/
y /
ZJJ dJJjJjJJ
May
1997
May
1997
Requires WoriAeiich 3.0
AppISizer • Workbench file/drawer sizer
AtapiPNP - Plug'n'Play AOpiCD driv~^
GroovyPlay -Tops audio CD player
MCC HTML* - HTML plug-in for MU|
MultiCXvZ.e -
Most compact WB
enhancement
MCXP* -
MultiCX prefs
interface
RemCards •
Get rid of the
PC-slot
exclusively insidf -
all the commercial
tricks and tips of
Lightwave and
jmore
r
miga on Holiday • Stylus 500 • PC-Task v4.1
AHIGfi COMPUTING
05
'7A470"'81670"
$10.95
^'WoHd ofAl^OO^ A *^o§$ MOO Gmn^m^ or
TAL MEMORY EXPANSION
■A1200 trapdoor fitting memory expansions feature a battery bached clock and a socket for an accelerator FPU. Unlike other memory
explnsiorvs that conflict witti the PCMCIA port, our TOTAL memory expansions Include unique software that will enable the maximum amount of mem-
ory to be used even with a PCMCIA fitting device.
< NEARLY DOUBLES THE SPEED OF THE A1200 ^^K
4MB MEMORY EXPANSION £69.99 ^3MH^i8882 FPU (PLCC) ' ^^ '- F^^^ or only
8IVIB MEMORY EXPANSION £89.99 when purchased with abdve
COLOG
logy is the ultimate in disk copying power for the Amiga. The package com-
-^---, the Discology Disk, manual and Discology cartridge for making
s of heavily protected programs with an external disk drive.
ilogy will also format disks, check disks for errors etc.
ANTIVI
Anti Virus Professional is t^e most powerful tool for detecting and removing vinis- > ,
es. AntI Virus pro will check and device hard drives, floppy disks and even CD ROM ^j
drives for viruses. Very straight forward to use, includes a full 50 page manual. V
ORDER NOW BEFORE A VIRUS DESTROY*
YOUR SYSTEM in |
PLEASE PHONE FOR A FULL INFORMAVOH SWEET M
£l»
EACH OR BUY BOTH FOR
Our highly rated, top quality feature pact
All modems include our FREE MODEM ACCESSORIES PACK (worth i ' ; !'.i)
which includes a cable to connect the modem to ttie Amiga. NCOMM comms
software, Amiga Guide to Comms and a list of Bulletin Boards from which you
will be able to download vast amounts of free software as:
have access to E-MAIL facilities. ; ^
• MNP 2-4 Emr Coirection • MNP 5 Data Compression • Fax
Class I and II compatible, Group 3 • Hayes Compatible • FuD
80 page manual • 12 Months guarantee <■ '
f^edFJixi
14400 MODEM £69.99
33600 MODEM
NET AND WEB SOFTWARE
ATAFLYER
SCSI+
Now bidudes CD
ROM drivers and
instructions.
T
^
Dataflya
a 16
SCSI II controller card'
tliat converts the signals
on the internal IDE interface to also run SCSf
devices at the same time as the IDE hard drive.
The Dataflyer SCSk will operate up to 5 SCSI
devices such as CD-ROMS, hard drives, Syquest
removable drives, tape back up drives etc. Unlike
other SCSI Interfaces, the Dataflyer SCSI+ is com-
patible with all known accelerators etc and it does
not stop you from utilising any of the Important
expansion ports on your A1200/A600. The
Dataflyer SCSI-h easily installs into the
A1200/A600 (simply pushes in, no need to
remove the metal shield) and provides a 25 way D
connector through the blanking plate at the back of
the A1200. Full Instructions and software sup-
DATAFLYER ONIY r^if^ v or
' when purchsed with
a SCSI device
SQUIRREL ONLY or
when purchsed with
a SCSI device
SURF SQUIRREL or
when purchsed with
a SCSI device
ALSO AVAILABLE...
EXTERNAL FLOPPY DRIVE £49.99
A600yA1200 INTERNAL FLOPPY DRIVE £44.99
A500 INTERNAL FLOPPY DRIVE £49.99
MOUSE £12.99
3.5' HARD DRIVE CABLE £17.50
2.5' HARD DRIVE CABLE £9.99
FRESH FONTS CD £19.99
PHOTO CD-MANAGE^^^^^^^£l9.99
AMIGA POWER SUPPLY
CLOCK CARTRIDGE
CACHE CDFS
EPIC ENCYCLOPEDIA CD
(full '97 version)
SOmhz FPU (for blizzard 1230)
£19.99
£44.99
£19.99
£44.99
WORLD OF A1200 CD and TOP 100 A1200 GAMES CD
£7.49 EACH or FREE with every CD ROM drive!!!
Freephone OSOO 340S48 tc
REE wNh ^¥9ry CO ROm dri¥9iii
CD-ROM DRIV
7::iUSCSI CIHiOM DRIVE
ully featured SCSI C[>
'OM drive for use | "
Ith the A1200 or I
600. Features \
nclude superb metal v i
snclosure with in-buitt ;;;:>;;
nains power supply. ":|
ncludes all software. \
sables and instructions for
immediate use. Full CD32 emulation and Audio CD player so .
'vare Included. No extras needed! Just plug in and go. Choose
^ PCMCIA fitting Squirrel interface or internally fitting
er SCSI interface.
TOTAL CD-ROM DRIVES
2 speed £129.99
4 speed £159.99
6 speed £209.99
8 speed £249.99
Prices include Saulrrel.
Add £30.00 for oataflyer or Surf Squirrel
RD DRIVES
HARD DRIVES
lur high speed 2.5' IDE hard drives for the Amiga A1200'
'600 computers come complete with fitting cable, screws, par-
itloning software, full instructions and 12 months guarantee.
.Ill drives supplied by us are formatted, partitioned and have
Workbench (WB2 for the A600 and WB3 for the A1200)
installed for Immediate use. Fitting is incredibly simple; if you
can plug the mouse into the mouse socket, you can plug the
liard drive into the hard drive socket,
WMBYoimmFiTma
.SERMCEHKflERSaNU .
/CAUMR&PIEOSEPHOI^
~ffi 'HOW TO FIT YOUR
'aA HARDDRIVE'
■ ^ J^o and Stakker disk to
the drive's capadiy
hard drive ordered '
ZIP DRIVES £159.99 OR
£199.99 with Squirrel
JAZ DRIVE £439.99 OR
£479.99 with Squirrel
OLLO A1200,
CiLERATORS
t* • APOLLO 1230
,,iSs.V_LITE £99.99
Igh quality low cost 68030
elerator with ivlMU and FPU
..mhz. Built in battery backed dock.
is fitting. Amazing performance for
such a low price. Will take a 4mb or 8mb SIMM. Wot PCMCIA
compatible wiOr 8mb fitted.
APOLLO 1230 PRO £149.99
TWIN SIMM TEcmm
I the features you asked for at an affordable pnce! High per-
rmance 68030 with FPU and MMU running at 40mhz. Two
2pin SIMM sockets can take upto 32mb each. Simms can
a mixed (i.e. a 4mb and 8mb will give 12mb) and can be sin-
gle or double sided. Fully PCMCIA compatible regardless of
how much memory is fitted. Easy Uapdoor fitting with battery
backed clock ,;^
APOLLO ^^
1240/12
68040/63060-13,
ibased A1200 accelerato..
Features battery backed '_
|nd a 72 pin socket for a standard 72 pin SIMM
[Up to 12Smb). Fully featured, fan cooled trapdoor If
accelerator. ">
APOLLO 1240/25 £l99.9P
A50Q<f420mbl
340mb
540mb
lOOOmb
ISOOmb
Sim
£109.99
£139.99
£174.99
.€209.99
^^^ i.%#;v««p^7»>'
APOLLO 1240/40
APOLLO 1260/50
£289.99
£449.99
a:
4IVIB SIIVIIVI £19.99
8IVIB SIIVIIVI £39.99 OR
16MB SIMM £79.99 WHEN
32IV1B SIMM £169.99 WHEN
PURCHASED WITH AN APOLLO ACCELE <AT >R
■J
place your order
SI r ^ rk
Nd.1
FOR MAIL ORDER
O.l
R AMIGA
STER
Order NOW for
immediiaiBmdespatch
ill
^rd sales only)
luiries
796 5279
fax: 0161 796 3208
Send cheques or
postal orders
(made payable to
Siren Software)
or credit card details to:-
SIREN
SOFTWARE,
178 BURY NEW RD,
WHITEFIELD,
MANCHESTER
M45 6QF,
ENGLAND
OPEN:
Monday to Friday Sam to Gpm
Saturday 9ani to IZpm
rersonai callers
welcome.
"' ' phone first to
■k availability
•r any item.
•SECTIONS:
■M62 Junction 17
head towards Bury.
We ive 50 yards on
the right hand sido after
the third set of lights.
The door to our premises
IS ne\t to
Poiar opposite
the Mason.^ Piiti.
Dffterjt
NEl¥5
We have news, right here, that's
why it's called Action news stupid
Hemac
Ever fancied slapping on a big pair
of metal pants? I know I have, and
Hugh was as happy as a sand boy
GUILDGHALL GOODIES
Big choppers have us ail mesmerised down
here at Amiga Action, so what's new?
68
70
Flame interview
72
Amiga Action talks to the man behind the
Amiga's most up-to-date games related Web
site, and asks him things, important things, like
which Spice girl do you like the most?
Peripherals
76
Happy with half hearted attempts at things
Amiga Action takes look into the freaky world
of slight immersion technology.....
□
EVIEWS
Ibrowse vI.1^
It's all gone square shaped all thanks
to this latest update for iSrowse
m Turbo print 5_ E3
Transform your dull prints into something rather
special with this excellent program from Wizard
Laser guidance ED
Hugh 'if [ never see another CD it will be
too soon' Poynton is genuinely proud to
present another round of guidance
Printers
m
Larry Hickmott has got an Epson Stylus
printer and a Cannon, lucky boy that he is
Hr^'
Stranger 66
The latest release from the dubious duo
at Vulcan gets a preview
Super Leagues 80
They're back. Check out the best Amiga
games old and new with our revamped
superleagues
Next generation 82
Hugh Poynton's balis are special, they're crys-
tal, and he's giving them a good hard rub try-
ing to see if he can get anything out of them
1
EATURES
mnr
Amiga Computing
AMY 1997
Ever wanted to run PC software? Should you
even bother to try, Neil Mohr explains all
>Mi'
m
Ma^OSOFT.
Windows,
Amiga on holidayJI]
Put your feet up, get a big mug of coffee and
plan your holiday. All from the comfort of your
own home and using your faithfull old Amiga
X' compiler m
Paul Overraa brings you more handy hints on 'C
Programming, we are now up to part five, no matter
what it may say on the page
Tiling
m
Paul Overraa rounds off his programming tutorial by
looking at routines for the more advanced
he coverdisks
Monster Utilhy Special
!f you had two sticks you still
wouldn't be able to shake them
at all the utilities crammed on
these disks, but you can have a
good try
Includes:
ToolManager v3 9 Filler '^ Password •
QT v1.3 ^ ModeP # ApplSizer Atapi
PnP • GroovyPlay • MCC HTML ^
MultiCX V2.63 • MCX Prefs • RemCards
□
News.
EGULARS
News hound, and he is a hound, Hugh
Poynton brings you all the latest news
P"!^UC SECTOR
Dave Cusick has nothing better to do than look
at the latest in PD, and this is what he found
Letters
We still have readers, and to prove
it here is a bunch of their letters
ACAS
m
I've got a screwdriver and a hammer
and I'm not afraid to use them
□
MIGA GUIDE
r?^1*j DOS drii^rs are in the
2 : sites this month, learn all
RTIJC about them here
Phil South looks at
Intuition menus, isn't
that nice of him?
."►•V Meed to find someones
"-■. ' email address? Dave
Cusick shows you how
When you thought every-
thing has gone wrong
Paul Overaa saves the day
Causing trouble, well
Paul Overaa will sort
you out with RexxView
Paul Overaa is still
. talking about dates, he
y* is a very regular man
OVER
STORY
Pixels to
POUNDS_
Everything you ever
wanted to know about
using Lightwave corner-
daily but were afraid to
os/c. Amiga Computing
shows you how to mal<e
money with your Amiga
and Lightwave
Amiga Computing
MAY 1997
Ohe news we have all been
waiting for has unfortunately
not appeared, and Amiga
Tecfinologies is still in tfie hands
of the liquidators. There is, however plenty
to feel hopeful about. In a recent
announcement, Peter Tyschtschenko says
Amiga Technologies is still trading as if no
bankruptcy occurred, gaining new distribu-
tors and trading at a level where AT could
be self-sufficient. Fairly amazing consider-
ing the current situation.
AmiTech has managed this by exploiting
new markets that are opening up, mainly
eastern European countries and Russia
itself, along with the Far East, including
China. All this adds up to a vast market for
low cost computers - an area that the
A 1 200 fits perfectly.
It also appears that the massive boom in
PC computing all the pundits were predict-
ing has not happened. Currently almost a
third of American homes have a home
computer. Last year something like 9 mil-
lion PCs were sold, not to new users, but to
existing PC owners. No new PC users, no
computer boom. Possibly the main reason
for this is that the price of PCs has not
changed, they are still in the S2000 - S3000
range, thanks of course to increased hard-
ware requirements brought on by Windows
95.
Price cutting
Until something is done about the price of
computing it looks as though PCs will stay
in well-to-do, middle class homes. This has
not gone unnoticed by the big PC manufac-
turers who are oniy now starting to aim
machines at the lower SIOOO band. This is
also backed up by Microsoft deciding late
last year, in its infinite wisdom, to invent
the 'NetPC - a low-cost way to get us all
addicted to Windows.
So what is this miracle of the modern
age that can bring high cost PC computing
to the masses? Well, it turns out to be two
year old PC technology; lOOMhz Pentium,
Super VGA graphics - the worrying part is
the 'no end-user expansion slots' part of
the deal. Doesn't this mean that you cannot
upgrade, that you have to in fact replace
the whole damn thing? No wonder the PC
The AC team
to the people
Amiga Computing is currently going
through editors on a yearly basis,
^ Neil IVIohr is next up
manufactures love the idea, you have to
replace your entire computer every year just
to be able to keep running the software.
But don't we all knovj of a low-cost
'NetPC? The Amiga's main market role was
as a low-cost home computer, far below
even the cost of current 'cheap' PCs.
Worryingly, the Only company even thinking
of producing a low cost Amiga style com-
puter is PIOS, who is targeting the
£500/5800 price bracket. The trouble is
Phase 5 is going to compete with (by the
time its A/Box comes out) similarly priced
and spec PCs in a tricky market and
QuickPak is aiming at the DecAlpha where
the market is, again, already jam-packed.
There is also the problem that the A1200
is woefully out of date. But then no one is
really expecting the A 1200 to do wonders,
who ever does get the Amiga will have to
go the PowerPC way. PIOS' first machine
will be aimed at the desktop market, but
the second machine it plans is the low-cost
machine for the masses. With multiprocess-
ing capabilities and standard PC compo-
nents this is a computer that is inexpensive,
expandable and powerful, attributes the
Amiga has always had.
Looking back, albeit through a slightly
rose tinted fringe, myself and many of my
friends owned Spectrums, C64s, Atari STs
and Amigas. The unifying point with all
these systems is that they were inexpensive
and currently there is not a single machine
out there that can fill this gap in the market.
This is a market the Amiga used to fill very
well, ownership spread to over three million
households in this country alone. Perhaps
when a stable owner is found for the Amiga,
it can get back to where it belongs.
/.Irf
//jJM^
Nell Mohr
Editor
EDITOR
Tina Hacketl
DiPUTY EDITOR
ART EDITOR
Neil Mohr
Tym Lcckty.
Eddie Banks,
CIRCULATION DIRECTOR David V/ren
MANAGING DIRECTOR Ian Bloomfield
Careth Adams,
DISTRIBUTION COMAG (0I89S)444I)SS
Fiona Howarth,
SUBSCRIPTION 0III-3S7 2!il
PRODUCTION EDITORS
Jim Eajer!
Justine Bowden,
Hugh Poynton
Member ol die AL/dii Bureau of Circulations
NEWS EDITOR
.„^
REGUUR CONTRIBUTORS
Dave Cusick
Katfierine Nelson
Paul Overaa
f^ig
22,051
an.Jun 1994
Phi! South
Published by IDG Media, Media House, Adiingtop Park.
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EMail contacts;
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Editoriil: edii@jcomp.demon.co.uk
Advertiiinj:adsgacomp.(iemoii.a).uk
1
MA
Y 1997
r
We regret Amifo Comjwoni cannot offer
technical hdp on a personal baas either by phone
or in writing. All reader enquries should be submit-
ted to the address in this panel
Amiga Computing is on \t«kp(aieni publxattoa o/xf
Afflifo TKhno/ofies is not fesj»flsiWe fm ony of the
Oftides in ifiis issue or for ony of the opmm expressed.
SI997 IDG Media .No material may be
reproduced in whole or in part widiout written per-
mission. While every care is taken, the publishers
cannot be held legally reponsible for any errors in
articles, jistings or advertisements.
All prices listed in the editorial content of this
magazine are inclusive of VAT unless sated
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MEDIA
us Readers - Amiga Computing {ISSN 0959-
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postage paitj pending a: Boston, MA and add!-
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For eight yesrs Amiga Compudng has
been the leading magazine for Amiga
enthusiasts. Amiga Computing promises to
inform, educate and entertain iCs readers
each month with the n^ost dedicated
coverage of the Amiga available
Amiga Mice
Replacement Mice
xVlcgaMousc 400
McgaAIouse Pius (3 Burton)
Optical Mouse
New Gokicn Image
TrackBall £19.95
Pen Mouse £12.95
(ideal Foi-C.\D)
Ram Boards
RAM CARDS A1200
A 1 200 with clock and 4Mt. £49.00
A12()0 with clock and 8Mb £65.00
Al 200 with clock & 33Mhz FPU . . .£80.00
RAM CARDS A500/SOO+ & A600
A500 512K w/o clock £15.00
A500+ 1 Mb w/o clock £20.00
A600 1 Mb w/o clock £20,00
A600 1Mb with clock £30.00
Controllers
AltliPnwer Hard Drive controller A500 ..,£99
.Af-Bus Hard Drive controller .-^2000 £69
Okragon 200S SCSI controller £99
Miiltiface HI £79
PC:MC[A Contrnller for C:DRt)m for A1200 £69
NEW MULTI I/O CARD
FOR AMIGA 1500/2000/4000
.■\etive 8 port high speed serial card.
Multiboard Support 57600 Baud rate on all
channels simiiltaneouslv i^299
New AlfaQuatro Buffered Interface
Speeialk made hardware and sofhvare. Allows
4 ATAPi devices, ie, 2 IDE hard disk & 2 IDE
CD Rom to Amiga 4000 internal IDE
controller, through Aitapower on .\iniga
500/500+ and possibly Amiga 1200, comes
with fill! IDE Fix so)h\'are £59
Joysticlts & Joypads
Amiga Jov'sticks £9.95
.\miga Joypads £9.95
Muiti Media Speakers
KHI VV.UI (pmpo) .,,.,,. .,,.,. r.iO.OO
.\hilti Media Speakers
240 wntt (pmpo) i4rl.()0
Miilti Media Speakers
.>()() watt (pmpo)* ....£B9})=<
* 3D stirroiitid sound
Best pricing on CD ROM Drives & Hard Drives.
We can supply CD ROM solutions for ALL Amigas from A500 to
A4000. We will match any genuine advertised price and also give
free CD Cleaner on top where we have to price match any product.
AU our External IDE CD ROM Drives have built in power supplies (they do not draw power from your Amiga)
Three different options to connect CD ROM drives to A600 or A1200
al Use PCMCIA port for total external solution without
opening up your Amiga. You can Hot plug this device
without harming your Amiga.
b) Use Internal IDE port with AlfaDuo if you have
2.5" Hard Drive (will be with full IDEFIX software).
c) Use Internal IDE port with AlfaQuatro buffered
interface if you have 3,5' Hard Drive (will be with full
IDEFIX softwarel.
All CD ROM drives have play CD facility. Audio connection at
front as well as at the back. Metal casing.
External
Internal
External"
Internal
A600/A1200
A15D0/A2OQO
A500/A500+
A4000
Quad speed CD ROM for
£U9,00
£119.00
£129,00
£109.00
Eight speed CD ROM for
£1B9,00
£139.00
£U9,00
£129.00
•(for A5DQ/A500+ Aifapower hard drive controller and Hard Drive is required), A150Q/A20Q0 supplied with
IDE controller & software. A4000 supplied with AlfaQuatro interface & Full IDE Fix software.
Floppy Drives
E.vternal Flopp\' Dri\e
for all Amig.is,!,,.,i;39.9,T
Internal Floppy Dri\'e
A50()/5O0+ ,' X35.()0
Interna! Floppy Drive A600/ 1200+
.■\-Grai,lc Double Densitv" box of 50 disks ,
iiitiiiHiim culiinffn! Inhcls
IDE Hard Drives
+MbSimms i:20,()()
HMbSimms i30,0()
Scanners
UiMh .Siimiis
.^2Mb .Sinims,
,,if>0.()()
,i:ir.O,00
son dpi £79.00
,£35.00 HOO dpi with full OCR (last few mi Iuutv) ,..£'99.00
.L\ 3.00 400dpi with Migrapliji aeelaiiiitil
Touch-Up, Merge-it .in^l full OCR CI 19.00
Miscellaneous Products
HARD DRIVES + AT-BUS CONTROLLER FOR
AMIGA 500(+)/A1500/A2000/A3000/A4000
AT-BiLs hard drive controller i.:69.0()
Altltpuwer hard dri\e eontroller £"99.00
Alfapou-er-640 640Mb
hard drive £199 .00|
■■Mf.ipower- 1 .2G 1 ■2Gig
h.nd drive £259.00
Otlny iizrs jiUiur rinij
IDE 2.5" Hard Drives
44pin .^ connector cable £'10.00
44piii 2 connector cable £'5.00
40piii ?i connector cable 90cm £10.00
.AlfaDuo 44pin to 40pin Interface & IDH cables, ..£20.00
.-MiaQuatio 3x40pin burten.-d intertacc & IDK cables .£39.95
,£1.^00
,£25,00
IDF 2,5" H.iid dri\'es come forniancd ,ind installed
with Workbench, C'able, screws, soth\are and
instructions supplied, (plfitsr riiiufnr nviiilnliility)
fiOMli £59,00 250Mh £99,00
S0.\ili £69,00 .S4(),\lb £109,00
-*-120.\lb £70,00* 420Mb £119,00
!70,\lb £79,00 540Mb £129,00
92%AUI,
^«
fvfj
IDH 5.5 Hard drives come foraiaued Mid nistalled
uith Workbench, ('able, .screws, sofnv.ire and
insn'ucrions supplied, tpUiisf riiiij fiir nvailnbititx'i
640Mb £99.00 1,7g'iC £179.00
720Mb £110,00 2,IGIG £219.00
S40Mb £125,00 2,5G1G £259.00
LOGIC £159,00 5,2GIG £:Call
• l,2t;R; £165.00* 3.8G1G £:Call
DD tloppv disks IdO)
tucluiii'hj uinhunloured dish lahih
DD floppy disks (100)
ii\chuiiit(j uiuhii:ohuri:ii disk hbils
5.5" Hard Drive Kit for A600/ 1200
► Imtali siijhran- £15.00
Colourful Mouse Mac
Animal Itingle design and Dinosaiu' design ...£5.00
Optical Mouse Ma: £5.00
2 in 1 Scanner/Mouse Pad
(TlIH Iw iiiitl (li ti tnciiio ptnl £D.ljn
Contoured Wrist Pad £',3.00
Plain W'ristrcst £2.00
CD Cleaners - 1/2 price
CD Rom Cleaner £3.00
.Autoiiiadc CD Rom Cleaner (bancryfawmdt .,.£10.00
Laser Lens Cleaner £M-.50
Accelerator Boards
1230 33Mhz + 4Mb £135. (tO
1230 33Mhz + 8Mh £145.00
1230 33Mhz + 16iMb £175.00
1230 50Mhz + 4Mb £179.00
1230 50Mhz + 8Mb £189.00
1230 50Mh/, + 1 6Mb £2 1 9.00
All prices include VAT. Please add £3.50 P&P for items under £30.00, £5.00 for items over £30.00,
£8.00 P&P for Scanners, Speakers & Hard Drives, £.10.00 courier for next day. Ta,x Free Export Orders Welcome.
eioiilcn lni.i!:c jcjcpts .\i:i:css, \':s.i, Chet]iifs .^ 1'fiM.ii OrJfr^ IiCNiOE. Prices subjL-Lt to chans^e uithuut iKiticc. (.iuojs sliIi]lve tn a\ail.ibilit)'. Spe^:ilicatitni.'v stihJL-ci lo cluiliic t^illuuil iloiicc.
Goldenlmage (UK) Ltd
Unit (i5. Hallmark Tradinj; Estate, loiirih Wiiv, WLiiihlev. .Vliddx H.\.9 Ol.B
E Sales Hotline No: 0181 900 9291 Fax: oisi 900 9281
http:// www. re. serve. co.uk/gold Talkinji Pages: 0800 600900
Our st,iiidard terms ;iiul coiKliiioti* apply - av:iiUil>le on rc'i|in'M. \^c ilo not supply on a irini biisis.
?
w
DEALER ENQUIRIES WELCOME Tdephone: OlSt 873 0310 hrmae nfemafa i
,C^<^ 2"
— ,-«iri
Sv»^'
V 1
,<^-
tN?
^XO" _W
I INTO THE NET contains all the toofs required (o
l access and explore Ihe inlernel wilh ease The
1 double CD set contains usable versions of
I MIAMI. Voyager, iBrause. AmiTCP and mare. In
\ addition the CD's contain many uliltlies for creat-
ing youf own WEB pages, down-loding mail, and
\ much more.
Mrs: !.ryr.s an; crECTy Lsacns iTun re CD's
IN-TO-THE-NET
fg^^on cvipart
iMm
Contains around 5Q00 erotic hand dra\^n Iniages :n
th& Japanese anime tradition.
Tii;s CD IS of an Adult nature and should not be
:jurcliased by anyone likely lo be offended by
drawings depicting nudity and i or sex acts.
I'lc'i^c^es images only swiabie for pef:\i f. '.'.■'
!ii(? age of 18
ANlME BABES {18)'
_S:ii,4liJ
sBeoi ^Oi
THE HOTT£ST AROUND
Adult Sensation is possibly the Amiga's fargest selli^ng aciuli
litio It features over 4,{)00 high quality 256 colour images of
the 'adult" nature. Image viewers and caverters are includ-
ed for any Amiga. {OVER 18 ONLY>
(CDOi) £19.93
Adult Sensation 2 not only contains 4,000 new colour
mages but also includes tons of adult refated samples, adult
music modules, tonnes of adult stones, adult animations,
black&white 70 s photos, adult games and more-
(OVER 18) (CD115) £19.99
Sexy sensation, this CD contains around 2,000 specially
chosen high quality BMP & GIF Images Viewers & graptnc
conveilers are mduded fcreasy and quick access lo any of
Ihe pictures on any Amiga. (OVER 18)
(CDieS) £19.99
Adult Sensation 3D actually contains over 2,000 Irue 3
Dirnensionaf colour images. 3D viewing software and lop
qu.ihly 3D giasses are also supplied, Available now'
[OVER 161 RatQd90%
(CD145) E19.D5
Adult Anfmatlons contains hundreds of naugtity? anima-
tionsTilm clips far Adults only. VTewing software included for
the Amiga. Limited first stocks so order now. HURRY!!'?
(STRICTLY OVER IBs ONLY)
[CD14«x} £29.99
Adult MENsation is a collection of unigue fmages of the
male body, This€D-ROM has been compiled to forfll ttic
hundreds of requests for a CD dedicated to the ladies
Very easy to use Okay on anv Amiga.
{CD164) £19.99
Mick Davis's Cartoon
CIspan Volume One is a
nev^ Amiga CD-ROM con-
taining around 500 commissioned
cartoon images, all of which can be
used "royalty -free". Each image is
sto'"ed as IFF, and all havg been
scanned at the highest possiihle
resolution to ensure the best qual-
ity when printed Supplied with a 30+ page print-
ed Index of each image. Every commissioned image on this
CO is lOD'/ch original and does not/will not appear on any otfier
CD-ROM.
W-^j
IHMHHHill^HiHHaHMii
he new M.igic Workbench CD contains Ihe
argest collection of Magic Workbench Icons
Backdrops and tools ever compiled Includes
well over 5.000 Magic WB Icons. Over 600
specially selected Magic Workbench back-
drops in 8, 16 and 256 colours, over
30megabytes of Workbench tools, gadgets,
patches and desktop enhancer tocls/utilities.
The CD also includes Magic Workbench
aswell as many ottier items never before
reiensea on any Amiga CD ROM If you want to upda^e/enhance
you exfsting Workbench 2 or 3 then this is the perfect Workbench add
on CD ROM, This CD is only suitable for any KicKslart2/3
based Amiga's such as the A500+, A600. AA20a. and A-incr
MjCK DAVIS^ CARfQO_N CJLIPART ,^ ^,i
g^r^
2g:gabyte {1200m(3) ready-lo-lil
Amiga hard drive. Pre-formatled
and installed with Workbench 3
Supplied with all caDles and
instRjctions
Wilh FREE harddisk sw'
Only E179.00
* E4 DOPiP
GA1.2GIG HARD DISK
Qijad(4x) speed CD-ROM drive
complete wilh interface for the
A 1200, Supplied with install;
software Includes a FREE
copy of the Epic CoHection
Please quote Q'Drive
Nowonly C14aO0
- C4 ocpsp- AMIGA
Aminet set one 24,99
Amine! set two 24.99
Am'met set three 34.99
Aminet 14 October 12.99
Aminet 15 November 12.99
Aminet )5 12.99
Amiga Repair Kit CD 49.99
Amiga System Booster 19.99
World Info 19.99
Turbo Calcv2.1Sp'eadsheel 9.99
Amiga Developers CD )4.99
Print Studio Pro 39.99
Magic Publlstier (4c(i| 49.69
Meeting at Pearls 4 5.59
Mods Anttiology (4cd) 23 59
We took everyones vaEid comments witn concern to tt^e fnrsi release ol the
Encydopedta and changed, modifieo updated the whole product to the
extent that it now includes over 20,000 subjects The new 1997 version of
the Epic Interactive encyclopedia is availabie now. it features a superb new
updated multimedia interface, hundreds of film clips, images, sound samples
and subject information text The 1997 version now supports a mLiltitudo of
new features intuding Colour Images, Full-screen filmclips. National anthems,
and a unique /rjter-,flCr" feature which allows you to interact with certain
subjects like; chess, piano, etc. A superb reference litle for the whole tamily
NEW
FOfI
n
"ir*.'..':( nri lhl5 title fof ^'m051 I'.vO Vf^ai-^.
t! '.ti I .iiipresses me'. Vmce P'ke. Epic
"It has to be said (hat ttie graphics set new prece-
dents in Amiga multimedja presentation"
Grscm^ Snndifard, Amiffa Formal
Why ts il you are the only company producmg
decoi! Amiga CD-ROWb" G HsmiHon
If youfc on. the lOQkout lor soma inieraciive refer-
ence niEileri;il Ihen this fits !lie b II' Tony Hofgsn. CU
'€C! C'CB'.C-'
AVAILABLE FOR ALL AGA AMIGA'S {with 4mb+ ram & Hard drivel
E=:C en:vclc?:ka
GROLIER
HUTCHINSON'S
PRODUCED IN
1 . ^ ,; ■.,■;■
1993
1SD1
NO, OF PICTURES
:>u3;!-
1300
MADE IN THE
UK
USA
USA'UK
AOA INTERFACE
y
•K.
X
UPGFiADABLE
y
X
X
NO OF SAMPLES
"yr,-..
163
SEARCH MOOES
\ " ■ . ■ -^r
NORMAL
NORM/-^
piLMCLIPS
X
X
SUPPORTED
X
X
MUSIC
y
X
X
Inttr-ACT
-/
X
X
-?g97 AGA ^^ers/ofi features incfude:
'True 256 colour Multi-media Interface
ui"\li<c anythinq seen on the AniJg<T"'
'Produced in the UK
unlijte mosl Gncyclopodi?is
'Around 16,000 subjGcts covered
from Aalborg Id Zygolc
'Hotlist editor
So you can create fists of subjects
'Hundreds of samples
Music [racks and and over 200 samples
'Thousands of piclures
Over S,0QO coour.^mono pictures hcludetj
"Dozens of filrH'Clips/animations
Over 200 subjecl rel^ited film-cliips
'View man/ film-clips "full'Screen"
New Zoom op:ion
'Now includes Music Iracks
Nalonal anthems and different music styles
'Import new subjects
from (he Internet or from finppy djsk
'Export data to printer or file
and use it in yojr own projects
*Kids Explorapedia
Eighi kid s mtoractivG play-about sections
'Enhanced speech facility
Improved speech synthesis
'Suhjecl creator
Create yojr own subjecl data
'Network compatible
Can be run through GD32 Or CDTV
^Upgrade your
existing version
to the 1997
version,
'Simply rolurn your
current CD ROM
-.orSiOin along with a
cfieque of ;ust
£11 99nlysP&P
THE EPIC INTERACTIVE ENCYCLOPEDIA '97
AMIGA
HACK I OR IH
1^
: KinLKi^
This superb highly rated Amiga CD-ROM Worid Atlas
features flexibts quick access lo individual counlr es
VkT continental maps, county list, capital or generaf
index. Concise, informative county histories- Each
ntry is supported by a series of maps
ictfng regional position, major cities, eic
WORLD ATLAS AgS
GIF SENSATIONS (2CD|
Contains around "0.000
colour images suitable for
DTP. {CD1 28) £19.99
NOTHING BUT GIFS
Features Ihousands of
very high quality images.
(CD197) £19.99
IMAGE CD-ROMS sottiwMt^w
[fmi
LIGHT-ROM 4 ::2JD9
The lalesl issue coniams
Ihojsands anO brand new
objects for Lightwave "
LtGHT-ROM GOLD £-9 99
Contains the best
Lightwave'" 3D objects
from LighlROM issues 1,
2 and LicjhtROM 3.
CoiltitJliOn
IS a profes-
Sfona! and
unique set
of fonts, back-
drops and tools for spe-
cial effects in piclures.
animations, titling and
presentaions. £34,99
KARA FONTS CD
AGA Experience 2
contains 100%
original AGA mate-
ria! including pictures.
AGA demos, AGA games,
nnd AGA tools Most infomna-
iion funs direct Irom the CD-
' Normally C to. 99
EXPERIENCE 2 (cd210x e9.99)
Ammel 16 contains over
600mb of ttie very latest
Amiga softv.afe. including
games, demos, animations,
music, tools, comms. patcn-
es, etc. Avaiiabie for £12.99
or £10.99 wtiign you
take out a subscription
(CD2391 £12.99
Th,s CD-
ROM con-
[ams over
1000 digi-
tal elevation
maps(DEMs)
forusB in VislaPro.
SconQry, Arfintator ar
World Conslniclion Set
DEM-RQM (£14,99)
TInis CD was ratea 95% in AF, il
features all the tools and jnforma-
on, specificatJons etc, needed to
produce and develop Amiga
software. Includes the latest ver-
sions of tfie installer, CD press-
ing software. CDXL toolkit, etc
ELOPERS CD v1.1 (CD22a)£i4.99
Pi
0) o ra
I Choose aag ofthefollomag (U-BOins
j fBff with every £25 you spend!
f ipend Ei5 chooie one free CO
' Spend £iO choose two free CD'i etc.
r.^- GaiiKsEXPiOSlOK
\^ ■ Conlains hundreds of -
'^■^ games FCDJ63 "
DEMO MANIA Voll
' Conlains hundreds of
■- ^ great demos. FCD2S4
DTPTooixrr
Forrts. Cliparl and
many loois. FCD265
TOOLS FOR FOOLS
Hundreds of great ulill-
liffs and lools FCD267
ANIMATION MATION
HundTKls oT slunnirg
snimatioris. FC026B
COMPUTA MUZAK
Hutidreasofmus-c
mtKtuioa. - FCD266
POSTAGE COSTS
1. St9nd»rd, (UKi £1 per CD ""
3. N^xi Day Dotivory.
<UK) t-.OM-i no ftyf upi-j 10 cov
3. S*r
(UKJ
4. Casn an l.
BACKING "^M^
AUTHE\NftV
iiiiiiiiiiiiiiiMi
Emjlators Unlimited contains Software emula-
lion tools for Ihe Amiga Spread over numeroLis
platforms are ernjialors for: Apple. BBC,
Commodore 64, Commodore VIC20, Amstrad
CPC. Apple Mac. Gameboy. Atari ST. MSX,
Apple200, Atari 800, Atari1Q40£ie. Sinclair
QL. Unix and more. Also features hundreds
of games, tools etc for most of the
emulators.
he FLASH-R0^4 is a companion" Emulators CD Ihat
coiTitains many new cartridge based machine emulators
like: Ketecovision, Nintendo Gamehoy elL Order code
{CD260) £19.99'. Onlor bolh Emuhton, &
FlashROM (or just £29.99- (CD283}
'S£ST^^^^Z..., gffelATORS UNLIIVIITED +
a^
Pr.nt SlLidiO PRO allows you \o create and pnnl a *.Ld<_ .an
ely ol business cards and labels. Also features: PicturCAT,
1,^- _ Prinier24 - A 24!3il graphics print manager. 200mb of mono
^g|dA & colour clipart. and tiundreds ol quality fonts. Print Studio
PRO provides a versatile colour correction system,
resulting in perfect coloLir outojt on most printers. KS3 or fiigh-
er required. ^
PRINT STUDIO
Pcr^niitf.:
Sufie coii-
Uains ihe
ifull ver-
sions of Personal
Paint. Persona! SBase.
Persons! Wn'te^ P. Fonis
and over 50Qmb of use-
able Art. Texts & Fonts
Paint, image
Processing, Animation,
24bi! Printing, Word
Processing, Database
and much mare-
RatGd 90%
J>;SUiTE
Insight dinosaurs has been pro
duced in association with The
Natural History Museum in
Lundon. and features the work of
world renowned dinosaur illustra-
tors. It features hundreds of
photo's, illustrations, video dips, narration
and sound effects, It is the uUimsle A-Z of
dinosaurs CD includes botti ECS Si AGA versions
Rxttd ovK dO%
Might dinosaurs
SCi Fl Sensation is an exciting
nev/ CD-ROM containing over
1 ,3GIG of SCI-FI images, anima-
tions, 3D objects, Sound FX,
Documents. Themelunes,
Schpts S SCl-Fl games.
Subjecis included, are:
BabylonS, Slartrek (The origi-
nal, TNG. Deep Space 9 and
Voyager), Batman, DrWho,
Thunderbirds, Robacop. Sea
Quest DSV, Bladerunner, Aliens,
Terror hawks, 2001. Blake?,
Battlestar Galactica, Tron, Total
Recai, 2010, Space 1999 etc.
'Buy SCI-FI Sensation from us and
you will always receive the latest
available version.
CU An}igr> 9f', AUf: 93%
3
Choke for great value and service
1 hu UK^ most papular m.ill ortlt'r cojnpany,
2Seperate order lines
UKOr(!crs:050O Hi Wb Ovorsens; +44 1791 514 1B8
Ways to receive your order
standard 1-2 days. Nexi E)?:y or Siimt^ Day DffHv*^fy
/* Easy ways to order
fcsi. Phuiit?, lax. t-iiuiil. Poit.
?^ Ways to pay
■J Crfilil i:i!t! Cheque, Poslal-order, Cash or CO.D
i^ Choices of free CD-ROMs
^jl Music. CaniKS. Demos, Taois..,
JUS r IN. Women of the Web... "" -^i (CD402) Just £1 9.99
Call now for a FREE full colour IB page CD-ROM catalogue!
World of Clipart is a double CD-
ROM containing around -^0,000
mono and colour clipart images
contained in over 100 catagaries
in IFF. GIF, PCX, CDR, EPS.
TIF, Sl BMP. Tools for converting
mages to anottier formats are
included. Subjects include ;
Animals, Anatomy. Babies, Men.
Women. Trees. Reptiles, Insects, Xmas,
Religious. Planes. Vehicles, Ships, Toys. Zodiac signs,
Eye catchers, Humour, Cats, Dogs, Computers,
Technology. Sealife, Space, Symbols, Dinosaurs, Plants,
Nature, Acs, Tools, Astrology, Hands. Birds, Business,
Office, Workers. Cartoon, Lion King. Education, Food,
Gardening. Holidays. Houses & Buildings, Helicopters.
Children, Banners, l\/ledieval. Military, Monsters. Music,
Sports. Transport, and more.
Rated 9^1% WOR Ld'OF CLIPART +
Retro gaming at it's best Around
3000 ail-time classic spectrum
game Tiles on one CD=ROM.
Emulators included for any Amiga,.
Games include Manic Miner,
Skoal daze, Monty mole. Startrek,
Thrust, Jet Set Willy, The HobbEt,
Strp Poker. Danger Mouse, The
Sentinel. Micro Olymp cs. Under
Wurlde, Uridium, Atic Atac. River
raid, Barbarian, Hunchback and
around 3000 other classic spectrum
game files including mulli-load
games. Speccy 96 also contains
hundreds of docunr>ents containing
instruclons for most games aswell as
hundreds of speccy game cheats.
Okay on any CD-ROM drive connected to an Amiga.
Ne;v Version).. r;cvv also includes. Workbench gamas
lottery predictors. Hundreds of bad jokes and mare
Rated: AF GOLD 55?:. - CU 0'": ■ A'JI 90", ■ AC ov^r m
THESPECCYCb '?6
Arcade Classics is an original col-
leclion of ALL your old arcade
favourites, Including Amiga ver-
sions of PACfulAN, SPACE
NVADERS, ASTERIODS. MIS-
SILE COMMAND, PENGO.
FROGGER, LOAD RUNNER,
GALAXIANS. DONKEY KONG,
NUMEROUS TETRIS GAMES,
BATTLEZOME, TEMPEST, COMBAT, TRON,
SPACE WARZ. THRUST. Q-BERT. HUNCHBACK, MOON
PATROL. TRAIL BLAZER, BREAKOUT. CENTREPEDE.
CYCLES, BEZERK, SNAKE. SCRAMBLE. PING PONG.
BREAKOUT, NUMEROUS C64 CONVERSIONS, A COL-
LECTION OF JEFF MINTER GAMES AND HUNDREDS
MORE. Over 60Qmb of unforgettabte retro-gaming.
Now Includes easy to use Multimedia Amiga Interface.
I
Contains 1200 our most popular floppy based
software titles on one giant SOOmb CO-ROM.
Now you can purchase the entire Epic collec-
tion in one go. Subjects include: Professional
mono clipart. colour clipart. numerous 3D
objects for Imagine & Lightwave. Colour.
Bitmap, Compugraphic fonts & Adode fonts.
Graphics converters. Musi:c tutorials.
Beginners guide. 3D slereograni generators,
Hundreds of Sound FX and samples, Virus Killers, Hard
disk installer & tools. Various Hardware projeclSH Hundreds of games
irtcltding Mind teasers. Puzzfe, card, arcade and board games.
boolis. and more.
A-^.^
\ e Epic Interactive Qupz
Stio^ IS an excjiing new
Am ga based CD-ROM
quiz game for the whole
Features iniude:
*AGA hi-res graphics
*Vir1ually every question is spoken
'Upto 4 players/teams can play
*20 different subject catagciries
'Select from 10 different charac-
ters, or add your own characters,
'Use keyboard or special controller
'Over 3000 different questions
'Includes "flash card" questions
-4 OPTIONAL 'WTERACTOR" CONTROLLER. £24.99
tHE EPIC INTERACTIVE QUIZ SHOW
,-^'
J
Ss^
i'.'!" «..^
*^^
L.lik«^,
f-"'—- V
1> ■->-■.'
il«>l^
Avajiabie in 1997"
REPLfiCEMEm WORKBENCH
«m-l- WBI,2(2<lisksl HK
RiVaW- WB1.3(3disksl H.C3
RiV3i;-i- WB2,04(3disks| £1103
Siva;;-:- WB3,o (5disks| am
HARD DRIVE SETUP
SHS7-;- MOO HD Setup Slnsla!! £?»
.■.hD7-;-A12MHD Setups Install £M
CD-ROU DRIVERS
-"Po-i- Alapi IDE Drivers flffl
,-.ii7-2- ZappolArcosDrivefS ll.W
SSSlZZ-Snuirel SCSI Software £p:i
PRmERDRNERS
:i'.:-'- lOlPrintsrDmsrs fiffi
(Epson, Csnon, HP, Star, elcj
AMINET
SUPER
SUBSCRIPTION
TRANSFER YOUR AMINET
SUBSCRIPTION FROM YOUR CUR-
RENT SUPPLIER AND NOT Ot^LY
WILL YOU GET EVERY FUTURE
COPY OF AMIN ET FOR £1 0.99
BUT WHEN YOU JOIN OR SUPER
SUBSCRIPTION WE'LL ALSO SEND
YOU £20,00 WORTH OF AMIGA CD-
ROM VOUCHERS FREE OF CHARGE.
CALL OUR SPECIAL AMINET
SUBSCRIPTION HOTLINE ON:
01793 432176
TOSUBSCRlBEi'!
This CD contains information Shnt
N30B0DY vi'ants you to know
about, and ncludes tons of
megabytes of text documents
and photographs relating to LfFO
sightings and abductions etc.
ENCOUNTERS |cdi79) £i4.fla
(lit
This NEW CD rom contains
around 15,000 all-time classic
Commodore 54 games and sw
emulator to run them on yo^ir
Amiga,..
In slock now!
i CD V2 |CD251)now£39.99
I This new CD contains hun-
1 dreds o! megabytes of Blitz
source-code. Blitz tutorials,
[ game graphics, sound-fx,
'onls, many Blitz WEB pages
L and game music tracks, all of
\ which you can use freely in
' your own Blitz programs,
TZ ENHANCER (cdz52 £17.99
This CD contains almost 100
variations of the worlds most
addictive and loved game. Nearly
all the games are ready to run
directly from CD. and archived
versions are aiso included.
Available Now!
HING BUT TETRIS (CDi<a)£9.99
UKFREBFONE
emai: epicmarKtiki^cB^iruiet
F3x:ofmsmiM
•"'"ISMffffiTrrwiil
PRIORITY ORDER FORM
5#nii lo: EI>K^3 fikers Way, Swiniloit. Wilts, UK. SM2 2MF
Open Monda^^Saturday 9:30am -eiOOpnvsft Overseas Orcfers: +44 1793 514188
"If yai live in Australia or New-Zealand vou ranpuidiase any of our CD-RO\1s fran our Sydney
basoct office. Send your ordere to; EPIC. 36 Forest Road. Heathcote, NSW. 2233
Tol: (02)9 5209606 Fax: (02) 9 520 6077 T6rpnc8SinAusWlian$5$snplyd«jbtetiieUK£CEpri«slisl!!d .
1^
PLEASE SUPPLY
AJI prices inc, VAT
ITEMS
MACHINE
PAYMENT METHOD
CREDIT CARD DETAILS
EXP DATE.
Qty £££■
TOTAL GOODS VALUE
POSTAGE & PACKING
AMOUNT ENCLOSED
i« H 1^
World of Amiga
©.ore details are emerging about the World
of Amiga Show in May. Contrary to some
reports, there will only be one major Amiga
show this year, instead of two as some reports have
suggested. Gasteiner boss Vas Shah has confirmed
he will not be staging an Amiga event in March. He
will instead be supporting the World of Amiga show
in May. In a joint statement Vas Shah and Peter
Brameld, head of show organisers PBA Events, said:
"The World of Amiga will be considerably
strengthened as a result of the decision to combine
the expertise of the two organisations. We will be
working together to ensure the show is an even
greater success. Gasteiner brings not only its com-
mitment to Amiga technology but also its experi-
Q
EW EPSON
PRINTER
February saw the launch of the Stylus Color
1520, Epson's new high speed colour Inkjet
printer. The machine, designed to replace
the Stylus 1500 printer, will be available for
a recommended retail price of £899.
According to Epson UK's H/larketing
Communications Manager Maria Foley, "The
printer aims to target professional design
engineers who suffer the expense of colour
printing. Design engineers fooking to reduce
the high cost of colour output without com-
promising quality will find the answer in this
new product Small graphics houses are no
longer limited by the costs normally associ-
ated with coiour output and don't need to
farm out work to expensive bureau services."
Due to the printers advanced 128 nozzle
print head, the Epson Stylus 1520 will be
able to produce eight pages per minute in
mono and four pages per minute in colour.
For more details telephone Epson UK Ltd
on: 01442 61144
ence in the exhibitions field. Added to the proven
skills of those at PBA Events, it means this year's
World of Amiga is certainly an event not to be
missed."
Present at the show will be Nova Design's new
ImageFX image processing and special effects pack-
age. Nova Design will be showing a demonstration
film put together using ImageFX and its forthcoming
Aladdin 4D package.
British companies will be much in evidence with
Guildhall Leisure, Digita International, Epic
Multimedia and ICPUC all participating. Epic will be
demonstrating new additions to its CD range. Of
particular interest will be the Epic Interactive
Encyclopedia of the Paranormal and the Epic
Encyclopaedia '97. The Encyclopaedia '97 boasts fea-
tures such as Inter-ACT, zoom into text, zoom into
pictures and national anthems.
Power Computing will be launching a 12 speed
SCSI CD Rom player and a 68060 accelerator board
for the Al 200/4000. Anybody spending more than
£50 will get half their ticket price refunded by Power
Computing, and anybody spending more than £100
will get a full refund.
Digita International will be offering special show
prices with further reductions for those with proof of
purchase and Guildhall Leisure will be bringing its
entire range of titles, both new and re-released. For
further information on the show contact Tony Leah
on 0161 480 9811
□
MAZING ACCELERATORS
lAT International is in the process of developing a new range of Amiga accelerators that will
enable a standard Amiga to run at speeds of up to 200MHz. The cards are to be made avail-
able for all machines with an 020-1- processor and support a 58882 co-processor running
at any speed. The 200 Mhz card will retail at around £120. A RISC card will also be avail-
able, it will enable all Amiga software to be run on the machine at speeds up to and, in the
future exceeding, those of PPC upgrade systems.
lAT International is the internal Amiga market advisory body and, in addition to develop-
ing new hardware for the machine, lAT is currently working with Direct Software to open
10 more Amiga based stores around the UK.
IGHT RELIEF
Demon Internet has
announced that, on Comic
Relief Day - 14 March, it will
donate all joining fees to Comic
Relief. The sum should be quite
considerable - membership
subscriptions cost £12.50
{+VAT).
In addition to this, ISP has
put Comic Relief Web pages on
its site containing interviews
with stars such as Lenny Henry
and Nigel from EastEnders.
Demon will also donate 10 per
cent of any comedy title pur-
chased from its on-line book-
store to Comic Relief.
^ Demtn
Internet
Our Red Nds«s are naidy !d blow !
I 1j.-:i..*mL I liifiMii I T3uu^ I ;
Amiga Computing
MAY 1997
□
EBUGGING DEBUT
Intangible Assets Manufacturing has launched the Enforcer V37 advanced debugging tool for
Amigas equipped with a 68020/68851, 68030, 68040, or 68060 CPU. It uses the MMU to
help detect stray pointers and access invalid memory. The Enforcer archive includes tools to
help identify the exact location of bugs, including the line of source code in most C or
Assembly code, as well as some other languages. Also including is a large on-line manual
and examples as to how errors can be caught.
The original Enforcer (written by Bryce Nesbitt, copyright Commodore-Amiga) mas instru-
mental in the development of AmigaOS 2.04 and the improvement of the quality of software
on the Amiga. Enforcer V37 is a completely new set of code designed to provide even more
debugging capabilities across more hardware configurations and with more options.
Information about Enforcer, the down loadable Enforcer archive and ordering information
is available through the Enforcer Web page at http://www.iam.com/amiga/enforcer.html.
Any questions about Enforcer should be directed to enforcergiiam.com
I
owerPC CO
TO INCLUDE
The Amiga will be represented at Montreal's
first annual PowerPC Convention in July The
convention will gather together an unprece-
dented number of Power PCs for the first
time. Present wili be BeBox, PIOS-ONE,
A/Box, Amiga (PowerUP), PowerlMac (and
clones), IBM and Motorola machines. Much
attention will be focused on the PowerPCs
operating systems and software such as
NVENTION
AMIGA
BeOS, pOS, MacOS, Linux, Solaris, and AIX.
The exhibition will be held at the Howard
Johnson Hotel in Montreal, on the 19 and 20
July 1997. For more details contact:
Howard Johnson
(514)-842-3961
475 Sherbrooke West Street
Montreal (Quebec)
Canada H3A 2L9
\n
EW VERSION OF IMAGINE
impulse (infologic in the US) has just
released the latest version of
Imagine for the Amiga. Imagine ver-
sion 5 includes Arexx and
Cybergraphix support and, in order
to boost sales, Infologic is offering
Amiga users the chance to purchase
the package for a price of SI 00 plus
SIO shipping.
Contact
Impulse/Seron Christian
5 Rue Alfred de Vigny
30320 Marguerittes
France
QaEN down UNDER
TAEN (The Amiga Education Network) has announced
details of an initiative to support schools that use the
Amiga as a learning tool. TAEN was established after
the demise of Commodore Australia with the express
intention of supporting the format in Australian
schools and safeguarding the all important education
market for the machine.
The purpose of TAEN is to provide an Amiga-based
global facility open to all persons or organisations with
an interest in the Amiga in the field of education.
Through national representatives, information relevant
to that country's education can be disseminated and
exchanged.
The organisation intends to offer advice on the lat-
est Amiga software and hardware suitable for educa-
tion, supply names of appropriate contacts, arrange for
demonstrations of, and training in, appropriate prod-
ucts, publish regular newsletters, identify areas of
need, advise developers and publishers about them
and, most importantly, promote direct interaction
among educational institutions and individuals.
TAEN intends to have a national representative for
each interested country, whose role it will be to fulfill
the above requirements and act as a point of reference
within their own country. They will also assist in devel-
oping and expanding The Amiga Education Network
both nationally and internationally
The aim is to increase TAEN's benefits to users and
those developing products, to promote and arrange for
the assessment of suitable Amiga education products,
to arrange for the production of a regular Amiga-spe-
cific education publication and to advise of the special
education needs for that country. For information con-
tact:
TAEN, P.O. BOX 353, ARMIDALE
N.S.W, 2350, AUSTRALIA
Voice: 61+67 72-2100
E-mail: flinter@tpgi.com.au
'tmm*
I
Say cheese!
Following the success o/ its terminal mounted
digital cameras, Californian based OmniVision
Technologies is set to launch a cut price colour
camera. The CJ0S6 will be displayed at the
CeBIT show this spring. It is the latest addition to
OmniVisioits family of CIVIOS video camera
monitors and, as Robert Strohl. OmniVision's
Director of Marl^etiryg and Sales believes, "...the
ideal solution for PC video conferencing, video
phones, video e-mail, digital cameras, video
games and a wide variety of PC multimedia
applications".
A levr months ago OmniVision found itself in
the Amiga news after it launched its AQC/id
hordware/softvjare interface for the Conrjectix
Corporation's Quickcam digital camera.
ZiPPERWARE
CLOSES
us Amiga retailers, Zipperware, will be closing
OS of March 2, 1997. The Seattle based Amiga
Store is currently liquidating oil merchandise.
Anybody interested in contacting Zipperware
can reach the company at:
Zipperware, 76 South Main St.
Seattle, WA 98104, (206) 223-1 107
zipware@nwlink.com
Vulcan
peripherals
Amiga games company Vulcan Software has
decided to branch out into hardware manufac-
turing vAth the release of its PC Analogue to
Amiga Joystick Adapters. The adaptors, avail-
able for E8.99, will be sold mail order alongside
the company's expanding range of titles.
For more information take a look at the
Vulcan Web site (http://mvw.vulcan.co.uk) or
contact director Paul Carrington (Paull^vui-
soft.demon.t:o.uk).
Amiga Computing
MAY 1997
I
HASE 5;
PART ONE
On February 25, Phase 5 announced it was
bringing out the CYBERSTORM PPC PowerPC
based accelerator tor the Amiga 3000(T), the
4000(T) and systems with compatible CPU-
slots. These new accelerators will enable pro-
cessing speeds more than 10 times faster
than the current fastest 68K based accelera-
tors.
The accelerators are being designed as
upgrade boards for existing Amiga systems
and incorporate Phase 5's dual processor
technology, where a fast Power PC RISC
processor works in unison with a 68K
processor (in the case of the CYBERSTORM
PPC either a 68040 or a 68060 CPU). The
AmigaOS3.x still runs on the 68K processor
whilst the Power PC CPU is supported by a
comprehensive PPC Library developed by
Phase 5.
The CYBERSTORM PPC will initially be
available with the fast PowerPC 604e proces-
sor in clock speeds of 150, 180 and 200 Mhz;
the socket for the 68K companion processor
accepts either a 68040 or a 68050 CPU. It
provides a 64-bit wide, extremely fast mem-
ory and the 200Mhi version of the CYBER-
STORM PPC provides a performance that
goes far beyond most PC systems available
today.
I
HASE 5;
PART TWO
Phase 5 has also released the Bliiiard 603e
PowerBoard for Amiga 1200 and A1200
based Tower Systems. The PowerPC based
accelerator promises to improve the perfor-
mance of the Amiga way beyond what is
possible with a 68K based accelerator.
Although a price hasn't been decided, we
are assured that it will be extremely com-
petitive.
e
HE LAIR WEB SITE
ANNOUNCES LAUNCH
A new Internet based e-zine, The Lair, has been launched. In addition to covering many
aspects of IT, The Lair pays particular attention to the Amiga platform.
Of interest to Amiga owners is the exclusive intenfiew with Steve Jones of HiQ Ltd, devel-
opers of the Siamese System, and players in the future of the Amiga. Also included in the pre-
mier issue is an analysis of America's most notorious hacker, Kevin Mitnick, and a look at the
Amiga's position in the computing wodd today, http://amigaworld.com/theiair/
Qriendly monitors
Hitachi Business Systems has increased its current range of monitors with new 15 inch, 21 inch
and LCD monitors. The CM500ET monitor is a high resolution and high frequency monitor pur-
posefully designed for office use.
The monitor offers microprocessor controls, power saving features that conform to Energy
Star requirements and has a low radiation 280
X 210mm screen. The CfW500ET updates at 65
Hz (a vertical refresh rate fast enough to avoid
discomfort for the user) and offers less mag-
netic emission than many other monitors.
In addition, Hitachi is releasing the new high
spec 21 inch CIVI802E and CM802ET monitors.
The monitors offer high performance with 200
Mhz clock speed and new CRT design. An Invar
shadow mask ensures that a flatter, sharper
image is dispalyed. Like the CM500ET, the 21
inch monitors are designed to cut down on the
electrostatic and electro magnetic field emis-
sions and meet energy saving guidelines.
IRMAIL 4.0
en is also releasing an e-mail manage-
ment program far the Amiga. Air Mail 4.0.
the package aims to make the sending
and receiving of e-mails faster and easier
and supports the encoding and decoding
of mail using MIME and external text edi-
tors. The package requires Workbench
2.1 or above, AmiTCP/IP version 4.0 or
above and Miami, Mlink or Termite.
H
MAGE
LIBRARY
GTI, the German based Amiga software
company, is releasing a compilation CD of
fractal images. The CD includes 350 high
quality fractal images which can be
viewed under Amiga-DOS, MS-DOS or MS
Windows, The recommended retail price
for the CD will be DM39. For further
details phone (49) 8383 9519.
■fcwi^jmwi
jvj6ffl!j _^i>j jsiiu ^ J s) jj tj gj
iffia
micK
S«!|:C9l"wri
lliukytifonDyoor
Amiga Computinc
MAY 1997
Late Night Opening
Wednesday&Thursday I
ttll 7,30pm
LOW COST DELIVERY Tel: 0113 23 1 -9444 Fax: 1 1 3 23 1 -9 1 9 1
open Sunday
1 1 am tQ 4pn-i^
•2-4 Week Da/s £3.99
•Next Week Day £5.99
'Saturday Delivery £15.00
Delhmy tut^ta to nodi maiiabiUty
SHOWROOM ADDRESS:
FIRST COMPUTER CENTRE,
DEPT.AC, UNtr3,ARMi£rPARKCT.
STANNINGLEY RD, LEEDS, LSI2 lAE
CCmPUTBt CENTRE
IllBl.U III. ill Xlll
tojEN?DA«AWE£K
E-Mail: salesPratn)in.ileinon.co.uk WEB: www.firstcom.demon.co.uk BBS:QI 1} liUAU
Hardware
\M\C\
fir'Monitorl
£399.99 Inc
Branded
Monitors
— rr~
Monitor
£279.99
Includes
Speaker's
)J
riiUi
MagicP
hdudes. Wo«J-orth V4SE,
Dxaseore, OrsiiniKr,
TurlwcAklJ.PerHind Paint
VAv4,rhDtt)£ivik3 i.l$e,
PinbjillMuiUi&Whii'
£379.99
CallforsnllabBlty
1 St Starter Paci<
• A 1 200 dust cover
• 10 X DSDD di^ks + Ubeh
• Top qunlfty foystick Only
• Dckixc mouse m.it^ i f\ Ofl
» 3 X AiaOORjmes t I "•77
Heavy Duty PSU
200watt £69.99
Software Specials
• Vista Pro Lite full ver. £9.99
• WordworthVJ £9.99
• Deluxe Paint IV AGA £9.99
• Blitz Basic 2.1 £19.99
• Tcchnosound Turbo II £29.99
• Fin.il Writer 5 £74.99
• Photogenics 2 CD £59.99
• Cinema 4DV3 £159.99
• Final Data 3 £29.99
Hard Drives
f3.5" Hard Disk Drives
IDE SCSI
l.2Gig..,£l59.99 270Mb £99.99
1 .6Gig...£ 166.99 540Mb £1 49.99
2.0Gig...£2O2.99l.8Gig £249,99
2.5Gig...i220.99 2.IGig £397.99
3. 2Gig... £272.99 4.3Gig £862.99,
Build Your Own
SCSI Hard Drive
• SCSI case with built in PSU £69. 99
• SCSI Hard Drive. SL-U-(!tfru)ii .ibove
• SCSI Squirrel Inierface £4S.OO
• II Monih Warranty.
2.5" Hurd Drives for
A600/AI200 with
Installation kit
Sy' Seagate co.VM^n
S0Mb....£64.99 l30Mb....£80.99
l70Mb...£a5.99250Mb..£l 19.99
420Mb.£ I 29.99540Mb..£ I 39.99
eiO £149.99 l,0Gig..£2l9.99
j.3GiE..£294.99 2.2Gig..£399 .99
3.5"H/DrivetnstallKitCI
iocludes set up viftware. ubksa
Ktions.)
Memory
CD ROM Drives/Squirrel I/face
LOWEST PRICES EVER!!
AI200<1 MbRAM £70.99
A12008MbRAM £89,99
33MhzCo Proaddi25.00
PRlMAAiDDillkRAH.'iorlock
£19.99
PRIMA ASOO* 1 MbRAM
£29.99
PRIMAAiOOIMbElAMnodotk
r^ogu
MASSIVE REDUCTION
I Mb71PitiSIMM £1(1 ■.
lMb72PinSIMM
4Mb 71Ptn SIMM
aHb 71Pln SIMM
16 Mb 71 pInSIMM
1Mb 3C pinSIMM
4 Ml> 30pin SIMM
2S4t.y4DHAM{DlU)
2SAby47iPPS
P.ih-r (->ich:!nge :»v;iilable on youi
nlil cncnior^, Call for pricing.
UkM CD ROM Drives
New!
JltFa6Speed IDE £189.99
Ultra Drive Kit £ ^
*
Squirrel scsi-11
lnterface*£4S.O0
419.99
lU.II
t«0.99
IIS. 99
£2"!. 99
(e.-tchjt^.59
h)(6.99
Accelerator Cards
Viper II -3 3 £129.99
Blizzard 1 230-50 £159.99
Blizzard 1260-50 £479.99
Surf Squirre..-^^
SCSI-II Interface V
*£79.99
Oclauun/GVPSCSIC.iril £99.99
SCSl.|ilntT.r^r<*rtJfa.biflfat...An»Ba'iA40ga^2COP^u
Monitors
1 17" 1701 £399.99
IT" Muki-Sync Monitor,
JCW* ^ LowtK ever p rice.
Low
=UMI(1A
LXJ
1
New
Amiga
Monitors
Multi-Sync Monitors
14" 1438s £279.99
M" Monitor Includes Built Ift Striraker
Internal SCSI CD ROM
SanyoCRD2S4Vx4 £89.99
TeacCDSiSxi £121.99
Panasonic 506BxS £129.99
Toshib.l 570 1x12 £149.99,
SCSI Cases
Single Case£69.99
Dual Case £ I I9.99J
Disk Drives
• I X I OOMb e»ftridf« ^ I J*f 7 7
Zip Ttjdh Dnvtr S(irtw.tr<- Sluts
ZipS).u; Dnv. > tl6.?9
'Xmiga External drive£4-L 9^1
(Vmitekl.76MbExt. £69.9' I
M 200/600 I nternal dri»e£ 5 9 , 1||
S00/500+lntemaldriveC~ " "
Pertplierals
Mi-Eii Mouse* -IIJO dpi ( 3 button)
Mcgn Mousp-*tlOdpi(lburtor)
Amiga Mfiiijc S&Odpi <5 b«jTCon)
Quality Mouicmat (4mm)
GoldCH Image Am'ST Trackball
ZyF>-l Speakers (3 watts/thanntl)
ZyFiProSpeskcntlfiwacQJchajineljtST.ja I
ftoboshift (Auto nnousc'J.stick swfCcllt9.!9 I
KitUstarl3,04f2,CS(forU5CinA4DD) £34 591
CIA8520A LOtontrolkr 113 99 I
6aBaJCnPro2Smhi:Pl.CC £1S?9|
68882 CoPro3JmhiPLCC
Zipitickjayitich
Saitt^k MogagripH
Amiga Modulator £34.99
Amiga Std. PSU £34.99
Heavy Duty PSU £69.99
Modems
Software
Miscellaneous
PRIMA
lV34+ Fax
Modem
Amazing Price^Perform.ince
033.6 Baud Rate*Class I Fax
•BABT & CE approved.
Only..£99.99
CompJete with tabtesa Amiga N<onirnSeftw3n;
Sorgains
V32Bis 14,400 Fax Modem
Only!\ £49.99
V22Bis 2400/9600 Modem
Only!! £24.99
Modem Accessories
Phone Line Extension Cables...
!M.£6 9? IOM.£e.99 I5M.£I0.99
Dual Socket Adaptor..,. '.16,?''
F. Writer Lte
Wordworth 6
W.orth Office
Mini Office
Final Calc
Twist 2
Turbocalc 4
Dir. Opus 5. 5
MIDI flfa.ce
MegaLoSound
Aura 16
Net&Web
Net&Web li
GP Fax only
I Browse
New Budget Games
Title? fn Stock
Road Rash £9.99
Desert Strike £9.99
Theme Park £14.99
Special Forces £9.99
Pin, Many Mon
£39.99
£39.99
£49.99
£46.99
£94.99
£74.99
£49.99
£45.99
£19.99
£24.99
£74.99
£29.99
£66.99
£44.99
£24.99
PRIMA
hePrinna
ATOM
Heavy Duty PSU £69.99
• High Quality 200 Watt PSU,
• Colour Co-ordinated Casing.
• 4 X The Power of Std. Amiga PSU
• 1 2 Month Warranty.
gv^W>
t"«
Pro-GRAB Onty...£ 1 29.99
24 R/TpCMCIAadjptorti? 99
Power Scan v4. £89.99
2jb jf italc on AGA An^ij^a^. 6^ E'lcjlt r>on
'owerScanCoL£ I 74.9S(
We also carry a wide
range of cables&
adaptors in stock Cal[ ,
A*
CD ROM Software
Printers/Flatbed Scanners
IOTBWdrdT*tiuret
I^Bit&LSDVd.HM
1 7Bic Collection
nBitCcntinuation
l7Bi(Phai«-<
i7SltSchDimcn(ion
3OO0|PEGT«lure»
3D Imagcu'Objr'C'ts
AOAExptrifncelNFA
AGAEKpcntn(«2NFA
ACA Toolkit 97
A.migi D«ik top Vid i!o 1
Amigii Dc «e lop«n C D
Amiga RppairXii
AmiNtt 13^14/1 Sflt'l7
Amy Net Set 10
AmiNctSecIM
Arc adpCtaitict Plus
Artwdrn
AiMMiniCOVol.J
CiA Seniition't vZ
Cli^ GimciCO
CD-POMZ/]
DcmRam
DcmoColletiionvl
Emul«lonUnlimited
Enrounten.
Li: *■!
£17. *9
tlO?9
£11 99
(17.99
£i: 91
£3 59
£!:?■)
( I ; 99'
£1199
£19,95
ill 99
£17.99
£19.9?
(i: 97
£3 99
£l j.f?
i:iS.99
ti:.99
£S.99
£12 99
iS.99
if7.99
£17 99
EpicCnile-ccianl
Epk InL Encjrdopcdia
Euro CD V I
Geek Cadge a
CIFS«Aubonil
'GtgaCraphic5 4
Global Ami giEKp4inc«.
GraphictSvniaiioni I
CitinncM DiuofRc";.
Horror Sen»(>Dni(] a)
HotUil 6
Inin-The-Nct
Iniijhi Dincuun
L«imingCurvF
Light RO*H
U^ht ROM Gold
LSD CompEndiium 3
Ha|ic Publhh«r
MigJcWB Enhancer
Mwtinj P*aHi ¥4
Mawip Maker 5p«ciil FX
MullimcdiiTwtlkii t*3
Multimedia Backdropt
NecvKorkZCD
NFtwork2 + CD32Cable
Nothin^butGIFiAGA
NnthingbucTetri^
£2S 9^
1:139;
lIT?9
tlTS'9
£H99
i!7.99
M 49
O'Ctanicd 6 &Sound&Tcrr. ::
QctaniC'd Sound Studio .;. . 1
OhYeiMoFeWormt ;
Photogenics 2 ;F ■
PrinwSharewife I CD i?
Pow-Roy C2l
Retro Gold CD ilT
Scene Scorni i 7
S£i-F:Srnij«tion2 1. ■
SnlcvrarQlOOO ICD 1 :■
SpyiidFXScnHtion i :
SourccCode
Space & AitronHsmy i i ^
Space ShLjii!l« Encyclopedia : : <
SysitmSaoiirj' :
The Colour Library
The Spectrum CD 96 i ;
The Perianal Suite i '
Utilities l(PDSaft) <.■■.•
UTiliLicsEKperienct t' ;
WcinlSc.AMOSPO i'-t
Weird Sc. Clip Art ih.
Weird ScUPDGold i^^
Wor1ib<nchAdd-Oni :;:
WoHd Atlas fl^
Woridlnlo9S : '
Zoom 2 i-h
FREEH Prima Shareware C D-ROM worth £ 1 with every
order of C D-ROM software over £30
Consumables
ICaiKr,
EPSON
ACCESSORIES
PrtnterSMJCchBoiSwar £i:.?9
C lonBJCISO £149.99
5.^311 FoQrprinc. Colour. ]C pjar ASF builT in
Canon B|30 £I59.?9
Pcnible mono printTi', IQ pajr ASF faniti m
CinonBjC70Coloiir £185.99
Portable caiuucpfifxcr, IC pj.s-' ASF.
CjnonBJ240C £190.99
Cbl<lui'Pi'ili(rr,72Qdpi,
C.ifionBJC4200 £213.99
New irnjar, with PholoRcalii.'n Can. Opilar.
|C3nanBJC45S0 £369.99
lAJife™Dn.wittiPh<naR<.j,li,mCart.Option
ICanonBJC620 £294.99
lEnlmtc^dtcJourprintcr.vJftuar^ladfii.
CITIZEN
lABCColnurpriiUer £1 19.99
S<mpl>c(as PUT " ABC) ;□ iju 14 pin pnnirr.
Comci .11 lUndard nith£0ih«4LALj[i^%>irrl
feeder., TraclJiBrfeedDpfMbn^41 £34.^?
I Citizen Projec-Hc £129.99
ir ln!i|Qi. JtJUf iOH dpi. 7D tlieet ASF
ICitizen Printiviii 600c £379.99
fiV-i'ipitKft'fMr, 1300 dpi niQr>opfin[iT.1J>r^
Stylus40Q Colour £2M.99
7ia.72D<lp.| 4p.|>m Blj><k. Ippm Colour
Stylus 600Colour £274.99
M4aii[i.i.£.ppmBU(li,4pprnCal«ur
Stylus 800 Cofaur £399,99
l44ih]pi.S|j|^riiBUi;l>, 7ppm Colour,
Epson GT-SOOO%.,nn,- £269.99
Ent<-r l(v<l A-t Coiour FlalbEdScinincr,
EpsonGT-8500 £450.99
laadpi Ftjll;^ leaK^rt^/t Ai CtTJourFlAtb-^d Srini-H-r
Amiga Scanning S.warc £59.99
L*ei
HEWLETT^
PACKARD
HP340ColourPnrtjbli- £179.99
Fol(C..I,.o.. ^og.jao apt Mnr... JOC> 190cpi CI
HPIOOColour £149.99
Full Coloo..&0«. 109 d|iiHL>.iu,]0C.l[]6r|.j C.I
HP69tl(69JCol, £I49.99(£169,99
laQ.iaa dpi Cola.,. Primmg, i.«w ..... (j.g.r.
HPB70 Colour £3S9.99
ADa(&Da.jpi..piot plp>'mrT.Dno.Jp/p,'m(clQu.
HPSLLaserprinter £279.99
Jp'pJm.ftSOdp). IHbolAani.
HP6PLavijrprint<^r £S69.99
8p'p;n^*.(Kldpt.2Mtn.fR.
-..JcchBoKl way
I .B Mttre printer cable
3 Metre: printe^Cilble
5 Metre primer Cable
ID Metre printer cable
17.99
£4.99
£6-99
£6 99
l\1 fi
EpiDnlODBHi-.Warrar^ly i-M,.'l'i
Epion 500 8 Hr. Warranty n: f '
Epson Iroti-On Transfer i \ .. ■'
Ep»on720dpiPape*'Paclc i;. ■
Can on T'Shiirl Transfer IPO A
CanonBC-OiPhoioCart. L1A 99
Canofi&C-09 Fluorescent £1-1 99
CanofiBC.22PhoioKii £}7 9'i'
CailOriBC-29FluQreicent :£12 9?
Canon Bubblcfet Paper £ I -1 99
HPDI490 Photo Cartridge £19.99
HP Photography Paper £9.99
HP Banner Paper eg.??
HP Deskjet PapprPach 500f I r '■-■
HfPreniiumClnssy Paper <-■ ■
Studio 2 Now ver 2.14
''Iffati Wi-^Tit 10 in T^C briC pOlliblf Fflu^U
£49.99 pr £^4.99 whei.
lurchaitd with a Printer,
Riibboiib^
ii5«iftJABCmono £5.'?'?
nSwift^ABC colour £17,99
|StarLC90iiiiOrtOribbon £4.99
iStarLCIO/JOOmono £3.69
IStarLCIDMOOcaloiir £7.??
f Star LC340h: roloiir £ 1 1.99
IStarLC24Dcniono £4.99
lsi[.irLC740n»"no £5.99
I 5T..rLC24.l0*l[}0/]0O Colour £13.99
fit InkSpra^ff^rmonnribbons £11 99
PREMIER-INK
Cartridge Refills
S^KC 4 F'^rtLnt Ir <-unrln[.c.otti with fcur
■ okrbubblp jp(. Compillblr withih« KP
Drih]rl \ti\t\. C^non DJ I OilO.'IOJI SO.'ZOOJ
I HJO'llD. Sur SJ-K, Cil'tan PfnJ^E And many
I t,\U*,^
I Sifijle refills (23nil) £6.99
rofillt (44ml) £11. ^9
etolourkil (6bnil) U 9 99
I FutI colour kit (B3ml) £:7.9;
(likrefilU (llSmI) ilA 99
Laser Supplies
|HtwlettPnck.irtJLa5erjet5L£6S.99
lHewlewPackar<iLisei-ec5P£75.99
I HcvvlettPackard Laser (;t4L £68.99
lH.PackardL.ict4'M^S/MyN £99.99
I Canon LP B-46a Toner £79.99
Laipr print IT viippirr^fnr major
^ nijnur.ictiiri>r\ available.. 4++. CalL
Ink Cartridges
Canan BJ I O'Star S|4B
Canon BJ200'2JD
Canon BJ10(3 pack)
Canon BJC TO mono (3 pack)
Canon BJC TO colour (J pack)
Canon BJC 4000 colour ((Ingfe)
Canon BJC 40flO mono (tlniic)
Canon ejC 4&00 mono high cap.
Cation BJC400e monofcol. i
CiliienPrinLivamonorcol.
HP, Deskjet 340 mono
HP. Deskjet SOO mono/col. £IJ
HP.Deitjifi 660mono/col. £1J
HP. Deskjet BSDCmnno^CC*!. £17.
Epson Stylus mqno/coL £13,
Epspn StylutCol. Iltmcmo'col.t \ 7
EplOii Stylus 300 mono'tol. i 16.
Star SJ I 44 mono'c oiour(»ingle)
Primer Du»1 Covprs
£17.99
£13.99
£12-99
£10.99
£17.99
£16.99
£6.99
£ia.99
a 99;£?.99
£5.99
£;i 95
99,'CI4.99
99.C25 99
49;£2e.99
99.'£27.99
.99;t24.99
99/£24.99
£7.99
£5 99
Disks
Paper
Fanfold (tractorfepd)5(t05heets £4.99
F.nnfold (tractor fe.(?ti) 1 000 sheet! £ I 2 49
Farfold^tractprreed) ZOOOsheecs £2 1 .4 9
Singleshect SOOsheets £6.99
Singlesheet lOOOsheets £12.49
Singleshect lOOOsheets £21.49
Epson Stylus720dpipappr pack £1 J.99
H.P,n:k,iFtiGlos5yp.iperpacl((IO) ^ ^ 99
Hfj;liqLj.i]ilylti1.j(>tP.ii)(,r{^00) ■ '^9
BulkDSDD
I0il!3,4f I00x£2t,99
30 I £9.99 200 < £49.99
50it£l4,99 i00»£ll4.99
Branded DSDD
iai£4.49 IOOx£]3.99
30x£ll.99 20l>x£i4.99
S0x£l7.99 500x£ISS.99
Bulk DSHD
IPi£3.99 1 00 X £29,99
30«£I0.99 200«£S5.99
S0>£I4.99 SOO»£I19,99|
Branded DSHD
ID»£4.99 1 00 X £15.99
30x £12.99 200 X £69.99
50» £18.99 500 X £159.99
f Labels xSOO £
I Labels X I OOP £
Double the number
^^^ ewTekniques, a new magazine aimed at users of NewTek products such as Lightwave,
1^1 Video Toaster and Video Toaster Ffyer, has just announced that, in 1998, it will switch
•*• to a bimonthly release (although during 1997 it will remain a quarterly magaiine). The
editor in chief, Joe Tracy, is the former editor in chief of the Video Toaster User magazine,
which is no longer being published.
NewTekniques keeps in close contact with NewTek to maintain the usefulness and reliabil-
ity of their information. The magazine features tutorials, reviews and tips and techniques for
using NewTek products, as well as information on forthcoming NewTek products. Those people
subscribing before June wil! receive a special NewTek limited edition item. The identity of this
item will not be announced until the NAB convention in early April.
Subscriptions to NewTekniques cost S32US. This covers the three issues in 1997 as well as
the six issues in 1998, Cover price is S6.95US. For more information, e-mail
jtracy@main.rosenet.net.
by Katherine Nelson
Sou
FED UP SPIDER
AMIGA SEARCH EfCIKE
DfW FAQ FUS HEAOUIIfS STITS SUflVEY
amicrawler.com announced that it has
added more features to its search engine,
amiSpider. amiSpider searches the full text
of the over 3000 Amiga documents in its library and displays the results in order of relevan-
cy. It features a multilingual interface and will detect the source country of the person access-
ing the Web page to determine the default, as well as gear the weight of tiie search findings
towards the language being used in the search. There is a Top 20 list of the most often
searched sites. Also, amiSpider lists the news sites which have updated or changed their
information. To add a site to the amiSpider library, just send the URL of the page to
dtiberio@amicrawler.com.
amiSpider also features free banner advertising for those who have joined the Amiga Web
Network. The advertising on amiSpider is targetted to the users depending on the user's
operating system, browser, and location. amiSpider can be found at httpi/ywww.ami-
[QOVA MOVES
Expansion has caused Nova Design Inc's
mailing and shipping addresses to change
suite numbers, All other information
remains the same. The new address is Nova
Design Inc., 1910 Byrd Avenue, Suite 204,
Richmond, VA 25230, USA.
I
OWER
CONVENTION
Q
PowerCon'97 is a PowerPC convention geared toward
users of all machines utilising the PowerPC line of
processors, such as the PowerLIP Amiga, BeBox, PIOS-
ONE, A/Box, PowerlUac and its clones, as well as IBM
and Motorola machines. Among the current list of
attendees are PIOS, who is working on a PowerPC
machine called PIOS-ONE and ProDAD, who is devel-
oping pOS, a new operating system for PowerPC
machines that has the feel of the Amiga operating sys-
tem.
This convention will be replacing the Montreal
Amiga Conventions of previous years and will take
place at the same venue as last year's Amiga
Convention. The hotel is the Howard Johnson, 475
Sherbrooke West Street, Montreal, Quebec, H3A 2L9,
Canada, tel 514-342-3961.
The show is open 10am-8pm on Saturday 19 July
and 9am-6pm on Sunday 20 of July. Tickets are S7CDN.
Rental of tables for dealers and developers will cost
SI50CDN for one day and S250CDN for both. The table
is 6' X 3', and includes chairs. Individuals who bring
their own PowerPC system(s) may be able to get a free
table, available on a first-come, first-serve basis and are
smaller than the other tables.
For more information about PowerCon'97, mail to
moogy@datrox.ca, tessier@moebius.qc.ca, or
steve.pruneau@mcbb5,magicnet.cam, or visit
http://vuvvw.moebius.qc,ca/PowerCon97/. Also, call
514-649-9756 and ask for Frederic or 514-933-8095
and ask for Jeremie, The organisers of PowerCon'97
can be reached by writing to Frederic Tessier, 922
Deschamps, Sainte-Julie, Quebec, J3E 1 N9, Canada.
IVIIGA MERGE
National Amiga has announced it has created a new
company, which they have incorporated. National
Amiga is now a division of that company,
ARCHTECH Inc.
it has also released a PC keyboard to Amiga
adapter in conjunction with MicroBit. Two other
hardware projects are in the pipeline and are
expected to be released soon. The Insertl04 key-
board adapter utilises the Windows keys as the
Amiga keys, as well as turning unused keys into spe-
cial funaions keys. Orders are being taken now for
S39CDN.
National Amiga's Web site has been updated and
redesigned. Documents have been shuffled
between machines to make document loading
faster, but the server is still running on Amigas.
Many new and favourite products are in stock.
The CyberVision64/3D in particular are available for
S479.95CDN. ! 084 monitors are also in abundance.
National Amiga also has a new employee, Jason
Norwood, to be helping with order processing and
shipping. For more information an any National
Amiga product, price, etc., visit
http://wvwv.nationaiamiga.com/, or call (519) 858-
8760
NATIONAL AMIGA T
AMIGA PFTOOUCTS AND SERVICES ItJTEflNATIONAL ^M
Q]00M BOOM
The ClickBOOM Web site has moved to
http://home,ican.net/-clkboom/, A new
upgrade to Capital Punishment 1.1 can be
found there. It provides Apollo board com-
patibility, removes the need for 040.librarY
or oeo.library and fixes some loading prob-
lems found in the previous version.
Contact point
Joe Tracy, Editor in Chief
NewTekniques Magazine
131 West First Street
DeulUth, MN 55802-2065
USA
Nova Design, Inc
1910 Byrd Avenue
Suite 204
Richmond, VA 23130
USA
http://www.novadesign.com
bob§novadesign.com
amicrawier.com
http://vvww.arnicrawler.com
dtiberio@amicrawler.com
dickBOOM
hltp.7/home.ican.net/~clkboom/
PowerCon'97
Frederic Tessier
922 Deschamps
Sainte-Julie Quebec
J3E1N9
Canada
http://www.moebius.qcca/PwerCon97/
National Amiga
111 Waterloo St. #101
London Ontario N6B 2M4
Canada
Phone: 519-858-8760
http://www.nationalamiga.com/
Amiga Computing
MAY 1997
MlQIl AMIGA REPLACEMENT CHIPS kM SYSTEM IJPC.RAIIES J^pii
is North America's largest whoiesale supplier of Amiga replacement and upgrade chips
REPLACEMEOT & UPGRADE CHIPS
(Factory New) PfllCE
1-3R0;.:0S S1250
2.04 ROM 0/3 519.95
2.05 ROM (V37.350) (A500 S A2000)- S19,95
2.04 ROM A30m ISet Ol 2 Horn O'l) ...- 534,50
2-1 Workbench (or lloooy users (complete 0/S
wrhCLiI sucpcrl lile) 57.96
3.1 ROM (A500/A2IMO) S49.9S
3.1 ROM (A3000/A400Q) „ 557.50
M ^C^' AiSCO] S57.50
3.1 PO^.'isi 5:ft.vareManual S124.00«137,50
ROM S«itch'Svwtch-ltt with spoaher S17.50
3.1 manual only ,.. , .365.93
3.1 Software SIOOO
3.1 Woftoenefi for floppy Lsers (complele
0.S Ktnoul suppon file) S7.95
A2091 7.0 ROM Upgrade Si 9.95
A26!11'30 7.0 ROM Upgrade S19.95
6520 CIA S1 1 .95
6572A''&375 Aoniis wrtn Otaonastic disJc/guide ...329.95
837S-B(2WB)1a3O00)3H069-O3 525.50
6375-10 Acrts i318CE5-10i PAL SI7.95
6375-18 Acris 1316063-13) 2 raeg PAL S15.95
PaLla (Bjo-ii A600 A2000 SlO.95
Denise (3362} A5O!]'A200O SI 0.95
Super Oen.se 8373 Wi'diagnoslic disk S19-95
Gary 5719 A500'A2000 S10.95
Busier 5721 (A2000) 516.95
esmo-aMHzCPU |DIP) Sii.so
eeCOO-l 6MHz CPU (DIP) S22.50
6eC30-RC50 PGA S64,50
68682-25 PGA 524,95
Weslern Digital SCSI thipflA 524,95
Video Hybrid - (A500 39O229-031 S9.95
GV= UpgiaSe Criip Seres II S24.95
SURFACE MOUNTED DEVICES
[For A1200. A300O A4000. C032)
B5J0 PLCC (391078-02) S19.50
AmoBr (390538-03) SZ4.50
DMAC 4 (390537-04) S34.50
Lisa 1391227-01) S24.S0
Ramsey (rev.4) 390544-04 S19.95
Ramsey (rev. 7] 390541-07 S36-50
Alice 8374 (391010-01) S19.95
Gal (XU9) (3901 23-01)) S21.95
Gayle (315107-02) S19.95
Budgie (391425-01) S33.95
Super Denise (391554-01) S29.95
PsLla 6364 (391077-011 S27.95
Gary (390540-02) S32-95
Super Buster Rev. 11 (390539-11) 534.50
Bridgeite (391380-01) , ,.. S23.50
Video DAC (391422-01) S19.95
68000CPU 1390084-07) S13.95
68020-16(391506-011 S16.95
MC 6e882RC25A PGA New (390434-01) S19.95
MC 68882RC20A PGA 530.00
MC 6e882RC33A PGA . S37.60
XC 68882HC40A PGA S69.95
MC 68030FE259 OFP (390399-05) S19,95
MC 6e030RCEO PGA S79.95
MOTHERBOARDS (Factory New)
CD32 (no RAW memory) NTSC S89,
C032 complele wilh HAM lesied NTSC S109
CD3S complele wi!h RAM leslcd (PAL) S89,
CD32 replacemeni CD mechatiism 539,
A500 (reu 31 inc all Chips S39
A500 (Bev. 56) , 539.
A600 - S134.
A1203 (NTSCI bmtK CLSntrj 30 OS all mHTicryNe»S300.
A12:0 (PALI L^i:ej Qusrity 3.00-^ ai ireroiy Ne» ...S300,
A20a0 LATE Rbv. e372/?.05 S399.
A3000(16MH7) S264.
A3000 125MHz) S294.
A3000T gower) 25MHz S389
C64 (relurbssnad, tested all chips) $29,
064 untesied, a'l chips c-earance 2/S25.
AMIGA FLOPPY DRIVES (Factory New)
Am,g3 ■G-Drr.e' 1241 CD ROM Drr.'e for the AI200,S179.
High Dens Eidernal floppy for all Amigas SI 14.
High Density Internal Floppy Drive;
A4000 S104
A2000 .,.,$109.
A500 Iniemai 9B0k S38,
A«00/12(10 Internal 539.
A2000 Internal aaOk S39.
A3000 Internal SBOk S39
A4000 Intarnal 880k S49.
CD32 Replacemeni CD mechanism S39.
1541 (teluibished) S33,
1571 (limilad ouanlily) S44.
POWER SUPPLIES (Factory New)
ASOO S38.
A5O0,'A6O0A120O Big Ft, (200 Wan] Mao R.'D S79,
ASOO power supply (used) 220 yolls Europe S19.
AS90 S19.
A1200 110 volts original factory ,S3B
C032 Original / Factory (110 volts) S21
CD32 OflgihEl I Factory (220 volts) S14.
CD32 Big Fool 1200 Wall) Micro R/D... ,.,.,.S74
A2000 1 10/220V. micrnal orrginal 589,
A2000 Big Foot (300 Walt) fAcro RD S144.50
A3000 internal 1110/223 volts) SllO.DO
A3000 Big Foot (250 ivatis) Micro R'D S144,50
A3000 Tower 5124,00
A4000 internal 1 110 TO Is) 5119.00
44000 int. 300 Watt Big Foot (exctiange) 5169.95
10S4S Phillips Fly&ackTranslormeronly 529,95
1084-Dl Ptiiilipi'Daewoo Flyback only 336,50
1084-D2 Daevrao Flybacli Translormer only S38,50
1084S new Motherboard'FlyPack 569,95
1084S power supp^ boarri (refurbished) 529,95
C64 nonrepaitabie 514,95
C64 repairable S19.9S
C64 0,2 amp Heavy Duty (also 1750 REU) S39.95
C65 1 10 Volt S21.95
C128 eWernal 5,2 air^js S39,95
1541 11/1581 S7.50
KEYBOARDS (Factory New)
ASOO (lim fled quantity) 539.95
A600.. - , .-,-. S26.B0
C128D (limned quanlit)') 524.93
A1200 „ 534.95
A2a00 (Amiga Technologies] 574.50
A3000 (Amiga Technologies] .574.50
A4000 (Amiga Technologies] 574.50
A2000 keyboard adapter to A4000 58.95
A4000 keyboard adapter to A2000A'3000 59.95
KB100 adapter to use v;ilh IBM keyboards 549,95
ADD ON BOARDS (Factory New)
5B020-Oja IA4OQ0I 557,95
A2058 (BK) (A20a0) Expansion board BK S69.9S
A501 original Ram Exp.- 512K (ASOO) 517.95
Micfoway Flictetliker ,.„.„., 5224.00
Slingshot Pro/pass thri. IMicro R/D) 537.50
A1050 RAM Expander (AlOOOl 256K 510.95
APOLLO ACCELERATORS
l£;-0 Lt! 2oMHzeffi»W MMU-FPU lor At200 cctrputers 5139,95
1230'50MHz 68030 for A1200 computers S239,00
124D'25MHz 68040 for A12Q0 computers S369.95
1240 'iCMHz 68040 for A 1 200 computers S449.95
1260 50MHz 68060 for A 1 200 computers S729.95
1200 SCSI l.fodule for Aoollo A120a acceleraloisS129.00
2030/25MHZ 68030-66882-tSCSI-2 lor A2000S299,95
203050MHz 68030^66882+3051-2 lor A2000S3e9,95
2O40/25MH2 6e040-SCSI-2 lor A2000 S449,00
2040'40MHz 68040-SCSI-2 for A2000 S629.00
20c0:50MHz Ba06O+SCSI-2 for A2000..,. 5849.95
aODO.oQMHz 63050-SCSI-2 lor A3000 Desktop S829.95
3040 40MH; 66040^SCSI-2 br A3000 Desktop S559.95
4«(l;40MHz 59340-SCSI-2 lor AJJ30T S A4()KiTlS559,95
«60 sCMHz 66Ma-SCSl-2 for A30C0T 4 A4OO0{T|S819,95
Mini Wag 2Mb Chip RAM Board S185,00
SX32 5279.95
PHASE 5 ACCELERATORS
Blizzard 1260 Turbo Board 5749.95
Blizzard 1230-IV TurtJO Board 5269,95
Opiional Blizzard 1260 or 1230-IV SCSI Kil 5169,95
Blizzard 2060 Turt>o Board 5849.95
Cyborslorm Mark II 0M,'5OMHz 5849.95
Cyberstorm Fast SCSI-2 Module 5179,95
CyberVision 64/3D 2Mb Call
CyberVision 64/3D 4Mb S3B9,95
CyberVision 64/30 MPEG Module Call
CyberVision 64/3D Sean Ooubler/Monitor Swtcfi„S139.95
CyberGraphX Sollware 549.95
MOUSE CONTROLLERS (Factory New)
Amiga 1352 822.50
Wizard 3-outton (lor all Amigas) 522.95
A4000 526.85
AihigaCDTV 515.95
Amiga A1200 mouse port reptac^mtint kit 57-95
OD32 controller S1t.7S
DIAGNOSTICS
Advanced A^iga Analyzer [see below) S59.95
Final Test diagnostic disk by Amiga 57.95
Amiga Troubleshooting Guide 57.95
Commodore Diagnostician II 56.95
Complete Service Manuals: ASOO, ASOOt. 590,
A1000, 1230 primer, 1802, 1902. 1902A, 1934. 2002.
2091, 23C0, 2630. CDTV. 1561. C65 519.95
ASOO schematics, A600, 1084S. 1084S-D1. 10B4ST
1936A. 1960. A2000 .,-.,. S24.00
A1200, A30OO, A3000T A4000, CD32 S39.95
CLEARANCE SALE
ASOO Conouler (NTSCl with P/S 5119.95
A520 (New) Video Modulator Adapter ....S12.50
2,04/3, 1 ROM Switch - (Switch lit) with 5p6aket...S17,50
15-23 pm adapter cable 319.95
Monitor Cables - 30 Different types CALL
Monitors: 10e4S. 1802, etc. CALL
Laser pnrler memory board OK (All HP units) ...524.95
Sony 0D6 150 data cartridge S7.50
Joystick - Captain Grant Ifor all Amigas) S2.99
1i4 S'C ZIP lor A3B0O 58.00
^ ONLY AT PAXTRON •
Amiga A3000 {25MHz} Computer
includes:
• motherboard (factory refurbished), new keyboard, complete A3000 ser-
vice manual, user manual and 90 day warranty.
$495.00 (plus UPS)
Amiga A3000 Computer (in kif form}
Includes:
• A3000/l6MHz (factory refurbished] motherboard with 2 megs of RAM
(25MHz version, add $35.00),
• New A3000 Power Supply (1 10 or 220 volts).
• New A3000 Floppy Drive.
• New Daughter Board.
• Amiga 3000 Mouse
• Full A3000 Service Manual (valued ol $39.95).
• User Manual.
• All Cabling.
• 90 Day Warranty (on motherboard only).
$439.50 (plus UPS)
ADDITIONAL OPTIONS AVAILABLE
Ramsey 7 Upgrade T ■»«jfci *k i^
Super BusfeMT Upgrade J rnUlX Aw t rnll/L vp/yiyb
Western Digital SCSI 8A $23.95
3.1 Cteerating Sysfetn Upgrade ROM $57.50
3.1 ROM Software (package of 7 discs) S7. 50
3.1 Books/Manual (without disks or ROM) CALL
1 X 4 Static Column ZIP (8 rips = 4 megs) S7 00
A3000 Keyboard S67.50
Hard Drive , CALL
AmiFAST 3000 Adapter (ZIP to SIMM odapter) '......'..'....,,.,.....,...574.50
Rack Mounted A3000 Cabinet S54.00
Spare A3000 Motherboards - See top half of ad (Motherboard Section) for prices
COMING NEXT MONTH
A low cost 25MHz and 33MHz accelerator for the Al 200 that will
"knock the socks off (tie competition."
ADVANCED AMIGA ANALYZER 2.0^*^
An Inexpensive DrAGNOsric Analyzer That Works On Aa Amigas
t\ complete diqgnostic hardv/are and software analyzer (uses point and click
softwore interface.) The ooalyzer cable plugs into oil Amiga ports simullaneousiy ond
through sophisticated software, displays 8 screens lo wort from, Shows slalus of data
ports, memory (buffer) checker, sysfem configuration and aylo lesl. Reads diagnoslic
stQius of any read/write errors from Irock lo track 79. Softwore automoticolly lells
whol errors are found and the chips/components responsible. 85 to 90% of the
problems presented to service centers are found with this analyzer. Soves you lots of
money on repoirs and no end user or repoir shop con afford lo be wilhoui one. Don'l
be fooled by its low cost. Simply plug in cables from the onaiyzer box, This
diagnoslic tool is used by end users and Amigo repair centers
worldwide and is the only one of its kind. Over 15,000 sold,
New low price
' ;K«.-/?.i?^W>v..
Amiga "Q-Drive" 1241 CD ROM Drive for ^he A1200
The Amigq Technologies "Q-Orive" 1241 is a PCMCIA interface for iho Amigo 1200
[CD32 emulator). It Is o super Fast CD-ROM drive equipped with o PCMCIA connector.
Price: $179.95 lOwmtily pricing ovailobld
*** WANTED **•
Get Cash for your A2000 computers.
New or Used (NTSC or PAL).
We pay top dollar. We also pay UPS shipping charges.
ATTENTION DEALERS
Paxtron tias been appointed as a North American ijistributor for ACT Apollo and
Phase 5 accelerators. Give us a chance to quote you our best prices.
New enlarged Web page: www.paxtron.com
Our web page is continually updated with latest products and price changes. Visit us and
checl< i! out. Enter your order Ihere or by E-mailing us al paxtroncorpg rcknet.com.
Paxtron
ATTENTION DEALERS; II you would like to receive our dealer catalog lax us your letterhead.
28 Grove Street, Spring Valley, NY 10977
914-578-6522 • 800-815-3241 800-595-5534 • 8BB PAXTRON • FAX 914-578-6550
Hours: 9-5 pm ET Mon.-Fri. • Add S6.00 UPS Charges • MCWISA • Prices subject to change
E-Mail for orders & correspondence: pa«troncorp@rcknet.com WB SHIP WORLDWIDE!
Extracting
Cover Disk
FILES
Before putting the cover disks anywttere
near your computer, write protect them
by moving the black tab In the top comer
of the disk, so you can see through the
hole. Doing this makes sure you cannot
damage your disks in any way. There is
also no reason why the cover disks need
to be written to, so even if the computer
asks you to write enable the disks, don't
doit
To extract any single archive, simply
double click its icon, and follow the on
screen instructions. If you want to
extract the program to Ram, select the
NOVICE level on the welcome screen,
and press proceed once on the curent
screen, and then again on the next Hie
program can then be found in your Ram
disk. Normally most programs need fur-
ther installing, so read the documents on
how to do this.
Hard Drive
Users
Hard drive users do not have to boot
with the first disk, but you must make
sure you have the Amiga's Installer pro-
gram in your C drawer. To make sure
your hard drive has the correct files in
place double click on the SetupHD icon.
This will check if you have the Installer
program and if not will copy It across. Do
not worry as it will not write over any
existing files.
All you hard drive owners will find
MultiExtract very useful. It is a separate
method of extracting the cover disk Tiles.
It allows you to extract a number of files
in one go, to your hard disk or Ram.
When you run MultiExtract, you will be
presented with a number of check boxes,
each representing one of the programs
on that cover disk. Just de-select all the
programs you do not want extracting,
and then press proceed. All the selected
1 programs can now miraculously be
found in the selected destination.
:=Hl
m^pj^
r^i<>f cove
One of the most useful programs around,
ToolManager, updated and on this month's disk
TOOLMANAGER V3
Author: Stefan Becker Requires Workbench 3.0 • Magic User Interface
'Ir\5ta11iri9-<BX cJone?""
1-^
Where do you want me to put TextOTpatoh?
(«" RAM: {Recommended}
_J DF0: (Internal Driue)
Proceed j Rbort Install
Help,
This to MifHWjrtnel for ad rsa
sensible peopfc with hanf cfrAws
Once you have this program installed on your
Amiga, you will wonder how you ever man-
aged without it. The previous version was
pretty much a permanent fixture on my hard
drive and I have had many years of flawless
use out of it.
So what is this little marvel? Well, quite
simply if lets you add all manner of short cuts
to programs. Vou can add menus, key board
short cuts, Workbench app-icons and even
create what are known as 'docks' - all con-
trolled from the one program.
This latest version is more of a interface
overhaul than a complete upgrade. Obviously
there is the jump to MUl, but there have been
some small tweaks, such as keyboard scan-
ning that means you don't have to type in
keyboard shortcuts, they are read automati-
cally. Drag and drop now exists internally in
the program so you can drag executable pro-
grams to the dock window to add it to the
list.
If you have never used ToolManager before
it may seem a little oven.fhelming when you
first run it, but once you understand how it all
works it is very easy to use. The program only
consists of a few library files, a preference
program and the start program that goes in
the WBSIartup drawer. Ail these are copied
for you by the installer, so there is no need to
worry about any of it.
When everything is in place you should run
the preference program, if you already have a
ToolManager configuration it will still be able
to use this, but you may want to start afresh.
For newbies the main part of ToolManager
revolves around the Exec list, if you want to
add a program to ToolManager you simply
drop it in this list. This brings up a new win-
dow describing what ToolManager calls the
program and where it is on your Amiga.
If you are a novice you should leave this
stuff alone, it is fine as it is, the only thing you
If you have never used it, you don't know
what you're missing. The most useful
Amiga tool around
may want to do is add a keyboard short cut.
To do this click on the popup gadget at the
end of the keyboard short cut text box, click
the scan tick box and press the keyboard
combination you want to run the program.
Select OK, and then Use and you have added
a program to ToolManager. The same
process can be done for images and sounds.
ToolManager allows you to add icons to
Workbench and its docks for sounds when
programs are launched. You can add new
images and sounds by dragging them to the
appropriate list.
Once you have a few programs set up in
the Exec list, you can start adding them to the
Menu, Icon and Dock lists. Adding menu
items and icons is a straight fonA/ard process
of creating a new object entry and dragging
the appropriate program from the Exec list
over to the new object window.
The part of ToolManager that I like the
most are the docks - they are windows that
can be opened on any public screen that let
you run any ToolManager exec. They can be a
little tricky to set up, due to the silly number
of options you have, but if you play around
with them for a little while you'll soon find
out what all the options do. Alternatively, you
could use the on-line context sensitive help.
Amiga Computing
MAY 1997
Password
Faulty disks
Author: Richard Hodger • Requires Workbench 3.0
Here at Amiga Computing we are quite lucky, the set of Rottweilers guarding our office
make sure any intruders silly enough to break in, will not have any hands left to mess
around with our equipment (ooh er missus - ed). if however, you don't have a deterrent
this effective, you may worry about people poking around your Amiga files.
Password adds simple protection to your system, to keep those prying eyes out By
replacing the LoadWb command in your startup-sequence you can stop people being
able to load Workbench up. It will not stop an Amiga expert but for anyone that does
not know too much about the machine, it will do the trick.
Tbe install saipt just copies the files across to their relevant places, and to set up
Password you need to run KeyMaker and then Setl^ss to actually create youi password.
If you should find your Amiga
Computing CoverDisIt damaged
or faulty, please return it to:
TIB Pic TIB House, 1 1 Edward
Street Bradford, W. Yorks BD4
TBH.
Please allow 28 days for delivery
asj'*'nr
Registered to;
You must enter the password to continue,
if you fail to do so the system wil!
reset.
password
Oh
Cancel
name's not
on the list,
your not
galling in.
rWttVflOftt
-mvMfimt
Itouaemr
lor your
Amiga
ModeP
Author: Andreas Kleinert
Requires Workbench 3.Q
The Amiga's operating system is complicated,
not as complicated as some, but it has its
moments. With all the new bits added to
Workbench 3.0, a command called
BestWlodelD was among the new additions.
This is supposed to tell programs which
screen mode they should use to display pic-
tures, as an Amiga with a multisync monitor
has the ability to display an awful lot of dif-
ferent screen modes, many times more than
the ScreenMode preference may make out.
Unfortunately it will not pick aspect correct
screens, so the picture can look stretched
either horizontally or vertically. This tiny little
patch corrects the problem. It is of more help
to graphic card owners, as it will automati-
cally choose graphic cards screens as the first
choice.
QT vl.3
Author: Marcus Comstedt
Requires Workbench 3.0
A few months back we came across this
rather spiffy QuickTime player for all AGA
and lucky old CyberCraphX users. Now a
little further along the line, there is an
update. With a few bug fixes, added sup-
port for new sound and video modes (such
as Jpeg videos), you should have no prob-
lem playing any QuickTime movies you
stumble upon.
All the different options with QT are
available through editing the Workbench
too! types. CyberCraphX users have the lux-
ury of being able to play movies in a nor-
mal Workbench Window, while us lowly
ACA users will have to make do with fuzzy
old Ham8 screens, a grey scale replay does
help matters though.
Filler
Author: Matthias Scheler
Requires Workbench 2.04
Filler is a directory utility in the old Opus 4
style, you have two directory windows on the
left and right of the screen. Allowing you to
copy, move and do all those tedious file man-
aging type of tasks. It's small-ish, quick and
looks good thanks to it using the Amiga's
normal Gadtools gadgets. You can change
the screen mode and fonts to whatever you
like.
Possibly the only bit that could cause con-
fusion is that it configuration file has to live in
the S directory. If you need to add any file
types you need to alter this file by adding a
new file class. Refer to the documentation if
you are having problems, or an example con-
figuration is provided in the original archive.
So this could be copied over to your S direc-
tory to give you a start.
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Atapi 3.0 PNP
Author: Georg Campana
Requires Workbench 2.04
This is the latest CD driver for your Amiga,
taking the old PNP {Plug And Play)
acronym from the PC Atapi PNP is an easy
one step solution to getting an Atapi CD-
ROM up and funning on your Amiga. As
long as you have a CD drive already
hooked up you can run the Installer and
along with copying all the files over to your
Amiga will allows you to select where your
CD drive is and so create the DOS driver for
you, no hassles no worry. Thrown in for
good luck you get an AudioCD player as
well as a CDXL player, if you have any CDXL
videos,
Appisizer
Author: Gerard Cornu
Requires Workbench 2.04
How big are those files
there? You don't
know do you?
That's because
you haven't got
ApplSizer. it is
all very straight
fonward, just run
the program
and away you
go, a little
Workbench
Appicon appears on
the Workbench and you can drop programs,
directories or disks onto the icon and it will
come back with all the size statistics you
could possibly want.
Bloctc5 nwded to capy on GFS 131A5
Slocks fweded to H*^ en FFS aiAs ,
TotBl futber at fil»s
Total rtMber of Olrectorios
Tat*I nmbrr of t!¥t« In fllea , . . .
Actusl nuBtivr of MocM USM
GreYf drab but very functionat. Lets face it,
file managers are not very exciting
tt your worried about size, ApptSizer
might just be what you are looking for
Amiga Computing
MAY 1997
^«%;fa
IVICX PREFS
Author: J Kempkes • Requires Workbench 3.0 • Magic User Interface
One reason why MultiCX is so small is that it has no interface, not even a separate one. All its bits and bobs have to
be changed through normal the normal Workbench tool types. Normally this would be fine but as MultiCX has a shed
load of functions the number of tool types gets a little ovenwhelming.
To help you out MCX Prefs is a well thought out front end for MultiCX. Ad the tool type options are laid out far you
in one of those fancy looking MUl interfaces, all for your viewing pleasure.
lUI_MCX_Prefs V3.25 (Shareware)
Blanker | Windov/
Mouse
"AcceieralftDn I 1
Threshold ["Tj"
QU'iilirler
HoidK
Hoidi:
*: dun r^.
J '.ion
Key
Mouse
Pointer
Hey
Time
dpi
MouseSbJft
jicil
-r'yi-
■■> 1
-■.void
Sua
Save
Quit
Never have to touch MCX's tool types again, atl thanks to MCX Frets
Reimcards
Author: Dave Jones
Requires AI 200/600
Another tiny program that quite simply
removes all the software to do with the
PCMCIA slot from the Amiga's memory.
So saving a little bit of nnemory and
helping your multitasking along a little
as it does not have handle the PCMCIA
interrupt.
IVIULTICX
V2.63
Author: Martin Bemdt
Requires Workbench 3.0
Almost as old as the hills, bit like Tym our art
editor, MuItiCX is the choice of the discerning
utility purveyor. More petite than Kyle
Minogue but as multifunctional as a Swiss
army knife, MultiCX does loads of stuff (bit
like me - ed) while taking up the minimum
amount of room (ooh not iike me - ed). If
you think MCP is just that bit too big, then
MultiCX IS a great alternative.
Groovy Play
Author: Mtcia Arpad
Requires Workbench 3.0
Any program that has groovy at the start
of its name has to be good, and
CroovyPlay is no exception. If you like
small, spedfically functional programs
you can forget Uiis. It gives you a big old,
colourful hi-fi type display with all th«
nonnal jiggery pokery you expect on a
hi-fi. it looks good in eight colours, it
looks better in 64 and it looks tops in
2S46 colours, the choice is yours.
Ihe most complicated part of setting
up CroovyPlay is setting the device and
unit number of your CD-ROM connected
to your Amiga. Luckily it works with just
about every CD device, even the Atapi
device on this months cover disk. If you
were using this on an A4000 the d^ce
would be called atapi.device, and the
unit number should be one. If you have
a SCSI device you will need to enter the
SCSI device name and what unit number
your drive are before you can use
CroovyPlay.
Omevy (• ■■ gmovy rfeas,
NbU Omnp that's mm
m
^^^inding speed
Task priority
Skip back delay (sec)
Delay tracks (sec)
Intro lerigth (sec) [ 15 j PlayMode
Mouse repeat delay | 30
Icoriify to J lApplcon
Log. volume _|
Stop on exit _|
AutoPlayCD'5 J
Hot Program [7
Realistic I << _f
Smart List _i
Mute gain [dB]
. I -15 !
PubScreen Workbench
SCSI device atapi.de vie
SCSI unit -I [ 1
Default PlayMode -■ | >
Window size -> [Standard
Repeat on _J
Intro on _J
Mute on _J
icon image
CD titles
EN V ARC: Select
PROGDIR:CD Titles/ Select
Save Si use
Save only
Use
Test
Restore prefs
Cancel
Amiga Computing
MAY 1997
Casablanca
A Unique Video Editing Product
No Computer Required J
Amazing Picture Qualit
CD Quality Stereo Soun..
Professional Effects & TitI
Fast, Affordable and Compact
Optional MiniDV / FireWire Module
What 1$ The Casablanca?
Casablanca is a device whicli allows anyone to edit
video, simply, and in a non-linear fashion. It works by
recording video scenes from a camcorder, on to an
internal storage module. The scenes can then be
trimmed, split into shots, and re-arranged at will. You
can also add transitions between scenes, and
professional image processing effects, plus new
soundtracks, slow, quick or reverse sequences.
So, How Does It Work?
Casablanca connects between your camcorder and
video recorder. You don't need any special monitor,
as you can use your existing television. Using a
Casablanca requires no computer experience. The
controls and displays are clear, simple, and easy to
understand. All video and sound information, plus
effects and transitions are held on the storage module.
What Models Are Available ?
Casablanca is available with a choice of three storage
modules. Module 2 can hold 31 mins of VHS, 16 mins
of SVHS, or 10 mins of DV quality video. Module 4
offers double those storage times, Module 9 can hold
140 mins of VHS, 72 mins of SVHS, or 47 mins of DV
quality video. The storage module is removable, and
additional ones are available. This allows you to work
on multiple projects simultaneously.
• Technical Specifications
Full Motion JPEG Compression, CCIR601 Resolution 1720x576 Pixels)
at 50 Fields/sBC. Internal capacity from 10 minutes to 4.7 hours,
external storage expansion will give beJween 2.2 and 15 hours,
depending on quality. Composite & Y/C Video in and out, on front and
rear. RGB out via SCART on rear. Ootional FireWire (P1394) module
for connection to MiniDV camcorders with digital output leg. Sony}.
3 Tracks of Stereo audio, 16-Bit resolution at upto 44KHz sample rate.
Where Can I Get More Details ?
Casablanca is available from a number of specialist
video retailers around the UK, and is also available by
mail-order from Britains favourite AMIGA supplier :-
If you would like a Casablanca brochure, please call.
Tel: 01920 822 321 or Fax: 01920 822 302
Casablanca is distributed by DraCo Systems UK Limited
A sister company to White Knight Technology
White Knight
T'echnok
ox 38. WARE. HERTS, SGI- '
All Prices Include VAT @ 17.5%
A4000/T Acceleratot o
CYBERSTORM MK2
68060, 50MHz £ 509
68040,40MHz £319
SCSI Controller £ 89
I A1 500/2000 Accelerators
BLIZZARD 2060 & 2040
68060, 50MHz -I- SCSI £525
AmigaOS 3.1 for 2060 £ 89
|68040, 40MHz + SCSI £309
A1200 Accelerators
BLIZZARD 1260 & 1240
68060, 50MHz £ 429
68040, 40MHz, N««,=.., £245
SCSI Controller £ 85
24-Bit Graphics Cards
CYBERVISION 64/3D £205
CV 64/3D Scandoubler £ 75
CV 64/3D MPEG Decoder £ 1 55
PICASSO IV + F/Fixer £ 299
Monitors
17"Microvitec 1701 £479
14" Microvitec 1402 £259
14" Microvitec 1438S £289
17" Hi-Res SVGA £529
15" Hi-Res SVGA £259
14" Hi-Res SVGA £209
Genlocks
LOLA 2000 £ 349
LOLA 1500 £175
RENDALE 9402 £ 295
RENDALE 8802-FMC £ 145
Video Digitisers
VLab Y/C Int. LaslFewat £ 199
VIDI24RTPROExt. £249
VIDI24RTExt. £149
, Phone
I 01920
822 3:
9.30 - 5.30
Mon - Fri
I WE ACCEPT
f.lastercard |
Visa. Delta
and Switch 1
2 5-c Sjrcharg
en Credit Ciitai.
I Not S\'„^ch ,' Del;a I
Delvcrv^
WhUe_Knight_Tech
eCompuServe.Cem .
Fax 01920
822 302
Networking
uiy SIMMS
4Mb, 72 pin, 70ns
8Mb, 72 pin, 70ns
16Mb, 72 pin, 60ns
32Mb, 72 pin, 60ns
Cartridge Drives (SCSI)!
ZIP 100MbExl. + Cabled Term £ 155
ZIP Disl<s (X 5) £ 79
JAZ 1 Gb Ext. + Cable & Term £ 465 I
JAZ Disks (X 3} £ 255 !
CDROM Drives (Bare)
4 X Speed SCSI-2 £ 99
6 X Speed SCSI-2 £ Call I
8 X Speed SCSI-2 £159
6 X Speed ATARI / IDE £ Call |
8 X Speed ATARI / IDE £ 95
CD Writers (Bare, No SAV)
Piiilips CDD2600, SCSi £ 349 j
HP 60201, SCSI £ 399
Master ISO cd-r software £ Call |
Software
SCALAMM400 £1S
SCALA 400 + ECHO £ 2!
TV Paint 3.6 (needs CybergraphX) £ 7^
ART EFFECT £1'
MAINACTOR BROADCAST £ 1(
DIAVOLO BACKUP PRO £ 6
AMIBACK 2 Backup SAW £ 3
CLARISSA Professional V3 £ 1 ^
ADORAGEV2.5 £1(
MONUMENT DESIGNER V3 £ 21
MONUMENT CREATIVE CD £ 5
ANIMAGE VI £ 9
AMIGAOS 3.1 A500/1 500/2000 £ 8
AMIGAOS 3.1 A300Q3000T/4000£ 9
Miscellaneous H/W
OKTAGON SCSI card £ 8
AT-BUS 2008 IDE card £ 8
AMIGANET Ethernet
ARIADNE Ettiernet
AmiTCP/IP Software
LIANA Parallel 2m
£179
£ 179
£Call
ECall
Hard Drives (3.5') Bare
2.1Gb SCSi-2
4.2Gb SCSI-2
9.1Gb SCSI-2
1.2Gb E-IDE
1.6Gb E-IDE
2.1Gb E-IDE
2.5Gb E-IDE
3.1Gb E-IDE
£329
£749
£1299
£179
£195
£215
£249
£285
Specifications ?
or Advice ?
If you need technical details on
any of our products, or advice
on tiie most suitable items for
your AMIGA, then call us on
01920 822 321
White Knight Technology
only deal with Amiga's, and are
reknown for excellent product
knowledge, service & honesty.
If You Still Need Us,
. Then We're Still Here
Always Call First To Verify Price
& Availablilily Before Placing An Order
E & O E - 11/0,3 97
Kerumba! Pour Pina
Coladas down your PC
slot — Amiga Computing
shows you how to plan
your holiday using your
faithful machine
•"•a-irnr
lOw. http;//wvjor»!yp<*'*icom/(109t/eur/de3-«uriitni
:jj±^
OmrjfrffnK^l ft^K* J lyto' \ HUvwU \ ^mtfstomp j Wcbfr j Vgcwp ] fcMgtOw^^J ]
DeStiNATION
o
'On t[-JDJjd2jy
Choose your des-
tination fron7 The
Lonefy Planet
Think
I'm
Turning
Japanese
You could pick up a language at a somewhat
slower pace. The Sasakawa Peace Foundation
in the US sells a software package called
Word a Day for S50.00 RRP.
Word a Day aims to teach elements of
Japanese almost without the user realising it.
This simple little progfam creates an icon on
the Amiga desktop which, whenever clicked
on will present you with the word of the day.
Play a game and then try out your new word
a few times, do some DTP and then repeat
the word a few more times.
In this way, Sasakawa believes, your vocab-
ulary will slowly but surely build up. The pro-
gram also allows you to build up a dirtionary
of the words you have been learning. If you
are particularly eager to pick up the lingo, the
Word a Day folder can be made to stay visible
while other work is done on the Desktop
Amiga Language Exhibit Page
Also available from the Sasakawa
Foundation is a Japanese language instructor
featuring a spoken short phrases and words.
Produced by Education Tutorial Software the
package costs about S6S.00 and includes sec-
tions that teach you to recognise both
Japanese spoken and written words .
For more information on these products
write to the Sasakawa Peace Foundation,
1819 L Street, NW Washington, DC 20036
USA. Alternatively, take a look at its Web site
at: http://www.sasakawa.org/
Ifs that time of year, when you've decided you've just had enough. Tfie rain is pouring
down the window, the fax is having a breakdown, junk is piling into your 'in tray' and
what's more, the coffee machine is jammed ...again. You have two choices - either flip out
or go on holiday. Let's assume for this article you choose the latter.
Two weeks basking on a glorious sandy beach. What could be better? But how do you go
about organising it? Sitting right in front of you is your Amiga and, believe it or not, you can
use this very machine to plan your destination, brush up on a foreign language and, if you're
driving there, you can even let the Amiga decide on a route. So sit back, relax and let the
Amiga take the strain...
Ci^As IS Das?
Are you one of those people who think that if, when you go abroad and the locals don't under-
stand English, you should resort to talking them slowly and in a VERY LOUD VOICE? Well we're
all Europeans now and that sort of thing is very unPC.
Using the wonders of modern technology you can easily find a language program that will
help you pick up the lingo, A fair few language packages are available on the Amiga. First up is
Micro German LCL, aiming to take the novice language learner right through to CCSE. It has 24
programs which cover written and spoken German exams. As well as being suitable for students,
it is handy for the businessman as it generates business letters and also covers verbs and gram-
mar.
LCL used to include a tape with its language packages but has now incorporated speech into
the actual program. Although this does sound rather robotic, it works well and give the user an
idea of the correct pronunciation.
10 out of 10 German covers all these features in various forms, although all the information
from the national curriculum is there and can be printed off. For example, you can keep per-
manent records of your success, achievements and what you need to improve on.
The package aims to tech much of the content through fairly basic, but effective, games. The
first is called the Cat. This curiously titled game is a multiple choice quiz, whereby the faster you
answer the questions the more points you score. Covering topics such as family, home and
sport, the package is perfect for simple, conversational German.
Amiga Computing
MAY 1997
I
HERE Do You Want To Go Today?
(Somewhere without Microsoft slogans perhaps?)
Assuming you are connected to the Internet
and have a suitable browser, you already
have the world at your finger lips ■ virtually.
First try typing 'holiday' into your search
engine. OK, to save you lot the hassle, I'll do
all the hard work and give you some sugges-
tions of the best places to look. First of all, if
you're young or a student and fancy an exot-
ic and adventurous location, STA travel
{http://vvuvw.sta-travel-
group.com/home/index.html) gives a wealth
of suggestions to take you off the beaten
track. How about a carnival in Rio, for exam-
ple, then on to the Iguacu Falls through
Paraguay and Argentina up to the high
Andean plain of Bolivia? Or maybe a camel
trek across the desert?
The Lonely Planet is also a good travel
resource and offers an insight into every
country you could possibly think of. From the
description here I think I could be quite
tempted by Prague (please send donations to
the usual address) or Florence even - I'm not
fussy really.
Strapped for cash? Don't worry you can still
holiday with the best of 'em. Why not have a
look at Budget Travel (http://vvvvw.budget-
travel.com/) for instance? Here you can see
how others get around on the cheap and find
out about any special offers that are running.
While you are researching your chosen
destination, it's probably a good idea to check
out the weather. CNN Weather
r.! Ill 16.
L9c«4^wv |btt|i://wv*'J«>ei;p r
-■ ::■ .
T;ve'jr/tze^tiri
l:ilA*i|
LiKl
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DESTINATION CZECH REPUBLIC
Vbrtors have been pourng in ond revting in (hs acctMijity Of {ft5 lOo isMiii dtiU
ttMTip n 19S Vstenn travelfcrs, rrwanvtiie, ure oft?n heafd lamenting about not ha
Bui the Csfch Repiife i5 sH al tNngs to al pwpl« ^Mr|*c Prague Heraly !*«*,«! *it*^
irw cf a^ town a 5ti off ttw tswlefi tcwnl track and trapoiMl V/^ coUd ccniF*«n5
I l^;.''.'yf»..^f?^]'P.i'.0.'5J
Sitdc Sho>'
Prnguo perhaps?
.'^
(http://www.cnn.com/WEATHER/index.html)
provides a very comprehensive guide to
VKeather reports around the world. Click on
one of the 1 00 or more cities and you will get
a forecast for the next few days. Manchester
was forecast rain, no surprise there then.
Before you leave, don't forget the all-
important health jabs (have a look at
(23
a.
EyeWiTHESS
^l
http://vvww.cdc.gov/cdc.htm - the Centres for
Disease Control and Prevention), and if you're
visiting somewhere that could be a possible
trouble spot, ( Albania anyone? -ED) you'll be
we!l advised to check out the various Foreign
Embassy Web pages. Cot all that? You're now
ready for a vacation in the sun.
Like Driving In My Car
If flying to your chosen destination doesn't
appeal, there is always the option of driving
there. And thanks to the wonders of modern
technology (or something) you don't even
have to buy a road map. No more frantic
arguments between husband and wife as
they end up in Botswana rather than Bognor
Regis because one of them had the map
upside down. Now you can plan before you
go - or more accurately - let the computer
plan it all. The Amiga owner can buy some-
thing called AmiAtlas - a software package
that decides the easiest, quickest or prettiest
route for you to take.
It comes on two disks - one with the main
program and one with the default map of
Germany (it's a German package, you see).
Maps of Switierland, Austria, Belgium, France,
Denmark UK and Ireland, Italy, Poland,
Hungary and Czechoslavakia are also available
- oh, and one is planned for
Spain too. You can either
use the maps singularly or
join them together - ideal if
you're the adventurous
type and are thinking of
travelling all over Europe. AmiAtlas can even
work out how far and how long it would take
you and how much petrol you will need -
helping you estimate what the trip would cost
you.
Don't forget to check the
vaccination requirements
For the more adventurous^ how about Africa with STA?
Centers for Disea'^e Control and Preven
About COC Q
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Amiga Computing
MAY 1997
TIONAL
le, NY 10923
LIAGE INTERNA
36 Dye Street Garnervil
^
NEWII ]
IN-TO-THENETCD
PLUS FREE OUT OF THE NET CD
EVERYTHING YOU NEED TO GET
ONLINE SPECIAL $18.95
V J
914 786-17II Voice-9I4-786-1708Fax
Email: liage@qcd.net
Homepage: http;//www.qed.net/liageinc/
1-800 25 AMIGA
Outside N.Y.
THE KARA COLLECTION CD
A professioiinl anil unique collectiuii of fonts,
backgrounds spLtinl ft'fccts, ;inimations, titlinj^ and
presentations. SO color fonts intHidinj; effects such as
bricks, glass, chrome, etc., plus hundreds of altcrntiw
color piJettcs, animiued leucrs u iih effects like
handwriting, rotating characters, static wipes, sp,irklcs,
& more. Animated space objects such a.s earth asteroid
comet, etc. Textures and backgrounds like granite,
marble, sand-stone, wood etc. IT.M i!i color Type
sotheare to edit all fonts. Incluties adtlitional j'rintcr
downloadable fonts in B/W. Aoim-lirtish upgrade for
Personal Paint up to \'ersion 6.4. Awesome Collection.
LIAGE SPECIAL PRICE $49.95
RETRO GOLD CD
Spectrum & CKM (vl I;mukitors with
games for both Amiga & PC. Includes
over 3,000 games and 1 ,200 CBM M
Games for use from the (T) on an
Amiga or PC
LIAGE SPECIAL PRICE S21.95
NEWAMINET#17
Since the release of Amine t 16, hundreds of megs of
new sofhvare has been uploaded to the Aminel site.
There has been so many uploads lo the Aminet site
since the last release, that there was no room for a
theme on this ("IX This is the verv latest S: greatest.
LIAGE SPECIAL PRICE S 17.95
INSIGHT DINOSAURS
CD
Fantastic Miiltiiiiedia
Knc\'c!opedia of Dinosaurs on
CD.
LIAGE SPECIAL PRICE 6.99
WOMEN OF THE WEB CD
I'his exciting new multimedia experience brings all
the latest technology to your home. Using picttire.s,
text files, animations and sound samples. Over 4.50
Megs of infortiiation on over 250 of the \TOrld's most
beautiful and famus women, (iolor Images & Video.
LIAGE SPECIAL PRICE $3 1.95
POPULOUS II - PLUS EDITION
Featuring : The Challenge Series Games, 40 unii|ue
challenges, SOU worlds Populons II Trials ot the
Olympian Gods, incredible, probably the best video
' game in the W'orkl... Amiga CT' i?aled y7'!o.
.•Vldiclive... You could play until the (iods come
home. C)\er 35 Supernatural eltects. Create your
Qvn God, Design youros\-]i cities. .Ancient monsters
including .Medusa and Kraken. Billions of worlds to
support. 2 player modem support. Plus much more!
LLAGE SPECIAL PRICE $18.95
DAWN PATROL
The A.MItiA FLIGHT
SIMULATION OF THF.
VF.\R. The aeronautical
experience of a litetime. 13 period
aircraft. Over !5() missions. Over 4
limes the resolution of standard
VGA llight sims. Awesome!!
LIAGE SPECIAL PRICE S16.95
SUPER SKIDMARKS
The racingest, chasingest
game in .Amiga history has
just got 200 times better. More
cars, tracks, player options,
and more view modes makes
this the biggest & Iwst racing
game ever. Change your
underivare, grab )our joystick
and lets go.
LIAGE PRICE S29.99
CANNON FODDER
Platinum Edition
"Brilliance, sheer unadtdterated Brilliance". Fxcellenl
characters. Amiga Formal Gold 9.5%, War has never
been sti much fun, Shool anything ihat moves, throw
grenades, shoot bazooka.s, dri\'e tanks, lly choppers,
split up and do your own thing. But plea.sc don't
leave ihe screaming wounded to die. Bite the bullet,
so to speak and do the decent thing; Ihii.sh them off.
LIAGE SPECIAL PRICE $18.99
SYNDICATE
Platinum Edition
One of the best games ever to appear on the Amiga.
.-\n instant classic. Fop-grade entertainment of the
highest order. In the dark and twisted cities of
Huuorrow, corporate sj'ndicates compete for global
dominance. Com]ieie with 8 other Sntdicates tor
control of over 50 territories.
LIAGE PRICE $18.99
ARCADE CLASSICS PLUS CD
.■\rcade Classics Plus contains hundreds of
\ariations of all your favourite games. Includes:
Pacmaii, Asteroids, Invaders, Gala.xians, Donkey
Kong, Pengo. Tetris, Defender, Frogger, Missile
C ionuuand, liattlezonc, Tempest, Combat, Tron,
Space War, 'Fhrust, Q-Bert, I.ode Runner, Hunchback,
Moon Patrol, Frail ISl,i/.cr, Breakout and loads Hiore.
SPECLVL AT $20.95
AMINET 16 or 17 $17.95
THE EPIC INTERACTIVE
ENCYCLOPEDL^ CD
This New CD is an Exciting new Mtdti-Media
("DROM. it features a superb 256 color interface,
htmdrcds of film clips, .soimd samples and subject
information. Features include: True Multi-Media
Interface unlike anything ever seen. The very latest
informalion from around the world. Ihousands ol
subjects co\ered from Aachen to Zurich. I lotlist
editor so you can create lists of particular subjects.
Fully spoken Media Show, hundreds of images,
import new subjects from the Internet or form
lloppy disk. Fxport data to printer or file and use it
in vtiur own projects. Search and deep search faciliiy
(ireate and add vour ow n subject matter.
LIAGE SPECIAL $45.95
ORDER TODAY!! Don't Miss Out
DUNE II BATTLE FOR ARRAKIS
Ihe best strategy game ever. .Awesome graphics,
incredible mttsic & sound effects. Frantic &
exciting. Fight for control of Dune. 3 .Armies, but
onlv one can survi\'e. Your batde begins NOW!
LIAGE SPECIAL PRICE S18.99
SPACE HULK
Ihe graphics are fantastic. Pleniy of action and
gripping play. .Addiclively challenging. \ derelict
spaceship is infested with (ienestealers.
Immensely fast, immeasurably strong, these
insectoid be.isls from hell breed by planting their
genes in living humatis. Bolt on your power
armour and awesome weaponry. You're going in.
Terrifying real-time conihai. Fighining fast free/e
time Strategy. Over 50 deadly missions including
Death Wing Campaign. 12 weapons including
Lightning Claws and Assault Cannon. 5 man
squads or multiple troops.
LIAGE SPECIAL PRICE $18.99
VALHALLA & THE LORD OF
INFINITY
The first ever speech advent u re, Ixuir long years
have passed since Infinity murdered Garaniond,
the King of Valhalla and claimed the crown, yet
(.iaramonds yotmg son and heir Id the throne
escaped the slaughter. Now come iif age, the
Prince is returning to enact vengeance for his
father's death and claim his hirlhrighi,,,
Snw are the Princes menior on his quest, inching
your way through four vast lo\els in the chilling
castle of Valhalla. You encounter a world
crammed with logical pu/zles and richly
inleraclive characters. Ihe cinematic graphics are
da/zling, the spine lingling sound track
mesmerizing, in this magic.il world of words that
redefines the adventure ganie. Wo Rating.
LLAGE SPECLU. PRICE S '
VALHALLA BEFORE THE WAR
Ihe second ever speech adventure. In this sequel
to ihe blockbuster, Valhalla I, you pki)- Infinity's
iiienior on his quest of hatred in which murder is
the ultimate go.il. Infinity has been jealous of his
brother, the good King Garamond for as long as
he can remember, and all for a twist of fate,
Infinity had been born to late lo be King. Set in
the Mystical castle of Valhalla, you encounter a
border of brain melting puzzles through four vast
levels of dazzling graphics and exceptional game
play in which the art of communications is the
name nf the game.
LIAGE SPECIAL PRICE $18.95
CHILDRENS' CORNER
All Floppy I'itles
Bully's Sporting Darts
Diiios Detective .Agency
IlighSieel "
Huckleberry Hound
Playdays Paint
Poslman Pal .5
Operation I lormuz
Snapperazzi
Sooiy's Fun with Number'
Sooiv & Sweep
WOW!
Thomas The Tank Engine $6.99
Thomas's Fun with Words $6.99
NOTE
Add J5.5l)Miiiimunt for shipping 1 Li PS Service i
Within the US,\. IiUernational orders must use ( redit
Card, or Internaiiimal .Money Order.
,MI prices subject to change, subject to slock on hand.
NY residents subject to state tax.
VISA/.MC/ niSC/AM. FXPRFSS
O here's nothing like a good bit of
healthy con-ipetition to keep
things moving along. Of course
I'nn talking about the current
browser war that not only the current three
Amiga browsers are embroiled in but also the
'big two' browsers. All this competition is very
good for us, it makes sure no one program-
mer will rest on their laurels because if they
do the others will quickly pull ahead.
With iBrowse being the first commercial
Amiga browser it means that all you peo-
ple that bought it are having access to
your second free program update (well,
as free 3S it is going to get). The update
patch is freely downloadable from
HiSoft's lovely Web site at
http://www.hisoft.co.uk/
ibrowse/support.html#download.
For a long time now, iBrowse has
been the leader in the Amiga browsers
but it was pipped to the frames post by
Voyager. However, as any primary school
child knows, the hare didn't win the race,
mmm deep moral implications I'm sure.
Never again will your Amiga's screen be
darkened by the, 'this site requires a frames
capable browser. Get Netscape 3', useless bit
of advice. More importantly than that is, so far
iBrowse has displayed every framed site I
threw at it, but not 'just' displayed them,
displayed them as well Netscape 3.
Scroll bars only appeared in frames they
were meant to, if possible frames were
scalable and if specified
frame outlines were
hidden. Also one site
that used an unusual
way of linking through
frames worked flaw-
lessly, where as Voyager
was thrown by it.
One thing I have
been waiting for was an
improvement in the
colour display for AGA
users using lower
colour depths. Graphic
card users have it easy, being able to run
iBrowse on a high resolution 256 colour
screen with no slow down, but with ACA
monitor modes 64 colours is about as good
as you are going to get.
Thankfully this has now been taken care of
with added screen dithering. In 256 colours
with dithering iBrowse makes almost as good
a job at displaying pages as Netscape 3 on a
Last month we brought you the
first framed capable Amiga
browser and now, right on its
heals, comes iBrowse
r
-/raw
Voyager had problems
navigating through this
site, bat no such prob-
lem with iBrowse,
Manages to do a better
job than Netscape 2
I^Hk ^^^bhI
Multiple hidden
trames, wUti an
animated GIF.
tooJcs great in
256 colours,
don't you think?
Mac running a 256 colour screen - both in
terms of layout and colour selection. For AGA
users this means that for most pages a 64
colour screen is good enough to give a usable
colour display.
If you are stuck with a 16 colour display,
then luckily since version 1.02, there has
been a grey scale choice that renders all on-
screen colours as a shade of grey. Even with
only 16 colours this gives a nice alternative
and looks a lot better than the confused
colours you would othenwise get, it's also very
fast.
Now supported by iBrowse are something
called cookies or magic cookies or tokens,
depending on who you talk to. This is a way
for Web designers to store information about
you on your own hard drive, and every time
you access a Web page this cookie is passed
back to the Web server. This allows the Web
server to keep a record of every page you
visit. Some people do not like cookies; they
talk about invasion of privacy, so they can be
turned off, unlike Internet Explorer users.
iBrowse is still, in my opinion, the premier
Amiga browser. There are still a few format-
ting tags it does not support such as percent-
age width for tables and the middle tag that
sometimes crops up instead of centre. One
thing 1 do miss is (on Windows and the Mac)
if the TCP stack is not running, it is automati-
cally started and dialed up for you, perhaps
an Arexx script for Miami, Termite or AmiTCP
could be included in the future?
Hey took here, it's
the classy Amiga
Action Web paga,
A shameless plug
lor
www.idg.co.uh/a
migacomp/ but so
what, I do that as
well
For some reason I am using this as a
standard test page, but Channel 4 has
never looked so good on an Amiga
Bottom
I in Q
Requirements
RED esse/iiib/ RIACK recommended
EMia
1 1
MUl v3.8
RAM 030/040
Processor
Product details
Product
iBrowse vl.l
Supplier
HiSoft
Price
£29.95
Tel
0500 223 660
Email sales@hi5oft.co.uk
WWW: http://www,hisoft.co.uk
Scores
Ease of use
95%
Implementation
90%
Value For Money
87%
Overall
91%
Amica Computing
MAY 1997
cicHte
)Vt'ird Si'ii'iicc Ltd. 1 Rawlatidson Clow, Li'ict'SltK lA'tcfslcnhi/c f.f'4 2SE
Tel. +4-) 0>!lti 234 (l(tX2 l-ax. +4-1 111)116 2.?.i WW5
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4 :.ii^iil-Uf. „l ynllmliT m V.llim iinliM's.
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'Hif Arnica Sy.*:ti'tn Hi/i/sfor Ci)
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vontvtus iiicttuic ti nisi
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bai'kiiiK jilt' niiii!<ii;{iiu tit,
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fftitiihu ■ w^fn.ii l.'uj'hu-^ A Siiiiiul
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Ihc Ami_^ci /Ji'vdaptr'i CO fntm
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th'i'chfpir-^. InvUiih'ii tiri (hi-
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Fortran untf Ai>A iompiivr\,
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syshni^ Oc^ Ai ri v>. iixf and file
titilirrf^. (i.M d^'biii^^t'r. scxi
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The .\ntiiia lit pail Kil CD f
iinnphit'wifh the alt ^vith tdl Hi
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bard di^ky tie Dprin-' fhf
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This 7 \itirs lilanie '■vork pntvides overc
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The Euro { It {oiKiiiny a vast variety of
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Ofter a brief glance through the arti-
cle it's pretty obvious that 3D is my
stable diet when it comes to com-
mercial art, although the odd foray
into 2D does make an occasional appearance.
Needless to say, I always do my very best to
avoid freehand elements v^iherever possible,
due to a rather disturbing lack of talent when
it comes to pen and paper. I'm mentioning
this to illustrate that a lack of skill with tra-
ditional tools isn't necessarily a stumbling
block when it comes to computer gener-
ated art and animation.
Ttianks to the power, and some-
times the complexity, of con
software the real skill is in con-
ceptualising, visualising and
finally imple-
menting the
desired look and
feei. When it
comes 10 CGI
understanding
the technol-
ogy, its [imi-
tations and
potential
can be far more important then being able a
knock out a convincing stickman.
Obviously this won't inspire confidence for
those not consumed with a passion for 3D.
However, even in two dimensions there's still
huge scope for what is known as derived art. In
short, this means the importation, manipula-
tion and composition of real-word and CGI ele-
ments to form an occasionally surreal mixture
of photography freehand, ray traced and digi-
tised imagery.
Combine a talent for derived art and add a
touch of photography or videography and you
have the basis for a new media busi-
ness. As all these genres con-
verge under the global ,
banner of digital
technology, the
ability to combine
multiple skills is i_
becoming an rl
increasingly valu-
able commodity. '
OK, if it's V^:
so easy why isn't
everybody doing it?
After all, if you don't
need any physical skill it
' must be a doddle right? -._
Alas no, as with every swing "~ --^___
there follows the inevitable round-
about
Although the Amiga can rescue a
would-be artist from the limitations of hand
and eye, the mental demands remain the same
and, in many cases, the creative pressure is
even higher.
The reason being that every
■ , computer artist starts of with
. roughly the same basic
_ skills - commonly
I .JLE referred to as the
ry'V machine and its soft-
fmpi' ware. Because com-
puter graphics rely on
such a similar array of
tools it's much easier
to produce predictable
results. Your job is to
develop a style - which
to many freehand artists
comes naturally.
As computer art is primarily a
mental discipline, you can survive with the
hand/eye co-ordination of a house brick, but if
you don't have the eye, the understanding and
Hj^^
AffliCA Computing
MAY 1997
Paul Austin guides would-be
Amiga artists through the
minefield of transforming a
hobby into hard cash
m
the inspiration, you're in trouble. (At this point
it's worth stressing that I certainly don't consid-
er myself an artist in the classical sense, what I,
and many others, do is commercial art, there's
a very big difference).
I work solely on commissions basis and
therefore don't have to wait for the hit and miss
of inspiration. All that's required is to turn a
concept into reality - a process which can be
pretty painful in itself. While we're on the sub-
ject of inspiration, it's perhaps worth stressing
that artistic pretensions rarely have a place in
commercial art. If while negotiating a job, you
come across as the sort of person who would
never compromise their artistic principles
there's a strong chance your career will be short
lived.
However, that doesn't mean you should do
A Lightwave production
complBte, w/ith bones,
v/hich tinalty appeared
within a PC driven CD-
Rom attraction at one
of Qranada's theme
park attractions
what you're told without question, often a
client is looking for input on a project In many
cases the people commissioning the work will
be blissfully unaware of the potential and, per-
haps nnore importantly, the limitations of your
particular field. They'll often be happy to
explore new ideas - but at the end of the
day it's their opinion that matters.
Often relatively simple things
can really impress a client while
the real clever stuff may be
overlooked with annoying indif-
ference. The response will may
be' "Oh that , yes ifs OK 1 sup-
pose..." when you were expect-
ing a wow! The bottom line is to
get involved in the design stage
as soon as possible, As a result
you can guide the client in the
best direction for both parties.
Another point worth men-
tioning is not to let the soft-
ware take over the show. All
too often you see beautiful
images ruined by the latest
addition to the software No
matter whether ifs lens flare,
motion blur, depth of field or any
one of the hundreds of image prO'
cessing options available via programs
such as ArtEffects or ImageFX, always keep
your goal clearly defined.
A good example of over-kill at its best is a
Christmas card image in this very arti-
cle. Although this doesn't suffer from
new-feature-itis, it does illustrate a very
easy mistake to make. A slightly more spa-
tial version was commissioned for use on
I front cover of an ST magazine. When the
final image appeared in all its texture mapped
glory, 1 must admit 1 was fairly pleased - I'd even
remembered to leave space for the cover disks,
great!
However, when the cover words, flashes and
ORKING IN PRINT
As you've probably spotted, the vast majority of my
work is in 50, usually in the form of magazine
cover images, illustration, animation - either on
tape, CD or the Web. Although the animation work
can be a lucrative business, still images are usual-
ly the most cost-effective, especially on a freelance
part-time basis.
With a full-time job as well, H's often difficult to
fly around the country baring hard drives packed
and rendering complex animations. Thanks to the
Internet, high density floppies and high compres-
sion file formats such as Jpeg, it's usually quite
easy to transfer even the largest individual files.
For print work I rarely go below 1024 x 1024 and
for a magazine cover image a pixel count of 2,000
in the vertical axis is a minimum. The reason being
tiiat most ray tracing programs such as Lightwave
render at 72dpL This is fine for video, but as most
publishers output film at 300dpi or above, the
image needs to be at least three times the normal
scale to ensure pin-sharp output at the printers.
Needless to say jpeg is the ideal format for this
kind of work, however there is a downside to jpeg
that you should be aware of. Although it is often a
life-saver, repeated saving using jpeg compression
can introduce faults or artefacts into the image.
Unlike IFF24, jpeg actually reduces the amount of
compression. In reality this doesn't mean there's
any perceivable damage on the occasional jpeg
save.
However, the danger comes if you fall into the
habit of using jpeg while working on an image. The
more saves you do, the mare likely artefacts will
creep into the image. For storage and transport it's
perfect, but don't get carried away with saving
space - it can become a false economy.
masthead were added, the vast majority of its
appeal was lost. Once all the other elements
arrived it was simply too cluttered and the
mpad was lost.
This is a key point in almost all commercial
art work - you're being paid to make an
impact, not to Impress your peers. Invariably
you're selling something in one way or another
and it's your job to make the client's product
leap out from the rest. As a result, adding intri-
cate detail and clever technicalities that only a
tiny handful of enthusiasts will appreciate isn't
always good business. At worst the/ll confuse
the image and at best waste valuable time.
EssentIaI" hardware
obviously with the huge range of Amiga hard-
ware and software available, listing the lot is
out of the question. So I'll concentrate on the
elements you'll need to do business, rather
Thanks to the fax, you're
to both send and receive
ideas and proofs of work
in progress
Amiga Computing
MAY 1997
□
OUR FIRST BIG BREAK
For the newcomer it's always difficult to land that first
all-important project Well, the vital first step is to
build a portfolio of your work. Probably the most real-
istic approaclj is to undertake one or two jobs for free
or at break-ever) for a big name. (It's important that
there is a dear understanding that the freebie Is a
one-off and that the subject of payment should
remain strictly confidential.)
If you do adopt this approach it's important to get
as high a profile job as possible and moke sure you
get a reference and, if possible, a credit on the fin-
ished job. The bigger the company name, the more
Impressive it will appear to potential employers.
Assuming you Ve landed that first contract, the next
step is to set your stall out for future employers. It's
than those which will artually generate the end
results.
Perhaps the most important of all has to be
a fax modem and an Internet account Thanks
to the fax, you're provided with the ability to
both send and receive ideas and proofs of work
in progress. It also overcomes two of the major
stumbling blocks when attempting to incorpo-
QlRST
STEPS
Before starting, or even agreeing to a job,
give yourself some time to think things
through. It's all too easy to agree to a job and
then dive straight In, only to discover half-
way through that you've gone about it com-
pletely the wrong way. Once you've decided
on an approach, sketch it out on a piece of
paper and fax it through to the client
If everyone agrees with your approach it's
time to get down to the serious work of trans-
forming your concept into a creation. If the
job revolves around a real-world object that
needs to be incorporated into the work, it's
essential to get either the item itself or
detailed photographs.
It's Incredibly easy to trust to memory and
model away. Believe me this is a big mis-
take... No matter how well you know the sub-
ject matter it's virtually impossible to draw or
model an object without overlooking some
vital detail. And I can guarantee the client
will spot the error and quite rightly demand
that its done right before they'll sign the
cheque.
A fairly typical flying
logo animation usett as
a front and for tflac
based presontatlons on
both portables and tape
vital once you're established that you stick to your
guns when it comes to cost A good
businessman/woman will always try to barter the
price down. And obviously it's occasionally worth
leaving a small margin in your quote to accommo-
date a compromise. However, one of the biggest mis-
takes you can possibly make is to crumble under the
pressure and agree to work at break-even on a reg-
ular basis.
Trying to get a fair price is almost impossible if
you've have a reputation of being cheap. If a poten-
tial client won't pay a fair price, don't do the job - it's
that simple. If you're good enough, you'll get what
you deserve more often than not Most individuals
and companies are willing to pay a fair price for qual-
rate Amiga graphics into a business world dom-
inated by the PC and Macintosh.
Firstly, the modem element can side-step
the problem of transportation and hardware
compatibility. All too often your latest creation
will be just 50K too big to fit on a PC flop'
py. But thanks to the infinite transfer
potential of a modem it wouldn't mat-
ter if the file was 5Mb too big.
The only limitation is of course
the impact on your phone bill -
assuming haven't convinced the
client to dial into your system.
Secondly, thanks to the format
conversion options offered by the
Amiga's huge arsenal of image pro
cessing packages, quite literally any
file type can be delivered directly.
Obviously when it comes to mass file
transfer, a modem becomes less attractive,
however there are alternatives. Arguably the
best all-round solution to the problem of for-
mat incompatibility and file transfer is the
wonderful ShapeShifter Mac emulation pack-
age from Christian Bauer.
Thanks to this excellent emulation your
ity results, but that doesn't mean they'll like it..
Secondly, it's Important when making a presenta-
tion to a potential client that your work is in a format
that they can handle. It's useless walking Into a busi-
ness brandishing an Amiga floppy. Always present on
either Mac or PC
For still Images opt for either Jpeg, Pict or Tiff for-
mats. For animation, the best option is QuckTIme as
this will work equally well on both Macs and PCs.
Again ShapeShifter can be vital at this stage.
Obviously liaison with the client is vital to ensure
you make a suitable first impression. As time goes by
it's important to develop a working knowledge of
both Macs and PCs, especially in relation to file trans-
fer and favoured formats.
Amiga can instantly transform itself into a
Mac. Add an external hard drive and you have
an instant solution to the transportation prob-
lem. Simply take the external drive to your
client and copy your creation directly.
Opticals such as the Zip drive are partic-
ularly good for long distance contracts
as you can post the cartridge - obvi-
ously it's a good idea to check what
they can handle beforehand...
Another must is a good printer. In
a ideal world you'd have two. A
aser printer for letters, flyers,
invoices and other administration
and a dedicated graphics printer
with which to display your wares at
their colourful best. Obviously this
isn't an ideal or likely situation, so I'm
afraid it's a question of priorities com-
bined with cash-flow.
Finally, it's essential that you invest in
some sort of 24-bit display device. Although
HamS is great, it simply doesn't match-up to
a true 24-bit display. The choice is yours, but
it's worth ensuring that the board and accom-
w
EB WORK
Although the Amiga is a long way behind the front
ninners when it comes to Web [
development that doesn't mean
you can't apply the Amiga based [
skill and application to Web relat- i
edwork.
In order to be effective in this
area something like ShapeShifter
or a form of PC emulation is
essential. The best option is prob-
ably ShapeShifter Mac emulation
courtesy of the impressive array af
Freeware and Shareware applica- i
tions available on the Mac
The most important tools are ^
Craphics converter and OfBuilder,
both of which you can find on any IIAac
FTP or software archive. Craphics con-
verter is <risa essential for more gener-
pracess files from one format to
another - although youV need to.
ister the Shareware version to n
the batch processing side of the soft-
fT'
"
d
^
I^Tt^MP^
1
i^
^
^
S=j^=^p:
rfl
1 -
I
m
, r:=..sir>-^<^---;.:.^-
Sfir- - "■«
1
~
m^^s ■" --
m
. combination of Antiga and
Mac Animation and imagery
rendered down ta depths
and rosotutions that work
weil on the Web
ware active. OfBuilder, on the other hand, is ready to
- roll straight away All you need to
do is convert your IFFs to Cifs
g using Craphics Converter and then
3 load them into OfBuilder to pro-
I duce an animated Of.
I As for building and testing
I Web pages it's well worth using
Netscape and Internet Explorer on
the Mac to test your finished
scripts as the vast majority of
users will be viewing your cre-
B ations using one of these
\ browsers. Remember commercial
I work is all about PCs and Macs, so if
I you only test your pages using an
I Amiga based browser you're asking
'- far trouble. More impartantfy, both l£
and Netscape can handle the latest
~^related add-ons such as frames,
p; Java, Java script Shockwave
md whatever else. If the client wants
I these features in their site it's impor-
^tant you can deliver the goods.
Amiga Computing
MAY 1997
panying paint package you pick lias both an
alpha channel and some form of virtual mem-
ory.
The alpha channel is an absolute must
when it comes to blending elements and
touching up finished material. As for virtual
memory, it becomes invaluable on larger
images. If you are only ever likely to VKork in
video resolutions, or smaller, it isn't a prob-
lem. However, if you land a commission to
produce a cover image for a magazine, or in
fact anything that demands ver^' high resolu-
tion, it's a must.
As you are no doubt aware, most 24-bit
boards have a range of pre-set resolutions. If
you can't scroll or select an area larger than
the maximum touching-up, a final can be a
nightmare and sometimes impossible.
fVIOVING in/lACES
When it comes to animation for either tape
or computer playback, you'll find yourself
faced with a whole new collection of prob-
lems and pitfalls, not least of which is the
ability to transfer the end results.
When it comes to tape based productions
the holy grail has to be a Draco - this is the
ideal solution, allowing you to transfer
broadcast quality digital video directed to the
recording system of the clients choice in
either a composite or S-VHS.
However, if you don't have direct access to
single-frame recording equipment it's worth
0Larity is the best policy
It's vital that both you and the client ore completely
clear as to what's required to make the project happen.
Or^ce the ground rules are established make sure it all
goes down on paper including deadlines, delivery dates
of materials - to both parties - and lost, but not least,
the agreed payment
It's also worth making same enquires about any
accounting restrictions. Some larger companies require
VAT registration from suppliers and may also take ony-
where between 30, 72 or 90 days to pay your invoice. It
sometimes worth getting a name in the accounts
department, as the person commissioning the work
may not hove a clear idea of company policy regarding
the payment of Invoices,
Equally important is to get a clear idea of how they
wont the end results to look, ensuing that any extra
elements are included in the brief. Where will the
text appear, are there any flashes to be added and so
on.
Right through the project keep In close contact with
the client with regular updates on your progress and
their requirements. But most important of all, never
stray from the brief. It's very easy to get carried away
and do what you think is best - unfortunately the client
may not agree. Remember, the customer is always right
Another important point is to work with the person at
their end who will be dealing with the work when it
arrives Make sure you can deliver the materials in a
form that he or she is happy with. If the art guy or gal
at the sharp end can simply flow your creation into a
template you'll score some valuable brownie points.
Keep the workers happy and the management will tea
lot more likely to keep commissioning.
Once the project is undenvay, by far the most impor-
tant element is time. The client will be workir^g to a
deadline and they'll be expecting you to deliver the
goods as promised.
There's no point in griping about hardware or soft-
ware failures. If you miss a deadline, you're a liability
and nothing more. It won't matter how good the end
results ore, il they're not in on time you'll be lucky to get
paid and even luckier to land another commission.
Thanks to the explosion
of CD-Rom there is a
huge market for intros
and other graphic
interludes.
ETTING PAID
Actually getting paid is often one ofAe triddest things
about freelandng. It's not tiiat tite dient is unlikely ft)
pay, it's simply tiiat they'd prefer to keep their cash as
long as possible. This is why it's so important to get
written confirmation of exactly when you can expect
the cheque.
There are a few altemath/es to the traditional
invoidng approach. Ii)r example, with new dients you
can ask for COD (cash on delhfery}. Anotiier option is
to insist on at least partial payment in advance. This
am often be an essential on larger videographic pro-
ductions whidi may require a substantial investment
during production.
Once you're familiar with tte company in question
it's sometimes wise to drop the COO or partial pay-
ment options and join the unwashed masses in the JO
days-toi>ay department However if you do take thb
option, keep a dose eye an the calendar and indeed
the bank ittanager. An obvious stumbling blade for
enquiring whether the client has access to
such facilities. If so, you could take your
work to them and download your files cour-
tesy of an external drive.
Having mentioned the videographic uses
of animation, it's worth mentioning that
there is another market that could prove
profitable to the animator. Thanks to the
explosion of CD-Rom there is a huge market
for intros and other graphic interludes.
artistic tvork is exactiy how much should you dtarge
for the work itself. The tirst thing is to calculate the
actual cost of your equipment, software, and general
Iterating cost The first two usually depreciate over a
titree year period, meaning they'll have to be replaced
entirely in year three.
Once you've calculated your operating cost the next
job is your time. Work out a minimum hourly rate.
NeO, add any additional hardware or expenses you're
likely to need or incur during the production. LoiA at
tfte apportion and try and establish how mudi if
would cost the company to get the job done else-
where.
Finally, try to find out what tiie overall budget is for
tite project and how the dient plans to recoup tiiar
investment If the project is commerdal its sometimes
worth trading up-front partial payment against a prof-
it shore in the product itself - for smaller operations
this is often an attractive proposition.
Examples of this being the IDG and Granada
logos which were produced for a corporate
presentation and interactive CD-Rom attrac-
tion within a theme park.
In addition there's a growing market for
on-line education. Due to the expense and
effort involved in producing and updating
manuals and other traditional learning
materials, many companies are turning to
graphics. For example, a number of compa-
nies are now using computer animation to
illustrate their products or to help explain
how to install hardware or software.
Thanks to a five second animation, the
need for a whole chapter of expensive text is
removed. All the user has to do is watch the
anim spool from hard disk or floppy and the
mystery is removed.
Chips always go in the right way, nuts and
bolls slide into the appropriate place and
expensive tech support is slashed in a mat-
ter of seconds. This may not be glamorous
but it pays well and usually leads to regular
work. y-^
Amiga Computing
MAY 1997
0181 345 6000
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ALES & REPAIR CENTRE
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■pson Stylus
Epson Co/our Stylus 600
Without a doubtf th& Epson Colour Stylus 600 is the best desk-
top printer when it comes to value, quality and performance.
Just make sure you a purchase a print enhancement package
to comptement these qualities, and plenty oi spare ink
©/er the last few years desktop
printers have steadily improved
to the point where photographic
quality output is possible on some
of the top models. Two of the
best come from Epson and Canon and
recently I had the pleasure of using both in
anger. The two printers in question being the
Epson Stylus Colour 600 and the Canon BJC-
620.
Both printers look quite similar. Paper is
loaded from the top and follows a fairly
The Itest quatity
from both the
Carton 620 and
the Epson 600
came when using
GraphicsPubfisher,
part of the
TurboPrint 5 pack-
age. Similar
results can also
be achieved using
the picture prints
ing application
that comes with
Studio II
■^ ■ -^ •■'■■"■-'-■*■ '^ ■
r^ P 1 .0 P i
rT~^i ff n^^i
Canon
Looking for the best printer on the mar-
ket. Larry Hickmott puts two of the
finest nnodels available to the test and
comes up with some interesting results
straight paper path to the front of tfie printer.
The important differences between the Epson
and the Canon are twofold. On the Canon
520, the inks are held in separate containers,
which means you only have to replace the ink
that runs out. If you do a lot of colour print-
ing, this is very important and although Epson
dispute the fact, I expect that consumables
on the Canon 620 will work out cheaper in
the long run.
The second major difference can be found
in the printers' control panels. The Canon 620
still has a full set of buttons along the top of
the printer while the Epson 600 has only a
couple of buttons, making it simpler to oper-
ate. In use, I did end up preferring the Epson
approach which is to leave it to the software
to control most of the printer's functions and
only when you need to clean the print heads
or load/eject paper, do you need to touch the
printer.
There is a third difference, although it will
only affect those with a Macintosh or
Macintosh hardware in their Amiga. The
Epson 600 also has an Appletalk port on top
of the normal parallel one while the Canon
BJC 620 only has the parallel port for Amiga
and PC use.
Amiga language
We now come to the really important part,
the bit where we look at how these printers
talk to the Amiga. Both attach via normal
Centronics parallel cables - the sort generally
used for attaching printers to PCs. Next we
need a printer driver and this is where it gets
a mite complicated. First of all, forget about
your standard Amiga printer drivers because
they're useless as far as modern printers go.
If you buy the Canon model, there are free
specialised printer drivers (01429 521 009)
available that will drive the Canon 620. It is
also available on Aminet. This free driver
won't give you perfect results first time if the
tests I did are anything to go by. Compare this
to the near perfect results I got first time
using CanonDisk's commercial cousin, Studio
II Professional (01525 718 181) or TurboPrint
5 (01908 370 230) and you understand that
nothing is really free in this wodd.
The good news is that you can get the reg-
istered version of CanonDisk for only £20
from HiSoft, and that I expect will give similar
results to those produced by Studio II
Professional. As for ease of use, 1 still prefer
TurboPrint 5 which customers tell me is the
easiest of the print enhancement packages to
use.
With the Epson Stylus 600, there is no free
printer driver available. You do however have
three commercially available choices; EnPrint
(016'12 713 185), TurboPrint 5 and Studio II.
Of these, I haven't seen a recent version of
EnPrint (which is the cheapest option) and so
can't say how well it works with the Epson
600. I have however been sent TurboPrint 5
and Studio II, and both produce excellent
results. Certainly on par with the output from
the PC, although only when using the picture
printing applications in either TurboPrint or
Studio.
This quality is achieved despite both pack-
ages not having a specific driver for the Epson
600 at the time of writing. In testing, I used
the Epson 500 driver and it worked well even
though it does not support the 1440 dpi tes-
olution that the Epson 600 is capable of. This
will no doubt come in time.
The results
At the end of the day, the thing that matters
to most is the quality that each printer can
Amiga CompuTrNC
MAY 1997
Although Friatf l Coitftg] GfK5tE*1 Cr^hF
TarboPriftt 5 had
drivers for the
Canon BJC-620, I
had to use the
Stylus 500 driver
with the Epson
600, I exp&ct both
Studio and
TvrfJoPrint to have
Stylus 600 drivers
soon though
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1
Vou can get a free prrnter driver for the Canon 620 but
for the best resutts, you witi have to register t/ir's free
driver to get an upgrade bv/irch costs £20.
produce. With both printers being used at
720 dpi, it was interesting to see tinat witli
photographic output, the Epson 600 is better
in terms of the fine detail it can reproduce.
This, I was told at a recent press briefing at
Epson, is down to the control the Epson 600
and the Piezo technology it uses, has over dot
size and shape. Put simply, because the
Epson 600 uses electric current to create the
dot of ink via piezo crystals, it is able to push
and pull the ink to manipulate the process so
it not only creates a perfectly shaped dot with
very little misting (ink spray around the dot),
but the Epson R&D folk have also brought
down the size of the dot they can place on
the paper to as low as 55 micron, which we
are told is not far from being so small as
being "invisible" to the human eye (which is
40 micron by the way).
The upshot is that the Epson 60O's photo-
graphic output is better that the Canon 620's.
When the Stylus 600 drivers become avail-
able to produce 1440 dpi, (using Epson's
Super Micro dot) I expect the Epson 600's
quality from an Amiga to be even finer. That
isn't to say that the output from the Canon
620 isn't good, because it is. It just fails to
match that of the Epson model.
Speed differences
However quality isn't the only criteria used to
judge a printer. Speed is also important and
here too, the Epson 600 wins the race - or at
least the one race I set them which was to
print a full A4 image from an '060 based
Amiga using TurboPrint 5's Graphic Publisher.
The Epson was very much quicker and
although the Canon was no slouch, the
Epson still managed to do it in almost half the
time. When you consider I used the same
Amiga, the same program and page and even
the same dither and resolution settings, you
can see that the test was as fair as we could
make it.
As you might have guessed, the Epson 600
is doing very weil so far in this review and it
gets better because the Epson 600 is actually
around £30 cheaper than the Canon BJC-620
- going from the prices I have to hand. A cail
to Canon tells me the price has just been
slashed but none of the retailers could let me
know what this would mean to high street
prices.
What you also need to remember is that if
you take the £30 you save on the Epson 600
and use it to buy a printing enhancement
package, the total price is slightly higher than
that of the Canon model although, as I have
said, the free printer driver that you can get
for the Canon 620 isn't the be all and end all.
You will probably find buying the registered
version a big help in improving the quality of
the output. The upshot of all that is, in the
end, the price ends up roughly the same.
So which is the best? Everyone will have
different priorities in judging a printer, but
with the Epson 600 ahead in so many areas,
it's hard to see anyone choosing the Canon
620 above it, unless having separate ink con-
tainers is terribly important. That's not
to say the Canon 620 is bad, it isn't. I have
been using it for two weeks doing all the
proofs for my own magazine, and have been
very pleased with the reliability and output
quality. I certainly doubt anyone will be dis-
appointed with the Canon, it's just that it isn't
as good as the Epson 600 in many areas and
that's why, if i was asked to recommend one,
it would be the Epson 600. In fact, I've
already ordered the Epson Stylus 1520, an A2
model based on the same technology used in
the Epson 600. At this point in time, you
could say the Epson Stylus can't be beat -
and you'd be right!
The Colour
Management
System ICMS)
which makes
CanonStudio a
lot easier to set
up for fuss free
printing, is not
available with
the free printer
driver you can
get for the
Canon BJC-620.
Buttoni
lin a
Product
DETAILS
Product
Canon BJC-620
Supplier
Canon UK
Price
£351 IncVAT
Tel
0121 666 6262
Scores
Ease of use
93%
Implementation
90%
Value For
Money
88%
Overall
90%
Product
DETAILS
Product
Epson Stylus 600
Supplier
Epson UK
Price
RRP £329 Inc VAT
Tel
01442 61144
Scores
Ease of use
95%
Implementation
94%
Value For
Money
91%
Overall
M%
Amiga Computing
MAY J 997
whether they be positive
or negative, all the letters
we get want the same
thing - the ^iniga
bought and back in the
„ shops
Qmiga or PC
I too am worried about the Amiga. I have
an A500, A1200, CD32 and a A2000. I also
have a '186DX'l, all in a full tower I built
myself for SI 200. You may ask why?
Well the reasons are simple, support. I
have a digital camera connected, a colour
flat bed and Cannon BJ620 printer, all nevv.
None of these peripherals would hook up
to my Amigas and work without aiot of
trouble, if at all. If I did manage to get them
to work, it was not at their full capacity.
I am a general contractor and project
manager for a single family home subdivi-
sion. The only programs I can use on my
Amiga are Procalc (no longer made) and
FinalWriterll that I use to make hard copy
bills and to keep track of costs and do the
payroll.
The PC I use to do everything else
including War Craft II, Command and
Conquer and Duke Nuke Em. The Amiga is
not used for games now, is something
wrong with this picture? I don't mean to
sound pro PC because I love my Amigas
and they are still better and easier to use
than Windows 95 and I will never sell
them, I just need support
Tom Schiller, schiller@netnitco.net
It is a sad fact that just about all periph-
eral companies completely ignore the
Amiga when it comes to any kind of soft-
ware support. The only one of note is
Qatience is a virtue
Back at Christmas time 1 finally broke down and got a copy of TermiteTCP ancf
iBrowse. At first I was happy and quite impressed with its performance.
Now I am feeling great frustration and anger. Everyw/here I go "You must
have frames", "This page requires Netscape or Microsoft explorer". I figured
that soon an upgrade would be out. I was wrong. Not only have none of my
e-mails to Omnipresence been answ^ered, but 1 find that all the other Amiga
Web browsers are getting these great features such as frames and better use
of Chip memory, while the people at Omnipresence just sit there. Does any-
one know when they are going to get a move on?
darkman@i-d.com
As you can see in this issue, frames have made it to iBrowse.
Unfortunately I cannot agree with you. Voyager only just beat iBrowse as
the first frame capable Amiga browser by a couple of weeks and I per-
sonally think iBrowse does a better job of laying out pages.
Write in!
If you have something you need to get off your chest then put pen
to paper and write to ESP, Amiga Computing, Media
House, Adiington Park, Macclesfield, SKI 4NP. You can
also Email us at ESP gacomp. demon.co.uk We have var-
ious software bundles to give away for the best letters
(please indicate whether you'd prefer serious software
or games). We do try to reply to all Emails and letters,
but at busy periods this is sometimes not possible so
please bear with us
Cannon that will supply you with an
Amiga print driver for its printers if you
ask them, but it is not written by them
and is an unregistered shareware pro-
gram. Unfortunately it looks as if this is
the way things will stay.
We have to help ourselves as no one
else is going to help us. They do not see
the Amiga as a worthwhile platform to
support. Even though, as we i<now, it is
perfectly capable of using scanners,
printers, modems and digitisers to their
full capabilities. What we need are exist-
ing programmers and Amiga companies
to support these devices themselves.
Luckily this has already happened, to
a certain extent. ImageFX has always
provided excellent support for scanners.
Miami has a built in list of hundreds of
standard modems for simple set up.
TurboPrint and Studio II have done their
bit for the best quality Amiga prints and,
more recently, ScanQuix has done the
same for scanners. The latest develop-
ment is with the QuikCam, a low cost PC
product that gives you a video camera
connected to your computer. The compa-
ny that makes the QuikCam was never
intending to produce Amiga software,
but there was no reason why an Amiga
programmer could not write the soft-
ware themselves, and that is what hap-
pened.
So it may be the case that Amiga does
not get the support it deserves, but then
why not just create that support our-
selves? It would even be worth while
approaching the original companies and
get them to bundle this Amiga software
with their peripherals.
You should also remember that Omnipresence probably get hundreds
of e-mails each week all saying the same thing, "When's the next version
of iBrowse coming out?", "Why don't you add X to IBrowse?" and if they
had to answer them all I doubt they would have time to do anything else,
such as updating iBrowse.
Personally I am amazed Amiga browsers have kept up as well as they
have (Java script is apparently next on the cards) particularly if you
remember Netscape and f\/licrosoft Explorer must be backed up by a huge
programming team, compared to the single programmer for Voyager and
the small group writing iBrowse.
The real bad news is that with the latest release of Netscape 4, there
are now cascading style sheets which will be another thing = the poor
old programmers will have to try and implement If the first buggy half-
finished Netscapes are any guide to go by, it might take them a little
while to do.
Amiga Computing
MAY 1997
•JWNING IS BELIEVING
Some months back, I wrote you a letter
which you printed (thanks!) entitled
'Seeing Is Believing.' At the time I men-
tioned that 1 intended to wait until Power
Amigas were available and also indicated
that other (Mac users were similarly inter-
ested in such a machine.
As it turned out, I put my money where
my mouth is much earlier and purchased a
QuikPak A4060T. Among other things, I
sold a well-specced PI66 PC to help
finance the purchase. I guess this means
I'm doing exactly the opposite of some
Amigans who are leaving the scene.
I'll confess that at first 1 had some trou-
bles which caused me to second-guess the
purchase. None of these have anything to
do with the machine itself, which works
perfectly. Instead, I lacked the proper dis-
play terminal. Without the ability to display
Amiga screen modes, the machine basical-
ly just sat there tor over a month, doing
nothing. These problems were finally
resolved by the arrival of a CyberVision
64/3D card and, most importantly, an AT
Ml 764 monitor. As you can see, 1 have no
intention of skimping on my miggy! At this
point, I also have a Scan Doubler on order
for the CV64/3D.
Difficulty
Another thing I soon learned is that
AmigaOS is a bit more difficult to use for a
newbie than MacOS, especially in terms of
installing software which requires some
knowledge of the Shell. Now that I've had a
chance to compare the two, I see MacOS as
basically a power tool and AmigaOS more
like a musical instrument.
It is obviously more difficult to master a
musical instrument than a power tool, but
for certain folks the instrument will deliver
much deeper satisfaction in the long run. I
can tell you that I have quite a ways to go
with AmigaOS, but I greatly look fora/ard to
the journey.
What I'm saying is this, I knew the Amiga
was superior to the PowerMac when I ran
Afyiountains and a music Mod off a CD-
ROM while simultaneously rendering three
fractals with ChaosPro. The Amiga did this
without any noticeable strain. By contrast,
the PowerMac cannot even keep a 'magic
eyeball' extension running smoothly while
launching a program.
My PowerMac is a 9500 clone with a
PowerPC 604 running at 132IVlhz. It gener-
ates nearly 200 more MIPS than the
'060/50 in my Amiga, It has a faster moth-
erboard and its PCI bus is nearly four times
as fast as the Amiga's Zorro. Despite this it
opens windows and launches programs
more slowly than the Amiga.
Also, any volume searching tool I've tried
on the PowerlVlac is much more sluggish
than MultiView, whose response is
instantaneous. The PowerMac is consider-
ably quicker at vertical scrolling through
documents, and its image viewers draw
large images to screen much more rapidly
and faithfully than anything I've yet tried on
the Amiga.
Even so, when running on the CV64/3D,
the Amiga's snappiness is at least compara-
ble at every task and it performs many tasks
much more rapidly. However, the incredible
multitasking of the Amiga puts it head and
shoulders above the PowerMac. Not only
does this multitasking mean I can perform
certain large jobs very rapidly, it is also
more fun and exciting than using the
MacOS.
Also, thanks to terrific British magazines
such as yours (I'm in Seattle, USA), I have a
tremendous amount of software at my dis-
posal. I've done my first raytrace on the
Amiga. I've used all kinds of creative soft-
ware, too, things that would cost thousands
to duplicate on the Mac or PC. For less than
SlOO I have Aminet Set 4, The Utilities
Experience and The ACA Experience
Volume 2. Together, these contain enough
software to keep me busy for the next year!
The bottom line is this, my early interest
in the Amiga was primarily video oriented.
Now that I have it, I plan on making it my
primary platform. I'm a new Amigan and
already a true believer. I will continue to
spend my lean amount of cash on future
upgrades, such as a PowerUp board or
whatever else 1 may need (like a
Toaster/Flyer, obviously!). Eventually, I'll
probably purchase a second Amiga, per-
haps a Siamese-type system. I suppose I
should urge all Amigans to keep sticking it
out until new machines with faster hard-
ware are available, but everyone should
make their own choice and do what they
will.
Myself, i plan on blabbing about the
miggy to everyone in earshot. After all, this
is the most exciting computer I've ever laid
□
my hands on, and I'm damn sure not giv-
ing it up! Finally, I'd like to extend my
thanks to the good folks at Zipperware, a
real Amiga store on the Seattle waterfront.
They've been exceedingly friendly and
helpful in getting me started, and not sur-
prisingly I buy Amiga Computing (and lots
of other stuff) from them every month.
Sfei'e Duff, sduff@woHenet.com
it is really refreshing to hear a truly pos-
itive letter from an Amiga user, particu-
larly one that has been poached from the
IVlacintosh. It is true when you talk about
the Amiga as being a musical instru-
ment, particularly compared to the Mac.
IVlacintoshes are designed for the lowest
common denominator, which is good in
certain situations, if you are an artist you
just want to spend your time doing art
not worrying about system conflicts.
Installing software has always been a
problem with all computers. The Mac has
got the processes almost perfect, with
the most a user having to do is point a
file requester where they want the pro-
gram. Since Workbench 2 the Amiga has
improved dramatically, with the Installer
program giving a easy way for all levels
of users. The Mac OS may be slow, but
there are things a future Amiga owner
can learn from it.
I do have to say, that having used
Workbench, Windows 95 and System for
a good while now the Amiga still 'feels'
the best to use. When launching pro-
grams and moving through windows you
are very rarely left waiting around, even
with the slow processors Amigas are still
stuck with. All this is a testament to how
efficient the operating system is. When
the PowerUp boards do finally arrive, I
doubt you will want to go back to your
old PowerMac. In fact why not just run
one on your Amiga using Shapeshifter?
MIGA SITUATION
I think I am the last living Amiga user in Japan! I am
American and have been here seven years while
serving in the U.S. Navy. In that time i have seen
Amiga magazines disappear from the Navy
Exchange, followed by the Amigas themselves, only
to be replaced by Macs. Adverts in the base news-
paper for used Amigas disappeared long ago and I
have never even heard of any Japanese people
using Amigas.
Well, so much for my sad situation, things should
get better, in about 'Two more weeks'.
Richard Moore, rmoore@Japan.Co.Jp
It is very disheartening to see the Amiga disap-
pearing, but this is because we are living in a
Microsoft controlled world. As soon as you jump
on the Internet you soon see a whole different
world. If I said the Amiga was positively thriving
I would not be exaggerating. Along with the tra-
ditional Amiga IRC and news groups (which are
some of the most heavily used) Amiga Web sites
such as the Amiga Web Directory and amiCrawler
constantly have new Amiga related sites added to
their lists each day, This proves the Amiga still
generates a lot of interest, and on Browserwatch
in the list of machines used to access the
Internet, the Amiga is running a close third
place, with iBrowse being the third most used
browser.
I know it is hard waiting and waiting and wait-
ing that bit longer for someone to buy the Amiga,
but that is the way liquidators work. They will
waft until they get the best possible price, proba-
bly in a couple of weeks, yer right.
Amiga Computing
MAY 1997
ir'S BACK!
bigger and better tbis year
So On With The Show
ALL the exciting new releases
from the leading Amiga developers
Save £100's On Special Offers
ICPUG Free Advice Centre
Internet Village
High End Applications
Presentation Theatre
uhinhiy, Mil]/ 17ih 1 Drii/j - 5;j/jj i\j\i\ '^i\iE\i\'j,Mc\y 'J Ijih "J D^jjjj - ^Ipju
Avoid the queues by booking in advance Credit Card Hotline U 1 OOV? i\Ji f OO
Cheques and Postal Orders made payable to The World of Amiga at PO BOX 9, Dunoon, Argyll. PA23 800
Admission: Adults £8 Children £6
J
Coin
On its last release Turbo Print
received a blue chip, will this latest
version get the same
On computing, bits are everything.
The more bits the better and
' when it comes to printing on the
Amiga, 12 bits are just not
enough. That is only 4095 possi-
ble colours or 16 shades of grey, including
black and white. In the words of some kid,
please sir can I have some more?
Unlike that poor unfortunate child, yes you
can. TurboPrint is a system that enhances
your Amiga's printing abilities or more pre-
cisely, replaces the Amiga's original printing
routines for its own far superior ones. As
TurboPrint provides a replacement for the
original printer device, it works invisi-
bly in the background, so once
installed you will never know it is
working (apart from the improvements in
print quality).
When I first looked at TurboPrint almost a
year ago I was very pleasantly surprised by
the huge improvement in print quality I got
out of my trusty old HP-DeskJet 550C - a
printer I am sure one or two of you out there
has.
I was expecting an improvement in the
colour output, as this could not get much
worse than the traditional Amiga drivers pro-
duces, but the whole
quality was excellent.
What really surprised
me was that even grey
scale output was great-
ly improved. It you like
numbers, colour out-
put is in true 24 bit and
greyscale is upped to
256 shades. So you
can compare 16 mil-
lion colours against the
Otr tell me what you
want, what you really
really bvanC. / ivdnt
progressive Jpeg sup-
port, zig-a-xig ahhhh
Qraphics Publisher
The last version of TurboPrint included a util-
ity called PrintManager that allowed pictures
to be loaded sized, cropped and printed,
providing the best possible quality. With this
latest version PrintManager has been
replaced with GraphicsPublisher This pro-
gram that allows images to be loaded sized,
cropped and printed, providing the best
possible quality.
Sound familiar? That is because, to all
intent and purposes, they are the same pro-
gram, even the project window says
PrintManager, with only the program icon
and about requester trying to convince me
othenwise. To be fair there is not much point
in IrseeSoft expending too much effort on
developing PrintManager/CraphicsPublisher
beyond what it already is: A handy straight
forward picture printing tool.
The biggest plus on this version is the
addition of virtual memory so images of any
size can be handled, and it can also handle
multiple images on a single project. These
can be independently sized, moved around
and a new cropping tool aliows square sec-
tions of a loaded image to be selected.
All this works together very well, with all
the extra settings windows and cropping
occurring independently of each other. My
only gripe with GraphicsPublisher is that
though it supports all the Amiga IFF formats,
GIF, PCX and basic Jpeg pictures. It has not
been updated to support the new progres-
sive Jpeg types that are rife on the Internet
and would force you to use a secondary pro-
gram to convert them and would sort of
make a the point of GraphicsPublisher
redundant.
BJBTBICTriEEga
r?" Trueflatefl Cotrwtiott Sattlnga
Savfl I
normal 4095, and 256 to 16 normal shades
of grey.
Unfortunately, as with a lot of other Amiga
software, this is not as major an update as the
jump in version number may suggest. All that
has been added are the changes to the
PrintlVlanager and a number of new print dri-
vers for the latest HP printers 6xx series and
the support far the new Epson Stylus printers.
If you already own TurboPrint there really is
not enough here to warrant upgrading, the
GraphicsPublisher is nice and does its job but
hardly offers anything new over the original
PrintlVlanager. The only reason would be for
_^^_gggj-, the new printer cJri-
awwm i TKi \ paiwr I mroST^ vers, if you are con-
sidering one of
these new printers.
On the other hand, if
you do not already
own TurboPrint and
you feel your prints
are lacking, it is
exactly what you are
looking for, -- ..y
J I iiiffioa
fy 16 Hio Calours
-SiiiliJ rrp«,t,6i«.
■> |?upor|
I M«9tiVff
I ttirror
Bottom
line
Requirements
BED essentia! BLACK recommended
,D
1
i/VB.204
RTG card
Product
DETAILS
Product
TurboPrint 5
Supplier Wizard Developments
Price
£49.99
Tel
01322 527 800
Scores
Ease of use
90%
Implementation
9m>
Value For Money
80%
Overall
86%
Amiga Computing
MAY 1997
id
Qminet 1 7
The Aminet CDs keep coming in thick and
fast. Aminet 17, the February CD compilation,
has everything you'd expect, apart from any
noticeable theme, Most of the CDs seem to
focus on some aspect or other of Aminet
downloads, this one however is a little differ-
ent. Instead of focusing on mods, games or
demos, this CD appears to cover each area
equally.
The disk includes 237IVlb worth of demos,
82IVIb of games and l97iVlb of pic-
tures. The games include a wide vari-
ety of programs ranging from tfie
good to the ludicrously appalling.
As usual, the mods and music sec- ^^>_
tion is pretty good. The software ?apJ
team Ambrosia (the team behind {-
Vulcan's latest Doom clone. Genetic
Species) is represented by its hilari- ^'
ous James Herriot meets the Prodigy
demo. The demo starts off quietly circling a
puzzled lool<ing cow. As the music strikes up,
the camera darts for the cows back passage,
after which we see all manner of excellent
effects that make for a refreshing change
from the usual spinning cube with lifeless
music.
In addition to Ambrosia's priceless journey
through the arse of a cow demo, there is a
230bpm (imagine a two stroke engine at
high revs) techno tune from an irate Italian
who is apparently angry at Itaiian dance
music being crushed by Robert lUliles type
progressive tosh.
On a more serious note, it is worth men-
tioning that the CD does only contain 50Mb
of business software and 54Mb of communi-
cations software - combined this is only half
the total demos on the CD. This was pretty
much the same for the last two Aminet CDs.
This isn't a criticism, however. Although
there isn't a huge amount of serious utilities
on the disk, what is there is quality stuff. This
CD has a full version of Cloanto's Personal
Write word processing package, which alone,
would make the CD worth buying.
As ever Aminet's latest release is a useful
and interesting CD. However, if you're only
going to buy one Aminet product this month,
you might be wise to consider Aminet 1.
Bottom
7*
HfJt!
Product
DETAILS
Product:
Aminet 17
Supplier:
Schatitruhe
Price:
£14.99
Phone:
0500 131 486
Scores
Ease of use
80%
Implementation
80%
Value Fo
Money
95%
Overall
83%
guidonce
Hugh Poynton takes a look
at the latest CD releases
Qminet Set 4
Although twice the price, Aminet Set 4 is
unmissable. The set consists of four CDs cov-
ering ail aspects of Aminet since Aminet 3
was released - well over 4 Gigs of software.
The first of the four CDs is made up of
business software, hard disk tools and utiii-
ties and the second, pictures and animations.
There is a staggering amount (nearly 1200
images) of 3D animations on the Gfx disk
including a prodigious amount from Star Trek
fanatics.
The fun disk is pretty good and even con-
tains a game from the deep recesses of my
childhood - Blitz. Anybody who didn't have a
Vic-20 might dismiss the game as useless
load of old pap. However, I would disagree.
Although very simple, the game is really
tense. You have to drop bombs on a city
(very PC) in order to clear a landing strip for
your descending plane. Timing and planning
is everything and the game can be harder
than playing Wipeout blindfold.
Other games delights include Kennedy
Approach. It seems the point of this game is
to impress upon you how stressful being a
Air Traffic Controller must be. After playing
this you'll be damn glad
they don't use Amigas
at Manchester Airport.
Your job is to direct var-
planes to land at
Kennedy Airport. The
Our Captain Tina's botdty gone,,.
only problem is that there are loads of them
and they take quite a while to respond to
your directions.
The real jewel in the crown of this box set
however, is the file management utility.
Directory Opus 5.11. We use the Opus man-
agement system on the Amigas in the office
and it's easy to use and well laid out, Rather
than buy Aminet releases every couple of
months, I would recommend investing in this
excellent box set and saving yourself the has-
sle and money
Bottom
line
Product details
Product:
Aminet Set 4
Supplier:
Schatzetrue
Price:
£29.99
Phone:
■1-49 6171 85937
Scores
Ease of use
80%
Implementation
Value For Money
80%
90%
Overall
86%
Amiga Computing
MAY 1997
QJiDDEN Truth
I've got this weird theory. Admittedly it's a bit
strange and when 1 tell people they just nod
politely and say "OK Hugh, whatever". My the-
ory' is that JFK was shot by some nutter with
a crap rifle. Look at the evidence. He was in a
building with a gun just near where the prez
was and, hey presto, Johnny gets a lesson in
why not to buy a convertible. Not just coinci-
dence, I think.
Despite the fact that I am about as far from
a conspiracy theorist as it is possible to get, I
was still secretly chuffed at getting a gold
copy of Sadenesses new CD The Hidden Truth
to preview. It boasted (in its unfinished form)
over eooiVlb of very interesting but most
probably untrue information.
I didn't realise quite how interesting it was.
The thing is. The Hidden Truth manages to
combine completely fruit-loop, off the wall,
Elvis is an alien stuff next to material that is
meticulously researched and drawn from very
respectable sources, for instance, on one
page there might be a hilarious Ghost
hunter's Web page complete with the most
unrealistic photographs you have ever seen
of one of the denizens of the 'other side'
(some badly blurred electrical flex), while on
another you will find details of secret US mil-
itary planes and their funding drawn from
some surprising, not to mention respectable,
sources.
The Secret History Of The USA is particu-
laHy interesting. Much of the material is
drawn from the prominent left wing libertari-
an Noem Chomsky. Although what you read
probably should be treated with a pinch of
salt, the page allows you to rifle through the
US' dark secret past, Many of the facts are dif-
ficult to deny and quite damning. The partici-
pation in the Nicaraguan civil war of US and
US trained units and the attacks on
Vietnamese 'strategic hamlets' (or to use a
less euphemistic term, refugee camps) in the
1964. A fair amount
of quite convincing
evidence exists to
suggest that the US
wasn't the nicest
country to cross
during the cold war.
Also included are
details of techno-
logical develop-
ments which few
people have been
afforded rare glimpses of in recent years. For
instance, sightings in Scotland and other
parts of Europe of a flaming 'flattened foot-
ball' - thought to be a terrifying sounding
unmanned external combustion airplane.
This craft apparently squirts hydrogen fuel
from tiny perforations half-way down its
length that combust at supersonic speeds,
driving it to an even faster hypersonic speed
of mach !0,
Less serious topics are also covered
including ghosts. Loch Ness and alien settle-
ments on Mars, However, for me, the high-
light of the CD is the chunk on Paul
McCartney's death in 1967. Paul McCartney's
death? Surely he wrote the excellent Frog
Chorus and Mull of Kintyre a good 15 years
after the alleged event?
tt had a sorts Vee
Dubbtya sign on it.
Stufiitt hieks get
mixod up between
Uying saucers and
German cars again
Paul McCartney.
Icon of the £Oth
Century. Crap
driver
Bottom
line
Product details
Product:
Hidden Truth
Supplier:
Sadeness Software
Price:
£29.95
Phone:
01263 722169
Scores
Ease of use aoVo
Innplenne
ntation SIVo
Value Fo
Money 780A
Overall
80%
Well, there are people vvho reckon that, at
Sam, one Wednesday shortly before Sgt.
Pepper came out, Paul {distracted by a fit sort
with nice legs) drove his car through a set of
traffic lights on red, crashed and died.
Subsequent albums, according to Beatles afi-
cionados, are jam-packed with references to
Paul's accident. These range from tongue-in-
cheek references to the downright horrifying
(such as in the very weird, Manson inspiring,
White Album),
The material on the CD suggests that there
was a big hoax, one which reflected their true
ingenuity and inventiveness (and the fact
they were taking skip loads of drugs). The
purpose of the hoax was in fact to represent
the metaphorical 'death' of the old Paul and
his conversion to the ways of the Maharishi.
The whole thing is a fascinating compila-
tion of the weirdest and most fascinating
facts, photos and sounds on the Internet. The
only problem I found was that I kept reciting
bits of it down the pub which probably got
annoying for my friends. Definitely worth a
look.
QPC & TCP Volume 1 and 2
In a similar vein to the Aminet offerings is the
APC & TCP CDs, brought to this country by
Epic marketing. I wish they hadn't bothered.
Volume 1 contains a large selection of
games that, on first inspection, laoI( quite
good, fJemac IV is there and a few other half-
decent programs. However, 1 couldn't believe
my eyes when I saw a game called Child
Murder included on the CD, I accept the fact
that you can't regulate the amount of sicko
crap on the internet, but to see games with
titles such as this on a commercially available
CD is unacceptable.
Volume 2 is basically a large collection of
quite duff pictures. There is a fair amount of
those weird and quite dodgy cat/large breast-
ed woman pictures, all of which are pretty
sad. Duff is really the only word to describe
these two CDs,
Somebody
siioutd tell
him that this
is really quite
unhealthy
'7^
mrT:^^
Amica Computing
MAY 1997
Bottom
/-
JJJJU
Product details
Product:
APC S, TCP Volumes 1&2
Supplier:
Epic Interactive
Price:
£7.99
Phone:
0500 131 486
Scores
Ease of use soo/o
Implementation 50%
Value For
Money 50%
Overall
50%
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AGAQZ4 VVOnKSEt^CH 3 SCREEN Great back drop
AGA4-t ADULT SUDE Vol 1-&{2 diEkeachrsee twlovi
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DEGRADER
AGAOMAIJOO Fix DISK COLLtTCiON i
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I.IUST FOR ALL AGA AMIGA OV.^NER. RECOMWEHO
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Af^AS'lO LOTTERV WINMER hope fully wiU tnprovr
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AG AS53 REAL OEUO SI uinf)tn9 special e^eic
AaA25J CURT AGA SfiHaiil 256 edwf e((pk-
AGAISjKUCNTEXPLanE EacEIsnl demo
AGA2&5 KEPER&M AGi &?ma loi of -tTcic
AGA2;7 WIHOMSST RAVE grwl i-irve mus»c
A0AJ59 OXYCEHE F^niaiiic icrpD
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AGaJ£3 to THG OEATm verj gao^ STREET-
FIGHTER cHaiie wtil> very good a'-apJii*;.
AaA?63 GEORGE GALAXO iloi&kj bciHsns
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A'JAI6S HfSSILt OVER ZDJOH t;d-"5)(> Bnilsnr
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AGA ban diet, mj^.ti.nn. RECOMMEND
aat
magji
AGACS7 A1200 UTIL - AGA TESTER. STSWFQ rIc
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AGA11Q WORLD BEYOMDS I (3) alunrvlngisa COLOUR
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ACAI37 MULTISOOT- •) varioui vcis^cn ASQd E^^U
A<^A1^ OFFICIAL WOflKDENCH 3 HARDDRlVE IMSTALLER
AGA13DWB3 HA^DDISK PREF 3. INSTALLER Iriilallmg
AGA14It CROSS. DOS PLLFS vS t rtadfJiiiit PC f Ee»
ACAIJ2 SUPER LEAGUE 3 -Weil maragflr gaiwji
AGA14J SPEAK & SPELL -educallon^l software f of kid
AGAI45 &IG TOPS (16 - onlyJHUUmir
AGAUB KELCG LAIIO -brillant platjom -gain?:
AGA1E,lJ ACTIOtI REPLAY V5 - NEW J3 DATE TO V4
AGAI6D eiGER TRIZ very playable 25* cdwr t^Ui^
AGAI62 FATAL-BLOW new STFIEET-FIGHTEFL 2 don*
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AGA174 MAGIC WB EMTflA I'd 1 4 2 (ZfliiiV}
AGAt.B.0 GIF BEAUTIES Vol (11 -ta] a riDie girls disk
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AGA202 RAM JAM S4 it oai b« done (2tiisk)
AGA2CI3 EXPLIXIT Z DEMO now eflele weHdorw.
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AGA706 THEASLFRE Of TUTANKHAMUN- (jduCl^ion lool
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AGAZ.ii AGA UTIL r K a [; dish) .More USEFUL uill
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AGAZaS WORKBENCH BACKDROP V0L3
AGAJSS DE-LUKE MONOPOLY- Board gameV sddlsTed
AGA2M DOHKET KOJfti AiHiJe tlas^ic cors.ers!™
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AGAZSe^ ROCKET 2 sel deep u-ndergio-jr.d Uii 311
g/aphic, even beHe: win Z plai'er
A3AZ99 SCRASeLe-T'ow (isliy cjn &n all Amiga
AGA3[» MAGIC WB V2 Oeoio ol vcitlan 2
AGA3a;! TUTAN^HAM tlf?! EduCAilar-Egypiian MUMM^
AaA3[13 PAMLA AM0ERS0N.(2| IS* only BayWdlch Qabe
AGA3Q4 BODYSMOP va (3}mar» bikini bosurlvs
ACAa-C^BUMEi^GI^S i^) V.Gqqc gr|i|ihl$ AdvAt^Tu^r^t.
AGA3QT DENIAWOLF cToomi demo
AGA3C6 NAXIS -Reatly show vhai AGA greptilc {:o da
AG.A31D FEARS (^0)- dttorns c'OrM d^tiui
AGA3T2 JINX (Zd) Fanlasuc arcade piiule
AGA313nAM JAM THE TASTE DEUO.verv wickei deinc.
AG All: 5 ILEX MYSTIC. Ke« AGA demos
AGA32E} KLONDIKE 3 (Jdisk) Hd require & Zmeg
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AGA321 HOT-BABE 1 (2) WUST BE OVER
AGA32iHOT.BABE!{!> IB
AGA323 HOTBABE 3 [2) BEFOflE
ACA32J HOT-SneE t [2) O^DER ANY
AGA325 HOT-BABE 5 [2f OF THE HOT-flABE PACK
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AGA3e9 WAR OF THE WORLGS -tiHl 3D games
AGA3S0 FEAR 2. BHIIani 3D giapihic gairtts like
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AGA3S0 FEAR II -Biillsni 3D game play just iLke
DOOM On IfiB PC Garrenteetl yow ImEfesS-
AGA3S3 PC EMULATOR V3- Lalasi PC emulator
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AGA411 ELUEMACPHERSDNISl
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6GAJ13 BIG GIRLS II I3|
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AGAJ21 COLOUR VfB make yotirWB more colourful
AOA4Z2 HrOGE RACER Denwon th« Amiga.
ACA4Z3 DR JG STORE DEMOS (Sd^sk)
AGAiiZd DREAM WALHiEH (3} Dcraus
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18 DEMOS
MUST Be 18 AND OVER
XBO CIWDY CFr.fl.WF^ORO <Z>
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X33 UTOPIA <4 01SK5>
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XT-T TirjA ©CV1A!_L
X91 CIMDY CAt-ENDAFt "95
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X100 l-IOT BABE 5
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UDQ E P S
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Volume 2
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LINK AMIGA OAMIGA
software for Mlh rnachlne+special cable only {£1 5. DO)
feature veryueiyfasttransfer, share device between Amigas
LINK AMIGA <>PC
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To order any pack baJow just write the pack name
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%A
tviono clip art pack 1 ,2. 3.^. or 5
colour clip-art paci< i ,2,3,Aor S
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Fon^si |:»^c:^l«:
WorkBencti font pack 1 ..(5 disk full of fonts)
WorkBench font pack 2. ,(5 disk full of fonts)
Large Colour & logo type font pack 1 (S disk)
Larne Colour & logo type font pack 2 (5 disk)
CG-FONTS
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ight Wave true 3D fonts (5 disks)
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Ot is the eternal cross that every
Amiga owner has to bear, PC
software. You can't live with it,
you can't live without it, but
apart from going out and buying your own PC
what are you supposed to do if you need
access to the softvvare? Well they do say you
should keep your friends ctose and your ene-
mies closer, and what could be closer than to
actually have a PC running on the same com-
puter you are already using?
This little miracle is achieved through soft-
ware called an emulator. Anyone who has
used and Amiga for a while could not have
missed the large number of emulators
already doing the rounds. The most famous
ones out there are Emplant and Shspeshifter
both excellent Macintosh emulators and PC-
Task is a close runner-up. Whereas the former
have the advantage of the Mac using the
same processor as the Amiga, PC-Task has no
such luxury and has to translate all the Intel
instructions used by PC programs.
Packaging with PC-Task is rather simple;
just a manual with a number four stuck over
original three and a single disk. The provid-
ed Amiga installer will simply copy all the
files over to your Amiga and shove it all in a
new drawer.
The whole of PC-Task is deceptively simple
to set up, select what screen modes you
want, how much memory the PC should have
and what hard drive partitions or hard disk
files it has. Once that is done you can click
start and away you go. This is where the real
fun begins - you can now experience the joys
of setting up a PC from scratch.
If you have an HD floppy drive, you will
have no problem setting things up as just
about all PC software now comes on HD
floppies. It is possible to get DOS on DD
disks, but you will normally have to send off
for them.
Adding mouse and CD-ROM support is as
straight fonjvard as it is going to get on a PC.
Supplied drivers are provided with PC-Task
and you are just left with the task of config-
uring the PC side's Config.sys file. This is help-
fully explained in the manual, though a sec-
ond file has to be obtained, via FTP.
This time around there are two versions of
PC-Task for you to choose between. One is
called interpretative and the other is dynam-
Purporting to run everything from
Windows to Quake on your very
own Anniga, does PC-Task 4.1
make the grade?
Sleepin
Even an OGO
can onty
manage just
under five
frames a sec*
Qn<t, quHe
painlul to
watch
ic. The new dynamic version is the major
addition for version four and works in a com-
pletely new way The old interpretative emu-
lator works as most traditional emulators; as
each instruction is run it is translated to
680x0 code, just as an interpreter
translates each line they get it.
Dynamic emulation goes about
things in a very different way.
Instead of having to interpret each
separate instruction (which means
if a program gets in a loop the emu-
lator could end up interpreting the
same lines thousands of time over),
the dynamic emulator takes a large
chunk of the program and converts it to
680x0 code. This section of pre-compiled
code is then used until program execution
jumps to another section of the program,
where another chunk of code is compiled.
This means that section of code will run a
lot faster. There
is, of course, a
price to pay.
Firstly this com-
pilation process
takes additional
' / -/?
rn m
time and you do notice a large increase in the
time it takes for programs to load. As PC-Task
compiles the program code, the other is
memory. The compiled code has to be stored
separately and this requires memory, quite a
lot of memory in fact.
The smallest memory cache possi-
ble is 512k, so if you add this on
top of the basic PC memory
requirements, the memory need
to run PC-Task itself and you can
say good by to 2Mb. Add on the
memory used by the Amiga side
and you can see that an expand-
ed Amiga is necessary to get the best out of
this version of PC-Task, not only speed wise
but so you can run software.
In use, the dynamic version has its pros
and cons. The obvious bonus is the added
speed and depending on what you use, you
will get different results back. As it compiles
programs in memory, running a simple
benchmarl( will show what sort of speed
increase you will get of programs that fit into
the memory cache and, on average, you get
over a five fold speed increase over the inter-
pretative version. More realisticaliy you can
ilttn tisis
tnan hicliurlu hrorl tuit
CPU Ulli
n:Hll
•■Attfl^^B
t I
=
±
s
4t
mm
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Mflm^M
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m ^^^^^^^Uli fH C^fflVrHt^HlIl^r^ EHI'flH^^^l^l
utMpuhns IQdtx
^KBS^' ■li'^ntr^iH mm-immm h
tfa^ \
^TTk:
1 ^.n.. In,,
THIS UCn SYSTEM HR5 R
UPERSCAPe BENCHMARK OF
You can see what a farge difference the Dynamic ver-
sion of PC-Task has on the benchmark, tn reality it
normally runs around twice as fast
Amiga Computing
MAY 1997
■niaait Search OBUons
IFIO
JUL
E it
ta^ed CftH 3,6 MS Wivtr. It has «Il sf (is ffstuMS and
INIMN, but Kluneuef featims likf SW ttemtiatian, lajgt
-d milti-thrtiiirg atf rsquirsd KSCSM siwuld bf loaded
driver iis scleral enkedded f unci tens uliicii can lie
hes on the ctmund line. These options are descriled i>el»
vxm option.
EilHCS?'/ is ... enbedded coHnatid uMch tells the drivers to load the SOH
of SCSI BIOS info MK, thereby increasing the perfomaiice of the SCSI
SON (NOIE; althsiMh it increases serforHarioe, tliis option uili use »ort
MH). To use Hmm, siri)>ls incomfJte it inin tlie CONflG.SVS file
nith BESICIrSOSaH.SiS. For exanple:
DEViCE=c;M»scflM.svs fumm
Ueon \mt, t!» Umm coiwitid Kill be executed and RON Kill load into
m. SOI sot! Bill le copied inol eKpandei Mmn it availabU,
imT.m
J
I couldn't resist putting a little speed comparison in. I only ran
two bench marks, but for both versions of the emulator. One
is a straight forward speed bench mark compared to a basic
8086 XT, while the other is a complex 3D bench mark show-
ing the frames per second reached. You may be surprised by
how close the dynamic A1200/030 and the A4000 bench-
marks are, but this relies heavily on fast memory access that
the A400 does not have, unless you have an accelerator fitted.
Machine
030/40Mhz
A4000/040
A 1200/060
Interpretative
XT FPS
Dynamic
)CT FPS
1.2
3.0
6.6
0.5
0.9
2,1
12.1
15.5
40,5
1.6
1.9
4,6
DOS programs show as edit zoom
along on even a fast 030
en srny
expect the dynamic version to run programs
around twice as fast.
The major down side is the lime taken to
initially load programs, even small programs
have a delay of a second or two as they start
up and when it comes to access new areas
of a program you will also notice a slight
delay as the new code is compiled.
However, once this is done everything flows
along very nicely.
Memory speed also plays a role with the
dynamic version as it has to be accessed fre-
quently. This shows up in the dynamic
benchmarks where an A4000 running
25IVlhz 040 only just out performed a 40iVlhi
030 based A1200 and I would imagine a
SQWlhz system would probably match an
A4000. This is down to the poor memory
access that the A4000 has been lumbered
with. If however you have an accelerator
with on board memory this is not a problem
and the A4000's own memory bus is by-
passed.
As far as PC emulators go, PC-Task does
everything you want; 486 emulation with
virtual memory paging supported in the
dynamic version. The drawback is that even
with an 040/060 you are going to have to
stick with DOS based packages, basically
you get back the performance of a decent
286, This is no bad thing, as there are still
plenty of good DOS packages out there
including CAD and programming programs,
I could have installed Windows 3.1, but to
be honest I couldn't be bothered sitting
around waiting lor it to load. /Z^
[J]0W DO THEY DO THAT?
Unless you have had your head buried in
the sand for the last few years you should
know that your standard IBM compatible
PC runs off the Intel range of processors
that have a incompatible set ol instructions
to that of the 680x0 processors used in the
Amiga. So to be able to run PC software on
your Amiga, you at least need a program
that will translate the Intel instructions to
those understood by the Amiga's proces-
sor. This is essentially what an emulator
does, it allows the Motorola processor in
your Amiga to run PC programs. So your
Amiga can emulate a PC. Sounds simple
doesn't it? It is far from a simple task how-
ever, and requires a mighty load of proces-
sor power to pull it off.
If all that was required of the emulator
was to interpret the Intel processor, that
might be alright, but the story does not end
there. The emulator has to fool programs
into thinking that devices connected to
your Amiga are actually PC devices, and
that the memory on your machine really
belongs to it. This is done through the PC's
BIOS. This is a little piece of software that,
on a PC, normally lives on a small ROM and
is what actually allows the PC to get up and
running and boot Windows or DOS. The
Amiga has its own version of a BIOS called
Kickstart, as it kick starts the machine iden-
tifying what drives are attached to the
machine and what sort of boards are
plugged in.
MlCROSOF'i;
WINDOWS-
Windows on PC-Task, but
the still life version it took
1*1 hours to install
Versioii -?.l
Bottom
line
Requirements
BED essential BLACK recommended
PCDOS
■ra20
ia a»|/ ^
SS HD Drive
woikheiiL-h RjG carcj
_„ 030/
" 040
RAM or „„,.. ,,„
above ^°^^^ ""^
Product details
Product
PC-Task 4
Supplier
Wizard Developments
Price
£69.99
Tel
01322 527800
Product
E-Mailsales@wiiard-d.demon.co.uk
Scores
Ease of use
95<Vo
Implementation
89%
Value For
Money
85%
Overall
90%
Amiga Computing
MAY 1997
43
Thank the Lord for the Internet -
this nnonth's selection of troubled
souls come courtesy of the
Infornnation Super Highway
QowER Madness
I was wondering if it was easy and
"^ , safe to fiave your Amiga 1200 put
f into a tower case. How does tills
I work, who maizes them, which one
would you recommend to get? f can't
stand having all sorts of things hanging onto
and off my Amiga 1200.
darkmonBi-ii.CQm
I There are a number of differ-
\-K^ ent solutions available
^^ Jr— depending on what you
y*'_/ \ want. If you want to go for
the full solution of mother-
board and everything in, there are a num-
ber of options. You could go for your own
solution, buy you own tower, sort out the
power supply and connections, but I would
strongly advise you not to try this unless
you know exactly what you are doing.
If you do it yourself you will have prob-
lems fixing the mother board in place and
also connecting up the power. A good
tower will allow you to connect up two 3.5"
IDE drive and power them off a PC power
supply. A better system will come with an
EIDE adapter so up to four IDE devices can
be used. The extra power is also needed if
you want to get one of the 40Mhz 040
cards that are around.
It is possible to convert a standard PC
power supply so that you can run your
Amiga of it and so power all these bits,
ttowever, as with anything electrical that is
mains powered, I would not recommend
you try it. What I will say is that there are
files on Aminet detailing how to perform
the alterations, but you will have to find
them yourself. Anyone willing to try this
should have enough brains to find the files
themselves.
Currently there are two ready made
solutions - one by Mlcrovitech and the
other from Eagle Computers. Both are
Cerman companies so you may have trou-
ble getting hold of their products unless
there is an US distributor. I have looked at
the Microvitech tower and it was very well
made; all custom moulding so it fitted the
Amiga perfectly. The mother board is
attached to a cradle that then slides into
the tower for easy removal and you get the
big advantage of additional of Zorro II slots
and a video slot. A version with Zorro III
slots was on the cards, so you could get
access to all the latest 'big box' Amiga
cards.
Micronik's custom towor snugty takes atl
your A1Z00 bits, adds Zorro tl stots and
more
QVITP
MAIL
^ > I have just read the letter on page 43 in the February edition, about the problems of getting SMTP
J mail to work with MiamiTCP. I use Miami on a Demon account, and was one of the first to setup
^r Miami with Demon and helped a few people out with setting ttieirs up. So many in fact, that I decid-
ed to write 5ome instructions for it
On my homepages software section is a file called Miami4Demon.lha, It includes all the instruc-
tions to get SMTP incoming mail, NMTP news and outgoing mail/news via IWailkick, ali working using Miami.
It also Includes an ARexx script to do this automatically on connection (registered version of Miami only,
can be run manually if unregistered). It is freeware, seeing as its only a buncii of instructions and the ARexx
saipt is only a couple of lines long.
Mark Boothroyd, boothy Sweirdnes5.com>
Cheers for that, so anyone having problems receiving SMTP mail under Miami, or
X.J.y' such like, here is an end to your problems. Point you browser to
— — ■ "^- htlp://www.boothy.demon.co.uk/
^_f\ softvvare.html#miami and download the Lha file there.
Amiga Computing
M
ORKBENCH
3.1 VS 3.0
I have used Workbench 3.0 for a long
time, but now I can boot my Amiga witti
a 3.1 ROM image, using a great program
called BlizzMagic (a program for Blizzard
boards). Anyway, now that I have the 3.1
ROMS I thought it would be nice to upgrade
to 3.1.
I am worried to do so however, as I have done a
great deal of upgrading already, such as the New
version of SetPatch, Various Libs, and other small
aspects of Workbench. If I do upgrade some of the
files on my system may already be newer versions
than on the 3.1 disks. My question is, will all the
Workbench programs in my current system be
replaced? Or will the Installer check each version
before installing?
darkman@i-d.com
I Talk about paranoid. Personally, I
\ -^ wouldn't worry too much about
•^ .^-'Workbench files being replaced
X _# N with older versions as really the
basic Workbench installation only
has a small number of files, especially when
compared to something like Windows.
You are correct in thinking the installer will
just copy over the files without checking, It could
do and it might, but as far as I can remember it
simply spams over the Workbench files.
If you are so worried about upgrading, why not
make a backup of the files and libraries you have
upgraded, install Workbench 3.1 and then copy
any files you find that are older than the ones
you have? This would probably include SetPatch,
the library files and Datatype classes. I doubt
that, even if newer libraries are overwritten, you
gar tfenni - Mociem-D.a;.eci internet lor /sjrBga | S j BJ j'Ca
ln*crficc
PPP
C>takr
TCP/IP
Modefn
GUI
rcmm
C^pyriyltt^ l^^by Holder KiMse
I Th-s fcttih^i hiv<i boin l>>a'icd.
Qpfing I
:Si:.:i^!iP|{jilijiliPPjji
SMTP mail, Miami ooh must b& in heaven
MAY 1997
QfEW QUESTIONSi
Jargon
^ I have a few questions. Recently I bought an
J A1200 and I was wondering if is possible to
— • run ail A500 games and demos on the new
- machine?
If I am going to buy a monitoi, which one
shall I buy? I don't care so much for the games but I
would like to have a sharp screen when using WB.
Finally, I am planning to buy a CD-ROM. I have heard
that I will need another power supply for the CD. [s that
true? Thank you very much.
Pefter Flemberg, flemberg§:hem.passagen.se
tn a word, no. Generally compatibility
•.iy between the A1200 and the A500 is
__ ^ poor, many games do not run and
/ /^ niost demos will simply hang. You
' J • could blame the AI200 but the prob-
lems occur due to a number of things. Firstly
the programmers have made vast assumptions
about the Amiga's display and when it comes to run-
ning on the AGA chipset, results in a corrupt display.
Other problems can crop up with regards to the
operating system, some programmers assumed
parts of the operating system will always be in the
same part of memory or the ROM, Also the AT200
processor can give certain games and programs
problems. As it has a cache, certain types of code
can cause errors and the program to bomb.
There are certain things you can do to alleviate
the problem, allowing you to run more programs
than you would normally be able to. At the most
basic level you can use the Amiga's early startup
menu, accessed by holding down both mouse but-
tons when you turn on or reset your machine. From
here you can turn off the CPU cache and also turn off
the advanced parts of the AGA chipset. This does
help running older programs but will not work for
everything.
There are other programs available that help run
even more A500 programs, one is called Degrader
and has lots of options, another way is to get hold
of a copy of the old 1 .3 Kickstart ROMs - this can get
certain programs running. However, as you go
through these different ways the number of pro-
grams you are going to get working gets smaller and
smaller.
Monitors on the Amiga always cause problems.
You have two real choices. Firstly you can get a
multi-sync monitor that will allow you to use all the
Amiga's display modes. This has to be one that can
sync down to a l5Khz horizontal refresh rate, and
your choice is really limited to one of the old
Commodore 1 94x or the new Microvitech range, that
are not brilliant but are good enough.
The other option is to go for a VGA monitor, unfor-
tunately the AGA chipset can
only reach the lower limits of
the VGA display rate around
30Khz horizontally and you
are limited to the Euro72 or
Multisync monitor modes.
Just to have a moan, if games
did use the operating system
you could play them on a
monitor as the screen would
be promoted to a mode that
could be displayed. Any new
SVGA monitor will give you a
good sharp display.
SMTP - Simple Mail Transfer Protocol, an old
way of transferring files between Unix
machine. Now used to transfer your e-mail
to your ISP
POP - Post Office Protocol, a protocol
designed to allow single user hosts to read
e-mail from a server. Lets you get your e-
mail from your ISP, widely used as a replace-
ment to SMTP
Refresh - Used to explain how quickly the
screen image is re-drawn
VGA - Video Graphics Array, a display stan-
dard set by (SM. Originally linnited to
640x480 in 16 colours at set display rates.
This has slowly been upgraded as hardware
allowed
Workbench - The Amiga's
native graphical user inter-
face that allows you to access
drives, devices and programs
on your Amiga
provide a sim^
pje solution to
Amiga CD'ROM
without the
Bxtra power
leatls
[UlORMEP
I have always tumbled my own way
around any problems I've encoun-
^ tered or asked friends for advice.
Now that most of my friends have
taken the PC road however, I thought I
would turn to you.
I've been having problems with Worms -
the game, not the disease! (thank god! - ed) It
seems it's looking for a CD32 joy pad and
won't work with my mouse. I borrowed a joy
pad and changed the settings, but the next
time it still didn't accept my mouse.
The only time i got it to work was when I
booted without the startup-sequence, discon-
nected my CD-ROM, removed my CD files
(mountlists, DOSDrivers etc.) and started it
from shell. Oh yes, it also works if disable my
hard drive and run it from floppy but then it
takes yonks to load and I don't have access to
all those custom levels.
1 don't want to have to do this every time,
so could you help? Am I using the wrong
device drivers? Should I remove my joysticks
first? Do I wear the wrong socks? Anything you
could suggest would help as I am being
deprived of the best game since the last bril-
liant game came out.
I am a Web designer for an Internet
provider. What software would you recom-
mend to manipulate graphics. 1 have PPainte,
Qrinter problems
Photogenics 1, DPaint 5 and others but they
don't have the features I need to produce
decent Cif images. What would you suggest?
Thanks for 'listening'
Daniel Warner, dwomer@dialin.net
I It sounds to me as though you
v-k/ have a CD drive which came
— ' i— with CD32 emulation, so
/^-f ■ when you run Worms it finds
the extra CD32 system libraries
thinks it's being clever and assumes you
will want to use a CD32 joy pad. Most
games on the CD32 auto-detect if you are
using the joy pad or mouse, but obviously
Worms does noL
As you have already found out, removing
the CD from your system allows Worms to
run. The way you went about it was a little
extreme, but it worked. The normal way of
disabling the CD is to move the CDO DOS
driver from the DOS driver drawer into the
storage directory. Hopefully this will provide
an easier way to disable your CD,
Vtfhat features do you need to produce
decent Gif images? Here at Amiga
Computing we use Photoshop on the Mac to
prepare all our Web images. This generally
is a simple matter of scaling down pictures
and grab to a suitable level for Web access,
with the odd drop shadow thrown in by
^. V A while after I upgraded my A4000 desktop to
J Workbench 3.1, 1 found that I could not print to my HP-
^f 540 from any application when the modem (US
Robotics Sportster 288 vi) was turned on. As soon as I
turn it off, the printer comes to life. In as much as one's
parallel and the other's serial, what's the connection?
Gary Goldberg, Gary@ix.netcorn.com
That is a very good question, but unfortunately I
have no idea. It could be an indication of a hard-
ware problem, but the best advice I can give is do
y i_^\ not use the printer and modem at the same time.
, Th.
Do you Kave a problem? Do you sometimes find your-
self poised over your Amiga witii axe in liand, spout-
ing profanity at the stubborn refusal of your software
or hardware to behave in the correct manner?
Well, calm down and swap the axe for pen and
paper, jot down your problems, along with a descrip-
tion of your Amiga setup, and send it off to Amiga
Computing Adince Service, IDC Media, Media House,
Adlington Park, Macclesfield SKIO 4NR Alternatively
you can e-mail us at ACAS@acomp.deman.co.uk
Amiga Computing
MAY 1997
Ai2QG £xpansion Cards
Magimum rams Card
Speed [ncfease oe 2.3 times ■ 2-SawiPs
• AvAiusLE mm 0. 2, 4 ™ 8MB Of 32-611
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• OPTiomi PLCC TrPE FPU (ELOATINO PONT UNlTl
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mas!
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Er 63060 CARDS
Speed I:icpease dp up id 27 times • 68030/40 or 60
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TD 3ZMa CP RAM CAN EE AD0EE3 • ItDKSTABT
REMAPPiNG • OpnO'JAE SCSI-II INTEBPAtE ♦ CaN
ACCOWWOOATE a 72-pin p%DL'STR> SfANDARD SIMM
• 6a040'6(l ";A-,-E a'^-J-'i FPU. 66030 ci«o has
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68030/40MHZ&FPU
68030/50MHZ
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68040/40MHz(iDcFPU)i269.«
68060/50MHz|iD(.FPu).399i
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4ms
c69«
c139«
e]09.<,
c139»
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16m
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£179«
<199»
t159.« il79»9 ,219«
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i299« i319« <359«
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Interface for the Magnum 68D3D,'6aD4D 6 BBDBO Cards
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32MB
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£55'.
3 BUTTOH
MICE S MATS
fyr tit Amfti I Ai*rt ST:
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Insider GumE-A1200
iNsiDEfl Guide - A1200 Ne;<t Steps
iNsioEB Guide ■ Assembeeb
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Insider Guide - Wdhkbendh 3AtoZ £14.95
Total! Awida - Workbench 3 £ 1 9.99
Total! Amioa - AmioaDDS £21 .99
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Total! Aniioa ■ Assembler £24 99
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UK COMMS/lNTERNET
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Total! Amioa - AmioaDOS h MastiRirja
AmigaOOS 3 ■ REFEBINCi UsuAiLf £43.9A
• SAVE KEAHLY ;SI
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2 sooss llNsiatR AT 200 & Ntxi StefsI. a 60 E/im;te
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A1200 WoRiBENCH 3 Bddster Pak £39,95
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so MHin VaX ]aU.b REPERE.1CE CiRQ
aP FAX
Send Faxes
to and from
>« Stfimtn Sdirim ' " TOun Amiga,
ir*W>-*i,-<»->U.EVEN FaXOIRECTLV
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49.
EMTfcitPitlSt
SiMtu WatatAnoK
®nce again, Public Sector has
been ratlier peppered with
PD offerings this month, so
Perfect PeeDee Past must
quietly wait in the wings while the
creme de la creme de Mai take centre
stage. Rest assured, it will be back next
month, as Public Sector triumphantly
returns to its once customary four page
format. In all probability next month will
also see the debut of the Public Sector
Reader's Submissions section, with a
lucky reader winning some miscella-
neous gubbins from the Amiga
Computing cupboard. Until then, dear
readers, please sup heartily from this
month's helping of PD perfection...
IT Tiles 2
Programmed by; Luca
Ciccotelli
Available from: Classic
Amiga Software
Disk No: C452
There are certain frequently
recurring themes in the
world of PD games. Arcade
clones, age-old classics like
Minerunner and puzzle
games like Tetris and Solitaire have been
remade countless times. Over the years there
have also been plenty of versions of
Shanghai, a well known oriental game. The
latest. Hit Tiles 2, is among the better ones.
There are 15 levels, each consisting of a
screen containing 120 tiles stacked in piles of
up to four. The tiles feature designs, with four
tiles bearing each design. The objective is to
remove all the tiles, but they can only be
removed in pairs and a tile can only be
removed if there is a blank space on either
the left or the right side, There is a time limit,
which can be toggled on or off depending on
how challenging you would like each level to
be,
Hit Tiles looks attractive, boasts better
music than the majority of puzzlers, and even
comes with a special program called ltf2Tile
which allows you to design screenfuls of tile
designs using up to 32 colours, which can
then be imported into the game. It is a chal-
lenging, cerebral game thoroughly worthy of
investigation.
COOIHO- DPT. ailXIIKtCS
NlTHflN
t(,R.S.t Jl
MUSIC ■!'.
POSOMUOS.'TEX
;ia9S H!TnilN
ICM SCORED
th&r& are
plenty of
options to
play around
with
Dave Cusick's
got a mate who ^
eats cold beans
from the tin, ^
so there
QuRTON Bird
Programmed by; Matthew West
Available from: 5th Dimension Licenceware
Burton Bird has received something of a
v\'arm reception amongst the Amiga commu-
nity. One magazine gave it their monthly
Reader's Came Award, whilst another felt it
warranted 95 per cent. It is certainly true that
1 have seen a lot worse during my tenure in
the Public Sector cupboard (shoebox - ED)
and, at £3.95 plus 50p P&P, it would have to
be pretty terrible not to represent reasonable
value for money, but in my book for a game
to score 95 per cent it has to be only a
whisker short of perfection. Burton Bird is
good, but not that good.
The fundamental problem I have with
wholeheartedly recommending this perfectly
playable platformer is that the control mech-
anism, deliberately made fiddly in an attempt
to incorporate aspects of Breakout into what
might otherwise have been a distinctly aver-
age runny-jumpy outing, rather succeeds in
shooting itseif in the foot. Burton's task is to
collect all the fruit scattered around each of
87 levels within an extremely strict time limit.
Some of the fruit is, however, tricky to reach
and when Burton plummets for the fifth time
through 3 one-way door whilst attempting to
leap towards a pesky bunch of berries, an
otherwise appealing platformer can come
dangerously close to turning rational human
beings into bawling lunatics.
jrn ^rg^n
Burton Bird; Lovety to look at, 4,
Not being a fan of frustrating games at the
best of times, within five minutes of loading
Burton Bird I had travelled beyond the oh-so-
impressed stage and was rapidly approaching
the smashing-my-joypad stage. Eager to avoid
damaging expensive computer hardware 1
toddled off for a cuppa and a biscuit and
returned refreshed, only to find that within 1
minutes I was wailing expletives and serious-
ly considering throwing heavy objects at my
poor Amiga. In terms of the frustration it can
produce, Burton Bird must rank alongside try-
ing to thread cotton through a needle and
watching Andy Cole play at Old Trafford.
It does have attractive graphics and pass-
able sound effects (although the music is
nothing short of dire), and with so much plat-
form "fun" to offer
Hit Tiles is a competent ver-
sion ot Shanghai. 44
then Burton Bird
will no doubt make
happy bunnies out
of a fair few action-
starved gamers.
However, unless
you have the
patience of a saint, I
would strongly
advise padding the
walls and removing
any non-fluffy
objects from the
immediate vicinity
before putting
Burton Bird any-
where near your
drive.
...but too
frustrating
for me
Amiga Computing
MAY 1997
Qark Citadel
Programmed by; Rob Massey
Available from: Fl Licenceware
Disk No; FM51
Heavily influenced, 'rf not directly inspired, by
Vaihalia-style role playing games, Dark Citadel
is one of the best licenceware games to
appear in a long time.
E]^E3DiaQ
Ysadofs might have been a loveiy
gtrt, but she had some bad habits
As with so many
role playing master-
pieces, Dark Citadel
is set in a distant
and magical past.
While in this day
and age a chap
might win the
affections of a lass
by wining and din-
ing her or taking
her to the pictures,
in fantastical days
of yore courting
wQuld be a rather more demanding procKSS.
Typically a bloke might have to release the
object of his desires from a spell cast by an
evil wizard with an unpronounceable name,
thereby winning her eternal gratitude and
often (if her father was suitably impressed
too) her hand in marriage.
Thus the player here assumes the role of
the dashing but presumably desperate knight
Marlon, who must enter the titular Citadel to
procure an elixir with which he can free the
Dark Citadal
presents a
gripping chal^
tenge to rote
players
delectable young maiden Ysadora from the
malevolent Cnaxar's spell. Formulaic it might
be, but this suitably exciting storyline is a
passable enough excuse for some top-draw-
er adventure gaming.
Dark Citadel is immaculately presented
and features some nicely drawn graphics.
Without a doubt though, the single most
impressive aspect of the game from a tech-
nical standpoint is the wonderful sampled
speech, utilised beautifully as a means of
having the on-screen hero give the player
feedback. Through the intuitive joystick-dri-
ven interface there are plenty of puzzles to
be solved, some of which are fiendish but
none of which are unfair or hopelessly
obscure.
Engrossing, challenging and professionally
presented, Dark Citadel is absolutely unmiss-
able. It costs £6.99 plus P&P but offers a
great deal more entertainment than many
commercial offerings. A megabyte of chip
memory is essential and a hard drive is defi-
nitely recommended.
g
AGic User
Interface v3.7
Programmed by: Stefan Stuntz
Available from: Classic Amiga Software
DiskNos; UT158A/B
When, in issue i08, Public Sector looked at
v3.6 of what has become the single most
essential Shareware program in the history
of the Amiga, I described MUi as "a force
which has helped galvanise the Amiga com-
munity in the face of fierce competition from
first consoles and now PC contemptibles."
The only reservations 1 expressed in an oth-
erevise worshipful review were with regard
to stability, an aspect jn which WIUI, in my
personal experience at least, had deteriorat-
ed since the long-reigning v3.3.
Fortunately, v3.7 seems to have success-
fully addressed numerous bugs in the Magic
User Interface libraries. Not only have vari-
ous problems with 68060 processors been
_____
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Welcomo lo Voyager-NG
Vf.
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rectified, but a whole string of technical
problems have been dealt with to ensure
that programmers in particular, and users to
only a marginally lesser extent, will want to
update their MUI installation as soon as pos-
sible.
H/lagic User Interface is of course
Shareware, and if in your entire lifetime you
only ever register a single program that pro-
gram ought to be Magic User Interface. If the
^ slick registration pro-
gram (which has
been visibly
enhanced over the
last few IWUI releas-
es) does not succeed
in convincing you to
register, consider
that the £15 UK reg-
istration fee is a
nominal amount to
be sending to an
individual whose
efforts have gone a
considerable way
towards keeping the
Amiga alive this long.
S.\ ^ N^i rC^ i Itegbiralp. I
'^'-.•^iiit^i En»nd I tlS* I Sgnwiy |
GtnwwIiUrtt I I 0M»-
PrMOrdirfarm
i
he Black
Church
Produced by: Ben Wright
Available from: Roberta Smith DTP
Disk Nos: SMSIS A/B
I have ranted at length in these pages before
now about dark guitar music. With two good
friends having recently rediscovered their
Black Sabbath record collections, I have been
subjeaed to a higher dosage of dark guitar
music than I would normally consider lo be
safe. Fortunately no ill effects have yet result-
ed ■ I've not rushed out and murdered any
close relatives or taken any evil drugs (other
than those I would have taken anyway). I'm
still not keen on the vast majority of metal-
esque Rawk (says he in his best Tommy
Vance voice).
The Black Church contains eight atmos-
pheric Med modules, all composed using
similar guitar samples and none of which
really offers anything out of the ordinary. As
such they will appeal to fans of the genre, but
won't do anything for anyone else at all -
although give me any of these over the
tedious Eternal tat that's playing on the radio
as I write...
Amiga Computing
MAY 1997
[222] B S T E R O 1 D S
Programmed by: Heiko Muller
Available from: Aminet
Asteroids was always one of my favourite arcade
machines. In recent years, arcades have become full of
fancy, expensive, graphically superb games without any
genuine addictive qualities, but in days of old, machines
such as Asteroids changed lives. Many young innocents
who, until entering an arcade one evening, might never
have looked at a monitor again, were drawn in by mes-
merising video games such as Atari's Asteroids.
Featuring charming simple monochromatic graphics
coupled with some of the most fiendishly captivating
gameplay ever conceived, Asteroids was one of the all-
time classics. Consequently numerous programmers
have attempted to bring the same magic to home com-
puter users - on the Amiga, perhaps most noticeably in
the visually stunning Super Stardust, which only failed to
grab the imagination of the masses thanks to its dis-
couragingly high difficulty level.
WBsteroids offers the possibility of playing a perfect
rtntSj-B
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eiese S«ltiu« wttrliMt hf
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WBsteroids is a crncking conversion of the coin-Ofi,,
,..snti the keys are even configurabte
Asteroids clone on your Workbench screen. The vector
graphics are as smooth as silk even on a standard
AI200, the sampled sound effects are superb and there
is even a charming Deutschlander periodically chirping
"Asterweeds".
Your craft is controlled using the cursor keys, with
down engaging your Hyperspace drive, and you can fire
bullets by hitting the space bar. If the standard keys do
not suit, it is possible to redefine them by pressing Help.
If you are competent enough you might manage to earn
yourself a place on the obligatory high-score table.
The WBsteroids window is scalable, so you can shrink
or enlarge the screen to suit your personal preferences.
Unfortunately, once the game is running it is not really
possible to start flicking between screens because
WBsteroids will seize control of things to the extent that
other screens will freeze until you press Escape to kill
WBsteroids off. However, this is the only criticism that
can really be levelled at what is, in all other respects, a
superb version of a truly great game.
OU LL
Never
Walk
Alone
5th Dimension Licencewore
1 Lower Mill Close
Goldthorpe
Rotherham
South Yorkshire S63 9BY
Tel: 01709 888127
E-mail: Pbil@ware5d.demon.co.uk
Fl Licencewore
31 Wellington Road
Exeter
Devon EX2 90U
Tel: 01392 493S80
E-mail: steve@f]lw.demon.co,uk
Classic Amiga Software
J] Deansgate
Radcliffe
Manchester M26 9YJ
Teh 0161 723 1638
Roberta Smith DTP
J90 Falloden Way
Hampstead Garden Suburb
London NWIl 6JE
Teh 0181 455 1626
Jose M Munoz Bou
Aviador Franco 6
12540 Villarreal
Castellan
Spain
Qci #5
Ho Hum
CCt: A readable enough dtskmag
Produced by: Jose IVI Munoz
Available from: Jose M Munoz
It's been a while since I have covered a diskmag in these
pages - principally because the vast majority of them are
either aimed at enthusiasts (especially of the Amos and Blitz
BASIC languages) or are simply too unexceptional to warrant
coveiage. However since CCI (which stands for Custom Chip
International) was new to Public Sector and the standard of
presentation and broadness of coverage was refreshing, I \
thought it high time to rectify the situation.
Although CCI has plenty of spelling mistakes and grammat-
ical errors, these are forgivable considering the diskmag is put together In Spain - the pro-
ducer's English is infinitely superior to my Spanish. Like so many other diskmags, CCI is writ-
ten in Amos, and the result is an easily navigable menu system leading to an array of tidily
arranged articles embracing a wide range of subjects - articles in this issue covering everything
from hardware and software reviews to information on constructing your own audio and
video digitisers. There are also a couple of minor competitions and a small gallery section.
Whilst diskmags cannot really hope to compete with mainstream publications (or indeed
the Internet) as sources of up-to-date Amiga information, they do still play an important role.
They allow enthusiasts to communicate with one another, thanks to their open submissions
policy and the ease with which they can be disseminated throughout the Amiga community.
They also tend to offer more stories of personal experiences, which can prove both interest-
ing and informative to Other users. CCI fulfils all of these functions fairly admirably and is avail-
able for £1 from the address below.
Eacli month Public Sedor tries to bring you tfie very best
of the latest PD and shareware releases. Consequently I
want to hear from you if you have any program, whatev-
er its purpose, which you consider worthy of review.
Whether it will be freely distributable Public Domain,
Shareware or Licenceware, if you feel it is of sufficient
quality to merit coverage then cram it onto a 3.5" slap it
into a jiffy bag w'tth a cover letter and wang it with all
haste in my general direction. Some days later when said
jiffy tumbles gently through my letterbox, I'll tear open
the envelope, shove it in my drive and don my evaluating
cap, with the creme de la submissions earning reviews in
these pages.
If you've written the software yourself, you could even
win yourself a prize if it earns a review. Reader
Submissions of this kind should, surprisingly enough, be
clearly labelled "Reader Submission", and they should be
sent to the usual Public Sector address. So don't delay -
get those submissions in the post before Neil changes his
mind about those prizes...
Dave Cusicit
PD submissions
Amiga Computing, Media House,
Adiington Park,
Macclesfield SKIO 4NP
Amiga Computing
MAY 1997
IM
Irf '^*'
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4
©espite all the trouble that arrays
and pointers seem to cause the C
newcomer, both are conceptually
simple. An array is a collection of
objects of the same type arranged in such a
way that we can access any one of them by
specifying it's position. A pointer is even more
straightfonward - it's just the address of an
object.
When you declare a variable such as int
result, the compiler will arrange to set aside
some memory for storing the value of the vari-
able as and when you provide one. To declare
an array of 10 such items the compiler will
need to set aside 10 times as much space, so
it has to be told how large the array is going
to be. It's done like this:
int result[10];
C always regards the first array item as having
a subscript of zero, so for an array of 10
objects you'd use subscripts from zero to nine.
You can, incidentally, initialise arrays by fol-
lowing their declarations with values separat-
ed by commas and in this case it's not neces-
sary to include the array size because the
compiler works it out for you. Declarations can
therefore be written in this style
int days in leinthn =
With C it's also passible to declare multi-
dimensional arrays. Each subscript has to be
placed in separate square brackets and so if
you wished to declare an array representing
the eight rows and eight columns of a chess
board you might use
int c)isssjc8ra[8][8];
C, unlike languages such as Basic, does not
have a built-in string data type. As we saw last
week, however, it does recognise sequences
of characters ending in NULL as strings and so
the declaration char error[45], could therefore
More C help as Paul
Overaa puts arrays
and pointers under
the spotlight
be used to resen/e space for an error mes-
sage of up to 44 characters - and it's the pro-
grammers responsibility to ensure that the
bounds of such an array are not exceeded
during use.
When a character array like this is used, C
associates its name with a pointer which con-
tains the starting address of the string. It's
because of this that, rather than explicitly
specifying the starting address, we can write
statements such as:
prir)tf(erfor);
The standard library contains a number of
routines, including printfO, which operate on
strings in this way. Because aspiring C coders
can also easily make use of string-oriented
pointer array declarations however, it's also
useful to learn a little about pointer opera-
tions early on.
Pointers
Cs pointer facilities are based on the use of
two operators, & and *. The first, so called
address-of operator, does exactly that - it
allows you to find the address of a variable.
The * operator goes the other way, given the
address of a variable it allows you to discov-
er it's contents.
In the following discussions, incidentally,
you'll see that I use a _p suffix on pointer
variables names. This is not a C requirement
but it is a useful convention to adopt - most
of the problems with Cs pointers result from
programmers inadvertently confusing the
F1
1 :>nav_test1
Function Conplete
Usage... resetdates <directory>
Sorry - directory not found
Sorry - not enough nenory to cont inue
Function Cortplete
Usage. . . resetdates <directory>
Sorry - directory not found
Sorry - not enough nenory to continue
Function Complete
Usage... resetdates <directorv>
Sorry — directory not found
Sorry - not enough nenory to continue
1 :>
I mi's
nav_test1
One of this month's example programs displaying a series of text items stared as an array
I char error[(][«] = (
"Function Couplet* U',
! "Usage... resEtdatts \n",
I "Sorrjf directory not found Sn",
'Jorry not enBuah lesory to £ontinue\n"
};
char *error_p[*] = (
"function Coiplete\n",
"Usage... resetijates \n",
"Sorry directory not found in",
I "Sorry not enousli leiory to [ontinue\n".
p/sjjj'djjjmJjjs]
Listing 1: A two-<emBnsianat string decfaratfon Listing Z A more memory efficient string Oeelarallon
addresses of variables with their values
(despite the fact that ANSI C compilers can
catch most slips of this nature there are the
odd occasions when they can't).
So, how do we use these pointer opera-
tors? Here's one example involving some
error text strings. Because of the way C han-
dles these items you might expect that, to
form an array containing a series of strings, a
two-dimensional declaration similar to that
shown in listing 1 would be needed.
This approach certainly works - but in prac-
tice there are snags. In the above example
errorlO][0] then would represent the start
character of the first string (Function
Complete), error[l][0] the start character of
the second string (Usage...) and so on. To
print the first string using printfO we could
therefore identify the start of the string using
the & operator and write a statement like this
prinif(JefforI0][03);
Luckily C allows a shortcut form which allows
the above statement to be written
printflerrorED]);
But the real problem with the two-dimen-
sional approach is that the space allocated for
each string needs to be that of the longest
string in the set (in this case 44+1 =45 char-
acters). A more memory efficient alternative
however is to declare the text strings using
the pointer array shown in listing 2. This then
ensures that strings of different lengths will be
stored without wasting memory and tells the
compiler that we are declaring a one-dimen-
sional array of pointers to char type objects.
To print that first entry we'd use a similar
statement to that used before
printflErrtir_jtO]);
but the compiler however would have allo-
cated just the 19 characters required for this
string entry (rather than the 45 set aside by
the earlier declaration).
You'll find a couple of example programs
on disk along with a few additional notes.
Next month (which brings us to the end of
this introduction) I'll be explaining how the
text strings that we've been discussing can be
displayed using the Amiga's Intuition library.
Nothing too fancy of course but it will give
you a glimpse of how Amiga windows are cre-
ated and used. /^j^
Amiga Computing
MAY 1997
Ohe assembler and C routines dis-
cussed last month certainly work
but are, in essence, the beginning
of the story, not the end. Tiling
large areas using small images is all it takes to
show that these obvious loop methods aren't
really efficient enough. There are however, a
variety of alternative methods around and most
coders, at some time or other, find or devise
particular variants best suited to their own
needs. To be honest, my interest in this area
wasn't fuelled by any practical need - 1 just
started playing around with a few ideas one
day and suddenly realised that tiling was quite
an interesting problem to look at from a math-
ematical viewpoint
The main execution time cost of the simple
loop routines is related to the image drawing
function calls and, because functions like
DrawlmageQ use the blitter for their drawing
operations, the bulk of the execution time
penalty is in setting up the required blitter calls
rather than the 'blit' operations themselves. In
short the areas of graphics being drawn are far
less important than the number of function calls
made and, if improvements were to be made,
the secret would lie in reducing the number of
times any drawing/copying functions were used.
So how do we go about making such
changes? The general ideas behind the
approach I adopted are straightforward - once
at least two copies of the original tile have been
drawn we just start to copy successively larger
parts of the currently tiled area into portions of
the screen that have yet to be tiled.
Benefits
The arithmetic alone tells you that benefits are
to be had: The simple loop approach to the
drawing of an M rows x N columns grid requires
[VI X N drawing function calls. One improvement
then would be to draw a row of M tiles and then
use the blitter to copy that row N times down
the screen. That would require M initial tile
drawing operations followed by N copy opera-
tions, M+N is of course much less than MxN
(e.g. for a 100 row x 200 column grid the orig-
inal approach would need 20,000 function calls
whereas the new approach would need only
100+200=300).
Further improvements can also be made by
thinking about how a row of tiles is drawn. A
row of 100 tiles, for example, needs 100 draw
operations. Supposing however, we created a
two tile block (which would require two draw-
ing operations) and then copied that block 50
times (another 50 copy based draw opera-
tions). That would allow us to draw 100 tiles
using only 52 draw/copy operations. If we cre-
ated a four tile block (which would need four
drawing operations) then only 25 copy opera-
tions would be needed making the total num-
ber of function calls 29!
miiyp
Tiling - Part 2
I Paul Overaa dishes more dirt on
those tiling effects with this month's
-_ instalment, especially for the experts
Qneaky or what?
So, there are plenty of possibilities for reducing
the amount of copying work involved by creating
intermediate blocks of images and copying them
rather than the original tile image. I'm not going
to go into the mathematics, but I was able to
show that the lowest number of functions calls
are needed when the block size is the nearest
integer to the square root of the number of tiles
in the row, And further improvements were also
possible because the number of row copy opera-
tions that need to be performed can be reduced
using the same ideas as those used to reduce the
work of generating a row of tiles in the first place.
In writing the routine to test these ideas I
added another crafty twist, best explained with an
example: Imagine you are drawing a grid of 100
rows by 200 columns. The first job is to draw a
row of 200 tiles and it turns out that this is best
done using by creating a block of 14 tiles, copying
this block 1 4 times and then adding the four extra
single tile copies needed to complete the row. But
a block of 14 tiles can be drawn with less than 14
operations - the square root of 14 is 5.74 and so
we really ought to be drawing this first block by
initially creating a block of three tiles, copying this
block four times, and then copying the two resid-
ual tiles needed.
When larger numbers of tiles are involved this
Once \he titad
^rea starts to
grow in size
bfitter opera-
tions can use
successivoty
larger parts of
the currentty
tiled in their
copy operations
nesting goes further and it soon became obvious
that the way to get the ultimate minimum as far
as the number of function calls is concerned
would be to devise a routine that recursively calls
itself to generate its tile blocks as efficiently as
possible. What this means is that, in the case of
the example mentioned earlier, only 39
draw/copy operations are needed in order to cre-
ate a tile arrangement of 200 x 100, ie 20,000
tiles. In this case our recursive routine is only
doing about 0.2 per cent of the drawing/copying
function setting up work that those simple loop
routines were doing. In other words it is about
500 times more efficienti
Amiga Computing
MAY 1997
C tile test ^ done the obvious wav*
You wont notice a tot of tJifterence speod-wise
ivfl«n reasonably largB tite images are being used...
...But when last month's loop code la
used with a smalt image you realty do
begin to see the benefits which the
recursive approach to tiling can often
I
WALK
THROUGH
THE CODE
The DrawTilesO routine that you'll find
used In this month's main example is a
high-level entiy point that makes calls to
support functions called DrawRowQ and
CopyRowsQ and it is these latter pieces
of code that perform the drawing and
copying operations. DrawRow() first
works out the optimum number of blocks
needed and the number of residual tiles
that will need to be drawn to complete
the row like this...
bti)cl;_siie=ll'i'»"fl»if<s(]rt((iioulile]ci)l
unns));
blcicl;_coiint=ciiluin5/bLticl;_si!e;
re5i(inat_tUes=colu»ns-
btocl;_siie*bLock_coiint;
And then, if the value of the blocksize is
one, it simply draws a tile. If however the
blocksize is greater than unity
DrawTilesO recursively calls itself again
recomputing a new block size and so on.
The 'guts' of this area of the code there-
fore takes this sort of form...
iKblock sii{>1) teft=DrawS«ii(,,,);
else (
Drswlgsgtt,..);
L!lt*=i<i(lth; /* se! left position »f
next tilt to be draBti */
)
Once a complete block of tiles has been
drawn the remaining blocks can be
copied to produce the required row of
tiles and, in the example code (see listing
2), the graphics library ClipBlitQ function
has been used for the copy operations.
DrawRowQ concerns itself only with
determining the best way of producing a
row of tiles but, once this row is com-
plete, CopyRowsQ then works down-
wards in an identical way although this
time it is copying optimum sized blocks
of rows down the screen.
L
Qeeing is believing
The method outlined this month is considerably more
involved than the simple loop code provided in the pre-
vious issue and it's fair to ask whether the added com-
plexity involved is worth it. If you are only ever going to
use relatively large tiles {perhaps 10-20 pixels w,'ide or
greater) and moderate size window areas - then
chances are that simple loop approaches will usually
prove adequate. If however, your tiling needs are more
demanding then the recursion based approach may
well be worth looking at and this latter method will of
course become increasingly more attractive as tile sizes
get smaller and window areas get larger.
void DranTiltslstrutt tnage *i«agt_p,stfutt
RastPort 'rastptift_p,l/OliO rgiis,WOBD tolmns,
KOSD left.offsft, mi top_ofts!t)
(
KORO ro«_«i(itl!,'
roii_«idth=DraiiR(iy(ina5e_p,rastport_p,colunns,l
eftIo)fset,top_offset,T8UE);
CoDyR(iws{insge_p,rastport_p,roii5,rou_kidth,lEf
t :ffset,top offset, TRUE);
)~
Uatfns It T/t« highest level of DrawTitetl)
looks deceptively simple but in reality this
is the start ef two dimensiortal recursion.
Listing 2; The graphics
CllpBlitft function is used to
copy the various tile sections.
for (i
tlipBli
rastpor
block
lfftt=b
nt+;
)
for (i=l
{
ClipBLi
rastpor
vidth,l]
left*
nt+;
)
retufd!
)
l;i<block_count;it+)
t(rastport_p,left_offsettleft-block_»idtti,t9p_(if(sel,
t_P,lffL»**set+tfft(ti!P_ofi"t,
idth, height, OxtO);
otk_Bidtli;
0;i<residual_tiles;it+)
t(rastport_p,l5ft_offset*Uft-width,top_offset,
tJ'jtefi_offset*left,top_o1fset,
eight, OjCO);
idth;
left);
HE COVERDISK code
Youll find both source and runable version of a test
program on the coverdisic It allows you to select one
of a number of images and then uses that image to
tile the program's Mrindow. As with arty Intuition pro-
gram, there is quKe a lot of code involved but this is
only because all the usual screen and wrindow allo-
cation/deallocation, menu and other event handling
code needs to be present DrawTilesO and its sup-
port routines however can all be found in the source
file called amigax so you only really need look at
the other files if you're interested in the more gen-
eral aspects of the code.
I've included all the example images on disk as iff
files so you can view them in their original form.
Images is the one to concentrate on because this is
the image that has only four pixels in it and, by way
of comparison, youll also find a modified version of
last month's C example (now called loop.code)
which also uses Images. This provides a clear exam-
ple of how slow the convenUonal loop-based tiling
arrangements are when put under pressure.
While I think you'll be impressed with the speed
of this month's routine, there are however still a
number of refinements that could be made. Tlie
square root calculation for example, which is used
to determine the block size, could be better per-
formed using a table lookup method rather than the
sqttO function. To some extent though any such
changes would just be icing on the cake - they
would not make the sort of massive speed improve-
ments that occurred when that first move to the
recursne approach was taken.
Amiga Computing
MAY 1997
JWOGR
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A
ami
LJi
I \
! Menu sir? Ph
use Intuitio.
i
' n
^^^HH
ma
r"
vm 1
^i
w w
arn^ff^ g^^':
Wf
>r»/
amir
ii.
y^
Overaa tells you how fo
■"''Tfi.^^ .■S*
'^fv
1^
Jf
^5 DOS. Are vou been driven
lohr explait
^fd
Hfi^gtlb^lfffirfUjiSW email address?
Dave Cusich talks about e-direct.
r J>
m -m^ m m
1
\
eraa, witii a Ii
ARexx program called RexxView
4!
ami
Neil Mohr points a few of tj^^n
■ Overaa's
on going dAte stamp tutorial
Phil South talks
about the
creation of
menu structures
in AMOS
You
These days you con just plug in on
IntijiKon library and code your own util-
ity programs righl (here on the
Workbench. But you may not really be
aware of how to create menus in regular AMOS,
without all the fancy Intuition hooks. You may
find, especioliy if you're not of o technicol beni,
thai this is c better way to do il. Gelling o screen
together is easy enough with the Screen Open
command, but what do you hove to do to make
the screen and its windows act like a normol
Amiga program? I've been doing a lot of this
sort of thing lately, so try this listing for size:
Screen Open 0, 640, 25i, 16, Hires
I's nice and simple lo slorl with. Just a medium
res screen to give you ihol utility look. Now we
can slart to define our menus:
BenuS(ll=" Project "
NenuS(l,1)=-Liiad "
SenuS(l,2)='Load *s... "
)(enuS(l,3)="Save "
leniil(1,4)="SBve ki... "
That's the Project menu done and os you can
see, it's a very simple procedure lo name the
menus, with |1| being the menu title, end |1,1)
being sub menu and so on. We do the some
for the next menu, but with a subtle twist:
You can go on adding sub menus like
2.1,1,1,1,1 lo infinity, (or to the edge of the visi-
ble screen area) but bear in mind anything other
than one or tvra sub menus really gels on the
user's nerves in a ver^ short time. Limit yourself to
tv/o as maximum
Finally we turn the menus on and kick the pro-
gram off: Menu On end ol this point the menus are
octive. You can of course turn them off later if you
don't want anyone using the menus at a
certain point in the program. Finolly, for the benefit
of our listing, a few cosmetic and diognostic
detoils:
Curs Oft I CIs 0:
Do
Print "Henu= ";thoice(l);"
Selection: ";ChoUe(2)
Loop
You con nov/ run the program. Notice how the
menu and selection numbers change when you
select a different menu item. This is how you know
what the user has selected, ond it's simply ihol.
Find out whol choice 1 and 2 are and you know
what menu item was under the pointer when the
user let go of the righl mouse button, or RMB.
But to really moke menus fly, especially if you
hove few running, you should use the AMOS
auto menuing system with ON MENU ON. This
takes little bit of practise, but it's really very sim-
ple. The revised progrom is similar:
Screen Opsn 0,640, 256, 16, Hires
CIs : Curs Off Kenu!(l>=" Project
lt!nat(l,l)="Load
ttenuJ(1,Z}="Li)ad »s,,. "
H!nuJ(1,3i="Sav5
ltenuS(l,4> = 'Save As... "
BenuJ(2)=" Cyberspace "
BenullJ,1!="ingage! "
flcnuJ(2,1,ll="Are yov sufe? "
ltenuS(2,l,1,1)="'les - SO!i"
!tenuS(2,l,l,21="tio - Abort"
lt!nuSCZ,2)="llorph "
«(nuS(2,3)="ID scan "
*tnijSC2,4):'«lter 10"
But at this point il diverts into new territory:
On Iteno Proc P80JICT,CrBEfi
8n Kenu On Henu On Wait Ksf
This turns on the oulo menuing system and woils for
you lo either moke a selection from ihe menus or
press a key on the keyboard. The PROCs you
mentioned in the ON MENU ON statement ore
then defined somewhere else in ihe progrom, like
fight now for example:
Procedure PROJECT
CIs T=Ctioite(2)
Locate 0,22 : Print "Nenu; Project"
Locate 0,23
If V=l Then Print "Load ahatJ"
If Y=2 Then Print "Load as nbat?"
If 1=1 Then Print 'Save what!"
If r=4 Then Print "Save as utiat?"
End Proc
Procedure CTBEB
CLs !=Choice(2)
Locste 0,22 : Print "Kenu:
Cyljsrspsce"
Locale 0,23
If Y=1 Then Print "tes Or No? Vhich
is it?"
If 1=2 Then Print "Itorph irpyrself
If Y=3 Then Print "Okay you're
scanned"
If Y=4 Then Print "You can't change 10"
OH
End Proc
End Procedure OH
On Henu On Ind Proc
And there you ore; the responses ore put into
PROCs making the whole thing a lot simpler. You
only hove lo look for one voriable CH01CE(2) as
the first one, the menu ilsell is chosen for you
outomatically ond you're sent directly lo the
PROC that deals with thai menu. Once you have
subroutines accepting input Irom menus, you've
got yourself the basis for a good menu driven util-
ity program. Now all you hcve lo do is invent the
utility. That's the easy part...
Write stuff
If you hove any other AMOS programs
or queries about AMOS, please write to
the usual address, which is: Phil South,
Amos Column, Amiga Computing, Media
House, Adlington Pork, Macclesfield,
5K10 4NP. Please send routines on an
Amiga disk with notes on how the piv
gram works on paper, not as text files
on the disk. Moke the routines short
enough to appear in print (i.e. no more
than about 30-40 lines of code) and if
possible, no external graphics. That is,
any graphics which have to be loaded. If
you want to send the graphics too, pro-
vide them on the disk in IFF format, the
same goes for sound files.
Amiga Computing
MA Y 1 9.9 7
Paul Overaa takes
a look at a piece
of software for
tackling Midi
snags
Let's face, it's happened to ihe best of us.
Yoj sel up your Midi geor, mentolly wave
that magic Midi wand, press ihe slorl but-
■■I ton on your sequencer or computer and
... nothing! Wall, either nothing happens ot oil
or you heof 'sounds from heil' that tell you some-
thing is going badly wrong.
To be honest if ihot's your worst nightmare,
you ain't lived. In my eody Midi doys I got the
band's gear set up one night, popped out to gat
the A2000 being used for the sequencing ond,
on the way to the stage, tripped. Now this partic-
ular Amiga had a built in Midi inte-foce which
included o switch that swapped the serial output
from the Midi connectors to the conventional D
connector. And guess what hod broken off as I
tripped • yes, that damned switch. And it wos in
the D connector position.
So there I was stuck, 30 minutes before o gig,
with a band that was totally ond utterly depen-
dent on Midi, no spare external Midi interface
and a Midi system thai was obout as useful as
on ice cube to an Eskimo. Luckily, I was able to
get the A2000's cose off, by-poss the Midi inter-
foce switch and we got through the night with no
further hitches. Those 30 minutes before the start
of the gig however were probably ihe worst in
my entire Midi life, but they sure taught me a
^f^Wk^Wk
shCLjJ
start
Cont inu«
Stop
Active Sense
Swsli
valuable lesson - hope for the best but
plan for the worst!
I've been working with Midi now lor
more years than I care to remember
[since the Midi standord was first cre-
ated in foci)- But, whilst Midi prob-
lems do undoubtedly crop up from
time to lime, I con truthfully say that
Midi itself is riot prone to being unre-
liable as such. In most instances when
things go wrong, it's usually some-
thing very simple - wrong connections,
faulty leads or perhaps o Midi unit or
sequencer incorrectly sel up. It is very ra
for Midi equipment itself to go down.
Any odd snags that con occur no longei
worry me, but if you are o newcomer
lion will be different. Any problem will
worrying, but before you ponic
however it's worth gelling into
Ihe habit of making o few sim-
ple checks. Even though most
pieces of equipment have their own quirks, fai
finding will usuolly follow the some bosic pattern
First, check the lead's connections ore OK, ie
the right woy round: Sequencer's Midi Out to the
first unit's Midi In and then Midi Thrus to the Midi
Ins of any successive units [assuming you are
Michaet Dosa's Midi
Analyser tool makes
use of the tamaus
Bill Barton's Midi
library. You'll find
both on this month's
covBrdisk
Paul Overaa - working with Midi for more
years than he cares to remember
doisy chaining Midi unit connections).
Sequencer's Midi Out to your thru box Midi In
and then o Midi Out to the Midi In of each unit if
using a star network arrangement.
If this check doesn't show up any obvious fault
the next step is to find some evidence that Midi
dato is aciuolly pumping through the system.
Some sort of visual indication is needed here ond
mony professionals use units such as
Studiomosier MA36 Midi Analyser for this. To
methodically check connections, leads and chan-
nel/mode assignments will, on the overoge Midi
system, toke only a few minutes.
Doing Things The Amiga Way
On the Amiga there Is in fa<t a uff/ffy that is
equally useful as a diagnostic tool. It's
tailed the Midi Analyser fctever choice of
name eh?j and was yvritten by Michael
Dosa. Basically you just plug Midi gear into
your Amiga's Midi interface and any mes-
sages that are transmitted will show up as
little squares on the program's display.
This sort of feedback means that, in many
cases, you'll be able to check settings and
correct any faults almost immediately.
Problems can, of course, often be caused by
you thinking that particular items of Midi
gear have particular settings in place when,
in reality, they haven't because settings
have been changed. Depending on what
you've been doing you might have reas-
signed and memorised different controller
settings or changed the program,: mapping
characteristics. It shouldn't happen, I know,
but the fact remains that occasionally, due
fo the Almighty Foo Bird, it does. Quite sim-
ply, the Midi Analyser lets you check those
settings easily and cjuickly.
Suppose, for example, you are manually
switching to different synth voices on your
Midi keyboard as you record a sequence,
but on playback your synth doesn't change
voices. You check your sequence data and
find that program change commands aren't
being stored. But is this due to the fact that
fhe synth is not generating them in the first
place, or is your sequencer filtering them out
for some reason?
With the Midi Analyser it's dead easy to
find out. Just load up the software and man-
ually change the synlh's voice - you'll
instantly see whether or not a program
cfionge message gets transmitted because
the appropriate program change box will
appear on the screen. Either way, the Midi
Analyser can instantly point you in the right
fault-finding direction and, needless to say,
this saves lime by taking the guesswork out
of if.
AtviicA Computing
MAY 1997
Neil Mohr takes
a quick look at a
load of DOS
drivers
Sri
mad
II somelimes omozes me how little some
people know oboul the Amiga. Such thing
as the existence of the slarlup-sequence I
■ take for grarled, while some people can
go on using their Amiga and never even know
what it is. But as computer software advances
this sort of [unnecessoryl complexity is hidden
away Irom users.
Having started using the Amiga bock in the
bad old days of Workbench 1,3 and floppy
based disk systems, I had to know about the
startup-sequence, libraries, devices and the rest.
I'm sure long term PC users bang their heads
against the wall al the void that is some users
knowledge of DOS. And let's foce it, if you use
95 you have io know DOS, becouse as soon os
something goes wrong Windows runs of to the
mothering protection thai is the DOS prompt.
Reliance
Even though Workbench is nol os bad os
Windows, it is still reliant on AmigaDOS to ini-
liolly set up specific ports of the system. Usually
if these foil. Workbench will still run but you
will be locking the part thol foiled. One part of
the Amiga operoting system that constantly
seems to perplex users is DOS drivers. These
allow new devices to be added (o your Amiga
and let the operating system know they are
there. If you add a CD-ROM or Zip drive a new
DOS driver has Io be created to let the Amigo
know Ihe device is there.
Back in Workbench 1.3 days all this infor-
motion had to be stored in a single text file
called the MountList, stored in the Devs drawer,
and had to hove a specific entry in the startup-
MtV^i
'orkbencti:Dev3/['; :1
=Fca
KJBlIalrl DOSDriver;
Type
Blocks I
Bytes 212
Stack 4036
Last chatiged
ACTIVATE=0
UNIT=o
SURfACES=2
Project
21-Feb-97 15:49:5
Scripl _\
Eure _j
Archive _J
Eeadsbie [7
iSiriteable [7
EfficutatJe [7"
Deletable [7
iDwner [o
Group fo
Edit
Comment
Default Tool I fOMounT
Save
Modify
Cancel
■■■ril--,L-=J.
All those bandy dandy DOS drivers can be found in
the Devs drawer^ we have one or (wo in use
sequence. With the odveni of Workbench 2
things were improved somewhot, the Devs
drower wos totally overhauled and DOS drivers
updated. From Workbench 2, every DOS driver
is a separate file stored in the DOS driver direc-
tory (found in the Devs drawer| and when your
machine boots, ony drivers stored in here are
automotically mounted.
As standard you will find two icons in here
called Aux and Pipe. These are just two ploin
text files that contain the data necessary to
Use your ed
whenever you start playing around with
these 'hidden' parts of the Amiga you have to
use a text editor. As standard the Amiga is
shipped with two editors called Ed and Edit,
both of which are bobbins and provide the
barest of editing tools and are awful fo use.
Slightly better is MicroEmacs that also comes
on the Toots disk, but again lacks even basic
things such as file requesters.
So if you are planning on tinkering wit!--
System bits and bobs get yourself a more up
to date editor. My personal favourite is
CygnusEd, a full version of which was given
away on our November 95 issue (issue 92).
For a more up to date program, try TurboText
or possibly GoldEd, a shareware program
crammed fo bursting with top features, highly
recommended for programmers.
1 MM^yii^ww*
i_!^|9.^iiiL an n
Ons of ttiese editors is doing its own ttiing, one ot tttese
editors isn't like the others. That is because it's poo
mount the Aux and Pipe devices and you can
load these into any text editor you like. If you
do, you won't see anything very exciting, but
those few lines are very important. They
'describe' the device that should be odded to
the Amigo's list of mounted devices. At ihe min-
mum, this stoles the software thot handles the
device. In the cose ol Pipe, this is the Queue
handler. This information is used by Ihe
mount command to create the new
AmigaDOS device thol you con occess.
Clickety-click
Normally DOS drivers are mounted automati-
cally when you boot you machine, but by dou-
ble clicking on the DOS driver icon you can
run the driver separately (but do not do that
now as those drivers are already mounted]. If
you pop up the icon information requester you
will see the defoult tool is C:Mount and is ;he
command used to set up the driver. Another
way would be to type in o shell mount ond the
name of the driver followed with o colon; So
for the pipe driver you would type mount
pipe: to set it up,
One further thing to take note of is thol the
new mount command can handle a couple
of tool types in the icon. The main one you wilt
see is ACTIVATE, if you set this equal to zero
you con suppress AmigaDOS displaying the
device until it is requested. Well, I seem to
hove run out of room for this issue, next month
we will delve into things a little more.
Amiga Computing
MAY J 997
Dave Cusick
looks at the
problems
facing e-mai
directories
■JJJ^ "V.
When a friend gets conrected lo ihe
Inlernel it can ollen be weeks
before they finally get around to
^^^^HH telling other people their e-mail
address, if only because they hove not yel commit-
ted it to memory and they forget to write it down
so they con pass it on. In such situations, or when-
ever it might be necessary to fine the e-mail
address of an individual working for a particular
compony, e-moil directories suddenly become a
very attractive idea.
Essentially the e-mail equivalents of telephone
books, Web-based e-moil directories have been
around for several years now. However, there ore
all sorts of problems which arise when attempting
to use or produce such a resource. Firstly, there
are so many different directory services in exis-
tence. They generally eoch contain a smottering
of entries from around the world meaning that, in
actual fact, finding the person whose e-mail
address you really want can be a nightmare, even
with the larger directories such as BigFoot and
Fourll.
Secondly, because electronic directories con
be seorched very quickly and easily, in compari-
son to conventional telephone directories, not only
are the potential uses greater, but also the poten-
tial misuses. This misuse might amount lo plough-
ing through thousands of addresses to compile
mailing lists for irritating but relatively harmless
junk mail, or something altogether more sinister.
A few months ago Yahoo announced what it
Bigfooi, one of
the more famous
directory services
IBIHIQI H^a
tMrttr^atrntittwamgHt^ttamsaa't taittiM ' tj IeT
i
The Yahoo service tisted three of my
e-mail addresses. ..one ot which t haven't
been using tot over i8 months now
promised would be a highly voluable and totoliy
revolutionary e-mail directory service. Simply by
entering someone's name into o special Yahoo
seorch engine it would be possible to discover
not only their e-mail address, but also their postal
address - and in the case of American addresses,
to locate their home on a map of the area.
Unsurprisingly, there was an outcry and within a
couple of weeks Yahoo v/os forced to shelve the
service.
Yahoo had, of course, thought that such o ser-
vice could have a great raony valuable applica-
tions. Obviously, people would be able to quickly
look up the addresses of friends and family whilst
on-line, but another more unconventional use I
heard suggested was thai a suicidal IRC user
could be troced and emergency services
deployed accordingly. However the vast mojority
of Net users seem to be opposed lo such directo-
ry services, ond the reosons they put forward ore
extremely convincing.
On a basic level, when people talk about the
possible benefits of meeting people over the
Internet, anonymity generally comes across as
being on importont foctor. I know people who
will happily ask an anonymous stronger on the
other side of the world for odvice vio the Internet,
but they would not dream o? doing so if they
thought for a moment that the stranger could ever
Bottom Line
The bottom line is that the idea of including peo-
ple's names and rough geographic locations in an e-
mail directory is not in itself a bad one. However,
the unfortunate situation is that when it comes to
Net security, a little paranoia in the short term will
probably pay dividends in the long term.
know for certain who they were and where they
were from,
Moreover, it is argued that e-mail directory
services constitute on invasion of the privacy of
the individuals whose names and addresses are
included in the database. When playing with
some of the bigger Web-bosed e-mail directories,
many Net users ore surprised to find that their
names are already included, even though they
haven't given their e-mail address to the directory
in question.
The fact is they do not always have lo - names
and e-mail addresses are sometimes taken from
newsgroup postings or from lists produced by
companies whose Web sites feolure fill-out forms.
Imagine for a moment that your home address
ond telephone number ore already availoble on
the Web for any individual to discover simply by
entering your e-moil address - not a pleosont
thought, is it?
For instance, it would be relatively simple for
an unscrupulous computer user lo obtain lists of
other users in their locality and use this as some-
thing of a burglary hit list. Even more worryingly,
those stfonge souls who inhobit the more sordid
newsgroups and IRC chonnefs would suddenly
hove greet deol more power at their disposal
thon simply the ability to write flaming e-mails to
the masses.
Contact
If you wish to contact me, my e-mail
address is dave@dcus.demon.co.uk.
Questions, suggestions and feedback
ore all more than welcome. I also hove
a homepage, which can be found at
http://www.dcus.demon.co.uk/.
Amiga Computinc
MAY 1997
Paul Overaa solves
a Scala-reloted
problem, and
discovers a little
known utility
Vievr
I had an email from o guy in the Stoles
recently who, ihough being primarily PC-
based, deals wilh Amiga's [4000/0301 ii
connection wilh a local broadcasting sto-
tion running 24 hour cable TV via Scala's
Infochonnei IC500. Scab's Infochonnel appar-
ently offers the user the possibility to execute
ARexx-scripts and the bottom line is that this was
something that, even after six months of trying,
they still couldn't get to work. Even simple scripts
such as this delay loop foiled to wort:
/* stript •/
ilo 1 = 1 to 15000
end i
I'm not o Scolo user so I didn't expect to be able
to offer much help but it turns out I got lucky,
helped moinly by the fact that some output from
a utility colled fiexxView had been provided.
RexxView. which at the lime I hadn't seen, was
Jltmosi everyone
will tind RexxView
hitrtdy on the odd
occasion when it's
necessary to fig-
ure out why some
macro hasn't been
executed!
apporenlly oble to monitor the flow ol ARexx mes-
sages and in ihis porlicular cose produced the fol-
lowing output:
Froitisk: Irfoplayer
kctior: SKOHn
Kodlfier: R«F6J010
Urgt HDO i(iifkb(nch;/S/«IUEII5,JEn
My guess wos that this represented ihe first, so
called command invocation message, thot Scab
doubtless serds to the ARexx resident process asking
for script to be executed, RXCOMM, incidenlolly,
is just a standord flag in Ihe ARexx message packet
that indicates a command. The Modifier
RXFB_NOI0 is telling ARexx thol Ihe dos process,
which ARexx sets up to run the macro, should not
inherit the host's (Scola] input/output handles. Again
this is normal - macros run from Workbench started
progroms don't have Shell style I/O hondles.
The key point is that all Ihis information really only
meons ihal ARexx has been asked to run a script - it
doesn't mecn that the script wos actually executed.
In fact immediately 1 looked at the filepath/filename
that ARexx was being providsd with, it made me
suspect that the script wos never even getting off the
ground. The argument...
mi llortben[|i:/S/IIILLEn;.RiX].
is supposed to be a normal reference to a rurable
script. But it isn't - the monitor progrom is suggest-
ing a reference to HDO, o space and then
Workbench:/S/WILlEM5.REXX. This could hove
just been o fault in the program's disploy but, on the
face of it, seems as ihough, somehow, the macro
path name had been set up incorrectly. If, os pre-
sumobiy il is, HDO v;os ihe Workbench porlition
then the mocro's file path, cs every self-respecting
Amigo user will know, needs to be something olong
the lines of:
KDOiS/UILLinS.fini
or simply..
Vorkbencli:S/«ILLE)t5,ltEXX
S:UILUIfS.nE!II
So without knowing anything about Scab or
(RexxView), it seemed quite likely thot these six
months of problems have stemmed from a wrongly
specified flepofh.
The fact that delays weren't being produced fits
in with this theory quite nicely - obviously il the
mocro filepoth has been v/rongly set - then the
macro would not be found and so no delay would
occur!
And the utility itself
Aher seeing the reference to RexxView, I got
curious and FTP'd into AmiNet to find out
more about it. Sure enough, in the rexx sec-
tion of fhe utilities area sal a RexxView.Iha
archive. Turns out that the program was actu-
ally written in I 99 1 by Martin Kees using
Jtorth and it is indeed a Shell utility that moni-
tors the fifXX port. What's more, it allows the
received information to be displayed on
screen, printed or written to a file using com-
mands such ai:
renvie* con;0/(l/640/!0/rsnvieu
It's easy to use and of course, for many users,
RexxView provides a simple way of seeing
exactly what commands strings are transmit-
ted. Certainly anyone new to ARexx will find
this sort of visible feedback qutfe useful.
The other information provided, namely
that found in the Modifier and Action fields,
may also occasionally be useful although I
suspect that, most of the time, it wilt not be.
What sort of info gets provided? If, for exam-
ple, you were testing a script that made use of
Irst: lliii lisk:te$t.r<iR
'rgn last: Ibt
ctiHi: ncint
oJititr:
IdI: ittir«is:ll«''duertliS/lltJllna/[iim»i'l,mi
1
UfBiwiii* tm'.UVUim l]~
lEia
J J
llexxlliBJ.toc r™»i«,f tanVirt
im^
RexxView - a simple utility but one
that docs it's job perfectly well!
an external function library, you might see an
Action RXADDIIB message occur when the
script is first executed. In any subsequent
script use however, this message should not
occur (if it did this would mean a new entry
was being added to the library list each time
the script was executed). Similarly, a
RXFB RSSULT indicator in the modifier field
would mean that OPTIONS RESULTS had been
set ill the mocro being executed.
U might be imagined then that RexxView
would be of use in catching all manner of sub-
tle script and macro errors. In practice though,
whilst these Action and Modifier names may
sound impressive, the use of libraries, options
settings and so on are always going to be
perfectly obvious from examining the script
itself. Minor niggles aside, RexxView does it's
job well enough and, since it is a handly tool
to have around, it deserved a mention for that
reason atone.
When you've finished using RexxView you
just terminate it by sending Ihe string
'closerexxview' fo ffte R{XX port. This, of
course, you can also do from the Shell using
the rx command:
rx tlosfrtxivieu
That's realty all that needs to be sard about
RexxView - except to point out that the pro-
grom con be freely distributed. You will in
fact find Ihe utility, it's documentation and
even the source code on this month's
coverdisk.
Amiga CoMPurrNC
MAY 1997
Parting is such sweet
sorrow, so here's
just one more
Photogenics tutorio
from Neil Mohr
For old
times
God is in the details, so Ihey say, but
it's true it is those little extras that can
be so easily overlooked thot moke oil
■HHN the diflerence. So I thought I would
round things off by mentioning some of the easily
over lool^ed tools and techniques in Photogenics.
(I i<now I said lost month's would be the fino
one, but il o woman can change her mind why
can't bloke?!
First up on the list for a belated mention is the
Tronsporent Gradient Tool. Once you realise
what this does and how lo use it, it can become
quite useful for helping create smooth gradients -
either for direct use on a picture or with alpha
chonnels. Select the Transparent Gradients from
the Windows menu, This gets you o new window
with a nurnber of radio buttons and selecting ony
of the buttons fapart from Normol| will activate
what is essentiolly a new paint mode that will be
applied to any of the drawing tools, other than
the line tools. What now happens when you
draw, say a filled rectangle, a smooth 24 bit
gradient is applied over the rectangle area
going from full colour to fully transparent with the
background.
Marking out
It is odvisoble to experiment with the Transparent
Gradients, but if used in conjunction with the
freehand Drow Tool, it becomes very easy to
mark out an area you wont to effect and allow
the gradient tool to do its work. Remember that
Ihe brush transparency still affects how heovily
the grodient is bid down on the point loyer, so if
you need to lighten the effect just increose the
brush tronsporency level.
f you need to touch up imoges or corefully cut
bock a border or edge of on image, the most
powerful tool available is Smudge. This allows
you to 'drog' over a neighbouring area of colour
in a similor woy to the Rubber Stamp tool in
Photoshop and ArlEffect, but is not quite as flexi-
ble. Using the Smudge tool allows you to 'cover
l|jatWafrW'«'3itttz5e(aaota>i:-'Ma3^iimK\iBoy'if j'T'iiBfi^
\
^ %
#
r I Trai8- Gradients j r^
r-jormal
Top to Bottom
63ttom 10 Top
Left to rsi^
Ri^ttolen
)nver» Reclsngle
up' speckles that can appear on digitised pictures
or simply remove blemishes from on existing pic-
ture. When you need to expand or reduce on
area of o picture, by working at the edge of the
area and carefully nudging the colour into the
new area, you con easily increase or reduce the
covering areo.
If you find too much or too little of the oreo is
being effected you con odjusl the brush size and
pressure to alter the overoll effect. The one thing
you hove to keep in mind is that Smudge works
directly on the imoge by passing the paint layer
so 05 soon as you have made a single change
you only get one chance to undo it. As soon as
you moke another, the previous change is perma-
nent.
One of Photogenics' less useful functions, ihol
may come in handy now and again, is the Warp
tool. Once selected it con pull off two different
types of effects; twirl and bulge. The amount the
image is effected depends on hvo factors, first
ond most obviously ore the actual warp settings
themselves. You can oiler these by clicking on the
warp tool after selecting il, this pops up a new
requester that allows you to alter the values. The
other way is by the actual areo you select for the
warp tool to effect. The size of the circulor area
you choose alters the overall area effected and
the cross selects the centre point of the effect.
Finally, Photogenics has o couple of handy
ways to select specific parts of images. Both
ways essentiolly give the some result but ore
arrived at via different routes. The first is from the
Imoge menu - the Select Similor option allows
area of colours on the imoge lo be selected on
the paint layer, This con be opplied to either the
current brush colour or by allowing you lo select
a specific colour from the image.
Fill tool
An alternate way of going oboul this is lo use the
Fill tool. You may notice the options for both
these methods ore the same, allowing you to
determine how close o match or wide a selection
of the image will be chosen. This is called the tol-
erance and denotes how close a match to the
original colour ony part of the picture has to be
selected. Ths smooth volue tells Photogenics how
much blending there should be at the edges of
the final selection. If you want a sharp distinct
areo, set this low ond if you want a gradual
blend, set the smooth value higher.
Amica Computing
MAY 1997
Paul Overaa explains
how the conversion
of internal file dote^
stamps into
readable text form
The key element in this month's discussion
is the translation ol AmigaDOS time
stotnps from their interrol form into read-
■■i able text strings. There is a dos library
function, DafeToSlr(|, thot takes a pointer to an
entity known as o DateTime structure and per-
forms the necessaty magic. The function itself is
easy enough to use although the initial setting up
ol the structure (see listing 1| does require a little
care. Hopefully, the following notes v^ill help.
The first field represents a dos date stamp, ie
the internal form found in the file info block
(note, incidentolly, that this is the date stamp
itself - NOT a pointer to it). Following this comes
dal_Format field which con be set to a number
of standard values, FORMAT_DOS for example
produces a dale in dd-mmmm-yy style whilst
FORMATJNT provides the reverse >7-mmmm-dd
form. USA style dates (mm-dd-yyl ore produced
by setting the field to FORMAT_USA!
The remoining fields are pointers to buffers
which will be used by the DafeToStr[| function for
storing the generated dote and time strings. The
riles are simple: Ary buffer pointer that is non-null
(ie non zero] is expected to point to a valid buffer
area. Set the pointer to NULL however, and that
particular string will not be generated. This
arrangement does of course moke DQteToStr(|
extremely flexible. In our date stomp application
Part 3
STRUCTUBt
STRUCT
UfiyTE
UfiTTE
CPTR
CPTR
CPTR
LABEL
Dat!Tin!,0
tfat.Stanpjds.SlIEOF
dst_Fiir(iat
dat.flags
dat_StrDay
datJtrDate
dat_StrTiiie
dat SIIEOF
Listing 1: Tire dos/datetime.i
detined DateTime structure
l\l\l\l\l\l\l
lea
■Dve.b
■ovi.b
iiovt.t
■ovt.l
• Ovt.l
isr
adda
iddq
Ijrj.s
dstetiie_struct,a4
}F[IRIIATJ§S,dat_Foraat(!4)
i(0,dat_Fla}s(aU
*NyLl,datJtrDay(a4)
a5,dat.StrDate(a4)
SNl)LL,datJtrTiie(aU
ConvertDatt
SLEN_0*TSTRIfl6,a5
tl,fileiiaif_count
,Uop
dO-d!;aB-al,-(a7)
^y^
StanpOnIT
Get (/rig serious
noWf weVo oven got
a brand stamping
new boot pic
neit nane space
count this iten
checic tor nest
[onvirtDat! lEiviii.l
nove.l ii,i\
CILLSYS 03teToStr,_D0SBase
miiei.l (a7)*,dl!-d1/aG-s1
rts
Listing 2: This code sets up the DateTime structure and produces
a readable date. The DateToStrtl calt is sandwiched between
movent's to protect the scratch register contentst
V/alldan i/ujlj/li/i^/if -
STAMPONITf
m
Mork:nc_SITE_GENERRTOR/GeneratedSite
Le3Pe4 . htn
B4-Jan-97
This montt\
you'ii see
StampOnIT
displaying
both file
names and
creaiion/last-
edit dates
for instance, only the file's dale is needed, so v/e
just allocate a buffer (or the dole information whilst
setting the dal_StrDoy and dQt_StrTime fields to
zero.
Buffer tricks
In the interests of simplicity I've made o minor
modification to last month's orrangements by
extending the buffer space used to hold the dote
stomp information so thot both the DateTime struc-
ture info and the converted date string con be
stored. In effect then, the buffer is being regorded
as series of data blocks which look like this:
(includts the
dale staDip)
After date stamp information for a file has been
copied to the start of the associated buffer block
we just fill in the appropriate DateTime structure
fields (setting the dal_StrDale field lo the address
of the first byte reserved for the converted date
string. Having done that we then coll the
DateToStrl) Junction and the dos library performs
the conversion for us. The result is that by the lime
the file handling loop is complete we've got one
buffer holding all the files names and another
holding the associated dotes in printable form.
I've mentioned before that it's useful to main-
tain some sort of visual feed back when writing
any 680x0 utiiihy - just to help keep things on
Mit.v fileria«e_CDunl,dt
beig.s .eiit
cupi «K*X.FILES,dO
bhi.s .»it
.loop
jsr PrintFileHiie
addl.u JrlLIKMEJPlC£,al!
adda.B tLEKJ»TSTHING,at
dbra dl],.loop
.Slit rts
track. When you examine this month's source
you find therefore thai I've modified and extend-
ed the routines originally used to display file-
names.
I've actually decided to keep the Print/Clear
routines as a permonent fixture (since they'll be
adequate for our purposes] but have added
extra InfuiTexl structures for displaying and clear-
ing the dote stomp information. The IntuiText
structures are now all linked so that both the file-
name and corresponding date stamp displays
ore produced with just one PrintlTexl(] call (and
also removed in a similar fashion].
Listing 3 shows the basic loop arrangements
for stepping through the newly orronged buffer
oreos. This produces the display that you'll see
when you use the latest version. The next step of
course is to build a set of files that store this data
and it's this task we need to 'ockle next month.
You'll find vorious other minor code chonges
in the coverdisk code as well, A few extra lobels
hove been introduced ond so on. The delay set-
ting hos also been reduced so filenames and
dotes oppear only briefly. This is in readiness for
the sort of rapid display that will be used when
date stomp files ore actually created. If you pre-
fer to slow things down a bit however (perhaps
in order to convince yourself that you are seeing
the correct dates], just increase the DELAY selling
ol the start of the source and reossemble the
code.
NO FILES!
TOO fm FILES!
print fiUnaie and date
Lisitng 3; The main
frame worit ol the
new name and date
printing loop.
Amiga Computing
MAY 199 7
Power Amigas, Quake, things are looking up.
Hugh Poynton investigates...
Castle Kingdoms
Mutation Software is set to release Hs latest
title. Castle Kingdoms in the next month.
Coinctdiiig with this is the announcement that
the Fun 'n' Value series of games, currently
priced at £14.99, will be reduced to £12.99 from
Spring '97.
Castle Kingdoms is an adventure shoot 'em-
up in which you have to recover five magic tal-
ismans to save your kingdom. From the scieeife
shots the game looks pretty impressne. 1
In additian to Castle Kingdoms, Mutation
Software has announced it will be releasing a
further three titles throughout the spring
Monster Football, Kartoon Racers and Tin Toy i
hi; olii- S}'hjko laav"
'/ILL AH !<>/)£ I»B.
Quake for the amiga?
If we printed this last month you would
have credited it as being an April fools wind-
up, Well, it's not.
it is now possible to play Quake on an
Amiga. Some demo coders have converted
the PC version of Quake onto the Amiga.
Using a dovi/nloaded file called
Amigaquake.exe you can play the PC ver-
sion of Quake.
The news is excellent for the Amrga as it
DiRBc
shows that hundreds of games could be
ported over to the Amiga - potentially revo-
lutionising the games market. Initial reports
suggest that the game runs at quite an
acceptable speed on top of the
range Amigas - 25 fps on
060/Cybefvision3D.
Difect Software has ^n. '^ "» fc || ^^^
"ect Software at 0i623
Direct shopping
Direct Software is continuing to establish Amiga software and
hardware stores not just in the UK, but in Germany as well.
Working urith lAT international, Direct Software has been able to
i^ure the co-operation of companies within the Amiga scene.
IHie news will be a great relief to those finding it ever more dif-
ficult to find Amiga products in the UK.
In addition to existing stores, it plans to open a further 10
stores in the UK and Germany. Stocking Amiga software and
hardware, the chain should help to fuel the revival of the plat-
form.
Direct Software plan to open shops in next three years in
Newcastle, Leeds, Wales and also Germany. The next shop to
open will be in Mansfield (Nottinghamshire] and will open in
April.
64l AMIGA ACTIOni MEWS
Apex shake-up
Dave Kirk, the man behind Apex Systems has announced
that Apex will probably become a third party developer
rather than a software manufacturer and distributor in its
own right. Reluctantly Dave has decided to branch out and
dedicate time to alternative careers as the future of the
Amiga looks undecided.
Apex Systems will however, continue to develop gamfes
for other publishing companies and work is well undenway
on the strategy/trade game Alien Presence: Dawn of the
Sixth Sun. Hopefully a publisher will have been decided, a
release date of August 97 has been pencilled in. For further
details contact Dave on: 01709 890552
FUBAR
(Wfoup. — "— -'"""y ■>«'"« developed by a software team called
has been conquered. ^ ^ '"" ""^ S^'"^ P'^^d until each individual country
!'-"Si:^:^;Sl:::rS^!-^-«»--,our opponents, .u
jage all the design work oNhe ;"' S^ '^ ""^ ' '^ '" ^ «"<* P't At t I
Croup ,s currently looking for new id«s I tf'f 'li*^! ^^-"!' ""'"S « *** «" begin. Q-
I contact, 01330.1207 compusen;e.con,
^mA
Great escapee
r i
■^m^ ^yte^i
Details of an exciting new action adventure
game from Hungarian software team have
emerged. The Invictus tpam hails from the
Eastern Hungarian city of Debrecen (also the
home of Forgotten Forever programmers,
Charm).
The game, OnEscapee, is an action adventure
mix of the 1993 PC hit Another World and the
ATOga based Flashback. The graphics look
superb, much of the graphics and anitVration
having been drawn by hand. ^^^.
Work on the game has been slow but steady
and as a result, the finished product looks very
polished and professional. According to Invictus,
"The code has been rewritten and the graphics
re-drawn many times, as we go over our work
fromitirmeito time. The game was planned to fill
3 floppy disks, now a CD is required, the music
modules have been replaced with digitised
pieces of music, the main character's graphics
became huge, some rendered elemenis were
included and the CD32/2Meg5 restriction
ignored".
A playable preview is apparently ready which
will take up a beefy 50Mb. For more details take
a look at Invictus' homepage on: http;//drag-
on.klte.hu/- dakos/#Team
niEWS AMIGA ACTIOni [65
ACTION FEATU
WORK IN PROGRESS
>
r"/
'Iron Man' Hugh Poynton sneaks a
look at Vulcan's latest beat 'em-up.
[ few months ago a disk from a
/ ^ software development team called
\ Ablaze Entertainment found its way
into the Amiga Action offices. Ablaze, after
months of work on its Renegade style beat
'em-up, The Strangers, thought it was a'
time to drum itself up some publicity. Tl
ploy worked, after sending disks to
magazines and software publishers all over
Europe, Ablaze found a publisher in the
shape of Vulcan Software Limited.
A couple of months later, if looks li~
The Strangers is almost ready for release. ^
Unlike the single disk demo I played back in
December, Vulcan's latest 'work in progress*
version offers mulliplayer support, a large
variety of scary looking baddies and a fair
number of cunning fighting moves. In total,
the finished game will Include eight levels,
six player deathmalch and, so I'm told, even
more moves.
As it stands, the game is looking pretty
impressive; a good old fashioned beat 'em-
up. The storyline is simplicity itself. You are
confronted by a bunch of homicidal maniacs
in a variety of tocalions (disused factory,
deserted subway and so on) and, by using
your cunning and fists, you have to kill them
before they kill you.
The game will probably annoy some
people because of its almost cartoony
approach to violence. Some sequences
remind me of a Ren and Stimpy cartoon. At
Ird looks like a what?
one point my character^
after defeating all but *
one of the bad guys, I
got shot by the /
remaining bloke. f ^
Although totally
unrealistic, the 1'
sequence was a •
little grim, hie got
one arm blown off,
then the other and i
finally his head Mown" .
in two. Another, more
enjoyable, but still quite
violent touch (o the game is ,
distinctly ungontlemanly groin ..
move. Press the right keys and yi
character will hoof a bad guy in the
nuts so hard he doubles up
clutching his crown jewels with a
rather pained expression on his
face.
Another amusing feature is that
the baddies look distinctly unscary.
||hey seem to fake their fashion
hints from East 17 and feff Banks (at
least there won't be any hobbling)
and having either a slap head or a
mullet seems to be an essential part
of the '97 bad guy look. Something I
pave to congratulate Ablaze on is
"the fact that, unlike many beat 'em-
Practise your sporty
Spice Girl high kick
ups where you can simply (hump keys in a
random manner and turn your character
into some sort of human Tasmanian Devil,
The Strangers does require you to be
actually use a tad more skill.
Although I've only played a work in
^ progress version of it. The Strangers
'■^- looks like a fun little action
"ime. It could do well
for itself, especially as
^ =• boasts
res such as
six player
athmalch.
scheduled for
30 April 1997,
so keep your
' s peeled.
Going underground
AMIGA ACTION
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Siamese V2 hardware / Software / RTG
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Try our internet page www.sianiese.co.uk email steve@hiqltd.demon.co.uk
*•*
AlOOO
COMPUTERS
New or Used
(NTSC or PAL)
Call Toil-Free: 800 595 5534
Telephone (9 1 4) 578-6522
Fax (914) 578-6550
PAXTRON CORPORATION
28 Grove St., Spring Valley, NY
10977
ACTION REVIEW
REVIEW
, uper computers are a right pain I
the butt. I mean look at HAL in
. 2001 : A Space Oddessy. Sounding ^
for ail the world like some
effeminate, attention seeking, patronising
pedant, the stupid thing gives Dave
Bowman tips on drawing shortly before
trying to lock him out of the spaceship
billions of miles from earth. Once rumbled
does HAL face his demise calmly and
cooly? No rather he pops his computer
clogs whilst singing nursery rhymes in a
.stupid voice. Very dignified. Or the defence
computer in Terminator - gets bore '
Friday afternoon and decides lo sta
juggling ICBMs. Nice one. Even KIT, David
Hasslehof's swish looking TransAm
sounded like an English teacher.
Your job in Nemac IV is to stop anolhsK.^
of these neurotic, anal retentive CQ]
from destroying the world. The year"
2048 and the world's three remaining
nuclear powers have decided to club
together and form a series of huge, but
manic depressive, global defence super
computers. Bad move. Before the
warranty's even run out, the thing is on the
blink and thinks a big nuclear war is going
on. The only way to stop Marvin the
Paranoid Android's big brother from
blowing up the world is to enter the huge
complex he is housed in and pull the plug.
Unfortunately for you, this complex is
jealously guarded by legions of robots all
168 C
38 P
A #
ing the bejee
TSnmPcontrol of a rem
operated walker droid armed with a huge
array of weapons including lasers,
renades, machine guns and bombs. All
even the first level on an easy setting
makes a Platoon-style firefight look about
as dangerous as a load of kids flicking
elastic bands. The action is intense. A
there are 40 levels on the CD, the game ,
Pmakes for a fantastic, if unusu aHy— — ——pretty challenging,
difficult game. The thing you shoi4||||Hmm^ Nemac '^ '^ P''Ctty ^^^V ^° S^* ^^^ han^
understand before buying this game is that of. The robot you control has an arsenal of
Taking a break from running around
siiooting robots all day whacked up on
Scooby snacks, Hugh Poynton reviews^
the new automaton shoot *em-up.
g on each side ofifthal
would make Arnie jealous and, unlike
Doom, you don't have to find these
weapons, just make sure you keep the
ammo topped up. Also, unlike Doonj
all the weapons can be fired ai
the same time, meaning thai li
you aren't particularly skilful /
. you can simply runJiar
~1||^ to room with a\t]
azing until you run out /
of ammo. Not very I
effective but at least it i
looks like you're doing \ ;
well. There is a very subtl
puzzle element to the ga
- hitting a switch to opei
door might mean that the door
only stays open for a couple of
seconds, so you have to find the
quickest route before it slams shut.
Graphically it's stunning. From t" ~
the game looks fantastic. The inte
scene and generates anticipation just like a
film. Before being transported info the
cockpit of the sirider we are treated loi
filmaliwo mean and ugly looking
lorts skimming low over
"V a barren desert to deliver
, ;T\ you to the heart of the
\ complex. Once
actually in the strider
^ \ \ the graphics are still
\ excellent, the
' 1 passage ways and
-, I tunnels look
' suitably dank and
he explosions and
ser beams look the
liness
ysf Naturali
^y^ graphical excellence ni^ns
""^ the game really requires quite a
high spec computer. For the 3D rendered
into you will need a quad-speed CD-Rom
with a decent processor and for the game
Gir
Itself an AGA Amiga with 4
'68020 CPU, Amiga 2.0 and a hard disk.
lemac has been designed to support any
graphics card and the new DRACO from
Macrosystem. in addition to this, the^^
actually supports the Vi'
(see our peripherals a
All in all Nemac I V is an impressive
looking game that will keep you hooked for
months. After a days playing I'd only
reached level three, so actually completing
the game will probably take longer than
brokering a middle east peace accord.
The game has been particular!;
succes^luLjnAmerica and Cermafl,
unfortu»|@|B|rnat soitware hasn't found
a disiributorlSFthe game. If you want to
r hands on Nemac IV contact
"^ard and Software at:
Parnard Hard and Software
Schillerstr. 24
D-72810 Gomaringen (Germany)
Phone: (49) 7072/8510
Fax: (49) 7072/8511
'the low-down S
PUBLISHER Pernart Hard & Software
DEVELOPER Pernart Hard & Software
PRICE £29.99
DISKS 1 CD
HD INSTALL Yes
SUPPORTS AGA only
pl
GRAPHICS
90% '
SOUND
85%
PLAYABILITY
88%
REVIEWED BY HUGH
4 * pi OVERALL SCORE
JjjTjJ-
J J J
fter re-releasing a number of
Microprose games^ Guildhall
[Leisure has started buying up
the rights to old Electronic Arts
games. Although old, many of these I
games are absolute masterpieces. Tah
for example, this month's offerings,
Desert Strike and Road Rash: ai
The joy of the open road
m^^^z^^M^
ROAD RASH
Using the
road is
iiildhall {lel'initely knew it was doiii^;
when it l)ougli! up those ivvo litlfs.
L?otli Desert Stril<e dnd Rcxicl Rash ,
woro classics when they cnnie out and, in
terms of addictivoiiess, piayability and
general coolness, lieal niany of I'laySlalion
[jroducls hands down. The t)rool is in tlio
|)udding, as tiiey say her.iiise, not only is
Dosert Stril<c sti I alive and IsickinB on the
PlayStation, Koad Rash has been reincarnated
as a multipiayer hyper realistic title lor the PC
market,
I've mentionGd this Ramc before 'cos it's
one ol' my favourites. Lil<e all the best ^ames,
it enables yon to do the lhin(^s you'd love to
do in real life l>Lit would result in fines,
imprisonment, injury or shuffling your mortal
coil. The aim of the game is simple enough,
burn flown the road knocking your
o(>ponents off their bikes in a very unsporting
fashion.
To add that extra element of danger, the
roads you bomb down are public highways
and along every stretch, one of six highway
patrol men is waiiinK on a fast, but rather
crap looking , to nab you (call that a bike, it's
Oil no, its ttie plgst
1. PLAVEK 11 3:GG.3
■*. VIPER 3:flH,l
. SHlVO 3=82.7
a fa*kin hair drier, as Phil Daniels said '
in Quadraphenia). Huge American
saloon cars are also using the same
roads but at a consitlerably more sedate
iasiiings of
Newfcie
~"~^ and
young laniilies on their way to tlie liotictay
of a lifetime at Disney World). However,
bugger the families, crash into tliese
lumbering iiehemolhs and you will not .:
win the race.
Playing Road Rash is a task that recjuii
the reactions of a nervous cat ^nd
excellent hand/eye co-ordination.
Although the graphics are now outdated '
and rather crude, it just doesn't seem to
matter when you are attem|)ting to
squeeze IxHween two cars going in
opposite ilirt'ctions at stupid speeds.
Superb liming is also required if you are
to cosh your opponents over the back of
, Road Rash is
[everything a game should
be; fast, furious, gratuitously
n-u 1.MI.. 1.K violent and, most
i{jf,#.m, .1 m. importantly, great lun. Like
Desert Strike, it'll keep you
•^ amuserl for hours anri
-, . ' provide twice the ganieplay
t0*^ of many recetit console
Tiie dirty releases. Same advice here
beggar I'jn afraid - go buy it.
THE LOW-DOWN
PUBLISHER Guildall Leisure
DEVELOPER Electronic Arts
HD INSTALLABLE Yes
PRICE £14.99
SUPPORTS Any 1 Mb Amiga
GRAPHICS 82%
PLAYABILITY
DIFFICULTY
Average
MICA ACTIOItl
REVIEVH
DESERT STRIKE
his is as refreshing now as il was when
firsi released four years ago. Much as I
like flight Sims, they do have a tendency
to take- themselves a Utile seriously with every
switch (ind dial reproduced with sometimes
tedious accuracy. Rarely do you find a
sim/arcade cross over, but when you do they
are always immense fun.
Desert Strike is like playing an
episode of the classic '80s TV show, Airwotf.
That was the one with the pathologically
quiet but nevertheless dashing Stringfellow
Hawke and his lat, ugly but still quite cool
sidekick, Fat Bob {or something). The
helicopter shoots around the screen
producing menacing noises and picturesque
explosions and the action never gets too
bogged down In technicalities. You (us! fly
about blowing up tanks and buildings with
your Hellfire missiles while rescuing hostages
with a James Bondesque rope ladder.
The storyline and gameplay are
both simplistic. A mad dog Middle East
dictator called General Ki baba has invaded a
small neighbouring Arab Emirate. Your
mission, as the pilot o! a souped up Apache,
is to fly in and destroy SAM sites, radar
installations, trucks and the odd camel. In
addition to this there are a liberal amount of
hostages doited about the playing area for
you to rescue.
The game is immense fun to play.
Unlike most 'b ow up the Arabs' style
chopper games. Desert Strike has a much
more arcade feel to il owing to the isometric
view. The chopper is prelly easy to fly
although changing direction suddenly can
cause it to slew slightly. A sharp turn to ihe
righl for example would cause your Apache
to continue to skid, altering it's direction.
This definitely adds to the game and it lets
you do some mean looking stunt flying. The
sound is excellent with little shouts of 'over
here' issuing from the mouths of the MIA's
whenever you fly past I hem
and explosions that the IRA
would be proud of.
A fair bit of thought
has to go into Desert Strike.
Although the game looks like ;
a simple arcade shoot 'em- i
up there is a certain amount
of skill involved and you
have to use similar ladies to
those needed in a 'proper' flfght sim. For
instance, if you're shooting up an airfield,
you have lo get rid of any missile batteries on
the ground first so they can't hinder your
attack. I've been playing this game ever since
it arrived in the office and I can still only
complete a fifth of the game, so don't be
surprised if you end up playing it until you've
got a headache.
There is a certain amount of
forward planning involved in the game.
Ammo crates, fuel drums and hostages are
dotted around the combat zone.
Unfortunately your chopper doesn't have the
necessary I'uel or ammo to accomplish all the
stated objectives. You wi II ^he beach hrad Is
need to blow up barracks ^^^'^ V" '"'"P
and hangars to seize what *»** ""^ * *° ,?''"
you need. Rescuing and """^ ""*'
safely delivering a
hostage buys you more lives.
As proof of the success and the
enduring appeal of Desert Strike, consider
the fact that Soviet Strike is proving lo be a
raging success on the PlayStation I'our years
after this game made it big on the SNES.
Although I'm more of a flight sim
fan, 1 found Desert Strike fantastic. It's greal
fun and more addictive than unaclulipraled
heroin. It will keep you occupied for ages -
half Ihe time overjoyed your doing
*P so well, Ihe other half head-
tuching butting the monitor because you
loDoer' ^"^^ ^"* ^'^''* down by a Rapier for
'^'^ ' ihe iwentieth time. Buy it now.
THE LOW-DOWN
PUBLISHER Guildall Leisure
DEVELOPER Electronic Arts
HD INSTALLABLE Yes
PRICE £14.99
SUPPORTS
Any 1Mb Ainiga
GRAPHICS
80%
SOUND
85%
1
PLAYABILITY
90%
DIFFICULTY
Average
OVERALL SCORE
%
■>
h Poynton investigates the best
fniga dedicated games Web site on
the internet, Amiga Flame
-Mli
Amiga Flame is, it's fair to say, the greatest
statrce of informalion on Amiga games avail-
t able over the f^t^rriet n1 (he present lime.
Updated every wecli, the site prints details
of games %olh with and without publishers
and provides much needed publicity for
buddingxoders and developers. I talked to
Philip Coshy,* creator of Amiga Finme, about
his sUe, (he games indusj^y and future
; trenes in the i^miga games industry.
'f
Q. Can you tell us a little about the his-
tory of Amiga Flame?
A. Thefirst ever computer I bought was the
Spectriim, In those days you didn't buy a
game for its graphics, but for the gameplay. I
stayed with the Spectrum ri^ht to the end
and it fs ajyfol watching yot^ favouritej;
machine di|, 1 . 4
After I w^ over (he deatft^^the l*'
Spectrum, I bought the computer thai 'had
killed it, the Amiga. This was the machine
which showed me not only can you have
brilliant gameplay, but you can have excel-
lent graphics too. I grew up with the Amiga
and used it for my school work - with its
excellent word processors such as
Kindwords, it was so easy (o u^e.
My favourite use however, was for games
and this is what led to iiie getting the
A1200. After looking at its astounding
graphics and hearing about all these exciting
games in development I Ihoughl it was time
to move with the times. I then got connect-
ed to the Internet, after all it meant that I
could get game demos faster. But while I
was on the Net, 1 started to learn of more
and more games in deveJopment.
After a month of pre-production, the
Amiga Flame was launched in September
1996 to bring games news to the Amiga
Community. It started of with only four sec-
tions entitled: Amiga News, Future Came
Releases, Web Links and Past Releases of
1996/97. The Amiga News section con-
tained all the latest games news and vvas
updated every single week. At first I could
only gel details of games but later I obtained
screenshots and are now regularly used to
Amiga Flame features games
both published and unpublished
Ttie site Includes some impressive screon shots
show off the high quality of the games.
There are about .three new articles ufR every
week. >
The Future Games Releases section has
given me the opportunity to show justihow
many games arc in development. There are
around 90 games mentioned in this list and
there are links to developers homepages to
give people the opportunity to get more
info.
It has now grown to include Demo of (he
Month, Game reviews and will soon include
a special section to help Games Developers
link up with publishers. It will give advice
on how to approach a publisher and much
more, which will hopefully benefit both the
developers and publishers.
The Amiga Flame Web site is always try-
ing to expand and help out more of the
Amiga Community, but it is mainly down to
(he readers to ask for something new. For
example, I was recently asked to add a
Cheats section - this is now being consid-
ered. It's all down lo reader input and this
xvay I don't run out of ideas.
Q. What inspired you to start Amiga
Flame?
A. I had seen the Amiga games magazines
getting thinner and thinner until some of
them actually closed. Games users were get-
ting more depressed and games develop-
ment activity appeared to be low. Some
Amiga journalists seemed to think the end
vvas nigh, even I thought things were going
wrong.
My opinion changed after I got connected
to the Internet. Over a period of one month
721 AMIGA ACTIOiy
i <l^ I
.V
i <i
f ;i1l
i
f
I
searchijig, I found that there were pienly of
games in development, more ihan I fever
imagined. I saw that the games magazines
had got it wrong and i thought it was time
to getfthe news out. In September 1996
Amiga Flame was born.
I set myself up with one goal - to bring
positive up-to-date games news to the
Amiga community. There was one problem
though. Many Amiga owners were con-
vinced the games market was doomed. It
was as though ihey were in a dark room and
could see no future, only darkness. I had to
light up thai room and show them that there
are many amazing and exciting games in
development. Every week I put up games
news to prove this was the case.
You must remember that I don't get any
money for Ibis, I am doing il because I want
to help the Amiga Community in any way 1
can and see the Amiga in its rightful place as
the number one computer in the world, it
may take a while but it will gel there even-
tually.
Q. What has the Amiga community's
response been to Amiga Flame?
A, When I first started it wasn't very good,
many people didn't think I could bring them
games news every week. After a month or so
il ail changed and e-mails of support started
coming in from all over the world, t think
this was due to the new section i opened
called "Demo of the Month" and had plenty
of e-mails.saying how this had influenced
people to buy certain games.
I have now got support from games devel-
opers throughout the world. I have built up
r
good contacts throughout the Amiga com-
munity and they have helped ^me get more
games news. Without the help of those con-
tacts and the co-operation jfrom games
developers, Amiga Flame wouldn't be as
good as it is now. They have helped !o
make Amiga Flame one of the top Amiga
Games Web Sites ^to visit.
Currently I have no contacts outside the
Net, but I hope to soon gain more contacts
in companies and in this >vay I can double
the amount of news.
Q. Would you consider yourself almost
as a 'match maker' between indepen-
dent developers and software compa-
nies as well as a journalist?
A. Since the first time i used the Internet, I
have always passed info about games to
publishers. However 1 did have a bad expe-
rience with a company that went
Shareware. The game was brilliant and they
had decided to go Shareware, so I tried my
best to help news of (he game get about.
Later I asked th'eni how it was going.
Sales were really low; less than ,50 copies
had been sold. The developers had'hoped
for so much more and seemedireyiy
depressed. Luckily, after confuting a pub-
lisher Ihey linked up with a d^eloper and
now the game will be developed into a full
commercial product. I realised then that
r r
Shareware is ve^ bad for the Amiga gi
market and I didn't want to see any mpre^
games developers going Shareware. I
Some of (he info and screenshols J |
received on certain games were unnefievT
able. The graphics were stunning and tbesu
games deserved to be commercially pub-
lished. Someone had to help these develop-
ers link up with publishers atjd i wasn't pre-
pared to sit by and wail for someone else to
do il. Details of every game that has been'
mentioned on Ihe Amiga Flame Web site
have been passed onto publishurs, I hope
that most of these games will eventually get
published. I have to emphasis this [joint.
DON'T GO SHAREWARE, send the game to
publishers. If you go Shareware you will
always wonder whether your game could
have been something bigger.
These developers had helped me corrt|
plele my main goal and it was abpul time ■
for me lo pay them back. If also meant the
Amiga Flame readers would eventually be
able to buy these games. What's Ihe ||bint of
doing a news article on a game if ihe i*ane
isn't going to ever get released?
I saw that publishers were looking for
games and il gave them a reason jlo stay
with the Amiga.So when I got details and
screcnshots ! simply passed it all onio a pub-
. Usher and did a news article on the game'.
Many developers don't even know I have
tried to help them. I am not really a match
I
4
%
Vutcans genetic species
AMIGA ACTION ItT
\
maker, I am just trying to
help the Amiga community.
It's a good feeling to know that you have
helped get a game published. It not only
helps developers and publishers, but maga-
zines, retailers, wholesalers, hardware man-
ufacturers, distributors and many other
companies. It helps to make a stronger
games market.
Q. What do you think the future holds
for the Amiga?
A. I see a very bright future, particularly
with so many companies wanting to buy the
Amiga. Personally, I would like to see
Quikpak buy the Amiga. I was talking to a
games developer who totd me that he was
getting vast support from the company.
It surprised me to know that Quikpak
was helping games developers and it
showed it cares about (he Amiga. II hasn't
been shouting this out to the games maga-
zines and isn't using it as a point to get sup-
port. Quikpak appears to be keeping its
plans for the Amiga secret, but I have heard
thai it plans to use the DEC Alpha
Processor. I have also been (old i( is work-
ing closely with HiQ Limited and it's good
to see it is co-operating with other compa-
nies.
Ultimately I would like to see hardware
developers like Phase 5, Quikpak and HiQ
Limited come together and pool their
resources and money to make the new
Amiga. Together they can rebuild (he hard-
ware market faster and stronger, divided
they can weaken the market.
The software market is starling to gel
stronger and there are many games in devel-
or Amiga Nsws, Fn tu m Game Rekoi
Past Games ofj99e/9Z Ami
opmeni but the important thing is thaf.these
games get publishers.
Q. Is there definitely a move towards
CD-Rom based games such as DemiStar
end the game under development by
BlackBlade?
A. I think the CD-Rom market is set to
explode. Everyone with CD drives should
prepare Ihemselves for some of the most
awesome games they have ever seen. People
who don't have CD drives will probably
upgrade after seeing the graphics in these
games.
The RIOS/LEBED Projecl is developing
Demistar and has another four games in
development, all CD-Rom only.
Its first game, Demistar,
combines Asteroids
Gravitar, Rip-Off
and
Choplifter.
We I hen
have
I
1^
Hellpigs \
from
Vulcan which
is going to be a
big hit. From the
screenshots of Hellpigs you
can see the amount of detail that
has gone into il.
Black Blade is developing a game with a
Comanche-like flight simulator and a mission
system similar lo X-Wing. Aurora Works is
developing Betrayed, an adventure game on
CD-Rom only. We also have The Hunted
being developed by Direct Software (CD-
Rom) which may come on up (o 5 discs in
different parts. Effigy Software is currently
developing (wo CD games but this is for dual
format. We should see (he first one, called
Ffigy, sometime in the Spring.
There is a good possibility that there may
be CD-Rom versions of Foundation and
Phoenix. Foundation is a real-(ime s(rafegy
war game; a (ype of Settlers/ Civilisation for
the Amiga. Phoenix is a game in a similar
vein lo the famous PC Privateer series.
i
\i
r
) Dismo of this Monuiy Cam<s Rtsi'wws,]
Links and muck mom.
Q. Do you think these games will sell in
big enough numbers to make them eco-
nomically viable or is the Vulcan
approach of aiming games at slightly
more bog standard machines always
going to win out?
A. The (lays of low spec machines are num-
bered. Wiien people saw Breathless and
Alien Breed2 ;JD ihey all wanted to buy
acwicrntors.to play them and plenty of peo-
ple did upgrade. But you must remember
that this influenced people to buy them.
If publishers show off these CD-Rom
g|mes then people are obviously going to
want to play them. The price of CD drives
has come down to a reasonable price, and
with CD-Rom games fast
approaching, it won't be
long before many
more people
upgrade. So,
more peo-
ple will
■J * J * * own
.> CD-
'V
lisher.
Rom
drives
id
more CD-
games
will be released.
Thfs will, in turn, lead
reater profits for the pufa-
Q. In your opinion which developers and
games look like being the stars of 1997?
A, That is very hard question to answer, not
because there are too few games but
because there are too many to choose from.
Of course, we should watch out for all the
games from Vulcan Software, particularly
Hellpigs which is going to be a super game.
They have tonnes in development and every-
one should watch out for Strangers AGA
which is a beat 'em-up in the old Renegade
style, from the graphics 1 have seen, it looks
like a really addictive game and something
to look forward to.
Forgotten Forever could also be a massive
hit this year. It is the first C&C type game
Onescapeo
for the Amiga. There'are other C&C clones
in development, but this has got to be the
furthest. We have games from Epic market-
ing such as Sixth Sense Investigations, a
funny adventure game and Testament which
is another Doom clone. Other games to
watch out for are Phoenix, Foundation^
Explorer 2260, Zone 99, Fortress Of Fear^
Castle Kingdoms, Flying High and another
ninety odd games, all of which are going to
be all stars in their own right. .
There are plenty of CD-Rom ga'rhes I have
listed already which will certainly cause a lot
of excitement. We have definitely got to watch
out for The RIO^LEBED Project who are
developing plenty of CD- Rom products and 1
think who will definitely be a star of 1997.
This year, and last, has seen'many artists,
programmers and musicians coming togeth-
er from ail over theworld to njake games
for our favourift nnKhine, the ^|biiga. The
games they development are certainly some
of the best the Amiga has ever;scen and we
must give these developers and publishers
our support. 1997 could be the best year for
lop cjuality games for the Amiga.
Check out the Amiga flame site at: UK Site -
ht(p://wvviv.niweb.com/dnet/dnetPvvic/ami-
flanie.htm ^
US Mirror - f
http://www.geocities.com/TimesSquare/Arca
de/6437/amiflame.htm ' ,
Vou can contact Philip by e-mail at: *
phi[ip®mailman.dnet,co.uk or
Amiga Flame,
'65 Harmin Park,
Clengormley, Nevvtownabbey,
County Antrim, United Kingdom.
■""^ik;
IGA ACTIOI
Quickshot
137F Python
Joystick
"^ yeais in the future. Little
Johnny sits at his desk in
his bedroom, his 400 MHz,
100 Gig, Power Amiga
liumming away at his desk.
ngerly he slips on his VR
glasses. In the urban decay and
blight of 201 7, reminders of the
20th Century seem to offers some
kind of refuge from the stress of
modem life. Reflecting this design
trend, Johnny's glasses are
modelled on a pair of NHS
tortoiseshell horn rimmed
spectacles that were popular back
in the old days. Next come the
gloves, these too emulating design
classics of the 20th Century
(Marigolds). Finally, he carefully
affixes the deely hopper ear pieces
to his head. Resplendent in the
blue white glow of his monitor,
Johnny slips into the digital ether
that is Cyberspace.
In Cyberspace, Johnny's
disembodied hand floats before his
face. Stabbing his digitised finger at
the Deathblade 2010 icon, he
prepares himself to be launched
into the blood and adrenaline
soaked world of 21 st Century'
motorised lawnmower racing.
Rumours persist that people have
experienced fits, persistent
nightmares, even post traumatic
shock after playing this ultra violent
and realistic game. Johnny braces
himself...
A vision of the future. Who
knows, it could happen. One thing
is for sure - the future of gaming
must involve advances in the field
of computer peripherals. What is
the point of creating increasingly
realistic games unless you can
overcome the fact you're seeing it
on a small telescreen, inputting
your commands with a plastic stick.
Here at Amiga Computing
we have decided that the future
can't wait Our mission, our goal,
our raison d'etre has been to
investigate just how many futuristic
peripherals exist to create the
ultimate Amiga experience.
Here's the set up. I call it
Slight Immersion:
Quickshot 137F
PiJthon Joiiistick
The Python Quickshot is a pretty
good, honest, straightfonvard
iripheral. A squat, stocky looking
>ase promises not to give way even
under the heftiest punishment and
stops the thing wobbling about
while you're playing. The stick itself
is made out of quite tough looking
plastic and is moulded into a nicely
scalloped, ergonomically pleasing
shape. Two functional fire buttons
top off this inexpensive, quality
peripheral. The only criticism that I
could make is the fad that the thing
is so noisy. Whenever the stick is
pushed back or forth it makes a
noise reminiscent of somebody
cracking their knuckles.
In short: Quality stick that looks like
it can cope with some serious
gaming punishment
Contribution to Slight Immersion:
7/10
Price: £11.99
QuickJohf Foot
Pedals:
What an invention. Feet definitely
don't have enough fun in the
playing of computer games and I
think it's excellent news that
somebody has finally redressed the
balance. If you're playing a smart
driving sim, being ab e to use foot
pedals definitely makes the
experience that little bit more
realistic and enjoyable.
Despite its garish
appearance, the QuickJoy Foot
Pedals is a quality product.
Designed to be used in conjunction
with a joystick or steering wheel,
V the pedals can be .
761 AMIGA ACTION REVIEW
programmed to your particular
preference. Luckily they are
fairly sturdy - a definite
advantage as they will
receive a pretty good
stomping in their lifetime.
The only
problem is that the grip
on the bottom of the
pedal unit isn't adequate
to stop the whole
caboodle slipping across
the floor when you stomp
the pedal to the metal.
However, wedge it against
the edge of your desk (or Slight
Immersion console), and you'll be
sorted. Special Resen/e is actually
giving these away as free gifts when
people order products from them.
In short: A quality device that allows
you to literally 'floor it" instead of
just wiggling your index finger.
Contribution to Slight Immersion: 8
out of 10
Price: £12.99
aura Interactor:
The secret of Slight Immersion is to
bombard as many of the senses as
possible. You need to be
bombarded both visually and
audibly. The Aura attempts to go
one step further. Its bass speaker
thumps you all over so that ^
explosions and gunshot feels just
like the real thing (mmm great).
Plugged into the sound port of an
Amiga, the Interactor channels
vibrations via electro magnetic
Aura
Interactor:
QuickJoy
Foot
Pedals:
the middle of a game - this thing
could be used to hit baseballs with
and it still wouldn't break
(probably).
In short: It looks a million dollars,
feels great and is a must for flight
sim fans.
Contribution to Slight Immersion:
9/10
Price: £12.99
Saitek
actuators onto the plastic turtle
shell fixed to your back.
Sounds impressive doesn't
it? Well it isn't If your idea of a
hyper realistic gaming environment
is one where you keep getting
thumped then go play kiss chase in
Moss Side. Providing you don't stuff
your wallet the experience would
irobably be cheaper as well
>ecause the Interactor costs £69 or
there abouts.
In short: Less enjoyable than being
beaten up and robbed.
Contribution to Slight Immersion: 2
out of 1
Price: £69.99
Saitek
meca-Grip H
This is truly the king of Amiga
joysticks. The stick ooks like it has
been pinched from a parked X;:;^^
Wing, with its smart pistol griji
huge fat base and shiny finisn:
Unlike other sticks, the Mega-
Grip doesn't just move a few
degrees, this thing can be
wangled about madly which,
for some reason, strikes me as
being really cool.
The Sartek has a very solid
and reassuringly tough feel to it
Some joysticks you could imagine
k coming apart in you hand in
REVIEW AMIGA ACTION 177
Some of the slightly weirder
peripherals that seemed like a
good idea at the time.
Product: ThunderSeat
Platform: All
Price: $159.95
Product Description: A stylish
Jimmy Saville-like chair made
with flight simulators in
mind.
If you expressed your intention to sit on a big
fat woofer in public, you would probably
have the police, RSPCA and lots of old
grannies on your case before you could say
'cruelty to animals'. Luckily the woofers in
question here are bassy speakers that
rumbles the body to such a degree it feels as
though your in the middle of that exploding
spaceship, MiG or Rally Car.
Judging by its scarcity (have you
ever seen one?) it probably died a death
because eating a bowl of mushy sprouts
could probably assure the same 'bass
rumble' for a fraction of the price.
Product: Virtual i-o
Classes
Platforms: All L
"rice: About the price
of a small second hand car (£600-E800)
Product Description: A very trendy, 2tst
Century looking pair of VR shades.
Only a couple of years back Virtual Products
GmbH, a subsidiary of Escom AG, unveiled its
Virtual i-o glasses - a virtual reality headset
weighing only eight ounces. The glasses
allowed the punter to view not just computer
and video games but TV and video as well.
With all this going for them, the glasses
looked like they would sell like hot cakes. Hot
cakes made out of dog poo that is.
One mail order computer firm toid
us that they sold only one pair of the glasses.
One reason for this less than impressive sales
record could be that often the glasses cost
more than the computer running them.
Another reason could be the fact that, despite
being compatible with most platforms, there
was only about one piece of software written
for the glasses.
You've probably got about as much
chance of getting hold of a pair nowadays as
you would of finding the lost Ark of the
Covenant The i-O's scary UK retailers seem
to need samples of your DNA before they
even tell you whether they still sell the
darned things.
3D Stereoscopic Classes.
Platform: All
$100 (tsh)
b Description:
ther bulky wrap-
round 'trendy circa
r985' shades,
fusing headband. Very
Bjom CyBorg.
When you talk about VR glasses for the
Amiga you really only think of the Virtual i-o
glasses. However, before this elegant but
costly white elephant came on the market,
this remarkable little product became
available for the Amiga. In 1 988 to be exact -
a time when the VR specs concept itself was
in its infancy.
The X-Specs were admittedly low-
tech. The glasses comprised of a pair of LCD
lenses that could be darkened and lightened
very quickly via software. The software
running the glasses was configured so that
the right eye saw a right eye perspective and
the left eye saw a left eye perspective,
creating an image of 3-D. They were originally
distributed by Haitex Resources Inc. but
where, and if, any of these glasses exist is
anybody's guess. If they do they're probably
worth a fortune.
Product: Mattel PowerClove
Platform: All (ish)
Price: t1 00 (ish)
Product Description: A glove with a load of
buttons on it Tacky Power Rangers
accessory.
Back in 1989 Mattel introduced a
revolutionary control device for its Nintendo
Entertainment System. Although it was
adaptable for other platforms, including the
Amiga, you would need to be somewhat of a
technical genius to get it to work. Obviously
the glove couldn't work in conjunction with a
VR headset because no software exists to
make this possible. An amusing oddity to
own but, to be totally honest, the
PowerGlove would probably be about as
useful as a condom
dispenser in the Vatican.
AMIGA ACTION REVIEW
ITAGE & PACKING
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SWOS 96^7 DATA DISK ?.99 -
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EXTREME RACJNG DATA DISK .
F1 GRAND PRIX CIRCUITS 3.99
F15 STRIKE EAGLE 3 -. .,,.12.99
Fia STEALTH FIGHTER................ 12.39
F2B 10.99
fUTA 8.99
FHntajyMBnBgtjr 95*98 893 — —
Fantasy World Di^zy 5 99 •"— '—
FoDEi , 7 99 —- -
FIELDS OF OLORY ..12.99 ■^— S.flfl
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FlyHarda* -— eS9
Foola E'land , 3 99 — —
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FOOTBALL MASTERS 13.99 — —
Foc;DaiiSl5lb:i':u'i =rt; 14.S9
FORMULA ONE GRAND PRIX ,..,.. 12.99 "— —
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GLOOM DELUXE 7.99
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GGoxn-BaTl^efo' AshM 4.99
Guardian 7 99 7,99
Gur Fw^ , :4.93
Hard Wcva ..„.„ 7 99
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S^eepi^-aiier 7.99
SD:te'Teair! Manager 10.99
SPACE HULK.„.,., „.....„....„._12.9S
SPECIAL FOftCES 3.99
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Sponlne Speciicular FooiOaa D.f&c!5r 2. F
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Euro Suii^fle^iK 14.39 —
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STARLORD ^,., ,^-. 3.99 -
Sieilai' 7 _ _ 12.99 -
Slreetfighlef 2 ,.._„. _... 12.99 -
Slrfder „ 8.99 -
SindflP 2 ^ B.93 -
Srnkg Fleet 1099 -
SinpPoi : 7
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Super League Managei 7 99 7
Super Skidmartta 7 99 -
SuperSlr(K!rfHgmer2TLnw . . —— ...
3UPER TENNIS CHAMP .......,,. ._ 7.99 -
SUPER TENNIS CHAMP 2 D/D 5.99 -
Ssjprerr.acy 10.99 —
Syndicate... .12 99 —
Test Match Cfickal 4.99 -
Tjib Ciarrtes . ._ ,,. 10 99 —
Ttieatre of Deatti ,,,,,. 9 99 —
THEME PARK 12.9912.
Timekeepers 1299 ~
Timekeepers Data Disk 599 —
Tiny Troops . 17 99 —
Toojak , 4.99 —
TOTAL FOOTBALL........ „.,... 12,99 -
To^rngCarCi^ailange 12.99 -
Trese Champions 2 4.99 -
Trcddiers 16 S9 -
Turb3Pack3 3 99 -
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Valhal!fl 3 Fonreas of Eve 17 S9 -
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Voy&sier 6 99 -
Watch Tower, , . 12.
Weirbiey InlernBlLonal Soccer .. ■ ■
WefTfi^ey Rugby League .,,. 7.99 -
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Wing Commandar ^ lj.99 -
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AGA Ejcpenence II 9.S
Amiga Tools 3 .24. S
Amiga Hitaies2 „ 19.?
AminetSel 1, 2,3.4,5,8,7.0,9.10.11, 12ar 13 14S
Arninel 14.15 16 0f 17 ..,. 14.«
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AnimatKJfli 19.£
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Jammji Vitnias SnookeT
John Wailden Foot&aLl
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Mlanyk Mayhem Compilation - L&gends. Fesra,
Raadki)< . . . — id,99 -
Wan.'ef^s Marvelous AcventLires. 4 99 -
MEDIEVAL WARRIORS 3.99
Winskies Ihe Abductio::! 14 99
-Mcrph ....
MULTI MEDIA EXPERIENCE. 24.99
Ntipoieorics . . .. . 7 99
N-iugfilyOnea 3.99
NINE UVE3 .„.. 1.99
Nippon Safos B99
Odyssey 9.99
OneDayCrickel fl 99
On The 63I1 League Edition .
Op&ralton Comt;at 2 .-.,....,.. 4.99
Pegasus , .....12.99 — —^
PGA EurTjpsan Tour . . 12 99
PGA Go!' 8.99 -—
PGA Gol' Plus Courses 12.99
JOYSTICKS &
ACCESSORIES
AAR=ANALOG ADAPTtR REQUIRED
-19 99 -
7 99 599
4 99
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14 99
10 99
[AAH 12999
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(AAR)T999
47 99
-12.99
H.99 -
4 Player Jaystc« Aca^:^"
Ana'ogue Joystick Adaptor
Aytomaiic Jf^bckj'MouEe SpTiIler,
CoTpetrtion Pro Xtra Oea' JoySiCk
CH Ffgnisiich tAfialoguei
Cruiser Joystck
Gravis Analog Joystick
Jrlemji &aOK Floppy Dnve A500 .
internal B80K Floppy Drive ABOCWAISOO 49 93
JUPITER JOYSTICK ........... .„...,., 7.99
Mojse JDD rtpi 2But!on „ 10.99
y,0ijse40{3 cfpi 2 Button i4.99
Mo^se 400 dpi 3 Button 16.99
Mousemat ,„... . 1 99
Joy&lick/Mouse Exteeisiofi Cafe.. 6.99
Joj'sti'rt ¥ Splptier 4 99
Loflic 3 Delta Ray Autofire JY156 10 99
Lt^ic 3 AptiBRay-r"«jtofiie.- 10.99
Logic 3 Stgma Ray - Autofirs..... ......,, , , 12 99
POWER SUPPLY UNIT. „ „ 39.99
Quitk;Oy Pedals SVI 29 9.99
Screenbegt 3 Speakers 53203 .... 12 99
Scraflrbeat4 Speakers S3204 .. . 11.99
Screerbeat 5 Speakers SB205 11,99
Screerheat 25 Speakers SB 22; 31 99
Screerbeat Pro 60 Speaker? SB250 32.99
Screonbeat RCA Adaplfij- Cable . , 199
St;reenbeal Power Supply,, 799
Thrusmaator>:i Joystick (AARJ2799
PD & Shareware
BUSINESS
BCus T«rt P .5 i 2e ivordpfcKesso' 125
ECtSEjnkrg floma acoourtl pfegram 125
BC2J Liiti<! Designer cte^ign your ovm lllb*8 125
S02iCav 12. eJtCereri data bsM proQram 125
B022 De^top Pu&ising b«4l pd flip availBtf^ 1 25
B023 Business Card Maker -nalAM1200 125
B024 600 Busffieti Letters 125
6025 Busjne^ Card 'i^ker can pnn in Cdkiur 1 25
B026 Dala Sase Workshop _ finiliantpack 2.50
B027 Sp^^ad £in««t. easy lo use spreadshset 1 25
B02§ QuickBase very poM«fful database 125
B0Z9 Rim OatabasB powerTul daia&ftSA 1 25
BQ30 Ajrit)a»] p[cle5s.ionalll bssi datatiajfl 125
B031 Teitra can edit several^iiKS 3t ence 12s
S032 FFej<i Base easy to operate dftlebose 1 25
8033 Penny Wise .very powe>1utdalabaBa 125
Sa34Visica!c g-e.Bl dfl!aba»e lot* of funct^ns 125
B035Te^lErgineV3 4 . woTdprocesKK '25
B036 Lcttle Off^CO d.'t>atey«vp'Spfe»d?hoet 1 25
B037 Hame Bustress Jouftra: database 125
B03EI Son Appetll Database .. mar^y recepkes 125
B039 Home Accounl accouni pfog'am 1 25
BtMO A.-nicasn , regarded as ses! a,'c's prog-em 1 .25
S041 Journal ... Fu'l Teature accoLrlprog.-am 125
S0J2 Loran Note Book astabase & wond map 1 .25
B0d3 Data Base Compiation best sell lo date 1 25
B044 iJolgageCaic calcfopayn^nt ralirelc 1 25
B045 Money Prog'am , accounts pixjflrari^ 1 25
B046 Account Maslflf V2 B accounit program 1.25
B047 House inyeniary ideal lor insurance 1 25
B04B Address Pnnl <.2 1 . sicre'pfini aOdresses l 25
B049Te»tP]u5 V4 0. pro requires hd 4 2meg8 1:,25
3050 Teirt Engines V41 WOfd Spellcheker 1.25
aOSl lnvenlQO'2, home contents lor insurance 1.25
6052 EdwordPmfessional. best wordprooassor i,25
B053Easycar* . massive spreadsheet 125
B054 Pay Advice Analizar . money program 125
B055 Address pririmg . pnni an labola 1 .25.
B056 Pay Advice V3 accouni pfog-am 125
9057 Label Maker ,. prliM Idbles, eiC 135
BOSB Tna Money Ppogram Dccounli 125
B059 Loans Accourvl 125
BOfiO Onlofm one of the am Ifivdce makers I 25
SO6I Accflunt Mailer V2 2 , tales! program 125
EDUCATIONAL
EQ1 9 Kid Paints ^uperh pa>nt special lor kids 125
E020Co:wjr llbrklianl ccmpulercoiOuhTig book 1.25
E021 Treasure Seercfi find Ihe Hidden Ueasuw 1 25
E022Leam4J»lay1(nat AlSOCjmalhaigames. 5 25
EQ'23Leam4Piay2 educaiton programmos 125
E924 Spanish Tran^latO'T - ipanis^'anglBh 1.25
E025 Mr Won (WBl Sonly) story advefllufo 1 -25
E92& iVairom/ luto^ial CK\ toldfi'stor ecT >yatem I 25
E[}275<mon i Space ^tathl-- malhj gjirrtes ! 25
E02B Dirvosaurs , teach you all about dinosaur 1 25
E029 World Dalflbise requife (2+1^631 125
Et)30 Story Lands, interact pui2la games rec 125
E031 La rguaife Tutor teach yOu'4 langustgds 1 25
E032 Taking Cotourir^ Book talking dpeini tKiil 1 25
Et>33Easy Spe5a. improve your kid spelling 1
E034 ScrBbbie f^^ts 2-4 ;>layw Cfririani 1
E035 Words can help yoo sot^e the crossword 1
£037 Evolution, brflcti yovr own hytxid 1
E035 Ig TesI > Iq games pack 1 excotledt 1
E039' Typifig Tulo' very good lyp>ng tiltof 1.25
EO-iO Cne^fl Helper neitvlsach how to play I 75
E041 Basic Tutor learn atxulamiga basic ptog 125
E042Am.fcgaTu1O'iai 7 . .MUbtorusI 125
ECM3 Computer Ca'e how tocajvlor amiga 1 Z5
E044GwOoToLowi3rBKkPain 1 "
E045KidAipriabet dtpiay all aipt^abetiener 1
EW6 Fcacnon 4 Si oyest .m:alhs ft games T
E047 Wath Mailer leacti.lesl you Ort maths T
E04e Steam Engine v2 grapiiic & lutonal 1
E049Petra[Engina lutonai A animate graphic 1
E050 Gas Turtiine Engine . tuloftal A graphic 1
E051 Stirtmg Engine lutonal & arlm graphic 1
E05? Offiam foir Angel mear^tng ol dream %
Et)531n^viitbJe World firnliaf^i rocomtr^ended t
E054 Fiih Tank Uim your amiga bnto a tlsh lanh t
E055Dainoiilwn M1SS1011 iimple game lor kid 1
E056 WorttJ Power . solve ciouswojtJ p^JZ2lfl 1
E057 Worm Hole simple ^ama Ueal (or children 1
E05& Apple Catcher caich falling appia bniiani 1
E059 Cross Ware 4 Cryftokjr.g2 kjd games 1
EOSOVertiQuu fina U-e word & il reialed brill 1
E0S1 King Jan-es Bibla complete bibles eicel 4
E062 Tarrol clairvoyant in a instance 1
E0S3Gailow fancy a game of nang man*^ 1
£054 MathH Dnil l«dcn all basic math skill 1
E065Eiror info info wfiy your omiga crasn 1
£0e&Wt>rld-Wflr2 , graphjcilutonal onWW2 1
ED'S? Scrance . cuCaUent collaction of science 4
EOd&Kiapriii grgai cJ^iflren paint programme 1
E069Asl!omyPBck . . , , . J
E9T0 Picture 7 Leiier le^irn to raad rir^t Step 1
E071 Amiga Bn^inner Qy.\ao .tylonal on amigas 1 25
EOTJhlotfdy Playume . demo > very good 1-25
E073 Kid Pl» more excellent paini programmes 125
ED74 D T P For Ktd . , easy lo use, eMcoHonl 1 25
E075 Sir^g A Rriymes Sing a song 1 25
E076 Highway Code Ti,io' 125
E077 RaadaLearnUd) . . IhreQlitUdp^atory 125
EOTflBackToSkool voll 5 25
HOBO Sack To 3](Dfll«ol2 ,.,.... 125
EOfli Back To School Vo 3 1-25
E0B2 LItllfl Travfllar iriormdiian on Mold widie 1 .25
E0Q3 World Geogtaphy , Aorid Ailfi maps & lexl 1 25
£064 Discovery or The Aiom ,,. ,, „ 2.56
£085 Desk Top Guioe To Music guide &. tulonel 3 75
COBS Trurtipty Firflwoik Alp-hatidt alphabet 1.25
£066 HowToDelovopePholo 1 ..,.„..oiicollenl! 2.50
£067 Mr MenOlympJca 2,50
EOea CultTVDEHfibaee. inroonoaHy iv ti^rloE 2.£<0
E0fi9 How ToDowolopo Phploa 2 , 2 50
EOOO Eioclfonic Worldi kjames bibles 3.75
EO91 How TJio Eanh Began , theory on oig-ba'^g 1 25
E0B2WO(klM!nch 2 taonaJon work bench 2 125
E093DinoWar. quiz on dinosaurs 1^5
E094 Junior Mains . oreBl leamlng aid (ar maths 1 25
E09S Picture Puzzle br^lanl jigaawlype game 125
ECI99 Worn Fiiclory ,. bryiani, leach kida words 1 25
E097 Kid Disk prillerl education pock 1 25
Ei39SKid Dlik2 mcxe eBucalian programs 175
E099 Kid Disk 3 arawihfl program for kids 1 25
EiOOKidDlsk &&6 tinlLani games 125
E 101 Jurassic Parks ioli oftnfoon dinpsnurs 126
EI02 Chiid'*n» Songs 2 . . 5 osCoHonl songs 1 2S
EiogMnngShu^ASOOonvii . cfiihese flatrology 125
E 104 Astro 22 Pro V3 astrology program 125
EI05 French VetB Tester 1.25
E 106 Wofld Mutery Book nee<l help with hrtiory 1 25
E 107 Linte Traveller 2 informalionon Iha wona 2 50
EiOfl>;-FiieiGujse loiheivsanes 1.25
E109 Chess Tutor , teach you how to play 125
EltOinierpei guld* to Bie Inlemel 1 25
Em Ci*4 SneiiTuior Ideal for beginners 125
El 12 Dotuie Paint Graphjcs. Tutor v384 T 25
El 13 Jaipanesent Graphic! tsach Japanese 125
Et14 PajnMt{nolA500) COloyrlfvg book 125
El 15 Key Board Trainer art excellent tutor 1/5
El 16 Word PcvMif CrciSwtird sOlver. tsach 1 25
EU7 Crossword Creator design crosswords 125
!illB Chess 2ft Tutor tnl^gntchet'S 2 games 125
Eil9His!0!yOIAviaiJofiVol 1 eiadlonl disk 1 25
EiJO Child Favounie . education program 1 25
£ 121 Animal Land. learabcxil animals 125
E122 Frantic Guidfl ToConpuIer . , 2 5C
Et23Cyt>erPunk2 for c/Ber punh freaks on^yl 125
El24 Star Trek & NG GuKfe pictures 4 m'o 7 ^
El2SS^mlu>'e Creator touf tmise yok;r own 125
E126 Virus W0'i(SJiiDpV4 comprehenxivOBuide 125
E127 lm*agffiei V'doq could you use H ? 2 50
E 1 2fl WofkDertch Z/3 Guide on line hefp 1 25
E 1 29 Learn 4 Play 3 , educatio>n & gai^iws 1 2S
E 1 30 Barney Bsar Go4» Campinig , . 2 50
E 1 3 1 Cirfims Gutde Vl 1 Beginner rradem user 1 25
E 1 32 Gu^de To V/eatner gudd 10 tne weather 3 75
E 133 Maths Attack mains relate gimes lor kids 1 25
E134Be9innir.g Typing Tutor ^ 25
E135 Word PuZlle Pro ;f'eate or solve pcizzle 125
E13S Kid D'S>i 7 education program 1.25
EISTEa'ly 'earnertagoS-S} teach l>ow to read 125
E139UKCouri'y 125
£140 Baiic Eiectrchn-c VI 5 'or etecuonic fan 2 50
E141 Massive Guide to In'ornel version 2 3 125
E1-I2 AnimolLarrd tieai fw k«]s 125
£143 Picture Maths maths program for kids 125
£144 B*g*wrGiJ'aoiaWa3 . AM1200only 125
E145 Globe Faci laci flboui planet eaih 2 50
E146 Kid Only . 6 excellent games to p'.af with 1 25
Ei4r Santa . help sania collect preserii games 1 25
EuaairlhaayhHStory V2 2 1,25
£149Baf Tender lOOOdnnk/cocktall 125
GAMES
G060 Wega 21 Games nmazmg 21 gan>es 1 25
G061 Dfagofi Cave .bni ant 3D puzzle games 1 25
G054 Take Them Out like to O^ieralion wolf 125
GOaSDeslin* Moon Base . arcedeconvarsion 1.25
G066 TankeatHe. , . placer tank tiattle game 1.2S
GM7 Arcadia .. , lie twstarknoJd clone 125
G06B Q-Bofd cross leltis and invaders 1,25
G069 Dimension X2,.. placer Ight cycle game 1,25
G070Nei!Ular encoHent shoot em up 1.25
G071 Gaiatic , encelientS levels arcaoe 1.25
G072 Hyper-Bail speed bail •level eOHor 1 2S
G073 GhosI Ship . , .wcy good 3tf advenluro 1.25
G074 Saltiemeni hunch back of noicfia 125
G075 Mega Gumo CoHeCtioni III . 3 top game l 25
G076 Madonna Nude PuziiflS lof Ifl* only 1.25
G077 Gravity. . massive Space oxplcfiinggamo 1 25
G07a CylMr-Nelic bnilanta way bidster 125
G079 Donkey Kofig A 1200 1 25
GOSCi Crazy Sue ll best pialPor to date l 25
G05I Super Skoda Challenge (4 track editor) 1 .25
G0&2 Siai- Trek sjmjlar to raid 2 hut tvartfer 1 25
GOaSDoody ., very cute & exlremeiy addjct 1 25
G0a4 Wonder Land .amazing graphic 125
GOas Delude Pacman... .best ever rate ase 1.25
G0&6 Card Carries l^ilection l 25
G087 Wiiard Domains dungeon type ganrtes 1.25
GOaBKalBlnz|nolAl200; . area do letrEs done 125
G089 AirAcea II ve>playBt>lesnoot l^em up 125
G090 OtheflO . t*0Sl pd version 1 25
G091 Mouse Impossible vary addicUve pu£2le 125
G092Tetren , mosi polian ever release 1 25
G093 Stnke!»iii .bnliani t934 bati cksne 1 25
G094 TraLffliajer (not Al2M) ,bhl!iafil 1 25
G09S Figntkfig Waffw lAe sffeei fighter 1-25
G090 Dominoes only ona nl i1 kind on pd 1.25
G097 Total Wars ...st-xtegy tikechess oi space 1.25
G093 Battle Car 2 SDcarrewang U5
G099 Nested Card Ga-ne hours ol tun tor a quit 1 .25
GtOORpuiete . . .. smefjcan roulete excetFent 1.25
GlOl Trail&>azor 2 . .064 conversion 1 25
G102E'Type2, very good asteroid 1.25
GlQSOtempiad Olympic spoils events 2.50
Gt04 DescDnderGama lank.seercn 125
Gt05Ohik:l0i( asceiiant arcade.' puziiQ game 125
GlOSParacfiuIe Joust fluilep^yabla 1.25
G107 Castle of Doom vg grgpnic affveniure 125
G103 Wioble Wortd GOdy ..arge platform gan>e 1.25
G109Casn Fruit good fnjH m.adiine 1.25
GlIO AjTCiCrtckai- - cricicet games 1.25
GUI ExtreamVioience -^ -.-2 piayarbaSteoui 125
G112Eni9maMachina, vsrychBflengingpu£2le 1-25
Gl13Mega Bal!2 . . bieakoutdone 125
G114 Bounce 4 Blast bnlltant platform 10/10 1.25
Gll5Zomb>es4 Detemler . 2 fantastic games 1 25
G118 Mercanefies Simiflaijon 30 wars games l 25
GIlTLiffl SJmulation very inlerestiing 1.25
GUBTrarrsp'arvi . 3Dzefi of level fast arcade 125
G119KI8W2 tne Kai great platform games 1.25
G120 Highway Hell ihe spy hunter on the C&4 1 .25
G121 Operaiikn FiresKrms brtlliani 1.25
G122 Castle Kumquat-. ..similar lo afien breed 1 .25
6123 Black Oawn QnHianl graphic adventure 1.25
G124Pvtoria54 ,. the latest dungeon & dragon 1.25
G125Sndge- . .good uer^^noftirldges 125
G1280rk Attack bloody a dve mure 1-25
G127 Resource 2 p'ai'er luiufisiic break out 1 25
G129 Road to Hell bniliani car racing 125
Gl29 SuperiomCat new venical shoolemu» 125
G130 Kunglu Chan>as mu with platform bnlnani 1 ,25
G131 Rai0 4 talejt verthcai scrol' bhooI em up l 25
G132 OuLjmasler . very good quiz program 1.25
G133eievatlon games base on lift 7? 125
G1 34 Impenal Walker tiase on siar wars games 1 .25
Gl35StflrtJase 13.. like monkey island 2.50
G135 Amos Loadsa Money twsi fryi machines 1 25
Gl37Mr Man Olympic many eve ni lo comprele Z.50
G13341 CDDreani4 sinall hand held games 125
G139Me"Qh&ogrGam9s , base on the tv series 2 50
G140Timeftunner(WB2/3) bnllianl graphic 1 25
G1 J 1 Gail one 0' tfie firsi and descent golf Z.50
G142 AmcsCncket2 ,.0mo4 cricket simulator 1.25
Gl43 Mugsy Revenue . . .gangster graphic adu 1.25
G144Ji5:saw ^ery playable |)g?a*y games 2 50
G145 Bobby Gaiden * Digger... bnltiant 1.25
G146 High Octane , fast car rescmg (norwt>1 3) 1.25
GU7 Tima Runner amazing graphic adventure 1,25
G14Q Space Invasion 2 ...,faniastic:galBxisn 1.25
G149 AutomobiJes pd versron of skidmarhs 1.25
Gt50 Bandit Mama, tiftlijant Iruit machine demo 1 25
GiSl PrOjocI SuK Ba- EmilianraBlerolid I.ZS
Q)52GunFtght(nolAE00i 125
G 1 53 The Real Popayfl £4 . . b500 1 3 only 1 25
Gt54 Sysiem Dafand bnliaiin defender sysiem 125
GI55 Amiga 0ay. . ..game boy emuialpr +teti|s 1.25
GlS6Dalhell In Space recomrrjinded 125
GI57 0vortarder bnlliani arcade ntoonaFen 1.25
Gisa Serious Backgammon .the best in pd bg 1-25
G 159 Star Woid brilliant thnjsl 2,5Q
G1Q0 Ufl-Senfiiore Soccer similar to sensJ 1.25
G161 Fruit Mania brilliant fr;jitma.chine 1,25
Glfl2 Trickle Treal like doom on the pc 1.25
G163 FoQtbttli Manager new version 1,25
G164 So*oAssaJl3D . .flkew^ng commander 1,25
G1S5 Seed of Darkness graphic adventure 125
G1&S WfliioFly superb explore game 1.25
0167 The Great Gold Rflid ., very addicted 1.25
Gifia Am War VI 9 nol 1 3 1 25
Gie9 Zero Mofph grealgrapht 1.2S
G170 TaskForce mind shadow done 1.25
Gl7t Green Five ... .amaiir-g3dgraphiciike 1 35
G172 Professional Binjo Caller 1.25
G173 Martial Spnt _ like Sb-&ei fighter 2 1.25
G1746 Exceiienl Card Games callectfon 1 25
G17S Blitz 2 fKt action shootffig games 1 25
Gl76Eilll3 -brilliant puzzle 125
Gt77 Temporal Misplacement graphic adv 1 25
G17e ADs,y atiheRficest^DTteraonggames . 1 25
G179 Boulder On^inal with ^ levels 1 25
G180 8od:Ierdash. . cave.tevel constmcUon k1 125
G1B1 BoiJderColiec!i0fl2;3 . . iSOievels 2 SO
GiaJBoUderPack wiih 670 levels on fi discs 7 99
Gl63 A'len Net WorX new spacir^g invader 125
GIB4 Battle Force . .eAC£-:JentieJit adventure 1 2S
GlSSGnjCneM tne t>esl chess witti 10 ievets 1.25
Gl'Se Swort] Of Yigg graphic Klventufe 1
Gifl7P(j*verTe[ns fof 1 tf 2 pleyBr 1.2S
Giae Super Sti'asbngTetns 1,25
Gia9Cfiesf tl4Chei:ker 1.25
G190 Gravity Forca 2 1 or 2p4ayer thrustdo^ 125
G191 SchnecHiz puzzle games 1.25
Gl92Dflloie6»iav2 3 2p'-ayer 1.25
G193TheKiill(an tnorxJent, like eUto^'epic 125
G194 Quantum . maze coflect S escape type i.2S
Gl9£ RagtoRtcnes Lkemonopo«y 1 25
G196 Wipe Out. JTiinjJflss Wasting games 1_25
G197 Godzilla. anothef shoot em up 1.25
G198 Super Mega Fnrt ..,jil newfruiimactiii>e 1.25
Gl99 Driving Maniac 3D ..car racing very fast 1.25
G200 PJanet Fall luner lander done 1 35
G201 9u<* Tooth Adverrture 1 25
G202Pen9o2 maiB typo games 125
G203 Super Oblitaratioil similar to portg 2 1 25
G2&4 Supe« Invasion li , new spacing invader 1 25
G205 The Stteperd , tKitiiant pc^puious^dosrv 125
G206 Alien Gtnoode .snoot aliens set m space 3 50
G2O7 Puckman pacman I 25
G20B Super aatlle Zona 30 notwai3I25
G209 M'A'S'H smiar to temmlng and worms 1.25
G2l0 Last Soldier multilevel pLgHorm games 2.50
G211 Cfibenech exce'ienl a'ien breed done 2.50
G212 Hangman anyone foragamfl? 1 25
G2l3Ace Space nice platform game 1.25
G214 Colourmaoia puirla game 1 25
G21 5 Harry Haddock . bnliiafll pfattorm games 1.25
G2l6 Msnglfl Fender , smash upcardank etc 1.25
G2 17 Arcade Games CJaBsicV1S2 2,50
G2ia Helicopter play like desen slnke 1 25
G219 Cow Wars very addicted 2 player gamea i.2S
G220 Island. play tike moniK>Oly '.25
G322 Lottery Professional this version u-sa " .25
G223 Monopoty . tmard ggmes-lhe best version ' 25
G224 Jet Willy 3 exeetlentplalform games '25
G225 Flamming Engine superb car racing t 25
G226 Power Machines graphlcaly bfiiltant shoot 1.25
G227 SuKidC Machiro operalion wolf sl^'ie 1.25
G22aZaxj(Qn3D supetb c64 3D biasler g,jnies 1.25
Oh no, it'si^HJ^^^^^H^^^^^^H^^iVtting
RSI and dying from boredom, I'm going to launch a
letters page if I can get enough letters. Write in with any
requests for cheats, gripes, complaints or
recommendations.
Sports Simulations
I. SENSIBLE WORLD OF SOCCER
- Rene'^^iilc
a. ULTIMATE SOCCER MANAGER
3. SPEEDBALL 7
4. PGA EUROPEAN GOLF TOUR
-- ( h win
5. MANCHESTER UNITED: THE
DOUBLE
- Kriijli^
6. PRO TENNIS TOUR 2
- Uhiioit
7. PREMIER MANAGER 3/ DELUX
■ Grpmlm
8. PLAYER MANAGER :i
9. FOOTBALL GLORV
- Kumfjiirt
10. SENSIBLE GOLf
- V'(Vci>J
II. JOHN MADDEN'S AMERICAN
rOOTBALL
- rA'i r/()/i;r Arl-
19. MANCHESTER UNITED PREMIER
LEAGUE CHAMPIONS
13. SENSIBLE SOCCER
- R^np^jiic
14. BRIAN LARA'S CRICKET '96
15. PGATOURGOLf
- fhrtinnif Arts
WEMBLEV INTERNATIONAL
SOCCER
- Atidio^vnic
1& PREMIER MANAGER 3
- CreHl/iil
18. GOAL!
- X'iri^in
19. GRAHAM GOOCH WORLD
CLASS CRICKET
50. WINTER OLVMPtCS
- t'5 Culd
51. ON THE BALL
- Dj/i.'
M. JIMMV WHITE'S WHIRLWIND
SNOOKER
93. SUPER TENNIS CHAMPS
- Alll'hOiirlUl .-.
34. MICROPROSE GOLF
- Microprose
S5. WORLD CLASS RUGBV
- Auciioi^cnic
36. ARCHER MACLEAN'S POOL
37. WORLD CLASS LEADER BOAIID
-UiCdkl
38. SPEEDBALL
39. PREMIER MANAGER
- (jrvmlin
30. EUROPEAN CHAMPIONS
- Oivjn
31. BULLrS SPORTING DARTS
- -Vlmiuil
39. GAMES: SUMMER EDITION
- US Gold
33. CHAMPIONSHIP MANAGER '93
- Dom^^rk
34. PLAVIR MANAGER
- Aiu:o
35. LINKS
I ',S Cold
36. KICK OFF 9
-Anal
37. SIERRA SOCCER
3S. 'TEST MATCH CRICKET
- Chdilengt'
39. TENNIS CUP
- Lorlriel
40. KINGPIN
- Tejm 17
49. FIFA SOCCER
- / !ft Uonk Aih
43. WEMBLEV RUGBV LEAGUE
- A^ldio^el1lc
44. THE MANAGER
- US Gold
45. CHAMPIONSHIP MANAGER
- Domjfk
46. RBI 3 BASEBALL
- AUnehcipc
47. SUPER SPORTS CHALLENGE
- D.izf-
48. TOTAL FOOTBALL
- A ilndscjpe
49. TV SPORTS BASKETBALL
- MindicufK'
$0. DISC
- inne^iel
51. CALIFORNIA GAMES
- ( i CukI
53. WINTER SUPER SPORTS '99
- Ihir
53. CHAMPIONSHIP MANAGER
ITALIA
- BLick ic^cnd^Kunipctrt
54. TV SPORTS FOOTBALL
- Alf/jr/voipr
55. NICK FALDOS CHAMPIONSHIP
GOLF
- Cfiiorfe/.i/jj
56. TV SPORTS BASEBALL
- Al/nc/scape
57. TACTICAL MANAGER ITALIA
- likjck U'!;tind/Komihirl
58. ZANY GOLF
- t.'l.iiinn
59. TENNIS CUP 3
- / I'int'irl
60. PRO TENNIS TOUR
- ubiion
61. RYDER CUP
- Oce^n
«!. irS CRICKET
- Gr.ind'iltim
63. TENNIS CUP
- Lorick^l
64. MAN UTD: EUROPE
- Krif.tli'i
65. THE CARL LEWIS CHALLENGE
66. THE GAMES: ESPAGNA '93
f )(-(',-?/?
67. INTERNATIONAL SPORTS
CHALLENGE
- kmpiru
68. WAYNE GRETZKY ICE HOCKEY
- Belheada
69. STRIKER
- ftifle
70. MEGA SPORTS
- C.wVn/,/
71. BRUTAL SPORTS FOOTBALL
- Xlilhniunl
71. LIVERPOOL
- Gr.mdslam
73. WILD CUP SOCCER
- Millenium
74. MASTER BLAZER
- Rtfinhvw Arl^
75. SUPER SHI S
- ;M/r/(j;r/s
76. GRAHAM TAYLOR'S SOCCER
CHALUNGE
77. CLUB AND COUNTRY
- Bani^ CjLtmc^
78. PURPLE SATURN DAY
- Inioftnwmici
79. ADVANTAGE TENNIS
80. AMERICAN GLADIATORS
- G.itiivlck
81. SOCCER STARS
-II. I.!. II
83. FIENDISH FREDDIES TOP OF FUN
- t vncivfl
S3. JOHN BARNES EUROPEAN
FOOTBALL
- >^rrs,j(/s
84. GRAND MONSTER SLJW
R.iinluiw Ar!^
85. WORLD GAMES
I Slink!
86. PROJECTYLE
- f-lfctronic Arts
87. UaiFORNIA GAMES 11
- US Gold
SS. TOP Of THE LEAGUE
- DifliUl W.irrhnu'iP
89. EUROPEAN FOOTBALL CHAMP
- Dnntjik
90. TACTICAL MANAGER 3
Hl.lik lixnld
91. TRACHSUIT MANAGER 3
- Akern,1livc
93. KICK OFF 3 EUROPEAN
CHALLENGE
- Alh i!
93. CLUB FOOTBALL: THE MANAGER
- fkims Cvnes
94. TACTICAL MANAGER
" komiJitrt
95. WORLD CUP USA '94
- ( '.S" Gold
96. JAHANGIR KHAN SQUASH
9B. BILLIARDS II
- Inloiitjnuiic^
99. 1-PLAY 3D SOCCER
- I-I'kiv
100. INTERNATIONAL GOLF
- Siinfn}il SolliVnire
Flight Simulations
I.TFK
3. COALA
- km[}Ht'
3. GUNSHIP 3000
- AfHvopro.sf
4. F117A
- Micropfo&c
5. TORNADO
- Diiilliil Intesrjtion
6. COMBAT AIR PATROL
7. OVERLORD
8. REACH FOR THE SKYS
■ Virf;iiVKon\)n Sottunre
9. A390 AIRBUS/USA
- Th.iinn]
10. FLIGHT OF THE INTRUDER
- Wkrori^iiit
11. DAWN PATROL
- Enjpirc
13. FALCOtt
- \\>rror<OH
13. F-19 STEALTH FIGHTER
- Wicropro^c
14. APPROACH TRAINER
Tluiitin
15. DOGFIGHT
16. THEIR FINEST HOUR
- L's}knt/\\ n
17. THUNDERHAWK
- Core De^sii^n
IS. F-1 6 COMBAT PILOT
- Di^it.il Intenr.jULH)
19. A390 AIRBUS II
- A Umi^c
SO. BATTLEHAWKS 1941
- Lui .liiilii]
I 91. BATTLE OF BRITAIN
I 31. KNIGHTS OF THE SKY
AIjc ro^jn^e
33. FIGHTER BOMBER
- Acti\i<!cjn
34. EMBRYO
- K'oiTj/j.ir/
35. B1 7 FLYING FORTRESS
- XUi iitprii^r
I 96. GUNSHIP
= Mk li^pit^.>^'
I 37. PROFLIGHT
- Hi-Soli
SB. INTERCEPTOR
- Unknown
39. FLIGHT SIMULATOR S
, 30. MIC 39M SUPER FALCRUM
■ OinjurK
I 31. F15 STRIKE EAGLE II
■ WtcTopnt^r
I 33. A-10 TANK KILLER
- Si err J
33. FS9 RETALIATOR
- Oci\in
34. SHUnLE
- \ tn:if}
35. AIR SUPPORT
- Piyfinoai^
BHM AMIGA ACTION HEVIE^M
The infusion of fresh talent into Amiga Action continues.
Send entries to JKmiga Action IDC Media, Media House,
Adiigton Park, Macclesfield SKIO 4NP
36. BIRDS OF PREV
- i'.U'ctrunit. Atli,
37. MIG 19 rALCRUM
38. TOWER IRA
- Tlh]hon
39. WINGS
40. SKVCHASE
A Ucropro^o
,3,
'■ ,, ."> , . .'r«. . . ■» .
Racing
I. lAGUAR Xi2S0
Ciiif Dei/qrt
!. SUPER SKIDMARKS
- Acifl SotlWiirc
3. FORMULA ONE GRAND PRIX
■ Mm- nj/jfo>f
4. LOTUS III: THE ULTIMATE
CHALLENGE
- Gremlin
5. TURBO TRAX
- Arr.mr
t. SKIDMAAXS
Acid ^olUvjro
7. NO SECOND PRIZE
- Flulinn
8. LOTUS ESPRIT TURBO
CHALLENGE
- Crpntlin
9. STUNT CAR RACER
10. LEADING LAP
- Bi.ick / f'[,'j.'/if/
II. EXTREME RACING
- lll.u-k \\,-ifiic/Cuiklh,lli Leisure
IS. SUPECARS 9
- Gremlin
13. ROADKILL
- Acid Sortwjre
14. ATR
•- I't'.im r."
15. POWERDRIVE
- USCokl
1i. NITRO
17. LAMBORGINI
- r/rus
18. BILL ELLIOT'S NASCAR
- (,'u)n}ctt--k
19. CRAZVCARS3
- liltis
to. TOP GEAR 1
- Gfcntlin
11. HARLEV DAVISON
- Alincl^ape
13. LOTUS ESPRIT TURBO
CHALLENGE
■- Gremlin
93. ROAD RASH
- i-U'Ciranii Ari^
94. F1 7 CHALLENGE
- ri',>;ll 17
35. MICRO MACHINES
96. INDIANAPOLIS 500
" tk'clronic Arli
97. BUMP'N'BURN
- GrjncUljnj
18. NIGEL MANSELL'S WORLD
CHAMPIONSHIP
- Gremlin
19. VROOM
- ijnl^:hnr
30. TEST DRIVE 9
- Accol.icle
31. TEAM SUZUKI
itHnilin
39. TOYOTA CELICA GT RALLV
- MtincUrin
33. SUPERCARS
- Giemiin
I 34. LOMBARD RAC RALLV
- Mjnd.irin
I 35. PRIME MOVER
36. COMBO RACER
- Gremlin
37. SUPER HANG-ON
- Activisiui)
38. RED ZONE
- Psv^noii^.
I 39. INDV HEAT
- Storm'The Si^lei Curve
I 40. SUPER MONACO GP
- ( 'SGiilil
I 41. OUTRUN EUROPA
- US Gold
I 41. PSVBORa
- Loripciel
I 43. HARD DRIVIN' 1
- Dom.irk
I 44. Ft WORLD CHAM,PION5HIP
EDITION
- Diim.trk
I 45. JUPITER'S MASTERDRtVE
- L7)i.s()/f
I 46. RVM HONDA
-Mil nmvle
I 47. TURBO OUTRUN
• US Cold
I 48. HARD DRIVIN'
- Dunkirk
I 49. VIRTUAL KARTING
- OTM
I 50. CHAMPIONSHIP DRIVER
- ItlcJ
I 51. BADLANDS
- DoiuArk
I SI. 4D SPORTS DRIVING
- \\iiuhi\ipv
I 53. GRAND PRIX CIRCUIT
- Unknown
I 54. THE CYCLES
- Uhiioi'l
I 55. CHASE HQ II
- Oct'jn
I 56. POWEROROME
- UlyiioU
57. OVERLANDER
- Elite
SS. TEST DRIVE
- Aci nbrlp
59. BURNING RUBBER
- Ocojn
60. MOONSHINE RACERS
- Millenium
Stratergy
1. SIM CITV 9000
- M.i.v/5
1. SEHLERS
- Komp.iil
3. THEME PARK
- IkilllroK
4. DETROIT
- fnipressiom
5. POWERMONGER
- Eleefronic Aria
6. CIVILISATtON
- Mieroproie
7. UTOPIA
- Gremlin
S. COLONISATION
- Xticropruie
9. MEGA LO MANIA
- Mirrorsoi!
10. FIELDS OF GLORV
- Microproi^e
II.D-DAV
- ttnprei\inn^
19. VOYAGES OF DISCOVERY
- Bhck Legend
t3.A-TRAlN
- .V),)\/s
14. PERFECT GENERAL
- Ubiinl't
15. POPULOUS II
- Electronic Arts
16. LORDS OF THE REALM
- lmptt'<\ion-,
17. 6L08AL EFFECT
- Electronic Arli
18. DREADNAUGHTS
■
^^^^^^^^^^
- Turcm Keiejrch
^H
^^^^^^^^■■^^^^^^^^^^^1
19. DUNE II
^H
^^^^^^^^jfl^^^^^^^H
- Viri^in
^^H
HJ^m^^felt^^^ ~>:^^^^^^^^^H|
90. GENGIS KHAN
- lntos:ramc^
m
i^flr*K>~^HP
91. GENESIA
^H
ri^lBJl ^^BWH
- Mind'^cape
S9. HIGH SEAS TRADER
1
■ML~' :^^;jHi|
- Inipre^ainn^
S3. HfLLSEA LIDO
^^1
^^^^^^^li^^^^H
^H
H^suB^^^I
- Vulcsn
^H
94. SIMCtTY DEUXE
^^H
^^^^^^^^^^^^^^^^^^^^^^^^H
- //j7pre^s/on5
^H
60. RISK
95. SIMCtTY (and terrain editor)
- Imprci^ion^
H
61. WHEN TWO WORLDS WAR
36. CEASAR/CEASAR DELUXE
^^1
- Inyre^^iuns
- Impression''
^H
69. BAHLE CHESS II
S7. SUPREAMACY
^^1
- Sn(rf(. uiu
- iJnknoien
^U
63. BATTLEMASTER
98. GLOBAL DOMINATION
^^1
- L'Vi^rii;nv7j
- Impressions
^H
64. AIRFORCE COMMANDER
99. K940
^^H
- Impressions
- Gremlin
^H
65. MOONBASE
30. CELTIC LEGENDS
^^H
- CKL
- I'hisiHl
^H
«6. BATTIECHESS
31. SABRE TEAM
^H
- Elet Ironic .-Urs
- Kriiitili^
^H
67. LORDS OF CHAOS
39. POPULOUS
^^H
-DMI
- Electronic Arts
^H
68. BRIGADE COMMANDER
33. RAILROAD TYCOON
^^H
- Unknown
- Elecronic Arts
^H
69. VENGENCE OF EXCALIBUR
34. BAHLE ISLE
^^H
- ViCftin
- Blue Bvie
^H
TO. VIKINGS
35. RAGNAROK
^H
■- Th.tkimus
- Mir.lfio
^H
71. AIR BUCKS
36. REUNION
^^H
- hupressions
- GrtiiKlikim
^H
79. HILL STREET BLUES
37. BANDIT KING OF ANCIENT
^H
- Kris.ilis
CHINA
^H
73. KINGMAKER
- Unknown
^H
- US Cold
38. BREACH 9
^H
74. CHESS CHAMPION 9175
- Impressions
39. REALMS
H
- CDS
75. FLOOR 13
- \'iri;in
40. CENTURION
H
- X'iri^in
76. STARLORD
- CCS
^^1
- A Urrrjptrhe
41. HARPOON
^H
77. GOLD OF THE AMERICAS
- XUrrorsnit
^^B
- Sl,>rhvs!e
41. ROME AD99
^H
73. HALLS OF MONTEZUMA
- \Ullcnium
^H
- US Gold
43. SIM EARTH
^H
79. ARNHAM
" Ocejn
^H
- CCS
44. SIM UFE
^1
80. TOWER OF BABE;
- Ocean
^^H
- A Ijc {l>l}:(i\V
45. MURDER
^H
81. LIFE AND DEATH
- US Gold
^H
- MinrliCifn-
46. LASER SQUAD
^H
89. RED LIGHTNING
- Kris.!//,-
^^H
-55/
47. PALADIN
^H
83. CONFLICT EUROPE
- Inipres^inns
^H
- A Urroisolt
49. WARLORDS
^1
84. INTERCEPTOR
- Unkno'A'n
^^H
^ Lleclronic .Arts
SO. DUnEROS
^H
85. STORM ACROSS EUROPE
- Aclivisivn
^H
- SSI
51. GETTYSBERG
^H
86. FORT APACHE
- Mirrorsoit
^H
- Impressions
59. AMARDA
^1
87. RAMPART
- Wirrorsott
^^H
- Limn, irk
53. HISTORVLINE 1914-1918
^H
88. DISCOVERY IN THE STEPS OF
- lilue BvIe
^H
COLUMBUS
S4. THE BLUE AND THE GREY
^H
- Impressions
- Impressions
^H
89. WARRIORS OF RELEYNE
55. FIGHTER COMMAND
^H
- Impressions
- Impressions
^1
90. SIMANT
56. BURNTIME
^^H
- Oce.in
- Krmipjrt/Mti\ Design
^H
91. GERM CRAZY
ST. THE PATRICIAN
^^H
-LlectionicZOCi
- D.ue
^H
99. CONFLICT! MIDDLE EAST
5S. 1869
^H
-SSI
- Fhiir
^H
93. NO GREATER GLORY
59. BORODINO
^H
-SSI
- Mirrursofl
1
94. NAPOLEON 1
- Impressions
95. AFRIKA CORPS
; - -1^-1 ^i
^^H
- Impicssions
96. BIG BUSINESS
^B
' ^^^^^^HJHIH^B^^^^B
^H
- R.iiiwou An-,
^ ^^^HPVin^^^vR^B^Bfllll j
^^1
97. CRIME CITY
v^ ^ liB
1
- Impressions
98. COHORT II
- Impressioni'
^^■|F ' ' T^HHI^^Vr
^H
99. CONFLICT KOREA
HP' ' "■'"^^^^l'
- S'S7
" " iiziii
1
100. COVER GIRL STRIP POKER
- The S,iles Cun e
REVIEVIF AMIGA ACTION
ACTION FEATU
NEXT GENERATION CD-ROM
Ami^a: The
Nex^ Geneiraton
The Amiga games renaissance is being led by the new
generation of CD-Rom games. Over the nest two issues
Hugh Poynton rounds up the stars of tomorrow
If something doesn't evolve, it dies. This is
a general basic unarguable fad. The
history ofevokilton is full of branches of
species that died out because they just
couldn't adapt to their recently changed
environment. Technology is no different ~ if
something can'l compete, it will fall by the
wayside.
In recent months, news of exciting new
Amiga based projects has emerged. FVojects
endorsed, not by large software houses with
an interest in revamping the fortunes of the
.Amiga market, but rather by small
independent developers and recently formed
young hopeful companies.
Al! these software companies and
developers share an interest in using the
software they write to help boost the
evolution of the .Amiga from a late '80s home
computer to a last powerful machine capable
of meeting the spec of the latest Pentium.
With this month seeing (he launch of Direct
Software's 1 Gig hard drive, f>4 bit chip
Power Amiga, u e take a look al a few of the
leading players in the rebirth of Amiga
gaming.
Demistar
Demistar is the first of four CD games that the
Rios/Lebed Project plan to bring to the
Amiga. It's impressive and technically
advanced and Demistar still manages to
combine elements of such classic games as
Asteroids, Cravitar, Rip-Off and Choplifter.
Demistar is about a deep space mission to
destroy asteroids that cause navigation
hazards for flight traffic. However, some
members of the team meet with a suspicious
end and the tlnal remaining crew member is
hundreds of Megs of FMV footage, actors,
full speech and top quality graphic
animation. The game will also be rated 1 8
Certificate due to the strong language (and
perhaps, dare 1 say it, as a bit of a publicity
stunt). It will be a landmark in Amiga games
history as, although it may not be the most
advanced game in development, it is
Hellpigs
pressed into military serN'ice to lure into the
open the unknown force that has destroyed
his team. The pSan works and the alien
enemy emerges, but the remaining crew
member is left without backup and it is up to
him to battle the enemy single-handedly,
Demistar is uni(]ue in its use of Lightwave
(the graphics packai>e behind Babylon 5 and
SeaQuest DSV) to generate the large,
beautifully textured sprites. In addition to this
the game has video sequences which, among
olher things, feature the very same Lightwave
generated sprites used in ihe game.
At the moment the exact requirements are
not known, but all those CD-Rom owners
could be in lor a real treat.
Heilpigs
Vulcan Software's speciality, until now, has
been producing games thai,
although encourage Amiga
owners to upgrade, aren't
really built for truly high
spec machines.
This is all set to
change with the long
awaited release of
Hellpigs (probably
some time in March).
Although ihe game will be
available on floppy disk, this
version will require 22 disks in
total which will entail quite a lot of
disk swapping and won't have all the
features of the CD version.
The CD release of Hellpigs will include
produced by the biggest company ensuring
that it reaches the largest market possible.
Blackblade
An impressive looking CD-Rom is currently
under development from Italian developers
Blackblade. The pictures and technical
specifications of this fantasy flight sim
definitely make it look like an Amiga game
of the 21st Century, It will, so Blackblade tell
us, use a revolutionary graphics engine and
Storyline management device
somewhat similar to X-wing
and a techno CDDA
soundtrack.
Hopefully the game
will become available
sometime in the late
spring of this year.
However, it is not
known whether the
game has a UK publisher.
Liieck out EJlackbiade's Welj site
Blackblade ^t: httpi'/www2.shiny.it/~yagg/
Next week we look at three more Next
Generation CD Rom Amiga lilies.
S YSTE M S
fJlW LOW PRICES
vew
NEW
NBV/
NEW
NEIM
IBrowse VI. 10 i»iih (rjmi- 4opp„rti £29.95
Net&Web £39.95
Net&Web 2 £69.95
Termite £39.95
TermiteTCP £39.95
Cinema4D V3 £199.95
CinemaWORLD £39.95
CinemaFONT £39.95
Studio [i Professional £49.95
DiskMAGIC 2 £39.95
MaxonMAClC £29.95
MediaMAGIC £49.95
HiSoft C+ + £1 69.95
HiSoft C+ + Lite £79.95
Devpac 3 £49.95
Highspeed Pascal £79.93
HiSoft BASIC 2 £49.95
Gamesmilh £79.93
Twist 3 Database £99.95
ProFlight Simulator £19.95
Aura 8 £34.95
Aura 16 £99.95
Clarify If. £129.95
ProMidi Interface £24.95
Megalosound £34.95
VideoMaster £69.95
VideoMasler RGB £1 09.95
VideoMaster ACA £79.95
VideoMaster AGA RGB £129.95
ColourMaster £69.95
Jaz Drive (cisedi £449.00
SMD-100 MPEG decoder .. £199.95
Classic Squirrel £69.95
Surf Squirrel £99.95
2x CD-ROM Drive (i.,>.di £89.95
4x CD-ROM Drive (c,«.d, ....£129.95
12x CD-ROM Drive in«>ii ..£229.95
!
in
O
Q.
r>i
cm
UJ
o
■=i
o
>•
en
o
>-
UJ
Ol
ALL MAJOR CREDIT CARDS ACCEPTED
POSTAGE £2, COURIER £4 (NEXT DAY ES)
I^IP, JAZ, SMP.J0O t CD-ROM DfmtS BY COUU£» ONiyi
HiSoft Systems
The Old School
Greenfield
Bedford IVIK45 5DE
rnone 01525 718181
Fax 01525 713716
Email sales@hisoft.co.uk
Web www.hisoft.co.uk
Zip
too MEGABYTES „
REMOVEABLE STOMfiE
ONECARTRI .
CLUDES £30 OF EXTRA
KISofTs Amiga Zip Tools Software
25-so way SCSI lead converter
One FREE zip cartridge J
NO HIDDEN EXTRAS
TTTTXXXITXXTTTT
'1
D'ROM m
/ ffT^'
il
2x CD-ROM Drive
Classic squinel
Three cd-rojus
1/
4« CD-ROM Drive
Oassie Squirrel t.
Tftree cd-ro/ws ^
>
CD-ROMS,
I2x CD-ROM Drive
Ciassic Squirrel
Three CD-/fOMs
Wrtft surf squifrej ADD £jo
/
CHOOSE ANY THREE FROM:
Personal suite G.4 •
Sweet ibueh
Global Amiga Experience
utilities Experience
ACA Experience 2
UnUME CD-
• •<•■• k • •
Personal Suite 6-4
Personal Paint T
Personal Paint T upgrade .
Kara CollectlDn
eiomi Amiga Experience „
Utilities Experience
AGA Experience 2
Epic Encylepoedia
sweet lauelt (glamour)
. C1T.9S
. C24.9S
. £17.95
. £24.95
.£11.95
. £11.95
£11.95
. £24.95
... C9.91
• •••••
ALL OSOO 22S GGO F^'^
HiSoft Systems — Your Safe Passage Through Tfte Jungle
FREE AMIGA
ALOCUE
~ 233 6«0 FREE
iS#ft
SYSTEMS
NIWIOWPRICIS
^■svj IBrowse VI.IO cwiihtr.n„-su|,|m,ii £29.95
Net&Wel) £39.95
Nt'l&Wub 2 £69.'J5
Termite £39.95
TLTmiluTCP £39.95
WEiw Web Explosion 2CD £49.95
Studio It Professional £49.95
Cinema4D £199.95
NEW CinomaWORLD £39.95
NBW CinemaFONT £39.95
Upper Disk Tools £14.95
NEW HiSoftC+ + £169.95
NEW HiSoftC++ Lite £79.95
Devpac 3 £49.95
Highspeed Pascal £79.95
HISofI BASIC 2 £49.95
Gamesmith £79.95
NBW Twist 3 Database £99.95
ProFlJghl Simulator £19.95
Aura 8 £34.95
Aura 16 £99.95
Clarify 16 £129.95
ProMidi Interface £24.95
Mcgalosound £34.95
VideoMaster £69.95
VideoMaster RGB £109.95
VideoMaster AGA £79.95
VideoMaster AGA RGB £1 29.95
ColourMasler £69.95
Zip Drive ii„. „iic>i«si £159.00
Ja? Drive h.,..H) £449.00
SMD-100 MPEG decoder ..£199.95
Classic Squirrel £69.95
Surf Squirrel £99.95
■1\ CD-ROM Drive i...«-,i. £89.95
4x CD-ROM Drive i..,s..di ....£129.95
12X CD-ROM Drive «4«..ii ..£229.95
"fc>li
nURik S/t
A CHOICE OF HI-FI STEREO
. SAMPLERS FOR YOUR AMIGA
Aura comes with a sampling suite which Is
probably the world's most powerful, most
flexible and easiest to use sound software!
AURA S-BIT SAMPLER
CONNiaS TO VOUR PRINTER PORT
©
COMPmfBL'E
WITH
■ OaAMEO 5 1
/fmUgU1Se4^m'
AURA «S'BIT SAM
CONNECTS TO VOUR PCMCIA Pi
««l^rt
^!a1j
8-BiT DIRECT-TO-DISK SAMPLER
Connects to Tour printer port.
Phenomenal sound qualltv at a great price!
^^r
JJL
PROFESSIONAL MID! INTERFACE
Compatible with all Midi software packages.
High quality ribbon cable minimises data loss.
wniiii /
ALL MAJOR CREDIT CARDS ACCEPTED
POSTAGE £2. COURIER £4 (NEXT DAY CS)
U"'^ JV. SUB-tOO i CD-ROU OnrvfS Br COtmtCK ONLY)
HiSoft Systems
Tfie Old School
Greenfield
Bedford MK45 5DE
'none 01525 718181
■■■ax 01525 713716
'-ny'i sales@hisoft.co.uk
www.hisoft.co. ul(
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