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May 
1997 





May 
1997 



Requires WoriAeiich 3.0 

AppISizer • Workbench file/drawer sizer 

AtapiPNP - Plug'n'Play AOpiCD driv~^ 

GroovyPlay -Tops audio CD player 

MCC HTML* - HTML plug-in for MU| 

MultiCXvZ.e - 

Most compact WB 

enhancement 

MCXP* - 

MultiCX prefs 

interface 

RemCards • 

Get rid of the 

PC-slot 






exclusively insidf - 

all the commercial 

tricks and tips of 

Lightwave and 



jmore 

r 



miga on Holiday • Stylus 500 • PC-Task v4.1 



AHIGfi COMPUTING 

05 



'7A470"'81670" 

$10.95 




^'WoHd ofAl^OO^ A *^o§$ MOO Gmn^m^ or 







TAL MEMORY EXPANSION 



■A1200 trapdoor fitting memory expansions feature a battery bached clock and a socket for an accelerator FPU. Unlike other memory 
explnsiorvs that conflict witti the PCMCIA port, our TOTAL memory expansions Include unique software that will enable the maximum amount of mem- 
ory to be used even with a PCMCIA fitting device. 

< NEARLY DOUBLES THE SPEED OF THE A1200 ^^K 



4MB MEMORY EXPANSION £69.99 ^3MH^i8882 FPU (PLCC) ' ^^ '- F^^^ or only 
8IVIB MEMORY EXPANSION £89.99 when purchased with abdve 



COLOG 



logy is the ultimate in disk copying power for the Amiga. The package com- 

-^---, the Discology Disk, manual and Discology cartridge for making 

s of heavily protected programs with an external disk drive. 

ilogy will also format disks, check disks for errors etc. 



ANTIVI 



Anti Virus Professional is t^e most powerful tool for detecting and removing vinis- > , 
es. AntI Virus pro will check and device hard drives, floppy disks and even CD ROM ^j 
drives for viruses. Very straight forward to use, includes a full 50 page manual. V 

ORDER NOW BEFORE A VIRUS DESTROY* 
YOUR SYSTEM in | 

PLEASE PHONE FOR A FULL INFORMAVOH SWEET M 



£l» 



EACH OR BUY BOTH FOR 




Our highly rated, top quality feature pact 

All modems include our FREE MODEM ACCESSORIES PACK (worth i ' ; !'.i) 

which includes a cable to connect the modem to ttie Amiga. NCOMM comms 

software, Amiga Guide to Comms and a list of Bulletin Boards from which you 

will be able to download vast amounts of free software as: 

have access to E-MAIL facilities. ; ^ 

• MNP 2-4 Emr Coirection • MNP 5 Data Compression • Fax 
Class I and II compatible, Group 3 • Hayes Compatible • FuD 
80 page manual • 12 Months guarantee <■ ' 



f^edFJixi 



14400 MODEM £69.99 

33600 MODEM 

NET AND WEB SOFTWARE 



ATAFLYER 
SCSI+ 



Now bidudes CD 
ROM drivers and 
instructions. 



T 



^ 




Dataflya 
a 16 

SCSI II controller card' 
tliat converts the signals 
on the internal IDE interface to also run SCSf 
devices at the same time as the IDE hard drive. 
The Dataflyer SCSk will operate up to 5 SCSI 
devices such as CD-ROMS, hard drives, Syquest 
removable drives, tape back up drives etc. Unlike 
other SCSI Interfaces, the Dataflyer SCSI+ is com- 
patible with all known accelerators etc and it does 
not stop you from utilising any of the Important 
expansion ports on your A1200/A600. The 
Dataflyer SCSI-h easily installs into the 
A1200/A600 (simply pushes in, no need to 
remove the metal shield) and provides a 25 way D 
connector through the blanking plate at the back of 
the A1200. Full Instructions and software sup- 



DATAFLYER ONIY r^if^ v or 
' when purchsed with 
a SCSI device 

SQUIRREL ONLY or 

when purchsed with 
a SCSI device 

SURF SQUIRREL or 

when purchsed with 
a SCSI device 



ALSO AVAILABLE... 

EXTERNAL FLOPPY DRIVE £49.99 

A600yA1200 INTERNAL FLOPPY DRIVE £44.99 

A500 INTERNAL FLOPPY DRIVE £49.99 

MOUSE £12.99 

3.5' HARD DRIVE CABLE £17.50 

2.5' HARD DRIVE CABLE £9.99 

FRESH FONTS CD £19.99 
PHOTO CD-MANAGE^^^^^^^£l9.99 



AMIGA POWER SUPPLY 

CLOCK CARTRIDGE 

CACHE CDFS 

EPIC ENCYCLOPEDIA CD 

(full '97 version) 

SOmhz FPU (for blizzard 1230) 



£19.99 

£44.99 

£19.99 
£44.99 



WORLD OF A1200 CD and TOP 100 A1200 GAMES CD 
£7.49 EACH or FREE with every CD ROM drive!!! 



Freephone OSOO 340S48 tc 



REE wNh ^¥9ry CO ROm dri¥9iii 



CD-ROM DRIV 

7::iUSCSI CIHiOM DRIVE 

ully featured SCSI C[> 

'OM drive for use | " 

Ith the A1200 or I 

600. Features \ 
nclude superb metal v i 
snclosure with in-buitt ;;;:>;; 
nains power supply. ":| 
ncludes all software. \ 
sables and instructions for 

immediate use. Full CD32 emulation and Audio CD player so . 
'vare Included. No extras needed! Just plug in and go. Choose 
^ PCMCIA fitting Squirrel interface or internally fitting 
er SCSI interface. 



TOTAL CD-ROM DRIVES 
2 speed £129.99 
4 speed £159.99 
6 speed £209.99 
8 speed £249.99 

Prices include Saulrrel. 

Add £30.00 for oataflyer or Surf Squirrel 




RD DRIVES 

HARD DRIVES 

lur high speed 2.5' IDE hard drives for the Amiga A1200' 
'600 computers come complete with fitting cable, screws, par- 
itloning software, full instructions and 12 months guarantee. 
.Ill drives supplied by us are formatted, partitioned and have 
Workbench (WB2 for the A600 and WB3 for the A1200) 
installed for Immediate use. Fitting is incredibly simple; if you 
can plug the mouse into the mouse socket, you can plug the 
liard drive into the hard drive socket, 

WMBYoimmFiTma 

.SERMCEHKflERSaNU . 
/CAUMR&PIEOSEPHOI^ 

~ffi 'HOW TO FIT YOUR 

'aA HARDDRIVE' 

■ ^ J^o and Stakker disk to 
the drive's capadiy 
hard drive ordered ' 




ZIP DRIVES £159.99 OR 
£199.99 with Squirrel 

JAZ DRIVE £439.99 OR 
£479.99 with Squirrel 




OLLO A1200, 
CiLERATORS 

t* • APOLLO 1230 

,,iSs.V_LITE £99.99 

Igh quality low cost 68030 

elerator with ivlMU and FPU 

..mhz. Built in battery backed dock. 
is fitting. Amazing performance for 
such a low price. Will take a 4mb or 8mb SIMM. Wot PCMCIA 
compatible wiOr 8mb fitted. 

APOLLO 1230 PRO £149.99 



TWIN SIMM TEcmm 



I the features you asked for at an affordable pnce! High per- 
rmance 68030 with FPU and MMU running at 40mhz. Two 
2pin SIMM sockets can take upto 32mb each. Simms can 
a mixed (i.e. a 4mb and 8mb will give 12mb) and can be sin- 
gle or double sided. Fully PCMCIA compatible regardless of 
how much memory is fitted. Easy Uapdoor fitting with battery 
backed clock ,;^ 

APOLLO ^^ 

1240/12 

68040/63060-13, 

ibased A1200 accelerato.. 

Features battery backed '_ 

|nd a 72 pin socket for a standard 72 pin SIMM 

[Up to 12Smb). Fully featured, fan cooled trapdoor If 

accelerator. "> 



APOLLO 1240/25 £l99.9P 




A50Q<f420mbl 

340mb 
540mb 
lOOOmb 
ISOOmb 



Sim 
£109.99 
£139.99 
£174.99 
.€209.99 




^^^ i.%#;v««p^7»>' 



APOLLO 1240/40 
APOLLO 1260/50 



£289.99 
£449.99 



a: 



4IVIB SIIVIIVI £19.99 
8IVIB SIIVIIVI £39.99 OR 
16MB SIMM £79.99 WHEN 
32IV1B SIMM £169.99 WHEN 

PURCHASED WITH AN APOLLO ACCELE <AT >R 




■J 



place your order 





SI r ^ rk 



Nd.1 

FOR MAIL ORDER 

O.l 

R AMIGA 
STER 

Order NOW for 
immediiaiBmdespatch 



ill 



^rd sales only) 
luiries 

796 5279 

fax: 0161 796 3208 

Send cheques or 

postal orders 

(made payable to 

Siren Software) 

or credit card details to:- 

SIREN 
SOFTWARE, 

178 BURY NEW RD, 

WHITEFIELD, 

MANCHESTER 

M45 6QF, 

ENGLAND 



OPEN: 

Monday to Friday Sam to Gpm 
Saturday 9ani to IZpm 



rersonai callers 
welcome. 

"' ' phone first to 

■k availability 
•r any item. 

•SECTIONS: 

■M62 Junction 17 
head towards Bury. 
We ive 50 yards on 
the right hand sido after 

the third set of lights. 

The door to our premises 

IS ne\t to 

Poiar opposite 

the Mason.^ Piiti. 




Dffterjt 




NEl¥5 



We have news, right here, that's 
why it's called Action news stupid 



Hemac 

Ever fancied slapping on a big pair 
of metal pants? I know I have, and 
Hugh was as happy as a sand boy 

GUILDGHALL GOODIES 

Big choppers have us ail mesmerised down 
here at Amiga Action, so what's new? 



68 



70 



Flame interview 



72 



Amiga Action talks to the man behind the 
Amiga's most up-to-date games related Web 
site, and asks him things, important things, like 
which Spice girl do you like the most? 



Peripherals 



76 



Happy with half hearted attempts at things 
Amiga Action takes look into the freaky world 
of slight immersion technology..... 




□ 



EVIEWS 



Ibrowse vI.1^ 

It's all gone square shaped all thanks 
to this latest update for iSrowse 




m Turbo print 5_ E3 

Transform your dull prints into something rather 
special with this excellent program from Wizard 

Laser guidance ED 

Hugh 'if [ never see another CD it will be 
too soon' Poynton is genuinely proud to 
present another round of guidance 



Printers 



m 



Larry Hickmott has got an Epson Stylus 
printer and a Cannon, lucky boy that he is 



Hr^' 




Stranger 66 




The latest release from the dubious duo 




at Vulcan gets a preview 




Super Leagues 80 




They're back. Check out the best Amiga 




games old and new with our revamped 




superleagues 




Next generation 82 




Hugh Poynton's balis are special, they're crys- 




tal, and he's giving them a good hard rub try- 




ing to see if he can get anything out of them 


1 









EATURES 

mnr 




Amiga Computing 



AMY 1997 




Ever wanted to run PC software? Should you 
even bother to try, Neil Mohr explains all 



>Mi' 




m 

Ma^OSOFT. 

Windows, 



Amiga on holidayJI] 

Put your feet up, get a big mug of coffee and 
plan your holiday. All from the comfort of your 
own home and using your faithfull old Amiga 

X' compiler m 

Paul Overraa brings you more handy hints on 'C 
Programming, we are now up to part five, no matter 
what it may say on the page 



Tiling 



m 



Paul Overraa rounds off his programming tutorial by 
looking at routines for the more advanced 




he coverdisks 
Monster Utilhy Special 

!f you had two sticks you still 
wouldn't be able to shake them 
at all the utilities crammed on 
these disks, but you can have a 
good try 

Includes: 

ToolManager v3 9 Filler '^ Password • 
QT v1.3 ^ ModeP # ApplSizer Atapi 
PnP • GroovyPlay • MCC HTML ^ 
MultiCX V2.63 • MCX Prefs • RemCards 




□ 



News. 



EGULARS 



News hound, and he is a hound, Hugh 
Poynton brings you all the latest news 



P"!^UC SECTOR 

Dave Cusick has nothing better to do than look 
at the latest in PD, and this is what he found 



Letters 



We still have readers, and to prove 
it here is a bunch of their letters 



ACAS 



m 



I've got a screwdriver and a hammer 
and I'm not afraid to use them 



□ 




MIGA GUIDE 





r?^1*j DOS drii^rs are in the 
2 : sites this month, learn all 
RTIJC about them here 





Phil South looks at 
Intuition menus, isn't 
that nice of him? 




."►•V Meed to find someones 
"-■. ' email address? Dave 
Cusick shows you how 



When you thought every- 
thing has gone wrong 
Paul Overaa saves the day 



Causing trouble, well 
Paul Overaa will sort 
you out with RexxView 



Paul Overaa is still 
. talking about dates, he 
y* is a very regular man 




OVER 
STORY 



Pixels to 

POUNDS_ 



Everything you ever 
wanted to know about 
using Lightwave corner- 
daily but were afraid to 
os/c. Amiga Computing 
shows you how to mal<e 
money with your Amiga 
and Lightwave 




Amiga Computing 



MAY 1997 



Ohe news we have all been 
waiting for has unfortunately 
not appeared, and Amiga 
Tecfinologies is still in tfie hands 
of the liquidators. There is, however plenty 
to feel hopeful about. In a recent 
announcement, Peter Tyschtschenko says 
Amiga Technologies is still trading as if no 
bankruptcy occurred, gaining new distribu- 
tors and trading at a level where AT could 
be self-sufficient. Fairly amazing consider- 
ing the current situation. 

AmiTech has managed this by exploiting 
new markets that are opening up, mainly 
eastern European countries and Russia 
itself, along with the Far East, including 
China. All this adds up to a vast market for 
low cost computers - an area that the 
A 1 200 fits perfectly. 

It also appears that the massive boom in 
PC computing all the pundits were predict- 
ing has not happened. Currently almost a 
third of American homes have a home 
computer. Last year something like 9 mil- 
lion PCs were sold, not to new users, but to 
existing PC owners. No new PC users, no 
computer boom. Possibly the main reason 
for this is that the price of PCs has not 
changed, they are still in the S2000 - S3000 
range, thanks of course to increased hard- 
ware requirements brought on by Windows 
95. 




Price cutting 

Until something is done about the price of 
computing it looks as though PCs will stay 
in well-to-do, middle class homes. This has 
not gone unnoticed by the big PC manufac- 
turers who are oniy now starting to aim 
machines at the lower SIOOO band. This is 
also backed up by Microsoft deciding late 
last year, in its infinite wisdom, to invent 
the 'NetPC - a low-cost way to get us all 
addicted to Windows. 

So what is this miracle of the modern 
age that can bring high cost PC computing 
to the masses? Well, it turns out to be two 
year old PC technology; lOOMhz Pentium, 
Super VGA graphics - the worrying part is 
the 'no end-user expansion slots' part of 
the deal. Doesn't this mean that you cannot 
upgrade, that you have to in fact replace 
the whole damn thing? No wonder the PC 



The AC team 



to the people 

Amiga Computing is currently going 
through editors on a yearly basis, 
^ Neil IVIohr is next up 



manufactures love the idea, you have to 
replace your entire computer every year just 
to be able to keep running the software. 

But don't we all knovj of a low-cost 
'NetPC? The Amiga's main market role was 
as a low-cost home computer, far below 
even the cost of current 'cheap' PCs. 
Worryingly, the Only company even thinking 
of producing a low cost Amiga style com- 
puter is PIOS, who is targeting the 
£500/5800 price bracket. The trouble is 
Phase 5 is going to compete with (by the 
time its A/Box comes out) similarly priced 
and spec PCs in a tricky market and 
QuickPak is aiming at the DecAlpha where 
the market is, again, already jam-packed. 

There is also the problem that the A1200 
is woefully out of date. But then no one is 
really expecting the A 1200 to do wonders, 
who ever does get the Amiga will have to 
go the PowerPC way. PIOS' first machine 
will be aimed at the desktop market, but 
the second machine it plans is the low-cost 



machine for the masses. With multiprocess- 
ing capabilities and standard PC compo- 
nents this is a computer that is inexpensive, 
expandable and powerful, attributes the 
Amiga has always had. 

Looking back, albeit through a slightly 
rose tinted fringe, myself and many of my 
friends owned Spectrums, C64s, Atari STs 
and Amigas. The unifying point with all 
these systems is that they were inexpensive 
and currently there is not a single machine 
out there that can fill this gap in the market. 
This is a market the Amiga used to fill very 
well, ownership spread to over three million 
households in this country alone. Perhaps 
when a stable owner is found for the Amiga, 



it can get back to where it belongs. 



/.Irf 



//jJM^ 



Nell Mohr 

Editor 






EDITOR 


Tina Hacketl 








DiPUTY EDITOR 
ART EDITOR 


Neil Mohr 
Tym Lcckty. 
Eddie Banks, 


CIRCULATION DIRECTOR David V/ren 
MANAGING DIRECTOR Ian Bloomfield 




Careth Adams, 


DISTRIBUTION COMAG (0I89S)444I)SS 




Fiona Howarth, 


SUBSCRIPTION 0III-3S7 2!il 


PRODUCTION EDITORS 


Jim Eajer! 
Justine Bowden, 
Hugh Poynton 


Member ol die AL/dii Bureau of Circulations 


NEWS EDITOR 




.„^ 




REGUUR CONTRIBUTORS 


Dave Cusick 
Katfierine Nelson 
Paul Overaa 




f^ig 


22,051 








an.Jun 1994 




Phi! South 


Published by IDG Media, Media House, Adiingtop Park. 


AD SALES 


Sue Honeneld 


Macclesfield SK10 4NP 


AD PRODUCTION 


Barbara Newall 


Temmnmi.hr.oMsimti 


MARKETING MANAGER 


Sieve Tagger 


EMail contacts; 


PRODUCTION MANAGER 
DATABASE MANAGER 


Alan Capper 
Victoria Quinn Harkin 
0171 811 »S2 


Editoriil: edii@jcomp.demon.co.uk 
Advertiiinj:adsgacomp.(iemoii.a).uk 




1 










MA 


Y 1997 


r 



We regret Amifo Comjwoni cannot offer 
technical hdp on a personal baas either by phone 
or in writing. All reader enquries should be submit- 
ted to the address in this panel 
Amiga Computing is on \t«kp(aieni publxattoa o/xf 
Afflifo TKhno/ofies is not fesj»flsiWe fm ony of the 
Oftides in ifiis issue or for ony of the opmm expressed. 

SI997 IDG Media .No material may be 
reproduced in whole or in part widiout written per- 
mission. While every care is taken, the publishers 
cannot be held legally reponsible for any errors in 

articles, jistings or advertisements. 

All prices listed in the editorial content of this 

magazine are inclusive of VAT unless sated 

1 2 IsBil lutjcnptran «9.?9 (UK), UMi (EECJ 

iS4.« (World) 
Onfoiog ([uortsffy direct itbit 110.99 (UK only) 

Printed by Apple Web Offset Ltd. 




IDG 

MEDIA 



us Readers - Amiga Computing {ISSN 0959- 

9630) E pubiishecf nonEiil)' by IDG Media, 

Engtand^a subsidiary of ihe IDG CorpPeriodial 

postage paitj pending a: Boston, MA and add!- 

tioml niziling office;. Send enqufrjes to: 

IDG Micdesfield, 



US j^earl/ subicnption raK:USA Gold 570. 
USASt2ndaH$40 

For eight yesrs Amiga Compudng has 

been the leading magazine for Amiga 

enthusiasts. Amiga Computing promises to 

inform, educate and entertain iCs readers 

each month with the n^ost dedicated 

coverage of the Amiga available 



Amiga Mice 



Replacement Mice 

xVlcgaMousc 400 

McgaAIouse Pius (3 Burton) 

Optical Mouse 

New Gokicn Image 

TrackBall £19.95 

Pen Mouse £12.95 

(ideal Foi-C.\D) 



Ram Boards 




RAM CARDS A1200 

A 1 200 with clock and 4Mt. £49.00 

A12()0 with clock and 8Mb £65.00 

Al 200 with clock & 33Mhz FPU . . .£80.00 
RAM CARDS A500/SOO+ & A600 

A500 512K w/o clock £15.00 

A500+ 1 Mb w/o clock £20.00 

A600 1 Mb w/o clock £20,00 

A600 1Mb with clock £30.00 



Controllers 



AltliPnwer Hard Drive controller A500 ..,£99 

.Af-Bus Hard Drive controller .-^2000 £69 

Okragon 200S SCSI controller £99 

Miiltiface HI £79 

PC:MC[A Contrnller for C:DRt)m for A1200 £69 



NEW MULTI I/O CARD 

FOR AMIGA 1500/2000/4000 

.■\etive 8 port high speed serial card. 
Multiboard Support 57600 Baud rate on all 
channels simiiltaneouslv i^299 



New AlfaQuatro Buffered Interface 



Speeialk made hardware and sofhvare. Allows 
4 ATAPi devices, ie, 2 IDE hard disk & 2 IDE 
CD Rom to Amiga 4000 internal IDE 
controller, through Aitapower on .\iniga 
500/500+ and possibly Amiga 1200, comes 
with fill! IDE Fix so)h\'are £59 



Joysticlts & Joypads 



Amiga Jov'sticks £9.95 

.\miga Joypads £9.95 



Muiti Media Speakers 

KHI VV.UI (pmpo) .,,.,,. .,,.,. r.iO.OO 

.\hilti Media Speakers 

240 wntt (pmpo) i4rl.()0 

Miilti Media Speakers 

.>()() watt (pmpo)* ....£B9})=< 

* 3D stirroiitid sound 



Best pricing on CD ROM Drives & Hard Drives. 

We can supply CD ROM solutions for ALL Amigas from A500 to 
A4000. We will match any genuine advertised price and also give 
free CD Cleaner on top where we have to price match any product. 

AU our External IDE CD ROM Drives have built in power supplies (they do not draw power from your Amiga) 
Three different options to connect CD ROM drives to A600 or A1200 

al Use PCMCIA port for total external solution without 
opening up your Amiga. You can Hot plug this device 
without harming your Amiga. 

b) Use Internal IDE port with AlfaDuo if you have 
2.5" Hard Drive (will be with full IDEFIX software). 

c) Use Internal IDE port with AlfaQuatro buffered 
interface if you have 3,5' Hard Drive (will be with full 
IDEFIX softwarel. 

All CD ROM drives have play CD facility. Audio connection at 
front as well as at the back. Metal casing. 






External 


Internal 


External" 


Internal 




A600/A1200 


A15D0/A2OQO 


A500/A500+ 


A4000 


Quad speed CD ROM for 


£U9,00 


£119.00 


£129,00 


£109.00 


Eight speed CD ROM for 


£1B9,00 


£139.00 


£U9,00 


£129.00 



•(for A5DQ/A500+ Aifapower hard drive controller and Hard Drive is required), A150Q/A20Q0 supplied with 
IDE controller & software. A4000 supplied with AlfaQuatro interface & Full IDE Fix software. 



Floppy Drives 



E.vternal Flopp\' Dri\e 
for all Amig.is,!,,.,i;39.9,T 

Internal Floppy Dri\'e 

A50()/5O0+ ,' X35.()0 

Interna! Floppy Drive A600/ 1200+ 
.■\-Grai,lc Double Densitv" box of 50 disks , 
iiitiiiHiim culiinffn! Inhcls 



IDE Hard Drives 




+MbSimms i:20,()() 

HMbSimms i30,0() 



Scanners 



UiMh .Siimiis 
.^2Mb .Sinims, 



,,if>0.()() 
,i:ir.O,00 



son dpi £79.00 

,£35.00 HOO dpi with full OCR (last few mi Iuutv) ,..£'99.00 
.L\ 3.00 400dpi with Migrapliji aeelaiiiitil 

Touch-Up, Merge-it .in^l full OCR CI 19.00 



Miscellaneous Products 



HARD DRIVES + AT-BUS CONTROLLER FOR 
AMIGA 500(+)/A1500/A2000/A3000/A4000 

AT-BiLs hard drive controller i.:69.0() 

Altltpuwer hard dri\e eontroller £"99.00 

Alfapou-er-640 640Mb 

hard drive £199 .00| 

■■Mf.ipower- 1 .2G 1 ■2Gig 

h.nd drive £259.00 

Otlny iizrs jiUiur rinij 



IDE 2.5" Hard Drives 




44pin .^ connector cable £'10.00 

44piii 2 connector cable £'5.00 

40piii ?i connector cable 90cm £10.00 

.AlfaDuo 44pin to 40pin Interface & IDH cables, ..£20.00 
.-MiaQuatio 3x40pin burten.-d intertacc & IDK cables .£39.95 



,£1.^00 
,£25,00 



IDF 2,5" H.iid dri\'es come forniancd ,ind installed 
with Workbench, C'able, screws, soth\are and 
instructions supplied, (plfitsr riiiufnr nviiilnliility) 

fiOMli £59,00 250Mh £99,00 

S0.\ili £69,00 .S4(),\lb £109,00 

-*-120.\lb £70,00* 420Mb £119,00 

!70,\lb £79,00 540Mb £129,00 



92%AUI, 



^« 



fvfj 



IDH 5.5 Hard drives come foraiaued Mid nistalled 
uith Workbench, ('able, .screws, sofnv.ire and 
insn'ucrions supplied, tpUiisf riiiij fiir nvailnbititx'i 

640Mb £99.00 1,7g'iC £179.00 

720Mb £110,00 2,IGIG £219.00 

S40Mb £125,00 2,5G1G £259.00 

LOGIC £159,00 5,2GIG £:Call 

• l,2t;R; £165.00* 3.8G1G £:Call 



DD tloppv disks IdO) 

tucluiii'hj uinhunloured dish lahih 

DD floppy disks (100) 

ii\chuiiit(j uiuhii:ohuri:ii disk hbils 

5.5" Hard Drive Kit for A600/ 1200 

► Imtali siijhran- £15.00 

Colourful Mouse Mac 

Animal Itingle design and Dinosaiu' design ...£5.00 

Optical Mouse Ma: £5.00 

2 in 1 Scanner/Mouse Pad 

(TlIH Iw iiiitl (li ti tnciiio ptnl £D.ljn 

Contoured Wrist Pad £',3.00 

Plain W'ristrcst £2.00 

CD Cleaners - 1/2 price 

CD Rom Cleaner £3.00 

.Autoiiiadc CD Rom Cleaner (bancryfawmdt .,.£10.00 
Laser Lens Cleaner £M-.50 



Accelerator Boards 



1230 33Mhz + 4Mb £135. (tO 

1230 33Mhz + 8Mh £145.00 

1230 33Mhz + 16iMb £175.00 

1230 50Mhz + 4Mb £179.00 

1230 50Mhz + 8Mb £189.00 

1230 50Mh/, + 1 6Mb £2 1 9.00 



All prices include VAT. Please add £3.50 P&P for items under £30.00, £5.00 for items over £30.00, 
£8.00 P&P for Scanners, Speakers & Hard Drives, £.10.00 courier for next day. Ta,x Free Export Orders Welcome. 

eioiilcn lni.i!:c jcjcpts .\i:i:css, \':s.i, Chet]iifs .^ 1'fiM.ii OrJfr^ IiCNiOE. Prices subjL-Lt to chans^e uithuut iKiticc. (.iuojs sliIi]lve tn a\ail.ibilit)'. Spe^:ilicatitni.'v stihJL-ci lo cluiliic t^illuuil iloiicc. 

Goldenlmage (UK) Ltd 




Unit (i5. Hallmark Tradinj; Estate, loiirih Wiiv, WLiiihlev. .Vliddx H.\.9 Ol.B 

E Sales Hotline No: 0181 900 9291 Fax: oisi 900 9281 

http:// www. re. serve. co.uk/gold Talkinji Pages: 0800 600900 
Our st,iiidard terms ;iiul coiKliiioti* apply - av:iiUil>le on rc'i|in'M. \^c ilo not supply on a irini biisis. 





? 



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DEALER ENQUIRIES WELCOME Tdephone: OlSt 873 0310 hrmae nfemafa i 



,C^<^ 2" 



— ,-«iri 



Sv»^' 



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^XO" _W 



I INTO THE NET contains all the toofs required (o 
l access and explore Ihe inlernel wilh ease The 
1 double CD set contains usable versions of 
I MIAMI. Voyager, iBrause. AmiTCP and mare. In 
\ addition the CD's contain many uliltlies for creat- 
ing youf own WEB pages, down-loding mail, and 
\ much more. 

Mrs: !.ryr.s an; crECTy Lsacns iTun re CD's 

IN-TO-THE-NET 



fg^^on cvipart 



iMm 




Contains around 5Q00 erotic hand dra\^n Iniages :n 

th& Japanese anime tradition. 

Tii;s CD IS of an Adult nature and should not be 
:jurcliased by anyone likely lo be offended by 
drawings depicting nudity and i or sex acts. 

I'lc'i^c^es images only swiabie for pef:\i f. '.'.■' 
!ii(? age of 18 



ANlME BABES {18)' 



_S:ii,4liJ 



sBeoi ^Oi 



THE HOTT£ST AROUND 









Adult Sensation is possibly the Amiga's fargest selli^ng aciuli 
litio It features over 4,{)00 high quality 256 colour images of 
the 'adult" nature. Image viewers and caverters are includ- 
ed for any Amiga. {OVER 18 ONLY> 

(CDOi) £19.93 
Adult Sensation 2 not only contains 4,000 new colour 
mages but also includes tons of adult refated samples, adult 
music modules, tonnes of adult stones, adult animations, 
black&white 70 s photos, adult games and more- 
(OVER 18) (CD115) £19.99 

Sexy sensation, this CD contains around 2,000 specially 
chosen high quality BMP & GIF Images Viewers & graptnc 
conveilers are mduded fcreasy and quick access lo any of 
Ihe pictures on any Amiga. (OVER 18) 

(CDieS) £19.99 
Adult Sensation 3D actually contains over 2,000 Irue 3 
Dirnensionaf colour images. 3D viewing software and lop 
qu.ihly 3D giasses are also supplied, Available now' 
[OVER 161 RatQd90% 

(CD145) E19.D5 
Adult Anfmatlons contains hundreds of naugtity? anima- 
tionsTilm clips far Adults only. VTewing software included for 
the Amiga. Limited first stocks so order now. HURRY!!'? 
(STRICTLY OVER IBs ONLY) 

[CD14«x} £29.99 
Adult MENsation is a collection of unigue fmages of the 
male body, This€D-ROM has been compiled to forfll ttic 
hundreds of requests for a CD dedicated to the ladies 
Very easy to use Okay on anv Amiga. 

{CD164) £19.99 



Mick Davis's Cartoon 
CIspan Volume One is a 
nev^ Amiga CD-ROM con- 
taining around 500 commissioned 
cartoon images, all of which can be 
used "royalty -free". Each image is 
sto'"ed as IFF, and all havg been 
scanned at the highest possiihle 
resolution to ensure the best qual- 
ity when printed Supplied with a 30+ page print- 
ed Index of each image. Every commissioned image on this 
CO is lOD'/ch original and does not/will not appear on any otfier 
CD-ROM. 






W-^j 



IHMHHHill^HiHHaHMii 

he new M.igic Workbench CD contains Ihe 
argest collection of Magic Workbench Icons 
Backdrops and tools ever compiled Includes 
well over 5.000 Magic WB Icons. Over 600 
specially selected Magic Workbench back- 
drops in 8, 16 and 256 colours, over 
30megabytes of Workbench tools, gadgets, 
patches and desktop enhancer tocls/utilities. 
The CD also includes Magic Workbench 
aswell as many ottier items never before 
reiensea on any Amiga CD ROM If you want to upda^e/enhance 
you exfsting Workbench 2 or 3 then this is the perfect Workbench add 
on CD ROM, This CD is only suitable for any KicKslart2/3 
based Amiga's such as the A500+, A600. AA20a. and A-incr 





MjCK DAVIS^ CARfQO_N CJLIPART ,^ ^,i 



g^r^ 




2g:gabyte {1200m(3) ready-lo-lil 
Amiga hard drive. Pre-formatled 
and installed with Workbench 3 
Supplied with all caDles and 
instRjctions 
Wilh FREE harddisk sw' 

Only E179.00 
* E4 DOPiP 



GA1.2GIG HARD DISK 



Qijad(4x) speed CD-ROM drive 
complete wilh interface for the 
A 1200, Supplied with install; 
software Includes a FREE 
copy of the Epic CoHection 
Please quote Q'Drive 
Nowonly C14aO0 

- C4 ocpsp- AMIGA 




Aminet set one 24,99 

Amine! set two 24.99 

Am'met set three 34.99 

Aminet 14 October 12.99 

Aminet 15 November 12.99 

Aminet )5 12.99 

Amiga Repair Kit CD 49.99 

Amiga System Booster 19.99 

World Info 19.99 
Turbo Calcv2.1Sp'eadsheel 9.99 

Amiga Developers CD )4.99 

Print Studio Pro 39.99 

Magic Publlstier (4c(i| 49.69 

Meeting at Pearls 4 5.59 

Mods Anttiology (4cd) 23 59 









We took everyones vaEid comments witn concern to tt^e fnrsi release ol the 
Encydopedta and changed, modifieo updated the whole product to the 
extent that it now includes over 20,000 subjects The new 1997 version of 
the Epic Interactive encyclopedia is availabie now. it features a superb new 
updated multimedia interface, hundreds of film clips, images, sound samples 
and subject information text The 1997 version now supports a mLiltitudo of 
new features intuding Colour Images, Full-screen filmclips. National anthems, 
and a unique /rjter-,flCr" feature which allows you to interact with certain 
subjects like; chess, piano, etc. A superb reference litle for the whole tamily 



NEW 
FOfI 

n 



"ir*.'..':( nri lhl5 title fof ^'m051 I'.vO Vf^ai-^. 

t! '.ti I .iiipresses me'. Vmce P'ke. Epic 



"It has to be said (hat ttie graphics set new prece- 
dents in Amiga multimedja presentation" 
Grscm^ Snndifard, Amiffa Formal 
Why ts il you are the only company producmg 
decoi! Amiga CD-ROWb" G HsmiHon 
If youfc on. the lOQkout lor soma inieraciive refer- 
ence niEileri;il Ihen this fits !lie b II' Tony Hofgsn. CU 




'€C! C'CB'.C-' 



AVAILABLE FOR ALL AGA AMIGA'S {with 4mb+ ram & Hard drivel 





E=:C en:vclc?:ka 


GROLIER 


HUTCHINSON'S 


PRODUCED IN 


1 . ^ ,; ■.,■;■ 


1993 


1SD1 


NO, OF PICTURES 


:>u3;!- 




1300 


MADE IN THE 


UK 


USA 


USA'UK 


AOA INTERFACE 


y 


•K. 


X 


UPGFiADABLE 


y 


X 


X 


NO OF SAMPLES 


"yr,-.. 




163 


SEARCH MOOES 


\ " ■ . ■ -^r 


NORMAL 


NORM/-^ 


piLMCLIPS 




X 


X 


SUPPORTED 




X 


X 


MUSIC 


y 


X 


X 


Inttr-ACT 


-/ 


X 


X 






-?g97 AGA ^^ers/ofi features incfude: 
'True 256 colour Multi-media Interface 

ui"\li<c anythinq seen on the AniJg<T"' 
'Produced in the UK 

unlijte mosl Gncyclopodi?is 
'Around 16,000 subjGcts covered 

from Aalborg Id Zygolc 
'Hotlist editor 

So you can create fists of subjects 
'Hundreds of samples 

Music [racks and and over 200 samples 
'Thousands of piclures 

Over S,0QO coour.^mono pictures hcludetj 
"Dozens of filrH'Clips/animations 

Over 200 subjecl rel^ited film-cliips 
'View man/ film-clips "full'Screen" 

New Zoom op:ion 
'Now includes Music Iracks 

Nalonal anthems and different music styles 
'Import new subjects 

from (he Internet or from finppy djsk 
'Export data to printer or file 

and use it in yojr own projects 
*Kids Explorapedia 

Eighi kid s mtoractivG play-about sections 
'Enhanced speech facility 

Improved speech synthesis 
'Suhjecl creator 

Create yojr own subjecl data 
'Network compatible 

Can be run through GD32 Or CDTV 

^Upgrade your 

existing version 

to the 1997 

version, 

'Simply rolurn your 
current CD ROM 

-.orSiOin along with a 

cfieque of ;ust 

£11 99nlysP&P 



THE EPIC INTERACTIVE ENCYCLOPEDIA '97 



AMIGA 

HACK I OR IH 
1^ 



: KinLKi^ 






This superb highly rated Amiga CD-ROM Worid Atlas 

features flexibts quick access lo individual counlr es 

VkT continental maps, county list, capital or generaf 

index. Concise, informative county histories- Each 

ntry is supported by a series of maps 

ictfng regional position, major cities, eic 

WORLD ATLAS AgS 





GIF SENSATIONS (2CD| 
Contains around "0.000 
colour images suitable for 
DTP. {CD1 28) £19.99 
NOTHING BUT GIFS 
Features Ihousands of 
very high quality images. 
(CD197) £19.99 

IMAGE CD-ROMS sottiwMt^w 




[fmi 



LIGHT-ROM 4 ::2JD9 

The lalesl issue coniams 
Ihojsands anO brand new 
objects for Lightwave " 

LtGHT-ROM GOLD £-9 99 
Contains the best 
Lightwave'" 3D objects 
from LighlROM issues 1, 
2 and LicjhtROM 3. 




CoiltitJliOn 

IS a profes- 
Sfona! and 
unique set 
of fonts, back- 
drops and tools for spe- 
cial effects in piclures. 
animations, titling and 
presentaions. £34,99 

KARA FONTS CD 




AGA Experience 2 
contains 100% 
original AGA mate- 
ria! including pictures. 
AGA demos, AGA games, 
nnd AGA tools Most infomna- 
iion funs direct Irom the CD- 
' Normally C to. 99 

EXPERIENCE 2 (cd210x e9.99) 




Ammel 16 contains over 
600mb of ttie very latest 
Amiga softv.afe. including 
games, demos, animations, 
music, tools, comms. patcn- 
es, etc. Avaiiabie for £12.99 
or £10.99 wtiign you 
take out a subscription 

(CD2391 £12.99 





Th,s CD- 
ROM con- 
[ams over 
1000 digi- 
tal elevation 
maps(DEMs) 
forusB in VislaPro. 
SconQry, Arfintator ar 
World Conslniclion Set 

DEM-RQM (£14,99) 



TInis CD was ratea 95% in AF, il 
features all the tools and jnforma- 
on, specificatJons etc, needed to 
produce and develop Amiga 
software. Includes the latest ver- 
sions of tfie installer, CD press- 
ing software. CDXL toolkit, etc 

ELOPERS CD v1.1 (CD22a)£i4.99 



Pi 

0) o ra 



I Choose aag ofthefollomag (U-BOins 

j fBff with every £25 you spend! 

f ipend Ei5 chooie one free CO 

' Spend £iO choose two free CD'i etc. 



r.^- GaiiKsEXPiOSlOK 
\^ ■ Conlains hundreds of - 
'^■^ games FCDJ63 " 

DEMO MANIA Voll 

' Conlains hundreds of 
■- ^ great demos. FCD2S4 



DTPTooixrr 

Forrts. Cliparl and 
many loois. FCD265 

TOOLS FOR FOOLS 

Hundreds of great ulill- 
liffs and lools FCD267 



ANIMATION MATION 

HundTKls oT slunnirg 
snimatioris. FC026B 

COMPUTA MUZAK 

Hutidreasofmus-c 
mtKtuioa. - FCD266 



POSTAGE COSTS 

1. St9nd»rd, (UKi £1 per CD "" 

3. N^xi Day Dotivory. 
<UK) t-.OM-i no ftyf upi-j 10 cov 

3. S*r 
(UKJ 

4. Casn an l. 



BACKING "^M^ 
AUTHE\NftV 








iiiiiiiiiiiiiiiMi 

Emjlators Unlimited contains Software emula- 
lion tools for Ihe Amiga Spread over numeroLis 
platforms are ernjialors for: Apple. BBC, 
Commodore 64, Commodore VIC20, Amstrad 
CPC. Apple Mac. Gameboy. Atari ST. MSX, 
Apple200, Atari 800, Atari1Q40£ie. Sinclair 
QL. Unix and more. Also features hundreds 
of games, tools etc for most of the 
emulators. 

he FLASH-R0^4 is a companion" Emulators CD Ihat 
coiTitains many new cartridge based machine emulators 
like: Ketecovision, Nintendo Gamehoy elL Order code 
{CD260) £19.99'. Onlor bolh Emuhton, & 

FlashROM (or just £29.99- (CD283} 

'S£ST^^^^Z..., gffelATORS UNLIIVIITED + 



a^ 



Pr.nt SlLidiO PRO allows you \o create and pnnl a *.Ld<_ .an 
ely ol business cards and labels. Also features: PicturCAT, 
1,^- _ Prinier24 - A 24!3il graphics print manager. 200mb of mono 
^g|dA & colour clipart. and tiundreds ol quality fonts. Print Studio 
PRO provides a versatile colour correction system, 
resulting in perfect coloLir outojt on most printers. KS3 or fiigh- 
er required. ^ 

PRINT STUDIO 






Pcr^niitf.: 
Sufie coii- 
Uains ihe 
ifull ver- 
sions of Personal 
Paint. Persona! SBase. 
Persons! Wn'te^ P. Fonis 
and over 50Qmb of use- 
able Art. Texts & Fonts 
Paint, image 
Processing, Animation, 
24bi! Printing, Word 
Processing, Database 
and much mare- 
RatGd 90% 



J>;SUiTE 





Insight dinosaurs has been pro 
duced in association with The 
Natural History Museum in 
Lundon. and features the work of 
world renowned dinosaur illustra- 
tors. It features hundreds of 
photo's, illustrations, video dips, narration 
and sound effects, It is the uUimsle A-Z of 
dinosaurs CD includes botti ECS Si AGA versions 



Rxttd ovK dO% 



Might dinosaurs 




SCi Fl Sensation is an exciting 
nev/ CD-ROM containing over 
1 ,3GIG of SCI-FI images, anima- 
tions, 3D objects, Sound FX, 
Documents. Themelunes, 
Schpts S SCl-Fl games. 
Subjecis included, are: 
BabylonS, Slartrek (The origi- 
nal, TNG. Deep Space 9 and 
Voyager), Batman, DrWho, 
Thunderbirds, Robacop. Sea 
Quest DSV, Bladerunner, Aliens, 
Terror hawks, 2001. Blake?, 
Battlestar Galactica, Tron, Total 
Recai, 2010, Space 1999 etc. 
'Buy SCI-FI Sensation from us and 
you will always receive the latest 
available version. 
CU An}igr> 9f', AUf: 93% 



3 



Choke for great value and service 

1 hu UK^ most papular m.ill ortlt'r cojnpany, 

2Seperate order lines 
UKOr(!crs:050O Hi Wb Ovorsens; +44 1791 514 1B8 

Ways to receive your order 

standard 1-2 days. Nexi E)?:y or Siimt^ Day DffHv*^fy 

/* Easy ways to order 

fcsi. Phuiit?, lax. t-iiuiil. Poit. 

?^ Ways to pay 

■J Crfilil i:i!t! Cheque, Poslal-order, Cash or CO.D 

i^ Choices of free CD-ROMs 

^jl Music. CaniKS. Demos, Taois.., 



JUS r IN. Women of the Web... "" -^i (CD402) Just £1 9.99 

Call now for a FREE full colour IB page CD-ROM catalogue! 




World of Clipart is a double CD- 
ROM containing around -^0,000 
mono and colour clipart images 
contained in over 100 catagaries 
in IFF. GIF, PCX, CDR, EPS. 
TIF, Sl BMP. Tools for converting 
mages to anottier formats are 
included. Subjects include ; 
Animals, Anatomy. Babies, Men. 
Women. Trees. Reptiles, Insects, Xmas, 
Religious. Planes. Vehicles, Ships, Toys. Zodiac signs, 
Eye catchers, Humour, Cats, Dogs, Computers, 
Technology. Sealife, Space, Symbols, Dinosaurs, Plants, 
Nature, Acs, Tools, Astrology, Hands. Birds, Business, 
Office, Workers. Cartoon, Lion King. Education, Food, 
Gardening. Holidays. Houses & Buildings, Helicopters. 
Children, Banners, l\/ledieval. Military, Monsters. Music, 
Sports. Transport, and more. 

Rated 9^1% WOR Ld'OF CLIPART + 



Retro gaming at it's best Around 
3000 ail-time classic spectrum 
game Tiles on one CD=ROM. 
Emulators included for any Amiga,. 
Games include Manic Miner, 
Skoal daze, Monty mole. Startrek, 
Thrust, Jet Set Willy, The HobbEt, 
Strp Poker. Danger Mouse, The 
Sentinel. Micro Olymp cs. Under 
Wurlde, Uridium, Atic Atac. River 
raid, Barbarian, Hunchback and 
around 3000 other classic spectrum 
game files including mulli-load 
games. Speccy 96 also contains 
hundreds of docunr>ents containing 
instruclons for most games aswell as 
hundreds of speccy game cheats. 
Okay on any CD-ROM drive connected to an Amiga. 




Ne;v Version).. r;cvv also includes. Workbench gamas 
lottery predictors. Hundreds of bad jokes and mare 

Rated: AF GOLD 55?:. - CU 0'": ■ A'JI 90", ■ AC ov^r m 



THESPECCYCb '?6 




Arcade Classics is an original col- 
leclion of ALL your old arcade 
favourites, Including Amiga ver- 
sions of PACfulAN, SPACE 
NVADERS, ASTERIODS. MIS- 
SILE COMMAND, PENGO. 
FROGGER, LOAD RUNNER, 
GALAXIANS. DONKEY KONG, 
NUMEROUS TETRIS GAMES, 
BATTLEZOME, TEMPEST, COMBAT, TRON, 
SPACE WARZ. THRUST. Q-BERT. HUNCHBACK, MOON 
PATROL. TRAIL BLAZER, BREAKOUT. CENTREPEDE. 
CYCLES, BEZERK, SNAKE. SCRAMBLE. PING PONG. 
BREAKOUT, NUMEROUS C64 CONVERSIONS, A COL- 
LECTION OF JEFF MINTER GAMES AND HUNDREDS 
MORE. Over 60Qmb of unforgettabte retro-gaming. 

Now Includes easy to use Multimedia Amiga Interface. 




I 





Contains 1200 our most popular floppy based 
software titles on one giant SOOmb CO-ROM. 
Now you can purchase the entire Epic collec- 
tion in one go. Subjects include: Professional 
mono clipart. colour clipart. numerous 3D 
objects for Imagine & Lightwave. Colour. 
Bitmap, Compugraphic fonts & Adode fonts. 
Graphics converters. Musi:c tutorials. 
Beginners guide. 3D slereograni generators, 
Hundreds of Sound FX and samples, Virus Killers, Hard 
disk installer & tools. Various Hardware projeclSH Hundreds of games 
irtcltding Mind teasers. Puzzfe, card, arcade and board games. 
boolis. and more. 





A-^.^ 



\ e Epic Interactive Qupz 

Stio^ IS an excjiing new 
Am ga based CD-ROM 
quiz game for the whole 




Features iniude: 
*AGA hi-res graphics 
*Vir1ually every question is spoken 
'Upto 4 players/teams can play 
*20 different subject catagciries 
'Select from 10 different charac- 
ters, or add your own characters, 
'Use keyboard or special controller 
'Over 3000 different questions 
'Includes "flash card" questions 

-4 OPTIONAL 'WTERACTOR" CONTROLLER. £24.99 



tHE EPIC INTERACTIVE QUIZ SHOW 




,-^' 


J 


Ss^ 


i'.'!" «..^ 


*^^ 






L.lik«^, 


f-"'—- V 










1> ■->-■.' 


il«>l^ 







Avajiabie in 1997" 




REPLfiCEMEm WORKBENCH 

«m-l- WBI,2(2<lisksl HK 

RiVaW- WB1.3(3disksl H.C3 

RiV3i;-i- WB2,04(3disks| £1103 

Siva;;-:- WB3,o (5disks| am 

HARD DRIVE SETUP 

SHS7-;- MOO HD Setup Slnsla!! £?» 

.■.hD7-;-A12MHD Setups Install £M 
CD-ROU DRIVERS 

-"Po-i- Alapi IDE Drivers flffl 

,-.ii7-2- ZappolArcosDrivefS ll.W 

SSSlZZ-Snuirel SCSI Software £p:i 
PRmERDRNERS 

:i'.:-'- lOlPrintsrDmsrs fiffi 
(Epson, Csnon, HP, Star, elcj 




AMINET 

SUPER 
SUBSCRIPTION 



TRANSFER YOUR AMINET 
SUBSCRIPTION FROM YOUR CUR- 
RENT SUPPLIER AND NOT Ot^LY 
WILL YOU GET EVERY FUTURE 
COPY OF AMIN ET FOR £1 0.99 
BUT WHEN YOU JOIN OR SUPER 
SUBSCRIPTION WE'LL ALSO SEND 
YOU £20,00 WORTH OF AMIGA CD- 
ROM VOUCHERS FREE OF CHARGE. 



CALL OUR SPECIAL AMINET 
SUBSCRIPTION HOTLINE ON: 

01793 432176 

TOSUBSCRlBEi'! 




This CD contains information Shnt 
N30B0DY vi'ants you to know 
about, and ncludes tons of 
megabytes of text documents 
and photographs relating to LfFO 
sightings and abductions etc. 



ENCOUNTERS |cdi79) £i4.fla 



(lit 






This NEW CD rom contains 

around 15,000 all-time classic 

Commodore 54 games and sw 

emulator to run them on yo^ir 

Amiga,.. 

In slock now! 



i CD V2 |CD251)now£39.99 




I This new CD contains hun- 
1 dreds o! megabytes of Blitz 
source-code. Blitz tutorials, 
[ game graphics, sound-fx, 

'onls, many Blitz WEB pages 
L and game music tracks, all of 
\ which you can use freely in 
' your own Blitz programs, 

TZ ENHANCER (cdz52 £17.99 




This CD contains almost 100 
variations of the worlds most 
addictive and loved game. Nearly 
all the games are ready to run 
directly from CD. and archived 
versions are aiso included. 
Available Now! 



HING BUT TETRIS (CDi<a)£9.99 



UKFREBFONE 



emai: epicmarKtiki^cB^iruiet 



F3x:ofmsmiM 



•"'"ISMffffiTrrwiil 




PRIORITY ORDER FORM 



5#nii lo: EI>K^3 fikers Way, Swiniloit. Wilts, UK. SM2 2MF 

Open Monda^^Saturday 9:30am -eiOOpnvsft Overseas Orcfers: +44 1793 514188 

"If yai live in Australia or New-Zealand vou ranpuidiase any of our CD-RO\1s fran our Sydney 

basoct office. Send your ordere to; EPIC. 36 Forest Road. Heathcote, NSW. 2233 

Tol: (02)9 5209606 Fax: (02) 9 520 6077 T6rpnc8SinAusWlian$5$snplyd«jbtetiieUK£CEpri«slisl!!d . 



1^ 



PLEASE SUPPLY 



AJI prices inc, VAT 



ITEMS 



MACHINE 

PAYMENT METHOD 

CREDIT CARD DETAILS 



EXP DATE. 



Qty £££■ 



TOTAL GOODS VALUE 



POSTAGE & PACKING 



AMOUNT ENCLOSED 




i« H 1^ 



World of Amiga 



©.ore details are emerging about the World 
of Amiga Show in May. Contrary to some 
reports, there will only be one major Amiga 
show this year, instead of two as some reports have 
suggested. Gasteiner boss Vas Shah has confirmed 
he will not be staging an Amiga event in March. He 
will instead be supporting the World of Amiga show 
in May. In a joint statement Vas Shah and Peter 
Brameld, head of show organisers PBA Events, said: 
"The World of Amiga will be considerably 
strengthened as a result of the decision to combine 
the expertise of the two organisations. We will be 
working together to ensure the show is an even 
greater success. Gasteiner brings not only its com- 
mitment to Amiga technology but also its experi- 



Q 



EW EPSON 
PRINTER 



February saw the launch of the Stylus Color 
1520, Epson's new high speed colour Inkjet 
printer. The machine, designed to replace 
the Stylus 1500 printer, will be available for 
a recommended retail price of £899. 
According to Epson UK's H/larketing 
Communications Manager Maria Foley, "The 
printer aims to target professional design 
engineers who suffer the expense of colour 
printing. Design engineers fooking to reduce 
the high cost of colour output without com- 
promising quality will find the answer in this 
new product Small graphics houses are no 
longer limited by the costs normally associ- 
ated with coiour output and don't need to 
farm out work to expensive bureau services." 
Due to the printers advanced 128 nozzle 
print head, the Epson Stylus 1520 will be 
able to produce eight pages per minute in 
mono and four pages per minute in colour. 
For more details telephone Epson UK Ltd 
on: 01442 61144 




ence in the exhibitions field. Added to the proven 
skills of those at PBA Events, it means this year's 
World of Amiga is certainly an event not to be 
missed." 

Present at the show will be Nova Design's new 
ImageFX image processing and special effects pack- 
age. Nova Design will be showing a demonstration 
film put together using ImageFX and its forthcoming 
Aladdin 4D package. 

British companies will be much in evidence with 
Guildhall Leisure, Digita International, Epic 
Multimedia and ICPUC all participating. Epic will be 
demonstrating new additions to its CD range. Of 
particular interest will be the Epic Interactive 
Encyclopedia of the Paranormal and the Epic 



Encyclopaedia '97. The Encyclopaedia '97 boasts fea- 
tures such as Inter-ACT, zoom into text, zoom into 
pictures and national anthems. 

Power Computing will be launching a 12 speed 
SCSI CD Rom player and a 68060 accelerator board 
for the Al 200/4000. Anybody spending more than 
£50 will get half their ticket price refunded by Power 
Computing, and anybody spending more than £100 
will get a full refund. 

Digita International will be offering special show 
prices with further reductions for those with proof of 
purchase and Guildhall Leisure will be bringing its 
entire range of titles, both new and re-released. For 
further information on the show contact Tony Leah 
on 0161 480 9811 



□ 



MAZING ACCELERATORS 



lAT International is in the process of developing a new range of Amiga accelerators that will 
enable a standard Amiga to run at speeds of up to 200MHz. The cards are to be made avail- 
able for all machines with an 020-1- processor and support a 58882 co-processor running 
at any speed. The 200 Mhz card will retail at around £120. A RISC card will also be avail- 
able, it will enable all Amiga software to be run on the machine at speeds up to and, in the 
future exceeding, those of PPC upgrade systems. 

lAT International is the internal Amiga market advisory body and, in addition to develop- 
ing new hardware for the machine, lAT is currently working with Direct Software to open 
10 more Amiga based stores around the UK. 



IGHT RELIEF 



Demon Internet has 
announced that, on Comic 
Relief Day - 14 March, it will 
donate all joining fees to Comic 
Relief. The sum should be quite 
considerable - membership 
subscriptions cost £12.50 
{+VAT). 

In addition to this, ISP has 
put Comic Relief Web pages on 
its site containing interviews 
with stars such as Lenny Henry 
and Nigel from EastEnders. 
Demon will also donate 10 per 
cent of any comedy title pur- 
chased from its on-line book- 
store to Comic Relief. 



^ Demtn 
Internet 



Our Red Nds«s are naidy !d blow ! 







I 1j.-:i..*mL I liifiMii I T3uu^ I ; 






Amiga Computing 



MAY 1997 



□ 



EBUGGING DEBUT 



Intangible Assets Manufacturing has launched the Enforcer V37 advanced debugging tool for 
Amigas equipped with a 68020/68851, 68030, 68040, or 68060 CPU. It uses the MMU to 
help detect stray pointers and access invalid memory. The Enforcer archive includes tools to 
help identify the exact location of bugs, including the line of source code in most C or 
Assembly code, as well as some other languages. Also including is a large on-line manual 
and examples as to how errors can be caught. 

The original Enforcer (written by Bryce Nesbitt, copyright Commodore-Amiga) mas instru- 
mental in the development of AmigaOS 2.04 and the improvement of the quality of software 
on the Amiga. Enforcer V37 is a completely new set of code designed to provide even more 
debugging capabilities across more hardware configurations and with more options. 

Information about Enforcer, the down loadable Enforcer archive and ordering information 
is available through the Enforcer Web page at http://www.iam.com/amiga/enforcer.html. 
Any questions about Enforcer should be directed to enforcergiiam.com 



I 



owerPC CO 

TO INCLUDE 



The Amiga will be represented at Montreal's 
first annual PowerPC Convention in July The 
convention will gather together an unprece- 
dented number of Power PCs for the first 
time. Present wili be BeBox, PIOS-ONE, 
A/Box, Amiga (PowerUP), PowerlMac (and 
clones), IBM and Motorola machines. Much 
attention will be focused on the PowerPCs 
operating systems and software such as 



NVENTION 
AMIGA 

BeOS, pOS, MacOS, Linux, Solaris, and AIX. 

The exhibition will be held at the Howard 
Johnson Hotel in Montreal, on the 19 and 20 
July 1997. For more details contact: 
Howard Johnson 
(514)-842-3961 
475 Sherbrooke West Street 
Montreal (Quebec) 
Canada H3A 2L9 



\n 



EW VERSION OF IMAGINE 



impulse (infologic in the US) has just 
released the latest version of 
Imagine for the Amiga. Imagine ver- 
sion 5 includes Arexx and 
Cybergraphix support and, in order 
to boost sales, Infologic is offering 
Amiga users the chance to purchase 
the package for a price of SI 00 plus 
SIO shipping. 
Contact 

Impulse/Seron Christian 
5 Rue Alfred de Vigny 
30320 Marguerittes 
France 




QaEN down UNDER 




TAEN (The Amiga Education Network) has announced 
details of an initiative to support schools that use the 
Amiga as a learning tool. TAEN was established after 
the demise of Commodore Australia with the express 
intention of supporting the format in Australian 
schools and safeguarding the all important education 
market for the machine. 

The purpose of TAEN is to provide an Amiga-based 
global facility open to all persons or organisations with 
an interest in the Amiga in the field of education. 
Through national representatives, information relevant 
to that country's education can be disseminated and 
exchanged. 

The organisation intends to offer advice on the lat- 
est Amiga software and hardware suitable for educa- 
tion, supply names of appropriate contacts, arrange for 
demonstrations of, and training in, appropriate prod- 
ucts, publish regular newsletters, identify areas of 
need, advise developers and publishers about them 



and, most importantly, promote direct interaction 
among educational institutions and individuals. 

TAEN intends to have a national representative for 
each interested country, whose role it will be to fulfill 
the above requirements and act as a point of reference 
within their own country. They will also assist in devel- 
oping and expanding The Amiga Education Network 
both nationally and internationally 

The aim is to increase TAEN's benefits to users and 
those developing products, to promote and arrange for 
the assessment of suitable Amiga education products, 
to arrange for the production of a regular Amiga-spe- 
cific education publication and to advise of the special 
education needs for that country. For information con- 
tact: 

TAEN, P.O. BOX 353, ARMIDALE 
N.S.W, 2350, AUSTRALIA 
Voice: 61+67 72-2100 

E-mail: flinter@tpgi.com.au 



'tmm* 



I 



Say cheese! 

Following the success o/ its terminal mounted 
digital cameras, Californian based OmniVision 
Technologies is set to launch a cut price colour 
camera. The CJ0S6 will be displayed at the 
CeBIT show this spring. It is the latest addition to 
OmniVisioits family of CIVIOS video camera 
monitors and, as Robert Strohl. OmniVision's 
Director of Marl^etiryg and Sales believes, "...the 
ideal solution for PC video conferencing, video 
phones, video e-mail, digital cameras, video 
games and a wide variety of PC multimedia 
applications". 

A levr months ago OmniVision found itself in 
the Amiga news after it launched its AQC/id 
hordware/softvjare interface for the Conrjectix 
Corporation's Quickcam digital camera. 

ZiPPERWARE 
CLOSES 

us Amiga retailers, Zipperware, will be closing 
OS of March 2, 1997. The Seattle based Amiga 
Store is currently liquidating oil merchandise. 
Anybody interested in contacting Zipperware 
can reach the company at: 
Zipperware, 76 South Main St. 
Seattle, WA 98104, (206) 223-1 107 
zipware@nwlink.com 




Vulcan 
peripherals 

Amiga games company Vulcan Software has 
decided to branch out into hardware manufac- 
turing vAth the release of its PC Analogue to 
Amiga Joystick Adapters. The adaptors, avail- 
able for E8.99, will be sold mail order alongside 
the company's expanding range of titles. 

For more information take a look at the 
Vulcan Web site (http://mvw.vulcan.co.uk) or 
contact director Paul Carrington (Paull^vui- 
soft.demon.t:o.uk). 




Amiga Computing 



MAY 1997 



I 



HASE 5; 
PART ONE 



On February 25, Phase 5 announced it was 
bringing out the CYBERSTORM PPC PowerPC 
based accelerator tor the Amiga 3000(T), the 
4000(T) and systems with compatible CPU- 
slots. These new accelerators will enable pro- 
cessing speeds more than 10 times faster 
than the current fastest 68K based accelera- 
tors. 

The accelerators are being designed as 
upgrade boards for existing Amiga systems 
and incorporate Phase 5's dual processor 
technology, where a fast Power PC RISC 
processor works in unison with a 68K 
processor (in the case of the CYBERSTORM 
PPC either a 68040 or a 68060 CPU). The 
AmigaOS3.x still runs on the 68K processor 
whilst the Power PC CPU is supported by a 
comprehensive PPC Library developed by 
Phase 5. 

The CYBERSTORM PPC will initially be 
available with the fast PowerPC 604e proces- 
sor in clock speeds of 150, 180 and 200 Mhz; 
the socket for the 68K companion processor 
accepts either a 68040 or a 68050 CPU. It 
provides a 64-bit wide, extremely fast mem- 
ory and the 200Mhi version of the CYBER- 
STORM PPC provides a performance that 
goes far beyond most PC systems available 
today. 



I 



HASE 5; 
PART TWO 



Phase 5 has also released the Bliiiard 603e 
PowerBoard for Amiga 1200 and A1200 
based Tower Systems. The PowerPC based 
accelerator promises to improve the perfor- 
mance of the Amiga way beyond what is 
possible with a 68K based accelerator. 
Although a price hasn't been decided, we 
are assured that it will be extremely com- 
petitive. 



e 




HE LAIR WEB SITE 
ANNOUNCES LAUNCH 



A new Internet based e-zine, The Lair, has been launched. In addition to covering many 
aspects of IT, The Lair pays particular attention to the Amiga platform. 

Of interest to Amiga owners is the exclusive intenfiew with Steve Jones of HiQ Ltd, devel- 
opers of the Siamese System, and players in the future of the Amiga. Also included in the pre- 
mier issue is an analysis of America's most notorious hacker, Kevin Mitnick, and a look at the 
Amiga's position in the computing wodd today, http://amigaworld.com/theiair/ 




Qriendly monitors 

Hitachi Business Systems has increased its current range of monitors with new 15 inch, 21 inch 
and LCD monitors. The CM500ET monitor is a high resolution and high frequency monitor pur- 
posefully designed for office use. 

The monitor offers microprocessor controls, power saving features that conform to Energy 
Star requirements and has a low radiation 280 



X 210mm screen. The CfW500ET updates at 65 
Hz (a vertical refresh rate fast enough to avoid 
discomfort for the user) and offers less mag- 
netic emission than many other monitors. 

In addition, Hitachi is releasing the new high 
spec 21 inch CIVI802E and CM802ET monitors. 
The monitors offer high performance with 200 
Mhz clock speed and new CRT design. An Invar 
shadow mask ensures that a flatter, sharper 
image is dispalyed. Like the CM500ET, the 21 
inch monitors are designed to cut down on the 
electrostatic and electro magnetic field emis- 
sions and meet energy saving guidelines. 



IRMAIL 4.0 

en is also releasing an e-mail manage- 
ment program far the Amiga. Air Mail 4.0. 
the package aims to make the sending 
and receiving of e-mails faster and easier 
and supports the encoding and decoding 
of mail using MIME and external text edi- 
tors. The package requires Workbench 
2.1 or above, AmiTCP/IP version 4.0 or 
above and Miami, Mlink or Termite. 



H 



MAGE 
LIBRARY 



GTI, the German based Amiga software 
company, is releasing a compilation CD of 
fractal images. The CD includes 350 high 
quality fractal images which can be 
viewed under Amiga-DOS, MS-DOS or MS 
Windows, The recommended retail price 
for the CD will be DM39. For further 
details phone (49) 8383 9519. 



■fcwi^jmwi 



jvj6ffl!j _^i>j jsiiu ^ J s) jj tj gj 



iffia 




micK 



S«!|:C9l"wri 



lliukytifonDyoor 



Amiga Computinc 



MAY 1997 



Late Night Opening 

Wednesday&Thursday I 

ttll 7,30pm 



LOW COST DELIVERY Tel: 0113 23 1 -9444 Fax: 1 1 3 23 1 -9 1 9 1 



open Sunday 
1 1 am tQ 4pn-i^ 



•2-4 Week Da/s £3.99 

•Next Week Day £5.99 

'Saturday Delivery £15.00 

Delhmy tut^ta to nodi maiiabiUty 

SHOWROOM ADDRESS: 

FIRST COMPUTER CENTRE, 

DEPT.AC, UNtr3,ARMi£rPARKCT. 

STANNINGLEY RD, LEEDS, LSI2 lAE 



CCmPUTBt CENTRE 




IllBl.U III. ill Xlll 



tojEN?DA«AWE£K 



E-Mail: salesPratn)in.ileinon.co.uk WEB: www.firstcom.demon.co.uk BBS:QI 1} liUAU 



Hardware 




\M\C\ 



fir'Monitorl 
£399.99 Inc 



Branded 
Monitors 

— rr~ 

Monitor 

£279.99 

Includes 
Speaker's 



)J 



riiUi 



MagicP 

hdudes. Wo«J-orth V4SE, 

Dxaseore, OrsiiniKr, 

TurlwcAklJ.PerHind Paint 

VAv4,rhDtt)£ivik3 i.l$e, 

PinbjillMuiUi&Whii' 

£379.99 

CallforsnllabBlty 



1 St Starter Paci< 

• A 1 200 dust cover 

• 10 X DSDD di^ks + Ubeh 

• Top qunlfty foystick Only 

• Dckixc mouse m.it^ i f\ Ofl 
» 3 X AiaOORjmes t I "•77 



Heavy Duty PSU 

200watt £69.99 



Software Specials 

• Vista Pro Lite full ver. £9.99 

• WordworthVJ £9.99 

• Deluxe Paint IV AGA £9.99 

• Blitz Basic 2.1 £19.99 

• Tcchnosound Turbo II £29.99 

• Fin.il Writer 5 £74.99 

• Photogenics 2 CD £59.99 

• Cinema 4DV3 £159.99 

• Final Data 3 £29.99 



Hard Drives 



f3.5" Hard Disk Drives 

IDE SCSI 

l.2Gig..,£l59.99 270Mb £99.99 

1 .6Gig...£ 166.99 540Mb £1 49.99 

2.0Gig...£2O2.99l.8Gig £249,99 

2.5Gig...i220.99 2.IGig £397.99 

3. 2Gig... £272.99 4.3Gig £862.99, 



Build Your Own 
SCSI Hard Drive 

• SCSI case with built in PSU £69. 99 

• SCSI Hard Drive. SL-U-(!tfru)ii .ibove 

• SCSI Squirrel Inierface £4S.OO 

• II Monih Warranty. 



2.5" Hurd Drives for 

A600/AI200 with 

Installation kit 

Sy' Seagate co.VM^n 

S0Mb....£64.99 l30Mb....£80.99 
l70Mb...£a5.99250Mb..£l 19.99 
420Mb.£ I 29.99540Mb..£ I 39.99 

eiO £149.99 l,0Gig..£2l9.99 

j.3GiE..£294.99 2.2Gig..£399 .99 



3.5"H/DrivetnstallKitCI 

iocludes set up viftware. ubksa 
Ktions.) 



Memory 



CD ROM Drives/Squirrel I/face 



LOWEST PRICES EVER!! 
AI200<1 MbRAM £70.99 
A12008MbRAM £89,99 
33MhzCo Proaddi25.00 



PRlMAAiDDillkRAH.'iorlock 


£19.99 


PRIMA ASOO* 1 MbRAM 


£29.99 


PRIMAAiOOIMbElAMnodotk 


r^ogu 



MASSIVE REDUCTION 

I Mb71PitiSIMM £1(1 ■. 

lMb72PinSIMM 
4Mb 71Ptn SIMM 
aHb 71Pln SIMM 
16 Mb 71 pInSIMM 
1Mb 3C pinSIMM 
4 Ml> 30pin SIMM 
2S4t.y4DHAM{DlU) 
2SAby47iPPS 
P.ih-r (->ich:!nge :»v;iilable on youi 
nlil cncnior^, Call for pricing. 



UkM CD ROM Drives 
New! 



JltFa6Speed IDE £189.99 
Ultra Drive Kit £ ^ 



* 



Squirrel scsi-11 

lnterface*£4S.O0 



419.99 
lU.II 
t«0.99 
IIS. 99 
£2"!. 99 
(e.-tchjt^.59 
h)(6.99 



Accelerator Cards 
Viper II -3 3 £129.99 

Blizzard 1 230-50 £159.99 
Blizzard 1260-50 £479.99 





Surf Squirre..-^^ 

SCSI-II Interface V 
*£79.99 



Oclauun/GVPSCSIC.iril £99.99 

SCSl.|ilntT.r^r<*rtJfa.biflfat...An»Ba'iA40ga^2COP^u 



Monitors 



1 17" 1701 £399.99 

IT" Muki-Sync Monitor, 
JCW* ^ LowtK ever p rice. 

Low 



=UMI(1A 



LXJ 



1 



New 

Amiga 

Monitors 

Multi-Sync Monitors 
14" 1438s £279.99 

M" Monitor Includes Built Ift Striraker 



Internal SCSI CD ROM 
SanyoCRD2S4Vx4 £89.99 
TeacCDSiSxi £121.99 

Panasonic 506BxS £129.99 
Toshib.l 570 1x12 £149.99, 



SCSI Cases 
Single Case£69.99 

Dual Case £ I I9.99J 



Disk Drives 




• I X I OOMb e»ftridf« ^ I J*f 7 7 

Zip Ttjdh Dnvtr S(irtw.tr<- Sluts 
ZipS).u; Dnv. > tl6.?9 



'Xmiga External drive£4-L 9^1 

(Vmitekl.76MbExt. £69.9' I 

M 200/600 I nternal dri»e£ 5 9 , 1|| 

S00/500+lntemaldriveC~ " " 



Pertplierals 



Mi-Eii Mouse* -IIJO dpi ( 3 button) 
Mcgn Mousp-*tlOdpi(lburtor) 
Amiga Mfiiijc S&Odpi <5 b«jTCon) 
Quality Mouicmat (4mm) 
GoldCH Image Am'ST Trackball 
ZyF>-l Speakers (3 watts/thanntl) 
ZyFiProSpeskcntlfiwacQJchajineljtST.ja I 
ftoboshift (Auto nnousc'J.stick swfCcllt9.!9 I 
KitUstarl3,04f2,CS(forU5CinA4DD) £34 591 
CIA8520A LOtontrolkr 113 99 I 

6aBaJCnPro2Smhi:Pl.CC £1S?9| 

68882 CoPro3JmhiPLCC 
Zipitickjayitich 
Saitt^k MogagripH 



Amiga Modulator £34.99 
Amiga Std. PSU £34.99 
Heavy Duty PSU £69.99 



Modems 



Software 



Miscellaneous 



PRIMA 



lV34+ Fax 
Modem 



Amazing Price^Perform.ince 

033.6 Baud Rate*Class I Fax 

•BABT & CE approved. 

Only..£99.99 

CompJete with tabtesa Amiga N<onirnSeftw3n; 



Sorgains 

V32Bis 14,400 Fax Modem 
Only!\ £49.99 

V22Bis 2400/9600 Modem 
Only!! £24.99 



Modem Accessories 
Phone Line Extension Cables... 

!M.£6 9? IOM.£e.99 I5M.£I0.99 
Dual Socket Adaptor..,. '.16,?'' 



F. Writer Lte 

Wordworth 6 

W.orth Office 

Mini Office 

Final Calc 

Twist 2 

Turbocalc 4 

Dir. Opus 5. 5 

MIDI flfa.ce 

MegaLoSound 

Aura 16 

Net&Web 

Net&Web li 

GP Fax only 

I Browse 

New Budget Games 
Title? fn Stock 
Road Rash £9.99 
Desert Strike £9.99 
Theme Park £14.99 
Special Forces £9.99 
Pin, Many Mon 



£39.99 
£39.99 
£49.99 
£46.99 
£94.99 
£74.99 
£49.99 
£45.99 
£19.99 
£24.99 
£74.99 
£29.99 
£66.99 
£44.99 
£24.99 



PRIMA 



hePrinna 
ATOM 

Heavy Duty PSU £69.99 

• High Quality 200 Watt PSU, 

• Colour Co-ordinated Casing. 

• 4 X The Power of Std. Amiga PSU 

• 1 2 Month Warranty. 



gv^W> 



t"« 



Pro-GRAB Onty...£ 1 29.99 

24 R/TpCMCIAadjptorti? 99 

Power Scan v4. £89.99 

2jb jf italc on AGA An^ij^a^. 6^ E'lcjlt r>on 

'owerScanCoL£ I 74.9S( 



We also carry a wide 

range of cables& 

adaptors in stock Cal[ , 



A* 



CD ROM Software 



Printers/Flatbed Scanners 



IOTBWdrdT*tiuret 

I^Bit&LSDVd.HM 

1 7Bic Collection 

nBitCcntinuation 

l7Bi(Phai«-< 

i7SltSchDimcn(ion 

3OO0|PEGT«lure» 

3D Imagcu'Objr'C'ts 

AOAExptrifncelNFA 

AGAEKpcntn(«2NFA 

ACA Toolkit 97 

A.migi D«ik top Vid i!o 1 

Amigii Dc «e lop«n C D 

Amiga RppairXii 

AmiNtt 13^14/1 Sflt'l7 

Amy Net Set 10 

AmiNctSecIM 

Arc adpCtaitict Plus 

Artwdrn 

AiMMiniCOVol.J 

CiA Seniition't vZ 

Cli^ GimciCO 

CD-POMZ/] 

DcmRam 

DcmoColletiionvl 

Emul«lonUnlimited 

Enrounten. 



Li: *■! 

£17. *9 
tlO?9 
£11 99 

(17.99 

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( I ; 99' 
£1199 
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ill 99 
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(i: 97 
£3 99 
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ti:.99 

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£12 99 

iS.99 
if7.99 
£17 99 



EpicCnile-ccianl 
Epk InL Encjrdopcdia 
Euro CD V I 
Geek Cadge a 
CIFS«Aubonil 
'GtgaCraphic5 4 
Global Ami giEKp4inc«. 
GraphictSvniaiioni I 
CitinncM DiuofRc";. 
Horror Sen»(>Dni(] a) 
HotUil 6 
Inin-The-Nct 
Iniijhi Dincuun 
L«imingCurvF 
Light RO*H 
U^ht ROM Gold 
LSD CompEndiium 3 
Ha|ic Publhh«r 
MigJcWB Enhancer 
Mwtinj P*aHi ¥4 
Mawip Maker 5p«ciil FX 
MullimcdiiTwtlkii t*3 
Multimedia Backdropt 
NecvKorkZCD 
NFtwork2 + CD32Cable 
Nothin^butGIFiAGA 
NnthingbucTetri^ 



£2S 9^ 

1:139; 
lIT?9 
tlTS'9 



£H99 
i!7.99 



M 49 



O'Ctanicd 6 &Sound&Tcrr. :: 

QctaniC'd Sound Studio .;. . 1 

OhYeiMoFeWormt ; 

Photogenics 2 ;F ■ 

PrinwSharewife I CD i? 

Pow-Roy C2l 

Retro Gold CD ilT 

Scene Scorni i 7 

S£i-F:Srnij«tion2 1. ■ 

SnlcvrarQlOOO ICD 1 :■ 

SpyiidFXScnHtion i : 
SourccCode 

Space & AitronHsmy i i ^ 
Space ShLjii!l« Encyclopedia : : < 

SysitmSaoiirj' : 
The Colour Library 

The Spectrum CD 96 i ; 

The Perianal Suite i ' 

Utilities l(PDSaft) <.■■.• 

UTiliLicsEKperienct t' ; 

WcinlSc.AMOSPO i'-t 

Weird Sc. Clip Art ih. 

Weird ScUPDGold i^^ 

Wor1ib<nchAdd-Oni :;: 

WoHd Atlas fl^ 

Woridlnlo9S : ' 

Zoom 2 i-h 



FREEH Prima Shareware C D-ROM worth £ 1 with every 
order of C D-ROM software over £30 



Consumables 



ICaiKr, 



EPSON 



ACCESSORIES 
PrtnterSMJCchBoiSwar £i:.?9 



C lonBJCISO £149.99 

5.^311 FoQrprinc. Colour. ]C pjar ASF builT in 

Canon B|30 £I59.?9 

Pcnible mono printTi', IQ pajr ASF faniti m 

CinonBjC70Coloiir £185.99 

Portable caiuucpfifxcr, IC pj.s-' ASF. 

CjnonBJ240C £190.99 

Cbl<lui'Pi'ili(rr,72Qdpi, 

C.ifionBJC4200 £213.99 

New irnjar, with PholoRcalii.'n Can. Opilar. 

|C3nanBJC45S0 £369.99 

lAJife™Dn.wittiPh<naR<.j,li,mCart.Option 

ICanonBJC620 £294.99 

lEnlmtc^dtcJourprintcr.vJftuar^ladfii. 



CITIZEN 



lABCColnurpriiUer £1 19.99 

S<mpl>c(as PUT " ABC) ;□ iju 14 pin pnnirr. 

Comci .11 lUndard nith£0ih«4LALj[i^%>irrl 

feeder., TraclJiBrfeedDpfMbn^41 £34.^? 

I Citizen Projec-Hc £129.99 

ir ln!i|Qi. JtJUf iOH dpi. 7D tlieet ASF 

ICitizen Printiviii 600c £379.99 

fiV-i'ipitKft'fMr, 1300 dpi niQr>opfin[iT.1J>r^ 



Stylus40Q Colour £2M.99 

7ia.72D<lp.| 4p.|>m Blj><k. Ippm Colour 

Stylus 600Colour £274.99 

M4aii[i.i.£.ppmBU(li,4pprnCal«ur 

Stylus 800 Cofaur £399,99 

l44ih]pi.S|j|^riiBUi;l>, 7ppm Colour, 

Epson GT-SOOO%.,nn,- £269.99 

Ent<-r l(v<l A-t Coiour FlalbEdScinincr, 

EpsonGT-8500 £450.99 

laadpi Ftjll;^ leaK^rt^/t Ai CtTJourFlAtb-^d Srini-H-r 

Amiga Scanning S.warc £59.99 



L*ei 



HEWLETT^ 
PACKARD 



HP340ColourPnrtjbli- £179.99 

Fol(C..I,.o.. ^og.jao apt Mnr... JOC> 190cpi CI 

HPIOOColour £149.99 

Full Coloo..&0«. 109 d|iiHL>.iu,]0C.l[]6r|.j C.I 

HP69tl(69JCol, £I49.99(£169,99 

laQ.iaa dpi Cola.,. Primmg, i.«w ..... (j.g.r. 

HPB70 Colour £3S9.99 

ADa(&Da.jpi..piot plp>'mrT.Dno.Jp/p,'m(clQu. 

HPSLLaserprinter £279.99 

Jp'pJm.ftSOdp). IHbolAani. 

HP6PLavijrprint<^r £S69.99 

8p'p;n^*.(Kldpt.2Mtn.fR. 



-..JcchBoKl way 

I .B Mttre printer cable 
3 Metre: printe^Cilble 
5 Metre primer Cable 
ID Metre printer cable 



17.99 
£4.99 
£6-99 
£6 99 
l\1 fi 



EpiDnlODBHi-.Warrar^ly i-M,.'l'i 

Epion 500 8 Hr. Warranty n: f ' 

Epson Iroti-On Transfer i \ .. ■' 

Ep»on720dpiPape*'Paclc i;. ■ 

Can on T'Shiirl Transfer IPO A 
CanonBC-OiPhoioCart. L1A 99 
Canofi&C-09 Fluorescent £1-1 99 
CanofiBC.22PhoioKii £}7 9'i' 
CailOriBC-29FluQreicent :£12 9? 
Canon Bubblcfet Paper £ I -1 99 

HPDI490 Photo Cartridge £19.99 
HP Photography Paper £9.99 

HP Banner Paper eg.?? 

HP Deskjet PapprPach 500f I r '■-■ 
HfPreniiumClnssy Paper <-■ ■ 



Studio 2 Now ver 2.14 

''Iffati Wi-^Tit 10 in T^C briC pOlliblf Fflu^U 

£49.99 pr £^4.99 whei. 

lurchaitd with a Printer, 



Riibboiib^ 

ii5«iftJABCmono £5.'?'? 

nSwift^ABC colour £17,99 

|StarLC90iiiiOrtOribbon £4.99 

iStarLCIO/JOOmono £3.69 

IStarLCIDMOOcaloiir £7.?? 

f Star LC340h: roloiir £ 1 1.99 

IStarLC24Dcniono £4.99 

lsi[.irLC740n»"no £5.99 

I 5T..rLC24.l0*l[}0/]0O Colour £13.99 

fit InkSpra^ff^rmonnribbons £11 99 

PREMIER-INK 
Cartridge Refills 

S^KC 4 F'^rtLnt Ir <-unrln[.c.otti with fcur 
■ okrbubblp jp(. Compillblr withih« KP 
Drih]rl \ti\t\. C^non DJ I OilO.'IOJI SO.'ZOOJ 
I HJO'llD. Sur SJ-K, Cil'tan PfnJ^E And many 
I t,\U*,^ 

I Sifijle refills (23nil) £6.99 

rofillt (44ml) £11. ^9 

etolourkil (6bnil) U 9 99 

I FutI colour kit (B3ml) £:7.9; 

(likrefilU (llSmI) ilA 99 

Laser Supplies 

|HtwlettPnck.irtJLa5erjet5L£6S.99 
lHewlewPackar<iLisei-ec5P£75.99 
I HcvvlettPackard Laser (;t4L £68.99 
lH.PackardL.ict4'M^S/MyN £99.99 
I Canon LP B-46a Toner £79.99 

Laipr print IT viippirr^fnr major 
^ nijnur.ictiiri>r\ available.. 4++. CalL 



Ink Cartridges 

Canan BJ I O'Star S|4B 
Canon BJ200'2JD 
Canon BJ10(3 pack) 
Canon BJC TO mono (3 pack) 
Canon BJC TO colour (J pack) 
Canon BJC 4000 colour ((Ingfe) 
Canon BJC 40flO mono (tlniic) 
Canon ejC 4&00 mono high cap. 
Cation BJC400e monofcol. i 

CiliienPrinLivamonorcol. 
HP, Deskjet 340 mono 
HP. Deskjet SOO mono/col. £IJ 
HP.Deitjifi 660mono/col. £1J 
HP. Deskjet BSDCmnno^CC*!. £17. 
Epson Stylus mqno/coL £13, 

Epspn StylutCol. Iltmcmo'col.t \ 7 
EplOii Stylus 300 mono'tol. i 16. 
Star SJ I 44 mono'c oiour(»ingle) 
Primer Du»1 Covprs 



£17.99 

£13.99 

£12-99 

£10.99 

£17.99 

£16.99 

£6.99 

£ia.99 

a 99;£?.99 

£5.99 

£;i 95 

99,'CI4.99 

99.C25 99 

49;£2e.99 

99.'£27.99 

.99;t24.99 

99/£24.99 

£7.99 

£5 99 



Disks 




Paper 



Fanfold (tractorfepd)5(t05heets £4.99 

F.nnfold (tractor fe.(?ti) 1 000 sheet! £ I 2 49 

Farfold^tractprreed) ZOOOsheecs £2 1 .4 9 

Singleshect SOOsheets £6.99 

Singlesheet lOOOsheets £12.49 

Singleshect lOOOsheets £21.49 

Epson Stylus720dpipappr pack £1 J.99 

H.P,n:k,iFtiGlos5yp.iperpacl((IO) ^ ^ 99 

Hfj;liqLj.i]ilylti1.j(>tP.ii)(,r{^00) ■ '^9 



BulkDSDD 
I0il!3,4f I00x£2t,99 
30 I £9.99 200 < £49.99 
50it£l4,99 i00»£ll4.99 
Branded DSDD 

iai£4.49 IOOx£]3.99 

30x£ll.99 20l>x£i4.99 
S0x£l7.99 500x£ISS.99 
Bulk DSHD 
IPi£3.99 1 00 X £29,99 
30«£I0.99 200«£S5.99 
S0>£I4.99 SOO»£I19,99| 
Branded DSHD 
ID»£4.99 1 00 X £15.99 
30x £12.99 200 X £69.99 
50» £18.99 500 X £159.99 

f Labels xSOO £ 
I Labels X I OOP £ 



Double the number 

^^^ ewTekniques, a new magazine aimed at users of NewTek products such as Lightwave, 
1^1 Video Toaster and Video Toaster Ffyer, has just announced that, in 1998, it will switch 
•*• to a bimonthly release (although during 1997 it will remain a quarterly magaiine). The 
editor in chief, Joe Tracy, is the former editor in chief of the Video Toaster User magazine, 
which is no longer being published. 

NewTekniques keeps in close contact with NewTek to maintain the usefulness and reliabil- 
ity of their information. The magazine features tutorials, reviews and tips and techniques for 
using NewTek products, as well as information on forthcoming NewTek products. Those people 
subscribing before June wil! receive a special NewTek limited edition item. The identity of this 
item will not be announced until the NAB convention in early April. 

Subscriptions to NewTekniques cost S32US. This covers the three issues in 1997 as well as 
the six issues in 1998, Cover price is S6.95US. For more information, e-mail 
jtracy@main.rosenet.net. 




by Katherine Nelson 



Sou 



FED UP SPIDER 



AMIGA SEARCH EfCIKE 
DfW FAQ FUS HEAOUIIfS STITS SUflVEY 



amicrawler.com announced that it has 
added more features to its search engine, 
amiSpider. amiSpider searches the full text 
of the over 3000 Amiga documents in its library and displays the results in order of relevan- 
cy. It features a multilingual interface and will detect the source country of the person access- 
ing the Web page to determine the default, as well as gear the weight of tiie search findings 
towards the language being used in the search. There is a Top 20 list of the most often 
searched sites. Also, amiSpider lists the news sites which have updated or changed their 
information. To add a site to the amiSpider library, just send the URL of the page to 
dtiberio@amicrawler.com. 

amiSpider also features free banner advertising for those who have joined the Amiga Web 
Network. The advertising on amiSpider is targetted to the users depending on the user's 
operating system, browser, and location. amiSpider can be found at httpi/ywww.ami- 



[QOVA MOVES 

Expansion has caused Nova Design Inc's 
mailing and shipping addresses to change 
suite numbers, All other information 
remains the same. The new address is Nova 
Design Inc., 1910 Byrd Avenue, Suite 204, 
Richmond, VA 25230, USA. 



I 



OWER 
CONVENTION 



Q 



PowerCon'97 is a PowerPC convention geared toward 
users of all machines utilising the PowerPC line of 
processors, such as the PowerLIP Amiga, BeBox, PIOS- 
ONE, A/Box, PowerlUac and its clones, as well as IBM 
and Motorola machines. Among the current list of 
attendees are PIOS, who is working on a PowerPC 
machine called PIOS-ONE and ProDAD, who is devel- 
oping pOS, a new operating system for PowerPC 
machines that has the feel of the Amiga operating sys- 
tem. 

This convention will be replacing the Montreal 
Amiga Conventions of previous years and will take 
place at the same venue as last year's Amiga 
Convention. The hotel is the Howard Johnson, 475 
Sherbrooke West Street, Montreal, Quebec, H3A 2L9, 
Canada, tel 514-342-3961. 

The show is open 10am-8pm on Saturday 19 July 
and 9am-6pm on Sunday 20 of July. Tickets are S7CDN. 
Rental of tables for dealers and developers will cost 
SI50CDN for one day and S250CDN for both. The table 
is 6' X 3', and includes chairs. Individuals who bring 
their own PowerPC system(s) may be able to get a free 
table, available on a first-come, first-serve basis and are 
smaller than the other tables. 

For more information about PowerCon'97, mail to 
moogy@datrox.ca, tessier@moebius.qc.ca, or 
steve.pruneau@mcbb5,magicnet.cam, or visit 
http://vuvvw.moebius.qc,ca/PowerCon97/. Also, call 
514-649-9756 and ask for Frederic or 514-933-8095 
and ask for Jeremie, The organisers of PowerCon'97 
can be reached by writing to Frederic Tessier, 922 
Deschamps, Sainte-Julie, Quebec, J3E 1 N9, Canada. 



IVIIGA MERGE 



National Amiga has announced it has created a new 
company, which they have incorporated. National 
Amiga is now a division of that company, 
ARCHTECH Inc. 

it has also released a PC keyboard to Amiga 
adapter in conjunction with MicroBit. Two other 
hardware projects are in the pipeline and are 
expected to be released soon. The Insertl04 key- 
board adapter utilises the Windows keys as the 
Amiga keys, as well as turning unused keys into spe- 
cial funaions keys. Orders are being taken now for 
S39CDN. 

National Amiga's Web site has been updated and 
redesigned. Documents have been shuffled 
between machines to make document loading 
faster, but the server is still running on Amigas. 

Many new and favourite products are in stock. 
The CyberVision64/3D in particular are available for 
S479.95CDN. ! 084 monitors are also in abundance. 
National Amiga also has a new employee, Jason 
Norwood, to be helping with order processing and 
shipping. For more information an any National 
Amiga product, price, etc., visit 
http://wvwv.nationaiamiga.com/, or call (519) 858- 
8760 

NATIONAL AMIGA T 

AMIGA PFTOOUCTS AND SERVICES ItJTEflNATIONAL ^M 



Q]00M BOOM 

The ClickBOOM Web site has moved to 
http://home,ican.net/-clkboom/, A new 
upgrade to Capital Punishment 1.1 can be 
found there. It provides Apollo board com- 
patibility, removes the need for 040.librarY 
or oeo.library and fixes some loading prob- 
lems found in the previous version. 



Contact point 

Joe Tracy, Editor in Chief 
NewTekniques Magazine 

131 West First Street 

DeulUth, MN 55802-2065 

USA 

Nova Design, Inc 
1910 Byrd Avenue 

Suite 204 

Richmond, VA 23130 

USA 

http://www.novadesign.com 

bob§novadesign.com 

amicrawier.com 

http://vvww.arnicrawler.com 

dtiberio@amicrawler.com 

dickBOOM 
hltp.7/home.ican.net/~clkboom/ 

PowerCon'97 

Frederic Tessier 

922 Deschamps 

Sainte-Julie Quebec 

J3E1N9 

Canada 

http://www.moebius.qcca/PwerCon97/ 

National Amiga 

111 Waterloo St. #101 

London Ontario N6B 2M4 

Canada 

Phone: 519-858-8760 

http://www.nationalamiga.com/ 



Amiga Computing 



MAY 1997 



MlQIl AMIGA REPLACEMENT CHIPS kM SYSTEM IJPC.RAIIES J^pii 



is North America's largest whoiesale supplier of Amiga replacement and upgrade chips 



REPLACEMEOT & UPGRADE CHIPS 

(Factory New) PfllCE 

1-3R0;.:0S S1250 

2.04 ROM 0/3 519.95 

2.05 ROM (V37.350) (A500 S A2000)- S19,95 

2.04 ROM A30m ISet Ol 2 Horn O'l) ...- 534,50 

2-1 Workbench (or lloooy users (complete 0/S 

wrhCLiI sucpcrl lile) 57.96 

3.1 ROM (A500/A2IMO) S49.9S 

3.1 ROM (A3000/A400Q) „ 557.50 

M ^C^' AiSCO] S57.50 

3.1 PO^.'isi 5:ft.vareManual S124.00«137,50 

ROM S«itch'Svwtch-ltt with spoaher S17.50 

3.1 manual only ,.. , .365.93 

3.1 Software SIOOO 

3.1 Woftoenefi for floppy Lsers (complele 

0.S Ktnoul suppon file) S7.95 

A2091 7.0 ROM Upgrade Si 9.95 

A26!11'30 7.0 ROM Upgrade S19.95 

6520 CIA S1 1 .95 

6572A''&375 Aoniis wrtn Otaonastic disJc/guide ...329.95 

837S-B(2WB)1a3O00)3H069-O3 525.50 

6375-10 Acrts i318CE5-10i PAL SI7.95 

6375-18 Acris 1316063-13) 2 raeg PAL S15.95 

PaLla (Bjo-ii A600 A2000 SlO.95 

Denise (3362} A5O!]'A200O SI 0.95 

Super Oen.se 8373 Wi'diagnoslic disk S19-95 

Gary 5719 A500'A2000 S10.95 

Busier 5721 (A2000) 516.95 

esmo-aMHzCPU |DIP) Sii.so 

eeCOO-l 6MHz CPU (DIP) S22.50 

6eC30-RC50 PGA S64,50 

68682-25 PGA 524,95 

Weslern Digital SCSI thipflA 524,95 

Video Hybrid - (A500 39O229-031 S9.95 

GV= UpgiaSe Criip Seres II S24.95 

SURFACE MOUNTED DEVICES 

[For A1200. A300O A4000. C032) 

B5J0 PLCC (391078-02) S19.50 

AmoBr (390538-03) SZ4.50 

DMAC 4 (390537-04) S34.50 

Lisa 1391227-01) S24.S0 

Ramsey (rev.4) 390544-04 S19.95 

Ramsey (rev. 7] 390541-07 S36-50 

Alice 8374 (391010-01) S19.95 

Gal (XU9) (3901 23-01)) S21.95 

Gayle (315107-02) S19.95 

Budgie (391425-01) S33.95 

Super Denise (391554-01) S29.95 

PsLla 6364 (391077-011 S27.95 

Gary (390540-02) S32-95 

Super Buster Rev. 11 (390539-11) 534.50 



Bridgeite (391380-01) , ,.. S23.50 

Video DAC (391422-01) S19.95 

68000CPU 1390084-07) S13.95 

68020-16(391506-011 S16.95 

MC 6e882RC25A PGA New (390434-01) S19.95 

MC 68882RC20A PGA 530.00 

MC 6e882RC33A PGA . S37.60 

XC 68882HC40A PGA S69.95 

MC 68030FE259 OFP (390399-05) S19,95 

MC 6e030RCEO PGA S79.95 

MOTHERBOARDS (Factory New) 

CD32 (no RAW memory) NTSC S89, 

C032 complele wilh HAM lesied NTSC S109 

CD3S complele wi!h RAM leslcd (PAL) S89, 

CD32 replacemeni CD mechatiism 539, 

A500 (reu 31 inc all Chips S39 

A500 (Bev. 56) , 539. 

A600 - S134. 

A1203 (NTSCI bmtK CLSntrj 30 OS all mHTicryNe»S300. 
A12:0 (PALI L^i:ej Qusrity 3.00-^ ai ireroiy Ne» ...S300, 

A20a0 LATE Rbv. e372/?.05 S399. 

A3000(16MH7) S264. 

A3000 125MHz) S294. 

A3000T gower) 25MHz S389 

C64 (relurbssnad, tested all chips) $29, 

064 untesied, a'l chips c-earance 2/S25. 

AMIGA FLOPPY DRIVES (Factory New) 

Am,g3 ■G-Drr.e' 1241 CD ROM Drr.'e for the AI200,S179. 

High Dens Eidernal floppy for all Amigas SI 14. 

High Density Internal Floppy Drive; 

A4000 S104 

A2000 .,.,$109. 

A500 Iniemai 9B0k S38, 

A«00/12(10 Internal 539. 

A2000 Internal aaOk S39. 

A3000 Internal SBOk S39 

A4000 Intarnal 880k S49. 

CD32 Replacemeni CD mechanism S39. 

1541 (teluibished) S33, 

1571 (limilad ouanlily) S44. 

POWER SUPPLIES (Factory New) 

ASOO S38. 

A5O0,'A6O0A120O Big Ft, (200 Wan] Mao R.'D S79, 

ASOO power supply (used) 220 yolls Europe S19. 

AS90 S19. 

A1200 110 volts original factory ,S3B 

C032 Original / Factory (110 volts) S21 

CD32 OflgihEl I Factory (220 volts) S14. 

CD32 Big Fool 1200 Wall) Micro R/D... ,.,.,.S74 

A2000 1 10/220V. micrnal orrginal 589, 



A2000 Big Foot (300 Walt) fAcro RD S144.50 

A3000 internal 1110/223 volts) SllO.DO 

A3000 Big Foot (250 ivatis) Micro R'D S144,50 

A3000 Tower 5124,00 

A4000 internal 1 110 TO Is) 5119.00 

44000 int. 300 Watt Big Foot (exctiange) 5169.95 

10S4S Phillips Fly&ackTranslormeronly 529,95 

1084-Dl Ptiiilipi'Daewoo Flyback only 336,50 

1084-D2 Daevrao Flybacli Translormer only S38,50 

1084S new Motherboard'FlyPack 569,95 

1084S power supp^ boarri (refurbished) 529,95 

C64 nonrepaitabie 514,95 

C64 repairable S19.9S 

C64 0,2 amp Heavy Duty (also 1750 REU) S39.95 

C65 1 10 Volt S21.95 

C128 eWernal 5,2 air^js S39,95 

1541 11/1581 S7.50 

KEYBOARDS (Factory New) 

ASOO (lim fled quantity) 539.95 

A600.. - , .-,-. S26.B0 

C128D (limned quanlit)') 524.93 

A1200 „ 534.95 

A2a00 (Amiga Technologies] 574.50 

A3000 (Amiga Technologies] .574.50 

A4000 (Amiga Technologies] 574.50 

A2000 keyboard adapter to A4000 58.95 

A4000 keyboard adapter to A2000A'3000 59.95 

KB100 adapter to use v;ilh IBM keyboards 549,95 

ADD ON BOARDS (Factory New) 

5B020-Oja IA4OQ0I 557,95 

A2058 (BK) (A20a0) Expansion board BK S69.9S 

A501 original Ram Exp.- 512K (ASOO) 517.95 

Micfoway Flictetliker ,.„.„., 5224.00 

Slingshot Pro/pass thri. IMicro R/D) 537.50 

A1050 RAM Expander (AlOOOl 256K 510.95 

APOLLO ACCELERATORS 

l£;-0 Lt! 2oMHzeffi»W MMU-FPU lor At200 cctrputers 5139,95 

1230'50MHz 68030 for A1200 computers S239,00 

124D'25MHz 68040 for A12Q0 computers S369.95 

1240 'iCMHz 68040 for A 1 200 computers S449.95 

1260 50MHz 68060 for A 1 200 computers S729.95 

1200 SCSI l.fodule for Aoollo A120a acceleraloisS129.00 
2030/25MHZ 68030-66882-tSCSI-2 lor A2000S299,95 
203050MHz 68030^66882+3051-2 lor A2000S3e9,95 

2O40/25MH2 6e040-SCSI-2 lor A2000 S449,00 

2040'40MHz 68040-SCSI-2 for A2000 S629.00 

20c0:50MHz Ba06O+SCSI-2 for A2000..,. 5849.95 

aODO.oQMHz 63050-SCSI-2 lor A3000 Desktop S829.95 
3040 40MH; 66040^SCSI-2 br A3000 Desktop S559.95 
4«(l;40MHz 59340-SCSI-2 lor AJJ30T S A4()KiTlS559,95 



«60 sCMHz 66Ma-SCSl-2 for A30C0T 4 A4OO0{T|S819,95 

Mini Wag 2Mb Chip RAM Board S185,00 

SX32 5279.95 

PHASE 5 ACCELERATORS 

Blizzard 1260 Turbo Board 5749.95 

Blizzard 1230-IV TurtJO Board 5269,95 

Opiional Blizzard 1260 or 1230-IV SCSI Kil 5169,95 

Blizzard 2060 Turt>o Board 5849.95 

Cyborslorm Mark II 0M,'5OMHz 5849.95 

Cyberstorm Fast SCSI-2 Module 5179,95 

CyberVision 64/3D 2Mb Call 

CyberVision 64/3D 4Mb S3B9,95 

CyberVision 64/30 MPEG Module Call 

CyberVision 64/3D Sean Ooubler/Monitor Swtcfi„S139.95 
CyberGraphX Sollware 549.95 

MOUSE CONTROLLERS (Factory New) 

Amiga 1352 822.50 

Wizard 3-outton (lor all Amigas) 522.95 

A4000 526.85 

AihigaCDTV 515.95 

Amiga A1200 mouse port reptac^mtint kit 57-95 

OD32 controller S1t.7S 

DIAGNOSTICS 

Advanced A^iga Analyzer [see below) S59.95 

Final Test diagnostic disk by Amiga 57.95 

Amiga Troubleshooting Guide 57.95 

Commodore Diagnostician II 56.95 

Complete Service Manuals: ASOO, ASOOt. 590, 
A1000, 1230 primer, 1802, 1902. 1902A, 1934. 2002. 

2091, 23C0, 2630. CDTV. 1561. C65 519.95 

ASOO schematics, A600, 1084S. 1084S-D1. 10B4ST 

1936A. 1960. A2000 .,-.,. S24.00 

A1200, A30OO, A3000T A4000, CD32 S39.95 

CLEARANCE SALE 

ASOO Conouler (NTSCl with P/S 5119.95 

A520 (New) Video Modulator Adapter ....S12.50 

2,04/3, 1 ROM Switch - (Switch lit) with 5p6aket...S17,50 

15-23 pm adapter cable 319.95 

Monitor Cables - 30 Different types CALL 

Monitors: 10e4S. 1802, etc. CALL 

Laser pnrler memory board OK (All HP units) ...524.95 

Sony 0D6 150 data cartridge S7.50 

Joystick - Captain Grant Ifor all Amigas) S2.99 

1i4 S'C ZIP lor A3B0O 58.00 



^ ONLY AT PAXTRON • 



Amiga A3000 {25MHz} Computer 

includes: 

• motherboard (factory refurbished), new keyboard, complete A3000 ser- 
vice manual, user manual and 90 day warranty. 

$495.00 (plus UPS) 
Amiga A3000 Computer (in kif form} 

Includes: 

• A3000/l6MHz (factory refurbished] motherboard with 2 megs of RAM 
(25MHz version, add $35.00), 

• New A3000 Power Supply (1 10 or 220 volts). 

• New A3000 Floppy Drive. 

• New Daughter Board. 

• Amiga 3000 Mouse 

• Full A3000 Service Manual (valued ol $39.95). 

• User Manual. 

• All Cabling. 

• 90 Day Warranty (on motherboard only). 

$439.50 (plus UPS) 

ADDITIONAL OPTIONS AVAILABLE 

Ramsey 7 Upgrade T ■»«jfci *k i^ 

Super BusfeMT Upgrade J rnUlX Aw t rnll/L vp/yiyb 

Western Digital SCSI 8A $23.95 

3.1 Cteerating Sysfetn Upgrade ROM $57.50 

3.1 ROM Software (package of 7 discs) S7. 50 

3.1 Books/Manual (without disks or ROM) CALL 

1 X 4 Static Column ZIP (8 rips = 4 megs) S7 00 

A3000 Keyboard S67.50 

Hard Drive , CALL 

AmiFAST 3000 Adapter (ZIP to SIMM odapter) '......'..'....,,.,.....,...574.50 

Rack Mounted A3000 Cabinet S54.00 

Spare A3000 Motherboards - See top half of ad (Motherboard Section) for prices 



COMING NEXT MONTH 
A low cost 25MHz and 33MHz accelerator for the Al 200 that will 
"knock the socks off (tie competition." 



ADVANCED AMIGA ANALYZER 2.0^*^ 



An Inexpensive DrAGNOsric Analyzer That Works On Aa Amigas 



t\ complete diqgnostic hardv/are and software analyzer (uses point and click 
softwore interface.) The ooalyzer cable plugs into oil Amiga ports simullaneousiy ond 
through sophisticated software, displays 8 screens lo wort from, Shows slalus of data 
ports, memory (buffer) checker, sysfem configuration and aylo lesl. Reads diagnoslic 
stQius of any read/write errors from Irock lo track 79. Softwore automoticolly lells 
whol errors are found and the chips/components responsible. 85 to 90% of the 
problems presented to service centers are found with this analyzer. Soves you lots of 
money on repoirs and no end user or repoir shop con afford lo be wilhoui one. Don'l 
be fooled by its low cost. Simply plug in cables from the onaiyzer box, This 
diagnoslic tool is used by end users and Amigo repair centers 
worldwide and is the only one of its kind. Over 15,000 sold, 

New low price 



' ;K«.-/?.i?^W>v.. 



Amiga "Q-Drive" 1241 CD ROM Drive for ^he A1200 

The Amigq Technologies "Q-Orive" 1241 is a PCMCIA interface for iho Amigo 1200 
[CD32 emulator). It Is o super Fast CD-ROM drive equipped with o PCMCIA connector. 

Price: $179.95 lOwmtily pricing ovailobld 



*** WANTED **• 

Get Cash for your A2000 computers. 
New or Used (NTSC or PAL). 

We pay top dollar. We also pay UPS shipping charges. 



ATTENTION DEALERS 

Paxtron tias been appointed as a North American ijistributor for ACT Apollo and 
Phase 5 accelerators. Give us a chance to quote you our best prices. 



New enlarged Web page: www.paxtron.com 

Our web page is continually updated with latest products and price changes. Visit us and 
checl< i! out. Enter your order Ihere or by E-mailing us al paxtroncorpg rcknet.com. 



Paxtron 



ATTENTION DEALERS; II you would like to receive our dealer catalog lax us your letterhead. 



28 Grove Street, Spring Valley, NY 10977 
914-578-6522 • 800-815-3241 800-595-5534 • 8BB PAXTRON • FAX 914-578-6550 

Hours: 9-5 pm ET Mon.-Fri. • Add S6.00 UPS Charges • MCWISA • Prices subject to change 
E-Mail for orders & correspondence: pa«troncorp@rcknet.com WB SHIP WORLDWIDE! 



Extracting 
Cover Disk 

FILES 



Before putting the cover disks anywttere 
near your computer, write protect them 
by moving the black tab In the top comer 
of the disk, so you can see through the 
hole. Doing this makes sure you cannot 
damage your disks in any way. There is 
also no reason why the cover disks need 
to be written to, so even if the computer 
asks you to write enable the disks, don't 
doit 

To extract any single archive, simply 
double click its icon, and follow the on 
screen instructions. If you want to 
extract the program to Ram, select the 
NOVICE level on the welcome screen, 
and press proceed once on the curent 
screen, and then again on the next Hie 
program can then be found in your Ram 
disk. Normally most programs need fur- 
ther installing, so read the documents on 
how to do this. 



Hard Drive 



Users 



Hard drive users do not have to boot 
with the first disk, but you must make 
sure you have the Amiga's Installer pro- 
gram in your C drawer. To make sure 
your hard drive has the correct files in 
place double click on the SetupHD icon. 
This will check if you have the Installer 
program and if not will copy It across. Do 
not worry as it will not write over any 
existing files. 

All you hard drive owners will find 
MultiExtract very useful. It is a separate 
method of extracting the cover disk Tiles. 
It allows you to extract a number of files 
in one go, to your hard disk or Ram. 

When you run MultiExtract, you will be 
presented with a number of check boxes, 
each representing one of the programs 
on that cover disk. Just de-select all the 
programs you do not want extracting, 
and then press proceed. All the selected 
1 programs can now miraculously be 
found in the selected destination. 



:=Hl 









m^pj^ 



r^i<>f cove 

One of the most useful programs around, 
ToolManager, updated and on this month's disk 



TOOLMANAGER V3 



Author: Stefan Becker Requires Workbench 3.0 • Magic User Interface 



'Ir\5ta11iri9-<BX cJone?"" 



1-^ 



Where do you want me to put TextOTpatoh? 



(«" RAM: {Recommended} 
_J DF0: (Internal Driue) 



Proceed j Rbort Install 



Help, 



This to MifHWjrtnel for ad rsa 
sensible peopfc with hanf cfrAws 



Once you have this program installed on your 
Amiga, you will wonder how you ever man- 
aged without it. The previous version was 
pretty much a permanent fixture on my hard 
drive and I have had many years of flawless 
use out of it. 

So what is this little marvel? Well, quite 
simply if lets you add all manner of short cuts 
to programs. Vou can add menus, key board 
short cuts, Workbench app-icons and even 
create what are known as 'docks' - all con- 
trolled from the one program. 

This latest version is more of a interface 
overhaul than a complete upgrade. Obviously 
there is the jump to MUl, but there have been 
some small tweaks, such as keyboard scan- 
ning that means you don't have to type in 
keyboard shortcuts, they are read automati- 
cally. Drag and drop now exists internally in 
the program so you can drag executable pro- 
grams to the dock window to add it to the 
list. 

If you have never used ToolManager before 
it may seem a little oven.fhelming when you 
first run it, but once you understand how it all 
works it is very easy to use. The program only 
consists of a few library files, a preference 
program and the start program that goes in 
the WBSIartup drawer. Ail these are copied 
for you by the installer, so there is no need to 
worry about any of it. 

When everything is in place you should run 
the preference program, if you already have a 
ToolManager configuration it will still be able 
to use this, but you may want to start afresh. 
For newbies the main part of ToolManager 
revolves around the Exec list, if you want to 
add a program to ToolManager you simply 
drop it in this list. This brings up a new win- 
dow describing what ToolManager calls the 
program and where it is on your Amiga. 

If you are a novice you should leave this 
stuff alone, it is fine as it is, the only thing you 




If you have never used it, you don't know 
what you're missing. The most useful 
Amiga tool around 

may want to do is add a keyboard short cut. 
To do this click on the popup gadget at the 
end of the keyboard short cut text box, click 
the scan tick box and press the keyboard 
combination you want to run the program. 
Select OK, and then Use and you have added 
a program to ToolManager. The same 

process can be done for images and sounds. 
ToolManager allows you to add icons to 
Workbench and its docks for sounds when 
programs are launched. You can add new 
images and sounds by dragging them to the 
appropriate list. 

Once you have a few programs set up in 
the Exec list, you can start adding them to the 
Menu, Icon and Dock lists. Adding menu 
items and icons is a straight fonA/ard process 
of creating a new object entry and dragging 
the appropriate program from the Exec list 
over to the new object window. 

The part of ToolManager that I like the 
most are the docks - they are windows that 
can be opened on any public screen that let 
you run any ToolManager exec. They can be a 
little tricky to set up, due to the silly number 
of options you have, but if you play around 
with them for a little while you'll soon find 
out what all the options do. Alternatively, you 
could use the on-line context sensitive help. 



Amiga Computing 



MAY 1997 



Password 



Faulty disks 



Author: Richard Hodger • Requires Workbench 3.0 



Here at Amiga Computing we are quite lucky, the set of Rottweilers guarding our office 
make sure any intruders silly enough to break in, will not have any hands left to mess 
around with our equipment (ooh er missus - ed). if however, you don't have a deterrent 
this effective, you may worry about people poking around your Amiga files. 

Password adds simple protection to your system, to keep those prying eyes out By 
replacing the LoadWb command in your startup-sequence you can stop people being 
able to load Workbench up. It will not stop an Amiga expert but for anyone that does 
not know too much about the machine, it will do the trick. 

Tbe install saipt just copies the files across to their relevant places, and to set up 
Password you need to run KeyMaker and then Setl^ss to actually create youi password. 



If you should find your Amiga 
Computing CoverDisIt damaged 
or faulty, please return it to: 

TIB Pic TIB House, 1 1 Edward 
Street Bradford, W. Yorks BD4 
TBH. 

Please allow 28 days for delivery 



asj'*'nr 



Registered to; 



You must enter the password to continue, 
if you fail to do so the system wil! 

reset. 



password 



Oh 



Cancel 



name's not 
on the list, 
your not 
galling in. 
rWttVflOftt 
-mvMfimt 
Itouaemr 
lor your 
Amiga 



ModeP 



Author: Andreas Kleinert 

Requires Workbench 3.Q 



The Amiga's operating system is complicated, 
not as complicated as some, but it has its 
moments. With all the new bits added to 
Workbench 3.0, a command called 
BestWlodelD was among the new additions. 
This is supposed to tell programs which 
screen mode they should use to display pic- 
tures, as an Amiga with a multisync monitor 
has the ability to display an awful lot of dif- 
ferent screen modes, many times more than 
the ScreenMode preference may make out. 

Unfortunately it will not pick aspect correct 
screens, so the picture can look stretched 
either horizontally or vertically. This tiny little 
patch corrects the problem. It is of more help 
to graphic card owners, as it will automati- 
cally choose graphic cards screens as the first 
choice. 



QT vl.3 



Author: Marcus Comstedt 

Requires Workbench 3.0 

A few months back we came across this 
rather spiffy QuickTime player for all AGA 
and lucky old CyberCraphX users. Now a 
little further along the line, there is an 
update. With a few bug fixes, added sup- 
port for new sound and video modes (such 
as Jpeg videos), you should have no prob- 
lem playing any QuickTime movies you 
stumble upon. 

All the different options with QT are 
available through editing the Workbench 
too! types. CyberCraphX users have the lux- 
ury of being able to play movies in a nor- 
mal Workbench Window, while us lowly 
ACA users will have to make do with fuzzy 
old Ham8 screens, a grey scale replay does 
help matters though. 



Filler 



Author: Matthias Scheler 

Requires Workbench 2.04 



Filler is a directory utility in the old Opus 4 
style, you have two directory windows on the 
left and right of the screen. Allowing you to 
copy, move and do all those tedious file man- 
aging type of tasks. It's small-ish, quick and 
looks good thanks to it using the Amiga's 
normal Gadtools gadgets. You can change 
the screen mode and fonts to whatever you 
like. 

Possibly the only bit that could cause con- 
fusion is that it configuration file has to live in 
the S directory. If you need to add any file 
types you need to alter this file by adding a 
new file class. Refer to the documentation if 
you are having problems, or an example con- 
figuration is provided in the original archive. 
So this could be copied over to your S direc- 
tory to give you a start. 



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Atapi 3.0 PNP 



Author: Georg Campana 

Requires Workbench 2.04 

This is the latest CD driver for your Amiga, 
taking the old PNP {Plug And Play) 
acronym from the PC Atapi PNP is an easy 
one step solution to getting an Atapi CD- 
ROM up and funning on your Amiga. As 
long as you have a CD drive already 
hooked up you can run the Installer and 
along with copying all the files over to your 
Amiga will allows you to select where your 
CD drive is and so create the DOS driver for 
you, no hassles no worry. Thrown in for 
good luck you get an AudioCD player as 
well as a CDXL player, if you have any CDXL 
videos, 



Appisizer 



Author: Gerard Cornu 

Requires Workbench 2.04 

How big are those files 

there? You don't 

know do you? 

That's because 

you haven't got 

ApplSizer. it is 

all very straight 

fonward, just run 

the program 

and away you 

go, a little 

Workbench 

Appicon appears on 

the Workbench and you can drop programs, 

directories or disks onto the icon and it will 

come back with all the size statistics you 

could possibly want. 




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Actusl nuBtivr of MocM USM 




GreYf drab but very functionat. Lets face it, 
file managers are not very exciting 



tt your worried about size, ApptSizer 
might just be what you are looking for 



Amiga Computing 



MAY 1997 



^«%;fa 



IVICX PREFS 



Author: J Kempkes • Requires Workbench 3.0 • Magic User Interface 



One reason why MultiCX is so small is that it has no interface, not even a separate one. All its bits and bobs have to 
be changed through normal the normal Workbench tool types. Normally this would be fine but as MultiCX has a shed 
load of functions the number of tool types gets a little ovenwhelming. 

To help you out MCX Prefs is a well thought out front end for MultiCX. Ad the tool type options are laid out far you 
in one of those fancy looking MUl interfaces, all for your viewing pleasure. 










lUI_MCX_Prefs V3.25 (Shareware) 
Blanker | Windov/ 
Mouse 





"AcceieralftDn I 1 



Threshold ["Tj" 



QU'iilirler 


HoidK 




Hoidi: 





*: dun r^. 


J '.ion 


Key 




Mouse 









Pointer 

Hey 
Time 



dpi 
MouseSbJft 


jicil 




-r'yi- 


■■> 1 



-■.void 



Sua 



Save 



Quit 



Never have to touch MCX's tool types again, atl thanks to MCX Frets 



Reimcards 



Author: Dave Jones 
Requires AI 200/600 

Another tiny program that quite simply 
removes all the software to do with the 
PCMCIA slot from the Amiga's memory. 
So saving a little bit of nnemory and 
helping your multitasking along a little 
as it does not have handle the PCMCIA 
interrupt. 



IVIULTICX 

V2.63 



Author: Martin Bemdt 

Requires Workbench 3.0 

Almost as old as the hills, bit like Tym our art 
editor, MuItiCX is the choice of the discerning 
utility purveyor. More petite than Kyle 
Minogue but as multifunctional as a Swiss 
army knife, MultiCX does loads of stuff (bit 
like me - ed) while taking up the minimum 
amount of room (ooh not iike me - ed). If 
you think MCP is just that bit too big, then 
MultiCX IS a great alternative. 



Groovy Play 



Author: Mtcia Arpad 
Requires Workbench 3.0 



Any program that has groovy at the start 
of its name has to be good, and 
CroovyPlay is no exception. If you like 
small, spedfically functional programs 
you can forget Uiis. It gives you a big old, 
colourful hi-fi type display with all th« 
nonnal jiggery pokery you expect on a 
hi-fi. it looks good in eight colours, it 
looks better in 64 and it looks tops in 
2S46 colours, the choice is yours. 

Ihe most complicated part of setting 
up CroovyPlay is setting the device and 
unit number of your CD-ROM connected 
to your Amiga. Luckily it works with just 
about every CD device, even the Atapi 
device on this months cover disk. If you 
were using this on an A4000 the d^ce 
would be called atapi.device, and the 
unit number should be one. If you have 
a SCSI device you will need to enter the 
SCSI device name and what unit number 
your drive are before you can use 
CroovyPlay. 



Omevy (• ■■ gmovy rfeas, 
NbU Omnp that's mm 




m 



^^^inding speed 

Task priority 
Skip back delay (sec) 
Delay tracks (sec) 
Intro lerigth (sec) [ 15 j PlayMode 
Mouse repeat delay | 30 
Icoriify to J lApplcon 



Log. volume _| 

Stop on exit _| 

AutoPlayCD'5 J 

Hot Program [7 

Realistic I << _f 

Smart List _i 



Mute gain [dB] 
. I -15 ! 



PubScreen Workbench 



SCSI device atapi.de vie 



SCSI unit -I [ 1 
Default PlayMode -■ | > 
Window size -> [Standard 



Repeat on _J 
Intro on _J 
Mute on _J 



icon image 
CD titles 





EN V ARC: Select 


PROGDIR:CD Titles/ Select 



Save Si use 



Save only 



Use 



Test 



Restore prefs 



Cancel 



Amiga Computing 



MAY 1997 



Casablanca 





A Unique Video Editing Product 
No Computer Required J 

Amazing Picture Qualit 
CD Quality Stereo Soun.. 
Professional Effects & TitI 
Fast, Affordable and Compact 
Optional MiniDV / FireWire Module 



What 1$ The Casablanca? 

Casablanca is a device whicli allows anyone to edit 
video, simply, and in a non-linear fashion. It works by 
recording video scenes from a camcorder, on to an 
internal storage module. The scenes can then be 
trimmed, split into shots, and re-arranged at will. You 
can also add transitions between scenes, and 
professional image processing effects, plus new 
soundtracks, slow, quick or reverse sequences. 

So, How Does It Work? 

Casablanca connects between your camcorder and 
video recorder. You don't need any special monitor, 
as you can use your existing television. Using a 
Casablanca requires no computer experience. The 
controls and displays are clear, simple, and easy to 
understand. All video and sound information, plus 
effects and transitions are held on the storage module. 

What Models Are Available ? 

Casablanca is available with a choice of three storage 
modules. Module 2 can hold 31 mins of VHS, 16 mins 
of SVHS, or 10 mins of DV quality video. Module 4 
offers double those storage times, Module 9 can hold 
140 mins of VHS, 72 mins of SVHS, or 47 mins of DV 
quality video. The storage module is removable, and 
additional ones are available. This allows you to work 
on multiple projects simultaneously. 

• Technical Specifications 

Full Motion JPEG Compression, CCIR601 Resolution 1720x576 Pixels) 
at 50 Fields/sBC. Internal capacity from 10 minutes to 4.7 hours, 
external storage expansion will give beJween 2.2 and 15 hours, 
depending on quality. Composite & Y/C Video in and out, on front and 
rear. RGB out via SCART on rear. Ootional FireWire (P1394) module 
for connection to MiniDV camcorders with digital output leg. Sony}. 
3 Tracks of Stereo audio, 16-Bit resolution at upto 44KHz sample rate. 

Where Can I Get More Details ? 

Casablanca is available from a number of specialist 
video retailers around the UK, and is also available by 
mail-order from Britains favourite AMIGA supplier :- 

If you would like a Casablanca brochure, please call. 

Tel: 01920 822 321 or Fax: 01920 822 302 

Casablanca is distributed by DraCo Systems UK Limited 

A sister company to White Knight Technology 



White Knight 

T'echnok 



ox 38. WARE. HERTS, SGI- ' 
All Prices Include VAT @ 17.5% 



A4000/T Acceleratot o 

CYBERSTORM MK2 

68060, 50MHz £ 509 

68040,40MHz £319 

SCSI Controller £ 89 

I A1 500/2000 Accelerators 

BLIZZARD 2060 & 2040 

68060, 50MHz -I- SCSI £525 

AmigaOS 3.1 for 2060 £ 89 

|68040, 40MHz + SCSI £309 

A1200 Accelerators 

BLIZZARD 1260 & 1240 

68060, 50MHz £ 429 

68040, 40MHz, N««,=.., £245 
SCSI Controller £ 85 

24-Bit Graphics Cards 

CYBERVISION 64/3D £205 
CV 64/3D Scandoubler £ 75 
CV 64/3D MPEG Decoder £ 1 55 
PICASSO IV + F/Fixer £ 299 

Monitors 

17"Microvitec 1701 £479 

14" Microvitec 1402 £259 

14" Microvitec 1438S £289 

17" Hi-Res SVGA £529 

15" Hi-Res SVGA £259 

14" Hi-Res SVGA £209 

Genlocks 

LOLA 2000 £ 349 

LOLA 1500 £175 

RENDALE 9402 £ 295 

RENDALE 8802-FMC £ 145 

Video Digitisers 

VLab Y/C Int. LaslFewat £ 199 

VIDI24RTPROExt. £249 
VIDI24RTExt. £149 




, Phone 
I 01920 
822 3: 

9.30 - 5.30 
Mon - Fri 



I WE ACCEPT 

f.lastercard | 
Visa. Delta 
and Switch 1 

2 5-c Sjrcharg 

en Credit Ciitai. 

I Not S\'„^ch ,' Del;a I 



Delvcrv^ 



WhUe_Knight_Tech 
eCompuServe.Cem . 



Fax 01920 
822 302 



Networking 



uiy SIMMS 

4Mb, 72 pin, 70ns 

8Mb, 72 pin, 70ns 
16Mb, 72 pin, 60ns 
32Mb, 72 pin, 60ns 

Cartridge Drives (SCSI)! 

ZIP 100MbExl. + Cabled Term £ 155 

ZIP Disl<s (X 5) £ 79 

JAZ 1 Gb Ext. + Cable & Term £ 465 I 

JAZ Disks (X 3} £ 255 ! 

CDROM Drives (Bare) 
4 X Speed SCSI-2 £ 99 

6 X Speed SCSI-2 £ Call I 

8 X Speed SCSI-2 £159 

6 X Speed ATARI / IDE £ Call | 
8 X Speed ATARI / IDE £ 95 

CD Writers (Bare, No SAV) 

Piiilips CDD2600, SCSi £ 349 j 
HP 60201, SCSI £ 399 

Master ISO cd-r software £ Call | 

Software 

SCALAMM400 £1S 

SCALA 400 + ECHO £ 2! 

TV Paint 3.6 (needs CybergraphX) £ 7^ 
ART EFFECT £1' 

MAINACTOR BROADCAST £ 1( 
DIAVOLO BACKUP PRO £ 6 
AMIBACK 2 Backup SAW £ 3 
CLARISSA Professional V3 £ 1 ^ 
ADORAGEV2.5 £1( 

MONUMENT DESIGNER V3 £ 21 
MONUMENT CREATIVE CD £ 5 
ANIMAGE VI £ 9 

AMIGAOS 3.1 A500/1 500/2000 £ 8 
AMIGAOS 3.1 A300Q3000T/4000£ 9 

Miscellaneous H/W 

OKTAGON SCSI card £ 8 
AT-BUS 2008 IDE card £ 8 



AMIGANET Ethernet 
ARIADNE Ettiernet 
AmiTCP/IP Software 
LIANA Parallel 2m 



£179 
£ 179 
£Call 
ECall 



Hard Drives (3.5') Bare 



2.1Gb SCSi-2 

4.2Gb SCSI-2 
9.1Gb SCSI-2 
1.2Gb E-IDE 
1.6Gb E-IDE 
2.1Gb E-IDE 
2.5Gb E-IDE 
3.1Gb E-IDE 



£329 
£749 
£1299 
£179 
£195 
£215 
£249 
£285 



Specifications ? 
or Advice ? 

If you need technical details on 
any of our products, or advice 
on tiie most suitable items for 
your AMIGA, then call us on 

01920 822 321 
White Knight Technology 
only deal with Amiga's, and are 
reknown for excellent product 
knowledge, service & honesty. 

If You Still Need Us, 
. Then We're Still Here 



Always Call First To Verify Price 

& Availablilily Before Placing An Order 

E & O E - 11/0,3 97 



Kerumba! Pour Pina 
Coladas down your PC 
slot — Amiga Computing 
shows you how to plan 
your holiday using your 
faithful machine 



•"•a-irnr 



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DeStiNATION 

o 




'On t[-JDJjd2jy 



Choose your des- 
tination fron7 The 
Lonefy Planet 




Think 
I'm 

Turning 
Japanese 



You could pick up a language at a somewhat 
slower pace. The Sasakawa Peace Foundation 
in the US sells a software package called 
Word a Day for S50.00 RRP. 

Word a Day aims to teach elements of 
Japanese almost without the user realising it. 
This simple little progfam creates an icon on 
the Amiga desktop which, whenever clicked 
on will present you with the word of the day. 
Play a game and then try out your new word 
a few times, do some DTP and then repeat 
the word a few more times. 

In this way, Sasakawa believes, your vocab- 
ulary will slowly but surely build up. The pro- 
gram also allows you to build up a dirtionary 
of the words you have been learning. If you 
are particularly eager to pick up the lingo, the 
Word a Day folder can be made to stay visible 
while other work is done on the Desktop 
Amiga Language Exhibit Page 

Also available from the Sasakawa 
Foundation is a Japanese language instructor 
featuring a spoken short phrases and words. 
Produced by Education Tutorial Software the 
package costs about S6S.00 and includes sec- 
tions that teach you to recognise both 
Japanese spoken and written words . 

For more information on these products 
write to the Sasakawa Peace Foundation, 
1819 L Street, NW Washington, DC 20036 
USA. Alternatively, take a look at its Web site 
at: http://www.sasakawa.org/ 



Ifs that time of year, when you've decided you've just had enough. Tfie rain is pouring 
down the window, the fax is having a breakdown, junk is piling into your 'in tray' and 
what's more, the coffee machine is jammed ...again. You have two choices - either flip out 
or go on holiday. Let's assume for this article you choose the latter. 

Two weeks basking on a glorious sandy beach. What could be better? But how do you go 
about organising it? Sitting right in front of you is your Amiga and, believe it or not, you can 
use this very machine to plan your destination, brush up on a foreign language and, if you're 
driving there, you can even let the Amiga decide on a route. So sit back, relax and let the 
Amiga take the strain... 



Ci^As IS Das? 




Are you one of those people who think that if, when you go abroad and the locals don't under- 
stand English, you should resort to talking them slowly and in a VERY LOUD VOICE? Well we're 
all Europeans now and that sort of thing is very unPC. 

Using the wonders of modern technology you can easily find a language program that will 
help you pick up the lingo, A fair few language packages are available on the Amiga. First up is 
Micro German LCL, aiming to take the novice language learner right through to CCSE. It has 24 
programs which cover written and spoken German exams. As well as being suitable for students, 
it is handy for the businessman as it generates business letters and also covers verbs and gram- 
mar. 

LCL used to include a tape with its language packages but has now incorporated speech into 
the actual program. Although this does sound rather robotic, it works well and give the user an 
idea of the correct pronunciation. 

10 out of 10 German covers all these features in various forms, although all the information 
from the national curriculum is there and can be printed off. For example, you can keep per- 
manent records of your success, achievements and what you need to improve on. 

The package aims to tech much of the content through fairly basic, but effective, games. The 
first is called the Cat. This curiously titled game is a multiple choice quiz, whereby the faster you 
answer the questions the more points you score. Covering topics such as family, home and 
sport, the package is perfect for simple, conversational German. 



Amiga Computing 



MAY 1997 



I 



HERE Do You Want To Go Today? 

(Somewhere without Microsoft slogans perhaps?) 



Assuming you are connected to the Internet 
and have a suitable browser, you already 
have the world at your finger lips ■ virtually. 
First try typing 'holiday' into your search 
engine. OK, to save you lot the hassle, I'll do 
all the hard work and give you some sugges- 
tions of the best places to look. First of all, if 
you're young or a student and fancy an exot- 
ic and adventurous location, STA travel 
{http://vvuvw.sta-travel- 
group.com/home/index.html) gives a wealth 
of suggestions to take you off the beaten 
track. How about a carnival in Rio, for exam- 
ple, then on to the Iguacu Falls through 
Paraguay and Argentina up to the high 
Andean plain of Bolivia? Or maybe a camel 
trek across the desert? 

The Lonely Planet is also a good travel 
resource and offers an insight into every 
country you could possibly think of. From the 
description here I think I could be quite 
tempted by Prague (please send donations to 
the usual address) or Florence even - I'm not 
fussy really. 

Strapped for cash? Don't worry you can still 
holiday with the best of 'em. Why not have a 
look at Budget Travel (http://vvvvw.budget- 
travel.com/) for instance? Here you can see 
how others get around on the cheap and find 
out about any special offers that are running. 

While you are researching your chosen 
destination, it's probably a good idea to check 
out the weather. CNN Weather 



r.! Ill 16. 



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DESTINATION CZECH REPUBLIC 




Vbrtors have been pourng in ond revting in (hs acctMijity Of {ft5 lOo isMiii dtiU 
ttMTip n 19S Vstenn travelfcrs, rrwanvtiie, ure oft?n heafd lamenting about not ha 
Bui the Csfch Repiife i5 sH al tNngs to al pwpl« ^Mr|*c Prague Heraly !*«*,«! *it*^ 
irw cf a^ town a 5ti off ttw tswlefi tcwnl track and trapoiMl V/^ coUd ccniF*«n5 



I l^;.''.'yf»..^f?^]'P.i'.0.'5J 



Sitdc Sho>' 



Prnguo perhaps? 



.'^ 



(http://www.cnn.com/WEATHER/index.html) 
provides a very comprehensive guide to 
VKeather reports around the world. Click on 
one of the 1 00 or more cities and you will get 
a forecast for the next few days. Manchester 
was forecast rain, no surprise there then. 

Before you leave, don't forget the all- 
important health jabs (have a look at 



(23 



a. 



EyeWiTHESS 




^l 






http://vvww.cdc.gov/cdc.htm - the Centres for 
Disease Control and Prevention), and if you're 
visiting somewhere that could be a possible 
trouble spot, ( Albania anyone? -ED) you'll be 
we!l advised to check out the various Foreign 
Embassy Web pages. Cot all that? You're now 
ready for a vacation in the sun. 




Like Driving In My Car 



If flying to your chosen destination doesn't 
appeal, there is always the option of driving 
there. And thanks to the wonders of modern 
technology (or something) you don't even 
have to buy a road map. No more frantic 
arguments between husband and wife as 
they end up in Botswana rather than Bognor 
Regis because one of them had the map 
upside down. Now you can plan before you 
go - or more accurately - let the computer 
plan it all. The Amiga owner can buy some- 
thing called AmiAtlas - a software package 
that decides the easiest, quickest or prettiest 



route for you to take. 

It comes on two disks - one with the main 
program and one with the default map of 
Germany (it's a German package, you see). 
Maps of Switierland, Austria, Belgium, France, 
Denmark UK and Ireland, Italy, Poland, 
Hungary and Czechoslavakia are also available 
- oh, and one is planned for 
Spain too. You can either 
use the maps singularly or 
join them together - ideal if 
you're the adventurous 
type and are thinking of 



travelling all over Europe. AmiAtlas can even 
work out how far and how long it would take 
you and how much petrol you will need - 
helping you estimate what the trip would cost 
you. 



Don't forget to check the 
vaccination requirements 





For the more adventurous^ how about Africa with STA? 



Centers for Disea'^e Control and Preven 



About COC Q 

What's New? Q 

Heallh Intormatton Q 

Travelers' Health Q 

Publications & Products Q 

Data & Statistics Q 

Training & EmploymenI Q 




awl 



Amiga Computing 



MAY 1997 





TIONAL 

le, NY 10923 






LIAGE INTERNA 

36 Dye Street Garnervil 


^ 


NEWII ] 
IN-TO-THENETCD 

PLUS FREE OUT OF THE NET CD 

EVERYTHING YOU NEED TO GET 

ONLINE SPECIAL $18.95 

V J 


914 786-17II Voice-9I4-786-1708Fax 

Email: liage@qcd.net 

Homepage: http;//www.qed.net/liageinc/ 


1-800 25 AMIGA 
Outside N.Y. 











THE KARA COLLECTION CD 

A professioiinl anil unique collectiuii of fonts, 
backgrounds spLtinl ft'fccts, ;inimations, titlinj^ and 
presentations. SO color fonts intHidinj; effects such as 
bricks, glass, chrome, etc., plus hundreds of altcrntiw 

color piJettcs, animiued leucrs u iih effects like 

handwriting, rotating characters, static wipes, sp,irklcs, 

& more. Animated space objects such a.s earth asteroid 

comet, etc. Textures and backgrounds like granite, 

marble, sand-stone, wood etc. IT.M i!i color Type 

sotheare to edit all fonts. Incluties adtlitional j'rintcr 

downloadable fonts in B/W. Aoim-lirtish upgrade for 

Personal Paint up to \'ersion 6.4. Awesome Collection. 

LIAGE SPECIAL PRICE $49.95 



RETRO GOLD CD 

Spectrum & CKM (vl I;mukitors with 

games for both Amiga & PC. Includes 

over 3,000 games and 1 ,200 CBM M 

Games for use from the (T) on an 

Amiga or PC 

LIAGE SPECIAL PRICE S21.95 




NEWAMINET#17 

Since the release of Amine t 16, hundreds of megs of 
new sofhvare has been uploaded to the Aminel site. 
There has been so many uploads lo the Aminet site 
since the last release, that there was no room for a 
theme on this ("IX This is the verv latest S: greatest. 

LIAGE SPECIAL PRICE S 17.95 



INSIGHT DINOSAURS 
CD 

Fantastic Miiltiiiiedia 
Knc\'c!opedia of Dinosaurs on 

CD. 
LIAGE SPECIAL PRICE 6.99 




WOMEN OF THE WEB CD 

I'his exciting new multimedia experience brings all 

the latest technology to your home. Using picttire.s, 

text files, animations and sound samples. Over 4.50 

Megs of infortiiation on over 250 of the \TOrld's most 

beautiful and famus women, (iolor Images & Video. 

LIAGE SPECIAL PRICE $3 1.95 



POPULOUS II - PLUS EDITION 

Featuring : The Challenge Series Games, 40 unii|ue 

challenges, SOU worlds Populons II Trials ot the 

Olympian Gods, incredible, probably the best video 

' game in the W'orkl... Amiga CT' i?aled y7'!o. 

.•Vldiclive... You could play until the (iods come 

home. C)\er 35 Supernatural eltects. Create your 

Qvn God, Design youros\-]i cities. .Ancient monsters 

including .Medusa and Kraken. Billions of worlds to 

support. 2 player modem support. Plus much more! 

LLAGE SPECIAL PRICE $18.95 



DAWN PATROL 

The A.MItiA FLIGHT 

SIMULATION OF THF. 

VF.\R. The aeronautical 

experience of a litetime. 13 period 

aircraft. Over !5() missions. Over 4 

limes the resolution of standard 

VGA llight sims. Awesome!! 

LIAGE SPECIAL PRICE S16.95 




SUPER SKIDMARKS 

The racingest, chasingest 

game in .Amiga history has 

just got 200 times better. More 

cars, tracks, player options, 

and more view modes makes 

this the biggest & Iwst racing 

game ever. Change your 
underivare, grab )our joystick 

and lets go. 
LIAGE PRICE S29.99 




CANNON FODDER 
Platinum Edition 

"Brilliance, sheer unadtdterated Brilliance". Fxcellenl 
characters. Amiga Formal Gold 9.5%, War has never 
been sti much fun, Shool anything ihat moves, throw 
grenades, shoot bazooka.s, dri\'e tanks, lly choppers, 

split up and do your own thing. But plea.sc don't 
leave ihe screaming wounded to die. Bite the bullet, 
so to speak and do the decent thing; Ihii.sh them off. 

LIAGE SPECIAL PRICE $18.99 



SYNDICATE 
Platinum Edition 

One of the best games ever to appear on the Amiga. 
.-\n instant classic. Fop-grade entertainment of the 

highest order. In the dark and twisted cities of 

Huuorrow, corporate sj'ndicates compete for global 

dominance. Com]ieie with 8 other Sntdicates tor 

control of over 50 territories. 

LIAGE PRICE $18.99 



ARCADE CLASSICS PLUS CD 

.■\rcade Classics Plus contains hundreds of 
\ariations of all your favourite games. Includes: 
Pacmaii, Asteroids, Invaders, Gala.xians, Donkey 
Kong, Pengo. Tetris, Defender, Frogger, Missile 
C ionuuand, liattlezonc, Tempest, Combat, Tron, 
Space War, 'Fhrust, Q-Bert, I.ode Runner, Hunchback, 
Moon Patrol, Frail ISl,i/.cr, Breakout and loads Hiore. 

SPECLVL AT $20.95 



AMINET 16 or 17 $17.95 



THE EPIC INTERACTIVE 
ENCYCLOPEDL^ CD 

This New CD is an Exciting new Mtdti-Media 
("DROM. it features a superb 256 color interface, 
htmdrcds of film clips, .soimd samples and subject 
information. Features include: True Multi-Media 
Interface unlike anything ever seen. The very latest 
informalion from around the world. Ihousands ol 

subjects co\ered from Aachen to Zurich. I lotlist 

editor so you can create lists of particular subjects. 

Fully spoken Media Show, hundreds of images, 

import new subjects from the Internet or form 

lloppy disk. Fxport data to printer or file and use it 

in vtiur own projects. Search and deep search faciliiy 

(ireate and add vour ow n subject matter. 

LIAGE SPECIAL $45.95 



ORDER TODAY!! Don't Miss Out 



DUNE II BATTLE FOR ARRAKIS 

Ihe best strategy game ever. .Awesome graphics, 

incredible mttsic & sound effects. Frantic & 

exciting. Fight for control of Dune. 3 .Armies, but 

onlv one can survi\'e. Your batde begins NOW! 

LIAGE SPECIAL PRICE S18.99 



SPACE HULK 

Ihe graphics are fantastic. Pleniy of action and 

gripping play. .Addiclively challenging. \ derelict 

spaceship is infested with (ienestealers. 

Immensely fast, immeasurably strong, these 

insectoid be.isls from hell breed by planting their 

genes in living humatis. Bolt on your power 

armour and awesome weaponry. You're going in. 

Terrifying real-time conihai. Fighining fast free/e 

time Strategy. Over 50 deadly missions including 

Death Wing Campaign. 12 weapons including 

Lightning Claws and Assault Cannon. 5 man 

squads or multiple troops. 

LIAGE SPECIAL PRICE $18.99 



VALHALLA & THE LORD OF 
INFINITY 

The first ever speech advent u re, Ixuir long years 

have passed since Infinity murdered Garaniond, 

the King of Valhalla and claimed the crown, yet 

(.iaramonds yotmg son and heir Id the throne 

escaped the slaughter. Now come iif age, the 

Prince is returning to enact vengeance for his 

father's death and claim his hirlhrighi,,, 

Snw are the Princes menior on his quest, inching 

your way through four vast lo\els in the chilling 

castle of Valhalla. You encounter a world 

crammed with logical pu/zles and richly 

inleraclive characters. Ihe cinematic graphics are 

da/zling, the spine lingling sound track 

mesmerizing, in this magic.il world of words that 

redefines the adventure ganie. Wo Rating. 

LLAGE SPECLU. PRICE S ' 



VALHALLA BEFORE THE WAR 

Ihe second ever speech adventure. In this sequel 
to ihe blockbuster, Valhalla I, you pki)- Infinity's 

iiienior on his quest of hatred in which murder is 
the ultimate go.il. Infinity has been jealous of his 
brother, the good King Garamond for as long as 

he can remember, and all for a twist of fate, 
Infinity had been born to late lo be King. Set in 
the Mystical castle of Valhalla, you encounter a 

border of brain melting puzzles through four vast 

levels of dazzling graphics and exceptional game 

play in which the art of communications is the 

name nf the game. 

LIAGE SPECIAL PRICE $18.95 




CHILDRENS' CORNER 

All Floppy I'itles 

Bully's Sporting Darts 

Diiios Detective .Agency 

IlighSieel " 

Huckleberry Hound 

Playdays Paint 

Poslman Pal .5 

Operation I lormuz 

Snapperazzi 

Sooiy's Fun with Number' 

Sooiv & Sweep 

WOW! 




Thomas The Tank Engine $6.99 
Thomas's Fun with Words $6.99 



NOTE 

Add J5.5l)Miiiimunt for shipping 1 Li PS Service i 
Within the US,\. IiUernational orders must use ( redit 

Card, or Internaiiimal .Money Order. 

,MI prices subject to change, subject to slock on hand. 

NY residents subject to state tax. 

VISA/.MC/ niSC/AM. FXPRFSS 



O here's nothing like a good bit of 
healthy con-ipetition to keep 
things moving along. Of course 
I'nn talking about the current 
browser war that not only the current three 
Amiga browsers are embroiled in but also the 
'big two' browsers. All this competition is very 
good for us, it makes sure no one program- 
mer will rest on their laurels because if they 
do the others will quickly pull ahead. 

With iBrowse being the first commercial 
Amiga browser it means that all you peo- 
ple that bought it are having access to 
your second free program update (well, 
as free 3S it is going to get). The update 
patch is freely downloadable from 
HiSoft's lovely Web site at 
http://www.hisoft.co.uk/ 
ibrowse/support.html#download. 

For a long time now, iBrowse has 
been the leader in the Amiga browsers 
but it was pipped to the frames post by 
Voyager. However, as any primary school 
child knows, the hare didn't win the race, 
mmm deep moral implications I'm sure. 

Never again will your Amiga's screen be 
darkened by the, 'this site requires a frames 
capable browser. Get Netscape 3', useless bit 
of advice. More importantly than that is, so far 
iBrowse has displayed every framed site I 
threw at it, but not 'just' displayed them, 
displayed them as well Netscape 3. 

Scroll bars only appeared in frames they 
were meant to, if possible frames were 
scalable and if specified 
frame outlines were 
hidden. Also one site 
that used an unusual 
way of linking through 
frames worked flaw- 
lessly, where as Voyager 
was thrown by it. 

One thing I have 
been waiting for was an 
improvement in the 
colour display for AGA 
users using lower 
colour depths. Graphic 
card users have it easy, being able to run 
iBrowse on a high resolution 256 colour 
screen with no slow down, but with ACA 
monitor modes 64 colours is about as good 
as you are going to get. 

Thankfully this has now been taken care of 
with added screen dithering. In 256 colours 
with dithering iBrowse makes almost as good 
a job at displaying pages as Netscape 3 on a 



Last month we brought you the 
first framed capable Amiga 
browser and now, right on its 
heals, comes iBrowse 




r 




-/raw 




Voyager had problems 
navigating through this 
site, bat no such prob- 
lem with iBrowse, 
Manages to do a better 
job than Netscape 2 



I^Hk ^^^bhI 



Multiple hidden 

trames, wUti an 

animated GIF. 

tooJcs great in 

256 colours, 

don't you think? 




Mac running a 256 colour screen - both in 
terms of layout and colour selection. For AGA 
users this means that for most pages a 64 
colour screen is good enough to give a usable 
colour display. 

If you are stuck with a 16 colour display, 
then luckily since version 1.02, there has 
been a grey scale choice that renders all on- 
screen colours as a shade of grey. Even with 
only 16 colours this gives a nice alternative 
and looks a lot better than the confused 
colours you would othenwise get, it's also very 
fast. 

Now supported by iBrowse are something 
called cookies or magic cookies or tokens, 
depending on who you talk to. This is a way 
for Web designers to store information about 
you on your own hard drive, and every time 
you access a Web page this cookie is passed 
back to the Web server. This allows the Web 
server to keep a record of every page you 
visit. Some people do not like cookies; they 
talk about invasion of privacy, so they can be 
turned off, unlike Internet Explorer users. 

iBrowse is still, in my opinion, the premier 
Amiga browser. There are still a few format- 
ting tags it does not support such as percent- 
age width for tables and the middle tag that 
sometimes crops up instead of centre. One 
thing 1 do miss is (on Windows and the Mac) 
if the TCP stack is not running, it is automati- 
cally started and dialed up for you, perhaps 
an Arexx script for Miami, Termite or AmiTCP 
could be included in the future? 



Hey took here, it's 
the classy Amiga 
Action Web paga, 
A shameless plug 
lor 

www.idg.co.uh/a 
migacomp/ but so 
what, I do that as 
well 




For some reason I am using this as a 

standard test page, but Channel 4 has 

never looked so good on an Amiga 



Bottom 
I in Q 



Requirements 

RED esse/iiib/ RIACK recommended 











EMia 




1 1 






MUl v3.8 


RAM 030/040 
Processor 



Product details 



Product 



iBrowse vl.l 



Supplier 



HiSoft 



Price 



£29.95 



Tel 



0500 223 660 



Email sales@hi5oft.co.uk 

WWW: http://www,hisoft.co.uk 



Scores 


Ease of use 


95% 


Implementation 


90% 


Value For Money 


87% 


Overall 


91% 



Amica Computing 



MAY 1997 




cicHte 



)Vt'ird Si'ii'iicc Ltd. 1 Rawlatidson Clow, Li'ict'SltK lA'tcfslcnhi/c f.f'4 2SE 

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\>iitint s'[7 t, iltin,! liintttirr I'Jfl. titn\i\1'n\J 

4 :.ii^iil-Uf. „l ynllmliT m V.llim iinliM's. 

In---UiiUil-^ !fif lit!! ^-^T^.■■.^'n ,it flinrdfiv 

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IIIJ Imil-.. 7 l.l.a- llcllJ::,:,, 

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'Hif Arnica Sy.*:ti'tn Hi/i/sfor Ci) 
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DuaifJ-"!!^. hri Sfffnxjr,. iU4:lil> y..,-;>. 
Hprtti' tir- ri !'!!<■ J. I'u lun • \ \nittiiHif<ti\. 
fftitiihu ■ w^fn.ii l.'uj'hu-^ A Siiiiiul 

, \tfflHiiri. ( ,'ltiriliiinx Jtmlis. Atttii.,ut 
Or nhip/ni III V- ■// « lire , Hit vni. \ . 

art- liisUy i!ii.i.^hil>ii with a situpif 
liitiix nicmi \\<taii muU y,iuivh. 



£3^'/ -J L>?. 



Ihc Ami_^ci /Ji'vdaptr'i CO fntm 
Amimi Tti-hiiohGies corner compkte 
i\tth ihc all flit' iU'wIoptTi fools and , 
iliti\. jiinviiitd 111 thr offjcitii 
th'i'chfpir-^. InvUiih'ii tiri (hi- 
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piivkit^c. \hi' incli/ih'iS is a 
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■(ievk (iuiii^vfy contains xirtuitUy fill of 
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titilirrf^. (i.M d^'biii^^t'r. scxi 
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ttin dirii-flv frmn ihc CD- 
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m\taU ait\fik'y. on to your 
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The .\ntiiia lit pail Kil CD f 
iinnphit'wifh the alt ^vith tdl Hi 
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ym/r pt\:i iiiif> dultt >ni imrd diiyr\. 
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bard di^ky tie Dprin-' fhf 
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pruhii an emrid h\ software 
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pra^niia !hts! \mI( nlkiu' vtnt lo 
restart vnur valiiuhle data 
fvcn i[ fhi Rii^id Dhk lihnk 
has hittt desir</yvd cr over 
writiin. ':'.'.. van 

recover files from norinai 
iir corrupted disks. 




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This 7 \itirs lilanie '■vork pntvides overc 
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nternationol Distributor; 



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GrenvUle Triiding Inlcrntitioiml GmhH 

Carl-Zeiss'Str. 9 

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Tel, +49 7741 83(140 

Fax +49 7741 830458 

Email: iimigaS^gligcrtnany.com 



The Euro { It {oiKiiiny a vast variety of 
pro^rinii^ ttad data for flu Aini^^ci ta 
(hf Aniith'i inuuld. However this CI) 
differ eittiittes itwlf hy have the 
eonlents retidv la ran niihoiil de- 
arehivintj. The eoiitents include 
Animations Jfi iini^s. Commercia! 
2i nn'4^. Dtmo\ 65 mc^s. Disk 
laifls 12 nie}^\. Fonts 12 megs, 
dames 57 meii'.. Mi'.e. 6 mees, 
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jTH't'.v. Objeeis 12 ine^s, I'lctares 
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I'rinter f men. Prui^rains 2} 
nu'fis, Samfilis 4 mei^s. S)\icin 
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megs. Full Fngli.ih docs, (tad 
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(ilga Graphics 

Fimr ClhRO.\f% 

liiKifie Cdlhctimi 

£ 19.9S 



:}jjiD 



r- r 



^i/f 



;-* ^-'V m 



H 







T^^OuiStium 



TikindSi 



Provides a tllesystem for accessing 
your PC drives from (he Amiga. 
Our system will . provide any WB 
program with access to any of your 
PC drives, Including CD, Zip, Jazz 
and fixed hard drives. The PC acts 
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Ofter a brief glance through the arti- 
cle it's pretty obvious that 3D is my 
stable diet when it comes to com- 
mercial art, although the odd foray 
into 2D does make an occasional appearance. 

Needless to say, I always do my very best to 
avoid freehand elements v^iherever possible, 
due to a rather disturbing lack of talent when 
it comes to pen and paper. I'm mentioning 
this to illustrate that a lack of skill with tra- 
ditional tools isn't necessarily a stumbling 
block when it comes to computer gener- 
ated art and animation. 

Ttianks to the power, and some- 
times the complexity, of con 
software the real skill is in con- 
ceptualising, visualising and 
finally imple- 
menting the 
desired look and 
feei. When it 
comes 10 CGI 
understanding 
the technol- 
ogy, its [imi- 
tations and 

potential 






can be far more important then being able a 
knock out a convincing stickman. 

Obviously this won't inspire confidence for 
those not consumed with a passion for 3D. 
However, even in two dimensions there's still 
huge scope for what is known as derived art. In 
short, this means the importation, manipula- 
tion and composition of real-word and CGI ele- 
ments to form an occasionally surreal mixture 
of photography freehand, ray traced and digi- 
tised imagery. 

Combine a talent for derived art and add a 
touch of photography or videography and you 
have the basis for a new media busi- 
ness. As all these genres con- 
verge under the global , 
banner of digital 
technology, the 
ability to combine 
multiple skills is i_ 
becoming an rl 
increasingly valu- 
able commodity. ' 

OK, if it's V^: 
so easy why isn't 
everybody doing it? 
After all, if you don't 
need any physical skill it 
' must be a doddle right? -._ 

Alas no, as with every swing "~ --^___ 
there follows the inevitable round- 
about 

Although the Amiga can rescue a 





would-be artist from the limitations of hand 
and eye, the mental demands remain the same 
and, in many cases, the creative pressure is 
even higher. 

The reason being that every 
■ , computer artist starts of with 
. roughly the same basic 
_ skills - commonly 
I .JLE referred to as the 
ry'V machine and its soft- 
fmpi' ware. Because com- 
puter graphics rely on 
such a similar array of 
tools it's much easier 
to produce predictable 
results. Your job is to 
develop a style - which 
to many freehand artists 
comes naturally. 

As computer art is primarily a 

mental discipline, you can survive with the 
hand/eye co-ordination of a house brick, but if 
you don't have the eye, the understanding and 



Hj^^ 





AffliCA Computing 



MAY 1997 



Paul Austin guides would-be 
Amiga artists through the 
minefield of transforming a 
hobby into hard cash 

m 



the inspiration, you're in trouble. (At this point 
it's worth stressing that I certainly don't consid- 
er myself an artist in the classical sense, what I, 
and many others, do is commercial art, there's 
a very big difference). 

I work solely on commissions basis and 
therefore don't have to wait for the hit and miss 
of inspiration. All that's required is to turn a 
concept into reality - a process which can be 
pretty painful in itself. While we're on the sub- 
ject of inspiration, it's perhaps worth stressing 
that artistic pretensions rarely have a place in 
commercial art. If while negotiating a job, you 
come across as the sort of person who would 
never compromise their artistic principles 
there's a strong chance your career will be short 
lived. 

However, that doesn't mean you should do 





A Lightwave production 
complBte, w/ith bones, 
v/hich tinalty appeared 
within a PC driven CD- 
Rom attraction at one 
of Qranada's theme 
park attractions 



what you're told without question, often a 
client is looking for input on a project In many 
cases the people commissioning the work will 
be blissfully unaware of the potential and, per- 
haps nnore importantly, the limitations of your 
particular field. They'll often be happy to 
explore new ideas - but at the end of the 
day it's their opinion that matters. 

Often relatively simple things 
can really impress a client while 
the real clever stuff may be 
overlooked with annoying indif- 
ference. The response will may 
be' "Oh that , yes ifs OK 1 sup- 
pose..." when you were expect- 
ing a wow! The bottom line is to 
get involved in the design stage 
as soon as possible, As a result 
you can guide the client in the 
best direction for both parties. 

Another point worth men- 
tioning is not to let the soft- 
ware take over the show. All 
too often you see beautiful 
images ruined by the latest 
addition to the software No 
matter whether ifs lens flare, 
motion blur, depth of field or any 
one of the hundreds of image prO' 
cessing options available via programs 
such as ArtEffects or ImageFX, always keep 
your goal clearly defined. 

A good example of over-kill at its best is a 




Christmas card image in this very arti- 
cle. Although this doesn't suffer from 
new-feature-itis, it does illustrate a very 
easy mistake to make. A slightly more spa- 
tial version was commissioned for use on 
I front cover of an ST magazine. When the 
final image appeared in all its texture mapped 
glory, 1 must admit 1 was fairly pleased - I'd even 
remembered to leave space for the cover disks, 
great! 

However, when the cover words, flashes and 



ORKING IN PRINT 



As you've probably spotted, the vast majority of my 
work is in 50, usually in the form of magazine 
cover images, illustration, animation - either on 
tape, CD or the Web. Although the animation work 
can be a lucrative business, still images are usual- 
ly the most cost-effective, especially on a freelance 
part-time basis. 

With a full-time job as well, H's often difficult to 
fly around the country baring hard drives packed 



and rendering complex animations. Thanks to the 
Internet, high density floppies and high compres- 
sion file formats such as Jpeg, it's usually quite 
easy to transfer even the largest individual files. 

For print work I rarely go below 1024 x 1024 and 
for a magazine cover image a pixel count of 2,000 
in the vertical axis is a minimum. The reason being 
tiiat most ray tracing programs such as Lightwave 
render at 72dpL This is fine for video, but as most 



publishers output film at 300dpi or above, the 
image needs to be at least three times the normal 
scale to ensure pin-sharp output at the printers. 

Needless to say jpeg is the ideal format for this 
kind of work, however there is a downside to jpeg 
that you should be aware of. Although it is often a 
life-saver, repeated saving using jpeg compression 
can introduce faults or artefacts into the image. 
Unlike IFF24, jpeg actually reduces the amount of 



compression. In reality this doesn't mean there's 
any perceivable damage on the occasional jpeg 
save. 

However, the danger comes if you fall into the 
habit of using jpeg while working on an image. The 
more saves you do, the mare likely artefacts will 
creep into the image. For storage and transport it's 
perfect, but don't get carried away with saving 
space - it can become a false economy. 



masthead were added, the vast majority of its 
appeal was lost. Once all the other elements 
arrived it was simply too cluttered and the 
mpad was lost. 

This is a key point in almost all commercial 
art work - you're being paid to make an 
impact, not to Impress your peers. Invariably 
you're selling something in one way or another 
and it's your job to make the client's product 
leap out from the rest. As a result, adding intri- 
cate detail and clever technicalities that only a 
tiny handful of enthusiasts will appreciate isn't 
always good business. At worst the/ll confuse 
the image and at best waste valuable time. 

EssentIaI" hardware 

obviously with the huge range of Amiga hard- 
ware and software available, listing the lot is 
out of the question. So I'll concentrate on the 
elements you'll need to do business, rather 



Thanks to the fax, you're 



to both send and receive 
ideas and proofs of work 
in progress 





Amiga Computing 



MAY 1997 



□ 



OUR FIRST BIG BREAK 



For the newcomer it's always difficult to land that first 
all-important project Well, the vital first step is to 
build a portfolio of your work. Probably the most real- 
istic approaclj is to undertake one or two jobs for free 
or at break-ever) for a big name. (It's important that 
there is a dear understanding that the freebie Is a 
one-off and that the subject of payment should 
remain strictly confidential.) 

If you do adopt this approach it's important to get 
as high a profile job as possible and moke sure you 
get a reference and, if possible, a credit on the fin- 
ished job. The bigger the company name, the more 
Impressive it will appear to potential employers. 

Assuming you Ve landed that first contract, the next 
step is to set your stall out for future employers. It's 



than those which will artually generate the end 
results. 

Perhaps the most important of all has to be 
a fax modem and an Internet account Thanks 
to the fax, you're provided with the ability to 
both send and receive ideas and proofs of work 
in progress. It also overcomes two of the major 
stumbling blocks when attempting to incorpo- 



QlRST 



STEPS 



Before starting, or even agreeing to a job, 
give yourself some time to think things 
through. It's all too easy to agree to a job and 
then dive straight In, only to discover half- 
way through that you've gone about it com- 
pletely the wrong way. Once you've decided 
on an approach, sketch it out on a piece of 
paper and fax it through to the client 

If everyone agrees with your approach it's 
time to get down to the serious work of trans- 
forming your concept into a creation. If the 
job revolves around a real-world object that 
needs to be incorporated into the work, it's 
essential to get either the item itself or 
detailed photographs. 

It's Incredibly easy to trust to memory and 
model away. Believe me this is a big mis- 
take... No matter how well you know the sub- 
ject matter it's virtually impossible to draw or 
model an object without overlooking some 
vital detail. And I can guarantee the client 
will spot the error and quite rightly demand 
that its done right before they'll sign the 
cheque. 




A fairly typical flying 
logo animation usett as 
a front and for tflac 
based presontatlons on 
both portables and tape 



vital once you're established that you stick to your 
guns when it comes to cost A good 
businessman/woman will always try to barter the 
price down. And obviously it's occasionally worth 
leaving a small margin in your quote to accommo- 
date a compromise. However, one of the biggest mis- 
takes you can possibly make is to crumble under the 
pressure and agree to work at break-even on a reg- 
ular basis. 

Trying to get a fair price is almost impossible if 
you've have a reputation of being cheap. If a poten- 
tial client won't pay a fair price, don't do the job - it's 
that simple. If you're good enough, you'll get what 
you deserve more often than not Most individuals 
and companies are willing to pay a fair price for qual- 

rate Amiga graphics into a business world dom- 
inated by the PC and Macintosh. 

Firstly, the modem element can side-step 
the problem of transportation and hardware 
compatibility. All too often your latest creation 
will be just 50K too big to fit on a PC flop' 
py. But thanks to the infinite transfer 
potential of a modem it wouldn't mat- 
ter if the file was 5Mb too big. 

The only limitation is of course 
the impact on your phone bill - 
assuming haven't convinced the 
client to dial into your system. 
Secondly, thanks to the format 
conversion options offered by the 
Amiga's huge arsenal of image pro 
cessing packages, quite literally any 
file type can be delivered directly. 

Obviously when it comes to mass file 
transfer, a modem becomes less attractive, 
however there are alternatives. Arguably the 
best all-round solution to the problem of for- 
mat incompatibility and file transfer is the 
wonderful ShapeShifter Mac emulation pack- 
age from Christian Bauer. 

Thanks to this excellent emulation your 




ity results, but that doesn't mean they'll like it.. 

Secondly, it's Important when making a presenta- 
tion to a potential client that your work is in a format 
that they can handle. It's useless walking Into a busi- 
ness brandishing an Amiga floppy. Always present on 
either Mac or PC 

For still Images opt for either Jpeg, Pict or Tiff for- 
mats. For animation, the best option is QuckTIme as 
this will work equally well on both Macs and PCs. 
Again ShapeShifter can be vital at this stage. 

Obviously liaison with the client is vital to ensure 
you make a suitable first impression. As time goes by 
it's important to develop a working knowledge of 
both Macs and PCs, especially in relation to file trans- 
fer and favoured formats. 



Amiga can instantly transform itself into a 
Mac. Add an external hard drive and you have 
an instant solution to the transportation prob- 
lem. Simply take the external drive to your 
client and copy your creation directly. 
Opticals such as the Zip drive are partic- 
ularly good for long distance contracts 
as you can post the cartridge - obvi- 
ously it's a good idea to check what 
they can handle beforehand... 
Another must is a good printer. In 
a ideal world you'd have two. A 
aser printer for letters, flyers, 
invoices and other administration 
and a dedicated graphics printer 
with which to display your wares at 
their colourful best. Obviously this 
isn't an ideal or likely situation, so I'm 
afraid it's a question of priorities com- 
bined with cash-flow. 

Finally, it's essential that you invest in 
some sort of 24-bit display device. Although 
HamS is great, it simply doesn't match-up to 
a true 24-bit display. The choice is yours, but 
it's worth ensuring that the board and accom- 



w 



EB WORK 



Although the Amiga is a long way behind the front 

ninners when it comes to Web [ 

development that doesn't mean 

you can't apply the Amiga based [ 

skill and application to Web relat- i 

edwork. 

In order to be effective in this 
area something like ShapeShifter 
or a form of PC emulation is 
essential. The best option is prob- 
ably ShapeShifter Mac emulation 
courtesy of the impressive array af 
Freeware and Shareware applica- i 
tions available on the Mac 

The most important tools are ^ 
Craphics converter and OfBuilder, 
both of which you can find on any IIAac 
FTP or software archive. Craphics con- 
verter is <risa essential for more gener- 



pracess files from one format to 
another - although youV need to. 
ister the Shareware version to n 
the batch processing side of the soft- 



fT' 




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. combination of Antiga and 

Mac Animation and imagery 

rendered down ta depths 

and rosotutions that work 

weil on the Web 



ware active. OfBuilder, on the other hand, is ready to 
- roll straight away All you need to 
do is convert your IFFs to Cifs 
g using Craphics Converter and then 
3 load them into OfBuilder to pro- 
I duce an animated Of. 
I As for building and testing 
I Web pages it's well worth using 
Netscape and Internet Explorer on 
the Mac to test your finished 
scripts as the vast majority of 
users will be viewing your cre- 
B ations using one of these 
\ browsers. Remember commercial 
I work is all about PCs and Macs, so if 
I you only test your pages using an 
I Amiga based browser you're asking 
'- far trouble. More impartantfy, both l£ 
and Netscape can handle the latest 
~^related add-ons such as frames, 
p; Java, Java script Shockwave 
md whatever else. If the client wants 
I these features in their site it's impor- 
^tant you can deliver the goods. 



Amiga Computing 



MAY 1997 



panying paint package you pick lias both an 
alpha channel and some form of virtual mem- 
ory. 

The alpha channel is an absolute must 
when it comes to blending elements and 
touching up finished material. As for virtual 
memory, it becomes invaluable on larger 
images. If you are only ever likely to VKork in 
video resolutions, or smaller, it isn't a prob- 
lem. However, if you land a commission to 
produce a cover image for a magazine, or in 
fact anything that demands ver^' high resolu- 
tion, it's a must. 

As you are no doubt aware, most 24-bit 
boards have a range of pre-set resolutions. If 
you can't scroll or select an area larger than 
the maximum touching-up, a final can be a 
nightmare and sometimes impossible. 

fVIOVING in/lACES 

When it comes to animation for either tape 
or computer playback, you'll find yourself 
faced with a whole new collection of prob- 
lems and pitfalls, not least of which is the 
ability to transfer the end results. 

When it comes to tape based productions 
the holy grail has to be a Draco - this is the 
ideal solution, allowing you to transfer 
broadcast quality digital video directed to the 
recording system of the clients choice in 
either a composite or S-VHS. 

However, if you don't have direct access to 
single-frame recording equipment it's worth 



0Larity is the best policy 



It's vital that both you and the client ore completely 
clear as to what's required to make the project happen. 
Or^ce the ground rules are established make sure it all 
goes down on paper including deadlines, delivery dates 
of materials - to both parties - and lost, but not least, 
the agreed payment 

It's also worth making same enquires about any 
accounting restrictions. Some larger companies require 
VAT registration from suppliers and may also take ony- 
where between 30, 72 or 90 days to pay your invoice. It 
sometimes worth getting a name in the accounts 
department, as the person commissioning the work 
may not hove a clear idea of company policy regarding 
the payment of Invoices, 

Equally important is to get a clear idea of how they 
wont the end results to look, ensuing that any extra 
elements are included in the brief. Where will the 
text appear, are there any flashes to be added and so 
on. 

Right through the project keep In close contact with 
the client with regular updates on your progress and 



their requirements. But most important of all, never 
stray from the brief. It's very easy to get carried away 
and do what you think is best - unfortunately the client 
may not agree. Remember, the customer is always right 

Another important point is to work with the person at 
their end who will be dealing with the work when it 
arrives Make sure you can deliver the materials in a 
form that he or she is happy with. If the art guy or gal 
at the sharp end can simply flow your creation into a 
template you'll score some valuable brownie points. 
Keep the workers happy and the management will tea 
lot more likely to keep commissioning. 

Once the project is undenvay, by far the most impor- 
tant element is time. The client will be workir^g to a 
deadline and they'll be expecting you to deliver the 
goods as promised. 

There's no point in griping about hardware or soft- 
ware failures. If you miss a deadline, you're a liability 
and nothing more. It won't matter how good the end 
results ore, il they're not in on time you'll be lucky to get 
paid and even luckier to land another commission. 



Thanks to the explosion 
of CD-Rom there is a 
huge market for intros 
and other graphic 
interludes. 





ETTING PAID 

Actually getting paid is often one ofAe triddest things 
about freelandng. It's not tiiat tite dient is unlikely ft) 
pay, it's simply tiiat they'd prefer to keep their cash as 
long as possible. This is why it's so important to get 
written confirmation of exactly when you can expect 
the cheque. 

There are a few altemath/es to the traditional 
invoidng approach. Ii)r example, with new dients you 
can ask for COD (cash on delhfery}. Anotiier option is 
to insist on at least partial payment in advance. This 
am often be an essential on larger videographic pro- 
ductions whidi may require a substantial investment 
during production. 

Once you're familiar with tte company in question 
it's sometimes wise to drop the COO or partial pay- 
ment options and join the unwashed masses in the JO 
days-toi>ay department However if you do take thb 
option, keep a dose eye an the calendar and indeed 
the bank ittanager. An obvious stumbling blade for 



enquiring whether the client has access to 
such facilities. If so, you could take your 
work to them and download your files cour- 
tesy of an external drive. 

Having mentioned the videographic uses 
of animation, it's worth mentioning that 
there is another market that could prove 
profitable to the animator. Thanks to the 
explosion of CD-Rom there is a huge market 
for intros and other graphic interludes. 



artistic tvork is exactiy how much should you dtarge 
for the work itself. The tirst thing is to calculate the 
actual cost of your equipment, software, and general 
Iterating cost The first two usually depreciate over a 
titree year period, meaning they'll have to be replaced 
entirely in year three. 

Once you've calculated your operating cost the next 
job is your time. Work out a minimum hourly rate. 
NeO, add any additional hardware or expenses you're 
likely to need or incur during the production. LoiA at 
tfte apportion and try and establish how mudi if 
would cost the company to get the job done else- 
where. 

Finally, try to find out what tiie overall budget is for 
tite project and how the dient plans to recoup tiiar 
investment If the project is commerdal its sometimes 
worth trading up-front partial payment against a prof- 
it shore in the product itself - for smaller operations 
this is often an attractive proposition. 



Examples of this being the IDG and Granada 
logos which were produced for a corporate 
presentation and interactive CD-Rom attrac- 
tion within a theme park. 

In addition there's a growing market for 
on-line education. Due to the expense and 
effort involved in producing and updating 
manuals and other traditional learning 
materials, many companies are turning to 
graphics. For example, a number of compa- 
nies are now using computer animation to 
illustrate their products or to help explain 
how to install hardware or software. 

Thanks to a five second animation, the 
need for a whole chapter of expensive text is 
removed. All the user has to do is watch the 
anim spool from hard disk or floppy and the 
mystery is removed. 

Chips always go in the right way, nuts and 
bolls slide into the appropriate place and 
expensive tech support is slashed in a mat- 
ter of seconds. This may not be glamorous 
but it pays well and usually leads to regular 
work. y-^ 




Amiga Computing 



MAY 1997 



0181 345 6000 

Facsimile 0181 345 6868 



18-22 Sterling Way, North Circular Road. Edmonton, London N18 2YZ 



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£700,00 


£322.50 


2SPEED 


GT 9000 EPSON 


£600,00 


£705.00 


8 SPEED 



EX VAT INC VAT 

£100 00 £117.50 

£79.00 £92-82 

£200,00 £235.00 



CD WRITERS 

PINNACLE £549.00 £645.08 

RICOH 2 SPEED £329.00 £386.57 

YAMAHA 4 SPEED £629.00 £699.00 







PRINTERS 

EPSON 200 
EPSON 500 






£119 
£249 



EPSON PRO 


£379 


HPMn 


£249 


HPR70 


£379 


MONITORS 




MICROVITEC 14" (NEW) 


INC VAT 

£250 


MICROVITEC 15" 


£359 


MICROVITEC 17" 


£4ee 


SHOP SOILED PHILIPS 8833 


£119 


SAMSUNG 15" 


£259 


SAMSUNG 21" (NEW) 


£1059 


SONY 15" 


£329.00 


SONY 17" 


£586.32 


GASTEINER 15" 
GASTEINER 17" 


£258.50 
£419 



BITS & BOBS 




ZIP DRIVES 


£149.00 


JAZZ DRIVES 


£420.00 


SQUIRREL 


£50.00 


SURF 


£89.00 


SMD MPEG 


£199.00 


SCSI OKTAGON 


£89.00 


MULITIFACE III 


£74.99 


ALFAQUATRO 


£55.00 


IDE CONTROLLER FOB ASOO, 




A1500, A2000. A4000 


£79.00 



•ll^^ 



A500/A600/A1200 Power Supply 
Only £14.95 



ZIP, JAZZ & SYQUEST CARTS 



ZIP CARTS 


£15 


EZ1 35 CARTS 


£15 


EZ230 CARTS 


£23 


JAZZ CARTS 


£79 


SO 200 CARTS 


£59 



DELIVERY CHARGES 

SMALL CONSUMABLES AND SOFTWARE ITEMS 
UNDER THE VALUE OF E59 PLEASE ADD £3.50 P&P. 
OTHER ITEMS EXCEPT LASERS, NEXT DAY COURI- 
ER SERVICE E10 PER BOX. OFFSHORE AND HIGH- 
LANDS. PLEASE CALL FOR A QUOTATION. IN ADDI- 
TION WE OFFER THE FOLLOW/ING EXPRESS SER- 
VICES: SATURDAY DELIVERY NORMAL RATE PLUS 
ri5 PER BOX, MORNING. NEXT DAY NORMAL RATE 
PLUS £10 PEfl BOX. 

EiOE. PRICES ARE SUBJECT TO CHANGE WITHOUT 
PRIOR NOTICE. 

ALL TRADEMARKS ACKNOWLEDGED. 
TRADERS TERMS & CONDITIONS AVAILABLE UPON 
REQUEST, 




■pson Stylus 




Epson Co/our Stylus 600 

Without a doubtf th& Epson Colour Stylus 600 is the best desk- 
top printer when it comes to value, quality and performance. 
Just make sure you a purchase a print enhancement package 
to comptement these qualities, and plenty oi spare ink 



©/er the last few years desktop 
printers have steadily improved 
to the point where photographic 
quality output is possible on some 
of the top models. Two of the 
best come from Epson and Canon and 
recently I had the pleasure of using both in 
anger. The two printers in question being the 
Epson Stylus Colour 600 and the Canon BJC- 
620. 

Both printers look quite similar. Paper is 
loaded from the top and follows a fairly 



The Itest quatity 
from both the 
Carton 620 and 
the Epson 600 
came when using 
GraphicsPubfisher, 
part of the 
TurboPrint 5 pack- 
age. Similar 
results can also 
be achieved using 
the picture prints 
ing application 
that comes with 
Studio II 



■^ ■ -^ •■'■■"■-'-■*■ '^ ■ 







r^ P 1 .0 P i 



rT~^i ff n^^i 




Canon 



Looking for the best printer on the mar- 
ket. Larry Hickmott puts two of the 
finest nnodels available to the test and 
comes up with some interesting results 



straight paper path to the front of tfie printer. 
The important differences between the Epson 
and the Canon are twofold. On the Canon 
520, the inks are held in separate containers, 
which means you only have to replace the ink 
that runs out. If you do a lot of colour print- 
ing, this is very important and although Epson 
dispute the fact, I expect that consumables 
on the Canon 620 will work out cheaper in 
the long run. 

The second major difference can be found 
in the printers' control panels. The Canon 620 
still has a full set of buttons along the top of 
the printer while the Epson 600 has only a 
couple of buttons, making it simpler to oper- 
ate. In use, I did end up preferring the Epson 
approach which is to leave it to the software 
to control most of the printer's functions and 
only when you need to clean the print heads 
or load/eject paper, do you need to touch the 
printer. 

There is a third difference, although it will 
only affect those with a Macintosh or 
Macintosh hardware in their Amiga. The 
Epson 600 also has an Appletalk port on top 
of the normal parallel one while the Canon 
BJC 620 only has the parallel port for Amiga 
and PC use. 



Amiga language 

We now come to the really important part, 
the bit where we look at how these printers 
talk to the Amiga. Both attach via normal 
Centronics parallel cables - the sort generally 
used for attaching printers to PCs. Next we 
need a printer driver and this is where it gets 
a mite complicated. First of all, forget about 
your standard Amiga printer drivers because 
they're useless as far as modern printers go. 
If you buy the Canon model, there are free 
specialised printer drivers (01429 521 009) 



available that will drive the Canon 620. It is 
also available on Aminet. This free driver 
won't give you perfect results first time if the 
tests I did are anything to go by. Compare this 
to the near perfect results I got first time 
using CanonDisk's commercial cousin, Studio 
II Professional (01525 718 181) or TurboPrint 
5 (01908 370 230) and you understand that 
nothing is really free in this wodd. 

The good news is that you can get the reg- 
istered version of CanonDisk for only £20 
from HiSoft, and that I expect will give similar 
results to those produced by Studio II 
Professional. As for ease of use, 1 still prefer 
TurboPrint 5 which customers tell me is the 
easiest of the print enhancement packages to 
use. 

With the Epson Stylus 600, there is no free 
printer driver available. You do however have 
three commercially available choices; EnPrint 
(016'12 713 185), TurboPrint 5 and Studio II. 
Of these, I haven't seen a recent version of 
EnPrint (which is the cheapest option) and so 
can't say how well it works with the Epson 
600. I have however been sent TurboPrint 5 
and Studio II, and both produce excellent 
results. Certainly on par with the output from 
the PC, although only when using the picture 
printing applications in either TurboPrint or 
Studio. 

This quality is achieved despite both pack- 
ages not having a specific driver for the Epson 
600 at the time of writing. In testing, I used 
the Epson 500 driver and it worked well even 
though it does not support the 1440 dpi tes- 
olution that the Epson 600 is capable of. This 
will no doubt come in time. 



The results 

At the end of the day, the thing that matters 
to most is the quality that each printer can 



Amiga CompuTrNC 



MAY 1997 



Although Friatf l Coitftg] GfK5tE*1 Cr^hF 

TarboPriftt 5 had 

drivers for the 

Canon BJC-620, I 

had to use the 

Stylus 500 driver 

with the Epson 

600, I exp&ct both 

Studio and 

TvrfJoPrint to have 

Stylus 600 drivers 

soon though 








Ivicl Color CI Black 

iiFp.tM. pi o.r«Mii 






CUKtbMlkc lAbuldtiOri. .. 


ciut«Mit« aithki'. .. 




E-Ui* Si£« 4tid Hu-ainh. .. 


Cslw ft*Ju*t»»»n*«.., 












i... 1 


Us» ] Cancel 


1 











Vou can get a free prrnter driver for the Canon 620 but 
for the best resutts, you witi have to register t/ir's free 
driver to get an upgrade bv/irch costs £20. 



produce. With both printers being used at 
720 dpi, it was interesting to see tinat witli 
photographic output, the Epson 600 is better 
in terms of the fine detail it can reproduce. 

This, I was told at a recent press briefing at 
Epson, is down to the control the Epson 600 
and the Piezo technology it uses, has over dot 
size and shape. Put simply, because the 
Epson 600 uses electric current to create the 
dot of ink via piezo crystals, it is able to push 
and pull the ink to manipulate the process so 
it not only creates a perfectly shaped dot with 
very little misting (ink spray around the dot), 
but the Epson R&D folk have also brought 
down the size of the dot they can place on 
the paper to as low as 55 micron, which we 
are told is not far from being so small as 
being "invisible" to the human eye (which is 
40 micron by the way). 

The upshot is that the Epson 60O's photo- 
graphic output is better that the Canon 620's. 
When the Stylus 600 drivers become avail- 
able to produce 1440 dpi, (using Epson's 
Super Micro dot) I expect the Epson 600's 
quality from an Amiga to be even finer. That 
isn't to say that the output from the Canon 
620 isn't good, because it is. It just fails to 
match that of the Epson model. 

Speed differences 

However quality isn't the only criteria used to 
judge a printer. Speed is also important and 
here too, the Epson 600 wins the race - or at 
least the one race I set them which was to 
print a full A4 image from an '060 based 
Amiga using TurboPrint 5's Graphic Publisher. 
The Epson was very much quicker and 
although the Canon was no slouch, the 
Epson still managed to do it in almost half the 
time. When you consider I used the same 
Amiga, the same program and page and even 



the same dither and resolution settings, you 
can see that the test was as fair as we could 
make it. 

As you might have guessed, the Epson 600 
is doing very weil so far in this review and it 
gets better because the Epson 600 is actually 
around £30 cheaper than the Canon BJC-620 
- going from the prices I have to hand. A cail 
to Canon tells me the price has just been 
slashed but none of the retailers could let me 
know what this would mean to high street 
prices. 

What you also need to remember is that if 
you take the £30 you save on the Epson 600 
and use it to buy a printing enhancement 
package, the total price is slightly higher than 
that of the Canon model although, as I have 
said, the free printer driver that you can get 
for the Canon 620 isn't the be all and end all. 
You will probably find buying the registered 
version a big help in improving the quality of 
the output. The upshot of all that is, in the 
end, the price ends up roughly the same. 

So which is the best? Everyone will have 
different priorities in judging a printer, but 
with the Epson 600 ahead in so many areas, 
it's hard to see anyone choosing the Canon 
620 above it, unless having separate ink con- 
tainers is terribly important. That's not 
to say the Canon 620 is bad, it isn't. I have 
been using it for two weeks doing all the 
proofs for my own magazine, and have been 
very pleased with the reliability and output 
quality. I certainly doubt anyone will be dis- 
appointed with the Canon, it's just that it isn't 
as good as the Epson 600 in many areas and 
that's why, if i was asked to recommend one, 
it would be the Epson 600. In fact, I've 
already ordered the Epson Stylus 1520, an A2 
model based on the same technology used in 
the Epson 600. At this point in time, you 
could say the Epson Stylus can't be beat - 
and you'd be right! 



The Colour 
Management 
System ICMS) 
which makes 
CanonStudio a 
lot easier to set 
up for fuss free 
printing, is not 
available with 
the free printer 
driver you can 
get for the 
Canon BJC-620. 



Buttoni 



lin a 


Product 


DETAILS 


Product 




Canon BJC-620 


Supplier 




Canon UK 


Price 




£351 IncVAT 


Tel 




0121 666 6262 


Scores 


Ease of use 


93% 


Implementation 


90% 


Value For 


Money 


88% 


Overall 




90% 


Product 


DETAILS 


Product 




Epson Stylus 600 


Supplier 




Epson UK 


Price 




RRP £329 Inc VAT 


Tel 




01442 61144 


Scores 


Ease of use 


95% 


Implementation 


94% 


Value For 


Money 


91% 


Overall 




M% 



Amiga Computing 



MAY J 997 



whether they be positive 
or negative, all the letters 
we get want the same 
thing - the ^iniga 
bought and back in the 
„ shops 

Qmiga or PC 

I too am worried about the Amiga. I have 
an A500, A1200, CD32 and a A2000. I also 
have a '186DX'l, all in a full tower I built 
myself for SI 200. You may ask why? 

Well the reasons are simple, support. I 
have a digital camera connected, a colour 
flat bed and Cannon BJ620 printer, all nevv. 
None of these peripherals would hook up 
to my Amigas and work without aiot of 
trouble, if at all. If I did manage to get them 
to work, it was not at their full capacity. 

I am a general contractor and project 
manager for a single family home subdivi- 
sion. The only programs I can use on my 
Amiga are Procalc (no longer made) and 
FinalWriterll that I use to make hard copy 
bills and to keep track of costs and do the 
payroll. 

The PC I use to do everything else 
including War Craft II, Command and 
Conquer and Duke Nuke Em. The Amiga is 
not used for games now, is something 
wrong with this picture? I don't mean to 
sound pro PC because I love my Amigas 
and they are still better and easier to use 
than Windows 95 and I will never sell 
them, I just need support 

Tom Schiller, schiller@netnitco.net 

It is a sad fact that just about all periph- 
eral companies completely ignore the 
Amiga when it comes to any kind of soft- 
ware support. The only one of note is 

Qatience is a virtue 

Back at Christmas time 1 finally broke down and got a copy of TermiteTCP ancf 
iBrowse. At first I was happy and quite impressed with its performance. 

Now I am feeling great frustration and anger. Everyw/here I go "You must 
have frames", "This page requires Netscape or Microsoft explorer". I figured 
that soon an upgrade would be out. I was wrong. Not only have none of my 
e-mails to Omnipresence been answ^ered, but 1 find that all the other Amiga 
Web browsers are getting these great features such as frames and better use 
of Chip memory, while the people at Omnipresence just sit there. Does any- 
one know when they are going to get a move on? 

darkman@i-d.com 

As you can see in this issue, frames have made it to iBrowse. 
Unfortunately I cannot agree with you. Voyager only just beat iBrowse as 
the first frame capable Amiga browser by a couple of weeks and I per- 
sonally think iBrowse does a better job of laying out pages. 




Write in! 

If you have something you need to get off your chest then put pen 
to paper and write to ESP, Amiga Computing, Media 
House, Adiington Park, Macclesfield, SKI 4NP. You can 
also Email us at ESP gacomp. demon.co.uk We have var- 
ious software bundles to give away for the best letters 
(please indicate whether you'd prefer serious software 
or games). We do try to reply to all Emails and letters, 
but at busy periods this is sometimes not possible so 
please bear with us 




Cannon that will supply you with an 
Amiga print driver for its printers if you 
ask them, but it is not written by them 
and is an unregistered shareware pro- 
gram. Unfortunately it looks as if this is 
the way things will stay. 

We have to help ourselves as no one 
else is going to help us. They do not see 
the Amiga as a worthwhile platform to 
support. Even though, as we i<now, it is 
perfectly capable of using scanners, 
printers, modems and digitisers to their 
full capabilities. What we need are exist- 
ing programmers and Amiga companies 
to support these devices themselves. 

Luckily this has already happened, to 
a certain extent. ImageFX has always 
provided excellent support for scanners. 
Miami has a built in list of hundreds of 
standard modems for simple set up. 



TurboPrint and Studio II have done their 
bit for the best quality Amiga prints and, 
more recently, ScanQuix has done the 
same for scanners. The latest develop- 
ment is with the QuikCam, a low cost PC 
product that gives you a video camera 
connected to your computer. The compa- 
ny that makes the QuikCam was never 
intending to produce Amiga software, 
but there was no reason why an Amiga 
programmer could not write the soft- 
ware themselves, and that is what hap- 
pened. 

So it may be the case that Amiga does 
not get the support it deserves, but then 
why not just create that support our- 
selves? It would even be worth while 
approaching the original companies and 
get them to bundle this Amiga software 
with their peripherals. 



You should also remember that Omnipresence probably get hundreds 
of e-mails each week all saying the same thing, "When's the next version 
of iBrowse coming out?", "Why don't you add X to IBrowse?" and if they 
had to answer them all I doubt they would have time to do anything else, 
such as updating iBrowse. 

Personally I am amazed Amiga browsers have kept up as well as they 
have (Java script is apparently next on the cards) particularly if you 
remember Netscape and f\/licrosoft Explorer must be backed up by a huge 
programming team, compared to the single programmer for Voyager and 
the small group writing iBrowse. 

The real bad news is that with the latest release of Netscape 4, there 
are now cascading style sheets which will be another thing = the poor 
old programmers will have to try and implement If the first buggy half- 
finished Netscapes are any guide to go by, it might take them a little 
while to do. 



Amiga Computing 



MAY 1997 



•JWNING IS BELIEVING 



Some months back, I wrote you a letter 
which you printed (thanks!) entitled 
'Seeing Is Believing.' At the time I men- 
tioned that 1 intended to wait until Power 
Amigas were available and also indicated 
that other (Mac users were similarly inter- 
ested in such a machine. 

As it turned out, I put my money where 
my mouth is much earlier and purchased a 
QuikPak A4060T. Among other things, I 
sold a well-specced PI66 PC to help 
finance the purchase. I guess this means 
I'm doing exactly the opposite of some 
Amigans who are leaving the scene. 

I'll confess that at first 1 had some trou- 
bles which caused me to second-guess the 
purchase. None of these have anything to 
do with the machine itself, which works 
perfectly. Instead, I lacked the proper dis- 
play terminal. Without the ability to display 
Amiga screen modes, the machine basical- 
ly just sat there tor over a month, doing 
nothing. These problems were finally 
resolved by the arrival of a CyberVision 
64/3D card and, most importantly, an AT 
Ml 764 monitor. As you can see, 1 have no 
intention of skimping on my miggy! At this 
point, I also have a Scan Doubler on order 
for the CV64/3D. 



Difficulty 

Another thing I soon learned is that 
AmigaOS is a bit more difficult to use for a 
newbie than MacOS, especially in terms of 
installing software which requires some 
knowledge of the Shell. Now that I've had a 
chance to compare the two, I see MacOS as 
basically a power tool and AmigaOS more 
like a musical instrument. 

It is obviously more difficult to master a 
musical instrument than a power tool, but 
for certain folks the instrument will deliver 
much deeper satisfaction in the long run. I 
can tell you that I have quite a ways to go 
with AmigaOS, but I greatly look fora/ard to 
the journey. 

What I'm saying is this, I knew the Amiga 
was superior to the PowerMac when I ran 
Afyiountains and a music Mod off a CD- 
ROM while simultaneously rendering three 
fractals with ChaosPro. The Amiga did this 
without any noticeable strain. By contrast, 
the PowerMac cannot even keep a 'magic 
eyeball' extension running smoothly while 
launching a program. 

My PowerMac is a 9500 clone with a 
PowerPC 604 running at 132IVlhz. It gener- 
ates nearly 200 more MIPS than the 
'060/50 in my Amiga, It has a faster moth- 
erboard and its PCI bus is nearly four times 
as fast as the Amiga's Zorro. Despite this it 
opens windows and launches programs 
more slowly than the Amiga. 

Also, any volume searching tool I've tried 
on the PowerlVlac is much more sluggish 
than MultiView, whose response is 
instantaneous. The PowerMac is consider- 



ably quicker at vertical scrolling through 
documents, and its image viewers draw 
large images to screen much more rapidly 
and faithfully than anything I've yet tried on 
the Amiga. 

Even so, when running on the CV64/3D, 
the Amiga's snappiness is at least compara- 
ble at every task and it performs many tasks 
much more rapidly. However, the incredible 
multitasking of the Amiga puts it head and 
shoulders above the PowerMac. Not only 
does this multitasking mean I can perform 
certain large jobs very rapidly, it is also 
more fun and exciting than using the 
MacOS. 

Also, thanks to terrific British magazines 
such as yours (I'm in Seattle, USA), I have a 
tremendous amount of software at my dis- 
posal. I've done my first raytrace on the 
Amiga. I've used all kinds of creative soft- 
ware, too, things that would cost thousands 
to duplicate on the Mac or PC. For less than 
SlOO I have Aminet Set 4, The Utilities 
Experience and The ACA Experience 
Volume 2. Together, these contain enough 
software to keep me busy for the next year! 

The bottom line is this, my early interest 
in the Amiga was primarily video oriented. 
Now that I have it, I plan on making it my 
primary platform. I'm a new Amigan and 
already a true believer. I will continue to 
spend my lean amount of cash on future 
upgrades, such as a PowerUp board or 
whatever else 1 may need (like a 
Toaster/Flyer, obviously!). Eventually, I'll 
probably purchase a second Amiga, per- 
haps a Siamese-type system. I suppose I 
should urge all Amigans to keep sticking it 
out until new machines with faster hard- 
ware are available, but everyone should 
make their own choice and do what they 
will. 

Myself, i plan on blabbing about the 
miggy to everyone in earshot. After all, this 
is the most exciting computer I've ever laid 



□ 



my hands on, and I'm damn sure not giv- 
ing it up! Finally, I'd like to extend my 
thanks to the good folks at Zipperware, a 
real Amiga store on the Seattle waterfront. 
They've been exceedingly friendly and 
helpful in getting me started, and not sur- 
prisingly I buy Amiga Computing (and lots 
of other stuff) from them every month. 

Sfei'e Duff, sduff@woHenet.com 

it is really refreshing to hear a truly pos- 
itive letter from an Amiga user, particu- 
larly one that has been poached from the 
IVlacintosh. It is true when you talk about 
the Amiga as being a musical instru- 
ment, particularly compared to the Mac. 
IVlacintoshes are designed for the lowest 
common denominator, which is good in 
certain situations, if you are an artist you 
just want to spend your time doing art 
not worrying about system conflicts. 

Installing software has always been a 
problem with all computers. The Mac has 
got the processes almost perfect, with 
the most a user having to do is point a 
file requester where they want the pro- 
gram. Since Workbench 2 the Amiga has 
improved dramatically, with the Installer 
program giving a easy way for all levels 
of users. The Mac OS may be slow, but 
there are things a future Amiga owner 
can learn from it. 

I do have to say, that having used 
Workbench, Windows 95 and System for 
a good while now the Amiga still 'feels' 
the best to use. When launching pro- 
grams and moving through windows you 
are very rarely left waiting around, even 
with the slow processors Amigas are still 
stuck with. All this is a testament to how 
efficient the operating system is. When 
the PowerUp boards do finally arrive, I 
doubt you will want to go back to your 
old PowerMac. In fact why not just run 
one on your Amiga using Shapeshifter? 



MIGA SITUATION 



I think I am the last living Amiga user in Japan! I am 
American and have been here seven years while 
serving in the U.S. Navy. In that time i have seen 
Amiga magazines disappear from the Navy 
Exchange, followed by the Amigas themselves, only 
to be replaced by Macs. Adverts in the base news- 
paper for used Amigas disappeared long ago and I 
have never even heard of any Japanese people 
using Amigas. 

Well, so much for my sad situation, things should 
get better, in about 'Two more weeks'. 

Richard Moore, rmoore@Japan.Co.Jp 

It is very disheartening to see the Amiga disap- 
pearing, but this is because we are living in a 
Microsoft controlled world. As soon as you jump 
on the Internet you soon see a whole different 



world. If I said the Amiga was positively thriving 
I would not be exaggerating. Along with the tra- 
ditional Amiga IRC and news groups (which are 
some of the most heavily used) Amiga Web sites 
such as the Amiga Web Directory and amiCrawler 
constantly have new Amiga related sites added to 
their lists each day, This proves the Amiga still 
generates a lot of interest, and on Browserwatch 
in the list of machines used to access the 
Internet, the Amiga is running a close third 
place, with iBrowse being the third most used 
browser. 

I know it is hard waiting and waiting and wait- 
ing that bit longer for someone to buy the Amiga, 
but that is the way liquidators work. They will 
waft until they get the best possible price, proba- 
bly in a couple of weeks, yer right. 



Amiga Computing 



MAY 1997 




ir'S BACK! 

bigger and better tbis year 

So On With The Show 

ALL the exciting new releases 

from the leading Amiga developers 

Save £100's On Special Offers 

ICPUG Free Advice Centre 

Internet Village 

High End Applications 

Presentation Theatre 



uhinhiy, Mil]/ 17ih 1 Drii/j - 5;j/jj i\j\i\ '^i\iE\i\'j,Mc\y 'J Ijih "J D^jjjj - ^Ipju 

Avoid the queues by booking in advance Credit Card Hotline U 1 OOV? i\Ji f OO 

Cheques and Postal Orders made payable to The World of Amiga at PO BOX 9, Dunoon, Argyll. PA23 800 



Admission: Adults £8 Children £6 



J 



Coin 




On its last release Turbo Print 
received a blue chip, will this latest 
version get the same 




On computing, bits are everything. 
The more bits the better and 
' when it comes to printing on the 
Amiga, 12 bits are just not 
enough. That is only 4095 possi- 
ble colours or 16 shades of grey, including 
black and white. In the words of some kid, 
please sir can I have some more? 

Unlike that poor unfortunate child, yes you 
can. TurboPrint is a system that enhances 
your Amiga's printing abilities or more pre- 
cisely, replaces the Amiga's original printing 
routines for its own far superior ones. As 
TurboPrint provides a replacement for the 




original printer device, it works invisi- 
bly in the background, so once 
installed you will never know it is 
working (apart from the improvements in 
print quality). 

When I first looked at TurboPrint almost a 
year ago I was very pleasantly surprised by 
the huge improvement in print quality I got 
out of my trusty old HP-DeskJet 550C - a 
printer I am sure one or two of you out there 
has. 

I was expecting an improvement in the 
colour output, as this could not get much 
worse than the traditional Amiga drivers pro- 
duces, but the whole 
quality was excellent. 
What really surprised 
me was that even grey 
scale output was great- 
ly improved. It you like 
numbers, colour out- 
put is in true 24 bit and 
greyscale is upped to 
256 shades. So you 
can compare 16 mil- 
lion colours against the 



Otr tell me what you 
want, what you really 
really bvanC. / ivdnt 
progressive Jpeg sup- 
port, zig-a-xig ahhhh 



Qraphics Publisher 



The last version of TurboPrint included a util- 
ity called PrintManager that allowed pictures 
to be loaded sized, cropped and printed, 
providing the best possible quality. With this 
latest version PrintManager has been 
replaced with GraphicsPublisher This pro- 
gram that allows images to be loaded sized, 
cropped and printed, providing the best 
possible quality. 

Sound familiar? That is because, to all 
intent and purposes, they are the same pro- 
gram, even the project window says 
PrintManager, with only the program icon 
and about requester trying to convince me 
othenwise. To be fair there is not much point 
in IrseeSoft expending too much effort on 
developing PrintManager/CraphicsPublisher 
beyond what it already is: A handy straight 
forward picture printing tool. 



The biggest plus on this version is the 
addition of virtual memory so images of any 
size can be handled, and it can also handle 
multiple images on a single project. These 
can be independently sized, moved around 
and a new cropping tool aliows square sec- 
tions of a loaded image to be selected. 

All this works together very well, with all 
the extra settings windows and cropping 
occurring independently of each other. My 
only gripe with GraphicsPublisher is that 
though it supports all the Amiga IFF formats, 
GIF, PCX and basic Jpeg pictures. It has not 
been updated to support the new progres- 
sive Jpeg types that are rife on the Internet 
and would force you to use a secondary pro- 
gram to convert them and would sort of 
make a the point of GraphicsPublisher 
redundant. 



BJBTBICTriEEga 



r?" Trueflatefl Cotrwtiott Sattlnga 




Savfl I 



normal 4095, and 256 to 16 normal shades 
of grey. 

Unfortunately, as with a lot of other Amiga 
software, this is not as major an update as the 
jump in version number may suggest. All that 
has been added are the changes to the 
PrintlVlanager and a number of new print dri- 
vers for the latest HP printers 6xx series and 
the support far the new Epson Stylus printers. 
If you already own TurboPrint there really is 
not enough here to warrant upgrading, the 
GraphicsPublisher is nice and does its job but 
hardly offers anything new over the original 
PrintlVlanager. The only reason would be for 
_^^_gggj-, the new printer cJri- 
awwm i TKi \ paiwr I mroST^ vers, if you are con- 
sidering one of 
these new printers. 
On the other hand, if 
you do not already 
own TurboPrint and 
you feel your prints 
are lacking, it is 
exactly what you are 
looking for, -- ..y 



J I iiiffioa 



fy 16 Hio Calours 



-SiiiliJ rrp«,t,6i«. 



■> |?upor| 

I M«9tiVff 

I ttirror 



Bottom 

line 



Requirements 

BED essentia! BLACK recommended 







,D 


1 


i/VB.204 




RTG card 



Product 


DETAILS 


Product 


TurboPrint 5 


Supplier Wizard Developments 


Price 


£49.99 


Tel 


01322 527 800 





Scores 


Ease of use 


90% 


Implementation 


9m> 


Value For Money 


80% 


Overall 


86% 



Amiga Computing 



MAY 1997 



id 



Qminet 1 7 

The Aminet CDs keep coming in thick and 
fast. Aminet 17, the February CD compilation, 
has everything you'd expect, apart from any 
noticeable theme, Most of the CDs seem to 
focus on some aspect or other of Aminet 
downloads, this one however is a little differ- 
ent. Instead of focusing on mods, games or 
demos, this CD appears to cover each area 
equally. 

The disk includes 237IVlb worth of demos, 
82IVIb of games and l97iVlb of pic- 
tures. The games include a wide vari- 
ety of programs ranging from tfie 
good to the ludicrously appalling. 

As usual, the mods and music sec- ^^>_ 
tion is pretty good. The software ?apJ 
team Ambrosia (the team behind {- 
Vulcan's latest Doom clone. Genetic 
Species) is represented by its hilari- ^' 
ous James Herriot meets the Prodigy 
demo. The demo starts off quietly circling a 
puzzled lool<ing cow. As the music strikes up, 
the camera darts for the cows back passage, 
after which we see all manner of excellent 
effects that make for a refreshing change 
from the usual spinning cube with lifeless 
music. 

In addition to Ambrosia's priceless journey 
through the arse of a cow demo, there is a 
230bpm (imagine a two stroke engine at 
high revs) techno tune from an irate Italian 
who is apparently angry at Itaiian dance 
music being crushed by Robert lUliles type 
progressive tosh. 

On a more serious note, it is worth men- 
tioning that the CD does only contain 50Mb 
of business software and 54Mb of communi- 
cations software - combined this is only half 
the total demos on the CD. This was pretty 
much the same for the last two Aminet CDs. 

This isn't a criticism, however. Although 
there isn't a huge amount of serious utilities 
on the disk, what is there is quality stuff. This 
CD has a full version of Cloanto's Personal 
Write word processing package, which alone, 
would make the CD worth buying. 

As ever Aminet's latest release is a useful 
and interesting CD. However, if you're only 
going to buy one Aminet product this month, 
you might be wise to consider Aminet 1. 

Bottom 







7* 


HfJt! 


Product 


DETAILS 


Product: 




Aminet 17 


Supplier: 




Schatitruhe 


Price: 




£14.99 


Phone: 




0500 131 486 


Scores 


Ease of use 


80% 


Implementation 


80% 


Value Fo 


Money 


95% 


Overall 




83% 





guidonce 



Hugh Poynton takes a look 
at the latest CD releases 

Qminet Set 4 



Although twice the price, Aminet Set 4 is 
unmissable. The set consists of four CDs cov- 
ering ail aspects of Aminet since Aminet 3 
was released - well over 4 Gigs of software. 
The first of the four CDs is made up of 
business software, hard disk tools and utiii- 
ties and the second, pictures and animations. 
There is a staggering amount (nearly 1200 
images) of 3D animations on the Gfx disk 
including a prodigious amount from Star Trek 
fanatics. 

The fun disk is pretty good and even con- 
tains a game from the deep recesses of my 
childhood - Blitz. Anybody who didn't have a 
Vic-20 might dismiss the game as useless 
load of old pap. However, I would disagree. 
Although very simple, the game is really 
tense. You have to drop bombs on a city 
(very PC) in order to clear a landing strip for 
your descending plane. Timing and planning 
is everything and the game can be harder 
than playing Wipeout blindfold. 

Other games delights include Kennedy 
Approach. It seems the point of this game is 
to impress upon you how stressful being a 
Air Traffic Controller must be. After playing 
this you'll be damn glad 
they don't use Amigas 
at Manchester Airport. 
Your job is to direct var- 
planes to land at 
Kennedy Airport. The 




Our Captain Tina's botdty gone,,. 

only problem is that there are loads of them 
and they take quite a while to respond to 
your directions. 

The real jewel in the crown of this box set 
however, is the file management utility. 
Directory Opus 5.11. We use the Opus man- 
agement system on the Amigas in the office 
and it's easy to use and well laid out, Rather 
than buy Aminet releases every couple of 
months, I would recommend investing in this 
excellent box set and saving yourself the has- 
sle and money 




Bottom 

line 



Product details 



Product: 



Aminet Set 4 



Supplier: 



Schatzetrue 



Price: 



£29.99 



Phone: 



■1-49 6171 85937 



Scores 



Ease of use 



80% 



Implementation 
Value For Money 



80% 



90% 



Overall 



86% 



Amiga Computing 



MAY 1997 



QJiDDEN Truth 



I've got this weird theory. Admittedly it's a bit 
strange and when 1 tell people they just nod 
politely and say "OK Hugh, whatever". My the- 
ory' is that JFK was shot by some nutter with 
a crap rifle. Look at the evidence. He was in a 
building with a gun just near where the prez 
was and, hey presto, Johnny gets a lesson in 
why not to buy a convertible. Not just coinci- 
dence, I think. 

Despite the fact that I am about as far from 
a conspiracy theorist as it is possible to get, I 
was still secretly chuffed at getting a gold 
copy of Sadenesses new CD The Hidden Truth 
to preview. It boasted (in its unfinished form) 
over eooiVlb of very interesting but most 
probably untrue information. 

I didn't realise quite how interesting it was. 
The thing is. The Hidden Truth manages to 
combine completely fruit-loop, off the wall, 
Elvis is an alien stuff next to material that is 
meticulously researched and drawn from very 
respectable sources, for instance, on one 
page there might be a hilarious Ghost 
hunter's Web page complete with the most 
unrealistic photographs you have ever seen 
of one of the denizens of the 'other side' 
(some badly blurred electrical flex), while on 
another you will find details of secret US mil- 
itary planes and their funding drawn from 
some surprising, not to mention respectable, 
sources. 

The Secret History Of The USA is particu- 
laHy interesting. Much of the material is 
drawn from the prominent left wing libertari- 
an Noem Chomsky. Although what you read 
probably should be treated with a pinch of 
salt, the page allows you to rifle through the 
US' dark secret past, Many of the facts are dif- 
ficult to deny and quite damning. The partici- 
pation in the Nicaraguan civil war of US and 
US trained units and the attacks on 
Vietnamese 'strategic hamlets' (or to use a 
less euphemistic term, refugee camps) in the 




1964. A fair amount 
of quite convincing 
evidence exists to 
suggest that the US 
wasn't the nicest 
country to cross 
during the cold war. 

Also included are 
details of techno- 
logical develop- 
ments which few 
people have been 
afforded rare glimpses of in recent years. For 
instance, sightings in Scotland and other 
parts of Europe of a flaming 'flattened foot- 
ball' - thought to be a terrifying sounding 
unmanned external combustion airplane. 
This craft apparently squirts hydrogen fuel 
from tiny perforations half-way down its 
length that combust at supersonic speeds, 
driving it to an even faster hypersonic speed 
of mach !0, 

Less serious topics are also covered 
including ghosts. Loch Ness and alien settle- 
ments on Mars, However, for me, the high- 
light of the CD is the chunk on Paul 
McCartney's death in 1967. Paul McCartney's 
death? Surely he wrote the excellent Frog 
Chorus and Mull of Kintyre a good 15 years 
after the alleged event? 



tt had a sorts Vee 
Dubbtya sign on it. 
Stufiitt hieks get 
mixod up between 
Uying saucers and 
German cars again 



Paul McCartney. 

Icon of the £Oth 

Century. Crap 

driver 




Bottom 

line 



Product details 


Product: 


Hidden Truth 


Supplier: 


Sadeness Software 


Price: 


£29.95 


Phone: 


01263 722169 


Scores 


Ease of use aoVo 


Innplenne 


ntation SIVo 


Value Fo 


Money 780A 


Overall 


80% 



Well, there are people vvho reckon that, at 
Sam, one Wednesday shortly before Sgt. 
Pepper came out, Paul {distracted by a fit sort 
with nice legs) drove his car through a set of 
traffic lights on red, crashed and died. 
Subsequent albums, according to Beatles afi- 
cionados, are jam-packed with references to 
Paul's accident. These range from tongue-in- 
cheek references to the downright horrifying 
(such as in the very weird, Manson inspiring, 
White Album), 

The material on the CD suggests that there 
was a big hoax, one which reflected their true 
ingenuity and inventiveness (and the fact 
they were taking skip loads of drugs). The 
purpose of the hoax was in fact to represent 
the metaphorical 'death' of the old Paul and 
his conversion to the ways of the Maharishi. 

The whole thing is a fascinating compila- 
tion of the weirdest and most fascinating 
facts, photos and sounds on the Internet. The 
only problem I found was that I kept reciting 
bits of it down the pub which probably got 
annoying for my friends. Definitely worth a 
look. 



QPC & TCP Volume 1 and 2 



In a similar vein to the Aminet offerings is the 
APC & TCP CDs, brought to this country by 
Epic marketing. I wish they hadn't bothered. 
Volume 1 contains a large selection of 
games that, on first inspection, laoI( quite 
good, fJemac IV is there and a few other half- 
decent programs. However, 1 couldn't believe 
my eyes when I saw a game called Child 
Murder included on the CD, I accept the fact 
that you can't regulate the amount of sicko 
crap on the internet, but to see games with 
titles such as this on a commercially available 







CD is unacceptable. 

Volume 2 is basically a large collection of 
quite duff pictures. There is a fair amount of 
those weird and quite dodgy cat/large breast- 
ed woman pictures, all of which are pretty 
sad. Duff is really the only word to describe 
these two CDs, 



Somebody 

siioutd tell 

him that this 

is really quite 

unhealthy 



'7^ 



mrT:^^ 




Amica Computing 



MAY 1997 



Bottom 





/- 


JJJJU 


Product details 


Product: 


APC S, TCP Volumes 1&2 


Supplier: 


Epic Interactive 


Price: 


£7.99 


Phone: 


0500 131 486 


Scores 


Ease of use soo/o 


Implementation 50% 


Value For 


Money 50% 


Overall 


50% 




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Ot is the eternal cross that every 
Amiga owner has to bear, PC 
software. You can't live with it, 
you can't live without it, but 
apart from going out and buying your own PC 
what are you supposed to do if you need 
access to the softvvare? Well they do say you 
should keep your friends ctose and your ene- 
mies closer, and what could be closer than to 
actually have a PC running on the same com- 
puter you are already using? 

This little miracle is achieved through soft- 
ware called an emulator. Anyone who has 
used and Amiga for a while could not have 
missed the large number of emulators 
already doing the rounds. The most famous 
ones out there are Emplant and Shspeshifter 
both excellent Macintosh emulators and PC- 
Task is a close runner-up. Whereas the former 
have the advantage of the Mac using the 
same processor as the Amiga, PC-Task has no 
such luxury and has to translate all the Intel 
instructions used by PC programs. 

Packaging with PC-Task is rather simple; 
just a manual with a number four stuck over 
original three and a single disk. The provid- 
ed Amiga installer will simply copy all the 
files over to your Amiga and shove it all in a 
new drawer. 

The whole of PC-Task is deceptively simple 
to set up, select what screen modes you 
want, how much memory the PC should have 
and what hard drive partitions or hard disk 
files it has. Once that is done you can click 
start and away you go. This is where the real 
fun begins - you can now experience the joys 
of setting up a PC from scratch. 

If you have an HD floppy drive, you will 
have no problem setting things up as just 
about all PC software now comes on HD 
floppies. It is possible to get DOS on DD 
disks, but you will normally have to send off 
for them. 

Adding mouse and CD-ROM support is as 
straight fonjvard as it is going to get on a PC. 
Supplied drivers are provided with PC-Task 
and you are just left with the task of config- 
uring the PC side's Config.sys file. This is help- 
fully explained in the manual, though a sec- 
ond file has to be obtained, via FTP. 

This time around there are two versions of 
PC-Task for you to choose between. One is 
called interpretative and the other is dynam- 



Purporting to run everything from 
Windows to Quake on your very 
own Anniga, does PC-Task 4.1 

make the grade? 



Sleepin 





Even an OGO 
can onty 
manage just 
under five 
frames a sec* 
Qn<t, quHe 
painlul to 
watch 



ic. The new dynamic version is the major 
addition for version four and works in a com- 
pletely new way The old interpretative emu- 
lator works as most traditional emulators; as 
each instruction is run it is translated to 
680x0 code, just as an interpreter 
translates each line they get it. 

Dynamic emulation goes about 
things in a very different way. 
Instead of having to interpret each 
separate instruction (which means 
if a program gets in a loop the emu- 
lator could end up interpreting the 
same lines thousands of time over), 
the dynamic emulator takes a large 
chunk of the program and converts it to 
680x0 code. This section of pre-compiled 
code is then used until program execution 
jumps to another section of the program, 
where another chunk of code is compiled. 
This means that section of code will run a 
lot faster. There 
is, of course, a 
price to pay. 
Firstly this com- 
pilation process 
takes additional 





' / -/? 

rn m 



time and you do notice a large increase in the 
time it takes for programs to load. As PC-Task 
compiles the program code, the other is 
memory. The compiled code has to be stored 
separately and this requires memory, quite a 
lot of memory in fact. 
The smallest memory cache possi- 
ble is 512k, so if you add this on 
top of the basic PC memory 
requirements, the memory need 
to run PC-Task itself and you can 
say good by to 2Mb. Add on the 
memory used by the Amiga side 
and you can see that an expand- 
ed Amiga is necessary to get the best out of 
this version of PC-Task, not only speed wise 
but so you can run software. 

In use, the dynamic version has its pros 
and cons. The obvious bonus is the added 
speed and depending on what you use, you 
will get different results back. As it compiles 
programs in memory, running a simple 
benchmarl( will show what sort of speed 
increase you will get of programs that fit into 
the memory cache and, on average, you get 
over a five fold speed increase over the inter- 
pretative version. More realisticaliy you can 



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UPERSCAPe BENCHMARK OF 



You can see what a farge difference the Dynamic ver- 
sion of PC-Task has on the benchmark, tn reality it 
normally runs around twice as fast 



Amiga Computing 



MAY 1997 



■niaait Search OBUons 



IFIO 



JUL 



E it 



ta^ed CftH 3,6 MS Wivtr. It has «Il sf (is ffstuMS and 
INIMN, but Kluneuef featims likf SW ttemtiatian, lajgt 
-d milti-thrtiiirg atf rsquirsd KSCSM siwuld bf loaded 

driver iis scleral enkedded f unci tens uliicii can lie 

hes on the ctmund line. These options are descriled i>el» 

vxm option. 
EilHCS?'/ is ... enbedded coHnatid uMch tells the drivers to load the SOH 
of SCSI BIOS info MK, thereby increasing the perfomaiice of the SCSI 
SON (NOIE; althsiMh it increases serforHarioe, tliis option uili use »ort 
MH). To use Hmm, siri)>ls incomfJte it inin tlie CONflG.SVS file 
nith BESICIrSOSaH.SiS. For exanple: 

DEViCE=c;M»scflM.svs fumm 

Ueon \mt, t!» Umm coiwitid Kill be executed and RON Kill load into 
m. SOI sot! Bill le copied inol eKpandei Mmn it availabU, 



imT.m 

J 



I couldn't resist putting a little speed comparison in. I only ran 
two bench marks, but for both versions of the emulator. One 
is a straight forward speed bench mark compared to a basic 
8086 XT, while the other is a complex 3D bench mark show- 
ing the frames per second reached. You may be surprised by 
how close the dynamic A1200/030 and the A4000 bench- 
marks are, but this relies heavily on fast memory access that 
the A400 does not have, unless you have an accelerator fitted. 



Machine 



030/40Mhz 
A4000/040 
A 1200/060 



Interpretative 
XT FPS 



Dynamic 

)CT FPS 



1.2 
3.0 
6.6 



0.5 
0.9 
2,1 



12.1 
15.5 
40,5 



1.6 
1.9 
4,6 



DOS programs show as edit zoom 
along on even a fast 030 






en srny 




expect the dynamic version to run programs 
around twice as fast. 

The major down side is the lime taken to 
initially load programs, even small programs 
have a delay of a second or two as they start 
up and when it comes to access new areas 
of a program you will also notice a slight 
delay as the new code is compiled. 
However, once this is done everything flows 
along very nicely. 

Memory speed also plays a role with the 
dynamic version as it has to be accessed fre- 
quently. This shows up in the dynamic 
benchmarks where an A4000 running 
25IVlhz 040 only just out performed a 40iVlhi 
030 based A1200 and I would imagine a 
SQWlhz system would probably match an 
A4000. This is down to the poor memory 



access that the A4000 has been lumbered 
with. If however you have an accelerator 
with on board memory this is not a problem 
and the A4000's own memory bus is by- 
passed. 

As far as PC emulators go, PC-Task does 
everything you want; 486 emulation with 
virtual memory paging supported in the 
dynamic version. The drawback is that even 
with an 040/060 you are going to have to 
stick with DOS based packages, basically 
you get back the performance of a decent 
286, This is no bad thing, as there are still 
plenty of good DOS packages out there 
including CAD and programming programs, 
I could have installed Windows 3.1, but to 
be honest I couldn't be bothered sitting 
around waiting lor it to load. /Z^ 



[J]0W DO THEY DO THAT? 



Unless you have had your head buried in 
the sand for the last few years you should 
know that your standard IBM compatible 
PC runs off the Intel range of processors 
that have a incompatible set ol instructions 
to that of the 680x0 processors used in the 
Amiga. So to be able to run PC software on 
your Amiga, you at least need a program 
that will translate the Intel instructions to 
those understood by the Amiga's proces- 
sor. This is essentially what an emulator 
does, it allows the Motorola processor in 
your Amiga to run PC programs. So your 
Amiga can emulate a PC. Sounds simple 
doesn't it? It is far from a simple task how- 
ever, and requires a mighty load of proces- 
sor power to pull it off. 



If all that was required of the emulator 
was to interpret the Intel processor, that 
might be alright, but the story does not end 
there. The emulator has to fool programs 
into thinking that devices connected to 
your Amiga are actually PC devices, and 
that the memory on your machine really 
belongs to it. This is done through the PC's 
BIOS. This is a little piece of software that, 
on a PC, normally lives on a small ROM and 
is what actually allows the PC to get up and 
running and boot Windows or DOS. The 
Amiga has its own version of a BIOS called 
Kickstart, as it kick starts the machine iden- 
tifying what drives are attached to the 
machine and what sort of boards are 
plugged in. 




MlCROSOF'i; 

WINDOWS- 



Windows on PC-Task, but 
the still life version it took 
1*1 hours to install 



Versioii -?.l 



Bottom 

line 



Requirements 

BED essential BLACK recommended 



PCDOS 

■ra20 



ia a»|/ ^ 

SS HD Drive 



woikheiiL-h RjG carcj 



_„ 030/ 
" 040 



RAM or „„,.. ,,„ 
above ^°^^^ ""^ 



Product details 



Product 




PC-Task 4 


Supplier 




Wizard Developments 


Price 




£69.99 


Tel 




01322 527800 


Product 


E-Mailsales@wiiard-d.demon.co.uk 


Scores 


Ease of use 


95<Vo 


Implementation 


89% 


Value For 


Money 


85% 


Overall 




90% 



Amiga Computing 



MAY 1997 



43 




Thank the Lord for the Internet - 
this nnonth's selection of troubled 
souls come courtesy of the 
Infornnation Super Highway 



QowER Madness 



I was wondering if it was easy and 

"^ , safe to fiave your Amiga 1200 put 

f into a tower case. How does tills 

I work, who maizes them, which one 

would you recommend to get? f can't 

stand having all sorts of things hanging onto 

and off my Amiga 1200. 

darkmonBi-ii.CQm 

I There are a number of differ- 

\-K^ ent solutions available 
^^ Jr— depending on what you 

y*'_/ \ want. If you want to go for 
the full solution of mother- 
board and everything in, there are a num- 
ber of options. You could go for your own 
solution, buy you own tower, sort out the 
power supply and connections, but I would 
strongly advise you not to try this unless 
you know exactly what you are doing. 

If you do it yourself you will have prob- 
lems fixing the mother board in place and 
also connecting up the power. A good 
tower will allow you to connect up two 3.5" 
IDE drive and power them off a PC power 
supply. A better system will come with an 
EIDE adapter so up to four IDE devices can 
be used. The extra power is also needed if 
you want to get one of the 40Mhz 040 
cards that are around. 

It is possible to convert a standard PC 
power supply so that you can run your 
Amiga of it and so power all these bits, 
ttowever, as with anything electrical that is 
mains powered, I would not recommend 
you try it. What I will say is that there are 
files on Aminet detailing how to perform 



the alterations, but you will have to find 
them yourself. Anyone willing to try this 
should have enough brains to find the files 
themselves. 

Currently there are two ready made 
solutions - one by Mlcrovitech and the 
other from Eagle Computers. Both are 
Cerman companies so you may have trou- 
ble getting hold of their products unless 
there is an US distributor. I have looked at 
the Microvitech tower and it was very well 
made; all custom moulding so it fitted the 
Amiga perfectly. The mother board is 
attached to a cradle that then slides into 
the tower for easy removal and you get the 
big advantage of additional of Zorro II slots 
and a video slot. A version with Zorro III 
slots was on the cards, so you could get 
access to all the latest 'big box' Amiga 
cards. 




Micronik's custom towor snugty takes atl 
your A1Z00 bits, adds Zorro tl stots and 
more 



QVITP 



MAIL 



^ > I have just read the letter on page 43 in the February edition, about the problems of getting SMTP 
J mail to work with MiamiTCP. I use Miami on a Demon account, and was one of the first to setup 
^r Miami with Demon and helped a few people out with setting ttieirs up. So many in fact, that I decid- 
ed to write 5ome instructions for it 

On my homepages software section is a file called Miami4Demon.lha, It includes all the instruc- 
tions to get SMTP incoming mail, NMTP news and outgoing mail/news via IWailkick, ali working using Miami. 
It also Includes an ARexx script to do this automatically on connection (registered version of Miami only, 
can be run manually if unregistered). It is freeware, seeing as its only a buncii of instructions and the ARexx 
saipt is only a couple of lines long. 
Mark Boothroyd, boothy Sweirdnes5.com> 

Cheers for that, so anyone having problems receiving SMTP mail under Miami, or 
X.J.y' such like, here is an end to your problems. Point you browser to 
— — ■ "^- htlp://www.boothy.demon.co.uk/ 
^_f\ softvvare.html#miami and download the Lha file there. 



Amiga Computing 



M 



ORKBENCH 
3.1 VS 3.0 



I have used Workbench 3.0 for a long 

time, but now I can boot my Amiga witti 

a 3.1 ROM image, using a great program 

called BlizzMagic (a program for Blizzard 

boards). Anyway, now that I have the 3.1 

ROMS I thought it would be nice to upgrade 

to 3.1. 

I am worried to do so however, as I have done a 
great deal of upgrading already, such as the New 
version of SetPatch, Various Libs, and other small 
aspects of Workbench. If I do upgrade some of the 
files on my system may already be newer versions 
than on the 3.1 disks. My question is, will all the 
Workbench programs in my current system be 
replaced? Or will the Installer check each version 
before installing? 
darkman@i-d.com 

I Talk about paranoid. Personally, I 

\ -^ wouldn't worry too much about 

•^ .^-'Workbench files being replaced 

X _# N with older versions as really the 

basic Workbench installation only 

has a small number of files, especially when 

compared to something like Windows. 

You are correct in thinking the installer will 
just copy over the files without checking, It could 
do and it might, but as far as I can remember it 
simply spams over the Workbench files. 

If you are so worried about upgrading, why not 
make a backup of the files and libraries you have 
upgraded, install Workbench 3.1 and then copy 
any files you find that are older than the ones 
you have? This would probably include SetPatch, 
the library files and Datatype classes. I doubt 
that, even if newer libraries are overwritten, you 



gar tfenni - Mociem-D.a;.eci internet lor /sjrBga | S j BJ j'Ca 



ln*crficc 

PPP 

C>takr 

TCP/IP 

Modefn 

GUI 




rcmm 

C^pyriyltt^ l^^by Holder KiMse 






I Th-s fcttih^i hiv<i boin l>>a'icd. 
Qpfing I 



:Si:.:i^!iP|{jilijiliPPjji 



SMTP mail, Miami ooh must b& in heaven 



MAY 1997 



QfEW QUESTIONSi 



Jargon 



^ I have a few questions. Recently I bought an 
J A1200 and I was wondering if is possible to 

— • run ail A500 games and demos on the new 

- machine? 

If I am going to buy a monitoi, which one 
shall I buy? I don't care so much for the games but I 
would like to have a sharp screen when using WB. 

Finally, I am planning to buy a CD-ROM. I have heard 
that I will need another power supply for the CD. [s that 
true? Thank you very much. 
Pefter Flemberg, flemberg§:hem.passagen.se 

tn a word, no. Generally compatibility 

•.iy between the A1200 and the A500 is 
__ ^ poor, many games do not run and 

/ /^ niost demos will simply hang. You 

' J • could blame the AI200 but the prob- 
lems occur due to a number of things. Firstly 
the programmers have made vast assumptions 
about the Amiga's display and when it comes to run- 
ning on the AGA chipset, results in a corrupt display. 

Other problems can crop up with regards to the 
operating system, some programmers assumed 
parts of the operating system will always be in the 
same part of memory or the ROM, Also the AT200 
processor can give certain games and programs 
problems. As it has a cache, certain types of code 
can cause errors and the program to bomb. 

There are certain things you can do to alleviate 
the problem, allowing you to run more programs 
than you would normally be able to. At the most 
basic level you can use the Amiga's early startup 
menu, accessed by holding down both mouse but- 
tons when you turn on or reset your machine. From 
here you can turn off the CPU cache and also turn off 



the advanced parts of the AGA chipset. This does 
help running older programs but will not work for 
everything. 

There are other programs available that help run 
even more A500 programs, one is called Degrader 
and has lots of options, another way is to get hold 
of a copy of the old 1 .3 Kickstart ROMs - this can get 
certain programs running. However, as you go 
through these different ways the number of pro- 
grams you are going to get working gets smaller and 
smaller. 

Monitors on the Amiga always cause problems. 
You have two real choices. Firstly you can get a 
multi-sync monitor that will allow you to use all the 
Amiga's display modes. This has to be one that can 
sync down to a l5Khz horizontal refresh rate, and 
your choice is really limited to one of the old 
Commodore 1 94x or the new Microvitech range, that 
are not brilliant but are good enough. 

The other option is to go for a VGA monitor, unfor- 
tunately the AGA chipset can 
only reach the lower limits of 
the VGA display rate around 
30Khz horizontally and you 
are limited to the Euro72 or 
Multisync monitor modes. 
Just to have a moan, if games 
did use the operating system 
you could play them on a 
monitor as the screen would 
be promoted to a mode that 
could be displayed. Any new 
SVGA monitor will give you a 
good sharp display. 




SMTP - Simple Mail Transfer Protocol, an old 

way of transferring files between Unix 
machine. Now used to transfer your e-mail 
to your ISP 

POP - Post Office Protocol, a protocol 
designed to allow single user hosts to read 
e-mail from a server. Lets you get your e- 
mail from your ISP, widely used as a replace- 
ment to SMTP 

Refresh - Used to explain how quickly the 
screen image is re-drawn 

VGA - Video Graphics Array, a display stan- 
dard set by (SM. Originally linnited to 
640x480 in 16 colours at set display rates. 
This has slowly been upgraded as hardware 
allowed 



Workbench - The Amiga's 
native graphical user inter- 
face that allows you to access 
drives, devices and programs 
on your Amiga 



provide a sim^ 
pje solution to 
Amiga CD'ROM 
without the 
Bxtra power 
leatls 



[UlORMEP 



I have always tumbled my own way 
around any problems I've encoun- 

^ tered or asked friends for advice. 
Now that most of my friends have 
taken the PC road however, I thought I 
would turn to you. 

I've been having problems with Worms - 
the game, not the disease! (thank god! - ed) It 
seems it's looking for a CD32 joy pad and 
won't work with my mouse. I borrowed a joy 
pad and changed the settings, but the next 
time it still didn't accept my mouse. 

The only time i got it to work was when I 
booted without the startup-sequence, discon- 
nected my CD-ROM, removed my CD files 
(mountlists, DOSDrivers etc.) and started it 
from shell. Oh yes, it also works if disable my 
hard drive and run it from floppy but then it 
takes yonks to load and I don't have access to 
all those custom levels. 

1 don't want to have to do this every time, 
so could you help? Am I using the wrong 
device drivers? Should I remove my joysticks 
first? Do I wear the wrong socks? Anything you 
could suggest would help as I am being 
deprived of the best game since the last bril- 
liant game came out. 

I am a Web designer for an Internet 
provider. What software would you recom- 
mend to manipulate graphics. 1 have PPainte, 



Qrinter problems 



Photogenics 1, DPaint 5 and others but they 
don't have the features I need to produce 
decent Cif images. What would you suggest? 
Thanks for 'listening' 
Daniel Warner, dwomer@dialin.net 

I It sounds to me as though you 

v-k/ have a CD drive which came 

— ' i— with CD32 emulation, so 

/^-f ■ when you run Worms it finds 
the extra CD32 system libraries 
thinks it's being clever and assumes you 
will want to use a CD32 joy pad. Most 
games on the CD32 auto-detect if you are 
using the joy pad or mouse, but obviously 
Worms does noL 

As you have already found out, removing 
the CD from your system allows Worms to 
run. The way you went about it was a little 
extreme, but it worked. The normal way of 
disabling the CD is to move the CDO DOS 
driver from the DOS driver drawer into the 
storage directory. Hopefully this will provide 
an easier way to disable your CD, 

Vtfhat features do you need to produce 
decent Gif images? Here at Amiga 
Computing we use Photoshop on the Mac to 
prepare all our Web images. This generally 
is a simple matter of scaling down pictures 
and grab to a suitable level for Web access, 
with the odd drop shadow thrown in by 



^. V A while after I upgraded my A4000 desktop to 

J Workbench 3.1, 1 found that I could not print to my HP- 

^f 540 from any application when the modem (US 

Robotics Sportster 288 vi) was turned on. As soon as I 

turn it off, the printer comes to life. In as much as one's 

parallel and the other's serial, what's the connection? 

Gary Goldberg, Gary@ix.netcorn.com 

That is a very good question, but unfortunately I 
have no idea. It could be an indication of a hard- 
ware problem, but the best advice I can give is do 
y i_^\ not use the printer and modem at the same time. 



, Th. 




Do you Kave a problem? Do you sometimes find your- 
self poised over your Amiga witii axe in liand, spout- 
ing profanity at the stubborn refusal of your software 
or hardware to behave in the correct manner? 

Well, calm down and swap the axe for pen and 
paper, jot down your problems, along with a descrip- 
tion of your Amiga setup, and send it off to Amiga 
Computing Adince Service, IDC Media, Media House, 
Adlington Park, Macclesfield SKIO 4NR Alternatively 
you can e-mail us at ACAS@acomp.deman.co.uk 



Amiga Computing 



MAY 1997 




Ai2QG £xpansion Cards 






Magimum rams Card 

Speed [ncfease oe 2.3 times ■ 2-SawiPs 

• AvAiusLE mm 0. 2, 4 ™ 8MB Of 32-611 
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• OPTiomi PLCC TrPE FPU (ELOATINO PONT UNlTl 

♦ GAT7EFV Backed Ctocn/CiuENOEfi • Finger 
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COMPATiSLE (POfl USE WTTH OVTRDHIVE, SCUPREL 

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Magnum 68030/68040 
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Speed I:icpease dp up id 27 times • 68030/40 or 60 

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• 6a040'6(l ";A-,-E a'^-J-'i FPU. 66030 ci«o has 

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68040/25MHz(ir;FPu)tl99.w 
68040/40MHz(iDcFPU)i269.« 
68060/50MHz|iD(.FPu).399i 

SCSI- 



4ms 
c69« 

c139« 



e]09.<, 
c139» 
c159.n 



16m 

N/A 

N/A 

£179« 

<199» 



t159.« il79»9 ,219« 

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i299« i319« <359« 

!429w i449.w e489» 

Interface for the Magnum 68D3D,'6aD4D 6 BBDBO Cards 
Supplied with softwape - £79.99 



32MB 

N/A 
H/A 
£249.« 
c269«« 

c359» 

£55'. 




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49. 




EMTfcitPitlSt 






SiMtu WatatAnoK 




®nce again, Public Sector has 
been ratlier peppered with 
PD offerings this month, so 
Perfect PeeDee Past must 
quietly wait in the wings while the 
creme de la creme de Mai take centre 
stage. Rest assured, it will be back next 
month, as Public Sector triumphantly 
returns to its once customary four page 
format. In all probability next month will 
also see the debut of the Public Sector 
Reader's Submissions section, with a 
lucky reader winning some miscella- 
neous gubbins from the Amiga 
Computing cupboard. Until then, dear 
readers, please sup heartily from this 
month's helping of PD perfection... 



IT Tiles 2 



Programmed by; Luca 
Ciccotelli 

Available from: Classic 
Amiga Software 
Disk No: C452 






There are certain frequently 

recurring themes in the 

world of PD games. Arcade 

clones, age-old classics like 

Minerunner and puzzle 

games like Tetris and Solitaire have been 

remade countless times. Over the years there 

have also been plenty of versions of 

Shanghai, a well known oriental game. The 

latest. Hit Tiles 2, is among the better ones. 

There are 15 levels, each consisting of a 
screen containing 120 tiles stacked in piles of 
up to four. The tiles feature designs, with four 
tiles bearing each design. The objective is to 
remove all the tiles, but they can only be 
removed in pairs and a tile can only be 
removed if there is a blank space on either 
the left or the right side, There is a time limit, 
which can be toggled on or off depending on 
how challenging you would like each level to 
be, 

Hit Tiles looks attractive, boasts better 
music than the majority of puzzlers, and even 
comes with a special program called ltf2Tile 
which allows you to design screenfuls of tile 
designs using up to 32 colours, which can 
then be imported into the game. It is a chal- 
lenging, cerebral game thoroughly worthy of 
investigation. 



COOIHO- DPT. ailXIIKtCS 
NlTHflN 

t(,R.S.t Jl 

MUSIC ■!'. 

POSOMUOS.'TEX 
;ia9S H!TnilN 



ICM SCORED 



th&r& are 

plenty of 

options to 

play around 

with 



Dave Cusick's 

got a mate who ^ 
eats cold beans 
from the tin, ^ 
so there 




QuRTON Bird 



Programmed by; Matthew West 
Available from: 5th Dimension Licenceware 

Burton Bird has received something of a 
v\'arm reception amongst the Amiga commu- 
nity. One magazine gave it their monthly 
Reader's Came Award, whilst another felt it 
warranted 95 per cent. It is certainly true that 
1 have seen a lot worse during my tenure in 
the Public Sector cupboard (shoebox - ED) 
and, at £3.95 plus 50p P&P, it would have to 
be pretty terrible not to represent reasonable 
value for money, but in my book for a game 
to score 95 per cent it has to be only a 
whisker short of perfection. Burton Bird is 
good, but not that good. 

The fundamental problem I have with 
wholeheartedly recommending this perfectly 
playable platformer is that the control mech- 
anism, deliberately made fiddly in an attempt 
to incorporate aspects of Breakout into what 
might otherwise have been a distinctly aver- 
age runny-jumpy outing, rather succeeds in 
shooting itseif in the foot. Burton's task is to 
collect all the fruit scattered around each of 
87 levels within an extremely strict time limit. 
Some of the fruit is, however, tricky to reach 
and when Burton plummets for the fifth time 
through 3 one-way door whilst attempting to 
leap towards a pesky bunch of berries, an 
otherwise appealing platformer can come 
dangerously close to turning rational human 
beings into bawling lunatics. 



jrn ^rg^n 




Burton Bird; Lovety to look at, 4, 

Not being a fan of frustrating games at the 
best of times, within five minutes of loading 
Burton Bird I had travelled beyond the oh-so- 
impressed stage and was rapidly approaching 
the smashing-my-joypad stage. Eager to avoid 
damaging expensive computer hardware 1 
toddled off for a cuppa and a biscuit and 
returned refreshed, only to find that within 1 
minutes I was wailing expletives and serious- 
ly considering throwing heavy objects at my 
poor Amiga. In terms of the frustration it can 
produce, Burton Bird must rank alongside try- 
ing to thread cotton through a needle and 
watching Andy Cole play at Old Trafford. 

It does have attractive graphics and pass- 
able sound effects (although the music is 
nothing short of dire), and with so much plat- 



form "fun" to offer 



Hit Tiles is a competent ver- 
sion ot Shanghai. 44 




then Burton Bird 
will no doubt make 
happy bunnies out 
of a fair few action- 
starved gamers. 
However, unless 
you have the 
patience of a saint, I 
would strongly 

advise padding the 
walls and removing 
any non-fluffy 

objects from the 
immediate vicinity 
before putting 

Burton Bird any- 
where near your 
drive. 



...but too 
frustrating 
for me 



Amiga Computing 



MAY 1997 



Qark Citadel 



Programmed by; Rob Massey 

Available from: Fl Licenceware 

Disk No; FM51 



Heavily influenced, 'rf not directly inspired, by 
Vaihalia-style role playing games, Dark Citadel 
is one of the best licenceware games to 
appear in a long time. 




E]^E3DiaQ 



Ysadofs might have been a loveiy 
gtrt, but she had some bad habits 



As with so many 
role playing master- 
pieces, Dark Citadel 
is set in a distant 
and magical past. 
While in this day 
and age a chap 
might win the 
affections of a lass 
by wining and din- 
ing her or taking 
her to the pictures, 
in fantastical days 
of yore courting 
wQuld be a rather more demanding procKSS. 
Typically a bloke might have to release the 
object of his desires from a spell cast by an 
evil wizard with an unpronounceable name, 
thereby winning her eternal gratitude and 
often (if her father was suitably impressed 
too) her hand in marriage. 

Thus the player here assumes the role of 
the dashing but presumably desperate knight 
Marlon, who must enter the titular Citadel to 
procure an elixir with which he can free the 




Dark Citadal 

presents a 

gripping chal^ 

tenge to rote 

players 



delectable young maiden Ysadora from the 
malevolent Cnaxar's spell. Formulaic it might 
be, but this suitably exciting storyline is a 
passable enough excuse for some top-draw- 
er adventure gaming. 

Dark Citadel is immaculately presented 
and features some nicely drawn graphics. 
Without a doubt though, the single most 
impressive aspect of the game from a tech- 
nical standpoint is the wonderful sampled 
speech, utilised beautifully as a means of 
having the on-screen hero give the player 
feedback. Through the intuitive joystick-dri- 
ven interface there are plenty of puzzles to 
be solved, some of which are fiendish but 
none of which are unfair or hopelessly 
obscure. 

Engrossing, challenging and professionally 
presented, Dark Citadel is absolutely unmiss- 
able. It costs £6.99 plus P&P but offers a 
great deal more entertainment than many 
commercial offerings. A megabyte of chip 
memory is essential and a hard drive is defi- 
nitely recommended. 



g 



AGic User 
Interface v3.7 



Programmed by: Stefan Stuntz 

Available from: Classic Amiga Software 

DiskNos; UT158A/B 

When, in issue i08, Public Sector looked at 
v3.6 of what has become the single most 
essential Shareware program in the history 
of the Amiga, I described MUi as "a force 
which has helped galvanise the Amiga com- 
munity in the face of fierce competition from 
first consoles and now PC contemptibles." 
The only reservations 1 expressed in an oth- 
erevise worshipful review were with regard 
to stability, an aspect jn which WIUI, in my 
personal experience at least, had deteriorat- 
ed since the long-reigning v3.3. 

Fortunately, v3.7 seems to have success- 
fully addressed numerous bugs in the Magic 
User Interface libraries. Not only have vari- 
ous problems with 68060 processors been 






_____ 






w 



Welcomo lo Voyager-NG 



Vf. 



IJ 



il 

."tic 



"^mi 




vr^M 



t-H 



Coufrtry 



EMil [[ 



<i> FUlvn-Kn (• Mai 
\ MTrtce _) WWW 



gj AUBMT I 



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ei 



View QrdwfcfTO j | TtMrtywjftrwnpOrling Sharevar et 



rectified, but a whole string of technical 
problems have been dealt with to ensure 
that programmers in particular, and users to 
only a marginally lesser extent, will want to 
update their MUI installation as soon as pos- 
sible. 

H/lagic User Interface is of course 
Shareware, and if in your entire lifetime you 
only ever register a single program that pro- 
gram ought to be Magic User Interface. If the 
^ slick registration pro- 
gram (which has 
been visibly 

enhanced over the 
last few IWUI releas- 
es) does not succeed 
in convincing you to 
register, consider 
that the £15 UK reg- 
istration fee is a 
nominal amount to 
be sending to an 
individual whose 
efforts have gone a 
considerable way 
towards keeping the 
Amiga alive this long. 






S.\ ^ N^i rC^ i Itegbiralp. I 



'^'-.•^iiit^i En»nd I tlS* I Sgnwiy | 






GtnwwIiUrtt I I 0M»- 



PrMOrdirfarm 



i 



he Black 
Church 



Produced by: Ben Wright 

Available from: Roberta Smith DTP 

Disk Nos: SMSIS A/B 

I have ranted at length in these pages before 
now about dark guitar music. With two good 
friends having recently rediscovered their 
Black Sabbath record collections, I have been 
subjeaed to a higher dosage of dark guitar 
music than I would normally consider lo be 
safe. Fortunately no ill effects have yet result- 
ed ■ I've not rushed out and murdered any 
close relatives or taken any evil drugs (other 
than those I would have taken anyway). I'm 
still not keen on the vast majority of metal- 
esque Rawk (says he in his best Tommy 
Vance voice). 

The Black Church contains eight atmos- 
pheric Med modules, all composed using 
similar guitar samples and none of which 
really offers anything out of the ordinary. As 
such they will appeal to fans of the genre, but 
won't do anything for anyone else at all - 
although give me any of these over the 
tedious Eternal tat that's playing on the radio 
as I write... 




Amiga Computing 



MAY 1997 



[222] B S T E R O 1 D S 

Programmed by: Heiko Muller 
Available from: Aminet 



Asteroids was always one of my favourite arcade 
machines. In recent years, arcades have become full of 
fancy, expensive, graphically superb games without any 
genuine addictive qualities, but in days of old, machines 
such as Asteroids changed lives. Many young innocents 
who, until entering an arcade one evening, might never 
have looked at a monitor again, were drawn in by mes- 
merising video games such as Atari's Asteroids. 

Featuring charming simple monochromatic graphics 
coupled with some of the most fiendishly captivating 
gameplay ever conceived, Asteroids was one of the all- 
time classics. Consequently numerous programmers 
have attempted to bring the same magic to home com- 
puter users - on the Amiga, perhaps most noticeably in 
the visually stunning Super Stardust, which only failed to 
grab the imagination of the masses thanks to its dis- 
couragingly high difficulty level. 

WBsteroids offers the possibility of playing a perfect 




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WBsteroids is a crncking conversion of the coin-Ofi,, 



,..snti the keys are even configurabte 

Asteroids clone on your Workbench screen. The vector 
graphics are as smooth as silk even on a standard 
AI200, the sampled sound effects are superb and there 
is even a charming Deutschlander periodically chirping 
"Asterweeds". 

Your craft is controlled using the cursor keys, with 
down engaging your Hyperspace drive, and you can fire 
bullets by hitting the space bar. If the standard keys do 
not suit, it is possible to redefine them by pressing Help. 
If you are competent enough you might manage to earn 
yourself a place on the obligatory high-score table. 

The WBsteroids window is scalable, so you can shrink 
or enlarge the screen to suit your personal preferences. 
Unfortunately, once the game is running it is not really 
possible to start flicking between screens because 
WBsteroids will seize control of things to the extent that 
other screens will freeze until you press Escape to kill 
WBsteroids off. However, this is the only criticism that 
can really be levelled at what is, in all other respects, a 
superb version of a truly great game. 



OU LL 

Never 

Walk 

Alone 

5th Dimension Licencewore 

1 Lower Mill Close 

Goldthorpe 

Rotherham 

South Yorkshire S63 9BY 

Tel: 01709 888127 

E-mail: Pbil@ware5d.demon.co.uk 

Fl Licencewore 

31 Wellington Road 

Exeter 

Devon EX2 90U 

Tel: 01392 493S80 

E-mail: steve@f]lw.demon.co,uk 

Classic Amiga Software 
J] Deansgate 
Radcliffe 

Manchester M26 9YJ 
Teh 0161 723 1638 

Roberta Smith DTP 
J90 Falloden Way 
Hampstead Garden Suburb 
London NWIl 6JE 
Teh 0181 455 1626 

Jose M Munoz Bou 
Aviador Franco 6 
12540 Villarreal 
Castellan 
Spain 



Qci #5 



Ho Hum 




CCt: A readable enough dtskmag 



Produced by: Jose IVI Munoz 
Available from: Jose M Munoz 



It's been a while since I have covered a diskmag in these 
pages - principally because the vast majority of them are 
either aimed at enthusiasts (especially of the Amos and Blitz 
BASIC languages) or are simply too unexceptional to warrant 
coveiage. However since CCI (which stands for Custom Chip 
International) was new to Public Sector and the standard of 
presentation and broadness of coverage was refreshing, I \ 
thought it high time to rectify the situation. 

Although CCI has plenty of spelling mistakes and grammat- 
ical errors, these are forgivable considering the diskmag is put together In Spain - the pro- 
ducer's English is infinitely superior to my Spanish. Like so many other diskmags, CCI is writ- 
ten in Amos, and the result is an easily navigable menu system leading to an array of tidily 
arranged articles embracing a wide range of subjects - articles in this issue covering everything 
from hardware and software reviews to information on constructing your own audio and 
video digitisers. There are also a couple of minor competitions and a small gallery section. 

Whilst diskmags cannot really hope to compete with mainstream publications (or indeed 
the Internet) as sources of up-to-date Amiga information, they do still play an important role. 
They allow enthusiasts to communicate with one another, thanks to their open submissions 
policy and the ease with which they can be disseminated throughout the Amiga community. 
They also tend to offer more stories of personal experiences, which can prove both interest- 
ing and informative to Other users. CCI fulfils all of these functions fairly admirably and is avail- 
able for £1 from the address below. 



Eacli month Public Sedor tries to bring you tfie very best 
of the latest PD and shareware releases. Consequently I 
want to hear from you if you have any program, whatev- 
er its purpose, which you consider worthy of review. 
Whether it will be freely distributable Public Domain, 
Shareware or Licenceware, if you feel it is of sufficient 
quality to merit coverage then cram it onto a 3.5" slap it 
into a jiffy bag w'tth a cover letter and wang it with all 
haste in my general direction. Some days later when said 
jiffy tumbles gently through my letterbox, I'll tear open 
the envelope, shove it in my drive and don my evaluating 
cap, with the creme de la submissions earning reviews in 
these pages. 

If you've written the software yourself, you could even 
win yourself a prize if it earns a review. Reader 
Submissions of this kind should, surprisingly enough, be 
clearly labelled "Reader Submission", and they should be 
sent to the usual Public Sector address. So don't delay - 
get those submissions in the post before Neil changes his 
mind about those prizes... 

Dave Cusicit 

PD submissions 
Amiga Computing, Media House, 

Adiington Park, 
Macclesfield SKIO 4NP 



Amiga Computing 



MAY 1997 



IM 



Irf '^*' 



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1582 DENMARK MINES 
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297 NEIGHBOURS 2 DISK 
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1623 FLEET 2-MEG 
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1135 SPRING TIME 
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1546 EXPERT BALLS 
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817 BLOOD BALL 
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1682 THE PHYSICIAN 

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r 1270 DOOM RAVE 
C 1220 AMIGA JAMMIN 
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r 1685 DISK lADE 

1725 DREAM WITH ME 
.. 1783 FATAL MOROANA 
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460 TEKNO RAVE 

1015 2DSKTAZ QUEEN 
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_ 1084 ASCfl NOT 13 
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:: 1816 BATMAN 2 DISK 
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: 7404 DISK MANGA 
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1646 MISS MANGA 

1650 STARFIEET 3DSS 
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936 AVIATION HISTORY 

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071 GRAPHICS CON KIT 
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084 PUGGS IN SPACE 
' 233 COOL COUGAR 
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831 RED DWARF 
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347 NEWTEK V3 2 DISK 
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1784 BAIL OUT VOL 3 
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329 VIDEO INSCRIPT 

790 VlB:aTR«K=E 5 m 
_ 14SS-M.O0VIE 
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220 FUNK KEYBOARDS 
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i 192 THE COMPOSER 

618 MUSiC DATABASE 
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1029 COnONEYE SONG 
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213 OIGI CONCERT V2 
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473 RHYTHM'S DANCER 
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619 DRUMS 2 DISK 
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AMIGA EMULATION 

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889 PC EM i DISK 

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1775 2 DISK MUl 3,6 
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4 



©espite all the trouble that arrays 
and pointers seem to cause the C 
newcomer, both are conceptually 
simple. An array is a collection of 
objects of the same type arranged in such a 
way that we can access any one of them by 
specifying it's position. A pointer is even more 
straightfonward - it's just the address of an 
object. 

When you declare a variable such as int 
result, the compiler will arrange to set aside 
some memory for storing the value of the vari- 
able as and when you provide one. To declare 
an array of 10 such items the compiler will 
need to set aside 10 times as much space, so 
it has to be told how large the array is going 
to be. It's done like this: 

int result[10]; 

C always regards the first array item as having 
a subscript of zero, so for an array of 10 
objects you'd use subscripts from zero to nine. 
You can, incidentally, initialise arrays by fol- 
lowing their declarations with values separat- 
ed by commas and in this case it's not neces- 
sary to include the array size because the 
compiler works it out for you. Declarations can 
therefore be written in this style 

int days in leinthn = 

With C it's also passible to declare multi- 
dimensional arrays. Each subscript has to be 
placed in separate square brackets and so if 
you wished to declare an array representing 
the eight rows and eight columns of a chess 
board you might use 

int c)isssjc8ra[8][8]; 

C, unlike languages such as Basic, does not 
have a built-in string data type. As we saw last 
week, however, it does recognise sequences 
of characters ending in NULL as strings and so 
the declaration char error[45], could therefore 



More C help as Paul 
Overaa puts arrays 
and pointers under 
the spotlight 



be used to resen/e space for an error mes- 
sage of up to 44 characters - and it's the pro- 
grammers responsibility to ensure that the 
bounds of such an array are not exceeded 
during use. 

When a character array like this is used, C 
associates its name with a pointer which con- 
tains the starting address of the string. It's 
because of this that, rather than explicitly 
specifying the starting address, we can write 
statements such as: 

prir)tf(erfor); 

The standard library contains a number of 
routines, including printfO, which operate on 
strings in this way. Because aspiring C coders 
can also easily make use of string-oriented 
pointer array declarations however, it's also 
useful to learn a little about pointer opera- 
tions early on. 



Pointers 

Cs pointer facilities are based on the use of 
two operators, & and *. The first, so called 
address-of operator, does exactly that - it 
allows you to find the address of a variable. 
The * operator goes the other way, given the 
address of a variable it allows you to discov- 
er it's contents. 

In the following discussions, incidentally, 
you'll see that I use a _p suffix on pointer 
variables names. This is not a C requirement 
but it is a useful convention to adopt - most 
of the problems with Cs pointers result from 
programmers inadvertently confusing the 



F1 



1 :>nav_test1 

Function Conplete 

Usage... resetdates <directory> 

Sorry - directory not found 

Sorry - not enough nenory to cont inue 

Function Cortplete 

Usage. . . resetdates <directory> 

Sorry - directory not found 

Sorry - not enough nenory to continue 

Function Complete 

Usage... resetdates <directorv> 

Sorry — directory not found 

Sorry - not enough nenory to continue 

1 :> 



I mi's 



nav_test1 



One of this month's example programs displaying a series of text items stared as an array 



I char error[(][«] = ( 

"Function Couplet* U', 
! "Usage... resEtdatts \n", 
I "Sorrjf directory not found Sn", 

'Jorry not enBuah lesory to £ontinue\n" 

}; 



char *error_p[*] = ( 
"function Coiplete\n", 
"Usage... resetijates \n", 
"Sorry directory not found in", 
I "Sorry not enousli leiory to [ontinue\n". 




p/sjjj'djjjmJjjs] 



Listing 1: A two-<emBnsianat string decfaratfon Listing Z A more memory efficient string Oeelarallon 



addresses of variables with their values 
(despite the fact that ANSI C compilers can 
catch most slips of this nature there are the 
odd occasions when they can't). 

So, how do we use these pointer opera- 
tors? Here's one example involving some 
error text strings. Because of the way C han- 
dles these items you might expect that, to 
form an array containing a series of strings, a 
two-dimensional declaration similar to that 
shown in listing 1 would be needed. 

This approach certainly works - but in prac- 
tice there are snags. In the above example 
errorlO][0] then would represent the start 
character of the first string (Function 
Complete), error[l][0] the start character of 
the second string (Usage...) and so on. To 
print the first string using printfO we could 
therefore identify the start of the string using 
the & operator and write a statement like this 

prinif(JefforI0][03); 

Luckily C allows a shortcut form which allows 
the above statement to be written 

printflerrorED]); 

But the real problem with the two-dimen- 
sional approach is that the space allocated for 
each string needs to be that of the longest 
string in the set (in this case 44+1 =45 char- 
acters). A more memory efficient alternative 
however is to declare the text strings using 
the pointer array shown in listing 2. This then 
ensures that strings of different lengths will be 
stored without wasting memory and tells the 
compiler that we are declaring a one-dimen- 
sional array of pointers to char type objects. 
To print that first entry we'd use a similar 
statement to that used before 

printflErrtir_jtO]); 

but the compiler however would have allo- 
cated just the 19 characters required for this 
string entry (rather than the 45 set aside by 
the earlier declaration). 

You'll find a couple of example programs 
on disk along with a few additional notes. 
Next month (which brings us to the end of 
this introduction) I'll be explaining how the 
text strings that we've been discussing can be 
displayed using the Amiga's Intuition library. 
Nothing too fancy of course but it will give 
you a glimpse of how Amiga windows are cre- 
ated and used. /^j^ 



Amiga Computing 



MAY 1997 



Ohe assembler and C routines dis- 
cussed last month certainly work 
but are, in essence, the beginning 
of the story, not the end. Tiling 
large areas using small images is all it takes to 
show that these obvious loop methods aren't 
really efficient enough. There are however, a 
variety of alternative methods around and most 
coders, at some time or other, find or devise 
particular variants best suited to their own 
needs. To be honest, my interest in this area 
wasn't fuelled by any practical need - 1 just 
started playing around with a few ideas one 
day and suddenly realised that tiling was quite 
an interesting problem to look at from a math- 
ematical viewpoint 

The main execution time cost of the simple 
loop routines is related to the image drawing 
function calls and, because functions like 
DrawlmageQ use the blitter for their drawing 
operations, the bulk of the execution time 



penalty is in setting up the required blitter calls 
rather than the 'blit' operations themselves. In 
short the areas of graphics being drawn are far 
less important than the number of function calls 
made and, if improvements were to be made, 
the secret would lie in reducing the number of 
times any drawing/copying functions were used. 
So how do we go about making such 
changes? The general ideas behind the 
approach I adopted are straightforward - once 
at least two copies of the original tile have been 
drawn we just start to copy successively larger 
parts of the currently tiled area into portions of 
the screen that have yet to be tiled. 



Benefits 

The arithmetic alone tells you that benefits are 
to be had: The simple loop approach to the 
drawing of an M rows x N columns grid requires 
[VI X N drawing function calls. One improvement 
then would be to draw a row of M tiles and then 



use the blitter to copy that row N times down 
the screen. That would require M initial tile 
drawing operations followed by N copy opera- 
tions, M+N is of course much less than MxN 
(e.g. for a 100 row x 200 column grid the orig- 
inal approach would need 20,000 function calls 
whereas the new approach would need only 
100+200=300). 

Further improvements can also be made by 
thinking about how a row of tiles is drawn. A 
row of 100 tiles, for example, needs 100 draw 
operations. Supposing however, we created a 
two tile block (which would require two draw- 
ing operations) and then copied that block 50 
times (another 50 copy based draw opera- 
tions). That would allow us to draw 100 tiles 
using only 52 draw/copy operations. If we cre- 
ated a four tile block (which would need four 
drawing operations) then only 25 copy opera- 
tions would be needed making the total num- 
ber of function calls 29! 




miiyp 




Tiling - Part 2 



I Paul Overaa dishes more dirt on 

those tiling effects with this month's 
-_ instalment, especially for the experts 

Qneaky or what? 




So, there are plenty of possibilities for reducing 
the amount of copying work involved by creating 
intermediate blocks of images and copying them 
rather than the original tile image. I'm not going 
to go into the mathematics, but I was able to 
show that the lowest number of functions calls 
are needed when the block size is the nearest 
integer to the square root of the number of tiles 
in the row, And further improvements were also 
possible because the number of row copy opera- 
tions that need to be performed can be reduced 
using the same ideas as those used to reduce the 
work of generating a row of tiles in the first place. 
In writing the routine to test these ideas I 



added another crafty twist, best explained with an 
example: Imagine you are drawing a grid of 100 
rows by 200 columns. The first job is to draw a 
row of 200 tiles and it turns out that this is best 
done using by creating a block of 14 tiles, copying 
this block 1 4 times and then adding the four extra 
single tile copies needed to complete the row. But 
a block of 14 tiles can be drawn with less than 14 
operations - the square root of 14 is 5.74 and so 
we really ought to be drawing this first block by 
initially creating a block of three tiles, copying this 
block four times, and then copying the two resid- 
ual tiles needed. 
When larger numbers of tiles are involved this 



Once \he titad 
^rea starts to 
grow in size 
bfitter opera- 
tions can use 
successivoty 
larger parts of 
the currentty 
tiled in their 
copy operations 



nesting goes further and it soon became obvious 
that the way to get the ultimate minimum as far 
as the number of function calls is concerned 
would be to devise a routine that recursively calls 
itself to generate its tile blocks as efficiently as 
possible. What this means is that, in the case of 
the example mentioned earlier, only 39 
draw/copy operations are needed in order to cre- 
ate a tile arrangement of 200 x 100, ie 20,000 
tiles. In this case our recursive routine is only 
doing about 0.2 per cent of the drawing/copying 
function setting up work that those simple loop 
routines were doing. In other words it is about 
500 times more efficienti 



Amiga Computing 



MAY 1997 




C tile test ^ done the obvious wav* 



You wont notice a tot of tJifterence speod-wise 
ivfl«n reasonably largB tite images are being used... 



...But when last month's loop code la 

used with a smalt image you realty do 

begin to see the benefits which the 

recursive approach to tiling can often 




I 



WALK 
THROUGH 
THE CODE 



The DrawTilesO routine that you'll find 
used In this month's main example is a 
high-level entiy point that makes calls to 
support functions called DrawRowQ and 
CopyRowsQ and it is these latter pieces 
of code that perform the drawing and 
copying operations. DrawRow() first 
works out the optimum number of blocks 
needed and the number of residual tiles 
that will need to be drawn to complete 
the row like this... 



bti)cl;_siie=ll'i'»"fl»if<s(]rt((iioulile]ci)l 

unns)); 

blcicl;_coiint=ciiluin5/bLticl;_si!e; 

re5i(inat_tUes=colu»ns- 

btocl;_siie*bLock_coiint; 



And then, if the value of the blocksize is 
one, it simply draws a tile. If however the 
blocksize is greater than unity 
DrawTilesO recursively calls itself again 
recomputing a new block size and so on. 
The 'guts' of this area of the code there- 
fore takes this sort of form... 



iKblock sii{>1) teft=DrawS«ii(,,,); 

else ( 

Drswlgsgtt,..); 

L!lt*=i<i(lth; /* se! left position »f 

next tilt to be draBti */ 

) 



Once a complete block of tiles has been 
drawn the remaining blocks can be 
copied to produce the required row of 
tiles and, in the example code (see listing 
2), the graphics library ClipBlitQ function 
has been used for the copy operations. 
DrawRowQ concerns itself only with 
determining the best way of producing a 
row of tiles but, once this row is com- 
plete, CopyRowsQ then works down- 
wards in an identical way although this 
time it is copying optimum sized blocks 
of rows down the screen. 



L 



Qeeing is believing 



The method outlined this month is considerably more 
involved than the simple loop code provided in the pre- 
vious issue and it's fair to ask whether the added com- 
plexity involved is worth it. If you are only ever going to 
use relatively large tiles {perhaps 10-20 pixels w,'ide or 
greater) and moderate size window areas - then 



chances are that simple loop approaches will usually 
prove adequate. If however, your tiling needs are more 
demanding then the recursion based approach may 
well be worth looking at and this latter method will of 
course become increasingly more attractive as tile sizes 
get smaller and window areas get larger. 



void DranTiltslstrutt tnage *i«agt_p,stfutt 

RastPort 'rastptift_p,l/OliO rgiis,WOBD tolmns, 

KOSD left.offsft, mi top_ofts!t) 

( 

KORO ro«_«i(itl!,' 

roii_«idth=DraiiR(iy(ina5e_p,rastport_p,colunns,l 

eftIo)fset,top_offset,T8UE); 

CoDyR(iws{insge_p,rastport_p,roii5,rou_kidth,lEf 

t :ffset,top offset, TRUE); 

)~ 



Uatfns It T/t« highest level of DrawTitetl) 
looks deceptively simple but in reality this 
is the start ef two dimensiortal recursion. 



Listing 2; The graphics 

CllpBlitft function is used to 

copy the various tile sections. 



for (i 

tlipBli 

rastpor 

block 

lfftt=b 

nt+; 

) 

for (i=l 

{ 

ClipBLi 

rastpor 

vidth,l] 

left* 

nt+; 

) 

retufd! 
) 



l;i<block_count;it+) 

t(rastport_p,left_offsettleft-block_»idtti,t9p_(if(sel, 
t_P,lffL»**set+tfft(ti!P_ofi"t, 
idth, height, OxtO); 
otk_Bidtli; 



0;i<residual_tiles;it+) 

t(rastport_p,l5ft_offset*Uft-width,top_offset, 

tJ'jtefi_offset*left,top_o1fset, 

eight, OjCO); 

idth; 



left); 



HE COVERDISK code 



Youll find both source and runable version of a test 
program on the coverdisic It allows you to select one 
of a number of images and then uses that image to 
tile the program's Mrindow. As with arty Intuition pro- 
gram, there is quKe a lot of code involved but this is 
only because all the usual screen and wrindow allo- 
cation/deallocation, menu and other event handling 
code needs to be present DrawTilesO and its sup- 
port routines however can all be found in the source 
file called amigax so you only really need look at 
the other files if you're interested in the more gen- 
eral aspects of the code. 

I've included all the example images on disk as iff 
files so you can view them in their original form. 
Images is the one to concentrate on because this is 
the image that has only four pixels in it and, by way 



of comparison, youll also find a modified version of 
last month's C example (now called loop.code) 
which also uses Images. This provides a clear exam- 
ple of how slow the convenUonal loop-based tiling 
arrangements are when put under pressure. 

While I think you'll be impressed with the speed 
of this month's routine, there are however still a 
number of refinements that could be made. Tlie 
square root calculation for example, which is used 
to determine the block size, could be better per- 
formed using a table lookup method rather than the 
sqttO function. To some extent though any such 
changes would just be icing on the cake - they 
would not make the sort of massive speed improve- 
ments that occurred when that first move to the 
recursne approach was taken. 



Amiga Computing 



MAY 1997 



JWOGR 




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A 



ami 






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! Menu sir? Ph 
use Intuitio. 



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Overaa tells you how fo 



■"''Tfi.^^ .■S* 



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^5 DOS. Are vou been driven 
lohr explait 



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Hfi^gtlb^lfffirfUjiSW email address? 
Dave Cusich talks about e-direct. 



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m -m^ m m 






1 



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eraa, witii a Ii 
ARexx program called RexxView 



4! 



ami 



Neil Mohr points a few of tj^^n 



■ Overaa's 

on going dAte stamp tutorial 



Phil South talks 
about the 
creation of 
menu structures 
in AMOS 




You 



These days you con just plug in on 
IntijiKon library and code your own util- 
ity programs righl (here on the 
Workbench. But you may not really be 
aware of how to create menus in regular AMOS, 
without all the fancy Intuition hooks. You may 
find, especioliy if you're not of o technicol beni, 
thai this is c better way to do il. Gelling o screen 
together is easy enough with the Screen Open 
command, but what do you hove to do to make 
the screen and its windows act like a normol 
Amiga program? I've been doing a lot of this 
sort of thing lately, so try this listing for size: 

Screen Open 0, 640, 25i, 16, Hires 

I's nice and simple lo slorl with. Just a medium 
res screen to give you ihol utility look. Now we 
can slart to define our menus: 

BenuS(ll=" Project " 
NenuS(l,1)=-Liiad " 
SenuS(l,2)='Load *s... " 
)(enuS(l,3)="Save " 
leniil(1,4)="SBve ki... " 

That's the Project menu done and os you can 
see, it's a very simple procedure lo name the 
menus, with |1| being the menu title, end |1,1) 
being sub menu and so on. We do the some 
for the next menu, but with a subtle twist: 




You can go on adding sub menus like 
2.1,1,1,1,1 lo infinity, (or to the edge of the visi- 
ble screen area) but bear in mind anything other 
than one or tvra sub menus really gels on the 
user's nerves in a ver^ short time. Limit yourself to 
tv/o as maximum 



Finally we turn the menus on and kick the pro- 
gram off: Menu On end ol this point the menus are 
octive. You can of course turn them off later if you 
don't want anyone using the menus at a 
certain point in the program. Finolly, for the benefit 
of our listing, a few cosmetic and diognostic 
detoils: 

Curs Oft I CIs 0: 
Do 

Print "Henu= ";thoice(l);" 
Selection: ";ChoUe(2) 
Loop 

You con nov/ run the program. Notice how the 
menu and selection numbers change when you 
select a different menu item. This is how you know 
what the user has selected, ond it's simply ihol. 
Find out whol choice 1 and 2 are and you know 
what menu item was under the pointer when the 
user let go of the righl mouse button, or RMB. 

But to really moke menus fly, especially if you 
hove few running, you should use the AMOS 
auto menuing system with ON MENU ON. This 
takes little bit of practise, but it's really very sim- 
ple. The revised progrom is similar: 

Screen Opsn 0,640, 256, 16, Hires 
CIs : Curs Off Kenu!(l>=" Project 
lt!nat(l,l)="Load 
ttenuJ(1,Z}="Li)ad »s,,. " 
H!nuJ(1,3i="Sav5 
ltenuS(l,4> = 'Save As... " 
BenuJ(2)=" Cyberspace " 
BenullJ,1!="ingage! " 
flcnuJ(2,1,ll="Are yov sufe? " 
ltenuS(2,l,1,1)="'les - SO!i" 
!tenuS(2,l,l,21="tio - Abort" 
lt!nuSCZ,2)="llorph " 
«(nuS(2,3)="ID scan " 
*tnijSC2,4):'«lter 10" 

But at this point il diverts into new territory: 

On Iteno Proc P80JICT,CrBEfi 
8n Kenu On Henu On Wait Ksf 

This turns on the oulo menuing system and woils for 




you lo either moke a selection from ihe menus or 
press a key on the keyboard. The PROCs you 
mentioned in the ON MENU ON statement ore 
then defined somewhere else in ihe progrom, like 

fight now for example: 

Procedure PROJECT 

CIs T=Ctioite(2) 

Locate 0,22 : Print "Nenu; Project" 

Locate 0,23 

If V=l Then Print "Load ahatJ" 

If Y=2 Then Print "Load as nbat?" 

If 1=1 Then Print 'Save what!" 

If r=4 Then Print "Save as utiat?" 

End Proc 

Procedure CTBEB 

CLs !=Choice(2) 

Locste 0,22 : Print "Kenu: 
Cyljsrspsce" 

Locale 0,23 

If Y=1 Then Print "tes Or No? Vhich 
is it?" 

If 1=2 Then Print "Itorph irpyrself 

If Y=3 Then Print "Okay you're 
scanned" 
If Y=4 Then Print "You can't change 10" 

OH 
End Proc 
End Procedure OH 

On Henu On Ind Proc 

And there you ore; the responses ore put into 
PROCs making the whole thing a lot simpler. You 
only hove lo look for one voriable CH01CE(2) as 
the first one, the menu ilsell is chosen for you 
outomatically ond you're sent directly lo the 
PROC that deals with thai menu. Once you have 
subroutines accepting input Irom menus, you've 
got yourself the basis for a good menu driven util- 
ity program. Now all you hcve lo do is invent the 
utility. That's the easy part... 



Write stuff 

If you hove any other AMOS programs 
or queries about AMOS, please write to 
the usual address, which is: Phil South, 
Amos Column, Amiga Computing, Media 
House, Adlington Pork, Macclesfield, 
5K10 4NP. Please send routines on an 
Amiga disk with notes on how the piv 
gram works on paper, not as text files 
on the disk. Moke the routines short 
enough to appear in print (i.e. no more 
than about 30-40 lines of code) and if 
possible, no external graphics. That is, 
any graphics which have to be loaded. If 
you want to send the graphics too, pro- 
vide them on the disk in IFF format, the 
same goes for sound files. 



Amiga Computing 



MA Y 1 9.9 7 



Paul Overaa takes 
a look at a piece 
of software for 
tackling Midi 
snags 



Let's face, it's happened to ihe best of us. 
Yoj sel up your Midi geor, mentolly wave 
that magic Midi wand, press ihe slorl but- 
■■I ton on your sequencer or computer and 
... nothing! Wall, either nothing happens ot oil 
or you heof 'sounds from heil' that tell you some- 
thing is going badly wrong. 

To be honest if ihot's your worst nightmare, 
you ain't lived. In my eody Midi doys I got the 
band's gear set up one night, popped out to gat 
the A2000 being used for the sequencing ond, 
on the way to the stage, tripped. Now this partic- 
ular Amiga had a built in Midi inte-foce which 
included o switch that swapped the serial output 
from the Midi connectors to the conventional D 
connector. And guess what hod broken off as I 
tripped • yes, that damned switch. And it wos in 
the D connector position. 

So there I was stuck, 30 minutes before o gig, 
with a band that was totally ond utterly depen- 
dent on Midi, no spare external Midi interface 
and a Midi system thai was obout as useful as 
on ice cube to an Eskimo. Luckily, I was able to 
get the A2000's cose off, by-poss the Midi inter- 
foce switch and we got through the night with no 
further hitches. Those 30 minutes before the start 
of the gig however were probably ihe worst in 
my entire Midi life, but they sure taught me a 




^f^Wk^Wk 



shCLjJ 




start 

Cont inu« 

Stop 

Active Sense 

Swsli 



valuable lesson - hope for the best but 
plan for the worst! 

I've been working with Midi now lor 
more years than I care to remember 
[since the Midi standord was first cre- 
ated in foci)- But, whilst Midi prob- 
lems do undoubtedly crop up from 
time to lime, I con truthfully say that 
Midi itself is riot prone to being unre- 
liable as such. In most instances when 
things go wrong, it's usually some- 
thing very simple - wrong connections, 
faulty leads or perhaps o Midi unit or 
sequencer incorrectly sel up. It is very ra 
for Midi equipment itself to go down. 

Any odd snags that con occur no longei 
worry me, but if you are o newcomer 
lion will be different. Any problem will 
worrying, but before you ponic 
however it's worth gelling into 
Ihe habit of making o few sim- 
ple checks. Even though most 
pieces of equipment have their own quirks, fai 
finding will usuolly follow the some bosic pattern 

First, check the lead's connections ore OK, ie 
the right woy round: Sequencer's Midi Out to the 
first unit's Midi In and then Midi Thrus to the Midi 
Ins of any successive units [assuming you are 



Michaet Dosa's Midi 
Analyser tool makes 
use of the tamaus 
Bill Barton's Midi 
library. You'll find 
both on this month's 
covBrdisk 




Paul Overaa - working with Midi for more 
years than he cares to remember 



doisy chaining Midi unit connections). 
Sequencer's Midi Out to your thru box Midi In 
and then o Midi Out to the Midi In of each unit if 
using a star network arrangement. 

If this check doesn't show up any obvious fault 
the next step is to find some evidence that Midi 
dato is aciuolly pumping through the system. 
Some sort of visual indication is needed here ond 
mony professionals use units such as 
Studiomosier MA36 Midi Analyser for this. To 
methodically check connections, leads and chan- 
nel/mode assignments will, on the overoge Midi 
system, toke only a few minutes. 



Doing Things The Amiga Way 



On the Amiga there Is in fa<t a uff/ffy that is 
equally useful as a diagnostic tool. It's 
tailed the Midi Analyser fctever choice of 
name eh?j and was yvritten by Michael 
Dosa. Basically you just plug Midi gear into 
your Amiga's Midi interface and any mes- 
sages that are transmitted will show up as 
little squares on the program's display. 

This sort of feedback means that, in many 
cases, you'll be able to check settings and 
correct any faults almost immediately. 
Problems can, of course, often be caused by 
you thinking that particular items of Midi 
gear have particular settings in place when, 
in reality, they haven't because settings 



have been changed. Depending on what 
you've been doing you might have reas- 
signed and memorised different controller 
settings or changed the program,: mapping 
characteristics. It shouldn't happen, I know, 
but the fact remains that occasionally, due 
fo the Almighty Foo Bird, it does. Quite sim- 
ply, the Midi Analyser lets you check those 
settings easily and cjuickly. 

Suppose, for example, you are manually 
switching to different synth voices on your 
Midi keyboard as you record a sequence, 
but on playback your synth doesn't change 
voices. You check your sequence data and 
find that program change commands aren't 



being stored. But is this due to the fact that 
fhe synth is not generating them in the first 
place, or is your sequencer filtering them out 
for some reason? 

With the Midi Analyser it's dead easy to 
find out. Just load up the software and man- 
ually change the synlh's voice - you'll 
instantly see whether or not a program 
cfionge message gets transmitted because 
the appropriate program change box will 
appear on the screen. Either way, the Midi 
Analyser can instantly point you in the right 
fault-finding direction and, needless to say, 
this saves lime by taking the guesswork out 
of if. 



AtviicA Computing 



MAY 1997 



Neil Mohr takes 
a quick look at a 
load of DOS 
drivers 




Sri 





mad 



II somelimes omozes me how little some 
people know oboul the Amiga. Such thing 
as the existence of the slarlup-sequence I 
■ take for grarled, while some people can 
go on using their Amiga and never even know 
what it is. But as computer software advances 
this sort of [unnecessoryl complexity is hidden 
away Irom users. 

Having started using the Amiga bock in the 
bad old days of Workbench 1,3 and floppy 
based disk systems, I had to know about the 
startup-sequence, libraries, devices and the rest. 
I'm sure long term PC users bang their heads 
against the wall al the void that is some users 
knowledge of DOS. And let's foce it, if you use 
95 you have io know DOS, becouse as soon os 
something goes wrong Windows runs of to the 
mothering protection thai is the DOS prompt. 

Reliance 

Even though Workbench is nol os bad os 
Windows, it is still reliant on AmigaDOS to ini- 
liolly set up specific ports of the system. Usually 
if these foil. Workbench will still run but you 
will be locking the part thol foiled. One part of 
the Amiga operoting system that constantly 
seems to perplex users is DOS drivers. These 
allow new devices to be added (o your Amiga 
and let the operating system know they are 
there. If you add a CD-ROM or Zip drive a new 
DOS driver has Io be created to let the Amigo 
know Ihe device is there. 

Back in Workbench 1.3 days all this infor- 
motion had to be stored in a single text file 
called the MountList, stored in the Devs drawer, 
and had to hove a specific entry in the startup- 



MtV^i 



'orkbencti:Dev3/['; :1 



=Fca 



KJBlIalrl DOSDriver; 



Type 



Blocks I 



Bytes 212 



Stack 4036 



Last chatiged 

ACTIVATE=0 

UNIT=o 

SURfACES=2 



Project 



21-Feb-97 15:49:5 




Scripl _\ 

Eure _j 

Archive _J 



Eeadsbie [7 

iSiriteable [7 

EfficutatJe [7" 

Deletable [7 

iDwner [o 

Group fo 



Edit 



Comment 
Default Tool I fOMounT 



Save 



Modify 



Cancel 



■■■ril--,L-=J. 



All those bandy dandy DOS drivers can be found in 
the Devs drawer^ we have one or (wo in use 



sequence. With the odveni of Workbench 2 
things were improved somewhot, the Devs 
drower wos totally overhauled and DOS drivers 
updated. From Workbench 2, every DOS driver 
is a separate file stored in the DOS driver direc- 
tory (found in the Devs drawer| and when your 
machine boots, ony drivers stored in here are 
automotically mounted. 

As standard you will find two icons in here 
called Aux and Pipe. These are just two ploin 
text files that contain the data necessary to 



Use your ed 



whenever you start playing around with 
these 'hidden' parts of the Amiga you have to 
use a text editor. As standard the Amiga is 
shipped with two editors called Ed and Edit, 
both of which are bobbins and provide the 
barest of editing tools and are awful fo use. 
Slightly better is MicroEmacs that also comes 
on the Toots disk, but again lacks even basic 
things such as file requesters. 

So if you are planning on tinkering wit!-- 
System bits and bobs get yourself a more up 
to date editor. My personal favourite is 
CygnusEd, a full version of which was given 
away on our November 95 issue (issue 92). 
For a more up to date program, try TurboText 
or possibly GoldEd, a shareware program 
crammed fo bursting with top features, highly 
recommended for programmers. 



1 MM^yii^ww* 



i_!^|9.^iiiL an n 




Ons of ttiese editors is doing its own ttiing, one ot tttese 
editors isn't like the others. That is because it's poo 



mount the Aux and Pipe devices and you can 
load these into any text editor you like. If you 
do, you won't see anything very exciting, but 
those few lines are very important. They 
'describe' the device that should be odded to 
the Amigo's list of mounted devices. At ihe min- 
mum, this stoles the software thot handles the 
device. In the cose ol Pipe, this is the Queue 
handler. This information is used by Ihe 
mount command to create the new 
AmigaDOS device thol you con occess. 

Clickety-click 

Normally DOS drivers are mounted automati- 
cally when you boot you machine, but by dou- 
ble clicking on the DOS driver icon you can 
run the driver separately (but do not do that 
now as those drivers are already mounted]. If 
you pop up the icon information requester you 
will see the defoult tool is C:Mount and is ;he 
command used to set up the driver. Another 
way would be to type in o shell mount ond the 
name of the driver followed with o colon; So 
for the pipe driver you would type mount 
pipe: to set it up, 

One further thing to take note of is thol the 
new mount command can handle a couple 
of tool types in the icon. The main one you wilt 
see is ACTIVATE, if you set this equal to zero 
you con suppress AmigaDOS displaying the 
device until it is requested. Well, I seem to 
hove run out of room for this issue, next month 
we will delve into things a little more. 



Amiga Computing 



MAY J 997 



Dave Cusick 
looks at the 
problems 
facing e-mai 
directories 




■JJJ^ "V. 




When a friend gets conrected lo ihe 
Inlernel it can ollen be weeks 
before they finally get around to 
^^^^HH telling other people their e-mail 
address, if only because they hove not yel commit- 
ted it to memory and they forget to write it down 
so they con pass it on. In such situations, or when- 
ever it might be necessary to fine the e-mail 
address of an individual working for a particular 
compony, e-moil directories suddenly become a 
very attractive idea. 

Essentially the e-mail equivalents of telephone 
books, Web-based e-moil directories have been 
around for several years now. However, there ore 
all sorts of problems which arise when attempting 
to use or produce such a resource. Firstly, there 
are so many different directory services in exis- 
tence. They generally eoch contain a smottering 
of entries from around the world meaning that, in 
actual fact, finding the person whose e-mail 
address you really want can be a nightmare, even 
with the larger directories such as BigFoot and 
Fourll. 

Secondly, because electronic directories con 
be seorched very quickly and easily, in compari- 
son to conventional telephone directories, not only 
are the potential uses greater, but also the poten- 
tial misuses. This misuse might amount lo plough- 
ing through thousands of addresses to compile 
mailing lists for irritating but relatively harmless 
junk mail, or something altogether more sinister. 

A few months ago Yahoo announced what it 



Bigfooi, one of 

the more famous 

directory services 



IBIHIQI H^a 












tMrttr^atrntittwamgHt^ttamsaa't taittiM ' tj IeT 









i 



The Yahoo service tisted three of my 
e-mail addresses. ..one ot which t haven't 
been using tot over i8 months now 




promised would be a highly voluable and totoliy 
revolutionary e-mail directory service. Simply by 
entering someone's name into o special Yahoo 
seorch engine it would be possible to discover 
not only their e-mail address, but also their postal 
address - and in the case of American addresses, 
to locate their home on a map of the area. 
Unsurprisingly, there was an outcry and within a 
couple of weeks Yahoo v/os forced to shelve the 
service. 

Yahoo had, of course, thought that such o ser- 
vice could have a great raony valuable applica- 
tions. Obviously, people would be able to quickly 
look up the addresses of friends and family whilst 
on-line, but another more unconventional use I 
heard suggested was thai a suicidal IRC user 
could be troced and emergency services 
deployed accordingly. However the vast mojority 
of Net users seem to be opposed lo such directo- 
ry services, ond the reosons they put forward ore 
extremely convincing. 

On a basic level, when people talk about the 
possible benefits of meeting people over the 
Internet, anonymity generally comes across as 
being on importont foctor. I know people who 
will happily ask an anonymous stronger on the 
other side of the world for odvice vio the Internet, 
but they would not dream o? doing so if they 
thought for a moment that the stranger could ever 



Bottom Line 



The bottom line is that the idea of including peo- 
ple's names and rough geographic locations in an e- 
mail directory is not in itself a bad one. However, 



the unfortunate situation is that when it comes to 
Net security, a little paranoia in the short term will 
probably pay dividends in the long term. 



know for certain who they were and where they 
were from, 

Moreover, it is argued that e-mail directory 
services constitute on invasion of the privacy of 
the individuals whose names and addresses are 
included in the database. When playing with 
some of the bigger Web-bosed e-mail directories, 
many Net users ore surprised to find that their 
names are already included, even though they 
haven't given their e-mail address to the directory 
in question. 

The fact is they do not always have lo - names 
and e-mail addresses are sometimes taken from 
newsgroup postings or from lists produced by 
companies whose Web sites feolure fill-out forms. 
Imagine for a moment that your home address 
ond telephone number ore already availoble on 
the Web for any individual to discover simply by 
entering your e-moil address - not a pleosont 
thought, is it? 

For instance, it would be relatively simple for 
an unscrupulous computer user lo obtain lists of 
other users in their locality and use this as some- 
thing of a burglary hit list. Even more worryingly, 
those stfonge souls who inhobit the more sordid 
newsgroups and IRC chonnefs would suddenly 
hove greet deol more power at their disposal 
thon simply the ability to write flaming e-mails to 
the masses. 



Contact 

If you wish to contact me, my e-mail 
address is dave@dcus.demon.co.uk. 
Questions, suggestions and feedback 
ore all more than welcome. I also hove 
a homepage, which can be found at 
http://www.dcus.demon.co.uk/. 



Amiga Computinc 



MAY 1997 



Paul Overaa solves 
a Scala-reloted 
problem, and 
discovers a little 
known utility 





Vievr 



I had an email from o guy in the Stoles 
recently who, ihough being primarily PC- 
based, deals wilh Amiga's [4000/0301 ii 
connection wilh a local broadcasting sto- 
tion running 24 hour cable TV via Scala's 
Infochonnei IC500. Scab's Infochonnel appar- 
ently offers the user the possibility to execute 
ARexx-scripts and the bottom line is that this was 
something that, even after six months of trying, 
they still couldn't get to work. Even simple scripts 
such as this delay loop foiled to wort: 

/* stript •/ 

ilo 1 = 1 to 15000 

end i 

I'm not o Scolo user so I didn't expect to be able 
to offer much help but it turns out I got lucky, 
helped moinly by the fact that some output from 
a utility colled fiexxView had been provided. 
RexxView. which at the lime I hadn't seen, was 




Jltmosi everyone 
will tind RexxView 
hitrtdy on the odd 
occasion when it's 
necessary to fig- 
ure out why some 
macro hasn't been 
executed! 



apporenlly oble to monitor the flow ol ARexx mes- 
sages and in ihis porlicular cose produced the fol- 
lowing output: 

Froitisk: Irfoplayer 

kctior: SKOHn 

Kodlfier: R«F6J010 

Urgt HDO i(iifkb(nch;/S/«IUEII5,JEn 

My guess wos that this represented ihe first, so 
called command invocation message, thot Scab 
doubtless serds to the ARexx resident process asking 
for script to be executed, RXCOMM, incidenlolly, 
is just a standord flag in Ihe ARexx message packet 
that indicates a command. The Modifier 
RXFB_NOI0 is telling ARexx thol Ihe dos process, 
which ARexx sets up to run the macro, should not 
inherit the host's (Scola] input/output handles. Again 
this is normal - macros run from Workbench started 
progroms don't have Shell style I/O hondles. 

The key point is that all Ihis information really only 
meons ihal ARexx has been asked to run a script - it 
doesn't mecn that the script wos actually executed. 
In fact immediately 1 looked at the filepath/filename 
that ARexx was being providsd with, it made me 
suspect that the script wos never even getting off the 
ground. The argument... 

mi llortben[|i:/S/IIILLEn;.RiX]. 



is supposed to be a normal reference to a rurable 
script. But it isn't - the monitor progrom is suggest- 
ing a reference to HDO, o space and then 
Workbench:/S/WILlEM5.REXX. This could hove 
just been o fault in the program's disploy but, on the 
face of it, seems as ihough, somehow, the macro 
path name had been set up incorrectly. If, os pre- 
sumobiy il is, HDO v;os ihe Workbench porlition 
then the mocro's file path, cs every self-respecting 
Amigo user will know, needs to be something olong 
the lines of: 

KDOiS/UILLinS.fini 



or simply.. 



Vorkbencli:S/«ILLE)t5,ltEXX 



S:UILUIfS.nE!II 



So without knowing anything about Scab or 
(RexxView), it seemed quite likely thot these six 
months of problems have stemmed from a wrongly 
specified flepofh. 

The fact that delays weren't being produced fits 
in with this theory quite nicely - obviously il the 
mocro filepoth has been v/rongly set - then the 
macro would not be found and so no delay would 
occur! 



And the utility itself 



Aher seeing the reference to RexxView, I got 
curious and FTP'd into AmiNet to find out 
more about it. Sure enough, in the rexx sec- 
tion of fhe utilities area sal a RexxView.Iha 
archive. Turns out that the program was actu- 
ally written in I 99 1 by Martin Kees using 
Jtorth and it is indeed a Shell utility that moni- 
tors the fifXX port. What's more, it allows the 
received information to be displayed on 
screen, printed or written to a file using com- 
mands such ai: 

renvie* con;0/(l/640/!0/rsnvieu 

It's easy to use and of course, for many users, 
RexxView provides a simple way of seeing 
exactly what commands strings are transmit- 
ted. Certainly anyone new to ARexx will find 
this sort of visible feedback qutfe useful. 

The other information provided, namely 
that found in the Modifier and Action fields, 
may also occasionally be useful although I 
suspect that, most of the time, it wilt not be. 
What sort of info gets provided? If, for exam- 
ple, you were testing a script that made use of 



Irst: lliii lisk:te$t.r<iR 
'rgn last: Ibt 

ctiHi: ncint 

oJititr: 

IdI: ittir«is:ll«''duertliS/lltJllna/[iim»i'l,mi 



1 



UfBiwiii* tm'.UVUim l]~ 



lEia 



J J 



llexxlliBJ.toc r™»i«,f tanVirt 



im^ 



RexxView - a simple utility but one 
that docs it's job perfectly well! 



an external function library, you might see an 
Action RXADDIIB message occur when the 
script is first executed. In any subsequent 
script use however, this message should not 
occur (if it did this would mean a new entry 
was being added to the library list each time 
the script was executed). Similarly, a 
RXFB RSSULT indicator in the modifier field 
would mean that OPTIONS RESULTS had been 
set ill the mocro being executed. 



U might be imagined then that RexxView 
would be of use in catching all manner of sub- 
tle script and macro errors. In practice though, 
whilst these Action and Modifier names may 
sound impressive, the use of libraries, options 
settings and so on are always going to be 
perfectly obvious from examining the script 
itself. Minor niggles aside, RexxView does it's 
job well enough and, since it is a handly tool 
to have around, it deserved a mention for that 
reason atone. 

When you've finished using RexxView you 
just terminate it by sending Ihe string 
'closerexxview' fo ffte R{XX port. This, of 
course, you can also do from the Shell using 
the rx command: 

rx tlosfrtxivieu 

That's realty all that needs to be sard about 
RexxView - except to point out that the pro- 
grom con be freely distributed. You will in 
fact find Ihe utility, it's documentation and 
even the source code on this month's 
coverdisk. 



Amiga CoMPurrNC 



MAY 1997 



Parting is such sweet 
sorrow, so here's 
just one more 
Photogenics tutorio 
from Neil Mohr 




For old 
times 



God is in the details, so Ihey say, but 
it's true it is those little extras that can 
be so easily overlooked thot moke oil 
■HHN the diflerence. So I thought I would 
round things off by mentioning some of the easily 
over lool^ed tools and techniques in Photogenics. 
(I i<now I said lost month's would be the fino 
one, but il o woman can change her mind why 
can't bloke?! 

First up on the list for a belated mention is the 
Tronsporent Gradient Tool. Once you realise 
what this does and how lo use it, it can become 
quite useful for helping create smooth gradients - 
either for direct use on a picture or with alpha 
chonnels. Select the Transparent Gradients from 
the Windows menu, This gets you o new window 
with a nurnber of radio buttons and selecting ony 
of the buttons fapart from Normol| will activate 
what is essentiolly a new paint mode that will be 
applied to any of the drawing tools, other than 
the line tools. What now happens when you 
draw, say a filled rectangle, a smooth 24 bit 
gradient is applied over the rectangle area 
going from full colour to fully transparent with the 
background. 

Marking out 

It is odvisoble to experiment with the Transparent 
Gradients, but if used in conjunction with the 
freehand Drow Tool, it becomes very easy to 
mark out an area you wont to effect and allow 
the gradient tool to do its work. Remember that 
Ihe brush transparency still affects how heovily 
the grodient is bid down on the point loyer, so if 
you need to lighten the effect just increose the 
brush tronsporency level. 

f you need to touch up imoges or corefully cut 
bock a border or edge of on image, the most 
powerful tool available is Smudge. This allows 
you to 'drog' over a neighbouring area of colour 
in a similor woy to the Rubber Stamp tool in 
Photoshop and ArlEffect, but is not quite as flexi- 
ble. Using the Smudge tool allows you to 'cover 



l|jatWafrW'«'3itttz5e(aaota>i:-'Ma3^iimK\iBoy'if j'T'iiBfi^ 



\ 



^ % 

# 




r I Trai8- Gradients j r^ 



r-jormal 

Top to Bottom 

63ttom 10 Top 

Left to rsi^ 

Ri^ttolen 

)nver» Reclsngle 




up' speckles that can appear on digitised pictures 
or simply remove blemishes from on existing pic- 
ture. When you need to expand or reduce on 
area of o picture, by working at the edge of the 
area and carefully nudging the colour into the 
new area, you con easily increase or reduce the 
covering areo. 

If you find too much or too little of the oreo is 
being effected you con odjusl the brush size and 
pressure to alter the overoll effect. The one thing 
you hove to keep in mind is that Smudge works 
directly on the imoge by passing the paint layer 
so 05 soon as you have made a single change 
you only get one chance to undo it. As soon as 
you moke another, the previous change is perma- 
nent. 

One of Photogenics' less useful functions, ihol 
may come in handy now and again, is the Warp 
tool. Once selected it con pull off two different 
types of effects; twirl and bulge. The amount the 
image is effected depends on hvo factors, first 
ond most obviously ore the actual warp settings 
themselves. You can oiler these by clicking on the 
warp tool after selecting il, this pops up a new 
requester that allows you to alter the values. The 
other way is by the actual areo you select for the 



warp tool to effect. The size of the circulor area 
you choose alters the overall area effected and 
the cross selects the centre point of the effect. 

Finally, Photogenics has o couple of handy 
ways to select specific parts of images. Both 
ways essentiolly give the some result but ore 
arrived at via different routes. The first is from the 
Imoge menu - the Select Similor option allows 
area of colours on the imoge lo be selected on 
the paint layer, This con be opplied to either the 
current brush colour or by allowing you lo select 
a specific colour from the image. 

Fill tool 

An alternate way of going oboul this is lo use the 
Fill tool. You may notice the options for both 
these methods ore the same, allowing you to 
determine how close o match or wide a selection 
of the image will be chosen. This is called the tol- 
erance and denotes how close a match to the 
original colour ony part of the picture has to be 
selected. Ths smooth volue tells Photogenics how 
much blending there should be at the edges of 
the final selection. If you want a sharp distinct 
areo, set this low ond if you want a gradual 
blend, set the smooth value higher. 



Amica Computing 



MAY 1997 



Paul Overaa explains 
how the conversion 
of internal file dote^ 

stamps into 
readable text form 







The key element in this month's discussion 
is the translation ol AmigaDOS time 
stotnps from their interrol form into read- 
■■i able text strings. There is a dos library 
function, DafeToSlr(|, thot takes a pointer to an 
entity known as o DateTime structure and per- 
forms the necessaty magic. The function itself is 
easy enough to use although the initial setting up 
ol the structure (see listing 1| does require a little 
care. Hopefully, the following notes v^ill help. 

The first field represents a dos date stamp, ie 
the internal form found in the file info block 
(note, incidentolly, that this is the date stamp 
itself - NOT a pointer to it). Following this comes 
dal_Format field which con be set to a number 
of standard values, FORMAT_DOS for example 
produces a dale in dd-mmmm-yy style whilst 
FORMATJNT provides the reverse >7-mmmm-dd 
form. USA style dates (mm-dd-yyl ore produced 
by setting the field to FORMAT_USA! 

The remoining fields are pointers to buffers 
which will be used by the DafeToStr[| function for 
storing the generated dote and time strings. The 
riles are simple: Ary buffer pointer that is non-null 
(ie non zero] is expected to point to a valid buffer 
area. Set the pointer to NULL however, and that 
particular string will not be generated. This 
arrangement does of course moke DQteToStr(| 
extremely flexible. In our date stomp application 



Part 3 



STRUCTUBt 

STRUCT 

UfiyTE 

UfiTTE 

CPTR 

CPTR 

CPTR 

LABEL 



Dat!Tin!,0 
tfat.Stanpjds.SlIEOF 
dst_Fiir(iat 
dat.flags 
dat_StrDay 
datJtrDate 
dat_StrTiiie 
dat SIIEOF 



Listing 1: Tire dos/datetime.i 
detined DateTime structure 



l\l\l\l\l\l\l 



lea 

■Dve.b 
■ovi.b 
iiovt.t 

■ovt.l 

• Ovt.l 

isr 

adda 

iddq 

Ijrj.s 



dstetiie_struct,a4 

}F[IRIIATJ§S,dat_Foraat(!4) 

i(0,dat_Fla}s(aU 

*NyLl,datJtrDay(a4) 

a5,dat.StrDate(a4) 

SNl)LL,datJtrTiie(aU 
ConvertDatt 
SLEN_0*TSTRIfl6,a5 
tl,fileiiaif_count 
,Uop 



dO-d!;aB-al,-(a7) 











^y^ 


StanpOnIT 




Get (/rig serious 

noWf weVo oven got 

a brand stamping 

new boot pic 



neit nane space 
count this iten 

checic tor nest 



[onvirtDat! lEiviii.l 

nove.l ii,i\ 

CILLSYS 03teToStr,_D0SBase 

miiei.l (a7)*,dl!-d1/aG-s1 

rts 

Listing 2: This code sets up the DateTime structure and produces 
a readable date. The DateToStrtl calt is sandwiched between 
movent's to protect the scratch register contentst 



V/alldan i/ujlj/li/i^/if - 




STAMPONITf 



m 



Mork:nc_SITE_GENERRTOR/GeneratedSite 

Le3Pe4 . htn 

B4-Jan-97 



This montt\ 
you'ii see 
StampOnIT 
displaying 
both file 
names and 
creaiion/last- 
edit dates 



for instance, only the file's dale is needed, so v/e 
just allocate a buffer (or the dole information whilst 
setting the dal_StrDoy and dQt_StrTime fields to 
zero. 

Buffer tricks 

In the interests of simplicity I've made o minor 
modification to last month's orrangements by 
extending the buffer space used to hold the dote 
stomp information so thot both the DateTime struc- 
ture info and the converted date string con be 
stored. In effect then, the buffer is being regorded 
as series of data blocks which look like this: 



(includts the 
dale staDip) 

After date stamp information for a file has been 
copied to the start of the associated buffer block 
we just fill in the appropriate DateTime structure 
fields (setting the dal_StrDale field lo the address 
of the first byte reserved for the converted date 
string. Having done that we then coll the 
DateToStrl) Junction and the dos library performs 
the conversion for us. The result is that by the lime 
the file handling loop is complete we've got one 
buffer holding all the files names and another 
holding the associated dotes in printable form. 
I've mentioned before that it's useful to main- 
tain some sort of visual feed back when writing 
any 680x0 utiiihy - just to help keep things on 



Mit.v fileria«e_CDunl,dt 
beig.s .eiit 

cupi «K*X.FILES,dO 

bhi.s .»it 

.loop 

jsr PrintFileHiie 

addl.u JrlLIKMEJPlC£,al! 

adda.B tLEKJ»TSTHING,at 
dbra dl],.loop 

.Slit rts 



track. When you examine this month's source 
you find therefore thai I've modified and extend- 
ed the routines originally used to display file- 
names. 

I've actually decided to keep the Print/Clear 
routines as a permonent fixture (since they'll be 
adequate for our purposes] but have added 
extra InfuiTexl structures for displaying and clear- 
ing the dote stomp information. The IntuiText 
structures are now all linked so that both the file- 
name and corresponding date stamp displays 
ore produced with just one PrintlTexl(] call (and 
also removed in a similar fashion]. 

Listing 3 shows the basic loop arrangements 
for stepping through the newly orronged buffer 
oreos. This produces the display that you'll see 
when you use the latest version. The next step of 
course is to build a set of files that store this data 
and it's this task we need to 'ockle next month. 

You'll find vorious other minor code chonges 
in the coverdisk code as well, A few extra lobels 
hove been introduced ond so on. The delay set- 
ting hos also been reduced so filenames and 
dotes oppear only briefly. This is in readiness for 
the sort of rapid display that will be used when 
date stomp files ore actually created. If you pre- 
fer to slow things down a bit however (perhaps 
in order to convince yourself that you are seeing 
the correct dates], just increase the DELAY selling 
ol the start of the source and reossemble the 
code. 



NO FILES! 

TOO fm FILES! 



print fiUnaie and date 



Lisitng 3; The main 
frame worit ol the 
new name and date 
printing loop. 



Amiga Computing 



MAY 199 7 





Power Amigas, Quake, things are looking up. 
Hugh Poynton investigates... 



Castle Kingdoms 



Mutation Software is set to release Hs latest 
title. Castle Kingdoms in the next month. 
Coinctdiiig with this is the announcement that 
the Fun 'n' Value series of games, currently 
priced at £14.99, will be reduced to £12.99 from 
Spring '97. 

Castle Kingdoms is an adventure shoot 'em- 
up in which you have to recover five magic tal- 
ismans to save your kingdom. From the scieeife 
shots the game looks pretty impressne. 1 

In additian to Castle Kingdoms, Mutation 
Software has announced it will be releasing a 
further three titles throughout the spring 
Monster Football, Kartoon Racers and Tin Toy i 



hi; olii- S}'hjko laav" 

'/ILL AH !<>/)£ I»B. 



Quake for the amiga? 



If we printed this last month you would 
have credited it as being an April fools wind- 
up, Well, it's not. 

it is now possible to play Quake on an 
Amiga. Some demo coders have converted 
the PC version of Quake onto the Amiga. 
Using a dovi/nloaded file called 
Amigaquake.exe you can play the PC ver- 
sion of Quake. 

The news is excellent for the Amrga as it 




DiRBc 



shows that hundreds of games could be 
ported over to the Amiga - potentially revo- 
lutionising the games market. Initial reports 
suggest that the game runs at quite an 
acceptable speed on top of the 
range Amigas - 25 fps on 
060/Cybefvision3D. 




Difect Software has ^n. '^ "» fc || ^^^ 

"ect Software at 0i623 



Direct shopping 

Direct Software is continuing to establish Amiga software and 
hardware stores not just in the UK, but in Germany as well. 
Working urith lAT international, Direct Software has been able to 
i^ure the co-operation of companies within the Amiga scene. 
IHie news will be a great relief to those finding it ever more dif- 
ficult to find Amiga products in the UK. 

In addition to existing stores, it plans to open a further 10 
stores in the UK and Germany. Stocking Amiga software and 
hardware, the chain should help to fuel the revival of the plat- 
form. 

Direct Software plan to open shops in next three years in 
Newcastle, Leeds, Wales and also Germany. The next shop to 
open will be in Mansfield (Nottinghamshire] and will open in 
April. 



64l AMIGA ACTIOni MEWS 



Apex shake-up 

Dave Kirk, the man behind Apex Systems has announced 
that Apex will probably become a third party developer 
rather than a software manufacturer and distributor in its 
own right. Reluctantly Dave has decided to branch out and 
dedicate time to alternative careers as the future of the 
Amiga looks undecided. 

Apex Systems will however, continue to develop gamfes 
for other publishing companies and work is well undenway 
on the strategy/trade game Alien Presence: Dawn of the 
Sixth Sun. Hopefully a publisher will have been decided, a 
release date of August 97 has been pencilled in. For further 
details contact Dave on: 01709 890552 



FUBAR 



(Wfoup. — "— -'"""y ■>«'"« developed by a software team called 

has been conquered. ^ ^ '"" ""^ S^'"^ P'^^d until each individual country 

!'-"Si:^:^;Sl:::rS^!-^-«»--,our opponents, .u 



jage all the design work oNhe ;"' S^ '^ ""^ ' '^ '" ^ «"<* P't At t I 
Croup ,s currently looking for new id«s I tf'f 'li*^! ^^-"!' ""'"S « *** «" begin. Q- 



I contact, 01330.1207 compusen;e.con, 



^mA 




Great escapee 






r i 



■^m^ ^yte^i 




Details of an exciting new action adventure 
game from Hungarian software team have 
emerged. The Invictus tpam hails from the 
Eastern Hungarian city of Debrecen (also the 
home of Forgotten Forever programmers, 
Charm). 

The game, OnEscapee, is an action adventure 
mix of the 1993 PC hit Another World and the 
ATOga based Flashback. The graphics look 
superb, much of the graphics and anitVration 
having been drawn by hand. ^^^. 

Work on the game has been slow but steady 
and as a result, the finished product looks very 
polished and professional. According to Invictus, 
"The code has been rewritten and the graphics 
re-drawn many times, as we go over our work 
fromitirmeito time. The game was planned to fill 
3 floppy disks, now a CD is required, the music 
modules have been replaced with digitised 
pieces of music, the main character's graphics 
became huge, some rendered elemenis were 
included and the CD32/2Meg5 restriction 
ignored". 

A playable preview is apparently ready which 
will take up a beefy 50Mb. For more details take 
a look at Invictus' homepage on: http;//drag- 
on.klte.hu/- dakos/#Team 



niEWS AMIGA ACTIOni [65 



ACTION FEATU 

WORK IN PROGRESS 




> 




r"/ 



'Iron Man' Hugh Poynton sneaks a 
look at Vulcan's latest beat 'em-up. 



[ few months ago a disk from a 
/ ^ software development team called 

\ Ablaze Entertainment found its way 
into the Amiga Action offices. Ablaze, after 
months of work on its Renegade style beat 
'em-up, The Strangers, thought it was a' 
time to drum itself up some publicity. Tl 
ploy worked, after sending disks to 
magazines and software publishers all over 
Europe, Ablaze found a publisher in the 
shape of Vulcan Software Limited. 

A couple of months later, if looks li~ 
The Strangers is almost ready for release. ^ 
Unlike the single disk demo I played back in 
December, Vulcan's latest 'work in progress* 
version offers mulliplayer support, a large 
variety of scary looking baddies and a fair 
number of cunning fighting moves. In total, 
the finished game will Include eight levels, 
six player deathmalch and, so I'm told, even 
more moves. 

As it stands, the game is looking pretty 
impressive; a good old fashioned beat 'em- 
up. The storyline is simplicity itself. You are 
confronted by a bunch of homicidal maniacs 
in a variety of tocalions (disused factory, 
deserted subway and so on) and, by using 
your cunning and fists, you have to kill them 
before they kill you. 

The game will probably annoy some 
people because of its almost cartoony 
approach to violence. Some sequences 
remind me of a Ren and Stimpy cartoon. At 







Ird looks like a what? 



one point my character^ 
after defeating all but * 
one of the bad guys, I 
got shot by the / 

remaining bloke. f ^ 
Although totally 
unrealistic, the 1' 

sequence was a • 

little grim, hie got 
one arm blown off, 
then the other and i 

finally his head Mown" . 

in two. Another, more 
enjoyable, but still quite 
violent touch (o the game is , 
distinctly ungontlemanly groin .. 
move. Press the right keys and yi 
character will hoof a bad guy in the 
nuts so hard he doubles up 
clutching his crown jewels with a 
rather pained expression on his 
face. 

Another amusing feature is that 
the baddies look distinctly unscary. 
||hey seem to fake their fashion 
hints from East 17 and feff Banks (at 
least there won't be any hobbling) 
and having either a slap head or a 
mullet seems to be an essential part 
of the '97 bad guy look. Something I 
pave to congratulate Ablaze on is 
"the fact that, unlike many beat 'em- 



Practise your sporty 
Spice Girl high kick 



ups where you can simply (hump keys in a 
random manner and turn your character 
into some sort of human Tasmanian Devil, 
The Strangers does require you to be 
actually use a tad more skill. 

Although I've only played a work in 
^ progress version of it. The Strangers 

'■^- looks like a fun little action 
"ime. It could do well 
for itself, especially as 

^ =• boasts 

res such as 
six player 
athmalch. 



scheduled for 
30 April 1997, 
so keep your 
' s peeled. 



Going underground 



AMIGA ACTION 




L^yl^i^^ 



So you want a Siamese System but need a PC? 

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However, if you need Performance! ! ^IJ^UM 

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8 Speed SCSI Cdrom dnve 

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ATI 3D Xpression+ graphics card with 4mb 

ATI TV tuner card and Video input card 

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Microsoft Mouse 

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Microsoft Works V4 

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Price £2495.Q0 inc Vat Then You Need SPEEEED!! and We've got it! 



Please remember! Any company can build a PC, but only HiQ can integrate it!! 



Developed in the UK by HiQ Limited Tel +44 (0)1525 211327 fax +44 (0)1525 211328 
Try our internet page www.sianiese.co.uk email steve@hiqltd.demon.co.uk 




*•* 

AlOOO 
COMPUTERS 



New or Used 
(NTSC or PAL) 



Call Toil-Free: 800 595 5534 

Telephone (9 1 4) 578-6522 

Fax (914) 578-6550 



PAXTRON CORPORATION 

28 Grove St., Spring Valley, NY 
10977 



ACTION REVIEW 

REVIEW 



, uper computers are a right pain I 
the butt. I mean look at HAL in 

. 2001 : A Space Oddessy. Sounding ^ 
for ail the world like some 
effeminate, attention seeking, patronising 
pedant, the stupid thing gives Dave 
Bowman tips on drawing shortly before 
trying to lock him out of the spaceship 
billions of miles from earth. Once rumbled 
does HAL face his demise calmly and 
cooly? No rather he pops his computer 
clogs whilst singing nursery rhymes in a 
.stupid voice. Very dignified. Or the defence 
computer in Terminator - gets bore ' 
Friday afternoon and decides lo sta 
juggling ICBMs. Nice one. Even KIT, David 
Hasslehof's swish looking TransAm 
sounded like an English teacher. 

Your job in Nemac IV is to stop anolhsK.^ 
of these neurotic, anal retentive CQ] 
from destroying the world. The year" 
2048 and the world's three remaining 
nuclear powers have decided to club 
together and form a series of huge, but 
manic depressive, global defence super 
computers. Bad move. Before the 
warranty's even run out, the thing is on the 
blink and thinks a big nuclear war is going 
on. The only way to stop Marvin the 
Paranoid Android's big brother from 
blowing up the world is to enter the huge 
complex he is housed in and pull the plug. 
Unfortunately for you, this complex is 
jealously guarded by legions of robots all 



168 C 
38 P 



A # 




ing the bejee 

TSnmPcontrol of a rem 
operated walker droid armed with a huge 
array of weapons including lasers, 

renades, machine guns and bombs. All 



even the first level on an easy setting 
makes a Platoon-style firefight look about 
as dangerous as a load of kids flicking 
elastic bands. The action is intense. A 
there are 40 levels on the CD, the game , 



Pmakes for a fantastic, if unusu aHy— — ——pretty challenging, 
difficult game. The thing you shoi4||||Hmm^ Nemac '^ '^ P''Ctty ^^^V ^° S^* ^^^ han^ 
understand before buying this game is that of. The robot you control has an arsenal of 

Taking a break from running around 
siiooting robots all day whacked up on 
Scooby snacks, Hugh Poynton reviews^ 
the new automaton shoot *em-up. 





g on each side ofifthal 
would make Arnie jealous and, unlike 
Doom, you don't have to find these 
weapons, just make sure you keep the 
ammo topped up. Also, unlike Doonj 
all the weapons can be fired ai 
the same time, meaning thai li 
you aren't particularly skilful / 
. you can simply runJiar 
~1||^ to room with a\t] 

azing until you run out / 
of ammo. Not very I 

effective but at least it i 

looks like you're doing \ ; 

well. There is a very subtl 
puzzle element to the ga 
- hitting a switch to opei 
door might mean that the door 
only stays open for a couple of 
seconds, so you have to find the 
quickest route before it slams shut. 

Graphically it's stunning. From t" ~ 
the game looks fantastic. The inte 



scene and generates anticipation just like a 
film. Before being transported info the 
cockpit of the sirider we are treated loi 
filmaliwo mean and ugly looking 
lorts skimming low over 
"V a barren desert to deliver 
, ;T\ you to the heart of the 
\ complex. Once 

actually in the strider 
^ \ \ the graphics are still 

\ excellent, the 
' 1 passage ways and 

-, I tunnels look 

' suitably dank and 
he explosions and 
ser beams look the 
liness 
ysf Naturali 
^y^ graphical excellence ni^ns 

""^ the game really requires quite a 

high spec computer. For the 3D rendered 
into you will need a quad-speed CD-Rom 
with a decent processor and for the game 




Gir 






Itself an AGA Amiga with 4 

'68020 CPU, Amiga 2.0 and a hard disk. 

lemac has been designed to support any 
graphics card and the new DRACO from 
Macrosystem. in addition to this, the^^ 
actually supports the Vi' 
(see our peripherals a 

All in all Nemac I V is an impressive 
looking game that will keep you hooked for 
months. After a days playing I'd only 
reached level three, so actually completing 
the game will probably take longer than 
brokering a middle east peace accord. 

The game has been particular!; 

succes^luLjnAmerica and Cermafl, 

unfortu»|@|B|rnat soitware hasn't found 
a disiributorlSFthe game. If you want to 
r hands on Nemac IV contact 
"^ard and Software at: 



Parnard Hard and Software 

Schillerstr. 24 

D-72810 Gomaringen (Germany) 

Phone: (49) 7072/8510 

Fax: (49) 7072/8511 



'the low-down S 

PUBLISHER Pernart Hard & Software 
DEVELOPER Pernart Hard & Software 
PRICE £29.99 
DISKS 1 CD 
HD INSTALL Yes 
SUPPORTS AGA only 



pl 




GRAPHICS 


90% ' 


SOUND 


85% 


PLAYABILITY 


88% 



REVIEWED BY HUGH 



4 * pi OVERALL SCORE 




JjjTjJ- 




J J J 



fter re-releasing a number of 
Microprose games^ Guildhall 
[Leisure has started buying up 
the rights to old Electronic Arts 
games. Although old, many of these I 
games are absolute masterpieces. Tah 
for example, this month's offerings, 
Desert Strike and Road Rash: ai 



The joy of the open road 



m^^^z^^M^ 



ROAD RASH 



Using the 
road is 



iiildhall {lel'initely knew it was doiii^; 
when it l)ougli! up those ivvo litlfs. 
L?otli Desert Stril<e dnd Rcxicl Rash , 

woro classics when they cnnie out and, in 
terms of addictivoiiess, piayability and 
general coolness, lieal niany of I'laySlalion 
[jroducls hands down. The t)rool is in tlio 
|)udding, as tiiey say her.iiise, not only is 
Dosert Stril<c sti I alive and IsickinB on the 
PlayStation, Koad Rash has been reincarnated 
as a multipiayer hyper realistic title lor the PC 
market, 

I've mentionGd this Ramc before 'cos it's 
one ol' my favourites. Lil<e all the best ^ames, 
it enables yon to do the lhin(^s you'd love to 
do in real life l>Lit would result in fines, 
imprisonment, injury or shuffling your mortal 
coil. The aim of the game is simple enough, 
burn flown the road knocking your 
o(>ponents off their bikes in a very unsporting 
fashion. 

To add that extra element of danger, the 
roads you bomb down are public highways 
and along every stretch, one of six highway 
patrol men is waiiinK on a fast, but rather 
crap looking , to nab you (call that a bike, it's 

Oil no, its ttie plgst 





1. PLAVEK 11 3:GG.3 

■*. VIPER 3:flH,l 

. SHlVO 3=82.7 



a fa*kin hair drier, as Phil Daniels said ' 
in Quadraphenia). Huge American 
saloon cars are also using the same 
roads but at a consitlerably more sedate 



iasiiings of 
Newfcie 
~"~^ and 





young laniilies on their way to tlie liotictay 
of a lifetime at Disney World). However, 
bugger the families, crash into tliese 
lumbering iiehemolhs and you will not .: 
win the race. 

Playing Road Rash is a task that recjuii 
the reactions of a nervous cat ^nd 
excellent hand/eye co-ordination. 
Although the graphics are now outdated ' 
and rather crude, it just doesn't seem to 
matter when you are attem|)ting to 
squeeze IxHween two cars going in 
opposite ilirt'ctions at stupid speeds. 
Superb liming is also required if you are 
to cosh your opponents over the back of 

, Road Rash is 

[everything a game should 
be; fast, furious, gratuitously 
n-u 1.MI.. 1.K violent and, most 
i{jf,#.m, .1 m. importantly, great lun. Like 

Desert Strike, it'll keep you 
•^ amuserl for hours anri 
-, . ' provide twice the ganieplay 

t0*^ of many recetit console 

Tiie dirty releases. Same advice here 
beggar I'jn afraid - go buy it. 



THE LOW-DOWN 

PUBLISHER Guildall Leisure 
DEVELOPER Electronic Arts 
HD INSTALLABLE Yes 

PRICE £14.99 
SUPPORTS Any 1 Mb Amiga 



GRAPHICS 82% 



PLAYABILITY 



DIFFICULTY 



Average 



MICA ACTIOItl 



REVIEVH 



DESERT STRIKE 



his is as refreshing now as il was when 
firsi released four years ago. Much as I 
like flight Sims, they do have a tendency 
to take- themselves a Utile seriously with every 
switch (ind dial reproduced with sometimes 
tedious accuracy. Rarely do you find a 
sim/arcade cross over, but when you do they 
are always immense fun. 

Desert Strike is like playing an 
episode of the classic '80s TV show, Airwotf. 
That was the one with the pathologically 
quiet but nevertheless dashing Stringfellow 
Hawke and his lat, ugly but still quite cool 
sidekick, Fat Bob {or something). The 
helicopter shoots around the screen 
producing menacing noises and picturesque 
explosions and the action never gets too 
bogged down In technicalities. You (us! fly 
about blowing up tanks and buildings with 
your Hellfire missiles while rescuing hostages 
with a James Bondesque rope ladder. 

The storyline and gameplay are 
both simplistic. A mad dog Middle East 
dictator called General Ki baba has invaded a 
small neighbouring Arab Emirate. Your 
mission, as the pilot o! a souped up Apache, 
is to fly in and destroy SAM sites, radar 
installations, trucks and the odd camel. In 
addition to this there are a liberal amount of 
hostages doited about the playing area for 
you to rescue. 

The game is immense fun to play. 
Unlike most 'b ow up the Arabs' style 
chopper games. Desert Strike has a much 
more arcade feel to il owing to the isometric 
view. The chopper is prelly easy to fly 
although changing direction suddenly can 
cause it to slew slightly. A sharp turn to ihe 
righl for example would cause your Apache 
to continue to skid, altering it's direction. 
This definitely adds to the game and it lets 
you do some mean looking stunt flying. The 
sound is excellent with little shouts of 'over 
here' issuing from the mouths of the MIA's 

whenever you fly past I hem 

and explosions that the IRA 
would be proud of. 

A fair bit of thought 
has to go into Desert Strike. 
Although the game looks like ; 
a simple arcade shoot 'em- i 
up there is a certain amount 
of skill involved and you 
have to use similar ladies to 









those needed in a 'proper' flfght sim. For 
instance, if you're shooting up an airfield, 
you have lo get rid of any missile batteries on 
the ground first so they can't hinder your 
attack. I've been playing this game ever since 
it arrived in the office and I can still only 
complete a fifth of the game, so don't be 
surprised if you end up playing it until you've 
got a headache. 

There is a certain amount of 
forward planning involved in the game. 
Ammo crates, fuel drums and hostages are 
dotted around the combat zone. 
Unfortunately your chopper doesn't have the 
necessary I'uel or ammo to accomplish all the 



stated objectives. You wi II ^he beach hrad Is 
need to blow up barracks ^^^'^ V" '"'"P 
and hangars to seize what *»** ""^ * *° ,?''" 
you need. Rescuing and """^ ""*' 

safely delivering a 

hostage buys you more lives. 

As proof of the success and the 
enduring appeal of Desert Strike, consider 
the fact that Soviet Strike is proving lo be a 
raging success on the PlayStation I'our years 
after this game made it big on the SNES. 

Although I'm more of a flight sim 
fan, 1 found Desert Strike fantastic. It's greal 
fun and more addictive than unaclulipraled 
heroin. It will keep you occupied for ages - 

half Ihe time overjoyed your doing 
*P so well, Ihe other half head- 

tuching butting the monitor because you 

loDoer' ^"^^ ^"* ^'^''* down by a Rapier for 
'^'^ ' ihe iwentieth time. Buy it now. 



THE LOW-DOWN 

PUBLISHER Guildall Leisure 
DEVELOPER Electronic Arts 
HD INSTALLABLE Yes 

PRICE £14.99 



SUPPORTS 


Any 1Mb Ainiga 


GRAPHICS 


80% 


SOUND 


85% 


1 


PLAYABILITY 


90% 


DIFFICULTY 


Average 



OVERALL SCORE 



% 




■> 



h Poynton investigates the best 
fniga dedicated games Web site on 



the internet, Amiga Flame 



-Mli 



Amiga Flame is, it's fair to say, the greatest 
statrce of informalion on Amiga games avail- 

t able over the f^t^rriet n1 (he present lime. 
Updated every wecli, the site prints details 
of games %olh with and without publishers 
and provides much needed publicity for 
buddingxoders and developers. I talked to 
Philip Coshy,* creator of Amiga Finme, about 
his sUe, (he games indusj^y and future 

; trenes in the i^miga games industry. 



'f 



Q. Can you tell us a little about the his- 
tory of Amiga Flame? 

A. Thefirst ever computer I bought was the 
Spectriim, In those days you didn't buy a 
game for its graphics, but for the gameplay. I 
stayed with the Spectrum ri^ht to the end 
and it fs ajyfol watching yot^ favouritej; 
machine di|, 1 . 4 

After I w^ over (he deatft^^the l*' 
Spectrum, I bought the computer thai 'had 
killed it, the Amiga. This was the machine 
which showed me not only can you have 
brilliant gameplay, but you can have excel- 



lent graphics too. I grew up with the Amiga 
and used it for my school work - with its 
excellent word processors such as 
Kindwords, it was so easy (o u^e. 

My favourite use however, was for games 
and this is what led to iiie getting the 
A1200. After looking at its astounding 
graphics and hearing about all these exciting 
games in development I Ihoughl it was time 
to move with the times. I then got connect- 
ed to the Internet, after all it meant that I 
could get game demos faster. But while I 
was on the Net, 1 started to learn of more 
and more games in deveJopment. 

After a month of pre-production, the 
Amiga Flame was launched in September 
1996 to bring games news to the Amiga 
Community. It started of with only four sec- 
tions entitled: Amiga News, Future Came 
Releases, Web Links and Past Releases of 
1996/97. The Amiga News section con- 
tained all the latest games news and vvas 
updated every single week. At first I could 
only gel details of games but later I obtained 
screenshots and are now regularly used to 





Amiga Flame features games 
both published and unpublished 



Ttie site Includes some impressive screon shots 

show off the high quality of the games. 
There are about .three new articles ufR every 
week. > 

The Future Games Releases section has 
given me the opportunity to show justihow 
many games arc in development. There are 
around 90 games mentioned in this list and 
there are links to developers homepages to 
give people the opportunity to get more 
info. 

It has now grown to include Demo of (he 
Month, Game reviews and will soon include 
a special section to help Games Developers 
link up with publishers. It will give advice 
on how to approach a publisher and much 
more, which will hopefully benefit both the 
developers and publishers. 

The Amiga Flame Web site is always try- 
ing to expand and help out more of the 
Amiga Community, but it is mainly down to 
(he readers to ask for something new. For 
example, I was recently asked to add a 
Cheats section - this is now being consid- 
ered. It's all down lo reader input and this 
xvay I don't run out of ideas. 

Q. What inspired you to start Amiga 
Flame? 

A. I had seen the Amiga games magazines 
getting thinner and thinner until some of 
them actually closed. Games users were get- 
ting more depressed and games develop- 
ment activity appeared to be low. Some 
Amiga journalists seemed to think the end 
vvas nigh, even I thought things were going 
wrong. 

My opinion changed after I got connected 
to the Internet. Over a period of one month 



721 AMIGA ACTIOiy 




i <l^ I 



.V 




i <i 



f ;i1l 

















i 








f 


I 




searchijig, I found that there were pienly of 
games in development, more ihan I fever 
imagined. I saw that the games magazines 
had got it wrong and i thought it was time 
to getfthe news out. In September 1996 
Amiga Flame was born. 

I set myself up with one goal - to bring 
positive up-to-date games news to the 
Amiga community. There was one problem 
though. Many Amiga owners were con- 
vinced the games market was doomed. It 
was as though ihey were in a dark room and 
could see no future, only darkness. I had to 
light up thai room and show them that there 
are many amazing and exciting games in 
development. Every week I put up games 
news to prove this was the case. 

You must remember that I don't get any 
money for Ibis, I am doing il because I want 
to help the Amiga Community in any way 1 
can and see the Amiga in its rightful place as 
the number one computer in the world, it 
may take a while but it will gel there even- 
tually. 

Q. What has the Amiga community's 
response been to Amiga Flame? 

A, When I first started it wasn't very good, 
many people didn't think I could bring them 
games news every week. After a month or so 
il ail changed and e-mails of support started 
coming in from all over the world, t think 
this was due to the new section i opened 
called "Demo of the Month" and had plenty 
of e-mails.saying how this had influenced 
people to buy certain games. 

I have now got support from games devel- 
opers throughout the world. I have built up 



r 



good contacts throughout the Amiga com- 
munity and they have helped ^me get more 
games news. Without the help of those con- 
tacts and the co-operation jfrom games 
developers, Amiga Flame wouldn't be as 
good as it is now. They have helped !o 
make Amiga Flame one of the top Amiga 
Games Web Sites ^to visit. 

Currently I have no contacts outside the 
Net, but I hope to soon gain more contacts 
in companies and in this >vay I can double 
the amount of news. 

Q. Would you consider yourself almost 
as a 'match maker' between indepen- 
dent developers and software compa- 
nies as well as a journalist? 

A. Since the first time i used the Internet, I 
have always passed info about games to 
publishers. However 1 did have a bad expe- 
rience with a company that went 
Shareware. The game was brilliant and they 
had decided to go Shareware, so I tried my 
best to help news of (he game get about. 

Later I asked th'eni how it was going. 
Sales were really low; less than ,50 copies 
had been sold. The developers had'hoped 
for so much more and seemedireyiy 
depressed. Luckily, after confuting a pub- 
lisher Ihey linked up with a d^eloper and 
now the game will be developed into a full 
commercial product. I realised then that 




r r 



Shareware is ve^ bad for the Amiga gi 
market and I didn't want to see any mpre^ 
games developers going Shareware. I 

Some of (he info and screenshols J | 
received on certain games were unnefievT 
able. The graphics were stunning and tbesu 
games deserved to be commercially pub- 
lished. Someone had to help these develop- 
ers link up with publishers atjd i wasn't pre- 
pared to sit by and wail for someone else to 
do il. Details of every game that has been' 
mentioned on Ihe Amiga Flame Web site 
have been passed onto publishurs, I hope 
that most of these games will eventually get 
published. I have to emphasis this [joint. 
DON'T GO SHAREWARE, send the game to 
publishers. If you go Shareware you will 
always wonder whether your game could 
have been something bigger. 

These developers had helped me corrt| 
plele my main goal and it was abpul time ■ 
for me lo pay them back. If also meant the 
Amiga Flame readers would eventually be 
able to buy these games. What's Ihe ||bint of 
doing a news article on a game if ihe i*ane 
isn't going to ever get released? 

I saw that publishers were looking for 
games and il gave them a reason jlo stay 
with the Amiga.So when I got details and 
screcnshots ! simply passed it all onio a pub- 
. Usher and did a news article on the game'. 
Many developers don't even know I have 
tried to help them. I am not really a match 



I 



4 




% 




Vutcans genetic species 

AMIGA ACTION ItT 



\ 





maker, I am just trying to 
help the Amiga community. 

It's a good feeling to know that you have 
helped get a game published. It not only 
helps developers and publishers, but maga- 
zines, retailers, wholesalers, hardware man- 
ufacturers, distributors and many other 
companies. It helps to make a stronger 
games market. 

Q. What do you think the future holds 
for the Amiga? 

A. I see a very bright future, particularly 
with so many companies wanting to buy the 
Amiga. Personally, I would like to see 
Quikpak buy the Amiga. I was talking to a 
games developer who totd me that he was 
getting vast support from the company. 
It surprised me to know that Quikpak 



was helping games developers and it 
showed it cares about (he Amiga. II hasn't 
been shouting this out to the games maga- 
zines and isn't using it as a point to get sup- 
port. Quikpak appears to be keeping its 
plans for the Amiga secret, but I have heard 
thai it plans to use the DEC Alpha 
Processor. I have also been (old i( is work- 
ing closely with HiQ Limited and it's good 
to see it is co-operating with other compa- 
nies. 

Ultimately I would like to see hardware 
developers like Phase 5, Quikpak and HiQ 
Limited come together and pool their 
resources and money to make the new 
Amiga. Together they can rebuild (he hard- 
ware market faster and stronger, divided 
they can weaken the market. 

The software market is starling to gel 
stronger and there are many games in devel- 




or Amiga Nsws, Fn tu m Game Rekoi 
Past Games ofj99e/9Z Ami 



opmeni but the important thing is thaf.these 
games get publishers. 

Q. Is there definitely a move towards 
CD-Rom based games such as DemiStar 
end the game under development by 
BlackBlade? 

A. I think the CD-Rom market is set to 
explode. Everyone with CD drives should 
prepare Ihemselves for some of the most 
awesome games they have ever seen. People 
who don't have CD drives will probably 
upgrade after seeing the graphics in these 
games. 

The RIOS/LEBED Projecl is developing 
Demistar and has another four games in 
development, all CD-Rom only. 
Its first game, Demistar, 
combines Asteroids 
Gravitar, Rip-Off 
and 

Choplifter. 
We I hen 
have 



I 



1^ 




Hellpigs \ 

from 

Vulcan which 

is going to be a 

big hit. From the 

screenshots of Hellpigs you 

can see the amount of detail that 

has gone into il. 

Black Blade is developing a game with a 
Comanche-like flight simulator and a mission 
system similar lo X-Wing. Aurora Works is 
developing Betrayed, an adventure game on 
CD-Rom only. We also have The Hunted 
being developed by Direct Software (CD- 
Rom) which may come on up (o 5 discs in 
different parts. Effigy Software is currently 
developing (wo CD games but this is for dual 
format. We should see (he first one, called 
Ffigy, sometime in the Spring. 

There is a good possibility that there may 
be CD-Rom versions of Foundation and 
Phoenix. Foundation is a real-(ime s(rafegy 
war game; a (ype of Settlers/ Civilisation for 
the Amiga. Phoenix is a game in a similar 
vein lo the famous PC Privateer series. 



i 



\i 



r 



) Dismo of this Monuiy Cam<s Rtsi'wws,] 
Links and muck mom. 



Q. Do you think these games will sell in 
big enough numbers to make them eco- 
nomically viable or is the Vulcan 
approach of aiming games at slightly 
more bog standard machines always 
going to win out? 






A. The (lays of low spec machines are num- 
bered. Wiien people saw Breathless and 
Alien Breed2 ;JD ihey all wanted to buy 
acwicrntors.to play them and plenty of peo- 
ple did upgrade. But you must remember 
that this influenced people to buy them. 
If publishers show off these CD-Rom 
g|mes then people are obviously going to 
want to play them. The price of CD drives 
has come down to a reasonable price, and 
with CD-Rom games fast 

approaching, it won't be 
long before many 
more people 
upgrade. So, 
more peo- 
ple will 
■J * J * * own 
.> CD- 




'V 



lisher. 



Rom 
drives 
id 
more CD- 
games 
will be released. 
Thfs will, in turn, lead 
reater profits for the pufa- 



Q. In your opinion which developers and 
games look like being the stars of 1997? 

A, That is very hard question to answer, not 
because there are too few games but 
because there are too many to choose from. 
Of course, we should watch out for all the 
games from Vulcan Software, particularly 
Hellpigs which is going to be a super game. 
They have tonnes in development and every- 
one should watch out for Strangers AGA 
which is a beat 'em-up in the old Renegade 
style, from the graphics 1 have seen, it looks 
like a really addictive game and something 
to look forward to. 

Forgotten Forever could also be a massive 
hit this year. It is the first C&C type game 




Onescapeo 



for the Amiga. There'are other C&C clones 
in development, but this has got to be the 
furthest. We have games from Epic market- 
ing such as Sixth Sense Investigations, a 
funny adventure game and Testament which 
is another Doom clone. Other games to 
watch out for are Phoenix, Foundation^ 
Explorer 2260, Zone 99, Fortress Of Fear^ 
Castle Kingdoms, Flying High and another 
ninety odd games, all of which are going to 
be all stars in their own right. . 

There are plenty of CD-Rom ga'rhes I have 
listed already which will certainly cause a lot 
of excitement. We have definitely got to watch 
out for The RIO^LEBED Project who are 
developing plenty of CD- Rom products and 1 
think who will definitely be a star of 1997. 

This year, and last, has seen'many artists, 
programmers and musicians coming togeth- 
er from ail over theworld to njake games 



for our favourift nnKhine, the ^|biiga. The 
games they development are certainly some 
of the best the Amiga has ever;scen and we 
must give these developers and publishers 
our support. 1997 could be the best year for 
lop cjuality games for the Amiga. 

Check out the Amiga flame site at: UK Site - 
ht(p://wvviv.niweb.com/dnet/dnetPvvic/ami- 
flanie.htm ^ 

US Mirror - f 

http://www.geocities.com/TimesSquare/Arca 
de/6437/amiflame.htm ' , 

Vou can contact Philip by e-mail at: * 

phi[ip®mailman.dnet,co.uk or 

Amiga Flame, 

'65 Harmin Park, 

Clengormley, Nevvtownabbey, 

County Antrim, United Kingdom. 




■""^ik; 



IGA ACTIOI 




Quickshot 

137F Python 

Joystick 




"^ yeais in the future. Little 
Johnny sits at his desk in 

his bedroom, his 400 MHz, 

100 Gig, Power Amiga 
liumming away at his desk. 
ngerly he slips on his VR 
glasses. In the urban decay and 
blight of 201 7, reminders of the 
20th Century seem to offers some 
kind of refuge from the stress of 
modem life. Reflecting this design 
trend, Johnny's glasses are 
modelled on a pair of NHS 
tortoiseshell horn rimmed 
spectacles that were popular back 
in the old days. Next come the 
gloves, these too emulating design 
classics of the 20th Century 
(Marigolds). Finally, he carefully 
affixes the deely hopper ear pieces 
to his head. Resplendent in the 
blue white glow of his monitor, 
Johnny slips into the digital ether 
that is Cyberspace. 

In Cyberspace, Johnny's 
disembodied hand floats before his 
face. Stabbing his digitised finger at 
the Deathblade 2010 icon, he 
prepares himself to be launched 
into the blood and adrenaline 
soaked world of 21 st Century' 
motorised lawnmower racing. 
Rumours persist that people have 
experienced fits, persistent 
nightmares, even post traumatic 
shock after playing this ultra violent 
and realistic game. Johnny braces 
himself... 

A vision of the future. Who 
knows, it could happen. One thing 
is for sure - the future of gaming 
must involve advances in the field 
of computer peripherals. What is 
the point of creating increasingly 
realistic games unless you can 
overcome the fact you're seeing it 
on a small telescreen, inputting 
your commands with a plastic stick. 

Here at Amiga Computing 
we have decided that the future 
can't wait Our mission, our goal, 
our raison d'etre has been to 
investigate just how many futuristic 
peripherals exist to create the 



ultimate Amiga experience. 

Here's the set up. I call it 
Slight Immersion: 



Quickshot 137F 
PiJthon Joiiistick 

The Python Quickshot is a pretty 
good, honest, straightfonvard 

iripheral. A squat, stocky looking 
>ase promises not to give way even 
under the heftiest punishment and 
stops the thing wobbling about 
while you're playing. The stick itself 
is made out of quite tough looking 
plastic and is moulded into a nicely 
scalloped, ergonomically pleasing 
shape. Two functional fire buttons 
top off this inexpensive, quality 
peripheral. The only criticism that I 
could make is the fad that the thing 
is so noisy. Whenever the stick is 
pushed back or forth it makes a 
noise reminiscent of somebody 
cracking their knuckles. 

In short: Quality stick that looks like 
it can cope with some serious 
gaming punishment 
Contribution to Slight Immersion: 
7/10 
Price: £11.99 



QuickJohf Foot 
Pedals: 

What an invention. Feet definitely 
don't have enough fun in the 
playing of computer games and I 
think it's excellent news that 
somebody has finally redressed the 
balance. If you're playing a smart 
driving sim, being ab e to use foot 
pedals definitely makes the 
experience that little bit more 
realistic and enjoyable. 

Despite its garish 

appearance, the QuickJoy Foot 

Pedals is a quality product. 

Designed to be used in conjunction 

with a joystick or steering wheel, 

V the pedals can be . 



761 AMIGA ACTION REVIEW 




programmed to your particular 
preference. Luckily they are 
fairly sturdy - a definite 
advantage as they will 
receive a pretty good 
stomping in their lifetime. 

The only 
problem is that the grip 
on the bottom of the 
pedal unit isn't adequate 
to stop the whole 
caboodle slipping across 
the floor when you stomp 
the pedal to the metal. 
However, wedge it against 
the edge of your desk (or Slight 
Immersion console), and you'll be 
sorted. Special Resen/e is actually 
giving these away as free gifts when 
people order products from them. 

In short: A quality device that allows 
you to literally 'floor it" instead of 
just wiggling your index finger. 
Contribution to Slight Immersion: 8 
out of 10 
Price: £12.99 



aura Interactor: 

The secret of Slight Immersion is to 
bombard as many of the senses as 
possible. You need to be 
bombarded both visually and 
audibly. The Aura attempts to go 
one step further. Its bass speaker 
thumps you all over so that ^ 
explosions and gunshot feels just 
like the real thing (mmm great). 
Plugged into the sound port of an 
Amiga, the Interactor channels 
vibrations via electro magnetic 



Aura 
Interactor: 




QuickJoy 

Foot 

Pedals: 



the middle of a game - this thing 

could be used to hit baseballs with 

and it still wouldn't break 

(probably). 

In short: It looks a million dollars, 

feels great and is a must for flight 

sim fans. 

Contribution to Slight Immersion: 

9/10 

Price: £12.99 



Saitek 




actuators onto the plastic turtle 
shell fixed to your back. 

Sounds impressive doesn't 
it? Well it isn't If your idea of a 
hyper realistic gaming environment 
is one where you keep getting 
thumped then go play kiss chase in 
Moss Side. Providing you don't stuff 
your wallet the experience would 
irobably be cheaper as well 
>ecause the Interactor costs £69 or 
there abouts. 

In short: Less enjoyable than being 
beaten up and robbed. 
Contribution to Slight Immersion: 2 
out of 1 
Price: £69.99 



Saitek 
meca-Grip H 

This is truly the king of Amiga 
joysticks. The stick ooks like it has 
been pinched from a parked X;:;^^ 
Wing, with its smart pistol griji 
huge fat base and shiny finisn: 
Unlike other sticks, the Mega- 
Grip doesn't just move a few 
degrees, this thing can be 
wangled about madly which, 
for some reason, strikes me as 
being really cool. 

The Sartek has a very solid 
and reassuringly tough feel to it 
Some joysticks you could imagine 
k coming apart in you hand in 




REVIEW AMIGA ACTION 177 



Some of the slightly weirder 

peripherals that seemed like a 

good idea at the time. 

Product: ThunderSeat 

Platform: All 

Price: $159.95 

Product Description: A stylish 

Jimmy Saville-like chair made 

with flight simulators in 

mind. 

If you expressed your intention to sit on a big 
fat woofer in public, you would probably 
have the police, RSPCA and lots of old 
grannies on your case before you could say 
'cruelty to animals'. Luckily the woofers in 
question here are bassy speakers that 
rumbles the body to such a degree it feels as 
though your in the middle of that exploding 
spaceship, MiG or Rally Car. 

Judging by its scarcity (have you 
ever seen one?) it probably died a death 
because eating a bowl of mushy sprouts 
could probably assure the same 'bass 
rumble' for a fraction of the price. 



Product: Virtual i-o 



Classes 

Platforms: All L 
"rice: About the price 
of a small second hand car (£600-E800) 
Product Description: A very trendy, 2tst 
Century looking pair of VR shades. 

Only a couple of years back Virtual Products 



GmbH, a subsidiary of Escom AG, unveiled its 
Virtual i-o glasses - a virtual reality headset 
weighing only eight ounces. The glasses 
allowed the punter to view not just computer 
and video games but TV and video as well. 
With all this going for them, the glasses 
looked like they would sell like hot cakes. Hot 
cakes made out of dog poo that is. 

One mail order computer firm toid 
us that they sold only one pair of the glasses. 
One reason for this less than impressive sales 
record could be that often the glasses cost 
more than the computer running them. 
Another reason could be the fact that, despite 
being compatible with most platforms, there 
was only about one piece of software written 
for the glasses. 

You've probably got about as much 
chance of getting hold of a pair nowadays as 
you would of finding the lost Ark of the 
Covenant The i-O's scary UK retailers seem 
to need samples of your DNA before they 
even tell you whether they still sell the 
darned things. 



3D Stereoscopic Classes. 
Platform: All 
$100 (tsh) 
b Description: 
ther bulky wrap- 
round 'trendy circa 
r985' shades, 
fusing headband. Very 



Bjom CyBorg. 



When you talk about VR glasses for the 
Amiga you really only think of the Virtual i-o 




glasses. However, before this elegant but 
costly white elephant came on the market, 
this remarkable little product became 
available for the Amiga. In 1 988 to be exact - 
a time when the VR specs concept itself was 
in its infancy. 

The X-Specs were admittedly low- 
tech. The glasses comprised of a pair of LCD 
lenses that could be darkened and lightened 
very quickly via software. The software 
running the glasses was configured so that 
the right eye saw a right eye perspective and 
the left eye saw a left eye perspective, 
creating an image of 3-D. They were originally 
distributed by Haitex Resources Inc. but 
where, and if, any of these glasses exist is 
anybody's guess. If they do they're probably 
worth a fortune. 



Product: Mattel PowerClove 

Platform: All (ish) 

Price: t1 00 (ish) 

Product Description: A glove with a load of 

buttons on it Tacky Power Rangers 

accessory. 

Back in 1989 Mattel introduced a 
revolutionary control device for its Nintendo 
Entertainment System. Although it was 
adaptable for other platforms, including the 
Amiga, you would need to be somewhat of a 
technical genius to get it to work. Obviously 
the glove couldn't work in conjunction with a 
VR headset because no software exists to 
make this possible. An amusing oddity to 
own but, to be totally honest, the 
PowerGlove would probably be about as 

useful as a condom 

dispenser in the Vatican. 




AMIGA ACTION REVIEW 



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EOTJhlotfdy Playume . demo > very good 1-25 
E073 Kid Pl» more excellent paini programmes 125 
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E093DinoWar. quiz on dinosaurs 1^5 

E094 Junior Mains . oreBl leamlng aid (ar maths 1 25 
E09S Picture Puzzle br^lanl jigaawlype game 125 
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E099 Kid Disk 3 arawihfl program for kids 1 25 

EiOOKidDlsk &&6 tinlLani games 125 

E 101 Jurassic Parks ioli oftnfoon dinpsnurs 126 
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E 104 Astro 22 Pro V3 astrology program 125 

EI05 French VetB Tester 1.25 

E 106 Wofld Mutery Book nee<l help with hrtiory 1 25 
E 107 Linte Traveller 2 informalionon Iha wona 2 50 

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Em Ci*4 SneiiTuior Ideal for beginners 125 

El 12 Dotuie Paint Graphjcs. Tutor v384 T 25 

El 13 Jaipanesent Graphic! tsach Japanese 125 
Et14 PajnMt{nolA500) COloyrlfvg book 125 

El 15 Key Board Trainer art excellent tutor 1/5 

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EiJO Child Favounie . education program 1 25 
£ 121 Animal Land. learabcxil animals 125 

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E 1 29 Learn 4 Play 3 , educatio>n & gai^iws 1 2S 
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E 1 32 Gu^de To V/eatner gudd 10 tne weather 3 75 
E 133 Maths Attack mains relate gimes lor kids 1 25 

E134Be9innir.g Typing Tutor ^ 25 

E135 Word PuZlle Pro ;f'eate or solve pcizzle 125 
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E145 Globe Faci laci flboui planet eaih 2 50 

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EuaairlhaayhHStory V2 2 1,25 

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G060 Wega 21 Games nmazmg 21 gan>es 1 25 

G061 Dfagofi Cave .bni ant 3D puzzle games 1 25 
G054 Take Them Out like to O^ieralion wolf 125 

GOaSDeslin* Moon Base . arcedeconvarsion 1.25 
G066 TankeatHe. , . placer tank tiattle game 1.2S 
GM7 Arcadia .. , lie twstarknoJd clone 125 

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G069 Dimension X2,.. placer Ight cycle game 1,25 

G070Nei!Ular encoHent shoot em up 1.25 

G071 Gaiatic , encelientS levels arcaoe 1.25 

G072 Hyper-Bail speed bail •level eOHor 1 2S 

G073 GhosI Ship . , .wcy good 3tf advenluro 1.25 
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G075 Mega Gumo CoHeCtioni III . 3 top game l 25 
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G077 Gravity. . massive Space oxplcfiinggamo 1 25 
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G092Tetren , mosi polian ever release 1 25 

G093 Stnke!»iii .bnliani t934 bati cksne 1 25 

G094 TraLffliajer (not Al2M) ,bhl!iafil 1 25 

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G090 Dominoes only ona nl i1 kind on pd 1.25 

G097 Total Wars ...st-xtegy tikechess oi space 1.25 

G093 Battle Car 2 SDcarrewang U5 

G099 Nested Card Ga-ne hours ol tun tor a quit 1 .25 
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GlOl Trail&>azor 2 . .064 conversion 1 25 

G102E'Type2, very good asteroid 1.25 

GlQSOtempiad Olympic spoils events 2.50 

Gt04 DescDnderGama lank.seercn 125 

Gt05Ohik:l0i( asceiiant arcade.' puziiQ game 125 
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G107 Castle of Doom vg grgpnic affveniure 125 
G103 Wioble Wortd GOdy ..arge platform gan>e 1.25 
G109Casn Fruit good fnjH m.adiine 1.25 

GlIO AjTCiCrtckai- - cricicet games 1.25 

GUI ExtreamVioience -^ -.-2 piayarbaSteoui 125 
G112Eni9maMachina, vsrychBflengingpu£2le 1-25 
Gl13Mega Bal!2 . . bieakoutdone 125 

G114 Bounce 4 Blast bnlltant platform 10/10 1.25 
Gll5Zomb>es4 Detemler . 2 fantastic games 1 25 
G118 Mercanefies Simiflaijon 30 wars games l 25 
GIlTLiffl SJmulation very inlerestiing 1.25 

GUBTrarrsp'arvi . 3Dzefi of level fast arcade 125 
G119KI8W2 tne Kai great platform games 1.25 

G120 Highway Hell ihe spy hunter on the C&4 1 .25 

G121 Operaiikn FiresKrms brtlliani 1.25 

G122 Castle Kumquat-. ..similar lo afien breed 1 .25 
6123 Black Oawn QnHianl graphic adventure 1.25 
G124Pvtoria54 ,. the latest dungeon & dragon 1.25 
G125Sndge- . .good uer^^noftirldges 125 

G1280rk Attack bloody a dve mure 1-25 

G127 Resource 2 p'ai'er luiufisiic break out 1 25 
G129 Road to Hell bniliani car racing 125 

Gl29 SuperiomCat new venical shoolemu» 125 
G130 Kunglu Chan>as mu with platform bnlnani 1 ,25 
G131 Rai0 4 talejt verthcai scrol' bhooI em up l 25 
G132 OuLjmasler . very good quiz program 1.25 

G133eievatlon games base on lift 7? 125 

G1 34 Impenal Walker tiase on siar wars games 1 .25 

Gl35StflrtJase 13.. like monkey island 2.50 

G135 Amos Loadsa Money twsi fryi machines 1 25 
Gl37Mr Man Olympic many eve ni lo comprele Z.50 
G13341 CDDreani4 sinall hand held games 125 
G139Me"Qh&ogrGam9s , base on the tv series 2 50 

G140Timeftunner(WB2/3) bnllianl graphic 1 25 

G1 J 1 Gail one 0' tfie firsi and descent golf Z.50 
G142 AmcsCncket2 ,.0mo4 cricket simulator 1.25 
Gl43 Mugsy Revenue . . .gangster graphic adu 1.25 

G144Ji5:saw ^ery playable |)g?a*y games 2 50 

G145 Bobby Gaiden * Digger... bnltiant 1.25 

G146 High Octane , fast car rescmg (norwt>1 3) 1.25 
GU7 Tima Runner amazing graphic adventure 1,25 

G14Q Space Invasion 2 ...,faniastic:galBxisn 1.25 

G149 AutomobiJes pd versron of skidmarhs 1.25 

Gt50 Bandit Mama, tiftlijant Iruit machine demo 1 25 

GiSl PrOjocI SuK Ba- EmilianraBlerolid I.ZS 

Q)52GunFtght(nolAE00i 125 

G 1 53 The Real Popayfl £4 . . b500 1 3 only 1 25 
Gt54 Sysiem Dafand bnliaiin defender sysiem 125 
GI55 Amiga 0ay. . ..game boy emuialpr +teti|s 1.25 

GlS6Dalhell In Space recomrrjinded 125 

GI57 0vortarder bnlliani arcade ntoonaFen 1.25 

Gisa Serious Backgammon .the best in pd bg 1-25 

G 159 Star Woid brilliant thnjsl 2,5Q 

G1Q0 Ufl-Senfiiore Soccer similar to sensJ 1.25 

G161 Fruit Mania brilliant fr;jitma.chine 1,25 

Glfl2 Trickle Treal like doom on the pc 1.25 

G163 FoQtbttli Manager new version 1,25 

G164 So*oAssaJl3D . .flkew^ng commander 1,25 
G1S5 Seed of Darkness graphic adventure 125 

G1&S WfliioFly superb explore game 1.25 

0167 The Great Gold Rflid ., very addicted 1.25 
Gifia Am War VI 9 nol 1 3 1 25 

Gie9 Zero Mofph grealgrapht 1.2S 

G170 TaskForce mind shadow done 1.25 

Gl7t Green Five ... .amaiir-g3dgraphiciike 1 35 

G172 Professional Binjo Caller 1.25 

G173 Martial Spnt _ like Sb-&ei fighter 2 1.25 

G1746 Exceiienl Card Games callectfon 1 25 

G17S Blitz 2 fKt action shootffig games 1 25 

Gl76Eilll3 -brilliant puzzle 125 

Gt77 Temporal Misplacement graphic adv 1 25 

G17e ADs,y atiheRficest^DTteraonggames . 1 25 
G179 Boulder On^inal with ^ levels 1 25 

G180 8od:Ierdash. . cave.tevel constmcUon k1 125 
G1B1 BoiJderColiec!i0fl2;3 . . iSOievels 2 SO 
GiaJBoUderPack wiih 670 levels on fi discs 7 99 
Gl63 A'len Net WorX new spacir^g invader 125 

GIB4 Battle Force . .eAC£-:JentieJit adventure 1 2S 
GlSSGnjCneM tne t>esl chess witti 10 ievets 1.25 
Gl'Se Swort] Of Yigg graphic Klventufe 1 

Gifl7P(j*verTe[ns fof 1 tf 2 pleyBr 1.2S 

Giae Super Sti'asbngTetns 1,25 

Gia9Cfiesf tl4Chei:ker 1.25 

G190 Gravity Forca 2 1 or 2p4ayer thrustdo^ 125 

G191 SchnecHiz puzzle games 1.25 

Gl92Dflloie6»iav2 3 2p'-ayer 1.25 

G193TheKiill(an tnorxJent, like eUto^'epic 125 

G194 Quantum . maze coflect S escape type i.2S 

Gl9£ RagtoRtcnes Lkemonopo«y 1 25 

G196 Wipe Out. JTiinjJflss Wasting games 1_25 

G197 Godzilla. anothef shoot em up 1.25 

G198 Super Mega Fnrt ..,jil newfruiimactiii>e 1.25 
Gl99 Driving Maniac 3D ..car racing very fast 1.25 

G200 PJanet Fall luner lander done 1 35 

G201 9u<* Tooth Adverrture 1 25 

G202Pen9o2 maiB typo games 125 

G203 Super Oblitaratioil similar to portg 2 1 25 

G2&4 Supe« Invasion li , new spacing invader 1 25 
G205 The Stteperd , tKitiiant pc^puious^dosrv 125 
G206 Alien Gtnoode .snoot aliens set m space 3 50 

G2O7 Puckman pacman I 25 

G20B Super aatlle Zona 30 notwai3I25 

G209 M'A'S'H smiar to temmlng and worms 1.25 
G2l0 Last Soldier multilevel pLgHorm games 2.50 

G211 Cfibenech exce'ienl a'ien breed done 2.50 

G212 Hangman anyone foragamfl? 1 25 

G2l3Ace Space nice platform game 1.25 

G214 Colourmaoia puirla game 1 25 

G21 5 Harry Haddock . bnliiafll pfattorm games 1.25 
G2l6 Msnglfl Fender , smash upcardank etc 1.25 

G2 17 Arcade Games CJaBsicV1S2 2,50 

G2ia Helicopter play like desen slnke 1 25 

G219 Cow Wars very addicted 2 player gamea i.2S 

G220 Island. play tike moniK>Oly '.25 

G322 Lottery Professional this version u-sa " .25 

G223 Monopoty . tmard ggmes-lhe best version ' 25 

G224 Jet Willy 3 exeetlentplalform games '25 

G225 Flamming Engine superb car racing t 25 

G226 Power Machines graphlcaly bfiiltant shoot 1.25 

G227 SuKidC Machiro operalion wolf sl^'ie 1.25 

G22aZaxj(Qn3D supetb c64 3D biasler g,jnies 1.25 



Oh no, it'si^HJ^^^^^H^^^^^^H^^iVtting 
RSI and dying from boredom, I'm going to launch a 
letters page if I can get enough letters. Write in with any 
requests for cheats, gripes, complaints or 
recommendations. 



Sports Simulations 



I. SENSIBLE WORLD OF SOCCER 

- Rene'^^iilc 

a. ULTIMATE SOCCER MANAGER 

3. SPEEDBALL 7 

4. PGA EUROPEAN GOLF TOUR 

-- ( h win 

5. MANCHESTER UNITED: THE 
DOUBLE 

- Kriijli^ 

6. PRO TENNIS TOUR 2 

- Uhiioit 

7. PREMIER MANAGER 3/ DELUX 
■ Grpmlm 

8. PLAYER MANAGER :i 

9. FOOTBALL GLORV 

- Kumfjiirt 

10. SENSIBLE GOLf 

- V'(Vci>J 

II. JOHN MADDEN'S AMERICAN 
rOOTBALL 

- rA'i r/()/i;r Arl- 

19. MANCHESTER UNITED PREMIER 
LEAGUE CHAMPIONS 

13. SENSIBLE SOCCER 

- R^np^jiic 

14. BRIAN LARA'S CRICKET '96 

15. PGATOURGOLf 

- fhrtinnif Arts 
WEMBLEV INTERNATIONAL 

SOCCER 

- Atidio^vnic 

1& PREMIER MANAGER 3 

- CreHl/iil 

18. GOAL! 

- X'iri^in 

19. GRAHAM GOOCH WORLD 
CLASS CRICKET 

50. WINTER OLVMPtCS 

- t'5 Culd 

51. ON THE BALL 

- Dj/i.' 

M. JIMMV WHITE'S WHIRLWIND 
SNOOKER 

93. SUPER TENNIS CHAMPS 

- Alll'hOiirlUl .-. 

34. MICROPROSE GOLF 

- Microprose 

S5. WORLD CLASS RUGBV 

- Auciioi^cnic 

36. ARCHER MACLEAN'S POOL 

37. WORLD CLASS LEADER BOAIID 

-UiCdkl 

38. SPEEDBALL 

39. PREMIER MANAGER 

- (jrvmlin 

30. EUROPEAN CHAMPIONS 

- Oivjn 

31. BULLrS SPORTING DARTS 

- -Vlmiuil 

39. GAMES: SUMMER EDITION 

- US Gold 

33. CHAMPIONSHIP MANAGER '93 

- Dom^^rk 

34. PLAVIR MANAGER 

- Aiu:o 

35. LINKS 

I ',S Cold 

36. KICK OFF 9 
-Anal 



37. SIERRA SOCCER 

3S. 'TEST MATCH CRICKET 

- Chdilengt' 

39. TENNIS CUP 

- Lorlriel 

40. KINGPIN 

- Tejm 17 
49. FIFA SOCCER 

- / !ft Uonk Aih 

43. WEMBLEV RUGBV LEAGUE 

- A^ldio^el1lc 

44. THE MANAGER 

- US Gold 

45. CHAMPIONSHIP MANAGER 

- Domjfk 

46. RBI 3 BASEBALL 

- AUnehcipc 

47. SUPER SPORTS CHALLENGE 
- D.izf- 

48. TOTAL FOOTBALL 

- A ilndscjpe 

49. TV SPORTS BASKETBALL 

- MindicufK' 
$0. DISC 

- inne^iel 

51. CALIFORNIA GAMES 

- ( i CukI 

53. WINTER SUPER SPORTS '99 

- Ihir 

53. CHAMPIONSHIP MANAGER 
ITALIA 

- BLick ic^cnd^Kunipctrt 

54. TV SPORTS FOOTBALL 

- Alf/jr/voipr 

55. NICK FALDOS CHAMPIONSHIP 
GOLF 

- Cfiiorfe/.i/jj 

56. TV SPORTS BASEBALL 

- Al/nc/scape 

57. TACTICAL MANAGER ITALIA 

- likjck U'!;tind/Komihirl 

58. ZANY GOLF 

- t.'l.iiinn 

59. TENNIS CUP 3 

- / I'int'irl 

60. PRO TENNIS TOUR 

- ubiion 

61. RYDER CUP 

- Oce^n 
«!. irS CRICKET 

- Gr.ind'iltim 

63. TENNIS CUP 

- Lorick^l 

64. MAN UTD: EUROPE 

- Krif.tli'i 

65. THE CARL LEWIS CHALLENGE 

66. THE GAMES: ESPAGNA '93 

f )(-(',-?/? 

67. INTERNATIONAL SPORTS 
CHALLENGE 

- kmpiru 

68. WAYNE GRETZKY ICE HOCKEY 

- Belheada 

69. STRIKER 

- ftifle 

70. MEGA SPORTS 

- C.wVn/,/ 

71. BRUTAL SPORTS FOOTBALL 

- Xlilhniunl 
71. LIVERPOOL 

- Gr.mdslam 

73. WILD CUP SOCCER 

- Millenium 

74. MASTER BLAZER 

- Rtfinhvw Arl^ 

75. SUPER SHI S 

- ;M/r/(j;r/s 

76. GRAHAM TAYLOR'S SOCCER 
CHALUNGE 



77. CLUB AND COUNTRY 

- Bani^ CjLtmc^ 

78. PURPLE SATURN DAY 

- Inioftnwmici 

79. ADVANTAGE TENNIS 

80. AMERICAN GLADIATORS 

- G.itiivlck 

81. SOCCER STARS 

-II. I.!. II 

83. FIENDISH FREDDIES TOP OF FUN 

- t vncivfl 

S3. JOHN BARNES EUROPEAN 
FOOTBALL 

- >^rrs,j(/s 

84. GRAND MONSTER SLJW 

R.iinluiw Ar!^ 

85. WORLD GAMES 

I Slink! 

86. PROJECTYLE 

- f-lfctronic Arts 

87. UaiFORNIA GAMES 11 

- US Gold 

SS. TOP Of THE LEAGUE 

- DifliUl W.irrhnu'iP 

89. EUROPEAN FOOTBALL CHAMP 

- Dnntjik 

90. TACTICAL MANAGER 3 

Hl.lik lixnld 

91. TRACHSUIT MANAGER 3 

- Akern,1livc 

93. KICK OFF 3 EUROPEAN 
CHALLENGE 

- Alh i! 

93. CLUB FOOTBALL: THE MANAGER 

- fkims Cvnes 

94. TACTICAL MANAGER 

" komiJitrt 

95. WORLD CUP USA '94 

- ( '.S" Gold 

96. JAHANGIR KHAN SQUASH 

9B. BILLIARDS II 

- Inloiitjnuiic^ 
99. 1-PLAY 3D SOCCER 

- I-I'kiv 

100. INTERNATIONAL GOLF 

- Siinfn}il SolliVnire 




Flight Simulations 



I.TFK 

3. COALA 

- km[}Ht' 

3. GUNSHIP 3000 

- AfHvopro.sf 

4. F117A 

- Micropfo&c 

5. TORNADO 

- Diiilliil Intesrjtion 

6. COMBAT AIR PATROL 

7. OVERLORD 

8. REACH FOR THE SKYS 

■ Virf;iiVKon\)n Sottunre 




9. A390 AIRBUS/USA 

- Th.iinn] 

10. FLIGHT OF THE INTRUDER 

- Wkrori^iiit 

11. DAWN PATROL 

- Enjpirc 
13. FALCOtt 

- \\>rror<OH 

13. F-19 STEALTH FIGHTER 

- Wicropro^c 

14. APPROACH TRAINER 
Tluiitin 

15. DOGFIGHT 

16. THEIR FINEST HOUR 

- L's}knt/\\ n 

17. THUNDERHAWK 

- Core De^sii^n 

IS. F-1 6 COMBAT PILOT 

- Di^it.il Intenr.jULH) 
19. A390 AIRBUS II 

- A Umi^c 

SO. BATTLEHAWKS 1941 

- Lui .liiilii] 




I 91. BATTLE OF BRITAIN 

I 31. KNIGHTS OF THE SKY 

AIjc ro^jn^e 

33. FIGHTER BOMBER 

- Acti\i<!cjn 

34. EMBRYO 

- K'oiTj/j.ir/ 

35. B1 7 FLYING FORTRESS 

- XUi iitprii^r 
I 96. GUNSHIP 

= Mk li^pit^.>^' 

I 37. PROFLIGHT 

- Hi-Soli 

SB. INTERCEPTOR 

- Unknown 

39. FLIGHT SIMULATOR S 

, 30. MIC 39M SUPER FALCRUM 

■ OinjurK 
I 31. F15 STRIKE EAGLE II 

■ WtcTopnt^r 

I 33. A-10 TANK KILLER 

- Si err J 

33. FS9 RETALIATOR 

- Oci\in 

34. SHUnLE 

- \ tn:if} 

35. AIR SUPPORT 

- Piyfinoai^ 



BHM AMIGA ACTION HEVIE^M 



The infusion of fresh talent into Amiga Action continues. 
Send entries to JKmiga Action IDC Media, Media House, 
Adiigton Park, Macclesfield SKIO 4NP 



36. BIRDS OF PREV 

- i'.U'ctrunit. Atli, 

37. MIG 19 rALCRUM 

38. TOWER IRA 

- Tlh]hon 

39. WINGS 

40. SKVCHASE 

A Ucropro^o 



,3, 


'■ ,, ."> , . .'r«. . . ■» . 



Racing 



I. lAGUAR Xi2S0 

Ciiif Dei/qrt 
!. SUPER SKIDMARKS 

- Acifl SotlWiirc 

3. FORMULA ONE GRAND PRIX 

■ Mm- nj/jfo>f 

4. LOTUS III: THE ULTIMATE 
CHALLENGE 

- Gremlin 

5. TURBO TRAX 

- Arr.mr 

t. SKIDMAAXS 
Acid ^olUvjro 

7. NO SECOND PRIZE 

- Flulinn 

8. LOTUS ESPRIT TURBO 
CHALLENGE 

- Crpntlin 

9. STUNT CAR RACER 

10. LEADING LAP 

- Bi.ick / f'[,'j.'/if/ 

II. EXTREME RACING 

- lll.u-k \\,-ifiic/Cuiklh,lli Leisure 
IS. SUPECARS 9 

- Gremlin 

13. ROADKILL 

- Acid Sortwjre 

14. ATR 

•- I't'.im r." 

15. POWERDRIVE 

- USCokl 
1i. NITRO 

17. LAMBORGINI 

- r/rus 

18. BILL ELLIOT'S NASCAR 

- (,'u)n}ctt--k 

19. CRAZVCARS3 

- liltis 

to. TOP GEAR 1 

- Gfcntlin 

11. HARLEV DAVISON 

- Alincl^ape 

13. LOTUS ESPRIT TURBO 
CHALLENGE 
■- Gremlin 

93. ROAD RASH 

- i-U'Ciranii Ari^ 

94. F1 7 CHALLENGE 

- ri',>;ll 17 

35. MICRO MACHINES 

96. INDIANAPOLIS 500 

" tk'clronic Arli 

97. BUMP'N'BURN 

- GrjncUljnj 

18. NIGEL MANSELL'S WORLD 
CHAMPIONSHIP 

- Gremlin 

19. VROOM 

- ijnl^:hnr 

30. TEST DRIVE 9 

- Accol.icle 

31. TEAM SUZUKI 

itHnilin 
39. TOYOTA CELICA GT RALLV 
- MtincUrin 



33. SUPERCARS 

- Giemiin 
I 34. LOMBARD RAC RALLV 

- Mjnd.irin 
I 35. PRIME MOVER 

36. COMBO RACER 

- Gremlin 

37. SUPER HANG-ON 

- Activisiui) 

38. RED ZONE 

- Psv^noii^. 
I 39. INDV HEAT 

- Storm'The Si^lei Curve 
I 40. SUPER MONACO GP 

- ( 'SGiilil 
I 41. OUTRUN EUROPA 

- US Gold 
I 41. PSVBORa 

- Loripciel 
I 43. HARD DRIVIN' 1 

- Dom.irk 

I 44. Ft WORLD CHAM,PION5HIP 
EDITION 

- Diim.trk 
I 45. JUPITER'S MASTERDRtVE 

- L7)i.s()/f 
I 46. RVM HONDA 

-Mil nmvle 
I 47. TURBO OUTRUN 

• US Cold 
I 48. HARD DRIVIN' 

- Dunkirk 
I 49. VIRTUAL KARTING 

- OTM 
I 50. CHAMPIONSHIP DRIVER 

- ItlcJ 
I 51. BADLANDS 

- DoiuArk 
I SI. 4D SPORTS DRIVING 

- \\iiuhi\ipv 
I 53. GRAND PRIX CIRCUIT 

- Unknown 
I 54. THE CYCLES 

- Uhiioi'l 
I 55. CHASE HQ II 

- Oct'jn 
I 56. POWEROROME 

- UlyiioU 
57. OVERLANDER 

- Elite 
SS. TEST DRIVE 

- Aci nbrlp 

59. BURNING RUBBER 

- Ocojn 

60. MOONSHINE RACERS 

- Millenium 



Stratergy 



1. SIM CITV 9000 

- M.i.v/5 
1. SEHLERS 

- Komp.iil 

3. THEME PARK 

- IkilllroK 

4. DETROIT 

- fnipressiom 

5. POWERMONGER 

- Eleefronic Aria 

6. CIVILISATtON 

- Mieroproie 

7. UTOPIA 

- Gremlin 

S. COLONISATION 

- Xticropruie 

9. MEGA LO MANIA 

- Mirrorsoi! 

10. FIELDS OF GLORV 

- Microproi^e 
II.D-DAV 

- ttnprei\inn^ 

19. VOYAGES OF DISCOVERY 

- Bhck Legend 
t3.A-TRAlN 

- .V),)\/s 

14. PERFECT GENERAL 

- Ubiinl't 

15. POPULOUS II 

- Electronic Arts 

16. LORDS OF THE REALM 

- lmptt'<\ion-, 

17. 6L08AL EFFECT 

- Electronic Arli 



18. DREADNAUGHTS 


■ 


^^^^^^^^^^ 


- Turcm Keiejrch 


^H 


^^^^^^^^■■^^^^^^^^^^^1 


19. DUNE II 


^H 


^^^^^^^^jfl^^^^^^^H 


- Viri^in 


^^H 


HJ^m^^felt^^^ ~>:^^^^^^^^^H| 


90. GENGIS KHAN 

- lntos:ramc^ 


m 


i^flr*K>~^HP 


91. GENESIA 


^H 


ri^lBJl ^^BWH 


- Mind'^cape 
S9. HIGH SEAS TRADER 


1 


■ML~' :^^;jHi| 


- Inipre^ainn^ 
S3. HfLLSEA LIDO 


^^1 


^^^^^^^li^^^^H 


^H 


H^suB^^^I 


- Vulcsn 


^H 




94. SIMCtTY DEUXE 


^^H 


^^^^^^^^^^^^^^^^^^^^^^^^H 


- //j7pre^s/on5 


^H 


60. RISK 


95. SIMCtTY (and terrain editor) 

- Imprci^ion^ 


H 


61. WHEN TWO WORLDS WAR 


36. CEASAR/CEASAR DELUXE 


^^1 


- Inyre^^iuns 


- Impression'' 


^H 


69. BAHLE CHESS II 


S7. SUPREAMACY 


^^1 


- Sn(rf(. uiu 


- iJnknoien 


^U 


63. BATTLEMASTER 


98. GLOBAL DOMINATION 


^^1 


- L'Vi^rii;nv7j 


- Impressions 


^H 


64. AIRFORCE COMMANDER 


99. K940 


^^H 


- Impressions 


- Gremlin 


^H 


65. MOONBASE 


30. CELTIC LEGENDS 


^^H 


- CKL 


- I'hisiHl 


^H 


«6. BATTIECHESS 


31. SABRE TEAM 


^H 


- Elet Ironic .-Urs 


- Kriiitili^ 


^H 


67. LORDS OF CHAOS 


39. POPULOUS 


^^H 


-DMI 


- Electronic Arts 


^H 


68. BRIGADE COMMANDER 


33. RAILROAD TYCOON 


^^H 


- Unknown 


- Elecronic Arts 


^H 


69. VENGENCE OF EXCALIBUR 


34. BAHLE ISLE 


^^H 


- ViCftin 


- Blue Bvie 


^H 


TO. VIKINGS 


35. RAGNAROK 


^H 


■- Th.tkimus 


- Mir.lfio 


^H 


71. AIR BUCKS 


36. REUNION 


^^H 


- hupressions 


- GrtiiKlikim 


^H 


79. HILL STREET BLUES 


37. BANDIT KING OF ANCIENT 


^H 


- Kris.ilis 


CHINA 


^H 


73. KINGMAKER 


- Unknown 


^H 


- US Cold 


38. BREACH 9 


^H 


74. CHESS CHAMPION 9175 


- Impressions 
39. REALMS 


H 


- CDS 
75. FLOOR 13 


- \'iri;in 

40. CENTURION 


H 


- X'iri^in 
76. STARLORD 


- CCS 


^^1 


- A Urrrjptrhe 


41. HARPOON 


^H 


77. GOLD OF THE AMERICAS 


- XUrrorsnit 


^^B 


- Sl,>rhvs!e 


41. ROME AD99 


^H 


73. HALLS OF MONTEZUMA 


- \Ullcnium 


^H 


- US Gold 


43. SIM EARTH 


^H 


79. ARNHAM 


" Ocejn 


^H 


- CCS 


44. SIM UFE 


^1 


80. TOWER OF BABE; 


- Ocean 


^^H 


- A Ijc {l>l}:(i\V 


45. MURDER 


^H 


81. LIFE AND DEATH 


- US Gold 


^H 


- MinrliCifn- 


46. LASER SQUAD 


^H 


89. RED LIGHTNING 


- Kris.!//,- 


^^H 


-55/ 


47. PALADIN 


^H 


83. CONFLICT EUROPE 


- Inipres^inns 


^H 


- A Urroisolt 


49. WARLORDS 


^1 


84. INTERCEPTOR 


- Unkno'A'n 


^^H 


^ Lleclronic .Arts 


SO. DUnEROS 


^H 


85. STORM ACROSS EUROPE 


- Aclivisivn 


^H 


- SSI 


51. GETTYSBERG 


^H 


86. FORT APACHE 


- Mirrorsoit 


^H 


- Impressions 


59. AMARDA 


^1 


87. RAMPART 


- Wirrorsott 


^^H 


- Limn, irk 


53. HISTORVLINE 1914-1918 


^H 


88. DISCOVERY IN THE STEPS OF 


- lilue BvIe 


^H 


COLUMBUS 


S4. THE BLUE AND THE GREY 


^H 


- Impressions 


- Impressions 


^H 


89. WARRIORS OF RELEYNE 


55. FIGHTER COMMAND 


^H 


- Impressions 


- Impressions 


^1 


90. SIMANT 


56. BURNTIME 


^^H 


- Oce.in 


- Krmipjrt/Mti\ Design 


^H 


91. GERM CRAZY 


ST. THE PATRICIAN 


^^H 


-LlectionicZOCi 


- D.ue 


^H 


99. CONFLICT! MIDDLE EAST 


5S. 1869 


^H 


-SSI 


- Fhiir 


^H 


93. NO GREATER GLORY 


59. BORODINO 


^H 


-SSI 


- Mirrursofl 


1 


94. NAPOLEON 1 

- Impressions 

95. AFRIKA CORPS 


; - -1^-1 ^i 


^^H 


- Impicssions 
96. BIG BUSINESS 




^B 


' ^^^^^^HJHIH^B^^^^B 


^H 


- R.iiiwou An-, 


^ ^^^HPVin^^^vR^B^Bfllll j 


^^1 


97. CRIME CITY 


v^ ^ liB 


1 


- Impressions 
98. COHORT II 

- Impressioni' 


^^■|F ' ' T^HHI^^Vr 






^H 


99. CONFLICT KOREA 


HP' ' "■'"^^^^l' 




- S'S7 


" " iiziii 


1 


100. COVER GIRL STRIP POKER 

- The S,iles Cun e 



REVIEVIF AMIGA ACTION 



ACTION FEATU 

NEXT GENERATION CD-ROM 



Ami^a: The 




Nex^ Geneiraton 



The Amiga games renaissance is being led by the new 
generation of CD-Rom games. Over the nest two issues 
Hugh Poynton rounds up the stars of tomorrow 



If something doesn't evolve, it dies. This is 
a general basic unarguable fad. The 
history ofevokilton is full of branches of 
species that died out because they just 
couldn't adapt to their recently changed 
environment. Technology is no different ~ if 
something can'l compete, it will fall by the 
wayside. 

In recent months, news of exciting new 
Amiga based projects has emerged. FVojects 
endorsed, not by large software houses with 
an interest in revamping the fortunes of the 
.Amiga market, but rather by small 
independent developers and recently formed 
young hopeful companies. 

Al! these software companies and 
developers share an interest in using the 
software they write to help boost the 
evolution of the .Amiga from a late '80s home 
computer to a last powerful machine capable 
of meeting the spec of the latest Pentium. 
With this month seeing (he launch of Direct 
Software's 1 Gig hard drive, f>4 bit chip 
Power Amiga, u e take a look al a few of the 
leading players in the rebirth of Amiga 
gaming. 

Demistar 

Demistar is the first of four CD games that the 
Rios/Lebed Project plan to bring to the 
Amiga. It's impressive and technically 
advanced and Demistar still manages to 
combine elements of such classic games as 
Asteroids, Cravitar, Rip-Off and Choplifter. 

Demistar is about a deep space mission to 
destroy asteroids that cause navigation 
hazards for flight traffic. However, some 
members of the team meet with a suspicious 
end and the tlnal remaining crew member is 




hundreds of Megs of FMV footage, actors, 
full speech and top quality graphic 
animation. The game will also be rated 1 8 
Certificate due to the strong language (and 
perhaps, dare 1 say it, as a bit of a publicity 
stunt). It will be a landmark in Amiga games 
history as, although it may not be the most 
advanced game in development, it is 




Hellpigs 

pressed into military serN'ice to lure into the 
open the unknown force that has destroyed 
his team. The pSan works and the alien 
enemy emerges, but the remaining crew 
member is left without backup and it is up to 
him to battle the enemy single-handedly, 

Demistar is uni(]ue in its use of Lightwave 
(the graphics packai>e behind Babylon 5 and 
SeaQuest DSV) to generate the large, 
beautifully textured sprites. In addition to this 
the game has video sequences which, among 
olher things, feature the very same Lightwave 
generated sprites used in ihe game. 

At the moment the exact requirements are 
not known, but all those CD-Rom owners 
could be in lor a real treat. 

Heilpigs 

Vulcan Software's speciality, until now, has 

been producing games thai, 

although encourage Amiga 

owners to upgrade, aren't 

really built for truly high 

spec machines. 

This is all set to 
change with the long 
awaited release of 
Hellpigs (probably 
some time in March). 
Although ihe game will be 
available on floppy disk, this 
version will require 22 disks in 
total which will entail quite a lot of 
disk swapping and won't have all the 
features of the CD version. 

The CD release of Hellpigs will include 




produced by the biggest company ensuring 
that it reaches the largest market possible. 

Blackblade 

An impressive looking CD-Rom is currently 
under development from Italian developers 
Blackblade. The pictures and technical 
specifications of this fantasy flight sim 
definitely make it look like an Amiga game 
of the 21st Century, It will, so Blackblade tell 
us, use a revolutionary graphics engine and 
Storyline management device 
somewhat similar to X-wing 
and a techno CDDA 
soundtrack. 

Hopefully the game 
will become available 
sometime in the late 
spring of this year. 
However, it is not 
known whether the 
game has a UK publisher. 



Liieck out EJlackbiade's Welj site 
Blackblade ^t: httpi'/www2.shiny.it/~yagg/ 

Next week we look at three more Next 
Generation CD Rom Amiga lilies. 



S YSTE M S 



fJlW LOW PRICES 



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NEW 



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NEW 
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IBrowse VI. 10 i»iih (rjmi- 4opp„rti £29.95 

Net&Web £39.95 

Net&Web 2 £69.95 

Termite £39.95 

TermiteTCP £39.95 

Cinema4D V3 £199.95 

CinemaWORLD £39.95 

CinemaFONT £39.95 

Studio [i Professional £49.95 

DiskMAGIC 2 £39.95 

MaxonMAClC £29.95 

MediaMAGIC £49.95 

HiSoft C+ + £1 69.95 

HiSoft C+ + Lite £79.95 

Devpac 3 £49.95 

Highspeed Pascal £79.93 

HiSoft BASIC 2 £49.95 

Gamesmilh £79.93 

Twist 3 Database £99.95 

ProFlight Simulator £19.95 

Aura 8 £34.95 

Aura 16 £99.95 

Clarify If. £129.95 

ProMidi Interface £24.95 

Megalosound £34.95 

VideoMaster £69.95 

VideoMasler RGB £1 09.95 

VideoMaster ACA £79.95 

VideoMaster AGA RGB £129.95 

ColourMaster £69.95 

Jaz Drive (cisedi £449.00 

SMD-100 MPEG decoder .. £199.95 

Classic Squirrel £69.95 

Surf Squirrel £99.95 

2x CD-ROM Drive (i.,>.di £89.95 

4x CD-ROM Drive (c,«.d, ....£129.95 
12x CD-ROM Drive in«>ii ..£229.95 




! 

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^■svj IBrowse VI.IO cwiihtr.n„-su|,|m,ii £29.95 

Net&Wel) £39.95 

Nt'l&Wub 2 £69.'J5 

Termite £39.95 

TLTmiluTCP £39.95 

WEiw Web Explosion 2CD £49.95 

Studio It Professional £49.95 

Cinema4D £199.95 

NEW CinomaWORLD £39.95 

NBW CinemaFONT £39.95 

Upper Disk Tools £14.95 

NEW HiSoftC+ + £169.95 

NEW HiSoftC++ Lite £79.95 

Devpac 3 £49.95 

Highspeed Pascal £79.95 

HISofI BASIC 2 £49.95 

Gamesmith £79.95 

NBW Twist 3 Database £99.95 

ProFlJghl Simulator £19.95 

Aura 8 £34.95 

Aura 16 £99.95 

Clarify 16 £129.95 

ProMidi Interface £24.95 

Mcgalosound £34.95 

VideoMaster £69.95 

VideoMaster RGB £109.95 

VideoMaster AGA £79.95 

VideoMaster AGA RGB £1 29.95 

ColourMasler £69.95 

Zip Drive ii„. „iic>i«si £159.00 

Ja? Drive h.,..H) £449.00 

SMD-100 MPEG decoder ..£199.95 

Classic Squirrel £69.95 

Surf Squirrel £99.95 

■1\ CD-ROM Drive i...«-,i. £89.95 

4x CD-ROM Drive i..,s..di ....£129.95 
12X CD-ROM Drive «4«..ii ..£229.95 



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