five spheres: absorption shielding 

Six spheres: slsrburst 

Seven spheres: energy replenished 




£9.99 
cass 
£14.99 disk 

Bright graphics are neatly defined but 
short of detail, while funky music 
makes up for weak sound effects. H's 
all quite competently done but games 
like this have been seen endless times 
on the Commodore — and several at 
budget price. 



OTHER FORMATS 

An Atari ST version wi 
shortly. 



be released 



Who ya gonna call this time? 

SElGHOSTBUSTERS 

Activision 



T- he cartoon gained the 'Real' prefix 
because it's supposedly based upon 
reai peopie. And they're a strange 
bunch, too. The leader. Peter 
Venkman, is a bit or a slob and a 
tool but enthusiastic idealist Ray Stantz 
makes up for this with his extensive scientif- 
ic knowledge. In the particular field of elec- 
tronics, Egon Spengier is a genius — but 
he's also a complete nerd 

Winston Zeddmore is the most down-to- 
earth of the 'Busters but is also the overly 
kind soul who got Slimer — a greedy green 
ghost — onto the team. The secretary. 
Janine Melnitz, fries to keep order amongst 
this wacky bunch. A buildup of psychic and 
paranormal energy has resulted in an out- 
break of ghostly manifestations throughout 
New York. The terrorised public need the 
kind of specialised help that only Ray. 
Winston, Peter, and Slimer can give them. 

One or two players guide the 
Ghostbusters upwards through len multi- 
directional push -scrolling levels, armed with 
both guns and proton beams. Shooting 
turns creatures encountered into ghosts. 
which can then be gathered into the 
Ghostbusters' back-packs with judicious use 
of the limited -charge proton heam. 
Some creatures or obstacles give bonus- 



es: increased beam energy, increased shot 
power, aura power (temporary shield), or 
Slimer. At the end of each level a particular- 
ly nasty abomination {or worse, a number oi 
them) has to be neutralised. In return, the 
key to the next level is given. It's interesting 
to see which weird monsters occupy the 
next level, particularly as some are so imag- 
inalively designed. The home computer ver- 
sions are sure to be — and deserve to be — 
more successful than the obscure 1987 
Data East coin-op on which this vertically 
scrolling shoot- em-up is based 




£999 
cass 

The definition oi this version is weak 
and unthrliling, and the problems are 
compounded by the game's slow pace. 
The sub floats around as if in treacle 
rather than bodily fluids (yehkki). The 
beep sounds effects are simple even 
for the Spectrum 




£19,99 



The sub Is surprisingly large and 
makes evasive action a chore on occa- 
sions. The Amiga's capabilities are 
decidedly underused, with definition at 
best adequate and al worst infantile 
and shades of the same two colours 
used throughout a level. 




£9-99 
cass only 

The main sprite Is outlined thickly Bnd 
unattractively in black. On the other 
hand, some of the creatures are very 
well defined and animated, and use 
colour cleverly — almost as near to 
cartoon graphics as you can get on 
the Spectrum. 



OTHER FORMATS 
Amiga (£21.99), Atari ST (£19.99). 
Amstrad CPC and Commodore 64 
(both E9 99 cass. H4.99 disk) shoukld 
all be available by the lime you read 
this review. 



Activision gave 
us the best-sell- 
ing computer of 
alt time (they 
claim) in the 
original 
Ghostbusters, 
but on the 
Spectrum, at 
least, this newer 
version is much 
better received 
critically 




56.116 TGMTX01 8:5-69 



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GAMES WINTER EDITION 14.95 
GUERILLA WAfl 13 ?5 

INCREDSHRINK SPHERE 13. ?5 
INGflfDSBACK . .14 95 

INT. KARATE* 14.35 

JET ... Z8.H 

K DAlGLEISH MANAGER 14 95 
LAST DUEL 14 95 

LEADE H HOAR n Bi RDI E 14 ib 

LED STORM 14.35 

LEISURESUlT LARRV 13.25 

MANHUNTEH NEW YORK 22.9(5 
MENACE 13.25 

MtCPOPROSE SOCCER IT 95 
MlNlGOt* 13 25 

MOTOR MASSACRE 14.35 

MIGHT HUNTER 16 45 

NIGHT RAIDER . U 35 

OPERATION NEPTUNF IT 85 
OPERATION WOLF 13 JS 

OFtBlTER f 7 95 

POWERDROME '7 95 

PRESIDENT IS MlS&MQ 16 45 
R-fvPE ■ I 

RAMBOS S3.S5 

REN6GAPE3 14.95 

ROAOBLASTERS 14.99 

R080C0P ................. 13.25 

S.T.O.S. . 3S.94 

SAVAGE . 13.25 

SPlTRBt 40.'STRJ< FRCE HURflJEB 16.45 
BTARQijlDERi ifi ■s r > 

TECHNO COP . 14 3-5 

THE DEEP 14 3S 

THE KRlSTAL ?1 95 

THUNDER8LADE S4.3S 

TIGER ROAD ... 14 35 

ULTIMA IV 17 BS 

ULTIMATE GOLF .14 35 

UMS 1845 

UMS SCENERY DISK I of 2. 9 99 
VICTORY ROAD 13 25 

VIGILANTE .11.90 

WANTED 14 35 

WAR iN MIDDLE EARTH Si 95 
WECLEMANS 13 25 

WEIRD DREAMS 16.45 

2AK MCKRACKEN 17 95 



REVIEWS 



Thundering, Yorkie-eating action 

SUPERTRUX 



Elite Systems 

M— | ost lorry drivers simply transport 
' goods and scare the hell out of 
I motorists in the fast lane, but 
| your average Supertrux driver is 
—1 made of stronger stuff. These 
boys don't want to drive — they want to 
race! The biggest and best truck race is 
the Supertrux Trophy, a trans-Europe 
event taking drivers Irom London to 
Athens, via many famous cities on the 

way. M 

All participating trucks have automatic 
gears, so it's simply a case of accelerat- 
ing, decelerating and steering. This 
doesn't mean the race is easy — just stay- 
ing on the course is a higher priority than 
taking the lead. But twisting roads with 
unexpected dips and slopes, and other 
vicious truck drivers are only part of the 
problem. The organisers of the Supertrux 
Trophy race are obviously (incompetent, 
as the route they have chosen is strewn 
liberally with roadworks. All in all It's going 
to take some mean driving to complete 



each stage within the testing time limit. 
Simulating a race between 30-ton trucks 



couid hardly be called as easy task, but 
Elite have decided to produce a relatively 
simple Our Run variant, with truck sprites 
thrown in as vehicles. On all formats the 
perspective ol curves and slopes is fairly 
effective and the route through Europe is 
varaiable. Not only can you choose the city 
you head tor, but also in mid -stage you 
have to choose between two types of road 
— slippery or bumpy, for example. 




£9.99 

cats 

£14,99 disk 

The perspective of the road is fine 
roadside features approach Jerkily. The 
graphics use the common gaudy 
Amstrad colours, and the soundtrack 
uses the common annoying Amstiad 
effects, r+evertrieless, this is a playable 
CPC racer. 




When diplomacy fails... 



TANK ATTACK 



CDS Software 

CDS — now primarily retailers — go 
back to the earliest days of 
Spectrum gaming, and they aren't 
unfamiliar with the concept of com- 
bining computers and board games 
— Brian C lough previously signed up with 
them to make his Footbati Fortune — Tank 
Attack is one such. 

The scenario involves four countries bor- 
dering one another. Armania, Kazaldis, 
Sarapan and Calderon maintain an uneasy 
peace, but this is about lo end abruptly. 
Wlechanised lorces are crossing the bor- 
ders and the shooting is about to start. 

Depending on the number o\ players 
involved, two countries can form an alliance 
against the ether two, or all four countries 
can war against one other. Each has its 



own division ol tanks (light, medium and 
main battle tank) and armoured cars (light 
and medium). 




More board than computer game 



An Out Run with 
lorries seems like 
a hefty task, but 
capitalising on 
their 'hidden val- 
ley 1 technique, 
Elite have come 
up with a lively 
enough game for 
all three popular 
8-bit formats 
(Amstrad CPC 
above, Spectrum 
left and top right \ 



Offensive tactics aren't all, the headquar- 
ters of each couniry must be defended, 
since the objective is to reach the enemy s 
HQ and remove it Irom the war Each coun- 
try also has a repair depot to remove the 
dents from tanks damaged in battle togeth- 
er with a rebuilding yard tor no-hope cases. 

The computer plays the role ol game 
moderator providing details oi battles, 
weather conditions {which affect move- 
ment), troop morale and activities in the 
lorm of the newspaper War News. All vari- 
ables which play a part in the game are 
determined by the computer, including the 
amount of movement possible per turn and 
the results ol combat, 

Terrain plays its inevitable part, restricting 
tank movement in certain regions, and con- 
frontation takes place using !ine-of-sight 
rules, the outcome depending on larget 
range, strength and other variables - 

Like Football Fortune, Tank Attack is pn- 
marily a board game, the compuier is only 
used as a moderator and the emphasis is 
thoroughly on boardplay. The 2-4 player rule 
backs up the hexagon-based board game, 
and so its appeal may not be immediate. 



58. 116 TGrvlTX0 18:5-89 




£9.99 

cass 

£11 99 disk 

The truck sprite is blocky, the track 
bland and featureless, and the horizon 
barren, but the screen update is quite 
good. The hills effect is worst on the 
Commodore, but has the amusing addi- 
tional feature of road cones (lying 
through the air when you run into them. 
Both the music and effects are basic, 



cass 

£12.99 disk 
For some reason, the road doesn't 
reach the horizon and the stripes on It 
move illogically, but the screen update 
is good once the truck gets up speed. 
The effect of going up and down 
slopes works well with its growing and 
shrinking lower border Quite similar in 
look lo Imagines WEC Le Mans, the 
Spectrum version is the most playable 
so far. 



OTHER FORMATS 

There's a chance that 16-bit versions 
will be produced, but not until this 
time next year. 



£12.99 
cass 

£14.99 disk 

The computer is used tor nothing 
more than the simple purpose of refer- 
ee ing the game, but presentation Is 
first class and very user-friendly with 
animation sequences and detailed 
graphic accounts of conflicts as they 
occur. In this respect Tank Attack is a 
better game than most previous mar- 
riages of computer and board game, 
and offers a whole new set of ideas for 
strategy gamesplayers. 




The mechanics of play are easy to 
grasp but there's no real reason why 
the game should be so simple,,, an 

attempt at appealing to both main- 
stream computer owners and board 
game enthusiasts perhaps? 





ATARI ST 

Cosmic Pirate 

OUTLAW £19.99 

Amiga 82%—TGMQ 17 

This version of the spacetruck-hi jacking 
blaster is a strange fish compared to the 
Amiga original. The asteroids surround- 
ing the hyperspace beacons are animat- 
ed (albeit un spectacularly in four frames) 
and the galactic sector map scrolls diag- 
onally, flashing with colour before you 
make selection. However, the in-game 
scrolling is in pronounced update steps, 
so that against the grid of a simulator the 
spaceship appears to move backwards. 
And in all games alien movement could 
be a tot smoother. 

Otherwise reasonable definition (alls 
down on the jerky and blocky 
spacetrucks, while the ST's restricted 
colour capabilities mean missions are 
mainly tn shades of the same colour, The 
soundtrack imitates the Amiga's well, bul 
on the whole ST Cosmic Pirate falls 
short of the high quality original 
TGM update 76% 

AMSTRAD CPC ■ SPECTRUM 

Obi iterator 

PSVGNOSIS £9.99 cass, £14.99 disk 

Atari ST 65%. Amiga 70% — TGM007 

As was the case with Psygnosis's 
Barbarian, Oblttoratofs appeal lay with 

the quality ot graphics and sound on the 
16-bit originals. 




Tougher controls make Spectrum 
Drak harder to manipulate 

Drak is blocky on the Amstrad. ani- 
mated badly and slowly, against back- 
grounds of a bright and jagged appear- 
ance. On the Spectrum, the hero walks 
strangely but smoothly, and despite 
some clash, the graphic detail is ade- 
quate. The Amstrad music and effects 
are annoyingly crude, but although the 
Spectrum's music is monotonous, its 
sound effects are very good. 

The real problem with B-bit 
OMteratof lies in its control system.. 
Because the icons are cycled through 
using up/down, this slows the speed at 
which you can reict — and it's also 
easy to accidently change a selected 
icon. This is a large but ultimately 
unthritting 8-bil game. 
TGM update; 
Amstrad CPC 56% 
Spectrum ©"l*^ 



VERSION UPDATES 

AMIGA 

Goldrunner II 

MICHODEAL £19-99 

A!anST6S% — TGM0Q& 

Ultra-fast, horizontal scrolling reworked 
variation on Defender, the Amiga 

Goldrunner II has been a long coming. 
Other than a pleasant tune there's IHtle 
in the final product to suggest any 
improvement over the ST game. 
Indeed the scrolling — the main selling 
point — comes out worse, crawling 
along if loo many characters are on 
screen. An above average game it only 
tor different gameplay and the good. 
quality of backdrops. 
TGM Update 58% 

ATARI ST 
Bismarck 

PSS £19.99 

This recreation of a World War II naval 
battle was good in its day but, frankly, it 
should have stayed on 8-bit. The 
arcade sequences which are meant to 
cut across the strategy/arcade divide 
fail on all counts, with jerky animation 
and dismal graphics, and the simplistic 
strategy is poorly implemented. A weak 
translation of a creaky idea, 
TGM update 33% 

AMIGA* SEGA ■ SPECTRUM 

Vigilante 

US GOLD S-blt E9.99 cass, E 12.99 
cass, 16-bit £14.99, Sega £24.95 

PC Ervgine 75% — TGM01 7 

Spectrum Vigilante comes across 
extremely well. The graphics may be 
missing some finishing touches but the 
gameplay s all there, Attacks come 
hard and fast — often loo lasl. 

The Sega game almost matches the 
PC Engine conversion, its graphic 
artists have gone to town on the back- 
drops with good looking sprites to 
match. Pricey, but as much fun to play 
as the others. 

The Vigilante character has been 
shrunk on the Amiga to keep the play- 
ing area in proportion, resulting in some 
graphic detail loss. Bui gameplay 
stands up well in that the Vigilante has 
a better chance of rescuing Madonna. 
On the mings side, the limited number 
of moves Vigilante can make narrow 
the game's scope, but then the arcade 
version wasn't too hot on gameplay 
either. Still, Vigilante is bread and butter 
for the S- and 1 6-brts and proves imme- 
diately playable and strongly challeng 
ing. 

TGM update: Amiga 7@<%t 
Sega BO%, Spectrum 79% 




Amiga; shrunken but vicious.. 



TGFvi TX 01 85-89 59/116 



SOFTWARE SNAX 




We at THE GAMES 
MACHINE know you 
want the best in games 
reviews. TGM is the very best 
source of multi-format read- 
ing your money can buy, but 
in the constant search for 
ever better ways of present- 
ing reviews, we don't rest on 
our laurels! That's why in 
this issue we've changed 
several things. 

Software Snax is the sec- 
tion for short reviews. Space 
has run out on us! So many 
great titles are being 
released every month on all 
the various formats that we 
have had to create this new 
section to give us room to fit 
even more reviews into the 
allocated space. 

But just because they're 
short doesn't necessarily 
mean we think they are rub- 
bish. Oh no. Check out 
Battlehawks 1942 right next 
door. Software Snax is where 
you will find those games 
which fell in between our 
schedules (which means 
they might be just a touch 
late) or those that came in so 
late we couldn't fit them in 
the main review section 
(which means they're incred- 
ibly early!). 

Here too are the better 
releases which are intended 
to cover most popular for- 
mats, but the first machine 
release is well ahead of the 
others. When this happens 
and something is really good 
— watch out for a Star 
Update in iater issues! 



WHO FRAMED 
ROGER RABBIT 

Mediagenlc ■ Commodore 64 128 Exx.xx 

Actionl Dangerf Excitement! Well that's 
what ft says on the box. Great shame then 
that the computer version of the fabulous 
movie is an example of the well known 
adage 'film licences do not necessarily a 
great game make'. 

Roger Rabbit follows three sequences 
from the film: Benny the Cab, The Ink And 
Paint Club and The Gag Factory. First off, 
you guide Toon car Benny along a horizon- 
tally scrolling road, avoiding pits and other 
vehicles. The Ink Club sees Roger racing 
around tables picking up objects (if you've 
seen the movie you'll know what happens 




Great presentation, Roger, but too 
easy even tor a Toon to play 

when he drinks liquor!), and in the final sec 
tion Roger picks up gags and uses them to 
slow down pursuing weasels. 
The graphics are crude and blocky and 



The rewrite of history goes on 



BATTLEHAWKS 1942 



US Gold/Lucasfilm ■ PC £24.99 

Apologies for being a bit late with this one. 
we were really hoping to go to town with all 
three 1 6-bit versions, but the ST and Amiga 
games (both at £24.99) are still awaited... 

Lucasfilrn. creators of the legendary 
Fractal-based games and providers of 
naval war simulators have reached for fhe 
skies with Battishawks 1942 to recreate the 
dogfights and attacks on carriers between 
Japanese and American forces which 
made wartime history, 

Rather than follow MicroProse with their 
one-sided battles, Lucasfilm's program 
allows for planes of either side to be flown. 

Four historic conflicts have been comput- 
erised, including the Battle of Midway in 
which three Japanese carriers were sunk in 
ten mmutes. The missions have been faith- 
fully recreated as a starting point for you to 
rewrite history, 

Depending on which out ol 32 missions 
is chosen, a dive bomber, torpedo bomber 
or lighter may be flown, each with their own 
attack. 

Rookies had best gain flight experience 
through the all -missions training option. 
Those with more confidence can go straight 
into active service, and levels of fuel 
ammunition, plane strength and enemy skill 
can be altered prior to the battle. 

While the game aims to be a combat 
simulator it's a relatively simple game in 
terms of flight controls and actual flying. 
Battlehawks has a replay camera option 
whereby battles are replayed showing your 
plane from a spotter plane as it goes into 
the attack. 

The enemy isn't restricted to fighter 
planes (be they Japanese Zeros or 
American Wildcats). The carriers are armed 
to the teeth and willingly throw AA shells at 



you and the others in your squadron, Suffer 
too many hits and there's not a lot left to do 
but bail out 

Some planes you may choose have a 
rear gunner and things become doubly diffi- 
cult at this stage as you keep one eye on 
the correct course to a target and the other 
on the rear guns to fend off fighters. At oniy 
70 feet above the water, shooting al 
Zeroes, dodging flak and trying to avoid hit 
ting the water you ve really got to be on the 
ball. 

With Bafflehawte 1942. Lucasfilrn have 
produced a potentially excellent combat 
simulation, The action is accompanied by 
some extremely neat graphical touches — 
flak bursts ait around, planes belch smoke 
when hit, others explode and dive into 
the sea, ships go down amongst massive 
explosions and plumes of smoke. II all 



60/116 TGM 1X018:5-89 




SHORT REVIEWS 



the game's speed is inappropriately slow or 

fast in the wrong places. A glossy package 
includes a 'gag factory catalogue* and a 
full -colour poster. A lovely presentation let 
down by a feeble game — sorry Roger, 
TQM rating 42% 



CHASE 

Virgin Mastertronic 
AMIGA £9.99 



ST e9 .99 



Zapp. Kapow, splurrangg — The Empire 

Strikes back meets Starstrike in this 
Mastertronic 16-bit budget offering. 

It's a four-level, vector graphics space 
shoot- em- up. in which you guide a space- 
ship through asteroid fields, bewfeen tall 
towers and along tunnels made up from 
moving squares before zipping along an 
obstacle -strewn corridor as in the famous 
Star Wars Deathstar sequence. 

The reason for engaging in all this heart- 
fibrillating excitement is to pursue a frust rat- 
ing ly elusive blue ship which does its best 
to prevent you (the iron-willed pilot accord- 





helps recreate the tension and exhilaration 
ol air combat over the Pacific. 

But ri jsn'l perfect: the aircraft graphics 
are small, indistinct and stow moving (espe- 
cially on the lower end PCs} but move real- 
istically enough. Despite periphery screens 
which use EGA well, the game itself looks 
essentially like a Commodore 64 game — 
something Lucasfilm have yet to rectify — 
and sound effects are very much PC 
(enough said). 

And the atmosphere is let down lo a 
degree by the omission of take off and 
landing sequences, 
Attacks against land 
targets would have 
been good as well. 
Without these 

demands the game's 
limitations begin to 
emerge, and as such 
Battienawks 1942 falls 
just short of being a 
comprehensive combat 
simuiator, 

TGM rating 75% 



ing to the inlay blurt)) from blasting it into so 
many pixels. 

Mouse control on both formats is very 
responsive, the graphics are fast and 
smooth and the sound — particularly the 
Amiga's rich, booming explosions — is very 
satisfying, 

Graphically there's very little to tell the 
two versions apart, but the Amiga game is 



much tougher to play, making ithe more 
frustrating of the two. 

There's no denying that this is a real old 
mishmash of famous games, but in the 
still-high-cost 16-bit market at its buget 
price it ain't hall bad. 

TGM rating: Atari ST 68% 
Amiga 63% 



Mishmash: a mix- 
ture of more 
famous games 
than you can 
count on one 
hand. Chase still 
remains a review- 
ers' favourite 
blast at its low 
16-bit price 




BORODINO 

Atari ■ Atari ST £19.95 

First in Atari's Battlescapes series, 
Borodino involves the would-be wargamer 
in a computer simulation of the bloody and 
protracted conflict which took place in 181 2. 

Napoleon's invasion of Russia ended in a 
disastrous retreat from Moscow. One of the 
key factors which led up to this was the fail- 
ure to win more than a moral victory when 
his 131,000 men met 120,000 Russian 
troops at the small town of Borodino, some 
70 miles west of Moscow. 

You can play either Napoleon (surely any 
healthy megalomaniac's dream) or Prince 
Kulusov leading the Russian defence, play- 
ing against either a computer or a human 
oponenl. The battle terrain is shown rn 3-D 
perspective, and by clicking on troops and 
other ground features you are informed as 
to their status. 

Borodino employs a unique battle com- 
mand structure which involves typing 
instructions directly into the program, such 
as look west from Borodino' or 'Ney order 
one infantry division and your cavalry to 
move to Utitsa'. Be especially careful when 



entering commands — if they re too vague 
you could end up sending an entire army 
into the jaws of death' 

Corps can be given orders to stop giving 
or taking support from another division, bat- 
tle reports can be obtained and defensive 
or attack lines sel up. 

Historical orders can be followed or dis 
pensed with, hilighting the educational 
vaiue ol this program for scholars of the 
'what if school of play. Additionally, graph- 
ics can be saved in Neochrome formal lor 
later use. and by saving the game data 
every move its possible lo convert 
Borodino into a play by mail game. 

For die hard wargamers, Borodino 
makes an attractive program. Graphically 
it's nothing special, but then neither was 
Universal Military Simulator, and it must be 
said that the latter is a much more flexible 
program. But if you really want to be 
Napoleon, Borodino could just be your 
Waterloo. 

■ Watch out for Armada, Trafalgar and 
other titles in this series, and TGM's special 
feature of wargames in the near future, 

TGM rating 57% 




Battle for 
Borodino — in a 
sense the turn- 
ing point of 
Napoleon's 
Russian cam- 
paign. 
Universal 
Military 
Simulator it 
ain't, but 
Borodino might 
please your 
average arm- 
chair dictator 



TGM TX 018:5-89 61/116 



SHORT REVIEWS 



ORBITER 

Mirror so ft Spectrum Holobyte 
Atari ST £24.99 

Space, the final frontier and the setting for a 
round-the-earth trip in the Space Shuttle 
Orbiter, It may be from the makers of 
Falcon but this 1986 product is from the 
early days of the ST both in presentation 
and ideas 




Repetitive and often tedious detail 
is Orbiter's trade mark 



From launch ihrough satellite deploy- 
ment, recovery and landing. Orbiter recre- 
ates in repetitive and often tedious detail 

the technical side of commanding a space 



shuttle. Indeed, so much emphasis has 
been placed on simulating the controlling of 
the craft's systems that the tlighl simulator 



non-existent. 

graphics hark 
— and they 



element is 
monochrome 
Mac original 
stayed there. 

This might be 
really is designed 
fanatics only. 
TQM rating 47% 



The largely 
back to the 

should have 



a unique program but it 

for hardcore simulation 



JUG 



Microdeal ■ ST C 1 9.99 

Is the planet Spiraeus dying? Yes it is — 
eaten away from its very core by mutants, 
And it's your job to make 'em spit out the 
pips. Flick-screen caverns — divided into 
zones and sectors — are traversed in a 
JUG titanium exo-skeleton (going cheap 
through Exchange and Mart this month), 
which can be updated by picking up differ- 
ent weapons. Fuel decreases when in 
flight, but capsules can be collected to 
replenish it, and teleportation booths take 
you rapidly from one screen lo another. 
The flip-screen mazes and metallic 



Toward Top Gun 



F-14 TOMCAT 

Acti vision ■ Commodore 64 £14.99 disk only 





U 7~~T^'lT~ ^£ 



HUG-9 RADAR ftHTEHNR 
TftCOH ANTENNA 
111 ANTENNA 
Hit At.Q 100 ANTENNA 
RADAR INTRCPT OFF. 
OIL COOLER INTAKE 
Alii 9 S1DEU1HDER 
AIM- 34 PHOENIX 



From flight training to active service an the 
Nimitz and then onto the Top Gun School, 
F-14 Tomcat charts the progress of would 
be Tom Cruises and after all, who wouldn't 
be?_ 

F U Tomcat follows the MicroProse lead 
with detailed peripheral screens but differs 
in keeping in-game presentation to a mini- 
mum, The enemy jets move awkwardly and 
while fast-paced gameplay is present, 
there's litle attention to detail. A green 
ground or blue sea and blue sky is all there 
is to see for much of the time. 



AIM 120 AHRAAM 
M6IB1 UULCAH CAM nun 



WEAPONS CR114 
REFUELCR CREW 
CATAPULT CRI L! 



E1CER 



It is highly unlikely that MicroProse will 
lose any sleep over F-14 Tomcat The flight 
complexity and authenticity have been 
toned down considerably to allow Ihe 
arcade element to creep in. In shunning the 
more detailed aspects of a simulation 
comes a lack ol depth, but the immediate 
appeal and payability are retained. 

If you want pure Top Gun action with a 
moderate amount ol depth of play then you 
can't go far wrong with this. 

TGM rating 73% 




Going for the JUGular — plenty of 
dodging, but keep an eye on your 
fuel level 

adversaries instantly remind of Cybernoid, 
but the game is in lact simpler than 
Hewson's Classic: more of a simple explo- 
ration shoot- 'em -up, with lewer weapons. 

The sheen on the mutants looks effec- 
tive, especially in combination with the ani- 
malistic definition and amusing animation 
on some, Equally good is the metallic effect 
on the rnildy impressive weapons transfor- 
mation sequence. Plain bas-relief back- 
grounds are highlighted by well-drawn 
skeletal monster corpses. 

JUG offers a few hours of fun but it's 
nothing to get excited about 
TGM rating 66% 



CHICAGO 30s 

US Gold ■ Spectrum E8.99 case, 

£12.99 disk 

Amslrad CPC £9,99 cass, C14.99 disk 

It s the Thirties, A lone undercover agent 
driving a sedan armed with a machine gun 
enters the windy city to close down Al 
Gapone's business. From the pen to the 
city's outskirts and centre, and eventually 
the liquor warehouse, the good guy is up 
against Al's mob whose members pop up 
from manholes or ride black sedans throw' 
ing fire bombs. 

Smooth parallax horizontal scrolling 
always looks good on the Spectrum, 
although ihe partially monochrome screen 
masks bullets and traps. Likewise weak 
sound effects do the game no favours 

Amstrad colour (below) is abundant and 
luckily the slightly rougher scrolling , failing 
of many an Amstrad game, is un noticeable 
once play gets going. Like the Spectrum 
game, limited animation causes gangsters 
to glide along strangely at times. 

Like Toposoft's previous Mad Mix. 
Chicago 30$ IS a surprisingly simplistic 
game based on dated Ideas We've seen it 
many times before and this latest offering 
adds nothing to the ranks. 
TGM rating: Amstrad CPC 39% 
Spectrum 42% 



L 




62 116 TGM TX01 8:5-89 



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£346 

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REVIEWS 



DUGGER 

Uriel ■ Amiga £19,95 

Like Uriel's first game featuring Herbie 
Stone {Crack — a Break Qui variant), 
Dugg&f is a reworking of the old arcade 
game Dig-Dug. 

Nasty creatures Crunchy and Frugal 
dwell underground and Herbie, a caveman, 
must blow them up with his pump, The dan- 
gerous beasts can also be eliminated by 




Ice cold and jammin 



Llnel dig up old Ideas for Herbie 
Stone's second adventure 

dropping hefty boulders on their heads. 

By lar the best part of the game is the 
introductory sequence, where three cave- 
men carve out "CRACK' in a rock face and 
have to be sent back to correct their mis- 
take. The amusing cartoon graphics are 
also used in the necessarily smaller game 
sprites, which are bold and neatly animat- 
ed. The eadhy backgrounds are nicely 
shaded and the game is backed by a pleas- 
ant tune and fitting effects. 

Being a reworking of such an old game, 
Dugg&r has very simple gameplay, and lim- 
led long term appeal as a result, 
TGM rating 41% 



WILLOW 

Mindscape ■ Amiga, Atari 5T £24.99 

George Lucas's latest — but certainly not 
greatest — cinematic creation moves to the 
computer. Telling the tale of a quest to save 
a child, Elora Danan, from the evil Queen 
Bavmorda, the game is split into seven 
pans, six of which can be practised before 
risking your eight lives. The Dungeons. Ice 
Caves and Woods are 3-D mazes, the lat- 
ter giving you the opportunity to freeze ene- 
mies with magic acorns. 

Despite its different stages, Wfflow in 
both 16-oit versions is nothing to rave 
about. Each stage is difficult (frequently 



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Pretty pictures apart, 25 minutes 
loading near-impossible stages 
will soon have you weeping 



SKATE OR DIE 

Electronic Arts ■ Spectrum £895 cass, £14.95 disk 



If you enjoyed the half-pipe freestyle event 
in Epyx's California Games, Skate Or Die is 
for you, because it's devoted to that most 
rad of transports — the skateboard. 

Event one is similar to the Games one 
but with more moves available. High Jump 
also takes place on the half-pipe ramp but 
altitude is the aim. There's a swift journey 
through a park in the Downhill, and an 
equally fast but perhaps dangerous one in 
the Downhill Jam two- man race. The rivalry 
gets stronger in Pool Joust, where the two 
skaters roll around an empty swimming pool 
and attempt to knack each other over with a 
■boffing stick' {oar or paddle). 



Released a long time ago on the 
Commodore 64, it's almost as enjoyable 
now on the Spectrum, While the High 
jump's too simple and Pool Joust too tricky 
and boring, the remaining three events are 
great fun, particularly with friends, 

Most screens and their elements are 
black on white, and though things some- 
times become a jumble of pixels, the visual 
elements work reasonably. Sprite move- 
ment and scrolling, where used, is ade- 
quately done. A fun package ol events 
that's well worth a look. 

TQM rating 76% 



Though the rota- 
tion method of 
steering Is hard 
to use at first, 
you won't need 
to be threatened 
into playing 
Skate Or Dte on 
the Spectrum 
because it's as 
jolly as It was on 
some time ego 
on the 
Commodore 64 




very difficult} and whats worse, boring, so 
there's little incentive to persevere. The ST 
sprites are badly coloured, drawn and ani- 
mated, backgrounds are plain, and the digi- 
tised pictures have random red and blue 
pixels spread over them. 

Control response is slow and sound is 
limited to basic beeps. Things are worse 
stilt for 520 owners because the game 
takes a long, long time to load in parts and 
if — as is often the case — you die quickly, 
it's very frustrating having to load every- 



thing back again. 

The Amiga game is depressingly similar 
to the ST's. The loading time is no taster 
and, other than the clearer digitised pic- 
tures, graphics are equally poor, and the 
music's a grating single-channel tune. 

Loading troubles or not, Wiitow simply 
isn't worth the bother, 

TGM rating: Amiga 1 7% 

Atari ST 21 <Vo 



THUNDERWING 

Cascade ■ Atari ST £19.95 

To win in the 16- bit arcade stakes these 
days, you need a game with loads of playa 
bility. sufficiently novel features, or at least 

very clever implementation. Unfortunately, 
it's not the case here with this all to familiar 
vertically scrolling shoot -'em- up. 

Armed with lasers and ship-encircling 
force fields, you lace wave upon wave of 
alien tanks and defence craft, The plot and 
simple gameplay could be forgiven if the 
graphics and presentation made up for it — 
but Thunderwtng fails completely because 
they don't. 

Primitive graphics, a very middle-of-the- 
road tune and colour clash combine to pro 




Certainly no ACE, 77tt/ndfexw/ngr*s 
a bit of a yawn 

duce a simply horrendous result. 
TGM rating 28% 



64116TGMTX018:5-89 



REVIEWS 



WANDERER 

Elite Systems ■ Amiga £19.99 
Am Sir ad CPC £9.99 cass. £14.99 disk, 
Commodore 64 E9.99 cass, E11.99 disk 
Spectrum £8.99 cass, £12.99 disk 
Atari ST £19.99 

Tired of the overlord Vadd's rule, the down- 
trodden Confederation of Ten Planets rebel. 
The Confede ration hires a mercenary, trie 
Wanderer, to take on and defeat both Vadd 
and his space army, Like all mercenaries, 
the Wanderer's got to work for his Megs but 
isn't this a job like any other? 

To confuse us all and make the reviewing 
process a little more difficult the fl-bit and 
16-brt versions differ in their plots. The ulti- 
mate objective in both is to reach Vadd and 
defeat him and his minions. 

The common method of play to both is to' 
take cards between each of the ten planets 
engaging in a giant game of space poker, 
each planet having its own hand' By 
improving each planet's hand the Wanderer 
is rewarded with Megs (8-bits) or Cats (16- 
bitsy Once 8000 worth have been collected 




Originally conceived early last 
year requiring bi-coioured 3-D 
glasses to play it, Wanderer now 
relies on a more standard 3-D 
effect, as seen here in the 
Am s trad version 

or a 'four of a kind hand' is made (8-bits 

only) the doorway to Vadd opens up and 
the final conflict begins,,, 

As well as the poker playing planets, 
space pirates are out in force throughout 
the solar system. By destroying pirates the 
Wanderer's combat ability goes up, with 
ability increases comes the option to enter 
black holes and collect Variable Disrupter 



Forwards and backwards to the past 

TIME SOLDIERS 



Sega SNK ■ £24.95 cartridge 

Based on the successful SNK coin -op, 

we're very firmly in tkari Warriors territory 

with the action spanning six time zones. 

The soldiers, Yohan and Ben (who makes 

up these names?) hop 

Into a time tunnel and 

spin back and forth 

through time searching 

for their mates in the 

primitive era, ancient 

Rome. medieval 

Japan, World War II 

and Future World 

When the D-Scanner 

locates a trapped war- 

nor the Time Soldiers 

need to fight the way 

through to the era s big 

boss and kill him in 

order to rescue their 

comrade. 

Soldiers, guardians 
and other foes particu- 
lar to each era give the 
Time Soldiers an excuse for maximum pos- 
sible use of all weapons to hand Power- 
ups, speed-ups and extra weapons can be 
picked — essential to kill the bigger Boss 



opponents. 

Unshamedly cashing in on the tkari 
Warriors and Secret Command type of 
game, Time Soldiers is a little different with 





its time travel concept providing variety in 
both graphics and gamepiay. Shockingly 
unoriginal but still a relatively unexplotted 
idea on the Sega. Time Soldiers works 
especially well as a two-player blast, Two 
continue-piayers per Time Soldier are a 
welcome bonus as well. 
■ The game follows the Sega trend with a 
twee tune and the now standard Sega flick- 
er throwing in its two-penny-worth, Variety 
is a common factor throughout each level 
with plenty to see, some visually impressive 
time zone bosses and a difficulty level set 
just about right. 
TQM rating 78% 

Shockingly unoriginal but spec- 
tacularly exciting for two players 



Units (8-bits) or Jokers (16-biis). 

VDUs and Jokers dramatically increase 
card 'hands' when used and in turn not only 
accelerates the Wanderer's profits but 
takes him ever nearer towards opening the 
portal to Vadd 

A truly odd game, Wanderer relies heavi- 
ly on the generally average 3-D effect to 
keep the gamepiay going. The surreal 
game 

within is little more than a mixture of very 
simple space combat scenes and a weird 
variation on Poker, 

Across all formats the game is the same 
with little use made of respective machines' 
capabilities The Commodore version But- 
tons sluggish speed and limited colours in 
use, The 16-bit renditions look just like 
smoother, faster- moving 8-bit versions 
despite a good 3-D effect. Only the CPC 
and Spectrum versions come off any better 
making the best job they can of a limited 
idea. 

TGM rating: Amstrad CPC 48% 
Spectrum 45% 
Atari ST 38% 
Comodore 64 33% 



FACE OFF 

AncoB Atari ST £14.95 

One team game rarely converted to com- 
puter is ice hockey, In Anco's attempt, the 
game can be customised before the match 
begins. The length of each quarter, partici- 
pating learns, the colour of their uniforms, 
skill level, and type of competition (single 
match, league or cup) can be changed 
before the Face off 

Control is restricted to running, hitting the 
puck, hitting other people (I) and barging 
opponents. The bane of team games is the 
computer selection of a player who isn't 
nearest the ball/puck, leaving you with 
ground to make up. Though this isn't the 
case with Face Off, it's still a problem keep- 
ing up with the puck as the fat binary hock- 
ey players crawl along at a tedious pace — 
and terrible scrolling only slows the game 
further, 

Though broad and brightly designed, the 
sprites are very nicely animated as they 
skate realistically around the rink. 
Unfortunately there's some flicker and 
hockey players sometimes spin aimlessly. 
Poor vertical scrolling is made worse by a 
gaudy collage supposed to represent ihe 
spectators. 
TGM rating 43% 







^ 



Puck Off I Not an insult — just the 
original name for this slow-play- 
ing ice hockey game 



TGM TX 01 8:5-89 65/116 



SHORT REVIEWS 



JOURNEY TO 
THE CENTRE OF 
THE EARTH 

Rainbow Arts ■ Atari ST £19.99 
Amiga E 19.09 

Ever beard of Snetfels? No. well its in 
Iceland and it's where your journey lo the 
cemre of the Eadh starts. If Ibis seems 
impetuous of you, worry not for your health 
and progress is marked on a special screen 
where you may uses medical supplies, 
redistribute rations and analyse fossils at 
your curreni layer to help choose the next 
move toward the Earth's core. Texi and; 
graphic screens are interspersed with 
arcade sequences, where you avoid tailing 
rocks and stampeding mammoth s. collect 
rating water and hit pterodactyls. 




Backgrounds, the neatly defined options 
screens and well digitised cavern scenes 
are the same on both versions (though 
they're perhaps a little clearer on the 
Amiga}, but are overlaid with poorly 
designed and animated sprites in the 
arcade stages. Sampled footsteps, 
screams and mammoth roars provide rea- 
sonable backing. This is a disappointingly 
uncomplicated game after the superbly 
involving Joan Of Arc. 
TQM rating: Atari ST 54% 
Amiga 55% 



DRAGONSCAPE 

Software Horizons ■ Atari ST £19.95 

Here's another bog-standard shoot- 'ern-up, 
only in this case you're riding a dragon on a 
mission to deliver objects, Dragonscape's 
amplemenation is not first rate. Only about 

wm 



grounds are pleasant enough, although 
most opponents are crudety designed. 
Simple effects and music aren't particularly 
assisted by generally Indistinct speech, 
There could be more interesting things to 
do with 20 quid than play with this program. 
TGM rating 59% 



It's okay — but not necessarily 
worth travelling to the centre of 
the earth lor 

The game comes from the Joan of Arc 
programmers, and its influences can be 
seen throughout, but unfortunately there's 
very little to it. Strategy is little more than 
ration juggling and the arcade sequences 
are generally over- simple left' right dodging 
games with some awkward control 
response. 




GO MOKU/RENJU 

Atari Mindgames ■ Atari ST (unpriced) 

Ancient and honoulable Oriental board 
game appear on ST But the superior man 
buy the board instead. 

Go-Moku is very simple: on a large grid, 
each player places either black or while 
stones, one each turn, The firsl player to 
get five of their stones in a row wins. 

Renju is much the same, but here lots of 
restrictions are placed on the black player. 
to lake away his supposed advantage of 
having first go. 

The possibilities are vast enough to make 
Go-Moku/Renju insanely addictive and 
enjoyable _ in many ways more subtle than 
chess — and the computer adversary 15 
useful, But you can buy a suitable board in 
Hamley's of London for £3.75... 
TGM rating 64% 



'D0OO1VI drop If cries & Northern 
voice if you wrongly deposit an 
artefact 

half ol the screen area is used for the over- 
head scrolling and that, although quite 
speedy, is also quite jerky. The dragon's 
definition and animation is neat, and back- 



X on X off with yet more Xor 



PROSPECTOR IN THE MAZES 
OF XOR 



Logotron ■ Amiga £24.95 

This ts an unoriginal but satisfying follow-up 
to the puzzle game Xor. Excited by the 
prospect of hidden treasure and equipped 

with jet-pacs, Herb the hero and Pip the 
reptile enter the mazes of Xor in search of 
their fortune. 

Bul the multi-way scrolling mazes are 
sealed off from one another and the only 
way out of each is to collect enough bal- 
loons. Zeppelins, rocks, rolling spheres 
amd decoy balloons upset the process of 
balloon gathering, and on top of this the 
maze must be collected within two thou 
sand moves. 

The Amiga is used well, each maze 
scrolling smoothly and sporting different 
attractive graphics with good solid music to 
prospect to. 
TGM rating 75% 




I 



66 116 TGM TX01 8:5-89 




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BACK NUMBERS 



BACKISSUES'BACKIS!. 
BA CKISSUES *BA OKI St 
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TXsOOA May 84 

Battle Between Prog - At ion's 
Teclrforce hg h! mg robots! John Gilbert 
assesses Ihe impact of microchip 
technology on modal trains and sold ■ 
in! Interview wlltl Bulletin 1DO0! Grow 
Your Own Hadio - MelCmucher Or* the 

b'oadc astir g revolution' TGM hs* age 
ai K JC's Play By Mall game! 

Bosrdgainr news! Jflihn WOOdS plays a 
NQ'diC flPC bid and* indulges in grue- 
some reading rrom Ham! A Gouble 
dose pi Mercy Dash! Forever musical 
Jon Bales rehearse* Atari ST Instru- 
ments! 

TX 007 Jvnt BJJ 

The Buggers - Mel Groucher investi- 
gate* Birj Brolher and haw ha watches 

jou' 2001 - Barnaby Pig* on Ihe joH- 
ware lulure" TQM looks at the ST Par- 
Sec Graphic* System! BLEEP HOUSE 
- Barnaby Pags visits Ihe com- 

pulenaed house of the future! 
Stockiake: The MSX-II computer 
range! Dangerou* Secret* - J«Mi Oil - 
oert on a new piracy angle! The weird 
elects of music and sound on com- 
puter games! STAC - Tony Bridge 
fanes 1 look al (tin 5T Adventure 
Creator" H Bites - an interview wilh 
guitar tst t raneia Dunnery! 



TX:003July tans 

Bulletin Bawdy - MfllCrnwchrtr Invetti- 
gates the bulletin boards! Marshal T 
Hoienberg Area trie shuttle - the 
bigcis-st viOnn gjimp in 1 he world! The 
Camcorder revolution! OldliWwIs, ™* 
companies - changing trading names 
tactic*! New wave muHlmedia SF 
genre CYBERPUNK! Target Games 
and a new presentation for strategy! 1 
Rubin Csndy engages MlerolMuakms's 
Photon Prlve! 

TXO09 August 1 tea 

I Accuse - Hat C roue her discovers 
gomr« famous f il m» which have bor- 
rowed their themes! Disney Spell* - 
Mic mdeal are selling the laser disc 
game Dragon' * Lair! Machine Spooks 
-TOM investigates the computer 
luiuritmga! Delujie Photolab reviewed' 

TXiO lO September 1 9S8 

Canning The Computer- MbI Croucher 
hooks at computer fraud? Archimedes 

Special - game and graphics on the 32- 
bit micro! TalarevDluhOn - Satellite TV 
is really Mere! Is The Law Slill An Ass - 
Barnaby Page examines copyright!' 
Tyn1c.1l Games Machinist -1 GMquss- 
tionna>re rrj-sutls! 



T X :0 1 1 Oc Icbc r 1 9SB 

Whatever happened lo the Nintendo?" 
Mel Crouchar investigates compute* 
lh*t|! Robin Candy plays Trlp-e-tron 

with JeflMintar'sariezmg new SThghl 

synthesizer* Driving Us Crary - 
Today's computerized car! Stuart 
Wynne: talks la Interplay (Band's Tale 
people)! Cyberpunk book reviews! 



TXQ1 2 November iGflB 

The First British Console? - The 
Slipstream 1 The Real Cybemauts - 
Technology for the disabled! Cyber- 
punk and Rpbocop! Eddy Shah's The 
fast and Mac lechnorogy! Walk |hbs 
way - Stale ol the art in Walkman 
technology! The World ol Nintendo' 
TOM looks at STQ5 - The Gamn 

Oaetori 



TXiCM 3 December 19.SA 

Pirates- an investigation ot Lha wrong 

side of Ihe law! Mai Craucher locks al 
commuters in the brave new world! 
Pictures from an exhibition! Life in the 
1arco!;ine- the TGM team! Trillion Byte 
Trips - SF 0013* reviews' 



TX;tm January 198* 

Phllarielpriia Commodore Show report 
- The Gift of the Guppie - Confronta- 
tion Coin- Op - The Electric 
Ephem aris's PCA software - SAM - tM 

secrets of e new machine - Rob Steel's 
Getting Adventurous 



TX:Ot a February 1 9BS 

Flight Formation - Diary: Creation of a 
new 16-bit flight game - Mel Croucher 
as daddy of antique roirttpy* - ISDN - 
playing games over (he phone" Fry the 
devastating aircrafls of tomorrow, on 
(he computer 



TX016 March 1 9S9 

The Power Generation: Tha Konur Mul- 
tisystem - funny money Irom tha 
future: «nf aHtiganl cerd* - Je* S*n and 
Argonaut' Latest development* with 
pro r acl X 



70 "108 TGM TX 018:5-89 



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How do you bring o game to life? Jez Son's Argonaut team 
are using the latest techniques of 3-D illusion for their state- 
of-the-art flight sim F-117A Aggressor. 

In this month's instalment of the Argonaut story, 3-D 
graphics designer and animator Daniel Emm eft shows how 
the screens can get up and go. 




o 



ne of the most important <ea- 
lures a game must have is vari- 
ety. Of course, it's not possible 
to write an infinitely variable 
compute* game, because the 
machines have limits, the program 
has limits and even ttie programmers 
have limits (well, nearly). But it's still 
possible to have an enormous amouni 
of vanety in there if the game is well- 
produced. 

in a 3-D game, if you have only a 
few simple shapes, the player soon 
gets used to them - and eventually 
gets bored, So you need as many dif- 
ferent shapes as possible. The original 
Stargiidet had about 27 different 
objects, but for the first product I 
worked on at Argonaut - Starglider 2 
- I designed |ust over 100 objects. 
about 30% of them animated in vari- 
ous ways. At the time i thought that 
was a lot. Not so! It was decided that 
F-117A Aggressor was to be ever 
more complex. 

The bas-c shape list for Aggressor 
consists of approximately 150 
shapes. But whereas a Stargtider 2 
shape would consist of perhaps 30-25 
points, a tighter aircraft in Aggressor 
can have anything from about 40 to 70 
points. For example, the Lockheed 
SB- 71 Blackbird (a very fast recon- 
naissance plane) has 74 points? 

Thai's considered quite a lot, since 
the more points a shape has the more 
processing time it requires in the 
game - and the harder it »s to design- 
But the bonus is that it looks better, 
making it worthwhile - if the program 
is fast enough to cope with it. 
Looks aren't everything, but they're 



very important, especially in a simula- 
tion where the objects must look like 
their real-life counterparts. That's the 
advantage you enjoy when designing 
a fictional object; the 'real' version of 
the object is what you design, 
because it's the onginal and only ver- 
sion. 

A Starglider 2 Walker is Ihe real 
Wal her i n all its detail . but an F- 1 6 from 
Aggressor can only be a model of a 
real F-16. That's why you must use 
more points to get something that 
looks real; it's not ready your choice. 

But how do solid 3-D shapes work? 
Well, the basic idea is to define an 
object as a set of flat surfaces or 
faces, which are contained inside a 
boundary formed by a given list of 
points, These points are defined by 
their 3-D coordinates to give them a 
real position in space. 

Any coordinate system could be 
used, but we use good old x.y and z 
(Cartesian coordinates), because it's 
the simplest to manipulate - and for 
me it's by far the most sensible sys- 
tem. Imagine trying to design an F-14 
Tomcat (remember Top Gun?) and 
a n i mate its wings , all in spherical polar 
coordinates ... no thank you! 

3-D universe 

Let's take a simpie example: a cube. 
This would have eight poinls, num- 
bered 0-7,. each having the coordi- 
nates Of one of the eight comers. And 
there would be six faces (0-5), each 
face being defined by a list of the four 
points that bound it - ie its four cor- 
ners. 
When you perform various 



"Looks arent 
everything, but 

they're very 

important - 
especially in a 

simulation" 



Viow from the cockpit: that htthe&ptm is just one of some ISO 
detailed shapes in Aggressor 



mathematical operations on the point 

coordinates, the object can be placed 
at an arbitrary position and orientation 
in space. In simple English, this means 
you can put it anywhere you like and 
have it facing in any direction. 

And once you set up your own little 
universe, populated by a host of these 
3-D objects, you can mathemancally 
calculate what you'd see if you were 
sitting at a particular position looking, 
say. tbataway, and project a two- 
dimensional view onto the screen. 
TTus view is then updated in real lime 
as the objects move about and your 
viewing position changes. 

That's fine for simple objects. But 
what happens if an object has to be 
animated? Say l want to design a 
birdiike shape with wings that flap, so 
il actually looks like it's (lying. 

The object has to be defined as a 
series of frames, each one slightly cfif- 
ferent from the last, so when the 
frames are displayed in the required 
sequence in real time one gets the 
impression of a smooth flapping 
motion. If s quite similar to making a 
cartoon. 

The big problem with 3-D graphics 
is the processing time consumed by 
all the maths; and of course it all has 
to be done m real lime, while the game 
is being played. The more objects you 
have to deal with and the more com- 
plex they are (with more points and 
faces), the greater the time taken by 
all the calculations, and so the slower 
the game will run. 

if the game is too slow, it's unplay- 
able. Animated shapes look particu- 
larly bad if they're displayed so slowly 
that the individual frames are distin- 
guishable, instead of a smooth con- 
tinuous motion - it completely ruins 
the effect. Wo one wouid go to see 
Who Framed Roger Rabbit if it only 
ran at two frames per second, so why 




"The big problem 

with 3-D graphics 

is the processing 

time - if the game 

is too slow, it's 

unplayable" 



72 108TGM TX 018:5-89 



should they play computer games 
that are jerky and slow? 

There are three ways of making a 
3-D program run faster: have simpler 
shapes, have fewer shapes visible at 
any one time {lower population 
density), or optimise the processing 
and shape data, 

But the first two would result in a 
less interesting game, so the best sol- 
ution is to lurboeharge everything, 
making all routines and data as lean 
and as mean as possible and employ- 
ing various techniques and sneaky 
(ricks, mostly developed by people 
here at Argonaut. 

That's the theory. But like everyone 
in the 3-D business. I have my own 
personal way of designing 
shapes . . . 

Making it work 

First I decide what the shape is going 
to be, what it will look like and what it 
will do when animated, For most 
shapes m Aggressor this is easy, since 
they're based on real objects. For a 
fictional shape I come up with a men- 
tal picture, maybe making a few sim- 
ple sketches. 

Then I draw a senes of different pro- 
jections of the object on graph paper, 
on which I plot the points and faces 
from which the obiect is constructed. 
This is where the bulk of the work lies 

- the object has to be an accurate 
representation of the real thing, but I 
don't want to use an unnecessarily 
large number of points and faces, for 
the reasons mentioned earlier. 

And all the faces must be flat for the 
shape to work, which is often a pain - 
' otherwise the maths can't cope. Bugs 
such as this, or using incorrect order- 
ing of points when def in ing a face - or, 
worse, nonexistent points - give you 
some weird and wonderful effects, 
though the Shape Editor (see below) 
can detect and eliminate Sueh errors. 

For realism, objects such as planes 
and ships are designed to scale, 
based on careful measurements 
using plans of the real object. Once 
the bluepnnts are finished 1 can read 
off the coordinates of each point, and 
the points contained in each face - 
and breathe a sigh of relief. 

I then enter the data into my Shape 
Editor. This is a rather large program 
I've written (on an ST) to help design 
and debug shapes. It's specially 
designed for the way I work:, and the 
object's points, faces and so on are 
entered as a series of numbers, (I 
don't actually produce the first design 
onscreen. I may be a bit old- 
fashioned, but I still find it easier to 
use paper!) 

The Shape Editor can then display 
and edit the object in a number of 
ways, and perform various operations 
and analyses on the data. For exam- 
ple, it can tell me whether or not the 
faces are actually flat and, if not, 
exactly how unflat they are, 1 1 per- 
forms vinually every function I could 
possibly need (that's the advantage 
of writing your own software tools, 
isn't it?) and if I think of a new feature, 
l just update the editor to include it. 

If I'm designing an animated shape, 
l need data for each frame of anima- 
tion. If the animation is simple, say 
something moving in a straight line, I 
lust work out the data by hand or on 
paper. II the motion is more complex 

- flapping, walking or whatever- what 




Graphics man Daniel Emmett (standing atback): 'Il's satisfying to seeashapeftying 
about in its awn little world. ' Seated, left to right, are Argonaut programmers Peter 
Wames and Richard Clticas; standing in the foreground, Jbz San. 

do is a minipro|ect in itself. 



I do is a mimproject in itself. (I had 
several days of fun on Starglider 2 
simulating walking, eventually coming 

up with a program that could simulate 
virtually any two-legged walking/run- 
ning motion by varying any of 1 2 or sd 
variables,) 

I then use the computer to generate 
the required animation frames using 
the formulae. The Shape Editor can 
display the frames either individually 
or in an an i mated sequence {forwards, 
backwards or whatever), and I can 
analyse and edit any of the frames, 

Once I'm happy with a shape, all 
that's left is to get nt into the game. 
Aggressor uses its own carefully- 
developed format for storing data (for 
the speed reasons mentioned earlier), 
so I just convert the data from the for- 



mat used by my Shape Editor to the 
Aggressor format. 

This is usually done in batches of 
several shapes, using a simple con- 
verter that takes ' Danny-format data' 
m at one end and gives 'Aggressor- 
formal data' at the other This data 
can then be added to the shapes f il e >n 
Aggressor, and becomes part of the 
game. 

And that's how ail the shapes in 
Aggressor are produced. Some take 
just a few minutes to do, and some of 
the ready complex ones can take sev- 
erat days. But it's certainly fun, and 
it's satisfying to see the final version 
of a shape in Aggressor flying about 
(of walking or swimming . . . ) in its 
own little world. 




Step out of yourself for a moment; in Aggressor, you cart see your own plane from a 

third-person perspec five. That 'S What the VIEW FRO-NT on the instrument panel signifies 

- though the instrumen t panel can be removed from the screen a t the touch of a key. 

And the plain green landscape will be much improved in the final version. While 
developing Agg reasor, Argonaut are keeping it simple so it doesn t waste processing 
time - that way the frame rate fie speed} of the aircraft shapes can be impressively 

maximised. 

Evertualiy. Aggressor may even include optional Z.arc:t\AJir\is-slyie contoured land- 
scapes with features like volcanoes. 



THE 
NAME OF 
THE 
GAME 

Just call it 
Aggressor 



Argonaut's fighter si m. 
codenamed X in ihe firs) three 

instalments of the TGM diary. 
can no* be repeated i 
1 17A Aggressor - arid graphi- 
caNy it's ' goi ng t o be a id mo* e 
Interesting than 1tie half 
finished screens shown here 
program mail tatef Perrott told 
TGM- 

The basic tjameplay seems 
standard flight-sim stuff 
even/time you play you'll gel 
a mission, choose your arma- 
ments, and go out and solve 
Itiairnission.'saysPfifi'' 
it's 3-D realism Ihal will set 
Aggressor apart from trie nun- 
Df-the -runway 

Perrott BKpiams. 'The view 
cam be from inside IfiE cockpit, 
or (com outsioe the plane. Ai 
the moment it's possible to see 
the landscape from the point of 
vie w of any object ." And irj next 
month's TGM, Argonaut prog- 
rammers will describe the 
experience- of playing Aggres- 
sor 

It srioukl be oul for Ctirtsl- 
mas, itopeMiy.' says Perron. 
But publishers Electronic Art? 
have been seeking an earlier 
release date, hoping lhal 
Argona ul s m ne -man learn can 
meet their end-r>f May dead- 
line lor tne complex program 
ming task 

Developed on the Amiga, 
Aggressor will appear there 
first, and (hen on the ST. 

PC and Mac Aggressors wilt 
follow but B-tHt conversions 
seem unlikely. 



TGM TX 018:5-8973/108 




ROBIN HOGG 

PLAYING TIPS 

YOUR GUIDE TO BETTER GAMING I 

ZAK MCKRACKEN 



AND THE ALIEN MINDBENDERS 

All formats-^*^^ 



This month's Star Tips, from Mike 
Bareham of Basildon, form the 
first instalment of our complete 
Zaft McKracken solution. Watch 
nest month's TGM for more lips 
on how to beat (he Men Mindben- 
ders . . . 

Pick up the lisfi Cowl, open the dresser 
door and pick up the pnone bill Now go 
to the desk and open the desk, drawer. 
Take the kazoo and close me desk 
drawer. Use the fisti bowl with the lamp 
Take the wallpaper which is on the rkjht 
wall, and use il on the plastic card which 
is under the desk. Open the door arid go 
into the next room 

Pick up both seat cushions, and pick 
up trie remote control which is hidden 
beneath ore of the cushions. Use the 
power cord, which is next to the TV. wilti 
the power outlet. Vou can now use the 
remote centror to switch or the TV. You 
can watch TV for as long as you like, but 
rt won't help you complete the game. 

Switch off the TV by using the remote 
control. Pick jp the butter knife and open 
the cabinet, Now take the crayons and 
use the yellow crayon with the torn 
wallpaper. Walk to the fridge and open i|. 
Pickup the eo.0, and close the fridge floor 

Return to the bedroom and pick up the 
rug corner; use the butter knife on the 
floorboards This will bend the butter 
knife Now go back into Die living room 
and go out of the front door. 

Walk to ire bakery and push the door- 
nei i th nee times- The baker will now throw 
a stale loaf at you - pick Ibis up. Go to 
14th Avenue. Open the door to Lou's 
loans shop and go in. Walk to the Sell 
window and sell the bent butter kiule. 

Now buy the wet suit, toolkit, golf club, 
hat, nose glasses and guitar, Leave the 
shop. Walk to the hair salon and open the 
toolkit. Use (tie wire-cutlers on line 
hobby-pm sign, 

Walk back to 1 3th Avenue Pui on (he 
nosegiasses and the hat, and open the 
phone company door, Go in and owe the 
phone bill to the representative. Go out 
the door 

Now return to your house and use the 
stai e bread m the sink . Tu m on the switch 
and turn it off again. Use the monkey 
wrench on the pipe beneath the sink. Pick 
up the breadcrumbs and go out of the 
tronr door. Walk to the bus and use the 
Kazoo When the bus door opens, u seine 



cashcard in the cashcard reader, 

Give the cashcanj to ihe devotee and 
get on the plane . Once on the plane, walk 
to the toilet and open the door. Go in and 
pick up the toilet paper. Use it on ihe sink 
Mow push the call button and walk out. 

Walk to Ihe microwave oven, open it 
and put the eo,g inside. Close the micro- 
wave and turn it on , Walk to the first seat 
and pick up the cushion, A tighter will 
drop to the floor; pick this up. Now search 
through all Ihe compartments above the 
seat nil you find the oxygen tank. Pickthis 
up and wait tor ihe plane to land 

Walk to the automatic doors. Pick up 
the tree branch and give the peanuts to 
(he two-headed squirrel in trie hole. Use 
the tree branch on (tie loose dirt. Walk to 
the cave entrance, 

Now click on the what is command, 
and move the cursor around the screen 
till you find the abandoned birds' nest, 
Walk up fa it and use the golf dub on the 
birds' nest so you can pick it up. Use the 
what is command again to find roe fire pit. 
Use the nest with the fire pit, then use the 
tree branch with the fine pit and finally 
use me lighter on the Are pn. 

Now walk to the strange markings and 




Etvlrcs. ??^« m-""" ™™~'° 



Give Read ■*»< 

kazoo , 

renote tontrov> 



i+ ^ butter fcnif* 



use the yellow crayon on them. A door 
will open; go through this. Use the remote 
control and pick up the blue crystal. Mow 
go straight back to the airport. Use Ihe 
reservations terminal and buy a ticket to 
San Francisco. 

Go to the plane. Walk through the 
automatic doors and go to 14th Avenue. 
Go to the door with the drop slot in it, aod 
use the blue crystal in ihe drop slot. Wait. 
When the door opens listen to wtial Annie 
has to say, 

Vou can now use the command surra, 
which allows you to control three other 
characters - Annie, Melissa and Leslie - 
as well as Zak, 



Go out the door and walk back tD 13th 
Avenue. Walk to me bus Now switch to 
Annie Pick up the blotter, and then pick 
up the plastic card which is hidden 
beneath the blotter Walk out the door 
and go to the bus. Swiich to Zak and use 
the kazoo. 

When the door opens, use the 
cashcard in the card reader Swrtch to 
Annie and use the cashcard In the card 
reader again. Now use toe reservations 
terminal and buy a ticket to London Go 
to the plane Walk through the automatic 
doors. 

Switch to Zak and use the reservations 
terminal to buy a ticket to Miami Walk to 




machi 



Walk to 
Push Open 
Pull Close 
ive Read 

ashCard 
wallpaper Map 



Ma lk to 
Pick up 
tiH at is 



Put on Furn 

Take off furn 

Use Swit 

kazoo 

renote control 



Turn oh 
Turn of 
Switch 



74/ 108 TQM TX 018:5-89 



TIPS 






tne plane Give me cook to ihe bum, and 
he'll ofve you a bottle of whisky as well as 
returning Hie book, Use the reservations 
terminal and buy a ticket to Cairo. Walk 
to the plane. Use the reservations termi- 
nal to buy a ticket to Katmandu. Walk to 
the plane 

Walk outside. Now walk io me guard 
and give tne book to him. Tne guard will 
open the door lor you; go through it. Walk 
to the gum and listen to what he has to 
say Go back outside. Walk to the bate of 
hay and use the lighter on the bale. Now 
go left to the jail and pick up the nag pole. 
Walk back to the yak, and use the 
eastward on me licence plate. 

Use the reservatwis terminal and buy 



a ticket to Kinshasa. Walk to the plane. 
Walk outside. Now walk through the 
jungle till you came out of it. Walk to the 
shaman ' s hut and go ln$lde. Give the sha- 
man the golf club. "The shaman wiil now 
lead you outside - then he and two other 
natives will dance around a lire. 

When they slop. Uiey'H bob up and 
down. You must make a note of the order 
in which they do this - you'll need rt later 
in the game. 

Now go back through the jungle to the 
airport. Use the reservations terminal and 
buy a ticket to Cairo. Walk to the plane. 

Use the reservations terminal and buy 
a lickei to London. Walk to the plane. 

Use the reservations terminal and buy 



a ticket to San Francisco. Walk to the 
plane. 

Use the reservations terminal and buy 
a ticket to Lima. Walk to the plane, then 
walk outside, 

Walk through the Jungle till you've 
worked your way through it. No* use the 
breadcrumbs on the bird feeder Then 
use the blue crystal on the bird. You can 
now control the movements of the bird. 

Ply right Oil you find a huge carvi rig F ly 
to its left eye and pick up the scroll Now 
make your way back to Zak and give the 
scroll to rum. Switch to Zak and make 
your way back to the airport ... and 
that's where you'll have to remain till next 
mnnth 



SWORD 
OF 
SODAN 

Amiga i ***^-" - — ~ , 

The surprise success qF Discov- 
ery's Sword OfSodsn has created 
hundreds of frustrated players - 
but fret no longer, because here's 
Daniel Vflmon of Done aster with 
some handy hints 



DOMAIN 




NT 



BAAL: maps of the three domains 



Kevin Griffiths of Wolverhampton 
produced these detailed maps for 
Psyciapse s Baal, showing the 
coordinates otall the rocket pads. 



Rocket pad 
Backet hiBi 
Parts ot the war machine 



▲ 



Start 

Finish 

Force-field generator 



S 

F 
1 



Weapon cartridge 2 
Weapon cartridge 3 
Refuelling pdnt 



W2 

W3 

R 



Level 1 





CCu c^^ 





36-28 




27-54 




y HBH ? a iB H « 



R g 



R F 






TGM TX 018:5-8975/108 



In general 

Save potions for later levels (5 

upwards), and try and to keep as 
many as possible for the last level 
- where you'll really need them, 
There's no time limit so don't rush 

to complete a level, unless you 
have the power shield activated 
and want to use it on the next level . 

LaveM 

As soon as the level begins jump 
forwards until you hear the guard 
telling you to halt, then begin 

attacking. Jump as dose to the 
guard as you can to avoid being 
stabbed. 



- Laval 2 
When you're between the single 

and double spikes attack the 
guard. Instead of Following him, 
back off a little and then jump for- 
wards and hit him when he 

approaches, 

Level 3 

If the first two men are too far away 
to be hit with a kneeling strike, just 
change to an overhead blow, The 
men will then come a little closer, 
allowing you to hit them with the 
kneeling strike. 

Attack the giant with the over- 
head blow. But never jump into 



him, because hts club will drain 
your energy. 

Level 4 

To kill the fat guys, just kneel and 
stab. The dull sprites will continue 
to jump into your sword till they 
die! 

LevelS 

When attacking the zombies, 
g I ways kneel down - this will pre- 
vent you from being injured by 
their arms and the substance they 
spit at you. 

Level 6 

Use the power shield - this will 



stop you from falling into I he traps. 
Jump towards the man and con- 
tinue to hit him. If he runs away, 
follow him. 

Level? 

Walk forward s t 111 you 're in line with 
the body on the wall. You can kill 
the flying creatures with an over- 
head btow. Use a magic tapper to 
kill the man at the end of the level. 

Level B 

Be prepared to jump the fire that 
rushes along the floor. And the 
level gets more difficult when walls 
start to cave in. However, rt you 




Level 3 

(no rocket bases) 



76/108TGM TX 018:5-89 



k 



TIPS 



keep looking at the top of the 
screen you'll get an early warning 
when a wall 1$ about to collapse 
The fiKa will stop when the steel 

spikes appear. These are more 
deadly than the fire, and you'll lose 
a whole life if you get impaled. So 
concentrate more on avoiding the 
spikes than the walls. 

When you reach the blocks sec- 
tion, walk to the edge of the lava 
pool and wait till the first block is 
almost at the edge. Then jump for- 
wards onto it. 

When you've jumped onto the 
third block, time your next jump 
very carefully because parts of the 
floor wtll crumble away if you jump 
too early. When you finally reach 
the stone skull, kick it in the teeth 



to make it slide backwards and 

reveal the exit. 

Level 9 

Kill the two pairs, of creatures with 

the overhead blow. Jump past the 
catarpillar-Mke creature when its 

head is as far down as possible. 
Now walk past the potion and a 
bird will follow you. 

Walk back to the creature and 
the bird will eat it. Once the bird 
has finished eating, walk forwards 
till the water st&ris to rise. When 
the water is below the bird's 
mouth, you should begin to jump. 

Continue jumping till the water 
is above the bird's mouth. The wall 
will now disappear, allowing you 
to continue forwards again. 

Vou can increase your hit 



strength by hitting the grey crea- 
tures on top of the wall. When they 
fly over you, use the overhead 

blow to kill them. 

Hit the bits of fire with your 
sword to prevent them from injur- 
ing yourself. And when the wall 
disappears, walk forwards to 
finish the level. 

Level 10 

As soon as you appear on this I eve; 
use the magic rapper, Then acti- 
vate a power shield and jump 
towards the man, Hit him once to 
kill him H then jump to the right to 
complete the level. 

Co mplete th Is level as quickly as 
possible - because you'll need the 
power shield on the next level. 



Level 11 

Jump towards the big creature 
and continue hitting rt till it disap- 
pears - the power shield should 
last long enough for you to do this. 
When the wizard appears, don't 
panic - you can actually jump over 
his energy bolts, 

To kill Zoras, you'll need two 
magic zappers and a power shield 
When he fires lots of blue energy 
bolts at you. activate both the 
magic zappers and the power 
shield- 
Walk towards him and start to 
hit him. If you've used both magic 
zappers, you'll only have to hit him 
two or three times to Ml him. Mow 
walk to the right to see the end 
sequence. 



ELITE 



PC 



Thanks to David Cheung of 

Crewe, any PC Elite player can get 
99999.9 credits instantly. You'll 
need the debug and attrib com- 
mands (attrib Is onJy In DOS ver- 
sions 3-0 and higher). 

Type pflOMPT £P£G and press the 
return key. the current directory 
name will now be displayed to the 
left of the cursor, 

Mow type PATH'A (mak» lure ywur 
d<iK * m dnv« A}, and hit return. 

Type debug followed by the 
commander name you're using (eg 

DEBUG DAVID CDfl). A '-' Sign Will 

appear as a prompt for input. 
Enter EQ120, 39 39 39 39 39 IF 

29 and hit return, Mow enter 
ED1 88, 3F 42 OF and heturn again. 

Then type w, heturn. type o and 
return. 

Type ATTHis david-CDR (or what- 
ever commander name it is), and 
RETUfM. Now load Elite as normal 
and load the altered commander. 



*-?MVl -'^' 



Cli^hh 

5*„0 light uf=:riR 1 
tOO.G csneoiTS 

PULSE LFiSER 



[PRICES 



MISSILES X3 



Graii= r i awl 

oo: oo:oo:l^ 



HHE 1232B1 EH5S H2H9ia 



ELIMINATOR: 
ACCESS CODES 



Here are all 1 3 level-access 
codes for Hewson'g 
Eliminator, from Shay 
Ra pa port in Israel: 
AMEOBA.BLOOP, CHEEKI, 



DOINOK. ENIGMA, FLIPME, 
GEEGEE, HANDEL, ICICLE, 
JAMMIM. K I KONG, LAPDOG, 
MIKADO- 



THE C64 
SOLUTION 



if you're a C64 owner needing 

help on arcade games, gel 
scribbling to Mart Issert - for 



Mark is offering a free help ser- 
vice p rowding POKES and tips on 
ttie latest software- 
Just send him your problems 
- and an SAE - at 26 Thick H&- 
fins Drive, Mettnam. Huddersfielil 
HO? 30L. And gel those aliens 
scared!!! 



SPECTRUM 
CHEATS 



■ Rambo III 

Paul Bu sow of Liverpool has a 
quick cheat to skip levels on 
Rambo lit. Press symbol shift 

and qweht at the same time 
and, hey presto, you'll be 
immediately transferred to the 
next level. 

■ LED Storm 

Thanks to David Cathlidge of 



Stoke-on-Trent, anyone can 
amass a large score without 
even touching a joystick. 

Just start the game end 
press the break key before the 
countdown starts. The border 
should turn green. Press bheak 
again, and you should quit the 
game. 

When you start playing 
again, you'll appear on the 
starting grid complete with a 
large score. 



WORTH OF 
GAMES 
MUST BE 
WON! 



Don't keep secrets - share 'em! If you reckon you've mas- 
tered th© latest games, why not let other TGM readers know 
before they die a miserable death? 

And you could win £50 worth of software (your choice) for 
Star Tips, as well as a TGM T-shirt (ideal for playing sweaty 
shoot- 'em- ups). 

We're always on the look-out for EXCLUSIVE hints, tips, 
POKEs and maps, for any format (including consoles), so 
send 'em in to: Playing Tips, TGM, PO Box 1() r Ludlow, Shrop- 
shire SYS IDS, 






TGM TX 018:5-89 77/108 



ROLEPUW 










SPACE 1 889 

Roleplaying rules, 216pp hardback 
Games Designers Workshop £17.95 

t's 1889. Queen Victoria has been on the throne for 



to the miracles of Victorian science, British warships 
rule not just the waves but the skies as well. Dare you 



I It 

steam-powered ships of the ether, risk encounters with 
hostile Martians in the search for groves of marvellous 
^iftwood', dodge dinosaurs in the swamps of Venus and 
explore exciting new frontiers of the solar system? If so - 
read on? 



Space TdS9 is the long-awaited 
new release from Games Desig- 
ners' Workshop, US creators of 
the popular MegaTravetier, 
2300ADand Twilight 2000, Unique 
in concept, the game allows 
players to adventure in a setting 
that could have come straight from 
the imagination of Jules Verne Or 
HG Wells - an alternate Victorian 
era where scientific advances. 
notably the wonderful Ether Flying 



invented by Thomas Edison, have few more skill towels can be purch 



opened up whole new worlds of 
exploration and conquest. 

With steam-driven space 
battleships powered by ingenious 
solar boilers, the various colonial 
powers of Earth have spread their 
conquests as far as Mars and 
Venus. However, the new human 
setters on the two wortds don't 
have things ell there own way -the 
warlike Martian Sky Lords and the 
hostile Venusian flora, fauna and 
climate are all constant menaces. 
And there are more familiar threats 
too, as the nations of Earth carry 
their traditional rivalries into Space 
and compete for a share of the rich 
of the solar system. 

The highly original alternative 
reality is a truly magnificent setting 
for an roleplaying adventure. 
Players take on the roles of explor- 
ers, detectives. inventors, 
interplanetary diplomats or mem- 
bers of Her Majesty's armed 
forces in quest of fame and for- 
tune. The rule system used is a 
new and very simple one. laying 
emphasis firmly on fast and furious 
action rather than a high level of 
detail. The basic details of a 
players character are specified in 
terms of six attributes - strength, 
agility, endurance. intellect, 
charisma and social level - each 
rated on a scale of 1 to 6. In addi- 
tion, a character will possess rat- 
- in several more specialised 
Starting skill ratings for a 
character are aquired in two ways. 
All characters possess certain 
skills automatically, with an initial 
score derived from the corres- 
ponding Attribute value. So a 
character with a high strength 



78/1Q8T3M TX 018:5-89 



score will be good at Fisticuffs 
(which cover all unarmed combat 
- not just boxing), wheras a high 
intellect score gives a character 
good observation. In addition, 
each player choses a career for 
their character, which brings with 
it further skill levels, There are a 
range of typical Victorian occupa- 
tions to select from - such as 
Detective, Cavalry Officer, Inven- 
tor and even Anarchist. Finally, a 



ased using a simple points sys- 
tem. All that remains is to choose 
a name for the new adventurer and 
you're ready for play. The whole 
character generation process 
need only take five minutes. Mid 
there are handy pull out reference 
tables to speed things up further. 

The remainder of the rules sys- 
tem is equally simple and 
straightforward. Use of skills is 
determined on a 'difficulty 
number' basis, where a player 
roles a number of dice equal to the 
relevant skill system must beat a 
target score set by ihe referee to 
succeed - wheras for an untrained 
human to ride a Skrill-theviscious 
flying mounts of the Martians, is an 
impossible riding skill - difficulty 
number 20, The combat resolution 
system is quick and easy too, 
being based more around fast 
moving action than detailed calcu- 
lation and tactics. Rules are pro- 
vided for heavy weapons (artillery 
and the like} and aerial battles as 
well as man-to- m fin cam hat. 

The game clearly isn't intended 
tor hack "n' slash play, since per- 
sonal combat tends to be very one 
sided - the protagonist with the 
best weapon skill will usually win 
out very quickly, and wounds are 
quite serious with a single good hit 
knocking down most opponents. 

The simplicity of the basic 
mechanics leaves the vast major- 
ity of the rulebook free for back- 
ground material. There is a chapter 
on the Victorian age, providing a 
brief summary of the society, poli- 
tics and people of the era. Twenty 
pages are devoted to the range of 
equipment players may come 



across, from simple tools such as 
knives, gadgets like cameras, lab 
equipment and the new-fangled 
telephonic instrument', transport 
equipment from bicycles to Mar- 
tian war kites and weapons of all 
sorts. The 'travel and navigation' 
chapter includes a whole range of 



The Moon. Mars and Venus each 
have a chapter devoted to them. 



most extensive, featuring the four 
different Martian races such as the 
Canal Martians with their 
advanced but stagnating civilisa- 
tion, and the barbaric High Mar- 
tians (so named for their flying abil- 
ity, not their culture!), and provid- 
ing several suggestions for adven- 
tures. 

A particularly entertaining chap- 
ter deals with science and inven- 
tion. Player characters who are 
inventors by trade may conduct 
research to try and develop new 
gadgets of varying degrees of use- 
fulness, which often provide natu- 
ral opportunities for adventure 
And of course the referee may 
confront players with Mad scien- 
tist inventors too. Many possible 
inventions are detailed , such as 
Freeze Rays, helicopters, gravity 
control and of course Synthetic 
Life. 

Many add-ons and adventure 
supplements for the Space 1 &B9 
system are scheduled for release 
in the coming months, the only one 



available as yet being a Referee's 
Screen' pack. This contains all the 
important referee tables from the 
rulebook. a 1 6 page booklet con- 
tain mg a few additions to the basic 
rules and more reference informa- 
tion on combat, travel and 
encounters; and two 'Stikkils'- 



notes on to the screen during play. 
Hardly any of the materiel is new - 
the pack simply serves as an addi- 



basic rulebook. This is certainly a 
useful play aid, but it offers very 
poor value at C6.95. 

Also available is Sky Galleons of 
Mars, the boardgame of ship-to- 
ship combat above the red planet, 
which allows two players to fight 
out battles between fleets of the 
Martian warlords and the aerial 
gunboats of the Royal Navy, 

Overall, Space 1 889 has a lot to 
recommend it. The rules are sim- 
ple and suited to fast action and 
lightheaded roleplaying at about 
the same level as West End's Star 
Wars. The presentation of the 
rulebook is, sadly, pretty poor 
being printed on low grade paper 
with just a handful of glossy colour 
pages and no index. Vary large 
type is used throughout, so the 
total amount of material included 
is less than the 216 pages would 
suggest. However, this is one very 
entertaining package and after a 
play you'll soon be wanting to 
return to the Crown Colony of Sytis 
on Mars! 




^ 



COMPUTING— 

What's in it for 








*" »- *~ i 




A career with computers promises bright lights and big money — it you've 
got the brains, they'll make it worth your while. And games programming 
is only the tip of a massive iceberg of opportunity, as TGM reveals in this 
month's complete guide to jobs, training and your future in your hands. 
• Page 80 



WHAT'S INSIDE 

Careers In computing page 80 
Toolbox PLUS books page 83 
Comms: BBs special page 88 
Repair services page 90-92 
Information Desk page 94 



Readerpage page 96 
Classifieds page 98 
Controversy page 1 02 
Mel's Trivia Quiz page 104 
Competition results page 104 



Too many 
broken 
hearts 

That's what this 
month's top letter- 
writer has — he's 
angry about hyped- 
up software houses 
wasting the incredi- 
ble potential of the 
16-bits. Will it hap- 
pen to the Konix 
Multi-System too? 
See what he thinks, 
and then read 
ouropinion. 
• Page 96 







TGM018 




CANCELLED 
DUE TO 
LACK OF 

W SUPPORT! 

hat turned the compatible 
dream into a nightmare? This 
month's Controversy column unearths 
the REAL reasons behind MSX's fail- 
ure.... and reveals how its slowly com- 
ing back to Britain, 
• Page 102 



INDUSTRY: WE WANT YOUR PRODUCT NEWSf CALL BACK BYTES 
EDITORIAL Robin Candy ■ ADVERTISING Lee Watkins ■ 0584 5851 



TGM TX 018:5-89 79/108 



BACK BYTES 



CAREERS 




iiHnccno ^ 

DOING 
IT FOR 

MONE 




Glzza job f guv! There's loads a money and a tode of 
opportunity waiting to be tapped by programmers, 
engineers and journalists. 



I( you ever sat up all night 
struggling with the mysteries 
of Sinclair BASIC marvelled 
al the finished slickness of an 
Amiga -drawn palming, or tiled to 
recreate Pel Shop Boys with an ST, 
dunces art- you've myed with ihe 
thought of doing this forever . . , 
tor real. 

But the going is. tough in the 
games world- no more lhan a ten 
thousand make their living from 
It, thousands more want In, and 
there's so much competliiDii It's 
difficult to make a decent living in 
whai many consider the most 
desirable area: programming. 

Yet thousands oi opportunities 
exist lit t)ther areas of computing. 
from programming in repair to 
journalism And. just as most com- 
puters are found in businesses, 
many programming fobs are there 
too - working for companies big 
enough to afford theii own main- 
frame installations with teams ol 
computer staff. Government and 
big public bodies, like the police, 
are major employees too 

Of course, this may tie ynu to 
working on a particular kind ol 
program all the time - hanks and 
insurance companies, Fur instance, 
will mostly want software to cope 
with the line details im\ massive 
volume of their financial deals. 
Hue the advantage ol thai is thai 
ynu can quickly gain expertise in a 
particular area, and move ahead 
quickly 

For what most of these employ- 
ers want is business knowledge as 
much as computet knowledge, 
I argt Installations (that"*, the jar- 
eon) lend la use ■.cry high-level 
languages - l rungs like dBase 
whh fi aren't particularly difficult 
lo understand, so the actual act of 
programming is simple. 

ii i i]uiie different From games 

• Hiiiiiitig. where mastering 

asscnihii-r of machine code is a 

herculean iask in itself, The real 

challenge of business computing 



comes in figuring out whai the 
non-computcr-litcralc user is 
going to warn: whai data they'll 
put in, and what they'll expect lo 
gel out 

Or course, there arc program- 
mers writing off-the-shelf busi- 
ness packages like word processors 
or spreadsheets, usually for PCs, 
and these positions are likely lo 
require more technical knowl- 
edge. For a stari, RAM is limited 
on PCs (even when lii measured 
in Mb), and it takes all the tricks of 
the trade to cram in as much code 
as possible for a high -powered 
program; by contrast, as far as pro- 
gram code is concerned, main- 
frame memory is virtually unli- 
mited, 

So much for theory 
Howd'you start? An obvious route 
might be to take a university or 
poly course In computer studies. 

; but this reallv isn't necessary 

• unless you're planning in be a 
high-powered academic eoroput- 

I ing I- 

li you .1' ■ ■.'•.nil ii ■ w< lit uni'poly, 
probably the ideal course is a joint 
degree in computer studies and 
business studies. Ht-odd different 
universities and about 30 polys 
provide computer training, mi 
then s all the choice you could 
want; and some courses arc spec- 
ialised- For Instance, the ver- 

sities of Ualh. Birmingham, Lon- 
Joii (imperial College) and York 

j all offer software engineering (jar- 
l'i'ii i'T programming) degn 
A -level computer studies won't 

tfc in-, ru I'm maths Is profea 

bly ihe only essential. 

Otherwise, jump straight Into 
the industry This can be done 
either through a shon course i 
by joining a large company's train- 
brig scheme, Courses are some- 
times run hy local education 
authorities (LEAsj anil sn-rtit'cirru-s 
b\ expensive private colleges: if 



you can find one in your area, an 
LEA course is probably just as good 
and a helluva lot cheaper 

Over a lew months, you'd learn 

the principles of computer sys- 
tems, perhaps a little about hard- 
ware, and one or two languages: 
most likely COBOL (Common 
Business-Oriented Language), 
now little-used but still oft -caught, 
and one other, The difficult but 
powerful C language is the flavour 
of the month right now, so il you 
find a course that teaches C. grab 
ii, 

Corporate training schemes will 
give much the same education as a 
short course, but usually with the 
promise of a Job at the end if you 
do well enough. Thisgeis your foot 
on the bottom rung of the ladder, 
but of course there's more torn pel - 
ition . . . 

Rich rewards 

Because computing Is a relatively 

new industry, It hasn't become 
codified and restricted by a strict 
pecking order the way. :.i\ 
medicineand the law have, Ability 
is what counts, and If you've got it 



Germany, Belgium and the 
Netherlands are favourite destina- 
tions. 

Jobs are available all over Bri- 
tain - wherever there's business. 
in fact - so you don't have to be 
subjected to London. Working 
conditions are generally easygo- 
ing; colleagues are young. And an 
increasing number of companies 
are now allowing prog rammers lo 
work at home some of the lime, 
communicating with head office 
by modem. 

So you don't want to bea prog- 
rammer 

The computer world, like any 
major industry, has thousands of 
hangers-on - weJI. perhaps that's 

- an ii nk i ml phrase Bui just as jn 

- army has regiments ol map-mak- 
ers, radioopcraiors. cooks and but ■ 
ilc-washcrs behind every force In j 
ihe field, so there are ample sup- i 
porting roles In computing. And J 
I hough these people don't direct h 
produce software or hardware, it 
would never be done without 
[hem 

Such positions include systems 



Telling IT like it is 



TIiiim thou: whn 

etn'l With; ltvp« whn can't 

kadi ivnlr jIviuLdic-MjIijrO 
tvrrydm- u,n liu- jj-lmrtiiTL 

pulling down UHcfarn uid 

jtmrnuE whentt's hehjlul yri 
both tireeit nn he Ultii tt 
• inleierted In ITilnfra- 
ii 1 1-.. Iiii..li..(j.yt twidon'l 
taiuy ilic nttty-griSlv «f coding 
J XK' n K Ol it.?tjT\r 
paysL|uiie ji nvji.hu 
prufu niminu. 

tat iewfilyeiH [tlrrc'i 
he en a thdnifie oi i< jLhirn In 
aQ science HibJecEi. itmuuji ihta 
situation miy tie coirevicd n 



li-ivr i anul Irwtt tludenu Uke 
*r i denm. Neatly all Icschen 
<he« Jij,v n«<l in hi 
decree jn ihe ipprupt Law tub- 
ji-u 1 ! iwUch lafcrt ihinFf ■, i 
Jul a quaUficjiliwi in cduii- 
iNin (one yrirl. sw i BBd 
drfl/i-r vrhkh hlnittl hnill (ind 

likei hMuyewij 

ittm tirwiuir of 
iriLhsni |i Hetty tt$}mr- 

wlih srfvuml yein ■ In tur il !■ Ii I 
required L«rf< iir yuu bctvmr a 
head nl depanfiurhi, jn. . 
Upuhina mentlal 10 tint m 
head, heiil leather, em 
Hui li HiPSrri sitifjril by school 



Kicking Kifki 
JsninullHi. hy cuniran, nrrly 
hWf tnrnul i raining iriurpi 
onloCilpapem. 
A» -, 

■ pert- 
uuouiu Tl . 

. iimpuie r ptit>Uc»tk»rn In 
.: .nji tram major 

' **"._ ..i I i^i"il m[H^|h 

So jml nc« many people wlus 
undmiim] twth aHnputlnf 
jllJ Iniimftmi ,hi yood 
•viif ktt urn n»r 'aM 

M<wi nl iJie hen jnpn re 
ijjven n*il In Thr Guardian on 
Mundayi and Saiurdiyv Tht 
Mining uMry fur • EnynM 
rrponef li uuitlty around 
if, i uk: 



you can soott hold down a respon- 
sible position. Recent advertise- 
ments" in Compuiirtj}. one tti the 
main locations lor job ads, show 
what the leadets oi the pack can 
expeti : 

■ Up 111 £21,000 a>, ^n analyst 
|in»gramrner Isligiitly above a miii- 
p!e i.hurncr-oui ol code} with, a 
year's experience ol COUOL ran 
DEC VAX machines and some 
knowledge ol the financial busi- 
ness. 

■ Glasgow's city government are 
offering up to £I7,6">8 for analyst 
programmers with - again - just a 
year"?, experience of COBOJ □ 
RPG fa much -used language). 

■ British Aerospace are offering 
up to El 7,000 for systems analysts 
wiih at least two years' experience 
of IBM mainframes. 

Of course, these arc riu- plum 
|x>M.«i, .iikL i.iily tile hest will gel 
them. But even lor lu'ginners. the 
general shortage ol computing 
staTf means pay is good. The 
National Curriculum Council in 
York were recently offering 
£7,641 kit ,i 20-year-old in lid]' 
run ihe administrative side i> 
Installation - effectively • begin- 
ner's, or near I 'i g eT*s, posl 

Computing is a ik-Kihie career. 
too. Experienced programmers 
and. analysis can get posts on the 
Continent quite easily, because 
Bi tain's computing community is 
more sophisticated lhan most i>l 
Europe'iv (except France's) WcsS 



administrators, who keep a large 
Installation running by m 
sure all the hardware, software 
and users are in utder |U's the sys- 
tems administraior who Steps in 
heroically when ^\\v: .1 those mas- 
sive network-infecting %'lruses is 
discovered i 

Technical authors write the 
manuals lot sciflware and hard- 
ware; depending on the product, 
you mighi be asked to make a com- 
plicated program understandable 
by Idiots '■! "i tghf) covet all 

aspects oT a hardware system for 
the benefit ol repairmen 

I omputei repair is a big busi- 
In itself, btn like hardware 
design It's really an area of dec 
ironies, and you'd train lor it ihe 
same way 

■ Further mlorm.it ion. r here's 
noone body dealing with com- 
puter I raining and work, so the 
best bets are those old stand- 
bys - a careers teacher or pub- 
lic library, 

Jobs are advertised in the 
industry's press (notably Com- 
puting, Computer Weekly, 
Datalink and Coinpuier Talk, 
which should he available in 
large libraries bin aren't at 
newsagents |, and in The Guar- 
dian on Thursdays and Satur- 
days-, Alternatively, try writ- 
ing straight to a potential 
employer - any large company 
or institution - and you may 
be lucky. 



80 108TGM TX 018:5-89 





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occasions From parlies to school' 
work. And il you can'l limlasutla- 
blc i mage , ju si u sc 1 he buil I - i n jrl 
Utility lO (IfSljin yoili nn n 

Print MagkhavaHabh for the PC 

and Apple II (both L24.W|. 




82/108TGM TX 016:5-89 



BUYING THESE PRODUCTS? PLEASE MENTION TGM 



BACK BYTES 



Video tilling 

The H&me Video Prodi/cn- is aimed a i 
amateur video makers whis want 
lu add title pages and simp! e an i- 
maiions to their productions. 

The program includes all the 
essential commands for construct- 
ing your own 'film' sequences, - 
using a library of graphics included 
in [he package. And It's very easy 
to ase 

But there arc somt serious 
drawbacks: the graphicsare not ol 
.1 pi. ii iu ularh good, and there'sno 
provision l*« designing your own 

All in all. The Mime Wdeo Profiwer 
i b.aited for design ins liile 
screens with scrolling, messages - 
nice lot adding thai extra touch to 
home i iduw but of link use to the 
professional 

Unavailable lor the C64 and PC 
(both £19.951 

Epyx: L'm'/s^J, Hofferft Way. 
Hctford. Birmingham B6 7 AX 
<B {02 1 1 1.56-3.388- 



AMIGA 



Hard drivin' 

Thanks for the memory! Commo- 
dore are finally releasing an add- 
<jn hard disk for the Amiga, giving 
you 20Mb of storage- the equiva 
kni ofuver 22 lloppies- built Into 
[he computer, It's suitable lot 
memory -intcttsi ve applications 
like animated graphics and music 

CallediheCtnriMi...|...ii- A5V0, n 
plugs into the back of any Amiga 
and works like a second floppv 
drive— nochanges to the operating 
system are necessary. 

Commodore sdutu's have also 
indicated to TGM ihat an Amiga 
mih huill-in hard disk is likely. 
Utis stems plausible i n the h^lu < ri 
Commodore's efforts to lell the 
htgh~ond Amiga AiOOO to 
businesses, niosi ol which will be 
used to hard-disk P<_v 

Apart from being more conve- 
nient. ■ he advantage of ;i hard disk 
is thai its quicker to access than 
floppies. 

Prices have y« tO b< finalised. 
but expect to pay in the region Ol 
E 500 -£600. 

Commodore Business 
Machines: Tkt Swi tchb ac k , Gard- 
ner Read, Maidenhead. Berkshire 
SL6 7XA S (0628) 770OS8. 



Amiga * pc * 
yamaha ci 



Avoid those 

deadly 

synths 



Editing sounds on a synthesizer is 
a notoriously laborious process. 
And when you consider that any 
sound may have more than 50 
parameters that can be altered, 
i,\. .r king on a small LCD screen can 
be a pain. 




NowyoUiteit. nwyoudWt: rtptaa •>'•■ tfnj n*Bfc screen with a Sound QfUH tditor 



The obvious answer is In hook 
yoursyuth up to a computer, and 
use a sound editor program to 
create a rut store new sounds, lib- 
raries of sounds can be kept on disk 
and sent to the synthesizer when 
needed. 

Among die U-.xlinp sound 
editors are the Sauna Quest range 
for PC, Amiga and Yamaha C I - 
.iii.i Computer Musk Systemsare 
now distributing them 

Instruments supported include 
thenX.CZ. Ml, Kt andMT 32 
range ol synthesizers and tone 
modules. As well as editing exist- 
ing sounds, Si'tm-i QfltU editors 
generate random sounds whit h 
users can then edit to suit their 
jwrsnnat preferences. 

All parameters are shown on 
m i nn at i he s.irne time, and sound 
envelopes are represented by sim- 
ple line graphs to make editing 
easier, 

Pi h es for Ehe Sound Quest range 
start at €79 l > 1 ' 

Computer Musk' Systems: ft 
Manor Road, Tfddinaton. Middlesex 
TWil flBGfi (01| L J77-4546. 



DTP update 



Shit DTP is still in the running, 
diaiik.ii to Database Software— 
they're bought the manufacturing 
rights to AMS's back catalogue of 
software lot the C64, GK. and 
PCW. as well as the ST, The deal 
includes 1 1 packages, seven of 
which are DTP programs, 

Pros la available in wo ver- 
sions, either wilh or without 
■■ iuse, l<ir the PCW (£49, 99, 

>■' with mouse) , C64 ■< C 39.99. 
£69,99 with mouse) and CPC 
(£49.99, £79,99 Wilh mouse). Also 
, i ...sil. 1 1 'lo for the CPC is another 
dtp package, Extra} Extra', priced 

£2499. 

The remaining pat kages arc 
MA X lor the CPC ( 1 1 9.99) , Desktop 
and mouse I ..i the PCW (£79,99), 
ASTand mouse for [he CPC 
(£69 '>•>:, and the popular Rteft 
Pdwrforthe ST (£14.99), 

A MS (Advanced Memory Sys- 
tems! are best known fot their 
mice, and last year released DTP 
Sahitlott, hailed as a major advance 
in cheap DTP (TCMOOSi. 

Database Software: Europe 
Mouse. AdUngian Park, Adlingicn, 
Macclesfield UK 1 4 NP S { Q62 5 1 
878888. 



SPECTRUM * C64 * 
CPC * BBC 



This 
sporting life 

H-hit owners can jockey for a bel- 
ter position wilh new software 
bom ftoxnfl —when you enter die 
lurm and starting price forecasts 
hoot it newspaper, Btrxform and 
Handicap Winner will quickly 
analyse the race and pinpoint the 
horses which represent the best 
value for money 

Vml FiWtbtilt Bvxfprm analyses 
ihe form ol all 2 18 clubs in the 
English leagues, the Scottish 
league and the lout minot leagues. 
I he program then displays the 
odds ior home wins, <iway wins 
and draws. The computer also 
Stores details of pas! 1<irtn, which 



can be updated by entering the 
latest remits 

Bach program costs li ; •> 5 i. n 
Spectrum, CPC, C64 or BBC H 

Also available for the Spectrum 
only is Punters fanner (£4 l ^\. 
which calculates the winning 
From various types of bet. 

BOKoft; rv? AlUsru Meadow 
ten. South WirraiL64 RSQ • ttfi 1 1 
336<266S 



Personnel 
services 



The servant problem is enormous 
- bin at least businesses tan keep 
track of their servants (sorr) 
employees) with Artronto's Trwr 1 

AfjjML'.f . the set (Hid lulc in [he 

ei Series of business software 



Fat no longer means happy for disk-drive/printer man- 
ufacturer Citizen -they're set to release a new range of 
'the world's smallest' 3.5-inch disk drives. Two models, 
the UODC and UODD, were launched at Ceblt, the 
Hanover computer show, in March. 

Both are 19.5mm thick by 10 1.6mm wide by 130.0mm 
long and can read disks of up to 1Mb storage capacity; 
the UODC having a slightly faster track access time. 
Prices are still to be announced. 

Citizen: Wellington House. 4/10 Cowley Road, Uxhridge. 
Middlesex UB8 2XWW |0S95> 7262 I. 



TGM TX 018:5-6983/108 



BACK BYTES 



BUYING THESE 



PLEASE MENTION TGM 



rtiriht- Pi 

The package provider i number 
of services to the employee 
1 1 u I u ding staff rues, diem Kit"*, 
lime sheets, work in progress, 
work charged hj date, ami dis- 
hurscmt nt sides. 

Quote Muster, ihc previous 
M-as?<r Series package, produces 
price Iims and u.uoiattiins for j<tUs 

Both packages cost E49 95 

Artronic: i-iHoyww 
Hii'riyitfe, Nsrih Yorkshire 
lit: I 5BG«|042i| 52 5J25 



ARCHIMEDES 



3-D anims 

This month's TGM graphicsspei lal 
may be dominated by Amiga ani- 
mation packages. Lull Archimedes 
hi'iv ners arcn'i lt-1i standing still - 
thanks iti Clares Micro Supplies 
and their 3-D animation package 
tender Sender il_74.45t. 

The program allows the user to 
design screens using !-[> objei rs 
It's then a simple mailer ol joining 
reens together in complete 
your animation. 

Render Bettderatea uses 
advanced ray-iradng algorithm* 
lor a realistic effect Ray- [racing is 



a novel way of producing stunning 
reflections and shadows U uc In the 
lawsol optics: the soft ware takes 
iiiiH accmini all the relevant li^ln 
sources before the exact shade ol 
l-.kIi |h\(;| is determined. 

Clares Micro Supplies: si.s' 
Middlewkh Road Rudhealh North- 
wiih, Cheshire < Wi OA S 
(0606) 4S'5H. 



DTP bundle with 
Aries PCs 

Watford Electronics have struck a 

deal [ i » I m 1 1 d I e A M S*s DTP package 

■.;- with their raiigt' of Aries 
PC -compatible*. 

Reviewed in Fl*jek By its 
TOMOUftwjsctsarulfWVSlWYG 
('what you see Is what von gel*), 
GEM based DTP package 

Also Included in the hundle is 
hfultiwrtterl, <i word-processing 
package leal tiring .1 spriting cor- 
rector ami mail- merge, a serial 
mouse and driver. MS-DOS ver- 
sion I. ?, j ml 1 In- ."1 &r$tutisersc>h- 
wa re providing a pttp-updiar) and 
notebook. The entire bundle is 
worth about LV'li. say Watford. 




Putting publishing on more desktops 
toasts of Logitech UK (Nick Partem, 
tight) and Watford Etearenks (Nazir 



JessA, left) si gn for asuper PCdetd See 
tie-Hi headed nrp Bundle With 
PCs 




Reading 
matter 




The Media 
Lab 

Welcome to the future 
world 



Ever wondered how you put a 
whole town on videodisc? Or 
create a hypertext soap opera? Or 
stop the computer shouting when 
you've got a hangover? These arc 
the kind of things they're 
researching today at the Media 
Lah, a cenire for technology exper- 
iments at the famous. Mas- 
sachusetts Institute ol Technology 
(MIT |. 

And this 285-page in-depth look 
by noted American computer 
journalist Stewart Brand {Whole 
Sartft Software Catalog, Rolling 
Stone} perfectly reflects the spirit of 
the Media Lab, Subtitled Inventing 
The Future At MTT. it's written in an 
eager, we-have-the-iechnology 
spirit, by a man who was obviously 
very impressed by the place. 
(Brand spent six months working 
there.) 

But sometimes it would be nice 
to give the philosophy of technol- 
ogy a res;t. and know a bit more 
about ihe machinery behind the 
futuristic marvels. 

Brand gives enough teasers of 



that, both in the text and the 24 
pages of colour photos; imagine a 
computer handling 50Q,0(H1 onsc- 
reen polygons, or [he ultimate 
para II e I -proccssi ng box - 1 he C on - 
neetion Machine, with 65,5 J6 
pra 1 

And what's really remarkable 
aboui the Media Lab is that even 
though these things may never 
become common - or at least not 
in our lifetimes - they actually 
fxisi right now. in the Media Lah 
It makes you want to visit Mas- 
sachusetts. 

The Media Lab: Penguin paper- 
back £7. 99, ISBN 0-14-009701 -'>, 
Any bookseller should be able to 
order it. 
Barnaby Page 

Blue Magic 

In the beginning was the 
PC 

Probably the best of the recent 
book* about IBM's endless cor- 
ridors of power. Blue Magic makes 
a refreshing change from the rata 
of management squabbling which 
dominate so many big-business 
stories. 

Instead, it's* straightforward, 
chronological account of the 
dcvclopmeni of (he PC -and it 



throws up some amazing sur- 
prises. For instance, when IBM 
in 1 rini need that standard- set ring 
Mine in August 1981, they 

never expected ii to sell big: within 
months, it had proved six time- 
popular as the doomsayers had 
forecast T 

There's also a detailed look at 
the disastrous PCJr project of 
I 983, a I .tiled attempt to produce a 
cheap home PC - it's only very 
recently those have successfully 
.! 1 'pea red from Amstrad, Atari and 
Commodore- 
Authors James Chposky and 
Ted Leonsis are both experienced 
American computer writers, hut 
(perhaps because IBM is such a 
megapowcrf ul force on the Amer- 
ican scene i 1 hey often take an 
annoying 'gee-whit, weren'i 
those inventors wonderful' 
attitude. 

The book is sometimes sloppily 
written, too, repeating itself and 
veering from one topic to another 
(from component purchasing to 
the grim details of keyboard 
design . . Vlikefl's Out of control. 
It's probably a ease of information 
overload; these authors know a !■ .i 
of minutiae from PC history, but 
can't quite figure how to fit it 
together. 

Blue Magic is lei down by these 
style problems, and by an occa- 
sionally poor index (no mention of 
the new OS 12 operating system, 
though lis in the levill. 

But it's a fascinating insight into 
the early days of micros, not only 
the PC. And for anyone interested 
in how computers come into life, it 
deserves a place alongside Tracy 
Kidder's The Haul Of A New Machine 
and [an Adamson and Richard 
Kennedy'] Sinclair And The Sunrise 
Technology. 
Blue Magic: The People. The Power 



AndThe Politics Behind The 1HM Per 
tonal Computer. Grafton Books 
hardback £14,95. ISBN 0-2*6- 
l H45-3. Any good book seller 
should be able toordei h 



Obituary: 
The Bug 



It's a sad day for the computer 
industry. The Bug fanzine, which 
has been published periodically for 
the 3asi five years, is about to disap- 
pear. 

For, after 37 issues, the tdrtfflrtaJ 
team- Jaron Lewis, Jeffrey Davy 
and Kelsey Lewis - have decided 
to Call it a day. 

I a roil and Jeffrey will be Starting 
at university in 1 be autumn, while 
Kelsey is moving away from Lon- 
don. And with ihe editorial team 
dispersed around the country, ti 
will no longer be feasible to pro- 
duce the fanzine. But ihcir work 
will likely continue to appear in 
other magazines -perhaps includ- 
ing TGM. 

The Bug provided news, reviews 
and playing lips for the Spectrum 
CPC, PC and Amiga, but it was 
most well-known fur its strong 
.11 1 nodes against softwares' 
and racism. 

The final issue will be a com- 
memorative edition packed with 
features, review*, ana tips- theft's 
even the possibility of a cover- 
mounted Cassette game Priced 
55p. ft goes on sale at the end of 
July. 

Bug Publications: 28 f.r'nffrV 
Avenue, Mitswrll Hilt. London 
NIC JBU. Several phone lines: check 
issue for details. 



S4/1 08 TGM TX 018; 5-S9 



Top Quality 2nd Drives for the Amiga 
and Atari ST at lowjow prices 










■L T j 


■ Jlil 


k>».= 


In 

II ■ 


HCiU 


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• Full compatibility with all Atari ST 
models, Amiga 50O & Amifca I OOO 

• T»p quality Citlien drive mechanism 

• One megabyte unformatted capacity 

• External plug in PSU (Atari ST) 

• Throughport (Amiga) 

• Very quiet 

• Slimline design 

• Colour matched to computer 

• Long cable for location 
either side of computer 

• Full 12 months guarantee 



Donl forgerlm prices shown 
include VAT and delivery 



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including VAT and delivery 



AATARI 



ices include iheu'if Pic piu* 5 d'iku or ^oMi'jjip 
incl*rfi-"g viaitiptncmw ulihtics graphics game and dtf»hOS 
Phftiif us f*nw 1or a quOie on any tornfriTalign nl harjvytfrt 



SURER PACK 



STFM 

Includes 520 STFM wlin 1MEG d«ve. over £450 worth of software, Joys!**, mom* 
U*or Guide and 5 disks c< Public Domain Software. Software lr 

T««t Drtv* Chfl«5*r )C _iy ./■ ■ 

&«? 3SSSSS ■*" ""* 

xtnfln amadt 
WUball W** Limp 

Second! Out Thru* 
ijmllW Orpjutf Buwnass 3/wi 



Mutt* 

Bayvnj l£* P»**se 

ThuM»ns«* 

irmil QfylTCUd 

AAJMMI I) 

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£329.00 

Inc VAT & delivery 

416 &TFM- wttfi 1MEG Internal drive fitted ' ■ £*£ ™ 

1040 STFM larASt model, with buHI-ln TV modulate* .-^ £389 ,00 

1040 STFM model as above with 'Microsoft Write' & VIP Professional E419.Q0 

t04O STPM including joystick. 21 games w<in business software as 

^polled with above described ■5S0STFM Super Pack 1 ......... **i£.00 

1040 §TFM inc. 'Super pat* aslras W above, -MS-WrW a. VIP Pro, £458.00 



mcnachrDMif monitor wnu any 10-10 



M«a ST1 with, mono monitor. 'MS -Write 1 8, 'VIP Pro.' i2?^™ 

Me£a ST2 with mono monitor, 'MS -Write' ft 'VIP P™- , =i ----. f 8 ^ ™ 

Super Pack software' as supplied with above 520 STFM offer .,,...„ t ou.uw 

520 STFM 1MEG interna 3.5" drive upgrade kit IOC. lull In strurJuOftS I, ,1™ 

SMiS*-S mono monitor ■ F^-ra on 

SC1224 colour monitor ■ - %*£* SS 

Maga-Fila 30M& hard disk ■ ™"-™ 

System AT4Q 4QMb Hard disk, super low price at ^, ■ Si S="™ 

vtdl-ST popular 1 6-ton* video f rarfie grabber inc.djgitislftg software 
PnilipS 'l 5" FST Tetaie*t Tv/manilGf model 1 185. full renvtfrl. tVw (a 

IPfi ihips CM8&M 1 4" colour monitor OrW ST or Amiga lead 
Philips CM8fl$2 as above, higher resolution 



£289.00 



SPECIAL OFFER AMIGA PACK 



Our new special offer 

* Amiga SOO computer * 

* TV Modulmc* * 

* Mume jt Mouse mil * 

* Jimllck * 

* Photon Paint * 

* Karalt Kid [1 * 

* Gold runner 

The total retail value 



pack Includes the following: 
r Grid Start 

I Demolition 

r \H 35 

t AIM 

r Las Veaii 

r ptut 5 dliki of 

public domain a/ ware 
of extraa eupplled 



all this 
for only 

£399.00 ! 



Is £270.45. 



PYE 15" FST 

TV/MONITOR 

(MODEL 1185} 



I Superb quality, stylish madi-jm 
rasolutlon FST cotaur TV/tnonl- 

| tar la suil the ST or Amiga. 
FaatLKHS l»l*1art. lull lnlr*-iBd 
rmate comroj, Eurooonnector, 
JM,'Audio Input and head 

J f,mne output c*nnfflors, *0 
tunir presets, aitamal urtii 
yjnrvsctor and loop aanal Sup- 
plied with daole [pisast state 
computer jyca whanomerinfl). 



SPECIAL 
OFFER I 

£269.00 

Include* VAT 

and compute* 
connection leod 



All prices include VAT, delivery and cable 




we uso and reco mmend Siar printers since 
they olfcr an unoeglnrjlr? combin^l<cin ol Fe»li- 
tures print quality, reirabiiily and value Make 
IMP sensible decision - get it nghl with a Bttf 
printer al Our special, all m prices 



Star LC10 best-satling 144/36CP* 9 pin. * NL.Q lonts. inc.2 ertra ribbons free £190 DO 

Star LC10 7-colour v«faton d above print**, Inc.S extra blaOh ftUNfie ™**-°* 

Star NX-1S bud0«t wnde cartlaae Spin primer - - SJS'JK 

fitV LCS4-10 leature-packed 10" muHiforri 24 pin prlrrlBr |?„S2 

Staj tlB24-10 0'*al vatue 10" 24pln Inc. cut atieet l*eda* ♦ 2 extra ribbon* £499,00 

Star NH24- 15 wide qarr.wBfSiOfi ot N624-HHnc. art Sheet leader EA49.00 

NEC PZ20Q budget 24pin. HT carnage lesvW q» — CJ'g-™ 

Afflttrad PMPateoraMcDl Spin, 10" carriage .»-—. - ««"rS 

Amstrad LQJ&OQ 10" 24pin wtifi bath aerial and parallel interface* _._ EH9 -W 

Panasome KXPlOBI reHiaWO buoget 10" pfrmer T 20/24 CpB .....„™... "^]™-^ 

ranaeririr KXP1190 now, oxerbinfl high spec . muitilOfYt 9 pin ID* £199.00 

ParaanricKXPI 124 superb value 10" murlrfcinl 24 pin wHtt & typ««ty1e* ~. £319.00 

Epson LXBOO popular 10" 180^5 opt «Ji™ 

Epssn LQ$00 good 24pinpdniBr ISOffiOepe m ™— - f?II"SS 

Crtiien 1200 owd vatu* 10" t20cpa »™ — "" mSS'5£ 

Crttien MQP-45 baroairi 24 pin wide cartlag* pnr*er ..-.. E3BBMJO 

9tt*4n lm>ri avallAbkt for moat of In* above printers - phone tor delen* 





ULTIMATE 

ATAM ST 

DISK 
UTILITIES 

SOFTWARE BACKUP Incorporating turbo nibble* 

Version 5 backup incorporates a very last and powerful 
menu-driuen backup utility Makas u&a of all available 

drives and m-amory. 

00 SOFTWARE BACKUP PARAMETERS 
Now wflh 60 individual parameters 10 backup and 
de-protect even tuo icughest ol proteflion schamesl 
FAST BACKUP VERSION 2 

WW backup a non -protected dish very speodiiy, using 
'File Altacalion Copv' iochn»quas. 
EXTERNAL PRtVEBOOT 
Allows many programs to siariup from drive B. 
ORGANISER ACCESSORY 

Providino exiremely usalul disk managemanl commands 
under one desktop -based accaaaory, including 
FORMAT, RENAME. DELETE etc. 
SPECIAL FORMATTERS 

Increase your 3 5" disk u&er siorage capacity by up to 
25% and improve access speed by up 10 30% with inese 
two new disk lormatters providecJ I 
RAMDISK and SET DATE/TME accessories 
plus UNDELETE, DISK ANALY&S, UNFORPllAT 
DISK SPEED CHECK and much more 1 



— Only £28.95 



.Existing users ■ 
Dtaector ST ill** 



upgrade your, 
lor only £7.95 



3.5" Disks 



10 Bulk packed DS/DD 3 5" disks 

wilh labels, fully guaranteed ., , , £1 1 95 

25 bulk disks as above „. E27.95 

to disks aa above witu plastic case -.— E13.9S 

25 disks as above, with 40 capacity 

lockable storage unit. „,„,-,..,„..,.. £34.95 

Kodak DS/DD 3.5" disks, top quality 

storage media, fully guaranteed Box o\ 1Q ... E17.9S 



How to order from 

QMnnCDazB 




VI. 




Phone us with your 
ACCE5S or VISA 
card details on : 

•B 0386-765500 



All prlcta Include VAT and delivery. Eiptesa Courier dBlhrery E5.p0eitra, 



rwl Send Chtqttt, Postal Order 
^^ pr- ACCESS/VISA cord dttafc 



Govt,. eeiK. & PLC onkri w*J«im* 

Same day despatch whrtxvcr posslUf 

All goods subject la iTfailabuiiT, E.&0.F, 

Op«n to calltH b days, JJfrSJO 



Evesham Micros Ltd 

63 BRIDGE STREET 

EVESHAM 
WOHCS WR11 4SF 
<D 03S6-765500 

lax 038&-765554 

tele* J33M4 



Aba ai: tT*2 PmtwrT Hi, Cmteriofr, Bifinin|hani BJ0 3BH Td: flil <5S 45*4 



BACK BYTES 



BUYING THESE PRODUCTS? PLEASE MENTION TGM 



Watford Electronics: 250Hi$h 
Smw Watford WPS JAN'S 

(0V23) 1777-1 



PRINTERS 



Ink (redda- 
ble) 



II - itmt' llrl JlttullRT : OLI IIlEu 1 1 n" 
i\n' lalesl Nt^-f nhain. jujj prjnlei 
goodies f r-iirn MCA Softest. 

First off are .1 lint t>f products 
designed fin wsv iviili the S!.n I 1 • 
to printer, £19,95 will buy you a 
heat' transfer ribbon fnr printing 
patients onto doth; these ribbons 
-in- n ,u|,iMe fn'i I'i'ili 1 hi' iTunm 
amlcokiui models ci| the I C-10 
A mmorised ri[ihiii-rL-iiiki.'i is 
■lvjilaMv fin single-colour 
(£6S.S0| and colour modi-Is 



(tlCJW.^Ot. And new *ingle»cofcMn 
ribbon* ^jn be bought in nvni; 
including blue green, purple red 
jnii brown, tor CI 2,45 each. 

For other makes of printers, 
motonsed remkers vary from 
£8.2.00 to LI 19.95, depending on 
ihe printer. 

Tnereinkfrtg 11 mi is very easy in 
operate, lusi attach thewom-oui 
ribbon hi ihe retnker, fill ihe 
Inkwells and set ihe nun hi 
motion, t[ only takes approxl - 
mateh/hmr minutes inreinka 1 lb 
bun, 

Wow, man 

Otwi'l despair if you see dinosaurs 
in trainers walking off a printer - 
those mushrooms mi toasi were 

11k, n 

I i» anything goes when you 
buy CompuU 1 Sensations printer 
staiioneiy front MGA Softcat, 
Each shed includes a uh msii ,1! 
border design - n ni.n be bears 



AMIGA 



Virus killer 
for 5 Op 



In response to TGM0l6'v 
article on viruses, reader 
Charles Elliot of Surrey Is 
offering a virus killer (Vir- 
usX J. I ), which he says 



will wipe out all known 
Amiga viruses for SOp and 
a blank disk. 

He also points out that 
many viruses have a 'hack 
door' which will remove 
them from memory. 

The SCA virus can be 
deleted from RAM by 
holding down the left 
amiga key during a reboot. 

And the Byte Bandit 
Revenge virus can be dis- 
abled by holding down 
the left mouse button and 



ONLY POOLS AND HORSES 



Programs from experts wffli experience In Ihe field 

BOXFQflM and HANDICAP WINNER 

Tuns programs tor the price of on*. { jtsy b use aod tha> never go out date All you need It 
a fa* imnuta wilfi 3 daii m paper HANDICAP WINNER shorn <h« VALUE FOR MONEY bets in 
handicaps, v* ntosl cMfeaili of all rates to assess Alt eady this year ;1cj mr<l Pifatrch' the proof am 
has given winner* at 1 1/1 ,2 b1 671 .3 at 8/1 , 15/2, al 7/1 ,5 at 1 1^,5 »1 6/1 ,1 1 at 1 1 !t,7 ai 
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\riMmer, a PC graphics editoi k»i 
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and I'ltinM., ■■:,■■ clip an graphics. 
ho> been rereleased al £19,95. 

Ii Includes such drawing 
facilities as Indh idual pixel edit 
ing. mlrror-lmaglng and cut-and- 
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And chough VewsMttstet dlp-an 
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trip out 

STuwnervcaa nnwetmncci iheli 
computers uptoahi^tl Foj 1 
stunnlngso I buying ihe neces- 
sary k*ad from Rnhvm Eli't tmnk> 

The £7.95 lead plugs into the 
monitor Mickel on the back n\ the 
ST.soii canonh/ be used when ihe 
scree ndispla^ isonaT\ On hi-fis 
11 connects with the line inpui 
phono MM ki is 

Robson Electronic 
Hej«r, Hitfi Km-iamb >. 

md Weai \f- tv 2BI W 
(0207) 54)05) 



the fist button on a joys- 
tick, again during a 
reboot, The joystick must 
be in port 2. 

The Byte Bandit virus 
can also be 'cured'. When 
it strikes, the TV or 
monitor will seem to go 
dead; so simply hold 
down the bottom five 
keys (left alt, left amicia, 
the space bar, rtght amiga 
and right ali>, and you 
can carry on as normal. 

But note that this does 



NOT remove the virus 
lrom memory! 

■ VirusX 3,1 Is available 
from Charles Elliot, 41 
Pennington Drive, Wey b- 
ridge. Surrey. 

We have no reason to 
doubt Elliot's honesty, 
but we'd still advise you 
not to use his program on 
any Important virus-car- 
rying disk till you've 
tested it on a less impor- 
tant one. 



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B**M 1* IU» 

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(14» {1699 



SPECTRUM CASSEHE 



A'Ji 

^■'1.r^ image 
■S-jitfUliei 1 
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Amiga 4 99 
Amiga 999 
Amiga 159 
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Atniga 9 99 

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Hard'i ta'e 
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Red Lsd . 

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Thtrgugh the Trap Door 

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£9 99 
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£17 JO 

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MultdacrTi 



£799 

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Blood Biuthe?! (159 

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£1.99 

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Inn .. £2*9 

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InJightenment CT>ind2|l 

II » 

Henrtlind (159 

Magnetron. £199 

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Oeartmaloni £199 

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run, HigmnfaT fnoum >»r, 
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rafi'a'k (199 



Ihieniity 



£1.99 




MvitervartheNile £1.99 

Bubbler £1,99 

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BlaoOdjeiobby Bearing, 
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tl-eSpirn) £J99 

Impact £«*9 

Meanrtreak .. . Et99 

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K*i £19* 

Mag Man £1.49 

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ISO . £2.99 

A Vie* 1S* Hill £1-99 

ATVSim £2 99 

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JOYSTICKS 


Cheeta* Mach One 


£9 94 


Flam Delia 


£996 


(heel** 12V . 


tB» 


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£1499 


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FweSlar damn 3 £TraajDoof, 
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American Footh.i 
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Biggie* 
Black liard 

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Bomh|->-:k 
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9ult£ Haid£iJy 
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£2.9* 

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il.99 
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E32B 
El 99 
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It 99 
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Ate 1 Dr 2 
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1 ,- .,,p 

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BACK BYTES 



COMMS 




TREADING THE 




All the world's a stage on bulletin boards, where hackers, 
gossips and sentimental lovers form a cast of thousands. 
Zog reports on the systems that let you chat by modem. 



It was tate, late enough Em 
British Telecom lo lower 
phone charges for the night, h 
was late enough even for the 
'All lines from London are 
engaged - please try Eater' cassette 
in be removed, steaming from 
overuse, and cooled in a bath of ice 
cream. Nothing much was hap- 
pening with the network, so BT 
engineers reconnected the loose 
ends of the system for the night 
and wciu 1 1. rue oui of boredom. 
Around a darkened England, small 
furry mammals squeaked and 
owls booted. Meanwhile. Indoors, 
modems whistled at each other 
and scampered through bulletin 
boards . . . 

Scattered across the country, 
smalt bulletin boards (Of BEJsi tan 
be Found in the oddest of places. 
Thee can be run from a small room 
in the centre Of Birmingham or a 
barn in the middle of the country. 
The only things they have in com- 
mon is that they're run by dedi- 
cated part-iimers, and they're usu- 
ally free. 

A BB is just what it sounds- an 
electronic blackboard, on which 
elea tonic passers-by can read, and 
leave, information. All they need 
is" a computer, a modem and a 
phone line. 
And even lor running a bb. the 

basic setup is quite simple- Vou 
need a micro, preferably with a 
bard disk, a phone line; and an 
autoanswer modem for the line, 
Vo ualse. need so me sort of BB soft- 
ware. This can be as simple as a 
home-written program which 
allows users 10 store a message or 
read .on ,-\ (he last 256, lay - but 
if you want to get clever, BB soft- 
ware can consist effectively of full 
databases, with thousands of mes- 
sages, and message chains leading 
from each interesting message to 
its replies In the chain. 

Whet her you're in charge of I he 
BB or a plain old user, simple com- 
:n,i mis will let you search for sub- 
jects you're interested in. or look 
for messages by certain people, or 
on a certain date. The messages arc 
grouped into several separate 



I ids', each for a different sub- 
ject. The program will siore your 
position on each board, so the next 
lime you log in you can read on 
from where you left off, 

BBs arc all run, usually for love 
rather than money, by the sysop 
l system operator). The person 
wearing the sysophat has to check 
that the system is working, and 
regularly read all the messages in 
case someone tries to leave a rude 
one Yes, they can even read those 
private ones between Fluffy Cud- 
dles and Bunnikins (you know the 
sunt, but then if someone wants 
to log into a BBas Bunnikins the} 
have to expect a laugh. 



Sysops: 

numbers or 

free 

men? 



£7 ysops, the people who run 
bulletin boards, seem like 
generous folk, They splash out 
una phone line or two, or they 
;;n. e up their only phone line 
for a few hours every evening 
to allow people to call in. 

But why do these kindly 
people, who've unflinchingly 
d< mated space from their hard 
disks, do it? 

Well, some fust do it because 
it's possible. They write the 
database and 1 he enrnms soft- 
ware as an exercise, and since 
iL doesn't cost much lo rim. 
they keep to going. 

Many of ihem use I he same 
equipment during the day lor 
"■ork, and switch over to a BR 
.ii night. 

Incoming calls are all free 
anyway, ami sysops working 
wilh computers may make a 
few useful contacts that help 
them iri ihc-ir day fobs. 



Sysops and users with sysop 
(it ivi leges set to keep an eye on ihc 
whole system, because it seems 
there's always someone some- 
where who delights in electronic 
graffiti, Fortunately, It's dead easy 
to wipe the offending message off 
1 he disk! 

Free software 

If you can store messages on a RB, 

■ •I course you can sinre program 
code loo. So someone can load up 
a new program or utility, and then 
when you log In you can down- 
load the software onto your com- 
puter, save it to disk, and keep it. 

Of course. It may not quite work 
properly, but the stuff is free aj>art 
from the phone call, and il It's 
source code rather than an exe file 
you can always tweak il to ■. ■■■in- 
own satisfaction, 

So BBs tend to be associated 
with public-domain software, and 
Spreading information freely 
around- Some are specialist - for 
example, CBB5 In London is 
mostly Speccy stuff - but many are 
more wide-ranging, 

01 course, all this information 
floating around has its limitations 
too. Operators of BBs generally try 
to be responsible, but rely on their 
users to police the system, since 
they themselves obviously can't 
manage be online 24 hours a day, 

A pan hum the annoyance of 
morons leaving messages hill ol 

rude words, people have been 
known to leave 'utilities' which 
are not all they seem. Several 
unscrupulous characters have 
used the free* software facilities of 
BBs to upload viruses onto unsus- 
pecting punters. 

So tn i. ,i minus - take steps to 
protect your own system. Be espe- 
cially cautious <>1 people advertis- 
ing 'virus killers' on BBs (or any- 
where else Where there is no way 
of tracing the supplier). As has 
been noted before now, one of the 
best ways lo hide a crook is to dis- 
guise him as a policeman! 

Using the BB jusl to exchange 
messages with Bunnikins is totally 
safe, of course, so have fun. Maybe 
you'll even find other strange rah- 
hhhke personas out there . , . 

■ Zc$ is TGM'scommscohtmxkx. His 
real frame is Fluffy Wet-Ears Bun- 
nyhaby. 



CONTACTS 



Here are the modem numbers 
c>1 some popular BBs, and the 
baud rates required lo reach 
'em, All are open 24 hours a 
day. 

A little While on one BB may 
produce information on other 
hoards that are closer to you 
and thus cheaper to call, tilts. 
can be quite friendly to you, if 
you arc lo them! 

Academics (02 1 1 705-9677 
Birmingham; loo, 1 2/71 baud 

Bob's Bizarre 

<tm4i 27<>644 
Felixstowe; 300-2400 baud 

Ivory Tower 

(0245) 415121 

( helmsfnrd; 3110. I 2/75 baud 

Lap of the Gods 

(01) 994-91 Is" 

London; 300, 12/75 baud 

Laxer Tower 

(0272) 783733 
Bristol; 300-2400 baud 

London Underground 

(01) Hi, I i.l|''ri 

London 

Mela r ruin 
(061) 7 J 3-7739 
Manchester; 30(1-2400 baud 



GREAT 

COMMS 

JOKES 



■ What do you call fully 's prU 
vates? Pari iy hi is! 

what aid the modern say w the 
demist 7 Stop bit you're hurting 



Why did the data crou the 
cable? Because it was baud! 

Whatdc modem manufacturers 
do in the summer 7 Make Hayes 
while i he sou shinesl 

Where dti tsmms experts leave 
messages fur each alher? A hull? - 
tin board ! f I7m?'j not Aooty - Ed) 



88n OS TGM TX 018:5-89 



Computer gttfoenture Wo r to 



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Bank Buildings* 1 A Charing Cross* Birkenhead L41 6E J 

Telephone: 051-666 1132 ^_^__ 



£32-50 
£39-50 

. Pnno 

. £6"» 110 

£37 50 

f 2&-00 



£19 75 



BACK BYTES 



GUIDE TO 

INDEPENDENT 
REPAIR SERVICES 



No mailer how much yt >u t a t e 
for a computer, eventually 
something goes wrong. And you 
canbctyourlifril'IThappenafier 
the guard nice has expired, so you 
can forjjer about sending it back 
to the manufacturers, In most 
cases, they won I want ut know. 

■ BtlorrpadtinKyotJrujmpuler 
of f l< .1 a reps If f imi . check to see If 
your IikjiJ computer dealer tan 
recommend a local repair oulfil 

■ Phone ihc tympany you 
choose and try M get a rough 

i if the cost of th-f rcpa i 1 , 
how long it will lake -anti 
whether they'll give a warranty 
t " do it again lor free if the repair 
doesn't work, 

■ Make sure thai I he quoted 

price nit hides pans, tabour.VAT, 
and return postage-. 

■ When sending your computer 
by post, pack it carefully -prefer- 
ably in i he original box. 

■ Always include a letter with 
your name, address, and tele- 
phone number and the effects ol 
the fauU- 

■ Send the whole package by 
recorded delivery — just 24pon 
top of the stamp DEM - and pay 
tttcextn cash for an advice -of* 
delivery shp (25p if you ask for it 
when you posi the package. 65p 
if y a u lea ve it till later ) . That wa y 
you know it's got there. 



COMPANY A1 Gomputer Ser- 
vices. 

ADDRESS Unit 9, Paddock Mount 
Offices. Dawiey. Telford, Shropshire 
TF4 3PR® (095?) 502737. 
COMPUTERS REPAIRED 

Virtually any computer' - including 
Spectrum. CS4/12S. BBC, 16- bits. 
Ci6. Vic20 and Plus 4 

PERIPHERALS REPAIRED 

Printers, full disk-drive service (or £25. 
PRICES Mostly E25-E30. but C12G 
15 £42,50. 
WA RRANTY Til ree months. 

( < ) vi r \ vv BCL {Best Computers 
Ltd), 

ADDRESS Galafy Audio Visual, first 
floor, 230 Tottenham Court Road. Lon- 
don W1A3AP S ID1) 631-0139 or 
580-6640 

COMPUTERS REPAIRED All 
8-bitand 16-bit including PCs. 
PER IPHER ALS REPAIRED 
M 

PRICES A typical small repair would 
COSIE15-E20. 

WARRANTY Six months. 
ADDITIONAL INFORMA- 
TION free estimates. Galaxy Audio 
Visual also sell micros. 



COMPANY Cambridge Micro 

Surgery, 

ADDRESS Unit4. 377Q Cherry Min- 
ion Road, Cambridge CBi 4DH S" 
(0223) 410234. 
COMPUTERS REPAIRED 

Spectrum. C64. BBC, Amstrad. PCs. 

PERIPHERALS REPAIRED 

Printers, monitors, disk drives etc. 
PRICES Cheapest is 48K Spectrum 
at £18.95 plus cost of parts; others 
from £21.50. 

WARRANTY Three months. 
ADDITIONAL INFORMA- 
TION Will provide annual mainte- 
nance for business micros, on a con- 
tract basis. 

COMPANY The Computer Fac- 
tory 
ADDRESS Analytic Engineering 

ltd, Unit ISA. Grainger Road Industrial 
Estate, Southend SS25DD *E (0707) 
618455, 

COMPUTERS REPAIRED All 
major models except Atari. 
PERIPHERALS REPAIRED 
Disk drives and printers. 
PRICES E7-E40. 
WARRANTY Three months. 
ADDITIONAL /JVWRMA- 
riOJV Free estimates. 

t '"( ) vi P .4 1\ > Hindley Electronics. 
ADDRESS 97 Market Street, 

Hmdiey. Wigan. Lancashire WN23M. 
S (0942) 522743 
COMPUTERS REPAIRED 

Spectrum. C1 6/64, Vic20.CPC. 

PERI PH ERA LS REPAIRED 

Some. 

PRICES Set price for each machine, 
ranging from £17 (48K Spectrum) to 
£25.1541 disk drives £32.50. 
WARRANTY Three months. 
ADDITIONAL INFORMA- 
TION Average two-day turnaround - 
well quicker than the average, 

COMPANY US Computer Set- 

wees. 

address Unit 2. The Orchard, 

Warton, Preston. Lancashire Pf)4 Tflf 
© (0772) 632686. 
COMPUTERS REPAIRED All 

Spectrums. 

PERIPHERALS REPAIRED 

Phone. 

PR JCFS From E 14.95. 

WA RRA NTY Three months. 

COM PA N Y Ladbroke Computing 
International. 

ADDRESS 33 Qrmskirk Road, Pre- 
ston. Lancashire PR1 2QP & (0772) 
21 474 Of 27236 
COMPUTERS REPAIRED 

Mainly Atari 



PERIPHERALS REPAIRED 

Printers and disk drives.. 
PRICES According to machine - for 
example ST E34.50, XL/130 XE £23 
i these prices include VAT) 
WARRANTY Phone for inlorma- 
tJon 

COMPANY Microtech Computer 

Services. 

ADDRESS 216-219 Cotton 

Exchange Building, Old Half Street. 
Liverpool L3 SLA E (051 ) 236-2206. 
COMPUTERS REPAIRED ST, 
Amiga, BBC, Amstrads. 

PERIPHERA LS REP A I R ED 

Printers, monitors: also electric type- 
writers and other rjffice equipment 
PRICES Start from £30 - call Mike 
Lopez at Microtech tor a quote. 
WARRA NTY Three months 

COMPArYr MP Etegtrontcs. 
ADDRESS Wendting, Dereham. 
Norfolk NRI92LZQS (03621 87327 
COM PUTF.R S H EPA IK ED 

Spectrum. C64. BBC B. PCs - in fact all 
major makes except ST and Amiga. 
PERIPHERALS REPAIRED 
Printers, plotters, monitors, disk drives 
etc. 

PRICES All -inclusive prices for most 
machines - 48K Spectrum BIS, 1 28K 
Spectrum. BBC Band G64 £27.50, PCs 
horn E20-E100+. These rates cover 
all faults except those caused by other 
people's botched repairs! 
WARRANTY Phone for informa- 
tion. 

ADDITIONAL INFORMA- 
TION Free estimates. £20 repair and 
overhaul service tor 48K Spectrums - 
MP Electronics replace sockets, 
keyboard membrane etc and will repair 
any faults that develop within six 
months ol overhaul 

COMPANY Qriec Micro Com- 
puters, 

ADDRESS ORC GEC ITEC, GEC 
Switch Gear. Distribution Division, 
higher Qpenshaw. Manchester 
AmiflL«f061)301-a210. 
COMPUTERS REPAIRED All 
home micros and PCs. 
PERIPHERALS REPAIRED 

Printers, monitors and; disk drives. 
priCES Depends on fault - phone 
for details 
WARRANTY Three months. 

COMPANY PM Engineering. 
ADDRESS Unit 8, New Road, St 

Ives, Cambridgeshire PE174B6 « 

(0480) B 1394. 

COMPUTERS REPAIRED All 

home computers. 

PERIPHERALS REPAIRED 



Printers, monitors and disk drives. 

PRICES Phone. There's a set repair 

price for each compuler, regardless of 

the fault and including all parts and 

labour 

WA rranty Three months. 

COM PA NYM Electronics. 
ADDRESS 133 London Road 
South, Lowestoft. Suffolk, NR330AX 
•S (0502|i 5662B9. 
COMPUTERS REPAIRED All 

Spectrums. 

PERIPHERALS REPAIRED 

Phone. 

prices Spectrum 48K £14, Spec- 
trum 126K £20 

ADDITIONAL INFORMA- 
TIONS Elecbonics also sell compo- 
nents. 

COMPANY Roebuck Design*, 

ADDRESS Victory Works. Birds Hilt, 
Letchworth, Hertfordshire $G$ 1HX<B 
104621 480723 or 480929 
JOYSTICKS REPLACED 

Roebuck Designs run a clever joystick - 
replacement service which offers fas 

ter turnaround than a repair firm might 
Send in your broken joystick - any 
model - and they'll send back a sec- 
ond-hand but working stick of the 
same model Later, Ihey repair yours 
and pass it on to another customer. 
price E4.50 including return post- 
age. 

COMPANY Swlnoon NIC, 
ADDRESS 6 Oppenheimer Centre. 
Greenbndge Road. Swindon $N3 3JD 
©10793] 611 BOB. 
COMPUTERS REPAIRED 

Spectrum, CG4/1 26, BBC B and Master 
series, CPC 

PERIPHERA LS REP A IRED 

5.25 -inch disk drives, monitors, cas- 
sette- deck alignment 
PRICES Spectrum from £18. others 

from £25 fbut small repairs may be 

■cheaper; 

warranty Three months 

ADDITIONAL INFORMA- 
TION Most repairs should be done 
within seven working days. 

COM PA N Y Tetega me*, 

ADDRESS Kitby Bridge. Wigston. 

Leicestershire LE8 HE ® 10533) 

860445 or B 13606. 

CONSOLES REPAIRED Atari 

VC526Q0. Colecovtsion. I me I Vision 

Sega 

PERIPHERA LS REPAIRED 

Phone to ask 

PflfCES VCS26QQ El 7 95, ColeCQVl- 

sion Ei 4.95. mtell I vision £19.95. Sega 

E14.95 

WARRANTY 90 days 



90--108TGM TX 018:5-89 



ORTEC MICRO COMPUTERS 

Spectrum, Atari, Commodore and others- 
Prompt and Personal Service by qualified engineers. 
FREE Estimates 

061-301-2210 

Mel ba Street 

Higher Openshaw 

Manchester 

M11 1FL 



HINDLEY ELECTRONICS 

COMPUTER REPAIRS 

STANDARD CHARGES 

flnt VAT and fully insured return pcsiaga) 

COMMGDOH* 64 E&« COMWGD0HE 6*C f?S 00 CDUMaDQW 124 E3Z.Q0 

COtWCWDHf .*r?i«l COM»ODOBtVirj?Dn8 0t) AMIGA SOO ["35.00 

15*t CHSC OflwE f3! SO lOttwr *mes fepiireO img far aetattsi 

SPEcrmjHiwtisoa sfectbuw -a ks m awsthaco>c*h.e25.<» 

ACORN £ LECTRON S?J OG 

3 MONTHS NO QUIBBLE' WABRArm ON fll I REP Al Ri 

SCARES - SPARES - SPARES 

Low Press r 9 SpeciiuT Jiik venbrane £* 50 Spar-.m - E7 9B Low prices 

COMPOTE H IC5 and GENERAL COMPONENTS 

WHY PAY MORE 

(SSNO LWf-* SA£ FOB FULL L6TS1 
HIHDLKV ELECTRONICS 

DtPT U IT MARKET STREET HINDLET WltkAN WHi AAA Tal IQ94JJ S2Z741 

Comoutu wpwrs Callers requnnfl 4*ffl* day t*M« pteess nng tahM uafhng and «M 10% k> flsrtfard 

cnarga SlafflHud charges do ndl mcludo HpltolDlrtlfliB] rfefni-e g powar inlta. lope recanted tape 

r*ffl*dWS. JWSlicks ete A surcharfl* mtv be Ifemlltr iraclwiK That hairt s<M*ie darn*as 

b g lira 1180* l»m()er 



COMPUTER SUPPLIES 



POWER PACKS 

COWMOOOnEU £>4M 

ElKTKH EI2 95 

LQMMQGOfci it £T2M 

COMMODCW PLUS *■ EM 95 

SPADES 

Of rmjMMEMBfUH E9 95 

SPECTRUM ULft E1S.« 

LEADS/INTERFACES 

+ !■♦ 3 jQifSTlCK ADAPTER E4 95 

* J CASSETTE LEAD E4 9S 

I4MPST0N NTEWACE (7 45 

&4 RESET •CAHTBIDGE E4 9S 

OTHEflS 

DCEANCDfllW C1»« 

AlPHACOV f*PER (S ROUSl E9 95 

H FflWTER PAPER I5| £12 96 



A2IMUTH ALIGNMENT KIT 
iPLEASt HTA'I IMCHMACHM 
DUSTCtMR .STATE MICROi 
PLANK MEDIA 
■)■' DSDD1IU1 

i'l nsoDiiai 

M/DWECA^ 
DMA RECQRDF RS 
D6i SATASETE 
SSECTRUW OATAHEC 
JOYSTICKS 
RTJWK NAVIGATOR 
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£1995 

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ALL PRICES INCLUDE VAT * PAP UEl IWEHV rtNlWN 14 DAYS 5f NO CHO*C TO 

OMNIDALE LTD. (GM) 

Z3 CUFI20M STREET. DERBY. DEI 2ES. TEL 0332 2912TS 




Technical Services 



High Quality Repairs 
Low Inclusive Prices 
The Logical Choice! 



REPAIRS 
Amstr ad CPC464 £21.90 
AmstradCPC6l28 £24.90 

Commodore GS4 £19.90 
Spectrum 48 ft PI us £12.90 

UPGRADES 
Spectrum 16K^4BK £19 90 



All repairs guaranteed 4 months., 
prices quoted apply to any single 
fault* and are inclusive of parts, 
Labour and VAT. Free return car- 
raige for UK mail order customer!. 
We ail so repair Amstrad PCWs, Com- 
modore C128AHC20, and the full 
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phone for prices. 

*£ueluding cabinet damage, replacement of 
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ll'rr Ulirtiaif qivt nf 



VSE Technical Services (Dept 105), Unit 6, 8 Nursery 
Road, London SW9 8BP, Tel. 01 737 0234 



T 



FIRST AID 
FOR 



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Studio Master House, CriauNrnd Lane. Luion. Ghis. LU4 8E2 Tei 0582 49 1 949 



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50 x 3.5" DS/DD £38 

100 x 3.5" DS/DD ,. £74 

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Tel: 0742 726485 




ELECTROriiC a COMPUTER SERVICE 



kir.,i Hi m- 

HA1I V 
MTDM.WXI IHWM 







Tel: 01 -573 2100 

Stockists of Home/Business Computers, 

Business/Leisure Software 

Spares and accessories for Audio, Video, Hi-Fi 

Computers and other equipment 

Service centre for Amstrad, Commodore, Spectrum and 

other makes of home computers, audio, video and Hi-Fi 

We also cater for electronics students and hobbyists 

1000 Uxbridge Road, Hayes, Middlesex. UB4 ORL 

Telephone: 01-573 2100 



BACK BYTES 



A DOITIONA L INFORMA- 
TION Telegames promise to return 
the console to you just three days after 
they've received it. They're also the 
official UK repair centre for Sega and 
Colecci vision. 

COMPANY Virran Micro- 

Maintenance. 

ADDRESS Albany Park, Frtmley 

Road. Camheriey. Surrey GU152PL'& 

(0276) 66266. 

COMPUTERS REPAIRED 

Spectrum. Amstrad. Commodore. 
PERIPHERALS REPAIRED 
Printers, monitors. 

PRICES Ranee from El 995 for 
Spectrum to £95 for Amstrad PC151 2 
ADDITIONAL INFORM A ■ 

TION Established six. years. 
Approved by Amstrad. 

COM PA NY Video Vault. 

ADDRESS 140 High Street West. 

Gtcssop. Derbyshire SK138HJ © 

|04574> 66555 

COMPUTERS: REPAIRED 

Most. 

PERIPHERALS REPAIRED 



Phone. 

PRICES From £19.95, according to 

machine. 

WARRA NT V Three months. 

A DDITIO NA L INFORM A - 

TfON While-you-wait service in 
Manchester, 

COMPANY Wight Computing 

Home Micros. 

ADDRESS122 High Street. Hyde. 

isie of Wight P0332SU ffi (0963) 

68978 

COMPUTERS REPAIRED 

Most. 

PERIPHERALS REPAIRED 

Printers and monitors, but check first 
that the service Is available for older 
models. 

PRICES According to the problem. 
WARRANTY 90 days. 
ADDITIONAL INFORMA- 
TION Wight Computing will also 
check, clean etc computers which are 
not obviously faulty. 

COMPA N Y WTS Electronics. 

ADDRESS Studio Master House, 
Chant End Lane, Luton, Bedfordshire 



LU4 0FZ9 10582) 491949. 
COMPUTERS REPAIRED 

Spectrum, Commodore, BBC, others. 
PER I PH ERA t S REP A IRED 

Phone. 

PRICES E14>£45: fined price for 

each machine. 
warranty Three months 

ADDITIONAL INFORMA- 
TION WTS Electronics promise to 
complete the repair within ore 
week Irom the day they receive the 
machine. 

COMPANY Wynlef Electronics. 

ADDRESS Unit 30F. Atlas 

Village, Ungate Lane. Staples 

Corner. London NW2 7HU * fD 1 ] 

452-5660. 

COMPUTERS REPAIRED 

Spectrum, Commodore, BBC. Atari. 

PCs. 

PERIPHERALS REPAIRED 

Phone for details, 

prices £18 upward, depending on 
machine. 

WARRANTY Three months 
ADDITIONAL INFORMA- 
TION Repair done m One week 



COMPANY Electronic & Com- 
puter Services. 
ADDRESS 10W Uxbndge Road 

Hayes, Middlesex UB4 (ML ® (OH 

573-2100. 

COMPUTERS REPAIRED The 

lull range of home computers - that 
includes all the well-known fl-bit and 
16- bit machines 

PERIPHERALS REPAIRED 

Electronic & Computer Services will 
repair some peripherals, bul write or 
phone for details in case yours Isn't 
included 

PRICES According to the problem 
Phone for a quote 

WARRANTY Write or phone for 
details. The warranty only covers the 
problem repaired, not the whole com- 
puter, 

ADDITIONAL INFORMA- 
TION Turnaround varies, depending 
on the problem, from two days to a 
week 

Electron ic & Computer Services also 
sell spare parts Again, write or phone 
for details 




92/108TGM TX IB. 5-89 



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Write or telephone for 

a FREE 20-page CATALOGUE of our 
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of how to claim your Kosmos T-Shirt. 




.2- 



Kosmos Software Limited 

FREEPOST (No stamp needed) 

DUNSTABLE. Bedfordshire, LU5 6BR 

Telephone 05255 3942 or 5406 



SAMDALE COMPUTERS LTD 

'Better Than The Best of The Rest' 




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INFORMATION 



- 




There's more to music than meets the ear, as one 
reader trying to set up a low-cost ST studio has disco- 
vered. The Back Bytes experts recommend best buys 
-and tackle yet more Amiga questions. 

Cheap solution to ST 
sequencing 



1) I <mw an Atari S20STFM. and I 'W considering buying a Yamaha PSS 480 

v and connecting ;i to my ST via MIDI What wan Id he the bat stqueni- 
w$ software to buy, bearing in mind I've only got a budget vf approximately £60? 

2) Once I've written my music, could I record it on rapt on my hi-fi? 

it Should 1 include either the Replay version 4 sampler or Pre Sound Designer in 
Andrew Murphy. Hull 

1) There are Lwo packages in your price range: Dr T's MRS version i 1 
(£49.95) and Hybrid Artss Easy Track (£59 .95 , 

MRS is described as an ft-irack sequencer for Mrsi-time users, and fea- 
tures most basic sequencing commands It's also upwardly compatible 
wilh DrTs sophisticated KCS sequencer. 

rtowevcr. TGM musi writer Graham Wayne re en mm ends the Hybrid 
Arts package - with 20 tracks, it's a good introduction to sequencing 
sot! ware. 

MRS Is available From NCX. » hOI i 25S-3454 And you can order Easy 
Track Iron Syndromic Music, IS iOl | 883- 13%"' 

2) Yes! Provided you've got the correct connection leads from the PSS 
4«0's output pon to the hi-fi's input port, you shouldn't have any prob- 
lems taping your music. 

5) No! Neither Replay version 4 sampler tint Pre Sound Designer is uf any 
use 10 you. Asihe ST isn't multitasking, ft can't run the sampler software 
and the sequencer at the same lime. If you really wanted to use ciiher 
Rtplay of fro Sound Designer ill your sei -up. you 'd need a second ST linked 
It! the first via MIDI. 



On the right track to a PC Engine 

/ 've recently read m TGM ail about the new PC Engine. Could you please tell me 

t I can get hold of one and (tow much a will cost? 
MHwTcmbt, Lichfield 

The PC Engine is ai last officially available in the UK - a firm called 
Mil r* 'media are buying them in from Japan and selling, them here for 
L224. Micromedia are also negotiating a deal with the Engine % manulac- 
Hirers. NEC. which could seethe console in the shops within uvo months 
Micromedia: The Moor Hall. Ludlow. Shropshire SYS IEG 
«[069l) 655<>7s> 



C64 goes public 



It it possible to get public -domain iofnvare for the CMondisk?lfso, where from? 
Matthew Taylor Balcomhe 

KJngsway Computers supply public-domain |PD) software and share- 
ware for a variety oJ computers Including the C64j'l28 r Amiga and St 
Software for theC64.']28 costs £.2.95 per 5.25-inch disk. 



For a lull catalogue send .m SAb. specifying which machine you're 
Interested in. to Kings way Computers. 1 40 Rushdalc Road. Sheffield S# 9QF 
ur« (07421 588429 



CPC Psyclapse 



Could you please tell me whether there are any plans for Amstrod CPC con versions 

oi Psyctapse't Baal and Menace* 
' Buttivant Chtam 



■B^frtfiS^SWE:^ * *&**«.>_**-«*£ 



'in* ■■ 



l£$3&&&Rf& 



00<»1DD **" 

CJHWtt 

LH*t 



Menace; will the classic go CFC? 






&&&&Z4&. 



There art- nn immediate plans to put either of these excellent games i n 
the CPC, but Psygnosis- who publish the Psyclapse label -say tlu-r.' fci 
the possibility of conversions appearing later in the year Keepan eye on 
ihe prei U 

Amiga 
anxieties 



The last resort 



I've recently bought a second-hand 
Arnica A $W and a friend of mate has 

lent me Commodore's disk The Very 



First to help me team how to use 
Workbench property However. I'm 
finding is very slow and tedious to use 




The Verv pint introductory irritation 



94. 108 TGM TX 018:5-89 



BACK BYTES 




would you recommend? 

Michael Morse. Berkshire 

The Very rtrS? Mure like the very 
worst if you ask TGM, We've 
Found ihe p nigra rn infuridtitigly 
stow and rather patronising ai 
times. Our tip is to read the Work- 
bench manual and perse vert*! 



Driven crazy 



/ OHH an A rmga A 5W wh ich I bought 
ta design graphics ftowtvet several 
of the art packages t own involve a lot 
typing, which can bt very 
frustrating when yfiU re Intng to 
locale a saved brush ptkkfy where 
can I get held of a second drive wthout 
breaking the hank? 
Robert Jobs. Liverpool 

fcve-sham Micros stock external 
1. 5-inch driven compaiibrr with 
both ihe Amiga and [he ST, for 
E89.95. 

Evesham Micros; #} Bridge 
Street. Evesham. Worcest- 
WRll JSFW<(H8fS) 7*5500 



Wozzese megger 
bites then John? 



1) Qw an Amiga A59G with a 0, SAft 

expansion board run software marked 
Requires 1Mb'? 

2) What are the differences between an 

Amiga A500 with a 0. 5Mb expansion 
hoard and an Amiga A2000? 

3f Are there any known problems with 
the 0. 3Mb expansion board? 

4i Does the Super ST exist? 
Angela Gate. Morecambe 



About Zoetrope 



Tine 
Load/Save 

atte 
Set Font 
Air Speed 3 

S tatus 

ftPM f/x 
Kill Seq 
Pause 
Quit 



::>t: 



■"*'■---■--"■-—■■>- 




■■AtL..»H.. 1 ^^. t . 



T «* wf *l 



Antic animation action a Zoetrope screen 



irEfSnBlHElES 



1 j Yes. 

2) In terms of soft ware com pat ibil- 
in ih^re are no differences betw- 
een an Amiga A50(t with RAM 
expansion and an Arnica A20O0. 
The A2OO0 Is aimed primarily at 
business users, and includes more 
fKpansion ports aiii I .1 ilri.i, 1 1 . 1 1 ■ I c ■ 
keyboard. It's also available u'nh ,1 
hard disk, 

i) At TGlM we use an Amiga A 500 
with a RAM expansion board, and 
so Ear we haven't experienced any 
problems. 

4* Alan Rave recently acknow- 
ledged the existence of a Super ST, 



Inn obn'l expect anything for a 
while yeL 



Cartoon capers 



Could you please tell me of any prog- 
ram on the Atniga that allows you :.■ 
create animation and save n so it ■ 1 
mdtpi rutentbj ' rhi> would be ideal for 
creating public-domain demos, 
Oram Robson. Bridge ot Weir 

Amies Zoetrope is ideal car cresting 
■■ ■ 1. 1 r mvn animation sequences. 

The pack,j;.:i un ludes all the neces- 
sary an tools to draw your 
graphics, dlons **Wh comprehen- 



sive 1 11.1rn.it ii m commands F01 
more details st-e lins month's 

review. 

Awed by animation? 
Bewildered by ben* 
t h iiui k\ * c. iiih er Tied ,1 Im -hi 
composite video? Disen- 
chanted with disk drives? 
Send all your computing 
questions- to Information 
Desk, TGM, PO Box 10. Lud- 
low, Shropshire SVB IDB, 
We try 10 answer every 
inquiry, hut sorry - no per- 
sonal replies, even with an 
SAE. (Welt, if you send an 
SAE, you will gel a reply - 
but It'll take a long time to 
clean tip.) 






A-OK ST WP 



/ have bought an ST largely for word 

protesting as well as games, and I'm 
sure there's a better program than 1st 
Word out there somewhere. Can you 
recommend one? 
Lee Montgomery, Stevenage 

Looking at ST word processors, 
you II probably he bemused by 
the sheer number of products 
available - and the vast range of 
prices. But, as with any software, 
its import ant to decide clearly 
exactly what you want to do. 

Many people use word proces- 
sors for little more than writing let- 
ters, and if this is your position 1st 
Word really should be sufficient. 

However, if you're going IO 
undertake more complex work, 
like repon-wntmg, we recom- 
mend Amor's Pretext version 4, h 
works on all STs, and its com- 
prehensive features make it tre- 
mendous value for money. 

Protext comes on three disks: the 



main program disk, the dictio- 
nary/help disk, and the prfntei 
d rive rs/ 1 u to rial disk. After making 
backup copies (don't forget ill), 
the easiest way to get going is in 
read through the quick- start 
guide, load Prot&xt and run 
through one of the tutorial files. 

The range of functions soon 
becomes clear, and with full 
WYSIWYG (' what you sec is what 
you get", ie screen display is ihe 
same as printout), text manipula- 
tion by way of cut -anti- paste, 
underlining and Ihe usual word- 
processing features, preparing 
impressive documents soon 
becomes a doddle. 

Protexl will let you have files of 
any size (up to the capacity of your 
disk). You can have two separate 
documents loaded into memory 
and instantly switch between 
them (useful il you're trying to 
cross- reference -two complicated 
documents, say), A tul you can edit 



files created by other word proces- 
sors- you've probably already got 
loads of files in 1st Word format 
lying around. 

You have full find -and- replace 
facilities, and can even go back lo 
a word earlier in the file if you for- 
got tu replace ii (an unusual but 
useful feature). 

The spelling- checker operates 
from a 70,000 word dictionary 
(which you can add 10) and you 
1 .1 ri even spell -cheek while typing. 

And there's more . . . 

Fur anyone mailing personalised 
duplicate letters, Protexl provides 
comprehensive mail -merge 

facilities. 

Typewriter mode allows you to 
type directly. onto the page And 
crossword enthusiasts can even 
use Praiext facilities for finding 
words in its own dictionary, 
including anagrams. 

But what immediately sets pro- 
text apart from its rivals is that it 
bypasses GEM. Wflh no pull -down 
menus and no mousing around. Its 
speed puts it In the big league. 
Once you've learned the key func- 
tions you're away. 



Don't worry if you're prejudiced 
against a particular key - Pretext 
allows you to set any function to 

HI iv k< J Y 

A configuration program allows 
you In customise frrX^iT to your 
own printer and screen -layout 
requirements (nearly all printers 
are supported, including laser), 
and if you've go) a colour monitor 
you can even change tbecolouf of 
both ink and paper (though noi 
the border- a minor irritation). 

On the minus side, though Pro 
texriseany to gei into at first. 11 can 
be tough to get 10 grips with the 
more sophisticated functus 

The manual Is forbidding ai first 
sight, and it's difficult to locate 
exactly what you're aftei . given 
Ihenumberof modulesin the bin 
der. Iso don't expect it all 1 
into your lap before you've spent 
some time gelling to know the sys- 
tem. 

At its price Protext is without 
doubt the best word processor 
available lor the ST, but make suit- 
you really need all those functions 
before parting with the hard stuff 

Arnor: 61 1 Lincoln Road, Peter- 
borough PE1 JHA« (0713) 66409. 



TGM TX 018:5-89 95/108 



11 With any luck, software companies won't 

let the Konix console go to waste like the 

Amiga and ST" 

Prizewinning reader Matthew Randall fears we 
may be disappointed - and adds a tip for arcade 
owners 



"1 LETTER 



The way of all silicon 



Dear TGM 

After reading your ^'Hliant article on the Konht console, one thought 

sprang to mind. This seems exactly what most magazines did when the 

Amiga and ST tame on (he market. The trouble seems to be thai you buy 

all this new. up-to-date technology, hut half of what you pay for is never 

used. 

It's at) very well having yutir passible 25 channels of sound, 4,096 
colours and a Witter if companies never use (hem. 

Take a classic example - Out Run. They said US Gold used all all their 
money on ihe licence and had very liiiie left over for development. The 
game was terrible, but it still it sold. 

There are only a handful of writers bothered to make their games 
worthy of the computers they're written for; with am luck, software 
mm parties won'1 let the Kunix console iio to waste like the Amiga and 
ST have. 

Another article I liked was the section on ihe ATEI show. I've played 
Stryder, Shadow Warriors and Hard Drivin', which are well worth the 
money. One problem I ttave Is trying in find that little hit oi extra change 
to beat the continue lime, which in some cases is a late worse lhan death 
(played Shadow Warrion yet?), 

But someone has already solved thai sort ol problem: wuh the 
Pttonecard you use on those nice green telephone boxes. Why can't the 
same he applied to arcade machines, next to the coin slot? Then a!l you'd 
have to do would betake yuur mfi-umi arcade card, instead of a pockei 
ful o! change- 
Matthew Randall, Hounslnw 



Whet vvw say about unused potential is trut. But. say, 20% of a Konix Mutti-Sys- 

inn s potential is better than 20% cfa ZXSl 's potential' 

A corn-op card would certainty benefit players, tut the arcade enrnm might 
tin.i that they last some money btatust no-one weald go back to the beginning 
-,iiscn ih-: I continue. On the other hand, it would pmbabty encourage 

pwpti to pftr> mm* which y&u aw afford now 



Violence rules, or 
III kick your head 
in 



Dear TGM 

I have just read the article An 1 You 
Shooting Comfortably ' in 
TtiM015, ahout software violence, 
I think software violence is a good 
thing, as it allows tnc and my 
friends lo lake out our anger oil 
something that is uoi rea l 



Often I come from school, hav- 
ing been annoyed all day, and I 
Jitad in a violent game. Killing 
people who are not real [Operation 
WolJ'i or watching; spaceships that 
don' t exist explode into tiny pieces 
(Star Wars\ is very satisfying, and 
will usually calm me down 

Be I ore all this, though. I used to 
take my ang.fr out on real objects 
(usually biros or cassette cases}. 

Pilms work this way. too. When 
people watch violent films (such 
as the excellent Die Hard).nU their 
an nova rice can be taken out on ihe 




characters in ihe film. This, again, 
saws Teal people or objects being 
hurt or damaged. Stories thai link 
films with real violence (such as 
Michael Ryan and Rambo) are 
nonsense 

Anyway. Rambo is a good 
wholesome American, who only 
kills commies. I have never seen 
him kill innocent civilians. 
Michael Hughes, Heanor, Der- 
byshire 

ft team vour irritations are pretty 
slight, because surety REAL 



.iwf can never he Wiped away 
just by playing a game 



PC plea 



Dear TGM 

\\\r, are home PCs tlOl more 
popular in Britain? Americans sec 
them as the perfect home com- 
puter, with iheir sophisticated 
hardware and wide choice of soft- 
ware. Despite the weird-lookmj; 
Sinclair Professional PC letting the 




96/1 08 TGM TX 018:5-89 



BACK BYTES 



side down, ihere pre many excel- 
lent, affordable PCs around. Soft- 
ware a rapidly expanding, and 
cheaper computers arc becoming 
available (eg the Cnnimodore 
PC 1 1. 

My prcdicl iin for '89 is the sue- 
Cfjsof PCs .^ hi nits machines. 
Neil VI. i -lid. Edinburgh 

Right and htot^. A top-af-lhc- range- 
PC certainly bean; the ST and Amiga 
in any^rca (except sound), burthen it 
can easitv cost £2,000. 



Um, yes . , . 



PGM 

Us consumers arc surrounded by 

total confusion. Quite a lew people 

wilt miss (ml on buying the PC 
Engine or Konix Multi-System in 
case Acme or someone brings oul 
.i EKfi console whh h has been kepi 
a secret lor the past two centuries 
and comes complete with bti ill -in 
microwave and inflatable full-size 
I- 1 '•■' siealth figther wiih onboard 
hydraulic chair which houses a 
commode! 
Arthur Ad ami. Luton 

Acme Consoles of Wigan were rather 
concerned when they heard we'd 
received this tetter, as news of their 
Lusitania console (based on the 
rtcentty-diuovered sketches of 
Leonardo da Vina.. 1452-1519) has 
bent a closely-guarded secret till new 

Seriously, though, we appreciate 
the difficult) - but if yen look at the 
history of home computing, it tends to 
run in cycles. A had of '*- hit machines 
appear and flourish for a while; then 
technology jumps,, and a toad of 16- 
brtters appear. 

So we 'd say it s a safe bet thai once 
the current glut of console launches is 
over, there'll he a quiet period. After 
ait. iht competitive market can only 
take so many products! Don 't worry 
about Acme 



ZX life 



Dear TGM 

With regard to Paul Stanley's letter 
(The Good Old Days, TGMOIGj, he 
says 'releases on the ZX81 were 
always eagerly anticipated, as 
almost invariably they broke new 
ground in computing'. He then 
goes on to say 'what is really mis- 
sing is the originality of the early 
days'. 

Of course the early computer 
games were original - they could 
hardly fail to be. as nothing had 
gonebelure them! 

Paul Stanley also says that Loo 
many games today are no more 
than mindless shoot- 'cm*ups. but 
it was exactly this type of game 
which formed the bulk of early 
releases (Space invaders. Asteroidi, 
tialaga. Defender, Scramble ... the 
list goes on). 

I, loo, remember 'the good old 
days', and must admit thai 1 did 
enjoy playing with my Atari 
VCS2600: but at the age of eight 
you're not exactly discerning. The 




Idea thai games were once far 
more fun to play seems to stem 
from feelings of nostalgia (the 
'they don't make "em like I hey 
used in' s\ndromej. 

Now I am the privileged owner 
of an Amiga, and games like Racket 
Ranger convince me that 'the ff 
old days' weren'i all that they're 
cracked up to be- 

Jonathan HlggLnson, Sydney, 
Australia 

Dear TGM 

II I had owned a ZX81 I'd keep 
quiet about it. I cannot understand 
anyone trying to say that Jet Set 
Willy or Space invaders on their 
TXBl or Spectrum has more playa- 
biuty i han Stargtider 2, FOFT or 
even a pretty average shont-'em- 
up tike Cosmic Pirate on the 16- bits. 
Now look back to the first two 
years of the Spectrum and CM, the 
prehistoric era when Hungry 
Horace and Gulp Man roamed the 
earth= If the ST and AmiiM mil 
come up with games like Carrier 
Command now. just think what 
they'll be like in a couple of years" 
lime. 

Sam Flanagan, Horncastle, 
Unco Irish Ire 

It seems futile so argue whether yesiet 
day was better than today; surety ike 
point is to find what's best today. 

As posh papers say. this correspon- 
dence is new closed '. Till the next tetter 
arrives, that is . . . 

Revenge of the killer 

viruses 

Dear TGM 

Your feature on computer viruses 
(Back Bytes, TGM016) was 
interesting and informative, but 
don't the crackers of games know 
what they're doing to themselves? 
They are putting themselves out of 



business (il it can be called than! 

I have about 15 pirate disks lor 
my Amiga. and till recently I never 
worried about viruses, but last 
week my best original. Operation 
Wotf, mysteriously failed to load. I 
took il to my Amiga -whiz friend. 
who typed in a few CLI commands 
and told me i had got the LSD 
virus. 

My £25 game was ruined all 
because I slid the wriie-prutcci tab 
uff so it would save my high scores. 
So now I rarely get a pirate game 
for fear of another virus attack. 
You should bepleased with viruses 
being anlipiracy. 
Gregory Wheeler, Portsmouth 



Using pirated software always carries 
this risk, and of course there's no 
guarantee to fall back on it serves you 
right! 

We repeat TGM0l6't warning the 
best way to avoid Amiga viruses is to 
always turn the computer off between 
using different pieces ef software 

Inside 

story 

Dear TGM 

Thanks for producing a generally 
excellent mag i*OU may consider 
it strange to receive a leiter from 
someone in my predicament. 
Amigas not Often in-ing a common 
fitting in the cells. (Even if they 
were, there aren't any power 
supplies.) 

However, your mag Is excellent 
in keeping mc up-to-d.ju hi tin; 
computer world, especially in 
market trends and popularity of 
machines. To receive the latest 
copy of TGM is typically the high- 
light oi in-, month. 
CS Cooper, KM Young Offen- 
ders Institution. Portland, 
Dorset 

Thanks for your letter - and your com- 
ments about TGM (not printed here 
for ipitce reasons'/, which gave us some 
ideas 



WORTH OF GAMES 
MUST BE WON! 



There's £50 worth of software "your choke - for each month's 
Star Leiter. Write to: Readerpage, TGM, PQBoxlQ. Ludlow, Shrop- 
shire SYS WB- We're receiving so many letters that il may lake a 
while for yours to get printed, so keep your shirt on (exctpl in 
ihe shower, thai is). 



TGM TX 018:5-8997/108 





READER CLASSIFIEDS 




TGM will not knowingly place adverts for pirated software. In an 
effort to control the problenn. we will not place any ad which 
doesn't include a full name and address. Box numbers and code 
names are unacceptable. Thank you for your cooperation. 



WANTED 

Wanted howl Alan STFM en good CCf 
.-usi computer mouse and basic software, wil' 
pay around £200 Tel- 1.047 J| 715335 or wMe 
InNai 1 Dawson 10 Dover Roan. Jpswich. Su' 
folk IP3 fiJQ Consider a M otters, please helpi 



FOR SALE 



Amioa 1M»bargs-n E2QO 512K, detachable 
keyboard, sits under your monitor. Contact 
Briap. 25 Shaw Drive, Sflndford, Waretiam, 
Dorsel BH20 7BS or phone 09? 95 54246 



Sega System three rayaticKB, two gitmus- 
CM. Various games inc. Double Dfagon, 
Tnunder Blade ShiraN After Burner E9 each 
Ugh) Gun £204* MS compute with ' 7 games 
£l?0 Pftone Stacey 0691 652328 aft* 4pm 



NintnnijQ a in Mike Tysons Punctia' Super 
Mario Bros E fOO ono Also Spectrum vJ.EaOO 
of Sii'fware. lOystjck. excellent condition E1 10 
or C200 tor both Tei Uaneerinech B20536. 



A1flr. HO STFM ' I tl :■■ !■:." ! . • Brt POTI 

wlf* E400 pounds ol software still boxed Sell 
lor E20Q ono Phone 051 526 4636. 



CBM64 jvirn 1541C disk drive and dalacas- 
iette ore joystick ard roads ol game* includ- 
ing Outrun. GuflShip Slarglider All in mml 
condition (or £275 Phon* BagShot ?5543 
(Surrey evenings. 



5ega games system, rune games including 
Alter Burner, Penguin Land Kensiden. Out- 



run. Wonder Boy, Secret Commend, boxed, 
exceHlenI condilidn , worth £250. yours lor £7 5. 
Tel- (OH 541 6326 (Kmgolonl 



Sega glass**. Qun games Quartet Basket' 
ball, Kenae-den, Fahlasy Zt^iej. Aescve (vi- 
sion. GangSLDr town. Missile Defence, Shoot- 
ing Gallary Wondar Bay 2. Ale* Kidd 3. Con- 
tact- John PorM. 43- Ftaeburn Road, IpswUch 
Surtak.Tel 0473 72-3^8 



QE3M64 1541 dIEk dnve, MPSBO* printer, 
cassette unit, cartridges and flOOD's of soft- 
ware. Sen altogether far EiOO 00 Ptn;-!i' T.ir 
to Thur after 7pm (0274}66r4Q8 as* for Jerl 



Amiga 500 modulator taVBCK and latest 
sr.H >v;ir<- 1 f r.'6r C&OOcrf H'rHll in Excellent condi 
lion and worth around £1000. OnLy CtMD ana 
Covl.i; I -t - . ii- .itlfi ::.:i;ipn-n..n0f5-;; 763222 

Bargain at pnCe 

Spectrum .3, MurhfACe 3. mouse. E250 
■wrXth o< games mc Operation Wotf and 
Robocap. cassette l«?ids. 4 blamk disks, cost 
E7QfJ OHfir a phone 3883331 1091 J Also dra- 
gon gear, primer. Shufla^-CQmpalihSe drive 
Ideal birthday present 



Atari STFM S20. 501224 colour momtor, 1 
meg a-jdemaJ drive, two loysbcks. over 80 
Same*, pusn tkitton copier E85O.O0 Phonrj 
S?72 3466 after 4 30 or Witts to Nigel, S3 
Chap* Hilt, flic* well, Mr. Bristol B519 3F*Ff 



Amiga AflOO with RAM peck, modulalor and 
Dragons Lair, boxed jery good t 
£4Q0. Ma Offers CQ"t»f1. t Goostry Ftaad. 
Bolefiall Tamwortn, Staffs. B77 3N* Of 
tel|Oa27|697B9 



Atari 530 ST FW 



ois. language dish., 1 year ole, boxed exceNeri 
condiiron, a bargain at E199 Pttone IKI3 
(Watfurdl 394M 



Atari STFM, mouse, over E5O0 pounds o' 
softwan mc Falrxifi, Op. Wotf, Dvngeoo 
faster All leads, boxed, year aid. encellenl. 
Cortdi1>or* Worth ovet WsO pouimfs, sell lor 
C3S0. ring 01 BS3 1 037 ask far Grant 



tZBK Spectrum ' 2. interface, threa joysticks, 
over E350 of garnss includirtfl Aflartrum**. 
Robocorj etc Lqads of magazines, unwanted 
Kmas priiseril. Fully gu*rjnt««i, bargain orvty 
CI 60.00 Talephone: 07B7 76544 



C94 njrtwjirn for sate. Worthi over C4UC, sell 

lor El 60. Includes Slarglidar, Last Ninja, 
Platoon etc. Contact-. M.Pegg, 70 MaltEtts 
Ctosa, Stony Stralfond. Milion Kj«yn«4 



Attention SReetrym - 2 K rcellen1 conaitJDri, 
?3W worth of software nclullB* Outrun 
Gaunnat Super Hang On, rVlalcnflay 2. 
Sinria.i interface, all icr £280 or nearest DfTei 
Tal.0i6S6BO62 after fjpm 



Nintendo and Sags for sa«. Nrntarrdo 
■nckidies 2 games rind the Sew has 3 games . 
All tor the price a* only CI 20. T B I Scot! on 
10827-1 69406. Can define* if *n Englann 



Atari ST games. All are onginais and bo xed . 
Joan ot Arc. Hacker 2 r Slur H»y, Hetroc- 
rois, Star Wars, Puffys Saga Clever and 
Smart, Paint work*, Music Studio, R-Type. 
ClfJ each ot the tot for E90, Poacnhiivrfn 
504610. 



Atan 520 STFM buiH in l meg disk drive 
mouse. |oystick disk bo*. JD ntank diaks. 
t500 aualiiy orlginai software. P D. software 
excellent condition wiln all manuals, and si» 
mflrnrui, guarantee Only E350 Ter I06Q8) 
2606. 



M***lve Amstrad setup. 8 1 28 col. monitor 
£800 worlh of sortwaie. Mulliface 2. 
OMPJOOO Speech. 2 ngritpena. 1 Som nnjnf. 
Wachme. TlpJj Plrtyer. Slerao aound. AMX 
mouse, S*qp Prasa, jovsl'ck, Worth na* Over 
£1700 perfect con*li0ni, sell for £600. Ludlow 
0584 3&o. 



Archimedes 31 0, primer, colour monitor and 
software. Ac* COntBBen, all for £1100 WiD 
fling Bostot OS72 6S3759 ask For Mark,. Buy* 
collects. 



Amiga 500 with El 50 worth ot software fangi- 
raisl oloi som* public doovain software for 
sate at £330 ono. PtionafiS275B alter 6.00pm 
>n Bnsiol (02721 Buyer cooecl*. Aak for P«y 



Amslrad 6128 odour monitor tapa deck, 
pnnter. JDysl»c>,. CPW and utils. nver sixty 
games plus image system, GAC and PIS 
£350 ofw. Tal .(0762) 7flfl73o. Am "terns still 
boned, wge 



Atan SaOSTFM 1MB internal drive upgrade 
Past Basic cartridge, Procop-y, Dtsector, 1st 
Word ijtiliMes., 1 6 boxed good games inc. udmg 
Falcon and Dungeon Waster En,cellflnt tdhdi- 
1-an E400 . no offers. Phone D2B$7Z 3372 Irom 
S/jOpm 1o 9.30pm True Bergain,! 



Spactmm -t-B, *>* OVltf*. ksystick books, 
Darnel wort) E3O0 Spaodruni afro ■ ! :ii n 



kits. Worth over O50. wi" Wll ICH t35f ona 

Pnone;(Dt|iaws978 



C8M44 cassetle doe* boneif. £450 Ol original 
toftwara e.g. Oparattor* Wolf, Afterburner 3 
OuicHUhol II Turtjos. 1 OuiCkslVlt tX, loads Of 
;2AP Wi. Worth £760, sell for E275 ono 
PtionaOlry (07331 S4i1J93J«Bfflpm Shrlon 



LOOKHEHt t;BMb4G1orsatBinpertecicon- 
qam«. phorte 01 S40?f344. 258K«w 
Road. Richmond. Surrey 



Atari 5^0 STFM. DQaed, pe<-fftcr condition 
wilh cDaks E260 Original St soHwara E5-C1 D 
including Falcon, IK*. Operation Wolf, 
Stargilifler 2 and more 1 (wfjrffi "ESOOt or corrt- 
pule* ♦ an software tar £330 Tel' 10611 330 
057 1 rVan*h«lBr| 



SPECTRUM '3 wHh Mutiface 3 and over 
£1 300 ol games on disk and tape. Atso double 
cassette deck with graphic equaliser. £400 the 
lot Tel New«4SI**urriop*kiiS 7071* talar 
4pm and ask lor Michael 



ATARI 9T n-iQUBWiTtat. manuals, TV mod- 
ulator. 30 blank d«kt and lots ot games 
including Gpr^-alion Wolf. Thunderbladrj. 
nr Out Run and loads more Warm 
wen over El 000 Offers around £400 
0256 29661 



Amstrad GPCaU. £400 games. DMP JtBO 
nO-1 0>sk Drive, colout monitor Se4 
for £450. Tel: Northampton 41 1 758 gr >**# 
tor Amiga A500 plus games. TV modulator and 
rnouaa 



Amiga A600 with 1#n aamoe mctuding Qp- 
WoK, IK ' . TV Sports Football. Elite, DouCM 
Oayjn Phone Jason on 0I 635 34-37 tjetw- 
eer t- lOpmMorirlBylofnday and anytime on 
Sundays AH tor aOO. 



Amstrad CPC612fJ colour monnof . |Dyslic*, 
Mullitace 2, magar-nes. 100 rmgmal games 
;aiu*r aoftwSie desk desk top putilishing. 
word processor Worth £1800. sefl tor £600 
Plaaae contact Andy «n f06t \ 994 flJfii any- 
time Greenwood Road. 127 B*ncMI. 
iryyinenshane. Mencheater M22 TBD. 



Commodore M. games worth El 00. 
rJamaSetM kjyattek jnjMu*c Maker for t HO 
ono Spectrum light .pen and games worth 
over £110. will sal tor £70 ono, programming 
books and binders worth overE65. sell lor £35 
ono. Phone AnoVB* on 03?? 2SS60 



Atari 520 STFM en cellent condition, one meg 
disk, drive, 22 games, eleven disk* w buimeu 
sohwara and utile , joystick, Basic reference 
booh. Worth over E7O0. sell If E350 ono 
Phone Laplord 1031:351 200 after 7pm 



Nintendo, piuis many gam** mclwotng Punch 
Out Legend ot Zeloa, Metrotd, Super Marto 
Bros and lour others. All wdflh E314 meludinq 
Koni* |Oy-5tck A bargain at only £1 <jii Call 
Harrogale |0423j 33t5rj42 Any <HHen. w«t- 



ST games E3O0 worth including Dnubln 
Dragon, Operation Wolf, Victory Road, Col- 
ossus Chess X> plus morp ElOfl ar»o. AN 
boned and witrt oooK lets, all nearly new (1 -3 
weefct Old*. For OetaidS wnlrj lo Hmfi, 3 
Queans Drive. Abbots Laf giay. Wetlord. 
Herb. W05 ONO a- very quick. 



98 108 TGM TX 018:5-89 



BACK BYTES 



Amstrad CPCS128 wilh colour monitor and 
disk drive, one year old , hardly used Iwojays- 
l«*s and Over 25 disk names I mags and 
manual Phone WH on Q622 83*376 Tl avis- 
lock| 



13HC Spectrum ana 48K Spectrum with Saga 
keyboard printer and loads, SpeccHum, 
mouse and Aft Studio, speech synth , £ |oys- 
Sicks and interlace, joyball. remote |oysliCk, 
tape recorder, all boxed over lDO ongmel 
games! £450. Phone (0683) 42B77 evenings 



CBM128 IW1 flrsk drme. MPS80t printer. 
C2N datasatte 80 col gr«m monitor, 
Superscript 1 2&, Superbasa i28, Must 
Maker 128. an manual* and lead*. £350 <he 
id- Contact 1 1 1 Bam Lane, GoKiorne, War- 
nnglon Tel (094?| 7 1 81 92 



Atari B2OSTont«mald4h0riv«.O«Sli box tan 

blanks live Demos, mouse and mat. 27 top 
games including IK * . 5 Sta*. Outrun. Double 
Dragon manuals, joystick. Tac3 Hardly used, 
worth C700. under guarantee, fsso ono 

Phone, 01 57 1 795S 



Atari STFM with C21S of software and manu- 
als p. us joystick . PD software, mouso. elc 
**y E2B0 Also Commodore 1&4.1 disk drive 
and Commooare WPS BO* printer, £50 each 
Phor# Gram on 0505 egaeoa after * o'clock 



flarja System for sale with 5 games - Outrun, 
H*ng 0<i. World Soccer, Afterburner. Rocky 
very good condition - still boxed. berga* - 
onry ft ID ono Tel Ifllj 650-6&34 after 
J Hprtt 



Amiga ASOO lor safe! Joystick, books on 
63000 etc.. duStCOvtSr. TeatCrafl RwtOtl 
Parnt, DPaifli ptus 14 other onginate ana 20 
blank disk*. ToiaJarerP650.se/lor C35<"j Tel 

Martyn on i;o639| 684084 anytime 1 



Alan ST software tor sate, Barbarian (S+ Gj. 

Obliteratcr. Street Fighter, Alien Syndrome. 

sard separ stely far £7 Meacfi Pnone anytime 
Dn (07521 BB0341 ask I Or My*es. 



Fftt=£ Sp*tlnjm +BK when you buy C33C of 
games, mags, interface, twin cassetle radio, 
with til lattA and manuals t-rir n >;j v htarfc 
after 7pm or. |0749] B3O090 



Atan 580 STFM 1 meg includes mouS*. busi- 
ness, software worth EM. games worth over 
E550 Strii under guarantee, enceiieni condi- 
tion, worth C70D-I-, sell for onry £330. Ring 
Stanley (03321 62351 (evening) as* tor Mm - 
tyn 



CSM128. C?N. ?57i Do. o«flf £1000 OF soft- 
ware, desk boxes, Exped cartridge, d'j&l 
covers and much more Will sell Fry £400 one 
can Jim on D 1 748 5263 after 6pm and ask lor 
data * 



C*4. loaning for E 1 50ono, magazines, printer 
two tape units |aysuck. books, software worth 
£3O0 r freeze machine Good condition Puce 
•round ClSO. Ptease nng between 8 30pm to 
iD OOpm Monctay-Fnday and ash If* k 
OTfia 433»S3 



S*ga and StMCtmm wk ■ 1 1 garnet (w 

Sega tncludes Double Dragon, also Light 
Ftujaer and two Kh/S'^kS, 4 tisp games of M 
For Spectrum with interface Worth E5O0. sell 
tfli tab PttqneOI 686 0377 after Spm. 



Sfprnirum -3, Mut|Hracri3. loyaite* . JO duks. 
over 200 games, tape deck. BO mafia and 
book* Only 7 months old. Worth £600 Hi, Inr 
E 1 60 tor quick sale. Tel: Scot! on 10563] 43190 
after 4 3 



Sega Master System with Lignt Phaser, both 
inn boned, ticaiient condriion with, over f ?m 

worth of -games, everything worth E88i it's a 
Feal bargam 31 just C500 ono f^irx* Hatllng* 
'■'■ IQSJIatiri .!=• f ii Jnsfi 



JVC MSX HC-7 Ge computer UK and cas- 
sette recorder, joystick and 1 b games includ- 
ing Kings Valley II, Fttaie ol GaliOuS- Hoed 
Fighter. Pertgum Adventure. O-Ber! , Nemesis. 
Golf, Football £180 one, T* f, Ellon, 0533 
771381 



CBM 64, plus dtsH drive and printer software. 
Rmg For me*a mnymabon 10927*1' 26161 
Ext.402 between 7pm and Spm. E3M 



Atari S3DST, plus Atari colour monitor and 



over £330 software/games inctudincoefendof 
of the Ctdwti and FTiutil Stmulator Two. Atsci 
additional books/magailne*. Lmal used. 
Worth over £970 new, sell lor E62S ono. 
Phone 0/1 979 0735 anytime 



Software lor sale (any system). 4&hr delrvery 
Service Any Current game available. 8*nply 
ded»jcl 28% off RRP. Sena jour orders to S. 
Williams. 2* Cenarth Dnve. Cwmbran, Aiber- 
rlfjts. Mtd Glamorgan CF44 0NH (JDoee not 
include Seoa/Nintendo). 



Amstrad CPC4B4, green monitor, modulator 
for cokjur TV, good condifioo. about ClOO'e 
worth of gfliBBB, a Pew books etc. Quick sale 
£130 Tel: (03706} S604 Not during d«yt>me. 

Ease" 



CBM 128, 1S41 dOk drive. 50 disk*, C2W. 
Freeze Frame, Laser cartridge, manuals. VGC. 
£200- Upgrading to rVnge. Phone fl1 337 
4243 



SEGA ceneole, SoeerJkmg joystick, light 
phBBsr, games: Afterburner, Doutrte Dragon, 
EnrJurO Hecer. $Mnobi. Wonderftoyi Ninja. 
etc. Spans American Football. Baseball, Bes- 
kelbaN. Golf, Tennis Boiced, irac, worth £550. 
fergem W50 ono. Tel: kerth (Q1j 508 4005 
(Essex I 



SEGA, complete wnn 3D glasses, light phaser. 
joystick. 13 games including Outrun, After- 
burner, GoW, Shrnobi, Thtinderblaoe, 2ilhan 
etc. Worth around C4SQ, sail tor E360 ono. Tel: 
(07S2J 280681 after tj 30pm MB, £vafytturig 
is boxed. 



Amiga 500, apprcx 9 monttis old. plus mod 
uialc, game*, 7. joyanoks and mags. Worth 
£5S0, will sell for £340 or nearest otter Phone 
0494 7 1580:1 after Spm and ask tor Jason. 



MCA corooie. roypscis, dust cover, control 
stuck,, rune games including Outrun. World 
Soccer and F*nta*y lone Worth over C300. 
sell for only El 60. Send SAE lor comptala hat: 
Chns Jackman. 3 Albion Terrace, Lentum 
Road, Utcham. Kings Lynn, NodDlk PE32 
2QQ. 



Alert S20STFM wflri over £1200 wonh el 
games txtied with manuals and ten monttis 
guerantea. only £380 AH games Origmals 
Phone Jason on Of $35 9437 between i- 
1tp.m Monday So Friday and anytime Sun- 
nay. Otler includes TV. 



44 CBMB4 game* on tape £80 Ono. AI40 1 1 
disk games -l4D ono. Se<l with tapes lor ClfJO 
ono. Worth E5I9 35. good condiliOn F:ir IW 
C Shevam, 4 Lingmoor Close, Doncaster S 
Yorkshire DN4 9NF Tel (P30C> BS2531 



SEQA games, send SAE lor list to Emma at 
Oritur' lodge Studio. Greenwe* fined, 
Alnwick NEFJ6 1PR, includes Thunderblada. 
Blaeh Belt . Ghost House, Soccer . Zillion. Mira- 
cle Warriors, Alien Syndrome and more 



Virus and Dungeon Master far the Alan ST. 
with some maps tor Dungeon Master E TO each 
or fl6 lor both Arso Optima radio controlled 
car For £100. Phone Tnm on Norwich fOeOJf 
aOBBrB. 



CUM 64. data recorder, mags end games 
rticluflmg $tfialif. Fightei, Operation Wolf, 
ArmaiylB, Bombuizat. SlsoeHtraS, sell ForflZO, 
no oHwa. Please phone Junior after 6pm gny- 
day on (021 3 444 5745 



CBM84. disk dviva, C2N. modem, joystre*, 
iQO's of games, Expert Cartridge, 100 mags, 
disk bOj!. £250 or«. Or Swap tor Amiga With 
cash ovfferance, or maybe ST - Ring 04A1 
9599Z5 after 5.30pm (r^nase) (tal! 



Alert 530 $TFM wilh half meg internal drive 
and one meg exlerna* dnve. games, demos. 

£270. Phone Lee on 0763 24606S. 



Am«tr»d CPC *84, green screen moote 
with new Quic* shot 2 Turbo loyslicks, also 
Over E200 of games inclurjng Oregon Ninja. 
1M3. RenegadTe, Gryzor etc. F3oned with 
irtsinjctions. onty £180 two Telephone 

KJ2367) 67028. 



Atari 1040 STFM, 0.5 meg internal drive. 1 
meg RAM . modulator, A.'B b^ot switch 1 
martins guarantee iefl , 30 games, Degas Elite, 
1st Word plus end tola of other utilities, 30 
mags All won* E8O0. selr for £360' Ptione 
Chris altar 6pm on (0 1 ) 948 031 9. 



Nintendo System, boxed, with three games. 
MetTOid Legend of ZekSp end Pro-am. All lf> 
£55, or sell separately. Phone (0SO4| h«»318 
alter 4pm or write to 3 Cheumont Way. 
StDCkton.nri'Forest, York V03 STX. 



Atari 620 STFM, joysticks. £500 worth of soft- 
ware and blank disks, only E3M- Phone Mark 

on Lincoln 513042 



PEN PALS 



Amiga freak requires penpals 1o swap hints, 
nps etc All letters answered, write now tu 
Chris, 20 Bagley End, Paslon. Peterborough. 
Camtsa Ptj4 ROY 



Amiga owners need contacts. Pleply gUBflfi- 
leod Write now to Nick, 9 Caroline Close. 
Keynsham Bnslol BSig 2LF Tel: f0?72) 
B87346or ROB,6BFar»eigjn Road. Keynsham. 
BristolBS-iaSQS Tel <0f?J} $537 1 B. 



C64 owner wants pen pals worldwide to 
ejjchange hints, solutions etc. I will answer 82 
letters the same day with 100% response 

guaranteed. Write lo m .■ na^H King. 31 Royc- 
roh Ane, M'Upark. Malbourrje 3082. Victoria 
Australia 



USER GROUPS 

Amiga pats warned . Begmrers helped if posl- 
agepaid Kas1 isply guaranteed 100%. Con- 
tact: Rich. 21 Carter Street, Gumley, Lanes 
UK. Hrya Vega, have you tost my address'' 



ST USER would lika world wide contacts 10 
enchari^je hmls, Itfrs, etc Hardware, software 



rtmle to John Elmore. 4872 Serra cl. NE 
Salem, Oregon 97304, U.SA 



C54V1ZB uieref Warn (o know how experts 
work out pokes etc and win cash & software 
pmes m magazine*? Then vend s*f 
Jason Naymer. (TGM.i. 9ft Histon Reed, Col' 

tenham. Cambndg* Cf34 4ud 



FANZINES 



New ST and Amiga fanzine called SECTOR 
16 here use Our figitrsirtg service and Uuy a 
sound amplifier send 50p and stamp to ue at' 
160 Hollow W*y. Co*Ih V . Cutord OX4 2NL 
Phone (0865)777 148 6am-4pm. 



MISCELLANEOUS 



See Fraotala on your ST See the Mandelbrot 

set enlarged I million times Be 

d«9k to B9 Brarnlay Cant'. Appietree Village, 

YorKVoaoPQ Maker^equeaorPOpayabia 

toNazvA/i^ 



FMthall Manegera wanted tor computer 
moderated PBM league and cup games, 
transfers, tactics, tnlematipnatj . loririnjii'i. 
10 for rteaeon. Wrrte to The Dugout, 5i 
Katchrl Terrace.. Broxhum. Went lotfuan 
Scotland Or phone 05O6 8523 1 5 NOWl 



Save Urn* end money, don't bdher placing 
adverts, send £2 50 For long lis! of Alan Amiga 
lontacls. slate w*n:h Send to Paul, ifj Chii- 
lorn Appr . Convey Island. Essex BS8 BSJ 
100% reply. Send now dont r. 



35 WORDS FOR ONLY E2,50! 

THE GAMES MACHINE Reader Classifieds are your tow -cost opportunity to reed 
thousands ol other readers wilh a small ad, whether you warn iq buy. sell . Swap or advise. 
Jua1 Ml in the Icwffl betow and enclose wilh your £2 50 payment , cheque or postal order 
made payable lo NEWSFIELO LTD . FmolococHes of the lonn are acceptatM. 

CLASSIFIED HEMHM&S 

I ht GAMES MACHINE Reader ClasRiFied Section « not open lo trade or com martial 
edvef1*ers, but Fanrines may use ft. The headmga am seii-eipiariatnry WANTED. FOR 
SALE. SWAPUNE, USER GROUPS. PE N P Aj. S F AM2i MES and EVENTS DIARY tior EliaV 
user group news, meetings Or planned events) However, becanitol about TGM publierwg 
dales with the tut 1 

■ The maxumurn is 35 words 

■ The service is not open to traowconwraanciai adverbaent 

• Smal' ads wwl be printod *n lhe tirsi available issue 

■ The editor reserves the nghrt Id refuse ads winch do not comply with normal 
practice, or wtuch could be interpreted « encouraging software piracy 



TGM READER CLASSIFIEDS 



Send to THE GAMES MACHINE READER CLASSIFIEDS. PO Sox 10, Ludlow, 
Shropshire SYaiDB 

Name ., . 

Arjrjre&5 



Posti oda 



tick Classified tmading: 

[_">Nantad rfur Sale nSwaplma DP*" Pals nusar Groups rFaflfwies 

| (Events Diary [ pMisceHaneaus 

Method el payment ' Cheoue "iPoala* Order 



Whte your advertisement here, on* word par box. and, include name, address and phone 
number il you want them printed. 












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OEMSOFT 

SHEFFIELD 

We offer ths largest selection of Amiga and Alan ST Hardware ana Software at 
the ties i prices H tne arse with a level of servj'cs you won "1 axpact anywh*re. 

Atari Super Pack C374.00 

Atari + Int 1 meg drive E299.Q0 

Amiga * Mod + 1 games + mat + 5 disks £399.00 

Star LC10 Colour Printer Inc. Lead E299 .00 

Panasonic 1081 inc. Lead £189.00 

10 3Vfe" Disks DS/DD £9.95 

Sega + CBM64 + Spectrums Available 

Pay by Credit Card far FREE next day delivery. 

Credit facilities available - Ask for written details 



1st Floor. 19-21 Division Street, Sheffield S14GEi 
TeL 0742 757070 




SUPERVISION ELECTRONICS 

Video Games & Cartridges For- 

§IHj& (Nintendo) 

JUST ARRIVED FROM JAPAN, THE NEW SENSATION 
IN COMPUTER GAMING, THE PC ENGINE, 
NINTENDO, SEGA k NEW DESIGN JOYSTICKS FOR 
ALL MACHINES. PLENTY OF EXCITING NEW GAMES 
ARE NOW IN STOCK. 

13 MANSFIELD ROAD 

NOTTINGHAM NG1 3FH 

TEL 0602 475151 



ROCK STAR" 

sr 




Could you manage this 
Rock star ? 




'*v;»''/^'l > " , W ■■ '" I • '1 pf J ao* * UAMWCTOf* V* ' VI * 'f< M 



24 Hr FAST 
DISPATCH 

SUBJECT TO AVAILABILITY 




ALL ORDERS SENT | 

BY 
FIRST CLASS POST! 



HRP 0UB ATARI ST 



RRP OUR A1AHIST 



RRP DUR AMKiA 



RRP OUR AMKiA 



RRP HUH 



5 5tarCompila1ion 24.95 14.90 

Aduawed Rugby -Sim 19.99 12.50 

Afterburner 19.99 13.50 

at* lass tj.so 

Bataica of Power 1980 24,99 16,15 

U M i 19.9$ 12.50 

Barbarian II 13-39 IS JO 

Batman ig.95 12-90 

BlaslBroios 19.S& 12.90 

C«pU«iSl0CKf 24,35 14 90 

CamorCammanrJ 34.95 14.90 

29.96 17 90 

CnukiaEgg 19.95 12.50 

CornjdSirjn ?^ 95 14 90 

C/aryCa/SIt 19 99 12.50 

DT Olympic CnallHfig* 19 95 12.50 

OoubtoDraoon t9 99 12.90 

Dragon Nin|a 19.95 12.90 

DnQoracap* T9.9S 12. so 



3.5" DSDD DISKS 
UNBRANDED 135TPI 
£9.95 BOX OF TEN 



Driller 

QuRfieor 1 Waaler 

Etrte 

Ernmamjaiie 

Ft6Cambal Pilot 

Fifcon 

F.O.F.T(OulNmv| 

F iM 

Flying Shark 

I .u.ir:.i.i)iiv,.i ill' 

Football Manager £ 

GaiaclicConquaror 

Gaktegons Domain 

GamaS Winter fid 

Gold Rush 

Hgno stiUhoLanet 

Him Disk Volume 2 

Hoslagai 

Human killing Machine 

IK* 

IncnwJ. SMnnh. Sphefe 

Joanaf A^c 

Kennedy Appraacfi 

Kings QUHl IV 

Lasl Dual 

1 — rmt i narrffliTfaT 
G Line*er"aHolBfia1 
Lombard HAC Rally 
Manhattan Dealers 



24 95 14. 90 Win- Office Pro Comma 

24 95 12 90 Mlm Office Pro Spread 

2i96 16.15 Nebulu* 

19.99 13.50 Qperalian Neptune 

24,95 14,90 Operation Wu I 

24.99 16.15 Ofbliar 

29 99 21 25 Pacland 

24.95 14.90 Pac Mania 

19.95 12.50 Premier Collaclioo 

19.99 13.50 PresiQennsMiasaig 

19.99 12.50 Purple Saturn Day 

19.99 12.50 Question of Soon: 

19.99 12.50 R-Type 

19.9@ 1^.35 RealGhostbustar 

24.98 16.15 Return of Jefli 

24.99 19.15 Robocop 
24.95 16.15 Rock* Ranger 
24.95 14.90 5 Davis World SnooKa 
14.99 10.75 S O.I. 

19 99 1 2-W Sidewinder 

19.99 13.50 K.D. Soccer Manager 

19.99 15 35 Speedball 

24.95 1490 Spitting Image 

29.99 19.50 STAC 

14.99 10.75 S.T.Q.S. Compile* 

19.99 15.35 S.T.O.S. Maestro 

19.99 13.95 StarRay 

24.99 14 90 Staralidar2 

19.99 12.50 5TOS 



24.9& 13.90 Advanced Ski Sim 

24.95 15 BO Aftflrtximer 

19.90 15-35 Balance tii Power 1990 

24 35 14.90 BellaliK 

19 95 1290 BflU' 

24.95 14. BO Baal 

19.95 12 SO BJastaraids 

1B..B6 12.50 Capl&n Blood 

29.99 19.50 Captain Fiz; 

24.95 14.90 Camer Command 

24.95 14.90 ChkiKieEgg 

19.99 12.60 CdSrt'iiC Plnm 

19,99 13.50 Crazy Cars II 

19.99 12.90 [>noris 

19 95 12.50 Doudte Dragon 

19.95 12.90 DragonaLairlMBoniy 

24 99 16 15 DragonNm|a 

19.99 12.50 Dragynscape 

19 99 13 50 &jng6ory*'»rlrvl&<wly 

9.99 6.90 EMlHloulnow) 

19 95 12 50 Emmanuella 

24 99 16.15 Fafcon 

19.95 12 50 Fan 

39 95 25.90 FooDtraU Dineciot 2 

19 95 '2 90 FootbaH Managers 

24.96 15.90 Gatdregons DOn-jin 
19 95 12.50 Gaunlleul 

24,95. 14.90 Heroes OlIhaLlnVa 

29 95 19 90 hitsDiskVol2 



11 n 


12.50 


Hostages 


24.99 


16.16 


•Human K4iirHg Machmt 


24.99 


(1 It 


IK* 


l<t<tS 


12.50 


wi?.?. IhlMl -:.;;?-hin 


24.95 


16.15 


ln1erna.1.{inai Soccer 


19.95 


12.50 


Joan Of Arc 


J* at 


16.15 


Kamecly Aeproacr- 


24.95 


15.50 


■atOu 1 


14 95 


9.90 


LamdardRAC Rally 


24.95 


15.50 


Lord* Of Rising a^n 


19.95 


12.50 


Manhattan Dealers 


1999 


12.50 


Menace 


24.99 


16.50 


Operation Neolune 


1999 


13.se 


OperalKiriWoir' 


19.09 


12.60 


Outrun 


44 95 


33.25 


Pacland 


24 95 


1G.T5 


Pae Mania 


19.95 


12.50 


Pioneer Plague 


24 n 


16.15 


Purple Saturn Day 


24.95 


15 60 


R-Typ* 


19,99 


12 B0 


ReaiGhosnMtOT 


29 99 


19.50 


Return of Jodi 


24 BO 


IS 50 


Ratxicop 


■ B H 


12.50 


Rockel Ranger 


19.90 


12. SO 


Roger RablA 


19.99 


12 50 


Snoot 'em up Cons k,i 


iyyy 


13 95 


K. D. Soccer Manager 


24 99 


17 50 


S. Davis Work? SfHMhor 


24.96 


16,15 


SdaceHaTiBf 



24 Brj 
14 99 
24 99 
; 4 H 

19 OL 
24 N 

24 95 
1499 
24 M 

an m 

24.99 
19 95 
24 95 
24 95 

igjg 

19 95 
1995 
24 B8 

24 K 

24 99 

■1 Ifi 

1 .- ;-'j 

24 BG 
2B BS 

.■j gg 

24 H 

19.95 
• B BS 
24.00 



I ( K 
10.75 
IB 15 
16 16 
12 50 
tJM 
1550 
10,75 
1550 
19 50 
15.60 
12,50 

I I SO 
It IS 

1 3 as 

12.50 
12.50 
15.50 
1550 
16 16 
16.15 
12.50 
1615 
19.60 
15-50 
15.90 
I2.M 
12 50 
1515 



PLEASE SENO ME THE FOLLOWItVG ITEMS 



MICRO 


ITEM 


AMOUNT 










































TOTAL 





BFST BYTE ORDER FORM: 



Cuslomer 1S|a (ir knownl 



TGM MAY 



Name 
Address . 






Method of Payment: (Please tick! 



PO 



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To order send this form with Cheque/PO payable to 'Best Byte' Mail Order on)y 
Overseas ordefs add £1 .SO per item, outside Europe add G3.00 per item for Air Mad. 
BEST BYTE (DEFT TGM16), 2 QUARRY GARDENS, TQNBRIDGE, KENT TN9 2SG 



BACK BYTES 



CONTROVERSY 

MSX:the light that failed? 

MSX may not rule OK, but it's still the best, says TGM reader Craig Bell 



It's often treated astasia big joke. 
It's defended nearly to the death 
by its users, bui mocked by the 
superior-feeling owners M STs 
and AtrnpjN. These arguments 
All up the letters pases of half a dosen 
magazines, but c he machine doesn't 
base .1 single UK implication of its 
own. In fan, fur a computer with so 
fen users it's like the mouse thai 
ma red: ihe dispute over MSX ha? 
raged since its birth six years -ago. 

Is is lite perfect micro, lei down b) 
the foolishness of software houses and 
the public, or was the establishment 
of an international MSX standard an 
unrealistic ambition, the biggesl mis- 
sake we ever made? 

The MSX story really began with 
the efforts of one man: Kazuhiko 
'Kay' Nishi. ihc so-called 'Mr MSX'. 
In Japan. Nishi and a few friends ran -a 
small publication tailed ASCII, and 
(hough he ^.is still at university he 

, ■orated a company with the 
same name. The following year he vis* 
iled Microsoft, developers of an 

nam BASIC, in Seattle and 
realised how far he hi ml the West 
Japan was in computer hardware and 
software - it wm then, of course. 

Afifi Nishi decided to fmpiH i Angl- 
ican software to Japan, another trip to 
Microsoft's west coast headquan: 
1978 saw the formation of ASCII 
Microsoft; his company later had exc- 
lusive rights to sell Microsoft products 
in the Far East.. Nishi was still only in 
his early twenties. 

Meanwhile, [he American arm of 
Microsoft grew from what was, in the 
late Seventies, a relatively small com- 
pany to a very large acid profiiahle 
firm - what wiib designing the MS- 
DOS operating system, and eventu- 
ally GW-BASIC, for the IBM PC in the 
early Eighties, how u>uld they possi- 
bly lose? 

The first spark ol life for MSX started 
hack in 1982. and came From two 
American businessmen, Harry Fox 
and Ak-K Weiss. They decided to set 
up a microcomputer company called 
Spectravrdeo, and since they were 
working from a base in Honu Kong 
they chose to have the machines' 
hardware specification done there. 

Bui they needed a BASIC, so who 
did they turn to? Microsoft, of course, 
and after several months of corres- 
pondence they finally received a reply 
telling them they should contact 
ASCII, who were handling the Amer- 
ican hrm'sFar Eastern affairs, 

This led to the involvement of Kay 
Nishi, and after several negotiations 
ASCII Microsoft agreed to do Spec- 
tra video's BASb 

By winter 1982/83 the machines 
were finished; the names of Spcc- 
ua video's computers were the 5vl 
328 and 728. But sales did not do as 
well as hoped 
Nishi obviously understood the 

iiial of the- Spectra video range. 



hut he also saw the stale ol the micro- 
compuici market: there was no stan- 
dard, no compatibility between diflcr 
ent machines. He predicted lhat 
Japanese electronics manufacturers 
would he interested in creating a stan- 
dard, so he apprn.n bed firms such as 
Sony. Toshiba and Panasonic' in 1982 

They, and about a dozen other com- 
panies, jumped at ihcthancc —and in 
■ Nishi ■ unced the MSXstan- 

d.ml 

Heroic failure 

Well, that's roughly how MSX started, 
bui since then we've seen things come 
and go. MSXai one lime had three UK 
dedicated publication 1 , on the news- 
stands, but in mid- 1986 we saw the 
demise ol the last MSX publication, 
MSX Cumpuiing, thanks to a lack ol 
advertising, 

Bui of course this was ahcr Sony. 
Toshiba and companions pulled out 
ol i he UK MSX market 

Mjuy believe the so-called failure 
of MSX was due to its technical specifi- 
cation. But this argument can easily 
he dismissed, because ai thai lime the 
Spectrum was flourishing, and 
Amscrad had just released their new 
CPC range: MSX was a far better 
machine than any other 8-bii com- 
puter then, and -n t ill is. 

There were Other reasons for MSXs 
poor sales, noi least the pnee ol the 
original machines - would you buy a 
disk drive ihat cost more than a com- 
puter? j Sony's MSX disk drive retailed 
at £345. while their MSX Hit- Bit 
machine cost E300) 

But all said and done, no-one in 
particular is to Name for what hap- 
pened to MSX. 

In late I9S5 the MSX-II was 




"MSX is a far better 

machine than any 
other 8-bit 

computer -and 
the graphics are up 

to ST standard" 



Alien? martyrdom; MSX users 

believed they wtrt right, but 
they often gat humid by the 
system "s pear support 



launched in Jap, in bm I", ihat rime 
ind the Spectrum, 

C64 and cpc. The manufacturers 
musi have realised even then that ihc 
MSX did not have much of a chance 
against these machines, and the up- 
.ijui coming 16-bit micros— otherwise 
they would Jtave launched the MSX-II 
in the UK 

Till last year, you couldn't have 
bought an MSX-II in Britain. This 
changed when a few MSX retailers 
started selling them, and now quite a 
few are In use Then- aren't enough to 
briny any suppori iroru software 
houses, but Konami do supply a few 
lilies here and there. (Incidentally II 
you've never seen an MSX-II game 
you may be quite slm, iced v\ lun % . iu 
do; ihegraphicsareuptotbesundard 
of the ST, if not belter. [Iiou^li > 
'humble' it-bit, | 

I he latest positive news for the MSX 
user is the announcement that an 
advanced MSX-II, the MSXSI + . i-> in 
be officially released in Europe 
(TGMul6>. lis specifications include 
duts inn, it's noi a typol, a 
maximum bitmapped screen resell u- 
non of 5123(424 (i Ins was previously 
only available for the MSX-II with a 
special adaptor, but now comes as 
standard), Yamaha mvi hannel FM 
sound chip, MSX BASIC 3.0, and a 
ZSOB CPU running ai f*MH/, 

As to this machine being officially 
released in the UK. well, that's a dif- 
ferent matter - bu I a>;ain. we should 
set some MSX retailers (to* king them. 
An MSX-II + withdiKitiser isespei ted 
to cost E520-£55fj in Holland, bui 1 
doubt this necessarily represents a 
true UK price. 

Let's just hope ihat a few people - 
software houses, retailers, magazines 
— see the lipht. 

■ If you're a struggling MSX user, all 
alone with no-one to lurn to lot belp, 
write to Craig Bell c'oTGM ■ he II be 
more than glad to . I ass is 

iiiiuc. Please send an SAE. Don't 
phone, because he doesn't work at the 
office! 

For information on MSX soft* 
contact the Konami Software Club; / 7 
Bowderi Hill, Newton Abbot, Dtwn 

TQIZ 1BH * (0626) 6»6l J , 



102/108 TGM TX 018:5-89 




M.ViTi ijr II ff/o/i: . 




Technical Services 

PO BOX 1 8 

HELENSBURGH 

G84 7DQ 



WITH PAL TV CONVERTER 



NOW ONLY £1 59.95! inc VAT 



|+ C5.0G P£P> 



MENTION TECHNICAL SERVICES guarantee that if we are out of stock of PC ENGINES when your cheque or postal 
order arrives: 

1 . No cheques will be cashed before the goods are available 

2. You will be informed of any delays immediately by first class post 

3. A software voucher giving £1 off your next purchase will be available 

eg. VICTORY RUN or WONDERBOY for £1 4.95 or SPACE HARRIER for £1 9.95 



CURRENT SOFTWARE TITLES AVAILABLE 



(Newtitlesarrivingnextmonth) 



1 

2 

3 

4 

5. 

6 

7 

8 

9 

10 



Shanghai 
Wonderboy 
Drunken Master 
Victory Run 
Chan & Chan 
World Stadium 
R-Type I 
R-Type II 
Galaga '88 
Nectaris 



£24.95 


11. 


World Court Tennis 


£24.95 


12. 


Alien Crush 


£24.95 


13. 


The Legendary Axe 


£24.95 


14. 


Space Harrier 


£24.95 


15. 


Dragon Spirit 


£24,95 


16. 


Fantasy Zone 


£24,95 


17. 


Vigilante 


£24,95 


18. 


Son Son II 


£24.95 


19. 


Baseball Namcot 


£27.95 







CD ROM UNITS 



£24.99 
£24.95 
£24,95 
£29.95 
£24,95 
£24.95 
£29.95 
£24.95 
£24.95 

(+ £1 .50 P&P/Software Order) 



We are currently negotiating the price of the CD ROM unit and should be able to offer this for £299 inc. VAT. This 
item will be on a first come first serve basis, so if you wish to order one. then let us know, 

We will also have a range of joysticks and other periferals in the near future. All the usual periferals for the PC 
ENGINE are available now. 

16-Bit Sega available from next month. 

Cheques and postal orders/S.A.E. for details to: 

Technical Services 

po box 1 a 

HELENSBURGH 
G64 7 DO 

MENTION TECHNICAL SERVICES have a huge range of NINTENDO products which are available now. Please send 
a S.A.E. for details. 



(Nintendo) 



BACK BYTES 





UNCLE MEL 
TRIVIA QUIZ 







1) Spot the odd one out" the Hun- 
garian embassy, FOFT, eggs. 

2) True or false? Digital a u dio ta pe 
(DAT) cassettes run faster than 
analogue cassettes. 

3) What result can you get by using 
a radio microphone with a cam- 
corder? 

4) Wittim ten years, when did the 
computer first appear in a science- 
fiction film? 

5) What do the following acronyms 
Stand for? a) LAN, b) SEUGK, cj 
GURP5.dJf.lSC 

6) What is most effective in clean- 
ing the pins of a dot -matrix print- 
er? a^ A paperclip, b) 100%-proof 
vodka, cjgafbil excrement. 

7) What have Barbarian, Rocket 
Ranger and Vixen got in common? 

8) What is trie DEC (Digital Equip- 
ment Corp.) equivalent of ASCII 
code BACK? 

9) True or false? Bug Byte, First 

Media. Mattel, Olivetti, Toshiba 
ana Activision are all listed in the 
phone book with the Satanic 
number 666. 

10) In the movie Alien, who was 
Mother? 



11) The lyrics get a pocket com- 
puter, try to do what you used to 
do' appeared in Picture This. Who 
performed if? 

12) What did Martin CaidirVs novel 
Cyborg inspire In 1 973? 

13) In which computer game do. 
TinaTurnoff, Mince, RickGhaatley 
and String appear? 

14) What's the difference between 
Clive Sinclair and his bride-to-be 
Bemad ette Tynan? 

1 5) What ' s t h e difference bet w eer 
a fighting COCk and most business 
software? 

16) Who said 'science without rel- 
igion is lame, religion without SC»- 

i ence Is blind'? 

17) Which games are m these con - 
: demned foods: THYPE, PO LOO 
! FART WINE, DEEP BALLS? 

18f Which computer game links 
Jack Nicholson and Cesar Rom- 
ero? 

I 19) Is Ring Pursuit a) the queue to i 
marry Prince Edward, b) illegal in 
Alabama, c) a cosmic slalom? 

20) When was the CD-ROM first 
dreamed of: 1945. 1965 or IQBs^ 





Xeo tunes fldtfy ui wans isiijeuifr <&l 

j3)|or3Ln.te|d sjtoe moq -ypujjeff (si 

usQpssds Jim uonejadQ stM±-y l£l 

o;SL'uia)»J»3)Jwtnr(9l 

'S)L»I|3 3l|| 

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sm i|Bi) s.jamo aifl aoese ifEM s.aurj in 

■U6H jetiQQiKHHti/txis til 
■aipjoia tu 



turn 

-jag issM ui peuireq uanq up a* Mm U. 

Btiiinduioa ,#$ uon 
■jijpi* ps3n[Mjfp 'luaj&As fMji/.e|[fa|iG||j 

■tug, -lootis id >Jt)A4au eaje-ieaii (a (s 
■xoBHttfiBmw S 161 ft 

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pUOMS iBd LllLllSl ft IE ri|AAfJ|S 

ajoui sawn wis isow |B urn Asm - asi?^ (Z 
s&nq 10B \\v w.Asifl 'auofj (i 



FUTURISTIC 
ELECTRONIC ARTS 
COMPETITION 

Winner receives a book and game 

sig ned by the author and program- 
mers, plus four videos, He is 
G.Moll ay of Wallasey L44 4EJ. 

Ten runners- up receive si-gned 
copies of the book and game. Thsy 

mtVma Lurf.KOKKOUV FU«nd;W*i 

Davklaon.Ed-nbijf on EHfl WIN; Jordan 
Hant*n,Kob*ftfil)Vn Benm irk ;G**ta1 
SmJIh.RnHJI^ R<35 3lT. U.rc.lo BOf- 

toNrw.Londufl W1 6 5e6;<Sarry t-«9,,Whroay 
6A* NEJfl 3N3;Jan Ham da Vrot .B-tarteum 



HoaanttQnIdComlav.Hadc*' TS11 
BDEzftmm BrBHtLUndOn Ml* 5PT Ju«l*f" 

BU1.R LHflHdcOn- 9w THM BOB 

TOTALLY DAZZLED 
BY INCENTIVE 
COMP 

The winner recievss a trip for iwo 
to see a total eclipse m Finland. 
1990. One reader from TGM, 
ZZAP and CRASH to go. 'The 
ZZAP winner is John Mac lend of 
Rgss-$hire IV40 SHE The TGM 
winner is yet to be drawn 



104/1 08TGM TX 018:5-69 



EMPIRE 

STRIKES 
BACK 




ifjt Eight highly MftftlMvt light touch MICflOStnTITC HE S 

t Un«qur ci g*>n Drrii c .1 li v drugnird control hjndlr 
■ftBuill lit AUTO FlflElj IrriJrII'LCIiblr METAL SHAFT 
0«3 *'J Ssie-clor Conr.ec-tQj g; Fou* tire buttons Q 12 month warranty-^ Aulomat.r. tenlaripvg 
tfHigh impact inoust body £ Heavy duly base with ilronfl stabilising suction 
cups Tt Fighl directional control $ On table or m hmd Operation Compatible wilh OWY 
ZX Spit I turn 1 ifc 48* *?JUi clnl«rtK« f old seosrilely | ,/. .3 Comm(Hla»i? 64 jPl'jfl -95 
Vie jo CB*. Silts 4 ladipid' sold separately) Atimud Ann etc Jt **r 

^#^ A Righf Royo/ Joystick 




MICROSWirCH JOYSTICK 



ONLY.... 

eio 95 



t^F AUTO FIRE 
© METAL SHAFT 
<B 12 MONTH 

WARRANTY 

# Deluie, robust construction ■ Comfortable rugged hand-grip, 

8 directional control with automatic centering • Heavy duty bate with 
strong slab i tiling suction cups • Highly sensitive light touch MICRO SWITCH 
fire butlons • Economically designed conlrol handle Wllh 
indestructable METAL SHAFT • Built in AUTO FIRE function. 
Math I Joystick campalible with: • Sinclair 7K Spectrum 16K. 48K. 12BK 
.; interlace sold S*patalely). +2. *3 • Amstrad Computers ■ Commodore 64 
and Vic 20 Computers • Commodore C16 & plus 4 Computers I adapt or sold 
separately! • Alan 2604 & Atari 520.0 Video Game Systems 

• Alan Home Computers e-lc 

Ai speCfhCOOOTis onrj prices SuDiec' fO C|-iOnQe without n-oltce 



Pnt«i include VAT . post age & pacJi irvrj 
Delivery normally 14 days 
E it pan Brocrs. it no giira eoti 
De*if r (nqu m»> welcome. 



THE NEW ROYAL LDI I ION 




(heetah 

CHALLENGER 



ONLY 



£4 95 



VTwa ullra wnsiiive 

?f Fire buttons 

$ E r ga nam ic any designed 

control handled t2 month 

warranty ft Automatic 

J centering littHtgti unpad 

lOblttt Pody^i Heavy duly 

base with strong tlSDHiiln-0 

suction cup* ffeEpgM directional 

control -Sj On table or in hand 

Operation <& Compatible wtth 

ZX Spectrum 1&k.40h. IjBK. 

I interface sold separately; 

Commodore £4. Vic 20. 

Amslrad. Atari etc 




The 

Explosive Joystick 



Compatible With ZX Spectrum, 16k. 4ok. 126k 



(Interface sold separately), + 2, +3, 

Commodore £4, Vic 20,Cl6 f Plus 4 

(adaptor sold separately), Amstrad, Atari, etc. 

• Four extremely sensitive fire buttons 

• Uniquely styles hand grip 

• Auto fire switch ft 12 months warranty 

• +2 Selector Connector 





Ch**t*h product* available from branches ot -^Qf^* DlXOnt Jmtttvi' 



,- \*/ CHEETAH MARKETING LTD 

NortJury House . Nortiury Road, 
Fairwater, Cardiff CF5-3A5. 
Telefjhrjne Cardiff (02221 555525 
Teteic: 497*55 Fax: (0222) 555527 



Wl [SMITH** 
High St Slorn and all guotf compuiat 

■hops nr □«■»•: t Irtm Ch»*1*h 






MONTH 



■ CONSOLES — the great debate starts here, in next 
month's issue! Are they all they're cracked up to be? The 
hardware says yes, but are you supported by the soft- 
ware? Is there enough? You don't want to buy a machine 
and then find there aren't enough games to make it 
worthwhile, or their cost is so high you can't afford many. 
TGM provides you with the definitive run-down on the 
console game stakes and shows the way forward. 



■ TGM goes coin-op crazy with arcade action giants 
Capcom — we'll be bringing you the low down on the hot 
shots Strider, Ghost And Ghouls, Forgotten Worlds and 
some exclusive news! ■ The Prize works! The Playing Tips 
change Robins, go CANDY and get bigger than ever! ■ Jez 
San reveals the exciting gameplay in F-117a Aggressor 

■ Plus: Coin-ops, more Gallery Art and Back-Bytes. 



TGM019, 

JUNE 1989 

ON SALE 




I 



m 



GAMES 



flev, 



lewedl 



EDITORIAL AND HEAD OFFICE 4? Gravel Hiif, Ludlow, Shropshire SY8 WS {05B4) 5651/2/3 Editor; Roger Kean Feature* Editor Barna&y Pag* 
SteM Writer*: Robin Hogg. Warren Lapworth, Rooin Candy Editorial Assistant!: Viv Vickress, Caroline Blake Photography; Cameron Pound, Mchael 
ParMirson lAssiStanii Contributors: Mel Croucher. Don Hughes Marshal Mi Rosenthal (USA), John Woods PRODUCTION DEPARTMENT t/3 King Straat, 
Ludlow, Shropshire SY8 IAQ (0584) 5351 2 3 Production Manager-. Jonathan Rtgnall Senior Designer: Wayne Alter Reprographic* Supervisor: 

Martha* Uffindeii Design Assistant*: Yvonne Priest. Moivyn Fisher Production team; Roben Millicflamp, Rooen Hamilton, Tim Morns, Jenny Reddard 
ADVERTISING AND ADMINISTRATION DEPARTMENTS Editorial Director: Roger Koan Publisher: Gaoli Grimes Group Advertisement 
Director Roger Bennett Advertisement Manager: Neil Dyson Advertisement Sales Executives: Sarah Chapman. Lag Warxins Assistant: Jackie 
Moms |0SB4J 4G03 or 5B52 Group Promotions Executive; Richard Eddy Mail Order; Carol Kinsey Subscriptions; PO Bex 20. Ludlow. Shropshire 
SYS WB Typeset by The Tortoise Shell Press. Lucilow and on our Apple Macintosh II running Quark Xj&ress 2 0. Colour origifiauon by Scan Sludlos. Islington 
Green. London Mi . Printed m England by Carlisle Weft Offset Newtown trading Estate. Carlisle, Cumbria CA2 7NR — a member of the BPCC Group. 
Distribution by COMAG, Tavistock Road, West Drayton, Middlesex, 

COMPETfTtQw RULES The Editor's deosOn 4 1«i»t m 411 matters ralaljng to adjud talon and white we olfa* prizes in good lain, cemving (hem to be avadabli, i somelMng untoward nap- 
pens I'like a game 1ha1 has been entered n * p*iH being scrapped) we reserve the right lo subsume prUBr Ol comparable value. We'll 40 our very ban) (o Cnp*leh prize* St wen It pombl* 
a'ler :h« published cosing dale Wince's names will appear in a ialar issu* *1 TGM No earrasponOaiea ca<\ tie entered inln regarding the competitions (unless wi va wtten to you stating thai 
vOu h«irfj *on a prize and rt Poesn'! I urn up, <n whic*i cat* drop V-y Vickress a line at 1«e PO Bon 10 addra&ij. No person who has any ■ eiad on ship, no marter how remote, lo anyone who works 
lor either NewsliekJ M *ny of (He companies offering prizes may anler ohe ol our tompeT«ens l*s materiel may b* reproducac! m pari or in wirole wrthout 1Ha wrtlen consent oi Iba copyriohl-hokJ- 
*ts We cannot unrfarteite to relurn anything sent into TOM — includpng written end pholcgrapht malarial, hardware and software — unless it is accompanied by a suitably stamped, addressed 
envelope We regret that reaoors postal enquiries car.ncn always be answered Unsolcdad wnBHI of pholographic mamnal is waleema, and il used in rhe magaim* is paid lor at our eurram 
rales Colo j r phcflogrMjhie malarial should be 3Smm transparencies whenever possible Th* hn«w* expressed in TGM are not necessarily those d tha pubJjslws 

TOM Meeadne* Lid 1M» A N*wpft*ld Publication I5&M 0994-00*2 Cotw ri»ign and itlu*t»Uan by Olnrer Pr»* 



106,100 TGM TX01 9:6-89 





BLISTERING PACE 
PIXEL PERFECT PASSING 
SUPERB TACTICAL PLAY 

Whatever your style of play may be, be it playing the Long Ball or 
playing the Sweeper, your players will be in position to receive the 
passes, control the midlield and tackle an advancing striker. 
Each player on the field is an individual with a unique 
combination of four attributes - Pace, Accuracy, Stamina and 
Aggression. Watch out for the Brazilians at the International 
level, they are dynamite. 

* Full size multi -directional scrolling pitch with scanner 
showing all the players on the field. 



* Option to practice and learn ball control, take 
comers and practice penalties. 

* 5 Skill levels. International to Sunday League. The 
levels of both teams set separately. The ultimate 
challenge is the defeat of the star studded team of 
Internationals by the Sunday League of no hopers. 
A super human test of skill and concentration. 

* One or two players option. * 4 distinct tactics, 

* League competition for 1 to 8 players. Load and 
Save League facilities, 

* Simple controls to dribble, shoot, pass, chip or 
head the ball or do a sliding tackle. 



* Amazing ball simulation takes account of the ground and air friction. Direction 
changing breeze at the higher skill levels 

* 9 types of Corner kicks, Penalties, Yellow and Red cards and a host of other features 
like players getting tired by the end of the game, time wasting, injury time, etc, 

PLAYING IT IS EASY 
MASTERING IT WILL TAKE TIME - A LOT OF TIME 



A Soccer Simulator which 

is not only accurate and 

realistic but is also 

great fun to 



play 




AVAILABLE ON 


AMIGA 


£19.95 


ATARI ST 


£19.95 


CBM 64 Cassette 


£9.95 


CBM64Disk 


£14.95 


IBM PC Comp. 


£24.95 




NCO SOFTWARE LTD., UNIT10,BURNHAM TRADING ESTATE, LAWSON ROAD, 
DART FORD, KENT. Mail Order bv Cheque, Postal Order, ACCESS or VISA. 

Telephone No.: 0322 92513/92518. FAX No,: 0322 93422. 



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THE WORLD'S No. 1 ARCADE GAME 




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OPEIUTIO!* 



THE JLBCADE SEH&AIIOH OF THE 

teak- Six !eve:» 3' ihnilmg coin-op 1 
action are brought to lite on your 
home micro. Without fast and accurate 
shooting skills you will never complete your 
mission wnicn takes you through steaming 
jungles and enemy strongholds as you 



COW-OP 



attempt to liberate me prisoners 

and secure a sate getaway With 

all the original arcade play 

features - magazine reloads, eneqjy 

bottles, hidden supplies, rocket grenades 
and much, much more 



I 



SPECTRUM 

£8.95 

COMMODORE 

£9.95 

AMSTRAD 



Ocean Software Limned 6 Central Street Manchester M2 5NS Telephone 061 832 6633 Tele* 669977 OCEANS