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A 



1 



ISSUe 102 ■ AugUSt ■ 1996 ■ £4.50 Overseas price £4 50 HIS 20 



A 



Spectacular 
digital video 





August 
1938 




** hard drive, 2Mb HAM, 


6B020 


!■ 


[7 






1 


L ^^^ M ' 1 






"^^^^^^MJ 


te and modify ^* 



the most imp 
animaf ions with Amiga 
Computing's exclusive 
demo of X-D VE 2, the digital 
effects generator 






Wj i'<j\z 




firs ?j«j| 



PLLJS 

^ VIScorp 
G-Force 060 
GT-5000 scan 
Octal CD dri 
Web design 
Epson 5500 
printer 



If j as 



r?J 




XL 1.76MB 



. M 



£69.95 \ 



INT. DRIVES 




SYQUEST EZ 




■*im;i 
£239 



GENIUS 



1 




6802 E C 




EPSON SCAN 




■ 'liWill. 

£479 



POWERSCAN 




SUPER XL DRIVE 



v.iper XI Driut- ! tore 

3,5MB an a 



SUPER XL DRIVE 



£129.95 



1.76 XL DRIVE 



The XL Drive allows you to uore a 
1.7SMB on a high density disk. 

1.76 XL DRIVE EXTERNAL £69.95 

1.76 XI DRIVE INTERNAL £75 

1,76 XL DRIVE A4000 £75 

PC8BOS EXT. POWER. DfWE . £49.95 

PCSBOE EXT.POWER DRIVE . .£39.95 



INTER NAL DRIVES 



PCB81 A 5-00 . 
PC882 A2000 
PC883 AGOti/1200 



HARD DRIVES 



3.5 IDE , 

3 5 SCSI 

12QMB 1-5 IDE 

340MB 2. 5 IDE 

510MB 2.5 IDE 

850MB 2 5 IDE 

T GIGABYTE 2.5 IDE 




£30.95 
135.95 

£35.95 



£POA 

£POA 

£8995 

£1S9.95 

£289.95 

£439.95 

£CALL 



DISK EXPANDER (WITH HD PURCKA5t)£15 



RAPID FIRE SCSI 



Rapid Fire SCSI-1! controller card. 
Install jp to 8MB on board For the 
A20D0, A3 000 and A4QC0 
DKB RAPID FIRE SCSI- 1 1 ...£139.95 



M-TEC HD 



External IDE hard disk for the A50D 
CQfnes complete with an internal RDM 
switcher, and upgradable to 4MB RAM 

M-TEC ATSOU flARE .£99 

PLEASE CALL FOR HD SIZES 

MEMORY KtqUIRES JC-Plff 51 M.Mi 



ZIP DRIVE 



ZIP DRIVE 100MB SCSI £199.95 

ZIP DRIVE Inc. Squirrel , . . .£249,95 
100MB DISKETTE £19.95 

I\f MlVt REQ-UMf S 5QUWRE1 SOI INTERFACE 



SYQUEST EZ135 



The Syquest EI13S drive is an. ideal 
parage device. The EZ Drive stores 
135MB on a single 3,5" cartridge 
and has a seek time of 13.5ms. 
Comes complete with one 135MB 
cartridge- (A SCSI interface is re-quired) 

SYQUEST EZ135MB £239-95 

135MB CARTRIDGE £19.95 



SCANDOUBLER 



ScanDoubfer II is a full 24-bit ACTA flicker 
fixer which automatically de -interlaces all 
AGA screen modes and scan doubles non- 
inter laced PAL/NISC modes to allow VGA 
monitors to display them 

SCAN DOUBLER II £399 



VIDEO BACKUP 3 



Backup to 520MB onto a Jhr VHS tape. 
. new backup modes for 
Amlg .. 68020 or higher CF 

VIDEO BACKUP 5CART . 149.95 

VIDEO BACKUP PHONO . . . .£45.95 
UPGRADE TO VERSION 3 £20 



FLOPPY EXPANDER 



Save 1.5MB on a standard floppy drive 
and 3MB when used »n conjunction 
with the XL Drive 176 



FLOPPY EXPANDER 



£10 



PHASE 5 



CYBER VISION &4 2MB £299.95 

BLIZZARD 1260 - A1200 060 £599.95 

Si'JiCCAi. 0, : i : :.i.i 

BLIZ2ARD 123D - A1 200 030 £229.95 

INCLUDING SOMHl FPU 



SX-32 



SX-32 Is an internal add-on card for your 
CD 32 and features: VGA port, RGB port, 
parallel port, serial port, external disk 
drive port (t 76MB), dock, controller for 
2.5* hard disk, and a SIMM socket (up to 
BMB). Turin your CD-32 into a A1ZQQ. 

SX-32 MODULE £199.95 



CHIPS & SPARES 



256 jt 32 SIMM 72-PIN (IMS) , £40 
512 X 32 SIMM 72-PIN (2MB) - £75 
1 X BSIMM 32-PIN {1MB) .. . £POA 
4 X S SIMM 12 PIN {4MB! .. £POA 
1 X 4 STATIC COLUMN A3000 ... .£25 

1 X4 DIP £25 

256 X 4 DIP .,..., £5 

t X 1 DIP £5 

CIA , .£12 

GARY £19 

PAULA £19 

DEN15E £19 

SUPER DENISE £25 

KEYBOARD IC £12 

FAT AGNUS 1MB , £19 

FAT AGNUS 2 MB". £29 

PRINTER CABLE , £6 

Ft5232 CABLE £€ 

SCSI EXTERNAL £15 

WORKBENCH 3,1 A50Q/20QQ ,£89,95 
WORKBENCH 3.1 A3oqDJ«0rj ...£95 

ROM SHARE DEVICE £19 

2.04 ROM CHIP £25 

FOR ANY SPARES REQUIRED PLEASE CALL 



PRINTERS/MONITORS 



MICROVITEC 143B 14' £289 

EPSON STYLUS IMC. PAPER . . £489 
EPSON STYLU5 COLOUR lis .£249.95 
EPSON STYLUS COLOUR II .£335.95 
EPSON STYLUS 820 £219,95 

EHO*l STVLuS/MO XL INCLUDE STUCIO I! SOFTWARE 




Official GVP RAM SIMMs. 

4MB GVP RAM 
16MB GVP RAM 



68060 



£159.95 
£459.95 






A 63060 accelerator board for the A2WXI 
running at 50MHz and allowing 
128MB of user installable memory i 
SCSI-1 1 hard disk control ler. 

A2000 68040 (0MB RAM) £$29,95 I 

A2000 6B060 <QMB RAM) £699.95 , 

A40Q0 GB0G0 sGMH RAM) . £749-95 

4MB STANDARD ADD £125.95 

4MB GVP ADD .£159.95 



Z 



••J \> :■: C ( A 1 . f 



MODEMS 



ii 



ACEEX V32 B!S 14.4 ncrf wapmiovls .£80 
X-LINK nun v« n.t at *ptnovEd £1 99-95 

ALL MOOEMSINCLUDF SOFTWARE AHDCASIES 



VGA 



HI-SOFT 



SQUIRREL SCSI INTERFACE 

AURA 

MEGALOSOUND 



Intu 

.Tat 
f 59.95 tlwj . 

£79.95 



£29.95 



9 



squirrel *cs( interface 
Included where you 
see this Lego 



SURF SOU RR L 



Surf Squirrel offers an even higher SCSI 
performance, auto-booting, and ultra-fast 
serial port. Surf Squirrel is the ideal 
expansion peripheral for your Amiga 
12O0. Please call for more information 



SUflf SQUIRREL 



£9995 



ALP 



High 
grar 

war> 
tern 
PPal 
you i 
(for 
usir 
bun 

GEN 

INCL 



STUDIO II SOFTWARE £49.95 SQUIRREL MPEG 



UIRREL MPEG 



Squirrel MPEG allows you to play VideoCDj 
and CDI CD-ROM's, Squirrel MPEG brings A SC 
high quality digitally mastered images and a r 'd 
16-bit stereo sound to you and yaur torn 
Amiga, foT 

£199.95 GUI 




phi>nc ordera 

We accept most major credil cards and are happy 
lo help you with any queues. 

postal ordurs 

Ordering by cheque/PO please make pt jfabk to 
Power Computing Ltd and sp«ily which delnrery is 
rtquirad 

Mrranty 

All Power products come with a II month vrn 
ranly unless otherwise specified, 



t^chnitjl suppnrt 
Help is. cm hand with a full Technical Backup «t- 
vice which is provided lo* Power OBtonwn. 

■aiL-order prices 
All prices listed are for the month of publication 
only, call to confirm prices, belor o order inn 

cipuri orders 
Most ilems fit available as Tan Free Prices to non- 
EC residents. Call so confirm prices. fi-FPO orders 
vdekome. 



■ail-order tern* 
All prices include VAT. Specifications and p*icei 
are subject to change without notice All tr.idi' 
marks are atfcnovutcdgrd All order* in Milling o 
by tflcphcxie will be accepted only subject to 9U 
terms and conditions of trade, copies of whid _ 
are available on request. 

I 
PLEASE CALL ff YOU HAVE AHV QUERIES 




JC-T-. 



MEMORY CARDS 

S12K RAM WITH CLOCK 

512K RAM WITHOUT CLOCK . 
A600 1MBRAM . .... 
IBRi 



MEGACHIP RAM 



■ pRAM to 
a total of ?MB. MegaChip does th 
using its own 2MB RAM and also now 
in>. luiics j 2MB Fat Agnus. No soldiering it 
required 



68040/060 



MEGACHIP RAM 



£159,95 



A500 68 020 EC 



A &8Q2Q EC processor accelerator card tor 
the A50Q and A50Q+, with an option to fit 
i bBBBl Of 68BB2 to-pfocessar (PLCC or 
PGA), Thli card can fit uplo -5MB FAST 
RAM and is fully auto-configuring. 

NOT COMPATIBLE WITH £W HARD DRIVE 



AS 00 66020 EC 0MB RAM 


£99.95 


A500GBQ20 EC 4MB RAM 


£18995 


GRAPHIC/VIDEO 


PICASSO il 2MB RAW 


£249.95 


INCLUDING tV PAIHf JNH. 




PICASSO II 5MB RAM . . . 


£399,95 


INCLUDING TV PAINT 3 




VIDEO DAC . . 


£25 



VGA ADAPTOR 



VGA ADAPTOR 



£15 



GLI DEPOINT 



Intuitive cursor control at your finger tips 
.Tap' for an instant selection. Connects to 
the Serial port. [This is not a graphic tablet) 



ALPS GUDEPOINT 



£59.95 



GENIUS TABLET 



High resolution pen and cursor controlled 
graphic tablet including cables and soft- 
ware, Power Template software includes 
templates for DPaint V, DPaint IV AGA, 
PPaint 6.4. What's. morE you can create 
your own templates using this software 
(far any 2.0/3.1 compliant software) When 
using the cursor it will emulate a 3 
buttoned mrjuw 



GENIUS TABLET 12 X 12 



£195.95 



INCL PEN, L UPtSO* .4 ND POVl E H IAHMEMP i'V. 



6VP GURU-ROM V6 



A SCSI driver for all Series II host adaptors, 
and accelerator cards for all Amiga 
computers. Please call for further information 
For GVP Only. 



POWER CD-ROM 



Trie Power CD-ROM for the Amiga 
£0071200 plugs directly into the 
PCMCIA port and provides a direct 
SCSI-1 and SCSI-II interface, allowing 
up to six additional devices to he 
connected. What' 1 ; more the Power 
CD-ROM features a 'Hot-plug' which 
allows you to connect and disconnect 
the CD-ROM and any other additional 
device* even when the Amiga is 
switched on. 

The CD-ROM drive comes with a SCSI 
Interface, PSU, manual, audio lead, 
mams lead and software which 
includes Audio CD, CD32 Emulator, 
MPEG Film Decoder and Photo CD, 



AMIGA 600/1200 

x2 SPEED CD-ROM iN<,i0UIIIIF.L - 
X4 SPEED CD-ROM iNC.SQUiRHEl 

AMIGA 4000 

DUAL SPEED CD-ROM EXT. , , 
QUAD SPEED CD-ROM EXT 
AMIGA 4000 SCSl-lNTERf ACE 
SCSI CABLE 



£169 
£219 



£139 

£199 

£129 

£10 



GURU-ROM V6 



£49,95 



POWER SCANNER 



Scan in 24-bit at upto 200DPI (all Amiga; 
not just AGA}*. Scan In 256 grayscales at 
up to 400.DP! (all Amirjas), Thfu'port for 
printer connection. Fully supportl AGA 
chipset,. Display K A MB/24 -b ;1 mages on a 
npn-AtjA Amiga {via image conversion), 
full editing facilities included, Works with 
2,04 ROM or above, min 1MB (recommend 
2MB) 

POWER SCAN 4 BW ,. . . £89.95 
POWER SCAN 4 COLOUR .. £169.95 

OCR (BOUGHT WITH SCAHNER) £20 

OCR SOFTWARE . . . . £49.95 

POWFR SCAN 4 S/W ONLY £20 

PC INTERFACE + COL SW ...£49.95 
PC INTERFACE + 6/W 5/W £39.95 



FLATBED SCANNERS 



24-bft A4 flatbed scanners, complete with 
software, cables and manual.* 

EPSON QT-5000 £479,95 

atari inc r*o**nscANi software 

EPSON GT-85QO 1579.95 

M-IIT, INC F-OW*RKAf» SOFTWARE 

EPSON GT-9000 £729,95 

J4 Bit, INC MAGI FX HtV. 1J 10H'*i»l 

ADPRO SOFTWARE £149.95 

IMAGE FX 2.0 SAW £149.95 



SCANNER SOFTWARE 



FLATBED POWERSCANNER S/W £59.95 

WOPIKl WltH ALL fPSOh FLATBED SCANNERS 



FALCON 68040RC 25MHZ 

FALCON 68C60RC 50MHZ 

4MB SIMM . 

8MB SIMM . 

16MB SIMM 

FALCON NO CPU 

SCSI ADAPTOR £29.95 

All Filing's tome cam i. 



£399,95 
£649.95 
£59.95 
£129.95 
£189.95 
£349.95 



VIPER 28M HZ 



The Viper 2B can have up to 128MB 
RAM installed, full Kick start remapping, 
optional SCSI-II adaptor, onboard 
battery backed Clock, 688SZ co- 
processor optional, instruction and data 
burst modes. 

VIPER ZB MKII BARE £119.95 

VIPER 23 MKII 2MB . . £159.95 

VIPER 29 MKI1 4MB £179.95 

VIPER Z8 MKII 8MB £249.95 

VIPER 23 MKII 16MB £309.95 

VIPER MKII SCSI ADAPTOR ,£69.95 



VIPER 50MHZ 



The Viper SO can have up to 128MB 
RAM installed, and the same features 
as the Viper 28, 



VIPER SO BARE 
VIPER SO 2MB . 
VIPER SO 4MB . 
VIPER 50 8MB . 



£199,95 
£229.95 
£259.95 
£329.95 



VIPER 50 T6MB £389.95 



NAME 

ADDRESS 



LiS0-lu«C25MH2 



FALCON 



tlARIINtjfnOM 



£119.95 



VIPER 




CO-PROCESSOR 



FPU's complete with crystal. Please 
state for Blizzard compatibility. 



20MH2 FPU PLCC . 

13MHZ FPU PLCC . . 

-SO MHZ FPU PLCC - , , 

5QMHZ FPU PGA 

VIPER MKT SCSI-ADAPTOR 



PC1 2 08 



£20.95 
£39.95 
£60.95 
£79.95 
£79.95 



A 1200 8MB RAM card which uses 1 x 
32 SIMMs and is PCMCIA friendly. 



PC 12 08 BARE 
PC1208 2MB 
PC 1208 4MB . 
PC1208BM6 . 



, £55.95 

£9995 

£115.95 

£185.95 



POSTCODE 



TELEPHONE NO. . 

SYSTEM OWNED 
DESCRIPTION . . . 



TOTAL AMOUNT {inc. delivery} I 

*■ f\ C \J i 1 k«, iMi n u im y . IB4NI • ■ v i h ■ h ai ■*■«■«■«•«»■« ***««■«#■• 

EXPIRY DATE , .SIGNATURE 

DELIVERY 2-3 DAYS £2.50 C "EXT DAY £5 QSAT £10 □ 



MINIMUM DELIVERY £i.SQ 



ALLOW OP TO J DAYS FOR CHEQUES 10 CHAR 




anient 



System news 74 

Everthing you want to know about the 
future of the Amiga games market is here. 
Check it out now... 

SWOS - EURO 96 EDITION 76 

With the Euro 36 
competition taking 
place a$ we write, it 
seems everyone in 
the industry is trying 
to get in Qn the act 
Time Warber 
certainly is 



Valhalla 78 

That little btokewho talks a lot returns in a 
new adventure entitled Fortress of Eve. 
Brilliant 

OtAOS ENGINE 2 80 

After success iike Xenon 2 and Speedball, the 
Bitmaps return to grace our Amiga screens 
with more quality games 





Legends 82 

Legends first came about two years ago, 

although Krisalis decided not to proceed with 
it. But now Guildhall has got its. mits on it 




OlEAT MODE 84 

Simon the Wizard-lad is back, only this time 
you can make sure he'll complete bis quest 
with the first part of the complete solution 



£ 




+SYST6WM0 



EVIEWS 




Epson CT-5000 E3 Instant Drive 




Laser guidance __ 

The CDs keep flooding in, so resident guru Andu 
Maddock brings yoj another jam-packed review 




EATURES 



VISCORP 



Dan Winfield reports on proposed new developments 
discussed at the Toulouse press conference 



Cd-rom drives. 

Neil Mo hi tests out several octal-speed 
drives, lucky boy that he is 




Amiga Computing 



AUGUST 1996 



Eyetech has released a low<ost, high capacity 
hard drive, Neil Mohr puts it to the test 



Book reviews 



Liz Ogden 
tackles her first 

Amiga review 
with a look at 
two books for 
the beginner 



Epson 5500 

Almost turning out to be a tribute to Epson this 
month, we look at the new laser printer 





G-FORCE 060 

The new accelerator card From Power Computing 
makes an appearance. Neil Mohr takes a look 




Arexx beginners 

The second part of Paul Overaa's beginner's guide 
looks al variables and the functions they perform 

Web page design 01 

The second part of this tutorial looks at the 
practical side of design, with the tools used 



Database. 

Paul Overaa continues his expert 
C programming series.. 




HE COVERDISKS 



X-DVE 2 DEMO 



Awesome animation 
and video titling 
effects at your disposal 
with this exclusive 
demo of the latest 
version of this digital 
effects generator 



Top gear 

As usual we delve into the depths of A mi net 
to bring you: 

Championship Manager editor; PhotoAlbum; 
TinyMeter; ATAPI Device; ScreenTab; EasyPrint; 
Print Manager; EasyLink; FlushMem 




□ 



News 



EGULARS 



Tina Hackett brings you all the latest news from the 
Amiga world, including the Videomaster relaunch 



Ac AS 



Unde AtAS warts you to sit on he lap. Hell help you win 

your problem and send you on your way with a fixed Amiga 



Letters 



IS Public sector 



Those letters keep flooding in to complain 
shout and praise the Amiga world 



M1GA GUIDE 



Dave Cusick takes over 
the column and looks at 
patches and programs 



Paul Overaa presents us 
with the second part about 
AmigaOOS' protection bits 



identifying ARexx port 
names is this month's 
challenge from Paul Overaa 



Dave Cusick looks at a few 
programs that Web surfers 
can J t do without 



Dave's a busy man this 
month as he deals with the 
subject of newsletter 



Oiddy Dave Cusick is a big man in the world of PD 
- people send stuff to him from all over the world 




_ 




Phil South gives us part 
three of hb tutorial on 

planning an Amos project 



A beginner's eye look 
at the world of MIDI, 
courtesy of Paul Overaa 






Steve White shows us the 
importance of multimedia 
design for interfaces 



Steve White begins a new 
I tutorial on the uses of 
Blitz Basic 





OVER 
STORY 

Ground control _M 







NASA. Hal Greenlee, 
retired NASA engineer, 
reports on the Amiga's 
long-term involvement in 
the American unmanned 
space program 




Amiga Computing 



AUGUST 1996 




CLOCK CARTRIDGE 



MEMORY EXPANSIONS 



Our unique and higHy rated ertemal Clock. 

t"!ur1"kV.P will enable vpui Amga tn continually 

e i iv aorred mra *id (tut in n* own b > 

, ulugs onto the boeH al J 
the fin nga jikJ does not inrcHlidtale (lie warranty. J 
CompaUUe with ALL Amiga* I 



i^ipctoDf rrttjtig, memory espnnsi 
an eccelwatO'rFPU, 






ARLY DOUBLES THE 
SPEED OF THE A120O 



DATAFLYER SCSI+ 

Now includes CD ROM drivers and instructions. 




DISCOLOGY 



Oscclagv b V*p ulriiTwrp m dish copying powr ■■ 

■ ■ ■comprises tht* I ii-. . -i:ir> DWc 

ni.iii'i. - 1 1 r . i Din otqft carttdfee to i a*d ^oopits al 

k hwt v i bM i ii hi'.' ai ■■ wWi !'■ uamtf dart 

■ dm*. Dt&ctilojji will also format disks, choc* disks 
fur tun 

■. W Jl R'ti. ■" 



I 



~ 



WA*«}? 



off** 



£19.99 EACH 

OR BUY 
BOTH FOR £24.99 I 



' The Cwtallypi m i W bfl SCSI n ■ Drtrolirr ., tn Ha senate an 

thi' iiHi'iii il ■■< run SCSI device*, al lh. .« Ihe 

i 06 i mi i.i drive. 

The Dataftyei SCSI+ will opwmi: up in S SCSI ik-vices such as COROMS. 
hard drive*, SyQuest removable drives. Upi bank up drives e*c. Urtikc 

SCS inUvfaos. the Dotaflyi'i ' ■ I I'' (#1 .ill known 

i does rral stop you Iwro uSttsinj 
* irtiporliim expansion prtfls rai ynur AJ2O0/A6O0, Ihn D*VIV"i RCSI i 
■ installs Into (he AIMQ/MMO (simpty pus*H» in, no need to n 
Hie matal sim.-id'i and provides a 25 way D connector through the Wanking plate at tlto bach ot 
the A1200 Fun nstructtini .tncf software swplied. 



SURF SQUIRREL RRP £99.99 



0*LEi 




NTIVIRUS 

Ami ^iru*. Ptrolfisnniiii \s the most pcwrfUHOd 
■'■■■-, :•! ■:. ii 1 1 1 ii loving viruses. Anti Virus pro 
will etiectf and nevtoa hard drives, floppy disks 
rinil mm CO WiU oWwa for viruses W 
lor ward In use, includes a lull 50 page manual. 
OffDEff /VOW BEFORE A VIRUS 
DESTROYS YOUR SYSTEM ill 

PI I (LSI PHONE FOR A FULL INFORMATION SHEET 



DATAFLYER SCSI+ ONLY £09.99 

SQUIRREL SCSI INTERFACE 
ALSO AVAILABLE £59.99 

PCMCIA fitting SCSI interface 



EZ DRIVES 




IncrediWy fast (up tn * fastar iiwn 3 ZP dnwi SCSI drive will store 
• massive ISSrrfc per tatinrigp. Conies compters, with power supply. 
I SCSI cubic, instructions und LorSndgi'. 

I THE ULTIMATE REMOVABLE DRIVE 



ONLY £199.99 

Or £239.99 Wltlt a Squirrel or Dataflyer 

135mb EZ cartridge £15.99 



o'.# 



40mhz 68882 FPU (ptcc) £69.99 
SrJmhz S SSB2 FPU (PQA1 £79.98 _ 

33mhZ 6S882 FPU (OlCC) £34.9*#*5J 



SIMMS AND FPUS 

i72 piflsmn.- tor ApoflD acteierttort MDOQ, A12Q0 mieniorv expansion* etc. 

I ' FtTi are suppiW with erkstaf esafaurs 



SPEEDCOM 
MODEMS 



lmb £39.99 I 4mb Memory Expansion RRP £114.99 2^* 
2mb £77.99 ' 



8mb Memory Expansion RRP £164.99 ffl L * 




ASIM CDFS 3.5 

upotti package is a must for any CD-TOM user. Includes CD32 hS CPTV emulation, . •■ i:ln . 
player suhwatc deluding librarian features, Diied reading «r lb bit audio samples lull supper I 'nr 
Kodak and Cord Photo CD Discs. Includes, the FlSMMAfiKET' CDROM di&k pdcKiti ntri public 
doniain Red Rsti disks and a hug)! 115 page Information packed se*a bound manual , 



ASIM CDFSonly £49.99 




Our highh rated, k* quulity featuic packed nwdeniss arc Ideal lor Artdgd 
users. AH modems include ow 

FREE MODEM ACCESSORIES PACK Imxlh ) wheh 

Includes a rabte |a Diamecl tfw modem lev thp Aj-nlga, NCQUM nmims soft- 

™ wdrf. Airi^i Guitk in Ctininis and a list uf Bul&tirt Boardn 

\ from which you win be able io dtmnkwd vasi amounts of 

irea software as well as have access to EMAIL (aalltios. 



• MNP 24 Error Correction 
• MNP 5 Data Concession 
■ Far Clan I and II 

L-wiiprWble. fiiiup 3 

> ■ ■■■ pattoa 

M 80 page manual 
• 12 Months guai.ii'i -v 



SPEEDCOM+B 
(14,400 V32bits) 

ONLY £79.99 



SPEEDCOM+BF (2S f 800 V34) RRP £159 $&*-£ 

i'oujiK 

NET AND WEB SOFTWARE RRP £39.99 S^C 






ale ends 1 st 




CD ROM DRIVE 

Superb CD-ROM rin w syste m tor tine A12O0. Fully ft quJHy 

Mw in a top quaHty enclosure wttfi [mill m 
mt supply. All cauies. Instrucftiont 
software ate. included for numiKMe w 
The CO-ROM inter tan? supply j*ajs nisi* 
A1200 (encep- 
. easy la 

and 



t» co nnector 

in t\w Nanking plaie rH (he rear of the, 
■ ncm in the mouse socket. 



FWJrUKTMOTDE 



ULTRA 4 SPEED £169.99 
ULTRA 6 SPEED £219.99 
ULTRA 8 SPEED £259.99 




2.5" HARD 
DRIVES 

Out higii speed 25' IDE hart 1 daws for 
•-.«» A1200 & A6Q0 computers , 
come complete wiiti fitting eabta, J 
•cfmm ng software. tutlJB 

■.,* /J 
ant#e. All dints supple: b> usf 

,i for imniedititt? uae. 
Rttif^g, is incredibK - au can plug 

me moose mto the mouse goekal, you can plug (he h.n d 

■■:•. (he «ard dnu 1 w 

FREE WWLE-YOUWAiT RfTING SERVICE 
FOft PERSONAL CALLERS 

FREE HOW TO FIT YOUR HARD DAWS' 




SCSI CD 
ROM DRIV 

MEDIAVISION 'RENO' 

Double speed CD ROM DRIVE complete wflh 
powei supply, SCSI MWes,, doting 3!9(h' 

Use induces sureo head- , 
i use as pereonal j 



RENO CD WITH 
SQUIRREL RRP £164.99 



A500 Hard Drive 
Interface £79.99 



85mb £89.99 
120mb£l04.99 
170mb £119.99 
250mb £134.99 
340mb £169.99 
540mb £214.99 




9.99 



RENO CD WITH S** 

DATAFLYER RRP £174.99 



QUAD SPEED 
CD ROM DRIVE 

Amazing Whit LiuJd 

CD firJM li 

luJMymbauiL- 



9.99 




APOLLO A1200 
ACCELERATORS 



APOLLO 1220 

Anwing pa •■■ prtce, 

Tills Mipwb accelerator us«s a 

■ 
oompta 

on.iiii,- to rim at 5J 

tructtsns peri 
second^ Uses stanQtHd 72 ptn 
SIMMS and deludes o battery 
tad« .I doc* 



APOLLO 1220 ONLY £99-99 




JLJ^_._-| 



PANASONIC QUAD 

SPEED CD ROM DRIVE 

WITH SQUIRREL OR DATA FLY ERgflif/ 



APOLLO 1220 +4mt> RRP £179 



W*i 



RRP £239.99 



BC 



ZIP DRIVES 

^- Hi^u-. • drtw Kill 

LOOrnb pa carlhdgr. 

Come* Complete with pewer 
. SCSI cable, ifisiruc 
I nora and cart i<: 



APOLLO 1240/60 

68040/6806u+MMU bawd A12Q0 accelerator. Fentuws 
ftotaaccafcmta 



RHP £189 



IflLf 





fw&MjjM with 
a Squirrel or Datafly*! 



lOOmb ZIP cartridge £15.99 







APOLLO 1240/aSmllZ ^ 

APOLLO 1240/40mFtZ £449.99 
APOLLO 1260/50(11 hz £574.99 
1240/1260 SCSI Interface £79.99 
4mb SIMM £79.99 
8mb SIMM £159.99 
16mb SIMM £319.99 



99.99 






FOR MAIL ORDER 

No.l 

FOR AMIGA 
IN MANCHESTER 

Order HOW for 
immediate despatch 

(credit/switch card sates only) 
for enquiries 

t«l: 0161 796 5279 

fax: 0161 796 3208 

Send cheques or 

postal enters 

(made payable to 

Siren Software) 

or credit card details to:- 

SIREN 
SOFTWARE, 

178 BURY NEW RD, 

WHITEFIELD, 

MANCHESTER 

M45 6QF, 

ENGLAND 



OPEN: 

Monday to Friday 9am to 6pm 
Saturday 9am to 12pm 

Personal callers 
welcome. 

Please phone first to 

check availability 

of any item. 

DIRECTIONS; 

From the M62 Junction 17 

We are 50 yards on 
the right hand side 

the third set of lights. 
The door to our prer 
is next to the 
florists i 
the Masons Pub. 




B Y Tina Hackett 



r ■ \» , w 






Qet yourself connected 

A new product called NetConnect is being released to provide Amiga user? with 
all they need to get connected to the Internet. Priced at around £45, it will be 
distributed in England by Active Software and by Cross Computer Systems in 
Germany. It is available as either a CD or floppy disk and contains six main pro- 
grams which allow even the net novice to get connected quickly. The software 
is commercially licensed, so the user does not need to register them, 

As Active Software explained, the program does all the work for you, so alt 
you need to do is choose your country, choose an ISR select your local POP and 
type in your user details,. NetConnett will also contain many Internet programs 
as well which include Voyager vl Mail, PowerMail vl FTP, mFTP v2 IRC, AmIRC 
vlt, CLChat News and mNews vl , The CD will also have the enhanced, full ver- 
sion of AmiTCF 4.3 DialUP. There are package options being considered too, 
such as one which will include a 2S.8 modem and cables which would retail at 
El 59, end 1 in Germany for 3&9DM. The product is scheduled for release mid-July 
and more details of deals and prices for other countries will be announced 
nearer to release. 




N.lC<?nnKl wilt 
&tiablc you to gat 
onto (ft* Inlnrnoi 
easily 



Printer time 

Star Micronics, one of the world's largest 
printer manufacturers, is showing off 
its current range of printers which 
promise to suit all needs. Included in the 
range are dot matrix, laser and thermal 
printers. 

One of the printers available is the 
WinType 4000 which is a low-cost 
' Windows laser printer which produces 
high quality 600 dpi class output at four 
pages per minute. PostScript amd HP 
LaserJet II emulation are also available as 
standard in this small footprint printer, 
which can also be used with DOS applica- 
tions running under Windows. It is priced 
at £119 and has a running cost of 0.94 p 
and £1.9 B per page. 




QlSCORP REVEALS ALL 

The 1 9 May saw VIScorp revealing its plans to an eager Amiga community Everyone from devel- 
opers, vendors, users and press gathered in Toulouse to hear what had to be said. VlScorp's 
CEO, Bill Buck, gave an opening speech in which he pledged commitment to the Amiga. He 
stated: "...we think the Amiga computer represents a valuable choice to the market place and 
we believe it can be a profitable business." 

He laid out the companies plans of a twin set-top and desk-top business and praised the 
Amiga's operating system, "We think it still lives. The only multimedia and multitasking operat- 
ing system in the world in our opinion." For further coverage of the conference see our report 
this issue on page 21. 

QlDEOMASTER RELAUNCH 

Eyetech has announced the relaunch of the Videomaster PCMCIA, which allows motion video 
and simultaneous sound capturing and editing. The Videomaster can also be used as a stereo 
sound s-bit digitiser and a still frame colour digitiser. 

It first appeared in 1993 courtesy of MicroDeal, and Eyetech has 
said that the reason for the relaunch is that when the 
product was first released most people with AfsOOs ,..-•-""' cy*t«ctt »f*uttth« 
and A12Q0S didn't have enough memory or a (n » VHtnomaatar pchc 

hard drive, which are essential for multime- 
dia. Now, however, Eyetech believes that 
the situation has changed and most peo- 
ple have the requirements available foi 
the Videomaster. 

The complete package includes 
sound and video stream editing soft- 
ware and a utility to convert these into 
Anim-5 format animations. Eyetech also 
stresses the video-master's advantage ofl 
being attached via the PCMCIA port, leaving \ 
the parallel and serial ports free for the prin-\ 
ter and modem. Contact Eyetech on 01&42 
71 3 T 85 for more details. 




Amiga Computing 



AUGUST J 996 



Order NOW for 
immediate despatch 



ultimate high 



Amiga A 1200, 



JUST TAKE A LOOK AT THESE 
SPECIFICATIONS AND AMAZING LO" 



j J PhrJEz 



zj: 



t Fully featured eitternat CDROM drive 
mounted in a top quality metal enclosure 
with its own built In power supply. 

• Audio output connectors enable you to use 
the dfive as an audio CD player, 

• Easy fit internally fitting interface simply 
plugs in to ensure full compatibility with all 
accelerators, memory expansions etc. 

• Does not use or interfere with the PCMCIA 
slot or any other port, 

• Includes CD-ROM installation software, 

• CD 3 2 Emulation enables the majority of 
CD32 titles to be used on the A1200. 

• Audio CD placer software allows you to 
play your audio CDs. 

■ Unlike most other CD ROM drive systems 
the Ultra CD ROM drive does not cause 

long delays when booting up. 




The interface simply plugs onto 
the 44 pin IDE connector inside the 
computer (still allows a 2.5* or 3.5' 
internal hard drive to be used as well!) 
and provides a connector in the blanking 
plate at the rear of the A 1200 next to 
the mouse socket. This can be installed 
by anyone in 5 minutes! 

AH cables, instructions, interface, 
etc., included as well as a 12 month 
warranty and full technical support. 



ULTRA 4 SPEED £169.99 
ULTRA 6 SPEED £219.99 
ULTRA 8 SPEED £259.99 



Ptes&x sutt for lurili^r Uniulte 



I J ■* J _ _i r i 



(credit/switch card sales only) 
for enquiries 

tel: 0161 796 5279 

fax: 0161 7% 32&S 

Send cheques or 

postal orders 

[made payable to 

Siren Software} 

or credit card details to:- 

SIREN 
SOFTWARE, 

178 BURY NEW RD, 

WHITEFIELD, 

MANCHESTER 

M45 6QF, 

ENGLAND 

Access. Visa. Switch. Delta. 
Connect etc accepted 

OPBk 

Monday to Friday 9am to 6pm 
Saturday 9a in to 12pm 

Persona! callers 
welcome. 

Please phone first to 

check availability 

of any item. 

DIRECTIONS: 

From the M62 Junction 

head towards Bury. 

We are 50 yards on 

the right hand side after 

the third set of I igh 

The door to our premises 

is next to the 

florists opposite 

the Masons Pub. 



mil be charged ar I 
£7.50 Europe » 



□ 



EAL WORLD 



World Construction Set, the terrain modelling 
and animation software, looks set to astound 
once again with its Version 2 follow-up. 

Questar, the company behind World 
Construction) Set, has told us that Version 2 rs 
now available, The pre-release included a 
coupon for a free upgrade to the final version. 

The company has pledged continued sup- 
port to the Amiga and it says that although 
World Construction Set is being converted to 
other platforms, Amiga users get it first and 
cheaper than other platforms. 

Version 2 has plenty of new features includ- 
ing 3D evolving clouds, 3D shaded bitmap 
trees, and highly realistic ground textures. More 
water options have also been developed such 
as accurate reflections. Check out its Web site 
for the latest at: http://www.di mensional. 
rjonri/-questar 




e 



REACHEROUS 
TECHIE 



E] 



OUSE MATTERS 



The unfortunate (ahem) news this month is 
that our much loved editor, Ben Vost, has left 
us for pastures new, He disappeared six 
weeks ago leaving a note to say that he had 
gone trainspotting. Allegedly, though he 
had become increasingly concerned 
about his missing budgie and set out to 
find it 

Since leaving, we have discovered a large 
hole under his desk where he bad been tun- 
nelling his way out He was last seen in the 
Bath area. Police have warned that anyone 
who sees vost should not approach him as 
he is very, very smelly. 

New and much better looking editor Tina 
Hackett commented yesterday on his leaving. 
She remarked: "Bin Vest will be sadly missed 
by his colleagues, but not as much as the 
mangy dog, Scamp, who sat fondly under his 
desk." 



Legendary Design Technologies, the American company behind 
the program Link \l[ has a solution available if your Amiga 
mouse packs in. Called the AmiPC Power Mouse, it allows a 
standard PC serial mouse to be used on an Amiga. The AmiPC 
Power Mouse requires Amiga DOS 2,0 or higher and works with 
almost every Amiga application, It also provides an emergency 
program which you can use if your mouse breaks. 

You can buy either the software which retails at ST 4,95 or the 
AmiPC Power Mouse with a standard serial mouse and adapter 
for $24,95, Also on offer is the Microsoft Y mouse and adapter 
for £49-95, For more information e-mail the company at 
legend.® io.org 



Oops 



Apologies to Parth Galen for a mistake we made in our review 
of its Sofia! k speech synthesis programs. The Sofia! k product 
itself sells for S7.50 and not $35 which we quoted. We 
apologise for any inconvenience caused. 



STUFF 



STyl-5 ■ 

Docum*nMTrii? 
S#QTio»i Name 
topic Name 
Sub Topic 1 
Sub Topic i 
Body 



,,.-(,_ ,., 



■ ■•; - ■ '--ft in.' 



N OrtW 



pndenre.l Body 



— Baieo on 
1 1 Body 



J 



■ A.ttntJufe* ■ 



EJRITE 

Final Writer 5 is almost ready for 
release courtesy of Softwood. The 
latest version will feature many 
enhancements which are intended 
to create a more useful and user- 
friendly program. There are 23 new 
features which include a useful 
HTML en port. Datatype support for 
imported graphics, AuloCorreet and 
tables. 

Also from SoftWood is its new 
Web page service which offers users 
the chance to publish their own 
Web page on Softwood's server. 

Softwood will put your site up lor 12 months and all you need to do is give them a Final Writer Document and any 
graphics or links you want to use. You can also modify your site once a year and post your e-mail address on the site, 

Prices vary and to buy Final Writer on: its own will cost £74.95. However, for Owners of other SoftWood products it 
is priced at £3935 and upgrading from Final Writer 4 is £22-95- For the personal Web Site subscription you will need 
to add £35. 

Contact 5oft1rVood Products Europe on 001 773 836 781 for more information. 



Paragraph iemngt <Appiy) 
Left inaenf <0> 

fUghr .n dent- ff}) 
Pint indent (0.33J3} 
line spacing (5rtgi$) 
Wign {Leftt 
Hyphen {Onj 






Set up jfl*fflrig4~I Fr,ey [ Qm*l 



_] 5er Deramr 



Oft 



Cancel 







On safari 

FM Computergraphic has announced tfwf it wiS 
not be going into full production of the Safari Font 
CD due to other CD development. Instead it will be 
releasing a limited addition Cold Disc Safari Font 
CD whidt contains the complete set of Starfdnts, 
Mathematical Symbols fonts and two sets a! 
Egyptian Hieroglyphics fonts. It is available now 
lor £39.9$ + postage and packing and all the 
Jbnfc came in Compugraphic, Adobe Type 1, 
Truetype and Amiga Bitmap formats. Call quickly 
on 0t}55 43 1389 as it's first came, first served' 



ONITORS R US 



Hitachi has just launched its new \7 inch moni- 
tor, coiled the I7MVX-V2. This hot on on-screen 
display and a 023mm horiiontat mask pitch. 
Priced of £549, it offers tikker free images to at 
least 75Hz for resolutions from 640x480 up to 
1,024x768. There are many controls which 
include brightness, contrast, iide pincushion and 
RGB colaur control. 

Benchmark 

A flew replacement lor Workbench has been 
released this month. Called MSench, it has the 
advontage aver workbench in that it can do 
everything workbench can do, but also means 
you don't have to wail around for icon loading or 
copying tiles. Compatible with oil Amigas run- 
ning OS2.04+, it includes a MARexx port which 
allows easy expansion and progress requesters, 
which means you can cancel or see the progress 
of copy and delete practises. Contact Mark 
Hewitt for more details (MA,Hewitt@eiteter.ocuk 




MBftelt - the nm« matti-tsmking 
replacement for trorkbancfr 

FlRSTNET ISP 



A new Northern Internet Service Provider railed 
Firstnet has announced o service which offers 
Internet access with a low modem-to-user rath 
and wide bandwidth. It has a dial-up rate of 
£12.50 + VAT per month for unlimited access and 
customers who already have a subscription with 
a different ISP can take advantage of the one off 
set-up fee of £25- 4-VAl As well as its Web home- 
page, Ftrstnet also offers WWW authoring, LAN 
and WAN installations and maif-to-desk solution*. 
Its Website is at httpjywww.tirstnelco.uk and you 
can contact by phone on 01 13 294 4224. 






f 



Amiga Computing 



AUGUST 1996 



7 7 — ^wWV^^F^^r^^rW^^^K^^l 

Amiga Tower Solutions "i 9 ^ 








r specifications 
Build your system to meet 
YOUR requiremertt! 



\ For the first time ever, you can design an Amiga 4000 to meet your needs be fore you buy! Avoid costly 
redundant equipment by buying what you need from the start! Start with our baie A4000TE, a high 
quality metal Xenon Tower, complete with the usual AT motherboard and 2Mb Chip and 4Mb Fast 
RAM, Then t take your pick ■ ■ . . . 



A4CO0TE Tower, 2Mb Chip, 4Mb Fast HAM 

Standard 4000/040 AT Daughterboard 

Cyberrtorm MKII 060 board 

Additional 4Mb HAM 

Additional 3Mb SIMMs {Cyberttorm option only) 

Additional loMb SIMMs (Cyberctorm option only} 

IGb Hard IDE drive 

2Gb Hard IDE drive 

4X CD ROM drive 

£X CD ROM drive 

8X CD ROM drive 

I0X CD ROM drive 

These unttf have complete CE approval and full 




I 


i m.95 


t 


49?.95 


t 


A49.95 


i. 


49.95 


1 


89.95 


L 


199.95 


t 


169.95 


■ 


249,95 


t 


69.95 


i 


99,vS 


£ 


189.95 


( 


m.95 



2 months warranty, just like the standard Amiga 4000 T 



*i 



AMIGA PR ODUCTS 

OS3.1 ASMW00/1 500/2000 

OS3.1A1200 

OS3.1 A300Q 

OS 3.1 A400Q 

OS 3.1 ROM OMy (A5 00/600/1 SOO'IOOO) 

OS 3.1 ROMs only ( A 1 3M/M0OMOQC) 

IMAGEVISION 

AaimCDFS- 3-5 

MaabJilflO 

MlslarfSO + AsimCDFS 

World Construction Sal 

World Construction Set 2 

Em plant Basic 

Emplant Option A (AppteTatk/Seiiat} 

Em plant Option B {SCSI interface) 

EmpJanl Deluxe (AppteTatk & SCSI) 

Emplanl MAC Pro 

Picasso II 2Mb (tOCkJdM tmageFX \>).5) 

CyberCraphK Software {forPoassO II) 

Pi bio Video Encoder (tot Picasso tl) 

Ariadne 

LIANA 1,6m cabin f'Sm cable atki£jQ QQ) 

AmITCP 

Main Actor Pro 

MainActor Broadcast 

Main Actor Broadcast Upgrade f'.'ram Pre,! 

OMtrawki Beaton* Saxnlotka 
Pluto Oarlock (high quality budgat) 
Neptune GenJoek 
Sinus Genlock 
TimeBase Corrector 



89.95 
M-95 
99,95" 
99.95 
49-99 
69,95 
99.95 
49.95 
£129.95 
CI 4485 
£119.95 

E Call 
£193.95 

£239.95 
£239.95 
£269.95 
£ 34,95 
£249 95 
£ 34,95 
E 99,95 
£199.95 
£ 59.95 
E 59 95 
E 59.95 
£179.95 
£149,95 

C Call 
£599.95 
E899.95 
£699.95 



Amiga System Upgrades 

aaaeaaaaaBBBBaBaBT WW m /aaaoS ear J[r *» / T™ *^ J 

Our re* nanrju nd Amiga To»ar System* Mill tartrwr enhance His specification ci your Amiga. These Towers benefit liom i 
metal ognatructiwi, Snuflle expansion boards, uprated PS J's and complete PC solutions and keyboard adaptors. 



ToH»r* (DimertiKin^6&J>l3Q)i43arfm) 

WW 
Maw 



El 7S.S5 ° nc * **" er»OB* m Taurmr and WW, jyr*/ can inen adkf m ShurrJ* adapter, 
E S3 94 wndeh coniwti onto rsur moth*rt?v»ra, Thw Shuffle effer* lanimmUc 

£ ?♦ 95 ma Wn*I*m Mp*blWNaM and atft* trie paislbltrty of adWnp PCf aJot* f* illow 
£ S9 9£ fft * """ "' "" PCJ pc **-"*■- I "*»* ■»* iranJ-iwa *yeCem», running a* 
a aapantar computer wimtn the i»m« fewer unit u row Amrsar 



Sttuftfc 400C tUpgnaes AHOOO Desktop! 
ProMfOM ft a Zornj II I (5 DMA;,, 5 i PC I S A and 2 * Vidao. 

Shuffle 4PWJ / UpQUdBi rhf w 4 WW De«*fopJ 
Provides 7 i Zorro III (5 OMAl .3 j( *"C ISA ISA, 
3 x pg PCI and 2 * Video 



E1S9S5 



C1B9.95 





JlmfO* rTtyboirfcr^o'flpJonl 




Lhean 


r iMndard PC Keybua-u «iim .-.\u' Ari>gia' 




JrtWg«5(Kl 




E 29 95 


Jm/^a WOO 




r ».»a 


Amtgm IJOO 




£ 49.95 


Am/yV4OO0 




t J4.95 



ality 



»¥"■»«*■» < Shume 400QPCI, jnu an fli one at our PC conrdi. Thesa boafas n .cnmpleta stand«J&™ sysisms not emulMert or b«tiobQards 
>0u wd need to add m apfnipnalB prMasiBoi and memory, and use any iian*.rd PC board* tor Vidw display, am. 



4X0X24 Basra 



Pentium Hours' 



EUWIOd 

PanUumPIZO 



IZBKbCechB, 2! i Serial, 1 > Pjpallel, Floppy and HOD Confroiler, Keybosrd >0 (*»i. EsteiTal Powar 
Connector, PC1 04 Eipansion Port, 1 2BMb RAM max. Aocepli 4#0OXi'4 Prrjcaaaof a 1 13 in I OOMHi. 

25fiKti taeha (Eip&ixiablB «o 1Mb). 2 > Serial, 1 x Parallel, Ftappy and HCDCcrtroSer K»ybM«daix:kBl 
E^tomai Power Connatrer.POC* Expantxxi Pen. 128Mb RAM max. Acwpfc Penliuni Proceetor 75 100 
120. 133 and iSuMHz rto* njeAiaWFj 



E 59 K 

CiM.95 



♦ 



Tower, 230w PSU. Shutli* moo 
SSd* C SU, arid 



PwntlumPJS 
Pentium Piaj 



t359.9S 
I1*,« 



£ 99.95 
E299.9S 

i Desktop A40OO 



Pentium P1Q0 
Pofidum PI 50 



Towar SSSw PSII , 4&00PCI 
300W PSU, add 



f 349.95 



C499.95 



E 17195. 

tiH<i 95 



OH Hi 

E3Q.M 



AMIGA 3D is a condgnserJ waraton ol "UgritROM 3" packed lull wth nt the LigMWaua. 
Imagine, BwiaD and Sculpl 3D ntfods HrQrn 1he 3CD-ROM sol on a single CD- ROM fcjr 
ma coat conaeioiia Amiga 3D ariiBl. Anvfla 3D tonttiina over B.DDO 30 bbjiDBuftSO ivte n 
faur diffftrini An»sp 3D 1ile loimad? : LighlWaw 3D. Imagine. Real 30 and Sculpi 3D "Pm 
inumbnail rewlflriftBS ^ 1bo Lightwa-^ objacls have been remaued in ordar (o N an ma 



nmioa 3D otfeclB oMo Hi«s CDHOM 



EH9E 



DESKTOP VIDEO BACKDROPS is a eoaadion of hundred* ol BackoVops auiLabl. 
for lha Da>klop tfxJao Proteaaionail. Eae* backdrop is brn»ticesr-rBady antt in brbBdrjii 
resolulion. This CD-ROM «i compalibla wirh every campuber plaHom Tro Bartdropa ara 
iepfoM)n»od by Ihumbnail ranckmngi m the INDEXES rjireaory (or aasy pns™n™ig This. 
colleeUon Farias Irqm ajeometrie shauaa it floral paBems, periati 1ar any appicaaon audi 
at hpme «deo prookicllans. sraTimg videoB and naii:v-.,il trtadcarna £-\a qc 



?500 TEKTUBE TREASURES ii nw aaii ,:;:r'- dmataly l :.u, aatanei In pa naTpiaMi 

■irliil in manj, dilfe-oM caregoms lor pnnl. 2aaD grapdlcs iml afllmaiian. CaEagodaa Brck, 
Burhjlrnapi. Car*. Garnjas. Car[Ml. Clam, CUmpK. Fifn-. Formica. QrsyiHe. aiaencry. ImajM, 
Lamnal*. Mataralv Ualal Muc Orjaflfc, Pana*. PlStgm*. F|MA. RaugH, S*n. 5*0T«. 3«ll(S£D, 
Taat, Wwfl. Sta. A« dl lha hiKluras Are rflpreatnl« by imirr*fi»l wnfJeilngi tar earn pnmewta *l 
IT* INDEXES dinoclDrj 





UTILITIES EXPERIENCE = a superb CC tramfPRj wirfi an ibm ture! in Amiga uunin Tho 
CO <e*iLr« a snait Maoswa iniflflsce Y»Nh ci«tgm ray-iraceri carta. PVugramf we uirtuaty 1 Ht% 

rBldj-lo-run dirsalv i™ lha CO W*tl0ut ll» dead In cup^ or irrgjat 10 Hard Drwa HpjhlgMB 
mi*!* J1TML (WWW "nlarnaij moax tWM a special knjniort m AWaft^ sm ixmimereail demoa, ol 
the Amat'x tap propnnis HW* ndeMd vmrh <u V 1r> ftnd pjocram almctura, sprretf |rw d*ec»- 
■wi still-, apcrcpli&lc icona 

£14,95 



OH ¥ES . . MORE WORMSl (Amiga and PC compatible) 

This CD will k«aa you playing and playing . . 

Over 1000 brand new IbwIe tor Diia eiummiily afMJcll™ game, many trom top graphes 

n>iisi5 Also included are many new sounder An addilmnnl bonus Id tlaa CD is lha inoajaaorv 

oi lhe pair* ufxtiiM lo-otfar enhantsd leatum to lha original game. This CD Is volume 

" lh8MW « £9,95 

; 



DEM-HOM vmnla afasst 1,000 ra^^i Elevafiort haaai nam tha UST35 Trm»aMcanba loadaa Mq 
Vm. Pir,. ■eaaary Anrnatar and Wgna CorafiuBKn Sat 1o cnuw ry«t||>ulinj acanc Hilt a aaaanl ara- 

raaatd laghnt »»iOli landKjpM Tneta nfa umiU In Hind and tadad mvi a 30 pr-Kiran at a boa- 
jrouTd ciigi ua*n>;« nTilg unng a 3D ttstd mtfi at *n aaroplana or a afiiiMMi tiia rwidanno * .n lha 
lon^Miml 1n cruH -.-IkK: aghti or lanqf TIhh* Deu, can s |k, b, naiad nn) mi 30 Mrwlraitn pra. 
Ofarma H naala 30 londacapM * LiHWawa. imacira 30 Srwalc. TrjaSf*» «fc Corrftalo *Jh i i.uTf-vavl 



mnavkajt ol Ihe roco? anneal man of U |h* Mi*,. 



/ --' aaffJb 



£9.95 



6 Utter sot 



6 Drakes Mews, Crownhill Industry, 
Milton Keynes. MK8 OER. UK. 

91908 26U66 Sthe 0190$26f4f? 

Technics! 



tst 



WA 




7 



«'« l» 4=:aa>.'iliamalinMiri, « »r ,« <MMC1H«M. Mi mkft rriHlll 

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All products ore available in your local Amiga-shop 
or through national mail-order -companies 

International Distributor: 



Gamers' Delight II 

'."1 10^0 IirmtaP. i.gamrfnlnip bran rl*ai 
BS noaonnti Jufcp I»t«> J. lin Cppt Soaitl. hmki >nH.-]. 
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^%frzm^ 



Grenville Trading International GmbH 

ZimmersmiJhlfrnweg 73 

41440 Oberursrsl - Germany 

Tel +49-*1 71 85937 

Fa* +49-6171-8302 

EMaih CompuServe 100336,1245 












LECTRIC DESIGNS 



EUeirnal.li^m>nil>nmta 



<EE I* 

Off 






! The commercial version of 
Electrics Digital Designer 
Version 1.1 is now avail- 
able. The original Electrics 
Version 1.0 was released 
as Shareware and is still 
available from PD houses 
and Ami Net in the misc/sci 
directory. Electrics allows 
you to design and simulate 
digital electronic circuits. 
The user can draw the cir- 
cuit to be tested using sim- 
ple and complex gates. 
According to Chris Sterne, 
author of the program, 
multiple logic levels and 
drive strengths permit 
realistic circuit behaviour during simulation. The program costs £19.95 and requires 
Workbench 2.0 or greater, tt is available from Chris SJMM, lilt West Tth Ave, Vancouver, 
British Columbia, Canada V6H IBS. 



g 



ILLER 
PURCHASE 



May 21 saw Miller Freeman Inc purchase the 
publications and conferences of AMC Media, 
Inc. whose properties include the three mag- 
azines Video Toaster User, UGHTWAVEPRO, 
and Alpha Visual FX, as well as the Video 
Toaster User Expo and Video Toaster and 
Lightwave 3D training conferences, 

Pat Cameron, the Vice President of Miller 
Freeman's newly formed Entertainment 
Technology Group said* These magazines 
are high quality, targeted editorial products 
and represent a unique opportunity to 
increase our presence in the rapidly expand- 
ing digital video and 3D animation markets" 

AMC Media founder and CEO, Jim Plant, 
has been kept on by Miller Freeman as a co n- 
surtanr. The rest of the AMC Media staff will 
join Miller Freeman's Entertainment 
Technology Croup which now includes nine 
publications. 



The AC team 




TS JOHN 

SMITH 

RESIGNS 



The recent news from the Amiga 
Technologies UK headquarters is that the 
last remaining employee has resigned. The 
last few months has seen the six-strong UK 
team dwindle with the departure of 
Jonathan Anderson and other staff during 
the move from the Maidenhead offices to 
the Escom HQ in Stanstead 

John Smith has solely kept the UK oper- 
ation running but leaves the company on 
1 June. This casts doubts on the future of 
the UK offices, which now look likely to 
dose completely, Smith leaves AT to 
become UK general manager for PIOS 
Computer, a company whose team 
includes several personnel who have 
strong links with the Amiga (see US News 
For more details). 




Nerds no 
more 

A recent survey by London company. Consumer 
Surveys, has disproved the myth at long fast awl 
not all Net. users are nerds. After carrying out a 
survey on more than one million people in the 
UK. they have found thai A per cent of the popu- 
lation ore connected, with a further 8 per cent 
considering going online soon- It alio slated that 
those online ore more Sikeiy to be high-earning 
company directors than the stereotypical spotty 
teenager. It found that 69 per tent of users are 
male arid it per cent female, and (hot 57 per 
cent are in me age range of 31-50. It was also 
revealed that there are a wide range of interests 
hum science to art and the National Lottery. 



t 


■ _J 


Mil 




j=® i s 


!P*:^ft*3 



According to nww rw*rnrch cimfd our 
by Ctmuinw Sum«yi, thcfv online in 
morn tikaty to be high-earning company 
dirt-nlorx ihart spotty, pizia- and-tsgtrr. 
guzzling tBBnagors 

Visions of 
the future 

If you want to fee what the future has in store 
then pap along to Granada Studio's latest 
attraction, Futurewsioir, Down amongst the 
shhnes to Coronation Street such as the ftovers 
Return, you can explan? the home of the future 
such as home shopping and surfing the Internet 
Sponsored by IDG and ICL, you con try out fin 
video-conferencing and visit the CyberCafe, 



EDITOR 


Tim Hacked 


ART EDITOR 


Tjrm Lerkej 


COVERDISX EDITOR 


Nnl Mohf 


PRODUCTION EDITOR 


Judith Chapman 


STAFF WRITER 


Andrew Haddock 


EDITORIAL ASSISTANT 


Gary Russell 


REGULAR CONTRIBUTORS 


Dave Cuwck 




Piiil 0<itm 




Phil South 




Steve White 



ADVERTISING MANAGER UHBrutwrll 

AD SALES J»nj Nvmington 

AD SALES Sue Horsefield 

AD PRODUCTION Bjroin Newill 



DATABASE MANAGER 
MARKETING MANAGER 



Victoria! Q u a ■ Hii-tin 
Ste™ Tiger 



PRODUCTION MANAGER Sandra Childi 
SYSTEMS MANAGER OW Slewlrt 



CIRCULATION DIRECTOR DwidWren 

COMMERCIAL DIRECTOR Deime Wright 

DiSTRIBUTfON COHAG(0l«S^4flSS 

SUBSCRIPTION tlSMITlMI 

Member of die Audit Btireag of Circulations 



ABC 



39,802 



June-Dec 1995 

Published by IDG Media. Meeki House, Adlrgun Park. 

MiKlesBeldSmiUNP 

Tri: 1 6ZS BTB888 . Ftt: »l ttS BSOtiSI 

EMaJ oweKti: 
EditoriiJ Edic:5ji:orrp- derur c;.uk 
Adwtwij isk@anomp.iieiran.co.uk 



CHAIRMAN. Richard Hease 
MANAGING D4RECT0R Inn BJ»«nfldd 

We regret rtmigio Gfflpufinf cannot offer c«chni- 

eaJ help cmt a personal bans either by telephone 

or in wrriirag.AII reader enqunes should be 

lutomined to the- address in this panel tor 

possible publication. 

Amiga. Campoa.ij is on indnpenclfji[ fyMaitm 

srrfVttofy ii i& wptosbk far any afthi 
angles in chis issue or fit enr o/the 

DpinwiH tXpKSiti. 

<BI 9% IDG M*dia . No materia] may be 
reproduced in whole or in part without written 

permission. Wh3e every cart is taken, the 

publishers cannot be held legally rapansJbte for 

my errors in srttdes, listing or idvsjrrisemenrj 

All prkes listed in the editorial content of this 

magazine ire indiHiw of VAT unless stated 



Amiga Computing 




Far eight yearf Aml^S CftmJ ulini has been 

the Ipiding mifiiine tor Amiga. 
enthusiasts. Ai i key member of the IDG 
comnwiieit»M group, Antljif Ctmpvtmt 

prMtMHS Id inform, educate and 

entertain its readers e«h m«fidl wkh *r 

most fedkatvd tlmngt ai the Amiga 

available. 

11 iiiue lutomptinn t4i.1t fUK), «t.« ftETCJ 

MM fWsridJ 
OngdirjfluHrlerffduKl dibit fiD.VV (UK oolyj 

Pnnlad and eound By Ountan '<■' 
OffMt -IMaidsioret Lid 



AUGUST 1 996 



DISTANT SUNS 5.01 

DESKTOP PLANETARIUM 

CD-ROM 

Your Spaceship Awaits! 

• 1500 16 color & ZS6 coJor IFF images 

• Megabytes of 16 color & 2S6 color anims 

• 16 million star Hubble Catalog 

• 3-D planet rendering 

• View images in 256 colors on AG A capable Arnicas 

• Display night sky from #713 BC to 10,000 AP 

• Add your own comet and asteroid data 

• Comet Hyakutake and Hale-Bopp data included 

AmigaPOS 2,04 or newer, 2 megs RAM & hard disk 

required. NTSC and PAL versions available. 

List Price $99.95 - Special - mention this ad- $79.95 

Catt fm upgrade prices 



GeoMorph 1.00 

Create animations where the landsape, trees, clouds, and 

colors change before your eyes. Morph landscapes! Grow 

trees] Change seasons! Create moving clouds! Multiple 

morphs in single script! 

Requires Vista Pro 3.0 or newer. AmigaDOS 2.04 or 

newer, 2 megs RAM & hard disk required. 
List Price $69.95 - Special - mention this ad - $39,95 



SIGH-Light 5.4 

Forget to spring forward or fall back? Let SIGH-Light do it 

for you! Can be set for America, UK or Europe, Adjusts 
your Amiga clock for Standard or Daylight Savings Time. 

Requires an Amiga Computer with a working clock. 
List Trice $29.95 - Special - mention this ad - $19.95 

VistaLite 3.0 

Want to make beautiful landscapes like VistaPm but don't 
have the memory? Try VistaLite! Render fly-by anima- 
tions of your favorite places. Supports 256 color and 
HAM-8 AGA modes. Contains Altitude Texture, Clouds, 3- 
D trees. Reads MakePath scripts and builds VANIM anima- 
tions. VANIM viewer included. 

Requires 2 megs of RAM and Workbench 2.04 or newer. 
Reduced List Price $24351 Special with this ad- $14.95! 



Chaocity 



representing - Virtual Reality Laboratories - Amiga 

221 Town Center West #259 

Santa Maria, CA 93454 USA 

(805) 925-7732 (voice) (805) 928-3128 (FAX) 

Internet email 75300,3706@'conipu5erve>com 

Visa, Mastercard, Discover, AMEX welcome. 
Call or write for free newsletter 

Dealer inquiries invited 



FREE FREE 

GAMtS. CHEATS 1,4 EMULATOR 
ON AU QHOEltS 




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QUI! GAMES 

309 THE 0VIZ MASTER 
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AMIGA LEISURE 
_ 205 AMIGA PUHltt 
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D 1120 2DSKTAHHKEK2 
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370 GRAP-ilC UTILS 

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AMIGA IftOIO 

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790 VlDEOfBACKF-^ ^ QBE 
MUSIC MAKERS 

22B FUNK KEYBOARDS 
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.. : $81 MEOWDtXSHOPJlliK 
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SAMPLES - MODS 

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647 SOUND FX i OBK 

sen kc«G i>'w & dik 

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D 1543 F*3USt SAMPLES 



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LI 313V1.3TOW.0 
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: 1 m WOKE PRINT 

M? :OSM PRINTER 

: 1444 DlABV 2000 
AMIGA BUSINESS 
fl 0S2 ACCOUNT MASTER 

□ 240 ADDRESS BOOK 

□ J44 SPREADSHEET 
47D LITLE CTFiCE 

. 535 UK S.T p. COOES 

691 DA. V DIABY 
_: 832 DATABASES 2 OH* 

•561MONEYPR0GNO13 
COLOUR CUP APT 
_: W 7 DISS CUP ART 
:":e76DI5«COL , BBU5H 

901 9 DISK WORLD MAP 
MONO CUP ART 
D 172 15 DISK PORTFOLIO 

SSB 7 DISK, CUP ART 
AMIGA MODEM 

413N.COMMSV3 

690 TERM 2 OGK 

801 CMS PRO 

l:96 3DSK.TEI!MA12M 
_ 1562 EASY 3fiK KtASHLR 
PROGRAMMERS 
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4S-' AiPVT AREM 
H 721 TONS OF AMDS 
. 10W OWN AGA TOOLS 
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doit YOURSELF 
.1' JJSSLIDESH0W MARES 

K MENU MAKER 

□ 381 ADVfNlUP; MARE* 
D 585 2 DISK PABNET 
D WJ MAKE A LHSK 

11R1M.U.I.NOT1J 
. I2B2PSUFTE MAGAZINE 

iSbO FAST INTRO MAKER 
VIRUS CONTROL 

IbOMV K PLUS 

506 A1J00 VIRUS 
_ ' '.83 2KK VIRUS DATA 
AMIGA UTILITIES 
J412 4OSAT0OLKIT 
n 1016 AGA TOOL-BOX 
DISK & SYSTEM 
..I 166 StSHM TESTER 

■\(A>iUSMaZ MANUAL 

1H DISK OPTIMISE 
.. i*J FIX CHSFC 

□ 467 FILE UNOflETE 
AMIGA EDUCATION 
. m AMIGA TUTORIAL 

□ 270 PLANETS 6 DBK 
i 304 ENGINES 5 IKK. 

□ 4B6 LANGUAGES J C-SK 

□ 532 MATHS 5 DISKS 
. 644 ENGUSH i DISK 

766 GEOGR.AFW 

1123 WORLD HISTORY 

" 1125 2DK5GLOB|fAC15 

1- IJOOTHirrPHGCiMON 

■JE'JDiSKINTERNr 



DISKS COST EI. 25 EACH, NO MINIMUM QROER. ALL VIRUS FREE AND USER FKIENOVf \ 
AH Cr.'mhM are on 1 disk and run on all Amtgai untesi Otherwise Stated, 1 

PKKAN EXTRA DISK FOR FREE WITH EVERY EIGHT OtSKS YOU PURCHASE 



UNDERGROUND CD. Si CAKMANLA CLOSE, SHOEBURVHESS. ESSEX SS3 9YZ. Tel: 01 TM WSfii? [ 

N^me - , Amtga M«tel: „ - ■ ' 

AjAjfsh „„, - "^ .,.,.,.,„„ ,. 



Postcode:.. 



Amiga Computing 



AUGUST 1996 



Oregon scrambles 
for Termite 

Qs you read this, Oregon Research should be frantically shipping its Termite TCP package 
out the door. In early Jure, the company took its order and information fines off the hook 
to dedicate 100 per tent of its resources to the completion of the project. 
Termite TCP is a full-featured TCP/IP networking stack for Amiga computers, promising the 
ability to create local networks of Amigas and other computers, as well as allowing users to con- 
nect to Internet service providers and access the wealth of information available online, It also 
promises compatibility with AmiTCP network applications, AmiTCP has become one of the most 
prominent network packages for the Amiga, and the majority of new networking tools are 
designed to its standards. 

As a companion piece, Oregon Research will soon ship iBrcwse, the high-powered World 
Wide Web browser developed by Omnipresence International and published by HiSoft, 
Contact Oregon Research by phone on (001) 503.-620-4919, Or e-mail orresr2teleport.com. 



I5CORP Dl RECTORS 
ON BOARD 





new 



& 



ViScorp has added three new directors to its 
board of trustees. The addition of Robert J 
Wussler, King R Lee, and Robert E Reid brings 
the VIScorp board to six members, joining the 
company's chairman, founder, and CEO. 

Mr Wussler is an experienced figure in the 
world of television, having served as a top 
executive in two major American broadcast 
corporations. He is described by Chairman 
Jerry Green berg as having "a deep under- 
Standing of technologies such as satellite 
communications, cable television, and 
interactive media," 

Mr Lee's background is rooted in the com- 
puter industry, having served as CEO of JfTree 



Company and, more recently, Quarterdeck 
Corporation, two noted producers of PC soft- 
ware. Currently, he serves as CEO of Wynd 
Communications Corp,, which was founded 
by him to be a two-way wireless messaging 
service provider, 

Mr Reid is President and! CEO of Engis 
Corporation, which produces precision dia- 
mond industrial products. His experience 
with worldwide licensing and manufacturing 
processes are expected to prove very helpful 
to VIScorp in the future, 

For more information, contact VIScorp on 
(001) 3I2-655-0903,or http://www.vistv.com 
online. 



MITRIX TAKES ON AWEBB-II 



^^ pataam^swawu. 



£Web 



* afmSBEMsgr »*-.-f Bag-- 



Thr n*w ver*iotr at AWith wtil 
hi-ip you crvare W*b pagmi 



AWeb by Yvon Rorijn, the World Wide Web browser referred to by 
some as The Pride of the Netherlands,, is coming all (he way to 
Canada for commercial release. AWeb 1,0 was released earlier in 
the year as shareware, but did not boast a full set of modern HTML 
features.. 

The commercial version, dubbed AWeb- II, continues the full 
HTML 20 support and adds features such as background tiles and 
images, enhanced ARexx support, e-mail, FTP, telnet, and Usenet 
newsreading, and other HTML 3 characteristics such as frames, 
AWeb- II will also include HTML-Heaven 2,0, a former shareware 
product that works with your favorite text editor to make creating 
HTML easy. Previously registered owners of AWeb in and HTML- 
Heaven 1.0 will be offered special upgrade rates. 
AmiTrix Development is 



^miTriX 

Develgpment\ 



an Alberta -based firm specialising in Amiga hardware and soft- 
ware. It is the North American distributor of the AmigaLink floppy- 
port networking hardware and manufactures custom SCSI solutions 
for the COTV and A570 CD-ROM drive. 

AWeb! I is slated for release on July 1, with the retail price 
expected to be US 145. For more information contact AmiTrix 
Development on 5JI2 - 47 SL Beaumont, Alberta, T4X IH9 Canada, 
phone or fax (00 1 } 403-929-8459, or e-mail sales@amitrix.com. You 
can also find AmiTrix on the Internet at http://www.nctwarhx.com/ i 
amrtrix/indei.html. 

For more information on AWeb, point AWeb l .0 or your favorite 
browser to http://huizen.dds.nl/, aweb/. 1ZZ££Z£^7 




Amiga Computing 



AUGUST 1996 



by Jason Compton 



EGENDS 
JOIN 

SPLINTER 
COMPANY 

In the wake of Amiga Technologies' manage- 
ment and staff shake-up, former AT president, 
Stefan Domeyer, has established a new com- 
pany, PIOS, to develop and market a next^en- 
eration PowerPC computer on many o! the 
ideals and principles of the Amiga, PIOS' plans 
include developing an operating system quite 
similar to the familiar AmigaOS. 

To help reach these ambitious goals, 
Domeyer has called on two of the most 
prominent ex-Commodorians of recent times. 



pius 



Dave Haynie and Andy Finkel, formerly of 
Commodore's Amiga Rs\D division,, have 
joined [he team, Haynie as Project Manager 
Hardware and Finkel as Project Manager 
Software- 
Dave Haynit's contributions to the Amiga 
are legendary. After leaving Commodore dur- 
ing the 1994 bankruptcy, he joined Scala. He 
has continued to be an Amiga user and advo- 
cate, as well as writing DiskSalv directing The 
Deathbed Vigil, the videotape documentary of 
the last days of Commodore 

Andy Finkei's name should not be new to 
Commodore fans. His involvement with 
Commodore software development dates 
back to the early 60s and the Vk-20, In later 
years, he managed OS development and was 
one of the key individuals working on 
PowerPC development on a contract basis for 
Amiga Technologies, In addition, PfOS has 
brought Dr Peter Kittel, late of Commodore 
Germany and Amiga Technologies, on as their 
Support Manager, 

PIOS will be a company to watch closely in 
the coming critical months of the Amiga's 
course. Visit PtOS online at htlp://www. 
pios.de, 



El 



Extracting 
CoverDisk files 



Before you even think of putting the 
coverdisks anywhere near your com- 
puter you should make sure you 
write protect them by moving the 
black tab in the top corner of the 
disk so you can see through the 
hole. Doing this makes sure you can- 
not damage your disks in anyway. 
There is no reason why the 
cover disks need to be written to, so 
even if the computer asks you to 
write enable the disks, don't do it 

To extract any single archive, sim- 
ply double-click its icon and follow 
the on-screen instructions. If you 
want to quickly extract the program 
to RAM, select the NOVICE level on 
the welcome screen and press pro- 
ceed once on the current screen, and 
then again on the next The program 
can then be found in your RAM disk. 
Normally most programs need fur- 
ther installing, so read the docu- 
ments on how to do this. 

Hard Drive 

USERS 

Hard drive users do not have to boot 
with the first disk, but you must 
make sure you have the Amiga's 
Installer program in your C drawer. 
To make sure your hard drive has the 
correct files in place, doubleclick on 
the SetupHD icon. This will check if 
you have the Installer program and 
if not wilt copy it across - do not 
worry as it will not write over any 
existing files, 

All you hard drive owners will find 
M u It i Extract very useful. It is a sepa- 
rate method of extracting the 
coverdisk files and allows you to 
extract a number of files in one go, 
to your hard disk or RAM. 

When you run MultiExtract you 
will be presented with a number of 
check boxes, each representing one 
of the programs on that coverdisk. 
Just de-select all the programs you 
do not want extracting and then 
press proceed. All the selected pro- 
grams can now miraculously be 
found in the selected destination. 



*»r» jj ,-im .w< h '■ »-,» r.i;-' 



iv tm (ti :;■«■> aian 
_J BM <!r • 




Thim i* MattiCxtrmct tor iff y<it# .nmibln 
psppf* wpf f> hard ririm 



m 








tzfisfc covp- 



We bring you X-DVE 2, the ultimate 
in animated graphic effects 





X-DVE 2 








^^^^^^^^^^^^^■■■B 








I 1 i l£M 


' 








2 | T«*t:ft™ Twch. SB j 38 | 7B 


DISK 1 




3 T«*1: Logical Solu S o J 5Q IQQ Q 


■ it is 

■n 


•* Brush: T I are.br i.h 8 " £&oj 5B SO ^2*4 58 


5 


/ 


b 




Load 1 1 
Suva |ol 


Loud | 


PVwview | 


ei TnKt 


int |A Id f 1 Pr f 


^tajj^fa^ 


Hop 1 w\ \ Kin... 


Edit 


Iff |Hem| 



The main scripting ac-rean from vthich you can Hdiuat and riww your animation 



The Amiga has always been renown for its 
ability to effortlessly work with video. Low- 
cast genbcking and the Amiga's ability to 
replay high resolution animations make it a 
perfect choice for video titling. 

X-DVE gives you access to a whole host of 
stunning effects by providing you with a 
number of base 'object' types such as text., 
graphic, animation, anim brush, start fields 
and then, by allowing you to apply any of X- 
PVE's various effects independently to each 
object you have on screen, a huge variety of 
overall effects are possible. 

Once you have extracted the X-DVE archive 
and copied its drawer onto your hard drive, 
you need to set up the correct libraries for 
your machine before you run X-DVE 2, There 
are three sets of libraries available - one for 
people with plain Al 200s, one for those who 
have an 030 accelerator with FPU, and a final 
set if you h^ve a full 040/060 with FPU. It Is 
important that you select the correct libraries 
otherwise when X-DVE comes to render a 
final animation, your machine will crash. 

If you want to get a quick idea of what X- 
□VE can do, once you have loaded the pro- 
gram select load script and choose one of the 
four available demo scripts from the file 
requester. You can now either select to view 
a preview animation that shows the path all 
the screen objects will take in wire frame 



form, or select to render a final animation to 
memory. If you do this it will take a while, so 
be prepared for await. 

Due to the way X-DVE handles everything 
in terms of objects that have effects applied 
to them r each object you add can be consid- 
ered to have a life of its own, separate from 
each of the other objects. You define when 




IF 



Start: 
In: 

Pause: |2B 
Out: [30" 



Tot. 66 



Sec 1 .2 



Light 



Mim 



l Jim 



Selei 



Pause K: 




Selei 



Ok 



Preeiu 



The start and and effect* an datintd h*r* 
and rtwrw what the object wilt gal up ro 



Amiga Computing 



AUGUST 1995 



New features 



• Automatic support of OS3 
picture datatypes 

• New 'MuitiBrush' object to 
import image sequences 
from disk 

• Multiline Text objects with 
programmable spacing and 
centering 

• Brush Object can now bad 
the first frame of any IFF- 
Anim 

• Anti-Rising 

• New attributes for every 
object: Bevel, 3D, Shadow, 
Background, Solid, Outline. 



• Programmable resolution, 
from 520x200 to 1472x592 
pixel 

• Better IFF rendering - 
render the whole script or a 
single frame 

• 10 New Slide effects, with 
the stunning 'Melt' and 
'Carpet' 

• New J Warp r family with 
40 effects, re^dy-to-use 3D 
sequences 

• Urts of new Wind effects, 
three new base formulas 

• Single object or full script 



frame-by-frame preview 
with VCR-like controls 

• Support of continuous 
loop animations 

• Render speed doubled 
for 3D, Warp and 
Lightsourced effects 

• 3/16 ai Degree precision 
for 3D rotations 

• Compression speed 
highly improved 

• Faster play speed under 
QS2)H 

• Re-stylised user interface, 
even more flexible 



X-DVE2, THE RIGHT CHOKE 
FOR A BETTER DTV WORLP 




and for how long each object is on screen 
using the IN, OUT and PAUSE entries far each 
object To add a new object select the type 
you want from the cycle gadget in the object 
section - text, would be a good choice - and 
press insert. You now have to select what font 
you want and what the text should say r Once 



led J Copy 



Use 



& rm 



V: n50" 



uftRightS 
1 Copy 



Use 



*reiew 



Cancei 1 



you have said OK in the object entry you can 
say which frame the object should appear in 
and, once the enuy effect has finished, how 
many frames it should stay before the exit 
effect kicks in. 

The IN and OUT entries let you specify 
what sort of effect should bring that object 
onto and off the screen and how many 
frames it should take. Click on either and you 
get the requester which lets you specify what 
should happen for each element 

Select lets you choose one of five possible 
effects to apply to the current object These 
can either be 3-D zoom, wind, slide and a type 
of warp zooming iround the screen. You can 
always just have the object appear on screen. 
When an IN effect takes place its end posi- 
tion is fined by clicking on the PAUSE button, 
which opens a screen with a wire frame box 
that you can then move around to where you 
want the first effect to finish. This, therefore, 
is also where the OUT effect will start from. 
You then have to set up how the actual effect 
will look. Depending on the effect type, you 
will have to define different positions or pick 
a pre-defined effect. In each object's 
requester there is a preview button which will 
give you a wire frame preview for just that 
object, as opposed to the main preview that 
will show the entire script 



rue flnmt rmiutt 
of one of Inm 
damp tcriptt 



DISK 




■nl 



PhotoAlbum 



Author Helmut: Hoffmann 

Workbench 3-0 




To run this program 
you need to have 
Magic User Interface 
3.1 or higher installed 
cm your computer, MU1 
is available from any 
| good PD house and without it you will not 
i able to run any MUl program 



We have had a couple qf picture cata- 
loguers on the cover disks in the past but 
this one not only provides all the features 
of those but is also really fast and if you 
have a CyberGraphX card it will take 
advantage of all those enhanced screen 
modes. PhotoAlbum also has direct sup- 
port for a huge number of picture file 
types as well as Datatype support. 

This is a shareware program and, as 
such, this demo version only allows you ' 
to have grayscale preview and full screen 
images. The registered version allows 
colour previews, up to 256 colours on 
ACA machines and 24-bit with 
CyberGraphX boards, along with a num- 
ber of extra enhancements that wilt fie 
added. 



ft 



If t**w ten m tmtt 940 of *vwi O&O cirrf the 
tlytimhtKfils are Almost malmtaneoi/* 



Faulty disks 



If you should find your Amiga 
Computing CoverDisk damaged 
or faulty, please return it to: 

TIB Pic, TIB House, I I Edward 
Street, Bradford, W. Yorks BD4 
7BH. 

Please allow 28 days for delivery 



Amiga Computing 



AUGUST 1996 



To run this program you 
need to have Magic User 
Interface installed on 
your computer. MUI is 
available from any good 
PD house and without it 



you will not be able to run any MUI program 



TinyMeter 




Author: Time Urou 
Workbench 2.04 






I have resisted putting this program on the 

cover disk for a while now because it was 
originally just a fancy memory meter. 
However, the author has now added so 
much to it that I thought it was about time it 
appeared, 

TinyMeter is probably the most attractive 
memory, disk, CPU usage and program 
launcher you can get Through the MUI pref- 
erence program you can adjust every aspect 
of TinyMeter's interface by applying fonts, 
patterns and adding icons. Because of this, 
initially setting up TinyMeter can take a while 
but it is worth it as you end up with a great 
baking dashboard. 



ATA PI DEVICE 



Author Elaborate Bytes and Oliver KAStl 
Workbench 2.54 



To go along with this month's octal speed 
CD-ROM round up, which did sport quite a 
few ATAPi CD drives, 1 thought it would be a 
good idea to put an ATAPI device on the disk 
so that if you did fancy getting yourself erne of 
those ridiculously fast CD drives, you could 
use it straight away- 

The archive comes with a very good 
installer that makes selecting the CD drive a 
simple matter, Basically, when you fit the 
ATAPi CD drive make sure it is set up as the 
slave IDE drive otherwise your Amiga will not 
boat. 



FlushMem 



Author: Alan Ooyle 
Workbench 2.01 



Every time a program is run on the Amiga it 
asks for certain system resources such as 
libraries, fonts and devices which are loaded 
into memory and the program will then hap- 
pily run. This is not too bad a situation if only 
a couple of fonts or libraries that are com- 
monly used are in memory, but if you have 
the situation where one program makes 
heavy use of system resources and loads 
many libraries, devices or fonts, then this can 
be a drain on memory because when you 
quit these resources will not be removed 
from memory, Two example programs that 
do this are Image Engineer arid MUI. 

FlushMem allows you to reclaim this used 
memory at the touch of a few keys, possibly 
freeing 100 kilobytes of memory. The pro- 
gram is only 10* so it is a prime candidate 
for your W&Startup drawer, and the hot keys 
can be set up from the program's icon Tool 
Types. 



m 



DISK 21 Championship Manager Editor v3 



Author: Time Urou 

Workbench 2.04 

If you are anything like our games reviewer, Andy Maddock, you will be literally running 
around like a headless chicken shouting ream at the top of your voice at the very thought of 
a having a Championship Manager editor. Well this is exactly what you have got. 

The program itself is written in AmosPro, but is done very well and runs on our A4000 
and on 0&0 machines and quits back to the Workbench without any problems. 

This is an unregistered version of CM Ed that has some of the features disabled, but even 
so many of the functions work. If you want CMEd to be continually developed then you 
should send a crisp tenner to the hard working chaps who wrote CMEd. They are students 
so your money will not go to waste - probably just down their throats. 










<b 



CM 



e 

Me 






'-- 




H you arm lh* 
sort of porton 
that ltk»M to 
update all tJi» 
pmntior /"ague 
tiiflii for 9*. 
CMEtf i* right 
up your mltmy 






ScreenTab 



Author 
Workbench 2.04 



This is another 'I like that feature of Window, 
let's have that with Workbench' type of utility. 
ScreenTab has two uses, firstly, if you move the 
mouse to the bottom of the screen a task bar 
will appear, allowing you to jump between 
screens by clicking on the screen you want. The 
Other side to the program is used by pressing 
its hotkey, resulting in a window in the middle 



of your screen appearing. By then going 
through ail the screen choices you can jump to 
another application's screen. 

There are a number of extra (unctions 
available such as adding small icons for 
different screens and applications, and you 
tan exclude the task bar from appearing on 
certain screens if you do not want it there. 



Easylink 



Author Tinic Urou 

Workbench 2.04 

If you are having to continually work with PCs in close proximity to your Amiga, the easiest 
way to transfer files is via some sort of network. Unless you are willing to fork out for an 
Ethernet card, you are left with either using a terminal program or some sort of dedicated 
software such as Easylink. Easylink is a PARNet-Style network, but for Amiga/PC data 
transfer via a simple Gadtool interface on the Amiga side. Speed wise, Easylink is not going 
to set the world alight, but rf you register for the full Turbo version then it is up to four times 
quicker. 




Mow y*" can *te#n "IT (I* ««*■ «t * omarby ** 



Amiga Computing 



AUGUST S996 



PrintManager v2 



Auth or: rink Urou 
Workbench 2.04 



A print spooler is something rot everyone needs but 
PrintManager is very well implemented and is small 
enough - only I4K - to leave in your WBStartup, 
working invisibly so you will not even know it is 
there- 

PrintManager sits on top of either the parallel or 
serial device and wilf spool printer device calls, so 
modem users will not be effected. Having 
PrintManager has a number of advantages. For 
eiample r if your system crashes while printing you 
can restart what you have already printed, or if you 
tell it to save off the spool file you can take that and 
print it off on another printer. 

If you have Workbench 3, using the datatypes 
allows PrintManager to directly print any support 
datatype that can be viewed using MuftiView. As 
PrintManager can have both an Appicon and 



» 



<control 



Now Print i ng 



m 



!0&* 



Name 

« Next Job 



Size 



Creation Date 




A tiny but sjrcalf * nt print spooler 

App window you can just drag and drop the text or 
picture file you want printing into either the Appicon 
on the Workbench screen or into PrintManger J s win- 



dow. PrintManager is a commodity so you can use' 
exchange or its hotkey to pop open its window at 
any point, 



EasyPrint 



Author: Andrea Latins 

Workbench 2,04 



Confront 



Author Martin Hoffmann 
Workbench 2.04 






I think I'm still going to be complaining about 
the Amiga's printing capabilities for a long 
time, and until someone does something 
about it. there are always going to be pro- 
grams appearing to ease the situation. 
EasyPrint is another program that allows you 
to print pictures at their full 24-bit colour 
quality, improving both grayscale output 
because you can have the full 1 256 shades 
of grey and colour images as opposed to 
the Amiga's normal 10-year old, 12 -bit 
efforts, 

As standard, this version of easy print will 
only handle the Amiga's standard IFF-ILBM 
images, but the full version can load jpegs 
and any installed datatype picture. Once you 
have loaded a picture into EasyPrint Lhere are 
various things to do to it before it is printed 
out to your printer. 

The colours of the pictures can be adjusted 
by changing the gamma, brightness or 
contrast levels in either RGB or CMYK modes. 



Confront is a powerful font converter program that allows you to change fonts used with Pagestream into 
three dimensional objects suitable for use with programs such as Videoscape and Cinema 4D. Pdgestream 
fonts store only the scalable outlined data of each of the individual letters, so Confront will take this data 
and produce the three dimensional objects constructed out of individual triangles. 

The interface is fairly straightforward, and the program starts working in German, but you can change 
the language to either English or Spanish from the end menu. 




Fontnanw 
Testlext 
[Srnpte 



Max: PageStrearie/Fonls/SffftL^lfonta/etegance.ciriii 



A9Ct€FGHi 



E.'.'p ,de 
Edge; 



J 



FretC 

L»tC. 



EZI 



DqpftlX 

Ins* 

Xibfeta 



IL! 



size 



50 



inuumi lurijum 



Fine TFFhB 



A simple interface makes tor Quick *nd naty font coinnrt*inn 









'F-Ui-t J,?! I Blitlai /I7 5 fE) 



16: it 1-J jp ~ni-)TlB- Sj [; r^,' 




E*9)rPrfnt wlli hmtp you improvm your picture printouts 



Image engineer problems 

It seems there was a possible problem with (he SuperVtew 
install script on last month's coverdisk. If Image Engineer is 
reporting that it cannot open version 12 of the SuperView 
libraries, you have this problem. 

The solution is very simple. For some reason the installer 
was not copying across one of the SuperView libraries, so you 
will have to do this yourself. Extract the SuperView archive to 
RAM, open up its drawer and you should see the install icon 
and a number of drawers. Open up the libs drawer and you 
should see a few other drawers and two library files. You need 
to copy the 5»pervJewsuppor1.libfary file across to your 
Workbench Libs drawer. You may have to select show ait fifes 
from the Workbench menu to find the Libs drawer. 

Once you have copied this file across, Image Engineer will 
work without a hitch. If you already had the SuperView 
libraries installed you would not have had a problem running 
Image Engineer, but you should do this as well as this is a 
slightly more up-to-date library file. 



Amiga Computing 



AUGUST J 996 



m 



HiQ Limited 



Serving the Amiga User since I9HH 



Why not try our Internet site at www.hiq.co.uk 



nfed 



Multimedia PowerStation options for all Amigas 



Siamese Tower Version 



B 




^ffffmjEF*??h 



Speakers not included 



PowerStation Specifications:- 

f. 200 w&Tl (&h6i aupply lor connate Systems including monitor 

on one power swiith. 

Z. flood kjofcng h>g/i quality Etmli)Qn*mK*ft1, 

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4- Irioai rianilnr smnd and cablet Hide- urflBrnaslh 

I, SQNV 24 bt»t;d CD-Rcjrti disve. 

6. 5tam*ifi PC upgrade ixurpiMHa. 

7. Ls# eosl *he* compared ta single drve ta&ej. 
0. DOES NOT YtND WARRANTO 

Desktop PowerStation pack Prtce 

Includn Sony t.4 *p»»d SCSI CQflom 4 Squirrel 
NEW PRICE. 1279.95. Tower vtrilon add E20 

RING ABOUT SURF SQUIRREL QUAD PACK 




Speakers not Included 




CALL FOR DETAILS 



At 200 3.5" REALLY LOW PRICES 

JTS 1 Gb Only £179.95 ULTRA SLIM 

JTS 1.6Gb Only £199.95 LIMITED SUPPLY 

JTS drives formatted, and Magic Workbench plus PO 

Software installed. Includes cable pack. 

Fits as easy as a 2.S" Drive, call lor details. 

Free fining for personal callers. 

UK Posl and Packing 17 (CityLink) 

SCSI DRIVES 

Quantum S40rnb Lightning New Price £179,95 

Qugnlum 1.2Gb Lighlnng £249.95 





Mcis!t?tCord 



HiQ Ltd, Gable End, 2 The Square, Hockliffe, Beds LU7 9NB. 

EMail address:- steve@hiqltd.demon.co.uk 

All Prices include Vat, Please add 2.5% for Credit cards 

unless Connect and Delta versions 




Tel 01525 211327 



Call for brochure 



Fax 01525 21 1328 






MODEMS AND 

PACKAGES FROM 




GET YOURSELF CONNECTED 



Whether you want to make new friends, swap Ideas and programs, or do some serious research, a modem will 
open the door to an exciting new world where almost anything is possible. A modem has already become an 

important part of many Amiga user's computer setup. New software can be received in minutes, the benefits are 
immense. You only need to flip through the pages of this very magazine to see mention of modems and the 
Internet, and here's your chance to join the swarming crowds with one of these excellent modem packages! 



"BEGINNER PACK" 
9600bps 

This is our bast selling pack and consists of a 
high quality desktop 9600 baud modem, all 
connecting leads, PSU, NComm software, an 
invaluable 'A re Mver3' disk, plus handy 
help/advice sheets, as well as a full access to 
our DBS, where you can download lOOQs of 
latest files for the Amigal 

£49.99 



"NOVICE PACK" 
14,400bps 

For the more adventurous, or those who wish 
to get Involved In the Internet, this pack 
comes recommended, A faster 14,400 modem 
as well as all Ihe extras from the previous 
pack. PLUS additional information on the 
Internet - and of course, full access io our 
BBS 

£89.99 



"LIGHTNING PACK" 
33,600bps 

For big-lime Comma users, this pack will most 
certainly be of interest. 33.600bps is currently 
the hlghesf speed In modem technology, with 
the US Robotics Courier V34+ FaxModem. this 
nitty unit can transfer upt 1Mb of data In less 
than lour minutes, 
Please call for Information. 

£239.99 



All our packs come complete and ready to use straight away. You will be able to log onto our BBS, Midnight Express, 
and download as many files as you wish (full logon instructions included). Please call with any question you may have! 

SALES/ENQUIRIES: 01384 77172 ^ 



Megatronix Software, 21 Tiled House Lane, Brierley Hill, West Midlands, DY5 4LG 



Amiga Computing 



AUGUST 1996 

z 



n 



i 



Oust when you thought that the 
Amiga technology was in safe 
hands and further development 
and products were promised, 
everything again was turned upside down 
with the announcement of VI Scarp's inten- 
tions to purchase the Amiga, At the WOA 
show, Bill Buck could say little except that the 
Amiga would continue to be produced by AT 
and no dramatic changes were promised. He 
said a full picture of VlScorp's plans for the 
Amiga would be presented at the Frankfurt 
computer show on 24 April but, unfortunat- 
ely, the Frankfurt date was cancelled and in 
its place a developers' conference was sched- 
uled for 19 May In Toulouse in the South of 
France. 

This was billed as the day the future of the 
Amiga computer was to be decided, and sure 
enough that is what happened. Now, despite 
the serious lack of companies from the UK 
and major German players tike Phase 5 (see 




"VIScorp is committed to the 
future of the Amiga 
computer. We're not talking 
about the set-top box only, 
we are actually sneaking 
Amigas into homes across 
the world" 



SrkLafftuit 



boKOUt), there was an impressive turnout 
VIScorp also brought some major 
Amiga celebrities along - after ; 
this day was to be a working 
conference, and with the likes 
of Carl Sassenrath and Don 
Gil breath at hand it 
became just that. 

The day started with 
Bill Buck giving his own 
persona! guarantees. He 
said that although the 
deal, at the moment, was 
still based on just a hand' 
shake between himself and 
Helmutt Jost, VI Scarp will b 
the owner of the Amiga. He 
then positioned himself centre 
stage and said VIScorp was commit 
ted to the future of the Amiga computer. 
VIScorp befieves that the Amiga can still be a 
valuable choice for the marketplace. Bill Buck 




l' '« Carl SaaenraHi tnodrh 
Ike Amiga fhring T-shirt 



announced that the main support lor devel- 
opers and users would be the Internet, which 
would contain documentation on Amiga pro- 
gramming and be used as a way to support 
all the different countries they are now 
talking to, 

Future sales 

VIScorp has a dear vision of what it wants to 

do in the future and thinks that by 1 997 there 
will be more Amigas sold than have ever 
been before. To do this it will have to sell 
more than four million Amigas. Now that's a 
big promise, but by the time you read this 
VIScorp should have announced that a big 
company that makes TV sets will put this set- 
top bo* inside its televisions. VIScorp needs 
Amiga developers and Bill Buck made it 
dear that the past was the past, it 
was now going forward and was 
going to demonstrate this even/ 
step of the way, As an example, 
he said that if VIScorp wasn't 
going to do something he J d 
let us know. He then contin- 
ued by saying that a Walker 
before Christmas was unlik- 
ely, but he did say he was 
willing to work with anyone 
who wanted to pick up the ball 
V and run with it (see boxout). 

What will VIScorp do now for 
the Amiga? Firstly, it will introduce 
a new version of the operating system 
by the 4th quarter. Secondly, it will release 
its own products together with the ED whkh 
can be adapted in certain ways to add new 



1 




Amiga Computing 



AUGUST 1996 



™ 



functionality to the A 1 200 and A4000. Bill 
Buck also reiterated VIStorp's willingness to 

work with people on any development pro- 
jects, such as porting the OS to some other 
platform, However, he thinks there is another 
solution and has already been in conversa- 
tion with Digital about the Alpha chip but 
this wouldn't be possible before the middle 
of 1997. 

The power users will have to wait until the 
Phase 5 Amiga, but for now we have the ED, 
Bill Buck gave a demo of what the ID could 
do, but it wasn't running the Amiga OS but an 
OS written by Carl Sassenrath that VlScorp 
used before it had the rights to use the Amiga 
OS. The overhead projector was black and 
white and the graphics were makeshift but 
as the demo went on I couldn't help but get 
more and more interested, 

What we were being shown was a very 
cost-effective magic Internet and comms box. 
Firstly, the bo* integrated the telephone with 
the TV. ED can store your numbers and you 
can phone by speaking into the television, 
using the t emote control to dial, and if some- 
one phones you, their name can be gen- 
locked onto the screen. Secondly, there is the 
internet and other on-line services, We were 
shown the ED connecting to an audio text 
service, to CompuServe,, and sending a fax, 
and the use of existing services will ensure 
that ED has pEenty of programs when it is 
launched. 

Networking 

Okay, so why was I so excited? Well, here we 
have the prospect of a huge network of cam - 

outers all based on the Amiga OS, all com- 
pletely compatible, and the possibility of a 
rebirth in Amiga software development 
Multiplayer games, BBSs, Internet, on-line 
services, TV guide, phone directory, diary/cal- 
endar and fax/telephone all in one box, and 
they ail cross over into television as well. It 
would be possible, for example, to be watch- 
ing an advert on TV and with the press of a 
button, speak to sales or source more infor- 
mation from the adverts Web site, Finally, the 
ED isn't much different to a desktop Amiga - 
plug a keyboard and monitor into an expan- 
sion card and voila, the ED is a new Amiga- 
Don Gil breath then gave us the low-down 
on the ED's hardware, even showing us the 
first board to run off the production line. The 
ED has several high-speed serial ports and an 
EPP parallel port with a modular build to lake 
comma and video cards for each country. The 
board has space for 4Mb of ROM and some 
FastRAM, but it was not yet decided how 



E3 



ALKER MOVES ON 




0TILL A POSSIBILITY 

This was the week that Phose5 announced details of its new PPC Amiga done. The specs 
were impressive and certainty made an amazing compute?, but with the announcement 
come the news that communication between AT and Phases had been almost nonexistent 
over the past few months. This accounted iot the delays in delivery of the Powewp dei*r- 
oper boards and also the break away now being made by Phas*;5.. At this point there had 
been no talks with VlScorp, although a meeting was being arranged for the week following 
the Toulouse meeting. 



'- Tat panel 

ottMpMfU 




much, however, The ED has 
additional DMA channels to 
handle transfer speeds of up to 
45Mb/s, and there is also a dou- 
bfe-sided remote with Qwerty \ ' 
keyboard on one side. 

What about the OS? Well, Carl 
Sassenrath, dressed in an origin 
Amiga Boing T-shirt, took up the mic and 
said he was glad to be in the position again 
of having a chance to continue the original 
ethos of the Amiga as a machine for the 
home, We're not talking about the set-top 
box only, we are actually sneaking Amigas 
into homes across the world, 



Wait* it may not be the end for the Walker, t have heard of two 
companies interested in taking over the project, and, whilst writ- 
ing this article, of unconfirmed news that a German manufac- 
turer was going to make them and badge them under the name 
RTL a large German TV network. Let's hope this is the First of 
many close co-operations with other companies that. ViScorp so 
wants to build following this Toulouse conference. 



Amiga Computing 



Insight 

Then he gave us an insight into how he was 
going to add to the Amiga OS and try to fill 
the 4Mb of ROM. ft would have all the extra 
device drivers, a high performance embed- 
ded TCP/IP stack, PPP and SLIP for dialling 
up the Internet, FTP and SMTP protocols for 
fife and mail transfers, some file codecs like 
Lha to allow software archives such as 
Aminet to work transparently Jpeg and GIF 
decompression code, Wave, Aiff and other 
Internet-standard file formats. Also included 
will be most of tjie tools needed for on-line 
services such as Web browser and e-mail 
software, and some extras such as an 
on-screen doodler, video capture and 
security. This should give us some clues as to 
what may be in the new version of the 
Amiga OS for the desktop promised by 
3 ill Buck. 

Eric Laffont then reported mainly about 
the internet He had received over 2000 e- 
mails of support and ideas, and most people 
were concerned that they were going to be 
let down and wanted VlScorp to know how 
they felt about the Amiga. A large number 
said they would buy another Amiga, even 
though most people already had more than 
one. Let's hope VlScorp can continue to lis- 
ten to its users as they have demonstrated 



n A tusopkturt t,f thr first td motherboard 

here, The afternoon was conducted in three 
Secture rooms. One contained a handful of 
Amigas running demos, and was where the 
Amiga users discussed the morning's events 
and swapped Amiga chit chat The dealers 
and distributors were discussing logistics and 
the current set-up of the Amiga in another 
room and finally, there was the developers' 
room. This was like an Amiga school, with 
Carl Sassenrath and Don Gilbreath as [he 
teachers. Here, however, the conversation 
became quite heated as several developers 
pointed out that the Amiga was still in the 
same position as three years ago. This, obvi- 
ously, was true, but was nothing to do with 
VlScorp. 

Promises promises 

Eventualfy it all calmed down and everyone 
began absorbing the technical details of the 
ED and discussing the future of the Amiga. 
Surely what VlScorp was promising could 
prove to turn out rather well for the Amiga 
developer community - the possibility of a 
mass market for its products must give hope. 
It was interesting to hear that vlSfflrp had 
already been to see BeBox about using- its 
multiprocessor PowerPC hardware for a 
future Amiga. So maybe VlScorp did mean 
business and the Amiga wasn't in such bad 
hands. The whole day was a great success 
and we were promised more in the Mure in 
other countries, -^ 



AUGUST 1996 



hen it games to pictures in pub- 
. / lishing, resolution is all impor- 

1 b' ,ant ' ^ ^ 0IU wan * snaf P» c ' ear ' 
good looking pictures then 

there is no substitute for a quality scan. You 

can try using a VIDI grab but even at high 
resolutions it will appear fuiiy compared to 
a scan. 
Scanners also win hands down when it 

comes to the maximum resolution achiev- 
able. If you consider our cover images are 
around 3000 by 4000 pixels, give or take a 
few hundred either way, the only way you 
can get an image from the real world of this 
quality is by using a scanner. 

The GT - 5000 is. an A4 sized flat bed 
scanner. A flat bed is, obviously, always 
going to produce better results than a hand 
scanner because a hand scan is fairly reliant 
on how steadily you can draw the scanner 
over the picture. A scan tray can help out 
but you will never get the precision that the 
mechanism in the scanner can produce. 



Actual scan area is 297 mm by 21 G mm so 
will comfortably accommodate A4 sized 
paper, which just happens to be the size of 
Amiga Computing now. Physically, the act- 
ual scanner is not much larger than the scan 
area - a foot wide and a foot and half long 
- and with it being colour co-ordinated with 
the Amiga, strangely enough, sits very 
nicely alongside your computer. 

Superiority 

There are two versions of the scanner. One 
comes with a 5C5! interface and the other is 

the parallel port version. Unfortunately, 
Amiga users cannot take advantage of the 
SCSI version at the moment as there is sim- 
ply no software that supports it. The SCSI 
version is going to be superior to the paral- 
lel port version because data will be trans- 
mitted faster from the scanner, even though 
the overall quality of the scan will not be 
affected. 
Before you can use the parallel scanner 



Being almost a third smaller 
than the GT-6500, with 
thinner sides and front, and 
almost twice as fast the 
5000 is a more than 
admirable replacement and 
y penny 



you also need an Amiga-specific parallel 
cable. The pin out is provided by ImageFX 
but most Amiga specialist retailers such as 
Power Computing and First Computers will 
provide the cable and even the scan soft- 
ware either bundled with the scanner or as 
an extra. Consequently, you do not have to 



pi 




Amiga Computing 



AUGUST 1995 



worry about the embarrassment of having 
to trudge down to Maplins and then heat 
up your soldering iron, 

Epson's usual minimalist style of casing 
manages to find its way to the GT-500Q, 
with it sporting a single power button and a 
reset button, Other than that you are just 
left with three display LEDs. 

On that all-important subject of resolu- 
tion, this Epson is the low-end model of the 
CT range but still has an impressive specifi- 
cation, With an optical scan resolution of 
300 dpi it should more than suffice for ail 
but the most demanding situations, and if 
you really need a higher resolution the 
Epson can output up to 2400 dpi using 
interpolation. This is the process whereby 
the scan head is tracked back over the same 
area a number of times, in slightly off-set 
positions, and the scanner then works out 
what is in-between from these multiple 
scans. 

Precision 

The end results are not going to be as sharp 
and precise as using an optically true §00 or 
900 dpi scanner, but if you need an extra 
large scan then at least the CT-5000 has the 

option of allowing you to get extra high dpi 
scans. The other downside to the interpo- 
lating is that due to the scan bead having to 
make multiple passes, anything over 300 
dpi is going to take much longer because 
the scanner basically has to make two, 
three or four times as many scan passes. 

Speed wise the Epson is good. 
Initialisation and warm up takes only a few 
seconds, and it provides lightning quick pre- 
views and grey scale scans. When it comes 
to 24-bits. scans things do slow down a lit- 
tle. At 100 dpi you tan expect a fairly 
speedy M scan to take about a minute, but 
with higher resolutions such as 300 dpi you 
can expect a longer wait of around nine 



TWARE 



'blow up' a small section of a picture, scan- 
ning at a high dpi provides the perfect way to 
do so. 

One huge advantage ImageFX has is its 
built-in virtual memory. This allows ImageFX 
to load and process images that are too big 
to fit into your computer's normal memory, 
and unlike conventional virtual memory you 
do not need a MMU, ImageFX's ability to use 
this pseudo-virtual memory is indispensable 
because even scanning at resolutions as law 
as 200 dpi requires H Mb of free memory, 
and without it you can forget about scanning 
at anything above 100 dpi. You could say 
that ImageFX is limiting by only going up to 
1200 dpi, but considering this produces a vir- 
tual memory file of around 430Mb, I cannot 
see too many people being put off by this. 

Setting up ImageFX for the first time is a lit- 
tle confusing because as standard it looks for 
an ASDG-styk parallel lead. This can cause 
caching problems with 040 processors, so 
Norn Design recommends you use what it 
refers to as a GVP~styie lead. When you first 




minutes. Due to the control 

imageFX allows you to have over the 
scanner, primarily gamma, colour and 
brightness correction, you can quickly get 
superb results. The scanner managed to 




■ « » 




reproduce 

all the rather 

psychedelic and 

pastel colours of our July issue 

excellently, 

Originally the GT-6500 was 
Epson's entry level scanner, but the 
GT-5CC0 comes as its replacement. 
Being almost a third smaller, with thin- 
ner sides and front, and almost twice as 
fast, the 5000 is a more than an admirable 
replacement and worth every penny. 



r J 



sefect the scanner mode in ImageFX, it warts 
about 15 seconds as it tries to talk to the scan- 
ner, after which it complains that, it cannot 
because it is trying to use the wrong style lead, 

You can then change the coble type in the 
scanner's extras options, but before you 
press the OK button you need to reset the 
scanner otherwise ImageFX wilt not recog- 
nise that the scanner is active and just sit 
there waiting - now that had me baffled for 
a while I can tell you. 

Once the scanner is up and running you 
can run preview scans, either colour or 
greyscale, in a matter of seconds and they 
are good enough to get a rough idea of what 
the final scan will be like. However, the scan- 
ner is so fast that you may prefer to run off a 
50 dpi scan. ImageFX also allows you to take 
advantage of the Epson's extra features, such 
as a number of different halftones and a 
gamma and colour correction for both VDU 
displap and printers. These settings allow 
you to get the best colour representation for 
your needs. 



tine 




RED essential I BLACK recommended 



i udJ L ^1 



Bod 



PI 




RAH or 030/ 
ImageFxrADPro Bticve 040 



Product details 


Epson CT-50Q0 


Epson UK 


E399 4 VAT 


01442 61144 


Score 




Ease of use 


Implementation 


Value For Money 
Overall 



Amiga Computing 



AUGUST 1996 



I 



EIRD 
TEXTURES 




There's net really much I can say about this 
CD as the title says it all - it contains 107a 
Weird Textures, 

If you like to vary your desktop pattern 
from week, to week or you indulge in a spot 
of DTV, you can use these textures. The CD 
comes with a small booklet/catalogue which 
you can flick through to find all the available 
textures without even touching the CO itself, 
so the process of finding one is probably the 
quickest and most efficient - it saves time 
loading up each of the 107S textures one 
after another. 

The textures are saved as iFFs and GIFs so 
are all accessible on the Amiga. If you want a 
CD with lots and lots of funny coloured 
backdrops then this is the one for you. 




Bottom 





•• 


line 


Product details 


Product: 


1078 Weird Textures 


Supplier: 


Ground Zero 


Price: 


£9.99 


Phone: 


0117 907b'/ 


Scores 


Ease of use 91% 


Implementation 90% 


Value For 


Money UK 


Overall 


89«W> 



m 



dy Maddock 

brings you the 

latest and 

greatest 

from 

the CD 




world 




GA EXPERIENCE VOL 2 




Enmtttf 107B 

tarn (uril at four 
diipbtdf - what 
could be betrer? 



I can remember Volume l of the AG A 
Experience CD and i think it was one of 
the better CD compilations. There were a 
lot of compilations out then which stood 



out, but the ACA Experience stood head 
and shoulders above the rest. 

Basically, ACA Experience Vol 1 is just 
another collection of games, utilities, 
demos, pictures, slideshows, diskmags, 
text files, animations, fonts and all the 
other usual categories on a compilation. 
However, what stands out from all the 
rest is that the CD is AGA only which 
means the whole CD will be graphically 
superior to any other on the market 

Also., there is an exclusive directory on 
the CD which features programs and 
demos specially compiled for the AGA 
Experience. The companies who make art 
appearance are ClickBoom, OTM, Siltunna 
Software, Effigy, Team 17 and Guildhall 
Leisure - you may agfee that these com- 
panies are, at the moment, the cream of 



l-i>rkb*rrch Scrwn 



JattL 



JHE^ 




t.ri-j»i.-«ir.:Hfci 



Oeftnitfly Havtw 



■,IH1T -5 THE S TORY? HOHIirW OLOST ? 



sm»r«nio 



jfUKff rmMW.wV 






• ma. 



r*u*r 



j<j*r»lt»i « riicohoi 



t«v*r 



Sew Plight %*v 



ftpU II: th ]t 



Monde rw a 1 1 



ton' I Look Back [n RHtt*f I 



CREDITS J 



Oust* on Ml 
Amiga CD. 
Fan la *f re - you 
can hear tound 
sampitf and 
j everything 



Amiga Computing 



AUGUST 19916 



HASE 




DESKTOP VIDEO DREAMS 




Phase A Is the fourth in the collection from 
EMCompytergr-aphic. The last three L7TP col- 
lections- have ail received scores of more than 
90 per cent, but Phase 4 strays away from 
this, focusing instead on desktop video. 

The CD contains everything you could 
Imagine associated with desktop video. 
Whether you're a keen home movie maker or 
just want to add some professionalism, you 
will find something that will come in useful. 
There are background textures, fonts, sound 
effects and images to aid you in the presen- 
tation of your efforts. There are a large num- 




the Amiga games industry. You will find 
demos of Capital Punishment, Alien Breed 
30 2, XTR and Pinball Prelude amongst 
Other recent delights. 

The other categories basically feature 
everything you'd expect, and although this 
may sound stupid, the CD is very Amiga ori- 
ented- When you click on the images direc- 
tory you won't find pictures of ancient Egypt 
or some cute cats, you'll find ones of the 
new Power- up board and the fairly new 
Walker with its old casing. 

The CD is an absolute must for Amiga 
enthusiasts and almost everything included 
will be useful. It doesn't matter if you are a 
serious user or not - this CD is just the 
ticket to give your ACA chipset something 
to do. 



Bottom 







Jf * 


line 


Product 


DETAILS 


Product: 


Product: ACA Experience Vol 2 


Supplier: 




Sadeness Software 


Price: 




£18.99 


Phone: 




0? 263 722169 


Scores 


Ease of use 


90% 


Impleme 
Value Fo 


ntation 


90% 


r Money 


•9% 


Overall 




90% 



ber of bitmap fonts with IFF previews and 

some come with an automatic installation 
script so you don't encounter any problems. 
For the actual presentation part there are 
many samples and modules which have all 
been tested, ensuring only the best quality 
musical offerings are included. 

The last part of the actual creative side is 
the backdrops which range from "never seen 
before' professional designed backdrops for a 
number of topics to some standard coloured 
ones such as Marble and Stones. To finish off, 
Phase 4 includes demos of some of the best 
products available including Optonica's 




Multimedia Experience, imageVision and, of 
course, DpaintS. 

It all adds up to being one of the best DTV 
CD packages around today, not to mention 

the future. This is undoubtedly the best 
Phase CD yet 

Bonom 

line 



Product details 



Product: Phase 4 - Des ktop video Dreams 



Supplier: 



EMComputergraphic 



Price: 



£39.99 



Phone: 



01255 431589 



Scores 



There jtrw rffridUl 

.Inirn.'ilfnns 

included an the 
CO and this is 

«M of them 



Ease of use 



91% 



Implementation 



90% 



Value For Money 



09% 



Overall 



92% 






HlECm MUSIC ON CDIQM 



*o fr* « 



Although releasing a sound effect CD may seem a little weird, its 
actually a good idea. Okay, so it may not have great demand as an 
image CD but there are a handful of owners who delve around into 
the artistic and creative sides of the Amiga apart from graphic 
artists. 

The majority of users, especially budding musicians, will appre- 
ciate a music CD containing instrumental sounds for use with 
Amiga modules, But SFX is different, It contains hundreds of sam- 
ples of absolutely anything, including the usual alarm/bell noises, 
door creaks and voices. 

You can play the samples back at either a- or 16-bit, but there is 
one problem, The CO was originally designed for the PC so you will 
have to ignore the .EXE file extensions lurking around and, also r the samples are, of course, recorded in .WAV 
format so again the PC's limitations shine through as the eight character filename allows you to be 
hopelessly lost in a world ol effects, 

Luckily, SFX comes with an Amiga floppy disk which fixes these problems, but you will still come across a 
few limitations with it being originally designed for the PC. 

If you're after some sound effects covering all the usual topics such as dogs, cats and people, amongst hun- 
dreds of other things, then it's almost certainly a worthwhile purchase - as long as you can find a use for them. 



Sound 1dm hin CHflH « Slffl Ltjwidyy PeiiiHt^rUlii IHarK U:l? rj 

nSMlrTSHisifini 

KIGS5 IN IS LM liPLIFTSNG . FKj 
AMINE WKWK: [LECTIK DDIDK I 
111, REfiDLITtt: VM ISESTMNS F 
Rita, JET; 747 W5EMEFJ JET] 

flESPLiE, AT: F-11 FEfHITJ JCT,, 
IEBPLM, W: KJti AIR THIN ft: 
IEKPLHE, F ROF : KIM MP, M PI 

alarm, (Loot hd:d: cluck mum 
im, fiEiTMNK: mmm<. u! 

RUM, ttECTStjIK! ELKTtilC CLi 

ILIM, SHIP: UKIIL MM « ID! 

' ilSTHflj 




Bott om 

'line 



Product details 



Product: 



SFX 2 



You can starch (he entire eonltnli or this CO 

through thi* simple but awkward rrprnu system 



. Supplier: 


Legendary 


Distribution 


Price: 




ETBA 


Phone: 


+00 519 753 6120 


Scores 


Ease of use 


Htt 


Implementation 


81°h 


Value For 


Money 


N/A 


Overall 




85 vu 



Amiga Computing 



AUGUST 1996 



Qetnews offline 




The Newsgroups on the Internet have been 

one of the most popular places for passing 
on information about certain subjects- ifs 
basically a worldwide notice board which 
allows you to 'pin up' your messages for 
everyone to read and then they can either 
reply to it or throw it away - it's as simple as 
that 
Over the last few months, the various 



Amiga Newsgroups have been over popula- 
ted with people asking about Amiga 
Technologies and VIScorp, amongst other 
topics. NetNews Offline allows- people to 
access these questions and answers, written 
by these regular attendees to see what's been 
going on recently. 

Tbe CO contains postings from the popular 
tomp.sys.amiga group as well as a number of 
others including foreign ones. Overall, there 
are over 200,000 articles included and to read 
every single one would take quite long time. 

You have to bear in mind that some of 
them may not even be worth reading 
because they may not be relevant to anything, 
some of them are foreign sc you probably 
won't understand them, and they're all out of 
date - so is it worth it? 

rf you are willing to spend £14.95 to catch 
up on old news, then you might as well get 
yourself an Internet connection and read the 
latest ones. I can guarantee thai the postings 
change almost everyday which means yoj 



Qrcade classics plus 




such as Donkey Kong, Ffogger, Defender, 

Breakout, Galaxians and Invaders. Basically, tine 
CD features variations of the now dated video 
games, so don't expect them to be original 
in any wary whatsoever - they're merely 
re-creations. 

If you want to reminisce about the old days 
then there is no better way. Buy it today. 



. jonmiirp.il nrfhma 



J.«3E*Uh*l !. 

■JrTz==.*.^'* 



Epic Marketing has decided to re-release 
Arcade Classics with a completely new menu 
system which makes it far belter than the orig- 
inal release. The games on the CD are the 
same as the original so it still includes classics 

QOTTEST 6 



R*-liv» nil your 

favourite aiming 

momwtx By Imying 

your Hands on this 

excettent CD 






J*AT*Hlfr*,.TTTF 

*Eeri.Rit_ " -cveur* t 
|^£SwO»i * poJmioiit ' 







Hottest 6 is the next in the series of PD and 
shareware collections for March 1995 to 
February 1996, which means all the good qual- 
ity software from just under a year will be here. 
The CD uses one of those amaiingry user- 
friendly menu systems by listing the entire cat- 
alogue in a vertical column, and if you click on 
something that takes your fancy you will be 
treated to a brief but informative account of 



what the software is and how many disks it will 
need during the DMS process, Some of the 
software can be extracted via Lha command 
directly into your RAM directory, but the major- 
ity of it will require extracting straight to a 
floppy disk. 

The content varies from games, utilities, 
music disks, demos, clipart and more. The cata- 
logue isn't really divided up into any specific cat- 
egories so the best you can do is scroll through 
the listing and see if there's anything that looks 
worthwhile, it is possible to search through the 
catalogue but it will only search the title and not 
the description. 

The content isn't really of an amazing stan- 
dard but there are quite a few programs which 
will appeal to any Amiga user such as the 
Workbench utilities, 

Overall, Hottest 6 contains an even balance 
between the more serious software and other 
programs such as a Witches Cookbook and 
Rock-a-DaodSe Colouring Book In my mind this 



Pi 



Amiga Computing 



AUGUST 1996 



Bottom 



Product details 



Product: 



Supplier 



NetNews Offline 
CTl 



Price: 



£14^5 



Phone: 



+49 617 185 937 



Scores 



Ease of use 


14% 


implementation 


SO 1 '* 


Value Far Money 


as% 



Overall 



85% 



have to have your finger on the pulse to 
find out what's really happening' Oh, and 
remember - no news is good news. 



Bottom 



line 


Product 


DETAILS 


Product: 


Classics Plus 


Supplier: 


Epic Marketing 


Price: 


£1499 


Phone: 


0500 131486 


Scores 


Ease of use 

Implementation 


88% 
89% 


Value For Money 


87% 


Overall 


89% 



is a perfect CD for the average Amiga owner 
who's after a bit of everything. 



Bottom 



I ijn e 


Product 


DETAILS 


Product: 




Hottest 6 


Supplier: 




PDSoft 


Price: 




£14.99 


Phone: 




01702 466933 


Scores 


Ease of use 


88% 


Implementation 


99% 


Value For 


Money 


88% 


Overall 




89% 




i Now camp alib,e 

withbatUVHS | 

a«LS-VHB 



... Rapid Frame 
ingon your Amiga 

The revofutionary S-VHS ProGrab™ 24RT Plus with Teletert is not only the ben way 

to get crisp colour video Images into your Amiga, from either live broadcasts or 

taped recordings, it afso costs Jess than any of its rivafs. This real time PAU 

5ECAM/NTSC* 24-Bit colour frame grabber/digitiser has slashed the price of 

image grabbing on the Amiga and, at the same time, has received raw reviews 

for Its ease of use and excellent quality results. ProGrab™ has earned honour* 

from just about every Amiga magazine and Video magazine* tool 
And.,, with ProGrab™ you needn t be an expert in Amiga Video Technology, 
a simpfe 3 stage operation ensures the right results ■ Real Time, after time. 
STAGE |... 
Select any video iource wch S-VHS or composite output. This could be your camcorder TV with SCrfKT output, 
satellite receiver, domestic VCR/player or standard TV signal passing through you VCR/player.,, the choice is yours. 

STAGE 2... 



ProGrab 

Supp*b .ill rrttnl Amiga! ana l| joe fully no*. (Hijurt 
am^mmt Yvu can rendft inugc, an an, wmUhkA wwi 
ire* irmUnun iiKhiSirg HAMS mo* |Amigj f!MI p«mnlhng| 

PwQrab"„ 

Sam and Lgadi mugei in tftlLBM, IFFflLffiMJ*. miC, EM? 

tot ild TAfhJai |Wt rwmih. PUsftirt inn jnnnaiion] <u 

Amu ni«s mi aimitianj Uriah sound fnojurto POao* 

•Wftae Jntf [rpjffltr jound iMnpifr| d] AnimS . iSV* Ahx. 

* Huge o< image puMMimB ritnci. pdlsnr iDHiputmj 

nMirm (A5A »n|y| and diltnpHorJ mrtnoitt ill* also new to 

HtOHb tapon !,J.„ Wtolngcnifs Wy luppwti FtsGrat, 

wim a wm LaafcT' rr> tmtar grabi (Hi«l|y from wtlhUl 

U* program - laving nou nmel 

PfoGrafr"*... 

?srm»rr tut bu.ll In mono awl (dour animation FaellitiH. 
nwi FltfTteT Df (ramw if defendant upon your Amiga* KAM. 

PmQrab™, 

MliJt&Sjl WlWan: iwu' inckldlri... 

■ SUPPORT Pgfl VWTUrtt /M£MCH7» 

A»^i i^ N^nt i™*itwi - a™ «rth vw iw,,^ > ^ 9in 

W Hurt Cflit SyJnK»Btwuriivne«rii>-an^iVij 

itiifxnjtjs ru> Kne Dtm? Space). 

■ ADOITrQtilAi. TSLFT1XT FAClLrmj f 
Wllti Mhrr JcnuirUJ t* SJHEllibr TV jigiwij. 

• LAMES HtVlf IV WINDOW 

DouNi SMSiufon and 4 limn mc am *,a||a.b* 

*llh pmirxji flnsGrab mftwan;. 

■ INTTflnlATrtnlAl. SUPPOftJ 
Mdw works wllh compoiiir B»L SEtAM and NT! C 
Straight tram At ban! 
••dard MnXJrari hfeOM-r g FAl/SECaiyiW>r amitf*; 
'-ccniideapimiaiTAaHfcwffip^ ^sECWonV 
MSC Crty moddi an- atafcofe B Idethi order mh h mm 
MWWrtnWaDrimxIf ll#y nw air ui to' ni' .. 



I 




or, JJcp a signal trom a 

TVinttTi SCAFTootpuL., 



or, Uw the signal fujm 
your wr^dite receiver. 



OH iL^tV or video 

pictures from your 

VCRs wfca Qurput 

including S-VHS. 



For just £129.95... 

FtaGrai) n uipplicd *«h «rrythirq youl nert + 

• ProGrab- ?4»rr «u. Oigrtlsn * LatMt ftoCrat) Venion J. S.ji Softwanr 

■ Maim P DWT StHSfHy Urat . p WIIM port c^n^u™, frtie 

• Uier Miinuair , li»pirt J*tlurtF *or Conipajitc aim! JVHS. 

PCMCIA interface for A1200 and A6Q0 Only £34.95 

PBOttft opddtuI PCMCIA iniiPrt.irr nrluda m*. IBCCM w»tan !nlta-, m : aidejnwjli pcrftxmarKP 

■ Ui/ft^ssiomt uicrs - Qffifwig inc foKMnnq be • 
' fate DownkHdlng lima |up ro FIVE »™s quriu-j 

■ ImpftwrdafiiniaikirtipeFdsQr'; i!lul .| 

■ Sound sampling and .inintw upibmiin dsep.¥;in: wurO sampler mijiHA 

• <>3Arq ar^uinubons dim to your AfiHijii wrd dm# 

■ fnwnn or vwjt Ajnjga Kjrate Art tor u* by aponef of «Her paraW pericticrBl dbrtCt 

ProGrab" itipportj «ny Amiga with Kickitan ?.04 w later & * mlrwnum <rf I . SMb. tnt RAM 



With ProGrsbi software, sefect an image you 
wsh to rapture using the on screen p«™ew 
window and Grab [because the hardware 
grabs Frames in re^i time, theres no need far 
a freeze frame facility on the scunre device!). 
Once gra&Ded, sHnpfy download and view rhe 
Hi im t tge on your Aniga v. re?n FtoGrab a*io 
includes a Teletext viewirig and capturmg 
Jaer'% from eitber TV or satellite sources, 

STAGE 3... 

Use the grabbed' image with your favourite 
word processor DTP or grapno package. 

ProGrab reaify does mate 

it that sample! 




SMs 2 



t<4* 



Cam?o«rJir 'Jto iDnvipHro 11 jtfc ir «*»in 
toaih^THaljio-i^Mdflosttlhsl at ma pnoi 
P«r*i ?W HSi*!ienri r/Hl VSuc br nwvy r 



T 



camcorder 



Amoa Tmn«flmaVp*H^Qmt«mr»lMlltHIlB*om 
inr Vlg? <fcppc ihagflrBS ,»aden. 

Our SittAHj* Cus*jmtnJ 



P«&*i' , -Am^asi( Q p n f,<i^[ W |(» 4v ,, naJnrwJ i Br ^n^, 

cn^i anc l*ml^ m irr r.'ijr^ cotui w wm HiOllnV r^TOWtf" 

and -HgftV Ueftrnr^iclre *T«IW joj 3T i WraJaplKr ff J 

UVTUAnnl, tnt ClTlrFtaGWfliir Phil M<wnV 







PmQfitlf ■ Amga f unua Hk Gold bang aw ummjns Ur 

rW »_iW Hn i . ■ -,. ■■ (gdiA'K^er. -tiDBM 

i9*a! *» nirry . no 5[*!n najfttr cflm H) flian fti w Bty an: 

TJtsn Uf man; tspint mm juj uThtr ijli» nw iht sjne fr« 



^^^™ "^^~ ^^^™ ^^^ ^^.^ ^^^ ^m m^^h ^^bm. ^^^^ ^b,^^ ^^^_ ^yt j l llVi*Q iff -v±*»r^ far \ ■ ■.■ Ba^^inw^irVrl 

to ywrr -i fids cn rMFW FYDGraO flu'. Post w fiW I u,m.,ui., Iu . "1 1 . ,., „ . 1 1 ' ■ ~~~ ~~~ ~ — ^~ ' — ~ ^^- 



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Mf/Mn Miss Mi: 



InilJaJNI- 



*anTnnon Dle^it!. 



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GORDON HARWOODOeS 
C0MPUTERSC23E 

ni Inn Itarwoad Onnpuler> limited. 
Nct Streel ilfreioii. Derbyshire DI ; 5t 7BR 
FAX; 01 77 3 S3 104 or... 

TE L EPHONE 

01 773 836781 



"mrniiflk': 



AildriiiN; 



1 



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(xmnlyfCuuntrjl: 



I Uytiiiic HIkiih-: 



VnGabftB'" * UfiM i 

PCMCIA Inlrrikf % £J4.« 1 

V iisi SW ! Iter Irandc) 8 i4.9S i 

ftckasJns and. IrtMirt^J Mivrry i 



5iBlt 



(jnl\i> 

Expiry Dale 



DC 



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B'tnlnj; Phiiin-; 



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Pkam ctiil ffrprk m shipping tk . 
Cjrd holder's signature: 



VaJU Front 
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I end.** a Chcquc/BMik D«fv Postel Ofifcr for & nude pa jablc to 




i-MUc yumben 
(SwlWh Unlj) 



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(rt»IOKI\ KUt«'CKH>rX1MPITI RS IJIrimih 



w 



Late Night Opening 

[ Wednesday ft THiursdaj 1 

till 7.J Opm, 



Open Sunday 
I am to Iptri^ 



COMPUTER CENTRE 



HOWTO ORDER LOW COST DELIVERY TetephoneQ 113 23 I 9444 



Order by telephone quoting your 
Credit Card Number. II paying bf 

cru-nut* pk'AM* niiiki 1 pnynUr* tti: 
■■FIRST COMPUTER CENTRE" in ail 

comespoodence please quote a 

Pihcinr NtimtH-r, Port Code &> Drpt. 

A.llnw 5 wnrkine dap r+irqni' 

clearance 



• 2-4 Week Days £3,50 

•Next Week Day £5.95 

•Saturday delivery £10.00 

Deiivery subject to stock availability 
•Ail prices i nclude VAT @ 1 7.5' 



i-niilliuii pound company 



24 HR MAIL ORDER SERVICE FAX: 01 1 3 2.3 1-9 1 9 1 
NEW. r BBS Sales S> Tec finical line Tel: 01 1 3 23 l-l«2 



AMIGA REPAIR 
CENTRE 



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COURf,5TANNINGLErRO,L£tDi*Eclucackinal pHirdirae orders welcome 

J Sgh 15 ' 2 "^ ^h OPEN 7 DA^SA WEEK 

Lombard Tricity low -I^^ESSSSSSaffi*^ l^^m ******** 

■HibUr upwi nwotl. EiOE WYrwJmMi.cg.uk'firstCoi" 



ln-.^il<vnri;.rAf.!l.-l>,. 



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EAST SCCE55 FHOMM41. 
JOOWUTW 



LEEDS 

CtTT 
CEMTH 




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. imiHI.I TikJLMIBtadli 
I . i^ir tea 5r ABL TM VHfMi «A M Amln Dr^rr^i 

* i- [I. AAlibjMMTtqwncMTt^l^wfn— l»T^, tf ■»■■ 



Hardware 



CD ROM Drives 



K S cheapest 
Amiga's 
AI200 
lagicPack 

llhtfludi-L, Witrdwilrtli V4SE 
OlUHfrrt.Ot'jjYIlHr, TiJPlHKJh IS, 

■*e*w*wl Pakw V4 -f, F*twEi>frrii« 
1 .35£. P--W. l-br-i* * Whn 



1%KiCLklllnWf«idunVF 
£299-95 



Amiga A 1 200 

Magic Pack 
Inc. 1 70Mb HD 
&ScalaMM300 

Include Mrnr: xuFlw art.- pack &5 
Magic Pack, But aho includes 

SealaMmOOfrU-q. 4Mb). 

£469.95 



Surf Pack 
inc 260Mb HD 
a 14.4 Modem 



CD ROM 



MtWJTK, pruct llW- LaUtitl Cantm* Mid 

hrtifFicE «■:«* *o*V"pi«md dnlgnMI Icm 
the ArnqL HI L+n kroner 

£559.95 




bC0|4M««ihMMi 

fteq. SCSk tnce-rr-H* 

£99.95 J 



[5EM/433S Monitor Only.. *£285.95 



When bauj-ht 
witf. a turnputtrj 



First Starter Pack 

• AilOOrlusT crivrr 

• 10 n DSOD dh.ki * label*. All (or 

• Top quality jgyitktr Only 
Deluxe mouse mil #|A Ap 

• 1 ^ A 1 100 game; ■LIYaTJ 



Amiga Technologies 1241 
Q- Drive Quad Speed 

Only ,£199,95 



jiCD-Rojh 
Dn.p, krAHH.Ki PCMCIA. 
IN. .iitlinnn»l Intnrfate re-gumed 



HP CD-R 40201 




CD'Recorder At read/in writ* 

Tumtirrnwi /TQt\ AC 

iw*.notogjf tods? t <r TU.T3 

74 Min M*dia 

1 off £44, W IOOaff£57S.f1 

Msster^lSO CD-R software 

<m»| i.i ■ii n gBIW'fi.wdCD-AuttU.iHaiu.i 

... .v.,.,. Call for deiaili £!»?,« 



AMIGA A4000T 



• 1.1 GI X SCSI Hind Drill: 6BQ40-I5Mh2 

• 4Mb (if32-h.it Ram 

• Sella Wri-IOB Initalltt 

• It if k;rart 3., I 



£2089.95 



Internal SCSI CD ROM drive-, 

A-WDO compatible CD ROM drives 

ToiriibaS+OIBMSuwd. £141.95 
Toshiba J70 IB. (.7 Sp«d £232.95 

ToJiitp M« an- ihsnter than ltd. 
drfHl luEl ,n«Hi» Hi. A4UUC. c j«.. 



"— "■" 



■■ 



SCSI Controllers 

Squirrel SCSI-1! Interface *£45.M 

^»IHH iii t ln; -«t> >^HgJU} nan Jrt^ £M WJtj^lil i^n J. 

Surf Squirrel SCSI-II Interface *£79.« 

GVP 4M8+ f Okt4gc«i SCSI comro«cn £99.M 

hji ii«*ni»wnh»ti»*H»bii>**«m rii * 1 »U M I^. 



Hard Drives 



Monitors 



Disk Drives i Squirrel l/face 



3.5" HaJ"<J Disk Drivis 
with A 1 200 install kit 

I', i'ltlil.d tn"ipmir*ir|i.^i^i i 

int. Mllcw*n6. cables and imlnic ricms 
*30Mh. .tl5S 95 850ML. 1 1 89 9i 

l.0&G.ft..L:M9. l ?5 1. 1 Gig-i:i99 95 



2.5" Hard Drives far A6O0/ 
A I 200 with installation kit 

inc , software, screm, uhles 

and in^trnrtinn^ 



External Hard Drives 
for all SCSI aware Amiga's 
5Q0Mb£l«.*J5 |.0GJg£3.|4.95 

>■ 1^fcl|Mll|iniJlMllll llllMMII I III! 1 

- ii i i irri.aragr i 



8P Seagate ccxustt 

WMb £H4 95 l20Mb.£«,95 

nQMh.UQ4.95 150Mb £ 109.95 
34CMb,£l29 9S 540*1b,£ 169.95 
aiOMb.i.ZH.95 I.OGig. 




AMIGA 



M1438S 



Aiimpji Branded 

I i*ri-H- ^H-irfirjajIn™! ayi^r Muiirtur 

rui Suru ^ttdken. 



|£295.95| 



3J"HLDrhi*k Bta i hittifi.SS 

lucluilf iurt up iflftw«nt. c«ib!n iml lull 

bit(n«l^lk wiry Htn$ On>T, 



Mirrovitec 1 438 monitor 

wilhuut ipeahen £264.95 
E» tr*i idiptCi' may bt nrq. £.4.v» 

|Amkekl084S £199.95 

H" iC«)ijv CGp> S4P-1D 1»»Hi». Cw i p u ini 
VWtti, Olrul PrGI. ■— ■-[ hpu. 

lo-nitor dust cover £6 




Drive 



£185.95 



Zip t dqK sc-par At<-ty 



SyquestEZ-HS 1 1 94.95 

jddit^urial media t. 17.95 



Arftiva E*t, driwe £49.9S 
A 1 200/600 int driw £3995 
ISOOrBM+lntdrlve £39.95 J 



Surf Squirrel 

* Hi ip**d H'lil port 

* SCSIH <wlu 





A^obojdnsMO ^^,^£79,95 



£99,95 



Squirret 5^ 

SCSI-II interiut 



£54.95 HpuflMi;d M-tniJtUr 



Supra ~~j:/Hodem Modems 



CuuUjfi I/* 



■ Clan I Fj. 

■ Forukiui ViMfi- Han 
a Flk Dn C>Dffund 
a Call Dihcnminauun 

BABTAppruired 
• 1 1,400 DatailMDQ Fjk 
33,400 Da la,' 1 4,400 F. 




SupraExpress 288 



Only 
£153.95 




• LLL> Lnip4» T 

• " J * ■--■ ■ STf.ail W— r-rJ P 

• WCMT Mn I ll l WWi • ijyirj Hi J*0*p.|-Hita.l 
Su(rEr"tHJjMiiijui rwK kA1 1 inprrfiTrl liMinVih^ 

P^i iu ' iwH i*Wn^u4 p«rtorm Hit n^iiini 



[supra M 



Mocfem2B8 



* Up to M 4.2 00bps ( r4 ibi t) • C laii I * 2 Faa 

• Si lent A Adaptive Answer * Unique LCD Display 

• VH Standard ■ Flash ROM 

* NComiri Suflware • S Ycac Wacranty 




[on1y£l88.95 



GP Fax sofiww £44.95 

Pull Send and Rrcriyr- Faa Software 
far Amiga Computer* with i 



CourierV34+ 

" fDU rKiufiH Vllhi wilt fin ir) " 

£235.95. 
33 r 600bps 



Iff du t+flUfM VilWi UM1 r*H in ¥14 

"35.95,^ 




RAM Expansion/Accelerators 



PRIMA 



A 1200 RAM 
Expansion 



AI200 I MBRAMSpecialpr.drff£69 9 5 

AI200 2MBRAM £74 95 

AI2004MBRAM £9295 

AI200SMBRAM £127.95 

AI200 fMBmMhzCoFro £99,95 

AI200 2MS/33MhzCoPro £109.95 

AI200 4MB/33MhiCoPro £127.95 

AI200SM8/33MhzCDPro £142.95 



MASSIVE PRICE REDUCTIONS 


1 Mb72PinS!MM 


£19.95 


4Mb72PinSIMM 


£35,95 


BMb72PinSIMM 


£49.95 


!6Mb72pinSIMM 


£164,95 


1Mb 30 pin SIMM 


£19.95 


256x4 DRAM 


(uach)£695 



[ Accelerator Cards 1 



POWER 



VIPER 



Btzaard/Viper 11-50 1 1 99 .95 1 

UptolllMliftAM,FPuSiKl(H*RTd«l I 

Viper 11-28 £II9.9S| 

Up to I MMbHAri, FPUuxkn i n,-rciuti 
Falcon 68040-25 £379.M| 

4KM4AC SSrllu CPU. l-k- .1 Sink liKludnl. 

[AS00/600 RAM Expansio n)! 

PWHAASCO 5IJk RAM no dock t :? M 

PSIHAASW*IMbRAH 

rWrlAASMIMbRAMnododrfJfltS 



Part exchange available 
on your old memory, 



CaiiQti 



|CanonBJH (I6»,9S 

|Cin D nBJC7tK;nlnur £J23,9S 
ICwionSjlOvex Llfil.fS 

1 MijtittwiKi n-4napFinHr,ilrniir riQiW. 

CdnonflJIia £ 1 11.7 9 ^ 

IbMiprinur 7-t4ulMtl.ii . .i ..rn..a.1 r ^M<- 

|c.inoriB|C4IO{rCr.l 121&.W 

"l*i ipMkp »■! 4fI wj"nn p*<pl'n[ IMripl 
I Cmwi BJC* I D Colour L4 I D.9S 

| ?iniTJtrlrJ.n*id-prjrj^Tijth- i --'t 



iiE^iir 



StarLCSO*^,-^- (I0',S5 

1 i.:ri,„,. „ ,„ -*!ii.„.l 

I 5l.i! LC,'-30»^c„i,_. LIIB.f! 

ib^,.i.ih ii,,.,NiDjL««r' ftlani 

|SurLClW» f .,m«». III7.9S 

in ^i iria ia iwri ■ >» 

StaxLCUDCuur,.;..! Cl30.fi 

±IFl~lli_.J(QJ.nr. 

StarSJI^acaaM, tHS.fi 

| C....U. il..-,- . I. ..„.!.. u"4<..lv.^imi| 
.of*i.) pJp*ir.wiviq. * *pWmED4ow. 



Printers 



CITIZEN 



a.* ?HII«n prrlntin hvrr I 3 r*ir irirrvij 

ABC Colour printer Cl35.fi 

Cumti it nHlirtMlit 56ih.*cauu i*M r 

Citizen PrlriTi»a 1 00t <]7f.fS 

l«t 4r< l* J, ■ 1H Jpl n«i J IT" r - 
DBdMuq»riAmlE. Jrlh.r idltw.F., uh.'i 

diu.illl„.|h, P l„!r.<h v l.n 



Consumables 



EPSON 



Ug] 



PACKARD 



HPiWPuri-ilih- 
CutHir ufriTidiauPhr p:mliri 

MPfiOB 

"ill ii u ifc^l h^lalf 

HPAsOCtilDur 

HPBSaCnlnur 

WiUtlo.JD.nlrFmmu 

HP St- Laiarprlner 

t *mlm no dn 

HP SP Laser printer 



UJD.vi 



Stylus Colour II Clfl.fi 

Stylus Co lour Hi cifl.TS 

Stylu&MO Claf.fS 

Stylus. Pro £445.9!, 

? H.. 7 H <hpt Ptivto- ■* d qua kr . u IfHjtL 

EpwriLXJOO <H4,fS 

f PtnDntrtKrli, Cc^iik Upirid* KjELH.n 

EpEDnLQIQO f|]f,fi 

14 rn Due Mirrl. Ciil..- U#fful. kLi fl J ¥ E 



UUiUII. 

ClM.fi 
M13.fi 

IrtimiiUu 

C4J6.« 

04MS 



Miscellaneous 

Pnntof Switch Boi J wij til 41 

Pnrkter Switclt Beat 1 way £N.9S 

Pnnttr StirafKlhiiwriilh £4 f J 

a Mctnt pruncer cable £4.1 J 

I Metre pmiurcaMe (*.1i 

I Metre printer calhc Ct.fl 

lAHMnpHnurciidi lllJi 

Pinlld part mL[ all r ff.ll 



Studio 2 Mr* vcmlsn 1.1 1 
|iw Lfiaml #irh a Pnncer. 



Ril>bOnS 

CilurriSmll AflCirifirvi tl.t! 

CftiiirSwife'ABCcohHir ttl-ti 

StarLCWmono ribbon 14 tS 

Su* LC I Di'toa nw CJJct 

SbrLCIflHaitair f^.tl 

SarLC24(r<{ii4aur 1 1 J »i 

Sutf LCHth nicMa It.fl 

IlirirHDiinirai £5*5 

StarLC24-f»'J«iJt>llCt*Kjr (Ott 
Re-l«ih^pra , |4«'m«rii>HUMiH LI \.ti 



r Wr iloch a wide ~~ ^ 

CDirsuniables for ail 

Laser*, Dot Matrix ind 

Inkjcrts old and new, 



PREMIER-INK 
Cartridge Refills 

linj lorlunvln ninniniEEiichwi.h yt.< 

Irtkibubbl. J. i, CaiKcdElbl* nih ih. MP 

P..NI. I ■•"' ». C von *| I 0'ltill. I Ii.' 2H* 

J#fJ'J Ifl, S..r XJ4I. ClEii.n rr*|.E ±r.e mux 

utrnn. FlII .ingi hIeiIbmi i .tjII. 

5-fSkrelilli (Ilinll («.»! 

twin renin (44ml] ttl.ti 

TtirrrEOlaurfcil (4tmlj £I!.T5 

Fill tokmr hit ilfrnl) £.T»5 

Hultrcfllh (Hsnil) (!Hi 

frintcr n»pair specialists. 

Free qunt^s av.~ul^i>k- 



Ink Cartridges 

Ciriutn, B) I UlStpr SJ44 £11.11 

Cjii.-iBJICL ;1D £11. 11 

C^nui.BJtSdujuL) ClLM 

Ci"t»i6}CH)n.D>n«:Jpn:l(> !!9tJ 

CinanBJC fd culoiir (1 pickj £17. IS 

CintwBlC 40110 colour H,dn|i>) CtLK 

Cinoil BJC4nr>D irionu^iinjl*^ i * II 

C jiiii>ii BJC4DCIP incinnhijli cap ££H1S 

Cpnon BJC40Q>e.ncinohiltl cip. £H 4S 

Cinsn 1JC (Hi ctHrjur fl 11 

CrdijrjoPrwioviStd.coloiM^ £4.41 
Citiicn l^rlnclva Mirtillic colou i * 

HP DtlkinSOuiSSDManu L^i.1! 

HP Drihir(50Di'15OCiiluiir £24.15 

HP D-pifEJi-r AfrD rirMjfcil*. rngnrj! £13 15 

HP n»i*iet 4*1) colour 

Etnon StyUjsmono 

Epfon StykjxcohHjr £17 15. 

tpionSin/luiCol.ll.'S'Bin MkMio tl.MS 

EpM.iSlrlurlCiil.lli'S.'BinCHJwir LZ4.1S 

Sm-SJI44mwnOJcok™r(lirdiB} "IS 

Paper 

Famfald (tractor feed) SDOihteti lt.11 
F infold (tractor fffd) IGKXUhMtt £1 1.4* 

FanloldJinrTorlWdlllVjHjthani £21. 4» 

Sin,.!., ch^.. 5tjg»'h«i, £*.*S 

Itn ftid n i t ifhOviKKEi £il.a« 

SinjkihMt IWSilKcta <2l,4f< 

EpiDnSLyluiTlOdpipsuMrpaEk C I ] "9S 

hi. Packard Glossy Papgr 10 Pack i!.fS 

HijhQ^jl.c}' I nhxPTf ■£-/■- tSW> C1.0S 



Disks 



#% 



Built DSOD 
IC-ifl.4! IHi£U.K| 

3ffi(t.tS IHi£4t.H 

S4kCI4,fS S(W..£IH.P![ 
Branded DSOD 
\a*l*M ID0.C4E.H I 

3D x £13.95 2DDk£T1.M 

5bxil\.<H 5DO.£|7S,f![ 
Bulk DSHD 
t-iiv, ino.£:l.ls| 

SDnCID.fS SD0alljr.nl 
Branded DSHD 
ED* (i.fi ico. m 15 1 

1Di£IS.9S JoDiIUtS 

ID. £13.95 S00ifl».t9[ 

Disk labels x500 U.fsj 
DlsklabdsxIOOCtf.fsl 



Video 



Genlocks 



w 



uantum 




Graphics Graphics Software 



New!! Epson GT-5000 




VtDI A miga 24 (RT)+ 

Colour Real Time 

Amiga video 

capture system 

CtinrniwHte A SYHS iniKici. 
Time Lmi* iwnott nnbtunj. 

HMP.Tirr a pck ni* Supi»ri.i 

Lfi»*5m* H Bit ILEM * AflinH 

£139.95 

VIDI Amiga 24 (RT) Pro 

Professional Co tour 

Real Time Amiga 

| video capture system 

Compatiir £ SVNS mpi* , 

I4.T millmn c&llMir gr.hhijijr 

imp, tiff, pcx, Awm. II Bht 
rVoofrM*^ nranrii A c*ircn 

£224.95 



Gonlock 290 



£639.95 




I * 1 'T'iniTiKill r 4i M Wl j 



tAl(L,.h>llKlNU# 

* 140 4yi ifiifij ujn -, H ,i,,||L«, 
I'M ripi r^rf-,,,1 i ihiiIjmi 

£399,95 

ti^ji nnf+ *t i ■■•npuiun 
h-J *+rw Kritat*r+ lm f H 



Genlock 292 

■ ridi r. I.L.h ,i ....,.., ii.,,,1 

■ D™^| rl , W »rr,.,r E 






wWiVHi & SVHi„ 

in multiple fir fr-n-n jr 9 




BifeJB 




Epson GT-8S00 
£529.95 



^Photogenics 2 CD 

4 J *tt. 



H-Bk 

Craphlci Manipulation 
Rr-qulru 2chipJ4 (ait 
RAH 

Hart Pis** 

CD Rom Dnvc, 

K.iurt 3,0 Or hlphrr. 

oitfy" £69.95 



tPsUn ■ ™* <^ikii ■■■!. 

nnerv ■ <^*i, „ k 



. r , l ?5t£*£'" ,](h 



ilipiTtmmkK 



Irrr mtn^jr? 



for only..... £129,9 5 



£164.95 
Fusion Genlock 

,- *Owrwiwri*i W 4 I, KTPDfr 

- i. ~ ■•?!'■. A...l|* ^FHppH- Iuh-ti 

V^V' Only!! £95.95 

Entry level Genlock 



Epson GT-9000 

■ ■*-**^.'.'~ti,I Pii^iWI & KN horiki 

« »in.« „, 

< IM lU cpaul m m*>U« /I(1P fl F 

• «»l|U.g W ,HAl tOT J. 7 J 

Epson Flatbed Scanner 
Software & Cable...£49.9S 



Cinema4D 
£169.95 

Amiga Ray-Tracing loftware 
Req. JtlbnfRAM, and 
Kkltftif 1 1 or higher. 

WrfJn Scala MH2TT 
£139.95 

• MM300 £224.95 

• MM400 £274.95 




Hand Scanners 



Power Scan v4. £89.95 

1 H f lalt » *CA Ar-.pi. M t i, a l< mm ASA 

Power Scan Col. £174.95 

M ah frjtoir jannti, ia 7 n|^ rrWrun 




Distant 

Suns 

£27.95 

ta Pro £27.95 



■ 



B 



Music JWordprocessing Home Office Cables 



Techno sound 
Turbo 2 Pro 

1712 bit Stereu Sampler plus 
many mart- advartbEd features 

A bargain It nnly£27.95 



IWew,' Magic Publisher -ids., £J 

IhK. WorrtHirth 4 TD, n^j Writer 4 5E. 
|*MCt > l.sHneipjn, I W rTwiw Q^ n and f 



|Mega-Lo-Sound 

dirpr r-r/o-diik lamplcr 
iGrr-Ar vjIu^ aniy £25.95 

ProMIDI 
Interface 



y 




•MIDI in, HhPI Ehru Hi MIDi ou, 
•CwnnmUr with II MIQI mftwira 



only!! £19.95 

• 2 x 3 metre MIDI cables £?,99 

AURA 
100% £74.95 

Octamed compatible I 

1 1' lo bit -scrnpo dirt-ct-tr 
PCMCIA sample. 

Octamed 6 

Official CD 

£24.95 

L«inS wnton aT(h* b*n r,,„„ 

mikmi pmjjriiTi farOv^mip. 
~ er MDMh D f Mia «lfk'i. mp i«j 



lei £9.99 I 

m 



Final Writer 
Lite 

Require KickffarT 1.04 or 

■Wi 2Hh ol Ram and I 

Floppy Drive .'Hard Drive 

installable if desired 

£39.95 



inal Writer 5 

Wiord Prt-t«isn^Publiihrr 
Late*E venin-n of ihn award | 
winning loftwart' 

only!! £74.95 



1K2 



F \ nal Data I Amiga^c d s i «*w mo cv^h, c ^ c z4 . 9 5 



t Req ui rj-i Workbench I J a 

abate, I Mb or mcrnqry t\ 

1 Ifoppy di-lvc. 



£39.95 
Twist 2 



^ 



Finti 



Relational DiLaba?o 
• HUfjirw Wnrhfar nt h 2.1 nr 
ahOM ft 1Mb fll memory 

. ^ £74.95 

Spreadsheets 



Mini Office 

At ri w pachav. 
Integrated Pacfcajfr 

• WordprQtr.\rir 

• Sfincdshn i / (J) O C 

• rs.,,,1,11, LJ0.7.J 

■J • Oik Utdim 



*'m,'i,' f ,,.:'. 







Wordworth 5 

■fti»^ hnlplH* higher 
•Jrlb nl Memurf 

■ JsHoppj Hn-.M u, HDni-f 



£69.95 B-Ljhil 



*'/v 



FmaP Calc 
£94.95 

■ fltquim Wockhrmeh 1,0 or 
abrrre, 2Mb cf memory m|n, 
HJ?tftc With SMh of frw spat)? 

| Home Finance 

Money Matters 4 £49.95 

Opus 5 Oilis5 
£49.95 




• •?*1T) i sk M ag j c 
£34.95 cu Ami* 



f Amiga Parnet p^md N«-,.n. 1 1 4.95 | 

Modem Cable 9- 2S( 1 5-2S £ 9 .95 

Null Modem Cable £9.95 1 

Amiga- VGA Monitor £|2.9S 

lAmiga-TVCabfe £2.45 

I Amiga-CM8833 Monitor £9.95 | 

I Am iga- Scan Cable £9,95 

1 Printer Cable ( 1 ,8 metre) £4.95 

I Disk Driver M on itor Ext. £ 1 4.9 S 

I Analogue PC j.itkh Adapt. £7,95 

M ou se/Joy stick Ex tension £4.95 

I Mouse/Joystick Autos witch £9.95 

MIDI Cables <1 metre *2) £9,95 

Centronics-Centronics £9.95 

I SCSI D2S-S0 way Cent. £1 1.95 

I SCSI D25-50 way Micro-D £15.95 

[SCSI Adaptors From., £15.95 

I SCSI Terminators from.,. £ 1 9,95 

[Internal SCSI Cables from.,£9.99 

2,5" IDE Hard Orive Cable £5.95 

Amiga-1. 5 " H ard Dri ve £18.95 



Peripherals 



Wizard S60.dpi 
Amiga Mouse 

£ I 2.45 Bticli or Br-ige 

Alfa Data 400-dpi 

Mega Mouse 

£11.45 

3 Button Mega Mouse Plus £ I 2.95 





AlfnData 

Crystal Trackball 

Only„.£34.95[ 

Amiga PSU 

£34.95 



Mousemat4mrm £2.49 

Zip Stick joystick £9.95 

Gravis Amiga joystick £1 9.95 

RobOshiftnwuiiJ^rflidtn.ltth £9.95 

Amiga Contol Pad £9.95 
Kickstart2.04/2.05 £2495 
CIA 8520A I/O chin 
FPU25mhzPLCC 
FPU33mhzPLCC 



Amiga Modulator 
£34.95 



Zydec Speakers 
ZyFi.2„..£26.95 
ZyFiProȣ57.95 






r-ii|ij--{jp 


Delivery £1.1 a per A m 

til\i-urt}.nu,r** Tiki II 


iga< 


N*w>! JDCD- 1 Objects 

New!! 3 DCD-I Images 

17 Bit Phase 5 

1 7 Bit/LSD compendium iflfl 


«S,9S 

£8,95 

£14.45 

£16 95 


Ne^i'.'Arninet 12 
Aminet9/IO/ll 
Amtnct collection; M) 
Am i net collection! (H) 


£11.45" 
£12.45 
£24.45 
£24.45 



Custom Cable Suppliers 

Fnr all yuur cuitom tablr rrtfjlremrnti 
|uit give ui a call, we tan usually supply 
mot! eah<Ei n^jrt warking day 



Ncw.'JMigfe Publisher. *b.« £44.95 

IrK-Wcr^Tupnn <TD,FirulWm*r*5E, rim fh_i, 



D 



liceting Pearls 3 

MuttiMediaTDolKltl(lxCD's) tl9.9J 

Network 2 CD tll^S 

NFAAGAEupcrierce \I2 £17,95 

Octamed i CO £]4 95 



Special 
Offer 



£18,95 
£34.95 
£39,95 

Special 

OlNT 



Turbotecb R/T 
Clock Cartridge 



Amos UscrsCOPDVerJ 
1 Neivi. 1 Artworx 

Ne Mr. 1 ? Assassins 2 (Double) 
iBCINet Irl 

Ncw!!C64 Sensation* II 
I C AH (Double) 

CDPD 1, 2.1 or A 

Demo CD I or 2 

EricSchwartiCD 

Mew?.' Emulators Unlimited 

FVew.'.'ErKOuntet-s UFO Phenornen;. 
' Global Amiga Expfrience 

I [■Grfjlii'i-v Encyclopedia 3 

lllti^lonsinlD 



£1*95 

£9.9 a 

£17.45 

£6.95 

£14.45 

£22.45 

£5.95 



Ne ^."Pbotogenics V2 Co rom £84. 

Nvwfuiun. inc. Aiwuiiai SvpporL, Mrw Elhni 
arrtwn, Vlnmil NnifeU PHn loti mow . 



D 



£14.95 



NewPncp.'fPrimaCDVoU £9.95 

S«i'li Sensations £ | 7,95 

McwL'SourdsTerTirie Vol. 2 £ I 6.95 

Speccy Sensations 1 1 £17 45 

New'?Sp*dalFXV«>|, I t I4.95 

£S.9S TEnoflTenpad<(IO)eCD's) OT 95 

£24,95 UPD Colo! CD (Ax CD's) £24 95 

£17,95 WPD Hottest 6 £[7.95 

£12,95 WeindSci^ncefoiiti/Clipart: £a.9S 

£72. 95 Weird Science Animation CIA 95 

New?! 1 World Info 9 5 £19^5 

N«wN' Workbench Add.Oni £22^95 

£8.95 fVcwf.'Z.oorn If i Us ?S 



£I9A5 



D 



Pit. all Amis 



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^■^k henever you put products head 

4 1 I m t0 "^ ^ Gre ^^V 5 wsrns to 
% * I » be this need to ru n some sort of 
^^b^ bench ma rk to give tangible evi- 
dence that one product is superior to the 
other, rather than just relying on our 
opinion of which seems better. 

In the case of these octal CD drives, how- 
ever, there really seems to be no point. The 
usual way is to run Sysinf o and jot down an 
average from the various figures it spews 
up r but in the case of all the octal drives, 
they return the obvious figure of 1 200Kb a 
second, with only a few K either way. 

in general, these CD drives are so fast 
that directory listings come up as fast as you 
would expect from a hard drive, and in fact 
they out perform an A1200 hard drive by 
quite a large margin. This makes trying to 
do arty test figures for these sort of things 
very tricky, 

A good way to show just how fast these 
drives are is if you do a search for mods 
using the Aminet find program. The 
AmigaGuide with the search results in 
appears in about a second - now that is 
Fast 



GoldStar 
GCD-R580B 



Price: £120 + VAT 

GoldStar is a fairly new electronics company 

with a good reputation for producing low- 
cost, feature-packed consumer electronic 
equipment, and this octal speed CD drive is 
no exception, The best of all the drives, the 
GoldStar comes in a pleasantly packaged full 
colour box. The drive itself seems to be one 
of the sturdily built, and the front loading 
tray includes flip-out tabs to keep a loaded 
CD in place, allowing the unit to be used on 
its side, It has the usual analogue and digital 
sound output and, as with many of the other 
CD drives, has extra audio CD controls on 
the front so you can play audio CDs without 
the need for a software audio player on your 
computer. 





A new generation 
of octal speed 
CD-ROMs has just 
hit the streets, and 
Neil Mohr sees if 
they are as good 
as they claim 






Hitachi CDR-7930 



Price: £110 + VAT 

With Hitachi being one of the most well known etectronic companies, you may have thought 
that its drive would be one of the best. However, the poorly packaged drive that came with 
just a single PC disk has the most 'tinn/ feel to it of all the drives in the roundup. It has the 
expected analogue and digital sound output, along with the expect headphone output with 
volume control. 




0TAPI CD- ROMS 



ft seems, and in reality it is, thai technology matc- 
hes to the beat of the PC drum, Consequently, all hut 
one of the eight speed CD-ROMs we have reviewed 
are what h known as ATAPI aevk.es, which means 
they interface with your computer using the normal 
IDE interface found in your A } 200 or A4QO0, You will 
also be glad to know that yaw Amiga can make use 
of these low cost ATAPt CD-ROMs. 

As you might have already guessed, you cannot, 
just buy yourself an ATAPt CD-ROM, plug a into your 
Amiga and expect it to work. Before you can do this 
you will need to get hold of an AJAPt device driver. 
This may sound a little scary but once you have got 




hold of the correct software, setting your Amiga up 
to use on ATAPi device is very straightforward. 

A commercial solution comes in the shape of 
AsimCDFS 3.5 which is available from Blittersoft. 
This is a complete set of CD-related tools and utili- 
ties that, with, an easy installer, lets you get a SCSI 
or ATAPt CD-ROM drive working as quickly and 
simply as possible. 

If you are not looking for the complete suite of toots 
that AsimCDFS provides, a number of quick and easy 
public domain solutions are available, one of which 
can, handily, be found on this month's coverdisk. 

Once you have the software, all you need is the 



CD drive and the correct lead to connect everything 
up. if you own an A40QQ then as long as you anty 
have a single internal IDE hard drive you wit! be 
able to put in your new ATAPI CD drive and connect 
it up, making sure the ATAPI CD drive is set to slave 
and your internal IDE drive is set to master. 

A 1200 owners have a few problems. To start with 
the A J 200 IDE connector is built for a 2.5" drive, but 
all the ATAPI CD drives expect a 3.5" connector. 
Therefore, you are going to have to get a special 
lead made, or get an adaptor, You will also need on 
external drive that comes in a proper box with its 
own power supply 



Plextor - EPlex 



Price: £349 + VAT 

The Plextor is the only octal speed SCSI CD drive that we could get for this roundup. It is 

reasonably well constructed, even though it only has analogue sound output There are 

the extra audio CD controls on the front of the 

drive that can be found on most of the other 

CD drive j, and it does come with a com 

prehensive manual explaining how to 

set up the SCSI chain. My major 

complaint is that it uses caddies. 

They do allow you to use the 

drive on its side, and should 

extend the life of your CDs, but 

they are a pain, especially if ; 

you lose one. The Plextor is 

available in an external box, 

and with an average access 

time of 115ms, is the fastest 

drive out of the five, even though 

you may have a hard time noticing 

the difference. 







Samsung SCR-803 



Price: £129 + VAT 




Samsung is perhaps better known as a 
monitor manufacturer and it has 
managed to produce a CO drive 
that is as good as rts monitors. 
As with most of the other dri- 
ves, you have both ana- 
logue and digital sound 
output and the handy 
front panel audio CD 
controls. Unlike all the 
other CD drives the 
Samsung has a 128Kb 
data buffer, but even 
so there seems to be 
no difference in perfor- 
mance. It has a 145 ms 
access time that com- 
pares well with the rest in 
the field, and Samsung 
seems to be the only comp- 
any that has tried to add any sort 
of styling to the front of the CD 
with oval style buttons and 



"Tftese CD drives are so fast 
that directory listings come 
up as fast as you would 
expect from a hard drive, 
and in fact they out perform 
an A1200 hard drive by 
quite a large margin" 




Aztech - Zeta 



Price: £119.95 + VAT 

Aztech is not exactly the most well known 
company in the worid but it has managed 
to put together one of the cheapest octal 
speed CD drives currently around, which 
still provides all the features of the other 
drives. Both analogue and digital sound 
outputs are available at the back, along with 
a head phone socket, volume control and 
the seemingly obligatory audio CD controls 
on the front, 

The only oversight on behalf of the CD 
casing Is the lack of any labelling on the 
three jumpers that let you select whethe* 
the drive should be set to master, slave or 
C5LE. This means that if you do have to 
change the setting you will have to dig out 
the manual - that you have probably lost 
The Aztech also has the slowest seek time 
at 235 ms, and even though it still has a 
transfer rate of 1 ,2Mb/s, this means direc- 
tory searches are marginally slower than 
most of the others. 



drive, 
busy LED 




Amiga Computing 



AUGUST f996 



fm 



EJying, but not dead 

I am a former Amiga user and subscribed to Amiga publications before I even 
got my Amiga. I still have the magazines, but I sold my Amiga. I had 
of trie first JOTO Towers in the area, put 10 Megs of RAM on it 
fast, 2 chip) and instantly I was the power user of the Amiga user 
group 1 frequented- I loved my Amiga and dreaded the day I 
had to sell it, I got Maybe 1/Sth of the price 1 paid, and I 
cheated and got the educational discount. Now I own a 
Pentium- 133 machine, 2.4Gigs of HD, 32Mb RAM, run- 
ning Windows 95- I'm using a 1024x768k 16-bit colour 
display, a NEC 17* monitor and am connected via PPP to 
the Internet via local ISP. My sound card has wavetable 
synthesis (AWI-32), and everything works great. 

I'll admit that Workbench 3.1 was a better OS, and the 
Amiga's custom chipset was much better than any Intel tri- 
ton, endeavouf or whatever, but I've got to say this, pain me 
as it does - the Amiga is dying. Not dead.,, yet- I'm not Amiga- 
bashing, but look, Commodore goes bankrupt; the company that 
bought the Amiga technology (Escom), who promised it would market 
and sell the thing during negotiations, flaked out. So what's worse? A comp- 
any that doesn't develop very often and has poor customer service or a company that 
does "Of develop and does not even sell the thing? The third- party manufacturers can keep 
the boat floating for a while, but without the support of the mother-company, it's dead- 
Yes I saw the Walker' prototype spread. Very nice. I really hope that's where the Amiga 
is heading. It's time for a new machine. Honestly, I would buy one again if the support was 
there, but I've been hearing for about two years now how everything is going to 'bounce 
back 1 , and I really think there should be less 'patting ourselves on the back' for owning such 
a spectacular machine, and more development and products being made for it. if there 
were a development library for the Amiga, I'd buy it. But there isn't,, and that's why I bought 
the Microsoft Development kiln 

Richard Langis Jr.,Hitlsboro, Oregon, USA 

It's a sorry slate of affairs alright, and I'm surprised we haven't had more letters like 
this one. I'm sure there are a lot of Amiga owners out there who are carefully thinking 
about doing the same as you have done, but hold on just a second. Are you doing 
things on your PC that you could just as easily be doing on your Amiga? There are an 
awful lot of people who end up getting rid of their Ami gas, only to find out that they 
could have saved the money they spent an a PC that will be obsolete in six month's 
time. 




r 



i 



I** 



EDESIGNING THE AMIGA 




A lot has been said about what the Amiga 

platform has accomplished and where it 
may be heading. In my experience with a 
number of platforms, 1 have found that 
none is as reliable as the Amiga, As I have 
told a number of my colleagues throughout 
the years, the Amiga, il supported as other 
platforms have been, could become a very 
competitive computer again. 

Take its operating system, for instance. As 
simple as Amiga DOS is, it can still run effi- 
ciently powerful programs and hardware 
like the Video Toaster, Lightwave 3D, 
Brilliance, Photogenics, Final Writer, Deluxe 
Paint, etc Take into account that the Amiga 
can run these and other programs with 
minimal resources, with 4Mb of FastRAM 
and, in some cases, without a hard drive, 
and the speed in which many of its graph- 
ics can be displayed on-screen. What other 
consumer platform can display animations, 
with various resolutions and colour depths, 
in real-time? Platforms like ISM and Mac 
cannot accomplish this without special 
add-on display cards and fast processors, 

One thing I would like to add is what a 
number of editors have addressed as com- 
petitive redesigns to the Amiga. Many peo- 
ple have expressed how the Amiga should 



lose its custom chipset and 1 know the 
chipset does not allow IBM-like resolutions 
(i.e. 1024x75a), but I am sure this can be 
added in the near future. Small computers 
like the A500, A60Q, and A 1200 cannot eas- 
ily adapt themselves with 24-bit cards that 
allow resolutions like these, but ! am sure a 
redesigned ROM and chipset would be able 
to. After all, has anyone asked or recom- 
mended SCI to abandon its graphic co- 
processors? Yes, both the Amiga and Silicon 
Graphic workstations have graphic co- 
processors and SCI's can display high reso- 
lutions. Why can't the Amiga be designed to 
accomplish this? 

The last thing t would like to say is a 
prediction that if Escom and Amiga 
Technologies can take the Amiga seriously, 
the Amiga can once again be a competitive 
system in the industry. The Amiga is power- 
ful out of the box. Think about it. Add a RISC 
processor, on-board memory expansion to 
128Mb of FastRAM, a more powerful 
chipset with higher colour depths and reso- 
lution, built-in 16-bit sound, with a refined 
operating system, and you will have the 
makings of a true Amiga workstation. In my 
field of computer graphics, I think a RISC- 
based Amiga workstation would have what 



Keep your letters coming in 
to Ezra Surf and you 

could be a fifty pound, 
I prize winner 




Keep 

those letters 

coming! If you 

can't be 

bothered to find 

a bit of paper and a stamp, 

why not e-mail US? Simply 

point your mailer to: 

ESP@acomp. demon.ca.uk 

There's a £50 pound prize for the 

best fetter printed as an incentive 

it takes to go up against any SCI, Sun, or 
Dec computer system. 
LeRay Parham, Jr., Clinton, Maryland, USA 

If s a nice idea and I particularly like the 
notion of telling SGI to lose its custom 
chips. However as has been said before 
in this column, custom chips take a lot of 
money, time and expertise to develop - 
all commodities which the Amiga 
Development team is in short supply of. 
The solution, at least in the short term, is 
to take an off-the-shelf chipset and work 
on software to drive it This way Amiga 
Technologies can rely on the vast amount 
of experience that people like Orchid, 
SPEA, Diamond and others can bring to 
its designs. It's all very well asking far a 
new chipset but how long do you want to 
wait for this new Amiga, and, more 
importantly, how much do you want to 
pay for it? 



Amiga Computing 



AUGUST 199& 



□ 






EEPING BOTH SIDES HAPPY 



As an avid Amiga user for ten years now it is 
good to see the Amiga back! It is also sad to 
know that it will die. Harsh but true words. The 
Amiga has one major problem and it's trie 
same problem it had in !9B5. Would you rec- 
ommend to your friend that he or she buy an 
Amiga? The answer should be "No* even il 
you're a die hard Amiga addict 

Let me telt you wtiy r if you don't already 
know. Amiga users are the most computer lit- 
erate in the world, but most people are not 
computer literate at all, So how do they use a 
computer that in their eyes has no support 
and no popular software titles? Answer: ihey 
don't 

How do we then sell Amigas to the 99 per 
cent of the world that has newer heard of an 
Amiga? The answer is in giving the world what 
it wants. They want support; offer free classes 
wfth every computer sold and slep-by-step 
help over the phone tor as long as they have 
qjestions, all for just the price of the call to the 
customer - the way IBM did in the '70s and 
'fids. With this move, anyone that has never 
bought a computer or can't use a computer 
will think of the Amiga as their choice of com- 
puter. That move- alone would get you 66 per 
cent of America looking at Amigas. 

"What about Doom, Quicken, AOL and MS 
Word? tf | can't use this software I don't want 
an Amiga." This is what you would hear from 
most people when they look at the Amiga, and 
the truth is this hurts the Amiga more then 
anything. So again, give the world what rt 
wants. Give them all the off-the-shelf software 
in the world! By this ! mean that if the Amiga 
is moving to the PowerPC chip and the PCI 
bus, why not have the next Amiga with a 
PowerMac: built into it? Something like shape 
shifter, but rather a ready to go PowerMac right 
out of the box. And if you're going to use the 
PC] bus then why not have a second CPU slot 
for an Intel chip, to make the Amiga an IBM PC 
as well? 

Think about it - no more chokes about 
which computer to buy. You simply buy an 
Amiga and get everything!!! The beauty of this 
is that Amiga Technologies can put a bottom 
crfthe line PowerPC and Intel 186 chip in the 
machine and still have the best all-in-one box. 
To get around the custom chips, simply don't 
put them into the next Amiga, copy them as 
software and move them into RAM when the 
Amiga is running. The advantage is that you 
save money on not having to buy the chips, 
and native PowerAmiga software running on 
the IBM standard display card will be so fast it 
will scream. Compatibility with older Amiga 
software should not be that great a concern, 
because the future and power of the Amiga is 
not in the old software but in the updates that 
are PowerPC native. This would be good for the 
Amiga user, great for Amiga Technologies, and 
excellent for the Amiga software companies. 

If Amiga Technologies can make this 
machine for US St 000 to SI 6QO, I'd line up to 
buy one. Also, if Amiga Technologies can make 
a snipped down, low-cost model for US S5D0 
to Si 000 it should then sell the computer at 
cost to manufacture, allowing onfy SSO to Si 00 



dollars profit to the retailer, Doing this would 
then flood the market with a machine that had 
the monopoly in the amount ol software it 
could run - the real reason people buy com- 
puters. The Amiga would then get into home* 
it would never have a chance of being, in 
before. The best part about it is that people 
then could recommend the Amiga - computer 
literate or not ! 

Please pass this letter on to all that use the 
Amiga. This all-in-one idea is the best hope for 
the Amiga because it's so easy for most people 
to see that the Amiga Is the computer that runs 
everything! 

fldam & Keri Longowtjy, Topeka, 
Kansas, USA 

Hmm, We get these letters all the time 
from our readers. "Why doesn't Amiga 
Technologies bring out a machine that can 
beat everything on the market and onfy cost 
S30Q?" The answer should be obvious by 
now. If such a machine was possible then 
some other company, bigger than AT. would 
have already done it If anything is to hap- 
pen for (he Amiga to survive, it can't be off 
the market for two or three years until AT 
has come up with a nice chip design, or an 
improved processor. 

There needs to be something on the mar- 
ket that is continually being updated and 
pushes the OS forward (because the OS is 
easily distributable, a lot more so than a 
new chipset}. OS development is not cheap, 
but it's a damn sight cheaper than chip 
development and AT is a company without 
large reserves of cash. The idea of putting all 
three platforms into one machine is a good 
one however, but the bottom line, as it 
always does wfth these questions, comes 
down to: "How much did you want to pay 
for this machine exactly?" 



B 



NOTHER 
PC BUYER 



One of th» mor* 

cororatufatiofia 
nnnjigot w* 
got for our tooth 




A little over a year ago, Escom acquired 
the Amiga, Mow VIScorp has it It is clear 
that Escom couldn't do the job needed to 
revitalise the ailing machine, but what 
can VIScorp do? I can't say I've heard 
much about this company, leaving doubt 
as to what resources it is willing to invest 
into our computer. With the PC market 
full of Pentiums and Windows 95, can 
even a PowerPC, one that is used in 
PowerMacs, save the Amiga now? 
Consumer confidence must be lower 
than ever before and, let's face it, 
not many firms are joining us rather 
than leaving us. But there is yet another 
problem in the equation - the price. 

When I saw an Escom advertisement in 
Amiga Computing offering a deal for 
A500/A60O owners to buy a new A 1200, 
I thought great a decent price, then I saw 
the words 'Trade in'. Now, whilst kick 
starting the Amiga must be pretty painful 
to a bank balance, it cannot hope to sell 
Amigas for £250+ when for the price of an 
A4060 you could buy a pretty decent PC, 
one that could be used for wording at 
home and bring data into the office with. 
With the price and position that the Amiga 
is in, I don't blame an awful lot of people 
selling their worthless' A&OQs and jump- 
ing into the PC market, as a lot of my 
friends have. And, it is with great 
sadness that I too have to make this jump. 

I cannot afford to miss out on what the 
computer industry is doing - working on 
PCs. Had Commodore made the right 
decisions, I am sure there would be a 
market for programmers to produce 
Amiga software for businesses, but only a 
handful of small businesses using the for- 
mat, and with Universities using Macs 
and PCs, I have no choice. Having looked 
at the PC market's prices, I can now see 
clearly what is wrong with the Amiga, and 
it doesn't take a genius to do that. All I 
can say now is good luck to the Amiga. I 
am giving my old A600 to my sister for 
games usage. I shall be buying a nice 
l33Mhz Pentium multimedia myself very 
soon! 

(Oh, and well done for being what I 
can see as the best Amiga mag on the 
market, and happy one hundred!) 

.fames Green, Ngrwkh, Norfolk 

I guess you won't be needing our ser- 
vices any more then James. I think 
everyone is agreed on the fact that for 
what it currently offers, the Amiga is 
too expensive. However, if VIScorp 
manages to put the Amiga chipset onto 
one chip, and then sell its set-top boxes 
for a couple of hundred dollars, it can 
only mean a price drop for the Amiga 
as a computer too. I think it's probably 
best to hang onto your seats. The show 
isn't over yet 



Amiga Computing 



AUGUST t996 




Qhose games companies! 




Hi guys! I'm an Amiga user from Mexico 
and I love your magazine, but I'm not writ- 
ing just to congratulate you. As a matter of 
fact I'm writing because I'm seeing same- 
thing terrible that 1 called the anti-Amiga 
syndrome, and the gnes. who have this ill- 
ness are the software companies. Let me 
explain to you what I'm talking about: 

Firstly, a group of guys want to be in the 
software industry, (a good example could 
be Tea ml 7, Bullfrog, etc. in their early 
years.). Of course, it is difficult to develop 
software for the PC, and for the consoles it 
is practically impossible if you are a new 
group. So what do they do? They develop 
games for the Amiga, they create some 
excellent software, and they even say that 
they are real Amiga fans and they'll always 
support the Amiga fTeamiT once again). 
But what happens when these guys 
become a great company! Firstly, they start 
creating software for the PC, and then what 

EJORE PC WOES 

First of all, I'd like to thank you for a great magazine, 
When Amiga World went under, I'd reached the point 
that I didn't read it much anyway, but I find myself 
reading your magazine almost cover-to-cover. 

I bought my first Amiga (an A200GHD) in 1940 or 
1961 during one of the few good marketing promo- 
tions Commodore did - the heavy discounts for those 
upgrading from another Commodore computer. Over 
the course of the next year or so, I fitted it with more 
and more RAM, an accelerator, a Brtdgeboard and a 
host of PC peripherals, a display enhancer and a 
murtifrecfueney monitor - it was quite a system fur 
1992. 

Then Commodore went under and it became more 
and more difficult to justify the use of an orphan com- 
puter. I kept the Amiga, but since I was making my liv- 
ing at the time selling, repairing, and upgrading PCs, I 
had to buy one. 

Now rfs 1996, and my ageing A2000 has seen two 
PCs come and go, followed by a third that may have a 
little more tenure. Now I find myself doing very little on 
those PCs that I couldn't do on an Amiga - and I'd 
much rather do word processing, internet access, and 
graphics work under the Amiga's OS than under any PC 
operating system out there (IBM's OS/2 Warp is the 
only PC operating system worthy of washing AmigaQS's 
feet - DOS, Losedoze 95 and the like aren't even 
worthy of running in the same room). 

So I'd love to come back to the Amiga. Unfortunately, 
that A2000 is showing its age - rfs best video modes 
display only 16 colours, and only very slowly. My latest 
PC, with its flashy Trident video card, will only very reluc- 
tantly do 16 colours - ktfd much rather give me ! 6-bit 
or 24-bit colour, and it does so quickly. Since 3 need that 
kind of colour depth occasionally, the A20QD will either 
have to be upgraded or replaced outright. I could outfit 
it with an 0A0 or 060 accelerator and a Picasso video 
board, but by the time I do that, I've spent more than I 
would on a PC and I haven't done a thing about hard 
disk space, 

Ahematwery, I could get an A1200 and upgrade it, 
and then I'd have a machine small enough to tote 
anound and full AGA compatibility. But a bare A120Q - 




happens! Well they usually say that the 
Amiga is not a profitable computer and 
they leave our platform! 

Now, what am I trying to say? It's very 
simple. Some software companies are 
using us as a 'bridge' to start in the games 
business, and when they are famous they 
drop us like a piece of garbage! 1 don't 
know about you, but I can't tolerate this 
any longer - nave you seen the Team 17 




2 megs of RAM and a 14MHz 020 and no hard drive - 

costs S600 in the United States, That kind of money 
would easily buy a similarly-outfitted (albert less useful) 
75M Hi Pentium, 

H Amiga Technologies really wants to be anything 
but the poor man's alternative to an SO workstation 
here in the States, "rt really has to move into this haH of 
the decade. The A 1200, although a huge step up from 
the A500 it replaced, was arguably on the brink of 
obsolescence when it came out It seems most people 
bought an accelerator at the same lime, but some kind 
of upgraded AI20Q, with 4 or GMb of RAM, a 400- 
5O0Mb hard drive, some kind ol 04u processor, and a 
1 5- pin SVGA port to use commodity PC monitors, sell- 
ing for about SfloO, might stand a chance in this mar- 
ketplace - 'rf it's advertised, Simply using the existing 
design, sans processor on the motherboard, and 
putting the processor on an upgrade-style board so the 
machine can be upgraded to an OBO by people like me 
who think they need the extra horsepower would be 
ideal. 

I'd buy such a machine in a minute and send that 
last PC packing. Unfortunately, I think there's a greater 
probability of Charles and Di straightening things out 
and undoing the damage done in the eyes of the pub- 
lic than there is of mry dream machine materialising, 
and that's not just my loss, I guess we Yankees are just 
going to have to keep running around, thinking that the 
only truly productivie platform out there is the 100MHz 
Pentium with 16-24Mb of RAM that can run Losedoze 
95 at a similar clip to that of an 030-equipped A1200 
under AmigaOS- 

Dove Farquhar, Columbia, Missouri, USA 

it's such a shame that the Amiga's history has been 
an rf only' story I think that if Commodore had 
pushed ahead while it was making the huge 
amounts of cash that they had from the A500, we 
could have been competition for the Huge Mac mar- 
ket that ts already out there. As rt is, we have to 
put up with old-fashioned machines that run too 
slowly with a shrinking software market Still, that's 
life eh? 



Web pages lately? Well if you look at uwm, 
you will see in the Team Talk section that 
Worms 2 will not be available for tk 
Amiga. This is disgusting. A company 
became a success on the Amiga is now 
ing that it can't earn any money from us, 
agree that piracy is bad, but the PC is 
piracy-free, I also can't understand why, 
is not earning money, has it survived 
these years, why is it a great company nawi 
The same happened with Bullfrog, and 
Psygnosis (they don't create games for the 
Amiga anymore because daddy' Sony say* 
no, but Psygnosis was only famous because 
of the Amiga), 

Let's stop being the launch platform lor 
all those companies that want to be m the 
games world. Now is the time to show 
what Amiga, users want, I'm not expecting 
to get Psygnosis or Bullfrog back to the 
ship, what I want is for the Amiga commu- 
nity to show their disappointment in these 
companies. 

Lef s send some e-mails to Bullfrog, and 
to Team 17 (maybe we will get Worms 1 
after all). But must importantly, let's buy 
original games. We must show them that 
the Amiga is a great platform and this islfie 
only way to shpw them. If I can buy original 
games (remember that I live on the other 
side of the ocean) then you can too. 

Finally,, lef s tell all those new companies 
that we are tired of this situation. If they 
want to develop lor the Amiga they are 
welcome, but don't use us as a bridge to 
success on the PC. We deserve as much 
respect as all the other platforms, and 
maybe more, because the Amiga has sur- 
vived tough times and we've never left our 
beloved machine. We are looking to the 
future, but we want to continue with com- 
panies that love the 1 Amiga. Remember, just 
say no to the anti-Amiga syndrome! 

Aristides Castigiiani, Mexko 



Well done A ri slides. You'll receive the 
ESQ prize as soon as you give us your 
address. Apparently, the reason so many 
games come out on the PC as regularly as 
they da is problem enough, and most PC 
games actually shift less numbers than 
Amiga games back in the Amiga's heyday, 
which is a little surprising considering 
the disparity in the respective sizes of 
their markets. Not only can our readers 
e mail and write to the games compa- 
nies, they could also point out the results 
of our reader survey - they're up on our 
Web site at http://www.idg.co.uk/amiga 
comp/. Just go to the Stuff page and 
you'll find it easily. 

Of course, on the other hand, Amiga 
users shouldn't expect these games com- 
panies to simply give up on their PC and 
console development just because we 
ask them to. They are making more 
money in these markets than they did on 
the Amiga, but that shouldn't stop them 
from bringing out games on our platform 
too. 




Amiga Computing 



AUGUST 199f5 




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QlRST STEPS 

I'm hoping you can give me some 

t advice on how to start program- 

£ ming. I have been told that 

EasyAM05 is the best way for me to 

leam how to program the Amiga, but 

I would just like to know if you think this is 

the best way to start? In the long run I would 

like to become s games programmer, so 

what would the best steps be if I want to go 

in this direction? 

Jason Chapman, Bedford 



"W"' 



I In general, if you want to 

f^{ become a programmer there 
are three things you need to 
have and do - practice, 
patience and persistence. All are 
very important. You have to practice writ- 
ing code io you can learn and understand 
how program instructions work, you will 
have to be patient with yourself because 
you will definitely not become a program- 
mer overnight, and because of this you will 
have to be persistent and not put off by 
setbacks or tough problems. 

As a Start, EasyAMGS, or even Amos 
itself, is a good starting place. When you 
start programming you are really just 
learning about the basics of how programs 
work, and once you have mastered these 
basics you can apply this understanding to 
any programming language. Most conven- 
tional programming languages work on 
the principal of sequence, selection and 
repetition. Every program runs in a set 
sequence, and during its execution certain 
selections can be made and sequences can 
be repeated. 

Using Easy AMOS you will leam how the 
commands that specify and control each of 
these stages work, and how to use them, 
and again this basic knowledge is transfer* 
able to other programming languages. 

If you are looking to make a career out 
of programming then, obviously, you 



should go through the normal 
educational process - CCSEs, 'A' 
levels and, finally, get yourself a 
degree in computer science. 
While you are generally learning 
about computing in these courses 
you can be happily programming 
your Amiga - it may even be the case 
you can incorporate what you are doing on 
the Amiga in your course as some sort of 
course work project. 

You should also be aware that Easy AMOS 
will only be a starting point Even though 
you can do some impressive looking things 
with Amos, it does not allow you to devel- 
op the correct programming skills that are 
required now- a -days. To da this you need to 
get hold of a 'grown up' Language, and your 
main choices are going to be either 
Assembler Or f_ You may want to consider 
Pascal but the other two are supported and 
used much more. 

Generally, it is taken that if you want to 
write games on the Amiga you will have to 
use Assembler to extract every ounce of 
speed from the Amiga, However, as PCs and 
the new generation of consoles increase in 
speed, the need for this absolute speed 
diminishes and many companies are adver- 
tising for experienced C and C++ coders, 
instead of just pure Assembler program- 
mers. Also, if you undertake any course at 
university most projects will normally 
involve C and C++. This is due to the sheer 
speed of PC processors and the fact that the 
speed difference between code compiled 
with C and Assembler for RISC processors is 
a good deal less than on traditional CISC 
processors. On top of this, if you are using 
C and need a speed increase you can just 
write the time critical parts of your code in 
Assembler, and this approach speeds pro- 
ject development and allows you to con- 
centrate on tweaking the gam ep I ay, 
Another advantage of using C is that it will 





& 



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Vr*tfii*t h> 




■ 



0)1 Wiuun 



© 

o 
o 
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Ir.d-dnlv rip Id I 



Oprrf-'.- "I. 






Haunted by ghosts in the 

machine? ACAS will dispel 

troublesome spooks and 

spectres from your 

possessed Amiga 






Them afw » faw 
public domain C 
compilers out 
thorm, but StormC 

giVn* you m 
professionally 

environment 



make using the operating system easier 
than if you had to use Assembler. This 
brings in the old do you use the operating 
system or hit the hardware debate. A few 
years ago there was a clear divide between 
Amiga programmers - either you were a 
demo/game coder or wrote "serious' sys- 
tem utilities. Came and demo coders need- 
ed to get as much memory and speed out 
of the machine as possible, and the only 
realistic way of doing this was to get rid of 
the operating system and code directly to 
the Amiga's hardware. This then allowed 
programmers to get a mating results from a 
relatively slow machine. The downside to 
this is that as soon as the Amiga's hard- 
ware changes, even slightly, these sort of 
programs can cease to work. 

The alternative way to programming is 
through the Amiga's operating system. Up 
until recently, demo and game coders have 
always rejected this approach, citing the 
need to grab as much memory and to grab 
every CPU cycle possible. These were sen- 
sible arguments five or six years ago but 
now with faster processors, faster and gen- 
erally improved graphic operating system 
functions, and a generally higher system 
specification - on average our readers 
have T,5Mb of RAM - these points lose 
their credibility. These arguments are 
borne out by the fact that many recent 
games, such as Subwar 1050. Breathless 
and Nemac IV, all run on Intuition screens 
and multitask along with the rest of the 
operating system. 

You should also remember that the 
consoles have their own operating 
systems which are nowhere near as com- 
plicated as the Amiga's, but experience 
gained using the Amiga will greatly help in 
any job you get Remember that anything 
you write yourself can be shown to 
potential employees, greatly increasing 
your possibility of getting a start in 
programming. 



Amiga Computing 



AUGUST J 995 



f 



Qhe imagefx files 

The problem with ImageFX 
J that has beer troubling 
^r Adrian Berna scone is 
exactly what happened to 
my machine when I deleted 
ImageFX. A requester kept on ask- 
ing me to insert ImageEK and it 
was driving me mad. 

After a good deal of searching 
and routing through files, I eventu- 
ally found the answer. It wasn't 
anything to do with assigns, but 
the fart that ImageFX altered the 
AmigaGuide ENVARC settings. 

Using DOpus, I found that in 
ENVARC and also ENV there is a 
directory for AmigaGuide and in 
this directory is a file called path. 
Reading the contents of path showed just the words ImageFX. 

1 deleted the words in the path file, both in the ENVARC and EIW directories, saved it 
as a blank file, and all went back to normal. I can't get this information direct to Adrian 
because no address is published, so perhaps you can, I trust the information is of use to you 
as well, 

David Hikon, dovidh§.enterpri5S.net 

Y^€ 'f anyone else is having the same problem you will need to open a shell and 

I — type delete envarc;amigaguide/path and this will delete the troublesome file. 

/-It seems that AmigaGuide will search for any paths that are listed in this file, 

probably for Amiga Guides that have multiple parts, t should also thank 

Dominique Dutoit who sent in the same solution to this problem. 




□ 



LL TIED UP 



Hevw again will AmigjGuidir troubl.- 
voti for tit* JnugeFX rfisfc 



Q 



OING DOTTY 



I have a printing question. Did you cringe? 

j Various printer manufacturers claim their 

[ printers will do 5ppm but in reality it is more 

like five minutes per page, even on an A4000 

with flJvleg! I use FW 5.0 with an HP- 540 at 

300dpi, I need this sort of quality but faster. Is a Post 

Script printer in order or an accelerator card? I want to 

pump out a TOO pages an hour not per day. Help! 

Sean, via the Interne? 

I There are many different variables that 
>A/ effect the speed of printing a docu- 
jr ' ment including the software, printer, 
/-f \ printer driver and the type of docu- 
ment you are printing. You currently own 
an HP Desk Jet, so realistically I cannot see you 
managing to get the sort of throughput you 
require. If you look at the HP specification you can 
print one to two pages a minute on greystale 
mode, or 1 colour page in four to seven minutes, 

With a Desk let there are. however, a couple of 
things that can help increase the page output. 
Firstly, extra memory cartridges can be bought You 
may have noticed that when printing a page, final 
Writer will usually finish outputting to the printer 
before the printer actually finishes. This happens 
because the HP only has a 32k buffer which is only 
enough data for a few centimetres of output. With 
one of the memory upgrades you can load the 
whole page to the HP and do multiple prints of that 
single page. A possible alternative to buying a RAM 
expansion for your printer is to use the CMD com- 
mand which comes as standard with the Amiga 
system disks. The CMD command allows you to 
redirect the data that would be sent to the printer 
to a file instead, so if you run this command and 



then print with Final Writer you will generate a 
spooled print Tile. Once this has finished, if you 
open a shell and type copy <name of spool fife> 
par: this will then allow your printer to print out as 
fast as passible. 

As you have an A4000 it should be fast enough 
to keep up with the printer, and it may be the case 
that your A4OO0 is hanging around for the HP to 
keep up. If this is the so, you should consider a 
print spooler. The other way of increasing through- 
put is by using printer fonts. Normally, each time 
Final Writer has to print a page it generates a JfJQ 
dpi bitmap and sends this to the printer. If 
Final Writer could use printer fonts then it would 
send a description of the fonts to the printer 
instead which would store this in the memory car- 
tridge. 

All Final Writer has to do then is tell the printer 
to print an 'A', instead of having to generate the 
bitmap itself. Even so, if you are printing lots of 
graphics you are still going to be stuck with the HP 
printing at around one to two pages a minute 
which is probably not enough. This leaves you with 
the option of getting a fast Postscript printer. If 
have reservation about the claims of the printer 
manufacturers, you are right and wrong. The five 
page per minute printing speeds, claimed by the 
manufacturers are for repeat prints, and this is a 
similar situation to the HP. 

If your Postscript printer has enough memory 
you can download an entire page to the printer and 
tell it to print x copies of (hat single page. This will 
then be printed out at 5ppm or whatever the top 
speed of that printer is. You can then send the next 
page, which could take a little while, and then run 
off another x copies of that. 



V 



Hello out there. This is the first 
time I've tried this, so be gentle 
with me. My question may seem 
basic to many people, but I need 

"^ to know if I can use different SCZlPs 
for my A3000, I'm ready to get some more 
and I'm trying to figure out the best solution. 
I currently have 60ns SCZlP, but will I be 
able to use 60ns and 70ns chips or will I 
have to stkk with &Qns? With the current 
price of SCZIPs here in Canada being so 
expensive, is there any other realistic option? 
Cordon, Canada 

V-**/ The types of Zips that the 

1 — ■ A3O0O will accept are either 

r'*m \ s* 3 ^ column or page mode. 

Static column is better and 

allows the 03D to access burst mode for a 

10 per cent increase in speed 

You can either put in 256x4 bit or 
1 Mx4-bit chips, but do not mix and match 
them. With all banks populated you will 
either have 4Mb FastRAM or 16Mb 
FaslRAM respectively. If you currently 
have 4Mb of FastRAM then the current 
chips are 256*4 bit SCZIP chips. You 
should be able to mi* the speed of the Zip 
chips but they will only run as slow as the 
slowest clock speed you have fitted. You 
might as well go for the fastest dock 
speed you can get because they will not 
be that much more expensive. 

Unfortunately, for you anyway, due to 
the favouring of Simms in the computer 
market the price of Zips has dropped far 
slower than the price of Simms, and 
recently, with the world supply of Simms 
back up to speed, Simm prices have 
dropped even more dramatically. As you 
already have the full complement of 
256x4-bit Zips on your A3000, it looks like 
your only option is either get rid of them 
all and change them for 1 Mx4 Zips or to 
go for a Zorro I l/HI RAM card or accelera- 
tor card. A new Zorro card is not going to 
be cheap but if you go for one of the new 
accelerator cards you will get a much 
faster machine, more memory and usually 
a fast SCSI-2 interface. 



Do you have a problem? Do you some- 
times find yourself poised over your 
Amiga with axe in hand, spouting pro- 
fanity al the stubborn refusal of your 
software or hardware to behave in the 
core ect manner? 

Well, calm down and swap the axe 
for pen and paper, jot down your prob- 
lems, along with a description of your 
Amiga setup, and send it off to Amiga 
Computing Advice Service, IDG Media, 
Media House, Adlinglon Park, 
Macclesfield SKlo 4NP. 

Alternatively you can e-mail us at 
AC AS ' acomp.d e mo n . cd . u k 



Amiga Computing 



AUGUST 1996 



□ 



C CONNECTION 



I have several questions to ask, The 

•^ J first is related to my intended pur- 

J chase of a laptop PC and the rest 

have just: been collecting dust in 

my mind lor some time. 

1. I would like to know what options there 
are to link my A 1200 to a laptop PC? 

2. Is it possible for the Amiga to access an 
Ethernet network through the PC by con- 
necting the PC to the network, and connect- 
ing the Amiga to the PC? 

3. Can a second IDE hard drive be fitted 
inside my Al 2007 

4. Are there any other monitors other than 
the Microvitec 1438 that will display ail the 
Amiga's screen modes without flickering? 

5. Are the SCSI connectors on Blizzard 
Accelerator boards better than the Squirrel? 

6. What use is an FPU apart from 3D 
rendering? 

7. Is there still a speed increase if the FPU is 




slower than the processor? 

Gavm Krnsey, mcaiSgk ! •Sstud.umistfK-uk 

1, There are plenty of good 
options around for connect- 
i n g two Am igas together such 
\ as Parnet and Sernet. but 
when it comes to connecting to 
a PC the problem you have is that you 
need both networking software on the 
Amiga side and the PC side. The most 
straightforward way, and the least usable, 
is to connect your PC and Amiga via a ser- 
ial cable and use a terminal program such 
as Term or NComm to transfer files 
between the Amiga and the PC. If you only 
want to transfer hies on an irregular basis, 
such as once or twice a day. then this 
would suffice. 

On the other hand, if you want some- 
thing a little better there is a program 




An FPU will help 
Mantt20QQ wizz 
along, an wilt 
LrgfrlWave ft any 
r*#tr*eingpaekave 



Q600 HARD DRIVE 

I own an A&00 with 2Mb ChipRAM and Kickstart 2,04, I recently purchased a second- 

•*• J hand flOMb 2,5" hard drive to use with the machine, The drive worked fine in anoth- 

1 er Amiga, but somehow my ASOO refuses to recognise it at all When I start up 

HDTools, it does not show up when I go to the bootmenu. I tried to install another 

hard drive some time ago, but that was a rather old 1.5" unit and I gave up on that 

project pretty quickly. Is there a chance that I might have broken my IDE interface then, or 

have I forgotten to do something? 

Geir Sandstad, gein$@$lud.idb.hfctno 

> </ Normally, if your Amiga does not recognise the IDE drive straight away then 

— ( . , jr— ' there is a definite problem, it is possible that you have a very early version 

/— f of the A600 shipped with a version of the operating system that did not 

recognise the IDE interface, even though there is one on the motherboard, If 

you have version 57.299 of Kickstart or earlier then your A600 will fall into this category. 

You can find out your version of Kickstart either by loading workbench and selecting 

about' from the Workbench menu, or you can type version' into a shell. One way around 

this would be to get the Kickstart 3.1 upgrade which has replacement ROMs. 

If this is not the problem then I would guess that the IDE interface is damaged in some 
way. More unlikely is that the jumper settings on the hard drive are incorrect. It may be 
set up as a slave IDE drive but even so, (would have thought the Amiga would still recog- 
nise that it had a drive connected. 



called EasyLink which gives you software 
on both the Amiga and PC side and allows 
you to access and transfer files on either | 
machine using a GUI. As I have not been 
able to try it out I cannot comment on 
exactly how it works or how good it is, « 
whether it will work with MS-DOS, Windows 
3 or Windows 95. The best solution would 
be if you could link the PC and Amiga using 
an ethernet card. The only ethernet card foe 
the A 1200 that I know of is the i Card, but 
unfortunately they are in short supply and 
are very expensive, especially when you 
compare it to similar PC cards. 

2, Whether you can access files over an eth- 
ernet network via the PC using your Amiga 
is down to how the EasyLink software and 
the PC operating system interact If the roles 
were reversed, with you accessing the eth- 
ernet network over your Amiga, l could say 
yes because it would just appear as anoth- , 
er disk on the Workbench, I assume the 
same happens on the PC side of things and 
if it does you should be able to access files 
an the Amiga via your PC but without trying 

I cannot, obviously, guarantee that it will 
work. 

3, As the Al 200 has a standard lOE interface 
you can fit a second hard drive, but the 
obvious problem is one of space. Where 
were you planning to squeeze the drive in? 
One solution would be to trail the IDE rib- 
bon cable out of the side of your A12GO, but I 
this is not the best of solutions. 

The other possibility would be to remove 
your internal disk drive and fit the second 
hard drive in the remaining space. If you 
have an external disk drive then use this as 
a replacement for your lost internal drive. 
Therefore, the answer to your question is 
yes, but it is a bit of a performance. 
A, I would like to say yes, any multisync will 
do the job, but this is just not true. 

5. Unfortunately, we have never had the 
chance to test out the Blizzard SCSI mod- 
ules - they seem to be in short supply - but 
I think the throughput would be superior to 
the classic Squirrel and, theoretica- 
lly, better than the new Surf Squirrel. 
However, in practice I doubt actual transfer 
rates will be better than those you get out 
of the Surf Squirrel. 

6. Basically, an FPU drastically reduces the 
amount of time needed to process floating 
point and transcendental mathematical cal- 
culations. On the whole these are larg- 
ely used by 3D rendering programs, but 
mandelbrot and other mathematical-based 
programs can make use of 
them and, of course, flashy benchmark pro- 
grams. 

7. Even having a slower clocked FPU than 
the CPU will still give a large speed increase 
because an FPU can calculate floating point 
equations tens, or even hundreds of times 
faster than the CPU. Having an FPU with a 
faster clock than the CPU will give little 
speed increase over an FPU with the same 
CPU clock rate, however, due to the data 
being given and taken from the FPU at the 
same rate. 



Amiga Computing 



AUGUST J 996 



—\ 




EDUCATIONAL 

Leam & Ptay + 
DTP lor Kids 

GCSE Mains 

Palnl It! {colouring book 

for kids) 
Picture Maths 
Photography 
Read & Learn Vol: 1 

{2 Disks) 

Sing Along Rhymes 
Amiga Beginner 
Animal Lard 
Guide to Computers 

(2 Disks) 
Guide lo Internet V2.3 
Weather Quids (3 Disks) 
Beginners Guide to WB3 
Dinosaurs V2.Q 
SlarTrek Guide (6 Disks) 
Ot Who 30th Anniversary 

(5 Disks) 
x-Files guide 
Typing Tutor 
fith Form Education 
How the Earth Began 
Night Maths Attack 

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PC Task 3,1 /As easy as 
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Engineers Kil 

Copus utils 

Virus Checker/Virus Z 

(i Disk) 
NDomm (comma package) 
Tools Daemon 
BtGrg 
Remdate V2 1 

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Deluxe GalagA<WB?+. 
AGA or ECS) 

Kal logs Land (WB2+, 1.5 

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Nicky 2 (VYB2+) 
Excellent Cards 3 
Pacman Returns 
Solo Assault 
Evil Insects (AGA) 
Lemmmrjolds 
Bomb Mania 
Pepsi Game 
Bouldar Dash V2-41 
Automobiles (2 disks) 



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Train Driver {WB2+j 
Ultimatum (J Me-rjChipj 

Time Zoner (adventure 

1.5 Mag) 
Power Telris (WB2+) 
Conquest & Dominion 
Staf Trek {The Next Gen) 
Classic Adventure 

Collection 
Battle of the Blobs 

(WBZt) 
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Master Blaster V2.21 

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AIJrtURT IflClfi 




Os ever, there's a little bit of every- 
thing in this month's Public 
Sector, and it represents 
the very best in the PD and 

shareware world. 
Also thoroughly worthy of art honourable 

mention is an indispensable little utility 
called Fast IPrefs, It's a replacement for the 
standard IPrefs program called as part of a 
Workbench boot-up which gets rid of vari- 
ous IPrefs bugs when handling certain 
workbench backdrop pictures. It also comes 
with a new improved WB Pattern program 
offering nice features like the option to cen- 
tre a picture on the screen, or to lock colours 
4-7 for Magic Workbench purposes. In short 
it does a bit of technical trickery and leaves 
you to get on with working on a nice, pretty 
Workbench. It's available in the util/boot/ 
directory on Ami net. 

Incidentally, rf you don't own a modem 
and you're looking through Public Sector 
thinking "Why are so many programs listed 
as available on Aminet?" then don't despair 
You should be able to find most in your 
usual PD library, and rf they don't happen to 
stock it, several libraries offer an 'Aminet On 
Disk' service for a very reasonable price - try 
Your Choice PD for instance. 



Make your 

Workhencfo leak 

even lovelier with 

FastlPrvts and the 

finprwmf WBPattern 

Prels program which 

withH 






_ij 








fir 



W Hi ■« II |_i 



■«- El 






tii* mw* w i 
nil lir*M I 




UU*i_U 



fckto**i I 






-rr=rrr 



n=n 




Dave Cusick plunges head first into la 
piscine de PD and takes a chlorine-filled 



gulp of its wallet-friendly waters 






□ 



MONOPOLY 

Programmed by: Al Meti 

Available from: Aminet 

Cgame/board/amonopolyvlfl.lha) 




Can I be the battleship? Pfo.-i.ir ? 



Converting: a board game to a computer suc- 
cessfully is not an easy task. Whilst the basic 
mechanics of a game might seem rather sim- 
ple, stop to think about all the complex situa- 
tions which could arise in a game like 
Monopoly and it's easy to see just how prob- 
lematic a conversion could be. On top of all 
that part of the charm of board games Is that 
they're an opportunity to have a laugh with other people - playing against a computer is never 
as satisfying, and if you've got friends handy why not simply play the board game"? 

Anyway putting theoretical justifications to one side (or something), AMonopoly isn't bad. It has 
a sort of painty-dicky interface although ygu will alio need to use the keyboard to answer the myr- 
iad of Ires/No' questions the game will throw at you, The graphics are alright, the counters and 
board spaces are all reasonably clear, and the sound effects are passable if nothing more. 

Vou should also note that AMonopoly uses the properties from the American version of the 
board game, so rf, like me r you're not familiar with them you could find things a little confusing 
- especially since the property names aren't actually marked on the board, and some of the red- 
dish property colours are a little hard to differentiate. Still, all things considered, AMonopoly is 
a brave and relatively successful attempt at bringing Parker Bros' legendary game to the Amiga. 
It's a shame you can't steal money when the banker's not looking though. 



□ 



BACROSS 

Programmed by: Per Thulin 

Available from: Aminet 

(game/think/abacro$s.Jfia) 



If you're to succeed in beating the computer at 
AbaCross you'll require a combination of strate- 
gic thinking, numerical aptitude and luck. There 
are elements of Connect Four and Scrabble in 
this testing pun1e game. 

The objective is to be the first to make a line 
of three counters in your colour However, you 
can't place a counter just anywhere on the 
board. Each square is marked with a number, 
and you can only place a counter on that 
square if you can use your six counters to get 
from the currently selected number to the 
number on your target square. The counters are 
marked either with a number from to 9 or 
with a mathematical operation (add, subtract 
multiply or divide). For instance, if the flashing 
square was marked 42, and your target square 




was 7, you could divide by 3 r or subtract 35. If 
you can't go, you can return one of your 
counters and receive another. 

it's possible to change the colour of a square 
on the board from your opponent's colour to 
your own by simply getting to that number 
again. However, you can protect squares that 
are already yours by getting to that number 



Curt your hrmin Iff 

gear for umu 
numerical fretici 
with AbaCross 

again, whereupon the counter will flip com- 
pletely around and the number on the square 
will vanish. Did you follow all that? 

Whilst it all sounds a little bizarre, it makes 
for an engaging and challenging experience. 
If your mathematical abilities are a little rusty 
then this is a fine way to polish them up 
again. 




Amiga Computing 



AUGUST 1996 



lYPiT 






of the month 



BattleDuel 

Programmed by: Jochen Tersliege 
Available from: Am met 

(as game/2play/batlJeduel.lha) 



Ably assisted by graphical chum Michael David and 

musical mate Marco Seine, enterprising 
Deutschlander Jochen Terstiege has produced 
a marvellously addictive game in the same 
vein as that bovine bornb-fest, Cow Wars, 
Beautifully presented and Featuring 
scores of options, BattleDuel is a multi- 
player classic which deserves Installa- 
tion on games partitions everywhere. 

lor those unfamiliar with sucti sophis 
ticated, complex and mentally demanding 
games, the object is 10 blow the opposition 
into oblivion by firing missiles at them. There are 
two factors which control the path your missile takes 

Q-WINDOWS 




when launched, namely Barrel (angle of launch) and 
Powder (the force with which the missile is fired). You 
can also move your launcher backwards and forwards 
slightly. Hits on the opponent do differing degrees of 
damage depending on exactly where the missile 
strikes, and the first person to inflict 100 per cent 
damage on the opposition wins. 

BattleDuel boasts some attractive graphics, and 
with a few backdrops to choose from and the option 
to enable or disable certain graphical features, you 
can customise the appearance of the game to some 
extent The music isn't bad either and there are some 
reaHy atmospheric sound effects, ranging from bird 
song during the quieter moments to the obligatory 
'explosions and even broken glass for shots which go 
too far astray. 

Another string in BatfJeDuel's already 
powerful bow is the option to play against 
people aver a network ft s possible to 
duel via a null modem connection, a 
proper modem connection, or through 
a TCP/IP connection over the Internet 
Since the game murtrtasks perfectly it's 
nice to have a game of BattleDuel run- 
ning whilst you're downloading some 
files from Aminet, or even during duller 
moments on the IRC channels. 
In a Mary Poppins-esque fashion, BattleDuel is 



Programmed by: John Houseley 

Available from: Fl Licenceware 

Disk No: FM .SB (2 disks) 

Wouldn't it be nice if that ever-popular pro- 
gramming language Amos could actually do 
things with Workbench properly - 
Multitasking, Intuition Interfaces, proper 
ACA screen modes, that kind of thing. 
Decent menus, attractive GUIs. And all in a 
proper extension, rather than a set of 'simu- 
late it in the nasty Amos envingnrpent' pro- 
cedures. Admittedly, there is the Intuition 
extension, but It's not perfect. If a do-it-all 
windows extension for Amos existed, it 
would be a Godsend, 

Well perhaps, just perhaps, Cod's second 
name is Houseley, and his angelic distribu- 
tion network is based in Exeter, (That would 
probably make Fl Licenceware bloke Steve 
Bye the angel Gabriel, Well, whatever) 

To use J-Windows you'll need AMOS Pro, 
Once you've got everything installed you 
will be able to produce sophisticated, good 
looking programs in a fraction of the time it 







■ 1 ■ _. . : 









E 



rw 



lu -HI* EH. KM 



UH[ ILafc 



[ml r<k'*r>h 







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e: 



Jumi think what imstibilitma present 
IticmMBlvnm in Amo9 once you'vm got 

••• Id ffw Infill I/on pn(«rfac... 



■-jnd J Windows it relatively 
ilmpl* to <nrt*H too 

would take other programming languages. 

There are around 200 new commands at 
your disposal which will allow you to create 
stylish user interfaces (in GadToolBox if you 
wish) for your programs. You will have pro- 
per font handling decent screen requestors 
and real workbench screenmodes (AG A 
ones too). Your programs could have menus 
which actually work, with checkable items, 
hotkey support and so on. They could have 
proper Intuition gadgets, Your programs will 
run at Workbench speed, and will look to all 
intents and purposes like they were written 
in a far more complex, and time consuming 
language, 

The nasty Amos file handling system, pos- 
sibly the slowest system I've ever seen, is 
replaced by a totally new one which, at 
times, runs up to 20 times faster. There are 
also plenty of Amos bug fixes which will 
make using the language infinitely more 
pleasant 

Getting to grips with all the new 



practical^ perfect in every way. Admittedly, it can't pro- 
duce hatstands from carpet bags or leap into cartoon 
landscapes in a pavement drawing, but there's just as 
much entertainment here and you are thankfully 
spared Dick Van Dyke's rather pitiful cockney accent. 

Up to tour players can participate in BattleDuel'* 
tournament mode, but since this is deactivated in 
this unregistered version (you can only have two 
payers here), there's even more incentive to regis- 
ter with the authors. For a tenner you'll be getting a 
complete version of one of the best muhi player 
games in years. 




BattlmOvoHing msninmt an opponent 
'mm tfym other ttnd of rh* country 



commands shouldn't be too tricky either 
because there's a massive AmigaGuide 
manual included, and scores of well 
explained demonstration programs {which 
actually do useful things). 

J-Windows is easily the single most 
important Amos extension in existence and 
for only a fiver it represents superb value for 
money. Only a foolish Amos programmer 
would even attempt to live without it. 



The day we 



cauc 



I want 

program, whatever its purpose, which 
you consider worthy of review. Whether 
it will be freely distributable public 
domain, shareware of licenceware, if 
you feel its of sufficient quality to merit 
coverage then stick it in a jiffy bag or 
padded envelope and send it in with all 
haste. Although Public Sector receives 
too many submissions to cover them all, 
I promise I'll at least look at your work - 
even if its yet another Lottery program 
or Klondike cards el. It does make my job 
a lot easier though, if disks are clearly 
labelled. Please also include a cover tet- 
ter detailing the dfsk contents and price, 
and giving some bisk instructions. The 
magic address i" 



Barn 

Amiga Computing, Media Mouse 
Adlington Pork, Mcct/Wre/d SMQ 4NP 



Amiga Computing 



AUGUST 1996 



m 




CREECH 



Produced by; Insane Software 

Available from; 17 Bit Software 

Dish No: 4044 

In my book It's hard to beat a decent driving 
game in the Super Sprint mould. There has 
been a steady stream of shareware racers 
over the last few years (including 
MooseDrive, which 1 must accept partial 
responsibility for), and this Blitz Basic effort 
is amongst the best so far. 

This is a three track version, with the third 
only being included as a computer-driven 
demonstration, but the first two are fully 
operational- There are ten cars in total, of 
which one or two can be player-controlled 
whilst the rest are driven by the computer. 

Screech is extremely well presented and 
features some excellent graphics. The tracks 
themselves look lovely, although as the race 
wears on and the cars leave rubber and so 
on all over the place, they do deteriorate 
somewhat. The multicoloured race cars are 
well drawn too, and it's clear much time 
and effort has been lavished on making 
Screech look the part It plays extremely 
well too, with the cars being generally 
responsive and nippy, l:l could just be me, 
but the handling seems to change during 



the race too. Other nice touches include 
beasties running onto the track, which you 
may well wish to acquaint with your front 
tyres. 



For those witling to register, US SI 2 Of 1 5 
Aussie ones will get you at least four more 
tracks and a host of extra features Also 
planned for the future are (deep breath): pit 



Bare r *#y "■■■ 

sorioui competi- 
tion from 
Screech 




Qmu 



CPC 




Programmed by: Stephane Tavenard 
Available from: Roberta Smith DTP 

In a moment of extreme boredom recently, a friend 

of mine dug Out his old Amstiad CPC464 and a large 
cardboard box full of games cassettes, many of 
which had retailed at the wonderfully generous price 
tag of £2,99- It was a calculated, evil move on Pete's 
behalf which meant that for hours on end in the fol- 
lowing few days Arkanoid once more held a small 
but significant proportion of the populace in its sway. 
Yes, we sifted through that cardboard box and sys- 
tematically relived those halcyon 8-bit days, enduring 
the trauma of a ten-minute wait for a multibad epic 
(the console kids of today have no patience!), only to 



wince at the painfully poor animation and bleepy 
sound effects. At the end. of the day, though, it was 
always ATkanoid that found its waiy back into that 
horrific plastic datacorder. 

I was never an Amstrad owner myself, having 
been introduced to the computing world by that 
technological wonder the Acorn Electron, but I 
spent many a happy hour in the good old carefree 
days of childhood bouncing a ball off a wall and 
shooting coloured bricks with a laser. Such was life. 

Imagine my glee, therefore, when what should I 
find generously squeezed onto the Emu CPC disk 
but a collection of games amongst which lurked 
Arkanoid, "Aha!" thought I, and without further ado 
I hastened to the garish Amstrad intro screen and 
proceeded to run that very program. 

Running Arkanoid on the Amiga proved to be an 
interesting experience. 1 had expected my humble 



fast- rammed A1200 to run appreciably slower than 
an antique Amstrad, because emulation always is a 
rather pedestrian experience. But it takes incredible 
adeptness to keep a ball in play for more than a cou- 
ple of seconds when, as the Speed program soon 
pointed out to me, you're running at 35 per cent of 
Amstrad speed. 

So the moral in this little story is. . , either have a 
spankingly fast Amiga on which to emulate a dated 
machine, or dig around in the loft (or that of a friend, 
but don't forget to ask his or her permission first 
because unfamiliar lofts can be scary places), until 
you uncover the little beauty itself. Still, Emu CPC is 
a nicely written emulator which, if your Amiga is up 
to ft, runs CPC disk software flawlessly, tt can load 
programs in snapshot formats or in big disk files, fear 
hires lots of handy options, and comes with a handy 
Amstrad disk image converter written by John Cirvin. 






DDODIDODD 



DDDDOQTOa 



$£ *S* e** ^ *Ss *£* ^** <** *l* 

**^ *§i *!> (*»«*£«*,. «*j **» *££ 



l-'HUi-fc, 



Hurrah! Atkanoid snake* m wvlcem* f*ib*it rathrr *k>wj rmturn 




Invader*, running af jr blinding 35 p*r cant of Awnttrad speed 




Amiga. Computing 



AUGUST J 996 




sto ps, car damage and fires, more race track 
invaders, a team management option, a 
modem connection mode, emergency ser- 
vice vehicles, and an AGA-only three player 



split screen mode. If all these are added to 
an already impressive title, Screech looks 
set to become the definitive shareware 
racer 




□ 



M1TOOLBAR 

Programmed by: Daniel Balster 
Available from; Aminet 
(util/wb/am itoolbar.l ha) 



AmiToolbar is an attractive MUI program 
launcher which sits happily at the bottom of 
your Workbench screen, looking pretty and 
being generally helpful, It is not to be con- 
fused with ordinary vanilla Toolbar which was 
reviewed a couple of issues ago, and which 
the mint-choc -chip AmiToolbar is, in my 
humble opinion, vastly superior to. 

AmiToolbar features rows of nice little hut- 
tons which can, of course, be configured so 
that they launch whichever programs you 
desire. Configuration is achieved by editing a 
textfile called amitoolbar.prefs which sits in 
the 5: drawer. An example prefs file is inclu- 
ded, but editing it to suit your own needs is 




3vT 



!■■■ ' ! 



.M 1*1 



«7 BUM 

¥i'itiiifL M in 
:*-..» »k th* 1 fri •-».. I 
totlli - 

* | .. 
MlHllr .Hit 

Alft 

-■ 

finite 



.li^Jiir 



■r lit it Wi'mirA 




srmultiinpDiis 
Iwo-piiiytrr mad* 

it Highly 
entertaining too 



a simple task using merriacs or a similar text 
cruncher. Then the program can simply be 
launched hom the shell or by clicking on the 
pseudo-icon and entering some arguments, 
AmiToolbar has the standard MUI "Ooh, 
it's so lovely" appearance, something that the 
age-old Toolmanager doesn't have, as well as 
some nice memory usage graphs and a little 
command line window. On the other hand, 
Toolmanager lets you place frttle icons all 
over your Workbench which can look even 
tastier than AmiToolbar if chosen wisely. 
Toolmanager also lets you add items to the 
Workbench Tools menu and do silly things 
like assigning sound effects to certain 
programs. 

At the end of the day, AmiToolbar is a 
splendid program well worth checking out. 
Whether or not Toolmanager users will 
switch to AmiToolbar remains to 
be seen - they are both excel- 
lent utilities, and if you've got a 
hard drive you really cannot 
afford to be without at least one 
of them, but which you plump 
for is really a. matter of personal 
preference. However, to run 
AmiToolbar you will require a 
minimum of a 68020 machine 
and a copy of Magic User 
Interface version 3.2. 



AmiToolbar: an how lovely ft 
looks nestling at the bat* oi 



HARLEY 

cat: 
quickies 

VOL #1 

Produced by: Anthony Whitaker 
Available from: Roberta Smith DTP 



After starring in several feature-length 
animated adventures, Charley Cat makes 
his debut in a new series of computerised 
cartoons designed to run on standard 
2Mb A120Os. If you own such a machine 
you may not have met Charley before, 
because in the past superb productions 
like Cowboy Cats (the twelfth Charley Cat 
adventure, reviewed in AC95). have 
required beauco jp de memory- 
Charley Cat is a character invented by 
Mr Whilaker, and is most definitely not to 
be confused with the similarly named 
(although, I believe, differently spelt) 
feline who used to star in those irritating 
hut informative 'Don't go with strangers' 
adverts of old, and featured on a particu- 
larly cheesy dance tune a couple of years 
ago. 

Although this Bungee Jump-themed 
flick boasts the same highly impressive 
artwork and sound effects as its bigger 
brothers, it is much shorter (coming on 
only one disk as opposed to six). Cone are 
the disk-swapping blues that were the 
only drawback of the earlier epics. The 
end result is a humorous and enjoyable 
minute or so of entertainment. We eager- 
ly await Mr 
Whitaker'5 
next effort 



-nimatvd 
itrJca 



THE 



OR 

OAD 



Fl Lice nee ware 

31 Wellington Road, Exeter, Devon 

EX2 9DU 

Tel. 01 SW 493560 

E-maihsteve^f 1 tw.demon.co.uk 



, Hampstead 
n Suburb, London NWI1 6JE 
Tel: 0181-455 16 

Your Choice . 

39 Lambton Road, thorlton, 

Manchester Mil OZJ 

Tel: 0161-881 S994 



Amiga Computing 



AUGUST J 996 





Emulators Unlimited contains Software m 
Hon tools for the Amiga. Spread over numer 
ous platforms are emulators for: Apple, BBC, 
Commodore 64, Commodore VIC2C, Armlrad 
CPC, Apple Mac, GamBbOy, Alan ST, MSX. 
Apple2uu, Alan SOU. Alen104Gs1n. Sinclair QL, 
Unix and more. Also feature* hundreds or 
james.toola ate fry most at the emulators. 



EMULATORS UNLIMITED » n.» *.>,■"■ 



| cm 171 £19-99 



Sound FK Sensation is an original new CD 
thai contains hundreds of megabytes or high 
quality ilf samples. A supeit CD for gama 
makers, demo makers, or even film makers 
Hundred* of Sound FX subjects include 
Animals Wild life-, Nature, Enptosmns- 
Creatures, Scary stuff. Science fiction sam- 
ples House hold noise*, car crashers, and 
hundreds mote 
Includes Jul) Licenced mrsorw cJ SEA TBOX end PlAY'n'RAVE 2 

SOUND FX SENSATION (cdim, omyfii4.it 





SCI-FI Sensation is an editing 
new CD-ROW containing over 
1 3GIG of SCI-FI images, ani- 
manian&, 3D objects Souid FX 
Documents, Themolunes. 
Scripts & SCI-FI games. 
Subjects included are. 
Baoytan5, Startre* (The origmal. 
TNG. Deep Space 9 arid 
Voyager), Batman. DrWfho. 
Thunderblnjs. Robocop, Sea 
Quesl DSV, BladBfunner. Aliens 
Terror hawks. iKM1 BlakeT, 
Batllestar Galactica, TrC«. Total 
fiecal, 2010, Space IBM etc 
■Buy SCI* I Sensation from us and 
you are guaranteed to airways 
receive the latest version, 
i.:i..i A-n.^a 91% <"«>> 93K 




I Am cade Classics is an original 
cofectian of ALL your old 
arcade favourites, including 
Amiga versions Of PACMAN. 

I SFACE INVADERS, AST6KI- 
OOS, MISSILE COMMAND. 
PENGO, FROGGER, LOAD 
RUNNER, GALAXIANS, DGN- 

] KEY KOMG. NUMEROUS 

rrras games, battlezone, tempest, combat, 

TRON, SPACE VVARZ, THRUST, O-BERT, HUNCHBACK. 
MOON PATROL, TRAIL BLAZER. BREAKOUT. CENTRE- 
P€DE, CYCLES, 6EZERK, SNAKE. SCRAMBLE. PING 
PONG. BREAKOUT, NUMEROUS C64 CONVERSIONS, 
A COLLECTION OF JEFF MINTER GAMES AND HUN- 
DREDS MORE Over oOOmp of unforgettable rotrn-gam- 
Inrj. Keyboard recommended . 
New Includes- Multimedia Anij$s Interface. 

W VfRSrO/V 



H49 





ARCADE CLASSICS + 



(CDT6]NewM 



VNIM 



SCI-FI SENSATION v2 ™ BLECD 



(CD11B1 



Miiga CD features nrcJwte: 
'ffltonYKries o/ audio. SampM ai wry 1*9" <t*tot 
•AQA 256 coJcura. Htqwrw ^ JSfM*wt» 
* MuiTrfDRjis intertare. u<i*t jwiv* ever saw 
'ffuriD'neds of images. AumnzBdiiiiwM 
'Video footage. Oo;r™&ry ^cM fowi CD 
'4mbf AGA Amiga, .!*•$>« AmgaimjirnHf 



SPHCWl FX V0/:f 

'ArluaJ A*m»aa 5c*on ihnta 

4.W ' I c>9. 



V*I4.»: 



,t<) 




John Pafcrhak's 'Movie Maker" serves lakes you slop t>y step through 
the professional techniques of Special FX, Horror and Acbori film mak- 
ing. EiqJalnerJ In emery defarf art all Ihe camera angles . editing tech- 
niques., prop building, make up flic, all usinr) eaaily available Oomaatk; 
equ pment and male-rials Available on video or Amiga C D ROM. 

MOVIE MAKER SERIES available how (C0ia4) E29W 




~ 



E19JH 





*, IHE EPIC .OUtSM 







If your into Honor then 

ih, s original CD ROM 

will please you no end 

tt contains Thousands of | 

grusome images, tons 

of gory animall&ns. Bloody game* 

Spine tingling honor type soundis. Horror 
stories, Picture^ 4 animations (ram tons of horror films and 
heaps of rear-Mo Hood ' n' guls This snoufrJ n*V* own caffsd 
SICK Sensation.. ALU May 96 



>144> C19.9H 




HORROR SENSATION 



*.rw 




World of Clipart is a double CD- 
ROM containing around 4u,0QO 

mono and colour clipart image* 

conlained in Over 100 catagones 
in IFF. GIF. PCX. COR. EPS, TlF, 
$ BMP. Tools tor convening 
images 10 another tormal are 
included for both the PC S Amiga 
Subjedls include : Animals, 
Analomy. Babies. Men, Women, Trees. Reptiles. Insects, 
Xmas, Retigirjus. Planes, Vehictes, Ship*, Toys, Zodiac 
signs, iy* catchers. Humour, Cals, Dogs, Compvler*. 
Technology. SeaHfe, Space, Symbols. Ro^atty, D»nosaurs. 
Plants, Nature, Ads, Tools, Aslrology. Hands, Biros, 
Bwtatasa, Offlca. Workers, Cartoon. Lion King. Education, 
Food. GartJening. Holidays. House* & Burtdings, 
Helicopters. Children. Banners, Medieval. Military 
Monsters, Music. Sports (football, golf, Aerobics. Olympics, 
etc} Transport, Trains. War and more. Rated **% 

WORLD OF CLIPART Plus %*£! m icdtt: 

zz 



ZZI 




Helno gaming at il 5 beal. Around 
3000 all-time classic spectrum 
game files on one CD-ROM. 
Emulators included for any 
Amiga Games include Manic 
Miner, Skoo) dace, Monly mole. 
Starirek, Thrust. Jel Sel WiBy, Tha 
Hobbil, Sbip P0*er, Danger 
Mouse. The Serrbnal, Micro 
| Olympics, Under Wurtde. Uridium, 
Mic Alac, Hiverraid Barbarian. 
Hunchback and around 3000 other 
classic spectrum game lilos Inclvjding 
rTMjm-losd games Speccy '96 also 
I contains hundreds of documents eon- 
1 tainirvg msbucbons tot W)»1 gamas 
a^weil as hundreds of speccy game cheats Okay on any CO 
ROM drive connected to an Amiga 




wi «• 



Contains 1500 our most popular floppy 
software hues on one giant 6QUmb C£H 
Now you can purchase Hie entire Epc 
lion in one go. Subjects mdudB' Prof! 
mono clipart, colour clipart, numerous 3D 
ohyecls tar Imagine * Lighhvava. Colour, 
Bitmap. Dompugraphic fonts S Adobe fa 
Graphics conveners. Music Uloriafe, 
Beginners guide 3D stereogram gen 
Hundreds of Sound FX and samples, Vmaj 
Killers Hard (M* installer & tools. Vano 
1 ferdwam projects. Hundreds of games 
including Mind teasera. Puzzle, card. 
and board games, books, and more. 



GAMES ..u'li'sns 
I jflKffltf 300 gran! /mitfv 

gviows. for ^TZW, 

^1500 AW0 STOur fcf m» 
I tfio i,w?uly' 
I UTIL&.ChHf ?.504*kl 

mnrn'rvVw fluminTxis 
L ilwi's and L*rtlHra. MHMf 

je l SO Ball ?>-ii* AS 

I . 1 1 1 ■ r. . - --_ 

I fCWTS « CUPABf. 

1 COftfBWS Oimr 100 mbrta 

IMtatCG. ItiotK. 

Cofauf anrf Mrm> torn. 
' O^J^ crJnur i. ircinLi i-l^i" 
I CLASSIC BOOKS 

\ei vaunt SO das- 
ax tncJuatig 
I FviviRefisfcmi *iwr sntwa 



SAHPlSS CvtrBl 

a^s :vjnrflintinfh-| 

mefliu*™riou 
nffacli 

I BEGIHHEHS 

^iirvtf safayta 

vann 

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amSwiiU ununtf 1 
dfefreMori 

I xaJtwin] 

HABOOISX. TOOLS, j 
toofla to' !wr.Jino.-up, 
tuJakngmxiA'iMMl] 



Suppfietf wrJJi Jno* colour indut opolMer, wftfr detiif* ot most I 
cojTtafned on Hi* rom. Order y*trf copy noi*l 

EPIC COLLECTION v2 NEW "" kjd ccs: 




The CD cortaris Wcrma»cn hal NOBODY 
went* you 13 mw hdoJL and noudes tens 

ot mfigabyas of led documents and pho- 
t^apr6n**-pgtoiJFGsJr^llTgsario 
itji£te]nsefc5ricBl941 anMelashun- 
oreds 1br'cJaSSllB(f ODDumenfe. 



ENCOUNTERS ™ ""' «"«■■*■ 

_1 - ~ 



now also includes: Workbench games. 
on. Hundreds of bad (okes and mrra. 

CUMMGA 31W - AUrOrer SO* - AC our 50% 



Rated: 4f GOLD 9S% 

THE SPECCY CD 1996 



vi .< 



[CD1 Ifl! 



N £^ LONDON T RADE SALES; 

AOaptiofi al retaiksri and niaa orefcr r 
ObrArlpLf Ijade sajps taam to n uLiaa a ■ h* 
Vjoestsetfig Ampa i PC CD RQ(v« *a/lfl 
f*iripjy^iiBreq|pstfln:Qiair % 

EPfc CD ffisstes vnarKer/il' 

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This NEW CD raim contains 
Ions of elt-nme classic 
Commodore 64 games and 

aw amulator to run them 
Order now as Stocks are 
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CS4 GAMES CO 



r jq 99 



fi7 gg 

— 




NEW IC0179 



WE NEED YOUR HELP! 

v¥b are currently pmducng en excning new Mulhmedu ( 
dim tor the Arnica and would like vou «n huntp. 
Call ar write tor e t*w lnfc*mation pac* . nimply order I 
Hem code: EEPO-1 and in no time you a ijumv our 1 
path giu-ing dtilulls of hnyt you can contnbuto hi Ihia 
amazing nrw CD title Ino programmlnc. knnwlnrtgr 13 'oaj 

CALL DUfl POST PfiOOUCTKlH TEJOU OH »f B3 JJiJiS FOR ft FREE MEDIA IKFORHUTPH PJI 



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Includes over GOOmb of all 
the very lalesl music mod- 
ules, covenng everything 
from classical, rave, hip-fiOO. 
chart, slow, melow and Jungle | 
music. Abo includes Ions of 
sequencing tools and irack- 
ef r trtJibflB. NEWi 




This CD ctmlains almost 100 
variations of the workfs mott 
addicfoe and loved gems. 
Nearly all the games are issoy I 
10, run directly from CO, and 
archived versions are ateo 
included. Avurtabte Wiw. 1 



THE SOUND LIBRARY 2 (C0225i ium [ I NOTHING BUT TFTP'* rcpi*it aw MB 



oirkafl: epiQ^iepm^.dB«Ticin.co.uti, 



Fax: 01793 514W7 



iWililF 



Send your orders to; EPIC, 139 Uictoria Rd. Swindon. Wilts. UK 

UK Office. Open Monday-Saturday. 9:30-5:30 Oversea*; +44 1793 514188 
Add £1 per title for UK P&P and £2 per title for overseas P&P 

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PRIORITY ORDER FORM 

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I The n$w Gil ?,en salion double CD gcmtains 
around 10,000 full colour images, Viowcrand 

I ffjrwerters are included on the CD Subjects 
include: Vehicles, Space. Science ticton. 

"t-jI-.-ks. I ;nu:sf..i:,ns i-iuiiseis. v .1i;-im>- 

Cartoons, Fantasy, Sports. Raylraced. Classic 
art and loads nwe 




ilF SENSATION d^slecb 



Now Vtrala 



(CD12B} £19.M 




Contains anjund WOO ery|le rtinrj drawn Images 
in the Japanese asiima fad-lion. 
This CD is 4' an Aduli nature -ana should; net be 
purchased by anyone likely to be offended by 
drawings depidiriy nurjily arid ' or se* acts, 
An adult onM cdrom! 



This superb higf-ily rated Amiga 
CD-ROM Worfd atlas features a 
flexible interface allowing quick 
access to individual countries via 
continental maps, ooumy li<.i i Ipl 
tal or general index. Concise, infor- 
mative county lustrines Each 
country es supported by a series of 
map* deputing regi&'iril position, 
majo' cities, rivers, lakes and mountains. 
Background culteral and economic info*ma- 
tion is available at a glance. Basic national 
facts an) 'cpriKcnled graphically and com- 
parative to the UK For 
A12O0JWQO0. & CD32 



JJOMTnT./.rJrrl-i 




f TOOLS 

rifjrepVirj 

Ifai 

nasi nrfes 



ADULT SENSATION ONE 

Adult Sr^'itakin is P0S*iWy the Ainnja s largest sell- 
ing adult title. II features over 4 r 0QO high quality 256 
colour images of the "adult" nature, image viewers 
and ogverlers are included 'or every configuration of 
Amiga (OVER IS ONLY! our. now' |CD*1) E19.W 

ADULT SENSA TiQN 2 The new bitch 

Adult Sensation 2 not only oonlams 4,000 new 
colour images put etsa includes- lorn cf adult related 
samples, adult music modules, tons of adult stones, 
adult anims. hlacttdwMte 70s photos, adult games 
and more. (OVER 18) out nowt (CD115J £19.99 

SEXY SENSATIONS 

Available now, this CD contains around 2,000 espe- 
cially chosen high quataty GIF Images. Viewecg & 
graphic conveners are included for easy and quick 
access to any cf the pictures en any Amiga 
(OVER 18 ONLY) OUT NOW! (CD169) £19.OT 

ADULT SENSATiON 3D excLUSfVEf 

This CD actually Mnlains over 3,000 Irue 3 
Dimensional colour imagas. 3D viewing software 
and lop quality 3D glasses are also supped . 
includes superb new Mufd'media interface. 
(OVER 1 S) Available Ncwl (CD145) £19.99 




The new Magsc vVortJpsnch CD contains the 
targes! collection of Magic Woftbench Icons, 
iiactdrops and toots ever- eompited. includes 
weil over 5.000 Megic WB Icons, Over SQO 
specially selected Magic Workbench back- 
draps in fi. 16 end 256 colours, over 
jrji'nis^ijbytes or Workbench 1oo»s. gadgets, 
patches and desktop enhancer looisi'utl ties. 
The CD also includes Magic Workbench 
aswell as many other items never befnre 
released on any Amiga CD ROM. If you want to updatafenhence you 
existing Workbench 2 or S then this is the perfect Workbench add on 
CD ROM. This CD is only suitable for any Kickstad2/3 based Amiga's 
such as the A$00«, Ajfiufl, At?QO. and A4<>M 







sk 



3 

179 fA 99 f 



«media Ct>| 

order tree 
»cur raiedss 
:■ Ihn 
rfgfy i% N'(i j I 

mmm 

mst 100 
r. '!■■:•■.: 
jarre 

El MHd> 
:'J and 
2 also 
r..-» ' 

H}Q.M 



\ ADULT SENSATION 4 

Available Soon this CO actually contains hundreds 
I 0' naughty? enimabons/ribn clips for Adults only 
Viewing software included for Amiga. Limited first 
sloe** so order now for immediate despaleh upon 
reteesa (OVER 18} fCDl46*| £29.99 

ADULT MENS ATION 

Adult mensafion is a umque collection of colour pho- 
toshols of hunky mm in various pesos. Th« wildest 
most mouth watering man size Image selection ever 
Whether you want bulging biceps or steaming shap- 
| ley men then order 1lns CO nowl (CO16.40 £19.99 



FECIAL EDITION PAC 

_T iElEKiE/VTIOK I'/iiiT 
fOrd«r cotfe. CD1BO) 
»R JUST £29. S3 i- f*&f* 



w 



*se goods are for Adults only, and will only 
be supplied to persons over trie age of 18. 



T7 



This amazing nevr CD contains everything you need to connect to the Internel 
It features all or trie programs, you need to gel connected. It also includes the beat 
Of the nei. w you can try hetbre you buy) We've also included one months nation- 
al Tree internet access so alt you should pay is the local phone bill |1p a min 1 .) 

includes special offers on internet software and hardware, and details on how 10 

set up your own web and ftp sites etc. Absolutely no knowledge of Una Internet or 

Shei required you simply slot in the CO, t;i«::fc ihe mouse a few limes on Ihe ralevent toons and you're con- 
nected! There's even a complete database of hundreds of the very best web sites to viart. Excellent! 

'This Amiga CD contains everything you need, 

'It's easy to setup and use, 

"It's supplied with cine months free internet access, 

"It's great value. 

GET ON THE MET new iif (C q„, £ Z *. g9 | 



INCLUDES 

ONE MONTHS 

FREE INTERNET 

ACCESS* 



- 



EPIC 

INTERACTIVE 
ENCYCLOPEDIA 



I The Epic Interactive encyclopedia is an exciting new Multi-Media 
Amiga CDROM, it features a supers Z56 colour interface. 
| Hundreds of film clips, sound samples and subject information 

I ■ 









II ww llrfj. 




The 'iSa CO RCW ccrtarts the very 

hSAdrtoandP0s*Knpt*Sr1*sava*- 
ade aswel as thrxsantA of hgh 
guatry dpart rnages r PCX, IFF and 
EPS wl*jri are fiUtobfe It* use n any 
graphics and Desktop purJshrig 
par>aoci A cnsl vatjo COFtOM 



:i CLIPART & FONTS (cdhii mMj 



Features include: 

"True Multi-media Interface unlike anyUiing seen on the Amige 

■PfodiJcect in Ihe UK unlike most encyclopedias 

"Z5€ colquir AGA inlerface locrjlrwr A500 wersron available 500rt 

'Vory latest infomnation from around the World 

'Thousands of subjects covered fmm Aachen to Zurich 

"Hotlist editor so you car create lists or particular subjects 

■Hundreds of samples inducting full sr»kan madia show 

'Hundreds of Images in full colour and 16 shades ol grey 

'Impart new subjects from ihe Internet or from floppy disk 

'Export data to printer or file and use il in your own projects 

What users rtava said... This is Just Brilliant! - Very Impassetf - Who needs Enuurta? 

The presentation is second to none - PC Users, eat my shorts! * I love III. 

THE EPIC INTERACTIVE ENCYCLOPEDIA 1ms recommended iC D2U) £29.99 

~ " ' : 





AMINET12 June'96 



Contains Ihe very latest 
Amiija archives from Uio 
Aminetsile Includes games, 
demos, utilities Graphics, 
modules, demos, product 

demos, comms, patches, 
fonts, clipart btah! blah' hlahl 
Avaitable now' 

J224)E1S.» 




Arninetselone ll'S-i 
Aminel set two H-'-il 

Aminet 10 teb 96 1 1 '■• 
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AminetlZjune'9* tf% 
AGA Enperience 2 13.99' 
Worms #*lras 3.9} 

SoRware 2DM ? a 99 

F1 Llcentaware 23.99 
Antrne Babes |1l) tH» 
Octamod 6 29.59 

World info "95 
1Tbit 5th Dimension SW9 
2000 Mysteries 2IJJS 

Trie crjlouir Library ^.5S 
Sound Library (2cd| &94 
LSD Comr»ndiuiti3 IE 99 
Meeting at Pearls 3 SS» 
C032 Network set 2 M SS 
Graphics Sens ation IB 99 
Illusions 3D £98 

Super cars US i 99 

Graphics Pflck (Scd) 3S 99 
Super Bundle IQeds 19.99 
1500 Utilities 5,93 

Hfjttt-s.14 4.99 

Terra Sound Lib. 4.99 
- "" ' ~~ 



Contain-s over 1D.O0O old 
Commodore$4 meg,aiJemo's, 

Thousands of classic C64 sid 

tunas mat sound exactly like 
the real 1h,mg. C64 pdures. 
C&t inforrna'rion and C64 
emuUrtars. Grert tunt 



C64 SENSATIONS 2 



jvt i n c VAT | 


r 


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t 




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Ohe date: 17 February 1996" the 
time: 20:39 GMT. At Cape 
Canaveral's Complex 17, the count- 
down for Delta 232 has entered 

the final four minute count. Aboard is a space- 
craft called NEAR, destined for an encounter 
with the asteroid Eros. Blockhouse engineers 
are conducting the last preparations as they are 
called out by the test conductor. At T-0, a large 
liquid-fuelled engine and six of the nine solid 
boosters will ignite, generating over 640,000 
pounds of force, and lifting the 1 25 foot vehicle 
rapidly upward with an incredible light and 
sound show. 

At Hangar AE, about five miles away, a group 
of engineers fill a large telemetry lab, monitor- 
ing more than a thousand measurements from 
the bird. They include people from NASA, 
McDonnell Douglas (the launch vehide manu- 
facturer), Johns Hopkins University (the space- 
craft builder), and every contractor who has 
components on the Delta. No direct control 
over the launch is exerted from AE, but these 
people - mo-re than you could fit into the 
blockhouse - are essential to the operation. 

Eighty-su, 8-diannel strip chart recorders, 
more than 50 video monrtof/callbox stations, 
and three high-speed printers present tjie data 
within the building. The data is also being sent 
to Aerospace Corporation in California by 5£Kb 
data lines, and locally to Complex 1 7 and the 
EiO building, where other company engineers 
can follow every step. Arso in Hangar AE, a 
number of management personnel sit in the 
Mission Director's Center where they can com- 
municate with the pad and every worldwide 
site involved in the operation. During the 
launch displays will show them the occurrence 
and time of each important event, and all of 
this data is processed by a group of powerful 
computers in the back of AE - a set of Amigas. 

Wart a minute! Amigas? Not IBM or 
Honeywell mainframes? Hey, this is a 3112 
million spacecraft, give or take, not counting 
the cost of the booster and launch Are these 
engineers realty looking at data processed 
entirely on $2500 computers? They are indeed. 

Since 19B7, the Amiga has played a Me- 
known role in over 100 launch operations of 
the two principle United States unmanned 
launch vehicles - the Delta and the Atlas- 
Centaur, These programs haue not enjoyed as 
much publicity as the manned programs, but 
over the past 36 years they have lofted mare 
than 300 scientific, communications, weather 
snd navigational satellites and probes, and with 
a high degree ol reliability. To see how and why 
Amigas were used, a little history is required. 

The Delta, first launched in 1960, consisted 
of a Trior booster and a second and third Stage 
based on technology developed for the 
Vanguard launch vehicle. It was built by 



con 



Douglas Aircraft and others, and program man- 
agement was done for NASA by Goddard 
Space Flight Center. The Center placed a team 
at Cape Canaveral mostly made up of ex- 
Vanguard people. Called the Field Projects 
Branch we were housed in the same Hangar S 
that was used to prepare the Mercury missions. 
We built and operated a small telemetry station 
that NASA engineers used to monitor Delta pad 
tests and launches. 

The primary function of telemetry is to tell us 
about things that are going right or wrong with a 
very expensive craft that may be thousands of 
miles away. Without accurate analysis of errant 
flight events, engineers would be powerless to fix 
the problem for the next flrghl Project managers 
who decided lo save money by cutting back on 
telemetry coverage have often regretted it 

The general rule is to try to have coverage 
(radio reception) during all critical events, 
which indude powered flight phases, stage 
separations, and reorientations. This is why the 
Air Force and NASA have long maintained a 
sting of telemetry and radar stations along the 
typical flight path to the southeast of the Cape, 
and ships and planes that could fill in any 
critical gaps. But many ol the potential flight 
problems can be uncovered in the month or so 
during which a launch vehicle is erected on the 
pad and is run through many tests and simula- 
tion* NASA took the approach that having its 
own engineers both at the pad watching 



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spacecraft embarks on a journey inal 

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The launch ot NEAR 
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Amiga Computing 



AUGUST 1996 





Retired NASA engineer Hal Greenlee 

sheds some light on the Amiga's 

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operations, and ait an 
independent tele- 
metiy facility scruti- 
nising test data, 
gave an extra mea- 
sure of insurance, 
well worth the cost 
Gy 1961, the Branch 
moved next door to 
Hangar AE where there was 
more room, badly needed for a 
larger telemetry station and antenna towers. 
The eady Delta had about 130 measurement 
channels, and these were displayed mainly on 
strip chart recorders, which engineers Stood 
over in rapt attention during major tests. 
Computers were not essential at that time far 
telemetry display, but then we got more work. 
NASA Headquarters decided to move man- 
agement of the new Atlas-Centaur launch 
vehicle from Marshall Space Flight Center and 
its Field organisation, overburdened with 
work on the Saturn manned boosters. 

Lewis Research Center became the new 
managers; we. by this time known as 
Goddard Launch Operations, were handed 
launch responsibilities. This vehicle had a 
standard Atlas first stage, but its Centaur 
second stage had something new: the first 
liquid hydrogen-liquid oxygen engine system, 
whkh offered a big gain in performance. 
Much that was learned in developing and 
flying the Centaur stage was valuable to 
the Saturn and Shuttle programs. The 
Centaur's complex nature required about 5 DO 
telemetered measurement channels. 

Measuring up 

We decided in the late 1960s to buy a 
Raytheon 701 minicomputer for Hangar AE to 
help process all these measurements. This 
machine had 64Kb of core memory, and no 
disk drive. It was programmed in assembly 
language, and data was entered on paper 
tape or punch cards. But the volume and com- 
plexity of the Centaur telemetry, with its PCM 
(pules code modulation) links and hundreds 
of 'discrete' (on/off) channels and, likewise, 
upgrades to the Delta telemetry, made it 
necessary to replace the 703 in the mid-1970s 
with a pair of Raytheon RDS-SOOs. They had a 
total of 256Kb RAM, and sported 10Mb disk 
drives the siie of small washing machines. For 
a single vehicle, one machine had to process 
data, while the other generated displays. 
Even so, not all the 
data could be 
handled, includ- 
ing Centaur's 
guidance data. 
With two pads for 
each of the two 
birds, and multiple 
simultaneous operations 
getting to be more frequent 
the minis required constant switch- 
ing and hard drive cartridge changing. 
In the '80s, the Space Shuttle entered 

service. NASA planned to taper off and end 
the Delta program. Future plans called for 
satellite launches to be done, often in pairs, 
by the Shuttle. And there was a program 
called Shuttle Centaur for launching large 



Going back for more history, improvements to the 
1000 sr'sfems came steadily. Although Byle-by-Byte 
stopped making the PAL box, t found an engineer 
who had worked on the disk controller. He 
had finally gat the SCSI section working, so we got 
him to sell us kits to upgrade our cards. We 
were then free to use mare, larger, and faster 
storage drives. 

Before bag, I wanted a replacement for these 
cards, which wouldn't rua some devices- I discov- 
ered that I could cut a CVP Series J^CSi card in half 
and it would fit inside the PAL box, so we did that 
Then we could use Bernoulli 44Mb drives whkh 
helped us preserve and transport software easily. 
Also, same users brought us dots on 9-track tapes; 



l; Th» Mt**Jon Director 
Center provides project 
management with a y 
ringside seat / 

with worldwide / 

comminjciliiini. / 
video di.ipf.Tys. / 
a countdown |~ 
clock board, 
and a real-time \ 



our tape deck had an ISA bus SCSI controller, so we 
ran it from a bridgeboard iaside a 2000. By T9SJ, 
we were moving along with plans to replace the 
JOQQ/PAL Box syalems with Amiga 2500s. This 
required Charlie to re-do our DMA input and output 
cords which was not so easy because the original 
square card was already crowded, and the Zorro It 
card had less real estate available. Since the A265Q 
68030-25 accelerator cards would only take 4Mb of 
SAM, we soon added DKB's 2632 cards to them, 
allowing up to 1 12Mb worth of SIMMs. 

Then I found a new product at a show, called (no 
kidding!) the CSA docket launcher - it was a 
CPV/fPU speed doubter for the A2&3Q, ft gave a big 
performance boost, so we soon had one installed in 



events display 



deep- 
space 
probes - more risky 
and complex by nature than anything before. 
It required taking a Special Centaur (cryo- 
genic-! jelled, remember) Stage into orbit in 
the Shuttle's cargo bay for on-orbit release 
and launch. 

A Honeywell DPS-B mainframe computer 
costing millions of dollars was bought for a 
new facility to support Shuttle-Centaur and 
other Centaur operations, AE was too small 
for this monster, which filled a large room 
and had about 30 people devoted to its care 
and feeding, AE had other problems. By 
1984, Raytheon was telling customers that 
the 500 was obsolete, and support for its 
assembly language (in which all our real- 
time software was written), and hardware 
was soon going to end. Unmanned Launch 
Operations, as we were called after our 
transfer into Kennedy Space Center, had 
an uncertain future, and an overloaded, 
obsolete computer system. 

19B6 brought the tragedy of the 
Challenger accident. In its aftermath many 



decisions were made that affected the 
unmanned programs. One was that 
Shuttle use for commercial launc- 
hes would be minimised; Only 
launches that required 
manned presence, had 
national priority Or 
required the Shuttle's 
lift capability would 
continue. The Air Force 
also decided that it would 
not put any more of its space- 
craft on the Shuttle unless necessary, 
because it did not have enough control to 
prevent delays to military project schedules. 
After extensive reviews, NASA also decided 



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to scrap the Shuttle-Centaur project as too 
dangerous; only nan-cryogenic (but lower 
performance) booster stages would be 
launched from the Shuttle. So the Delta pro- 
gram would continue to be needed after all. 



NASA's participation in the new facility was 
cancelled, and the Honeywell DPS-8 became 
a computer in search of a home. It was too 
large and expensive for AE's purposes - we 
needed smaller, reasonably priced comput- 
ers. But what would we choose? 

Some of us at AE had experience with 
Motorola 6809 and 6S0O0 processors. Dave 
Brown, the programmer then in charge of 
the Raytheon s, had done some projects 
using the VME bus/68000 series cards, I did 
several 6809 -based projects in assembly 
language. We liked the straightforward pro- 
gramming model the 680OO presented, with 
its linear memory addressing as opposed to 
the convoluted segmentation scheme used 



Amiga Computing 

AUGUST 1996 



each of them. We then had a s ystem running at 3,S 
times the speed of the original 1000 systems, and 
with no practical RAM limitations. 

Conscious that PCM data rotes would be increas- 
ing, we wanted to use the Amiga 4000 as out third- 
generation machine. We thought we would be able 
to buy 40QQTs in early 13S4, but instead, 
Commodore went bust As I was retiring in May '94, 
the new plan was to buy 4000 desktop machines, put 
the motherboards in Micronik tower cases, and put 
40MHz 040 Warp Engines in them. 

NASA was abie to get about half the 4000s need- 
ed, but had been waiting for five units from a local 
dealer for many months. That November, I went to 
the Computer 94 show in Cologne, hoping for a 






iiil 



miracle, A Cemton friend made some calls for 
me white I was there, and we Found a dozen 
4000s in a store ISOKm. away. Problem 
solved 

The pictures show these tower-cased 
machines. They may not took like 
Amigas but they are working very well, 
thank you. Charlie Michael recently 
designed new dual-ported RAM I/O cards 
that side-stepped delays due to the DMA 
process in the original design. Now the system 
hard drives are gigabyte capacity, and the 
Bernoulli's,! 50Mb size, DAT tape is used for back- 
ups, and CD-ROM read/write drives provide more 
permanent storage. 



C Thm- HE Teieme I ry 
l*b gols v*ry 
crowded on bunch 
day. People coma 
in liont every 
contactor in velvet! 
"i ffc* launch 
vehicle or 
spacecraft 




by tile Intel processor. But in 1985, there 
were no complete, low-cost computers 
based on the 68000; there were only mini- 
computers costing 530-50 thousand (1996) 
that were too expensive for our needs, 

Are you surprised that cost would be an 
important factor in doing a NASA job? Fact is, 
there has always been more pressure on the 
unmanned space projects to keep costs low. 
Supplying all parties concerned with the best 
telemetry and communication; possible is 
valuable insurance against unnoticed prob- 
lems and consequent failures, and that has 
always been Hangar AE's major service. But 
like all insurance, its benefits are measured 
by the customers [the management of com- 
panies involved* in a launch project) against 
the cost (of operating M, partly paid by 
them). Skip Mackey, who very ably ran the 
Hangar AE facilities for 36 years, was vigilant 
in ensuring that we operated efficiently and 
cheaply, and with the flexibility to provide 
new services, often needed at the last 
minute. Replacing the Raytheon* was going 



"The job: pretty much 
same as 36 years ago; i 
complex, and tots more red 

tape...., but the Amigas 
have done everything 
needed, and have made it 
more fun" 



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to have to be done at low cost, or Skip wou Id 
not go for it 

Dave Brown, myself and others were 
reading about the new 68000-based Atari ST 
during 19885, but decided it was too limited 
for AE's purposes. Then we heard about the 
Amiga 1000. A nearby store started to carry 
them in late '85, so I went by to get a demon- 
stration. I had the same reaction that many 
of us may remember amazement Here was a 



Q Drive Brawn 
(right) and Gary 
Jum::. •( thr 
IIMCllJnri they 

use to generate 
and debug C code 
tor Hangar AE'a 
Amrg.i 'ly-.trm* 



relatively 
'ow-cost com- 
puter that did things 
no other small computer 
could I After a while, 1 brought one 

home, and then took it AE for show and 
tell. Dave Brown was also impressed, and got 
one for himself. The Amiga fix was in. 

Cost was not a problem in replacing our 
minis with Amigas, but some other things 
were. A well-made peripherals box was 
needed that would accept accessory cards 
and hard drives. It would have to include a 
hard disk controller card, and additional 
slots for DMA data input and output cards 
of our own design. We looked at designs 
by MicroForge (huge and slow), CSA and 
AS DC (just card frames) without much 
enthusiasm. , 

Then a Texas company called Byte-by-Byte 
announced its PAL IOQ0 bo*. H offered every- 
thing we wanted: ifive Zorro I slots, three hard 
drive slots, an extra megabyte of HAM and a 
dock It was well buffered and powered, and 
sat conveniently on top of the 1000. Most 
importantly, it came with a disk controller, 
developed jointly with Commodore - this 
was the forerunner of the CBM 2090 A 

At the time, Commodore hadn't gotten the 
SCSI part of the card to work, so PAL boxes 
came with 42Mb ST-506 drives. We bought 
the first PAL box produced, and ten more 
later, This item made it possible for us to use 
the Amiga. It gave us the samp and more 
capability that the 2000 would have later, 
but by the time the 2000 came out we 
would have gone another way. Mote: the PAL 
box design was done by Brad Carvey of 
Video Toaster design fame, and comedian 
Dana Carvey's brother. 

Another problem was that we needed 
floating-point processing, and a faster CPU 
than the 68000, even with the load spirt 
between the three operational Amigas. VUe 
found a 68020 card, the Ronin Hurricane, that 
had a doubled clock speed, a true floating 
point co-processor, and space for 4Mb of 32 -bit 
RAM. This, with our custom cards, completed 
the setup for our first operational systems 

While the RDS-703 and RDS-500 software 
had all been done in assembly language, the 
decision was made that all Amiga coding 
would be in C language. This allowed maxi- 
mum ease for the constant upgrades and 
additions that would be needed, and good 
portability, in case another machine change 
became necessary. Although not as fast as 
machine language, C certainly was better 
than high level languages. Care was taken to 
ensure that multitasking was preserved and 
that the same software would run 
on all Amigas for all missions. 
We started with the Manx 
Aztec compiler, switching 
to SAS/C when it became 
necessary. We named 



Amiga Computing 

AUGUST 1996 



our triple Amiga 

system CARDS" - 

| Computer-Aided 

Recording and 

Display System, li- 



the measure merits 
on one Delta or 
Centaur, but to deal 
with two or more tests on 
different pads at the same time. 
The programmers can shift the assignments 
of data handling between Amigas in real 
time without shutdowns. Usually, there is 
one Amiga on each vehicle during its 
prelaunch tests, but the system is completely 
flexible. On a Delta launch day, the telemetry 
from that vehicle will probably be divided 
between the three primary Amigas, with 
three more as backups. Rut if Centaur wants 
to run tests also, it can simply be added to 
one of the machines. 

System setup 

The bask system consists of the following 
elements: data is received by RF links dire- 
ctly from the missile, and also from landlines 
from the blockhouse; other telemetry sites 
may also be sources, always the case on 
launch day. The PCM (Pulse Code Modulation, 
now mostly used in preference to the older 
pulse amplitude, pulse duration and FM/FM) 
data is processed by a decom mutator on each 
link. The digital data from all such sources is 
placed together on the telemetry lab's, link 
multiplexer, a bus that runs at 7 
megabits/sec. Each channel (measurement) 
value includes a tag that identifies it and its 
source. At the Amigas, the input cards 
contain dual- ported RANI where all the link 
mux data is stared, and the system software 
can then access the data which is needed, 
placing it in a large table in memory. This 
table, identical in all of the Amigas, is updat- 
ed with every sample of every measurement 
as each new KM frame arrives at the input 
card. 

The computer does various operations on 
the data in the table, including scaling the 
data from to 1 00 per cent converting to 
engineering units, or any special function. 
Translating a measurement to engineering 
units for video display or printout in numer- 
ical form is not usually a linear conversion. It 
involves fitting the value to a curve, and six 
coefficients a re sup plied by the vehicle ma n- 
ufacturer for each measurement channel. 
The curve and coefficients would vary with 
each transducer on board, for example, on 
that measures oxidise r tank pressure on th 
first stage, if that transducer fails and is 
replaced, we have to get the new coeffi- 
cients, and again, they can be entered while 
the main program is running. A fifth-degree 
polynomial calculation by the Amiga, using 
those coefficients, provides an engineering 
value, which would probably be in pounds 
pressure in this case. 

Another operation the computers do is to 
d ecommutate certa i n data that is i ncl uded in 
a PCM link, hut running asychronously at a 
frame rate different from the link's main 
frame rate. The new Delta II AUV (Avionics 



The present AE Amiga* have enough power for a Amigas pretty hard. 

fear more years, but telemetry systems speeds are The computer team is looking at the 68060 



„w, The first Delta PCM sys- 
tems ran at 11.89Kb but the new AUV systems run 
at 367 and 500Kb. Titan, which is occasionally used 
by MASA, is op to BQOKb. The Cassini mission to 
Saturn, with support beginning in tote: 1997, will 
use a Titan booster, and this project may push the 



Engines, but the potential of those cord's will be 
somewhat limited until an optimised 060 compiler 
is available. Storm C includes 060 switches end 
looks good in demo form, but the working version 
is not available with English documents as of the 
time of writing. 



• ! H.ittfj.ir AC* 

three primary 
Amrgffs, pit tc wer 
ca»s laid 
midmwstys, arm 
vlaittta an (hs.- 
upper ih&ly^s. 
Three more, lower 
down, serve as 
rs.ickup and 
av* iU*ty ut.tcht»*%, 
Nate that all 



equipment la 



Upgrade Vehiclephas its guidance data 
embedded this way. The real-time processing 
is interrupt-d riven, but the pre-emptiv multi- 
tasking is what makes it possible to do so 
many things while the program is running, 
such as changing sources, displays, channel 
assignments, scales, coefficients, and adding 
or removing additional tasks. 

The output of all this activity? Each of the 
three Amigas feeds a video generator bank 
which can output 32 out of about 1000 pos- 
sible video pages (for 'discretes', another 
2000 possible pages). These pages use a 
large font preferred by the users, which 
allows IS lines per screen. Most of the 96 
video outputs are fed to manitnr/callbox sets 
installed id consoles throughout the building. 
Next to each monitor, the call box has a 
numerical keypad and LED display. CARDS 
also drives large sets of DACs ( Digital - 
to -Ana log Converters), which in turn can drive 
about 700 strip chart channels, Engineers 
need these as a continuous record of a 
launch or test so they can see measurement 
levels and when various events took place 

For instance, if you were an engineer con- 
cerned with first stage tanking, you would 
have requested your tank pressure, tempera- 
ture and level measurement pages before- 
hand. You could switch among those and any 
other pages of measurements from the vehi- 
cle with the keypad, the LEOs showing you 
which page is selected. The Amiga CARDS 
program allows you to key in additional mea- 
surements to one of your pages, or make a 
new page, You could also enter a request for 
a line printer printout of your data, step to the 
printer, and it would be waiting. And you 
would have your more important measure- 
ments being recorded continuously on nearby 
strip chart recorders, so you could check the 
recent history of your measu rements. 

Separate Amigas are used in the telemetry 
lab for other purposes. Some 1000s are used 




* <****■ 



to control the DACs referred to above; other; 
are used to program the decom mutators iru: 
process the PCM data. Another Amiga runs the 
timing system display in the Mission Directoi 
Center. This rather elaborate system wa& 
originally run by a PC with some very expen- 
sive C code done under contract but the entire 
siftware was rewritten for the Amiga by Eric 
Anderson in a few week's work, and sintt 
then the timing system has been tailored to do 
the job better. 

Similar support 

A smaller, but almost identical system was 
also installed at the Western Test Range 
(Vandenberg AFB, California), to support NASA 
Delta and Scout launches, which have been 
much less frequent Some ut our customers 
wanted to hove a system located at their facil- 
ity that would function like CARDS, driven by 
data from the Cape or WTR. Dave Brown 
developed a system where a single-Amiga 
CARDS could be remotely placed, and driven ^_ 
by data typically transmitted across S&Kb , -* 
circuits, The remotes operate on a two-second — *> 
delay, but receive all measurements correctly f 
time-tagged, and the engineers at the remote ^A 
site have the same ability to display, 
customise and print out all their data pages, 

All software maintenance can be done at 
the transmitting end, including swapping the 
real-time executing software, rebooting, and 
verifying proper function. The remotes run the 
same software as the primary Amigas, with 
conditionals set to optimise them for their 
more limited job. Remotes are in operation 
at Lewis Research Center, Aerospace Corp- 
oration, and several facilities an the Canaveral 
Air Force Station and Kennedy Space Center. 

Not limiting ourselves to launch vehicle 
support. Hangar AE has been able to provide 
data for spacecraft checkout and other spe- 
cial projects on a number of occasions. 
These include the GOES spacecraft, the GPS 
navigational series satellites, the ACTS 



spacecraft, the TOS third stage, and the 
Pegasus booster series, which are air- 
dropped from a modified L-1011 aircraft 
Another extra has been supporting CAS 
(Customer Ancilliary Service) slow-speed 
data from the mid-deck experiments carried 
by the Shuttle; this data runs for long 
periods during flight 

The author, Hai Greenlee, would like to 
express appreciation to Dave Brown for 
assistance with technical information and 
reviewing the article, and to Floyd Ctirington 
for historical assistance. Opinions expressed 
are his own. 



Amiga Computing 

AUGUST 1996 



he World's FASTEST AMICAS 

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Onyone that read the results of 
our recent survey should be 
well aware that 91 per cent of 
our readers have seen the light 
and own a hard drive of some description, 
I was not too surprised at this because if 
you seriously want to do anything on 
your Amiga, even using the 'lite' versions of 
Final Writer or Wordworth, a hard drive 
makes using your Amiga so much more 
convenient. 

The thing that did surprise me was the 
size of hard drive you readers own. On aver- 
age it is a massive &D0Mb, and if you 
couple this with the fact that again, on aver- 
age, you have 7.5Mb of RAM, it shows that 
you readers really do have some beefed 
up Amigas. So for anyone who is still strug- 
gling with floppy disks, or is think about 



upgrading their current hard drive, now is 
the perfect time to buy one. 

Thanks to the requirements of Windows 
95 and general PC software, it pushes up 
the demands of the average user wanting to 
get decent performance out of their com- 
puter. Currently, the average PC user would 
need 16Mb RAM and a 2Gb hard drive to 
have a system that is comfortable to use, 
but your average Amiga user will get by 
quite happily with less than half that 
amount of RAM and hard drive space. 



Eyetech has jumped upon 
the demand for higher 
capacity hard drivesand 
increased amounts of RAM 
and put together a one-stop 
solution for A 1200 owners 




Price drop 

This demand by PC owners for higher 
capacity hard drives and increased amounts 
of RAM has recently driven prices down. 
This means you can pick up a 1Gb hard 
drive for the same price that a 520Mb drive 





woutd have cost last year. Eyetech has 
jumped upon this and put together a one- 
stop solution for A 1200 owners wanting a 
low-cost but high capacity hard drive. In 
about 15 minutes you can be the proud 



Eyetech has come 
up with a cheap, 
all-in-one hard drive 
solution for your 
A 1200. Neil Mohr 
discovers what it does 



Olft 

cai 
sio 

int 



One* proprrty 

earthed, tliicaimett 
everything tram 
your Amiga, flip it 
nvrr nnd irmovr all 

i tin tmtn fnm (A* 
cwbg 




Beiere yau earn up 
ptar Amiga makt surt 
ffm take anti-f1ati< 
frmaiitivnf, tytttth 

rciammend cannrttmi} 

fOMfieN up to the earth 
of c plug 



m 

* 
M 

P° 

pi, 



Amiga Computing 



AUGUST 1996 



□ 



IGHT FROM THE START 




As standard, the hard drive is set up with four parti- 
tions as opposed to the normal two- 1 think this is a lit- 
tle over the top but there is nothing to stop you from 
repartitianittg the last three because they are alt 
empty apart from one that has a demo of MME 
experience, 

Eyetech has also programmed the hard drive with 
TootsDeamm running so all the extra programs avail- 
able are accessible horn the normal Workbench menu 
on bootup, which mokes things easy enough. I would 
have preferred to have seen a few more of the stan- 
dard public domain Workbench patches that everyone 



seems to. use, such os MagicMenu, Cycte2Mertu and 
something like Yak or MCX. Another slight niggle is 
that although there are extra Datatypes on the hard 
drive, they are hidden away in the storage drawers 
where a beginner could easily overlook them. They 
realty should be installed as standard, but at least they 
have hard drive recovery programs, along with scripts 
for reinstalling and lepatiitioning the drive. 

If you are looking for a no-nonsense way of getting 
your hands on a cheap, high capacity hard drive, the 
Eyetech solution should be on top of your shopping 
list 




Bottom 

fine 



RED essential I BLACK retommended 



A12Q0 



Eyetech has 

jether a one- owner of 1Gb A12D0, ready to run. Eyetech 

*s wanting a can supply either a S50Mb or T . 2C b wer- 

■ard drive. In sions, complete with the correct power and 

>e the proud interface leads and pre- installed with 



ne 



drive 



hr 

does 



ttpivperff 

bin$)rnnr 
m/goflipit 
*i IIIHtC all 
«w front fifre 




Workbench and a good selection of PD 

tools and utilities. 

Eyetech is using the 3.5* Seagate mecha- 
nism as Its hard drive. This is not particula- 
rly fast or amazingly quiet, but it does have 
one major advantage in being approxim- 
ately 15mm thick. By adding a couple of 
fixing legs with adhesive pads on the bot- 
tom, the hard drive can be easily positioned 
and fixed in place without the danger of 
shorting any of the drive electronics out, Or 
getting in the way of the keyboard ribbon 
cable. 



Product 


DETAILS 


Product 




Instant Drive 


Supplier 






Eyetech 


Price 




1Gb- 

l,2Cb - 


- £219.95 

- £249.&5 


Td 




01625 713135 


Scores 


Ease of use 


i 




92to 


Implementation 




m 


Value For Money 




fftflAt, 


Overall 






w% 



Workbench J end a number at Pfl program* 
art ovoitabit prrlniialttd tor you 



Power 

Due to 3.5" drive having a separate power 

supply it comes with a modified disk drive 
connector so it can be powered off the 
internal disk drive power connector. Plug 



the connector into the power supply on the 

motherboard and then plug the disk drive 
power connector into the back of this. 
Once in place., the keyboard fits flush over 
the drive and the sticky pads fix the drive 
firmly in place, /Z*F 



connector con now 
bt plugged in ami 
an infu lati a g plastic 
pad it pfmrrrf otrr 
(A* metdl ihicld 






be precise, this comprehensive 
book isn't one for the total Amiga 
boffin. I'm sorry to say, but there 
are far too many of those on the 
shelves already for you to scramble your brain 
around. The first step series claims to do 
exactly what it says in a creative and enlight- 
ening way, An impossible task you may say, 
but it manages to achieve confidence on my 
behalF and I am, 1 have to admit, an absolute 
beginner when it comes to the Amiga. 
Consequently, this will be a totally honest 
review from an uneducated user 

Paul Overaa has made your life even 
easier by making almost every topic serf 
contained, so if you want to read about com- 
puter viruses you don't have to have read the 
""^Wjip I previous chapter to 

Am I undefsta , nd * - 9il 

you need to do is 
turn to that page 
without referring to 
any other. However, 
"it is recommended 
that you read chap- 
ters one to five 
as they contain 
[essons of impor- 
tance that every Amiga user should know 
about 

When your brain has not absorbed too 
much information, you can browse the book 
in sequence or be a rebel and read the chap- 
ters in a Japanese manner from back to Front 
A marvellous introduction because we all 
know how annoying it is to have to flick 
through 500 irrelevant pages before you 
eventually get to understand the page you are 
actually interested in. 







User-friendly 

Every page is illustrated with a user-friendly 
layout, something all books should contain. It 
is not overwhelming with regard to the num- 
ber of pages which Is good to see as there is 
nothing worse than getting a pocket sized 
handbook for beginners that is closer to 
resembling an encyclopaedia. 

If yoo haven't guessed by now, this is cer- 
tainty not a book for the computer expert 
who wants to know everything one step 
ahead pf the computer itself. It does, there- 
fore, consistently deal with the basics On 
topics ranging from the necessities of look- 
ing after your disk;, information an the 
wnrkbench, Amiga documents, and using 
DOS, to the more simplistic tasks of copying 
files. 

This book can solve all your deadfy fears 
about the Amiga and actually get you started, 
without the sarcasm of the more technical 
texts that begin with 'first turn your computer 
on'. Do yourself a favour and read what the 
first steps series has to offer. 




easy way 



These two books in the Amiga First Steps 

series make Amiga learning easier. 

Liz Ogden tackles her first Amiga review 



MIGA SURFIN 



^"^ or those or" voir who are not fully 
'"" " acquainted with me Informa- 
tion Superhighway yet., baking 

at the cover of this book might 
moke you think what the term surfin' realty 
means. Don't be confused with all the jar- 
gon that accompanies the Internet, it realty 
isn't oil that difficult to master once you've 
actually been surfin', as it is calkd. it's a 
tool and a great asset in broadening your 
level of understanding, together with expanding on 
your number of contacts. 

the author, KarlJeacte, has included a chart at the 
Internet at the start of the text so as you gradualty 
read on you will get to understand it more. This book 
is aimed at getting your TV-haoked-up-Arnigo linked 
to the powerful internet. 

its aim is not to overload you with too much techni- 
cal information but to explain the best way of hooking 
up your computer to experience the Net. Take note 
from the author himself if you are thinking of getting 
connected, ft doesn't mean you have to change your 
system altogether - just some extra RAM and a hard 
drive is enough to begin with. Aithough the book may 




look very technical when you flick through it, 
the topics have been carefully selected and 
related to the Amiga user Many specialised 
texts tike to waffle about the history and 
advantages of this incredible technology, and 
you wilt find some of that information con- 
tained within, but only the necessary amounl 
that you need to understand, The remaining 
concentrates on getting you to work your way 
around the Internet in conjunction with the 
Amiga. 

I can guarantee that if you are already thinking of 
installing the Internet into your home, aker reading 
the first three chapters of this book you won't need 
any persuading. It's not a completely different worfa\ il 
jus! takes a white to adjust to the style of language 
and understand the jargon. Once you have read the 
part about getting Internet streetwise, and the follow- 
ing chapters, you'll have nothing to worry about or to 
stop you from contacting your friend down the road or 
a high profile celebrity in Kuala Lumpur. 

If you've not gathered already, there is too much far 
you to miss out on here. So spend a little time to read 
through the relevant chapters and get surfin '. £ '*¥ 



El 



Amiga Computing 



AUGUST 1996 



you need a serial printer,, perhaps you need to 
work witti Macs, then trie option is there. 

As the Epson has U4 emulation, you can use 
the standard Amiga LaserJet printer driver and 
get decent results straight away. Also, because 
the Epson does not come with any Amiga dri- 
vers or software, you will have to get copies of 
Studio II or Turbo Print ff you don't have them 
The main two disadvantages with, the Amiga dri- 
ver is that firstly, it only works up to 300 dpi, so 
you will never get the best out of the Epson, and 
secondly, you will be stuck with the poor 16 
shades of grey output that the Amiga is still 
lumbered with. 

Even with a third-party print package there 
are still problems, particularly when printing at 



On some ways Epson can be thought 
of as the grand daddy of computer 
printers. It has been around since 
the beginning of time and its origi- 
nal Epson dot matrix primers set the standard 
that made sure every printer was Epson com- 
patible. Years later, Epson is still producing top 
quality printers 

The Epson 5500 is a 600 dpi laser printer that 
has full LaserJet 4 emulation, along with emula- 
tion of Hewlett Packard's GL/2 plotter com- 
mands. Physically, the printer is very compact, 
measuring around only 14 inches wide by 
about eight inches deep, without the paper tray 
being down, and stands nine inches high. 
Overall it seems to only take up about a third of 
Ihe space of my DeskJet550C 

The lower front loading paper 
tray and the upper paper recep- 
tacle that folds put over the front 
can hold around 150 and 100 
sheets of paper Tespectivery. 
Controls are very sparse, with 
only a power switch and a single 
control button on the top of the 
printer. 

When you first unpad the 
printer you have an extra two 
boxes - one contains the printer 
toner, that is the black ink on the 
paper, and the other is the laser 
printer's photo conductor unit 
that marks the paper where the 
toner will fix to. Once unpacked, 
both easily slip into place inside 
the printer, with the toner sitting 
cm top of the photo conductor 
for quick and simple replace- 
ment when it does run out The 
toner should last for about 3000 
prints and the photo conductor 
should do around 20,000 prints 
before needingto be replaced. 
Obviously, this depends on the 
sort of printing you are doing. 

If you remove the side panel 
and the metal casing underneath, there are two 
Simm slots One is for the printer's own memo- 
ry and the other is for a ROM module, Using a 
single 5imm, the printer can have anywhere 
from 1 Mb to 32Mb of RAM on board. Unless 
you are going to be doing complex postscript 
printouts or using a lot of downloadable fonts, 
2- or possibly 4Mb of RAM should be enough 

The ROM module allows you to add new 
emulation modes, most notably the Epson 
Script level 2, that give the printer full level 2 
Postscript printing abilities, at an extra cost of 
course. Another extra lhait Epson, offers is a ser- 
ial interface because as standard, the printer 
onry has a parallel port This will be fine for the 
majority erf Amiga users, but if for some reason 

Qerfecting your prints 

Ifs probably been said in just about every printer /ewe* that's been done in Amiga 
Computing, but if you wont to tj^f the best out a( your printer, whether it be a top-of-the- 
range laser or just a lowly oW 9-pin dot matrix, voir need to gel hold of some third-party soft- 
ware to allow you to get complete control aver your print outs. Until recently, your only choke 
would have been Studio li, but with the recently released Turbo Print you hove the choke of 
the two. Using the LaserJet IV emulatan and playing around with the gamma settings, you 
could get reasonable results with the Epson. 



the full 600 dpi which results in the print outs 
beinrg very dark. This could be caused by the 
RiTech smoothing that is a built-in extra of the 

Epson, but there was no way of telling as the 
only way you can adjust the RiTech level is via 
the Windows software. 

At the end of the day the Epson is an excel- 
lent printer, ft is small, fast, quiet and simple to 
use, ft is just a shame that you cannot get the 
best out of it from the Amiga, You can either 
blame Epson for not providing a specific Amiga 
printer driver or Amiga software, or you could 
just as easily ask "Why carit I have download- 
able fonts, 24-bit print outs and prints at the full 
dpi as standard?" Unfortunately, we will have to 
waft and see what vlScorp can produce, r^. 




dte 



m£ 




Another printer 
springs forth from 
the fertile loins of 
Epson. Neil Mohr 
takes a look at 
what it can do 



m e family 



the Epson is an excellent 
printer tt is small fast 
quiet and simple to use. It 
is just a shame that you 
cannot get the best out of 
it from the Amiga 



Bottom 

fine 



Requirements 

RED essentia! BLACK recommended 




OJ 



Studio 11/ 
Turbo Print 



Product details 



Product 



Supplier 



Price 



Tel 



Epson EPL-5500 

Epson UK 

IMb-£399 
5 Mb Postscript - £799 

01442 61144 



Scores 



Ease of use 



80% 



Implementation 
Value For Money 
Overall 



92% 



92% 



B5<Vb 



Amiga Computing 



AUGUST 1996 




--^^v aving explained what Altera is 
J ■ M and hew an ARexx program is 
V physically created, it's time to 
^^fc^ tackle some of the fundamentals 
of the language itself - beginning with chose 
ARexx variables I introduced last month. With 
many computer languages, such as Basic, 
different types of variables have to be used 
to store different things. Text strings, for 
example, need to be stored in string vari- 
ables, numbers in variables that have been 
especially identified as hold- 
ing numeric values and so on. 
ARexx is nowhere near as 
fussy in this respect and vari- 
ables are able to hold text 
strings, whole numbers, even 
numbers with decimal parts, 
without you, the programmer, 
having to take any special pre- 
cautions (this is what is meant 
by saying ARexx variables are 
'typeless'). What's more, when 
you are dealing with numbers 
you can use addition (+) r sub- 
traction (-), multiplication {*) 
and division if) symbols to 
modify the contents of those variables. You 
can use those same symbols to manipulate 
real numbers as well. If, for example, you 
wanted to get ARexx to print the result of 









Paul Overaa continues 
this guide, looking at 
variables and the ] 

functions they perform 




Afcst Part 2 



Command 

norm an 





, HDflLC.H.lM.X-.I , 



tvatl > r*KK t • ■ 1 6 , r vwx 



J 



t**t 2 . r*xx t w%i 7 . riHH 



t titS.r txx t »it 8 . riKK 




- <l »J^ 



adding 26 and 24 together you could just 
write: 

iay IMt, 

Alternatively, you could create a couple of 
variables, set them to 26 and 24 respectively, 

and add the two variables together. If we 
chose a and b as the names of the two vari- 
ables then the ARexx statements that we'd 
need to write would be these: 







pan:>RX TrTSTi 

Enter nunber of lbs 

this is 246 ounces 
ran\> 





The same result could be obtained by using 

another variable, let's call it sum, and writing: 



*"1 Thou who don't Hk* typing will Itnd 
ail tli* rnxmrnplBM on rhs cover-disk 




Either way, when ARexx looks at these 



n fltrambcf you'll need jo us* 
rh* RX eommatiti from ttii Shrtli 
la nut the mxampte corf* 

statements it sees that it is dealing with num- 
bers and provides 50' as the answer, it there- 
fore, you wished to write an ARexx program 
that converted pounds weight into ounces 
you could do it like this: 

I* ttltl.Ftfi - Eunvtrt lbs t« Dumt! 

siy 'Enter nmber t>\ Lb j ' 

pull lb! 

raaululbt'la 

say 'Tiii ia' rtsittt 'euncat' 

Notke that there are three text strings in this 




QlME 



TO TALK 




When ARexx encounters statements that are not 

obvious errors, yet have no meaning to ARexx itself, 
something interesting happens - it transmits the 
statement using a mechanism known as the Exec 
messaging system. Vou don't need to know how 
these arrangements work internally (it's eomplica- 
ted), all you need to be aware of is that all pro- 
grams which are able to receive these messages, 
i.e. programs which have an 'ARexx Interface', will 
be provided with an ARexx message port and this 
will have a name, To specify a- particular program as 
being the destination for any statements that ARexx 
transmits you simply use this sort of statement near 
the start of your script; 

jddrtij 'i-gitpgrlAiae' 

You will find a very simple utility on the coverdisk 
this month called ACRexx which opens a small win- 
dow, sets up and monitors an ARexx port (called 

ACRexx), and then sits there displaying any 



messages that it is Sent I've provided it so, rather 
than just taking my word that some statements 
inside your ARexx scripts can be physically sent 
across to Other programs, you'll be able to see tan- 
gible evidence of this transfer! Vou can run the pro- 
gram from the Workbench by double-clicking on its 
icon. Do rt now, and then open a Shell window and 
type in and run the following program as explained 
last month; 






/* tiitl.rm '.' 

address ■tttm' 
'Utile ao'ld' " 



You will see the message 'Hello World' appear in its 
window, The ACRexx utility simply displays the mes- 
sages it receives rather than acting on them and 
carrying out particular jobs, This is because it was, 
with one notable exception, programmed by me to 
do this, The exception is the message QUIT, so if 
that command is added to the previous example: 



■tiaaflt9.rm ',' 
Idresi ' *,-: R e x k ' 

H«Up fttflJ 1 
■IT 1 

then on running the program you will first see the 
'Hello World' message appear in the ACRexx display 
window, then you see the QUIT message... and 
then ACRexx will shut down and disappear! 

The important thing to understand here is that 
this happens, not because QUIT has some mystical 
ARexx significance but because I've programmed 
the ACRexx utility to continually look for this partic- 
ular message and dose its window and terminate 
when it arrives. This, of course, is a simple example 
of one ARexx-oriented program, namely the ARexx 
script listed above, controlling another program (in 
this case ACRexx). Most programs that have far 
more complicated ARexx interfaces recognise and 
act on all sorts of commands, but since this is the 
main topic for the next instalment I'm afraid you'll 
have to wait until then for the details! 



Amiga Computing 



AUGUST 1995 



program, 'Enter number of lbs', This is', and 
'ounces', and two variables (called lbs and 
result). 

You'll be using variables in almost all of the 
scripts you write but although the examples 
shown above are easy enough to understand, 
ARexx variables do not always react in quite 
the way newcomers expect Consider these 
two programs: 



leitl. 


•fKI 


',' 


it 1 / 'test 


■ 




1* tut!. 


rsii 


tf 


hi test 







The first, as you should realise, prints the 
word,,, test In the second case, however, 
the output printed is TEST. Why the differ- 
ence? Well, because the quotes were not 
placed around 'test' in the second example, 
ARexx assumed that test was a variable 
rather than a text string. Now you might 
imagine that, since this variable was not ini- 
tially set to any particular value, ARexx 
would print either an empty string (i.e. noth- 
ing}, or perhaps a zero. In fad ARexx does 
neither - instead it automatically initialises 
the variable to a text string which is the 
name of the variable itself! At this point you 
need to be aware that internally, ARexx uses 
uppercase characters for its variables so the 
program's test variable, as far as ARexx is 
concerned, is the variable TEST. 

The bottom line then is that in the second 
of the above examples we are printing the 
contents of a variable not a static text string. 
Because the variable was not explicitly set to 
a specific value, ARexx initialised it for us, 
setting it to the string TEST which, as far as 
ARexx is concerned, is the name of the vari- 
able. This means, incidentally, that with 
ARexx different variables must always have 
differently spelt names. Some computer lan- 
guages would regard a program: containing 
variables called Test, test, and TEST »s hav- 
ing three separately defined variables. ARexx 
doesn't - it regards them all as the same 
variable TEST although it doesn't mind what 
combination of upper or lower case letters 
you use when writing its namel 

The fact that ARexx variables are typeless 





3 Fl 



'■:** t(it5 

hh fjrrtr 47 in \m V, RritlHlii conwmoii error 
:«wai rrl*Hi (I/IT; InttMlii conMMitn irr* 



JEE 



n Don't fcrg+t that two at in* axairtpla 
icriplm, tmmt3.rmxx and t«li.»n, h»v* 
tfrtibrratr *FTorr in ffwm - to don't to# 

murprixad wftfn yrtu »** ARrxM 9nvr 
mtll*g«i appoanng 



l*n( t* ■ w*rx nwwi MClnn. ]i Ti 



ima 



llil VI 

• ••■»• 



jra 





QOOP SEQUENCES 

All the examples we've looked art so far have consisted of a straight sequence of instructions 
but ARexx, in common with other languages like Basic, also provides easy-to-use loop 
facilities which let you carry out a series of operations a given number of times, Here is a 
program which uses an ARexx DO-END loop to print the equivalent number of ounces in the 
2-12 lbs range: 

r* tMtl.rtii - tbs ind oune*3 tabti '/ 
do tki ■ t ts 12 

ttlvtiAbt'H 

say [ti 'pounds -' result 'tuntti 
end 

ARexx sets the lbs variable to 2 and then performs all the instructions between the 
DO/END markers. It then adds one to the lbs variable and repeats those operations again, 
continuing while lbs is not greater than 12. Loops, however, are just one part of the lan- 
guage. ARexx actually provides a whole range of arithmetic/logic operations and as well as 
the simple variables that we've used already, it supports things called compound variables 
which allow whole sets of objects to be manipulated. It also offers error detection and built- 
in trace facilities for debugging scripts. All this will be dealt with later in the series but to 
complete this instalment we are going to take our first look at the area where ARexx will be 
very different from any other computer language you may have seen. 



rightly complain: 

I* ttStS.riri *l 
■■'ttrtptnit 1 

8*1 1*1 

On running the above program, ARexx will 
report an error because it knows that trying 
to add the text string 'aeroplane' to a number 
doesn't make sense. Although you wouldn't 
do this deliberately these type of errors will 
occur when you forget to initially set vari- 
ables to a numeric value before carrying out 
some arithmetic operation with them. Look 
at this program for example: 



i* tuti.nii *i 

Sly >*' 




* ' rVrr'll i»o nrmt month that programs 
Ilka fin*l Copy wirf Wondrwvrth 
provide good ovampto* at tna b+natfta 
of an Altevx interface 

means that at different times you may use 
the same variable to hold both text strings 
and numbers. Look at this example: 






In the above example, x is used first to hold 
a text string and then a number, and if you 
run the program this is the sort of result that 
will be seen: 




n Thm ACRrxi utility fwlao on (ft* 
covatnlmk) gsvmr v a v * ctaJnc* to *** AH* mm 
tranamittlna rtt+aa+ga* la *i*>lfr*r program 



Despite the fact that x was initially set up 
as a text string, once a number is placed in 
the variable, ARexx is quite happy to perform 
arithmetic operations on it What happens, in 
fact, is that ARexx always looks at the con- 
tents of its variables just prior to using them 
- providing those contents are valid for the 
type of operation being performed, ARexx is 
perfectly happy. 

Although ARexx is very flexible in this 
respect it cannot do the impossible. If, for 
instance, you attempt to carry out an arith- 
metic operation on a text string ARexx will 



Because x was not explicitly initialised. ARexx 
set it to the uppercase string X. Since adding 

1 to a text string is then not a valid operation, 
ARexx again reports an error, frjgf 

QUMMARY 

Here, for easy reference, are those impor- 
tant points concerning the behaviour of 
ARexx variables: 



• ARexx variables are typeless and do not 
have to be declared as being strings, inte- 
gers, floating point numbers etc. ARexx 
looks at each item just before using it and 
decides whether it is dealing with numbers 
or pieces of text, 

• Variables which are not explicitly initialised 
by your program are automatically set to a 
text string which represents the name of the 
variable. This string will consist of UPPER- 
CASE characters because . . 

• ARexx converts all variable names to 
uppercase before using them. Needless to 
say, this means that case has no signifi- 
cance in ARexx variables and labels, X and x 
represent the same variable as do lbs,Lbs, 
and LBS! 



Amiga Computing 



AUGUST 1996 




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us 



Oast month i dealt with the initial 
planning and set up of the design, 
and this month we're still not 
going to be uploading anything, 
at least, I'm not going to be dealing with that 
side of the design yet In the meantime, youll 
be able to see how the Web page is pro- 
gressing at the address shown in the boxout 
at the bottom of the page. Before we actually 
get down to the nitty gritty of the Web site 
construction, we ought to take a look at the 
tools I'll be using to create this masterpiece. 
The single most important thing to have is 
a Web browser of some description and the 
best available on the Amiga at the moment is 
iBrowse. Now whether you buy i Browse as a 
commercial package from HiSoft or simply 
download the demo version from 
ttp.omnipresence.com, is up to you, and fie 
Web pages we are creating will work equally 
well in either version of the package. If you 
are using another browser like AUVeb or 
Voyager, be warned that we will be using 
HTML tags that neither of these packages 
understands at the time of writing, so you'll 
need lu either get a copy ol iBrowse after all, 
or perhaps a better browser like Netscape if 
you have access to a PC or Mac 



Possibilities 

The next piece of software you'll need is a 
text editor of some description. I'll be using 
Turbotext 2. the best editor I've come across 
{also available bom HiSoft), but ewer 
EdDwouW do the job. it will help if your text 
editor and Web browser have an ARexx inter- 
face, opening up the possibilities of automat- 
ically updating the browser when you make 
changes in your text editor. 

The last piece of essential software, if you 
want your pages to be more than just text, is 
a graphics package, for this exercise I will be 
using Personal Paint exclusively. The major 
reason for this is PPainfs superb handling of 
Web-oriented graphics file formats, 

What am I talking about? GIF. that's what 
P Paint is the only package 1 know of on the 
Amiga that has such a friendly attitude to a 
user's desire to create transparent and pro- 
gressive GIF files (also known as GIF89A 
files). Personal Paint is also renowned for te 
image processing features which will mean 



EJot 










And so it 
begins, the 
practical side of 
creating a Web 



site- Here are the 

first steps to take guided by Ben Vost 



Part 




that I shouldn't have to touch another pack- 
age, There are a few ancillary products that 
will come in handy while you are creating 
your Web site. One is undoubtedly some sort 
of filemanager for organising your HTML and 
graphics files better, and another would be an 



image viewer that tan tell you additional 

information about a picture such as the num- 
ber oi bitplanes and, most importantly, the 
size of the image. You should probably also 



No, nothing to do with cars just a poor, tongue-in- 
cheek reference to Wore Obscure Tags. By now 
you should he familiar with the old <IMG 
SRC^graphicgif^ HTML tag, but there ore a 
couple of odd-vns we can pat in there before the 
right angle brocket 

The first, for our purposes, is the ALT= keyword. 
This can either represent another, smaller version 
of your picture or, more usefully, some text 
describing the picture. I say 'more usefully' 
because the one good reason for using the ALT fag 
is if the person on your Site isn't downloading your 
images for some reason. It would stilt be nke if 
they knew what the blank areas in their browser 
were supposed to represent, and putting some 
text after the ALT= tug means they now have it 
Check out the Amiga Computing home page 




what 9xtrm tag* cmn do to images 



(http.-www.idg.co.uk/amtgacQmp/) without ima- 
ges turned on (you might need to dear your cache 
too) and you'll see descriptions, ol what each of 
the buttons down the left-hand side da. 

Next up, and another boon, are the WIDTH= 
and HEtGHT= tags that require you to enter the 
appropriate sues for your image. You can put any 
size you like for these tags and the browser should 
automatically resize the images appropriately, but, 
and it's a big but on the Amiga, some browsers 
don't take kindly to it, including most revisions of 
iBrowse. Last up for this month is the BOftDER=0 
tag. This very handy number stops the disconcert- 
ing bright blue border around a button from 
appearing. This mecrni your nice round buttons 
can actually be round, rather than being boxed in 
by the horrendous border. 



Amiga Computing 



AUGUST 1996 




Qraphics on the web site 



The transparency and progressive display effects of 
the GIF file format can make a Web page a tot more 
attractive and are easy to achieve in Persona! Paint 
For oar pictures with captions on the Web site, you 
can simply type the text for the caption onto the 
PPaint work screen, next to the image, and then cut 
out the whole thing as a brash. Whatever colour 
you have as the background colour gets made 
transparent, as you'd expect, with brushes, and it is, 
this colour that becomes the transparency when 
you save the image out as a GIF, 

Of course, with some of the images an our site 
this would prove a problem because o! the fact that 
the default, background colour in PPaint is the same 
as the Workbench background colour. Bat this isn't 
a real problem. Ail you need to do is select a colour 
that isn't being used (you might need to increase 
the colour depth of the image to do this), and paint 
mis behind the area for the caption. This is easier to 
see than to explain, but you should end up with a 



caption which is attached to your picture, but float- 
ing over the background colour or image in your 
Web browser. If you want to see for yourself how 




I . S*-e IJie bright blue? Thla writ bm^tfm* 
transparnnt in the bra wmbt anil the Pragma * fir*> 
Display tick trtwitnm (fr* image will Aecemr visib/e 
inttarttiy, ana undvrcianrfabfr soon 



this works, try downloading one of the images used 
on the Web site (the MFR one is particularly suited 
to this) and have a took at it iwtfi an image viewer 
fike Viewtek. You should see that the colour behind 
the caption text is a bright blue not found elsewhere 
in the image. 

Just so you know, the three buttons in the PPaint 
brush save options work as follows: 
CIF8B - if you have this ticked, whatever was the 
background colour (and hence transparent) of your 
brush will be saved as transparent 
Progressive Display - this will ensure that your 
image 'reaes up' when it is being downloaded from 
the server. Ho more having to wait until the whale 
thing is on your hard drive before you can see it 
Screen Format - you should leave this one 
unticked for the most part, although it atmosi cer- 
tainty won't cause any harm. It tells any viewing 
programs that want to linen what Amiga screen- 
mode the image should be shown on. 



get the HTML Guides available on the Aminet 
in order ta help you understand the principles 
behind what we are doing, although you 
should be prepared for some fairly technical 
mumbo- jumbo. 

Before we actually start on the HTML cod- 
ing part of the tutorial, let's talk about direc- 
tory structures and file naming conventions. If 
you are only planning a simple Web site it 
may be that you end up just putting alt your 
files into one drawer and leaving it at dial 
Some people I know like to separate their 
graphics into another drawer, and for the pur- 
poses of this tutorial we will have a graphics 
drawer, and also sub-directories for various 
types of graphic 

Organisation 

When I first started doing HTML I had a 'suck- 
it-and-see' kind of approach, but now I try to 
think of what the best way will be to organise 
my Web site. You may be different, so don't 
take what I say as gospel,, hut an example of 
the chaos that can ensue was evident on the 
Amiga Computing Web site, which I also cre- 
ated. When I started the project everything 
seemed fairly obvious, but now the site is so 
much more complex I have had to completely 
reorganise the way the files are stored. 

If you have a look at the site now you will 
notice that the sections that require monthfy 
updates are actually sorted into directories 
with the issue's number. Everything to do with 
an issue will go into that drawer, whereas 
things that get carried across different issues, 
particularly graphics, get stored elsewhere 
Organising the site this way has also meant 
that I can offer a 'back issue' service where vis- 
itors can view previous issues' news, letters, 
etc 

Next is file naming. Although you don't have 
to worry about sticking to an 6.3 filename like 
on a PC, there ore some restrictions, Spaces in 
names are a no-no, as are certain characters 
(which, in any case, AmigaDQS doesn't like 
you using in filenames). Also, Unix, the operat- 
ing system of choice for Web servers, distin- 
guishes between upper and lower case letters, 



The single most 
important thing to have 
is a Web browser of 
some description and 
the best available at the 
moment is iBrowse 



so it is best to either make all your filenames 
one case or the other or don't use capitalisa- 
tion at all. This goes for filenames and directo- 
ries and is probably the hardest thing to 

remember when it comes to creating a Web 
site, especially when dealing with names that 



are normally capitalised, like Amiga', for 
instance 

5o we've covered all the pitfalls that might 
occur before you start coding your page, but 
what about things that can cause problems 
once you've gotten started? Probably the 
biggest is the lack d certainty about how your 
page will look Oh sure, it miight look great on 
your browser, on your machine, with your fonts 
and at your resolution, but the very flexibility of 
the WWW can also be its downfall, Try to stick 
to the Web's average sites of about 600 x 400 
for your page and you can't go far wrong. Vou 
can also try to use simple graphics for your 
headlines rather than relying on the <H7> tags. 
As long as you keep your images simple there's 
no reason why they won't download in nearly 
as little time as the text itself 

Ah well, out of room again. Next month 
we'll actually try to upload our fledging page to 
our service provider and see what happens 
when it actually goes online. 



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Colour Printer Rihhon^. A Ktloiiils 



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Amiga Computing 



AUGUST 1996 



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©hen CW went bust it: took a Jot of 
extremely good products with h, 
including the G-Foree 040 40, a 
4flMhz 040 replacement CPU 
board for the A4000. Luckily, CUP was quickly 
supped up by M-tech and Power Computing, 
because it was in their interest as they were the 
main distributors for the products. As the 'old' 
040 processor & pin identical to the 060, the C- 
Force board and software has been updated to 
accept this latest processor from Motorola. 

The board itself is a direct replacement for 
the original 050 or 040 CPU board that is in the 
A4Q00. The physical dimensions of the two 
boards are identical, yet GVP has managed to 
cram not only four Simm sockets but also a high 
speed SCSI-2 interface all on the one board. 

Installation is straightforward - once you 
have prised out your old CPU board and 
changed two jumpers on the motherboard, just 
slot in the G-Force board. A fan is attached over 
the 060 to maximise its We and is powered 
from one of the IDE power sockets via a pass- 
lhrough connector, Next you install the GVP 
software that consists of its FastPrep software 
for initialising any hard drives you attach to the 
SCSI chain, and a replacement 68040 library to 
patch the new 060 maths functions, 



Transferring 

As the G-Force board comes with four Simm 
sockets, you will want to transfer any Simms 

you have on the A4O0O's motherboard to the 
accelerator board, as this gives a major speed 
increase when accessing your memory. The G- 
Force not only accepts up to four 4Mb or 16Mb 
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lour 8Mb or 32Mb double-sided Simms, giving 
you a possible total of 128Mb of RAM on the 
board itself. 

Hardware wise the G-Force is impeccable, 
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A new 060 library and a patched 040 library 
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duced this will be a problem for aft 060 accel- 
erators. The problem is particularly acute with 




A new accelerator 

board arrives from 
kthe rejuvenated 
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Doom-type games such as Breathless, for which 
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It would be nice if Power could supply a 
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Amiga Computing 



AUGUST 1996 



[3 



Ohose of you who have been 
experimenting with the Easy- 
BaseAC program will know that 
the main control window allows 
database records to be selected using a scrol- 
lable ListView gadget ListView gadgets are, 
on the face of it, quite easy to set up - you 
just specify USTVIEW_KIND in the gadtool 
library's CreateGadgetO routine whilst provid- 
ing a few tag items to describe the character- 
istics of the gadget. Unfortunately, one 
required tag, GTlV_Labels (used to specify the 
gadget's label entries), tends to throw a 
spanner in the works because it involves 
Ejtec lists. 

As many of you will doubtless already 
know, Exec uses lists to store almost every- 
thing that it has to deal with and because of 
this, the exec library includes a small set of 
generalised list handling functions. Routines 
exist for adding, deleting, finding items and 
for inserting list entries according to various 
orders and priorities. When EasyBaseAC cre- 
ates or reads In a database file it uses these 
routines to build an Exec-style list where each 
entry in the list represents a database record. 
The important part of the main EasyBaseAC 
w>ndow, then, Is basically just a ListView gad- 
get with an Exec-style list of database records 
attached to it I 

Building blocks 

To understand how EasyBaseAC databases 
are created and manipulated whilst in mem- 
ory, you need tp understand about Exec lists. 
The fundamental building block of these is a 
structure known as an Exec Node. As defined, 
these Nodes are divided into two parts: 
Firstly, there's the linkage data which consists 
of two pointers used to hold information 
about the next item in the list and the previ- 
ous item. Secondly,, there is some internal 
node information which consists of a type 
field, a 'priority' field, and a pciinter to a node 
name. As a C structure an Exec Node looks 
like Ink 




Exec's list functions work just on the fields 
present in the Node Structure itself. This 
means that, providing a Node structure is 
made the first part of whatever data Is being 




,"i When a record I* »J«t*ri 
Intuition sends ttiu program an 
IDCMP GADGETUP rn»»9»oe 




worked on, the Exec routines can effectively 
manipulate structures of any sire. In practice, 
the real data associated with a particular list 
node is defined by extending the Node struc- 
ture. This is exactly what has been done with 
EasyBaseAC and in the general.h header that 
was provided with the second instalment, you 
will find that i created my own ListNode unit 
by combining an In Field array (representing 
the fields of a database record) with an Exec 
Node like this: 



Paul Overaa 

explains how 



struct List leek 
struct itit 
BSTTi 



>; 



In Me; 
ln_f1iUUWJULI 

_C HUNT] UU»_F] ILL 
SHStll; 



Before node data can be added to an Exec 
list o 'list header' has to be prepared which, as 
a C structure, has this form: 



Itrutt Lilt ( 

5'. rue", Hade 


•UJtoft 


f» 1UH Me In Kit *l 




struct Nad* 


■lh Till; 


struct H«dt 


Hh_T*iiPr*d; 


1* lilt node in list ■ 




UBTTE 


ihjm; 


UfTTI 


IhjHl; 



database files are 
stored in memory 

nodes Stored in the list, and several types are 
defined in the exec/types-h include file. The 
amigaiib library contains a NewListQ function 
which can initialise a list header and listing 1 
shows this routine in use- 
One important point to bear in mind when 
using Exec lists b that when you See a pointer 
to an Exec list, you are looking net at the first 
node in the list, but at the list header! 



lh_Head points to the first node in the list, 
Ihjail is always NULL, and IhJailPred (tail pre- 
decessor) points to the last real node of the list 
Within the List structure the Ihjype field is 
used to store information about the type of 



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*H#ctJy !*• **»"* onf*r aa m*K JW*#f 
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E 



ATABASE RECORD HOUSEKEEPI 




Exec provides general node addition and deletion rou- 
tines plus special case routines - AddHeadQ, 
RemHeadQ, AddTai1Q,RemTail0 - for adding and 
removing node elements from the fronts and ends of 
lists. An EnqueueQ function is also available for adding 
nodes into a list in priority field order along with a node 
searching routine, FindNameQ, which allows a list to be 
searched for a node of a given name. The Exec list- 
manipulation routines themselves are not hard to 
understand but it's probably worth mentioning a cou- 
ple of EasyBaseAC code areas that you might find it 
useful to examine. 

If you look back at the window2.c code (the 
EasyBaseAC editing window) provided with the third 
part of the series you'll see that when a user clicks on 
the window's Store gadget a routine called SloreDataQ 
is executed. This copies the record information held in 
the string gadgets into a temporary g_new_ncde struc- 
ture and then calls an AddToListQ routine whose job is 
to allocate and set up a new ListNode structure in 



memory and link it into an Exec list You'll find the 
AddToListQ routine present in this month's window Lc 
source and one important assignment in this code is 
the setting of the node's !n_Name field so that it points 
to the name of the first field of the database record: 

ids rj-j-* I njoii , Ln Jait-li not yj-> Inji ■ IdtD] [Q I; 

Ifs because this has been done that the ListView 
gadget attached to the window displays the first (key) 
field of each record. As soon as the various new node 
fields have been set up or copied into the memory allo- 
cated for the node, the (possibly empty) list has to be 
searched to see where the new record data should be 
inserted. A system macro IsLstEmptyQ provides a nice 
easy way to tell whether a list is empty and if this is so, 
we know straight away that the new node being added 
is the first node in the list. It gets added like this: 

W4Heid(g_ditaoin_!,in_p,(itni:t Mr 'litMryj); 




i ' 



Amiga Computing 



AUGUST 1996 



OADINC AND 
SAVING 

You'll also find LaadFil«() and SaveFileO 
routines in this month's coverdisk mod- 
ule and both use ordinary C-type file 
handling. To save off a database we 
open a file, write out a database 
header and then use a loop to write 
record headers and record data far 
each node in the database Fist 

This means, of course, that records 
get written to disk in the key field 
sorted order that they appear in the 
Li st view gadget. Consequently, this 
makes file loading relatively straight- 
forward since no sorting has to 
be done. 

To load a data base we open the file 
and then, providing a suitable Easy- 
BaseAt file identifier is found, simply 
allocate List Nodes and read in record 
information until we come to the end of 
the file 



1 Paul Ovtrti'i EjtygjE»flC tw>.g>) 



itruct Lilt •CrtitiLiitr.nrtd) 

I 

itmet List *Hitj; 

if (HHj'UlKclltiisiHiitCjtruit Lht),HWr tUaH) 

I 

NmLiitUistj); 

I 
returri [Ustjl; 

y 

Listing li EA±ya.-i=eJIC\ tirt header 
allocation and initialisation routine 



strjit Lisi 'Uearltstlitrtitt List 'list e) 
it net Rod* 'rtitj; 

I* Deallocate all emting [fit nodes and list header *.' 
tf(Ustjj) 

{ 

uhile -fnnd*_p=«*allmlHilj)) 

fr«P!(i(Biydf_p,ii!(iif(jtrurt Ustlodel); 

Frttltit li stj,siiegtUtnnt List) ); 

} 



returnlNULL); 



esse i g [HP Ji» SETUP: 

I* itit - ordinal list nuiber tiiril mi is Dl *l 

if (cod*) 

I 

n»di_p= g_d*t ibt j i J i s t_p» I »_H u<f; 
tttt (f*f;f«tfe;i+tl 
I 

node p=nodc_p->ln Suet; /■ ntt *e>it *! 
] 

l_turrant_iind*ji=(jtrint Us.ihgdt' *)nad*.p; 

)_new_nDdf=*[_currtnt_ninl(j; /* copj tg edi tor irlndsa */ 

|fsflUyListH?j(:g currant nede_p); 

3 
Cist DnplirBfCilCIIULL),- /' 1st record seltctad '/ 
break; 

Listing 3; Thtm cod* fragment showo how the tixt number 
provided by Intuition It urmd to identify an Eaayll***AC record 



ISIg 



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C Sl.irtmq (hi*. 
month, EaxyBaiv&C 
files are being Lnt*d 
to provide detaila of 
function* used in 
Amiga Cninpulina'* 
regular niicmblir 
progritmitifrig 
column 



This empty list situation only happens as a database is 
being set up and the first record stored is actually a 
durnmy one that contains the field names to be used 
when entering real data. Just before performing the 
AddHeadf) routine you'll notice that ] force a blank 
character into a bufferQ variable and add this to the 
database's key field name originally provided by the 
user. This is done to ensure that the field labels fecord 
will be permanently kept at the start of the list (provid- 
ing no other record is added whose key field starts with 
a blank). Okay, I admit it - this is a temporary bodge 
until I think of something better! 

Once a list has at least one record in it, record 
addition gets a little more complicated. In order to 
keep records sorted (so that they appear in 
alphabetical order in the Listtfew gadget), a loop has 
to be used to step through the list nodes comparing 
existing node names with the name of the new node 
being added. The comparison is done using a case 
insensitive stricmpQ function and, depending on the 



result, either a list InsertQ or a list AddTail() operation 
is performed. 

As you examine the list searching code, notice how 
the first node of the list is found: 

nodi jig _di t a ba s ej i s t_p-> I t_H tii; 

and how, where necessary, we move from one node to 

the next in the list by using a node's In Succ field like 
this: 

code jin*dt j-> I n_£nt t ; 

You'll be able to get the full code details from the 
coverdisk and will find other list-based routines such 
as the ClearListQ routine shown in listing 2. This 

uses a loop to successively remove and deallocate 
ail the nodes of a list and then finally deallocates the 
list header allocated when the list was originally 
set up. 



lirt inn i- This routine rmmoves a list and ita 
iiiiruM lift header Irotn mamort 

BV E R A L L 
CODE 
ORDER 

The window f.c code module provided this 
month is quite large but much of the code will 
have a familiar ring to it. Window, gadget, 
and menu creation, for example, all follow 
the arrangements discussed previously. The 
event handler used to process menu and 
gadget events, though larger than the one 
used in the winchw2.c module deaft with last 
month, also adapts the same sort of nested 
code 'event division' approach. This time, 
however, it's easier to see the benefits. 
incoming events ore identified and menu 
events are passed on io their respective 
menu handling routines where in each case 
switch statements or? used (tn conjunction 
with menu numbers) to pick a particular 
course of action. 

Perhaps the most interesting bit oi magic is 
how clicking on a LislView record entry cau- 
ses that record's information to appear in the 
other two EasySaseAC windows. The code 
fragment in listing 3 shows how it's done. 
When a user selects o ListView gadget item, 
Intuition sends an IDCMP GADGETUP mes- 
sage and the code field of this message can- 
tains the number of the node associated swtfr 
the selected item. I simply collect this number 
and read through the record list until i get to 
that node. Having done that the information 
is displayed by making a call to a routine 
called OisployListNodefj which causes the 
editing (window2,c) and disphy-onty (win- 
daw3.c) windows to update their displays 

That's about it for this month. Study the 
Code, have fun, and HI provide the last part of 
the story next month! 




ZllZZZ-' 



•..lit*-*. 

i it *-■ m.-+m< .bill 
r«*vaa*t-rflC . in* tan* 



aunir ml 'u\ 



iilS lliiill 



r»p. I ««-ll 



-»— i aaaati 



'■"*' i 



f\ C*ajraT««v4 C 's Ftofecr menu tile 
loading nttd s.Tvrng options time an 
ait-based QetFiiaHama(t rtnrtine to 
c oiled a tile nine front Ifin uicr 



Amiga Computing 



AUGUST 1996 



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ews: 

du'II find all the latest gossip from the 
Amiga games world right here 

Reviews 



European Championship 
Edition has finally arrived, and 
apart from updated teams 
there's... nothing new 



haos Engine 



.je Bitmap Brothers are back with an absolute 
corker. Don't miss out as it could be the best 
game of the year 

Previews 



ji 



Portsmouth- based Vulcan Software is 
already working on a new Valhalla and 
here's what we think of it so far 



gem 

Guildhall Leisure returns with a 

tgend of Zelda arcade 
adventure where you control a 
little Indian. Great! 



:heat Mode 



ion the 



A A 




* 



Anyone stuck on Simon the Sorcerer? Nope, 
right, well why don't you read it anyway 



-jr 



SYSTEM 



news 



By Andy Maddock 



A bucket load of games 



Calling 
Sensible 
Soccer 
lovers 

If you" re a big Sensi (an 
then just wait until next 
month when we'll bring you 
o full guide on how to get to 
that elusive International 
Management position, and 
give you a step-by-step 
guide on how to be the 
best manager in the world. 
Well advise you on the 
players to buy, what to do 
with your money and inter- 
national advice, as well as 
some general tips on get- 
ting more money and 
much more. Look out tor 
our Sensi extravaganza 
next month! 




ffW¥» 

m.in.igcnw/ll atfimGl dtH±± £*iit. 

Mttniitgh you do havm to bo aa 
good am m* (o oet there! 



■ iMinrtl 



0BPM Promotions is a new games 
company that has penned in 
some future releases which 
are all looking quite 
exciting. The basis of^ 
the developments is a program A 
called Reality which is a 
software construction kit writ 
ten by BPM. It will be used on 
the new titles which include 
The Do ring Adventures Of 
Robin Hood, Spacefighter, 
and Reality will also be 
released , 

Robin Hood will be a point 
and click adventure game^ 



REALITY 

The Urtmwte Sa-ftwwe Construcfesn Kil 
Versa U 



Nottingham. It's basically a Monkey Island-] 
type adventure but with Robin Hood as the] 
star of the show. 

►^ The second project is called 

^^Spacefighter. You may think It] 
looks familiar, a bit like Body 
. Blows by Team 17. but BPM 
^claims that Spacefighter 
M boasts more characters, artifl- 
I cial intelligence, detailed 
I backdrops, digitised speech 
■ and special moves, At the 
f moment it sounds like a beat- 
em-up to rival the brand new 
Capital Punishment but we'll 
niww mm have to wait and see. 
and Is scheduled for release arounu '" ^w* fist f**-' '"" The final product for the moment 
September, BPM is currently concen- ^^^^^* j s | ne actual software construction 

trating on the game design and flB *"'»' '■ (h * ****— ^ entitled Reality, Four years' work 

construction package , . 

graphics, making sure they are „,»,.„ #,„,,,, „„„ rou has gone into making this program, 
almost perfect before advancing. knocking up qo*mr gamma helping people produce commer- 
Obviously, the game will feature within minm** C j a | quality software products over 

Robin Hood himself alongside Friar Tuck, Maid a short period. We'll have a preview next 
Marion, Prince John ond the Sheriff of month. 




BHIKi awgrn 



BWIKt TDOUtIT 

bbouiw gam 

UIT WRETCH »t* 

p»ihi emir 

111 .fTTimB- 




ttotnn Hood it going to tm the tint adventure 
gjirw Lasfn nop* ll'a going to be good 



Aa JWU can 999, Spacefighter loohx irmjrzingiy Irke Botfy 

(Howl, m it the gameplay cam march it cctiid to* a winner 



Slamtilt special editions 



Here are a number of top secret, Slamtilt hidden fea- 
tures which can be accessed at the beginning of the 
game. For example; 

• If you type SMILE while the table is scrolling up and 
down, the metal ball will be graced with a huge 
cheesy grin, and if you're about to lose, the face will 
change to a sulk. 

• Type RADIOACTIVE and the whole colour scheme 
of the table will change, Try it more than once to 
achieve various effects, 

• Type STONED and there will be a pseudo magnet 
underneath the table making it all weird. 

• Type WTPEOUT and all the high scores will be reset 

• And if you type ARCADE ACTION It will allow you to 
head straight for the arcade sections of Slamtilt, 








1 nil 



* 





If you're a really big pinbaH fan then 
you're going to love this even more. 
21st Century Entertainment has kindly 
given us eight sets of Pin ball games 
Including Pinball Fantasies, Illusions. 
Mania and Slamtilt to give away. 
All you have to do is answer the 
following questions: 



1) Which band had a top ten hit with 
the song 'Pinball Wizard'? 

A) Blur 

B) Oasis 

C) The Who 

2) Name another sport which uses 

metal balls? 

A) Football 

B) Tennis 

C) Boules 

3) What da you get if you cheat by 
banging the pinball table? 

A) A crack round the head by the 
owner 

B) A lost go 

C) Arrested 



Tie breaker 



In no more than 20 words, say why 
you think you deserve a set of pinball 
games... 



Now send your completed form to: 

Pinball Compo. System 
Amiga Computing, IDG Media 
Media House. Adlington Park 
Macclesfield SKW 4NP 



Meet our other readers 



Our Amiga Computing chat page is brimming with 
more people than ever before. If you fancy a 
friendly chat with some interesting Amiga owners 
and their friends, then this Is the place to be. 

I can guarantee there will always be someone 
there - if you call in at a reasonable hour - and you 
are quite welcome to ask questions about 
anything games related or otherwise. 

There are two forums avail able. The first is 
General Discussion where you can stray away from 
the Amiga topic and talk about anything you wish, 
and then there's the Questions and Answers forum 
where you can leave your questions for us experts 
to answer, 

The magic URL is http:// www.idg.co, uk/omiga- 
comp/chat.html 




Game Engine 



A new software company 
called Aspire 2 has deci- 
ded to release a brand 
new software construc- 
tion program. It uses some 
easy menus so you can 
fiddle around designing 
sprites and backgrounds 
within minutes. There's 
also an impressive exam- 
ple game featuring a 
chicken or a duck (I can't 
tell)!! We'll give you more 
information next month 
when we'll give it the full 
going over. 



Ttitt )r K*J. fte'i on the «farf 
page at mil hours. Hn it pictured 
hmre with hi* vvw which he 
mmdn lit art. Supmr! 



I til K Iriltr ' 'I ■ it I ijj r f l \1K 



Ttilm i* lb* maiNi screen wA*r* 
everything can b* accessed 




Fennmti (h* Duck fa tha numplt 

game JncJudnf In fhe package, 
although it (coin a bit like a chicken 



75 



M|U4 till 



SYSTEM 



review 



World of 




Euro '96 Edition 



PUBLISHER 



Time Warner Interactive 



DEVELOPER 



Sensible Software 



PRICE 



£19.99 



DISCS 



HD INSTALL 



No 

All Amigas 



SUPPORTS 



Hver the last six months or so. Time 
Warner Interactive has been 
releasing Sensible World of Soccer 
editions like nobody's business, But 
why? It's probably because 
Sensible Soccer is reputed to be the best game 
ever on the Amiga and these new versions 
manage to keep the fans of the game 
perfectly happy by continually updating 
competitions and teams. 

The biggest step for TWl was the 95/96 ver- 
sion where features such as displaying the 
name of the player in the top left-hand corner 
animated crowds, team training and manage- 
ment records were Introduced. All these fea- 
tures should have been included In the first 
version of SWQS, 

Many people complained after the initial 
release of SWOS because it repeatedly 
crashed, the player ratings and values were all 
wrong and there were many small, annoying 
bugs which almost put people off the game for 
life. However. TWl stepped In with its first 
Sensible release and it was absolutely brilliant. 
All the features which should have been 




included were there and to 

top things off, all the players' data Including 
values and skills were updated. 
The problem with club football games is the 



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The Man Utd iqu.id jji fuJI with (he Neville brothers 
who arm both gnat footballers - honest 



II 



Just in case yea get boron ot Euro '96, horp\ 
a tcrvenshot of The good old Protniarariip 



iHrt 1111 



7E 



Minor alterations 



You can also bear in mind that on the PD 
movement there ore a few SWOS editors 
around allowing you to fiddle with the play- 
ers' values and names. You should be able 
to find one on Aminet somewhere. The 
included custom team editor which comes 
with the original game is pretty awful 
because you can't import your own teams 
into proper competitions, 

If you can get hold of one of these, then 
within minutes you will be able to update 
your gome as soon as a transfer is made, 
which will please any SWOS lover. 




When you score the England supporters hurl 
Ihemiohrci into tfi* lir in shear jubilation. They 
probably know If* not going to happen often 

fact that players are transferring between 
clubs mare than ever, and with the new ruling 
coming in for next season, the transfer market 
will see more movement from week to week. 
Obviously the game will then outdate Itself and 
become unrealistic . 

TWl has decided to launch its new reiease in 
line with what is the biggest football event to 
hit England in 30 years, and that's Euro '96. 

By the time you read this the European 
Championships will have been battled out at 
various football grounds such as Old Trafford, 
Elland Road and Anfield to find the best team 
in Europe. However the biggest talking point of 
the event has almost certainty been the 
groupings. Although Northern Ireland, 
Republic of Ireland and Wales failed to qualify, 
Scotland fought through to meet England in 



6 All the features 
which should have 
been included were 
there and to top 
things off, all the 
players' data 
including values and 
skills were updated ) 






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IT 







All the greats are at th& top at this Hat, although 
iwhurit are all those England players-? 




Alan Sheerer steps up to meant a goaf after 
IB month* ot nothing. Biimay... 16 months? 



the same group, which will, without doubt, 
prove to be one of the most competitive 
matches for everyone involved. 

Sensible World of Soccer is set to create all 
the finest moments by setting up the entire 
tournament for you, All the correct groups are 
selected with all their corresponding fixtures, 
and although Terry venables decided his 
squad we it after SWOS was released. Time 
Warner has managed to pick a side that 
corresponds with some of the team, 



Mere'* Teddy Shwringham 
having a shot on goal, wftfch 
i* surprisingly saved by the/ 
ft**p*r 



Final word 



The actual gameplay has- 
n't changed a single bit - 
you may have to wait and 
see if there's a Sensible 
World of Soccer , v6/'v7 
before you see some 
changes. But for now, the 
main alteration occurs with 
the player data, with team 
and player names chang- 
ing And remember, this 
version is still in line with this 
season, so you won't be 
able to play as Man City in 
the first division just yet, 

If you want to update 
your version of SWOS with 
all the latest player 
changes then do so, 
otherwise you couid be 
advised to wait to see If 
there's a new version In the 
pipeline, 



II 



him tin 






SYSTEM 



preview 























jSqSE^sL 








j^nag^gaa 




Our prmcciy here quite rightly rgnorex Peter 

Stringtottow do nine/ on a park bench 



Uietul objects .ihimbo tn Ihrx 

hut jumble malm arrangement 



Nothing ntrte? Bat there's m man omting 
a shoe behind you, jfou blind foot 




lhalla 




of Eve 

Previewed by Dan Whitehead 



shuffles into the shadows, crying like a girl. And 
then, heralded by trumpets and body-pop- 
ping in the streets, Valhalla returns on yet 
another talkative steed to breathe new life into 
the sagging Amiga bellows. But is it too late? 

Tim© may have been a bitter duchess to the 
Amiga, and time has moved on in the world of 
games as well. Our chirpy Valhalla hero is now 
all grown up. Grown up so much, in fact that 
in the opening animation he's gone prema- 
turely grey making him look like a bizarre 
genetic accident involving John Craven and a 
walrus. Despite his advanced ageing, or 
maybe because of It, he's also discovered the 




ow well I remember the arrival of 

Valhalla into the Amiga gomes 

pouch. Squirting on to the scene ot 

a time when many people were 

saying "Amiga's ore really bad, I like 

PC games better", it's crisp speech -driven 

adventures almost made some people stick 

with their chunky, fudgy friend. Almost. 

Well, time has moved on, the Amiga games 
scene Is looking even shabbier than before 
and Daddy PC is cruelly rubbing vinegar in its 
eye. with help from the brutal brothers, 
Playstation and Saturn. Things look very dark 
indeed. Singing sensation David Reasance 











































mJ^T JP ->>>U7fl 

















A curious barret, Che purpose ot which 
a ttot l t d Jr**p jrou giftuing 



iw-,\ nit 



R 




Ffi» ttiuy-no.nmtea 
prince hangs out 
in the woods, with 
only a pink *fug 

tor r.nmp.-iny 



Ha ha you're dead 



One of the most aggravating "things aboul 
the original Valhalla gome, for me at least 
was the way It would wantonly kill you with 
hidden traps. Nobody likes sudden death, 
and this is reflected in the Fortress Of Eve. Vou 
now have an energy bar that depletes when 
you come into contact with a hurty thing, 
allowing you to at least try levers and switc- 
hes without worrying that it could mean 
game over. 

joys of puberty and now yearns for a girlfriend. 
And this, by jirniny. Is where you lot come In. 

Look at the screenshofs, using your eyes. 
Things don't look radically different, do they? 
Of course, there'll be some saying "if it ain't 
broke, don't fix it ", and there'll be others saying 
"well, that's just lazy, I'm going to sulk," These 
two schools of thinking will probably have a 
big fight, with chairs and everything, leaving us 
to concentrate on the game. If you've played 
any of the previous Valhalla games, then you'll 
know what to expect. Wander about, find 
objects, talk to people and figure out what 
goes where. It's a tried and trusted style, and it 
works well with Valhaila's special 'cloak of 
gimmicks'. 

Lurking in the folds of this cloak are the fol- 
lowing muffins. Speech is where it's at, once 
more. The squeaky voiced prince chats aboul 
what he's doing and what he sees in a techni- 
cally Impressive, but mildly irritating way. Best 
of all is when he describes his beloved subjects 
as Ignorant peasants' to their faces, yet, 




levers everywhere, 
but whit da Mt*r do? 




Our hero, part walrut, pmri John Craven 

unfortunately, none of them punch him in the 
jowls for this arrogant slur, Some of them will 
offer clues, such as "I make painkillers", and 
others just soy "hello". When I started playing, 
and the prince started his wittering, those 
around me pricked up their ears in recognition, 
but were soon scowling at me as his voice 
began to grate. So thankfully, there is an 
option to gag him and Just use text. 

Minor changes to the game have been 
implemented, just to keep things moving with 
the times, Most noticeable is the fact that the 
viewpoint has shifted from overhead to a more 
Isometric view, allowing you to get a better 
idea of what objects are. It also looks nicer, if 
you want my opinion, Another addition is what 
can only be described as 'intelligent virtual sur- 
faces', which Is a fairly meaningless description 
that I just made up to make it sound more 
technical What it means is that your footsteps 
will change depending on the surface you're 
walking on. If it's earth then it's a sort of plod, 
and if you take a short cut through the grass, 
you make a sort of scrunchy squelch noise, 



Insight 



Fortress Of Eve should be dancing on the vil- 
lage green In next to no time because the 
version we messed about with was pretty 
much done, apart from some extra buffing on 
the sound and graphics. It doesn't seem to 
be a huge leap forward, but lt r s a quality 
product with a popular pedigree.. And that's 
nice, We'll give you a full review when we feel 
like it,, you cheeky Imps, 



6 It doesn't 
seem to be 
a huge leap 
forward, but 
it's a quality 
product with 
a popular 
pedigree 9 



79 



II | ML 1111 




SYSTEM 



review 



EraiajftF 




PUBLISHER 



Time Warner Interactive 



DEVELOPER 



The Bitmap Brothers 



PRICE 



£29.99 



DISCS 



HD INSTALL 



No 



SUPPORTS 



A 1200 



Ann) (III 




Look, thm Navvjp ir still irt the flame. 
hip hip hooray. Loft mU hi™ a party 



Brigand. Isn't that a flirt's nam*? No, 
prabtbly n« J'm thinking of flrfrfg*t 




Engine 2 

^^^^ Reviewed bv Andv Maddock 




he Bitmap Brothers is probably 
one of the most respected soft- 
ware developers ever in the com- 
puter game industry. We have 
been brought delights such as 
Xenon. Xenon 2. Speedboll, Magic Pockets, 
and Gods, amongst others, 

At □ time when the Amiga games seen© 
was only just getting itself together producing 
the odd playable game, The Bitmap Brothers 
lifted high above everyone else especially in 
terms of graphics and payability. 

Although Xenon was an excellent vertical 
scrolling shoot-'em-up. Xenon 2 was the 
biggest hit, it even managed to acquire a 
score 0MO8 per cent, believe It or not, In one 
of Amiga Computing's early Issues, After 




that, the games 

just kept coming, 

each one slightly 

better than the last, 

and in my opinion, the best 

was most definitely Speedball which was 

certainly beyond my expectations, 

The Bitmap Brothers' last contribution was 
Chaos Engine, and then there followed an 
absence from the gaming scene - the 
company was still around but weren't pro- 
duced anything. However, that's about to 
change, 

When I heard that Chaos Engine 2 was sup- 
posed to be released, to be honest I was 
really surprised, The games market is slowly 
but surely disappearing, but a major 




You can iete-ct your ehartcter from *hcwt tour, t think, 
I can't remember, bur you'll find out when you bay it 



You have to dnf*t*t * numbor of robot* to gut 
point; and n»*f of alt to gmt them out gf thm way 






Sight and sound 



As with ail of Bitmap's releases, the graphics 
are excellent with smooth animation, mofc 
ing Chaos Engine a pleasure to play, and 
the tough challenge your opponent will pre- 
sent you,, be it either human or computer, will 
Increase the longevity of the game, 

Actually, if you beat the computer opposi- 
tion during your first bout, his intelligence will 
be increased for the next round, so before 
you think you're an expert and play again, 
remember that simple point, 

The sound effects have an added touch 
too, As you get closer to your opponent or 
the exit the music and the tempo will 
increase, therefore making it more exciting. 
Once again, it's a small 1 touch but one which 
contributes to making another excellently 
thought out game by the software 
developers we have come to admire. 

developing team has come up with a major 
title Blimey, things must be looking up 

If you played the original Chaos Engine you 
will realise that the second in the series looks 
remarkably similar, apart from some new lev- 
els. As far as the basic sprites and levels go 
they are almost the same, but the gameplay 
is different. This time more emphasis has gone 
into a two-player option where you can 
challenge each other, 

The basic idea of the game is to pick up a 
key to open the door to the end of the level, 
and the first to do this wins. It's a simple idea 
which works superbly for a game like Chaos 
Engine, If you're playing by yourself, you will 
be working against the computer. Vou can 
pick up various power ups and weapon 




You hlW to throw dyn.imitf over the wall tu blow up 
this thing and I hen you can pick up the remains 




Thvre'f the key, but you've fuat fatten Hat on your 
face! Oat up, dual yourseU down and finish the tmvmt 




KiMti that bald matt again 







• r 










pi iii-.ii mii', p? uaaa 





















The axptitttonx arm wary Brtmap'Sikc, you 
writ ih them on at! sorts of gama* 



boosts to help you in your goal but, failing 
that, you can give your opponent a knock 
round the back of the head to stun him, giv- 
ing you enough time to find the key and run 
away like hell, 

Instead of coming out with your guns blaz- 
ing, you can simply play cat and mouse and 
hide from your opponent - although not for 
long because there Is a handy map which 
will point out your position, 

Even if your opponent gets to the exit 
before you, you can still beat him because 
the game Is based on points and as there are 
various bonuses lying around you can con- 
stantly increase your score. However, the 
biggest point bonus is finishing before your 
opponent, 

During the later levels, you will have to 
encounter some robots and other obstacles 
which will do their best to stop you and 
your opponent, therefore making it much 
harder. 

The moin change you will undoubtedly 
notice in the game Is that you can lean up 
against walls to dodge enemy fire. This Is a 
simple but effective touch which gives you 
an extra second to think about your next 
move. Also, you can walk up and down stairs 
and jump off platforms which add more of a 
maze element to CE2. 



Final word 



Whether you thought Chaos Engine offered 
enough to warrant a sequel at a full price I 
can't say, but if you never hod the opportun- 
ity to purchase the original then Chaos 
Engine 2 must be placed at the top of your list 
- ahead of anything else, 



^ As with all 
of Bitmap's 

releases, the 
graphics are 
excellent 
with smooth 
animation, 
making 
Chaos 
Engine a 
pleasure to 
play j 



11 



nils* mi 




SYSTEM 



preview 





fter Team 17's Speris Legacy came 
out, the need for a legend of Zelda 
clone seemed to disappear. 
However, Guildhall Leisure is trying 
to get In on the act with its potential 
Speris beater called Legends. 

Legends was originallv designed by Krisalis. 
its first game since, probably, those Man Ufd 
games. Incidentally, about two years ago 
Krisalis intended to publish it themselves but 
then decided not to. While Legends was 
knocking around, Guildhall Leisure was fast 
becoming one of the leading Amiga software 
houses and now the two have come together, 
in perfect harmony, 

As soon as you load the game up it has qual- 
ity written all over it, just like it should from a 
software developer who has gained much 
respect from previous releases. If you've ever 
played Legend of Zelda on the SNES or Speris 
Legacy, you'll get an idea of how it looks and 



plays, Basically, the Idea is to find some kind of 
person who will be able to stop evil things hap- 
pening to the world - the usual story really, On 
the way there are various people willing to 
point you in the right direction, and there are 
others who either like to throw you off the scent 
or just simply kill you. 

In Speris Legacy you were in control of a little 
sprite which looked remarkably like Blackburn 
defender Colin Hendry, in Legends you are 
placed In the capable hands of a little Red 
Indian, a bit like Little Plum from the Beano, 
and your first task In hand Is to find a weapon 
to beat off the bad geezers. The first weapon 
you will come across is, surprisingly, a bow and 
arrow which will dispose of hostile guests within 
a few seconds, With this you wilt be rewarded 
by some huge hearts which will increase your 
health, 

There are plenty of little gifts you can find hid- 
den In trunks and in various other places which 



• 

WS hem tlwt tfii&arcated 
specie*; ' I 




jAmHchi pale 


[the human 





■*3HF„ ■ 














A 



& 







Qah. r wonder haw much rvmlttlf I* 
actually in thai. Maybe- jflJiem do 
exist and they're- going to wipe us out 



The bow and arrow will b* the tiral 
weapon you picfc up and will diaposa 
of your onctrtles within seconds 



Making up (he heart will rmpl+nl*h 
your energy ami 1*1 you take on 
harder enenrre* 



"V 



ti|is! 1!ll 



82 




Smm that big 
totem pair, 
you |i*«d In 
b* iUi fa win 
those in Cuba 
and Scouts - 
God knows 
why... 



A breath of fresh air 



There are a lot of comparisons between This 
Speris Legacy and Legends but I think 
Legends will have the edge if it manages to 
maintain the quality shown throughout the 
gome. 

The introduction scenes are excellent and 
cartoony, setting a more light-hearted game 
which is a far better way to present It, Even 
the music portrays o .jolly feel which will 
undoubtedly inspire you to carry on ploying. 

It's about time we came across a jolly plat- 
form romp to steer us away from the techni- 
cal side of Doom-type engines which are 
forever hounding us. Legends could be the 
breath of fresh air to change the ways of 
software developers. 

will increase your points total, amongst other 
things. 

The actual game maps are huge and will 
take you hours to navigate, never mind com- 
plete, but If you do happen to get lost, press- 
ing function key ) will present you with o map 
which is handy for guiding yourself to new 
places. 

When some helpful information pops up to 
aid you in your quest, you will be presented 
with a small blue box which will either contain 
questions posed or information received from 
a wise man or someone else. 

Throughout the game you will regularly be 
given tips or subtle hints which may give you 
some ideas where to go or who to speak to 
and by the time you've managed to 





Hmy look, ft'* a wigwam.,. He, liana i 
it a m IM^M,,, Oh, If* on* of thmmt 



Thm map shows raised ground aind hut* 
■ill Dtrar thm placm which ia handy H 
yoti'rm * nmmtsOmmr to thm mrma 

complete the first level, you'll be worn out. 

The character animation is nowhere near as 
smooth as The Speris Legacy, but because 
there are more frames in Legends, this is what 
makes It a graphical delight. 



uwEnroRv 



WEAPONS 



D D D D D D 

□ n D □ i ' g 3 i 

' — ' u *— J ^-* coins i 007 

□BARK:- 
i_j i_j lj mrjiRR BRftvtF, 

DDDD 1 T ™ F ftm-as 






Your inventory writ dhow nvvrything row hava in 
your possession and Ml file weapon % you have 
thm ability to use 



insight 



Legends is around 95 per cent complete and 
some small tweaks ore going to be made 
before it's released in the shops. Only then will 
we see how Legends shapes up compared to 

its Team 17 rival, but to me it looks like being 
an excellent arcade adventure which will 
present any standard of gamesplayer with a 
challenge. Let's hope it maintains these 
credentials in the final version, 

When the final version decides to appear 
you can be sure we'll give it a full review. 
Watch this space 



6 It's about 
time we came 
across a jolly 
platform romp 
to steer us 
away from the 
technical side 
of Doom-type 
engines. 
Legends 
could be the 
breath of fresh 
air to change 
the ways of 
software 
developers 9 



unit 1111 



s 









SYSTEM 



hints & tips 






By Andy Maddock 






Simon 




the Sorcerer 



^B^ ' All 

I 







l>|iil ltlt 



84 



BafoFV JWU *fi»rl Ih« gjm«, fiifce 4 good JUClf ill tA« mip 
icrccn so you ftrtow whal this place Is 



our first job is to pick up the magnet 
from the fridge, and then take the 
scissors from the drawer. Leave the 
hut go to bar and talk to the wiz- 
ards and they will send you looking 
for a staff 

Before leaving the hut. fake the matches 
from the top of the fruit machine, and by using 
the scissors on the dwarf you will then have a 
piece of his beard 

Go and find the Blacksmith where you can 
pick up the object that lies on his workbench 
and then head off into the woods, You wilt 
eventually come across a barbarian with a 
thorn stuck tn his foot. Talk to him and you con 
then pull the thorn out for him. In return, fhe 
barbarian will give you a whistle which you can 




Try *"(* pick up auprthlng you Gmn, The things 
fh»f Can tn (coded .it c.in usuntly bm UJ*d 




Talk to everyone you possibly can mm thoy may 
grv* yov *emm hamhr hint* on what to do mil 



Although it's not 
the most recent 
adventure game, 
some people still 
need help, Here is 
the first part.., 



use later m the game, Before you leave, talk 
to the hole about fossils and then find the 
woodsmith. 

Talk to the woodsmith until he gives you o 
metal detector. Now, go outside the witches 
house and move the well handle, take the 
bucket and leave. Take the right direction at 
the T junction on the way back, Talk to the tree 
stump until if asks far some mahogany. You 
must now go back to the bridge to talk to the 
troll. He'll take the whistle off you and use it. 
the barbarian will appear and remove the troll 
from the bridge so you can walk by, and you 
can pick up the placard to find the oaf. Talk to 
the oaf about watering beans, return, then 
pick up the beans from the heap and then 
pick up the melon. 

Now you must go and find the bard and use 







Talk to this weird Hzard.fyp* nun (0 gam 
&amo information about *orn*thrng 



the melon tn the sousaphone. Go to the moun- 
tains to find th© giant and use the sousaphone 
and he will mess around with a tree, allowing 
you to get to the other side. Now you must find 
the screen on the map which contains some 
fossils. Once you get there you must pick up 
the rock. 

Next, you need to visit the place on the map 
surrounded by a blue circle, and use the metal 
detector. Return to the blacksmith and use the 
rock on his anvil. Return to the man In the hole 
and give him the fossil. Now tell the bloke 
about where the metal detector is. 

Return to the blue circled place and you will 
see the bloke digging away, Look at the dirt 
and ttien pick up the ore which you must give 
to the woodsmith, Go back to the blacksmith 
and use the ore with the anvil and then give 
the axe head to the woodsmith, Go and find 
the druid's house. Pick up the ladder, enter the 
house and pick up the cold remedy and Jar. 

Go to the dragon's cave and use the rem- 
edy on the dragon - now you can pick up the 
extinguisher. Go back to the woodsmith and 
fake the pin from the table and put out the fire, 
Now open the woodsmith J s store and pick up 
the mahogany. Go back to the tree stump 
and talk about the mahogany and then get 
the woodworm in your hat. Now It's time to go 
to Rapunzel's castle and use the thing you 
found on the blacksmith's table on the bell. 

Move the bell end then pick up the hair - 
after the magic you will have a pig, Use the 
woodworm on the floorboards and use the 
ladder in the hole, then go towards the tomb 
and open it, Then repeat the process, pick up 
the staff and return to the bar to present it to 
the wizards. 



Part 2 











Now you must go to the low budget candy 
house and use the repulser on the truffle 
door and then enter. Pick up the smoke box 
and ptak up the hat, Now go outside where 
you can use the smokebox and the matc- 
hes and pick up the wax left by the bees in 
the hive. Now go back Into the bar. Talk to 
the barman about drink and when he bends 
over, use the wax on the barrel behind him. 
He will then give you a voucher. Go outside 
and pick up the barrel. 

Find the owl and talk to It until ft drops a 
feather, then go to the mine. Pick up the 
rock outside and see that it says 'beer'. You 
must use this password to get Into the mine - 
wear the dwarf beard before though. When 
you get in the mine, give the barrel to the 
guard and he will reveal a key. Pick it up, 
leave the room and enter the left-hand pas- 
sage. Pick up the hook and use the key in 
the door. Once inside, offer the guard the 
beer voucher and ask for gems. 

Leave the mines and travel to the cave, 
'Use the hook on the boulder above it and 
walk to the boulder. Use the magnet and the 
rope with the hole three times, 

Return to the village and give the bloke a 
gem, Return to the bar and give your money 
1o the wizards, 

That's the end of this first instalment. We'll 
be back soon with the final parts to put you 
out of your misery, 



r 



You wilt momt urn* kind of trail nun 
along thim *cr**n. Tr> net to uptmt hit 
or that'll Jm tttm end of you 




Thn gj>nl will sleep mway while you 
«» pinch his bracelet Although, doot 
forgot kids. It's wrong fo *tm*I! 




Here* th* compost heap. Mmkr surm you 
pick up tha o*«r» b*foj* you li«» 



IS 



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LJi 






Dave Cusick looks at some patches and 
programs to increase productivity 





amig. 



.1 




r- 



* amiga 

,7 "dm 



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i, 



/ 




V 



4 



ami 



gu 







Paul Overaa continues last month's theme with 
how to alter AmigaDOS ffle protection bits 



I 



Identifying 

explained by Paul Overaa 



that Web surfers can't live without 



fEver wanted to produce some nifty news- 
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Z J Phil South continues the planning and 
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Paul Overaa introduces you to a beginner's 



eye look at the world of MIDI 



ami 






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AUGUST 1996- 



Dave Cusick 
examines a few 

programs to 
increase your 
productivity 




The 

essentials 
of life 



^ 



When (■he Amiga team designed 
Workbench 3.0 lhey no doubt 
tried 10 make it ai friendly, power- 
■■■ Ful and efficient as possible - and 
to a large extent lhey succeeded, because few 
■who have used ihe Amiga's GUI would deny that 
il is one of fhe mosl configurable and easy-lo-use 
interfaces in existence. However, lhat doesn'i 
mean to say lhat it cannot be improved upon. 

The obvious additions are things like Magic 
Workbench and Magic User Interface, but there 
are plenty of o)her programs which will prove 
just as handy, and many of them have been 
around a few yean. A few of the following god- 
sends have appeared on Amiga Computing 
coverdisks in ihe past, and if you can't find ihem 
after rooting through your disk box then lhey will 
certainly be available from good PD Libraries or 
from Amine! 

Take KingCon, which I believe is na longer 
even under developmem. KingCon hos, for some 
while now, been making the Shell a mare Flexi- 
ble and usable system for Amiga owners every- 
where. It introduces much needed features such 
as a scroll bar to (he Shell window, and allows 
you (o save the buffer to disk or cleat it at any 
lime. It features filename, device name and com- 
nana completion, so you could, for instance, 
switch id C and type "Sett" ihen flight 
Amiga+F, and KingCon would fill in the rest of 
the SetKeyboard command. 

You can also drop icons into ihe Shell win- 
daw, whereupon KingCon w<\\ magically moke 
tlwir lull path name appear in inverted comma*, 





"MS* 



ilWfcMJfcHi'S." 

MM '-.-- MM Ml 



3 



Drag your shell window 
into thv '90* wj(h KingCon 



The Shell can even be Iconified. KingCon will rev- 
olutionise the way you use the Shell. In fact, the 
only problem with this marvellous program is a 
purely cosmetic one - if doesn't appear to agree 
with Urouhack, so if you are funning both togel- 
her you may notice that part of the downward 
scroll lean an ihe Shell window ij hidden by 'he 
resizing icon. 

Dimensions 

Next up is PowerSnap. This lovely commodity by 
N>co Francois, creator of PPmore and a multitude 
of other invaluable Amiga utilities, adds a whole 
new dimension to the Amiga clipboard- Using 
Powersnap you can cut and paste characters 
between oil sorts- of different programs., It doesn't 
quite work perfectly wilh every application in 
existence, but it so enhance; the basic, under- 
powered clipboard function that you'll never be 



able to live wllhout Powersnap again, Another 
handy patch, and one which is among si several 
included in do-i1-o.ll commodities like MCP these 
days, is CacheFonl. Ai anyone who has been 
using o hard drive for iome lime will know, it's 
very easy to accumulate loads of fonts over a 
lime, Opening the Fonts: directory con then 
become a frightening prospect as there will be 
on extremely lengthy wait before the files, inside 
are displayed 

One option is simply to delele fonts left, right 
and centre but this could be problematic |wfiich 
fonts are required to use such-and-such a pro- 
gram?), and it seems a little drastic. A far more 
attractive proposition is CacheFonl, which works 
by creoling a file containing a list of everything 
in ihe Fonts; directory which is used whenever 
you take a peek there This saves a huge amount 
of time. If you're going to add new fonts you will 
need to update the CacheFont file every ihdw and 
then, but lhat's a small price la pay for the 
phenomenal speed increase. 

CacheFonl isn't the only essenlial which is 
now to be found in MCP - AssignWedge is a 
iirr arly invaluable patch which Alien Design 
hos included in its superb commodity. If you com- 
monly encounter problems when installing soft- 
ware to o hard drive because you have forgotten 
to make the necessary assigns in ihe user-startup 
file, then AssignWedge is the answer to your 
prayers. Il allows you to make the assign on the 
spot, using a file selector, so you won't have Id 
Fiddle: around in a text editor ano ihe" 'eboot |usi 
to try Dut that new game or utility. 



Icon see clearly now 



Have you ever wanted to update lots of icons on 
your bard drive but been frustrated by the long- 
winded approach taken by konEdit? kontdit is one 
of the feast useful toots supplied with Workbench 
3, and there are some excellent replacements 
around. Perhaps the best is iceman, which allows 
you to design ridiculously large and colourful icons, 
provides a host of handy drawing toots, and has 
more options than tcanfdit has had hot dinners - or 
something. 

Serious iconophites will also find they cannot live 
without a utility called konimoge by Martin Lama, 
When run, konimoge creates a little AppWindow. 
Onto this yov con drop a source icon and then one 
or more target icons. Iconlmage will copy the 
image to the target icons without overwriting any 
tooltypes, and without a great degree of messing 
o found on your behalf. If you've got a drawer full 
of files all begging for identical icons, you need 
look no further than konlmage. 




IcoitEftil is among? 
the tirsi 
Workbench Tools 

jfou ihauld replace 

- teonimt p*r1orrt>* 
the Jab tar mot* 
effectively 






Amiga Computing 



AUGUST 1996 



m 



Paul Overaas 
outlines a way of 

altering Amiga 
DOS file 
protection bits 




L > Changing 
Kj-the guard 



part 2 



nt 



Losi month I outlined the purpose} of the 
file profedian bils and explained thai 
programs can obtain flog stale infor- 
IHHI motion from a file's FilelnfoBlock There 
are actually two ways of doing ihi;: You can 
open the file and then perform an EnomineFHfi 
function using the file handle relumed by the 
Openj) routine, or you can obtain a lock on 
the file using the DOS library's Lock|] funciion 
and then use Examined to s* 1 up the 
FilelnfoBlock information. 

Either way, it is (he responsibility of the pro- 
gram 1o allocate space For the FilelnfoBlock 
structure and here, a variety of approaches 
are passible: Firstly, you can include simple 
static ds.b declaration in your program to 
reserve a suitable amount of space (the struc- 
ture size is defined as fib_5IZE0F in the do&.r 
include file|. In this case it's necessary to make 
sure the structure is long word aligned and with 
Devpac you do this by including a cnop 0,4 
directive before the slrucfure allocation like this: 

FIB ds.b fibJHE 

Another option is to use the exec library's 
AllacMemJJ function to allocate memory, 
releasing it with a FreeMemj] call after use 
I'his automatically produces a long word 
aligned memory block), The third approach is 
1o use the DOS liljrqiry AllocDoiObjed() func- 
tion coupled with a DO$_FIFj flag to indicate 
that we want to allocate o FiEe-lnfoBloelt slruc- 
lure (this flog is also defined in the dos.i 



AmlgaOQS' Hat 
command 
being 1 used to 
cbvcfc that 1Mb 

mmllij 
ci.implf woriii 



.UMIr^JTBCll #^rTtt 



include file). When this latter approach is used 
a corresponding FreeDosObjecri) call must be 
used la release the FilelnfoBlock after use. 

Once an AmrgaDOS initialised FilelnfoBlock 
is available the protection flags con be read 
and the DOS library's SeJProt«iion.i|l routine 
used to alter the state of the Flags, The example 
provided on the coverdisk this month does just 
this. It's a simple Shell-based program which 
toggles the delete flag of a specified File using 
the file lock + Examine^) approach. 

Because routines like Lock(| will foil if non- 
exi stent files are specified, it's best to structure 
the program in such a way that Examine!), 
SetProteclionfl, or UnLocklJ are never per- 
formed on files that were never found in the first 
place. This, of course, is just matter of testing 




Command line loop 



You'll find the source code for the example on 
disk as the fife fibhs. The f unable form, need- 
less to say, is sailed fib J. fry running if from 
the Shell using this iart of command line: 

fibl 4titepithrn*it> 

ono* use the AmigaDQS List command to exam- 
ins ihe state of the delete flog. Bach time you 
run the program on a given file the state at the 
flag, will change. 

You'll notice, incidentally, that the example 
uses a short loop to copy the filename 
supplied on the Shell command line into a 
buffer, For those of you who haven't met 
command fine access before, here is a brief 
explanation of why this has to be done. When 
a program * farts from the Shell It gets provi- 
ded with two bits af information, firstly, 



register aO points to the first character of the 
parameters that have been supplied on the 
command fine, Secondly, register dO contains o 
count of the number of characters present. 

The command fine inform prion is actually 
stored in a private Shell buffer area and the 
end of the line is terminated with a linefeed 
character. As it stands, the filename that we 
could read directly from the command fine is 
of no use {because it isn't null terminated}, and 
since, strictly speaking, programs shouldn't 
make alterations to the text stored in the 
Shed's own private buffer, we have to make a 
duplicate copy. 

The dbra leap I've used does \ust that - 
it copies the filename an the command line 
into the program's own buffer replacing 
the terminal linefeed with a NULL as it 
does so. 



[it 


bufUi,dl 


tilenm 


lai'tq 


mt£3S_tt*(,dt 




ULJ5T5 


itttfjbtuu 




IDVt.l 


dMIUUtU 


IfTl 

ptinttf! 


beq.s 


tLMEMH 




■m.1 


ti,i\ 


tilt Loci p 


■dve.L 


ttn, a 


iddrm af 
tilt i n-c bleu 


uani 


illlirc, MUttl 




■OVt.l 


ttUl«kj,d1 




CALLSTS 


UnLctc, DOiBist 




Lm 


F1I,»D 




mt.i 


fib "ruTntiond 


)),« 


bchg.L 


ifiBB mm, it 




•DVt.L 


fetrff»r,d1 




CtLLSrS 


3etPrctecmn,_:cS3iE« 



Lis-tinp 1: The miin cotlm fragment 
from this month'* example 

the relurn values of ihe various furvclions and 
branching accordingly if things have not gone 
well. You'll be able to see how I've done this 
from the code fragment showrv in listing 1. 

Since SetProlectiaH) requires the new 32-bit 
protection bit mask 1o be in register 62, I've 
chosen to copy rhe protection bils into d2 as 
soon as Examined returns by loading the 
base address of my FilelnfoBlock structure into 
register aO and using indirect addressing like 
this: 

let F1M 

Mvi.l fifc_PfCtl{t1ar>(»0),,42 

Changing the state of the Hag is easy. We 
just use the 680x0 bchg instruction to invert ihe 
slate of ihe delete flag: 



bchj.l 



»F1«UEIETE,« 



The 6fl0x0 bset and bclr instructions, which 
could be used to explicitly set or clear a pro- 
tection flag, would, of course, be used in 
exaclly the same way. 



Function 
docs 

As well as the example code ifseif 
you II also find details of all the rvne- 
fj'ots fhot hove been used on the 
coverdisk, They're stored in the file 
functions aug°6.eb and to view them I 
you II to need load the tile into the 
EasyBaseAC utility (see the additional 
coverdisk readme notes for more 
details, 






13 



Amiga Computing 



AUGUST 



Paul Overaa 



delivers some 
help identifying 
ARexx port 

names 



» T V 




Port of 
II 




Like most ARismx users, my system, occa- 
sionally throws up 'Host environment nol 
found' errors when i run scripts.. In all 
WMkW such case; it's either because the pro- 
gram my script is irying lo lalk to isn't up and run- 
ning, or it's running bul using a different ARexx 
port name for communications ihon the one I had 
specified. In the latter cose, this might be due to a 
Hyping slip *n my script, but it could also be due to 
an error in the documentation of the program 
being used- Port names are case sensitive and in 
my time IVe come across quile a few utilities 
whose docs have given Ihe port names using ihe 
wrong case. 

Whatever me cause, a good Firs! step in such 
cases is lo get a lis) of all currently available public 
ports, and an my system I ha« an ARexx Function 
key ssl up thai produces such a list whenever ihe f 2 
key is pressed. It's done using (he rexjcsupport 
library ShowUslO function and the code required is 
surprisingly straightforward. Firstly, we check to see 
whether Ihe rewsupport library is already active or 
nol (installing it if necessary). Then ShowLisl(| is 
used lo piece the delivered port names into a string 
coiled portS, and finally, a 'doewl' loop is then 
used to separate ond display ihe names on screen. 

In order lo gel on ARejw sctipi lied to a function 
key you need lo use the FKey tool. Select the New 
Key gadget and enter ihe name of the Function key 
|F2 in the cose I'm idking aboui| . Then choose 'Run 
ARexx Script' From the command ho* and enter the 
rome of ihe script to be run. Finally, use the ''Saw 
Defined Keys' Project menu option to save ihe 
created Function key definition la disk, 

ll's atwoys useful to name the script nftef the key 
itself so it is easily recognisable. My F2 key script, 
for instance, is called F2,rejw. ll's aiso best to save 
scripts in the mac directory (usually assigned 10 



People often complain that scripts which 
work perfectly well when executed from a 
Shell window fait to work once they are 
linked to a function key. The reason h that 
script i it arte d via a function key do not 
automatically have anywhere to tend their 
output. The solution is simple -any script 
run via a function key must open o suitable 
window itself. It's easy enough to do using 
ARexx' s Qpenf} function in conjunction with 
a window specification and the cade will 
normally look something like thin 



call Bp;nluind»H/ien:1OQ/ZtiOi l 4llO. , 20ni < F2l(t»'. 
Htt/cUst'] 



>■; Hi 



I* F2.r*» V 
LIKFEEIc'Si'i; TMi'M'i 
TOTls'htLls wu («arf...'|[LF 

nm-'ttta RETUfiJl <o tlost rindu rial finish**! 1 
mmjU= , tati:WimtWHWfi1,ty... Po-'ts, ListrclDtc' 
if "Slieyt'L'/riKiupiior t.Libury') 
[kin d» 

till. JHdLib( l rnisu&pnrt.lilirirj , ,rJ,-30 ( li> 

ni 

WftMlMUltCM 

call Oj«n(Kinda*,yJN3dt_*erl 
oil UritflnfuindDHjEKTlJ 
dn t*1 to Mo'ds(p-grt»i 

till Urit(ln-:Niroon,'*Bi;k(ird(Flirlt,i]:|LllltfEEb) 
tnd 

till yrittLn{a1ndmi,TExt2) 
He4dch(wtndok,l) ," soak Input and quit */ 
nil 



UmOna U * port limting wript that can 1m lied In a function ke r 




Workbenchis) because such scripts will then 
olwoys be Found by ihe system. Do note, inciden- 
tally, that for FKey function definitions to bs usoble 
the FKey commodity needs to be actually running. 



The easiest way oF ensuring this is to drag Ihe FKey 
icon, or a copy of I, into your WBStartop drawer - 
thai way the utility will always be active once your 
system has booted I 

















Ciwl L Lp , fH>|n 

pNM 
mmLrjt 

V4t-« /tmbir 

■C_H" 

U_D!r»rlV 
rr>ii imim I- ■:■■■• 






■1 1 1 Ltv. 1 bto-u-y 

|Tt|fct<l»-. 1 Itormru* 
iuvmrr-m , 1 ibrn-f 
fcilWHH'.i 1 lltin 

4 *T - . ■ |H,I " *- »- V 

4p» . 1 thrmrv 

ABM* 1 <br-r r 
drH. Hbr«- F 

tmmmim*. 1 IfeTH-p 




**4llr*4*. k,y r *rr 


p 
f 








Ma\l " IIh-v v 

p l< twa. diAl at ym-t 




i - it 
■ ii "r 

m 



Topical displays 
produced by Hlf* 
month's eijitipli 
scripts 



It 5 oho important that output from the 



A COMMON 5LIP 



program actually gets sent to this window, 
and to do this you need to use Writelntf ae 
Writechf} functions rather than the ARexx 
SAY instruction. For example rather than 
writing: 

mi ttordtpord/i) 

ft if necessary to use something like: 

cull VrtteLft(iiJr>ddu,llgrd[|>«rt),i)) 

You'll get an idea of how ail this works in 
practice from this month's examples. You'll 
find two scripts on the coverdisk. F2,rexx 
produces the part lists I've been talking 
about, and FS.rexx uses the Mime Showlistf} 



function to produce details of the system 
libraries in use. Tie the examples to function 
keys as I've explained and experiment. 
Who knows - when you see how easy 
you may well be encouraged to get some of 
your own scripts running in this way. 

Don't forget, incidentally, that function 
keys have many advantages over icons and 
menus. They're always available and It's far 
easier (quicker) to hit a function key than ft 
is to grab hold at the mouse and select a 
menu item or doubleclick on an icon. 
What's more, function keys, unlike icons, do 
not take up valuable Workbench screen 
space. 1 



Amiga Computing 



AUGUST 1996 



EOj 



Dave Cusick takes a 
ook at some of the 
programs that 
Web Surfers can't J 

afford to be without 




The beauty of ihe Web is lhot it presents 
□n attractive and appealing side of rhe 
Nsl,. li .successfully Wends text, graphics 
□nd sound together in true 'mulli media' 
buzzword Fashion, to the extenl that various Web. 
sifes contain large picture, sound and video 
archives |ust waiting lo be downloaded. The only 
prabfam is rhat, on their own, most Web browsers 
simply don'1 know what to do wilh all the different 
file formats ihgt ore out there, 

Whal's required it o method of deciding which 
format a p/ven file ii so thot the file can be wnl to 
an external program for viewing. Most graphical 
browsers have a window [probably called 
'External Vieweri' or something similar) through 
which the user tells the browser whal lo do with 
any given fifeiype. If you've never taken p look at 
this window before, now would be a good lime to 
do so. Ir. 'Browse i> can be found under ihe 
General settings window. Incidentally, if you ore a 
Voyager 1 .0 user, unfortunately you can't config- 
ure external viewers as easily - bui nevertheless, 
same af me programs I am about to mention could 
still prove invaluable. 

There are four columns to the i&rowse External 
Viewer window, with the leftmost simply listing the 
type of file, the Mime column listing the extensions 
with which to identify the filefype. and Ihe two 
right-hand columns telling iBrowse what lo do with 
the File. Things will probably be set up with 




Utilities like Play 16 can miaa w tiff If be ui«rf 
with Oo-lt-mfl Apptcons such a* CJanicfpon 



Surfing 
Essentials! 




Multiview as the viewer for fhe majority of file- 
types. Ihere are. however, some superb viewers 
which are well worth using in preference to 
Multiview. 

ftobably the most useful is Play 16, which hos 
been featured on the Amiga Computing coverdisk 
in rhe past and ii available from Amine! too. Once 
you've downloaded and installed this excellent 
sample player, you can configure ifirowse io use it 
very easily. Click on the audio/" line, and mgke 
sura the Action specified ii Eternal Viewer. The 
Mime text gadget underneath should contain 'wqV 
and W, You con then use ihe file selector next to 
the Viewer line lo locate Ploy 16 on your hgrd 
drive. In the Argument* box simply specify "%f . 
Mow whenever you selecl a Wav or Au sample on 
a Web page. Play 16 will be colled and you'll be 
able to hear these samples directly, wilhout hpving 
to convert ihem into the Amiga aSVJC fonmot 

For image viewing, there pre plenly of pro- 
grams which work more quickly lhan Multiview 
and can produce better results. I use Viewtek for 
viewing GIF image* ond FastJPEG For viewing 
Jpegs. Both of these programs are availoble on 
Aminet, and configuring ifirowse to use th-ero is 
□gain extremely straightforward. There ore also a 
couple of Mpeg players around, although you'll 



AM JG AS ONLY 



The first Amiga-specific Internet provider in the 
UK hat recently been hunched. Wi tenet sup- 
plies access through U-Nef, and offers what it 
describes as 'A comprehensive suite of soft- 
ware' including programs to handle maii, 
news, FTPing and Web browsing, ail of which 
can be launched ham a central control window, 
total call access is currently available for 
oround SO per cent of the country and Wirenet 



even provides some free Web space in case 
you're feeling creative. 

The annual subscription rate is CIIS and 
there is a one-off connection fee of £14 (includ- 
ing VAT). If you want to find out more, yau can 
ring Neil Bothwick on 01925 79WI& or email 
him at info£wirenet.u~net<com, Wirenet also 
has a Web site ef http://www.u-net.cotn/ 
-wirenet/index.html. 



\\m 



Configuring the 
Exlern.il ITfewwB 

in JBrawsa 



need quite a powerful machine to take M 
advantage of them. 

Going off ai a bit of a tangent, if you are lucky 
enough to have a fas! Amiga and plenty of band 
width, iherv you could well be interested in 
UnRealAudio. As ihe name suggests, this isn'1 an 
Amiga veriion of ihe currently fashionable and 
highly impressive RealAudio real-time sound sys- 
tem, but il is a passable imitation, If uses a codec 
called GSM, which is not as widely used on ifie 
Iniernel bui can slill be found with a liltfe rummag- 
ing. UnRealAudio really requites a 66030+ 
Amiga and a 28.8k+ modem, a combination 
which alas I don't have |yet.. ) but I am reliably 
informed ihe results are not bod at all. If you're 
planning on irying ii out, you will also need a cou- 
ple of other small programs, which can be found 
on Aminet, and which you will find details of in the 
UnRealAudio documentation With a bit of fid- 
dling, UnRealAudio could probably be set up lo 
play GSM encoded files as a mime type diredy 
from iBrowse too. 

Of course, the Final essential for the serious 
surfer is a decani efliaii program, which can be 
launched whenever yau click on a Mailto: link. Full 
Maillo: support is not yel implemented in the pre- 
release demo ol iBrowse, although other browsers 
such as Voyager and AWeb already have scripds 
available to launch moiling programs. For the 
moment, if you're an iBrowse user you'll have to 
make do with flicking across to your mailer and 
copying out (he e-mail address, ond looking for- 
ward to the release of a fully finished, all-singing, 
all-dancing iBrowse in the near future. 



Hello there 

If ya 1 , ynmenls. tuggestjons or qu 

you can conrocr me at dove§dcn, demon c 
or da 1 --; 



[ 



Amiga Computing 



AUGUST 1996 



Dave Cusick offers 
someadvice for 
those using their 
Amiga to 

produce newsletters' 




Whilst il ii marWIgui that home com- 
puters lite the Amiga make it possi- 
ble for almost anybody to produce 
1MB their own newsletters, ifne results 
can often be less than stunning simply because the 
aeator has rat put a great deal of thought into the 
design. A small amount of planning can definitely 
help produce something more impressive. 

Perhaps rhe most important point is that you 
should hy to cgnjlruci mufti-page documents in a 
coherent style. A lilfle variety in byout rs obviousry 
gang to be necessory in order to mate HKe docu- 
ment visually appealing, but if ihe pages have few 
common elements then reader j will be put off. 

&efore you start laying out text and piclures, it 
mighi well be worth designing one or two tern- 
plate pages which you can then subtly vary for 
each page in the document, What you are aiming 
to create is a recognisable look far your publica- 
tion. Decide, for instance, whether or net body 
rem wiil be justified. Decide whether or no! new 
paragraphs wiJI be indented. Decide how many 
columns a typical page will nave (there's nothing 
worse than a newsletter that keeps switching from 
three columns to two and back againf. Once 
youVe made those decisions, stick by Ihem 
throughout your document. 

A pitfall mony occasional desktop publishers 
seem to foil into - and some not jo occasional 
ones too, who ought to know better - is thai of 
producing what amounts lo a glorified fist of fonts. 
Having a gigantic array of fonts at your disposal 
ps a definite plus, but it certainly does not mean 
that they must all be used together within any 
given document. Mixing lots of different typefaces 
will inevitably produce cluttered and confused 
results. Try to stick to two or three styles at most on 
any one poge, and indeed throughout ihe docu- 



Nifti 

news 




*iw ii ■wi ■.«:.'? 




an 



JHVII 



LANGLEY HIGH SCHOOL 

LtlHiT ilH. i fa J«A EB S Si !. 7l"jl ^tar JtHM li« 



■■J « , ti ifcMH 




;jj_tj 






■ iM«i1inwi<ii.u. 



■i«" « TV 1*1 '.>iM ->.<_«.■ 




**- H <£■* dilfent* I r m nu 


■'"" "^ i-Ml li'kuH u ■ 








▼■■'I H "» M« !■ 












'^- m ' 


ll "II" wim ^ lt_ ■■■■,■ B ( 


""*"■»! 


►* «* 1 1 1 1 * 1 L 4* 1 ■>!»*• B- 


■ ll^^MllHriaH 


»'1>Mli.m... Up « 



"•■™ ■ niH ii_»..l 




U*inji rh« twiiabio 
am P^esiriMir. 2 
to produca a 
crisply dasigatti 
sehoot newsletter 



ment. Instead af introducing new fonts, try using 
slightly larger point sizes, or underlined or itali- 
cised letters. Again ihough. don't go aver ihe top 
because the more things you attempt lo mate 
stand out, the less impact highlighted lent will 
have, 

You should also fry lo ovoid chopping and 
changing between serif and sons-serif fonts. In gen- 
eral, serif fonts (the ones with foncy little bits at the 
top ond bottom of certain tenets, such as Times}, 
produce more readable body text, although the 
text you are now reading is an example of how 
certain sanserif fonts [without ihe fancy bits) can 
be equally effective Headlines, on the other hand, 
have o greater impact if you use sons-serif fonts . 

Once the basics are in place you con create 
pages quietly and easify by simply importing the 
text and graphics and tweaking then to produce 
the perfect page. At this stage you should keep an 
eye out far orphans and widows, those odd words 
or sentences siranded at the top or bottom of o text 
column oil on their own. They spoil the look of any 
page and can be avoided simply by removing, 



inserting or repositioning a little bit of text some- 
where, resiling a column slightly, or scaling a pic- 
ture differently, 

just a couple of final points 1q bear in mind if, 
like Tiony omaleur newsletter designers do, you 
intend photocopying you* newsletter, firstly, you 
should ovoid large areos of solid black. Whilst 
these might look magnificent when printed by your 
trusty inkjet, ihey will appear streaky ond unartroc- 
livie when photocopied. Secondly, colour pho- 
tographs rarely photocopy well either. To gel 
around this limitation you could use black and 
white Film, or you could scan in piclures and con- 
vert them into high contrast block ond white 
images - or alternately you could jusl opt to avoid 
photographs wherever possible. You might consid- 
er using a lillle clip an instead, preferably in a 
scalabfe formal or, foiling that, at least ato size 
where the lines will not appear jagged. Again, 
though, don't go over the top. A few well chosen 
and relevant images will look a ihousand times 
better than, a multitude of inappropriate pictures 
splashed haphazardly across a page. 



Wedding pictures 



Artworks has just released a new package of clip art with 
the theme of Weddings which may well appeal to enter- 
prising invitation designers out there. The images were 
created by professional artists and are designed to look 
good whether printed in totour or grey scales. The quality 
of the images is extremity high, and the five disks tome 
with a booklet containing hints on using the artwork to 
the best effect and a complete printout of alf the imoaes 
for quick reference. 

The images are available in Adobe Type 88 fPS format 
compatible with Pagestream, Wordworth, and final 
Writer, or in ProDraw format for Pagetetter, ProPage and 
Pagestream, The complete package casts £19,9$. 
Artworks can be contacted on 01469 5881 3&, or o-maiied 
at artwarksuk&aoi.com. 





It might not look 
like much in tour 
colours, but an 
paper Arfworkr' 
Wedding clip art 
I* m rpal treat 



Amiga Computing 



AUGUST J 996 



Phil South continues 
with how to plan 
and execute an 
Amos program 
project 




Back to 
basics 



Last month we lolked oboul interface 
design and I said that Hhia month we'd 
be flashing out some of ihe code we 
^H would need 10 use to oeiiYote our mler 
fflce design and moke tl sensiiive to mouse 
elides. The pseudo code we started with was like 
this; 



star; 






initiitisi 


VirlioLii 




itt up the 


Itreen tilt, ;olou*s ft:. 




Load the intt'fitr grtphic 




start the 


nunc 




= tar: lair 


orqgrji Loop 
Check lor button kits 






if Cher* Is i hit then activate 


hit 


mbraiitini 


if rot continue 




10 licl t< 


5 tar: cf ijin progr.il Loop 




llit tub ram -.re 






«»tch button vas it 1 






wilt button scund to jive 'eedia:k 




Load rlOSIII orifjhic or periori 


;hg- 


it* Mtior 






-e-j'n :: 


tlin Loos 







To get the interface sorted out, we first have Id 
create [he boxes on the screen, as we said last 
•si.e: 



The hoses on the screen con ihen be saved off 
as art IFF file with Save Iff "whatever. iff", and 
you can then use this file to storl work in Dpaint 
or Photogenic* to nvoke your interface. But ihis 
file can also form the basis of your interface 
coda-. 

The coordinates for the boxes are ihe descrip 
Ifon of where the boxes ore on the screen, so 
you con use these numbers lo tell the Amiga 
where ihe boxes are and sense for mouse elicits 
in these zones. To create mouse zones you first 
need to set ihem up, ihen write code to access 
them when clicked on by the mouse. Lei's open a 



Scrttr- Doer, D,4*C,!!6,11, Hires 

■: . ■ B 



Now we have a blank black screen. So first 
we reserve ihe zones we woni to use, ond in this 
example we want to use 5 so we type: 

Rfstruc lent 5 
Now we use the texl from ihe old box drawing 



program and edit ii to create the zones: 


Set Iwi 1, tO, 170 To 10, ZOO 


Set lone i,!i f 1TJ t6 17G,fM 


Sit iMi 3,1S5,17D To 2 n-3 , 2 DO 


Set lone 4,275,170 To M,m 


Sit lane *,363,17D To 444, 2M> 



Forgetting, of course, ihe first box os this is the one 
we will be using later 1d show pictures of products, 
So now we ha^e five zones on ihe screen. We can 
either bod ihe picture we've created using the box 
picture we created before or, if you haven't done 
lhat yei r you can draw some boxes on the screen 
to give you an idea where the zones are, like so: 



hi 10,170 is 10,200 


B«i JS,170 Tu ITUW 


Bci 1S5 


17D To 


m,m 


Bsi 275 


1TD To 


353,230 


1st 3t5 


r lT0 To 


H(,2C8 



This is just a re-run of ihe previous lines of code 
from (he bos drawing program. Okay, having 
done lhat we can now do the moin program loop: 



JtiUIUtf: 






Built 


.UvUSECHiCt 






IM 


'*■ prcgrji goes 


ht« 


tt* 


Citt 


JULtNuW 







Nat very inspiring i; il? Just a loop wilh a call to 
ihe mouse subroutine Okay, let's make ii actually 
do something, Firstly, give ihe routine a label so 
we can jump lo \b 

JDUSEtHEtl! 

and then we can sense me mouse clicks. Assign 
the currenl mouse zone and the mouse button 
status to a variable: 

2'flouit tone 
C=Houn Ctitt 

then test those variables every lime around the 
loop to see if they are bolti true: 




Follow (f» code jnd 

your intarlaea will 
Soak this 



If they are false, ihe program jusl goes merrily 
around the loop again wilhoul triggering any- 
thing. If il's true, though, you get a bang df 
boom, depending on which bulton you press. 
These are just noises I put in ihere to give you 
some feedback as to what you've pressed and 
to demonstrate thai the program is working. In a 
later version of ihis program we'll be substituting 
another routine for those noises. Lastly there is a 
RETURN statement lo lake you back lo the main 
loop. 



NEXT MONTH 



The program is starting to come together, so all 
we need 1 now ore some bits of music, some 
graphics and 1 sound' effeds, and perhaps even a 
stort-yp and exit screen. Now we can sense 
mou'se dicks on our interface, what do we wan) 
to happen when a key is pressed? The sound of 
o burton clicking perhaps? And do we wont the 
pictures of the products to occupy a screen 
above the buttont and a text description to 
appear to the tight? What about music? WW 
about o little voice-over? Find out where we go 
from here next month. 



Write stuff 

If you hove any other Amos programs 
or queries about Amos, please write to 
the usual address, which is: Phil South, 
Amos Column, Amiga Computing, 
Media House, Adlington Pork, 
Macclesfield SK10 4NP. Please send 
routines on an Amiga disk with notes 
on how the program works on paper, 
not as text files on the disk- Make the 
routines short enough to appear in 
print, i.e. no more than about 30-40 
lines of code, and if possible moke 
mem use no external graphics. If they 
can't be used without them then be 
sure to provide them on the disk in 
native IFF format, and the some goes 
for sound files. 




Amiga Computing 



AUGUST I 996 



This month Paul 
Overaa takes a 
beginners' eye 
look at the world 
of Midi 




u Midi - 
What it's 
all about 




espile more thon a few recent musi- 
cal hiccups in ihe Amiga world, 
we've had an increase in new users 
looking for Midi help wiihin the 
pages of Amiga Computing. Many, it seemi, 
have bought their machines second hand and 
this suggests thai, despile the fad some users 
have chosen 1a desert hhe Amiga, for every par- 
son ihoi has left... a new (and enthusiastic! 
Amiga u»r has arrived. This, month il seemed 
like a good idea Jo take advantage of ihe hope- 
fully temporary lull in the arrival of new music 
products and provide, for fhe benefil of these 
newcomers, a few delails aboul who! Midi 
actually is! 

In shoM, Midi is o communications syslem 
designed to allow musical equipment from any 
number of different manufacturers to J 1alk' lo 
each other using digital messages. Amongjl 
olher things, it has encouraged fhe develop- 
ment and use of o piece of software known as 
Ihe sequencer which is able to read, store, edit 
and replay (he messages generaled when 
Midi^bosed musical instrument ore used. 

All aboard 

Assuming you already have an Amiga, oil 
you'll need to gel aboard the Midi bandwagon 
is a sequencer program, a Midi interface, and 
a keyboard synthesizer! Yew may, if Ihsy were 
nol supplied wiih your synthesizer or Midi inter- 
face, afso need one or two connecting leads. 
These are called Midi leads and can be pur- 
chased for a few pounds from almost all com- 
puter and music shops. You'll find plenty of 
Midi interfaces advertised (from abool £20 
upwards), and they are quite simple pieces of 
hardware which plug into the Amiga's serial 
port, thereby providing the fig hi physical 
connedians for linking up Midi equipmenl. 



Info Fill Block Track HIDI Options 




[Trkfl1i>|1888 B1 



MCHGFPS fIHE 



TEHFfl STBRT PDS EM& FOS 

mmilsi f m tciMif! riwF fwBi^ri j 




li H I- li \i 15 i>; / 2 M =£ 



Sequencer One 

?^?yyyyyyyyyyyyy >>£>>>)■ PLUS 



Song Nw«: Son*tat,PU 
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Sequencers vary enormously in fhe options they 
provide bul all will let you record, ploy back 
and edit Midi dala. You will, for example, be 
able to add and delete notes, cul and paste 
fragments of music, change key, and improve 
the liming of ihe pieces of music you record 
lusing so called quantisation options). Many 
sequencers adopt a lape recorder-sfyla 
Approach and the analogy is a good one 
because, conceptually, a sequencer is very 
much like o multhtrock lape recorder. The mam 
difference is that digital daia is stored ralher 



Getting connects 



Whatever Midi synthesizer you get it will hove 
at least two 5-pin DIN sockets The one marked 
M'tdilnis where the synth receives its Midi data, 
that marked Midi-Out is where data is transmit- 
ted. Some rimes you'll also find o Midi-Thru soc- 
ket and this provides a duplicate of whatever is 
being received at the Midi-in terminal. Linking 
together a three-piece system is usually easy: 
Connect your Midi interface to the Amiga's serial 
port; take one Midi lead from the Midi Out of the 
synthesiser to the Mldi-ln of the Midi interface 
(this will be the had that, via the Midi interface, 
carries data ham the synthesiser to the 
sequencer program}; connect a second cable 



from the Midi Out of rfjp .Midi" interface fa ffie 
MtdMn terminal of the synthesiser (it it this lead 
that carries information from the sequencer back 
to the synthesizer); and switch on, food 1 your 
sequencer, and you'll be ready to start. 

Once your nMrdi system is up and running 
you'll not only be able to create and play your 
own songs but will be able to purchase ready 
made song arrangements fas Midi files) thai can 
be loaded into your sequencer and played. For 
this latter use, inddentoHy, a GM synthesizer is 
essential because almost ail Midi files sold 
nowadays assume that a GM sound set is being 
used! 



than audio sounds. Whichever sequencer you 
choose (here will doubtless be an inlrodudory 
lutoriol in the manual and you should read, and 
work through, that maleriol al the earliest 
opportunity. 

Synthesizers are electronic insttuments which 
con mimic the sounds of other inslrumenls such 
as violins, organs, and drums. There ore hun- 
dreds of differeni types of symhs available |as 
you'll realise if you tab a visit to your local 
music shop), but the good news is lhal even ihe 
cheapest models can sound good. Try to get o 
synth lhal is General Midi |GM) compalibfe 
because this wil' mean ihe Synth will have a 
standardised set of sounds built into it. 

Pressure sensitive 

One thing you will not get with □ low-priced 
synthesizer will be a keyboard which can sense 
how hard the keys have been pressed. Noies 
will be on or off but this, unless you spend a lot 
of money on a 'touch sensitive keyboard', is 
something you fflusl Jive with 

A number of synths, namely ihose designed 
for home and non-professionol use, do hove 
amplifiers and speakers built in. Many synlhe- 
sizers, however, do not, so have tD be connec- 
led ta a separate amplifier/speaker system in 
order to produce audible sounds. For home, 
low volume use yau can normally use your 
home stereo syslem. 



Amiga Computing 



AUGUST 1996 



Steve White 
demonstrates the 

importance of 

multimedia 

design 






It's 

the game 



Last month I talked oboul typefaces or fonts 
and this lies in nicely wild this month's 
article - multimedia design. So what is 
■■ multimedia design? 

Aj an Amiga owner, you wilt come foes to face 
wi|h multimedia design every day. Multimedia is 
the creation of graphics that can be manipulated 
by a user, more often referred la as an interface', 
Obviously, Workbench applications use gadgets 
and windows, bui computer games always have 
some kind of selection interface. It may be a far cry 
from 'ondscapes and animation bui it i; an essen- 
tial pari of design in the computer age, arid learn- 
ing how to design interfaces could even create you 
an inlet into the computer entertainment industry 

Designing interfaces for games is never a simple 
case of slapping a few burtons cut a page. I" is 
□bout maintaining the mood of the game and pro- 
viding a clear and concise frcntend for the use*, 

The aim is to moke the interface as attractive as 
possible wilhaut confusing or annoying the player. 
As wilti all forms af design, (he best place to start is 



Atway* kaap a 

work page will* 

all your 

interlace and 

gam* mtmin^pttr. 

That w.-iy, If ymt 

mako a mi*\ak.m 

yeu wwil have 

to 90 back to 

square en* 







Attributes 



WVCtpOITO 



Special 





at the storybaand. You may decide to skip me story ■ 
board stage of your design but I guarantee yau will 
regret il late/ - ii's a great deal easier to rub our 
pertcil than to have to erase pixels. 

Draw your interface on paper first and you wil 
save yourself precious lime al the computer. Don'i 
attempt ta start your work before you are happy 
wirh ihe storyboard. With the staryboard complete 
you then need to create a suitable palette. This isn't 
easy because you have to maintain a mood and 
keep the colours consisted wilh the rest of the 
game It's probably a good idea to choose a series 
of colour shades as opposed to single colours, and 
in my experience it's for easier to work with fewer 
colours man il is wilh lots. 

Elements 

Wilh most interface designs there are invariably 
IwG elements which make up the basic front-end - 
■he backdrop and the selectors. The backdrop is 
self explanatory and the selectors ar$ the various 
buttons, menus and text that the user selects in order 
to move around the frantemi 

More and mare computer game artists ore going 
for subtle backgrounds in iheir interface design., The 
MagicWB Icon enhancer kit coniains some Superb 



Designing 
graphic* tor 
computer 
game* can 
pnj wo very 
rewarding - 
you may a van 
secure your. 
aert ■ carter in 
thm computer 
*ntmrtairjm+nt 
iihTui try 



examples of subtle backdrops such as marble, 
wood, r«k and space. As you are effectively creat- 
ing a multimedia environment subtle backdrops 
are excellent for this type of work. 

The obvious alternative is to create busy looking 
backdrops bui the danger with this type is ttwjt they 
very often dutter ihe interface and drawn the selec- 
tors, which are essentially ihe most imporianl 
element 

There are two other options you can employ 
wirh backdrop design and one is to use a single 
colour backdrop which is easy 1o create and fairly 
safe. The other is to create an image indicative of 
the game subject matter but to re-sample it with 
only a few colours of a single shade. If you con do 
this with a real life scan, me effect will look even 
more impressive as well as saving you time- 
consuming and often painful work, 

You should also understand lhat using a high 
resolution with respect 10 the palette size is, in most 
coses, not practical far computer gomes, The less 
cofours you use the faster your interface will be 
and, more lhan likely, the better it will look. If you 
are looking for inspiration, just load up your 
favourite computer game and Oik yourself what it is 
you like about the frontend. 



The right image 



If you have decided to create selectors with 
graphic imagery remember that you wilt 
need to keep the images as clear and obvi- 
ous as possible. Using text is dearly not a 
problem but using images to represent 
options is nor easy. 

The images have fa be good enough to 
moke the user feel comfortable using them 
and that he or she actually realises the func~ 
Irons they represent. As you can tee from 
the picture, the four control selector buttons 
below the Aces High title clearly represent 
either joystick or keyboard 1 contra/. 
However, for the four main selectors at the 




TIM JnJvrfac* or trgnt-vncl ta m aama muil be good 
enough to iti*k# thm uter want ta continue further 



bottom half of the interface I opted for text- 
hosed selectors because f decided that too 
many graphic image* would detract from 
the overall design. 

You will alto notice that the actual selec- 
tor buttons fthe circular buttons) are clearly 
marked either on or off, so there really con 
be no mistake as to which option is selected 
and which it not. 

Remember to keep a work page contain- 
ing ail the elements of your interface. That 
way, if you do manage to make a mistake or 
decide to alter an element of the design you 
will have an original copy to fall back on. 




Amiga Computing 



AUGUST J 996 



Steve While explains 
how you can 
create stunning 
applications in 
B itz Basic 2 





blitzed 



Welcome to this, me first inslafment 
of the Amiga Comp.s'i"g £ i"; 
Basic 2 tutorial. The aim of this 
■■■ tutorial is not Id teach you the Blitz 
Basic language but to demonstrate how 10 imple- 
ment commands in order Id create a fully work- 
ing Workbench application. 

The application we will be building is called 
BOOTit and will allow the user to disable pro- 
grams from the WBStortup drawer before 
Workbench boohs. Not only rhis. it will feature a 
user-friendly GadTooli interface as well as plenty 
of other useful options.. 

In order to fallow and use rhis tutorial you will 
need Bliti Basic 2 Vernon 2. 10, Workbench 2.0 
or above, as well as access to the user com- 
mand*, I expect you are already using version 
2.10 of Blitz Basic 2 and have a fundamental 
under landing of the basic [excuse the pun] com- 
mands, for those a' yog who have a coverdisk 
version of Blitz bosk 2, 1 recommend you regis- 
ter for me latest version immediately- this tutorial 
will network for you otherwise. 

While I will be explaining how lo build an 
application in Bliti Bosk 2, I will also be taking 
lime out where necessary la provide you with 
hints and tips to get me most out of pogrom mi ng 
with Blitz, as well as useful contact* you might 
be interested in to find out more information 
regarding this excellent but poorly supported 
programming language. Before you start any 



Han i i x «;? 

conttn l&C > 



The application 

you will be creating 

witl allow fmi to 

disable and enable 

program* in thr 

WBSl.trlup dr-iivcr 

When Workbench 

boot. 



miQTiH mill h.y Sim. Uh i I ■ 



5«<3C M.LI frnJinl inn. 



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slil-ci>nlinli()\jlilui 



Programming in Bliti Batie £ can be pfohltrrti.itic at 
rimes and (ho poor manuals do no rhino to help 



programming project you should hove a good 
idea of what ihe program is going to look like, 
what features h will contain and how they will be 
implemented. The be-tt place to stori is to design 
o rough of the interface, You can then mink of 
the different functions you will need and add 
them to Ihe design. Once you have noted oil the 
different functions you can then work out how 
they will operate. 

Understanding 

Fortunately, you can sofely skip the above for 
this project as I have already done ihis work, 
and the code explanations should help you 
understand how Each section of ihe program 
works. This ii probably a good point in which to 
give you a rough description of whai BOOTil 
does. 

The finished BOOTH program will, funda- 
mentally, allow the user lo disable WBStorrup 
programs so they are not executed when 
Workbench loads Why would you wonl to do 
this? Well, two reasons, the first being lhal dis- 
abling programs from running saves memory 
and a:sa some programs clash when run roge"- 
her. By holding dawn the right mouse button 



BOOTIT FUNCTIONS 



Main Interface - the interface 
should be very user-friendly featuring 
OadTools buttons etc, 

GadTooli - WBStariup Contents 
GTlistView, This will display the con- 
tents of the WBStariup drawer, 

Hone/ All GTCyd* - clicking this lo 
None wiSl de-select all the WBStartup 
drawer programs and clicking to AH 
will select ihem all. 



Relcom GTBurton - this button will 
rescon the WBSlortup drawer and 
update the WBStartup Contenls 
GTlislView, 

About GTButton - display About 
BOOTil information such as author 
and special thanks. 

Okay GTButton - this will execute 
the disabling operation as specified 
and quit BOOTit 



Cancel GTButton - cancel the 
BOOTit program and the disabling 
operation. 

Disable User-Startup File 
GTCheckbox - ihis will toggle 
between on an off and will decide 
whether the User-Startup file is dis- 
abled Of not, 

Report GTFeMt - reports to the user 
what the program is doing, 



when booting Workbench, ihe BOOTit interface 
will load and ihe current WBStariup programs 
will be reed and presented in a list 
[GTListView}, The user will then be able to click 
on programs in this list and either disable them 
ar enable them - disabled programs will be 
marked with a + sign. 

Fortunately, Blitz Basic affords you a great 
deal of power when building Intuition applica- 
tions, so BOOTil will also feature the ability to 
disable the User-Startup file. 

BOOTit will work by adding .BOOTit lo the 
selected program's filename. As Workbench 
only executes programs in the WBStorrup draw- 
er with .info at the end of their filenames, "hese 
programs will be ignored. However, the user 
will nol be very pleased when he/she finds that 
their WBStariup programs have been renamed 
and, therefore, we will need to write another 
program called EnabfeBOOTit to rename the 
disabled programs back to their original names, 
for ihis lo work we will need to make BOOTil 
save a file containing o list of the disabled pro- 
grams before it quits so that EnablefiOOTit will 
be able to rename the programs. 

So, as of nexl month I will be providing 
source code and explanations for BOOTil. As 
flOOTit and EnableBOOTil will feature user 
commands you will be expected lo have the 
latest user commands. 



Blitz 

PROBLEMS 

If you have any problems with Ihis tuto- 
rial or Bliti Bask 2 in general I can be 
contacted at the following e-mail 
address stevew@idg.ca.tik. I cannot 
guarantee that 1 will be able la answer 
all queries but I will do my best. 



Amiga Computing 



AUGUST 1996 



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