ICKETSTOTHE
1
IN OUR PITSTOP II
CHALLENGE
WIN AN
T
\t \
/ _ RECK
COn^BtlTfbN
F TO "^
"HOLLYWOOD
silt
o
WIN SIGNED LPs
AND GAMES
IV
W-
INCENTIVE
THE FUZION OF MIND AND MACHINE
* AMSTRAD * SPECTRUM * COMMODORE 64 ♦ BBC B • ELECTRON *
Price £6.95 Trade and Credit Card orders: Telephone (0734) 591 678
INCENTIVE, 54 London Street, Reading RG1 4SQ
FEATURES
MAILBAG , ....5
A TRIP OF A LIFETIME. 10
WINGS OF WAa.«, ..12
FORMULA ONE , .16
GHOSTBUSTERS!... ,-..24
THE BOND DIARY .25
PITSTOP II COMPETITION,....., 26
MINDER. ......32
THE WRECK COMPETITION .».36
Cover John HIggirts
Want to go to the Bntis^i
Rrand Prix at Silverstone
in July? Then (urn to page
26.
r
r
Ew«5t Mb
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GOM PUllW li ^rtOIO OAHtt H^fAL
vf COk^UtlR ft VIDEO GAMES c«n b«
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i« *i<iv uhkftH ihrQuvfwjl |P4 mw m Al
IHKtiftjrg la C W^ TEA |^ VID^O OlUbif S
lSutolCi«tl«ri D«««r|rrii4^U. ConvftftiOA
LsHsif tanhm. Ail «^fc tN»y^ tncludv t^it
vpilprMKhvTB rvfTiin#nc;* mmdm iMfy«bli i«
COMPUTER t viD€0 GAMES Aiwvii hib-
EUA^ MAIKMMri itUfthCtlAn Fbbiilh«d t^
4iftn|Hj««d N EM*P PtM-sniri ^uttUcMwrw
friAi*d ^ 5*v«rfi Vrii^ nvn- Typatn by
SPACE ODDITIES..
###« »»*«##«« V-ii+'f ■ •
.38
^AULDRON MAP 42
CHESS... .,., 47
DIGITAL COMMUNICATIONS 52
PROFESSOR VIDEO'S WORKSHOP...,-.69
TEXAS REVIEWS SPECIAL 85
PROBLEM PAGE......„„„„„„„„........-......88
EXTRA BITS SPECIAL 93
ADVENTURE HELPLINE 94
ADVENTURE 96
ADVENTURE REVIEWS 100
BUG HUNTER 104
THE BOND DIARY...... .........106
FIFTH COLUMN ...1 10
GOLDEN JOYSTICK AWARDS 122
HALL OF FAME ..125
LISTINGS
OGGS EGGS/ATARI 56
N s no laughmg matter bB^ng pur^u^ around an undwg round
i^yrifiih by enraged Oggs Your only chance of aurviwal \% to
i>at \m agg^ thai they lay ^ bul bewari &r th# xtm of slim^
they leaver behind,
OEFUSE/AMSTBAD„.*„ ...»..™ --62
SI range as a may fie«m, you have fOSun leered lo b^ ChSef
BcHmib Disposer In this perilous game. And it's not only one
]>QfYib Itiat you've got to detuse eilherf
HUNCHY/SPECTRUM.. 70
You'd think by nov^ ihil Qiiaslmodo yvauld be gretting a ittti^
tired of restuing Esrrverftlcta, But noS Mere he goes again.
There'5 devotion fof you!
PENGI/CBM64.. ..78
Peng I '5 back — with a vengeance! You mu^t guide P#ngh
around the maieof iice biack$ — ¥^h.4ch «ouldnl be so bad \i It
wasn't for iht^M pesky a now bees!
NEWS AND REVIEWS
GAMES NEWS ........28
To^y Takou^hl, our super ^oflwar^ &py, brings you l^n
eMcfuslve preview of FfanklB Cms to HoHrwoodirotn Ocian
LPs, $w9atehins arid copses ot iria game lo be won, too!
REVIEWS 18/112
We've decided to devote several page^ lo apeclais this month
We have a special on fomiuiu t. DamtuMMts Afid apons — not
to man 1 1 on our Game of the Month, StMiion^
ARCADE ACTION , 90
Dragon flaying is back in styfe! Namco are trying to revive Ihe
ancient art with tnair new game — Oregon Bu^Wr. News ol
Acrobatic Dogfight from Data East, tool
OAm# at the Month
Starion
COME&ENJOY
the most EXCITING
LONG WEEKEND' to hit
yV computing
^
-,-•7
The greatest event in the
-^ Commodore Calender,
itr
Brand New
COMMODORE 128
Dfftcial Uunch of the brand new Commodore
12a. Twice as poweriiil as the CommDdore 64. ^
j^ See Che ]28's own whole new range of software
jK jricludmg the siandaid CP/M business
K^ programme. ^ """^iU ^
V
o^^/ikS^^
Th L
1^
SQRF
'im
ern^
:-vi^.ji?-^^™?£te-.
"^ffne^
*^^^fi^uj>^«
Competitions and freasur^h "^
measure hunts. Fahi,i^
"^ ^'(»*^&
^s pnzos
*
i^i.^,ft,..
^'
gfl^^SS
iH^^^^^P- See me New Commodore PC m the special
busine^ soction, and 5lJ tho most recent ^otlwitiB
developments. Music Maker Orchestia to ei\sure a lively armosphere.
6th COMMODORE COMPUTER SHOW
Novotel, Short lands. Hammersmith, London W6
CO rnrnodo re Opening times: 7ib iSc Sth June 198S - 1 0am - 6pm
9th June 1985- 10am -Spm.
Admission: Adults £2.00, Children (under 14} £ 1 .
THINGS ARE SLOW
\\i OLD CAIRO!
Deaf Sir,
I really enjoy reading your
magazine, IV b just great.
even though it costs
double and comes 15 days
later here in Egypt, ll
t^^ly helps me solve
Advenniies, know aU
about new games from
Europe and the States and
also get more information
about the C€4.
My friends and myself
own C649 and have called
ourselves ihe CCS which
stands for Cairo Computer
Service. We would like w
know if anyone has an
addie^ of someone
sellmg software here in
Egypt. We have searched
high and low. but to no
avail.
Ca£rOp
Egypt
EcUtoi-'s repfy: Can
anyone lielp our Egyptim
ftiend?
WHAT'S THE SCORE
ON JET BOOT JACK?
Dear Str,
Boo hoo. I could' ve cried!
You see, there were no
Bugs cartoons in
February s C&VC. SO
WHERE HAVE THEY
CONE??? That's what I
want to know. Of course,
these creatures aie a pain
in the neck. But surely
they deserve to keep their
page in youi ace mag.
And, that's not the only
thing that'^ gone miaainoll!
Where is Jack? For six
issues you have been
promising Jei Boot Jack a
place in your high-score
table in rhe Hall Of Fame.
He did make an
appearance, once, for the
record period of one
issue!!! I have sent in five
high scores, one of which
deserved second place in
jack's brief appeaiBnce.
but none were printed!
Why is this?
StiU. enough
complaining. Now^ a
question. When someone
gets a letter printed on the
Mdiii>dg page, do they
receive a pnze? Is it not
true that Bug Hunter and
Hail of Fame both award
pn^es ie. £S postal order
or an ace T Shin?
face person)
Northampton
Editor's leply' In answei
to all the ma^y readers
who have asked about the
Bugs ~ we're giving them
a bit df a rest right now —
but eKpect some sort of
Christmas Bugs Special
toward thc> end of the
year. And we've a new
cartoem itiip starting iii
October ~ so please be
pittient!
High scorei for otur SsdJ
ofFmme ate chosen each
issue, Kart It cotild be
that your scores reached
us too late for inclusion in
the isiue which featared
good old J B J. We select
games for the Jfall of
Fame pujrely on a
popularity basis — if we
don't get enough people
sending in scores for one
particulajr game then we
simply don't run it in that
issue. So yoti^U have to
encourage more JBJ fans
to write ifti
T-shirts go to Uie top
scorers in each Hail of
Tame category and seme
Adventure Helpline
tipsten — but not Bug^
Burner <tt Mai^Mg
contributors.
BUG BYTE TAKES
A BEATING
E>ear Sir,
I recently purchased Bug
Byte's Jrung Fu and my
highest score bo far is 471
and a black belt level six.
Has anyone beaten this?
Ian Hudson,
Middlesex.
SPELLING TROUBLE
FOR GHOST TOWN
Dear Keith.
Have you ever heard of
Ziggursf? It's an
Adventure written by my
brother Paul and his friend
John Pjckford, Rings a
beU. does it? Yes. I
thought it would, you
reviewed a game that he
wrote — Ghost Town
published by Virgin.
It's not so much the
review (John himself thinks
it's rubbish) but you had
the cheek to say, and I
quote, '^Ghosi Town is
wrmen by a
TEENYBOPPER with no
dictionary '. How on earth
are progTammefs meant to
sian^ One last thing Td
like To point out is that
John's Ghosl Town was
written and finished before
Scon's Ghost Town was
ever heard of m England.
It's ]U£i that you were
extremely late to review it.
I will still continue to
read your column, so no
hard feelings.
Peter J. Hanson,
Stockport.
Keith's reply: As I
jemember itp John
Pickford was one of
Virgin's **pep-star
pfogrammers'' and his
age (in his teens) was on
the inlay. Vm afraid I
have no time for games
released commercially
(and therefore taken to be
a Uttle authoritative) that
are Mil of spelling ei^ors
(one can usually
distinguiBh these from the
forgivable odd typing
error). It sets a bad
e^^ample and <:^n cau;»4^
playt^rs to thiiLk that the
mis^P oiling is actually the
correct spelling. After all|
I purcbased Scott
Adam's Ghost Town in
Decemlier ISBO from an
English software house. I
seem to remember that
the Spectrum p en which
John Pickford 's Ghost
Towii was written, was
introduced around August
198L
XZAP HAS
BEEN ZAPPED!
Dear Sir,
I have a challenge for any
of the C16 owners who
read your magazine. With
the staner pack you
should have received a
game called Xzapr After
many hours of practice. I
finally managed to get
onto the 84th level m one
game. I do net know if
anyone has beaien this —
but my finat score was
46Sp07a.
MarJfi^Lisfinp
Lanes.
SPARE A THOUGHT
FOR POOR ADULTS!
Dear Sir,
I am a mother in desperate
needofHELPt!Iain
steadily declining in my
young daughter's
estimation, as I cannot
$how her how a computer
game works It is a Fisher
Price program for the
Spectrum called Logic
Levels for 7 12 year olds.
Yes. you have guessed it
— I am older than that-
In feet, neither my
husband or my brother
can.
Are we just three
dimwitted adults not
knowing what the heU
they are doing?
MmS. Sewetl
SuiTsy
Editor's reply: Anymte otit
there with the answer? If
sOf let Mrs Sewell know
as part of CAVCm "Be
Idnd to Adults'^ campaign!
►
P1bi&« drop Ui i lin« it: C«fnputtr & VidM Gamei. Priary Cdurt. 30-32 Farringdon Latii. Lundori EC1R 3AIJ.
i^gra^Uv
y^ffi^
M
milKlB
j^^^^^^^^A^V
™
Biii
The way we see i[^ lechnologv' has suddenly got quite
a race on its hands.
lliere's no other home computer m the worid that^
so expandable or so updatabk as the new Enterprise 64.
And if yoaVe wondering quite how we\T managed
that, kindly take a closer look ai the outputs on our remark-
able new machine.
Youll notice that amongst all the usual sockets and
terminals^ weVe gone and incorporated a special 66-Vi'ay
expansion poit
ITiis will accept a whole range of new peripherals thai
are in the ptpelme. Including those that are a mere twinkle
in the eyes of our hardware designers.
We thought this expandability principle was such a
good idea, we appUwi ii to the Enierprise's memon; too.
Even in its most basic MK fomx, ihis puK more user
RAiM at your disposal than almost any other competitor
But plug m our special Rampacks to the base unit, and
you can progressively increase ihai figure to a truly extra-
ordinary 3,900K,
at
le
Not that that's the only challenge we preseni to to^fs
Mnblhom proprarnmcn;.
VX Ith a screen resolution of up to 672 x 512 pixels,
256 colours and a high speed \ideo processor, the Enterprise
wUl outgun all but the highest quality T\' motiitors.
And the sophisiicaied sound chip generates no fewer
than 4 voices across 8 ocmves in full stereo*
Combme the n^^o and you can create elTects that
leave todays games looking like pub video tennis of die
mid -seventies.
For anyone with literary aspirations, the linierprise
also comes complete with an integrated word processor.
Whilst the really serious user will be delighted lo
discover analogue RGB and T\^ outputs, as well as parallel,
RS423 serial and network ports.
Roth Obol and tr will be available \vith CP/M run-
ning, and you can even use Lisp, I'onh and Z80 s^sembly
language on cartridge wifhout encroaching on user RJ^\L
I he new^ Enterprise 64-
It hasn't ju5i overtaken technologj'. Its left eveiy
other home computer straggling in the disiance,
ENTERPRISE
COMPUTERS
WITH OBSOLESCENCE BUELT OUT
READ ABOUT IT
IN aV6 FIRST!
Deair Sir,
One Friday afternoon (IS
March, ii^ fact) I noticed a
copy of hnp^rs^ibh
Mission on a shelf of a well
known high streeT store
I looked at rhe back of
the package, saw ih©
seia^n picimre and
retumecl the game (silly
boyl) to the shelf.
The foUowmg day
CSatutday) I picked up a
copy of C&VG al my
newsagent around 10 am,
read the review of
Impossible Mission ( 1 1 am)
kicked myself and rushed
into town to see if the
gime I had put down as
"'mediocre'' was still there.
It was, so I did the only
sensibte ihiiig aAei
reading a C&VC leviei^
and bought it — eager lo
see if yoitr reviewer's
statements of "outstanding
sound effects' ' ajid
''astonishing voice
synthesis" were jushfj-: .i
and how right he was:
Anyway, having bought
the game. I asridly siaited
to attempt to complete the
mission, which I have
(Tuesday, 19 March).
The end comes when
you open the doorway to
be conlronted with a fuU
screen picture of Elvin at
his controls. He turns his
head and opens his mouth
and shouts 'No . . No . . .
No!*' in stunning voice
synthesis. The screen then
clears to reveal your score
and a wo mart's voice lakes
over! The womadfi
announces , . . ''Mission
completed.
congratulations'' and says
it perfecdy!
1 must ask the obvious
question of "Am I the tk^
to complete the game?"
especially so quickly after
leading the review.
Maik Copping
Bath,
Editor's reply^ Jiut giMS
to show Uie pawen of
CAPCi re vie we ri, Mark.
We KNOW a good game
whea we see one. Are yon
the ftnl? Vm afraid we're
not si^e ~ but maybe
s^mGone out tbere knowrs
dillejrent?
GIVING UP ON
JET SET WILLY
Dear Sir,
I am writing to you alter
being very frustrated
about Software Projects.'
Jes $0t WiJly. Not orUy is
there a bug in the Wine
Cellar but they have also
ttiAde it harder by not
allowing you to pass,
through the drive
I have found this very
firtiatranng and eventually 1
have given this game up
as a very unwise
investment.
This type of slack
programmmg is another
example of why the UK's
top games all come from
US Gold and other such
software dtstributors. Now
it seems as though the
lake of LTE software has all
buidiied up.
A high standard of
software must be
produced if a battle is to
be fought between US and
UK software houses. I have
found all the US games to
be of a very high level of
programming ~ nothing
sloppy here.
If anyone out ihei^e is
thinking of producing a
game, try to think of the
player as well as the
complexity otthe game. A
game must have a certain
degree of ease about it
then a3 the player
progre^es the diOiculty
must increase. The best
example of tMs that I can
think of is BC s Onesf for
Tims, yet another US game
but distributed by
Software Ptojects.
Mark Pearso/i,
ConsBtt,
Co. Dtuhmnir
EditOT*s replyr Tltat's
fighting talk, Ma:rk! Let's
hear what the rest of Our
readers think.
THE CHARTS ARE
COMING BACK
Dear Sir.
Has it been busied by the
Chostbust&r^ Has it been
fixed by the Gremlin^ Or
did the Editor just forge! to
put it in? YES, I am talking
about the Top 30 Chan.
Surely THE computer
games magazine should
have a top 2Q, or at least a
top 10. [f there is none^ it
might just put me off
buying the next copy .
then again it might not.
Tony & Thomas O 'ATaiU.
Co, Cork,
he land
Editor's reply: A bf and
new CAVG Top 30
cotnpOed by Gallup starts
next issue p Tony and
Thomas!
C&VG SOFTWARE
SWOP SHOP?
Dear Sk,
I would like to take this
opportujuty of expressing
a few opinions on C&VG.
First — it's streets ahead of
the opposition. Second —
does anyone really type in
all those long programs?
in this day and age of
technological marvels, it
seems an unnecessarily
tedious way to transmit
data. Have you looked into
possible altemaiives, eg,
scrapping the program
pages in favour of a plastic
"'record' ' of the sort you
used for the Thompson
Twins Adventure?
Another possibility
would be a C-SVG games
exchange — a forum for
people to swop typed-up
and debugged versions of
game listmgs.
Roger Mussi>n,
Edinbuigh.
Editor's reply: We'ie
always looking for belter
ways to present our
Ustings, R<>ger. We've
even considered printing
flieiB ta the totm of a ''bar
code^^ like you see on
supermarket boxen foo^«
Bui wo feel that, with the
incfeasiiig price of
soflware, listings still
provide a source of cheap
software. We're always
open to suggestions I
tboogh. Wltat do the rest
of you feel about our
Usdngs. Tew long? Too
short? Too majiy of Ihem!
Let me know! Your
exchaiige Idea sounds
good too — anyone else
ijiterested?
LET'S HEAR IT
FOR THE HEROES!
Dear Sir.
1 always read the Mailbag
section with great interest,
but not once have 1 read
anywhere how good the
Adventure game Bmro&s of
Kamis.
It was very well thought
out and I think you should
review it to let everyone
know how good this
Adventure is.
By the way, Manic Min&r
£ajiSp here are some C64
pokes to give you
everlasting lives. Enter the
foUovdng program as
shown:
VEBIFY:RFr.
When ''Ready'' is shown
L0AD'"*M,1:RET
When "Ready" is shown
again p enter these
commands
POKE 16573.334
POKE 16572,234
POKE 16571.234
SYS 16384
Michael I Fickle,
Oldham.
Plesit drop ui i lina si: Cainptitef & Video Gimii, PhChry Court, ]0 32 Firringdon Latis. Landon EC1R 3AU^
8
WHERE? TOUCHM ASTER
FOR OUR FREE FULL BROCHURE CLfP OUT THE COUPON BELOW AND POST TO:-
TOUCHMASTER LTD., P.O. BOX 4S, MARGAM, PORT TALBOT, W. GLAM. SA13 IWa
PLEASE SEND ME YOUR FULL SOFTWARE BROCHURE
~^^-
^
ADDRESS -. =--- --. - - - - -
.... CUl
CBM64
L_
—
VIC 20
1
•1 AM INTERESTED IN SOFTWARE FOR THE:—
BBC □ ELECTRON fl AMSTRAD C O^'C Q
•PLEASE TICK WHERE APPROPRIATE
DRAGON n
SPECTRUM U
HE TRIP
OF A LIFETIME!
B larger and I warit VOU to fly
with mm to Hollywood for th«
holiday of a Nfetifne!
Hollywood Is the movie
centre of the world — and all
the stars of TV and cinema can
be seen in action. It yoy get to
fly with Slagger lo sunny
Calilornia, you'll be able to see
the stars In action and ha^a
enoygh adventures of your own
to make yoor own movie!
Bui first you tiave to help
B tagger steal a copy of the
tatest movie blockbuster in tils
latest computer adventure,
BlMggBf Gobs to Hollywood.
THI COMPITITIOM
Th« cQmpvHtion la ^poni^md by
Allt0«tfl >pftwa r< Ltd. and is exclusive
ID reodefi of Computer & Video Goftms.
To enlaf, you mij£l cornptete fhfl ansiwfifi,
to the qu^iviont opp^oring Dn fhe entry
fofm of iHii monih's ond nent fnonih'i
copr?^ of Compufer S Vki^^ Games,
The omiwers cor* be deferm fined horn
ploying Blogger Goes to Hollywood. \n
odd* Hon, yoy miPsl de$crfb« tn nor more
ihan \S wordi why you wpuld Nk^ lo viltt
HoUy^ood. (n ihe e'^eni of o Ue, ibis will
be u»d lo select ihe ovefolt winner,
Entrtei ore qnty vqikd >f th^y confoiri I he
unique number pfintfrd on rhe fprne
descripliion/ofclef form cord lo be found
in every Siaggitr Go^ i0 Hotfywood
garne. Clo»4f>g dale for enine* it 3lsf July
i^as.
THI PRIZE
Atltgafii %oHmatm Ltd wpH presanr fo
I he winner o travel voucher to the vofue
of £1.000 I ho I con be used ro words iHe
rs^rvotion of o holidoy tn Hollywood
PLUS: Ten runners up prf^ea of A I II goto
SoHiMore pockoQei volued or over £50
©och.
THI QUESTIONS
1}Lood^ to kill, whar» the final
ingrediefit needed to destroy the killer of
the deep?
2} Who'i nor In the con unikl you've got
rhe con?
atogeer hot decided tbol hi% rrue path lo
fame and foriune \tm% in the moviei -^
not oppeofing m ihem but in copturing
the moitef copy of the loteiv megob^ck
ipecloculor now in pfc>duciion.
Bot, when he ^^eoches Hollywood, he
$oon reo^tsei thot ihe heroes of the
movtei ore nol celliy^^oid fraudi ond con
pul I he IT tdlenti to good u^e in defence of
the^r repu lot ions.
In AlHgota's lole$r hit gome you Hov^e
To c»siit BLagg>er ihrough these dongeroiPS
n^ovie sen, mok^ng full use of the foyr
woy scrolltng oclion to find your roi^le to
the finoi film locotion, the oppori unity for
Slugger to moke hn most famous anarch
of o
A* tn every truly 9feof spectacular, the
pbt iin'l quite o% simple os it seems and
ihe scnptwrrter^ of Hollywood have set o
few ^o^n leasers on the woy.
OncQ you've solved o numbet of them
fhen you'll hove the dues to complete
and enter rhe com]>etition for the
opportunity of the holiday of a lifelrme.
no RUMMERS UP
PRIZES WORTH
i
/
ALL AVAILABLE ON COMMOE>DR£ C64 CASSETTt. ACTIVISIOJSf DECATHLON ALSO AVAILABLE 0^4 ATARI HOME COMPUTE R AND MSX.
ACTIVI'SION UK LTD.. 15 HARL-EY HOUSE. MARVLEBONE ROAD. LONDON r^WI S£tECTED TITLES AVAILABLE FROM SELECTED BRANCHES OF
BOOTS. WH SMITH„ JOHN MENZlES, USKY'S, SPECTRUM. GREENS. WOOLWORTH AND GOOD COMPUTER SOFTWARE STORES EVERYWHERE
\
^
WINGS OF WAR
IBUSTER^
f
1
1
,
1
• 6rapti]c« 9
• Sound 8
• Value 6 '
« Play ability 9
• 6rBph(c« 9
• &oun4 7
• VahM d
• PlayabOitY S
*^^^^^^^^^^^^^BB
■Im i
!
Before you go mad at Silverstonejet
David Hunt drive you round the bends.
j.sT(mt:.
hi
IIL .Ml.
ihfiKi^ jih aty 4lll Uf li^
RKVS b br j»nd mftav ihi*ifit*-i i- ..nsn. -iiiEiiLdi..ii nf mLiUir
Ti^hiiitTUly, III iiiurN*. ifsi u iMimpuii-r pnn- fi*r iln* BBC Minti-
Hilt siiin#'wli4*r«« in thf middtr of vimr fn>l prjiliiT bp vi^ii'll pt^iMm'
thjii "ganir'hiiri ii{j|liin24 l<*dcj nilh iL
lfi«li'4Kt. yiiull F'\fK*rif*nrr hnw il fpf-ls to drin* f*M*rj Im'iiiI,
i^iriiighi Linfl i-rndir'-rit nf ihi- liiprliT^ tat^UM l^rntn) Pri\ ■ in%}i(. In u
nmrhini' ihjil w-tx4rrtilp«< fmrn IMit IIKIiiipk in ju^t 3-2 nei^nnd-i.
(ii^iir rMiii^.i'fipnf' iiininif iind h^indling - lln^Vdll an'tiralr
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Si^nutnrr
SILVER RANGE .. . Seeing
0# tl-#
li 11-1 1*
THE HELM Adventure
All amusing, stylish t«Kt a<tventura
CHiaaN CHASE Arcade
Ruline ttie roost d : ' ar^l Ufa
ESTRA Arcade
Recover the sacred statue of Estra the
Snake God
HEUCHOIVER Arcade
Faat and smooth multi- screen acton
MR FREEZE Arcade/ Strategy
Six. comp.irfn-iprt?. o.ir^ TDughef 10 de-ica
EKOOUS Afcade DUCK! Arcade
Strange crBatuiM emi^rging fr&m the p^ls Co<T>edy and music in this novel duck shoot
MICROCOSM Arc^a-
Achjictive and ct^allenging
arcade action
multi- level
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1 Hi
VB^SSS
SUeSUNK Adventure with Graphics
Trapped on the sea bed in a scuppered
submarine
VIIUNG RAIDERS W&r Game RUN BABY RUN Arcade
A test of slr.^mav aoasnst the computer Of Multi-car cop chase and shoot- out
fnenos
ZULU Arcade
100 goMen masks hidden in a m>c maze
DONTPA..
Amusing and chat^g^ng, a game
wiXh a drnerence
DONT BUY THIS' Compilation
Five ol the w^orst games you have
ever seen
THE HACKER Arcade/Strategy
TerminaJ lo modem, telephone network to
mamlrame
^P Bare ana wt» rg-^otrp ip^ ipr WKHPnfln^ w tPwP^' iWPCCwnmtnKJiliOffifr P*C
f
is teKevSng £Z50eac\
r
FAHRENHEfT 3000 Arcada/ Strategy
Shxty tour scneens to mettck}wn
HEADACHE ArcafJa
Nervous Ned's quest to serve the Brain
r — li
1 „y BONUS !
. t^M"
.„S^- .^.
^ n
■^
ilH
MICKEY T>4EBRICKY Arcade
Four screens packed with fun
SOOTY Arcade/Adventure
Twenty holds tuH of pirate lOOt
SHORTS FUSE Arcade/Strategy
Sam Shoft secret agent ^rsus Boris
and his bombs
QOGOTME GHOST A/cade/Adventure
150 diftefeni haunied castle chambers
CrRCUS CIRCUS Arcade
Twenty circiJS rings to escape
a
^^
^^^IH^K'
BIROSTRtKE Arcade
Wng tha planas and shoot the pigeons
TH€ WILD BUNCH Slrategy/A^jventure
Accuse of mufcter. hunt Ihfl real kilter
RRE8IRD SILVER CATALOGUE
AMSraADCPC464
026 MR. FREEZE
029 THE WILD BUKCH
M2 SHORTS FUSE
044 SUQSUNK
BBC MODEL B
003 »flD STRIKE
005 DUCK!
022ESTnA
023 TWE HACKER
025 MR. FREEZE
039M]CROCaSM
ELECTRON
027 Brno ^tniKE
030 THE HACKER
COMMODORE 64
01 5 MR FREEZE
017 BOOTY
D1BEX00US
Ota HEADACHE
020 ZULU
02A GOGO
029 ESTRA
032 SUBSUttfK
034 THE HELM
038 CHIC KIN CHASE
041 CIRCUS CIRCUS
VIC ?0 IUISEKRWDED»
002MlCKEVTHEBRfCKY
SPECTRUM 16K/48K
ooenuNBASvnuN
035 DONT PANIC
SPECTRUM 4dK
008 VIKING RAIDERS
012THEWILDBUKCH
014 MR. FREEZE
016BOOTY
031 SUBSUHK
033 THE HELM
036 SHORTS FUSE
037 HEUCHOPPER
040 DONT BUY THIS?
043 FAHREHHEIT 3000
MAtLOnOER
Please state name of gan>e (and machine) and numbefs required.
Enclose crossed cheque/F=0 made payabte to RREBtRD SOFTWARE
Alj ofers are subject to availabjlrty Orders are despatched prom pity
AJt phces inclusive of VAT and postage
MAIL ORDER: 'FREEPOST RBEBIRD.
WELUNCnON HOUSE,
UPPER ST. MARTIN S LANE,
LONDON WC2H 9BR
il ii
^B
m
1
li
Q
i
u^^^^a.
1 .
FREBIRD SOFTWARE ^AfELLINGTON HOUSE UPPER ST MARTINS LANE LON[X)W WC2H 9DI TEL Ot 379 6755'56?6
f^P:^
By the time you read
this, the very first
Grand Prix of the
new Formula On@ World
Championship season
will have taken place In
BtBiil It's Ihe first of a
gruelNng series of racf s
which take place in
exotic locations ell
around the world.
it takes a combination
of many things lo make a
World Champion racing
driver. IHe must be
extremely fast and
talentedp he myst have a
good car and a good
team of expert
mechanics to back him
up. The person who has
to make sure that the
drivers get that perlect
mix Is the team manager.
C R L have just
released a game for the
Spectrum called
FarmutB On& which
casts you In the un-
enviable role of a Grand
Prix team manager. So,
with the new season
approaching, it seemed
like a good opportunity
to find out just what a
REAL Grand Prix team
manager thoughl of the
game.
C&VG visited the
home of the Williams
Grand Prix team in
Oxfordshire to meet
Peter Collins, the man
who saw Keke Rosberg
and Williams lake the
World Championship in
1982- Peter has also
worked with Lotus and
ATS Formula One teams
— so he's well qualified
to give an opinion on
CRL's fttlempt to
recreate the fast moving
world of F1 Grand Prix
racing,
THE GAME
C R L ' s Formula On0
Challenges you lo win the
Drivers' Championship and
the Constfuctors' Champiofv
ship ior your team. You pick
the I earn you wish to manage
^ up to six people can play
— stiact your dflvers and
16
pBier CottlnB
sponsor$ ^nd th^n go on to
build up a championship teafm
^by spending money wisely on
your cars, drivers and pit
crews,
The game takes you
rti rough a full 16 race
championship season — with
a graphic dJspiay for each
raca. You have to m^k^ pit
Stops for tyre changes or
repairs which is vytiere your
pi^t crew — af>d your Joysticln
skills — come ml
There ar^ several skill
levels, ranging from novice to
ejcperi — succeed in on*
season and your rarik
improves in the ne^l. There Is
atso a "^ave" game feature
— essenNai if you want to
FTMke it TO the "expert" grade.
THE EXPERrS
VIEW
Peter toolc a break froni a
busy schedule — preparing
ihe Wtlliams cars for the ftfst
race of the new season — lo
fake a look at rhe game He
swapped his place in the pits
for an atmcharr in front of a
TV screen, plugged in the
Spectrum and set aboui
winning his first computerised
Grand Pm
First he commenied on ihe
lack of docu mentation 'No
values have Dean put ori the
various aspecis of the game
— you're not told how much
cash each sponsor puts in,
the retative merits of the
drivers or whether you have
an est a Ms had team or are
slartihg from scratch with a
new team.
■ You also don} know
about the regulations All the
F1 teams have lo worft to
reguietiorvs governing fuel
tyres, oar consi ruction, for
example.
"The race parts are OK.
Except they are a bit too
random. Some drivers are
heavier on tyres than others
— so, for instance. I'd put
Keke on harder siicks at the
Stan of a race. There seems
10 t>e no allowance for this
sort of thing, Us realty just
lilce throwing a dice. There's
not enough oi a skill element
"You should be able to bid
for Sponsorship at the start of
each season — which ss whai
actually happens The Pudge r
should be more detailed
Mofe attention shouid have
t:»een p^ld also to the aciuai
abilities of the drivers and
their various styles Ot driving
"i think people who know a
bit about the sport would be
disappointed wfih this. Bui
maybe I m being a bn hard on
and drivers and cars get
Improved efficiency ratings,
there is stilJ no real indication
why the efficiency improves
~ short Of Simply doing well
in reces.
The (ack of documentation
is terrible for such a comptex
same as this and does the
program no favours ai all.
Basfoaliy Farmuia Om is
an entertaining game for
strategy fans — well
presented despite the lack of
instructions ar^ Information
given with the cassette. But
Grand Prix enthusiasts wiH
soon tir^ the novelty wearing
offi
• Graphics
• Sound
m Value
• Ptayability
7
7
6
6
It — looking at H from a
professional point of viewf
"I thinly that mere's a
fantastic game to be made
out of the sport — but this
one misses out all the
important bits*"
THE ENTHUSIASrS
VIEW
Ai first gfanoe, and first p9ay.
Formula One is an entertain*
ing strategy game 8ut after a
coupie of seasons, ihe
enthusiast may w*eil become
a bit annoyed with the details
that are missing from the
game — details already
outlined by Peter Colims
Although your leam does
progress season after season
WHllBms ha^e won two
World ChBmpi&n^hips ^
first with Ahfi Jon^s and
then more rac&ntly with
Keke Rosberg. Peter
Collins hopes the! this year
co*x/rf *t# ^nQth0r World
ChMmpionsMp coming hh
way. The team ha¥a a rt^w
car, designed by Patrick
Head, and two tap drivers.
Keke ftosberg, champ in
1982, arvd fofmer Lotus
dri¥er, Ntgel Mansetf,
complete the picture at
WiHiams for the 1985
season. We wish them alt
the very best of tuck. And
don't forget, you could be
wetching the Wittiams teem
in acliori it you enter our
fabutpus Pit stop competi-
tion on page 26 of this
magazine!
I
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vt mt:3
used to ^va prsnels in this Ut
of iinrve — and work oui a
password to get into Ihe next
lime grid &3unds a bit
complicated — bui once you
get Inio the game you II be
hooted
You gel a ranking as you
progress I h rough the game.
The ullimate award i^ Creator
— as ai the very end of the
game and by the odd logic of
lime travel you've ended up al
ihe beginning of lime and.
well, you re all there is<
Programmer Davk) Webb,
a i9-y^ar o^ siudeni. speni
nina months working an
Sfarkm — and if I here's any
iu slice in the worW he wllfc be
rewarded with a number one
hrtf
STARION
MACHINE: Sp««rum
SUPPUER: M«lbiMM
Kousi
PfUCE: £7 JS
CaMing all Spectrum
owners I Oont hang
a boy I wailing for Efi!e to
appear for your micro —
rush oyt now and grab a
copy of StBrion from Mel-
bourne House!
The company whrch has
made its name with maija-
adventures Ifke The Hobbit
and Stwfiock takes a bold
step forward in arcade^iyle
game iechnok>gy with an
innovative and addictive
9ame
The ^enark> goes like this
The year ts 2010 — but
there's no sign of a star-child
anywhere! You are Star ton.
fresh out of the space
acadenny and rated as one of
the lop new pitots. Your
missior^ is lo fly the first ever
Tlmeship. (he SS Stardaie
and to boklty go back m time
to cor reel the devastation
created by — you guessed It
— an evii race of aliens
The game is big — 243
screens of space-lime IJHed
with exciting wire graphs
ships and other dangers
To save the universe from
collapse. Star ion has to
engage and destroy enemy
ships \n each of the time-
zones. But it doesn't stop
there. Each ship is oarrying a
cargo which materlaUses in
space as a glanl letter of the
earth alphabet
You must cottecl all the
letters from each time lom-
until your on'tx>ard computer
asks you to unscramble them
10 kSentffy the original cargo
dislodged in time by the
enemy
Once you've done Ihis. you I
must find a lime warp and fly
into ll Then the time grid is
displayed Now you have to
decide in which of the eight
neighbouring lime zones your
unscrambled cargo belongs.
You then jymip to the
seiecied lime zone, land on
the ptanet you Itnd and then
see if your cargo can solve
the parlicutar problem being
eicperlenced on the pianei
Get it right and your fuel
and oxygen supplies will be
replenished ar>d its off info
battle again. Get It wrong and
you have to destroy enough
enemy ships ^ mines an^d
missiles to Create a new \me
warp in order to mat<e good
your escape
Once you have corrected
history m ali nine ^ones of Ihe
first lime grid, you II be asked
to take the first letters of each
particular bit of cargo you've
• Graphic*
$
• Sound
6
• VsKi*
10
• PteyabOtv
10
SHADOWFJRE
I MACHINE: CBM 64
SUPPUER: Beyond
PRICE- £9J5
Beyond s new Adventure
game for the Commodore
64 can best be described
as different. Since they
have a history of pro-
ducing not-SO-adventu re-
type Adventure games inclu-
ding The Lords of Midnighf
and Doomdark's ff^wn^.
you'd expect Sh^dowtire to be
a bit special
Although it s not an arcade
game, everything's against
the clocN, You know. |ust 100
minutes to save the universe!
Ah. you're thinking, bul whal
atrout those of us who can't
type very quickly. Fear not.
Beyorxl have wived this pro-
btem by using icons — oft
talked about in Apple Mackirv
tosh circles
These are just iittte pictures
which appear on the screen to
represent various items, such
as a Character, a weapon,
movemeni, and SO on Con-
sequently, It's possible to play
the entire game ¥^h a single
joystick
So if you wanted one of ihe
characters to pick up the laser
rifle, you |ue1 move the cursor
over the character you w^nt
and press fire This takes you
to the character s personal
screen, showing si re nig th.
stamina and such like, Now
move the cursor to Ihe yellow
monitor icon and press fire
again to get the weapons
screen. You can then move
the cursor 10 the pick-up icon,
followed by the laser rifte icon
to gel the weapon. Easy isn t
it?
Now to the game itself. The
bad guy. General Zoff, arKJ his
cronies have stolen the pfans
to 3 fevolutk>nary new space-
Ship ShBdowfm which you
must retrieve
At your disposal ire SJ^
characters making up the
Enigma team 2a rk Montor,
Syytk. Sevrina Maris, Tortk,
Maul, and Manto.
The mission of this rather
odd assortment, who k>ok as
though they have walked
sira^hl out of a comic book, is
to recapture the plans
To do I his. you mieport the
team to various pans of Zoff's
sky fortress, where you dash
about, battling with the
baddies and coHacting
objects for later use. Having
si^ characters to manipulate
indeperxJentty, there's aiways
something to do.
The game itself is
thoroughly enjoyable with
eKCollent sound and graph tes
and is no doubt the forerunner
Of many more of its ilk. Though
the die-hard text adventurers
will probabty ridicule it, the
game is well worih trying I
can't wait for the further
adventures of the E-team —
promised by Beyond.
# Somd
m Vahw
• PtoyaUftv
9
9
9
9
18
game Check H our — before
the thieves check out o( the
hoi^i ar>d gei away with ihcjse
plans!
GRAND LARCENY
■ MACHiAIE:CBM^S4
■ SUPPUER: MelbDurm
H Heust
■ PRICE: C7.95
H There I was s^uek on ihe
H tire^scape outside one
H ot ihe world's nnosi exclu-
H siTOhoieEs wondering Jusi
H how to sn^ak in through
the open winctow and steal the
sec f el plans.
Fry$traling but fuH^ Thai's
Gr&nd Larceny Ihe la test in a
series of Innovative and
under-rAied scrolling (oystick^
com rolled graphic Adventures
from Melbourne House
You lake on the role of a
Government agent sent attar
a bunch of thieves who stole
the |>lans to a top secret super
computer
You have tracked them
down to I heir hide-oul 4n a
posh hotet and have until
rrtidnighl to get the plans and
make good your escape
The screen is split into a
graphic 'window ' which
shows your spy and hts
Iminediate surroundings.
Bek?w ii ihe lexi area which
gives a wrttien descriplbn oi
where your ch a racier Itnds
himself and any other inieresi-
lirig informacksn
The hotel has rnany floors
— and a good few surprises
You musr use the joystick —
or keyboard — to move your
charade r around the graphic
screen and. as in all good
Adventures, you hara to input
teKl commands
You can issue text com-
marKls to your spy. to search,
e^taminf or get various
ob^cts for exampta.
The unk^ue comb^atlon of
scrolling graphics and Adven-
ture rnakes Grand Larceny an
intfifusng and chadenging
• GrBphJca
7
• Sound
8
• Valu*
9
• Play ability
d
ICE^AUCE
MACHINE: C8M 64
SUPPLIER: Creative Sparks
PRICE: £7 JS
Like Shadow fir^, ice
Palace is an Advenlure
which doesn'i need any
text input from the player
Un1[4<e Shadowttre, the
Creative Sparks game
doesn't yse loons — bu! a
simpler te^ menu which yoy
scroll around and setecl
oplk>ns from But it s just as
addicfive*
The game has a basic
lantasy scenafio You play ihe
part ot a brave war nor on a
quest within Ihe wjcked Ice
Queen s pa face — a quest for
Ihe seven Pi is of the fee
Crown whteh once betonged
to your father,
The game has two screeris
— the game screen which
shows you a bird's-eye view of
the palace and the assoried
evil naslies who at lack you
The palace consists of
many hexagon shaped
chambers You can mant-
pulate the chambers using
your joystick — rotating the
walls 10 alter entrances and
%xi\B as you make your way
through the ma^e like
structure.
Soma chambers contain
useful objects — others con-
tain deadly dangers.
The second Adventure
screen shows ^u an inven-
tory of the Items you are
carrying, Ihe scrolling lexl
menu of commands, the
seciiorvs of the ice crown thai
you have d^overed. your
good/evj1 alignment and the
time you have leti io complete
the quasi.
The text menu is extensive
and includes comma rxjs like
pick-up. use, unlock, open etc
and a useful 'Help'
command which prompis
cryptic clues Your goodievtl
raiir>g changes as the game
goes on and If you become
totally evil the game ends with
you in Ihe power of the evil ice
Queen But you can rind the
okj king and touch him for
added goodness!
tee PB^ce te a really dif^
ferent game — one Of a grow*
ing nuniber of hybrid Jnier-
active Adventures. The
graphics are good, the sound
excel tent and game play
lotalty addictive.
jK A< 1 ■ 11 i^A'-.-.
B
S
8
Q
• Sound
« VbIw
• PteyabMty
WRIGGLER
MACHINE: Spectnim
SUPPUEB: RomjntJ€ Itefcoi
PRICE: £5J5
Not only do you gel a
great game when you ge?
youT hands on the
WfSggfer — you also get
Jea n-M ic h el Ja r re'Sty le
music to play as you play!
The Wriggter is a cute
maggol — and he's com-
petirig In the great Annual
Maggoi Marathon, ihe most
dangerous artd spectacular
event in the irsecl sporting
worki
You have to gukte your
maggot through a masS'lve
maze-like course o1 256
screens which begin peace^
fully enough in the garden,
move on ihe scrubland, into
the underground then finaHy
to a mansion and lifl shaft. But
whatever you do — don't go
10 Hell f
There are loti ol puzzles !0
be solved aiong in is wdy ijfuJ
various creatures to be
avoided But at least there's
tois of cups of tea to be had
atong the way!
The graphics and sour^
are eKceiEeni and the game is
totally addictive
I particularly liked ihe way
Ihe Wriggler 'dies" when you
run out of energy — or into a
nasty He is reduced to a
crumbfing p»te of dinosaur-like
bones I
This is Romantic Robot s
first venture into Ihe games
maritei — and if this is an
example of the quality of iheir
product then they are a name
to be watched.
• GiaphteB
9
• Sound
9
• VAm
10
• PlavabMly
10
MACHINE: Armtrad
SUPPtllR: VortiK
PfUCE: £7JS
Can you destroy the re-
actor before the reactor
destroys Ihe world?
Android One sets you (his
task.
Your android is armed
with a brick -blasting laser arKj
must shooi hfcs way ih rough
barriers, avod the tethal guar-
dians Of the reactor, and find
his way to the cote
Not a very original game —
but fairly playable Graphics
are adequate but by r)o means
stunning, OveraU, a bit over-
priced for what you get
• GrepMei
• Sound
• Value
• Playabtility
►
Id
ROCKETBALL
MACHINE: CBW44
SUPPUER: UK Softw»
mCE: n 95
UK SofTwafd. better
kncwn in ih€ past for pfo*
ducmg games iof I he
Oric. have rumed iheJr
attentions to Itie Cocwtx>-
do re 64 and produced a
fantasiic: new game based on
the cull film Roi(ert}^{t which
thrilted thousan>d& with its
actiorvp«iclced skating scenes
RockettmH begins wim a
metal ball beinq shot into The
fink. Two teams of five ptayers
must chase after ;he ball, pick
i1 up and throw H into I he
opposition's goal tube
ControUinrg youf player lis
not only a ieat ot dai^lerity — ii
ts also a le^r of memory
because the joystick conirols
are so complicated you need
10 t>B a near genius to
remember ihem all The (oy-
siK:;k js used to skate up and
down, mov^ faster or slower,
jump, crouch, scoop up ihe
ball, elbow an opponent and
throw the ball at Ihe goal lube.
I fared better againsi a
fruman opponent rather than
the compuier and I Ihink I
prefer the Two ptayer option,
noi because 1 sometimes win
that way but because i^t's such
a nice fee ting knocking the
stuffing out of one or your
friends and stil) being able to
buy him a drinic alTerwtrds
• Qr^Mc*
8
• Sound
7
• Vafcw
8
• Play«bmy
9
WORLD BASEBALL
MACHINE: C8M 64
SUPmER: Imagim
Software
PRICE: £7.95
On first appearances.
Wofki SeriBs Bas&bsff
appears to be an
accurate, enTeriaining
and very prolessionat
adaptation of The popular
American sporT This may all
iOuryJ very ordinary unlil you
is to pLay against a friend to
praciise yoiir baTting and tiekl-
ir\q techniques because Ihe
computer opponent doesn't
Take any prisoners
learn thai the game has been
produced by an English com-
pany wHh British pro^
grammers.
Odd as it may seem that the
best baseball simulation I
have seen \o date should be
from an English sofTwaie
house, the programmers have
kept the game's American
origins well arx) truty in the
Toreg round of the game. The
US's national anthem plays at
the t)eg<nning of the game, Ihe
Stars and stripes Hutlers
gently over the stadium and
the cheerleaders, viiatly
imporiani to every gengir^e
American sporting occasion,
frequently rush onto the p^Tch
shouTing and waving.
As m feaT baseball your
aim in Wofki Seri&s BBseb^tl
is 10 outscore your opponent
In nine innjngs — exira
innings are played if the game
is drawn after nine.
The game begins by asking
you To choose how many
players am Taking part and
whai colour strjps you warrT
the learns lo wear. You
usuaiiv begin the game as the
fielding side, pitching the bali
at the opposition's batters
The garr^ enables you to
throw the bait in severe f dif-
'I'fent ways, including fast and
i^tow OaliS. curving sJow arxJ
fast balls and k>w and high
balls
Actually hitting Ihe ball, as
you've pf obabty guessed, isn't
si raigh! forward either You
can choose a last, slow or
Ordirrary swing, although most
Of my allempis ended up wiTh
me foulifig three linws in a
row or being caught by one oi
the fieWers vtfithout nrvoving
from the Tirst base
Overall the game m enjoy*
able to play and a treat 10
watch One piece of adv*ce
fof wouid^ baseball chants
SUPERSTAR
M MACHINES: Sp«ctfiMn/
■ BBC'Electron/
■ C64 AmsTrad
■ SUPPUEB: U^rtedi
■ pntCE: CE4 (£8.96 caisJ
■ £12.95 c&cL
■ Resi C7.95
H Brian Jacks' Soperstar
■ Chatteftge musi be The
first spons simulation where
Ihrashing madly about with
Ihe joystick doesn'T always
get you anywhere'
Martech s new game —
whk;h follows the Decathlon/
Hyp&f-$poft$stYie — iriclydes
a new feature on the CBM 64
version called Powersync
This means Ihat you have to
follow closely ihe action on
the screen and gradually build
up The Fxawer levels as you
swim or run — |usT like real
life
The game challer^s yoy
to beat Brian jacks over a
series of eight events These
are canoeing, cycling,
archery, foolball. 100 rr^eter
sprini. ^ual thrusts and arm
d^.
Perhaps surprisingiy I found
Ihe graphics on the Spectrum
version t^etter than me CBM
64 — they have a s tightly
more 'finished" look about
Ihem But game play on boih
versions is greai fun. You'll
soon find youfself hooked on
trying lo beat the compuier-
ised Superstar champ
A worThy successor TO
Oaley s D&cathton for all arnn-
Chaif sports fans The garne
demands a great deal of
tactical thinkmg as well as
stamina and — of course — a
lough joysTick!
« Gmphlc«
m V9km
m Piayabtlty
9
9
10
SQUASH
[MACHINE: CBM64/
Spectrum
SUPPLIEFI: New
Gtntration Software
PRICE: £7.95
Ms a smash' new Ge ite-
ration Software has
come up with a winner
wiih Jonah Sarffr^ron'^
Squash.
Fast and furious action,
superb graphics, lopped off
by one of iHe besi systems of
voice reproduction CAVGhas
ever heard.
The game can be played by
one or two players They can
be moved left, rig hi. back-
wards and lor wards.
Depressing me fire button
enables the player to make
forehand or backhand
sirokes.
By timing the stroke, you
can alTer The angle at which
the bait leaves the racquet
And throughout the match,
Jonah Barringion calls the
scores
New Generatior^ has
achieved this amazing voice
reproduction using a system
called Reprosound. a hard-
ware sampling system which
enables thg^ voice lo be repro-
duced using software only.
I
• Graphics
• Sound
• Valti«
• Pl»v«btlhy
9
10
9
9
20
RjjHJ-WSl
BROAD STREET
MACHINE: CBfAMt
Spectrum
SUPPLIER Argus Press
Software
PfliCE: £7.99
You H have no more
lonely nights wth your
CBM-6i4 or Spectrum if
yoy splash out on itte
game o1 the P^ul McCartney
movte — Gi¥e My Regarcb to
Trie Iheme of me game i$
Similar lo th© movie You riave
to Chase around after parts of
a toar song ^ each part is
hekj by a differerhi friend You
have 10 dash around the
sireeis of Lqndon in hot
pursuit of these people who
sife all Travelling about on the
lube
It you are oulshde the right
tube statkin atthe right l^me
then you'll get a note arxl you
cati dash on to lind the next
person unliil you ve got the
entire song
Then ns back lo Abbey
Road studfos to mix the tune
arad preseni i| to your
manager who is threatenir^
all SOfiS of nasiy things unless
you get that hit single to him
bf midnight?
Each person — they
include Lmda. Rirkgo and!
lotmeT Beatles producer
George Mar I in — has dif-
ferent "computer person-
atities" and likes to be at dif-
fereni places in London at dif-
ferent times
You must read their bio-
graphies and work out which
Slat ion They are likely to use
— and t>e there on lime^
The main screen display
shows your car and a birds
eye v^ew of the streets of
London That is unless you ve
hrl the fire button when you're
ouiSEde ^ tube station, in
which case you get a dee aisled
view of the station entrance
arKJ some neat London skyline
graphics in the backgrourKl, I
pailicu^rly liked lf>e graphic
of St Paul s Cathedral.
The bottom of the screen Is
split into three pans One
shows you where a certain
Character is and at what time
he or she used a part icu Ear
tube In the centre Ihere is a
larger scale scan ol your loca-
tion in London — surrounding
roads, slaliOns etc Finally,
ihete is anoiher read-out
which shows the time arid the
number ol musicai notes
you've coHected,
The package includes a
poster siMd map of inner
London and the tube network
— which you 11 need when
starting lo play the game to
iind out just where you are
Car control can be a bit
tricky to start with — but you
should soon gel the hang of it
You r>eed ID Ihink fast and
leatn your way around the
sireets to gel tt>e rrKrst out of
Broad Streef which is ulli-
maiely a fast paced strategy
game
The graphics are good and
the sound is nice loo — but
Tm not sure how many times i
could listen to the CBM-64's
version of B^nd m the Run I
Overall, ihe McCartney
game shoukj be a top ten hit.
• Graphics
• Sound
• Value
• Playablfity
d
d
8
ZAXXON
I MACHINE: All MSX
SUPPLIER: Electric
Software
PRICE: E11.S5
There has been much
talk in the press about old
games being re-hashed
fOf new machines, but
ciassics such as Zaxxon
should not be denied any
m^cro owner
This Sega version is one
that all MSX owners will want
lo add to theif collection
An entra useful ii.^d;jre is
noted in the toading Side one
of the cassette loads at \2Q0
baud. Side iwo a i 2400 baud
Although quality fecorders are
lecommended tor ihe higher
rale J tried a fairly cheap one
wich loaded in approx 2 '40
sees every time Options give
a choice between one or two
playefs keyboard or joysticks
and a selection of four skiN
levels
The fuel gauge is shown on
the bottom rig hi hand side and
you will^ notice thai it falls at an
alaiming rate — Ihe Only way
to sustain flight is to shooi fuel
tanks to Eop it up Watch for
base missiles, gun turrets, and
the smart roboi missiles.
The orafl ts very responsifve
wlih the stick or keys, in <act
far beiier than most flight
Simula !ors IVe Iried Wiping
out installations and missives
Of any descfiplbn scores
points, as outlined in Ihe
excellent instructions sup-
plied
When you leave the
asteroid, you encounter
enemy fighiers armed with
guided missiles These look
good, silhouetied against Ihe
black sky.
Once pa si these, you arrive
at the next asteroid, which is
irded by robots who huri
irnssiles Get past these and
you are conlronted by ihe
Mighty Zaxxon
Scores and rernatnirtg craft
are shown at the top left hand
screen Excellent graphics
and every effective sound are
the order ol the day in Zaxxon
This is definitely one lo look
out fOT
• Grephics
10
• Sound
10
• Value
9
• PtayablAty
10 1
Saving mankind is the
theme of many games.
Nofsemart combines this
in an arcade and strategy
style game set in days of yore
The I ask set our Nordic
fighter is to del end the
Helmets of Power from Ihe
hellish hordes There are len
tevets ol play whtch can fte
selected from me attractive
title screen. The monsters
arrive in waves of five ar>d
there are Itve waves per
round.
To do battle, nvove into a
monster s 'hex" and have a
cbse encounter — leaving a
monster dead, or if you lose, a
cross in the spot you have
vacated
A*^^^&i3*
:=t^
Monsters and hero move
aliernately, random choice
selecting ihe monster to move
next Depending on the levels,
a monster's moves are sirigie
or multi-directional.
The movement of the
monsters and Norseman is
quite quick, so the game
needs all your atieniionp
coupled with quick decisions.
That Gokten Hetmet can be
left — carrying it sk>ws down
progre^ — but of course H is
then prey to the marauding
monsters
This is not an easy game to
play But II ii was thai easy,
there wouldn'i be much point!
The smooth graphics and
good a nim a I ion are supported
by excellent music
* Graphic*
10
• Sound
9 '
• Va)u«
9
• RayaMilv
10
contmued on page 1 12
21
1/ i
I
Herbie Briggs has
Just destroyedthe myth
that all flopiiy discs are
created equal.
They seem equal. Until you IcKik at
the se.irns.
TfiJt s where equality ends.
Most companies seal their disc,s « ith a
spot here, .i sp<»t there. Leaving most of
each scjtm not sealed .it all.
Sooner or Kiter, the seams mi^ht do what
comes naturally: they bulge. Warp, Pucker.
Open up.
Pens, pencils, fingernails— even a Four-
year- old \, like Herl>ie-ean catch and snag
m those \\ ide open spaces.
That's sloppy. And dangerous. Because
if you put a sloppy tlcjppy into your disc
dri\e, it can jam your drne. Kuin ytnir drive
head, l.o-se your data.
So much for their seams. Ours are
ditVercnt.
Me more X uses a process we developed,
called Sol id -Seam Bonding.
Solid-Seam Bonding seals shut everv' inch
of e\ en seam t if even*' Memore V floppy disc.
Tight as a drum. That makes the Memorex
fii>ppy stifTer. Stronger. And your data safer.
To resist bulging, warping, puckering.
or opening up.
MEMOREX SOLID-SEAM BONDING:
Evcrv' incli dI t:vi:r\' iCini
» MTitcd shut. Tigjit
as a drum.
To resist j, . rhiniis that can jam
your drive, ruin \'our unve head, or lo.sc
your data.
Which proves that a Mcmorcx floppy
disc isn't equal to all the others. It V better
Solid-Seani Bonding is just one example
of the extra care that goes into every
MemorcN floppy disc." Be it 8'' 5'4" or the
new .V/6:' Extra care that lets us guarantee
e\en Memorex disc to he HM)% error- free.
rhe next time youVe buying a floppy
disc -or a few hundred of them— just
remember this:
ITs always heuer to be safe than sloppy.
For more informalion on the full line of
Memorex quaiiiy compuier media
products, including computer
tape. call Memorex U.K. [Jd..
96-104 Church Street. ^~
Staines, Middlesex.
Tel:t)7K4514««
Your Data. When it matters- make it Memorexl"
MEMOREX
GHOSTWRriERS!
A coapl« of month* ago we ask«d you lo Mnd io your ghost stories, and 50
wianen would win a copy of the GhoMtbuat0TS^Ame by Activbton. Maybe
it was the cold winter nights that got yoiit imaginationB working, but for us
here in the office it wds a scary experience reading them while the winds
howled outside and the rest of the buildliig was in darkness. A full liet of
winnere is available fjfom the C&VG offices, but, in the meantune here aie a
cou|»lo of stories to whet your appetite^
it
,-j^r^^."it^5
tail white ^^^^J^^ ihe bedroom ol
une an<i '^P '^i- ti Road lO*r^<i«<^
dumber 54 ^^^^f^^^^^con^e. of the
^; ^l,e chaii m ''^^^^^.^t the sheet
jfield
S^Te chate m*=*'S'',;;:t*. sheet
intrigued. ^^[ the game
He noticed at orce ^^^^ ^e
and decided 10 gel i ^^^ hole*
tud down m betw^- ,
sUd down m ^;^r!^£ ot the tele-
blob, ^^%,^r^ stpxcv. ^^^j^^
,1S \ ''1 ^^- -''> T.S t^e maze.
i.f^^ I found t^^d unSli ^^ ^ X«
ft\ ' L. ] «^ ***^^i Sperv. coming, vn
T^ mL v,Vob, mouth oP«,t^- t^cle him.
^
^^4^.
ghosts- i"« r;*;;iised he miis^ i""'-^
The blob and te^«^ ^pwaids
ing B power P^^ »f ^, ol the bacl= °t
t,ad come ^^-/^Xdov-" the wire. He
the television ^^JJ"," py thai he wai.
ixivedaUheplug.h.ppy -
.uU m one piece. At I
Was the
Pac-Mai^
now
was
favourite tel^y^^' ^^tohmg my
punching my fa^l?'^- Programme
,^^'^ -^ ^dX be,^'^ Chocolate";
specially ijiri^IhS^^ ^ ^"«^em ^
a screech o/ nS^ '^'"^^ "lere was
d^comusi^'^-^-^^^'e.abu.'J?
■Then my from ' windo* " ^^^""^^
There was a brie? ff * *'^''^<=' "^
stocky youth cl^^t ^^^^' 'hen a
and he ^as carrel ''^'' '*ie"i
bacfcpacif. The ,1^^^ "^^ * Jaffie
recovered, then S^l'c^K ""^'^ I
Crescenr-, a^^,^'^/ J73 Hove
appeared to be H^tf Pause. He
*ing. some son^*™'"' ^^' some
fiUSTEHSr-.h--?",,«»f <^u«, "GHOST.
;'0^ aiS;iu.e?y^"r^^ again ""^^
J^dgeabJy. ;/ t^g"^"'^^f^d know-
sJtghiJy irj,^'f\ i '«'as ge,tjr,g
People smash in (S2 ' ^^^Ject when
^:J '^o get annoyed S?^^ T^'^"^
£;^-tret.:rm^i- ^-«V
5«^"d hin, ort the soiT JJ;"^*'^^^
What could it be?i h.H *^' ^^^ "?
bered When he SDMr ^''*' ^*"tem^
'^'^ so'a and ^'^ ^°'"^*^ ^c* face
P^ofessionaJ. praifeert"^ '"'^^^f'.
iVr'^ ' ^d blew an .r^'^"^^"'.
^e fur drifted down L^.* ^*'-' As
fece me again '^h ^ . '^^^ '"
.^Jho you gomS cSi""^'' ^^'^^ ^^^d
^^dedJy. wonde^f r ^*^^"'-
*« The jnsurance claim
PS Who was thp n, ***^»««* Stevens
T
PORSCHE 924
(or '•'■^'^■^' '•'""' •"■'■^ lent)
TAKE THE CHALLENGE
rf
'^f^
^'i
nu iiifiiiis
4^miL iHh
X
*)Ss^
^
%^€€Q
'ff
Ih**^!^'
■^ Ttit? .^n/J ^'
^ TLf ^ inr^ ^ * ^"r* f:-
7« games
JipoaSi:
. ilic« ^
~* ■> »-> ;t
ou^ iQ CU:
^ r-. iu^iT 'ii-." r^ ■•
iik» Paui You «ini inrho 0nc« lacad i
ti.i f>u~rr_rs. ,»^i'_'j^<! on ihnir recoiu .-nj, wxi^els
and sofi^
K ..* .^: ^n© of our
cAyc/cBs PiTSTOP n
1 hdV9 to do is in^wor COMPETITIOli
witiil
:&VG
iQx\ rir-ir^n rr rre^fi work.
Ml En' ^rto h^!d
^na ii cr.Qii;:e ^. ridirit^ the Cmna riu. itriiir: wn.
^dufTt!? Third ha? ^on the frr^alest n umber
.iieiiitt':
voaie^
Arc * aib'*^
chooso between solitwAi^ m for'
.96 4 «v
Ttin does h^
i>;e 'wSi^ sciiiw
dio «ss.eite (dfc:
rh^e ippiicilile)
Can you solve the mystery of
featuring the unique new WALK-THRU GRAPHiCS SYSTEM
• Keyboarder
^ Kempston joystici(
^ ^ compatible
» 48K Spectrum/
Spectrum Plus
out now
• Amstrad version
out in May
» Cassette £5.95
: Disk £8.95
ASHKERON! is a lOQO/o
machine code real-time
adventure featuring the
' unique new WALK-THRU
V GRAPHICS SYSTEIVI-where
- *^^ you go is what you see.
Whichever way you turn, your new
location opens out in perspective before your very eyes!
Available from good software stockists everywhere, or direct from:
MIRRORSOFT, Mirror Group Newspapers Ud. Holborn Circus, London EClP 1DQ
Tel: 01-822 3800 or 01-822 3580
GOES TO ^
HOLLYWOOD
Frankly wAnIs yoy to E>« n
well rayndtd end camplftl«
person And to tills end hm
has set a oh a II en ge. To
enlei lh« Plta«tiredom«,
you must first pa^s tttrougb
the oyter chamber^. Thsss
Gilinibars r«quira you to
posMSf Irua control of
both your mental and
physical ibilltlvs.
Voii still your Joum«y
through on« of Ihe four
doors which rapratant
Lova, Haia, S^n and War. All
lour ffoors gi¥Q ace ass to
I ha aama nuciaus ol rooms,
allhough aach door laads to
a dJtfareni mom wittiin Ihai
nucltiua.
Tlia ohftllengas Invoke
both stralegy arKl a fair
maaaura of zapping — in
soma rtip«cts I Ms ctose Jn
stylt to PjK/amaramA As
yoy aoln Iha task $at In
aach room, a doorway
a to ttm next room.
Is dona
nlng tip
Iha window
in an4lt
Itie n©^T Toom
n wSlk tif yunij V
ar pointing h
ngac lo eximln# oi
a so!vt
uaKg, yoy urn
presans mi^iriii of
chotca^
can a^itf'Lr^ -^^^ tn-M'
praising m cursor kay
whit hola lo stap Into and
whart It laads to on the
seraan.
Tha Maia it aiaclly that
— with a 3D maze lo
wandar through, il you
complata Ms mystaries, it
wlil opan up dMits for you to
leava by. Ttiis ona Is ditfi'
cuil to solve although Ihera
ara landmarks lo halp yoii
along the wny.
!■ !l II
"' u » 81 SI S8
■II
•I I
it*t]«5=BANG
m next room, symbol on a six pi«ce
i^^^^M^^o^^^^or Iho^a of you hi
nHHW^H^BtlB^itiif aoood who d
rindow qllHv*'^^^® '^^HMto^^
then fnystary t^^Sw^ou
c^
g^ya
)fQlt^
nrv nf
Iha lou
Hate '
r, wncri
the'
h a sat
i»
oy
en
tha
Ttia ZTT puala is also
wickadly Irtcky to craek. It
involves you choosing tha
righl eambinallon of
buMons to create the ZTT
symbol on a six pi^ce map,
hankar-
dunnlt.
^__^_^ lurdery
lystary tS^iSftfT^ou have
!o in^p.FJInrAr' nt| J:ie cJues
m§ special
UQ s^A'oundSngs
cinal(ti|s, I still
mink the bultardld il! Taka
. rinccTD ^1^ a, ihai
mo IB um m^^^ 60 rooms
tn invMttqal^frid you have
vlMrilla In which
^atus allowing
■ ^ the PJeasure'
doma.
■ J i F% f^ iPr
moro !hnn Aj^LLi!'^ jc^nlro-
varsi. '
^' IR oomS you Wiri
ancounler along tha way
inc)ud« Tha Sea of Holes
(shades of Iha cartoon
movie Y^liaw SubmstinB
featuring those olher
Liverpool Supar$lars hare!).
Th^s Is a strategy room
where yoy have lo judge
28
F f 3 n k i ft Goes to
Hoiiywood is qylle unique
in Its concept and you can
enter |he game's eadlar
stages from one of lour
portats (Love, Hale, Sax and
War).
The better you ara at
playing the game, iha more
etKs you can open from
rooni to room. The more
rooms you have access to
^Mn^i*"**' ihe possible
ratinga you can eafn, thus
acliJe^Jng JTT (aster
through the correct baJance
of the four rallnga.
The game <mfire«sed me
as It has th« b«ei of both
TtJlV*** - "ctlon and
strategy - ar>d there are a
number of slick touchat
Jhat will keep you on your
^
^
X
^
o
%
7L
^
rl
#)
sj*
">
Mtny games taking Ihe
name of famous charactefs
or groups have landed lo be
quile poor — refying on Iha
nam© to sell the game, irs
nic« to sea a game Iha I can
maich the quality and the
slyfe of tha group.
ff0ftki0 Go&s to
Hottywooa c^mmM from
Ocearr and it awrfabie on
fflpe for Ihe Spoclfum and
th© Commodore 64 at E9.95
Finally J must be Ihe only
FranktB fan in the kno^n
universe who does not hava
ona of THOSE T-shirts.
Frankie, f( you should be
reading this , , !
W0lconi# IQ the Pleasure Zone! This is the pari on
your favourite computer niaga^ine devoted to I
giving YOU the chance to win a very spec) all
Frankie prize! We've persuaded the band to sign]
three copies of Iheir latest LP, Wetcoms to thef
Ple^suredome^ exclusively (or CSVG readers.
Ocean art also giving away copies of the HrsI ever I
Frankie coiiiputer game being released for a wide
range of computers. Whal do you have to do to
win? Simple — just answer the Frankie quiz
below, (fll in the coupon and mail it to ComputBr &\
Video G&mes, Frankie Competilion, Priory Court,
30^32 Farrlngdon Lane, London EC1R 3AU.
Closing date for the competition is June t6th,
normal C&VG competition rules apply and the
editor's decision is final.
Three first prize winners will gat a signed
Frankie LP, a sweatshirt plus a copy of the new
game, 20 runners-up will get a copy of the Frankie
game for their computer. Keep ihe vampires from
your door ^ enter today?
THE QUESTIONS
1. What was Frankie's first number one hit?
2. Name the members ol Iha band.
3. Which American rook superstar wrote a song
leatyred on Frank ie*s PtessuredomB LP?
4. Name the other supergroup who started Ufa in
LiverpooL
5. Frankie's producer, Trevor Horn, used to play in
a group. What was it called?
Name.. _. ,„ „„, „,„„. . . , , „ . „
Computer owned „.„„
My answers are:
1„. „
2
3
4
5
• Oilvei games ^^^fV ol
^noBt Pipeline 2 "om
Pioeme became a cl^sic
worthy toUow up.
****
• I am nol too enlbuslasuc
over MSX - bui Konaim
hl« released Yie At Kung
Fuand Kin^s Vaiiey on
cartridge foi ^^J^^^
micros- They aie SUPERB^
H you own an MSX machine
buy theml
****
Dun DitacK the long-
awaued follow-up to Tit Wa
fiog. IS due xo be ^ele^^
30,
Described as a^ P^tJ^fi^
xo Til Na Nog, Dun D^^ch
j! said to contain "staitUng
ninTtype animaiion • It will
bea^ilable for the Spec-
mm and Atnsuad. pnce
£9.95.
• Are you BORED, teeilisi-
teTLd and generally
FED-UP with playing
Tow' *ete is an answer.
thanks to ace ^^^^^'^"^fl
Tony Crowther. Tony lold
Giyphoa he found he had
lOkofmerx^orytospaieso
no, Ko be wasteful he wrote
a boredom routine,
Bv pressing B yo« ^*"
flick the screen to show a
well known television test
card. To get back to the
game, simply P'«^« «.
Thanks Tony, but we don
get bored playmg your
games'
• I recently had the good
fortune to ^i^^«^*«„Jf,
American cjH^d BiU
Stealev, president oi an
A^e^ran^oftware house
called MicroPros^. ^iFU
Strike E^9ie, /^^*^
commander and SoJo
Fligtit tame.
amazing character and 1
ia^ picked a quote from
t interview lo iUus^ate
„» point! - ****
Slctnim? Well, Jeeesee.
w?m^^-«S looked ant as
some kinda dooriam.
**•*
29
u
HOT GOSSIP
MORE FROM
BEYOND
Watch out for the Spectrum version
of Spy Vs Spy from Beyond. H
promises to be ctoser to the actual
M^d magazine cartoon strip Than the
C64 original as it features &om@
unique black and white graphics.
Beyond say that the plavability has
been irnproved too.
Beyond also will be releasing
BoufderdBsh It fof the C64 very soon.
The sequel to this classic arcade
game will again feature Rockf ord. But
beware, the screens are much more
devious and challenging - if that's
possible! You !l get both Bould^rd&sh
J and 2 on the same tape. A genuine
bargaini
WIN A TRIP TO
THE U.S. OF A.
SlnclaiTK Ouicksilva and the Observer
Magazine have learned up to stage a
Home Coimputer Championship —
which has a trip to the Di$ney EpcQt
Center m America as lirst pri^e.
Entrants will have to answer
questions featured in the Obse^er
colour magazine before going on to a
grand final bein^ held at a London Hotel
later itiks year.
Pinali&ts will have to play a game and
write a program on the Sped rum. The
winner will get the trip and runners up
will receive QL machines or software.
I-IM-B-R-I-E-F
Thf Ivii D/f thr nrw cvrtpuiifi lo mhM m tN»
Goumnr wil bi ite %l riAQt tH mkfm. Ihm «
biucal^ SOO KU. bMi hwi i rt styj«d kitlwtfd, ti[ri
as t siMitid fHhit r« tfiiv n29 99 HCh
nt stend Imdi «ri bi Atvi'i nrm t.»^ ai ST
umputiri. Tin firiT. iht ST IZ13, » i 37 tat proccf lor
nd hM$ comprriiffnwi griphm Fffiilnti, FTKWtJifle
KiMii - frfptnti thirtciefi - irid hi witBriKB wf^h
il@wi YHu in cpmntct iha compvEif To i iv^thciTSw
«nd IQ sEo«# nuM tfitl ic^nd itl«cT£ in its mNnoff iw
tedS.eS. &f f S .800 iKkv*rig M tokmr fw»iisf
Tlii i*£OAd, [N ST 13Q,. wii Ike 1 16 but [iriK«u^
^kHich i^iin ndudn Eontprthtmi<iri fripilici
cffHimidt. com m4 tN thoicf ol ?S5 drifwint
eo^$ on ih« icfwi ti ih« $3fne tim
MtcfomtQi Iwri prnpfts on th? 'i«r$ tlnig i c»iiN of
dU fjint^ togHlw Iv i covplf dI qwd" bandwi^cm.
TtitT hive project t coffl^dn of |N«4 o^mts
HTiltifi (vy ihf pna^mmm Omtk BrmtiW rnd tfl
i;«iing ^ lor fS ^ «icN TIh valui ptcii COrtMn «l
«uc»»H PK^ K Carff *#w «*'. XmfM§ vfd ifit
iwn wi bi on lilv ii inoii i{iiiw»r« juidtfit.
TN TV prugrnmiTiH. SfHiAsifllff. iiriifi W Ind
Tircitp'l £wt «ri il jlHNit TD be lurnad Hilo L«f»fMiilBf
Aidvfflutt ^Mfm SctftAift £ipfRi. i Birminghifn
h^t6 SQUwve toet^nf. hive $1^^ up i ^«i Hfilh
^ Rtdmond, thi wntec oi the ihrec prDgfammei, lo
prot^e Adveniuffi b^ifd tin the itntiti af the rww
tmm. ^m fe^s #i loofi bt ibh iq f]#t mott ihen
their TwtEi Hitllv do^t qI Eh«it fivi^urilf ii»pi«
Trhniri Pyrfui. i boifd giinf t^i sesii your genefil
kiwiMedgc htl 1i«C(Mne Ihi nt* tuikQnibti patttimt
m AmtficA riiifbai Pyitipi Et A91H &we«p4in^ thi$
eiiiMnr Md iIm« a iiiep5v i veriiofi im the ai^
ClM fraw OKI wtHC^ fefKhidH Iht hjiOviMp
Qveitpovtt M^ ihe clunce ol iht tiowtf tnd dtci » wdl
ti jj litk dnmiied ^M^ fiyKivag sn beiw«en TK«
Qimt'i ti«4Jibl€ [Ml ^sc fof the Alan Ifom Seiflwire
Auivmtt titvt titidi ID aMhAi best l^vid Sjwctmini
gvnn ifi i lO-^tk wNch iiitir mt seimo el iht
bir^n 'pTKi □( t^^. The fvnei ift €rtaa$.
f^&n^iUM. O^^mpmaniM. Mth. Mofm mttfs lAr
M«rf. Oi^r/. ft'fiWL ^^^ ^/l##fj ic^.. fiiM 'eff
and ftf|flftd. Quile i c^silflCtiOfif M^fts frmu Urn
SikKj s bHifl rdiised t« fhe Anuutd it puti E& 00
The Mmevilivf thm fi AljfiWw ti ilso beifiQ
rilf tied It iBi for IN Cft4. rt ii'i iiifihei« Vie tHi
S^tium Of tginil ihitii vou won I wwn id msi out - «
fflip 11 f 15
BUGHUNTER GETS BUSTED!
Tiobort SchUmn, rormer G^VQ Bug
huftter and Mtoronet colyntnlst, has tMen
Arreo^tad for suspectQd co^puier
"hacking" — br«aiclng into computer
systems. Il hM been allegfsd Lhat
Schifreen hachfrd inte ProaM's tele- oof l-
w&re computeF which bn^AdcaHts
Micronet SOO and School Linli
Compuler ayat«m&H ll^e Preaters,
which are ^ro^ilMil tMng thu i^l^phono
wired aan be mwociieii with a mfcro^
cf^mputer and an add^on called a modfrm.
By oraakln^ the passworda and deeurlty
numbers, U U pcealbie to ^nter rflaLri43i4d
«r«aa. &41 happened when a hacker dls-
eovei^ Prince Philip's personal mailbox
— «.n Qlpctfonl^ nolicn board where
measages can be Wl — ^n<X tamp&rad with
it« cbDnteny.
Hoben Schifrwn and another Mioronet
journaUfiUp, Steve Gold, author of the
MicromGUAe column, have been charged
under the Forgory and Countcrfeltlni
Act. This will be a test case because no
oUier individual has been acQueed of
forging a piece of eleotronlo eauipmenl
30
I I
Pool Gan^^
nowOfs
CI 6. a g]
MSX,C64 -^-<^.
Einstem and Spectrum
bubble bus
software
|A| 87 High Street ^
Tonbridge, Kent
Tei: 0732 355962
^ Telex: 95151
«H Envelope
f Addressed tnv
Catalog'^® ^ -=.
Arlhuf Daley, North Loridofi*$
mosl nolofious small lime
crook, has turned a oncre reput-
ably software house into a
dealer of rubber wet suits, rat
traps and adult magazines. OK
Tronic s have decided to I urn
their back on the law and laynch
MindBf^ 1 game that lets you
take Arthur* s place In the shady
second hand car market and
dabble in free market trading ~
In other words seHirrg 100
stolen garden gnomes. Seamus
St John slipped into his camei-
hair coat, found a spare trilby
and some dark glasses and set
off in search of our Arthur . . .
I suppose it wa]5 inevitable After
all, computers axe a big earner
— and no respectable coit-man
would be seen withoui "the lafest on
the market, hardly ever used, made in
Taiwan, 100% genuine rubber com-
puter wriih ail the paiaphemalia, not
forgettirig yer Idw-fech wobbly discs
and a couple of crates of Sp^ce
InvBdms For you guv, and Tm cutting
my own thic^at her©, just a monkey",
Don Priestly, author of the Mijidei
game, spem several weeks studymg
Thames Television's broadcast ca^-
logu© — a list of all the programmes
lliames have produced over the last
few years — trying to choose a TV pro-
gramme to conven into a game.
[n his mind there were only rwo
which really fitted the bill — Mmdw
and lMng&imou£B. In the be^nning,
he would have preferred to have
written a game basod on Dangm-
mouse bm the rights had already ba^n
^d to Creative Sparks, But now he's
glad fhac he had to work on Minder.
Deciding to write an Adventure
simulation instead of an axcade game
was easy for Don. *'The TV pro-
gramme is about people's characters.
It's not an action packed progiamme
like the A T&mn, for instance, and
wouldn't have worked as a ladders
and plaitforms game/^ He added, with
a hint of pride, **l didn't want to write a
'rap' game I would have refused if Td
been asked/'
He is quick to point out, however,
that M/nder is not an Advenmne game
in the normal sense and has more in
cominon with the simulation game
Dic£itor, which Don also wrote, than
games like The Hobbii or the Hulk.
[n most Adventures, once you have
solved a problem or pLi2sle you can
solve it every time. Mjnderdoes have
some of these 'adventure qualities''
but relies mostly on your skUi at
striking up bargains with dealers,
making sure you don't land up in
hospitiU by double-crossing someone
or lening Detective Chisholm Snd any
stolen gear a! your lock-up.
One detail of the game which may
disappoint many Minder Ews is that
Arthur is the main character and not
Teny McCarm, There is no option to
take on the pan of Teny.
Priestly is quite adamant that he was
right to uM Arthur as the cenirai figure
for the game. "Arthur is the most
important character in the programme
— he controls Teny'\
Explaining !he lack of a two
character option p he said: "A two
character game was considered, but
we shelved it because it would have
taken up so much memory that it
would have mined the game. There's
not really much point in it anyway.
Terry does nothing on his own
initiative — apart from getting Arthur
otit of trouble every now and then "
Trying to get the humour and
dialogue right was a very big problem
in Minder's early stages. Once the
first **dran" of the game had been
Gnished, it was tested by a panel of six
games players. After all trying the
game for seveml weeks, they each
came up with the same criticism.
Mmd&j was probably the most mind-
numbing] y boring game that they had
ever played! So it was back to the
drawing board. The other big
problem with ihe Qrst version was that
the conveisallons and retnarks in the
game became very repeutjve and the
jokes weren't funny. By the sixth ame
you see them, they start to get on yotir
nerves.
So Don incorporated a huge "dic-
tionary" of replies into the game. No
character will repeat the same thing
twice to you. Also Minder wiU never
tel) you that ii doesn't understand a
word or phrase that you have typed in
— an annoying feature of many Adven-
ture games. Instead, the person you
are talking to will carry on with the
conversation and eventually become
more and more tired by your non-
32
■■■
sensica! requ^s^ and will Threaten to
leave unJess you stop gibbeiuig like
Ati idiol.
Quile simply, fhe basio idea of the
game is to buy and sell goods, trytng
to make the bicfge;&t maik-up possible.
'^Minders all abouc wheoUng and
dealing /' commented Phestly, '*You
}mve to learn the skills of bajgmimng if
you WdJil Co [urn yQurself into a second
Arthur Daley/' quipped the ex school
teacher.
Not only can you sell merchandise
that you already have, you can arrange
to supply someone with 60 pairs of
boots even though you haven't
actually got any. The dealer will
usually aak you to deliver in a couple
of days, giving you the ch^mce to find
someone else who is willing to sell the
boots al a lower price than you
arranged to sell them for — and
there's your profit.
You can of course decide not to
honouj: a deal for say 50 rat traps and
try to find 30 videos for another of yonf
custort\ers If you do this, the other
deaJers are likely to get quite annoyM
With you and refuse to buy anything
else from you. It's best jtist to let them
cool down for a couple of days before
you try to approach them again.
What is worse for your reputaJtion is
selling stolen property. If you Oog
some hoc sheepskin coats to an unisus-
pecting ptnchaser and Chisholm
Cnds the stuff in their warehouse,
they Ml be given a big fine. If you meet
someone m the Winchester Club who
you've double crossed, he is more
ihan likely going to put you in hospital
for a couple of days, so it's always
wise to bring Terry along to mind you
if you think a dealer's after your blood
ImtOe T0rry*s
ft»t Oft D^y 2 of
the gsme.
Even if you quit a game and ^tart
again it is not unlikely that a dealer
wiU approach you and acctise you of
double crossing him ~ so there's no
geiting away from the consequence
of your actions.
All this wheeling and dealing may
seem to be fairly complicated stuff
and many would perhaps clsiss this as
a dilficulc strategy game, limited to a
small minority of dedicated gamers.
Don Priestly disagrees. ''I think
Jl>filidi9r will appeal to a wider range of
people than any normal computer
game. Once the simple rules are
learnt, the game becomes interesting
to play but is not easily beaten . I also
think that, because it is based on a
weU known television series, it w^l
make it more accessible to people^'.
He dcMS adrttit. though, that Mmder
isn't a game with "instant appeal".
One aspect of the game which
worried Don was th« use of bad;
language in the prognm and whether
it might deter some peopten especi-
ally parents, torn buying the game.
The earUer versions of Minder did
include quite a lot of swearing, bui
after a while he decided xhM it only
detracted from the game and
A screen of ttm
Winches iBf club
teMiurirtg scm0
of f/ie local
sharks.
moved most of it after studying all
e past episodes, convinced that
ere was very little swearing in the
rograitime anyway.
Don's hard work and research has
irtainly paid dividends and pro-
uoed a smooth, slick and profes-
onal program. He seems to hkve hit
pon the niHagic something that makes
game special. His recipe for a
uccessful game like Minder — ''a
Jend of meaningftiU graphics and
nfoni^ctve and interesting text''. He
jid DK Ttonics seem to be onto a nice
ittle earner f
THE GAME
The mam aim for the player is to make
as much money in 14 days as he can.
You start off at Arthuu^'s lock- up with
£2.000 m your pocket and some stock
that's in the garage, which can be any-
thing from sheepskin coaiB to 20
boxes of plastic spots or even Blue
Peter presenters. And this is when
the sldll of the game comes in — how
much IS a Blue Fer^r presenter worth?
From here, you can go to one of a
numl^er of places, either the Win-
chester Club, Teiry's Qat, to one of the
dealer's places, back to the lock-up or
back home to 'er indoors.
The best place to begin is at the
Winchemer Club. Most of the people
you do businera with go there for a
drink some time during the day and
many of the local sharlcs aL^o pop m
rtow and then to do some business.
Each of the people in the club is
represented in eight portraii frames
on the screen. Each one has a
number, the one with the lowest
number will be the first person lo
approach you, although if you're
quick you can get to the person you
want TO speak to without bemg side-
tracked by a stranger or being button-
holed by Detective Chisholm looking
for a hundredweight of stolen trouser
^ps.
Each one of these meetings or con-
versations, no matter how short, takes
up art hour of your time. So ifs
importajtt to plan your day carefully
because if you hang around too long
talking to strangers (he person you
came to see is quite likely to have left.
Your first aim is to find a dealer who
ready to do business. There are
eight dealers in Minder who ri^ularly
sell to and buy from you. You'll need
to be able to identify their faces
because there are so many ofhtf
people who crop up while you an
playing.
Minder incorporates a face
generator in ihe game which can
create 35»000 different ^ces, so you
are lar^y Uktly to $f^ the same
person, apart from the dealers, dunng
the course of a game. This obviously
makes it much more difficult, and
again prevents the lepetitiveness
common to most Adventures.
\^^^^-.y^^
4
i
Jji
MACHINE
PRICE
PluM add £1 00 lof «]J cij^*r« outtid* UK
ACCESS CARD No.:
NAME:
ADDRESS:
I
I
I
I
g®B9
Software PiojectB Ltd., a«#r Bt^md Cotapkz. AIl«rloD Roaci^
WooUoQ, Liy«rpQOl L25 7SF
Toliiphone: 051 428 9393 (4 Linea) T*l<ii: 627520
VIC 2ti & 16K
If you want to get your hands on
tome ol the buried treasure which
the C&VG salvage team have
brought up Irom the murky
depths then keep reading!
Efectnc Software — the company
behind the first arcade adventure
fof the MSX machiries — are
oflerlng a JVC M&X micro as a
prize to a Computer & Video
Games reader who can solve our
Wreck compettljon.
And 100 runnersup win gel a
copy of The Wreck arcade-
adventure as a consolatjon prize.
Interested? Then slip into your
underwater gear and answer the
teafaring questions we've set
you- Fili in the coupon and nriaii It
to Computer & Video Gsmes,
Wreck Competition, Priory Court,
30'3Z farringdon Lane. London
EC1R 3AU. Closing date lor the
competition is June lGlh and
normal CiVG competition rules
appty. The editor's decision is
final.
I!
'efiiered the waierfront
bar wiih just enough
I money left to buy a
miserable couple of drinks,
Tomonrow Id have to sell
the boat and the rest of my
salvage gear just fo pay of
my debts and I can't
Rvnn afford ro drown my
sorrows properly 1
If only I'd had another
week ro explore that wreck
I found out on the reef. There's
thmg fishy about the wreck of the
Beautieu Anne — ajid it ain't just the
cargo of cod it was carrying!
The old man t sat down next to at
the bar looked in the same sony state
as me. Just to be Mendly I ordered
him a drink.
As the barman poured the drinks,
the old man started to talk, t reaUy
wasn't listening until I heard him
mention a narrow escape from a
foreign treasure ship when it went
down out on the reef
The ship was carrying gold and
naturally greed ran riot among the
crew when they found out. The crew
started a mutiny and began chasing
the Captain for the combination of
the ship's three safes. The gold was
locked in one of them.
The old man said he had told the
skipper to hide — but the Captain,
who wasn't at all shipshape in the
region of the brain, rushed about his
tub writing things on the waJls!
When the crew found him, he was
calmly mopping his brow with a
handkerchief. The ringleaders
tortured the skipper — but he
revealed nothing.
At the first chance he got, the old
man helped the Captain into one of
the lifeboats and they both escaped
into the night. Suddenly there was a
massive explosion — the ship was
doomed! The captain, still holding on
grimly to his pocket handkerchief,
smiled as the ship sank beneath the
waves.
Three days later the old man and
the Captain were still drifting about.
The skipper was in bad shape — but
before he went he pressed the blood-
stained handerchief into the old
man's hand and whispered:
"You can't read or write so the
secret's safe with you. Keep the cloth
— it might make you riqh one
day. . . *' Those were his last words.
"What happened to the bullion?'* I
asked. '*It"s still on the Bully Ani\e, I
told you — she went down with all the
gold on board!
*'Now Vm in trouble with Mr Yes.
He wants the handkerchief and says
he 11 kill me to get it. I don't know
why — it's only covered in lertei^."
1 was just ordering us both more
drinks when (here was a commotion
at the door and Big Barclay crashed
in.
Baiclay is an American heavy
employed by Mr Yes — and he*s built
like an express train. And it looked a^
if his first stop was at the bar!
"Mr Yes wants to see you —
NOW!" he growled, grabbing the old
guy by the collar. He was about to
haul the old man away when some-
thing clicked in my mind. Bully Anne
— Besiulieu Anne!
I never did like Barclay much. The
only casualty of the ensuing rumble
was the bottle T broke over his head.
It was an expensive weapon ~ but
who cares. Me and the old guy are
partners now , , , ,
■-"^^^^^'^
The screen displayv showa the
view through yetif face mask — with
tetiie details and oxygen level
Indicators etc.
You aiso get a 15 page iUiutzated
booklet with tlie game, the wipe
clean diver's chart, a iFfl^tr^ pencil
and the Captain's haaJhagehief —
f»vered in ~ duea! Great value for
MSX owners with £14.95 to spare —
even better value if yoa win one in
onr conipetitton.
THE GAME ^^^ QUESTIONS
The Wreck in the latest afcade 1- Which wreck caused massive
Adventure from Electric Software, oil pollytlDn in the English
the people who take cue of all you Channel and was bombed by jet
MSX owners out there! The game fighters?
takes place in a sunken ship that is 2. Which wreck had a royal
located on the edge of an utideriea visitor. Prince Charles, who dived
ridge - and m in danger of slipping down tp see the Ship belore it was
off! recenlly raised?
You have to go for gold fhfough 3^ Which passenger liner hit an
the side of the wreeked ship and iceberg and sank on Its maiden
tackle the maze4ike decks tmtil you voyage?
find what you're looking for - the TIE BREAKER: Which famous
clues left by the Captain and the safe French undersea estplorer and TV
where the gold is hidden. personality designed the modern
There are three safes on board the aoualuna?
wreck — so you must pick the right ^ ^ "
one* Andp of course, you only have a
limited amount of air to use. r ■ *— — ^
Each deck is literally a maze! Map ' -.^^•„-*«^'
making is essential - and to help | C4 VG/ELECTRJC SOFTWAREi
you log alt your movernents Electric WRECK COMPETITION
are giving away a special write 'n' | |
wipe diver Vstyle pad with every i My answers are: I
copy of the game. So you can use it I
over and over again. 1 1 „„,„,,,, **»...***„„* „»,.... I
Tom are armed with a harpoen — . i
and you'll need it to defend yourself I 2*.«*i.*...«......p^*,.,^.,p* ..*.**.*.*
against the awesome Guardians of i |
the wreck — horrible blue creatures ^ g ^^^^ ^^^ .„,.,,!
with tentacles. J """""'" |
Each safe has to be opened using a i Tj^^breaken.,. „„.„.-— . — * J
special combination — which you I *p,.„p,..„p,-- ***w*
should get by discovering various I kj-—-
clues on each deck — but beware the ' ame.„,i,,p. ,...„.—..*.,*».«„. «*«p,p«|
Captain has left a few surprise? | i^ . _| i
behind him to protect the buUion. . AOdress „„».„»•»*.. ...—.,.....
The graphics are striking and the J ]
sounds are pretty neat too. Yon ■ *.**.-..«... „,„„„,.„,*.«*****.-
^'hesu'^^ yovurself breathing as you I '
move through the wreck. If danger [ .,.,,„*,.., .,..*.» „.«»*.,|
is near then your breathing rate . ■
increases* L — . — — J
37
They came not to Inform or
Instruct — but just to do a bit of
shopping! The Morons tmm
Out&r Spsce should be Imadirtg
your local cinema very soon,
C&VG thought you might like
prior warning of Iheir arrival —
so here it is!
Vf you thought caravan holidays
I were bormg — wait until you've
pLseen Morons torn Outer Space, the
brainchild of Mel Smiih and Griff Rhys
lon^s.
on a crash course for earth. Beniard is
lefr Qoating helplessly above the
mother-ship.
Desmond, his wife Sandra and the
fourth Moron, called Julian^ manage to
crash land the podule on the
Ml -motorway just outside London.
They get the usual B- movie welcome,
with scientists and the heavily be-
weaponed army ai waiting — only to
discover the aliens are extremely
ordinaiy.
ScienDsm carry out interviews and
tests and come to the conclusion that
earth's 5is! visitors from outer space
are completely stupid and moronic.
The same could be said about
Graham Sweetley, the juitior TV
reporter, played by Griff Rhys Jones,
who helps ihem escape from the
government establishment where
tbey are being kept prisoner Graham
becomes the Morons' manager as
they become mtematioTial celebrities
and pop superstars.
Eventually the trio are signed up to
stage a big pop concen at Shea
Stadium in New York — which is
where the fourth alien, Bernard,
comes back in.
While the other Morons ^va been
having a great time, poor old Bernards
rescued from space by a passing ship
and then throw n out in California, has
not been enjoying himself at aU.
Because he hasn't goi pointed ears
or three heads no-one on earth
believes him when he tells them he's
an alien. Well would you?
After escaping from a mental insti-
tute, Bernard eventually m^es his
way to New York and — you guessed
it -- Shea Stadium where his fellow
aliens are about to stage their big
show . . .
And that's where we have to leave
the Morons for now — catch them
when they land in your High Street —
if you can spot them that is!
From the ridiculous to the sublime
with the long awaited sequel to Ard:iur
C, Clarke s sci B epic 2001.
Back in 1968. 2001: A SpMce
Odyssey was the most ambitious and
sophisticated sci-fi film ever made. It
looked very pretty and left everyone
bafHed with a wierd ending.
Morons from OufBf Space.
The Morons — a bunch of the most
ordinary aliens youve ever seen —
are taking a holiday cruise aiound the
imiverse in a worn out hired space
ship. They lake a wrong turn some-
where out on ihe Milky Way and
realise that they're lost in space. And
there's not a Little Chef anywhere in
sight! The usual Eamily argument
develops — we've all seen it before
haven'! we!
While everyone is arguing about
what to do next, one of their number
called Bernard, played by Mel Smith,
goes outside for a game of spaceball.
Inside, Desmond irritably bashes
the control panel and inadvertently
launches the little podule inhabited
by the rest of the group and sends it
38
.;
\
4^
In 200 1, scientists discovered that a
sorange "spacepiobe" in the shape of
a mysterious jet black Monolith was
having a profound affect on the evolu-
tion of mankind. A Monolith found on
the moon sparked o(! an ill tated Oight
to Jupiter and the ultimate creation of
the Scar- Child.
^OiO picks up the story with an inter-
national team of space experts taking
off to Jupiter once more to attempt to
find out just what happened to the
crew of the DiscoverY and the super-
computer on board called Hal 9000.
They fii^d Discoveiy — and the
mysterious Monolith that swallowed
the last remaining crewman from that
Marie Celeste of the stars.
What happens next is as mind-blow-
ing as the original and features some
amazing special effects created by
Richard Ediund, the man who did the
business on such films as Smr Wars
and Close Encount&iE. Don't miss ill
Finally, a film with a game attached.
Ocean have already got the rights to
produce a game based on The Never-
ending Sfoiy, a new ^tasy film in the
ParJc Crysml mould.
It's all about a boy called Bastian
who discovers a book called The
Neverending Story in a bookshop. As
he reads it, he finds himself being
drawn into the land described in the
book — a land caUed Fantasia,
inhabited by many weird and wonder-
fill creatures incliiding Teeny Weeny
and his racing snail and Falcoi the
Luckdiagon.
c
i
V'
I*.
20 W Th& y&ar we mode contort.
Fantasia is being threatened by a
destructive force known only as The
Nothing ^ and of course fiasiian has to
come to the rescue!
The film, tnade in Germany at a cost
of $27 million, features some stunning
models with more than a passing
resemblance to those you've prob-
ably seen in D^k Ciystkl.
M three film^ should be heading
your way very soon — but meanwhile
lots of sequels are on the way too
Tliere's Temunator 11 with the very
busy muscle-man Arnold Schwane-
negger who is also working on Cotmn
in. The Robert E. Howard heroine,
Hed Sonja, featured in several Conan
stories, will also be gemng her very
own movie. Then there's Alien 11 in
prepaiatioii . , . Fantasy fans are going
to be spending a lot of time in the dark
this y^!
The Nsv&rending Stofy.
39
MILES BETTER
SOFTWARE
221 Cannock Road, Chadsmoor,
Cannock, Staffs WA11 2DD
Tel: 05435 3577
U.S. GOLD SOFTWARE
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PlfASE PHONI FOR ATARr SOFTWARE LISTS
RECORDMANIA
14 DAVYGATE CENTRE. YORK
(0904) 33993
Beat lhes« prices - minlmyrri order £5
SPECTRUM
U6^ Im nn Ftii
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VIC 20
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COMMODORE 64
HH il thl Tlh#^ - CrfUM
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R«COrdmafi>iB. Pleaae bIIqw at least 7 4ny^ fot dBli^B^v^
EUROPES LEADING
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MAIL ORDER
SPECIALISTS
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INTERNATIONAL
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MATHS KUH iiLNiOR SCHOOLS A senesof tiv^J^ammg programs
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Yea^ 1, 2. 3. 4 ancT Revision DD - E9.t&/£ 12^95 ptf y»»f.
NEW ATARI 130XE COMPl/refl (I28kj.
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£169.99
\
CONAN (09
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PERSONAL IMPORT & EXPORT SERVICE AVAIL ^^SLE
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PADDLES 9.99
SEND SAE FOR OUR PRICE LIST.
31 STONEYHURST ROAD
ERDINGTON, BIRMINGHAM B24 8HA
40
HOTLINE
(021) 384 5080
PALACE SOFTWARE PROUDLY PRESENTS
\
A spectacular new arcade
adventure game from
Palace Software that
i sets a new standard
I in graphic realisni.
r Conf>modore 64 and
48K Sperrrum
n » ^
T
^» ♦
||«^lii4hV
**...willbeo
^^ This one
Explore an entire'world in 'Cauldron'- The first game ever to feature
scrolling shoot-*em-up and platform jumping. ^
Available from all good Computer Games Shops or direct from Palace Software^
275 Pentonville Road, London N1 9NL.
Dear F^lace Software,
Please send me the following cassetteCs):-
■auldron (CBM 64) @£7.99
■Cauldron (Spectrum) @£7,99
■ Evi I Dead (CBM 64) @ £6,99
■ Evil Dead (BBC) @£7.99
■ Wlkyrie 17 (CBM 64) @£9.99
■Valkyrie 17 (Spectrum) @£9.99
Please add 80p P&P to your order. Payment
by cheque to Palace Sofcwarei Postal Order
or by Access/Banclaycard No.
Nanne;
Address:
PWt^l Cr^^
PALACC
THE MAGICAL WORLD OF
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CAVERN5
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THE
EXfT DOOR
FROM I'HE
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THE HEMLOCK
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>OR
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rarW
Jl THE CRYPT
A
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FHE LAVA CfL^KMBERi
;||
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1
THE PUMPKIN'S LAIR
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micronet
Phone 01-278 3143 for your free information pack now!
Micronet 800, 8 Hertial Hill, London ECl
CHESS
At any one time, half Khe
manufacturers of chess computers
will b@ lulling you ihac their machine «i
are the sirongest in the world while
the oth^r half are telling you thai
strength is not the thing to go for at
a]]. Look instead, they cry. at the
impressive range of features our
machines offer, admire their elegant
styling in Nicaiaguan Badger wood<
thrill as They hum selections from The
Sound ofMusiC.
This second group have a point,
even if they are only making it
because they know their machines
are not the strongest around. For the
average buyer strength should not be
everything. There are a lot of other
factors to be considered — although I
have never been that keen on JuUe
Andrews myself.
All this may be tnie. but you cannot
get away from the fact that in the
world of chess computers there is
nothing more intriguing than pitting
one machme against another and
sitting back to watch the result. So it
IS not su prising thut there have been
many official and unofficial computer
championships held over the Last IS
yeans.
The latest of the official
tournaments is the Fourth World
Microcomputer Chess
Championship held at the Stakis
Ingram Hotel, Glasgow in the autumn
of last year. Almost all the big names
in micrcHchess were there — the only
important absentees were the Novag
machines from Hong Kong which
would certainly have been in with a
chance of some of the top prizes. The
manufacturers gave no less than
seven reasons for not entenng which
makes you wonder how anybody
else could have decided to turn up!
To be fair. Novag have been very
active in entering their machines for
human tournaments. This may well
provide a sterner test of strength as
well as better publicity.
The final line-up in Glasgow
featured 19 entries from half a dozen
countries. No fewer than six entries
came from the redoubtable
Americans Dan and Kathe Spracklen,
who had their Sajgqn III program
running on three different
computers, while Ulf Ralhs^man of
Sweden provided three assorted
competitors. Others confined
themselves to one effort which, when
you think of the work involved in
givmg binh to a halfway decent
chess program, is no surprise.
Any event of this magnitude needs
financial backing. In this case the
ma]oi sponsors were Computer
Games Limited and Langs Supreme
Whisky with help from Stakis Hotels,
the Turing Institute and Stiathclyde
University^ The Championship
formed part of the cenlenary
celebrations of the Scottish Chess
Association which organises play for
mere humans nonh of the border.
They held other commemorative
events throughout the year including
a tournament won by the Soviet
grand master Lev Psakhis and a four
ptayer contesi on the summit of Ben
Nevis.
Meanwhile, back at the hotel, the
early leader was Richard Lang's
Psion program running on a Sage IL
In round one. it defeated the
Spracklens' Private Line with some
Incisive play in a level looking
position. In round two, it dethroned
L'Empereur with some cool
retreating and accurate tactics after a
dodgy opening.
The tournament was played under
the Swiss system where competitors
whh the same score are paired in
each round. This ensures that most of
the top players will get to play each
other and often produces a clear
wmner from a large field m only a few
rounds. So in round three, Psion was
faced with Ulf Rathsman's Princhess
X which had also won its first two
games. The result was the best game
of the week.
White: Pmion
Black: Piinchesg X
English Opening
1 c2'c4 e7-e5 2 Nb1.c3 NgS-fB 3
Ngl-B Nb8-c6 4 eZ-e3 d7-d6 5 d2-d4
Bc8-f5 6 B0-e2 Od8-d7 I 0-0 BIS-#3
8 d4xe5 dSxeS 9 Qdlxdl ^ BBxdl 10
Nc3 dS Be7-d8 11 b2-b3 0-0 12 Bcl-b2
While has a nice bind on the
posiaon and the knight on dS is his
star piece ^ Black must strive to get
shot of it without making too many
concessions elsewhere:
IZ... Bd7-g4 13 hZ-h3 Bg4-e6 14
NOxeS NcSxeS 15 BbZxeS NfGxdS 16
c4xdS Be6xd5 17 Ral-cl c7-c6 18
Be2-d3 Bd8-g5
The knight has gonen but White
now has the better posted bishops
and a mobile king's side pawn
majority to work with
19 f2-f4 BgS-da 20 g2^«4 BdS-b6 21
Kgl-fZ RJB-&B 22 g4-g5 Bb6xe3+ 23
Kt2xe3 n-m 24 gSxfS glxtB 25
Afl-«1+ KgS-h8 26 Rgl^gS ReSxeS^
27 RgSxeS fBxeS 28 r4xe5
Black has recovered his material
after some tactical adventures but
White's passed king's pawn and
active kmg give him a big advantage.
28... Haa^gfl 29 Bd3^f5 a7-aS 30 h3-h4
Rg3-g3+ 31 Ke3-f4 Rg3-0+ 3Z
Kf4-g5 a5 a4 33 b3xa4 BdSxaZ 34
h4-bS Rf3-g3+ 35 KgS-f6 Rg3 g8 36
h7-li6 Rg8-re+ 37 KfB-gS Rf8-ge+ 38
Kg5f4 RgS-aa 39 BfS-cE c6-CS 40
BcZ^e4 RaS^aS 41 Kf4-fS b7-b6 42 Rcl-
dl BaZ-gS 43 Rdl-dB cS-c4
Black keeps the white bishop off
a
f m ftJL*
7
■ ■ ■ Kl
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T ■ ■ £
5
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4
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the vital a2-g6 diagonal for the
moment, but it soon threatens to
come to C4 and so wins the rook in
exchange for itself
44 Be4-c6 c4-c3 45 Bc6-b5 RaSxbS 46
a4xb5 c3-cZ 47 RdB-cB c2-cl=Q 4«
RcSxcl Bg8-n 49 Rcl-c7 Bfl-eB SO
Rc7 cS KhB-gS
Now most computers (and mosi
hiimans) would take off the bishop
and allow Black to struggle on a little
longer. Instead, Psion sees that by
domg nothing for a couple of moves
he can force Black to walk straight
into checkmate.
SI Kf5 fC KgS-fS 52 e5-e6 KfB gS S3
lUsSxeB mate.
Exhausted by this notable effort,
Psion stumbled m round four and lost
to the Elite X, another Spracklen
production, which itself went into a
clear lead with 3>/i points.
At the other end of the tournament,
the play was a lot less refined but
there was still a tot of fun to be had.
Take a look at this clash between two
back markers from round five
White: Intelligent ChesB Software
Black: Chessnut 3
Queen's Gambit. Chigorin Defence
1 dZ^d4 d7 dS 2 c2-c4 Nb3^S 3
Nbl-c3 d5xc4 4 d4-d5 Nc6-eS S
Ngin n 16 6 Kf3xe5 ffixeS 7 e2-e4
Kg8-fB a Bflxc4 Bca-g4
This game could be subtitled "How
to get a lost position m eight moves
without really trying" Wiih9 Odl-b3,
probably followed by tO d&-d6.
White might have brought the roof
down even more quickly. Still, he
does not do badly.
9 (3-0 Bg4-h5 10 Qdt-b3 b7 b6 11
Qb3»a4 -k- Qda-d7 12 Bc4-bS 0-0-0
a b c d e f g h
White could just take the queen
now, but why not threaten
47
►
checkmate and force the l^dy tcs giv^
herself up voluntarily instead?
13 Oa4-xa7 QdTxbS 14 UcZxhS
NfG^dS IS Oa7-a8+ KuB^iJ 16
Qa8xdS+ Kdl-cB 12 0d5-^G Rda-dl +
18 Kelxdl Kca-d8 19 rfbSxcT Bh5-f7
ZaKdl-c2Kda^c8 31 Nc7>ae+ KcS-dS
Z2 Rhl-dU Bf2 dS 23 RdlxdS mate.
Black gave up every piece that he
got into play lo stop checkmate. He
£ailed. Things couJd have been worse
however — in the next round
Chessnut got itself mated in 16
moves.
At the more accomplished end of
the table, the start of round six saw
Ehie X, Psion and the German entry,
Mephisto A, tying for the lead with
four pomts apiece. Elite X found
F^rinchess X a tougher opponent than
hAd Psion
Wliite: Princhess X
Black: Elite X
Sicilian Defence, Morre Gambit
Declined
1 e2 e4 c7-c5 2 d2-d4 c5xd4 3 c2-c3
d4-d3 4 6nxd3 rfbS^c6 5 Ngl-f3
Nge-f6 6 Bcl-f4 d7-d6 ? (M) e7^5
B Bf4 g3 Bf8-el 9 Nbl-a3 NIB-hS 10
Odl-e2 NhSxg3 1 1 h2xg3 0^0 12 Ral-dl
Bc8-e6 13 b2-b4 a7-aG 14 Bd3-c4
OdB-dZ 15 Bc4xeG OjceB 16 Nfl3-c4
Od7^7 17 0e2-e3
White is pressing hard, particularly
against the weak b6 squ^e. Black
now tries to break free by
complicating matters but he comes
off a vei7 definite second-best.
17... Nc6xb4 18 NG4~b6 Nb4xa2 19
Nb6xa6 RfSxaS 20 Rdl-d2
B
1 ;€
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7
1
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6
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5
^
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4
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3
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T #at
2
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3 &&. ^
1
S'S'
a b c d e f g h
Black has a bishop and two pawns
for his rook but, unfortunately for
him, his knight is trapped and 20...
Na2xc3 would be met by 21 Efl-cl
and 23 Rd2-c2 sending the horse to
the knacker's yard.
20... Oc7-c4 nn al Na2xc3 22 Rd2-c2
Oc43ce4 23 Oe3xc3 Q«4-d5 24 Oc3-M
b7-b5 25 Ral-cl al-aS
Black is now ^ whole rook down,
although he has four pawns as
compensation. As it turns out. the
pawns are soon stopped in their
uacks as White gets his rooks
working together and goes for the
jugular.
26 Ob4-g4 RaS-fS 27 RcZ^7 Be7-f6 23
Rcl-c2 Od5-b3 29 Nn d2 QbS^dS 30
Nd2-e4 g7-96 31 Ro7~d7 BB-hB 32
Rc2-c7 BhS-ffi 33 Rd7)ch7 Qd5-dl + 34
Og4xdl Bf&He7
There is something rather
endearing about the way in which a
computer will suffer any indignity
rather than resign.
35 Rc7xe7 Rf8-f5 36 Re7-gl+ Kg8-f8
37 Odlxd6+ KfE-eS 38 Od6-e7 mate.
So going into the la^l round the
leader board looked like this. Sharing
the lead on 4'/i were Princhess X.
Psion and Mephisto A followed half a
point behind by Conchess X and
Elite X. Thanks to The Swiss system,
the leaders were paired together
guaranteeing a tense finish.
As events developed, the l^st
round began to bear a strange
resenriblance to the closing stages of
a human tournament where the
leaders take quick draws to ensure
some share of the prise money rather
than go for a glorious win and risk
ending up with nothing. First
Princhess X v Mephisto A then Psion
V Conchess X were agreed drawn, so
attention turned to EUte X v Mephisto
B.
Whiter Elite X
Black: Mephisto B
French Defence p Advance Variation
I e2-e4 e7-^6 2 d2-d4 d7-dS 3 e4-e5
c7^5 4 d4xcS Nb8-c€ 5 NgUn BfaxcS
6 Bn-d3 n-fS 7 Ng8-e7 8 a2-a3 0-0
9 bZ-b4 Bc5^b6 10 Bcl-b2 Ne7^g6 11
b4-b5 Nce-e? 12 Qdl-d2 QdS^? 13
Rn-cl a7'a6 14 c2k:4 dS-d4 15 c4-c5
Bb&a5 16 Od2 e2 NgS-H 17 Oe2-c2
Ba5-c3 18 Nblxc3 d4xc3 19 Qc2xc3
Ne7-d5 20 Oc3'b3 Nr4xd3 21 Ob3xd3
RIB-d8
In return for the sacrificed pawn.
Black has a strong knight and a lot of
active play. White's queen s side
pawns look over extended.
22 a3-a4 Nd5^f4 23 Od3^c2 Rd8-d5 24
BbZ-d4 Bca-d7 25 c5-c6 b7xc6 26
bSxcS Oc7xc6 27 QcZxcB Bd7xcG 28
Rclxce Nf4-e2'K29Kgl<hl Ne2xd4 30
Nf3xd4 Rd5xd4 31 RcSxeG
The smoke has cleared and White
is a pawn up in a double rook ending
with slight winning chances. His king
should have gone to fl rather than hi
on move 29. In the ending the king
must be used actively.
31... KgBO 32 Re6-c6 Rd4-e4 33
Rc€^7+ Kf7^IB 34 f2'f4 Re4xf4 3S
Rc7-c5 Ra8-e8 36 Rc5~c6 ReSxeS 37
Rc6xaG Re5-e2 38 Ra6-a8+ Kf& 17 39
Rea-a7+ KO-fB 40 Ral bl Rf4-e4 41
Khl^l Re4 e7 42 Ra73«e7 KfSxe? 43
Rbl^al Ke7-dfi
With the material balanced again,
Black should have no trouble
drawing. His active king can cope
with the white a-pawn.
44 a4-a5 Kde-c7 45 a5^a6 Re2-e8 46
Ralbl Ra8'b8 47 Rbl-el
A double mistake. Black should not
have offered to exchange rooks and
White should have accepted once he
had. We shall &ee why a little later ^
47... Kc7-d6 48 a&-a7 RbB^a8 49
Rel^al o7 g6 50 h2-h3 Kd&Hc7 SI
g2^g4 f5xg4 52 h3x94 Kc7^b7 53
Ral-bl+ Kb7^c6 54Rbl-alKc6-b6SS
Ral-bl+ Kb6xa7 56 Kg 1-12 Rae-fa +
57 Kf2^g3 Rf8-f7 58 g4-gS Rf7-f5 59
Kg3 g4 Ka7 a6 60 Rbl dl Rf5^f7 61
Rdl-bl
3
7
6
5
4
3
2
1
J ■
H 1
1
S
■ ■ IP
abcde fgh
Black has been a pawn up for some
time but with no realistic hope of
gaining more than a draw. Now he
finds the only way of losing —
exchanging rooks. The black king is
a spectator for the rest of the game.
61... Rn-b7 62 Rblxb7 Ka7xb7 63
Kg4'f4 Kb7-c6 64 KH-^S Kc6^5 65
KeS-fB Kc5-d4 66 KfB-g7 Kd4-e4 67
KgJxhJ Ke4re 68 Kh7-h6 Kf5-e5 69
Kh6xg6 Ke5-e6 70 Kg6-hl Ke6-d5 71
g5-g6 KdS-e6 72 g6-g7 Black r esign^
Not a classic game, not even a
particularly good one, but typical of
the fighting chess found throughout
the tournament. It seems that the
endgame is siill a big weakness with
most programs.
So the final result of the tournament
was a four way tie between Elite X.
Mephisto A. Princhess X and Psion
Each winning programmer received
a Caithness Glass Bowl from
Professor Monroe Newborn, the
President of the Internationa]
Computer Chess Association. At the
time of the tournament the only one
of the four winners avaJlable in the
shops was the Mephisto A. Now
there is a version of P$ion available
for the Sinclair QL and the Princhess
X is available for the Conchess
machines.
There was a special prke for the
best amateur program m the event.
This was won lor Scotland,
appropriately m their centenary year,
by Geoffrey Bulmer of Dunfermline
with our old friend Chessnut 3. It
would be churlish of anyone to
mention that this was the only entry
eligible for the prize.
Full results: 14 Elite X, Mephisto A,
Princhess X, Psion Chess 5; 5-7
Conchess X, Elegance. Elite Y 4Vi:
8- 10 Mephisto C. Private Line, Sargon
in (Apple He) 4: 11-12 Mephisto B.
Saigon III (Maclntoah) 3W; 13-15
Conchess Y. Inteiligeni Chess
Software. Saigon III (Compag) 2Vi\
16' IB Colossus 2 J, L"Empereur,
Orwell 2: 19 Chessnut 3 Vi.
48
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IN SPACE
Gymfor moving through Ryhsiort Clouds
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Gumfof and Target lights.
Dtgifol Sc^fm^JmUTofion (sm) by Digitot Productions, ios AngetB$. CA. (c) t984. Alt ffrghfs Reserved.
Our man tn America, Marshal M.
Rosenthal, has been delving
into the magicat world of
computer animation and visiled
the company who put the word
special into special effects for
rflOW and The Last StartigMer
I used to love making my
own Super-8 movies as a kid.
My friends and I would diess up
and nin around screaming and
shouting, playing spacemen and
gladiators from the future. Sometimes
we'd try to do special effecis, like
turning the camera on and oil to make
people appear and disappeajr.
Our 'show-stopper "was the time
we moved a set of playing cards from
one place to another, while passing
coloured acetates over the lens. Shot
at smgle frame, the cards moved ail
by themselves, while mysterious
lights seemed to dance around them
We didn't know it then^ but our
foray into 'animation" was a prelude
of the hituie. when not jysf lights, b'^'
entire sets would be creait-cl
artificially.
Am motion effects have been used
for almost as long as films have been
^ound. Eaxly movies used mcxlels.
even puppets, for spaceships and
monsters — the serials of the 30s and
40s eould never have gotten along
without them! Others turned to the
cartoon artisi/animaior to cieale that
which only existed as fantasy.
Animation could be used to bypass
a difficult effect — such as the Qying
sequences of the rarely seen
Superman serial of the 1930s Here,
animators were called into levitate the
Man of Steel because the directors
had been told that live action was out
of the question, So whenever
Superman Qew. it was actually an ani-
mated figure that went up, up and
away.
Years later came St^ Wars which
revived many of the old serial set -fi
techniques of matt paintings, minia-
tures and models. Jaded bns continue
to demand the Moon and so
computers have stepped in with new
ways for animators to create.
Standing at the peak of this
technology is Distal Pioductions. the
company that designed the awesome
computer-generated effects for The
Last Starfightei.
For those unfamilier with the movie,
we watch boy-meetsgirl boy-meets-
alien, boy-gets-girl and saves the Urn-
verse. In a Siai IVaj^-like scenario.
aliens battle each other amidst the
stars and space destroyers blast at
planets and Fighting ships. A
pedestrian automobile even turns into
an mteiga]actic vehicle!
What makes Star^ghier different
from those that went before is that
these effects were created totally m
the computer. The "Star lighter '\
left Gory DGmos, Sr VP and Right, John Whitney^ Jr. Pres. Co founders
of Digttal Prods.
^planets", and other forms weren't
tangible mtxlels or miniatures. In a
serise, they weren't there at all. Yet
the Elm creates a behef in their reality,
John Whitney Jr. is president of
Digital Productions based in Los
Angeles, Cahforrua. His interest in
films and computers comes from 20
yeaxs ol on hand experience. His
Either was an expedmenial filmnrtaker
and the first to use a mechanical
analog computer to manipulate
artwork in the early 1360s.
Whitney Jr, conceived and laid out
I he construction for a hybnd optical
printer which was the forerunner of
the film printer Digital uses today. Co-
founder Gary Demos used to be a
consultant with a large corporation in
the US and wrote the firm's softwaxe.
He also developed the two-dimen-
sional data mput used on the Nasa
Space Shuttle.
Together^ their process^ the "Digital
Scene Simulation", enables the
computer to generate wholly realistic
3D images. Digital Productions can
turn out 12 minutes of film a month —
scenes as exciting as a star going
novm, or as mundane as a beer can.
The heart of all this is the liquid -
cooled Cray X-MP computer. Don't
expect one of these next birthday —
this baby costs about 12 million
dollars! Which is why Digital —
sensibly — rents it.
Previously only available for
govenunent and other mil ilaiy- type
applications, the Cray can do about
ONE BILXJON calculations a second.
A lull array of data entry, encoding
and movie previewing workstations
are also part of the set-up. A Ramtek
EM946a imaging /graphics display
system allows techmcal duectors to
view rendered images before they
are committed to Qlm.
The amount of data that can be dis-
played is pretty anta^ng -^ 13809 by
1024 pixels X 24 bits per pixel
approKimately four megabytes per
frame. Hardware also includes a
1560x2084 pixel by 10 bit/cotor film
recorder and a high speed custom
mter£ace to the Cray.
To most people. TRON was a
cornucopia of computer-graphic
special effects, tn I^CL there was less
►
53
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54
than BIX minutes used. Whitney and
Demos were both consultants for the
Disney Gim which used various
computers to generate the different
images, li took a lot of time ajid cost
quite a bit as weU,
raOiVs computer generated effects
averaged about seven ihou-sand poly-
gons per frame, each polygon repre-
senting a minimum of mformatlon in
the computer that is used to "buiJd"
the suitace of the object. There wasn't
really any texture — the objects were
unnaturally bright and definitely
other-worldly.
This was okay since TROW didn't
have to seem reahstic^
Smr£ghmr, on the other hand, had to
co-exist in the real worlds Digital
created over 200 scenes, the average
fecial effect frame having some 350
thousand polygons.
An extra bonus was that Digital's
work saved the production company
money. In feet, StarSghter had twice
the amount of simulation as Star WaiR.
yet was accomplished in oneKjuarter
the time and at one-third of the cost.
HOW IT WORKS
Let's look at just how this amasing
system works.
The first thing ia to thoroughly
understand wh^t effects are called for
and to make a detailed analysis of the
scenes in which they are to appear.
A drafter encoder (DE) then takes an
inventory ot ali the patrts needed tor
the scene and assembles a detailed
blueprint, almost as if he were goit\g
to make a modei by hand.
Ttus information is then fed mto a
VAX 1 1/7B2 computer by the DE who
is working on a digitising surbce
elec^onically linked to the computer.
Each line can be monitored on a
screen as it is entered and each and
every pan must be accounted for.
This is a painstaking, demanding task
that takes weeks, often two to three
months.
So ft wore being cr&ot0d for 'T/ie last
A techrdcal director then views
each object which shows as a three*
dimensional wire form. He can then
place It against an appropriate back-
ground.
The movie's director and
production designer wit J look this
over, reviewing the compositiot\.
lighting, and overall ' look '.
Then the Cray goes into action. The
technical director decides on an
ob^ect'i colour and what kind of
te^cture it should have. The Cray then
grinds out the algorhythms needed to
render a scene, requiring from one to
10 thousand calculations per colour —
taking as long as 10 hours to execute,
A high-resolution film recorder j^
then used to print the itoage onto
35mm Cinemascope colour film. The
result IS a simulated spaceship of
substance, reacting to a normal
universe totally contrived by the
computer. This film can be later
Siarffghter''
combined with other actions using an
optical printer,
DigiiaJ hopes to soon complete the
development of a printer that will
simultaneously merge live action from
outside sources with the computer
images, eliminatirig the loss of a gene-
ration and additional post-production
time.
What about the future? Hopes for
digitising a human being retriain high-
Whitney admits, though, that full scale
''people'' digiosed images are still a
few years off. Even SfarGghter had to
make do with silhouettes and
shadowy fortrbS in that respect.
But once this becomes possible, he
expects it to have an incredible
impact on moviemaking, on the whole
visual industry.
Imagine James Bond stunts wholly
executed by the computer — even
long-dead actors resuTTecied. And all
with the "solid" appearance of reality.
T&chnical Direcfor at work an 'Ths Last Sforfighter*"
55
RUNS
ATARI
ANDREW BLAKE
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PLEA&E S£ND HIE:
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L6t}i 1943 » fUght or spAol&Uy prepaid
lAiiDUlffif bombtfa I«l\ Sc^mpion
Airfield for Qflrm&n;]^ Afttf momhfi of
pl&nnlni aiid pr«p&r«i%loii Wlfktf
Comm&nder Ouy Gibson and his 617
Squ&dron wer» at l&at imbikrltinj on a
mission so daring that It would
«uaraiii0« thorn a plao» in Ui« aEmala
or hlator^.
The miaalon would f*rOc« at
Oerniaii^'^ industrial hAartland. U th»
gUknt dame of
Mofthn«, Edar
and Sorpa oouJiS
bfl braaoliad,
minionA of toiu
flood &m Ruhr,
mltl£i< vital
wai«r auppllM
lo ataalworkj
and homMi,
floodlr^
factorlieiar powar
atatlona and
farmlands and
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tlJJO
nwtii
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bnn« tha important Wtldlland Canal
to a vm^xial standstill.
Of oQuna chft «xLooo»rul oondu«flon of
this raid s^ flow Iftfandary , lh«
young man wtiuo tcrak part ai^
Hknowltdgad ai h«ro«@; tmd noit U.&
Ootd tn oonjund^n with Sydnay
Damlopnianl
Corpomuon and tho
Inter national
Compu.|«p Oroup ai*
giviniyouthd
oppoituAltp to FoUm
tlub vaoottfromtt troslon
and dnma of thla
tamoiia miukm.
You wlQ be ahlfl lo plap
tbopartofPIMIf,
njln^ the» IjincA£t9r
from geampton to tha
t^^EFl. MATIQUOR
usinS screens maps of Europe,
1^
"WAiksiiH a
MXf/iiMDAifleusmii
7ou win haf« to flj ftoroip Sufop^ at
low level 10 ATOld rtdax; lootomc for the
deadly liElOd ni^t flghlera. dodge
hekZT^jgjB bftlioone, epoLU^ta &nd fUfc,
At the target jou wlU need ill ;oitr
nxrvm and sJitlU to oofitrol the alrenft
&nd 3^1ette yuur deadly p^load &t
Just the rt^L moment trbUe •foUUog
exiemgrKGtH^
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ftmn«re eer*«nji, botnb tiftiltii|
ecr«iUt mnghnmmr'B UidHtuilors, and
laaeJi miuli mere* ThM p&cl^iige oojqqm
complete with ecn&i^'^eDidvt fllgM
tB«tro«tioii4t tiMipe, iA^ eenAdentlAl
fe.
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euitliiintk nuterlftl
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by 61? Squadron
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DaJBbuetera U »iU&ble fOF Aiarl and
CSomiPOdOf M csompulerfl with
versiortfl for Ipeetrtun^ SH and
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■ 150CHALLEWEIWGSCREE f<S
■ CHEAT KEYS PffOVIOIC
3 UHUMITED LIVES & ACCESS TO AKyI
I. SCREEN ■VARIflSLE GAME SPEEDS^
^ FREEZE FRAME ■ HIGH SCORE TABLE
■ JQYSTfCK OR KEyBQARO CONTROL
■ PIUS PLUS m% ALSOIHCIUOES
SCREEN GENERATOR -ENABLES YOU
10 CeTEVOUR OWN SCREEN DESIGNS
lim
WEEK
Lode Runner is very user friendly/great fun!
Lode Runner is a very well thought-out package
and is extremely playable. A must for
game connoissgur s.
LODE RUNNER COMPETITION
Send US your best screen design, on cassette or disk, by
30th June 1985. to the address tselow. It may becomt
one of the best British screens to be included on
'CHAMPIONSHIP LODE RUNNER", for release b^
Afiolasoft fater this year. A prize of a Mini KmgenafflJ
will also be awarded for each screen used.
mfLABLE fmM MU GOOD SOfTWMRe fllMiL£*S » WiJ* ml them, p*esmm^t it &m i
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RUNS ON AN AMSTRAD
BY DAVm CRESSWBLL
•'/
ii
!.
Tou have kindly "volunteered" for the job of
Chief Bomb Disposer in this game of skiii and
Strategy. Use the Z X ; and / keys to defuse
the bombs in order, but be careful where
you leave your radioactive trail.
The program contains oil the Instructions
to ploy the game, and even has a
demonstrotion mode, so {ust type Tn the
listing and you're away.
le iNt u.? IHi: I.::e INK ^,^3- HiK 3.Z5 lU
K 4.i INK S.4 INK 6.2 U\K TaS INI £s. ; I
m. 9.. 5 1 m. 1 0. G* I Nk 1 1 . <i I HK 12.7
20 DIM Rf; 14> C( 14 >
^9} SYMBOL BFTEft 24Q
40 SYMBOL 24et.O.0.@,0.7/7/3i,31
■?et S'f'MBOL 24 1 . 8 , @ . 36 , t-0 * 255 .. £55 .. 2&b . ebb
,-.i 1 ■•'/.'HF:n[. >A2 . fi , <H , ^ , (? , 224 . -??4 . 248 , 248
7e SYMBOL 243, 31. 31 1 7, 7. 7. 7.&3. 63
8e £ 'rM&OL 244 21 .; 248 . 224 . 224 , 224 . 224 . £'
2*252
90 SYMBOL 245,63,63. 127> 127. 127,35,35,19
SYMBOL 246. 255, 255. 255. 255.255,68. 24
1 i 9 SYMBOL 247 , 252 . 252 1 254 , 254 . 254 ,. 196 , 1
96"2fiGf
120 SYMBOL 248, 19,11. 11,7,7,3,15.255
130 SYMBOL 245.8,13,60, 60. 60* 60, 13.0
ii' SYMBOL 250 . 200 , 20S , 208 , 224. 224 , 192 , 2
i 50~SYnBOL 25 1 . 24 , 24 . 129 , 90 , 24 , 24 , 36, 36
160 SYMBOL 253^26.189,219,231,231,219,1
170 SVMEOL 254,255,0.0..0,0.0j0-'0
130 BORDER
1L-J0 MODE I &OSUB 210 IF DEM0=1 THEN SK=:2
GOSUe 390
200 MODE GOSUB 410 GOSUB 700 fiOSUB 970
GOTO 190
210 DEMO=0 PBPER 0'PEN 3
220 LOCATE 16, 2= PRINT "DEFUSE"
2110 LOChTE 5. 6! print "PRESS 1 FOR INSTRU
TIONS"
240 LOCATE 5-9 PRINT "PRESS D FOR Fi DEMO
MSTRRTION"
250 LOCATE 5,12 PRINT "PRESS S TO START
,RME"
-6i^ IF 1NKEY< 35^-0 THEN CLS GOSUB 1010 C
LS^GOTO 220
270 IF INKEY<61>^0 THEN DEM0=1 RETURN
250 IF INKEVU"yJ=0 THEN SK=0 GOSUB 3eL» P
ETURN
290 GOTO 260
300 CLS LOCATE 1.2 PRINT "INPUT SKILL LE
VEL <1~EHSY TO S-HmRD'".
210 IF INKEY»v64>=e THEN SK=2
320 IF INKEY(65/=0 THEN SK=3
330 IF INKEY<57>=0 THEN SK*4
340 IF iMKEV( 56^=0 THEM SK=5
350 IF INKEYC49>=0 THEN SK=6
:>"0 IF SJ;=0 THEN GOTO 310
J.0 GOSUB 380 RETURN
:iS0 SYMBOL 249-0^0,60,60^60>60,e,0
■?ri IF SK=2 OR 3K=3 OR SK=4 THEN SYMEOt
^4:^^.0, 126,126.126. 126,126,126,0
400 RETURN
410 M=e D=l A=l FIH=8=RE=0
420 ^ ;vi5=20 y co*20 ■■ x=t0 = y =2
i:^9 RESTORE 440 FOR a=t TO 14 RErtD C<G>/
r- C ■ t)E::T
4.tu LhTh 13,9,2,lS,<6,4,14,20,fl.2©,3.9, 15
5, 16, 15, 2, 3i 7, 15. 11,4, 9, 21, 8. 10, 12, 14
450 CLS PEN 10 LOCATE 1,2 PRINT STRING*^
20CHR»'.254J>..
460 G^IHTCRND*', 14-SK>):1F DEM0=1 THEN *>
I
470 FOR REA=1 TO SK
180 RE^fE+l G-G+1 PEN 4
490 LOCATE D:g:(,R<G,' PRINT CHR»':240.'
^00 LOCHTE a G >+ 1 , Rc G > PR 1 HT CHR*C 24 1 >
510 LOCATE C<G>+2,R<G> PRINT tHRS<:242^
52C' LOCBTE C<G>,R<G>+1 PRINT CHR*v243>
•:::i.t L0C!=ITE C<G:i+2,i5i(G>+l PRINT CHR*-. 244 ■
":.40 LOG«fi(TE aG>,RCGJ+2 PRINT CHKS<:245>
■jSO locate C<G>+I,R<G>+2 PRINT CHR»'(246'
560 LOCATE C^ G >+2 , Rv G ;'+2 PR 1 NT CHR*( 247 ■
570 LOCATE ClG>,R^G ^-1-5 PRINT CHRSC248-'
580 LOCATE C< G >+2 . RC G J+3 ^ PRl NT CHRSC 250
1^
^j
\
f
DEFUSE!
'0 U F-.-t-l fHLM \.--^/-
<iO IF RE- 2 JHtH I -J.
lu IF RE*3 THEN K=6
.>J IF R£=4 THEM K=a
.0 IF RE-5 THEM K=9
fc.4© IF RE=S THEN K-12
50 PEN K LCCRTE C< & HI* RCO+3! PRINT i;HR
6bO PEN SPflPER 3 = CH=48+REFl LOCATE C(G>+
1 . f?k a '* 1 PRI NT CHR**. CH > PflF€R ^
ere next rer
1^80 PEN 10 UXfiTE 2-1 PRINT "DEFUSE"
e9e FOR F=l TO SK LOCRTE 6+* i:*F ■.. i PRINI
F he^:t F RETURU
00 Tl=TIHE
71© IF DEM0=1 THEM GOSUB 1370 GOTO ?€&
TZQ IF INKEV<23>*0 THEN ^=0 i*a2 GOTO T-iX
73© IF INKEVC 63^=0 THEN ;<=4 ^ y=9 GOTO 7bi
740 IF lHRE'iX?l>=e THEN x=-4 v=0 GOTO 7k
Q
750 IF 1NKEVC30)=0 THEN x^^© ' M*-2 = GOTu . -
760 ;^GOBXC0+>. ' yco*ycc<+M
'y IF xco<e OR xGO>633 OR !ico<0 OR ace
i-y THEN GOSUB 96©^ GOTO 990
780 P'.-TESTv p<co , y co J
r:J0 IF fl=l RND PV.-3 THEN GOR«e 1^40 GOTO
80^ IF <a^l OR M=2> RND P?S=5 THEN GOSUE'
1266 GOTO 990
8i0 IF tft>0 RND A';4^ HNf P^=6 THEN GU^UL
1280 GOTO ?m
820 IF <H>0 flt4L> ft<5) RND P^»8 THEN GOSUB
1300= GOTO 900
eje IF c:fl>0 rnd r<6' and p^*»? then gosub
1520 GOTO 910
840 IF <fl>0 AND fi<7> hHD P5i=12 THEN GOSU
e 1340 GOTO ^0
850 IF F\^i THEN GCSUB ?50 GOTO ?O0
860 IF PT'.M THEN GOSU& 1236 GCtTO ^SO
870 PLOT xccnco
880 SOUND l.xco^4^3*7
890 SUUND 2,yco 4.3/7
900 IF F1H«J THEN GtJSUB 100© GOTO 540
910 IF D=Sr>1 THEH SK-Sk+1= GOSUB 410 TI-
TlME-80
920 IF N=l THEN RETURN
930 IF L€MO=sl THEN 710 ELSE GOTO 720
940 RETURN
950 GOSUa 1210 LOCATE 12^8 PRINT "VOU RR
N INTO YOUR" LOCATE 13. 13 PRINT "OIJN RRD
lOflCTlVE" LOCATE 13. 12 PPIHI '"TKAIL HNL-
DIED" RETURN
9*50 GOSUb 1210 LOCATE 14 > 8 PRINT "VOU PH
M 1 NTO " LOCATE 13-10 PR I NT " T HE ELECTP I F
ILL'* LOCATE 13,12 PRINT "FENCE AND DIED"
*-ETURN
-1 PP I NT PRINT PR INT PR INT PRINT
.^iO LOCATE 11.18 PRINT "PRESS THE SPACE
990 IF IN^:EVM7>»0 THEN RETURN ELSE GOTO
1000 MODE 1 LOCATE IS-S" PfrINT "WELL DONE
"" LOCHTE l.>- 11 PRINT "YOU JUST SAVED" L
mTE 15.13 print "THE NATION" RETURN
i>.:j0 CLS LOCATE 16. 1 PRINT "DEFUSE'^
11-120 PRINT PRINT " YOUR TASK H!^ CHIEF PO
1030 PRINT " 1 1- :i;i LLrj:,t; hll ihl Bones
PLBCED"
1040 PRINT " UNDER EACH OF THE NUCLEAR P
Efli" TOPS "
1050 PRINT PRINT " YOU DO THIS BY OIPECT
IHG YOUR riAN"
1060 PRINT " *SHONN AS A WHITE LINE' IN
hH ft'"
i07e PRINT " i^HRPE THROUGH EACH OF THE Ef
ones. "
1080 PPIIIT PRINT " DO NOT DEFUSE THE BOH
BS IN THE WRONG"
1090 PRINT " ORDER* HIT ANY OF THE PEACT
ORS OR RUN"
1100 PRINT " INTO YOUR OWN RADl'^flCTlVE T
PAIL."
1U0 PRINT PRINT " YOU CAN START UITH AN
, NUflEER OF"
1120 PRINT " BOPIBS UP TO H HA;':i;iUf1 OF SI
K, EACH"
1130 PRINT " TIME YOU CLEAR A SCREEN THE
1140 PRINT " OF BOMBS INCREASES, ^^
ll^'O PRINT PRINT " YOUR COrJTROLS ARE "
1160 PRINT PRINT " Z * LEFT K *
RIGHT"
1170 PRINT " > - UP < = DOWN"
1180 LOCATE 9. 2S PRINT "PfeESS THE SPACE
1190 IF INKEY<47K>0 THEN 1190
1200 RETURN
! : 1 MODE 1 SOiJND 3, 500 - 20 . ?.- 0,0.3
1220 FOP JV.= 1 TO 10 X=IMT<.RKD*7> PAPER X
\ L v NEXT J'4 N* 1 PAPER O PEN 3 ■- CLS RETUR
M
l^.u uOSUB 1210 CLS LOCATE 12.8 PRINT "Y
UU RAN INTO ONE" LOCATE 11,10 PRINT "OF
THE REACTORS RND" -LOCATE 12. 12' PRINT "SE
T THE BOMBS OFF" RETURN
1240 IF DOl THEN GOSUB 1210 GOSUB l>^-
RETURN
1250 LiXATE 9. IMPRINT " " =0-0+1 A=2'RETU
RN
1260 IF DOS THEN GOSUB 1210 GOSUB 13€0
RETURN
1270 LOCATE 11. r PRINT " ' iD=D+l ^A=3=RET
URN
1280 IF D03 THEN GOSUB 1210 GOSUB 1360
PET URN
1290 LOCATE 13> 1 PRINT " ^' D=D+1 As4 RET
URH
'JOO IF D04 THEN GOSUB 1210 GOSUB 1360
■ETURN
1310 LOCATE 15*1 PRINT " " D=D+t =R=5 I5ET
URN
1220 IF D05 THEN GOSUB 1210 GOSUB 13G0
RETURN
1330 LOCATE 17.1 PRINT " " D=D+l=A-bRET
URH
13:40 IF 0O6 THEN GOSUB 1210 G0:3U8 1360
RETLIRN
1 350 LuC AT E 19.1 PP INT " " F I N= 1 RETURN
I3t0 LOCHTE 3 6 PRINT "YOU SET OFF THE"
LOCATE 3.8 PRINT "BOMBS BY TF:YIHG" LOCRT
E 2/ 10^ PRINT "TO DEFUSE fHEM IN" LOCATE
3.12 PRINT "THE WRONG ORDER" RETURN
1370 IF TIME>TI + 1150 THEN .=4 i*=0
1380 IF TIME/TI + 1^n20 THEN x=0 y=2
[.■.^^:- IV T I !1E>T 1 + 1750 THEN k=4^-0
mut^ IF TiME>TI + l840 THEN y*0 y-^2
1410 IF TlME/TI+2100 THEN x-4 y=0
1420 IF TIME 11+2900 THEN x=0 y=2
i
64
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U^estland Helicopters)
h
Spectrum-Commodore 64-BBdElec
The ultimate flying experience
4 {£•} i
-Amstrad
p
1*4.
AMSTRAD
I
BBC/ ELECTRON
DUREL
Castle Lodge, Castle Green,T^unton, Somerset.TAI 4AB
1
c \
Qua5inH>do likes belb. The) make hhrt feet good - they inalie
him happy - they are hi-s hiends.
All Quasi wanb» b to be tefl alone, but ttK»c nast) soldiers thmk
that he stok the royal jeweK. Quasi dkin t ^teat theml
Quasi wants the soldiers lo leave him alone. They Fire ^^
nasly arrows at him. Quasi doesn't want to, but
Quasi will throw hit) tocks at the na^ty
soldiers. ' g
Quasi knows a sec re trOua.Sfknow'ii f —
where the jewels have been hidden
in the castle and onl> Quasi can \
climb there.
Iliey better leave Quasi alone, 'C4ii5e
Quasi is (getting mad. Qujsi better hurry
and hud the jewels, riot much time.
Quasi SMS loLs of soldiers. Quasi has i
tots or rockSw I
now the noise hai> stirred up the bats in the
betliy.. The bat5 arc mean, thcv ihake Quasi fall j
down. IJuasi better Jump away from those baLs. ^
Quasi thinks he got up on ttie wrong side of
the bed today. ^
k
"^
disk£
J^^^^3SiiiLai
BOOT5 ^ WH SMITH - JOHN MENZlES
WOOLWORTH WILDINGS
k JdtniidhrritHilPrs m niilrio: I .S. <ioW fciniitid. Uiiil Jt>.
Ibr rjiiHh J> luduarijl Centra. Ikwogc ^rcL /
BifminnJMm B7 -IL^. Tr hrphPiM" Oil J» »Ja If Ic*: >37ll*
A us GOLD' OCEAN
JOINT PRODUCTTON
QUICKSHOr tt AUTO ff A PfD-f Mf JOYSTtC
SPSCTRUMiNTiRFAt^
SFicrmjm upgr AOi kit
rURBOtNTiftFAd
Four great new add-ofis from Ram, Number One m ev&ry thing for the
Spectfum.,.
TURBO INFfftf ACE
Outperforms any other Spectrum mterface. Supports Kempston,
Protek. Interface 2 and ROM cartridge software, with a full expansion bus at
the rear. The Turbo works with two standi rd joysticks . making the most of the
QuJckshot ll'srapid-f ir€ action Features a unique built-m power safety
devsc^. Arnaring vaiue at £?? 95
QUICK5H07 n AUTO RAFID-FIRE JOYSTICK
Thetopgames joystick with ?tssteek trigger fire buttor^and an auto-flfe
swttchfof cantmuoiisshpotiing-a snipatonlyf9v95.
SPECTRUM INTf RFACE
This Kempsion-eompatibte interface adds real games powe? toyour
Spectrum Costs just £9 95.
SPECTRUM tlPGITADf fCfr
Boost your 16 K Spectrum to atuil 48 K. allowing you to run all the iat est
and greatest software. Only £2 L95
Where can you get your hands on Rams amazing Spectrum add-ons?
You can see them at branches o< Boots, Me nzies. Greens, Spectrum Group
computer centres, and good computer stores everywhere.
ftsm£i€Ctfom${Fl€€t}LtaiDept<yG}, 106 Ff€&t Boati, fie^t H^mps^tre GU13SPA
Credit Csfd h&tlm^: 0251425252 (A^ce^S Vmf
Please send nw _ SpertnimTurbo Inter facets) a* £22.95.
Qmckst^ot I Joysticks) at £995.
__ Spectaimffrteffaceft)at£996
SpKtrtimUpgrBde Kftts)at£21 %
flltli StiCt «^ 2 G Of 3 0|
i^il i>$f<^itfceP'i^Pi£30yme^T0TM,t
Dlencteechetpje/ixjaalorder OthargemyAccss/Wsa
r%x \ 1 I I I I I I i i I j M m
Name, _™
/_/_!
Wdre^^
PcBtcode.
Telephone-
24 HOMf diWicti hv i:?«dl^ cante ind poM^f^^
I MpfodyeiiviliiycorTfiAtMMahilw
and ancbpr MiCTO*TV«i
Ram Electfomcs {Fleet} Ltd
(OemCKl 1.106 Fled ftoad.
Fleet. HiinpihieGUia am
mkv^BipGtt&Mf^tnmifl^omt.
Welcome lo my comer of the wofld, pupils.
Gel ihose brain cells working, 'cos here we
have June's batch qI hints, tips and pokes.
TAPPER
Another new game ro enter the Ptors pages this
month is Tapperfor the C64. This collection of tips
comes from Roger Duckworth, Lancashii^. Roger
says he had lo gjve up, with nine lives left, as he
had sore fingers after continuous play Don't you
know, Roger, a bit of vinegai on the ringeitips
soon hardens them yp and you are able to play for
hours and hours! Try it ^nd see.
Only collect tips when there aie a lot of
customers at ihe fei end of each bai. Learn the
patterns that the Soda Bandit uses as these could
be useful when you progress further and the cans
move faster.
Men drink faster than women (don't they always
Roger?). To collect the glasses faster, nin Tapper
down the bar.
On the bottom bars, don't Let the customers get
too near the end of the bar as it will take a lot of
soda to push them through the doors. In the Space
Bar, watch out for the glasses because they move
a lot faster.
BACKPACKER'S
GUIDE
Mow is the Kime to gel pen to paper and help out a
fellow student. Matthew Waldron from High
Wycombe has been trying to play the Back-
pack&r's Guide to the Universe since the
begmmng of the year. He has written to ihese
pages in despeimtion as his problem seems to be
that whenever he plays the game he ends up m
the same old place.
Does anyor^e out there know how to help him?
Indeed has anyone out there completed the
game, 'cos I have never had any letters telling me
how to do It? So there's a chd.lenge — who ha^;
done it and who has the key to the mystery o!
Backpacker'^ You know the address so get
wntmg.
POKE CORNER
I think after that we need a breather so, while 1
have a rest, look over these pokes and see what's
useful.
SABRE WULF: POKE 43S75,22S:POKE 4SS20.2SS -
infinite Sabremen! POKE 44929.0 - Watch and
see , _ . . {will someone please tell me what this
one does?).
PSYTRON: POKE 286Z4.0:POKE 28626.0 - for lots
olfun (LOAD all the parts except the last one, typo
BORDER 7 and the POKES)
JET SET WILLY: POKE 38207.24 ~ Mana will lei
you go into the bedroom POKE 37874,0 — when
you enter each room, the ob)ects will jump in to
your s^ck.
JET PAC: POKE 36966 224 - infinite lives.
ATIC AT AC: POKE 36 SI 9,0 - infinite lives.
Big round of thanks to Nir Gendler from Israel.
STAFF OF KARNATH
More tricks on Staff of Kamath this time from Alec
Fu of Wembley. Got to the upper guardroom and
shoot the shield once with THRO BIN and hit it
again with OMPHALOS, then walk over the cros^.
In the treasuiy, shoot the snake with KNOSSOS.
To get the Pentacle in the great hall, shoot the fire
place with AEOLUS.
Once in the morning room, go to the left of the
Dowerpot and shooi with the IBRAHIM spell until
the pot fall^ off the imble. Most of the creatures can
be destroyed with FORTHRIN and when in the
waiting room just wait!
Alec tells me that he is trying to get the Pentacle
m the library after the Skeleton hits him. He does
know how 10 get it. as you have (o be in a certain
position but won't tell me. Now thai's not <i very
nice way to treat The Prof, Alec, so come on all you
other readers — tell me the secreis to the Staff of
Kamath
BEACH HEAD
Now for a new one to the ProFs pencil Beach
Head These tips come from an old friend to these
pages. Michael King
Michael recommends you go through the
Secret Passage, as with practice you can steer
your vessels through. One trick is to stay low and,
once the first two torpedoes pas^s, make a dash to
the left side of the screen. You gain 3.D00 pomts
per boat, so start praciismg.
Move on to the aj^rplanes Whichever way the
planes move, you follow and ALWAYS keep your
guns ai 52' 0"^ plus keeping your finger on the fire
button as it auto-iepeats very quickly.
Next thing on the horizon is three ships. DON'T
go for the largest cos if you do the others will
bombard you. Remember to always watch how (^
you are from hitting the boat. Only aim for the ship
which is aiming for you.
That's all for ihis month, but, I shall return ne^t
month with more lips.
o
^
Uft*:
SHIFT
Z
lor
ll„ «aO «»* *'T**li^!C» wtfT+ V. IK." >. '♦••" ''
S ,?t /&
»^ '^
f t
I
PKRTI
L5
S LET t=0 ,
10 FOR i=USR '-a- TO USR U J
20 BEAD a: POKE i,3i LET t t a
30 NEXT 1 rs^YfciT "TiriF
Irt IF t<>9806 THEN PRINT THt
.r^pilCrHlvE BEEN TVPEO IN «^0
NBLV: BEEP 0-5'°= f°^ 60,24,25
144 DATA 56,llt.l26,96,60,z-.,
'l« DATA S2,26.2-?,2e,S*.68. 130.
"146 DATA i^.'>.'''lM5i°?,Vo
147 DATA 0,127.56,46, 24^0,0,0
J43 DATA W».»<'«';i';i'':/2 16 2
149 DATA 16, 16. 16- It. l*"""**"^
^^50 DATA 0,''.'3<>'p7ilf;*'°^°^
151 DATA 29,46.126,6,60,24,63,6
^152 DATA 20,44,92,28.36,34.65,1
'ts^ DATA 2a.2B.2B.2B.12.8,e,24_^
Ui DATA 56,56.56.56.48, li.l*..'
4
155 DATA 0,32,32,36,84,74,149.1
71
156 DATA 0,4,20,42,82,73,149,17
1
157 DATA 63,64,63,64,32,32,88,115
35
iSa DATA 252,2,252,2,4,4,26,225
159 DATA 85,85,84,20,1,85,85,05
160 DATA 0,32,67,254,67,32,0,0
161 DATA 15,16,224,166,127,28,2
4,0
162 DATA 255,0,0,0,255,0,0,0
163 DATA 240,8,5,98,252,56,24,0
164 DATA 24,24,126,126,24,24,24
,24
200 REM titles
205 INK 3: BRIGHT 1
210 PLOT 8,167; DRAW 0,-16: DRA
W 16,-8: DRAW 0,-32: DRAW -B,-G:
DRAW 24,0: DRAW 0,16: DRAW 8,0:
DRAW 0,-16: DRAW 24,0: DRAW --8,
B: DRAW 0,48: DRAW 8,8: DRAW -32
,0: DRAW 8,-8: DRAW 0,-24= DRAW
-8,0: DRAW 0,16: DRAW -32,16
220 PLOT 72, 159 I DRAW 16,0: DRA
W 0,'48s DRAW 8,0: DRAW 0,48: DR
AW 16,0: DRAW -8,-8; DRAW 0,-40:
DRAW -8,-8: DRAW -8,0: DRAW -8,
8: DRAW 0,40: DRAW -8,8
230 PLOT 120,159: DRAW -8, -Si D
RAW 0,-40: DRAW -8,-8: DRAW 16,0
: DRAW 0,40: DRAW 8,8: DRAW 8,0:
DRAW 0,-40: DRAW -8,-8: DRAW 16
,0: DRAW 0,48: DRAW -8,8: DRAW -
8,0: DRAW -B,-8; DRAW 0,S
240 PLOT 160,159: DRAW B,Oj DRA
W 8, -Si draw 0,-8:
AW 0,8: draw -8,0:
RAW 8,0: DRAW 0,B:
W 0,-8: DRAW -8,-8:
RAW -8,8: DRAW 0,40
»
DRAW -8,0: DR
DRAW O, -40: D
DRAW 3,0: DRA
DRAW -8,0; D
DRAW 8,8
250 PLOT 184,159: DRAW 8,0: DRA
W 0,-24: DRAW 8,8: DRAW 8,-8: DR
AW 0,-32; DRAW -8,0: DRAW 0,32:
DRAW -8,-8: DRAW 0,-24; DRAW -16
,0: DRAW 8,8: DRAW 0,48
260 PLOT 216,135: DRAW 8,0: DRA
W 6,-16: DRAW 3,16: DRAW 8,0: DR
AW -32,-56: DRAW -32,8: DRAW 24,
O: DRAW 16,24; DRAW -8,24
999 INK 7: BRIGHT
1000 FOR i=l TO 3
iOlO FOR J=l TO 7: PAUSE 2; PRIN
T AT 13,0; INK j; D.LYTTLE co
ncepts and program S. LYTTLE pa
tience "
1020 NEXT j! NEXT a
1030 PRINT AT 21,0^ FLASH l;"NOW
LOADING PROGRAM PLEASE WAIT "
1040 INK O: PRINT AT 19,0?
1050 LOAD '"■
►
1
, ^£X h.MOOC., LET n*-"D>LYT1
lE"! 6Q to 3
ir^^LE, CO... L.T.O.-.S
LOAD «"«"ti:"^i'^*^**' '-^"^
2'? LET •£-!
TO GO SUB lOOO
*0 GO SUB '^OO
50 GO SUB 1020 ^^^p*, ",h^5"
^0 pf;iNT«M'Hl SCORE ^^ ^^
toy --n*: LET c*-is 1-ET cy a-
^^! !tVi^X, LET bon-lOOOt LET
73 LET 1-1* »-^' ^ ^.„.1S9» GO
t,r-li LET b«=«2«. LET 6y-l-''*»
SO LET a«-lN 6527Bi wc i
90 PRINT AT V,x* t'^T y ». i
-Ti-ij OR *-t90 THEN IF
100 IF *-2M OR * '^ „ h»-c*U
«>OTHEN ^/;,^^,:% ^It^.^U
.1)1 LET 5»=»d»(i,->^ '-'^
IF i=.> THEN LET 1-^ jp
J 31 THEN t-^]. »-^; tlT^-^t:
^^;?S IF V e THEN LET r^*)^^
\Z PRINT S«*IGHT 11 ir* 7'«^ ^
,^,«»!flT V-^ */»'** .a THEM IF AT
^i THEN GO TO 7i.Hi*J
LET C0=»0 , -p col-O THE
165 LET col^-col-l: IF coi
N uET <^<»*~^'^^_,^- PRINT AT 0,
.qi"BONU5 "tbtm; _ , ,,, ,»*VERB
r,.lO:'Ll\/ES ■•!»***' *"*'* ■
£ K 'PHASE "'C^i eo TO 7000
S^Jili GQ TD SO
-^ *'lU"
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"t3hl '
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Mill-
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DATA ''mt^f
DATA "edh"
901 DATA
902 DATA
94:>4 DATA
905 DATA
9ijNb D^TA
9i>7 D*>TA
<?08 DATA
909 DATA
91*> DATA
911 DATh
91; W^A
913 DATA
914 DATA
915 DATA
916 DATA
9 1 7 DATA
916 DATA
919 DATA
92i:. £>ATA
934
925
V2ft
928
929
964
DAT#%
DATA
DATA
DATA
'*di f "
f<E STORE *OJ*c
^<^5 READ Aft
*^67 FOR t^i TQ 3
ir*« LET sfiiairnnp ,^_>
*»6«? PCXT I
•^'O RETURN
"-'OS LET ,,,= .., LET s*=-
'O: LET 1 if' ^"1-" *-^I *'-«= LET c
u,n-.£-; LET-.;<?f }j.,V^^;,f
TURN^* ^= "^^^ "<2.2>-"0:., RE
l03Ci FOR 1-9 TO n
1050 IF i/^.i^r ^,^2) THEN
T AT , c., PAPER n tm^
1O60 PRINT AT i,0; PAPER -*
^£^_F F F I. ; ,^ 'T!Lr
1070 NEXT 1
lOeo IIETURN
tlOQ Fm j^i TO 3
•>• A , Ot FAf^ft
PRIN
GO
JJtO
5CK)
700
11^0
9iXi|
1 1 50
i 160
11:^0
1510
1320
IF m<j >ii6700
IF s<j^-6eci0
LET »cj)«i^
IF SI J I H6«?i>s;i
GO SOB :;90i^'
NEXT J
I^ETUfVN
Ft^OT b.:,&y
DR#^ 2,-2t PLOT
THEH
THEN
THEN
GO sue Z
GO SUB *
30 sue ::
THEI^ 00 SUB 3
C?2w'r~?/ ??^ -i^.C*. DRAW -,-•
15S<i IF br*l Tuc^ V.
I9r D«Aw 0^-35 '^''' ^^^*4,by^
15&0 RETURM
2050 LET sc-»c*ii>, lFt ..
^ .L 1 1^1 L£j boft-bon-1
206.> B£EP 0.005, bon-. 0969
207O LET k*Ot I ct
15r LET "fl.' pf' *''"■*■ "-^^ «=°1-
THEN GO TO 9OO0 '"'"*
2090 GO TD 40
3510 ™ ».^ TO 12, f>R,^,T AT .,4
MCj(T
J
72
Trouble In Store for Herbert
Speclrum48K£9.95
CoiTTmodore 64 £9.95
AmstradCPC 464 £9.95
44 The Broadway. Bracknell. BeH^S, 0344 427317
G9UMYQU
<\m
► Addictive launch STRINGER i
Reporter Extraordinaire inThe Hotel Caper'
3
Whenyouopenan
Addictive Game, there's
new world of discovery
waiting for you.
I rieMStiltCilai Soflwire Slar tof
I s0tl&4»folPootMIMinagirlQf
I • - .otMiffmyAoG««ca«ill4o
(C30*riptrt<&-n *
0«4«i« as a|)i^ica&ii
T4?i
I
J
I
J
JvTTii wd»n MO b* W*«li«n*4 miui^ sn 1009) J4«jj%4
• Addictive Games •
7a Richmond Hiil. 8ournemouth BH2 6HE
Telephone: 0202 ■ 296404.
^//-
<y^
■JO NAH -
BARRJNGTON'S
\^m\'
Commcxkire 64
and all
48K Spectritms
£7.95
JS'
^ II the i{m^4k1 md tKCitemcitt of
' cK^mpiooship squrish i^ fiovv svsilable ai your
fif\gcrtips in a game » rcjJkstic ycMill necrf a
^ho^vor Jifierwarch*
WiiUDii w^ih ihe help of jofiah B*imr>gton, fooncr Wof W
Sqtadi Champion, ihe givnc keeps to Ui€^ Iniermiional
Sqyafili Fbciiuct Fcdtrr^iion ruk^s :t£ f^r as ii pc»s4»liC You
icfve m a 3D glast-backcd court to pii^ ^ft^^mw your
computer, or. using the game's iwo plajrer Ojp^Kin jrou can
clldlcfi£c 3 fricrnd
TTusre are 4 )ewli of d rfficuky. and dcip<;nding how fit ^ou
are you cafi pS,i)r L 3 of 5 gaiiw mutches? Cl>ock your score
With Ihe Oil ^rceii dispb/. but as youf «^ye* are too biiiy
watching tJie b^ill, Jori-lh B^iri ir^gtoii ^tPiig is itiii ker calk out
the ^QTC fot y<:Ai Afl ihw \^ due to a progniniming
brcaktlw^ough tha.t eiubloi your cofrtputer to .KCuratcly
reproduce the Imin^an vcHce without mvf li^irdware
;ifklH3rn'
Tlx* ga^iTHD alio iihiofporaies ^ Usnr r>?fined
Joj^tick.Kcyi opiFOfi wtifch nic4n^ tkii you CJffi
let your keyboard to suit ycxi, oi pby with
^ jifSt ^bouc aiiy ii>,ikc ol joystick
^ So get m training fof thii high^ powersKl
. aciioti gorne now
, h\ youf strwice iicxt^
b>i;.
S*-««-ir**^
FREEPOST, fiatti EA2 4TD. Telr 022S 3 16914
New G«fienltion produos v«
yp^ine inco Aceion
Bf Jim to UJCh Jin m^i ihjt (hPy
^lougni p^Mv jnofv, ir#if
in thnf frsi I>afik4 vwrtjch rnmi k
I0f9p«i up rppjfian^
Pv htm JfUur^ Ihrm dUF infr\Ef ^
*ff &#t to JitTjick and carry crft thr
n&GflCAlPtl
In 91% FiolK iMsrld The
And (Ml be [pund pMym^ tTfnnd
ft£^ onm rhv Ejkn jnd on myitlc^
fkjks^tn^ rtJ^snds^ C*n y^u h(Td thr
^v 11*^^ TpynTg to Hop yau rt Sftyi.
impnwn^ in the ^i« DetwTd ifir
fnef g^ weft BLit tef hej* loftg?
irowi li r ei^^ i^ it idi you rurd mof p
m^umr out jvid^et ^w# cepjf
II
lOLyfuftAEk
tp ^rm^ Hiffr comriMnd gyiyp
s
HcWM>n COnMJLkAIlk)
Smujm^ f'Jdr^ltiM- ibtatav\ J^v^ikvi O^^ 0^144491
A^ piiiT ^ Qi# r^itribP^ diH«iqfiPivfi Of «i^^
wttMirr i«pc «i>iB w«« 4 iww ID pubiw9i
LI
■'I NE 3t T 1
HLHLflLLMMML"
INI 6s AT I ,4;f *
64 Oft ATTR <
INK 2rX'^; I
3520 LET f*»
353<> f*ftlNT
r.54D RETURN
3710 FOR i**^ TO 125 PRINT AT l,7
: PAPER 5^'^ ^ "^s
NEXT 1
3720 LET t» = ^^RST"
3730 RETURN
3eiO I^W i«9 TO 123 PRINT AT i,7
r^ ";AT i,22r* "t NEKT 4
3820 RETURN
3*?lO LET 1-121 PRINT AT i,7r" Hfl
;AT i,22i" Ml "I'^T r-l,7i I».
3920 LET f *-"ML ■
3930 RETlJ(R:N
6110 LET tK-2^-<^Q
6120 IF ATTR t8,t>^>
9,tj +U 64 THEN eO
^i?-i_i PRINT AT e,f <:
Ni 6: " D_" : " "
6140 IF f^-l 1HEN PftINT AT S^fn
■• ** *^
6150 IF f;<»x THEN BEEF 0.06, lOs
PEEP 0.O6,20( LET »c-*c*lO
6161% RETURN
6210 LET aH«coI
^220 IF ATTR C6,*x) 64 0« ATTR t
6,*: + n 64 THEN GO TO 7Mhj
6230 PRINT AT 6,#j. s INI- 43'^ "
6240 IF *i:=«I THEN PRINT AT 6,*=^
« PP H
1
6250 RETURN
64 lO IF ATTR (8,CQ*l^ *4 OR ATTR
<8*col 64 THEN GO TD 70OCi
642i> ^RINT AT B^coi 1N^ 4j " £**
6430 IF ca=2S THEN PRINT AT 8,c
a* 1 1 •* "
64A<t f^TURN
65 lO LET px-co/4
652^:1 Pf^lfrlT AT ^,p>: + 4s'^ ^s INI 7;
PAPER 2i" 5hl3? '
6530 IF co^2a THEN PRINT AT ^,p
6540 LET f«-f«(LEN t»(+fi( TD L£
N f*-l)i PRINT AT i:, 4: IW fejl*
! RETURN
6605 IF cy*,l -9 THEN LET ca«ls
BEEP 0.05,20
WilO LET b»K=29-ccii LET Cv^Cy-CA
6620 IF ATTR icy tt>«lt ) >64 THEN G
O TO 7rx>0
6630 PRINT AT 6,baK + l:" "'a AT 7,b
*^ + l|" "I AT 8,h#H + ii • '
6640 PRINT AT cy, tJ*w i ^^i^'
6650 LET ca*ca-l/3
6660 IF ba-i*l THEN PRINT AT cy,
b«i4 ; " "
6690 RETURN
6700 LET tu»0
6710 IF col THEN IF CO^ THEN
LET tu-l
6720 IF CO 9 THCN IF co^ IB THEN
LET tu-2
67-0 IF CO le THEN IF CQ<27 THE
U cET tM=3
o^40 IF ttj=l THEN PRINT PAPER
5iAT 9,9|" "I AT iO,^l INI 4|tt
: GO TO 676i>
6754> PRINT PAPER S; INI 4; AT 9,
?it*i^T 10,93 PAPEfr Si '
e,760 iF tii-I TH£N PRINT PAPER
5tAl 9,14r "jAT to, 145 INI 4;
t*s &0 TO 67SO
6770 PRINT PAPER 5i INI 4; AT ^r,
i1st»(AT i0,l4i PAPER 5;'^
6 7aO IF tu*3 THEN PRINT PAPER
5; AT 9,19t' ' I AT lO, *9i im 4;
tj: GO TO 6795
491 o IF CO 2' Twthi
TO 6930 ^''^'' "-^T
6920 LET fi-2
*^955 PRli; %^"^'^ GO TO 695,:
*iAT 9.
'i = 1 : GO
^'^ so TO 7ooJ "'^ °'* "^'^ T*.
6740 FfilNj flf
S^
AT 9,1'
3t
"aftT
69ao
9 THE
' * « -b. ^ !
li
iti t%
i>. o
6sf»s GO TO
--J" ■ ";ftr
"lAr 9,8; - ...If', „■**' a*e5
^ LET f.ft;?;. ;':f; '«^
ET ¥-v*j. Fnb -^ * T'^'^*'* L
>'^ro GO ^'JoJi ""^ '° '^'^
7030 PRINT £LT
'if? "^tw 9-1 ro «,
r.'?? '«- ^•*' ^^^ ..-.0. BtEP
7160 LET I -J
MEP off r -5S,*£e.?=^^ '
O til ?^: ° ^* i^RDEfi
V' *■' 1 -1 /6<jH)0, 1 + 1 , (MP » r
^010 eoROEft O ^*' ''
9O20 BEEP O ^ ►-.■. ^,
^-O 00 TO 9EkK)
JjOu if «c=h* THEN Pftt«T*i
<»r BEEF I, I Mi * '^°^ »"J TO 1
e.
■ii ir I
H't
GO
iiii
**i TD
li BEEP
NEXT ,
GO TO
INFIJT
tF LEN
LONG'*}
VS4o
"i^HAT
IS YOUR NAME "j
THEN Pftiwr**,t
''^^t** SO 70 95
*^40 PRINT** 1 , "Pbiru.. ^
'*W)T«Eft G^' '^^^^^ -^I^V i<E¥ FOR
'"-I NLXI J* JET T*,i ^..^ ■^#lHa5^2
" ro 9S50 iNIEV*. ^j.^ ^.
TtS60 eo fo 3
77
\
RUNS ON A COMMODORE 64
N
/|/j
BY PAUL HAMMOND
a'
\
1
T4H t*fh ««i to it4 n*i« «l t4|« K ^f««fwii |*mFi
kllllifejl th* fefKppt b*4c Tou hwH-a f& hill «4ght ftn^w
bwit ^Imi lurp pnow fcaa , ! ftmr l»tii*l fp r^iftch th» n#il
tf^^n- tWp l| #*■** bt pu*Hliip pn l«# Mw^ ff«t*
*4ii«til #h«M. I^f 'II Iry *« M#lt Ih* k# t0 !^f mf f*^-
ViBW •«»* Vt p^iknli ^«r VHiw h ap pqv»ih»d. and Stt
pBlnl-i vvBrY Tlm« yaij 4i-vp fh* bonui I lb b-l[>di hy
pinm l*^#ttl. Dii, •nd l-hafw'i- an «Klr« IH* kf yaw v*V
h*r* Ih* f*Qd f«4^f wft* l« ^*«ch Ivvwl ulna.
Thtt lilting will prebably look o llttia unyfual
tKti rtiontli. Init««d c»t oil thots confuting
■control tymb^li, w«'v« lubttitutttd mnafnonlu
ln«id# iquor« braehati. Don't tyf» th*>* irt, but
pr«4i th« kfty th*y rapr^Hint, So, if you:
Sie PRiS&
IGRKMI Gro«n k«y
[DOWN I Cunor D^wn k«y
I HOME J CLR / HOM E k ■ y
li VI Shih + ' V
Ic —I Commodor* k«y 4- ' — *
and Id on. Of coMri»« you won't actually toa any
of thit dttplayad — yotill [uit got tboia
confuting tymfcolt on th« scraon.
If this mot hod it o tuccati, than we'll contlnua
to ut* It in futura litf Ingt, to wo would watcomo
any commantt^
10 PRINT" [CLEARl"sPOKE532ai,0: POKE53280.
20 FOK£52«a&±POKES6.^a£CLR; POKE&633^. PEE
K[ 5633^ ) ANID25II s POKEl i PEEKC 1 )AriD23i
30 FORI-OTO5II: POKE1Z2B8*!* PEEK (5321*8*1)
: NEXT; POKE! . PEEK! I }ORil
LO POKE5633ii . PEEK< 5633^ )0R1
61 POKE&327Z* i PllK( 532?2 ) ANDZ^O ) *1^
70 FORI>i27S'lT012983-«^l8: READA: POKEI . A; K£
XT
100 DATAO, 31,51.111.95.95.1Z7-I27*0*a*te*
20fi* 24*6, 250* 250, 25fi, 254. 127.127
101 DATA95 . 95 * 11 i * 51 * 31 - 0, 254 , 254, 250. 25
0,246. 204.268.0
102 DATAO. 0.3,7, 15. 2S,il9. 51*0*0, 192. 22il*
260, 152. 140,204. 121, 127. 127.255. 260,255
103 DATA127. 63, 158*256. 25^-255. i5. 255-25
6.252
106 DATAO,3»7.7«l5.l2* 12*6*0,192.226,260
. 184.2 54.260.2 2 6.9.11. 11.7,4.4
105 DATA. B. 16. 224. 226.224. 192, 136. ao.32-
O
t
301 P0KE53265* I^EEK( 53865 >AliD239s PRINT" [c
LEAl^) (DOWN) iDDMN] [QREEN] [b
B V] (ft V] {« v][» VI Efl Vila
9 V) [ff V] [■ Vl [a VI [* VI [a
e V] (s VI t* VI l8 V] [■ VHfl
e vj t* vj Im v]f» vj (s v] Ea
3 V] (« V] [s V] [« V] [« VJ**|
^0£ F0RI"0T09i PfilNT"(ft V] I BLUE] >9>?>7>?>
'^>7>7>?>?>?>7>?>9>?>?>7>7>*f>?t(|REEN] tfl V
Vita
Vl[a
vlt*
VJ[»
vHe
V] [a
Vlt*
V] fa
Vila
V] [a
V] [
V] [
vn
V] [
V] I
i06 DATAO* 192. 22i^^22^i 2tiO« tfi^Ufi. 16,0, 3. 7
. 15.29*127. 1^,7, li*ft,20S.20a,^2li.3£. 32
107 0ATA16. 112*7,7.7.3,17. iCi.O
10& DATAO.3.77. 15.29.29.29,0, 192,22*1,22*1
,2UQ,lBU, lift, ie*i, 29.27, 27
10 9 DATA31« 23,2,6,D,l&^,2l6,2l6i 248, 232 «
611. 96.0
110 DATAOp 3. 5* 6* 10.2^,^3. 23. 0.192. 160.9*
.ao. 2 32, 2 32, 232. 23 -23. 2 3. 31, 23. 2, 6 3
111 DATA232. 232. 232. 2^8p 232. 6£i. 96.0
112 DATA20it, 5I.20A. 51-20^. 51. 20^, 51
lltk DATA253.255.255-255.255,195,2C^7,195.
2ii3.19&, 255. 255. 255. 255. 255.255
115 I>ATA2 55.255.255.255.255. 3. 51*51.51. 3
i255,25&. 255. 255. 255*255
116 |>ATA56. 120.112,96.96, 102,63*30*28. 5I1
. 9a, 102. 120, 190,70,12lJ.,56
170 GOTOIOOO
l&O POKE5*i296* 15; POKE^a 278. 12 81 POKE 54276
* ! POKl5*i27 3 ,20 TPOKES ii 27 2 * 10
190 DXMp{30),XC30>, Y(30jiLl*i3:SC-0
200 M-2J FX-&
203 PRIKT**ta VltSLUElta *H« aH« *]!■ a
S[b •][s AlEa *i[B Mf« *]EaA]tJ *]Ei A
Ha *][■ A][m *] [c A] [a *1 [a Alt* *1 to A
Ha *)f» a]Eb •Hb aHs *! Eb a] la *] la A
)tB «Hii A][a «Hs A][b *]Ea Alt* ^lU A
Hfl *Hb AHCiREEN]ra Vj^*::lffEXT
20ti PRiKT"{a vHb vHb vJt* vHb v] [a v]
U v](a v][» vHe vjta VHa vH» v] [a v]
Is v]Es Vila vHfl vH- vJ [» vHb vHa v:
Is v][a VHb V]i& V](a vJEa vlfs V] fa V]
[b VJ[» V] La Vita VHa VH« V]Ea Vjtft V]
Ea vita V]":
21D BIi-''*[aREENl [a BHb C] tOOWH ] E LEFT] tL
EFTJU I>]Eb I]"^Pi[l>-"(ftiD] [a F] ti <5HV
ELLOW] [DOWN] [LEFT] [LEFT] [a H] [a 1] ": PB( 2
)-'»tHlI>I[8 KHa J] [VELLOWHDOWN] [LEFT) fU
EFTlte M][b LI": Pt(3)-"[FEDJ U I^][6 O] tD
OWN! tLEFT] fLEFT] Eb Pi [■ ft}**
211 P«(il)-"EBEDJ [a BHa S] IDOWHHLEFT] tL
EFT] fVELLOWHa Tl fa U] "; BL*-" [WHITE] fD
OWN! fLEFT] (LEFTl ": UPf -" [ HOME ) [0DWN] [DO
WNl COOWFf ] tC^OWH] f Down I fDOWfll fPOWM] fOOWWl f
DOWWI EOOWW) I DOWN] tDOWH] £ DOWN 1 [DOWN] E DOWW
) t DOWW ] E DOWW 1 [ DOWN 1 £ DOWN 1 t &OWH 1 E DOWW ] E DO
WK 1 [ DOWI^ J £ DOWN ] t DOWN 1 "
212 cut-*' ( BLUE] >7t Down] (LEFT] [left! E* *I
[a Al"
214 PRINT" [HOME] [DOWN] [DOWN J ": FORI *0T017
: PRINT" [UP J [RIGHT] [RIGHT J IBIGHT] ERIOHT
J [RIGHT] [RIGHT] [RIGHT J fBI^HTl IRIGHT|
f R I G H"^] 11? I Q HT ] f R 1 GHT ] fll IGH T 1 [ R 1 GHT
] [RIGHT] [RIGHT] [RIGHT] [RIGHT] JRIGHT]
[RIGHT] [RIGHT] [RIGHT] [DOWN}":
2 I 5 NEXT : FRI NT^* t HOKU ] [ DOWN ] I DOWN 1 t&OWK } "
216 FO«I*DT0l: PRINT" [HiaHTl [RIGHT! iRiaHT
J (RIGHT] t RIGHT] [RIGHT! [RIGHT) t RIGHT] f P
IdHT] (RlaHTl iRiaHT] [RIGHT] [BIGHT] th :
QKTl [RIGHT] tRlGHTl [RlGKTl [RIGHTHRIGHT
1 [RiaHTl [RiaHTl [BIGHTl [RIGHT] [RiaHT] [R
IGKTl (RIGHT] (RIGHT] IHIGHTl": sHEXT
a 17 FRINT"[HOI4El [t>OWHl [DO^KJ [DOWN] [DOWN]
(DOWHi] EDOWNl iDOWWl [DOWN) [DOWNJ [DOWN] [DOW
NHDOWK) [OOWN] [DOWN] [DOWN] [DOWN] [DOWN] [D
OWWl [DOWN]":
218 FORI-OTOl: PRINT" (RIGHT] [RIGHT J [RIGHT
] f RIGHT] (RlGHTl [RIGHT] [RIGHT H RIGHT J I R
IQHT] (RIGHT] [RIGHT J [RIGHT] ( RIGHT] [RI
OHTl T RIGHT] [RIGHTHRIGHT] [RIGHT] [RIGHT
1 (RIGHT] [RIGHT] [RIGHT] [ RIGHT 1 [RISHT] [R
IGHT] [RIGHT] IRIGHTH RIGHT]"! : HtXT
Z?0 X-19: Y*1?S Yl-UsSfl-OiXl-lNTfRNDl 1>*8>
^2^ H-it PRINTLE#T*(UP*,y)SPC(X)sFi(H)
22 3 FOR1-OTO30
22a tJ-IWT<RN!>( I J*l8)*lsR-IHTfRHD{l.>*9)*2
! U*^*2*l ! R«R*2
225 irPlEK( lD2l»*R*U***0>-32THEN22^
226 PRINTLEFTi ( UP* . R >SPC{ U ) ; BL*: NEXT
230 FORI-iTOM
£34 X(l>-IHT(RNDilJ*l8>*l;Ya)-INT(RND£l
*^^*2:Ki n-X(l)*2*l:Y< I>-V(I)*2
p ,^ IFPEEKflOS^*X(l>*Y{l^*'iO)<>32THE!i23^
2 36 lFFEEKM02ll*X<I»*Y(I)***0*lK>32THEN2
238 pRXKTLEFTi^UPt*V(l]>SPClX(l:) JsBEt: PJE
XT
250 PRINT" [WHITE] [HOME] [RIOMt] [RIGHTj[RI
GHT][« -ICORE £• *]SVEL"M-1"
251 POKE53265. PEEKC 53265 >ORi6: PORT-OiO&O
O^iiEXT
300 FORT '^ iT<Mfli PE-PKEK[ 5*320)
301 lFPEEKt55296*X*Y*4O>,5THEN960
303 irPE-127THEr*li00
305 PRINTLEFTf CtjPt.Y)SPC^Xi ; BL*
310 IFPE-X23THENM-2; A--2:B-a: irPEEKU02tt
•X-Y*40-l>-32THlNX-X-2
312 IFFI»il9THENH»l J A-2: B^-Oj 1FP1EK( lOlft*
X*Y*liO*3J-32THENX-X-2
3lfc lFPl-l25THEIiH-a: B-2SA-0S IFPEEK^ 10211*
X*y*U0-eo)-3?TKENV-Y*2
316 IFPE^126THENH-3; B--2t A^O E IFPIlKt 3fc02il
+X*Y»iiO'aO )-32THENY"Y-2
320 lFPi>il2THEN3ao
PRINtLEFT»(UP». YJSPC(X)iPt(H)
irB--2ANDY'k<3THEN3&0
tFB-2AHDY*2>2lTHEN380
I FA ■ -2 AH DX- 1 <3THEi«3aO
irA-2ANDX*2>36THEN360
IFPEEK^ 552^6*X*A*Y*a0*B*^O><>6THEK38^
PRl»ITLErTtiUPt.Y*B)SPC(X*A);BLt
PftlNTLEFTKUP*. Y-B*BSSPC(X*A*AJ;CUi
FORT* 1 TOM
lFPEEK(55296*X(t)*Y{T)*iiO)-6TKENPOKE
5%276.I7:D(T>-I;SC*SC*20£ F0RU-0T03Cis NEXT
U
POKE^ii 276 , ! NEXTT
PRINTLEFTt{UPi.YiSPCCX)lPf(H)
1FD<1>-1THEN700
PRXNTLEFT* ( UPt . ¥ E I ) JSPC< X t I } ) : BLf
I fX>X( I >A!iDPEEK( 55296-X( I >*¥ ( 1 )*ftO*2
S<>6THENXf I)-Xtl}*a
^15 lFX<Xt X)ANDPEEK(55296*3<(I^*Y(I)*40-2
><>6THEriX^ I>-X(I)-2
420 IFY>Y( I )ANDPEEK<55^^6*5C(I WY(l>*aO*8
01<>6THENY(I)-YU >*2
ii25 IFY<Y(I)ANDPEEKf 55296+X(I)*YtI)**0-8
0><>6THENV( I >*Y< I ) -2
500 PRINTLEFTf (UPt, y(t>)SPC(X[I)>4BE»
510 IFPEEKC l024-Xl*YI*i*0*B0)<>32THEN530
520 POKl5*i276, 17: POKE5^?7 3* Yi*6: FRINTLEF
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NEW RELEASES
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48K SPECTRUM
#^
tojtog
5g
Quicksilva Mafi Onler,
P.O. Box 6, Wimbome,
Dorset BA21 7PY.
lelephone (0202) 891744.
%^
WHSMITH
WOOmORTH
L
A CHAL\ENGING 3D ACTION STRATEGY PROGRAM FOR YOUR CBM 64
^ BE AIM Of
C
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mum ► ►
► Dramatic 30
Graphics & Fast
Action ► C/nique
2- Player Co-op
erative Mode
► € Levels af
Difficulty ►«
Different
Dungeons M29
Different Rooms
► Joystick
Control
Actuo
^pe^
li^cour
The evil cleric,
Wistrik, has stoFen the
7 crowns of the
middle Kingdoms -
He has hidden them
all among his 13
D u ngeofi stron gh Dids
- YOUR TASK - enter
the dungeons, find the
crowns^ and get oirt alive!
'5.'sr
COmm
■ Jif atch out for the zombies,
vir snakes, spiders & orbs - get
hit too many times and you'rr
dead.
nrotect yourself with magrc
Fcross es a nd spe 1 1 s. x xxx
M¥MILA8L£ PftomALL GOOD SOFTWARE R^AiLMRS- ft tts nol ih0m. pt0»s&ar^fit-orin obs^ of dtmcoftY $ei
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MiGH rUlf ORMAflCE PR««UUf
:^
M*A*S*H
Opticmal speech
svfi thesis ef
SUPPilER: Pefco eectrics
PRICE: £14.95 {ROMl
Following on the success
of rhe popular TV series,
ihjs module should be
popular wMh all
The Qbjecl of itie game is to
collect the wounded men with
a helicopter and ii*l them to
MASH HO lor surgery, usin^
keyboard or joysiick
Among Ihe options are
rescue with tank fire and
surgery, rescue with cease
fire and surgery rescue only
With lank fire, af>d rescue only
wilh cease fire
Heiicoprer graphics and
sourvd ar^ weU $innulated and
scores tor both Trapper and
Hawkeye are dispiayed at the
top of the screen during Polh
rescue ar>d surgi&ry.
II you are using a speech
synihesi^er. then com men is
like "butteffingers" and
other caustic commenrs are
heard, depending on your
abHities in ihe surgery.
If you ve limbered up on
Micfosurgeon, this kind of
even! should be common
place I did lir^d that ihe
scatpet respof^s© to the joy-
suck was not as good as Ihe
keyboard which goi all Ihe
running comments
Points are awarded for
each man coflecled from the
baltlezone
I SUPPilER: Parco Electrics
PRICi; £17.50 tROMI
Whtle waves of demons
aitacking the outposls ot
our planet would seem
old ha I. occasionally ^
rare spark in pro-
gramming comes up with
someihing that 1 if is a
ycime out of {he ordinary
Imagic have certainly
managed this, with smooth
graphics and Ihe most
imaginative demons I ve yet
seen.
Using a laser cannon
moving across the bottom of
the screen, you are battling
against six waves of attack by
ten different species Each
generation gels faster ^vd
more agile and. since they
are armed with fairly smart
missiles, you need to be very
quick
Having succeeded in
Ctefeahng the irate beings, the
cannon moves across a
starry background to fheif
base, Pandemonium, on the
lunar surface A demon,
flanked on either side of what
seems to be two giant cobras
appears Eagle-like creatures
descend at speed and they
also need fast bursts wfth the
trusly laser
Having overcome these
obstacles, she demon s head
detaches itself, but is
protected by suicidal
patroHeis which proceed to
hurl everything at you.
STAR TREK
I Optional speech synthesizef
SUPPLIER: Parco Electrics
PRICE: f 24.80 (ROM!
Tnis lb din opponunkiy tor
all Trekkies lo light the
Klingon fleet in the
privacy ot their own
home After an impres-
sive view of the Enter -
prise, we are welcomed
aboard by The voice o( our
logical, long -eared friend.
^MCk
Commanding from the
bridge o1 the Enmrprise. you
have sight of three screens,
giving you an overall impres-
sion of what you've got io hit
'em with
The top (eft hand screen
displays score, shields,
photo h. and warp — top right
shows radar scanner and
lower screen 30 viewer.
Control of at) weapons and
warp drive is either by joystick
or keytxjard. as is movemenl
of Ihe ship You must bear in
mind not tO miss the amount
of photon torpedoes, energy
shield or warp iefl on Ihe top
leh hand screen, v^hile you're
blasting away at all and
sundry Points are awarded
tor Kiingons. anti-matter
saucers. Nomads and used
and unused starbases As
each sector number in-
creases, so certain multiply-
ing factors increase your
score
This is a faSt response
game that will keep you inter-
ested.
Sudd tin ly a whole bunch
o1 sottw«ire for Ihe dear
old Texas iiiateriaiised fn
the office. So we dusted
oft our machine* sal our
long standing Texas
rti^ievMer, DENNIS
HEMMINGS. down in
front ot ttie TV screen
and told him to get on
with It! So here's a run
down of some of the
hottest games around
for the Tl. And you just
won't belii^ve some ot
them , .
PIRATE'S ISLE
SUPPLIER: Parco Etectrics
PRIi;E:E17 50lfiOM|
My fir SI knlroduction TO
Adventure games was via
the ScdM Adams "text
only" games, and how I
wished for something
wEifi some visuals^ This
parficu^ar game fulfills
this dream and is a sequel to
Pirates Adventure Starling
w\\^ a rather strange iumbted
image Irom t^e mside o( a
boat, the object is to locate 13
hidden treasures and deposit
inem in a secret p^ace to
obiain points
Scott s humour is liberally
sprinl^led throughout Ihe
game which has inter est ir>g
visual locatiorts lor you to
become confused in There
are also clues for those who
h^ve no( played Pirates
A(fventufe. so you can get
straight in al the deep end, so
to speak. 11 you have a pr infer,
there are ophons to use this to
ptan moves and partly played
games can be saved to
cassette, or, if you aie more
fottunate. disc drive
* Grsphica
7
• Sound
7
• Valu<»
8
• ftay ability
8
• Graphics
10
• Sound
9
• Value
10
• Playabilily
10
• Griiphicf
8
• Sound
8
• Valufl
9
• Ptay ability
9
-
"i
r
T tk**.m ■« Jih-X-B* «ih-«V* 'MiM«'
' E ianpiia«i» mm 1
Making a map of your
movements wril aid your
travels in the search lor
treasures, but don't fofgei
that some of the dues are in
the graphics which give very
good perspective views
To those of you who like a
Mttte more than Ihe lexl Adverv
tures oHer&d for (he T( — lake
a serious Jook at thrs one
• Graphics
• Sound
• Value
• Playabatty
9
fi/a
9
9
85
►
etlecliv&. rangirig from tyre
^ueal and expiosiorvsH lo
bumping over the verge, and
reattsdc engine noises Ai^n
have also been ttioughtlul
enough lo provkte allernalrve
key selections for both left
handed and fight handed
players
Optional speech synihesi^er
SUPPLIER: Paico tlectria
PfllCE: £17.50 (ROM)
lmagi>c developed ihis
g^m« for Texa$ which
ums the speech syn-
thesizer to goo<l effect It
you have fancied your
chances as a part tame
surgeon, now is the time to
put your skills to the tesK
Setecling from student, intern
or surgeon experiise. you then
have a choice from up to a
1.000 patienl&i
Various symbols kJaniity the
following conditions — tar
deposits, cholesterol p gall-
stones, kkjney siones. tape-
worms (yuckf), and tumours
Using ultrasonic rays, anti-
biotics, or aspirin by seleciing
1 , 2 or 3 on the keyboafd. you
can then decide on ihe
surgical probe speed by key-
ing 7 01 8.
Movement ot the probe is
made by aether keyboard or
joystick, ihe medication
Chosen being reteased by Trre-
bullon Of key
The multi^screen graphics
are superb and display the
toltafwing: position oi robot
probe in body, status of
palEem with corriition of indM-
dual organs and close up
scanner with magnified
position o1 probe and hospital
room
• Graphics
10
• Sound
9
• Value
10
• Playabilitv
10
• Graphics
• Sound
• Valuti
• Pl«vabil»tv
9
9
9
9
POLE POSITION
■ SUPPUER: Parco Electrics
■ PfUCE: E24.&0 (ROM]
H This now legendary
H motor-racmg game by
H Atari gives realistfcc racing
H ellects using e Ether joy-
H stick or keyt>oard control
H Seteci tromeilher novice.
H experienced or advanced
level, choose the number of
laps between one and epghl.
and you are away'
You musi qualify before
actuatty parli^cipating m a race
and achieve a lap time of 73
seconds OF belter Sounds are
POPEYE
JOYSTICK ONLY
SUPPLIER: Parco Etactrics
PRICE: iUM {ROM}
: j^ play the pari of
Popeye, and the obiect is
to catch all o! Olive's
hearts, notes, and cries
fof help before they hit
the water and sink, while
avoiding 8rutus — I ahvays
thought M was Bluto ~ ^a
Hags, and vultures
Popey& has three teveis —
Sweet Hearts. Love Notes,
and H^IP We'll deal with
the standard assets Popeve
can use on each level, the hrst
bei-ng spinach This appears
randomly on each screen
and. to use its power, place
our nautical hero over il and
depress the fire button He
can then attack Brutus and
knock him overboard
On level one, there ss near
the centre of the screen a
punch bag and bucket Should
Popeye thump the bag when
Brutus is undernealh, the
bucket falls, slopping Brutus
in his tracks and gaining extra
points
On leve! two. a different
scenario is sei, m the shape ol
a house See-saws, bouncing
Sweetpeas arxJ Brutus attack
Popeye At level three, slidirig
platforms help him move
around, while he can punch,
marauding vultures which ^
swoop down Incidentally;
BruluS has the ability to swir^)
a punch from the floor atXive
to KO Popeye
The music ts e^cetlent, the
graphics are I h« lops, and the
game is an authentic copy of
the arcade version ^
The price might seem a
little heavy bul. when you cal-
culate how much you drop in
the coin sioiSp It ail becomes
reiaEfve!
• Graphics
10
• Sound
10
• VafuB
10
• Plavabttiir
10
FATHOM
IDptionat speech synthe$uer
SUPPLIER: Parco Electrics
PRICE: £17,50 (ROMl
faihom IS ceriamiy dil-
lerem You transform
Irom a seagull into a
do^phin to carry out a
quest lor bits of a magical
iridem
Moiton as a seagull is sus-
tained by pressing Ihe fire
button to flap the w^ngs, or
aternatively Q,Y or V on the
keytxiard, with left and right
Slick, or S.K and O.K on Ihe
keys for left and right move-
meni. White flyirvg. touching
ckxjds gains ^u energy and
hitting ravens depletes it. In
Ihe volcanic area, the lava
bses energy at certain levels,
so you are constantly fighting
against a dropping figure on
the screen, plus a female
voice warning ''Beware your
energy, mortal"
For the transithon from the
lorm of a seagull to that of a
dolphin, press F or L key lo
pull the loy stick towards you
while pressing the fire button.
While moving ihf ough the sea,
try to avoid jellyfish, crabs,
sharks and Ihe octopus guard-
ing the wreck, as Ihey all take
energy away, as do encour^
lers with the coral
• Graphics
9
• Sound
9
• Value
10
• Playability
10
9 TUNNELS OF DOOM
SUPPUEH: Parco Eiectrics
PRICE: £24 00
IROM ^ ca^satieJ
Tunnels of Doom is the
first fantasy offering avail-
able lor the T I owner and
offers two games.
P&nnies and Pnzes is a
game designed for
children and demons! ration
purposes The dungeon is
comprised of one to fout
floors and there are eight
quest Objects to find
The game is for one player
and options are given to con-
st rue I a new dungeon or re-
stock a previously prepared
one
Movements are made
through the keys and ' M dis-
plays the unexplored and
chartered areas Party Status
reports are available and
selections are shown for
levels of difficulty.
Quest Of IhB King is the
main adventure and does con-
tain monsters, weapons, and
magical items. For a sample
quasi, select 'continue
current game" from the dis-
play. Three characters. Eric
Seablade, Mauve d'OrmHTHul.
and Forestall Grimm are diS-
played and bw given the
opportunity to purchase
rations and weapons from the
store
They then conlinue to move
as directed by the player The
characlers are able to fight,
negotiate and change
weapons Quest objects have
time Jimiiations arid through-
out the Adventure a 'ctock'
counts the steps taken by the
trio If you do not locale
Objects within a ceriain lime.
Ihey are destroyed
Secret doors, vaults, in fact
Ihe whole gamut of ianiasy is
iinvolved in Tunneis of Doom
which IS an Adventure
requiring (ots of dedication
You are able to se!ect from
the amount of Ibors jn the
dungeon and are asked a
series of que si ions al to dif-
ficulty, armamenr and naiure
of the player (fighter, wizard,
hero or rogue).
However, the sampte quest
will enable you to establish the
86
iee\ of the game
Moody backgfoynd music
and superb graphics really
$how The Texas at its b^st
• Graphics
10
• Sound
9
• Valu«
10
• PlAvabiQtv
10
CO MOON MINE
Optional speech synthesiief
SUPPLIER: Parco Electrics
PRICE: C 14.95 IROMl
This can ridge game is a
worihy successor to
jF^rsec which is tegarded
by many Texas owners as
a cldssic The screen is a
view through Ihe window
of the USS Recovery, mgvlf^
!h rough a mine shaft on the
moon. Benealh the screen
are the slatu^ gauges, show-
ing rhe temperature of the
lasers^ [he waier lev^l. and
number ot crew members
remaining The level of play —
Eheie are 60 lieveSs —
together with current and high
score i& also shown
Red cones on tour sides of
the screen represent lasers
The vertical lasers have
limitect moibility and unfimited
tange and conversely Ihe '■ y
zontai ones ha^e unlLmnc.;;?
mobility and limiied range
Since the lasers are waier
cooled, it IS necessary to
repleni;sh ihe supply whtch is
done by ejecting a crew
member into ihe mine shaft
While he is oul there he only
has 12 Shots against
nnortsters.
The placement of the crew
is achieved by pressing the
space bar, as is the removal
There are also oc^^OrtunitieS
to retrieve stolen treasures
back from the Zygonaut. using
the space bar arkd lire button.
tl you are fortunate enough
to have a speech module, this
works In both English and
Spanish When you hear
"Monstro ha destruido
buque \ you know you're in
Iroutile!
1 1 SUPERSKETCH
SUPPLIER: Parco Electrics
PRICE: £59.95
This parlicutar skelchpad
has been around in the
Stales for some time and
wiSl now be welcomed by
Tl owr^ers It compri^ses a
module which is con-
nected to the graphkcs
tablet by a cabte. The tablet
has variious se^ectk:^n button f.
at the top and the arm ano
pointer is utilised as you would
a brush On loading, the menu
options are shown on ihte left
hand side ol the screen By
sliding the arm up and down,
the cursor is also moved like-
wise on Ihe menu
Selecting from the 15
COtours. you can opt 10 make
your screen border, or start
outlining trom a range ot nine
brushes.
Li/: allows you to place your
'brush" ar^ywhere on the
screen before starting and
any clanger /ou make csn be
aHered. thanks to the Erase
option The FiH ard Swafi
commands are greal.
enabling areas oul lined by the
brush to be coloured in. or
cok>urs exchanged as your
artistic whim takes you A
warning Be Sure that all lines
are jOmed properly tiefore
using lilil or. to your horror, you
wiU havw waU to wall cctourl
# Graphics
# SwHid
# Value
# Rayabiltty
10
a
9
10
tioners) help you to get the
most from your Saper^etch
The manual provided is
good and SOme pictures are
supplied whjch clip straight on
the pad to get you started.
Lots ot fun lor all the family m
this flexible package.
Graphicv
Sound
Value
Ptayabillfy
9
n/a
8
9
Should thfte Stymoids get
logeihef in the same area, a
new Slymoid is generated
Mary Whitehouse won't tike
this'
A lively game, with
ceriamly ditterent ideas
There are the usual excellent
Texas graphics, with good
use o1 sound and a joystick or
keyboard option
SLYMOIDS
SUPPLIER: Patco Electrics
PRICE:n9 9BtffOM)
This game presenis three
battlefields tor our
cowtxjy hero — grassy
slopes overlook ir^ the
sea, a castie, and some
mountainous let raan as a
backdrop A well created
3D effect is the background
for hordes of black nasties to
appeal Irom ail over the
screen.
The r^jffure facility aitows
mixture Of colours in a cross
hatch el feet, giving more
possibilities The option Experj
selects yet another menu,
giving Box {creating rect-
angles and squares of any
size) and WorV (horizontal and
vertical lines) Another leature
Irom the menu. Rays^ gives
straighl 1ir>es from any point,
fanning out at lengths artd
angles of your choice
tO^Ofand &ware Ihe two
remaining choices on the
menu, giving you a chance to
store your RembrandtS for
poslerily — or further
improvement When you Load
a prewously saved design, the
formation of the picture is
entertainment itself. For a
user who wishes to repeat lots
of circles etc , plasiic stencils
(avaiiable from most sta-
• Gra^phics
ft
• Sound
9
• Valu«
9
• Playability
10
You can select from levels
one to five and the aim is lo
shoot the Stymoids who
gradually get larger and nusve
faster Another danger is the
species which looks like a fly-
ing jeUytish which appears at
Ihe top of the screen before
swooping lower and lower
On clearing the screen, the
graphics move smoothly left
or fight, at your discretion
You cannot enter the castle
until the little beasts, arriving
irom every nook and cranny,
are wiped out. Likewise for
the grass area. You then
move into Ihe caves, where
even the stafactites are un-
trustworthy, dropping from
the rool and oozing towards
you.
From the bacK ot the cave
hordes ol bats arrive which
must be dealt with in the
same way Pojnts are scored
by the location and types of
Stymoid hit — the more
difficult the shot, the more
points you earn
Each type of $lymo4d has
its own sound, so you have an
early warning system A little
biology here If spores escape
off screen or Sand on the
ground, they Change into
three new SlymoidS-
SUPERHOD
Extended Basic required
SUPftlER: Parco ElectJics
PRICt £7.95[CiSs.)
SiipBfhO0's 100 IS to shift
materials Irom the store
to his brickie on the
scaffolding of a semi-
finished house. On the
way he is ur>der threat
trom kamikaze doiefs and
dumpers which shunt back*
ward and forward at aSarming
speeds on the site.
While you are able to use
either joysticks or keyt>oard
to make Super hod airborne.
this is very temporary and is
usually accompanied by the
sound and atlendance ol &n
ambulanceJiesuiEing in a iost
iife.
Whenever he successfully
delivers his bricks, another
two layers are added to the
structure at high speed by
Super brick, then it's back to
the store for more
punishment.
Points are gamed by
n e goliating obstacies.
dumpers and dozers, and by
each layer built on the house .
When the house is
compteted. the next screen
adds more obstacles, and $o
on
While the graphics are
rather Lego-) Ike, ihey add to
me appeai ol this quite
addiciive game.
• Graphics
• Sound
• VQlUfl
• Ptayatvility
7
7
i
I
S7
Dear BH,
1 was going to type in Gold Rush for
ihe Specururn from your February
Book of Games but there were some
charade re that I couldn't get on my
Spectrum keyboard. Please help,
C J Ackers
The chaf actors yott metitioit are
user defined graphicn, which aie
used to repteseni the play en mid
OUl^ oblects. Yqu enter these by
ppMiiiif a capital letter from A to
IT while in graphics mode, which
you enter with CAPS SHIFT -9. The
problem is that you won't know
which characten cofTevpo^d to
which letters until the program Is
run, Sq, enter the lifting and l^ave
spaces whef e the graphics fihottld
be. Type RUN and, after a few
fiecondfi, break in to the game. The
characten ahould now be defined,
so enter graphics mode and preu
the capital letters from A to U. You
should find that they prtMluce
graphics, so you can go baek to the
listing and enter the correct
characters.
Once everything is comptete,
don't forget to £a?e the game to
tape again.
Dear BH,
Last year you wrote an article about
buying software through modems. I
don't know much about this, so can
you please explain it again? Thank
yc3u.
Asil KhRR.
PrograjA Expf ess launched a
machine in the middle of last y^^
which was ba^^d on a system
known as EDOS, which stands for
Eluctronlc Distribution of Softwaxe,
The idea is that the micro shop has
a machine connected to the EDOS
computer in Edinburgh by a
modem. If you want to bay a game,
you load a blank cassette into the
machine, pay your money and a
copy of the game is transferred to
your tape. This means that the
shops can always have the latest
games in stock, but never be
overstocked, which costs money.
Not a lot happened on the £DOS
scene and everyone lost interest.
But it seems that the company Is
well and truly convinced of the
idea, and they told me at the recent
LET show that you wiU see EDOS
machines in the shops ajiy day
now.
Incidentally, Program Express
now has a competitor. Soft Store is
based on a similar principle^ but no
modenis are used. JUI the ganiM
are held in a special ticket^
operated machine. You buy a ticket
and stick It in th« machine along
with a htaiik tape^ Rosetech^ who
make the machines, say that
instead of updating by telephone ^
someone will come round to the
shop with a special disk and
update the machine whenever new
games come out.
Seems a step in the wrong
directioti, if you ask me.
Dear BH,
Is ii possible to savo machine code
bytes that exist in memory without
having to convert them back to daia
statements first?
/ R Newton
Yes, it is. Use the CODE
statement in the SAVE command.
Type SAVE 'name** CODE
xxxXpyyyy. This will save the area
of memory starting at address xxxx
and continuing for yyyy bytes. The
name of the file on tape ow
microdxive wUI be ''name". So, for
example I to save a block of SCNW
bytes starting from address 30p(K>0
andei the name of TEST, type
SAVE -'TEST-- CODE 30000, SOOO
DearBH.
My 64 won't load games. Well
actually it wlU load about half of the
games I buy but the re^ won't load-
Th&y load on my friends'
computers. I have had my cassette
recorder replaced but still nothing
works. Please help.
Timothy Miller
If you've replaced the cassette
recorder, then it probably isn't that
that's at fault. If the tapes load into
a £dend's computer then it can't be
that yoQ have faulty copies.
Therefore p I suspect that tt's
actually your micro that has the
problem. It^s a fairly common
problem which your dealer should
be aUe to fix.
If the machine is under
guarantee then you're lucky. If it's
notp then phone around some local
■hops fint ftnd get the best price.
And Mikt sure that the shop will
I guarantee its worki
Dear BH.
Please can you teH me how some
programmers manage to make the
64 display a picture while it's
loading a tap^.
/an Kennedy
Computers can only do one task
at a tijuop but they work so fast that
it looks as if they are doing more
than one thing at a time. For
examiple, if a picture i« on the
screeti while a tape is loading, the
computer has to Iceep reading data
from the cassette port and also
opdate the screen at the same time.
Obviously, the less things that the
M is doing, the faster it can
complete the one thing that it is
actually doing. So, the machine
turns 00 the screen while loading
tapes to save time. Howeverp some
programs load in a small loader
program which actuaily rewrites
part of the routine that tells the G4
how to load a tape. That routine is
almost the same as the original, but
manages to keep the display alive
while loading a tape.
I don't know of any utilities that
let you do the same with your own
programs^ though you could trr
adaptirtg one of the cassettes you
already have.
Dear BH,
Since I bought a Currah
MicroSpeoch for my Spectrum, I
have had a Jot of problems I^*ading
programs. Can you give me some
advice as to what I can do about it?
Brian Thorpe
It depends on how bad the
problem really Is^ Brian. If it
means that some games will talce
two or three attempts before they
load completely^ then I could live
with the problem.
If it makes most of your software
totally unusable then you could
contact Welwyn Systems of
Tunbridge Wells, who have taken
over the Corrah range » and ask
them for a replacement.
That's it for another month.
Remember, if your micro's getting
you dowUp we're here to give you
advice.
Write to CAVG Ai Priory Court,
30-32 Farringdon Lane, London
CCL Our Micionel mailbox
number is 012 IBS 556,
88
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wotjummm. w j ism i m , ^'
Specuun> aKi|» *id jH good io*t*we deafarv
C0^»l<lfHMIE6i
I
ocecn
AMfilUD
I
Occvi Soft ware
Ocean House ■ 6 Ccmml Street
Mwdie«erM25MS
TdephoneOei 632 66^ Tctex 66^r? Ocean&G
i
rkiRllMillE
DRAGONBUSTERS!
Tak« a feat gyt of St
George's book and try your
hand at a bit of draflon
slayi^ Aft#r all, dragon
busting used to b^ a tport
with handsome yo^ng men
who killed a few dragons for
fun, rescued pretty maids as
an afterthoughi and lived
happily ever aftef .
You have three firBbBtIs
end should use them
sparingly — ihey will help to
get yQ4i out of most tight
spots. You can also lei;:
forward, backwards ai'd
crouch - a great help when
battling with a d^^osau^ that
IS several hundred limes
larger than yourselt.
Thev were some^im^s a bit
too ktten and sornewhere
along the 1ir\e dragone
became axtinct. However,
Matnco has given you ihe
chanoe to bfeaihe life beck
pnto a dragon for only 30
pane a 4 For a few exciling
moments you too can try yow
hand at dragon butting.
You start off at the
entrance to a map porti eying
three castles and a moyntain
hide-out. The psih you
choose will dictate which
castle you reach first. On
entering a castle you make
straight for the dungeons,
I hat ts where dragons are
knowfi to har>g otii^ end look-
ing ahead notice a slceletofi
coming towards you - and
no escape route f Sword at
the ready, you leap forward
and the skeleton dii^appeers.
A well opens, laading you
deeper into the labyrinths
beneath the cattle.
Bats, birds and fireballs all
try to drain you of vitality
thus prevent! rvg you from
findrng tHe dragon, But at
tflst. stumbltng ffom exhaus-
lion, you round a corner to
come face to fece wrih a
roaring, life breathing
dinosaur. At least Chat i$
what it Fooke like. The
Japenese Qraphies artist
obviously had trouble with a
dragon.
Krihng the dragofi seems to
be more a question of luck
than skill, but when he finallv
disappears a door
materialises to lead you onto
the path to the neact castle.
A? each stege it becomes
harder lo despatch the
dragon but the ttiought that
there must be a priie lo claim
at the end of yoyr journey
goads you on to greater
endeavour.
Oregon Suiter is colourfulp
easy to play and is
apparently a great hrt in
J apart. I didn't have lo fight
my way through a throng \o
play but it is one of the best
in a very mediocre range of
games thai are wKm to hit
the arcades.
REACH FOR THE SKY
Aerial acrobatics thai would
make even Sed Arrow pilots
shake in Ihekr flying boots ere
the only way to win
A crobo tic Dog tigh I from
Data East.
You take the pan of a dare-
devi^ Hying ace who
resembles Dastardly Dick,
though untortunetelv My t ley
doesn^t figure »n this game.
Hee« Hee, Hee! Evan the
graphics are down m whacky
cartoor^ style.
Bravely you strolt towards
your waitmg plane, A
commiftea of generals salute
as you climb into the plane to
rid the skies of the enemy
single her^ded. The plane
gathers speed and slowly
you r)udge the joysticlt to
ascerKi - instead you push it
the wrong way and make a
spectacular noBedive from
the grand heigliit of two feet.
One life lo^t before you are
even airborne!
Once you're in the skies,
events happen very laai.
inemy arrcieft witrn piJt
from all directions and you'll
have lo do some neat
n
acrobatics to get in Itne to fire
at them and dodge thejr
bombs. Yoy can loop the
loop, fly upside down and
even vertically upwards, with
the greatest of ease. The
lews of aerodynamics do not
affect this dogfight.
Shoutd you be unlucky
enough to be hrt^ your plane
win start to cough end belch
bieck smoke. As it drops into
a nosedive, you must eject
and open yoyr parachute if
you don't want to end up as
a squashed Mob on the
ground. If you reach the
ground safely, you can leap
into anothSf plane to con-
tiny e the flight. Thts time a
new breed of enemy planes
will be wailing which ere
faster and more dangerous.
Quicker reactions will be
needed to catch these tigers
m it>a iky.
Runnirvg otrt of fuel in
norme) circumstances is
usually considered highly
dangerous but if thai
happens in Oogtight, nothing
could be easier. Just jump
out of your plane and tn-to
one of the enemy's as it
passes beneath you. Sounds
simple? Wjsit until you try iti
Dogfight is one of those
games thai is instantly play^
able and does not need a
great annount of skill. Its
pace is fast, the graphics are
colourful and weH defined
and rd recommend this
game to anyone who needs a
break from fast, dedicated
ihoot-'em-yps.
Imag ine Softw are is available from:
Spectrum Shops and all good deafers.
SPECTRUM48K • COMMODORE64
k
oo
n n 11 II If II « II
gin gin iti m
Y
K
-/
-i—
I
filiij:..!
□
i
AYSREIA^WD
WELCOME TO THE
PLEASUREGAME
Ocean Software is availabte from selected branches of
wooummm.w usmuh/jse^, ^ ,uskys.
RumbetoWS, CTOJif tflTSpecinm Stvpt and a godd wh^art <te»ieit
L
Ocean Software limited
6 Cemral So^et. Manchester M2 SNS.Telephone: 061-832 6633
The micro's futuristic looks tend
to itnmediately set it apan b:om
the competition. The black
moulded ca^e contains a built-in joy-
stick and four-colour keyboard,
based ot\ the rubber- mat, Sinclair QL-
type keys.
A hinged plastic strip along ihe top
of the keyboard holds details of the
eight function keys which, combitied
with "Shift"\ Ctrl" and "Alt \ allow
up to 32 functions.
A ROM port on the left of the
machine will initially contain the IS-
BASIC caititdge, but leaves che way
clear for other plug-in language and
game cartridges at a later date.
Alorig the back are a number of
connectors for control of up to two
cassette recorders, TV. monitor and
hi-ti output, a power socket (for an
external transformer), serial and
parallel ports, and edge connectors
for two joysticks
Unfortunate IVp the choice of mainly
edge connectors, rather th^ji more
standard sockets, is probably going to
imply the necessity for interfaces, as
on the Spectrum, The first interface
most people will need will be to
allow Atari -type joy sticks to he
connected. Finally, to the right of the
machine is an expansion port for
extra memory (up to a staggering
4Mbyies!), disc drives, and the like
The basic processor is a 280 A
running at 4 MHz. The two most
impreraive chips on the board axe,
however, two custom-built chips to
handle the sound and graphics.
Additionally, the machine comes
complete with a word-processor
chip. If there are no cartridges
plugged into the machine, then it will
power up to the word processor.
This software has its faults and is
not particularly special, however, ii is
simple to use and has all rhe essential
feamres. so it will no doubt prove to
be very useful. The programmer will
also find life easier by using the word
proceraor functions to edit BASIC
programs.
The graphics are all handled by a
cuHtom-built chip, called Nick, which
offers a bewildering variety of
colours and resolutions. A two-colour
graphics screen gives either 40 or 80
columrts (the latter using twice as
much memory}, but the number of
colours displayed can be increased
to 4, 16 or 356 by halving the
horizontal resolution eaph time. Addi-
tionally, there are two tesrt modes and
a Spectrum like Attribute mode, but
on the Enterprise, each eight pixel
row of a character cell can have its
own independent colours.
BTTS!
ENTERPRISE
The first few models of a new micfocomputer, called The
Enterprise, are now slarling Id appear. Initially launched about 1B
months ago, Ihe eompuler has been plagued by delays and a
change of name. Nevertheless, with superb sound and graphics
capabilities, the Enteiprise should late well against more recent
arrivals, such as the Commodore 16 and Amstrad. MARCUS
JEFFERY investigates.
Those people wanting to wnte their
own games will find the Enterprise
very helpful. The IS-BASIC used is
highly structured, having many
similarities to Pascal and contains
many commands not normally found.
Typical structures include a
DO. LOOP, which may have the test
conditions. WHILE and UNTIL at the
start or end of the loop. Multiline
IF. .THEN. .ELSE. .ENDIF, and
SELECT CASE structures are also
supported.
For graphics programming, the
main command to draw lines and
mc^ve the cursor is PLOT, Thts can
then be combined with such
commands as ELLIPSE and PAINT,
for filling shapes, or FORWARD,
BACK, LEFT and RIGHT for turtle
graphics.
Also, when defining the number of
colours and resolution, they are
given a particulai page (charmei)
number. This page could be very
small and just be snown on part of the
TV screen, possibly with other
independent pages, with different
colours and resolutions,
AJtematively a very large page
couid be defined and the screen then
used as a window to show pan of it.
Then by redefining which part is to
be shown, scrolling can be achieved
Many other po^SLbiLties exist, such
as displaying a sequence of pages for
cartoon animation, giving a very
flexible graphics system
What game would be complete
without sound? Here again, the
Enterprise contains a custom-buiJt
chip, this time called Dave, to deal
with things. With three sound and
one noise channel, ihe Enterpri^ is
immediately a rival to the BBC and
Commodore 64 machines, but with
multi-phase envelopes, ring modula-
tion and separate stereo output
channels — when sent through a hi fi
system — the Enterprise leapg ahead
of the rest of the field. As with the
graphics, all the parameters are avail-
able through IS-BASIC, making the
programmer's job as easy as
possible.
Though an excellent machine for
both The programmer and the game-
player, the success of the Enterprise
Will undoubtedly he in the range of
software availabie for it. At present
this looks pretty bleak, but a number
of companies axe supposedly work-
ing on games, and it is hoped that
Spectrum and BBC BASIC conversion
programs will soon be available,
opening up a wide range of
additiona] software ^
93
TWO YEJIRS ON!
The Adventore Helpline went into
action officially two yeais ago and
since then your Letters have been
arriving in ever increasing numbers.
Following the March Book of
Adventure, there was a five-fold
increase overnight! So please excuse
the delay if your reply was a little laie
in anivingf I still (just) managed fo
read all your letters, and I lov^d them!
Paul and Simon helped take the
strain and, aJong with some secretarial
help from Veronicra Campbell (aged
15, and not a coitLCidencel), all your
letters (well, nearly all) got answer^.
But to help us help you in future, we're
doing something and ask you lor
something in reluml
Please make stiie your itiail is solely
for the Helplme if you address it to us
(no competition entry forms) and
PLEASE write clearly! There's nothing
worse than struggling through a
microscopic scrawl!
Our contribution will be to
introduce to you, next month, a new
tnember to the Helpline team! You've
heard of him ~ now who could ii be?
CHEATS CORNER
To NbU ONiell of County KUdare. aT-
shirt. From NiaU, this gem about the
hitherto unknown commands ZMOVE
and ZTAKE. If, m Philosopher's
Quest, you follow one of these
commands with an object, you will go
immediately to the place where the
object IS,
Chris Merchant, like rtiany others, is
having great difficulty getting into the
Castle of Terror But he has found his
appedie for soup improves hi5 score!
Every time he types GET SOUP in the
humble cottage, he gains Qve points,
'"I got 391 out of 390 before ceasing
this pointless activity J" exclaims
Chris.
"Remind Waldroid of Firetop
Mounrajn/' says Paul Heye? of
Sheffield, ''that if an arcade game has
a pause button, it is possible to play
over a period of days/' Paul claims to
have scored 57 million in three weeks.
playing Sabre WuJi So there's us poor
adventurers struggling for months to
get a score of 100 in Hulk, while joy-
stick freaks are runiung up miUiorLS in
mere days! Is it fair? No, arcaders
cheat too! Paul admits he had the
"infirute lives" poke in!
Talking of cheating. Patil Coppins
asks: please don't wnte in asking for
the charts for Starcross^ If you have a
genuine copy, you will have all the
necessary paperwork in the package.
So don't ask us to help you use an
illicit copy!
PAINFUL
PROBLEMS
lt^:ent deaths at Leatherhead are
baffling a veritable constabulary! The
most frequent problem is how to
continue playing Sherlock into
Tuesday. Lestiade has the nasty habit
of wrapping the case up on Monday
evening, Jtist as you were doing quite
well! So go along to Lestrade and
challenge his conclusions. Beware!
He will ask for proof, so you will have
to trot of! and get it!
Kentilla player Pauline Gamett
wants to find the right key to open the
chest in Tyler's bedroom. She has the
blanket, but the key doesn't ^eem to
be within its folds, she finds. Come on
now — who's got it? And, while we're
on the subject, who can help Mark
Bamfield across the moat?
"What are the shaving foam and
bullet proof vest for in VaUcyrie 17\
asks David Leech of Forest HUl. ''and
how do you get j^ast the border guard
in Carpathia? It's better than any other
game!"
Fantasia DiAmond is troubUng W
Meek of Grimsby who cannot do
anything with the silver statue in the
woodland, whilst jack Lockerby of
Aylesham is through the window, but
now he can't escape because he has
no weapon!
Eye of ZoIroT^ is killing Anthony
Jones of Eaglesclifle when he rows the
boat to the island. He can't get over
the castle wall either. Another castle,
one full of terror, is troubhng Paul
Hendry. How do you pass the guards
in the tunnel he asks?
Colette Mason of Droicwich poured
out all her ff u/lr Erustiations when she
wrote to Helpline. "I have solved
many Adventures, but this one I just
can't fathom out. And another thing —
1 HATE GASf" A question that has
been cropping up frequently is: How
do you get through the Chief
Examiner s door in HuUfi Answer:
You don't!
Pharoah 's Tomb player Craig Davis
of Atheistone asks how do you
unblock the ice-tunnel, while Mrs
Woods of Croydon knows how to kill
the pirate in Heroes ofK^m, but can't
do it as she can't find Khadim. WiQ
whoever had him last please put him
back?
Paul Clifford of Walsall says Spoof
has got to be the funmest game ever,
but he can't give the grail to Lancelot
and gets drowned every time he
attempts to swim from the island.
Our old friend the Rev Dave Byrne
has been spending a lot of time on
the beach recently and he's not just
enjoying the sun! The truth is. he
can't get away. He says he's playing
what one reviewer described as the
"easy" part of Macbefh, which
"shouldn't take more than an hour or
so for acn experienced adventurer.
"Just who is the idiot who makes
these grades up?'' asks Dave.
Ground Zero from Artie is coming
under attack from B Humphreys who
can't get a word out of his neirt door
neighbour, nor enter his house.
Whenever he builds his shelter the
house falls down on him and when he
tries to dig he can't as he has no
spade — and he can't find one eitherf
Robert Stanley of Amiree was still
awaiting his plea to be mentioned in
another Helpline column when he
read the March C&VG, "95% letters
answered? ■ he thought, "sounds
promising!" So he put pen to paper
again and. although I replied, I
couldn't help! So who can send him a
Message From Andromeda? He is
trymg to open the square plate ne^rt
to the panel in the mirror room.
Gwyn Owen from Wenibley has
received a knighthood from Lord
94
"Chubby** Fish and can't think of
what lo do next? High attainers,
where are you?
D Parke E is worried about a (rie^nd
of his who has completed Quo V^dM
After Emding the much fabled golden
sceptre and £30,000, he took it to the
fftaitmg shaft and was confronted
with a message to the effect that he
hadn't really finished. 'Press the
Return butt<3n'\ ii continued. So he
did — and found himself back at the
Stan! Mr Parkes is concerned That his
Mend, now standing on the ledge of
a lall btiUding, wdl jump! Is this yet
another of those "non-prize prize
garner"?
"Has the magical lamp got anything
to do with getting the map in
Hewson's Quest?" asks Stephen
Randall of Co. Antrim. Help Stephen
find it and he will be able to complete
the whole Adventure.
Somewhere in the middle of a
thicket there is a cannibal v'Lllage and
the cannibaLs have a horrible habit of
eatmg Bela Lund of Ross on Wye.
''How do I get past them to find the
Babylon Jewels?" pleads Bela.
If you havent tried Asylum or 2),
don't ever call ^n Adventure difficult!
Read this from a stricken player:
"How do 1 get the axe and stuff from
the circular passageway? What about
those doors, ten on each side — some
set off alarms and they aU lead to
nowhere? Who do the footsteps
belong to. the ones you hear while
looking round the doors? And what
about the noise you hear when you
are heading to the Doctor's only door
= is it a coin dropping and. If so. do
you use it in the pay-phone?" Can
any biain surgeon help Martin Ward
of Famborough out of the ward in
Asylum 2?
T-shirt for clues this month to Tony
Longwonh of South Wirral who
covers a whole range of Adventures.
Thanks, Tony, and if we ever meet
youUl have to stiajn your neck a little
more! Haven't you heard — Vm
nearly nine feet tall!
Dave Baxker of Nunhead writes
about FAust's Folly ''The aforemen-
tioned disaster is for the 16k
Specuumrt and is now three years
old," Obstacles appear at random
and Dave is hindered by an impene-
tiabJe ring of Tire.
EureksHs a game posing more than
(he conventional problems for the
MelpUne! There are five separate
Adventures and anyone who is stuck
in one seems to be stuck m the loll
The pleas ajo too numerous to
mention, the clues available too few
to help!
PROBLEMS WITH
POSTCARDS!
Apoiigies to anyone who has written
in to the Helplme recently, and had to
wait a long time for a reply! The
recent heavy increase in mail caused
such a drain on our reply postcards
that they completely ran out before
more supplies could be obtained!
Coupled with that, the Tandy had to
go TO hospital for a few days, leaving
me without letter cataloguing
facilitjes and no Helpline Database!
At the time of writing, the Tandy
has returned Erom convalescence
and a crate of new cards has arrived ^
so Paul. Simon and I are now busy
clearing the backlog!
A CLUE OR A
CONUNDRUM?
Can you make head or tail of my
hints? Some like 'em easy, others
plead for a mere hint — the pleasure
they get from working out the answer
for themselves is worth the effort, so
they just want a linle nudge! What do
YOU think? Clearer and easier, or
some of each?
Meanwhile, see what you make of
these. With thanks to' Eliot Hatton,
Thetford; A J Norris; Ceoff Davis,
Bridgwater (did I get it right. Geoff?);
Graham Rae, Falkirk; Russell Wear,
Swindon; Ronald Lee, Grimsby: and
thanks to the hundreds of other
readers who sent in clues!
^:>i3mii
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35
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- -T-'i-
HACKING AWAY
ON MULTIVAX!
Jusi as 1 was lotting out my Beeb with
th* n^Cflssary hardware to become a
MicTOTieTter, along came an
Adventtire called Hacker 2000. But in
HackBr, it is not Dryden nor Enter-
prise that is the host computer but
Multivait. an altogether bigger
machin**.
Multivax is a massive computer that
controls all manJand in a world
domitii^ti^d by Androids and Thought
Police = P^^ople ar« either Proles or
Programmer^,
You iire a Prole and, determined to
become a Programmer, you illegally
hook an ancient micro into a Multivajt
line with ihe objective of changiriig
your status. Beware — detection
means immediate extermination!
The gam^ staiTs with a Security Alert
wanung that hackers have broken mto
the system The screen then clears to
the words: Insert USEH IDENTITY
CODE. That's it! YouVe on your own!
What follows simulates logging on
to a mainframe computer. Even if you
know a valid ID fmost unlikely when
you start), you must also know the
password to get any hinher But there
is a way in and it leads to a remote
cottvers^tion with Rover V, a friendly
Android with a sympathetic leaning
toward!; hackers. Rover will work on
your behalf from within the Multivax
complex, feeding you back inform-
ation that will eventually enable you to
complete your quest.
You control Rover with Adventure-
type lem commands, and he is your
puppet If you l/DCOUT, you are
returned lo the screen asking for your
ID " and no puppet to help! Thus, the
simulation of operating a terminal
seems very real.
Within the complex housing
Multivait are unfriendly Droids who
sap poor Rover at the very slightest
provocation. Rover must tread warily
along the corridors, in the hope of
feding something that may be of
interest, something that will yield
enough vital information to enable you
to LOGIN to Multivax as a valid user,
rather than the way you did to start
with,
Sectmty isn't all it might be, though,
for With perseverance Rover and 1
found a terminal that someone had left
logged on. It didn't provide too much
information, but was useful in other
respects.
So it was that I penetrated the
Sy^em Manager's office and evenm-
ally managed to enter the Multivax
Control Room — or rather Rover did,
on my behalt
I have also managed io LOGIN to
Multivax and this illicit operation gave
me just as big a thrill as if I had broken
into a real system! Unfortunately,
though, the thought Police have
removed the HELP facility and dis-
covering a valid command, let alone
how to use 11, is |ust one more in the
long queue of tasks waiting to be
processed.
All this is implemented in a very
realistic way. with a cursor scanning
the screen ahead of the text, menu
eni^ options when a computer
confronts you^ and a (air sprinkling of
sound effects throughout the game. 1
(bund it great fun and a very refr^esh-
ing change,
HAcker 2000 is by Andy Mitchell
For the BBC B, it is from Micrograf and
I thoroughly recommend it,
ADVENTURE
CHAT
Sometimes readers are so keen to put
their problems that they forget to
mention the game that's troubling
ihem! I pride myself on usually being
able to name the game from the
problem. So when Dominick Hardy
asked how to get down from the
window ledge and how to get past the
block in the cave. I replied with some
Pfra re answers. Well, wouldn't you^ I
got caught out! Colditz. a remarkably
different game from Pirate, has two
similar problems — though with
entirely different solutions, of course!
Vaughan Price from Neath wins a T-
shirl for an interesting letter and says
he win wear it with pride as he thinks
that the C&VC7 Adventure column and
review section is "by (ar the best of
all".
He is well pleased with the
reviews, for he reckons he has saved
a lot of money by buying on our
reco m mendations,
Markuu Ilmanen of Turku in Finland
rates a tiger with toothache and a
mammoth jumpmg out of its sldn. in
Lords of Time, high in the Adventure-
funnies stakes. Not so funny, though,
is what to give the ^ster. thinks
Markuu. I disagree! Perhaps the
answer is more than ^ joke, Markuu?
Kerry Savage turned arsonist as a
result of a recent ClAymorQUG clue I
gave. Trying to diy the towel, he has
beet\ burning everything in sight, with
no success towel- wise Ashes and the
charred remains of bits of wood are
lying around all over the place and
still that lowel is too damp for Kerry's
Uking! If Kerry takes much longer
puzzling over it. I fear what he needs
may have turned to pumice! Marbn
Chadderton of Seliy Oak sent m some
clues, one of which read; "Don't pull
the lever!' Oh- ho! Depends what
you're pulling the lever for!
Mr Gibson passes on some
comments about Ihe trend towards
complex and increasingly dilficuH
games. This is no bad thjng, he goes
on, but too many have a very difficult
problem shortly into the game. He
feels that the player should be drawn
into the game and encouraged until
he Is well into a game, to create a feel-
ing of achievement. Examples of
games with hard early problems are
Pub Quest ("a disgraceful game '),
Mounrain of Ke! and Heroes of Kmn,
suggests Mr Gibson, who knows
many people who have paid out
£8-£lS only to see the opening scenes
before stopping dead.
There's an interesting r^Oking pomt!
In £act, the Adventure Helpline was
originally set up with just the aim in
ttvind of helping people get the hiU
value out of their software, when they
had become genuinely stuck and
therefore unable to complete the
game for which they'd paid.
96
/*
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and shoot close in, giVM a wicsrmus
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SPY HUKTER
TAPPER
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CONGO BONGO
ZAXXON
**
BUCK ROGERS
Commodore 64
baow
NOW
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NOW
Spectrum
NOW
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am B lUf feiulwiy. piit ds q'I encct
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SCORE OU9370
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l( you enjoyed the film there's litile
doubt Ihat you will equally enjoy the
Ad venture I If you missed ih© iilm,
the next best thing is to play the
game!
Gremlins, written by Brian
Howarth, loUows the theme of the
rilm [aiily closely, especially at the
beginning. It will therefore be
easier to play if you HAVE seen the
film — if not. then you will find an
adventure that is just that little bit
more difQcull.
Your aim is to rid the world of
CrBmlins. and, of course, everyone
knows there ajre some definite ways
to deal with them. This is a classical
text adventure in its own right, but
with the addiuon of some really
superb detailed graphics that are
enough to convert the text punst
inio an arcade fan! They display
instantaneously, interact with the
plot, and have the added attraction
of animation which is applied in an
imaginative and often humourous
way.
In the Tavern, for example, you
are likely to meet up with the
"flasher' gremlin, who stands on the
bar-top opening and closmg his
coati Did I imagme it, or did he
occasionally have a dirty leer on hi^
face?
Then there is the ''poor taste''
side of the game, which I greatly
enjoyed — of course! Like the
gremlin in the blender, who, when
you Stan it. (alls in head first. His
legs stick out of the top. ^nd start
revolving! It quite reminded me of
the lime I ran over a &og with the
hover-mower!
There are plenty of other
locatjons to explore, including the
do part mem store, cinema, swim-
ming pool, and oil station.
The game has a nice easy feel to it
being amusing and fairly easy at
first, but becoming progressively
more difficult towards the end
So if you fancy your chances of
killing gremlins, oft you go — but
don't forget to take Gizmo with you!
Gremiin^r is from Adventure
International, and has graphics on
the Commodore 64, Spectrum and
Amstrad versions (price £9,9S) and
in !exT only on the Commodore 16,
BBC and Electron versions (price
£7.95).
Personal Rating: 9
KeiOi CampbeU
MURDER BY THE DOZEN
Wli. 'i::r.:-:!! 'oem to be all the rag© at
the moment. Recently we've had
Witness, Deadline, Su^p&ct, Mmd&r
on the Zindemeuf, and 5her/ockL The
latest in this growing range of
detective mysteries is Murder by the
Dozen.
Games of detection are not quite
Adventurer in the ordinary sense, but
require similar powers of logic and
deduction to solve. Their formats tail
into two distinct categories: the ortho-
dQ3t Adventuie-type approach wjih
conversational te)rt-in/lext out and the
menu-driven game, where a selection
is made from ^ fbced list of options.
One of the appeals of Advennif e is
its conversational approach because
this means thai the player's potential
game actions axe limited only by his
imagination The game wiU accept
and act upon a rather more limited
range of commands, but the player
sets out feeling that the possibilities
are limitless. Nevertheless, quite a
competent game can result from using
the &xed option techmque, as in
Zrndei7ieii£
Mulder by ihe Dozen is a collection
of 12 cnmes, all commiitted in the town
of Micropolis and each providing a
separate mystery to solve. Up to four
people can play simultaneously,
racing to be the first to solve the
crime, A player making a lalse accus-
ation is out of the game.
After selecting the number of the
case to be attempted, the vifould-be
detective sets out with a note sheet
from a pad provided in the package.
On this is pnnted a map of the town,
together with space to scribble notes
under general headings such as Inter-
views. Suspects, and Motives.
The action commences m a pre-
determined locadon, after a brief
iniroduction to the facts surrounding
the murder. I was investigating the
death of Otto Telcher, an industrialist
found run down m a parking lot, and
found myself in his house. I had a
choice of interviewing his widow^
son. or housekeeper; searching his
study, garage or kitchen: or moving to
another location. To choose which,
the appropnaie option number is
selected.
The computer's response to any of
the first six options is to display a list
of clue numbers which aje then
looked up in a book containing 700
two-line clue^. After a set amount of
time elapses based on the number of
clues offered, there is the additional
option o( making an accusation, tf this
is selected, in a multi-player game,
you announce who you think '^dunnit'*
and explain why. You then look up the
ar\swer in a book of solutions , by
placing a transparent sheet of red
plastic over the appropnsie page to
render the text legible, tf you are
wrong, you're out and play continues
without you. Otherwise, the case is
dead .
Personally, I see no good reason
why this should be a computer game.
It would be far more relaking played
away from a keyboard, sitting in the
comfort of an armchair.
MurdBi by ih& Dozen is torn CBS
Software for Apple 11 /He, IBM PC and
Commodore 64,
Personal Rating: 3
Keith Campbell
lE6£NC
The mstmction book read "Legend,
the game, is not based on or inspired
by Legend, the book" This raised a
big question in my mind as I loaded
the game into my Spectrum. Why u^e
the title Legend and then why include
the 380 page book?
These questions were answered
just a few moves into the Adventure
for, as I was bidding Horeb the inn-
keeper farewell, he beckoned me
over to kiss his three daughters,
saying 'You remember rbmi namos*
of course? ' Although the ^me do«s
not follow the plot of the book, it is set
in the world of legend and the
characters are the same. You must
therefore read the book to find out
100
who's who and to aiiswei some
tustodcal quesaons.
You tak^ the part ol Rek, adopted
son of Hoiebp with the task of
becoming the Eagle of Bronze and
raise an army to defend Dros Delnoch
again:?^ the Nadii barbarians bom the
nonh. Mot an easy task for, as well as
trvmg to do all that, you must saarch
the kingdom for the niagic armour and
sword of the Eagle
The method of Lnpu! and output is
unusual, with full text used to
describe the locations and answer the
more complex puzzles, whilst multi-
choice input is used tor movement.
Graphics come into play when you
entfir into combat with other
characters, or run the length of a Cave
of Doom, To negotiate these caves is
rather like driving north up the
southbound carriageway of the Ml.
1 found that coming to grips with
some of the objects takes some
thinking about. In a large number of
locations you are given the option to
search and in most cases get a reply
like: "What would you like to find?*'
If. for example, you can deduce what
you need to gain entry into a tower toi
the Valley of Tears that item will then
turn up!
Should you become tired of playing
the Adventure, you can Dip the tape
and play pan two which is an arcade
game. This recreates the final battle at
Dors Drenai but, finding it somewhat
repetitive. I soon gave up in favour of
part one.
Personal Rating: 6
Paul Copp ins
PERSEUS ANDANDROMEOr.
This IS one oi ihe Mysterious
Adventui^es and is a veritable
thoroughbred. The author m, of
cotirse, Brian Howaith, who sticks to
short text, hard problems and superb
style.
The command fomaat m verb /noun
and it is very compreher^ive. Almost
Ml the words and synonyms you
would want to use whilst playing the
game are recognised.
The game even knows the meaning
of gome choice words that shouldn't
be used and replies with a suitable
put down!
The story starts in King Polydectes*
: palace where you discover your
mission which is to &lay Medusa and
rescue Andromeda, Bemg too we^
to accomplish the task on my own. I
allied upon the services of the Pink
Fairy to help me m this world of Greek
mythology-
Leaving the palace, [ first came
ACEQGS a thirsty beggar and. on
quenching his thirst, was rewarded
with a discussion which came ini
useful further on in the game. I prayed
at various temples and some prayers
were answered by the Gods. After a
whiten I had built up quite a large
weaporuY iuid got a few Ups on killing
Medusa.
As usual p Pink Fairy eventually got
stumped and was puzzUng over an
ivory pedestal in the Temple of
Hermes. A small push in the right [
direction soon got me on my way!
Progressing further than the temple
takes some gue^ work, but the solu-
tjcn to the problem is very original
and very cruel! 1 finally got to another
land and found a whole host of new
problems.
This time there was a hungry
beggar, but satisfying him wa^ not so
ea^ a^ with the thirsty one, for there
was a wild hyena around who had the
nasty habit of stealing the food right
out of his mouth.
The game gets harder and harder as
you progress — a welcome change <
from the trend that seems to be
developing, where the poor player is
faced with an almost insoluble
problem at the very beginning
P&rseus ^nd Andromeda is for a
range of machines and is av^lable.
from Adventure International.
Persorial Raung: 9
Simon Marsh
ptay. But it is so easy to get yoursell
killed, and thereby get the option to
restarts that it's a problem easily over-
comet
Personal Rating: 9
Keith CampfaflU
;SLAWDOfXAAN
Me^^ naked and ci . : l./> ::; j L:.:ty
ragged sack, you cry through your
parched lips as you are thrown mto
your prison cell by the king — for
stealing water
The cell reeks of death and decay
and you scan the windowless granite
waUs in vain for some way of e^cap<*.
For escape you must, not only from
the prison, but the island on which it is
situated. And to do this, you must not
only be able to disguise yourself, but
find enough treasure to pay for your
passage.
A pretty powerful scenario and the
game matches up to it. This is a text
machine code Adventure for the BBC.
and the great decree-er that text only
Adventures are a non-runner these
days should think again. I don't want
mediocre illustrations ~ here I can
imagine myself sneaking out into the
freezing corridor and shivering
through lack of clothes! I can see the
evil guards in my mind's eye, even if I
can'! get the better of them — yet!
The problems are hard right from
mm stui, but the sheer desperation of
my plight soon got me wild enough to
try anything — and something turned
up! A nice feature of the game is that
when the program does not recognise
either word of your two- word
command, it tells you about both! For
example, if you type UNLOCK
WINDOW^ the reply you get is I
DON T UNDERSTAND HOW TO
"UNLOCK" OR WHAT WINDOW"
MEANS. Tve never seen that before!
My sole criticism is that if you QUIT.
you don't get the chance to resume
Conifd&ntial has been written using
the Quill and is well presented on-
screen with clear colours, plus an
interesting folder full of information.
The game begins in your office —
The Craig Adams Detective Agency.
Ooh? What's that noise? I can t slop it!
EXAMINE DESK. Ah, there's a phone
on it. At the other end of the line is a
distraught Mrs Richards who explains
that she needs your help urgently. So
oH you go, or try to go, to her home.
As a good private eye, you always
keep your important belongings m a
sale place. Car keys in the filing
cabinet, lor example.
After the slight problem (and the
annoyance of having to OPEN CAR,
ENTER CAR aU the time) you soon
arrive at Mrs Richards house — The
Gables. It nims out that hubby has
vanished leavmg her most upset and
the local constabulary totally
indiHerent. Without any mention of the
usual ''£^X)a day plus expenses", you
are thrown headlong into the case!
Here I would like to give a warning
to anyone considering buying this
game and wanting to test it first —
don't! You need to spend quite a few
hours getting into the case before you
begin to enjoy it, I was stuck for days
trying to r^ise my score from zero
which can become so frustrating that
it almost pute you in a certifiable state?
Once this bamer has been broken, it
is really quite easy to go from place to
place, taking notes and trying to solve
whodunnit.
A nice touch, I thought, was getting
rny car impounded for parking on
double yellow hnes! On the other
hand, ttia input in the bardic and
department store is so skull K^nish-
ingly daft that 1 can't understand how
anyone would guess the correct
words! In the bank, for example, there
is a clerk behind the counter, and you
have to cash a cheque. CASH
CHEQUE would have been easy to
use with the QtuU's **tall through"
method of decoding, but the phrase
The scoring is siightlv erratic, as [
found when at a score of 5S% I
stumbled across Mr Richards and it
jumped to 100^/a although there was
clearly a good deal of the case
unsolved, tncidentatly. Radar is
offering a prixe for the fii^ person
who gives the most satisfactory
solution to the case.
CojiSdBntial is for the 4ek Spectrum
from Radar Games, priced £6.95,
Personal Rating: 6
JiM Doaglu
I
DO YOU FIND
CHOOSING.
SOFTWARE
HARD?-
f < I I I
At the vmm GAMBS CENTRES, we've worked
long and hard to put together the UK'S BIGGEST
~ RJUIGE of COMPifTER SOFTWARE GAMES. We've
got an unrivaffed selection of. . . Arcade Games,
^Adventure Games, War Games. Classic Games, Family
Games, Sports Games, Business and Edacdtional
Software, for Spectrum, QL Atari, BBC, Electron, "p
Commodore 64, Commodore C16, Enterprise, MSXarid
Amstrad machines.
Plus 3 large stock of utilities, peripherals, chess computers,
books and magazines - and a range of Sinclair Commodore
and Amstrmi hardware. And if you find choosii^ software
tiartf, we have a team of knowtedgeatile staff to tietp you.
17? Union Stret^
I i
i I i I
Aberdeen • 94/96 Bri qg^te. Lefds ■ 22 Oxford Street. London W1
i I "
■tfJ,',li-l^d!ii;iaiW
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COMPUTER SOFTWARE
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COMMODORE 64
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ATARI SOFTWARE
Trade enquires
welcome
Plus lOO'i mora tilith^ ^i
telet^ione 01 723 0562 :
P.O made payable to 2do^
10am aflf* 7pm. All cheques.
102
^OUNTRY QUEST
This 15 3 text Adventuie ninrijng at
machine code speed, enhanced with
Col(?i4r with a "Oi^«*" feel about it
On holiday at a farm in
Herefordshife, you hear rtimoufs that
the previous owner biuied his wealth
in boxes under the Selds.
From the fermhouse, yoy make your
way oytBide to visit cowsheds, vege-
table fields, and many other places
heavily laden with a counuy atmos-
phere. In &ct, you can almost smell
the silage!
Despite the detail, much doesn't
ring mie! Tve been through fields and
bitns, day and mght. countless times,
and not once been attacked by a cow
— 1 was in Country Quest There ajre
locked gates at many Held entrances
in the game. With no key. I "can't go
in thai diiection/' yet five-bar gates
lust ask to be climbed!
However, the main trouble with the
game is its limited understanding of
what is actually going on!
A GINGER CAT IS HERE
A GINGER CAT ATTACKS YOU.
""GET CAT""
ITS NOT HERE.
Not exactly the sort of dialogue to
inspue cotiEdence, is it?
One other grizzle while I am at it!
The Quit command takes you straight
back to the beginning without
question, and a valid abbreviation is
O- IS next to W (for West) on the
keyboard. 1 rest my case
Country Quest is for the
Commodore 64 from Wye Valley
Software.
Personal Rating: 3
Keith Campbell
BLACK TOWEP
Your quest is to Ond three keys and a
scroll and return them to the hut
where you started.
With one or two exceptions, the
graphics are not worth viewing. The
text scrolls smoothly on a split screen
under the graphicsH but the response
is painfully slow at about 10 seconds
which is a long wait. Worse is the fact
that key location detalts disappear
under the graphics by the time the
response is complete. Although there
is time enough to read aU the text, a
quick look aside to >oi down details on
your map and you "11 m^ss other vital
information.
Other shortcomings include a OlIlT
with no RESTART?, a faded TAKE that
gets no response at all. and a blanket
reply YOU CANT DO THAT . . . YET!
to commands that are unrecognised.
Any attempt to examine either a
character called Josh, who might be
man oi beast for aU I know, or any
other feature results in the hilarious
reply: CURIOSITY KILLED THE CAT.
This Ls a pity, smce the m^p
developed in quite an interesting way
and so did some of the events, like
helping a servant with a crossword
pusle. Given a bit more thought,
more ntemory and less graphics,
Black Tower could have proved quite
interesting and enjoyable.
Blsck Tower is from Doilaxsofl ror
the 4&k Spectniin.
Personal Rating: 4
Keith Campbell
•REYIEW5
JEWELS OF BABYLOK
3,000 y V . , = . . ; < iah ulous jewels
were created by master craftsmen in
the old city of Babylon. They came
into English hands in the 1 9th century,
but were lost to pirates who left all but
one of the qrew of the boat that was
carrying them for dead. Thij is where
the Adventure begins, for you are the
one who survived and have vowed to
reclaim the jewels.
So It is that you find yourself on a
bright pmk ship off some remote
island. Yes, it's bright pink, and no
amount of Eddling with the TV will
make it go the colour you thought 1 9th
century ships were supposed to have
been. The island i^alf is a place of
golden sand and clear blue skies, just
the place to spend a hoUday — except
for the cannibals!
The graphics are more or less
instant and are among the best I have
seen on a Spectrum. The text allows
full-sentence input, although in most
cases you have to get the wording just
right.
Babylon is said to have over 100
locations, although most of them are
nnaze rooms, making pen and paper a
must for this Advennire . So is a "'save' '
tope, for there is plenty of wildlife
about and a spider might just happen
to drop from the dees onto your
shoulder, or a water snake give you
the once over as you battle your way
across a swamp. Most of the time,
such encounters are just for fun, but
there is always that chance that the
spider will sittk its fangs into your
neck!
Most of the pu^es seem to be the
"'fi^nd your way around" or "get past
something" type and^ although they
all se^m to have logical answers. it"s
getting the right words m the right
order that's the reaJ tnck. That made
playing Babylon a little on the difficult
side at times, but still a very Interest-
ing Ad venture with lots of action.
Personal Rating: 6
Paul Coppin«
■NE TRACER SANCnO
You &nd yourself at the headquarters
of the STA on the planet Mongo.
facing a man who greets you with the
warmth of a Jovian winter. He gives
you your assignment as head agent —
capture ' Wing '. the notorious inter-
planetary criminal.
A space-ship is at your disposal
and, after sorting out a few problems,,
you are all set for the galaxy trail,
bracking down your quarry. The
problems involve learning how to
pUot your ship and how to get it
fuelled up for the journey!
The game comes on a double sided
disc and has full sentence input which
allows ^breviauons and multiple
commands. This means that,
providing you know your galaxy
(within the game!), you aie able to
travel around and land on diCTerent
planets which can be explored or
exploited lo further your quest.
A novel feature is the provision of a
"living tutorial' which is loaded in
separately from the game. This
contains fuJl information ^ with an on-
screen demonstration or what form
your mput should take and how to
play the Adventure.
There is a four-line text window
below the graphics and, if a response
doesn't fit, a "ping"" announces that
more will follow when you hit a key
The graphics lack the hill use of
colour, but are detailed and very fast
to display. The response time when
moving (when the graphics are
redrawn) is a mere four seconds and,
during this period, the graphics clear
to a full text screen showing the most
recent conversation.
1 found this a very enjoyable
Adventure to play, giving the satisfac-
tion of bemg able to get around a fair
number of places without any unduly
difficult early problems.
The TiACer Sanction is from
Acti vision for Apple II, IBM PC and
PCir. and Commodore 64 on disc.
Persona] Rating; 8
KeiUi Caiupbell
103
We ate conilantly trylag tQ
ijnprove b^ih th<^ program cpsalir^f
and production quality of ^wt Uvt-
lags. If you t&ak at t^e Spectrum
and CoEEunodofe listings ia iMi
i«stie, you'U notice thiti we*v#
adopted a new approach to fry to
imprave mattenii and w« Iu^mf
things will get evau better ovm
the nent few months. Ncveidui*
le^s, one 01 two erzors haTe still
loujid Ui^if way into th« final
pages.
PORTRAIT
DUNGEON
Eagle-€yed readera spotted that die
instructions to this listing in our April
issue, referred (o "both pfograms*",
but could only soe one, LiMed b«low
are !he missing lines from th& header
program We've also reprinied Line
10 of the main program for people
with poor copies. In addition there
ar6 a couple of alterations:
(a)Change CL0SE-^f2 wilh
CLOSE#Nl lit line ^20.
Cb)Addline 1565 as..
1585 IF OC(42.N)<>N5 THEN
R$(M,Mi) - What and ge( my hands
dirtv!!":GOTO RT
SUPER CLOWN
We've had quiie a few enquiries
about Ehis program in March.
However, after coi^ultation with xhe
programmer himself, there appears
to be only one ettor- This is ihe POKE
statement in tine iOlO, which ^otiJd
read:
POKE 7S6,Pfl)
It seems that the original progi^m
was designed to work on a l€k
machine, and this poke wouldn't
allow il to work on any other, but P(l)
ifi set to the correct value in line
3005S.
HERO
We wrongly stated that ihis program
would work on a 3.5k unexpanded
Vic — but 16k expajmion is actually
needed. We would Uk© to apologise
to all our readers with sore tingers
because of this!
JIMSTRAD LAUNCH
Amstrad, the producers of the CPC
464, the computer with a built-in
monitor and cassette deck, have
launched a new computer with a
built-in three inch disc drive named
the Amstrad CPC 664. Apart from a
few changes to the graphics
command and an enhancement of the
disc operating system, the micro is
exactly the same as the previous
casserte^based CPC 464.
Although all programs written by
Amsoft for the CPC 464 will run on
the new computers, some games and
utilities produced by independent
software houses will not run on both
computers.
So, if you've bought or are planning
to buy an Amstrad CPC 664 then
check with the rtianufacturers to
make sure that their sof^are works
with your computer.
FUTURE PROGS
A ma^ive selection of reader's
programs come into the office each
month for possible publication^
Unfortunately, many of the^e. though
almost good enough to publish, are
let down by trivial matters which
eould ea&ily be rectified. Listed
below are a few points which you
may like to consider before
submitting a program.
Type of Game:
Most games tend to be of the arcade
type, simply because we receive
more of these than any other. We
sometimes print a good stmtegy
game, or two player game, especiaOy
if it'9 an original idea.
Adventure games don't, on the
whole r fare too well. The most
obvious reason being that if some-
body has gone to the trouble of
typing in the program, they have
probably read aU the solutions. One
way around this is to code the data,
which may aUo help the other main
drawback of Adventure programs ~
their size
We don't often print utility
programs — after all, who wants yei
another sprite designer? Neverthe-
less , we will consider any good,
onginal programs in this category, if
they would be useftil to the gmmes
progiarrtmet.
Languages:
Any printed programs must be
printed using a machine's host
language, which will almost always
be either Basic or machine code.
Even humble Basic programs can
1:^0; difficult to type in at times. You
should bear this in mind when writ-
ing the program. Try to structuje the
progiam, use meaningful names,
don't let the Line lengths get too long,
and try to keep the unusual symbols
to a minimum. Most typing errors
tend to occur in the middle of a long
line which is full of user-defined
graphics, cursor movements, or the
Uke
We receive quite a number of
machine code programs, and some
of them are excellent games which
can't be published because of the
way they have been written. Any
machine code programs or routines
should be presented as a ftasic
loader. This can load either decimal
data or character data, which is then
converted.
If there is a lot of data (this applies
to ANY data, not just machine code),
then include a checksum — this is
just a counter which adds up the
value of aU the data to ensure that it
Qnishes with the correct totals
Pfeie&tatieii:
It's surpnsmg just how much the way
a program is presented can affect its
oharxces. It should go without saying
that youi program should be totally
error free. Doesn't it?
In addition, try to make The
Erogram enjoyable. This can be done
y making it 'user friendly", ensur-
ing that the user knows exactly what
to do.
This doesn't mean that the
instructions have to be included in
the program — after all somebody
win have (o type them in — hut make
sure that the user knows what to type
when you prompt him. Also check
manually for any mistakes in the
user's input, don't just leave it up to
the computer to give an error
message.
Finally, though we realise many
people use monochrome tele vis lor^
for their micros, try to make good use
of colour wherever possible. Multi-
hued graphics and a colourful title-
screen can give a program that
professional touch.
104
A message from
TM
to all owners of
ATARI, COMMODORE 64, BBC B,
ACORM ELEaROM and AM5TRAD Computers
Software comparHes grow on trees . . at least that's the way tt
seems from xhe number of new companies sprwiging up every
weeki
CrtOLlSH SOFTWftRE was launched three years ago wfth a
smash j^me for Atari Computers calFed AIRSTRIKC 1 ,
which qu^Lhjy DecameoneoftbenwstpopytarrUK programmed
gam^fof thei^tan
Tben, as now, Atari Compijr ers were amongst the most
advanced on the plane ^y were a TRI FLC ej*|>efi5hpcl
p. * « .. . u r , . ^ *; tj^ pncei. .-. .. ■ .-■ ■ - siome dCFwr >, <j n<j thd t m.3f e
d soon appreoate the great range 01
FitHAw<ire prcKJuced by ©fGLlSM SOfT¥^
' rr t be any cop, if ft costs tess man i ^0 '* T f 9. 95
' non^r^iyjt yway. '^'' ^
ATARHoAMES AT £9.951
IWe expected sorr e ^^i- gnt restetar>ce to these
evefVDc>cvir.cu5riccnepf.cet^ w^^^ g^^i. ^nav
games too I
We even produced the f antasttc ATARI CA55 ETTt ^h |Sl|S?>^
eMHAHClR at £ 7 95, a superb uliJfty pro-am for ^^. ||orkm?
3o= J M^rtiom^fit have rritesed out on
an our c n t^ies. we are rde^^ something
vt^ry. v^
ATARI ^. .. ^H HITS Volumes 1 , 2 and 5
from eMQLISH SOPTVUIARE.
ffisette for only £14,95,
to miss out on the:
■ KT ar\f^^
JACK pJuS f Chj ! uir It: I i^fj^rUi I : ■
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Atari buy YOU wMt maHe all year 1
WehaveabojiJStretea5edCCH.0S5USCME553,0. the best che?'=ry'f'<TT7irri,-yjM{f.-ih)r- .inyvvhcfefor
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Electron are now avaaiatite at selected W H , SMITH ,
5frl«ct«<f Crtgltsh Software titles are avsllable at: HARnODS <f .
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" STOWE: rORCS, THE SILICA SHOP Ma« Ordef and
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PROGRAMMERS AttO PR0<5RAH!>
ORQEriTLY REQUIRED!
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TRADE ENQUIRIES WELCOME: 061-855 1358
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NGIISH SOFTWARE
105
The
BOND DIARY
Securily wiii riglit — but not 1l|thl
rnough, I found mn unlocked ^^
Hghl and snraktd iitlci ihr huildlnf .
Finding the S(ifl^N>iitf affke wiis ^m^y
ifltr thm and mii lni-S[> seE of !ikelcloil
kejs did ihr reiil.
&ift&ii^ ihrauKh chr paptn^ork I fcpiind
In the wall var«, I sto^n had what I wanled.
[ dipped oui ihe tnicro-cajfiersi and
snipped ihe plBA^ of their new projecl.
Swilll]r I replace \ht papers and lefi
Ili« cirncr^ I could eiamlni? the plan^ In
com fart latcf . Aflck Ih rough the !ikylijclil
and down the fire r>ifcapc — narrowly
avoiding a guard wntkinf a vicious look-
Infg dof^H In Ihe car I sal back and relmed
for a momeitl — 007 wauld have be«n
proud or lh« wmj I handled tlib
mfssjan . . .
*(ft^ ^^jie^M^m^. 6Si^ 4^ tmrn ^i^€/9i mtfj^
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ne«d dll your help to find my furry friends in the nasty Rodent World where alt kinds of monster meanies
live, Hurry now, and ril see you on your screen, from your cuddly, adorable me. Roland Rat. Superstar.
•i->il 7.90
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tOB
BY MIKE SBSJGLETOW, AUTHOR OF THE SKT STRATIGY GAME
RASPBERRY SEASON
It's quite appropriate that the
season for raspbernSiS is almost
upon us because this month I have a
number of them to hand oui. The
Joudest must go to a game that's
grandly called Superpower — The
Fiiml Strategy.
Foisted upon the unsuspecting
pttblic by Howard Marketing , it is
without doubt a strong contender
for the covered Worst Came Of All
Time award.
The principal elements of the
game are highly derivative. There
are 24 countries, each of which has
differem numbers of factories,
armies, missiles and shelters. The
aim is to conquer the lot
Ex-readers of the mourned
Personal Computer Games
magazine will be familiar with this
scenario — it's the basis of PCG's
Final ConHict. their multi-player
postal game-
In Superpower, however, all the
subTleties of Final Con Diet have
been lost. With an unfailing knack
for tedium, the designer of Super-
pow&T has even restricted ihe
orders you c^i\ give to one country
per turn.
Since the orders you can give aie
simple — build armies , missiles,
shelters, factories or artack a neigh-
bour (but only one of the^) — the
player is faced with making a series
of Noddy choices.
Although Final Conflict's options
per country were equally simple,
the fact that you had to give orders
lor all your countries in a single turn
presented the player with true
strategic choices, for each combiji-
arioii of orders would have a
complex effect.
Apart from all thjs, the present-
ation of the game is awful. The
continent you are supposed to
conquer is a 4x6 rectangle of
squares and — you've guessed it —
each country is a square. No
attempt has been made at graphic
MUs — a nice little picture of a
missile or factory for example. It's
all bare words and numbers. Input
of orders is equally annoying: if you
make an illegal order, the computer
doesn't bother to tell you, it just
waits dumbly for you to try again.
l do wish people like Howard
Marketing would seek some
professional or at least knowledge
able advice before wasting a Iqt of
time, money and effort trying to
promote a disaster.
What's worse, they expect
Spectrum owners to cough up £4.93
for something that would have been
more entertaining if it had remained
a blank cassetted
ACASEOFLISTITUS
Now it's the turn of the C64 to have
the odoui of raspberries wafting in
its direction. I speak of the Dragon-
riders of Pern released by CBS Soft-
ware in conjunction with Epyx. It's
an area de-strategy game of the sort
where you do a bit of strategy, then
you get a bit of action and so on.
The arcade section is very well
done — although it seems to lack
the variety a true arcade freak pines
for. Perched on the back of yoxix pet
dragon, you roam the skies of Pern
trying to incinerate the deadly
Threads that assail your planet,
The Threads, which look like
pieces of string to me. are micro-
organisms that bum flesh and
consume all living matter. If you
don't manage to stop them, your
lands will become a barren waste.
High quality graphics and action to
be found here.
The designer of the strategy
section, however, seems to have
had a severe attack of lists. To
quote, "a vivid ntap of Pern is
displayed randomly throughout the
Nego^tion/ Intrigue phase'', but
since this is used mainly to deter-
mine who is going to intercept the
latest Thread&ll, it has little rele-
vance to sOBtegy.
The strategy phase is played
entirely by manipulating Lists and
menus. The event screen is a table
outlining the current events associ-
ated with each Weyr. A Weyr is a
habitation of Dragonriders. so we
are told.
The action menu /status screen
lists eight different actions open to
you and gives more details of your
own pMticular Weyr There is
another screen which the instruc-
tions simply refer to as the list of
major holds, craft halls and Weyrs.
and lastly there is the attitude
screen which lists the five attitudes
you may select during negotiation.
The politics of Pern makes the
Balkans look like a piece of cake
and the strategic options open to
you are almost all to do with
diplomacy (although you can opt to
fight a duel).
Competition is tierce between the
six Weyrs. up to four of which may
be controlled by human players.
This should make for an interesting
game of Machiavellian manouevre
but the fact that aity of your actio ns^
at best, results in a number or word
in one of the many lists dramatically
changing to another number or
word makes the intrigue about as
interesting as dishwater. So little
atTentJon has been paid to creating
"atmosphere" that you might as
well be manipulating school time-
tables or laundry lists.
In fact, you might as well forsake
your computer and play the board
game Diplomacy, yet to be
equalled for back-stabbing intrigue.
us. MC
Battle foi Normandy is another
game for the 64 from the seemingly
bottomless coffers of US Gold. I
hesitate to say from the bottom of
the barrel because, Uke most
Amencan software, the game is
superficially slick and well-
presented. However, it lacks in that
most important ingredient, play-
ability.
The format is familiar — larger
than screen hex map in glorious
technicolour that scrolls as you
move the cui^or, coloured squares
with a variety of symbols to
represent the different units, a smaU
section of the screen devoted to
messages and unit data.
All this works and works well,
looking good at the same time.
Unfortunately, it's not so much
Rommers bombardment that makes
you quail as the barrage of statistics
Qung at you by the computer, all in
garbage-oyt mode (you know, so
many abbreviations and numbers
Qung together that it looks like a
high-security code) This alpha-
numeric nightmare occurs every
time you look at a different unit.
When it comes to giving orders to
units, all input is in garbage in
mode. As you might guess, this i^
the reverse of garbage-out mode;
instead of trying to decode abbrevi-
ated data, you have to type it in I
For example, you may choose a
defence level from one to nine
Each of the digits has a different
meaning and it's a better memory-
bank than I who wouldn't be able to
play sensibly without the rule book
permanently to hand.
110
I
In foot, ihe nile book giv^s two
impoTtajit clues as fo the reason for
this statistician's paradise. First, the
game is designed by SSI. Second,
four pages consist entirely of charts.
Uses and varieties of combat
resolution tables. Conclusion: SSI, a
well-known board wargame
company, have simply taken their
standard board game techniques
amd grafted them onto the C64. Will
someone please [ell them that one
of the joys of playmg wargames on a
computer is that you no longer have
to bother wirh all those dreadfully
boring combat resolution tables, all
the finicky calculations and all the
welter of naked numbers? This son
of game makes log tables hght-
reading.
So far. so good; Archon could still
be just a run-of-the-mill chess
variani, but now it takes off at a
tangent, tf you so desire, you can
nfuss out on an ordinaiy move and
instead cast a spell Six different
spells are possible but they must be
used with care since each can be
used only once Thss is just as well
because some of them are pretty
powerful.
Finally, and to the horror of all
dedicated purists, there is arcade
action. Instead of simply moving to
take a piece, the display switches to
a combat arena where the two
pieces battle it out in realtime.
Since each of the pieces has its
own individual way of fighting and
its own vulnerabilities, this is fkr
from a simple shoot- emu p Even if
you lose, the wounds you have
indicted on the victorious piece will
make it less effective the next time
round. It certainly adds to the fun, if
not to the mediiationp but the draw-
back is that you must have two joy-
sticks to piay.
!f you do have two joysticks and
you own a Commodore 64, you
really should try Azchon. It's rare,
original and unusual and, as a fun
strategy game, it's not to be missed.
YOU AIN'T SEEN NOTHING YET
Since games were first played,
certain creative individuals have
always been tempted to tinker with
the rules; usually, this is called
cheating. On rare occasions,
however, the new angle Is recog-
nised as the stroke of genius it
always intended to be.
We all know how some clever
clogs invented Rugby Football by
actually picking up the ball and
mnning with it instead of sticking to
the stodgy old rules.
Chess, in its long history, has
been no exception. Indeed, it
wouldn't be the game it is today
unless a few brave souls had had
the courage to defy tradition.
What's more, chess variants such as
rifle chess (you shooc pieces instead
of moving to take them} and losing
chess (you must take if you can and
Win by getting yourself in check-
mate) are weU-known and popular.
But. if you think that chess must
surely have reached the end of its
long road of refinement and
elaboration, you ain't seen nothing
yet!
Archon from Ariolasoft, via
Electronic Arts, does for chess what
Busby Berkeley did for swimming
pools and what Hollywood did for
the Olympics last year.
It gives it the full treatment with
zip, verve and razzamatazz As it
happens, I thought the opening
ceremonies of the LA Olympics
went wildly over ihe top and could
do nothing but laugh when they
wheeled out all those grand pianos,
but Archon, thankfully, slays firmly
within the pale.
The board, whilst remaining an
eight by eight array, has had a
considerable facelift. Certain
squares change colour rhythmicaUy
throughout the game, lending more
or less power to the pieces that
occupy them. In addition, five of the
squares have become power points
which can heal the wounds yoor
pieces have suffered and can also
win you the game if you capture
them alt.
The pieces have been completely
transmogri fied , Wizards ^
phoenixes, dragons, unicomsand a
host of other fantastic creatures
replace the familiar kings, rooks
and pawns. Each piece, as you
would expect, has its own particular
modes of movement and attack, but
to make things more intriguing,
each player has a compleleiy
different crew.
SELDON'S GAME
Those of you with weary fingers will
be glad to know theres no more
listing to be typed in this month.
Instead, Vm going to take some time
out to explain the mechanics of the
game in more detail.
First, let's look at the four numerical
variables associated with each star —
growth, centralisation, strength and
power. A star's strength is a measure
of its intrinsic economic/military
status and changes each rum in
accord with the star's growth rate. It
does not. however, directly influence
the star's political status.
Power is the variable that deter-
mines which star rules which. The
influence one star exerts over
another is calculated from that star's
power and the distance involved. It a
star exerts more mfluence than any
other star over the target (this
includes the target's own influence
over Itself), then it becomes the ruler
of the target star. Because of the
distance factor, some stars may be
rulers of nearby stars but be ruled
themselves by a vastly more
powerful but more distant neighbour.
The power of a star depends on its
strength plus a proportion of the
strength of stars it rules and minus a
proportion of its own strength
fstrength that it lends to its own ruler).
This proportion is the centralisation
factor.
Now. sociotype and epoch.
Sociotype is the only thing that
remains constant about a star.
Basically, its sociotype determines
how and when a star's epoch wiU
change. For instance, a Zero Normal
star can only have two epochs.
Imperial and Communal. The 2ero
Normal sociotype subroutine will
determine at what thresholds of
strength, centralisation, power and
growth the switch from one political
system to another will be made.
Epochs simply detemune how a
star's growth and centralisation
change with time. From last column's
Ustmg you will notice that an Imperial
star's centralisation diminishes as its
power increases whilst a Communal
star's centralisation every phase.
Now comes the big question —
what does the player actually dd?
Every phase he has the option (as
Seldon planned for his psycho-
historians) of intervening in galactic
history ai\d changing the epoch of
just one star system. His aim is to
shorten the time it takes for a single
star to dominate all the others, thus
reestablishing the Galactic Empire.
As a yardstick for his degree of
success, he can first let the game (or
history p if you like) run without inter-
ference, to see how long it would
have taken without his intervention.
He can also compete with his fellow
psycho-historians (if he's got any
friends) to see if they could have
done better with same galactic
scenario.
This month., Vm going to ask for
suggestions. Well re-name the Zero
Normal type stars after the person
who sends in the best subroutine for
determining when Zero Normal star
switches from Imperial epoch to
Communal and vice- versa. There will
be simitar fame for the person who
designs the best new sociotype of
star, complete with a fresh set of
epochs and associated routines
(although you can include the ones
given already if you wish). Good
thinking, till next time!
111
I
Graphics: Are they really
as mind-blowing as the
adverts say they are?
Does the screen scroll
effectively? Do those
aliens really loap out of
the screen at you? This is
how this category is
Judged
contmued from page 21
11 IMPOSSIBILITY
IMACHII^E: CBM 64
SUPaiER: Arioiasoft/
Brodffhumi
PRICE: £9.95 icass.l
£11J5|discl
Nice game — shame
about the graphics'
ReBtm. itong wiih the
classic Archon, mus! be
one of AriolasoHs most
interesting games to dale
The b^^ic kdea come?'
direct from Dungeons anci
Dragons — you have lo go on
a quesi through 13 dangerous
dungeons m search of the
seven crowns oi rhe Middtt^
Kingdoms, stolen by me ev^
cleric Wistrik.
Zombies, snakes and other
na$iLe$ inhabn !he dungeons
— by! you can pick up various
spelts abr^ the way which
are usetul ^hen fighting oil
ihes© horfofs
The dungeons are drawn
3D style and don i iook that
bad — but tfte rest of the
chafaciefs you find look not
unlike oin^men'
The sound is good, the
program y^eJl presented —
with an extensive set of
instruclion SrCreans on the
disc version — and the list of
ganne options is impressive „
You can select which
dungeon you wjsh to explore
and the difticully level
There is a neat two ptayer
game whtch fea Cures a tinque
'resMr fee lion option
•
•
#
GrapMci
Sound
Value
Ptayabimv
7
e
7
[ BERKS TRILOGY
MACHINE: CBM^t 6
SUPPLIER: CRL
PRICE: E6.9B [each)
Affghh' The Berks have
arrived in force < Three
action-packed arc:ade
games from programmer
Jon Wilhams
The !rik>gy kicks ofl
with a Ber5^fk^$tyle $tioot-out
The Berks have arrived —
protected by their faithful
homing drones who cannot be
kilted, only stunned
Your misskjn js lo pilot youf
expanding Terror Tank and
destroy each Berk infested
area 32 screens of mindiesr
destruction — great isn't it!
In Berks IK subtitled Maior
Bfiok, you H find yoursell doing
a bil of painting
You have lo guide Majo^
BUnk around various screens
filling in the squares with your
paintbrusi^ and avoiding the
nasiies The further you gf'
into I he game^ the more cor^-
plicated ii gets
Ber^fs 5 IS perhaps the masi
ctwnplex o< I he Ihree games
It's Bf^ arcacJe Adventure stylel
game with a good deal of
zapping involved
All the Berks games feature
cokxirful graphics and good
sound, but you really need a
jO^tick to play them as the
aciton gels fasi and furious'
m SourMf
• Value
• PiayabUjtv
6
8
9
9
ENTOMBED
MACHINE: CBM 64
SUPPLIER: Ultimate
PRICE: £9.95
Sir Arthur Pendragon,
hero of the Siaft of
KarnBih, is back in action
in Ultimate S second
ottering for the 6^
This ttme hes trapped
underground rn an
archaeologists paradise, a
abyrinth of connecting
chambers, stuffed
with
treasure, secrets and
some
nasty surprises.
Excellent graphics
and
clever puzzies add i
jp to
another smash lof Ultimate,
The only gripe is
thai
£r}!Qmt>ed iS a iittle too close
to indium Jones
m Graphtc^
9
# Sound
7
« Valua
8
# PlayabiUty
8
►
112
NOW AVAILABLE ON THE AMSTRAO
t4z?m f J Mimzi>:uMm^^ri^
:*m^imism>miiAiM>
3 MAMA LLAMA
I MACHINE: CBM 64
SUPPUER: Uamasoft
i PRICE: E7 50
We nnake no excuses for
I delaying our re^view of
Jotf Minier's new game
He has been a harsh
critic of reviewers who
I dan "I read game inetfue^
lions before Ih^y wf ile — and
before you start playing Mams
Llama you have to read Jeff s
very own version of W3f and
Pe^ce before you can toad up
the game
He descTibes 1 as a very
unusual video game And i1 is
It must be the only game
aroiiod which gives the ptayef
the chance to change ihe
structure abound quite so
mueh.
You can set uo eacfi game
you play exactly as you wish
— which gives the begtnn^r a
chance to get Jnio tha game
and an eiperr the chance to
really show off
The basic idea ol the game
te to protecl Mama Llama and
her twin t^abies, Who rirK)
Ihemseives in vanous hostile
tocatipns, using the unique
KlHDfOid tacHity.
Je1f"s continutng fascma-
tton with gravity also gels a
totik in as the different loca-
tions have varying gravity
factors
The game comes in two
parts — the initial "grid"
phase in which you select
vtfhich wave location you wish
Mama Liarna to visit and the
main wave" screens them-
selves Some waves are
s^rrtply shoot^'em^jp screens
— but Others are puzzles
The graphics are bright and
boW and the sound — with
musical arrangements
credited lo James Lisr^ey —
are nice too.
Manra Uama is a game for
dedicated Minteriies Lesser
nxirtals might find it a mite too
complex for them. II s essen-
tial to read Ihe detailed
jnstryclions BEFORE you
even think about playing Me^
i stil) reckon Ancipitai^B Jeff's
best game to date.
FRANKENSTEIN
fllACHIMEiBBC
SUPPUER: Icofl
PRICE: £7.95
With FrankenBiein, Icon
have managed to do the
inn possible and come up
with an original idea tor
an arcade game, it could,
however, have been
belter executed,
The scer^rio is strongly
reminiscent of F^n!astic
Vaysge, the movie in which a
submarine Is injected into a
man's body to save his life.
Here, yOuVe inside Franken*
Stein's mortster's body, a lurid
assembly ol human parts,
only the object is to do him in.
It's a great idea, but the
graphics aren'l that hot. the
movement is lerky and a bit
slow, and above all. it's loo
easy to dispose of the
hazards You won't feei
challenged tor very long.
PfAvAtBillty: Will the game
keep you up until the
early hours of th© morn-
ing p as you attempt to
complete just one more
screen in a desperate
attempt to beat tt? Or
does it send you to sleep
th© moment Itie intra-
screen appear^? Could
you spend hours locked
away in your bedroom
with it?
FANTASTIC VOYAGE
tMACHWE: Spectrum
SUPPUER: QuJdcsilva
PRICE: £6 JS
Although F&ntMStiC
Voyage was a fairly
chronic film, ihe program
from Ouicksilva is far
from that.
Cast your mind back io
Raguel Welch and DbnakJ
Plea sa nee in charge of a sub-
marine which was minia^
turised and injected, along
with its occupants, into the
comatose body of a scientist
suffering from bralr> damage.
Quicksilva hasn't followed
Ihe pk>t 10 the tetter, but
almosr Your aubmarine
couldn't stand the shoctc ot
miniaturisaiion and disinteg-
rated into Six parts throughout
ttte scientist's body You hav^
to put it back together again
by f I riding ail the bits and
taking them to the brain
If your tcnowledge of
anatomy isn't that hot. donl
worry t^ecause a complete
txxty shows where you are.
So* if youVe never heard of
the hepatic artery and you find
yourself in it. at least you can
see where it is rn re la I ion to
Ihe rest.
Unfortunately, this parti-
cular scientist is a sfckiy chap,
prone to infections, viruses
and growths Fortunately, you
are equipped with a taser
which biasis these nasiias
away as you swim across
them
Swimming is a pretty
eiltiausting activity at the best
ol times, but in Fantastic
Voyage you can top up yoyr
energy levels by absorbir>g
oscygen — the red blobs
Don't expect really spec-
tacular graphics with Faff-
tast^ AOvemure — but yoij
have a great excuse that
you're doing something worth-
while with your Spectrum if
your mum asksf
• Graphics
# Smm4
m valua
m Play ibMty
9
9
7
7
• GmiiFhlci
S Sound
• Value
• PtoyabHity
7
7
7
7
114
Available from all good software dealera
Imagine Software ( 1 984) Umited* 6 Central Street- Manchester- M2 SNS-TeJ: 061 8343939
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•MtUithiw«nhouiiLVtait9ywni0Mlir7
The Gremlifimaster enjoys his computer efitertalnment juMt as much as c%r)
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iltdowB at your keyboard, follow the G|ail
^^^t fingers over i Gremlin spw
Available^from all good softv^i
L
When you nujl
VI fr^ « er% ttm wil Mii^ oMtita b^^
Tiw^ iiieiW!^,5Mth*fiwvmtdaali - onk
Brjfqitr
ShhI, lot nr MOW ^n
ttiwr ■.m flphti off nmmn^im^i
BEMTERBOSB
nfmrnam
WHERE IS HE NOW?
MONTY'S ^/
ON THE
RUN.:
m ml
Wtfll torn, n^ thtpttnfy nit te liiiimirt kmgid fv.
HMMiiMd iy favc« Th* u ndtrw ortd
_ Pttli^ te Mp^di IrMiRHtltaltliBvlimw off lilt chi^fll
f^i q| I'lijH^iii \* I ifid ffifl^ A n»wf TO li 9 wmaim djffwti. But wt mm I
i eviir]f«ne else that^s why he and ils team of specialist
Pun tidaliMrblng challenge from your computer. Skill,
i by wbkh the Gremlin master has established his
> Gniaiin master's example and
in
twfe stockists.
[your
Sound: Does the game
sound like a Duran Duran
LP played at half speed
— or does the noise from
your micro knock you
half way across the room?
The CiSVG review team
don't judge games with
their ears plugged up, we
can tell yout
GATES OF DAWN
IiltACHINE: CSM 64
SUPWJER: Vrfgm ^^
PfifCE: £8.95
Stand on I he threshoJSot
a dream Take one $iap
over ... and Iry to
discover the "en^gma as
yet unsolved/"
Tliars the peff^^xing
iure of Gates of Oawfi, the 64
screen challenge from Vitgirt
Garnns
Bui what is erK:ount6re<l in
this surreal wo^ld of dreams''
bats and giani spiders,
bouomless pKs. an army of
knights, ghostly visions arxj
losts moref
Gales of Dawn, wiih
supert> graphics, animation
and sound, combines joystick
action vtfilh strategy, enabling
you to pit your wits in an elforl
to solve the mystery ol the
dream and the 'mystery of
the mind"
And just what Is that
you have lo diieci the
character, who's standing on
something that iooks tike a
hedgehog, across a pre-
historic screen which
ooniinualiy scrolls past you
even when you're starKJing
still.
It starts easy- The first
thing you have to do is jump
over a hollow in the grour>d,
and as you can still move left
and right even though ttie
landscape's moving past you
Hs not loo hard. Then thrn^s
It's sal In the shadowy
world t>etween steep and
waking — a world of pleasant
dreams or of ghastly
nightmares
Your quest, as an armour-
ciad knighi from a bygone
age. is lo travel through ihese
er*dl©ss. timeless passages in
search ol wtiat Virgin calls
"the subliminal experience "
Progress through ihts
ar<^d6-style game is charted
on a chess board mpp.
Objects encountered may be
collected and an Inventory is
displayed below the map.
Another column shows
lives and strength left plus
cuirenl score,
central mystery^ That would
t>e telling
^ Graphic*
• SOtJfHl
m Value
• Ptavabinty
S
7
8
9
CAVEMAN CAPERS
■ MACHINE: BBC
■ SUPatER^ icon
■ PRICE: am
H C^vefTT^n Cap0r$ Is a
H significant improve me ni
H over some of Icon's
H earner efforts — 1
H remember Space Station
H Alpha in particular. Here
get a little more fraught as
you have lo cope witfi such
nasnes as crows and snakes
whtle aitemptir>g to clear
tougher obstacles, like
ditches ar^ some wretched
nusrirooms.
It's all good fun arxi the
graphics are above average.
With particularly smooth,
jMdd<at-1ree movement The
sound is tolerable, too, bu! in
general I feel the game is a
shad© overpriced
• Gra^tcs
8
• Sound
8
• V«lu«
7
• Piav»b)i(ty
8
BUCK ROGERS
I MACHINE: Al MSX
SUPPUER: Electric
Software
PIKE: £1135
Suck Rogers hat been
aval table on a few other
machines, but (here are
several features on this
MSX version whi<-h are
new The theme music from
ihe TV series is a nice iniro-
duclion to Ihe game, which Is
the del 3 +f laetcmg. tor
example, on the Texas cart-
ridge.
This version gives Buck's
star fighter a rear laser to
shoot aggressors approachr
ing from behind.
As the surface of the plaf>et
moves underneath ytHJ. the
object is to steer between the
pylons. An indicator at the top
right Of the screen st>ows the
antoun! ol pylons teft, together
with remaining craft
Push the stick forward, or
htt the cursor key. and the
crafi will accelerate, making
negotiating the pytons more
diflk^uii
After the first run Through
Hie pytons. the second is
made more dlfltcult. with
saucer mines approaching
from ail angles, and this is
where Ihe rear firing las^r
helps.
The third run Involves the
space hoppers as welt as the
saucers and is more difficult
After syccessiiijily running this
gauntlet, the battle continues
in space, with wave after
wave of saucers needing to
be shot, before a final con-
frontation with the large
mother shp. This needs a real
pounding to destroy it!
The same sequence ts foh
k:>we<J. but ihis time the pyk3rts
emit bolts of er>ergy arKJ the
hoppers lire &ack.
Good sound effects and
title theme and smooth,
cohxtriul graphics make use
of all the MSX has lo offer
• Graphk:*
• Sound
• Value
• Ptoyabftty
a
9
9
10
118
gfitrr
ftO^
itie'*'
fifpi*
OfiB>^
thb*"-
BflAl*
ACf5
^*/i J
**t6r^
6kS^^
/r
^RCHON IS brilliant There's
something in it for all games '
acWfcts, arcade, adventure
and strategy are all here My
only complaint rs that it's best
Diayed against a human opponent - the
computer's just too good anc you can't
|ve it a handicap-
Bryan Skinner
Persanai Computer News
^.
Features # Pfay the computer or a friend • Computer
player gets tougher as you do • 64 Battle combinations
• Separate battleground screen # Medieval pieces
ike the wizar(^ and the sorceress - magic spells and a board
i/iat changes as you pJay • Deluxe boxed package includes
Wl instruction and hints manual • Joystick controlled *
ilE FflOM ALL GOOD SOFfWAUE RETAILEUS - If ITS NOT THERE. PLEASE ^ROE» IT higmw»m«wiicip*06h*ms
TI99/4a EXCHANGE
UK Tl USER GROUP ,,^^^ I
Good Tidings ^i'*
We Won't Deatn You ~ -9'
eKt hew ftwn ^-uuf Tl W^'+j Hffhe CumpuECf
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ikmusn H^Tk^rt ncluH^e rii mrtnlhCTv
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MEMBERSIHIPLARfTi
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APOLOGY
fn the Mav issue of Computer & Video Games, there was a
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A COMPUTER VIEW
AwiF^ HKirinNng 46^ SfM-clrum i>r£HI^*'^
4ili/5tf«|^. 13 HTjporiant physici ^.ttwrinn."
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121
'£i¥'^'^'^tiM^ti
r ».M
■n
/Ij^-n
Ultimate swept (he board at the second Canputer &
Video GamBS Golden Joy slicks Award ceremony.
The company collected the Game of the Year
Software House of the Year and Programmer of the
Year awards at a special awards luncheon held in
London.
Loytse Stamper collecled the awards on behalf of
Ultimate — and Ihanked the many readers of C&VG
who voted lor them.
Tha CAVG awards are unique in that YOU decide
who wins the pr42es — not a panel of experts.
Several thousand CSl^G readers voted in our annual
poll and threw up a tew surprises in the process.
You'll lind full results detailed on this page — but
don't lorgel to look out for volmg forms lor the 1985
awards, coming soon to these pages!
John WoodM of Ocmmn Smfhmmr^
ff&B Cc>u5i^r1s wnit$ mp i^^¥%^ ^omciMt MmtMffi
fm SofUtd
1
J i
L
T
1
J
f
J
11
' ik^^L ^^"^
H m
ml^^^B
*
lV,_fll
^tPi
(
1
Chn^Mn Ptnmm oi WfimMit
hm Ci^Mfttff <?r us Gata wtih Jooii Hatijtnii
LJ
^ Ik
LQux^m SlMmp^f Qf Ulttm^i^
Similar Smfdi0i of Aciamsotf
Ihi* Be^r^i^ mititi^ff miih Tim MriC^itt.
C&VG GOLDEN JO t STICK AWAttii
GAME or fHi VEAR: Mn^ghf Ii»» by
Ultlmote Ploy ♦^^ Gams.
RUHNER UP; Gho§fby9fmr§ by
ArtiiiltloP).
COMMCNOID: Mwat&n by H&wson
ConiMlfanti. (mpowBiblm Mh^i^a by
CBS/EPYX,
SOfTWAn HOUSE OF tME ¥EA«I
yftimate Floy *h« Gpme-
RUNNCfl-Uf^: Seyond.
CDMmiflOfD: H«wton
Con ly I t9nt» / Mkr ftGo ri .
BEST OHIGINAL GAME! itffm by
Acorntoft.
RUhlNEn UP: DmtiM im Mochin^ by
Ultimate.
COMMENOiO: Mn€tplf<if by
Llomoi^ft, Py/^iftaraino by
MlcrpGon.
fiESr ADVENTURE GAME: Claym^rgtm
Catft^ by Adw9ntiir« lnterntttEoii>ol.
RUNNER UP: Irik fhtf Viking by
Morale /Ld vol ^*
COMMENDED: £ur#lfo by OomaHi. Th
N0 Afof by Gorf oyle GoniQf -
UtT flffATEGV GAME: iorrfi ot
Mlitnighfhy Bc^YOnd.
RUNNEff-UP: fiMch Hmoti by U.S.
Gold.
COMMENDED: 0orfl# far MWwoy by
PSS. N& fa Commani/^r by
MiCfOfiroH/U.S. Go>ld.
BEST ARCADC STYLE GAME: Doi^y
Thompson'M Dmtafhton by Oce^n.
RUNNER-yPi Mouf^mwa^th by
StotMoft.
COMMANDED: M&nfy mot^ by
Gremlin GrophUt* SittrgfHkm by
Ri»(rime.
PROGRAMMER Of THE TfAft; Th«
ylfimote t9oin.
RUNNER UP: mik^ SMgietofi,
COMMENDED: Tony Crowthor,
Ac^rnwH.
»v.^.
-'i .'
^'^H
^
&
/-THEMO
ADDICTIVE
RMGAME
IWenty-flve all-new levels
automatic Demo Mode
,,LeverWarp* ability -
ATARI >-"
SPECTRUM
H
■-*. .-
advtntufe to nimi 204Stf * Tlib time around it's even ^
tough€r than bcfort and Bob needs j^ut hdp mort Ihw^wer '
to quide him thrmjgh the nlir»e. The mutajil omdrLisnts have
multiplied and over^njn Uie mine entirely, mildng it exlFNnel:^
cHfOcult to survive the hazards (rf the urkteraround
pasaat^yy^ys. Using the high-powered af?edrt equlpmiatt fn
the twftityflve new cdvems is Boifs oAly hope of achieving
hla objective of sccyring the mifie and defeating the plans of
CASSETTE £9-95
HEALTH WARNING: BOUNTY BOB CAN SERIOUSLY DAMAGE YOUR SANITY I
TEHBs insTRumEnrs TI-99/411
Why Splash out on fancy adverts
When the products Speak for themselves?
:/Ai:{w»
For free price list etc, send s,a,e. to:-
PARCO ELECTRICS. 4 DORSET PLACE,
NEW STREEX HONITON, DEVON,
EX14 4QS. TELEPHONE (0404) 44425
GOOD BYTE
S^CTAUM
COMMODQIIG M
«1^
CK*
feUII
mw
BMH
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fhdi
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P H
\ in
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p k^
/ ki-
^^Ji« Ftrtii
7 f»
4 H
£K^rv^>«VPUH DMATi^Cn
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124
HALL OF FAME
\
PARSFC
1) Murk CiihMnr \,
Crc«rC> Cheshire — ^'
:) PhuI \I iilkrr.
Ri^ckinghani Pari,
VVcMtTEi Ausiratia —
3) Nevlllff
Diigciihiim, Essex —
4) Afidrew ^alf^
Shclluld — Sl9,i«l
I) Fcr^ukk Hvne\, Rai h Tarn ham ^ Dublin —
2| 8. Puilum. Luion. Bedfordshire —
N7,475
3) Trffvor Anderson, Wick, Caithfiesi —
lOJ.OOt)
CBM 64 GHOSTBUSTERS
I) Don Miirri^, TcKWirti, London —
2} Andrv^i McDcrm^n. Sutton Coldfidd. W.
Midlands — $]25.lM
5) Pjiul Rnhinsnn^ C<>onah's Quay —
S43.uoa
3D STARSTRIKE\
1) Jcinailian French, Great Yamioiitht
Norfolk l,47(l,njft
2) Jiisild MvNiiughtc»it, Easicote, Middlcs^\
- 1,135,200
}) Andrew Perr>, Wimborrte. Etorser —
*a7.0W .
JET PAC ^
i] himon Hiighffs^ Chepsiow. Gweni —
57.JU.SIS
2) trilj- llumplirits, Slaines, Middlesex — \
4«,V4K,S40 \
h iMiim !Ner(E, Lahti, FinUind — 26,246,500
ELITE
II Pm] Giiirdhnifip
Sheffidd ^
20a83>50.f ^PHiH
2^ I) M Butler.
r I Ford. Fs*^e\ —
le, 106,43.9 (KliteJ
3) Msrk Kan^haw,
Presmn. 1 an ca^ hire
- lja9.J0M (FlUe)
•I) John f-infie>.
Feather DcU,
Hatfield -
842.791.4
SABRE WULF
1) Riitiurd Brown, GmvelandK. Kidlmgton
2) Ptier Coldboume, Cwmbran. G*eni —
IS,»75,9«5
3) Ask tlAvld^ft, Frcdrikitad, Norway ^
5,*SJ.325
A'i ChriMdpher HamsbflHam. Raddiffe.
Mancheiiler — 4,528.344
OUR HALL OF
FAME GAMES
\
Shce we rcbunLhed our Halt of Fame
witb $0tne ne^ i^ames^ your hi-^corc$
ha^t* been Hooding in. Keep it tip! If yoti
look below p yoyMI see ^'c\c added a Tew
more new gmies for you lo ity your skill
at. There*?! Styrhtke —the space game
wiih a diflVrcate from The Edge —
AcomsorE\ f:iif€, a very ^^phl^iicated
(fading game and Micro-Gen's
Py/am<fr^mG — a mrt of Jcr Set Wally!
JET BOOT JACK
Finttl^^h Ntpfinriirv'ft r^tcrlk^r pLtttftirtrt icivtn*
tofr ^lirnnt tht nin nifh ihe iti-pa^frrd
STARSTRIivE
Cliv^ic «pice %h4iui-«ul bi»d i»p the Star
ytofs tlieme, lor Hce bImsJcn unl^l
JET PAC \
Irly Jtt Mia trnund Ihr M-rrrn i olltvt^ni; ih«
ihrtc li^tlanii nf hin ipaire ship. x
DONKEY KONG ^
nrfWHtcr. ind iht blonde arf non ■fallible
on Aimrf. Vk Id, 64. and t]»V9 4a.
MANIC MINER
IIh lan^ 20--ui'refn diitibini^ giinir I Ml
JET SET WILLY
Uiiii Mtim Wllh dNI 11**1. Thiv Umt ihttt
THE PYRAMID
Thi^ pyramid Ua% Kftntia^'i uitlqut hifh ^corr
ZAI.AGA
Hplrnilid arcade clciot for tite UBC,
SABRE WULF
Siinil^r l«> ,'lr/c >f fdr tiu! Ivtkf a^ tuU]{h and
thficf 0h prr^ty.
PSYTRON
fifi^ckflidS fir>i hit hhc f«ir ihf Hpivffiiiii. Tkf
Psyfnm h a ?ompu1kri%ed df Tfikc %iMf m fw
Ihr i^lanec Bclula 5.
KIJTE
Ariirnsofrs MipliKlicfllPd ^pavt Iradtni
eamt. (irfal iraphk'S and ie||f>n.
STARBIKE
Fhr tidKf prfpmfsie a gold HMX Mkr l<» Ihr
hl}(he\t ^iirff tifi ihtir nr* Rame.
JUMP CHALLENGE
Eddif Kldd'« brand new ttimputer tanif
ifrhicK Tf^lorr^ bijiyrs. hurrfis and hl^ni. Vstn
t]ddir ft^urld ti diiritult!
PYJAMARAMA
>Aaii| iitp^ iittii a pi^^tfnjr^
r^I fj'i IEjII of Fame.
and laid
D,T/s
DECATHLON ''
1) S^lititiii Bayljfip
Stevenage^ Herts —
624 J01
2) Let Sarj^eanl,
Ntweasltc upon
Tyne - 6I«J5S
J} Rkhard Thoma^i.
C^marlhen^ Dvkd
-568.216
4) Andrew Sharp,
Ely. C^iTTibridgciitTirL^
— 443,246
PYJAMARAMA
(Amstrad)
I J Mark ButOe. EajliricM, London — IflOn
(119 pacrsl
2) Kob Willoclt, Treniham* Staffordshire —
i) Toiiv Skinnrr^ Kcwbiiry, Berkshire —
4) Mark Huwe, MoifeEOTthamnstead, Devon
- 9|«'i 15.551 pacesi
DStuan WriKhi,
I Sheldon,
Hirniingham —
\m% n.ltlfl paeesi
1 21 PhiHp Ncirrh*
Farnboroyghp Hants
I— 100^1 0,6*«
Ipftcn}
}) Rerek Cirubb.
Fife, Scf^iland —
tCNl^e a,S$4 pac«a)
1 4) A l^i*sHiti. Votcn
Htll, Ne\* castle
upcm Tync — lOO^i
(4 JIS
(Cavtimodore 641
1) Andrew Mc[}«nn4iti, Sution Cotdfield,
West Midlandii ^ lOOn (4,589 pares)
2) Nkholas Ci*fle>, Droylsdcn. Mtnchrstef
^ IM»'c tIJSfl paceO
3) Mkhaf] Phillip^. w irlmgham, Surrey —
IWn (5.612 paie^i
4) Pamii-n Urabhk, Shefrield — 100^
46,100 pae«%l
I
HALLOFFAMh
Name...
Address.
i tt-k ttii*niM*mm*tm*twmm*wt
T-^hiri Hlzt &m □ metl Q Igc □
t scored. •,,...-..
Time taken ...
Came. .,„,,,..,
Compurer. ...... ......
Wj|iiei^ii'!» signalure.
I
I
I
I
I
I
I
i
I
I
. I
f
' I
I
I
125
ATAAI 400fdOOrXL 50ftwir» to s#ie Of swap
rcNTis. C4&&ctt«^9i ^d di frits. TtfEephone eumboy
0262 72799 wit f&r Simon «Her Spm,
CBS COLECOVISION mctud^A Rorier
Gor>l rollers Aim Slither aei&i^ Syp^r ConlrolK^ra
w<m Rocky iifid TyrtH> wiifi St^nng, ■/tfri^oi
flls^ 31 oth«r gsfnes ^tiW. Pfton& DaMinglon
?^7994all#r^^0pm
STUCK on rliBse Kfv^filyTSS^ Ml HyFk, tio 2
Mtission l^inpoElslble. No 5 Coiint. No 2 FUMXm
^dvemur^ m^ omi>f5 Th**> «i>d tl ami sa«
lor Our tcmprofierLStv^ H4n1 'M' Ttp« ahe«ls.
Cheques payable — C Harrop. Slal&
Advent yr« Skarftb Hkn-la fi Edgewood Road.
Meols, Wirffli, f^eraeysfdi]- LJ7 SAL.
ATARI «00)CL s«Ei lor HOC lOiO program
rtcoirdtf 5«ii *or £25 — f*oi* Position carinctge
»«4k tor £15 Qulch^hot ll jo^lMCk i«M for f&
Rifig 789 3246 B^m io 4pfp Monday lo
VIC 30, C2f^ recorder. 1&K Twnpack, joysticK, 7
game^. ttDO ono. Tfilophonn Market
Mar borough (OBSfl) 32W4
ATTEiiTIOM all Ac^pi« 2 U^rsl tO great
programs on one di&k for only t9 50 Fr&m
SkWdLSotl. Pan' House, O^iigle, Co. Kerry,
Ireland
COitQOVI^igN^ ceo mcluiii^e. Carflkvrsr
Space Panic. Mou»elf«p. Space Fury. Gorf.
CosiPiC Ai^engef, all tf each Mr PoV l^oo^ing.
Pepper ll. all ^1<3 each All items brand nt^w and
Still yy rapped in c«llo{ihar>e Kevin nuS!<1^ &5
Uplands Av^ntie. Qonnal^'s Quay. Deia4ide.
GJ*yd, CH5 ^LF
SPECTRUM 4SK. hew March 1984 Complete
*tith ten g^ries mcludsing Pcmja Fosjiion,
OecaiMoni m, Suba Dive also Horizons tape
and b<iok ol gainea £70 ono Tei Leighion
Bufjard (05263 377a22 after &pm.
ZX SPECTRUM MK MUh over £l20 worth ol
original ganiea including Ch^Mer Monly i(
Innocent. Siar Stmkt afao joyiMck inEerface
^nd sound ampiiiied w^tn lape recorder Ring
Cheater 314S27 evening a betuti>een 4 and dpm
Will sell for CI 50 ono
(IAMESh boohtt. nr^annei and lighten for
sal* for DFay.Ofi 33 Phonfl aflar 6pm &>8 0106
( * accessor I es)
ATARI 404X6009^1 gam«rs for saEe or swap A»so
bi*n.k cdS^^is^^ ^1 v^fy theap prates and back
issi)«!& of Antic Analog andComoulfir g Video
Garries Phone O^an Hedges 77?1i42.
CBM B4, I ha^e no^ ov«r dOO greai gam^s io
swap wiih your JateiE utiQs on d^isfc. »nd vouf
complelQ rift iq T. ^Eanchol. ST rye 044
Fougeres. S?D70 m^i?. France
FREE SPECTRUM toHware Over 17S
Speclrum gafnes. mcliuding F%y!fon, Sa&re
Wull and Jei Sal Willy, ol^soiutety free, when
you buy caaselle recorder lor £S0 Phone
DAfiingion ^5i0 atiet 6^m
4aK SPECTRUM. Kem^ton |oysHclt and
inieriace, casseiie player, 32 ganiea lols ol
magazines and manuals lAforth £4^. Will 9elL
lor £155 ring aller 4 15pm 01 63B i506
ATARI leal graphic adv«niyf«B wanted Darl^
Crysiat. Sands of Egypt. Scoll Adavv^t Saga
Adveniurea numtwr 3 lo i2 and oihers
Prepared to pay reaHiOnabie prices PHone
anylime 703 4200 1 6
CURRAH SPEECH UMIT for CiM $4
Unwan:led gift t year guaranleed Gomplele
«ilh manual; etc f.22 on^ Con t act Andrew
Phiipol, 145 Fordwlch Rise, Hertford, Herte
Sai4 2DF Te^ Mentofd 57S71
Sf^ECTRUM 4&i^ plus DK Trotiloi keyboard.
Interface 2. Guie-kiitiQi 2 aKo several originals.
TLL. Wheel I e. Pedro ele other lapes included
An almost new, boxed wilh receipts and
guaraniee wort^ OOO sell for £i4^ ono. i07
Grove "Rood. Oray s. Esiex RM 1 7 8t^
FREE* Joining* Commodore* 64* Librafy*
100s of utles Send ?ae lo Southern*
SoHwarev 14 Stiori!^ Roaa. Fair O^. Hiafits
^05?EH
SPECTRUM 4AK, rnl^riace two, guiCkahOI IwO
£90 i^ollw^re in^fcudrng Oeach-Head, PsytrOr^,
Combat Lyf^t, Boxed as new Magazines. BoG/k
on machine code. tllO ono. Can Kedh on
Stirling 814305 afler 5pfn
MATTEL Intel iivision Intel El voioe plus IB good
aames. £4 each lor details. 11 LIndiieid Road,
eddish. Sioekpori. Cheshire SK5 &SD
BBC 6 For Sale. Caswell e flecord^r and
JoysMC)^ IS garner Excellent condition £300
ono Cat I M^ssenden 4501 and m^k tqr Sean
COLECOVISION. Alan and Turbo modules, ten
CoiccD^rsion carirldges. Including Tutani^ nam,
Zaxxon, Mr Do', Pepper h. Looping and four
V C.S cartridges including Laser Blast and
Reactor, making 14 caruidges altogolhor? Cos I
ovef fSQO letl for £^ SO ono Kevin FluHhii, 55
Uplands Avertue^ Conneh's Ouay, Clwyd.
SPECTRtJH games to sell or swap Many iMles
inciudihg Vmyrie 17, Knignt Lore. Tech" Ted
Will sett, or twap tor any gafnes like tir rva N^og ^
etc Telephone OSSQ 62510 Or OiSS 34902 and
ddk for Eri*4.
SI-ECTRUM SOFTWARE !o swap. DaJeys,
JSW, ^all Guy. B«acn Head, Delia Wmg,
J A B'5. System 15000 lor Deuh E» Machina,
Knighi Lo^e, Majch Oty. Wiif or others Tel
Ad^ni qn )^ ID 754
S>^ARP MZiOA 4SK personal
compuiarintegral tape d^ec^. monitor, key-
Ooard MuQh soft w are pigt &ooks, C3lO Tel:
Southend ^ie£€.
FOR SALE 4gK ZX Spectrum, tape dtek,
Kemps Eon interlace, over 50 ^oFEwafe htles,
magazines C230 ono Tel E09l| 250 tWO
evenings
BEAM RIDER. RtVERRAJO — gmies for any
MSX WoftTi £12 each Sell for Ca each ono
Qg€h1 condition unwanled competilion pri/e
R^ng Colctiesier i070€^ 868Sl^ evenings only
DISCOUNT SOFTWARE tor Speclrum
baigains: t& casselte 50, £6 Fighter Pilot, £4
eacti Trans Am, Birds A Bees. Qalajcl-anS. £1.50
each ChiMer. Booty, Byte Bitten All originals
Send s.a.G and lisl ol games requires « cash
to A. Moham^med, 29 Amhersi Road,
Withlnglon, Manchester M14 6LIR
WILL SWAP 40K Specirum * Kempsion inter-
face & Quickiihoi H joysElck & Kiaho caastlla
TKorder -^ i:350 wort^ of software for a
Comrrvodore 1(4 + cassette recorder + games
Can meet anywhere in YOrltshlre. Tel 090 484
414
TI9^4A OHvner« — ever wmhed you had proper
lowercase instead ol Ihose umil capitals?
Well, no* the solution is here Just sef>d ti 50
to Tristan Otiver 54 BournviMe Avenue.
Chat ham, Kent 0634 4^542
WAfiTED TI99f4A mini-memory module must
be kn good condition with instrud^nt Also
other T10!I.'4A hardware and software
considered Contael Aon in 6i Toll Oar Road
GieadiD^9. Sneil»eid 5ia20Z
ACORM ELECTRON S ftionths old New
o«3»lle recorcter. Top m^afine + €40 ol
gneai software including Micro Dtyfnpics Totad
once t2S0 Will sen lor ti7D ono Tei Ptx^r on
iuHord 0W3-e3-3*ir
ACORN ELECTR0t4 5 monihs old New
cassette recorder Top magazme + £40 of
greal sol I ware iricludmg Micro Dlympics total
price £?dD Will ^11 for tiTO ono Tel Peiar on
BurtordOWNl^^ll
SPECTRLIM ORIGINAL garner for sale also
Cutt^ microsoeecn and |oysiic4< inteftace-
Send t& a.e — Nl-ghh^ld Eastgate. Sle«iford,
Lines NG34 2E£ - A Kirk
MINQ ANH vision compendium Oil Stnke,
NiOughls and Crosses Mind. Sna^e. Fungus.
breakup viiion. Five games only £2.50
Chegues and P.O. to Brian Brass, ^^ Kellet!
Middle, Crewe and AisagsT College of Higher
Education, HftssaJ Road, Alsager, Stoke on
Trent
ATARI SOFTWARE, ill ofig^nais for aaie or
swap, includes Star Raiders, Mlitlle
CofTimand. Oonke/ Kong, pJus others. Offfift
10 CM Man, 2m Soulhend Larie. CaltOfd.
London
CQINIIODORE M^ and Colec<ivisi^on sollware
originals mosE at haJI prroe of less. £Q„
Qoreco's ZaxiHon. £ 1 2.50 C64's Mega Hn^ SAE
10 Alan Chapm^i, t76 Ranisay Road. Forest
Gate. London E7 3ET
COIECO VISION. TURBO DRIVE module. Atari
adaptor. Superactlon coniroiler, Rolle-
con I roller, sevenloen games in excellent
condition £iOd Telfipnor^ 01 655 9506>
44K SPECTRUM. EhceMer^t condillon, plus
joystick inlerf^ce and 50 lop games including
Kntghtlore, SKooldafe, Pyjamafama.
Malchpoini and many oEhers wonh ovor t^OO
seH for C ISO ono Phone Truro Ofl72 71669
COMmOOOAE 64 owner wishes Eo swap
SoM^sr^ Many Amencan and English Eilles
a4>ch as Track and Field. Conlact Peter. t50 St
Georges Road. Stoke, Coventry CV1 2D¥ or
phone Coventry ^5*0-?
4SK SPECTRUM Spectrum and i9 games
mcluoing Jet Set Willy. Snookef. rtunchoack
and Scrabtkie, and m&ny other gocKJ games, 15
months old, worth £250, will sell iot £i20
Telephone 0723 3607 ?e
DRAGON 32 |Quaranl*Adi Ou^ckshol 2
^oysE^ck. tK>ok3. manuals and leads. Ovei £70
worth ol sol I ware including Castiman. Time
Bandit and Huik. Bargain only £13$, phone
Soul ham pton BT322S
SHARP MZ^MA personal computer lor sale.
Uuill m mqnMoi and CAftADtta recdiider plul 23
programs Inciiiding garner, educatlonat and
datatMse £250 orto phone 0337 Si 702 afler
6orT> and ash for Richard
64 OWMIRS 1 month o4d l^oaiafiad lOf salt
with Comtjat Lyni. Raid Ovef Moscow.
Vait^aiia. t>inger Mouse in DT when bought
total COS! tiKS oaf gain ai C75 Write lo Paul
Manning. iO Paffc Avenue, Craigy, Oon
Llandudno. Owynedd
COMMODORE. SI cassette Fpoibaii program
lorecasls results consi^teni^y well from yogr
daiatase, send £B99or £9 9*& wstn database io
Gown, B Olivers Mill, New Ash Oreen, Kenf
DA3 SFIE
MICnODillVE + interface 1, 10 cartridges, DK
Tronici. tighipen and Cheeiah sweei teiker
Swap tor Aiafi &10 or offers around £100,
ishone 0634 62792 after stv ask for AdaiYi.
HINTS AND poves brochure on the lop afcade
and adveniure games, send £l to C B
Dinneen, 15 Gordon Street, Gorton.
Manchester M18 051
ATARI 4aK, tO50 disk drive. Donz fecorder.
t»sic, assembler, plus over £35*0 ot sol I ware
including Flight Si mutator 2. Total cost ol
system £900 bargain at t270 or possihEe swap
ioreecs All super condition, haidty used Tei
BriSlol 601770
494C SPECTRUM with Jetpac, MamC Miner and
many moie £100. Tel Wmscomtie £04] 3S6fi
CBM i4 1 t^a'^is I he be^t a-nd im more recenl
games of a^l the Easl ol France S^nd youf Us^
lo T Blanc hot, 57 rue des Fougores. 57070
Met J-, France
ORIC 1/ATMOS sotlware for sale loo many to
name, send lor list lo 37 Guanock Tertact,
King s Lynn. Noflolk PE305OT R I Standrtng
t0553J 7§5SaO
tVBK ATAR* 400 computer with Oasic and
assemOler cartridges and manuaiis. £50 woiih
01 books including de-re Alan w^lti a selection
ol top gutf ity soHware £50 ono Call Chriis
Humphries on (0^> B.50961
EASY SCRIf*T dish based wOrd processors for
the Commodore 64 brand new. cost £?5 but
will sell for £45 phone (0642) &0^7t 3 evenings
only ifl* for Tom
COMIIOOORE VIC 20 plus Cr42 Fot sale 16k
farm pack included 120 wonn of sotiware plus
introduction io iaakc, Vic ganies pro-grams
£lOO phone 0^37 34362B lor infoTrntation Ask
lor Jim Phone after 3.30pm Would cosi new
£2004
MODEM VTX 500C + 4aK Specirum Dixon s
datarecorder. OuhCkshot Joystick. Kemp^ton
interface, iOgamee including Km^htloreT l L
The lot lo^ only Cl99 orna or wiU sell modem
separately Contact Ra; Panjawam.
04&2S2d29
BBC MICRO model B ir>ciiuding tape deck,
QuJcKshoi joystick, software, booths, manuad
and lOIS of magazines. Worth over £500 will
sell lor £320 Ring on Hollrngboume 259
ATARI lOOXL casselie. i joystick, 2 books,
software Sell lor £2S0 ono Of swap lor CBM 64
Tel 01 ^ai 9S93 SpmTpm weekdays
COMMOHORE 64 odginait Ongsibusiers,
Gfidtrap. Sheep in Space, Oeath Star
Inierceptor. Galajiy swap tor Matchpoint.
Black Thunder or others plus many Atari disk
games to swap rmg West Wrattmg i022029^
£30 ask lor Michael
BBC, COMMODORE 04, Electron, Specirum
Foy r fnends selling originals r^e'^er used biand
new. Have huge amounl ol software write Eo
No 3 Malvern College, Maiwern, Worcs in TERM
time for list in Iry and reiurn quiCkly. ailoGlL^
Et 60 membership ctieap garties
k
I
SNOWY SOFTWARE. Sensational bargains
on Commodore 6*, Amslfad, Atafi.
Spectrum, Eieciron, BBC, CommodoTe iS,
Oric and Vic 20 8esi prices ever For Inst
state which compuier We'll even cover
postage for post and sohware withm
Bmain. 36 Curion Street, London W1Y
7AF
resell
Microsell
Microsell
126
Microsell
Microsell
a *
M
/• Accurate
strategic simulation,
, • Real-time combat
full sctglling graphics^
Liberty House. {
222 Regent Strelt
London W1R 709
Telephone 01-439 0666
Free Games to type in by:
Jeff Minter, Tony Crowther,
Tony Gibson, Mike Singleton,
Charles Goodwin.
Mark Harrison
Richard Leinfellnen
and Jon Wifliams.
(V%.
> "o>
s;
\
^^.
%
X
^
•^/i
sale
26th May'
This bumper
games supplement is
COMPLETELY FREE WITH
Commodore User:— the U.K.'s
favourite Commodore magazine.
'«*
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^ N-E-X-T ° M-0-N-T-H • N-E-X-T
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LU
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MAPS
arc where it's at says
Prof Video! And
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We've got faims at
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AIRWOLF
that super- copter zaps back to
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— thanks to our friends at Elite
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O
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Fancy going our /or iw^
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ANOTHER ACTION PACKED
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C&VG hus become rightly Famous for ih^^at coUtc-
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10 BuiLduvg in wluch sofrwriffe IS wnii«n?
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17. Chftime^ aymbQl tor mercury (2)
W, Calendars - lOt© WhiUk^rs ft)
S2. PMsh thai cquid to urU4in;te<J in fruii-
mechliiB styj* fame (5)
23 Turn cfikHiT of RIG moti^lor! (3)
34 S0£e« wtmet in Sim* uid The Utm"'
ZS Ma«t fttgniikwii bii {3}
CLUES - DOWN
2, KictD fai mad luIl ^:^g XB
3 Slii up -^ in (he r#cerding siudso? (^
4 AuthCf qI Lojrd Qfihe RmgsiX 17^
5 Rooki plav a nayor pert ui tluj geme
1 Pi«lix for lemh {4}
S BASIC suiEem«ni to khUow IF . . .
THEN . (4}
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13 Vtfu^ Displjy Urns (3J
1$, KajTie qf ^he spfyaiong clock {D
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CPmmQnEs (3)
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ATARI 400/600/800/800XL
m«mb«i^hi|^ with MIDLAIID GAHIS HiiUUiV
T^-fi qr«^#|ilit &4Q4H-1 i*^ ^4** AiA'i libiwy on rN» frMilvi
A „|J-B.i pirmrrit for joM and npw Alan E^wi^4im
MUDlAHOS GAIUii4 LliilAllf¥f Tlw eomcMnv wtw (kw J -^fmrnw «fl9. T^rii e^ofttpi . r i
Kh>«^ *p«)f aKtivi^ iw«irh> 1 .000 lUtftH on dlK, cm*! I* wrd Rm*n v^mm*. bu*in«*i.
P<li^AUorHl wrm ulA^wil Qtmr^ pvt^«»0 VOOtMt prnflfnitwi m rmHt^^n vl &
or Q to f^vt fli iHif m«mb«Pi • 1a« ch#n«« vywiv« tdPng levfOMfwHlv 40 rww
Dvit 1.000 v>rv ul^fwd mviT«i|Pi. irww it lif *wm n* lC4*ind. SM«d«fii Wnt
Gwnionir. Holiiid. Defimppfc nmt £r«
i«4«i#t. t^iA eltw mt*r «lu4l «er»vtfir* Nwm pmi^Mtueiffeg wi;^'^ *o«twar« wtiif«n
?^IDLAlyD GAMES LtSHARY
43 l%eiiitiAr<iy, Bi^liDpm Cietivii, Chc3liiirili.ifin. Glom.
T«l: 0342 87 4t60 9 30 4 30
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A whale n«w r$ng# of «Nor^abl« software an^ harilvvsre
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ADVERTISEMENT INDEX
ACDviSiOH , .,„.., J1
Addictivs Gaffi»..,..,«.i..«....iii..«..74
Af f mdibl# Ptoduciv ........ h *..,*...* 1 24
Aihgata S0hwB^m.......................i1
Aritilssort ....,W,e4,97J!a
Afguft Prei5# Sohw*re*,..»,,.„,,„,!27
Bey on4 Software 43 j€
Bubble &us,„.... 31
CommodOfft &h£iw..........,,.........,.4
Coffwnodore Us#ff,.„,..--,......-.*,.12fi
Coi^miiAf Support.. *,.p,*,.»»»...„«1 30
Durrtflt... ........SS
EfVG^trth............... 10^
Emtrpriflfl. ...,....., *^.. »**„**,,, *^,,,,,fc 8-7
Firebird Soli wfifa.............. 14-16^35
Goodb^t? .>?«H4ii»««ii4*i»4i- 1 24
G rmvttn G raphiCi. . . ..*, ,»***., .116-117
Hewson Cofksultants.
76
Imagine....... *..-.,....„SUVlS
inc^ntkVB ,„„ .»,,*,„,,. IFC
Intri^u^ .......130
Martech...........«M.«.^....-.-...^^...^.. 113
Memof nx ^^« , , ^„, , „,,, , .»« 22-23
Mkro-Ad^s ...,-, 120-121
iwi^cfonet 800... *....„ ».**-.. 44-46
M icf oiflH. -.,..,, ^ p. „,„,,, *,,„„„,,,p ,126
IAitf»rid li»m«» Library............. 130
Mflaa Bettet Software, i........ ........ 40
Mikrogen....^^,,,^ ,^^ p..+^« ,,,... 61 « 73
MirtDrooft... 27
H^w GAft^ratiOTh... , 7S
Oceiwi... ...,50,89,92.107
P^lfrca..^^^^ ^
ParcQ ESecltica.
a 1 1 »cfliiiB<fip-tii«'ii»a'ii' 1 ■C'^
Qyickf^kva.
fc l#l!lll ■'»■«! ■««■«'«« R
,63
RAffl< Electf onicaii i . . ^ . ti •• ■ ■ »» «« ■ •»« ■ ■ < « ■ ■ vS
Resltune,. ....*.............»>.-.... .IflC
Silica SN4>.-.™.".- 57
Softv^are E^pEes^ ......40
Sohware Projijcta.* .....34 3&
Software World... -..-.. -...,. 54
Toy dimaater — *« .**. . **..»*,. . .- S
Uli im Q 1 .. >......,.............. K .* i i ++I. H H +» ■ S2
US GoJd 58-59,67,98-99.123
Vlrgm,. ................ 102.0BC
Z^ooffiaolt .....i,hi.«4i<«4ii»«m-«#«^«iiv 102
130
Tl
M
E(°
SOFTWARE
A
.^ri
£6.95
* STEREO SOUND \
* FAST 3D GRAPHICS
* GREAT VALUE FOR MOIVIEY
^ - Q Starst nke^Spectrum) £5.95
Address . "'^"— ■«-—..,......
'*'"-^- + *. E| I i ,^^,^^
T. . ■ i .... J , ,^^ ^ _^^^ _ .l|.,| i,,, ^ „^, ^ ^
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■■''*'■'«■■ P + «B ■ Ik, , .j.^
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Reamm. Softwear. Prospi?';S:i"'S'5f '^■' - '
^ aspect Ho*«*. 32 Soiret^gn Stre«. Lwds LSi 4eT
Actua
I Screen Sh<jti(Anwtri«l)
f bf piltatig d«miiMl IN icfteii-sciir^iiiitf FaJ can
mvl n li ivill^ble m trii Kp#etrwn 4n as Mil n ttit
tmft, BMi'\,. Fnr Kcni onir aii hhs but in tHW
•vsHaUtt on thv Commodi^iT 64.
I^Msad^^ MSst¥£MmAMAO¥0mm mH
M WiUTH Of mn mm cfummfm. aMmcs.