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Full text of "Amiga Computing Magazine Issue 098"

ISSUe 98 ■ April ■ 1996 ■ £4,50 Overseas pnce £4.50 Htti 




APRIL 

1996 







WB2, 1MB RAM REQUIRED 



■ IdCP ui,ig - (h« ultimate utility It bank' 

* ImiTooiej,, - windows 95 ityle toolbar' 

* UwiHkIi - MUl tof «IP proorami 

* Bf^HihJpvpPvi^h - irn and improv* Breathl*!* 

• P..I ii - h.»p pCtch«» undir cnnl r.-.l 

» Guru 3 - find out »Mii <:rmihwi V u imcMm 

• SCPMAWlI - *dv.artc*d public umn nnnlrol 

• PlBf-IC - jdvanead 16-fcll umpla. pk»r>r 
, • htldrEd - l^l«Mb ruarmiil IheI qmtiq*1m 

* 5lrlnO.H*to. - pup-up IiIm mnuwHl«*m Inr |«b1 giHPl 

• P*rfHdH - JUJtdl four JtmiqH work 




epmg 
ings in 
focus with 
the ultimate 
inDTV 



PLUS 

• Year of AT 

~ Final Data 

„ Digital Quill 
Laser Guidance 
Ethernet special 
Counting House 
Internet Pack 
ieginners Guid 





^JJj^ 


inn 


1 


MUM A 


|to 


l 1 - 1 ^^^^^^^^^ 


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lo^_ 




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|Ol^-^^-^^^" 


|<C^^^^^^^*" 


Ifo 


lo^^^^^ 


|ce 


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I^^^^^HB 




1 ——O 


V 






SYQUEST EZ 




G VP RAM 




6802 EC 



MEGACHJP 





MEMORY 



Super XI [ 

3,5MB on a hrgh density disk. 

3. S SUPER XL DRIVE . £129.95 



1-76 X L DRIVE 



The XL Drive allows you to store a 
1 76MB on a high density disk. 

1.76 XL DRIVE EXTERNAL £79.95 

1-76 XL DRIVE INTERNAL £75 

1.76 XL DRIVE A4O0O £75 

pcasoe ixt.power drive . £49.95 

PCSB1 A500 ,,,. „ £30.95 

■PCS32 A2OO0 .-..,.£35.95 

PCBB3 A6OQ'1200 . £35.95 



VIDEO BACKUP 3 



520MB ,jp € 

Version 3 has new backup modi; 

Amiga's wiTh a fiBtKQ or higher CPU. 

VIDEO BACKUP SCART £65 

VIDEO BACKUP PHONO . .£60 

UPGRADE TO VERSION 3 £20 



GVP HC-8 SCSI 



■iMB a 
RAM on -be 



HC-fl SCSI CARD 



£99 



GVP G-LOCK 



INTERNAL DRIVES 



HARD DRIVES 



1 GIGABYTE 3 5 SCSI £259 

1 GIGABYTE 3.5 SCSI EXTERNAL £335 

MICKOPOLIS 

2 GIGABYTE 3.5 SCSI £CALL 

4 GIGABYTE 3.5 SCSI ...... ECALL 

9 GIGABYTE 3 5 SCSI £CALL 

HITACHI 

34DMB 2.S IDE , . .£CALL 

510MB 2.5 IDE \\ £CALL 

BTOMfi 2.5 IDE £CALL 

1 GIGABYTE 2.5 IDE ' £CALL 

OTHERS 

120MB 3.5 IDE fgs 



M-TEC H D 



Externa] IDE hard disk for the A50Q 
comes template with an internal ROM 
switcher, and upgradable to 4MB RAM 



Save 1.5MB on a standard floppy drive 
and 3MB when used In conjunction 
with the XL Drive 1.76. 

fLOPPY EXPANDER ,£10 



DISK EXPANDER 



Disk Expander can add upto to 50% to 
your hard drive capacity and works 
with all drives Including SCSI, IDE, 
Floppies and even the RAM disk, Disk 

Expander Works on any Amiga with 
any Kickstart. 



DISK EXPANDEH 



£19-95 



EXTERNAL CASES 



SCSI case suitable for CD-ROM/ HB/DAT 
and Optical drive*. 



M-TEC AT5Q0 BARE £99 

PLEASE CALL FOR HD SIZES 

MEMORY HHJLIIHE.S JO-FIN SIMMS 



OVER DRIVE H D 



Enternal PCMCIA 3.5* IDE hard disk 



OVERDRIVE BARE . . £99 


OVERDRIVE 420MB ,£259 


1 ZIP DRIVE 


ZIP DRIVE 100MB SCSI . . , , .£179.95 


100MB DISKETTE t , . .£15.95 


IIP MrVE H(QUI*IS EQUNMEL SCSI INTERFACE 


N E tf P R u c r 


Mitjiii+UKM 



The Syquest EZ13S drive is an Ideal 
storage device. The EZ Drive stores 
135MB on a single 3.5" cartridge 
and has a seek time of 13.5ms 
Comes complete with one 135MB 
Cartridge. {A SCSI interface is required) 

SYQUEST EZ135MB £239.95 

135MB CARTRIDGE , . £CALL 



5 25* SCSI or IDE CASE 

3.5" SCSI oMDE CASE . 



SX-32 



£79,95 
£79.95 



SX-32 is HI internal add-on card for your 
CD32 and features: VGA port, RGB port, 
par a I Te I port, serial port, external disk 
drive port (1.76MB), clock, controller for 
2.5" hard disk, and a srMM socket (up id 
BMB). Turn your CD-32 into a A12M. 

SX-32 MODULE ... £199,95 



CHIPS & SPARES 



256* « SIMM 72-PIN (1MB} . £40 

512 X 32 SIMM 72-PIN (2MB) . , . .£75 

T X 32 SIMM (4MB} £125.95 

2 X 32 SIMM (8MB) £235.95 

4 X 32 SIMM (16MB) £499.95 

1 X B SIMM 32-PIN (1MB) £30 

4XB SIMM 32-P.IN (4MB) £139 

1 X 4 STATIC COLUMN A30CO . , £25 

1 X4DIP £25 

256 X 4 DIP . . , £5 

1*1 DIP ]','.['.'.'.'. £5 

Cl * ■ 112 

GARY £l cj 

PAULA //[ £|g 

DEMISE ...'.'.[.[ ^£19 

SUPER DENISE ' £25 

KEYBOARD IC .....'.'.].'. ~£12 

FAT AGNUS 1MB fig 

FAT AGNUS 2 MB ^£29 

PRINTER CABLE .£8 

RS232 CABLE £& 

SCSI EXTERNAL .'.£15 

WORKBENCH 3.1 A 5 LI/ J QQ . . . .£85 
WORKBENCH 3.1 A30CO/40Q0 . . .£95 

ROM SHARE DEVICE £19 

2.04 ROM CHIP £25 

FOR ANY SPARE* REQUIRED PLEA5E CALL 



Award winning Amiga Genlock. 
G-LOCK AMIGA GENLOCK ,£259 



IO-EXTENDFR 



Za rro II card that provides an additional 
5enal port, parallel port and conned ion 
for optional RS42J and R5232 port. 

Call for details 



roEXTENDER 



G\/P RAM 



Official GVP RAM SIMMs. 



4MB GVP RAM 
16MB GVP RAM 



£59 



£159 
£549 



A2000 63060 



A 6B060 accelerator board tor the A2000 
running at 50MHz and allowing upto 
T26MB af user installable memory and a 
SCSI -II hard disk contidler, 

A2000 6B04Q (0MB RAM) . . . ,£TBA 
A2000 6Bu60(0M6 RAMI . £TEJA 

4MB STANDARD ADD £1 25.95 

4MB GVP ADD £159 

SPECIAL 0PFKR 



MODEMS 



ACEEX V32 BIS 14.4 noibtappbovto ,£99 

X - L I N K TKUf VM H.» ET APPROVED (229.95 

TRAPFAX MODEM SOFTWARE . . £49 

ALL MODEM5 WCIUBI 50FTW*A£ AND. CAULES 



HI-SOFT 



SQUIRREL SCSI INTERFACE 

AURA 

MEGALOSOUND 



£59.95 
£79.95 
£29.95 



9 



squirrel * CB i interface 
included yhere you 
see this Lugo 



Surf Squirrel offers an even higher SCSI 
performance, auto-booting, and ultra-fast 
serial port. Surf Squirrel is the ideal 
expansion peripheral 1 for your Amiga 
1200. Piease cail for more information. 

SURf SQUIRREL £POA 



UJR R E L MPEG 



Squirrel MPEG allows yDLj to play VideoCD 
and CDr CD-ROM's, Squirrel MPEG brings 
higfi quality digitally mastered images and 
16-bit stereo sound to you and your 

Amiga. 

SQUIRREL MPEG . £POA 




RAM EXPANSION ■ _P_0 W E R S C A N N E R SCANDOUBLER 



A5M which fits 
door slot 



A500 2MB RAM 



£90 



MEMORY CAflDS 

512K RAM WITH CLOCK ....£24,95 

RAM WITHOUT CLOCK £19,95 

A600 1MB RAM £39,95 

A500+ 1MB RAM . £29,95 



MEGACHIP RAM 



BH your Amiga 50NV2rXJO diip RAM tP 

a total of 2MB, MegaChip does this by 

) Eta own 2MB RAM and also now 

its a 2MB Fat Agnus. No wldwing is 

required. 



MEGACHIP RAM 



£159.95 



A500 68020EC 



A 6&Q2G EC processor accelerator card lor 
the ASOO and AS0O+, with an option to fit 
a. 68fifil or 66692 co-processor {PLCC of 
PGA). This card can fit upto 4MB FAST 
RAM and Is fully auto-configuring. 

NQT COMPATIBLE WITH GVf HARD DfllVc 

A50G 6S020 EC 0MB RAM . . .£99,95 
A500 63020 EC 4MB RAM . .£219.95 



PRINTERS/MONITORS 



MKROVITEC T433 14" £289 

EPSON STYLUS INC.PAPfR , . £489 
EPSON STYLUS PRO XL A3 + £1499 

f *S0fr STrLUVPRO B, m . UD F studio ij MH • 

STUDIO II SOFTWARE £49.95 



VGA ADAPTOR 



VGA ADAPTOR 



£15 



GLI DE POINT 



Intuitive cursor control at your finger tips 
.Tap 1 for an instant selection. Connects to 
the Serial port, [This is not a graphics tablet) 



ALPS GLIDE-POINT 



£59.95 



POWER TABLET 



Pen- and cursor controlled graphic tablet 
including cables and software. 

POWER TABLET 12 X 12 ...£195,95 

UHC.L. Pf N. CuBSDn A.NO rotilR TAJ UW 



GURU-ROM V6 



A SCSI driver for all Secies IJ host adaptors 
and accelerator cards for all Amiga 
computers. This flOM has a very fast trans- 
fer rate of up to S.SMB/s, maximising your 
CPU processing time. Guru support: all 
SCSI device types including hard drives. 
CD-ROM drives, scanners, Syquest drives 
etc, Guru ROM is compatible with Amiga 
OS 1.3 through to 3.1 and is SCSI -I/SCSI-2 
compatible. Please call for further 
information.. 



GURU-ROM V6 



£49.95 



The award winning Power Scanner 
includes the followtnci 'eatures: Scan In 

'.pto 200DI' 
AGAJ*, Scan in 256 grayscales at up to 
WODPI (all Amigas). 

connection. Fully s-upparts AGA chipset. 
Display HAMS/24 -b non- 

AGA i f u || 

edltir: ,..i"_|! 2 M 

ROM or abov>:- "ommend 

2MB), 

POWER SCAN 4 BAV £89.95 

POWER SCAN 4 COL : >' £1-69.95 

OCR (souo- £20 

OCR SOFTWARE £49,95 

POWER SCAN 4 £20 

PC INTERFACE + CC. £49.95 

PC INTERFACE ♦BWSAfV £39.95 



FLATBED SCANNERS 



24-brt A4 flatbed scanners, complete with 
software, cables, and man. . 

EPSON GT-50GO £499.95 

H bi: imc rown 

EPSON GT-8S0O £579.95 

mbit ihr powekkak vorrwAJit 

EPSON GT-9000 £729.95 

14-tlT, INC IIM .MiM 

ADPRO SOFTWARE £14995 

IMAGE FX 2.0 S/W £149.95 



ScanDouhler II rs a full 24-bit AGA I 

which flLrtomatfcally de-Interlaces all 
AGA screen modes and scan doubles non- 
interlaced PAUNTSC modes to ullow VGA 
to display them. Supports VGA, 
S-VGA and Multiiscan monitors. Pixel 
sharp picture, even at 1440 horizontal 
resolution and has a standard 1 5-pin VGA 
type connector. Comes with composite 
video/S-VHS outputs. 

SCAN DQLI8LER II . 



■>' t (Q 





Reduction of quality loss when copyng, 
colour and contrast correction, suppression 
of colour drop-outs, elimination of 
basically any copy protection. The 
video signal is edited In professional 
4:2:2 studio standard and is sychronized 
entirely new. 



TBCEMHANCER 



£919.95 



NEPTUNE GENLOCK 



Excellent picture quality, auto fade 
control, Alpha channel and optional 
software control. 



NEPTUNE-GENLOCK 



£599.95 



GLIDEPOINT 



.SCANNER SOFTWARE. -SIRIUS II GENLOCK 



FLATBED PQWERSCANNER SAW £35 



GRAPHIC/VIDEO 



PICASSO II 2MB RAM 


£249.95 


■ s* 




PICASSO II 2MB RAM 


£399.95 


MCLINHKTV*'. 




VIDEO DAC 


£25 


i t-irr gnambcs AbArrga 





lust like the Neptune -Gen lock, the new 
Slrius II combiner excellent quality with 
user friendliness. In addition, this genlock 
disposes of blue-bos keying, bypass. 
RGB-colour correction, a stereo-audio 
control with microphone input as well 
as an Integrated test pattern generator 
for adjustment. 



We accept bimi major credit ca^di and &'* 
happy to help you with any jjp-h 

pasEjl g 
Qidtting by cheoueffO p*«j* flute p*?abl< to 

Powe* Computing Lttf j-v) ipet>y **&■■ delivery 
is required. 

AM Power products tome with ■ tj month 
warranty unless otherwise satcrhtd. 
technical iupgvrt 
Help rs on hind with a full Technical tackup 
service which if provided tor Ptower eufKfntn. 

■i-it -order pr 
All prices listed are for the nwrtm of pubticfttOn 
only, call to confirm p* Ices be'ore ordering 

export orders 

M«t rtims are available at Tea Free Prices to, 
nno-EC residents, Call to confirm pri»t IFfO 
Crders welcome. 

Mft-order ter-aj 
All prices include VAT Specifications and prfctt 
cv. subject to change without notice At: 
trademark} ire acknowledged All orders n 
writing cw hy wJephone will be accepied pnty 
sufcjtct to our terms »nd conditions of trade, 
copies of which are available tsn request 

FOB ANY INFORMATION PUA« CAU 




SIRIUS II GENLOCK 



£919.95 









NAME .. 
ADDRESS 



.POSTCODE 



TELEPHONE NO. 



SYSTEM OWNED 
DESCRIPTION . . , 



TOTAL AMOUNT {inc. delivery) £ . , 



CREDfTCARD NO 
EXPIRY DATE . . . 



.SIGNATURE 

DELIVERY 2-3 DAYS £2.50 □ NEXT DAY £5 QSAT £10 D 

ALLOW UPTO 7 DAYS FOR CHEQUES TO CLEAR 



MINIMUM DI4.IVERY fl.SO 



tel^ 01234 273000 fax: 01234 352207 



POWER COMPUTING LTD 44A/B STANLEY ST. BEDFORD MK41 7RW 



POWER. 




SYSTEM NEWS 

Andy Maddock brings you all that is weird and 
wonderful on the Amiga games scene 

Player manager 2 extoa 88 

We haven't seen a foofoail management game 
for obsloutety ages and finally we get one. Wifl 
it be as good as its predecessor? 

Speris legacy 90 

We present you with a three page, bumper 
review featuring Team 17 s latest offering 




Watcktower 93 

Joke control of a commando soldier and 
watth everything from up a tower. Check 
out the preview 

Hints and tips 94 

OUr dedicated Feedback page where you, the 
readers, con write to us and complain your 
socks off, Co tni, we can take it 

Doom roundup 96 

The Doom issue is no longer doom and gloom! 
It's more fears and Breathless. Ho, ho, ho. 
Now, that's funny! 




J f / 




5YSTSVM 



EVIEWS 




84 Final data 



ED Internet pack 



Gareth Lofthouse looks on as Softwood's database saga 
continues with yet another facelift for the familiar 



LightWave 4-0 

Paul Austin delivers an exclusive review of the 
most long-awaited update in Amiga history 



Nei Mohr pulls the planned AT Internet Pack taf ether 
to deliver the sneakiest of sneak previews 





Ethernet special E3 

Cuuld the age-old problem of Amiga networking 
finally have a simple and inexpensive solution 



SYQUEST DRIVE 

A removable storage solution with more space and 
faster transfer - a challenge to the Zip supremacy 



Counting house EU 

Frank Nord opens reviews claims to be a complete 

accounting solution far the financially challenged 



Digital quill 

Unde Neil asks if there's a place for yet 
another text editor in the Amiga market 



Printer punchup E3 Wave rider's guide JB 



Two printers - Hewfett Packard's DeskJet B50C 
and the Epson Stylus Colour lis fight it out 



EATURES 



Ben Vost continues the 3D theme with a look at the 
latest i LightWave tutorials on screen and in print 




AT one year on ED Laser guidance 



We ask the key players their opinions on the efforts of 

Amiga Technologies over the last twelve months 



The shining silver platters are under the microscope again. 

The CD buyers guide goes, from strength to strength 



Database 



Paul Overaa kicks oft a six part programming special 
on the building of data bases from the bottom up 



El Beginner's guide ED 

Steve White continues his insider guide to the finer 
points of mastering the idiosyncrades of the Amiga 



Amiga Computing 



APRIL 1996 




he coverdisks 
Capital punishment 

If s time to switch off your brain and engage your 
primeval, animalistic, blood lusting emotions. Yes, 
release your anger and join the dark side with our 
ultra-violent demo 

Utilities unlimited II 

It's back and it's bigger and better, MCP* the 
mother of all Workbench utilities. How did you 
five without it? 

Plus: Breathless Update, UrouHack, Playie, Screen 
Wizard, The Guru, Palis, AmiTootBar', BetterEd 
and StringReq 
* requires Magic User Interface 



□ 



EGULARS 




Comment 



Ben Vost looks asks when the promised move to the 
PowerPC will make an appearance in the high street 



News 



Tina Hackett t eports on the disappointin g Christmas safes 

that present yet another hurdle in the Amiga's recovery 



□ 



MIGA GUIDE 



fl 



WBS$ 



The mystery manof the AC 
team concludes his tour of 
menus, icons and toots 




j^j 1 Paul Overaa explains how nTTl 




to get the best from the 

example on the cover disk 



The tricks of making basic 
programs run under ARexx 
revealed by Paul Overaa 



107 





Phil South starts a series 

on how to make your Web Uhni 

site look and work better 



Frank Nondexplains how to 
get quality results when 
printing with the Amiga 




Letters 

The Amiga Computing fetters page in all its glory. 
Questions answered and myths put into perspective 

Acas 

Technical trickery, Q&Asand all things confusing put in 

the« place by our resident Amiga whiz kfd 



ED Public sector 



Owe Cusick, the man with more floppies than an infer- 
tility dink delivers the low-down on Amiga PD 



•J M 





Phil South explores Amos' 
potential as a multimedia 
authoring system 



Paul Overaa reviews a 

sound synthesis program 
from BJachford Technology 



Steve White explains how 
to bring creations to fife 
and retain continuity 



Paul Austin puts the 
tricky spline patching 
into perspective 



Gary Whiteley provides a 
'/ gu ide to the confusing 
world of video formats 



Q 



OVER 
STORY 



Video special _J2 



Adam Phillips provides a definitive 
guide to the art of pro-qualrty 
video production. From scripting 
to story boarding, producing to 
directing, it's all here. 

Plus, a roundup of the best video 
cameras and recorders 




Amiga Computing 



APRIL 1 996 



Our unique and highly rated asternal Ctock Cartttge wW enable 
your Ami&a to continually store me correct time and date in its 
own battery back»d memory. 

plugs onto the baf* of the Amiga and does not invalidate 

tfie warranty 

ComptfMe wvln All Arnjgas 



ONLY £19.99 

plus £1,00 postage and pttf 






«s»*ivt" 



**•* 



3JSJ j Ai x J3J!)j x J:3 

A1200 trapdoor fitting memory enpansions feature a 
battery backed dock and a socket for anacceleratw FPU. 



■>8Sr«F* 



4 **00 



2mb £99.99 
4mb £ 149,99 
8m b £259.99 







iJAlil) XJJiJ V53 

These rmd drives simply pusJi onto the sic* of me A50G or 
4500+ and wil gi^e your computer all the tiene'iSs that hard ttfl- 
ves Offer. The drives are suppled formatted, partitioned and haw 
Wort-bench installed for immediate use 
Full instructions and software supplied 
The hard drrw also has ihe facility to add 2. 4, 6 or Bmb of RAM 
inside I'. 



A500/+ 250mb HARD DRIVE £209.99 

Additional RAM «f th* hMd **• fS9.« P« 2mb 




.LUSS^. 



,U&J 



Discoid© is the ultimate in dish copying power ft* the 
Amiga, The package compnses the Oiscology Disk, 
manual and Wscology cartridge for making copies of 
heavily protected programs with an external disk 
drive. Discology will Etfso to check disks 

far errors etc, 



Now includes CD ROM drivers and instructions. 

The Dsteftyer Is a 16 I* s^ 31 " controller cafd 1ha cww 8 ^ the Sl & nai5 
or the internal IDE interface to also run SCSI devices at the sane time as 

tho IDE hard drive, ,^,„ n 

The Dataflyer SC5I+ will openJte upto 5 SCSI devtees sjtfi as 
CD-ROMS, hard dmes, SyQuest removeable drives, tape 
back up drives etc 

Uniike other SCSI interfaces, the Dataftyer SCSk is com- 
patible with ail known accelerators etc and it does not Stop 
you from utilising any of the important expansion ports on 
yixirA1200/A60Q- 

The Dataflyer SCS1+ easily installs into the A1200/A6OO 
(simply pushes in, no need to remove the metal shield) 
and provides a 

25 way D connector tfwoogh the Wanking plate at the 
— "— ' bach Of the A12O0. 

■ unctions and software supplied ^_ 

DATAFLYER SCSI* ONLY £69.99 
SQUIRREL SCSI INTERFACE 
ALSO AVAILABLE £59.99 

PCMCIA fitting SCSI intaffacO 



\ 



>£& 




£19.99 EACH 

OR BUY 

BOTH for £24.99 




• , v rus Professional is the most pawefful 
1 tool for detecting and removing viruses. Anti 
Virus pro will check and device hart drives, 
floppy disks and even CD ROW dnves for 
viruses, Very straightforward to use, includes 
a full 50 page manual. 



PLEASE PHONE FQfl A FULL INFORMATION SHEET 




72 pin simrns suitable for Apollo accelerators, A40QG, A120C- memory 
expansions etc 



lmb £39.99 
2mb £77.99 
4mb £114.99 
Smb £219.99 



33mt« 6SB82 FPU {pice) £49.99 
40mhz 6S882 FPU (plcc) £69.99 
50mhz 69982 FPU (PGA) £79.99 

Al\ FPU's are suppHed win crystal osdlstQfs 





24 Dli\ 1A33 

Incredibly fast (upto 4x faster than a ZIP drive) 
SCSI dnve will store a massive 135mb per 
cartridge, Comes complete with power supply, 
SCSI cable, instructions and cartridge, 



ONLY £234.99 ___ 

Or £274.99 with a Squirrel or Dataflyer 
135mb EZ cartridge £15.99 




^UUDZS- 



A4000 SCSI controlled expansion card that allows up to 
7 SCSI devtces to be connected to the A4Q0O, Includes 
full user manual and installation software including COfiOM 
drivers. Includes connect!^ cable for internal SCSI devices 
and rear mounting bracket with a 25way c onnector for 
external devices. 



DATAFLYER 4000SX 
only £94.99 




t\? dh\ ya 



HttrHy rated SCSI drive will store IWrr* oer cartridge. Comes 
Com plete with power supp*y. SCSI cable, instructions and cartnr^e. 

ONLY £189.99 ^^ 

or £229.99 with a Squirrel or Dataflyer 
lOOmb ZIP cartridge £15-99 



tZJ. 



tJDrZ U.O 






This superb package is a must for any C&fiOM user, 
Includes CD32 & CDTV emulation, audio CD player software 
Including librarian features. Direct reading of 166ft audio 
samples, foil support for Kodak and Corel PhotoCD Discs. 
Includes the ■RSHMARKET' CD-ROM disk packed with 
pubfe domain Fred Rsh disks and a huge 115 page 
~ information packed spiral 
bound manual. 



ASIM CDFS 

only £49.99 






J 



Our highly rated, top quality feature packed modems are idea! tor 
Amiga users. All modems include our 

£19.99 
winch includes a cable to connect trie modem to the Am^a. NCOMM 
comms software, Amiga Guide to Canwns and a fat of B 
Boards from which you will be able to download vast amounts of 
free software as uelr as have access to E-MAIL facilities. 
MNP 24 Error Correction 
' MNP 5 Data Compression 
* Fan Class I and I 
compatible, Group 3 
* Hayes Compsitlble 

• Full ao page manual' 
> 12 Months guarantee 



1L& 



siASiD 
DM 7*3 





SPEEDCOM+B 

(14,400 V32bi») £79.99 

SPEEDCOM+BF 

(28,800 V34) £159.99 



Our nigh speed 2.5' IDE hard drives 
1 of the Amiga A12C0 & A600 
computers come complete with fitting 
cable, screws, partitioning software 
IUI instructions and 12 months 
guarantee. All drives supplied by us 
m formatted, partitioned and 
have Workbench (WB2 for trve 
A600 and WB3 for the A12001 
installed for immediate use. fitting 
is incredibly simpfe; if you can 
plug the mouse into the mpuse 
socket, you will be able to 
plug the hard drive 
into the hare 
socket 

PLEASE PHONE FIRST! 



j m 





?*£ 



Ho w 



w cm** e^ - 



***£ 






'Mrri 



YOl* 



.YrfAJT 



**<*£%« 



nr»HosWV ftUjeftfi 



j^LMJ DJiP/23 



Double speed CD ROM DRIVE complete mm 
power supply, SCSI cables, docking staoon and 
full instructions. Also includes stereo head- 
phones and carrying case for use as pemanil I 

CD player. 




85mb £89.99 
120ml, £104.99 
170mh £119.99 
250mb £139.99 
340mb £174.99 
540mit £284,99 



RENO CD 

WITH SQUIRREL £174.99 

WITH DATAFLYER £174.99 







-•eft- high ou*ry torn cost 
Chinon ertem* SCS CO ftOM drive 
/ n a top oua.=r. case 




APULLU A±2UD 



Amaiing power for such a low 
price. This superb aooelera 
tor uses s 6S02O running 
at 28tn and comes c«m- 
ptetfi with a 6B8S2 FPU to 
enable your A120G to run 
at 5 mips [rnllion 
instructions per sec- 
ond}! Uses standard ^^ 
72 pin SIMMS and includes a 
battery backed clock 
Simple trapdoor fitting, 



/ 




CHINON CDS435 
EXTERNAL £109.99 
EXTERNAL WITH 
SQUIRREL £154.99 



APOLLO 1220 ONLY £99.99 
APOLLO 1220 +lmb £139.99 
APOLLO 1220 +4mb £214.99 



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Arnajnr\g value quad speed 
ttctemal SCSI CD ROM dnve 
•n a top quality enclosure. 



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sanyo quad 
speed external 
with squirrel 
or dataflyer 

only £239.99 



An incredibly powerful trapdoor fitting 
accelerator based around a 6B03D complete 
with MMU, 2 SIMM sockets (72 PUN SIMMS}, 
socket for a floating point unit and battery 
backed clock. Runs at just under 9.5 MIPS 
Imillion instructions per second!) 






Include the appropriate Workbench 3.1 ROMS, disks, manuals and 
fittmg instructions. 

Bring your Amiga into us for fitting for ONLY £ 10.00 



APOLLO 1232/50 £199.99 
4mb SIMM £114.99 
Smb SIMM £219,99 
68882 FPU £69.99 



WORKBENCH 3.1 

for A500/1500/2000 only £89.99 

for A1200/3000/400G only £99.99 



APULLU A2&D 

Internally fitting A600 Accelerator features 66020 ano FPU both running 
at 28MHZ. 12 pin Simm socket for up to 8 Mb of FASTRAM. Easy lit. 
makes your 600 faster than a 3000!! 






APOLLO A620 
ONLY £l34. 99 
+ 2MB £199.99 
+ 4MB £264.99 




IMo.l 

FOR MAIL ORDEI 

No.l 

FOR AMIGA 
N MANCHESTEF 



Order NOW for 
immediate despatc 



0500 340541 

(credit/ switch caret sales onl; 

tel: 0161 796 527* 

for enquiries or 
fax: 0161 796 3201 



Send cheques or 

postal orders 
(made payable to 
Siren Software} 
or credit card details to: 



SOFTWARE, 

178 BURY NEW RD 

WHITEFIELD, 

MANCHESTER 

M45 6QF, 

ENGLAND 

Access. Visa. Switch, Delta. 
Connect etc accepted 



OPEN: 



Personal callers 
welcome. 





DIRECTIONS: 



We are 50 yards on 
the right hand side after 

the third set of lights, 

The door to our premises 

is next to the 

florists opposite 

the Masons Pub. 



.AT Postage and packine 
K"iM ol £3,50 per nntol !U.K.|. 
£7.50 Europo and £12 SO rest of Die world. 




snt it great to have the Amiga 
back in the shops again? 
Admittedly, it wouid be nice H it 
were in more shops and being 
actively promoted, but hey, at least it's there, 
right? But what about the rneKt generation of 
Amigas? These new PowerPC-based beast- 
ies, how will they fare in the big, competitive 
world of home computing? The old 
Commodore attitude of building down to 
spec to saw cash can't continue with the 
new owners of the Amiga, and here's why. 

From about 1990 the computer industry 
has built up enough momentum to ensure 
that new products get introduced more and 
more frequently - look at the competition 
for small physical siie removable media. We 
had a 128Mb Magneto Optical drive about 
four years ago which was sluggish enough 
when reading, but unbearably slow when 
writing to a disk. Now we have Zip and EZ 
drives, and later this year we will get. Jaz and 
SyJet drives that hold around a gigabyte on a 
small 3,5" cartridge and transfer at rates that 
would acceptable in a hard drive. To top it all 
off, scientists now reckon that they can 
increase the storage capacity of hard drives 
some twentyfold due to a process that works 
around the magnetic resistance of the 
media. 



Your limit 

Now how about the poor old Amiga7 Well, 
as much as it may seem at the moment, 
4,2Gb is your limit when it comes to storage 
space - there's no more room in the RDB 
(Rigid Disk Block.) that is stored on every 
hard drive and hard drive partition. The rea- 
son for this is that the RDfJ <s only 32-bits 
long and as we all know from studying our 
binary, the lafgest number you can have in 
32-bits is in the 4.2 billion range, hence the 
limit on size. Previously, this hasn't mattered 
for Amiga owners, but with desktop video 
and hard drive hungry applications, the 
amount of space we need is going to grow 
incrementally, and anyway, why should we 
be restricted in this fashion? After all, a few 
years back Amiga owners were laughing at 
the fact that our PC owning friends could 
only have 32Mb partitions, but who's 
laughing now? 

tfs not just storage space thaf s becoming 
an embarrassment. The Amiga supports 



The R[ team 



EDITOR 
DEPUTY EDrTOR 
ART EDITOR 
NEWS EDITOR 
COVERDiSK EDITOR 



Paul Austin 
BeoVtat 

Tfm Leckef 
Tina Hacked 
NeilMolif 



PRODUCTION EDITOR 


)i.ii«h Chapmin 


GAMES EDITOR 


Tina Hacfcett 


STAFF WRITERS 


Aitdm* Middntk 




Dii'e Cuskk 


ADVERTISING MANAGER 


Liu Uraccwrll 


AD SALES 


Jane Nt*rmuijtan 


AD SALES 


Sur- Hwufield 


AD PRODUCTION 


Barbara Hew ill 


MARKETING MANAGER 


Claire Miwdslt f 


PRODUCTION MANAGER, 


Sandr* OiiMi 


SVSTEHS MANAGER 


David Stewart 



Back 

for the future? 





practically none of the now established stan- 
dards like TWAIN - the standard for scanners 
which allows any TWAIN-compliant package 
to use any TWAIN-compliant scanner, that 
includes paint packages and even word 
processors, and systemwide support of 
TrueType or Postscript fonts, copy and paste, 
and many other things {I haven't even got 
onto OLE or Open Doc yet.. J. This must be 
addressed. It doesn't matter if only a few 
people use these features, the point is that 
when businesses are buying machines they 
are going to want the most seamlessly inte- 
grated system for their current setup, A com- 
pany that wants to do so (insert something 
the Amiga still beats other machines at, er, 
video - ?) might still end up buying a PC or a 
Mac, not only because that's all they'll get 



Amiga 

Technologies 
assures us the 
Amiga is back for 
the future, but 
have they been 
looking that far 
ahead? Ben Vost 
wants to know 



told about, but also because they are 
practically guaranteed compatibility. 

On another front, have you heard the one 
about the world's largest database company, 
Oracle, asking for a E50Q Internet box, one 
that would have the ability to be connected 
to a TV, have a modem and no local storage 
so that applications could be downloaded 
from the Net and used that way? Acorn have 
and are apparently doing the business with 
Oracle, but it would seem that Amiga 
Technologies haven't, Shame really, because 
they could offer Oracle an Internet box that 
did have local storage along with all the 
other criteria for not much more than the 
requisite half a grand. 



CIRCULATION DIRECTOR. D«id Wren 

COMMERCIAL DIRECTOR Denlte Wright 

DISTRIBUTION COMAG (0>BH)4+«SS 

SUBSCRIPTION 0ISI-HT1MI 

Member of ihs Audit Bureau «f O (ybtnra 



27,871 



.ji-Jli* i«s 

Published by IDG Mfda. Medn Hatut Mmpan hix. 

MaettafeMSKUHNF 

Tet 01*15 a™& . Fix 1 MS S5W51 

EHul contacts; 

EdraxHl cdi^ranv.dEiron.co ^ 

Mimwt ius@acDcnp,(tawa»l* 




CHAIRMAN Richard Hew 
MANAGING DIRECTOR Lm BloomfitM 

We regret Amiga CerftpLUng amni offer technical 

help on a peroral basis, either by telephone or in 

wriwi£ K,i renter entries staid be submitted to 

the address in ths panel for possible puutatian. 

Amiga Gnntflutinji is on infejwdtn puikolon dnd 

Amgu TfdinofcpM GmbH m not resjwistWi fir anj 

flf the Hindu in Ok issue i?r fer any of tie 

unions t/prtsstd, 

©19% IDG Medu No material may be 

reproduced m whole or m pan without written 

permission. While every care is taken, ths 

publishers cannot be held le'plh/ reponsible For any 

error* in arodes, taangs or advertisements 

All pries kttd m the editoral content of this 

mgajw are inclusive of VAT untasi stated; 



Amiga Computing 



APRIL 1996 




for S* years AurJJUl Computing lm btw m* leading 

nHgMira for Amiga nidwrtiasts. Ai a hey member 

nf die IDG comnmmkstioni jrwip, Amipo 

Comfulinj premises to mform, educate and 

entertain hts readers eajJi month with die most 

dedicated coverage W the Amiga lYlilitta 

12 rtiuesufcrripfen WW |UK|. UM iff Cj 

Onsmrj ifuoner If dim* <kb<t 1 1 0.W f UK w\f\ 

Printed and bound by Duncan We*b Ortset 
lMaids1c*M) Lid 




Oiscofogy is the optimum . 

age for beginners & experts 
who wish to create 
i of original floppy i 

speedily and easily. 




Features a cartritfge backup mode for heavalv protected disk (Requires the 
of an external disk drive) 

Two Nibble modes for coping witr> protected IBM and Atan disks 

Sync Scan checks For unknown protection systems 

Recognition of long and short tracks 

Modem users can backup disks via a rrwdem to another Amiga 
anyvrtere in the worto" 

. miilti-tasking, copies won high density disk etc 
Full update service is available for registered users 



s 



Send cheques or 

postal orders 

(made payable to 

Siren Software) 

or credit card details to: 



' comprises all \ 
functions that 

demanded froi 
op quality back 



DISCOLOGY 

is available 



PRICE 



*► 



*°i!?^ 



Siegfried Ami 
Professional is a mul- 
tifunction tool for 
combating virus 
attacks, ft feature 
powertul early reco 
tiofl of viruses and 
includes preventative 
measures for infested 








Access, Visa, Switch, Delta 
Connect etc accepted 






Monday 
Saturday 



lonal callers 
welcome. 




ANTl p 
VBWSi 



Virtu search on anv device (Hard disk, floppy disk CD-ROM etc.) 
Quick tracing of link and file viruses etc. 
Block Test to search for viruses at the block level of a device 
Automated unpacking of compressed programs for virus checking 
Recognition of Bootblack Viruses with analysis 
Safeguards hard drives Rigid Disk Blocks 
Includes a comprehensive 50 page pnnted manual 
Full update service to registered users 

Includes mmy more features. 



ANTl VIRUS 

is available 



PRICE 



W*fr 




Pleas 
check availability 
of any item. 



DIRECTIONS; 



We are 50 yards on the 
right hand side after the 

third set of lights. 

The door to our premises 

is next to the 

florists opposite 

the Masons Pub. 



All prices include VAT, Postage, ana 
■Ing. will be charged Bl £3.50 per 
order iO Europe and - 

rest of the workf . 



■ 




Qhow stoppers 



_ be World of Amiga UK Show is ail set 
to happen on the 13 and 14 April and 
two long-standing Amiga supporters are 
already promising to launch ten new prod- 
ucts at the show. Goth Digita International 
and HiSoft Systems have products planned 
for the event, with Digita premiering 
Wordsworth 5 and Wordsworth BSE which is 
intended specifically for A 1200 owners with 
2Mb memory and only one disk drive. They 
will also be showing Organiser 2, a personal 
diary, and their database, Datastore 2. 

HiSoft intend to show off their new prod 
ucts too with the Squirrel Mpeg add-on which 
allows the playing of Video CD and CDi discs 
from SC51 CD-ROMs to broadcast monitors, 
TVs or video recorders. They will also be 



showing their Surf Squirrel which is a new 
version of the Squirrel SCSI interface. This has 
a high-speed serial transfer for high-speed 
modem use and auto- booting drivers to allow 
full auto-booting from SCSI hard disks, 

Amongst the plethora of products there 
will also be an update on Terminate TCP and 
CinemaFcmt, an add-on which allows the 
loading of any Type 1 font directly into 
Cinema4D. There will also be CinemaWorld, 
another Cinema4D add-on which creates 3D 
worlds and landscapes plus CinemaTree 
which creates trees (no surprise there), 

So there you have it - World of Amiga is 
the place to be and with any luck should get 
some much needed attention back onto the 
platform attracting old and new users alike. 




ITHONITOR MADNESS 



I 



OETRY 
CORNER 



Two of the most unlikely pastimes have 
been united in some bizane anthology 
being put together by Poetry Now. They want 
budding Keats to send poems in to them (in 
no more than 30 lines) on the topic of tech- 
nology in the world today. Anything from opin- 
ions on the Internet to console bashing would 
be appreciated, so get out your quill and 
parchment and send your scnbblings to Poetty 
Now, The World Of Technology, 1-2 Wainman 
Road, Woodstcm, Peterborough PE2 7BU 
beforethe 30 April 1996. 

There's no entry fee required but a stamped 
addressed envelope is appreciated. The copy- 
right remains with the author and rf accepted 
for the anthology, royalties will be paid, 






QthmnmwMF-0315 
monitor from Uyam* 




H Eyotmch'* t.MJ QB hard 
dfiua installed in an A J2DO 




I 



iyama have announced the launch of their new 15" vision Master monitor which at E299 
provides excellent value It supersedes their previous Vision Master 15 model and has 
many new features such as a 0.2Bmm dot prtch flat square tube and 30-G5KH. horizontal and 
SMOOKHi vertical scanning frequencies. It also offers a 350mm diagonal viewable screen with 
non-glare and anti-static coating, ft should hit the shops this April. 



Amiga Computing 




O With the oWv* come* Optontom'm 
HMe multimedia authoring aoftwarr 



Eye, eye 

Amiga upgrade specialist Eyetech have 
brought out a new package which will 
help the Amiga realise its multimedia amo- 
tions- With every AT 200 AV (Audio Visual 
specification) hard drive upgrade kit they will 
~ also supply a copy of Optonica's 
MMe, their multimedia authoring 
system. 

MMe will be installed on the drive 
and comes with a hard disk-based 
tutorial and on-line help facilities. 
They will also have over 4D PD and 
Shareware utilities ideal lor 
multimedia on them. 

MMe has been chosen because 
it's the only UK system of this type 
which is designed to run on and pro- 
duce stand-alone applications that 
run on a standard 2Mb A120Q or 
CD 32. 

Eyetech promise that even a non- 
technical user will be able to install 
the drive (without having to cut or 
I drill the case) and have it running 
■ within half an hour. The price for this 
little bundle is £229.95 which 
includes VAT. A full manual and back- 
up program/tutorial diskette pack is 
also available for a small charge. 



APRIL 1996 



QlEW 



TO A THRILL 





Tha VimwSonic PT-77D 



If iewSonic, renowned monitor makers, 
■ have a new 1 7" monitor in store which 
they will launch at the forthcoming CeBIT show 
in Hannover. Called the SonicTron FT- 770, it 
has an aperture grille mask rather than the 
conventional shadow mask and has a maja- 
mum resolution of 1600x1230 pixels. It will 
cost £819 + VAT. Also on the cards from 
ViewSonic is the 15" 15CA multimedia moni- 
tor with two hi-fi loudspeakers and integrated 
microphone. The picture is produced by a 
0.27mm Invar shadow mask and a Super- 
Contrast screen with special anti- 
reflection/anti-glare coating. It should retail at 
£379 + VAT. And finally, they are afco releasing 
a 20" model which will cost El 039 + VAT. 
Offering a 50cm screen, it has non-interlaced 
resolutions up to l&OOx 1 2B0 and a high 
refresh rate of up to 76Hz at 1280x1024 It 
also allows the user to be able to adjust screen 
colours to match printed output 



B 



MIGA IS 
THE STAR 



T he Amiga 4000 was in the spot- 
■ light recently at the Ml DEM festival 
at Cannes. A music video starring a pop 
band called Cramp in the Leg (hrmm) was 
made using the machine and won the 
producers a bronze medal for editing. The 
video was produced by Myth Machine 
and used VLabMotion and LightWaw 3.5. 
As well as including rotoscoping of chron- 
icle materia!, there was also a scene with 
modern musicians standing in Red 
Square in 1930. 

Stuck on 
Speris 

Binary Emotions are lending a helping 

hand for players of The Speris Legacy, A 
hints and tips book is now available and 
is priced at just £.2-9$- Call 01722 416074 
for more details. 




H WawSonto T5CA 




VwarSwc «M 



i 



mos Pro 
extension 





^ m rnmr-,-*f 



SCALA 



Anyone wishing to contact Scala should note 
that they have a change of telephone 
number which is: 01920 434146, 



Ooops! 



The review we featured last month on the 
Blizzard 1260 accelerator had the wrong 
scores put on it They should read as Mows: 
Ease of Use: 95% Implementation: 95%, 
Value for Money: 72% Overall: 92%. These 
scores are higher than the ones we printed 
and we apologise for any inconvenience 
caused, 






Shock, 
horror 



M 'ton Keynes company Blittersoft have a new Amos Pro Extension kit 
■■■ ready for UK distribution. Priced at £49.95, it should give a whole 
new lease of life to Amos Pro with over 600 new commands. Now you 
will be able to program fully Multi-Tasking software, G a drools (gadgets 
and menus) Datatypes, DOS functions and StoneTracker support. To run rt 
requires OS2.x or better and has 100 help procedures to allow even the 
novice to get started straight away. We'll be bringing you a full review 
soon. Watch this space 



AMMING IT HOME 

Premier Mail Order are offering some bargain price SIMM chips so you 
too can get all the benefits from the latest Doom clones like Breathless 
They believe that if more people had FastRAM on board then develup- 
ers woufd take more interest in the Amiga (good, guilt-inducing 
advertising techniques there), so they are offering the following at these 
prices which include VAT and delivery: 

4 Meg 72 Pin 70ns -El 19.99 

8 Meg 72 Pin 70ns - £239.99 

16 Meg 72 Pin 70ns - £445.99 

PCI 206 RAM Board - BARE - £59.99 
Contact Premier Mail Order on 01266 271 172 for more inlo. 



Amiga Computing 



APRIL 19 9 6 



Check out the Softwood Web site 
{ http://www.SQftwood.com/) far all the latest 
information on their products such as Final Cat 
and Final Data. As well as a brief history of Ihe 
company (ihey began in 1 9B6, you know) there is 
also tbe shock announcement that alter two years 
in the making they have Final Writer - for 
Windows '95. Hmm. Oh well, who says PC 
owners get the best things first? 

Amiga 
Computing 

ONLINE 

Amiga Computing are pleased to announce that 
their Web site is up and running once again. 
Check Out, for example, the current news, 
updates on what we're up to, plus games hints 
and tips. Follow wmv.idK.to.uk/amigflcomp/ for 
all the latest and greatest. 

Amiga 

Computing 
survey 

Amiga Computing's reader survey has attracted 
a good amount of replies. It seems most of our 
readers so far have actually got machines with a 
much better spec than the default, with 

CD-ROM drives being the most popular hard' 
ware add-ons (so look out for a CD coverdisc) 
and the sections of the magazine that are 
proving most popular are ESP and ACAS. 

We will be running the survey until the end 
of March, so there's still plenty of time to get 
your entries in, but do send them in as we can 
Dnly make a better magazine for everyone if you 
all tell us what you want. 

As a reminder, the entry that we draw out of 
a hat will win £200 worth of prizes tailored to 
your machine. So get writing and send us your 
entries, 



D 



s 



ET ORGANISED 



Q ro-Sdh have annou- 

* need the launch of 
their latest program 
designed to get even the 
most scatterbrained of js 
organised. 

As a slight diversion 
from their usual gambling- 
related programs, they are 
launching Pro-Organiser, 
a personal organiser 
program at a budget price, 
Running on all Amigas 
with 1Mb, you can get a 
free usable demo by send- 
ing a blank disk and 
Stamped Addressed Envelope to Pro-Soft, 
PO Box CR53, Leeds LS7 1XJ. 




Sunday 
taitiShw 



-- — 



Speedy 
access 



I S Robotics have a new 
modem on the horizon 
which will offer a speed of 
28,800bps. Priced at El 99 (exc. 
VAT) it is the Internet ready version 
of the Sportster Vi fast modem. The 
2B,BO0bps version follows on from 
US Robotics 14,400 bps modem 
and for those who spend long peri- 
ods browsing the Web, it could 
make a more economical option, tt 
includes a voice mail feature which 
could be taken advantage of if any- 
body writes the software for it! 






O PrvQrganixer will halp 
r*nu/nl»r important diary 



you 
dates 



Qecurity fears 



tk recent case which was brought 

" before the House of Lords has 
raised contr overs ial issues on computer 
security, The case involved a police offi- 
cer who asked a police computer opera- 
tor to get him information for his job as a 
debt collector, a role which is outside his 
duties as a police officer. He was found 
out and charged with 'using' personal 
data against the laws of the Data 
Protection Act. 

He appealed, arguing that reading 
information off a screen could not be 
considered 'use of data' and the House 
of Lords upheld this, However, if he had 
actually taken action on this information, 
it would have come under the Act, 
Elizabeth France, the Data Protection 



Registrar, remarked: "Reports of 
Thursday's ruling in the House of Lords 
case, R v Brown, may have given the 
impression that accessing information 
from a computer screen is not covered 
by the Data Protection Ad" She contin- 
ued; 'The Lords clearly ruled that 
processing data in this way is covered by 
the Act and where it is carried out 
improperly, I can take enforcement 
action against the data user against 
which appeals can be brought to the 
Data Protection Tribunal" However, an 
individual employee cannot now be 
prosecuted under the Data Protection Act 
for 'browsing' personal data, although it 
may be possible to prosecute under the 
Computer Misuses Act I MO." 



QOUNTING THE COSTS 



^ omputer crime has been estimated to cost the 
*■ country around £1 billion a year. According to the 
Association of British Insurers, insured theft losses cost 
£200 million a year, but in fact this figure is estimated to be 
much higher due to non-insured losses, lost production, 
and lost business opportunities. 

Recent incidents such as a factory in Scotland having 
£2.3 million worth of computer chips stolen and an armed 
gang stealing £1 50,000 worth of computer equipment from 
a South London Factory have shown how bad the situation 
IS, 

The Association want to help combat this, so are issuing 
an information sheet with advice on how to ensure your 
computer and electronic equipment is sale from thieves, 
Businesses and the public can get this sheet by sending an 



QONIC PRESERVED FOREVER 






SAE to: Association of British Insurers, 51 Gresham Street, 
London EC2V 7HQ. 

And in the same vein, news just in reports that the 

Dixons Croup has joined the Computer Weekly campaign 
to combat computer theft. Dixons, together with the 
Metropolitan Police, have launched a campaign to deal 
with the problem and have already met with 19 of the 
major manufacturers of electronic goods to ask them to 
build anti-theft safeguards into their future products. 

Dale Heathcote, co-ordinator of the Dixons/Police 
projects commented; "We will work together with those 
invoked in this campaign to share information and help to 
encourage the industry to ensure that the next generation 
of expensive consumer electronics equipment such as 
computers become less attractive to the criminal," 



News from 
the Net 

Net protest at 
Telecom Act 

This February saw President Clinton sign an act 
which has huge implications for Net censor- 
ship. This wide-reaching legislation should 
reform and benefit some of the laws regarding 
communication but Dn the other hand - and 
the cause for all the controversy - there is the 
Communications Decency Act which some 
believe could lead to widespread censorship. 
The CDA will make it an offence to post 
'indecent' material on the internet with prison 
sentences or fines of up to 1250,000 dished 
out for those who break the law. 

However, those opposing (he CDA believe 
rhe term J indecenf is extremely vague and fear 
that even things like works of art showing 
nudes, could be banned. 

Don't duly 

dally on the 

Web! 

America - the first case of divorce on the 
grounds of 'adultery 1 an the Internet is being put 
to the test John CDydan found explicitly sexual 
exchanges between his wife and another man 
which they'd been having aver the Internet. 
Although the relationship had never been con- 
summated, Mr Goydan of New Jersey claims 
they were planning a rendezvous at a New 
Hampshire hotel. The case raises interesting 
legal implications as his lawyer believes it could 
change the way adultery is defined in law but 
Mr Goydan's accessing his wife's e-mail could 
be seen as a violation of her personal privacy. 

Banned book 
out in public 

A book which was published only tD be 

banned soon alter has fournj its way onto the 
Internet. The book in question, 'Le Grand 
Secret', caused uproar because it revealed 
allegations about the health of the late French 
president, Francois Wlitterand. Written by 
Mitterand's personal physician, it claimed that 
Mrtterand ordered the fact that he had prostate 
cancer to be kept quiet. 

It also claimed that his medical records were 
falsified. The book found its way onto the 
Internet via a French Cybercafe owner who 
scanned in the pages into his computer and 
then released them onto the Web- 



T he British Film Institute has begun an initiative to 
' preserve video games to make sure they do not 
become lost forever. The Institute fears that games such 
as Sonic and PacMan could go missing as happened to 
some of the earliest films, so they have set space aside 
amongst the 275,000 films housed there. Assistant 
Director for the BFI commented: The BFI is taking the 
bold initiative to preserve games - from the first 



primitive blips of the early 70s to the sophisticated 
virtual reality of today's games. This move will enable 
researchers and young people in 100 years time to find 
out a great deal about the lifestyle's and interests of 

young people in the 19905." 

The BFI are appealing to anyone who has any particu- 
larly old games, especially those that can be played on 
the Lynx, Dragon 52, BBC Micro, Texas T1994A, Sharp 



M2700, Commodore Vic 20, Atari VCS, Coleco Vision, 
Jupiter Ace and Mattel Intel e vision, to get in touch, if 
you do come across any gems contact Tony 
Hetherington, BFI, 21 Stephen Street, London W1P 2UN, 
Also on the agenda at the BFI is an interactive 
Encyclopaedia of Computer and Video Games and an 
exhibition which will show games and machines from 
the last two decades. 



Amiga Computing 



APRIL 1996 








EW GVP TO UNVEIL 
060 ACCELERATORS 



he 'New' GVP, a collaborative effort between M-Tec and Power Computing, is on the 
verge of releasing its first new products, Of particular note is the Amiga 4000/060 acceler- 
ator, sporting a Motorola 66050 chip at 50MHz, 4 SIMM slots for up to T28 megs of RAM, 
and a 5CSHI controller, Pricing has yet to be announced- 

At present GVP is considering building an A3000 design based on the A4000 card. The space 
constraints of the A3000 would dictate a reduction in SIMM slots to 2, for a maximum of 64 
megs of memory, h addition, GVP is the distributor for the MaeroSystem Falcon A 1 200 040/060 
card rn North America, They also plan to restart production of several of the 'old' GVP products, 
including the D5S-3+ and PhonePak in the near future. 

GVP can be reached at +610-522-9350 voice, +610-522 9354 fax, and 102 150.1 EG5@com- 
puserve.com via e-mail. 



ilent Paw soliciting 
investment partners 




C il eflt p aw Productions, creators of the 
^ Personal Amiga Workstation (PAWS) 
laptop kit and the Gecko display enhancer, are 
looking for investors to help further their 
development and bring their products to mar- 
ket. Shares in the company as well as bonds 



were offered in an attempt to replace lost cap- 
ital, caused by the collapse of their earlier 

potential investor. 

The company can be reached at +703-330- 
7290 voice, +703-330-5752 fax, oi via e-mail 

at slntpaw@ix.netcOm.com. 




onder Computers 
enters bankruptcy 

Barely a month after the successful World of Amiga Toronto show, the hosts, Wonder 
Computers, Incorporated of Canada entered court supervised bankruptcy proceedings. 
The news came as a tremendous shock to the North American Amiga market, to say noth- 
ing of WCi employees. While Wonder's sin retail outlets continued to be profitable, the low 
returns on WCi's Information Technology and Lazarus Engineering divisions prompted a recall of 
a large WCi loan. Unable to meet these terms, WCi was forced to enter bankruptcy. The firm of 
Ernst and Young has been appointed to oversee WCi's operations and liquidation. 

WCi CEO Mark Habinski is attempting to organise a buyout of the WCi assets in order to form 
a new, debt-free corporation. While so far the trustees have expressed willingness to work with 
Habinski, time is limited. 

Any customers, manufacturers, dealers, or distributors with outstanding accounts should 
immediately contact Ernst and Young at Wonder Computers 1 Ottawa headquarters on +615- 
226-0000 or by fax on +6n-226-399€_ 



mica Atlanta celebrates 
10th anniversary 




• miga Atlanta, one of the oldest user 
" groups in the world, rang in its I Oth 

Anniversaiy on 20 January with a laige banquet 

for members and special guests from across, the 
country, 

Booked as special guest speakers for the 
evening were Amiga Corporation legend and 
former 3 DO executive RJ Mical, Amiga librarian 
extraordinaire Fred Fish, Commodore and 
Amiga hardware guru Dave Haynie. and myself. 
In addition. Dale Luck, formerly of Amiga 
Corporation and now Senior Software Architect 
for 300, attended the event, as did a sizeable 
entourage from NewTek led by company 
president Tim Jenison. 

Motorola RISC Marketing representatives 



were cm-hand to plug and promote the 

PowerPC, the next generation of Amiga comput- 
ing. The event was presided over by CNN 
TalkBack Live host Susan Rook and Computer 
Chronicles host Stewart Cherfet (a proud owner 
of two Amiga* himself), Quite a bit of reminis- 
cence and a few derogatory remarks about 
othef computer platforms were the order of the 
evening, which stretched past midnight, 

The film crew of Amiga Atlanta tirelessly com- 
mitted the evening to videotape, and a profes- 
sionalfy edited presentation of the banquet will 
be available for sale from Amiga Atlanta soon, 
To learn ol its release and keep up to date with 
other AAi events, check them out on the Web at 
:httoVAvww-n^indspfing.com/--amigaatJ/, 




by Jason Compton 



roVector 
catches the wave 



w \***tt+*'*m*nmh**mi 





Welcome to the ProVector® Home Page' 



1 1 <-,.. . 



C tylus lot, developers of the ProVector 3 structured drawing package for 

** the Amiga, have released their Lightwave saver module. The module, a 

'plug-in', allows ProVector projects to be saved as Lightwave object 

files, for further use and manipulation in NewTek's popular 3D rendering 

environment 

The patch is available directly from Stylus for registered users and can also 
be found on Aminet FTP sites and from Stylus' new Web site, 
http://www.ezlink.com/-styfus/ProVector.htmf. For more information, contact 
Stylus at +97&4FJ4-7J2 1 voice, or stylus@ezli:nk-i:om via e-mail. 




IBRARY SERVICES 


becomes Cronus 



f you start to see an unfamiliar name behind some familiar products 
m the coming months, don't worry. Fred Fish has renamed his 

Amiga Library Services company to Cronus. All subscriptions with AL5 are 
stilt valid, and support for Amiga products will continue. 



J?* 



Contact point 



You can contact Jason Compton with your American news at: 

jcDmp*flri@icnetcorn 

Editor-in-Chief, Amiga Report Magazine 

(708) 74 1 -0688 FAX 

Aft on Aminet - docs/irnags/ar777.ltia 

AR Mailing list - Mail me WWW - hnp://iMflw.ornnipresence.cwTv'Amfga/flews/AR, 

wiww.ajcuj.org/ar/arJitinl 



Amiga Computing 



APRIL 1996 



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Valued jt d" I fr i ■■■ with Reiki dri 



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V\li<;y M1438S Monitor Only!! *£275.99wS^£e, 



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• AI10O duiE tower 

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68040-25 £3089.99 
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Amiga Technologies 
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onfy!!£239.99 



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Internal SCSI CD ROM drives 

A40DD cnmpitibir CD RDM drives 

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Toib*a drPTI *r* ih^r-t^r t§imn artriL driHrama. A 

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SCSI Controllers 

Squirrel 5C5I-II Interface *£4SAQ 

•%¥h«, h~. r-i -hi. ... unici> ■□« 4Hrt. ciih irbi-th ufmi> 

Surf Snuirre I SCSI-II Interface '£79-95 

GVP lOCW+ZOkucnn SCSI Hi untroll^rt £99.99 



Hard Drives 



Monitors 



Disk Drives . Squirrel l/face 



3.5" Hard Disk Drives 
with A 1 100.600 install kit 

jW. k»^i..niM.1 1 X' dnwi be rtnpd b F it.IHiiI 

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2.3" Hard Drives for AfrOO/ 
A I 200 with installation kit 

inf. software, icrcvn, tables 

and instruction* 



External Hard Drives 
for all SCSI aware Amiga's 
SOOMb £199.99 I J>G*g £299,99 
a.OGie £639,99 40G4s £1069.99 

"— "f 7-—; WTl ■ TJllaalllBII mfalrUantaTT! WRT- J %6twm 
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80Mb £39.0 9 l3aMk.4ID9.99 

TOMh.-tl 14.99 2S0Mb..£l J 9.99 
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Same apetHiaH^ Hiv, h. ' '■■""■■"- 
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haa S«creo ipcaken. I E. AT3.77 I 

Micrrmtec I43B monitor 
wkhoktt ipeakpn £264.99 

Extra adaptor may tie rtq. ti.T» 



Zip Drive 




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Cll lnl,-<-a: I ■-..■.., I 



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■ HI speed wria! pan 

• SCSp-ll irvterfac? . =_ 

• AutcbDotaij HD I b_~ ^£7 



Syquest EZ- 1 35 £214.99 

jjddUi*inal media i. | 5,99 



3*S" HixrrJ Dftvfr IriHlil kit £ I b 9 1 

Inrludni w[ ufp ibftwiaar*, C Jab 1*1 Afld flKl 
iii-afruLIIL-rti. Al> HirTJ Orlve. 



Amitekl084S £199.99 

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RAM Expansion/Accelerators 



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PRIMA ASM) a 1 2k RAM nc- dock £ 1 9.99 
PRIMA A500+ 1 MbRAM £29.99 

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h-.BJSD £4M,9f 

in ajC70C(iliKir HM.99 

ai catatr pnuir, JG pift M3F, 



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tilt. 



i .ad 



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CITIZEN 



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Citizen Printi va BflOc £399,99 

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EPSON 

Stylus Colour II £115.9 

!]« .| r . <^>.. aUct, IwoHJWojJ. 

StylutColuurllt L1*9.V9 

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Miscellaneous 

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5 Hacrd print Bf tabic 
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firmaal |K)rt<-m cable 



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Citnen 4wlrt'i6t nwinn 
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ll.1t 

is ;« 

ell ?fl 

en if 



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Three colour kit f444nl> 
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rinter repair spfr 



T 



in* 
<ii »t 

£lt.» 
tn.n 
ii+.n 
Ist.^ll 



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CineinBJum^rSJiB 

f..,nnnBJ300 310 

Canon 1,34 (] pdtkj 
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Canon *JC T* colour fl oackp 

Canon BJC 40M to fcodjr <iln|l*} 
Canon flJC 4H4mnnHj (pli*Ele] 
Canon IJC 4404 mono high rap. 
Canon ftjC 404e mono hljh cap. 
Canon M|C B40e toldor 
C.Tiio n PrlntlvaStd. tOFdur. 
Citizen PrPnonfi Metallic colour* 
HP. DeilojEt 4.4 double mopo 
HP. OeihJM 4>4 toftnir 
EpidHi StyluamFbdio 

E;i\i!-i Slylui COlOul 

Ehb«mi Stylui Col. IIl i Si434 Moi' u 

Eriuin Styluril Col. ll.'S'l-IO Coiour 

EpiHHi SiTluri S3D lu.Ilfut uparada 
Sl.r 5J I 44 rriHrfid-ltialtiUr (If flf |C h 

Covers 
aji I p n p*e r d irrt to wm 

Paper 

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Single th**i ID4itUh#*ci 
Single >4>eet !DM-ih(-.n 
Epujo5tylul7HJulpip*p*i-|ia£fc 



til «* 
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m.tt 

£l4.tl 

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till.*' 
tl«.4f 

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la .•« 

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I 17 99 
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dii'» 



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Disks 




Bulk DSDD 

la.IHI I Mi £14.49 

ItAt.-Tf !«aa£S4.ff 

Sn»€l!,«9 iW »'*! 11.44 

Branded DSDD 

l3:-i.-1r9 INiUS.T* 

ID x CI 1.9* 290 Si £«-« 
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Bulk DSHD 
rOxtS,** I M .£«.** 

3ux£ll.°* 204x£S».»t 

50 it £17 9^ SWi (1.4.94 

Branded DSHD 
lt>x£J.4f- I0-J)il4'.»9 

3Dx£IS.9* 2C(J i (A*.?? 

Svx(2S.49 S6l>H( l»0-9* 

D^klabt-ljxSOO £4.99 
Disk label! st 1 000 £9. 99 



Video 



n 



uantum 




VI PI A miga 24 (RT)+ 

Colour Real Time 

Amiga video 

capture system 




Tirew Laprc renKHf jnttln|, 
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£119.95 

VI Dl Amiga 24 (RT) Pro 



Professional Colour 

Real Time Amiga 
video capture system 

Ciirnpviirtr A SVH5 IllfluU. 

1 6.7 rmiljcsn colour frabtMnf. 
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I 




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for only..... £129.95 



Genlocks 





£164.99 
Fusion Genlock 



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Entry level Genlock 



Graphics I Graphics Software 



New.',' Epson GT-5000 




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EPSON 



M 



* a4 tl,.h-i WOT , 

* JDi dpi tajaCbMl u.ra "nl r 
■ *■*.« EJttn ■ PC* ■ ■■ ■!■ 

£437.99 

rn Amijii rwr« irl ■c-or"Tpin*r» 
n*. a^LdacktruJ ■*■■.-, lohwn an* ■ 
■■■*■ 'f — "■ 

Art Department Pro 
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IK- * ll> f ■l l M^ f w^fcl llllll 

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Power Scan v4, £89.99 1 

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Power Scan Col. £ 1 74.99 1 

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D Paint V 

Award winning Paint J 
Animation package. 

£59.95 



Art Department Pro. 

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£129.99 



^^Scal 





a MM2I I 
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Photogenics v\ r i^ r . 

,24 U<t graphic! manipul;ir.rir. ^ - 

Special offer 

only/1 £47.99 PwSta 
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Amiga Ray-Tracing software 
Req, ili U uf HAM, and 
Kjcfatjrt 2: or Wglm. 






Music 



> 







Technosound 
Turbo 2 Pro 

Si' 1 1 hit Stereo Simpler pkn 
ma-ny man idniKM hate* 

A bargain it onrj £27.99 

Hega-Lo-Sound 

tul dirett-Lu-cJisk urnpii 
Grrac ya|u« dC only L jfa J.77 

ProMIDI 
Interface 






H 



IMIOI ill, MIDI 1 
1 1 ornpuntllf — ' 



only!! £19.99 

• 2 * 3metre MIDI cables £9.99 

AURA 
100% £74.99 

Ottamed compatible 

I U I * bit stereo direcl-to-dnk 
PCMCIA iinipJcr 

Octamed 6 

Official CD 

£24.95 

LlEHE VenMMH Of Eha hHI mu 

m/ilun j pn>jr4n' far ttw Anp 
Owr *DfiMb or hM r 



Peripherals 



Mega Mouse+ 400 dp\C I 2.99 
Mega Mo u se 400 dpi £ 1 1 .49 
Amiga Mouse 560dpi £12.49 
Mo use mat 4mm £3.99 

Alfa Data Trackball £34.99 
Zip Stick joystick £9.99 

Gravis Amiga joystick £19.99 
ZyFi-2 Speakers £26.99 

ZyFi Pro Speakers £57.99 

R b OS h ift <.io.Htrior.Afc mfedi £9.99 

Am iga Contol Pad £ 9. 99 



Amiga Modulator £34.99 
Amiga PSU £34.99 



Kickstart 2.04/2.05 £24.99 

CIA 8520A I/O chip £18.99 

FPU25mh2PLCC £34,99 

F PU 3 3 m hz P LCC £39.99 



Turbot ech R/ T clock 
■fridge i PSKJIH aJI Amiga's 



Wordprocessing Home Office Miscellaneous 



vMftiet 7 ] Final Writer 4 

Word Pror+rl-iOr. 1 Publisher 
Law-sir vrrunn t*f This At»&rtf 

winning sohrswarr 




onty!! £72.99 



Final Writer 
Lite 

Word PratHUr 
HcquirEi KirkftarT 1.04 or 

lfa<HE, 1Mb of Ron. and I 

Floppy Pri**, Hard Drive 
■nilaJljbk rrdeiiretl 

£39.95 




(Wordworth Ver. 5 

*W.lr.fiirHUrw t/7l/7 




Final Data 

* RcqiMrwWurkbEnch i. 
above, 1Mb of meiMory 
I floppy drivr 



£39.9 
Twist 2 

H«l*tnnal DatiLui 
■ fieqt.irei WnrkbcrKh LI u; 
jbnvr A ItMb o( Rl*mtwy 

£74.99 

Spreadsheets 

Final Calc 
£94.99 



Mini Office 

Intcgralpd PaclcagO 

•Wordprocrrtkiji 

• ioT^eajnet-t *T 1 O AQ 

• (j jtidik LjOi/T 

• Graphic] 
t Di,r UrihHri Mllnanr 



* RequirtiWurkktEnth 3.0 or 

aliow, 1Mb c«f memorif mJri., 
H.Dbh with SMb nl frri* fpace 



Huitu.' Financp 

Money Matters 4 £49.99 
Opus 5 
£49.99 



iskMagk g 

£34.95 CU Amiga, 




Vista Pro 3 

Landscape Artsjcry loftwapt 
Arruriiirely recreate and 
fixplnrr n>ll world land&Hapei 
In vivid detail 

Al " £27 95 

Kakepath £S.M *■* * * r J 
Tccraronm £i,¥° 
Vi«j Pro 3 Lite 11-4.SS 



Distant Suns 5 

DtVktup Planetarium 
Re<|, Kkksurt ^Q^ or above* 
J Mb o! RAM and a Hand flrive 

£27,95 




t £49.95] 

Print itifcware far nptimisr-rl p^rfontunce-, 
lrRlud«9 Ep»un Stylus and Canon print dHwera. 



£49,95 



U« ymur Amj^ modem Ji jlu machine 



GBRoute Pius £44.95 

Anilga Rout* Planner. Winner of thr"Swt 

Amiga Utility Snftwartr" award. Worta on al 
Am#|ra'fi with at (oa-iT I Mti Cif Mtmon. 



Cables 



Delivery £ I pertFtle 
orO-50ror4+ 



Amiga CD ROM's 



Spprial 
Offer 



Amiga Sernet Cabk 
Amiga Parnct Cable 
Modem Cable 9-25/2S-2S 
Null Modem Cable 
Am iga- VGA Monitor 
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Amiga-CM8833 Monitor 
Amiga-Scar t Cable 
Printer Cable (1.8 metre) 
Diik Drive. Monitor Ext. 
PC Analogue J.itick Adapt. 
Mouit'.'Joystirtc Extension 
Mouse/Joystick Autoswitch 
MIDI Cables (3 metre x2) 
Cen trcs n ks-Cen tron ics 
SCSI D25 5 way Cent. 
SCSI D25-50 way Mkro-D 
SCSI A dap tori from.. 
SCSI Terminators from.,. 
Internal SCSI Cables from, 
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jga-3.S" Hard Drive 



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17 BitTlie Sch Dinn'.isiu.i £17.49 

1 7 Bit C ollec rtion { Double) £24.99 

17 Bit Continuation £14.44 

l7BitP4i.i4.-5 £14,49 

l7B!^LSDcampendkimlor2 £16.99 

17 Bit/LSD compendium 3 1 1 4.99 



Aminet8or9or 10 £11,49 

Aminet collecdonf Amirtet I -4 } 1 24.49 
Aminet collectiori 2 (Aminef 5rl ) £24.49 



NewJ.'AniasUsereCDPDVcrl. £14.49 

AniniaciQr>s(Df.njl>|i : £17.49 

NewJ.'ArtwOra £fi,94 

Ne-'JAiinitin, I {Double) £17,49 

BCIIMetl.'l £8.94 

NevJ^Co4SrnutiEini £14,44 

CAM ( Double) £22.44 

CDPD 1,2,3 ,>,■■% £8.44 

Dem<iCD2 £8.49 

NcwHGric Schwartz CD £24.99 

AfvwyfEncounten UFO Phe nim^min £ I 4.99 

Fractal Universe £17.49 

MewfIGloba.1 AmigiiEapt'rirncc £,24.95 

Goldfish HI t2A2t 



Grafix Sensation* 
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Illusion in 3D 
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WPD Hottest S 
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Blitz Bask2, 1 

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COVERDISK 
PROGRAMS 



The first coverdisk with the Capital 

Punishment demo on is self-booting and 
can be run direct off the disk,, or hard drive 
users can install the game on their hard 
drive by dragging the disk icon to wherever 
they want the Capital Punishment game 
drawer.. 

To extract programs from the second 
cover disk, you need to boot your machine 
with the second disk. To extract any single 
program you should double-click its icon 
and follow the on-screen instructions If 
you want to quickly extract the program to 
RAM, select the NOVICE level on the 
Installer welcome screen, press proceed 
and then press it again on the next screen. 
After a short pause and if no error 
messages appear, the program can be 
found in your RAM disk 

You also have the option of using a 
Hoppy disk. If you pick this make sure you 
have a blank formatted disk at the ready - 
you can formal diste from the Workbench 
menu - and if you only have one disk 
drive be prepared for a long wait and 
plenty of disk swapping. 

Hard drive users 

Hard drive users can boot their machines 
as normal. Once the Workbench has 
loaded, rf you do not have, or are not sure 
that you have the Amiga Installer program 
or Lha, you should double-click on the 
SetUp-HD icon and this will copy the 
relative programs across to your hard drive. 
It will check beforehand if you already 
have these programs before copying the 
cover disk versions over. 

If you wish to extract a file archive to a 
specific place on your hard drive, when 
you double-click on a file you should select 
EXPERT and then press proceed. You will 
then be able to select the destination. You 
also have the option of using the 
MulttExtraa Installer script which allows 
you to extract either all or just some of the 
cover disk programs to a destination of 
your choice. 




On this month's exclusive Amiga Computing 
cover disk we give you the chance to kick he 
out of a friend. Hurrah 



Capital Punishment 



Author: PjtJ Computing 
A1200 



I You are a warrior about to 
embark on a most dangerous 
journey. Your goal is to 

dethrone the evil master of an 
immense castle. You begin youi" 
mission in the rancid, putrid 
catacombs of this castle. 
However, the master is aware 
I of your presence and has 
! placed guards on every floor. 
You must work your way up to the top of the castle and 
defeat all who stand in your way in order to battle the 
master. 

Helping you along will be the spirit of your deceased 
mentor but, even with his aid, this will, without question, be 
a physically-draining experience. By journey's end you will be 
injured, bruised, and tired, but if you think of the price of 
failure, this is a small price to pay, for should you lose a 




battle, you will suffer a fate worse than death. You see, the 
master lo-oks favourably upon assassins. Thus, he has the 
power to make you immortal and you will be forced to serve 
him for eternity in this most unpleasant environment Even 
worse, you will be confined to a single room, becoming one 
of his guards. Almost as bad as being forced to watch the 
Girl ie show. 

Controls 

The Capital Punishment demo is a two-player game - player 
one plays with a joystick in port 2 or the cursor and alt keys, 
while player two uses a joystick in the mouse port. On the 
initial menu screen, use left and right to flick through the 
various warriors that will be available in the full game - for 
the demo you can only pick the bar*? chested, muscle-bound 
guy. In play, Capital Punishment takes a slightly different 




Joystick controls 



You can p*r a siwalc orawanr trt »mt of the 
character* in lh» final g.nirtc 





JUMP 




BACK 
FLIP 

A 




JUMP 
FORWARDS 


walk m 


1 


m WALK 


Tlt-il 

DEFENSE ^^^ 


V 

POWER 
TOSS 




DUCK 





STRKKT 
SIAM HOOK 



HEADBUTT 




HIGH 

iu.\st 



SPINNfNf. 
DRAGON 



M ffl W ^ 



CROSSBOW 
KICK 



KVEFKITK 




LOW 
KICK 



CAPtTALCLT 



Amiga Computing 



APRtL 1996 



Shareware 



Many of the programs on the second 
cover disk ate what are commonly known 
as, Shareware, Such weti written programs 
take many hours to writs and a fot of 
hard work and dedication an the part of 
the programmer. 

When a program is called shareware ft 
means the programmer has generously 
allowed you to try out their program, a lot 



of the time with no restrictions, and if you 
then decide you like it yau are obliged to 
send the author the shareware fee. 

Normally this is no more than ten 
pounds and in return the author will 
usually keep you supplied with the latest 
version of that program, along with their 
undying grattitude of course. 

So please don't forget to send your fee. 










' ~T 














"L 






^ m "1 


.16. 


i 
















^ -Z?~Z~ 






p,^^' 













Errrghr your 
feel am»U 
ftwfui 



slant than other fighting games. Instead qf 
losing a set amount of energy from a starting 
total each time you get hit, in Capital 

Punishment the energy bar takes the form tf 
a tug of war, Each time you hit your oppo- 
nent they lose some energy and you gain a 
little, meaning if you can. put together some 
combos you can quickly regain an advantage, 
The other unusual game element is the 
addition of two stamina bars. The pink bar 
represents the head, while the blue bar indi- 
cates, body stamina. Player One's stamina is 



on the left while Player Two's is on the right 
In addition to robbing an opponent of vital 
main energy, a hit will also take away their 
stamina head or body, depending on where 
the hit landed. If all their stamina is taken 
away, the player falls into a dangerous state 
of fatigue, and at this point the other oppo- 
nent can get as many hits in unopposed. 
When fatigued, a player can rejuvenate 
himself by quickly tapping the fire button, 
and the only way to get stamina back is to 
stand still 




I WCf Preferences 



To use the tallowing 
program you need 
to have the Magic User 
interface v2,J installed 
on your system. With- 
out it you wijf not be 
able to run any MUI program. M(J1 is 
available from any good PD house. 



MCP vl.10 



Author: Alien Design 
Magic User Interface v2Ji 

Workbench 2.04 



Well it's back, the Master Control Program 

has an update and is now packing more 
hacks, patches and groovy little features than 
ever before. If you do not know h, MCP is one 
in a long line of Workbench improvement 
programs - there have been pfenty of 
these over the years, with many falling by the 
road side and never getting any more 
development. 

MCP and the similar program MuftiCX are 
both trying to change this old trend. By 
offering constant new updates or regular beta 
versions, they assure that new features and 
patches to Workbench are constantly added. 

This latest release comes with a full 
installer program so you should have no 
problem getting the program set up and run- 
ning, and you should use it as there are a 

_ isir^i^K 



GioW. 



-tncfclad 



ftcfoutt PubScreen 

Drta n^airt 
Fort Sw :-. 

i-Cr :a Hfe; -'if- fir 
Fqt«» n»wtoc*-Manus 
Format ProtstUon 
FrOTvfcB-laefc 

LeftyMouft 
Library su-ch 
Lock Paid-. 
MapUmtautf 

Mouja-St»ed*f 
r*w TeoiT|nj*# 

r*w&§t 

no CuMtafc 

rtoGuru 

noTofMZ 

Omfm Owjv fl*t*r«ry) 

PntchQperfr* 

PatehRGSSZ 

P<*rt«r Hmtar 

- : r ImfVkt 

Pqww Sovbt 

Pnocmsor 



Ltfb Promoter | Hoti«fl 

on nr 

■■■HBMMii . on 

an L 

an I Jr 

on ••- 

_ on I 

_ '-'iQrma Wqi HU u m T itl Ua I 5 i " 



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r-.fi I'ltpiLVi fajl mccri %tf <%pf%) 
hj-l i i-r« Uwtwm in Mfqodvwi 

*FF = Free Foclflam In MMa&rta 

*f r » Frtt Ft*t™rtam h Bates 
*Fr i Ffh FtBtnoflom in KByte 
*FR c Frea Rrturfttx n r, MB«aBvl*f 
Xfv ■ "« VMM-Parr- n BiH»t 
W« • Ffh VMM-Poro n tCBsito 
%FV « Frta VMM-ftarfc m M*jk«VIh 
%f> ■ P*r»n! or told FreeMem 
■ — i n. ... .i ■< < i . ,h f>^ 



on 
an 
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an 
on 

OS 

+ ORF 

+ r«p 

i OFT 

■+ UTT 



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Jr dress, it ilJG t-i. it writ 
tvnn feod the eat. MCP 
wilt d& awrrthing you 
need and probably a 
rpw things morn 



That'll sling 
for m while 



Amiga Computing 



APRIL 1996 



number of extra small libraries that need to 
be copied into your Libs drawer. Another 
small command you get with MCP called 
'Patch control' has to be instated separately 
by copying it into your C directory and insert- 
ing the command C:Patchcontrol near the top 
of your startup-sequenee. 

The MUI preference program means you 
can easily configure MCP. It comes with a 
demo configuration to help you get going, 
and with over 5Q different types of functions 
there is plenty for you to play with. 

For all you hard nosed MCX users there are 
a few really helpful extras provided in MCP 
that MCX does not have, for example an XPK 
auto-decrunch patch, a complete screen 
mode promotion patch, tool alias patch and 
assign preferences - there is more than 
enough for everyone. 



I 



PLAY16 



Author: Thomas Wemel 

Workbench 2.04 

It may seem as if every other modern 
computer has 16-bit sound and is using 

16-bit sample formats, but this should not 
stop Amiga users, being able to play them, 
should it! 

Well, this latest version of PlayiG allows 
you to do exactly that 16-bit samples recor- 
ded at 56khz, no problem. Play 16 will alfow 
your lowly Amiga sound output to handle it, 
playing the sample bach at 1 4-bit quality, due 
to a special technique, and it's all at the 
correct speed. 

Sound channels are requested in a friendly 
manner from the operating system, and sam- 
ples can be played directly back from your 
hard drive, so any super huge samples you 
have on CD will not be a problem. There are 
also a good number of automatically recog- 
nised fie formate, all from different computer 
formate - such as Wave, Voc, Sun Audio, 
Maud and Aiff - and they are alt supported 
in their 16-bit mono or stereo compressed 
formats. 



Breathless 
tch 



Author: Fields of Vision 

The original Breathless game was pretty 
amazing, and on an A1200 with extra mem- 
ory it was very playable. For all owners of the 
original game you are about to get a> little 
bonus in this update to the original game 
engine. 

Installing the new version should be no 
problem - hard drive owners can use the 
installer script to copy the new version into 
the original Breathless directory, while floppy 
owners should copy the program file onto a 
copy of the original first game disk. 

Improvements over the original include; 
9 now works from a non-PAL Workbench 
screen 

• added Mouse control and Configuration 
save option 

• smooth look up and down facility 

• frame rate increase by up to 20% 

• configurable player inertia and mouse 
sensitivity 

• autosaves last level code 





The itiHfonC «i«p*Ji»J 
the rtmttmr grasshopper 




Thit Jatovt v*r*to*> ■>' Breathies* it faster, *mooth*r anil mow eenHjitfJlile 



Amiga Computing 



String Req 



Author: Enrico Altavilla 

Workbench 2.04 

Every now and again you get a small program 
that does something so useful that you 
wonder why no one thought of it before. 
Well, String Req is one of those programs. It 
allows you to pop up a file requester when 
using any string gadget and insert the file or 
directory name that you choose, 

To install String Req you should drag it into 
your WBStartup drawer, and that is it. Vou can 
now double-dick in any string gadget and a 
file requester will appear, and by editing the 
tool types you can, alternatively, use a hot key 
to pop up the requester. 



The Guru 3 



Author. Emiel Lensink 
Workbench 2.04 

Anyone out there 
who has not 
owned a Work- 
bench 1.3 machine 
may not quite 
understand the 
title of this pro- 
gram, but they will 
be more than 
likely well aware 
of a certain red 
flashing rectangle. 
This is the 
dreaded software 
failure which means almost nothing to the 
normal user because when it pops up you are 
faced with an unintelligible list of numbers. 

The Guru is a program that will help 
decipher the meaning of these strange 
hexadecimal numbers. 

The reason it is called The Cum 
i$ that the original programmers of 
the Amiga's operating system, who 
were a little eccentric, had a board 
they used to sit on. However, they 
had to sit on it as still as possible, 
otherwise it crashed their 
machine 

Therefore, a guru meditating on 
the board could cause a aash, so 
a crash became known as a guru 
meditation, or so the story goes. 1 
hope you understood this. 

Unfortunately, this was all 
changed in version 2 of the oper- 
ating system to plain old software failure - 
obviously to make it look more professional 
when your machine crashes. 

When you run the Guru you get a straight- 
forward interface. There are two string gad- 
gets into which you can enter numbers - the 
left one accepts software failure numbers, 
while the right one takes DOS enor numbers. 
Hitting return will then display the meaning of 
the number. 

There is also a number that will automati- 
cally get the number of the last software fail- 
ure and explain what caused the crash. 
Therefore, after all this, at least you know why 
the machine crashed. 



BetterEdit 



Author Allan Odgaard 
Workbench 3.0 



It always seems to be the case that every pert of 
the Amiga's operating system was written to be 
functional - not that this is a bad thing but it 
usually means that these functions ere not 
particularly great to use. One of these parts is 
the string gadgets which only provide the barest 
of editing functions. Well, BetterEdit adds many 
great new features on top of the usual ones. To 
run BetterEdit just double-click its icon, or to 
permanently install it drag the icon into your 
WBStartup drawer. 

One of the additions of this utility is 
Blockmode which allows you to copy a section 
of your entered te*t By hitting the Amiga b keys 
at the start of the area you can mark out the 
tejrt you want and then copy it to the dipboard- 
An undo buffer is provided so all the changes 
you have performed can be undone by hitting 
Amiga q. Similar to KingCON, there is a file 
name completion function which works by 
typing the start of a filename, hitting Amiga tab, 
and BetterEdit will do its best to work out what 
file you are typing and complete it 



Screen Wizard 



Authqr: Raymond Penners 
Workbench 2.04 

I have probably said it before, but orw of the 
handiest abilities of the Amiga's operating sys- 
tem, due to the copper, is its ability to have lots 
of separate screens open at the same time. 
This makes it so much easier to use programs 
and copy files around because the Workbench 
can be separate from any programs you may 
want to run. For example, Macs can be a night- 
mare to use because you need to keep hiding 
programs, and as 
the window redraw- 
ing is dreadfully 
slow this is very 
laborious. 

A problem with 
Amiga screens is 
that you have very 
limited control over 
them. 

Public screens 
were introduced 
with Workbench 2 
and allow many 
programs to share a 
single screen, but il 
gave no way of configuring how the screen 
should look or act The onfy one you could con- 
figure was the Workbench screen. Sure, some 
programs allow you to open their own screen; 
but control via these programs is normally still 
limited. 

Screen Wizard is an all-singing, all-dancing 
solution to this predicament Once installed vit 
its installer script you can add new screen; 
from the preference program. Here you car 
choose the screen mode, the screen font 
what palette it should use, a background pat 
tern, and a number of other options such a< 
shanghai which will make all new program: 
open their windows on that screen. 




ScresnWiz wiff mutomattcaUy crwt* 
fli* screens you specify whtn * 
program tries to sppe.ir an It 



APRIL 1996 



INTERNET 



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Ohe 20 and 21 April 1995 
marked the final buyout of 
Commodore. The victors were 
, Escom and for SlO million they 
bought all Commodore's Intellectual proper- 
ties, technologies, trademarks and patents. 
This April majks exactly a year since all this 
took place, so Amiga Computing is taking a 
look back at the year Escom dragged the 
machine from what seemed to be inevitable 
oblivion, We talk to the key players from 
both Amiga Technologies and the Amiga 
community and take a look at the high and 
low points of the year. 

Looking back over the last 12 months, 
everyone's going to have their own opinions 
of how much or how little Escom have 
achieved. One thing's for sure, for a machine 
that was off the shelves for over a year, they 
had a tough job ahead of them to re- 
establish the machine in a market place 
where everyone was looking forward to a 
new generation of consoles and 'serious' 
usera were contemplating owning, or already 
owned, a PC. 

However there was still strong opinion in 
the industry that there was room foe an entry 
level computer that could not onfy run the 
latest games but could be used for serious 
applications - something that wasn't just a 
games machine but a cheap, reliable 
computer that was a 
quarter of the price of 
a PC, It was for this 
reason, perhaps, that 
it came as such a 
shock to learn the 
intended price of the 
new Amiga packs. It 
was in our October 
issue that we found 
out that the 
relaunched A 1200 
would cost £399 - 
£50 more than when 
it left the market 
place. The increased 
cost of DRAM and rushed manufacturing was 
blamed for ramping up production costs. 

A month later, though, some of our initial 
fears were quashed as the software that 
would be in the E399 bundle was 
announced. Quality titles such as Wordworth 
4 SE and Personal Paint v6.4 were included, 
along with Sea la MM300 with the hard drive 
Amiga bundle - however, Amiga 
Technologies' choice of games did raise an 
eyebrow. 

Comeback 

If the Amiga was to stand a real chance of 
comeback, its new owners were also faced 
with the problem of getting the Amiga back 
into production in time to take advantage of 
the Christmas sales. This they achieved and 
the first Amiga rolled off the production linei 
on 53 September at the Solectron factory in 
France. For Gilles Bourdin, PR for Amiga 
Technologies, this was one of the high points 
of the year: There were several high points 
for the Amiga in 1995. Everybody remem- 
bers the day when the first Amiga 1 200 
came out of the production line in Bordeaux. 
That was a very exciting day for all of us." 
They got the machines back on the 






It's been a year since Escom bought the 
Amiga, Tina Hackett takes a look back at 
the machine's progress 




shelves in time but, unfortunately, it was at a 
price, tt was soon discovered that there was a 
compatibility problem and that some existing 
software would not run on the new 
machines, Bam/ Thurston, Managing Director 
of Scala UK, pointed to this as one of the low 
points of the year: "What I think was unfortu- 
nate was that the product came out with fun- 
damental problems, with the disk drive being 
different and therefore not being compatible 
with most of the software." 



* • The Anglo Corporation 
uv*i mtruggling SOL 



Compatibility 

He continued: Tt would appear st the 
moment that Amiga Technologies GMbH 
don't understand how important it is for the 
product to be compatible with all the current 
software thafs out there. It's great having a 
lovely piece of technology but if you don't 
have good applications to run on it, it's nut 



worth much." However, he stresses that time 
was of the essence if Amiga Technologies 
wanted to meet the pre-Christmas deadline. 
They should have got the product right but 
again they were strapped for time and that's 
one they missed unfortunately. They could 
have been a little bit more stringent in their 
QA [Quality Assurance] but they'd run out of 
time, they had to get the machine back into 
the shops before Christmas." 

Despite setbacks, the year saw many posh 
live events and significant achievements. One 
that springs to mind is Amiga Technologies' 
agreement with Microvit.ee, and in a deal 
worth E20 million, Microvitec were to pro- 
duce the official monitor for the Amiga, They 
celebrated the first official M143SS monitor 
coming off the lines at their factory in 
Bradford back in Autumn. A deal was also 
reached during the year with VISCGRP who 





EVELOPMENT 
CONTINUES... 



For the Amiga to succeed there has to be new software in development to keep users interested. 
One of the key Amiga packages is Seals, and Amiga enthusiasts were concerned to see this title 
ported to the PC However, Thurston was quick to allay fears that they would stop developing for 
the machine, 

"Rom our point, of view there are applications m some of the markels we're in where an 
Amiga is still the best option. It's still the most cost effective and as long as those market oppor- 
tunities are there and as long as the platform is available, we will continue to offer that" 

He went on to comment: If the market grows again and Escom manage to pull the phoenix 
Out of the fire then we will be working with them with the next platform - the new RISC-based 
machines - to develop a new generation of Sola product based on the new technology we've 
developed for PC We'll have to see how the future of the Amiga lies first before we'll commit, 
but rf that success is there then you will see an object-oriented Scala family of products come out 
for the new Amiga based on the backbone technology for our PC products," He stressed their 
loyally: "We've been very successful on the Amiga platform and Scala is not a company about to 
forget that' 



Amiga Computing 



APRIL ) 9 96 





' ' Sal** 0t (he Magic PAck wt» rffodppqi'rrtpng gvir Chrtatmat 



c asualties of 

■ Commodore 

As Escom attempted to get the struggling machine back onto i 
take-over came just too late to save some long-standing Amiga compa- 
nies which were badly affected by the lack of Amigas on the shelves. The 
first victim was ZCL, who on 30 May 1995 called in the receivers. ZCL 
were one of the biggest Amiga distributors and despite launching the 
Calibre PC range in an attempt to make up for the loss of the Amiga, it 
was not enough to compensate for the losses caused by the absence 
the machine. 

SDL, Amiga distributors and owners of the retail chain Silica, did no 
escape Commodore's crisis unhurt either and, having been hit by severe 
difficulties, saw them having to apply for an Administration Order in 
October, The company who were chosen to distribute the new A 1200s 
and 4O0OTs were one of the luckier ones, however, as only four weeks 
after this news, the company was saved by a take-over by Anglo 
Corporation. 

On the games side of things, Rasputin, the publishers behind Base 
Jumpers and Charlie J Cool, also disappeared with their staff being taken 
on by Soundscape Multimedia, The future of Kompart, another com par 
which was prevalent in the Amiga games scene, remains uncertair 
Reports are coming through that Kompart, publisher of Football Glory and 
Tactical Manager, have hit problems and have fallen into voluntary liqui- 
dation. The company handled numerous firms such as Arcane, and 
Design, 



i, n 

; 




£ Thr Cologne Show 
pnu+4 mttnGmmful 



wished to use Amiga technology in their set 
top boxes. This could have far reaching impli- 
cations for the future of the Amiga and, in 
effect, could mean millions of households 
seeing Amiga-based technology in their living 
rooms to do things like accessing the 
Internet, home shopping and playing games- 
Shows too like the Video Toaster Expo, 
held in Los Angeles in November, Speculation 
had been rife over what processor was going 
to be used for the next generation of Amiga, 
with PA- RISC being rumoured. However, the 
show put an end to the gossip with the 
PowerPC finally being announced 

Confirmation 

The Cologne show was the next major event 
on the Amiga calendar and it was here that 
the plan for an Internet package was 
revealed. The final details were confirmed 
with the package containing an AT 200 with 
2Mb RAM, a 260Mb hard drive, a T 4.400 
baud modem, and all the software needed to 
access the Internet If it does hit the shops at 
the estimated £600 price tag then it couid 




prove a very viable option for those looking 
for a cheap way to surf the Net - a bit of 

advertising wouldn't go amiss though 

But as we've seen over the year, little has 
been done in the way of advertising the 
machine, and many have expressed disap- 
pointment at the lack of any marketing from 
Escom - especially in the run up to the 
important Christmas period. It seemed they 
were content to let the enthusiasts and 
Amiga press fly the flag on their own. 



'The Amiga has a chance to 
catch a whole new generation 
of enthusiasts and a whole new 
generation of developers." 
Barry Thurston, Scafa UK 




However, as Thurston commented, their bud- 
get had been limited: There wasn't enough 
done to market the machine but they spent an 
awful lot of money acquiring the assets and 
there was a lot of fudging going on about 
what assets went where, what were real, and 
what weren't" 

He continued: "I know they have experi- 
enced problems where manufacturers who got 
stung by Commodore are not co-operating 
with AT to do products. They've really got 
some major problems and what they've had to 
^pend to get round them has limited their 
budget. They needed to see whether or not 
there was a market there that was sustainable 
before they threw lots of money at it" 

He also 
believes that 
everyone has 
been over criti- 
cal of Amiga 
Technologies: 
"They never 
made any bold 
claims. Amiga 
Technologies 
thought 'Okay, 
well we've got 
the product, ifs 
cost us an 
awful lot of 
money and 
we've got $n 
awful lot of 
work to do.' I 
think the per- 
ception in the 
Amiga market was that the knight has come 
up on his white charger and wiU wave a magic 
wand and everything is going to be wonderful. 
But i know, having worked at Commodore, the 
scale of the task they've got. It's not an easy 
task to get it back into the shops. "However. 



Amiga Computing 



APRIL 19 96 



E 



'The forecasts have not 
been reached the way 
we expected and this 
forced us to reorganise 
our operations in the 
UK." Gilles Bourdin, 
Amiga Technologies 





even though the machines were back in the 
shops, the sales over the Christmas period 
were not as high as were hoped- Lack of mar- 
keting, compatibility problems, and SDL's 
troubles were put forward as possible 
reasons. 

Bourdin admits that the company had 
some problems over the year: "The bad expe- 
rience we made last year was related to our 
former distributor in the UK, who went into 
financial difficulties. The forecasts have not 
been reached the way we expected and this 
forced us to reorganise our operations in the 
UK" 

We asked him whether they'd achieved 
everything for the Amiga that was hoped for 
over the year. He pointed out: "Not every- 
thing. But we are still satisfied by the 
results regarding difficulties we 
encountered during that year, We 
sold about 40,000 machines 
worldwide, which is a good result 
for only three months of sales I 
activities. And considering the 
actual situation in the computer 
Industry, ! would even say that 
this is an excellent result" 

He admits, when asked 
if he wished he'd 
done anything 
differently: "Our dis- 
tributors, dealers 
and outlets includ- 
ing myself were too 
enthusiastic. Our 
forthcoming fore- 
cast will be more 
conservative* 



srtfitini * d+mi with 
Mpcrovfte? ro product ifc* 



John Smith hopes to 
bring new powerful 
Amigaa to 1ft* mt/Jiel 




The Amiga and Scuta proved a winning combination In/ ■ f*mr 



Qbright future... 



A year has passed and as we look back it 
seems pertinent to see what the future has in 

store. Escom have already proved that an 
Amiga is not just lor Christmas, with promises 
of new technology and major plans on the 
horizon. Amiga Computing, not content to 
crystal-ball gaze, asked the major players to 
reveal their plans. 

Bourdin told us: "We hope to be able to 
show the new Amiga model at the CEBIT fair 
in Hannover this March. Our contracted engi- 
neering office is progressing as planned so 
far. The power PC port has started in close co- 
operation with Motorola, our strategic partner 
who supports us tremendously. We have for- 
mer Commodore engineers working for us 
cm that project" 

They are also attempting to redress criti- 
cism of the lack of advertising so far and 
Bourdin confirmed that there would be more 
moves in that direction this year: J We have a 
new marketing plan for 1996, with interna- 
tional coverage. We will go into non-Amiga 
media to attract new customers and, hopefu- 
lly, our mother-company Escom will support 
us in this direction * 

John Smith, General Manager of Amiga 
Technologies UK, gave us his hopes for the 
future: "I hope we can continue with the 
research and development that will enable us 
to bring new and exciting more powerful 
Amigas to the market Amiga Technologies in 
Germany continue to assure us that they are 
forging closer links with Motorola in (his quest 
and, like most Amiga fans, I say the sooner 
the better. In the meantime we will continue 
to enhance our current range with exciting 
new packs like the 'Surfer.' I also hope to see 
a moTe powerful Amiga 1200 emerge in the 
not so distant future." 

We asked Barry Thurston about what he 



hoped to see from Amiga Technologies in the 
future: "We're primarily interested in the big 
machines for professional applications. We ] 
just want a product that is reliable so that we I 
can sell professional solutions based on the 
Amiga. A lot of people, when asked [what \ 
they would like from Amiga], go on about 
having a machine with lots of DSP chips and j 
multiple processors and all the rest of it and 
yes, that would be nice but we're dealing 
with reality. We just want a good solid 
machine with good marketing from Escom to 
get the Amiga into the position it used to 
enjoy." 

He also believes that recruiting new devel- 
opment teams is the way forward: "We need 
a lot of work from them [Amiga Technologies! 
in encouraging new developers to write good 
applications, programs and games. I stress 
new because a lot of people who cut their 
teeth and made money on the Amiga have 
got to a size whereby they now look at the 
global market and are only interested in big 
platform coverage like PCs, Saturns, and 
PlayStations. 1 think those guys have got 
rather big on the back of it and are now look- 
ing forward. What the platform needs to sur- 
viwe is a lot of new and upcoming program- 
mers. I hope there are some and that the kids 
haven't been too busy playing: games!" 

He concluded: "Same are being a little 
cynical at the moment and are knocking 
Amiga Technologies and what they are trying 
to do, but it's only out of frustration I think. 
Given the product is through and it's con- 
stantly on the sheEves, I think some might 
come back. Some of the big boys who got 
really fat won't - if s just not a viable platform 
for them. The Amiga has a chance to catch a 
whole new generation of enthusiasts and a 
whole new generation of developers." 



Amiga Computing 



APRIL 19 96 




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Oh* Amiga is not a serious business 
machine. Despite its undoubted 
strengths in so many Fields, it 
never did look right in the office 
environment, and nobody has made great 
efforts to change that fact The Amiga first and 
foremost is about being creative and having 
fun in the process. 

But though Commodore's baby, for one 
reason or another, never made it into the 
accounts department companies that have 
priced their business products affordabfy for 
the home market have successfully been 
reaping the rewards over the years. Amiga 
users have demanded top class features from 
word processors, spreadsheet analysers and 
databases, but they could rarely afford to pay 
the prices businesses regularly fork out for 
their PC software equivalents. 

And so we turn to Final Data Release 3. 
No-one's expecting the most advanced data- 
base -software in the world far pust under E40, 
but expectations for a product that combines 
quality and value will nevertheless be high. 

The questions is, have Softwood done 
enough to keep Final Data up-to-date 1 

For any newcomers to Softwood's database. 
the basic design and interface is in keeping 
with the clean cut approach found in the com- 
pany's other high-profile products. Final Writer 
and Final Calc 

There are menus, sizeable windows, and 
keyboard shortcuts to give users maximum 
convenience, It lacks the pretty but unneces- 
sary icons that characterise Digita's rival offer- 
ing, but since such embellishments generally 
slow programs down, that's as much of a 
benefit as a handicap, 

As becomes a program from the Softwood 
stable, you can expect a high-quality manual 
providing in easy-to-follow guide to the pro- 
gram's various features. Final Data is all about 
the boring but necessary task of organising 
and recording data in a way that's easily 
accessed at a later date; thankfully, Softwood 
have made it a relatively painless and swift 
process. 

Users can develop databases with an unlim- 
ited number of columns and rows, all of which 
can be reined and repositioned at a later date 
if required. As you'd expect with such software, 
data is edited and formatted differently 
depending on whether rfs a date, a time, an 
amount, a calculation, or text 

A neat way of attaching more in-depth 
information to an entry is achieved by final 
Data's use of multiple memos. It, fpr example, 
you had a list of names and addresses, you 
might want to add a note on a particular 
individual's birthday. Having attached a memo 
with this information, the individual's raw 
would indicate that there is extra information 
that can be dccessed with the click of a button. 
Generally, however, notes are kept tidily filed 
out of site. 

Of course, building a record of names, 
addresses or whatever is only half the purpose 
at a database, The ability to conveniently sort 
and search through that information is equally 
important, and fortunately Final Data has 
always been quicker than the opposition at 
doing both. Incidentally, sorting will allow you 
to organise a database so the data is easier 
to access, but it also allows users to sort 







Softwood's popular 
database has received 
yet another face lift, but 
do the new features 
add up to make it an 
attractive overall package? 
Gareth Lofthouse 
puts it to the test 



information for reports or a set of labels. The 
option to pnnt these reports and labels, Of tg 
'print to disk' is also unusually quick. 

The searcher gives users a complex query 
requester that means they can be quite specific 
about the criteria under which the software 
should search a database. Then there's the Find 
and Replace function, a commonly used option 
within the searcher tool that allows users to 
locate specified information and then replace it 
automatically with another value. 

This allows you to keep your database up-to- 
date much more conveniently than rf you were 
maintaining a set of records on paper. 

Softwood don't wish us to forget that this is, 
part of an overall suite of business programs for 
the Amiga, and hence Data can be integrated 
with Final Copy or Final Writer via the 
numerous ARexi macros that come supplied, 



Final Data I 



if M;inupL'r li v Ihe Miiilm 




It's slightly strange, however, that there still 
doesn't seem to be similar support for use with 
Final Calt 

With Final Data it's possible to have multiple 
databases opened simultaneously, making 
moving between relevant records a simple a 
process as one could expect The program also 
includes a few other small but handy extras 
such as International Date, Time and Currency 
options.' 

Users can, of course, add, modify, and delete 
columns art any time, or give them left, right, or 
centre alignment Another strong point about 
the program is the ability to sefect multiple 
columns, for processing, saving and printing to 
speed organisation up. The first version of Final 
Data only allowed users to do this with 
adjacent columns, but since Release 2 this 
shortcoming has been rectified. 



Qew fangled features 


An at-a-glance summary of the latest updates 


• Automatically adjust window size to 


to the Amiga's cheap and cheery database: 


column widths 




• Automatically adjust column widths to 


• User-defined sort, search and column views 


show all data 


• Hide columns from view on screen or print 


• Automatically adjust column widths to fit 


out 


window sue 


• Save default for Find and Replace requester 


• Standard Amiga ASL file requester option 


9 Conversion of data from one type to 


• Displays graphics and animations 


another - e.g. from a text to a memo column. 


• Plays sounds 


• Extensive user-defined preferences 


• Slide show facility 



Amiga Computing 



APRIL 



9 9 6 




* x'fde straw facility has twrr included, though 
'* WW be j grnimich /or moil ptraptr 



PRUCED UP 



1 Yovr databases need no longer bo dowdy now thmt 
Finn! Bnin c jh cftspfay aitimaliiMi and play sound 





Release 3 of Final Data, of course, comes with 
a number of new features. A typical example 
is the new option that allows users to define 
sort, search and column views. This really 
boils down to a method for breaking data- 
bases down into subcategories. For example, 
you could divide your music database into dif- 
ferent Views' named rock, dassicai, and ps 
so that Final Data will create a sub-list from 
the overall database. That's no big deal, 
maybe, but it adds another possible level of 
helpful organisation to the program. 

One complaint about previous incarnations 
of Final Data was that in comparison to 
Dlgita's Datastore it was bland and grey in 
appearance. Hobbyists who want to embellish 
their CD catalogue with pictures of pop stars, 
and sound samples will be pleased to find 
that Release 3 supports graphics and sound 
files. It will also run animations, though the 
value of this feature in a database is rather 
questionable. 

To make that data really sing and dance, 
however. Softwood have also been good 
enough to indude a slideshow facility. Hence 
yoo can have graphics updating one after the 
other, either within their own screen or within 
the screen in which Final Data is running. 
The time between pictures depends on the 
user-defined delay. 

Wot only does the Final Data interface look 
like a spreadsheet but it also operates on the 



same basic principles. Thus, users enter 
figures and text into cells, and they can have 
running calculation columns and screen totals. 
Release 3 continues to borrow essential' 
features frrjm the accountancy packages by 
offering a hide columns option which means 
that selected information in a database will 
not be displayed to others when it is shown 
on screen or printed. 

The option of converting a column's data 
from one type to another also makes it easier 
to modify a database once it's created. 
Changing the data lype will often change the 
way it is formatted for display, as well as the 
way rfs edited for data entry. 

Other than this, the update only really 
tweaks the familiar program to make it more 
user-friendly. The program will automatically 
adjust window size to column width, or 
column widths to show all data, or column 
widths to fit a window size. You can save the 
default for the Find and Replace requester, 
and Data's overall functionality is increased by 
the addition of a greater number of user- 
defined preferences than were previously 
available. 

One final point charts the steadily rising 
demands of Amiga software as time moves 
tm. Final Data will still run on any Amiga run- 
ning VVBi-3 or higher, but Softwood are now 
recommending it lor use with lMb+ Amigas 
running on WB 3. 



'- f.ii Data ■ Release 3 




12 



Finol Data 3 

Final Writer 4 

Final CcjI..- 

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Animal 2 Clips EPS Cup- Art 

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Amiga Computing 



APRIL 1996 






Qerdict 

Final Data has always been a competitive 
little database, one that is fast, efficient, 
and simple to use. Lightning quick sorting 
and searching facilities and flexible 
editing functions mean that developing 
and printing databases is as simple a 
procedure as it ideally should be. 

The latest update is slightly disappoint- 
ing because the new features are gener- 
al fy no more than cosmetic. However, 
those who previously found the program 
of f-p Lifting ly bland in appearance will 
welcome the chance to jazz their data- 
bases up with graphics and sound. The 
interface has also received some simple 
but important improvements in its gene 
ral ease of use, and one or two true new 
features. 

Of course, we have to be grateful that 
Softwood are continuing to develop this 
product line at all, The fact that every 
Amiga Magic Pack now sold includes 
Digrta Datastore means that newcomers 
to the market are unlikely to be buying 
another database in a hurry, regardless of 
the fact that Softwood's latest release is 
better, 

Maybe there are hordes of old Amiga 
users out there who have been meaning 
to get a database for ages and just 
haven't got round to it yet Sadly, how- 
ever, one suspects that this handy prod- 
uct's market will be rather limited, and 
that this really could be the find Data of 
them all. 

Regardless of that, it's pretty much the 
same old perfectly dependable program 
we've come to expect 



Bott om 

" I In £ 



Requirements 

RED essential BLACK recommended 




1 Mb 



RAM 



1.3 

Workbench 
Workbench 




Product details 



Product 


Final Data Release 3 


Supplier 


SoftWood Europe 


Tel 


01773 521 606 


Price 


£39,95 


Scores 


Ease of use 


90% 


Implementation 


1Mb 


Value For Money 


72% 


Overall 


80% 



E 



< 

-w 



CD-ROM 




WORLD ATLAS 




Flexible interface allows for 
quick access to individual 
countries via continental 
maps, country lists, capital 
lists of the general index. 



EtiiGP a is -situated in 
north .1 Emperor 

HbUc Selassie ruled irom 
14 w4n 

d power. In 
ib Wnrtefs' Parly 

ied anil a Ch 

e^labli-jhed «n 
w and iatrilnt 
fawaged the ccwnuy- 
line, Infaci.'.va'j'hir 
in Icr ihn BHnrJ Aid 

_1_* I * J 





s 




GETS* 



9B 



OKE® 



Concise, informal! 

country histories. 




Each country is supported by a series of 
maps depicting regional position, major 
cities, rivers and lakes, and mountains. 



All maps in HAM-8 High Resolution. 




CBKII1 ■RMHi I.SIB.PW 

stww'Iiiu.i!- . niBHiimwiiwi,*«Hiii»ir™**ia». 

nniiiUlK HBtmiB-M».rrilll?mHJ™THflnnii:ji.rt». 
—Tin 

1 inflict t2% 

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t.nr is.nuMJH 

PHjne* MM _^^_^ 

STBTUS nMBPHtMinillMllllUtt 

wiuiTHiift mtLn 






SCTih^ukrtlon 



Basic national facts are 
represented graphically 
^Z^ and comparative to the UK 



\ 



T 



CD 32 

A 1200/4000 



Background cultural and 
economic information is 
available at a glance. 



WISEDOM 




(BLOCK CAPITALS ptease) 
NAMF 



ADDRESS 



f 




Tel: (0181)570 3; 



Post Code 



Pleose send me a copy of the World Atlas priced [ ot S2W* CincL P&PJ. 
II I enclose a cheque for £29.99 mode payable to wist DUMfc Liu. v 
£1 surcharge for overseas orders, Please allow (4 days for delivery. 

Wisedome Ltd, Flat 20 BreeWs Court. 20 The Highway, London El 96E 






Operation 



i 







Over the next six issues these pages 
are going to be devoted to the 
writing of a database program, 
Easy Base AC There are already 
plenty of commercial and PD/shareware 
database programs around for the Amiga, so 
why write another? One reason is that even 
■vith the PD/shareware offerings around, no 
one gives away the source code nor explains 
how the programs wort One objective of this 
project is to look at how a database program 
can be written arid provide both Ibe finished 
utility and the source code to examine! 

But that's not the only reason for Ihe series. 
The aim is to produce a utility thai is both 
useful and easy to use. On-line help is high on 
the list, so too is a scheme for easy record 
creation, and I think you'll like the approach 
fve chosen here. Another requirement rs the 
ability to merge related database files because 
one of the things I intend to use this utffity for 
ts to provide details of Amiga library functions. 
Readers of my regular ARexx and Assembler 
programming columns should find this quite 
useful because they'll be able to take the 
descriptions provided on disk each month and 
read them into a single library function 
database whose contents can be retrieved at 
the touch of a button. 

Design work 

As far as the design/coding issues are con- 
cerned, I'm letting you in near the start, having 
only started work on the project fast week. 
New, I know this is risky but, with the coding 
approaches I use, any alterations/enhance- 
ments, bug fixes (heaven forbid) and so on 
that need to be made will be straightforward. 
What I didn't want to do was, make everyone 
wart until the end of the series before deliver- 
ing any kind of usable program, so you will, in 
fact find a preliminary version of EasyBaseAC 
On this month's cover disk. 

There are plenty of things that still need to 
be added, of course but the current version is 
usable I'm developing EasyBaseAC on an 
A4Q00/Q4Q, but the final executable version a 
mere 40k in size, is going to run on all Amigas 
lhat have Workbench 2 or greater. 

The thing to da now is explain how this ver- 
srai of EasyBaseAC is used. To run the program 
just open the EasyBaseAC drawer and double- 
ckfc on the EasyBaseAC icon No special instaJa- 
*on procedures are necessary to run the program 
wn hard disk - just drag/copy the complete 
EasyBaseAC drawer over to your chosen partition. 



Loading 
A Database 

Select toad' (torn the Project menu 
and use the asl requester that 
appears to CrkMSe a database file. 
Apart (/om the help database 
(called help. cb), I've provided 
small name/address (address.et>) 
and Amiga function library {func- 
tion.eb) example databases. 




Paul Overaa 

starts a 
programming 
project aimed at 
producing a really 
easy-to-use 
database program 



HE INITIAL DISPLAY 



The EasySase help engine is just a cutJown 
version of the main program and the help 
file a conventional EasyBaseAC database. 
When the program first loads it runs the 
heip engine as a separate process and you'll 
see a display similar to figure 1 containing a 
list of help topics. Just mouse-select the sub- 
ject you wish to view and a window will 



open to display the help information {see 
figure 2). At the moment, the on-line help 
available is at its 'bare minimum' level but 
the help file will grow over the coming 
months, This 'click and vkW method used 
with the heip file, incidentally, is the basic 
approach used for viewing the records of ail 
databases. 




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t PfN T 1MB It MTU iiiiiiiiJKKi 

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m i i ■ ijWliI Dl I I I1HIJ I, ML r 4a*a4> 

I I ■■*« tlMi*-* --.-.. r. , . ■■ ■< ™ _ 

■ I HI4fii» r> ' ■ ****** 



II 



..fcsaj 




II J. I IIJIIIPII _ fit |i | frJMf ■ 

•3L ,«,&yL 






fl Th» EaayfiasftHafp window* 




HE MAIN WINDOW 



By closing or moving the help windows you 
will see the main EasyBaseAC scroller-based 
list window- This window is always present 
when EasyBaseAC is running and dosing it 
(either from the window's close gadget or 
the 'Quit To Workbench' menu option) shuts 



down the program, In addition to this, the 
main EasyBaseAC program has a Display- 
Only window and a separate 'Record 
Creation and Editing' window (used for 
building record definitions and for editing the 
records of existing databases). 




— p»r rmm 

^31 



Mtvrvpd 



« iinnii r | 

• ■ m i he. ■ rnn i !*■ 

THE CLUKCM fftllHl 



' * ■" — « "■ * **. . " * » I- ( • 1 



.IMI'KI I 

|rtrm — muu 

I'll, I ■ .... ...K. ....... 

immn 

jTHITH-niT- 



■ — ■ *-' " 



iKiii-iiinr 




' 'The main EaxyBasvAC display-only window aontarrjing a trial datah&tm 

APRIL 1995 



E 






HIeW RECORD DEFINITIONS 




lust ^lett 'New' from the program's Project 
Menu and a Record Creator and Edrtot window 
will appear that contains a sizing gadget ift the 
bottom left comer. Alter the height of the 
window until you've g« the number of fields 
you want, then alter the width until the stnng 
Budgets on dismay look suitable for the infor- 
mation you want to store- At this stage you 
Should type the field names you require into 
the string gadgets (see figure 5). 

Field names at present c-an contain up to 1 5 
characters and the only restriction on the for- 
mat of the first field is that it must not start with 
a space. At the moment, the first field is used 
as a Fined record sort key and you should bear 
this in mind when creating records. If, far 
instance, you were creating a name 
and address database that you wanted to be 
sorted by surname, you might build a record 
description Me this; 

nil*: 

First nam: 

Mirwi: 

<«ntm*d HiW« ^ * r °* U( * rt " Un " 1sf 

iddrts!> Tit in; 



Alternatively, you could decide to store both 
first names and surnames together: 

Him 
iddrt«; 

lddrt:5>- 

Tit Kg: 

but in. this case, it you wanted the database file 
sorted by surname, when entering data into 
the records ynu would need to enter the 
surnames first in this fashion: 



On-line 



Halt: 



Dvl'li Put 



When databases are loaded it is always the 
content of this first field that gets placed in the 
main display's walling list So, in the first case 
you'd see a list of surnames whilst m the sec- 
ond it would be a list of Surnames followed by 
first names. As soon as you are happy with the 
field names, click on the ^tore' gadget Al this 
point your new database is ready for use and 
you'll be provided with an Editing window for 
entering data. Record information can be 
entered straight away! 



HELP 

At trie moment, on-fine help- is 
restricted 1 re the EasyBaneHelp dis- 
play that appears nrfwn the pro- 
gram first toads. H yoa hove 
chaed the semJ% <& rietp win- 
dow you con restart the help 
engine by dnufcJe-efchng on the 
EosfBoseHeJp tain. Evenmtty, 
the idee 'a to provide context sen- 
sitive help by driving the help 
engine using metsaaes sent /nam 
Ihe main EosyBaseAC program) 



S AV INC A 



Database 



□ CTINC/ DELETING/ EDITING 
t- J_W D a ,arnrA II let SpleCt it hOTTI the T 



Once a database File has been loaded (or crea- 
ted) the Editor window can be used to enter 
the details you wish to store, You can copy any 
existing record into the editor simply by mowing 
to the main scrolling list display window and 
clicking on the record entry you wish to work 
on. Providing you create records whose first 
(key) fields are different to any existing records, 
the record information will be stored as a new 
record. If you create a record whose first field is 
identical to an enisling record then the new 
Information will overwrite the editing database 

entry. . 

You update record entries then by selecting 

the record, altering any of the data except the 

first (key) field, and then re-storing the record. 



To delete a record just select it from the mam 
display let and choose 'Delete Record' from the 
'Records' Menu. If, incidentally, you want to 
expand the width or field count of the record 
you tan do this from the editing window. 
Simply use the sizing gadget to adjust the win- 
dow size to suit and then save the database. 
you will not loose information H you cut the 
window width so that field information 
becomes hidden, but rf you cut the number of 
fields being used then only those fields that are 
an display will be written to disk. The new 
window siie definitions will be used next time 
the database is loaded (at present, I've not 
provided any field re-labelling facilities so any 
extra fields you create will be unlabeled). 



tt you are first saving a previously 
loaded fife, EasyBoteAC wW save 
the Hie as soon as yw se'e-rr 
•Save' from tf» Pnject menu, tf it 
is a newfy created lite that has not 
been named, this option mS dis- 
play on osl requester to aBavt you 
to choose a name for the file. I 
sLKfgesr using filenames with a 
'.eb' a/tension Aw ccmssteney. but 
EasyBaseAC doein<l actnaHy care 
fro*- yott name Tfre files. >{ y<"? 
wish to save an existing file in 
memory under a different name, 
use the Save As' Prefect menu 
option. 



HE TECHIES 



One of the most important initial design 
considerations with a utility like this is not so 
much to get the file structure completely nght 
first time but to allow some flexibility. Wat 
happens, of course, is that as the develop- 
ment proceeds you often decide you want to 
store additional data Items. 

With Easy Base AC I am adopting a formal 
that includes both a global file header and 
individual record headers. In other words, 
this sort of arrangement' 

dltlfU«*t<fUi ht*i«> 1 r«t" d h(**«r»<r*(ord 

EasyBaseAC is being written using Dice C 
and, as a C structure, the file header looks 
like this: 

itrilCt DlUb*S*H(edtr i 

UlOKG dh_]»; 

u y D F: D dhJHtabil*k>adtrJ*lsSi«J 

yaiTE dhJitldtDun'.; 

UBTTE «»_MiUSH«; 

VllTE dhjtiffiild,' 

UBTTE 3h_Pad; 

JtfCIO dhJUqs- 

The four byte identification field is just i 

protection against users trying to load non- 
daiabase files into the program, and the w«y 
I do this is to use this macro: 

Httim lakiI»M,c,*> ( (IH6J ti)«»L| 
(Lfllt) H1«I*L I fr>« a I ,d) ' 

to create a four byte header id 'DHOflf using 
this statement: 

Mtftni FtLUI mk-ilH'iVlV'V 111 ' 



B 



LIPBOARDS 



you can copy the details of the currently 
selected record to the clipboard. If. lor 

instance, you have built up a names and 
addresses database and were writing a letter 
with your lavourite word -processor, you could 
select a name, copy the name and address to 
the clipboard, and then paste those details 
into the letter, 




ET THOSE 



BUG REPORTS IN 



tire ant dvecriptlon nrff« 
£»*y 0***4 C ii voi-y 
ttraigfitionvard 



to fix them! 



The header size field is an important inclu- 
sion because it will allow the preliminary 
version of the program to continue working 
Even if the siie of the header is increased 

later on. 

The program reads the header sue and u 
able to skip owr any additional entries that 
might be found in files produced by later 
versions ol EasyBaseAC The individual record 
headers, incidentally, adopt a similar formal, 
only they are currently given a 'RHOO' id 

Vallje - . ■ (<4. 

The field count and field sue entries ot the 
database file header have a special use when 
files, are read into the program.. 

When a user creates a new record defini- 
tion by altering the dimensions of the record 
creation windows, the program looks at the 
sort of Workbench screen and tent in use and 
works out how many string gadgets can be 
used, and roughly how much text they can 
contain without the entered text scrolling out 
of view as you type. 

These field count and field siie values get 
stored in the database header and, when 
such a file is read back in, the dimensions are 
used to re-open a window the same siie as 
when the record format was created. 

To find out exactly how this window open- 
ing is done however you are going to have to 
wait until next month! 



Amiga Computing 



a PRtL 1996 



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gnexf generation 

I At long last Paul Austin delivers an exclusive 
review of the ultimate in Amiga 3D 




f you un cast your mind back to 
issue B6 of Amiga Computing you 
may recall a preview of Lightwave 
4 which promised that a full 
review ol the finished package m& already 
itl the post- At last, and a mere twelve 
months on, postie has finally come good, 
and I've got the chance to deliver the long 
awaited goods. 

Given the importance of NewTek's latest 
release and the scale of change throughout 
from 3.5 to 4,0. I'll be breaking the review 
over two issues, kicking off with a tout of the 
latest additions and improvement in Layout 
At first glance there appears little change 
from the previous incarnation, but look 
closely and you'll soon discover an impres- 
sive collection of new and improved features 
lurking behind the familiar grey interface fes- 
tooned with buttons, sliders and envelopes. 

To kick things off we'll start with a stroll 
along the control panels, the first and obvi- 
ous choice being the 5cene section which, 
ironically, only offers a couple of subtle 
changes but important revisions. The first of 
these is the introduction of adjustable frames 
per second because an adjustable FPS 
makes designing lor a whole range of appli- 
cations rather than just video much easier - 
CD ROM being a prime example, with play- 
back rates generally hovering around the 15 
FPS rather than the traditional 25 f PS of PAL 
video. 

However, perhaps the most important 
underlying change is Lightwave's approach 
to tertural animation in relation to time. In 
the past the program calculated all its anima- 
tion in metres per second but that's all 
changed with the introduction ol FPS as the 
default measuring system. Now. textures ani- 
mate over FPS, therefore a scene designed at 
15 FPS will automatically have test ura I 
animation to suit the playback rate. In short 
there is much more control and far less 
guess work within scenes running at non- 
standard frame rates. 

The next new addition is the arrival of 
hide and show menus for all objects, bones 
and lights, Although not earth shattering, 
both can be very handy when things start to 
get seriously complex or cluttered- 





Surface 
panel 

Here again, there are some fairly major 
changes across the board, with much improved 
reflection mapping options being one of the 
highlights, including Backdrop only. Spherical 
map, ray traced & backdrop, and finally ray trac- 
ing a Spherical. As you've probably guessed, 
the two latter examples offer a new and much 
more flexible method of adding realism - il 
perhaps at the expense of rendering time - to 
the reflections options within a scene. 

Another excellent addition is an Alpha shad- 
ow option which provides an easy method of 
adding shadow to backdrops or mask objects 
that have been projection mapped within » 
scene - 'dancing on the desk effects' - wrth 
added believability. There ate yet more 






O An example (>' 
Lightwave* (prcwMJ as an 
animation system, wHft 
nupurb modelling and 
texturing comtined with a 
fully ac tua ted skeletal 
tincture thai can not only 
walk, but alao run mrwr%d its 
virtual world 



Qbjects panel 



After minimal change in the Scene panel, 
Object control delivers a more dramatic make- 
over. Ifs here that the first plug-in, entitled 
Disp map, appears with its counterpart Object 
replacement - alias Obj rep - both offering 
access for third-party developers to produce 
add-on displacement programs, automated 
object manipulation and deformation systems 
and, of course, particle animation software 

Next-up comes Unseen-by-rays. This, again, 
is another major innovation, allowing selected 
objects to be rendered as non-traced ele- 
ments, even though they're part of a ray 



traced scene. An obvious advantage of this is 
the time saved by reducing the amount of ray 
tracing calculations in a frame. However, lha 
other essential use is to stop mask objects in 
a front projection mapped scene from being 
affected by shadow and object reflections, 
both of which would destroy the illusion 

ijnseen-by-fog is another newcomer and 
does exactly as the title suggests, thereby 
enabling certain objects, backdrops and 
projection-mapped elements to play an 
uninhibited part in scenes employing the 
fog effect 



Amiga Computing 



APRfL 1996 








AMERA 
PANEL 



To be honest camera control hasn't really 
seen too many changes, if you exclude the 
arrival erf a motion blur dithering, option. In 
fact, the only big-ish change is numerical 
input for aspect ratios, For the average 
videos rap her altering aspect ratio isn't 
exactly an everyday event, but for anyone 
looking to work in film or print, it can often 
be an essential. 




pkig-ins, this time in the textures department 
Unfortunately, the promised Steve Worley 

BOfcction of Essence procedural textures - 
wrginally from Imagine - isn't part of the 
b^rtWave v4 software compendium. 

A late arrival in the Surfaces section is the 
■ong-a waited, and processor hungry Glow 
Sett Courtesy of glow you can add a user- 
definable aura or incandescence afound any 
Mface - no need anymore to slap lens flares 
««ywhere if you need to fake some radiosrty. 
Better stilf, Clow offers a means of easily gener- 

ing some very tricky effects, such as realistic 

tasers, neon lighting and so on, the only down- 

»de being the outlandish rendering times that 

6 application incurs. 

Needless to say, a ptag-in also lurks in this 

st»n in "lie form of a shader plug-in which, 
i*e its counterparts, awaits the attention of 




ft fl Cfmrie demon alr*tion gf m in action *a 
the arm turn*, bends and rivJetf to enmp/ete 
its imaginary and monotonous duly 

third- party developers to produce assorted 
image processing add-ons for surfaces. 

Perhaps the most dramatic change between 
the finished surface panel and its beta prede- 
cessor is the arrival of the surface previews. 
Although part and parcel of the PC version, it 
was unsure whether this feature would make it 
into the Amiga version, Thankfully it has, 

rf you open the surface panel and hit the 5 
key, lightwave will automatically render the 
selected surface to the selected display device, 
along with a caption containing the name of 
the surface in question. Better still, holding 
down shift and the S key prompts a panel 
where you can define the diameter of the 
texture on the spheres surface as well as 
specifying whether you want a checkerboard 
on the sphere to help define texture 
transparency. 






Iran* Utt :*\ !~ 



IHrnjnp Utfltll 



F.r*1 Fr«|. 



„l m, | r>OP Le'FltjU't 









<?nt mtu# 



MAGES 
PANEL 



The image section is unique because it's the only 
section not to boast any major changes. Not surpris- 
ingly, support for Flyer Clips has been added to the 
sequential image section but thaf s about it. 

Unfortunately, there's stilf no direct support for the 
PAR, VIM or any ottier third-party DV system. In fact 
apart from a minor change which has been added tn 
accommodate file naming conventions, the panel is 
pretty much the same as in version 3,5. NewTek 
would no doubt argue that there's no need to mess 
with perfection.... y 



Amiga Computinc 



APRIL 1996 



E 



Qecord panel 

The most notable changes in this section are the option for 

user-definable file naming conventions and the long-awaited ability 
to save in a variety of fib formats. The former is an obvious attempt 
to make lightwave files more compatible with the filename require- 
ments of other packages, in particular pre-Windows 95 PCs, where- 
as the latter is a much more attractive addition for Amiga fans. 
Courtesy of Elastic Reality - formerly ASDC - it gives Lightwave the 
abil'rty to save out in no less than 1 9 assorted file formats including 
IF 24, pict, Jpeg, tiff, YUV, Targa, and lots more besides. 

Add to that 16 assorted alpha saw formats and you have a save 
selection that caters for just about every eventuality. NewTek have 
even included a fader alpha button to accommodate external video 
faders, linear keyers, and external compositing programs which may 
require a specific type of alpha image to control svuitcbers mat use 
an alpha image as a fade control. 





t »**■ taw* *»■»• 



.... 



I III II^—^M 






































Lights 
panel 

The changes to the Lights panel fall into the 

interesting, rather than essential bracket a prime 
example being the Global Flare Intensity. 
Basically,, this provides a means of ramping all 
the tens flares in a scene up or down automati- 
cally. This feature was a specific request of the 
boys and girls in the SeaQuest DSV production 
team in order to simplify the process of control- 
ling lens flares during power ups, power outs 
and explosion sequences. 

Individual flare control is another area that's 
seen something of a facelift, with one of the 
biggest changes being the ability to add a user- 
defined Anamorphie distortion. This is ideal for 
the sci-fi classics, as seen in Star Trek TNG, as 
warp jumps and other spatial anomalies. 
Cornbine that with user-definable streak settings 
which include the ability to set streak, intensity, 
density and sharpness, and you arrive at a much 
more comprehensive- set of tools for controlling 
flare effects, The final and fairly subtle tweak is 
the addition of envelope control over intensity 
fall-off. Not exactly earth shattering, but very 
handy when the need arises. 



QcreamerNet 

For the big boys in the rendering business, there are a few minor changes to 
Lightwave's shared rendering solution. New arrivals include an option to switch 
between ScreamerNet original and ScreamerNet 2 which unlike its predecessor, 
supports distributed rendering over a suitable network - up to 1000 CPUs 
rendering simultaneously. Arguably the biggest disappointment of ScreamerNet 
in version 15 was the lack d batch rendering. Fortunately, NewTek have seen 
the error of their ways and built the ability to have a maximum of 16 scenes 
queued and ready to go prior to a ScreamerNet session. 




f"i A very amrlouw «ampJe 
of design, animation and 
the ubiflUP(ou* (ens flare* 
mm m apwca craft nurtlmm 
thrwgti a virtual eWjr. 
Ih/htB fJ.Tx/i rrifl and 
presumably mirmna blaring 

Jargon 

.box 

| f?rc - retorgetabte graphics 
card 

Inverse kinematic* - twtamaled 
relational movement between 
greets and bones 
Plug- fay - input options for 
third-party enhCftcementS 
PAP - Personal Animation 

Recorder 

DV - Digital video 

ASDG - the makers of ADPro 

and MatphPlui 

VLM - vlab Motion 

Goal -the target object w bone 

in o kinemoai: thoin 




Effects 
panel 

In most cases, lightwave's control panels have 
undergone a minor reshuffle rather than a 
complete overhaul, mainly in order to 
accommodate the odd new feature. However 
the Effects/composition panel is a major 
exception. 

Effects and, more importantly, composition 
are massively undervalued aspects of 
lightwave. Hopefully, the overhaul will help to 
redress the balance by providing a much clearer 
indication of exactly what's on offer and, more 
importantly, whafs actually going on during a 
composition 

Apart from the physical change, the panel 
also holds some new features including 
foreground dissolve with envelope, plus a new 
high/low colour feature for colour keying 
operations. 

For some biEane reason, composition is also 
the home for the control system for the glow 
effect and the now ubiquitous plug-in which, in 
this case, allows access for third-party image fil- 
ters. 

Unfortunately, like Essence, the rumoured 
ImageFX image processing plug-in is nowhere 
to be seen - watch this space, you never know 
with NewTek... 



Options 
panel j 

Perhaps the biggest disappointment in the 

Layout redesign is the lack of improved suppor 
for third-party KTC boards. Needless to say, rhf 
Picasso 11 is still catered for with BOO x 600 am 
1024 x 7SS screenmodes, bul unfortunate! 1 
that s it The manual once again falls back oi 
plug-ins as a possible solution to the problerr 
by speculating that developers could use then 
as a means of adding their boards to displa 
available options. 

However, this doesn't really offer an answe 
as to why the one board that is directly sup 
ported doesn't actually work correctly in BOO 
600 and 1024 x 760. Although the interface 
marginally faster when running a BOGx&D 
" display, it's sti 
very clumsy i 
comparison to tt 
standard displa 
And worst sti 
wireframe ar 
bounding box pr 
views flatty retusi 
to play back. 
short, if you wa 
to see your anirr 
tion before y< 
commit to rend 
ing, the standa 
display is still t 
only option 
Unfortunately, there's an even more anm 
ing problem when it comes to display siz 
Although Layout has its limitations in higt 
resolutions, Modeller is simply superb - es| 
ciatly in 800 x 600. However, if you r 
Modeller from Lightwave the two must sh 
the same resolution to work conectly - wh 
can obviously cause problems, if like me, J 
use the import and export functions trequei 
during a modelling session, yet still want 
preview animations from within layout 
The obvious solution is to run the t 




WmlwV 








programs separately in different resolut 

and simply save and load alterations, from 
A solution perhaps, but hardly a pretty one.. 

To finish on a good high note, there is s 
very welcome news when it comes to 
Picasso II. Thankfully, NewTek have return* 
the original 3.0 render display for the Pk 
which actually lets you keep track of the 
dering process without constantly diving oi 
Amiga N & M keys. 

Aside from the still unresolved RTC prot 
the only practical change to the pan 
the arrival of a Show field chart option. 



Amiga Computing 



APRIL ,996 






Qard 



COPY - MANUALS 



n the past, Lightwave's documentation has tended to deliver the essential? father than in-depth 
examples for the functions on offer. To a much lesser extent that tradition still continues. 

However, to be fair, there is a marked improvement across the board, with much more detail and 
i writing style that Jeans far more towards actual application, 

In order to male navigation of this massive package a little simpler, NewTek have wisely split 
tie manual into two separate volumes, one acting as a user guide while the other delivers a refer- 

nce to all the available functions, The former is particularly useful for the beginner courtesy of a 
fcge collection of tutorials few both Layout and Modeller. 

Put together, the two add up to almost 800 pages of well written essentia! information. My 

inly real complaint is that the indexing of the two volumes could be a little dearer - as finding 
wry specific bits, of informatinn can be a little more arduous than it need be. Other than that a 
"(Cod job* as they say in the States, 



basically overlays a cross- hair on the layout 
faplay which is meant to aid object 
pfacement whilst at the bottom of the panel 
**j can import new plug-ins to the Lightwave 
database, and define the current working 
Awieny for load and save operations. 

Inverse 
Kinematics 

* frst glance, life on the main layout screen 
teems almost identical to 3,5.. In fact, the only 

obvious difference is the change from X¥ r XZ 
«nd ZY view buttons to a far more 
comprehensible Front Top and Side selection. 
However, look a little closer and you'll notice 
*hat has to be the most important new 
arrival in the entire package, namely the 
aiysterious IK Opts. Believe it or not, this 
faqpirfiant IrttrJe gadget is the bey to Inverse 
&wmatics. 

After a little experimentation, it's obvious 
•te arrival of features like bones, child bone 
*id auto Key adjust in 3.5 was no accident 
When these features, especially the bone 
options, are blended with the new IK Opts 
jou arrive at something spectacular, 

In most 3D programs kinematics can be a 
painful experience, but in lightwave rfs both a 
dream to use and very simple to set up, the 
robot arm being a classic illustration of the 
technique. However, you can use bones in 
exactly the same way - and with even more 
*np~ressive effect 

firstly, you add the bask dements - which 
m most cases will be just two null objects. 



Then yon add the component objects in the 

kinematic chain, all of which should be parented 
one to the other starting with one of the null 
objects - thafs where the child bone function 
can come into its own if you're using bones to 
form a: kinematic chain, 

Finally, you simply instruct the last object in 
the chain to treat the remaining null object as its 
goal. 

The only real difference between bones and 
objects is that with objects you have to pay close 
attention to the pivot point of the individuals in 
order to make the joints function correctly - and 
more importantly realistically. From then on rfs 
playtime! You simply grab the second null object 
and move it around - at which point all the 
objects or bones will bend at their joints in an 
attempt to track the goaf. 

When you've arrived at a pose you (ike, a 
simple 'key all items' command makes it perma- 
nent ff you wish you can still move and edit the 
components in the kinematic chain without 
affecting their counterparts, or the basic 
kinematic relationship. 

All things considered, this is a perfect and 
painless solution which has been made all the 
better since the beta with the addition of option- 
al limits on the movement, or angle of rotation 
for the various elements in the chain. For 
example, a forearm can now be constrained so 
tiiat it revolves at the elbow but won't do the 
impossible, no matter how much kinematic 
force is applied. 

Needless to say, bones are the major bene- 
factors, with believable flexing and bending of 
organic forms - all without a single seam or 
hinge in sight. Effortless kinematic movement in 
a matter of minutes-, 



□ ■HIT " liM^M^ 

EEP PLUG-IN AWAY 

Given me profusion of plug-in options throughout the program, if s pretty obvious that they are 
seen as playing a big part in the future development of Lightwave. However, after browsing 
NewTek's FTP site it is also pretty obvious that most developers are pointing' ■(heir programming 
power towards other Lightwave friendly platf oims. 

During our initial preview the likes of WaveMaker, Dynamic Motion Module, Power Macros and 
Impact were all On the way for Lightwave 4.0. This indeed may be the case, but there's still no 
sign of any of them for the Amiga versioa 

Admittedly, this could be down to NewTek's ever-changing release date for the Amiga version. 
However/ Brad Pebbfefs, initial claim that a number of projects 'Were well under construction," 
over a year ago, seems a little, well let's say, hopeful... 

On the other side of the coin, NewTek have indeed come good with their deal with ASDG 
regarding loaders and savers as a standard element, and will cater for all the major image 
formate, across all platforms - thereby taking a lot of the pain out of post production. 







d A famouM tmamplm vt ju*C haw good LightWav* images can bm. Again, 
iupjrrfc modrliing comblnad with «xc*Uenl antmMtion « tho here at 
Desert Storm ™fc»i track* in fh» amnd *nd blasts muray at (h« baddfes 

Qatch this space 

Although not immediately obvious, kinematics also provides a solution for 
another missing link in the Lightwave chain, tn previous revisions it was 
impossible to target one object to another, but thanks to IK Opts we finally 
have a solution. 

Because objects/bones don't need to be physically linked to each other, 
or the goal they're tracking, making one object 'watch and follow' another 
is really easy. 

All you need is a parent, the tracking object, and a target or goal object, You 
then parent the tracker and tell it to use the target object as its goal. Better 
still, you can target the goal object with as many trackers as you want, so 
you could have every head in a crowd follow the ball, or every gun on a 
ship track the incoming attacker. 

This may not sound particularly revolutionary, rfs a feature that many pro 
animators have been longing for. In fact for many this will been just as 
important as full kinematics. 



What's 

in THE 
BOX 

Although there have been 
rumours that the lightwave 
4 CD would be fit to burst 
iwrfi assorted heebies, it q<Mj- 
ally contains roughly 87Mb of 
assorted scenes, images, 
objects, fonts and surfaces. 

This may not seem too 
impressive considering the 
storage capacity of a CD, but 
the material that has been 
included is well worth having, 
featuring a collection for 
excellent example scenes, pro 
quality objects and example 
scenes which, if explored, go 
a long way towards explain- 
ing many of fite mysteries of 
UghtWave. Particularly nice 
touches include a useful 
selection of type l fonts and 
an equally handy array of 
surfaces. 




Requirements 

RED esse/ito/ BUCK recommended 






RAM 



Workbench 



Hard Drive 




Picasso II 



rUM 



Product details 



Product 



Lightwave 



Supplier 
TeT 



Premier Vision 



0171-721 7050 



Price 



£695 plus vat 



Scores 



Ease of use 


85% 


Implementation 


90% 


Value For Money 


12% 



Overal 



89% 



Amiga Computing 



APRIL 1996 



E 



Qecord panel 

The most notable changes in this section are the option for 
user-definable file naming conventions end the long-awaited ability 
to save in a variety of file formats. The former is an obvious attempt 
to mate Lightwave rules more compatible with the filename require- 
ments of other packages, in particular pre-Windows 95 PCs, where- 
as the latter is a much more attractive addition for Amiga fans. 
Courtesy of Elastic Reality - formerly flSDC - rt gives Lightwave the 
ability to save out in no tess than 19 assorted file formats including 
IFF 24, pkt Jpeg, Tiff, VUV, Targa, and lots more besides. 

Add to that 1 6 assorted alpha save formate and you have a save 
selection mat caters for just about every eventuality. NewTek have 
even included a fader alpha button to accommodate external video 
faders, linear keyers, and eternal compositing programs which may 
require a specific type of alpha image to control switchers that use 
an alpha image a$ a fade control. 





Lights 
panel 

The chang« to the Lights panel fall into the 
interesting, rather than essential bracket, a prime 
example being the Global Flare Intensity. 
Basically, this provides a means of ramping all 
the lens Harts in a scene up or down automati- 
cally. This feature was a specific request of the 
boys and girls in the SeaQuest DSV production 
team m order to simplify the process of control- 
ling lens flares during power ups, power outs 
and explosion sequences. 

Individual flare control is another area thafs 
seen something of a facelift, with one of the 
biggest changes being the ability to add a user- 
defined Anamnrphic distortion. This is ideal for 
the sci-fi classics, as seen in Star Trek TNG, as 
warp jumps and other spatial anomalies. 
Combine that with user-definable streak settings 
which include the ability to set streak, intensity, 
density and sharpness, and you amue at a much 
more comprehensive set of tools for controlling 
flare effects. The final and fairly subtle tweak is 
the addition of envelope control over intensity 
fall-off. Mot exactly earth shattering, but very 
handy when the need arises, 




O A vary tartans tiwnpte 
of dertlgr. animation and 
the ubiquitous Jen* Harm* 
as a mpmne craft hurtteM 
through a virtual eity, 
llohts fluhirr? and 
praxui»*bry drtni blaring 

Jargon 

box 

RTC - niorgeloble graphics 

cord 

Inverse tonemofe - automated 

refaftarmJ movement between 

objettf and boms 

Plug-tns - input options for 

third-patty enhaTKsmttfts 

PA? - Personal Animation 

Recorder 

Dv - Digital video 

ASDG - the makers of ADPra 

and MofphPhs 

WAT- ytflfr Motion 

Coal- the target objeti or bone 

in a kinematic cbatfl 




QcreamerNet 

For the big boys in the rendering business, there ate a few minor changes to 
Lightwave's shared rendering solution. New arrivals include an option to switch 
between ScreamerNet original and ScreamerNet 7 which unlike its predecessor, 
supports distributed rendering over a suitable network - up to 1D00 CPUs 
rendering simultaneously. Arguably the biggest disappointment of ScreamerNet 
in version 5.5 was the lack of batch rendering, Fortunately, NewTek have seen 
the error of their ways and built the ability to have a maximum of 16 scenes 
queued and ready to go prior to a ScreamerNet session. 



Effects 
panel 

In most cases, Lightwave's control panels have 
undergone a minor reshuffle rather than a 
complete overhaul, mainly in order tD 
accommodate the odd new feature. However 
the Effects/ composition panel is a major 
exception. 

Effects and, more importantly, composition 
are massively undervalued aspects of 
Lightwave. Hopefully, the overhaul will help to 
redress the balance by providing a much dearer 
indication of exactly what's on offer and, more 
importantly, whafs actually going on during a 
composition. 

Apart from the physical change, the panel 
also holds some new features including 
foreground dissolve with envelope, plus a new 
high/low colour feature for colour keying 
operations, 

For some bizarre reason, cornpositiort is also 
the home lor the control system for the glow 
effect and the now ubiquitous plug-in which, in 
this case, allows access for third-party image fil- 
ters. 

Unfortunately, like Essence, the rumoured 
ImageFX image processing plug-in is nowhere 
to be seen - watch this space, you never know 
with NewTek... 



Options I 

PANEL I 

Perhaps the biggest disappointment m thtj 
Layout redesign is the lack of improved suppon 
for third-party RTG boards. Needless to say, f 
Picasso II is still catered for with BOO x 600 i 
1024 x 76S screen modes, but unfortun 
thafs it The manual once again falls back I 
plug-ins as a possible solution to the [ 
by speculating that developers could use 1 
as a means of adding their boards to di! 
available optioos- 

Howevet, this doesn't really offer an ansual 
as to why the one board that is directly sup-i 
ported doesn't actually work correctly in 
&00 and t024 x 768. Although the ' 
marginally faster when ru nning a 80 
display, it's 
very clumsy >d 
comparison to 1t*j 
standard display] 
And worst stillJ 
wireframe anil 
bounding box pi*1 
views flatly refused] 
to play back. In 
short, if you warn 
to see your anim-l 
tion before pn 
commit to renda-l 
ing, the standard 
display is still ns 
only option. 
Unfortunately, there's an even more anrort 
log problem when it comes to display site* 
Although Layout has its limitations in highJ 
resolutions. Modeller is simply superb - spa 
daily in BOO x 600. However, if you rut 
Modeller from Lightwave the two must shafl 
the same resolution to work correctly - whidj 
can obviously cause problems, if like me, yaf 
use the import and export functions frequenl| 
during a modelling session, yet still want la 
preview animations from within layout 
The obvious solution is to run the two! 




programs separately in different resolut'ra 

and simply save and load alterations from d 
A solution perhaps, but hardly a pretty one- 

To finish on a good high note, there is : 
very welcome news when it comes to I 
Picasso II. Thankfully, NewTek have returned I 
the original 3.0 render display for the Pm 
which actually lets you keep track of the i 
dering process without constantly diving on I 
Amiga N a Ml keys. 

Aside from the still unresolved RTC probtafl 
the only practical change to the panel i 
the arrival of a Show field chart option. Tha 




Amiga Computing 



A PRFL 1996 




Lti:Ll.Ur 



call 



The Amiga is not exactly up to its 
eyes with networking products. 
Neil Mohr puts an American 
solution to the test 



j n J 



etworking is one of the most 

important aspects of business com- 
puting. The ability to quickly share, 
process and analyse information is of para- 
mount importance, and the ability to do so is 
taken for granted in the PC and Mac world, so 
what about the Amiga? 

Well a wry good networking standard was 
■traduced by Commodore called SANA-II, and 
4 couple of ethernet cards were produced by 
Commodore themselves, but perhaps due to 
the Amiga not being accepted as a business 
machine, or Commodore not pushing net- 
working as standard on any Amiga, or possibly 
manufacturer just producing products for the 
entry level Amiga machines, there are only a 
lew SANA-II products around. 

Well a low-tost, fully SANA-II compatible 
networking solution has appeared in the fomn 
of Amiga Unk. This sort of low-cost network is 
*st the thing the Amiga could have benefited 
*rom years ago if it was fitted and supported as 
sandard. For instance, the Mac has really ben- 
efited: from Apple's foresight of including the 
Apple Talk network in every Mac model, as not 
cWy does this give It the advantage of having 
■etworking out of the box, but you get the 
added bonus of the system software support- 
ing networking so the programs you run an 
■fee Mac all support and take advantage of 
networking as a matter of course. 

Demands 

The other advantage is as people use the net- 
work and take advantage of all its facilities, 
twy are going to demand more from the sys- 
tem software, So the Mac has gained useful 
•JTKtions like multiple printer sharing and print 
wooling over the network, as well as having 
id user and group options allowing you to 

firict access to machines over networks. 
When I first got hold of the Amiga Link 
ckage I neally had no idea what sort of hoc- 




i or hosmmmmmam 



U: 




Packets sent 
Packets received 
fie know ledges sent 

w ledges received 



15- 



[3T 



* 



w 



jw 



Timeouts 

Repet it ions 

ms Transfer t ime 



^ 




Name server )Shagged4@3 

Quit | 



II Find out •ftctrr Dew hard tne imtwdrM ft working 




Devices 

RAM Ram Disk: 
HD 134605282 Ext 1 : 
Workbench Workbench 




Local device name J4BBB- Workbench 
Local volume name pfei idfcj - Wo r kb ench" 



3 



Ok 



J 



Y w can fink Co mny other mmtzhlnr'u drive* *a it thmr were on your own rtidthi™ 



three Amigas networked together and sharing 
devices in under 15 minutes I was pleasantry 
surprised. It is also very reassuring that the 
Amiga OS is that simple to extend, which is 
the way it should be. 

Installation is very simple. Initially you need 
to set up your network ol Amigas, Amiga Link 
works from a small interface that plugs, unusu- 
ally, into the disk drive port - if you have exter- 
nal disk drives this does not matter as you just 
plug the interface into the external drive's 
through port, though you will only be able to 
have, at most, two externa) drives- 
Each interface is connected together using 
standard coaxial cable, with the ends of the 
networks having an end cap. Up to 20 Amigas 
can be on a single Amiga Unk netwotk, and 



the total length of this can be up to 100 
metres. As each stretch of coaxial table you 
get with Amiga Link is Five metres this works 
out quiet nicety, and as most Amiga compa- 
nies use their machines in dose proximity, this 
is more than long enough. If needed, AmiTrix 
do supply the coaxial cable in other lengths 
and apparently the total number of connected 
computers and length of the networks can be 
exceeded, but the reliability of the network 
could suffer depending on the amount of local 
electrical 1 interference. 

Once all the interfaces are in place and con- 
nected together with the coaxial cable, you can 
install the software, for which there are two 
options. As standard, you now get the original 
Amiga Unk software as well as the far more 



Amiga Computing 



A PRIL J 996 




O Envoy l«i« ytm efrvoae ewn«rtfy who can acc>» your machine's pnV*t* part* 



Create 




ft System AdminiaUMo" can r*t*fy rf*v*l°p * good 
superiority conrpl*' In safm lumuntfngi wfth Envoy 



advanced Envoy software. The original software 
has a number of advantages over Envoy, being 
simpler to set up as well as running under 
Workbench 1,3 arid from a floppy- 
Setting up the Amiga Link software is very 
straightforward, with an icon to copy the net- 
work device driver and an Amiga installer script 
to set up the network (He system. When 
installing the file system you are given the 
choice of having the current machine being 
able to escort devices, allowing other machines 
access to hard drive partitions or any other stor- 
age device on that machine over the network. 
Normally, you would want this as you still have 
to specify these drives as being accessible over 
the network from that machine, but if security 
is a consideration you can choose not to. 

Flexible 

The network is very flexible when it comes to 
adding or removing computers at a later date. 
The hardware seems very robust as you can 
disconnect and reconnect machines at any 
time, and the software also handles this very 
well. Adding extra machines is just a case of 
fitting the interface to the machine then con- 
necting it up with the coaxial cable. The 
machine can be added to the end or in the 
middle of the existing network, and once the 
software has been installed you will be able to 
access other machines straight away. 

If you will be regularly removing a computer 
from the network, AmiTrix can provide extra T 
connections that you place in the network 
where the machine should go - this allows 
machines to be added with no disruption to 
network traffic at any time. 

To allow other people access to your hard 
drive partitions or other devices on your 
machine, including CD and floppy drives, you 
need to man* these as exported devices using 
the export program. The Amiga Link file soft- 
ware only works on the device level and has no 
additional security measures. Therefore, any 
device you marked as exported will be avail- 
able to everyone on the network, but I would 
imagine that in most cases, like in the Amiga 
Computing office, this is not a problem. You 




can make these devices automatically available 
each time you reboot your machine by clicking 
on save This creates a new file in the 
UUBStartup drawer that automatically places the 
device on the network. 

Similarly, if you want to get access to a 
device on someone else's machine you need 
to import that device using the import program. 
This has two list views from which you choose 
the machine you want to access and then the 
device you want to mount flicking on mount 
will immediately make your machine mount 
that device, and you will see the device icon 
appear on the Workbench- If this happens to 
be a hard drive partition that has icons left left 
ouf on the other machine's Workbench you 
will also get these appearing, which can cause 
a bit of a duller. 

Another helpful feature here is one that 
allows you to change the name of the volume 
you are about to mount The main reason for 
thb is that when you first mount an imported 
device it has the name of the machine prefixed 
in front of the device name, Therefore, if you 
have an AmigaOOS a installer script that refers 
to the original device name, they would stop 
working unless you remove the machine's 
name extension. 

In use, it is hard to find fault with the Amiga 
Link software. Vou could complain about lack 
of security or the inability to have password 
protection for users and groups, but there is a 
simple solution to this in the form of the Envoy 
software that comes with Amiga Link. 
Hardware wise, Amiga Link is simple to set up 
and appears quiet robust in use, and as it is a 
peer to peer-type network, speed should not 
suffer wilh additional machines connected, 

Amiga Link is very good, but for the money 
you are paying 1 would have preferred the 
transfer speed to be higher as these hover 
around the 30k/sec mark, which is usable but 
not exactly staggering. As a low cost network, 
Amiga Link is your only choice and is some- 
thing that should have been available a long 
ti me ago. Now when is someone going to write 
some SANA-H games so we can have a good 
blast in the office? 



Amiga Computing 



E NVOY 

Also available for use with Amiga Link is the Commodore written Envoy net- 
working software which has a number of major advantages over the comer* 
tional Amiga Link software. Instead of working on the device level, Envo 
allows you to export any directory and jive it a specific export name.So a 
FTP download directory, which is hidden in a good few other directories, 
be exported onto the network as downloads. 

Possibly more important is that once Envoy is installed using a standart 
Installer script, proper groups and users can be set up, allowing you to specBj 
if necessary, who can and cannot gain access to directories. This is al» 
batted up with full password protection ensuring there can be no unautho- 
rised access. 

One currently under-used part of Envoy is its services which mate Envoy 
fully extendible, giving the netwoik new capabilities, Therefore, at any point in 
the future you can add a new service such as a conference or talk service, 
allowing you to communicate with others on the network, or anything els* 
that may appear, 

Envoy also works with AmiTCP, and allows mail and FTPing to be per- 
formed between machines- Using AmiTCP does Open up the possibility ri 
accessing PC machines over the network because you could either FTP then* 
or, using the right software, actually mount their drives as a normal Arruga 
device. 



S PEED TESTS 



Amiga Link is very 
good but for the 
money I would have 
preferred the transfer 
speed to be higher 



Operation 


Envoy 


AmigaLmk 


File Create 


12 files/sec 


1 3 files/sec 


File Open 


1 2 files/sec 


1 3 files/sec 


File Delete 


21 fJes/sec 


25 files/sec 


DirStan 


197 files/seC 


21 Wes/sec 


Seek/Read 


1 1 seeks/see 


14 seeks/sec 


Create File 


2Tk/sec 


36k/sec 


Read from File 


25k/s« 


37k/sec 


Write to File 


30k/sec 


34k/sec 



liuiiujJJ 



tine 



Requirement 



RED osseiittcii 



BLACK rpcrjJTJmeucfed 



FM 

PR 



Kkkstari 



Hard Drive 



1.3 

Kkksrari 

fflj p C 2 

RAM Kicksiart 

ODUCT DETAIL! 

Amiga; Lin 

AmiTri 

53 12 -47 Street, Beaumon 

AB, Canada T4X 1 H 

USS3275 - 1 unit 

SI 35-1 un 



Supplier 



Price 



Tel 



E-mail 



+D01 {405)92984; 
sales® amit.rix.co 



Scores 



Ease of use 



90 



Implementation 
Value For Money 
Overall 



85 

n 



85 



APRIL , 996 




Macro Form Exclusive £215 

Plug-ins and go £99 

Sparks ,.„.„.... Exclusive.,.,,. £140 

Impact „„ ,.,.„., ...X295 

Surface Pro........„„„, £85 

FX Kit for Lightwave „„* £34,99 

Wave Filter,, . „.„„, £179 

LogoWjiard „ £299.99 

In. Focus Layout Tips and Tricks ,...X59,99 

Fiber Factory „ Exclusive .....„„ £99 

Hollywood FX , ..£140 

Motion Master I Exclusive ... £99 

Motion Master II .,..»„. .Exclusive £99 

Wavemaker , ...„„,. ,,..£185 

Interchange Plus V3 ....... £495 

Humanoid ,.,„ ,„„..,.£170 

City Builder. £95 

Lightwave 4 .... ..,£495 

Power Macros. , , £90 

Batch Factory ....... . £59 

Pro Textures .... „..„..,.... CPOA 

Moving textures ....... ..... ........ £285 

Autos Vehicles ..„.„.«♦,.,.,..„..„..,„„. £75 

Space essentials ,.,.„.,„..„.., . . .£75 

Interior Design Collection ......,.,,,,,£220 

Scene Machine,,,, , .,..,£250 

LightROM 3 - 3CD collection ...£39 



Please note that some advertisers prices do not include VAT or ship* 
ping from the USA. All our prices are fully inclusive of si I charges 
including delivery to your door next day if required. We also support 
all products we sell - if you have to send your product back to the 
US how long are you going to wait? 



», 



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*fci 



c °nv~' Sc *t 



'**■ 



ec/ 



<fcfa 



Digital Data labs are 
dedicated to the art 
of 3D animation and 
model I ins for the pro- 
fessional and amateur 
alike* 

If you have an item that 
you want digitising then we 
can produce the data for you 
at a very reasonable rate with 
quality assurance, if you would 
like your own head 
preserved forever in your 
favourite 3D package, come 
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ored with 
the Amiga 

I Escom first 'saved' the Amiga after the 

■adore fiasco, I held high hopes that 

nuid build the machine into something 

would put today's com petition to 

ever, in the light, of the recent inactiv- 
this company to produce anything 
nhile, I'm not sure if my first impres- 
were correct Yes, Escom have put the 
10 back on sale, but they seem to already 
howing signs of getting bored with their 
machine, 
Wtere are all the new games coming out 
I? There are some, indeed, but nowhere 
as many as there are for rival machines 
as the 'super' consoles and PCs. 
I'istmas is a time when a company 
be pushing their products for all they 
worth, Not so with Escom. While rival 
■outers are receiving Extensive limelight 
k newspaper and television advertising 
•paigns, Escom have simply left their 
■^a on the starting blocks as if it will be 
e to go out and sell itself! 
I the attitude of the people at Escom does 
* change in the foreseeable future, t am 
I^My tempted to trade in my At 500 for 
aapther machine - perhaps a PC - before the 
■*ga truly does die, something which - if 
: to Escom - may unfortunately not be in 
••too distant future. 
As an Amiga magazine you are in a prime 
srtion to rally your readers to lobby the 
«rff at Escom in the hope that they can pull 
•** socks up and keep the Amiga in produc- 
and, most importantly, in popular 
nd, Please see what you can do. 

C Buitey, Sheffield 




^ 






Technologies reported that they had 
• Preappointing Christmas, but it comes as 
surprise to you or I, nor many other 
people. 

There does need to be some promotion 
•f the machine, if you read the Undercover 
*miga article in January's issue you will 
baow how difficult it is to buy an Amiga 
■>*«* days, and with Acorn getting at least 
part of a huge Internet deal with industry 
giants Oracle instead of Amiga 
Technologies, it makes you wonder if AT 
an doing anything to rectify, the situation. 

Unfortunately, while we print articles 
praising the amazing qualities of the 
Amiga, we are writing for a converted audi- 
*nce. No PC owner is just going to pick up 
Amiga Computing just to see if there is an 
alternative to what he already has, the 
urne as most Amiga owners would rather 
spend their money on magazines which 
talk about the machines they own. I 
believe this year will be make or break Tor 
Amiga Technologies. They have had prob- 
lems with the new CE mark standards 
imposed by the EC and they have achieved 
quite a lot considering they haven't actua- 
lly been going for a very long time, but as 
you say, they need to pull their socks up 
before they lose all support 




Keep your letters coming in to 
Ezra Surf and you culd be a 

fifty pound prize winner 



Keep 

those tetters 

coming.' If you 

cant be 

bothered to find 

a bit of paper and a stamp, 

why not e-mail us? Simply 

point your mailer to: 

ESP@acamp.demon. to. uk 

There's a £50 pound prize for the 

best letter printed as an incentive 




ola Amico! 



Nowadays, almost everyone writing to 
you is telling you how the Amiga 
should be in the future and that's 
what I'm going to do too, 
I am studying electrical engineering 
and frequently have to present information 
with lots of graphs and mathematical expressions, for 
which I use a PC equipped with Windows. I use Word to 
write the test. Word's formula editor for the mathematical 
expressions, Excel for the graphs, and sometimes a CAD 
programs to make plans, When I have alt the basic work 
dune I edit the layout of the document in Word and then 
print it. The last step is very hard as Windows is not very 
efficient - it needs tots of memory and things do become 
very slow, but at least I can do my work and the results are 
very impressive, 

I can't do any of this with my Amiga because although 
there are some very good word processors, spreadsheets 
and CAD programs (does anyone know of any formulae 
editors?), there isn't a standard way of passing data 
{objects} between different programs like OLE in Windows. 
The Amiga has the clipboard, but if a program wants to use 
the data there it must understand that data, Things have 
become better with datatypes, but this is not an ideal solu- 
tion because datatypes are only bitmaps which means the 
print out from them is very bad, To top it off, how many 
programs give you a datatype for their data format anyway? 
I think this is one of the principal directions in which the 
OS must grow. I can live without virtual memory, network 
capabilities, or internet access - all these things can be 
done by third party developers. But a standard way to 




interchange objects between applications must be 
integrated into the OS by Amiga Technologies. 

Now some words about your mag. I think Amiga 
Computing is the best magazine for the Amiga. Your 
reports are clever and about interesting matters, and the 
aesthetic is very pleasant. The only thing I don't agree with 
are the demos of commercial programs on the coverdisks. I 
would prefer you to invest your money in shareware and 
amateur programs which are the best the Amiga has. 

Salvador Fondino Garcia, San Sebastien, Spain 

You know, you're quite right. The Amiga does need 
some form of object interchange, and a lot of the other 
things people go on about could be integrated by third 
parties, but as you say, it would have to be done 
properly. 

It would also almost certainly mean that the Amiga's 
OS would have to run from a hard drive, but that would 
be no bad thing anyway. As for your comments about 
developers giving datatypes for their file formats, I think 
that would be a great idea and could mean that 
Multivlew {or a similar program) could become a univer- 
sal file viewer for programs like DOpus. It would also 
increase programs' abilities to import foreign file 
formats, 

Finally, we actually ran a formula editor on one of our 
coverdisks last year {July 95s in fact). It needed MUI 
which was on the same coverdisk and was called 
FalconMath. 

There are other equation editors available now on 
Ami net, try the misc/hiath directory. 



Amiga Computing 



APRIL } 9 96 



c 



QC/Mac emulator? 

When I was reading the Workbench 56 article 
I in the January issue of Amiga Computing, I 
could not help to think that WB96 would be 
like windows95 of a System 7 done, I do agree 
on some features that need improvements 
(printing, networking) and the addition of an 
ARexx recorder and small things that are cur- 
rently addressed by PD software but for the 
most part, if W&96 is implemented as 
described, it would be just like other operating 
systems. Where is the innovation? Why should 
we follow what others have done? If Mister 
Ben Vast has a lack of imagination, he should 
ask Amiga users for input We would be more 
than happy to do so, 

I am part of two Amiga user groups in 
Ottawa, Canada, We could send Mister Yost a 
FAX, e-mail, or even snail mail features that 
would really blow other operating systems in 
the water! And not just the Mac or windows, 
but Unix, MextStep, 0$2„, I wonder if Ben Vest 
has ever really used an Amiga, 

Denis Desjardins via e-mail 

May I speak on a matter of personal alarm over 
a few things I've seen in your magazine in the 
last few months? They all deal with where the 
Amiga is now and where it is going (and then 
again, what little has appeared in Amiga 
Computing recently that hasn't focused in 
some way on that issue?) 

I feel as though some bad decisions, and 
some unfair judgements, have surfaced con- 
cerning our favourite machine in recent times, 
some of them through your magazine. 

First of all, I would like to address the issue 
of the Amiga's operating system. The compari- 
son made recently in Amiga Computing 
between the various OSs was very interesting 
and "one of those things we always wanted to 
see." But I feel this article made (he same mis- 
take many people have been making lately, 
that is the separation of OS from GUI, This was 




supposed to be a comparison of Workbench 
3,1 to System 7,5.1 to Windows 95, Isn't there 
something wrong here? Workbench is little 
more than a graphical representation of the fil- 
ing system. AmigaDOS, or Amiga OS (whatever 
they're calling it these days) is where the real 
power is. Exec and Intuition form the core of an 
extremely powerful operating system whose 
power, in some ways-, has only begun to be 
realised Workbench certainly does it no justice. 



Focus 

Granted, the review did include some informa- 
tion about the OS itself but it focused primarily 
on the Workbench and software included with 
it This is in comparison to the Macintosh where 
you used System ISA, the whole OS, rather 
than just (what do they call it? the Finder?), the 
true analog of Workbench, And Windows 95 
seems to be just some big convoluted insepa- 
rable mass Technicalities? I think not If you're 
going to compare operating systems, compare 
the whole operating system. I think that despite 
the weaknesses ot Workbench, when viewed in 
this light, the Amiga's OS is far ahead, in terms 
of speed, power, efficiency, and ease of use, of 
the competition. 

Another issue that concerns me is the 
debate over custom chipset versus graphics 
card for the next Amiga. Many people are using 
this as a complaint over the Amiga's lack of 
compatibility with other platforms, Come on, 
people, that's the point! If you want an IBM 
compatible, get an IBM compatible. Macintosh 
users don't complain about the lack of compati- 
bility between their platform and the IBM PC 
They view that as a strength, not a weakness. 
We Amiga owners should too, If we don't stop 
viewing ourselves as a little upstart computer 
subclass, rather than a separate platform in its 
own right, nobody will! 

To elaborate further on the issue of the cus- 
tom chipset, I don't see why on earth we 



hould Canon be canonised? 






1 recently purchased a new Canon HJC7Q colour printer. Ifs a lit- 
tle beauty - little being the operative wordl Anyway, as you're 
undoubtedly aware, this type of printer is nearly always only 
shipped with printer drivers for DOS and Windows on the PC, 
This, of course, may be standard procedure with any new prin- 
ter these days and it shows a willingness to help the end user 
get better results. 

Unfortunately, this is of no benefit to us lucky Amiga users! I 
am a registered user of the excellent Studio 2 printing enhance- 
ment program though, and while I would have undoubtedly 
been able to find a suitable driver, there was not a dedicated 
driver for the BJC70, unlike other Canon printers, When I 
returned the warranty card to Canon (UK) Ltd. I included a letter 
expressing my concerns. Bearing in mind that this letter was 
only sent on a Monday morning, I was very pleasantly surprised 
to receive two separate envelopes with the Canon stamp on 
them in the early Thursday morning post 

One envelope contained the two year extended warranty I'd 
requested (a steal at only £25!), the other, from a separate 
Canon department contained a disk full of Canon drivers. As I 
found out in a .readme file, it was actually a cutdown version of 
Canon Studio', although a fairly recent one as it contained 
BJC70 specific drivers, 

And even though this one works perfectly, not satisfied with 



what they had already done for me, they'd also included a letter 
with a reference number and phone number on it explaining 
they were currently working on a new BJC7D. printer driver for 
the Amiga and that I would receive it free of charge as soon as 
It was available. 

All this goes to prove that they had read my letter thoroughly 
and not only taken note of the points I raised, but acted on 
them what must have been almost immediately, when you 
consider that I received their reply only three days after I had 
posted my letter! Mow that's what I call great service and eager- 
ness to enhance customer satisfaction and relations, I have 
absolutely no reason to doubt that every customer is, or would 
be, treated any differently. 

I'd be very grateful if you would see fit to include an 
undoubtedly cutdown version of this letter by way of thanks 
and appreciation for their efforts, and to make fellow readers of 
Amiga Computing aware of not only what should be expected 
of any major company, but the level of service they will 
definitely receive from Canon (UK) Ltd. 

David S Duncan, Chester 

It's good to know that there are Still companies out there 
that take their obligation to their customers seriously. Nfce 
one Canon. 



should ditch this in favour of some graphi 
card. Very few graphics cards can keep up w 
even the OCS or ECS for animation spec 

much less AGA My 486 PC can get about 1 f 
from a precalculated Lo-res animation! I 
68030 Amiga, on the other hand, constan 
passes 30 tps in Lo-res, even In HAM mos 
and it doesn't animate much faster then it < 
when it was a 6SQQQ machine, Very few grar, 
ics cards can do this, and if they can, they 
likely to be very expensive- Besides, the drgi 
processing power of the blrtter and copper • 
still amazing, Plus, the still-high-quality sou 
system and all sorts of I/O originate in 1 
chipset. 

The chipset is one of the Amiga's great 
strengths. The only real weaknesses of the c 
rent chipset are lack of 24-bit modes, Sow re 
lutions, and the slowness of the planar displ 
It would only be a natural progression for i 
AAA chipset to bring 24-bit graphics, a 64- 
1 26-bit video bus, higher resolutions, and 
addition of chunky pixel modes, not to ment 
improved sound capabilities (rrs about Sift 
to the Amiga- This; combined with the Arr 
OS and the PowerPC, could help launch a n 
surge of Amiga use in the video a 
multimedia industry. 

Michael Webb via e-c 

1 am the owner of an A3000 and have b 
since its introduction. 1 did not purchas 
because of its similarity to any other compi 
At the lime I bought it, IBM compatibility i 
available through the 296 powe 
Bridgeboard and Mac compatibility through 
original AMAX system. I did not buy eithe 
these as I saw no point in having ther 
bought my A3Q0O because, for its price, it \ 
the best graphics system available, and st 
might even argue that it was the best grap 
system at the time, period. Neither 
Macintosh, nor the PC compatible could « 
close in the animation abilities of the An 
without very extensive and expensive upgra 

To this day, I have not added an accele* 
and still I have friends coming to me to do 
mahons on my system using Imagine 3 J , t 
though they have PowerMac SI O0A/V syst 
and Strata Studio Pro software. They daim 
animations done on my A3000 using D 
took better than theirs - partly because 
Amiga doesn't drop frames when i 
overtaxed as the PowerMac is known to do 

Much of the success of the Amiga in the 
and of my animations, can be attributed tc 
EG graphics chips in the machine. They n 
this cheap computer system almost as po 
ful a graphics workstation as an SCI Indy, 
without the high software costs. This is w 
bought the computer for and what I be 
made it a limited success in the United St 
Yes, other computers can display more col 
than my system, but in order to animate to 
most need MPeg decompression hardi 
added to them. Even lOCMHi Pentium 
pPC604-based systems have annoying pa 
to their animations without these upgrad* 
must animate in lower resolutions and sn 
screen sizes than my Amiga can. 

Perhaps in living only a short drive 



Amiga Computing 



APRIL 1996 



□ 



ND FINALLY 




e's corporate headquarters I have a some- 

iftst unique view of the difference between 
fce Amiga and the Macintosh but the article 

*tten by Mr Vast would seem to imply that 
t* Amiga and its users would be best served 

y making the Amiga very inuch more like the 
Wat Most of his references to changes in the 

miga operating system referred directly to 
System 7, and his suggested changes to the 
hardware would seem to imply that a CHRP 
~rnon Hardware Reference Platform) 
design is the one Amiga Technologies should 
adopt, specifically a PowerPC- based system, 
esing a PCI bus, and with no custom chips. 

When the first PowerMac; came out, 
almost all of the operating system that came 
with them was emulated 660x0 code. They 
•dually ran slower than the 6B040-based 
Macs when running the same task. In light of 
*6 1 can hardly believe that emulating the 
AGA chips in software will allow a PPC604- 
based Amiga to run as fast as an Amiga 4000 
when animating, or doing anything else for 
that matter. If anything, the custom chipset 
needs upgrading, or even complete redesign, 
but abandoning the idea of blazingly fast 
iir r , on the system bus in favour of mak- 
ing the Amiga like other computers will only 
hurt Amiga Technologies here in the US, and 
will contribute to the extinction of the Amiga, 
not advance its cause. Changes made to the 
hardware and operating system of the Amiga 
should be seen as improvement to the entire 
system and not Just an attempt to build 
another Macintosh or PC 

I am not staling that I disagree with all of 
Mr Vest's observations. I agree that the 
PowerPC is a good chip for Amiga 
Technologies to adopt and that the Amiga 
hardware and operating system need to be 
more than simply dusted off. But, quite 
frankly, if Amiga Technologies brings out a 
CHRP-based Amiga why should anyone buy it 
instead of a CHRP-based Macintosh when the 
price would likely be very close, especially 
Considering that the Mac already has a much 
wider software base? 

In short, die Amiga is much more than a 
Macintosh imitator with an offbeat operating 
system and a small software base It is a sepa- 
rate computer system with its own strengths 
and these should not be compromised in the 
search for similarity. 

Edward K. Smalfwood 

Ben Vost replies-. 

As pleased as I am to have received so 
much feedback from one of my pieces, I 
feel all those letters that are printed here 
have missed the point {with the exception 
of Mr Lyon's e-mail covering 0/S2. The rea- 
son | didn't cover it was because a) I am not 
very familiar with 0/52 and b)l only wanted 
to cover one OS per platform and since all 
the flavours of Windows outsell 0/S2 by a 
fair amount I decided against it). I was not 
advocating that the Amiga should be turned 
into a Mac or Windows clone, merely that 
other systems have features that the Amiga 
ought to have, not because they are 
Windows or System 7. but because they are 



I'm writing to you to take to task Ben Vosfs article on operating systems. The article set out to com- 
pare the top three' operating systems. Problem is, you ignored the 32-bit OS that has somewhere in 
the range of 10,000,000 installed users - OS/2 I've used an Amiga since 1987, a PC since 1583, had 
the misfortune ta need Windows and discovered OS/2 (2. 1) back in 1992 - now I use Warp (v3.0). 
The object-oriented desktop of OS/2 has similarities to the object-oriented Amiga Workbench, you 
really should have compared it as well. Here's your sidebar list with OS/2 added h : 

Add-in System Extensions 

24-bit support 

Multiple Screen Support 

Networking 

CD-ROM Support 

Comrns & Internet 

Security 

Pre-emptive 32 bit Multitasking 

Runs from floppy 

Foreign Language Support 

Plug&Play 

GUI QUI 

Systemwide Programming Language 

Representational Interface 

Universal Menus 

System pref changes during op. 

Three Button Mouse Support 

Undelete Function 

Hard Drive Serf Repair 

Hard Drive Optimisation 

Virtual Memory Support 

Quickstart Applications Menu 

Disk Compression 

Style Guide 

Help For The Disabled 

Online Help 



Dynamic RAM Disk 



Yes, via the Startup Folder 
Yes, direct support 

Yes 

Yes 

Yes 

Yes, IBM's excellent Bonus Pack contains them 

Yes 

Yes 

Mo 

Yes 

Yes 

Yes - OS/2 Desktop, OS/2 CU, DOS CU, Windows 3* GUI 

Yes-REXX 

Yes 

Partial 

Yes 

Yes 

Yes - user setectabfe on a drive-by-drive basis. 

Yes 

Yes - especially so under H PFS 

Yes - both dynamic & user selectable 

Yes - user configurable LaunchPad 

Yes - third party 

Yes 

Yes 

Yes - more comprehensive than Win95 - context sensitive, 

hypertext links, etc 

No 



There's more, but that bjsicaly covers your own areas. As t need to swap between the PC & Amiga 
environments many times each day, I find 05/2 & Am<ga more easily workable than OS/2 L Windows 
(3* or 95). 

Indeed OS/2 has many similarities to the An%as r OS, but, one must say, has done much better 
and far more professionally Anyway, that's my two cents worm, next time you guys do a comparison, 
at feast try to remember that the worlds' leading 32-bit Operating System is OS/2, remember Wln95 is 
not a true 32-bit OS, indeed much of Win95's code is 16-bit 

A East quickie. Thanks for a fine magazine, yours is one of only two foreign mags I pick up (the other 
being Byte), I just wish ifd get here earlier rather than two months behind England... 

Lance Lyon, via e-morf 



all aids to a better working environment 

Youll notice that I didn't ask for the ani- 
mations that Windows 95 plays when you 
are copying files or checking ydur memory 
status, and I didn't ask for the filetyping 
that an really make Mac use a pain - 1 just 
want the Amiga to have the best operating 
system (and front-end if yon want to be 
picky Mr Webb) possible. And to my mind, 
the best OS around is an amalgam of the 
features of Workbench, Windows and the 
Mac OS (and 0/52, NextStep and so on). 

Why shouldn't Amiga Technologies learn 
from the mistakes of other OS providers 
and make a next generation interface all 
Amiga users can be proud of And it's no 
use saying 'Ooh we have to keep the cus- 
tom chipset' when it is woefully slow com- 
pared to even the cheapest graphics card 
now available when run under the same 
conditions. The whole point of the Amiga 
going CHRP would be to take advantage of 
all those graphics, sound, ethernet and 
other cards available for other platforms at 



Amiga Computing 



cheap prices and get them to run on our 
Amiga*. 

And why would anyone buy a CHRP 
Amiga? Because by that stage the Amiga 
would need to have proper multimedia sup- 
port, video and audio inputs and outputs, 
an Amiga Technologies graphics card with 
built in genlock, etc It doesn't matter what 
it is that makes the Amiga unique in the 
future, but it does matter if no-one can do 
anything with the machine because its 
operating system and hardware isn't 
modem enough. 

By the way, I have owned Amigas since 
1987 when the ASOO first became available , 
in the UK. I have had an A3Q0DT now for 
over three years and have expanded it to 
the point where there is no further room in 
the case, so yes, I think 1 can say that I have 
used an Amiga. As part of the jobs I have 
held, I have also become at least a journey- 
man when it comes to PC use and have 
even spent a time building them, and I use 
Macs every day as our office is full of them. 



APRIL J 996 



E 



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1 1 



PICASSO II BOARD 

The leading Amiga graphics board 



PICASSO II * Bia leading graphics card tor any Zorro based Amiga ^Thi 
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WORLD CONSTRUCTION SET 



I World Construclion Set is a 3-D terrain modelling and 
animation program tttat olfers unlimited llexibilily and 
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uinm n rrtM^THl mTlQN SET 



O %i «- 




• 



B 



ISK DOLDRUMS 



•ja 



As a subscriber to various Amiga nrtag- 

azines I have found their help invalu- 

' able. When I bought my A120Q it 

came with German instructions, and 

' as th^rg is no one around here that 

can help, I have been battling alone. 

The problem I am having is that when I try 
lo run certain disks or programs, error 
requesters keep appearing, I hope to be able 
1o solve these problems with your help before 
I die as I'm 7 1 -years old, and it. is good gym- 
nastics for my brain to battle with computers: 

1 ) Cannot find V37 reqtoors-library. How do I 
dear up this problem, and where dn I find 

» 37 of the reqtools. library. Should this be 
dragged into Libs, or what other place? 

2) I need explode-library, or I need 
explode. library v4+. I have found where the 
explode.libfary is located but where do I drag 
the file to so ! can get rid of this problem? 

3) Unable to open your tool. Here I have a 
number of problems with CAmiga Guide, 
C:More, Clnstaller and Sysx/mmpp. Where 
can I find mmpp, and where do I drag it to? 
The same goes for the others. I have tried 
dragging AmigaGurde into Tools and a 
requester appears saying it already exsits 
there. Should I drag it into Tools or C? 

Edith Season, France 

The problems you are ejepe- 

V A/ riencing are things I am 

i— sure every Amiga owner 

/ -f has had the misfortune of 
suffering and aire due to a 
number of reasons. To start off, one of the 
Amiga's strong points is rts ability to have 
new features easily added at a Eater date 
rh rough the use of what are known as run 
time libraries. These allow programs to 
access new features: that were not origina- 
lly available in the operating system. This 
all started years ago when the AW library 
was first written which gave programmers 
access to a decent file requester, for the 
time. This was then quickly overtaken by 
the req and then finally the reqtools library. 

This, is all very well and good, but if you 
do not have these extra libraries you are 
stumped as you are normally unable to run 
a program without them. To answer your 
first two problems, the reqtools and 
explode are two commonly used libraries - 
reqtools particularly so. Normally, you find 
coverdisks do not carry these extra 
libraries, but disks from PD houses that 
have been specifically put together for one 
program will have the libraries on the disk. 

The problem here is that unless you 
actually boot your machine from the floppy 
disk, it will not be able to find these 
libraries- As you have already guessed, you 
need to copy the library file from the floppy 
into your hard drive's Libs drawer. If you 
open the floppy's drawer and choose show 
all files from the Workbench menu, you 
should normally find a Libs drawer icon in 
which the libraries are stored. All you 
need to do now is drag the required 
library across to your Workbench 
partition's Libs drawer. Unfortunately, 




things are not 

always as simple 

as this. If you da 

already have the library 

then no problem, go ahead and 

copy the new library into your libs drawer. 

If, however, you already have a copy of the 

library then you should not automatically 

copy this over as it could be a more recent 

and, therefore, more up-to-date version 

than the one you are to replace it with. 

As there is no simple way for beginners 
to check the version of libraries, I would say 
that unless you are having problems run- 
ning programs that are specifically stating 
that a library is too old, do not replace it. 
The simplest way of telling if one library is 
newer than another is to check the library 
size. A more recent version will almost 
always be bigger than an older version 
because new features will have been 
added, so making the file bigger. 

Your other problem involves the way 
people are expecting hard drives and disks 
to be set up. Again, many Floppy disks have 
things set up so they work fine if you boot 
your machine from the floppy, but as soon 
as you try to do anything from the hard 
drive you get all sorts of errors appearing. 

When people create a text or 
AmlgaGuide file they give a specific path 
where the program used for viewing the file 
should be found. Even if you have a copy of 
this program, as you do in the case of the 
AmigaCuide, you will get an error message 
unless there is a copy of that program in the 
specified path. In your case, you would 



£Juper KickStart 



Helping you to sleep easier 
at night, ACAS will soothe all 
your troubles away 



need to copy AmigaGutde to the C directory, 
or change the tooltype to simply read 
AmigaCuide 

In the long run, neither of these solutions 
is very practical because you would either 
have lots of copies of AmigaCuide all over 
the place, or you would have to change 
every Icon's tooltype. However, there are 
two more attractive alternatives. 

Firstly, you could use a program such as 
ToolManger to place an Icon on your 
Workbench for Multiview. This would allow 
you to drop any AmigaCuide or text file into 
the icon and view it The other alternative is 
to use a ToolAlias program such as MCP 
This allows you to get Workbench to ignore 
certain programs and use others in its place, 
so when you double-click on any text file's 
icon that tried to run MMPP, you could, 
instead, get the file to load into MulrMew. 

If people creating icons would stick to the 
standard Amiga viewers, or just Multiview, 
then people that do not like these can just 
use ToolAlias or a Tool Manager icon to use 
their preferred programs. 



I use an Amiga 3000 bought back in 1991 that 

*- | came preloaded with Workbench 1.3. When 

/ Workbench 2-04 became available I immediately 

™* updated my 3000 and in doing so created a 

J problem that has been frustrating me for some 

time now. 
Although my Amiga operates well with Workbench 2.04, 
try as I may I have been unable to get rid of the System 
1.3 partition. 

This is wasting precious hard drive space, slows down 
response time, and sits there intractable with its icon glar- 
ing at me every time I open my Workbench. How can I get 
rid of it? 

foseph Cohn, Fairfield USA 

An A3000 handles the KickStart differen- 
tly from any other Amiga model. Whereas 
all the other models have the KickStart 
stored on a ROM in the computer as stan- 
dard, the A3O0O stores it on a specific hard drive 




partition called System *<*, where x is the version of the 
KickStart - this does have the advantage of keeping all 
the files completely separate. 

If you really want to get rid of the 1.3 partition there 
are only two options available to you. Firstly, you could 
just format it which would leave you with a blank 6Mb 
partition - not the best solution but the most straight 
forward. 

The problem you have is that you will never be able 
to repartition your drive because you have to leave your 
System 2.04 partition alone, and if this is damaged you 
will not be able to boot your machine at all, not even 
being able to get an AmigaDOS window. 

The only other option is to buy the 3.1 KickStart 
ROMs and fit these to your A3 000. 

Vou could then re-partition and format your hard 
drive, and replace the files on it, but even this is not a 
perfect process because if you have important files on 
your System 2.04 partition, you would need to back 
these up before hand. 



Amiga Computing 



APRIL t 996 



E 



1 



Qack mad 



1 have been attempting to install SysiHack, but to no avail. I can get the program to alter 

the sites of the sliders but cannot get the 30L0OK option to wort at all. I have added 

f the Run >NIL: SysiHack IB 14 16 1 J 3DLO0K line just after the C:SetPateh command in 

the StartUp-Sequence, so what am 1 doing wrong? All the screen shots in your February 

I issue of ImageVision have 3D gadgets, so it must be working for you. 

Mark Mountford, Staffordshire 

■ s I think you have missed something here, I mage Vision's buttons always look that 

> ' / way, and Sysihack just affects the look of the Window gadgets and sliders. If 

J — you want to effect the look of system buttons, the new Urouhack does give 

your programs a more MUI look, and works quite well, replacing SysiHack and 

MagicFrames- 






QC CONVERT 

1 am a programmer on the, dare I 

say il, PC, but have had an Amiga 

for a few years now. I have only 

really used it for games but now I 

J ' have decided to start using it for 

more serious purposes, I have just bought a 

270Mb HD and am now trying to get to 

grips with using Workbench rather than 

Windows, which 1 admit is easier for a lot of 

purposes. However, there are a lew areas 

that I am not familiar with, and they are not 

mentioned in the manuals and books I 

have 

1 understand that every icon has a .info 
file which has in it the data for the icon's 
picture and position. 1 would like to know 
how the data (s stored and how I could edit 
this data. I have tried to use the Workbench 
tool Icon Edit but this seems limited to icons 
of 3.0 by 40 pixels or less, yet I know icons 
can be huge. Perhaps there is a way I can 
save DPaint brushes and convert them to 
icons? 

I am also interested in how the system - 
configuration works. I know this contains 
data for the colours and. resolutions of 
Workbench, speed of the mouse move- 
ment, keyboard sensitivity and the mouse 
sprite. Is there a program that allows you to 
edit this? Could I replace it with a pfogram 
written in Blitz or any other language, or 
would I have to use 6S020 assembly 
language? 

Finally, is it possible to use the standard 
SVGA non-interlaced monitor I have on the 
PC with my Al 200, or do I have to shell out 
an extortionate amount of money to get a 
multisync monitor so I can read dearly the 
smaller fonts on Workbench? 

Eric Palmer, Grimsby 

, I am glad to hear you find 

the Amiga's Workbench 

easy to use. Version S did 

bring quite a lot of useful 

improvements over the earlier 

versions, even though you still need a 

few programs such as Magkmenus to 

make it really easy to use. 

I cannot tell you how the icon data is 
stored, but I doubt it would be complicat- 
ed. The best advice I could give you is to 



get hold of the program Iconian. This is 
an extremely powerful icon editor, with 
more functions than you will probably 
need. Along with the ability to have icons 
of any size, it has direct support for the 
Amiga clipboard so you can cut and 
paste brushes from DPaint straight into 
Iconian. It also has Datatype support so 
any picture file that you have the 
Datatype for can be loaded directly into 
Iconian. The picture is then automatically 
scaled and dithered to your settings. 

The system-configu ration file is a 
throw-back to the old Workbench 1.3. 
Stored in the devs drawer, it holds basic 
information about the screen colours and 
position, pointer sprite and keyboard 
speed, and is now really redundant. 
Workbench J still reads this file but all its 
preferences are overridden by the new 
iPrefs program that gets its settings from 
the files stored in ENV:Sys. These are set 
by the Amiga's preference programs. 
Apart from using the old 1.3 preference 
program to change the system-configura- 
tion, you would have to get hold of a pro- 
gram called PPrefs that can be found on 
an old Freds' Fish disk. 

It should be possible to use an SVGA 
monitor on your A! 200. but the problem 
is with setting your machine up. What 
you need to do is copy the MultiScan 
monitor driver into your DEVS :Moni tots 
drawer, which will either be in your 
storage drawer, or you can get it off the 
Storage Workbench disk. 

Once done, double-click on the moni- 
tor icon and load up the Sere en Mode 
preference program. You will now be 
able to select the new ntulfiScan modes 
that the SVGA monitor can use. The prob- 
lem here is as soon as you select save, 
the screen on a normal TV will go hay- 
wire and you will need to switch off the 
TV and computer and then hook up the 
SVGA monitor and restart the computer. 
If all has gone well you should have a 
nice rock steady Workbench display. This 
happens because SVGA monitors cannot 
take the normal TV signal that normal 
Amiga screen modes work al 



ft?.l 



t»V * 



Do you have a problem? Do you 
sometimes find yourself poised 
over your Amiga with axe in 
hand, spouting profanity at tht 
stubborn refusal of your software 
or hardware to behave properly? 
Well, calm down and swap the 
axe for pen and paper, jot down 
your problems, along with o 
description of your Amiga setup, 
and send it off to Amiga 
Computing Advice Service, IDC 
Media, Media House, Adlington 
Park, Mace fes field $KIO 4NP 
Alternatively, e-mail us at 
ACAS^'acomp. deman.co.uk 



Jargon 

box 



SCSI - £motl Camptitv Systems Interlace, an I 
standard mtetftxe that allows you Id have up tit jfl 
ptriphttafc connected at any onetime 

OX - tottgreted Drive Electramcs 

Intra - the name of the expansion ilots u>she} 
The A IO0O tad tht atipnal Zona I, while the i 
had tht rs-W version, with the A49O0 tptrfing I 
extended 31-bit Zomi 3 mtiat) 

Airtt Start - the nam* of (he Amiga's Operate 
System SfxxifiCtiHy it is normally used Ho refer (0 1 
Wlfrfl o< me operating s^ncm you have. Version | 
a Workbench 3, 

PmtWort - vrhttt d hard drive « being setupymn 
spi'if .■.' into a number al separate ifdttffl wfcch ( 
treated as completely sepawte dtmes. 

Oafffiypt i - Datatypes were introduced I 
Workbench J and ate modules for loading tfM 
fSe types. In theory, firry pte$njfr> can use dolt 
fat Saadirit) filet, thus creating a system n-rfej 
tnxf.krtinn tool. 




hat s your 
Interface? 



I have an Al !>0G and a friend of mine recently gave me a hard dri 
What I want to know is how can I get the drive to work, is it an IDE ! 
I SCSI drive, and what interface do I need? The drive is made by Rodii 
I can find no mention of its capacity, and it has a 50-pin mate connet-j 
tor at the rear. Also, is anyone selling accelerator for the A1500 1 
"* days? There must be some bargains out there for O3O/O40's, but no-on 
advertises them any more? 

David Daly, County Cork, frdon 

ff the drive has a 50-pin interface then this means it must be i 
SCSI drive because IDE drives have either 40 or 46 pins,| 
depending on whether they are 3.5 or 2.5 inch mechanisri 
Therefore, to get this to work you will need a Zorro 1 5C 
interface, such as the Oktagon 4008. 
What you must Temember is that the Al 500 is just a rebadged A2000, so| 
the same peripherals will work with both machines. Phase 5 and GVP pi 
duce 060 accelerators for the Al 500/2000, and another option would 
the Apollo 0S0 board. You should also remember that most of th 
Al 500/2000 accelerator cards come with SCSI interfaces, so you could ki| 
two birds with one stone. 




Amiga COMPUTING 



APRIL t 996 



The World's FASTEST AMIGAS 

are on this page! 




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Blizzard I -JM ' iMb Turbo Memory ftnartl 
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LMb j:-Bir FasI R.W aJd-tm 

Motorola Maths Go-piwcMKir 

tiBffl2 Pia: t>TK' PI'. .'.iMHj 

THE AWARD W0MNGA1 200 R.«i EXPANSlOiNt 



A59* 



The Blkfard 1 250 Mkl\ Turtw Accelerator Memory Boanl 

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lis: SCSI-2 «pikHl Brin{ ns "flu SIMM wLill 

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l2^ftTH Turbo flMHz tjBOSfl S MWU 

3Hh J2-BJ! fMii.mir-JivindjhloiijlJHMhi _ 



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4Mh SIMM RAM Erawrfcrfl tfa« 6fl Naflfiwaiiid) £1 ftO« 

,^2-Tlil, T i pin I r.ixJ/ir Lor^er SIMM prices) 7 

MoToroU MallB Co-protcssor £4Q-» 

6B8eiPGAh-pi:H , l,y | M1h "._ 

SCfflff HT m;sI--J ModuJe Fur 12JD-N and I J^ ' uan 

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THE WOBID'* FASUST A1200 W AfXEIMATORl 



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68060 

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ACCELERATOR 8 MMU 

GMb, Expandable to 64Mb 

The Rlk/attl 1 2(>0 Turbo Aetslera'tor Board 

p ALfflO owner* II liofflnt p. iHTS »-jIi J fuanl dot rnn^r 
Ihe Irarstw ^v? i*™ I™ 1 A13XI »'JI i|i33E ^ H'« . ' 
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> BMovBicfaalSdl Bediiqie tes BraeCJoek 
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12WT«*i»10Mb68)DDS 

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I riyfiijjlTj'iWiJlllr-g. *** v ^ 





£599 



5DMHz 

6B0S0 A1500 

or A2M0 TURBO 

ACCELERATOR & MMU 

0Mb - Expandable to 126Mb 

I'hf Bliuard Z<M Turbo Acct'k'rattir Menwry Boi 

afa AlW ad AaBOmum ihe sine rpftilnu™ OH ifn' Btflanl OUT* 

idkics bin if oiui« LwD n SfSi-2! So t ' 

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I960 Turlw ilMli tiSQrSO 4 MH1 1 «tt Bud I In 9CS-2 £699* 

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Affordable gubbins ahoy! 
Dave Cusick sails the good ship 
Amiga into the warm waters 
of the shareware sea... 

^■^ his month's Public Sector definitely reflects the impressive diversity of 
M M PD and shareware. We've got demos, diskmags, game creation pack- 
^MV a ges, Dungeon Master aids, adventure gomes, and Amos extensions. 

^^^ AS the old saying goes, the best things in life are tree, although 
sometimes there's a registration fee involved,.. 




mmm^m 




OS Intuition Extension v1.3a 




Programmed by: Andy Church 

Available from: Fl Licenceware 

Disk NO: F 1-1 10 



Amos users are a very patient bunch, bear- 
ing with their favourite programming Ian- 
guage even though it's always lagged a 
long way behind the cutting edge of Amiga 
technology. Fortunately, various Amos 
devotees have, in recent months, dragged it 
forcibly into the 90S, first with the ACA 
Extension (reviewed a couple of issues 
back) and now with the Intuition Etfensi on- 
One of the greatest problems with pro- 
gramming in Amos is that the language is 
totally system unfriendly. 

The irritating Amiga-A multitasking com- 
bination (instead of the usual Amiga-M) 
and the program's habit of opening a spare 
blank screen are bad enough, but they are 
not half as annoying as the hideous Amos 



requesters and the need to create nasty 
Amos screens rather than using proper 

Workbench ones. 

Fortunately, thanks to the AMOS Intuition 
Extension, there Is an alternative to learning 
C programming. The Intuition .lib file, which 
needs to be placed in the AMGS_system 
drawer, comes in two flavours, catering 
both for Classic and Pro programmers. The 
extensive range of commands added by 
this library are ail neatly described in the 
comprehensive AmigaGuide documenta- 
tion, which helpfully cross-references 
entries and provides some command tem- 
plates. 

It would have been" helpful if a tew 
example files had been included, but this 
isn't a major omission and I suppose disk 
space was limited. This is another essential 
purchase for keen Amos programmers 
everywhere because it adds a whole new 
lease of life to the language. 




jh^SJ C Th* nxlensiv* 



AmigaCrUitto 
documentation 
means uiinq Hi* 

intuition E.itmn*lon 

fthnu/dn't n* tea 
tough 



With plenty at 
exlonjions installed. 
the prospect of 
programming in 
Amot Jwe-om** 
almost pleasant... 



QMOSZlNE #10 

Produced by: Andy Gibson 

Available from: Fl Licenceware 

Disk Not F1-121 (3 disks) 



More Amos stuff from Ft Licenceware, who appear to have 
become the lone champions of the legendary language. 
The first of these three disks contains the actual diskmag, 
unsurprisingly written with Andy Gibson's own excellent 
Disk Mag Creator, meaning the presentation throughout is 
extremely impressive and the interface is friendly and easy 
to negotiate. 

As usual there are plenty of articles, 
ranging from readers' letters to gene- 
ral Amos- related news stories, person- 
al opinions, and discussion of 
programming matters. 

The other two disks are filled with 
archived bits of source code, demon- 
strating techniques and enabling keen 
Amos'ers to exchange ideas and 
methods. These are all well commen- 
ted and many are discussed in articles 
on the first disk. 

The whole package is definitely 
worth a look if Amos is your mug of 
steaming herbal stuff. 



IM',- Ml -•I... 



I want to he 
program, wh 
consider worti 



shareware or 



ODY 



YOU 

il you have am 

■pose, whith yoi 

f. Whether it wH 

public domain 

re, if yon feel it' 1 



■ ik«»ii 



im nm FttuMcu tin i 

--- iirai irai.innr nrni.inn i^cmi 

Vioti'bthi ismi *«■ iran _ 



ol suffirienl quality to merit coverage ther 
ilitk it in a irily bi^ m p-idd*d envelop* 
and send it JMf'h a " hrtilfe Alth'uugl 
Public Sec r 



IDWW1 II '■■" « 



«. 1 fct't 



C Can you ih wh»l '( 
is r*tf It's Getting 
Bettor mt( tn* tlntf 



1 


I'.TM l.TTl^llCtt, 

nn irrri enn 


ma iiti i-nni a 
mW «<i« rmw JL 





I^WJi 



dtinther LolK 
set It doesL- 
though rf disks 
alsu mctude a t 
disk contents*!/! 
•— ii inslruetifl&s 



Dave Cusic 

PD subnnissi 



Mattlesfield 



h all h,iiife Altffuugl 
submit 
,..iiBe HI 2 
..irk - T'.wfl if ifs yt 
ramorl<2fcke 
rny job 



cr dueling lh 

d pvmn scrfl 




Amiga Computing 



APRIL 1996 



1 



ATMAN 

Demo 




Produced by: Batman Group 
Available from: Mori PD 




S.ilm.in: it iljrls aut dnrk and moody.. 



never really been a big demo fan, 
largely because I just don't see the point in 
talented programmers wasting their time 

iking fancy texture- mapped cubes route 

and bouncing balls zoom around the 

screen when they could' be employing their 

nts in producing something altogether 

re, well, useful. The Batman demo starts 
out well, but alas falls into the usual trap 
eventually. 

The opening sequence is eerily atmos- 
pheric, with dark visuals and some suitably 
sinister music, The Caped Crusader stands 
high above Gotham City as the lightning 
Hashes and the thunder rolls, and then 
suddenly an ill-defined polygon spacecraft 
shoots past like some sort of Frontier reject 
and things are somewhat spoilt After that 
it goes rapidly downhill, and before you 
know it, you're watching rotating texture- 
mapped cubes and animated running 
Cheetahs. 

It's not as though all Batman references 
are then abandoned, however; it's just that 
from there onwards, all you get are a large 
Batman Returns poster scrolling up and 
down, and a wireframe model of Batman's 
mask thing spinning slowly around, It realfy 
ts a bit disappointing that what starts out 
looking like an impressive animation dete- 
norates into a rather run-of-the-mill techni- 
cal workout, It could have been so much 
better. 

The frightening aspect is that Batman is 
probably still the most imaginative demo 
I've seen in a white. 







.it finishes up crap and cheesy 




A R A S I T E 



Programmed by: Shaun Waters 
Available from: Fl Lite nee ware Disk No: FT- 1 19 



It's Dungeon Master! No, wart; "rf 5 got a two- 
player split-screen mode, It's Bloodwych! 
Alright, so originality wasn't high on Mr 
Waters' priority list when he sat down in front 
of his trusty machine to commence produc- 
tion of his latest effort- But graphics and style 
obviously were, and so was. payability. 

Parasite scores highly for te slick presenta- 
tion, which puts many commercial offerings 
to shame, if Parasite was a car, ir/d be some- 
thing like a Capri; not new, but certainly 
attractive, If it was a television program it 
would be Baywatch; nice to look at, and with- 
out any sort of pretence of a plot You see, in 
a sentence, Parasite is a tasty first-person 3D 
maze walkaround thingy, with knobs on. 

It's an ACA-only game, and the moody 
graphics and the fun-packed, often confusing 
two-pSayer option are what set Parasite apart 
from the numerous Black Dawn clones cur- 
rently knocking around the Public Domain, 

There are only really a couple of complaints I can level at Parasite Firstly, it appears that 
two mice are necessary for the two-player mode (just like Lemmings... blimey, there's a 
blast from the past), Secondly, if you don't happen to have a handy chum with an extra 
rodent the walky-fighty action can feel a little dated at times. Still, once you've cracked the 
control mechanism (which is not especially complicated) you really can get engrossed in a 
game of this kind. Not bad at all- 



E]orse Code Trainer 




' 1 Not exactly a new idaa, 
but Parasite's playable 
enough all Ota aanta 



Programmed by: John J Cassar 
Available from: John J Cassar 



The latest version of this rather specialised 
program is impressively slick, with a wide 
range of features, 

There's a 'freehand' mode in which the 
user can simply press keys and find out the 
appropriate morse code signals. Helpfully, 
the program also lists other letters- with simi- 
lar signals so that groups of associated letters 
can be learnt The complete alphabet is, of 
course, covered, along with continental let- 
ters, numerals, punctuation, procedure sig- 
nals, informal amateur CW abbreviations, 
international Q-codes and RST codes 
(although I confess to not knowing what half 
of those actually are). 

Morse Code Trainer also supports the 
Farnsworth method, in which letters and 
numbers are transmitted at a relatively low 
speed allowing distinctive rhythms to 
emerge. 

There are plenty of drills to practice, and 
the multiple speed settings allow you to start 
out at a comfortable pace and work up to full 
pelt 

The presentation is excellent, with a 
colourful and uncluttered screen layout and a 
sensible overall design, Whilst it will obviou- 
sly be fairly limited in appeal Morse Code 
Trainer is an accomplished effort which 
Serves Its intended purpose extremely well. 
The program should run on any Amiga and Is 
available directly from the author for £2, By 
the way, it's shareware, so radio buffs making 
regular use of Morse Code Trainer ought to 
send Mr Cassar a crisp fiver. 



Hint Code Trjtner 



t'du pmsfrl the letter I nr n. 

For quick learning this letter is 
grouped uiti the Ifthers fl and II 

T>i«f litter* ill start with Hit, 



• 111 




fl It's nut as high-tach ami irandy as m-mati, 
but morse code ia atiit useful. Honest 



Horn Cult Irjiiw 







in asD us in 
itu mi 

m ttt u. 
w 

Itx 

CM A III 



m 111 

ITI 



roar ti 
failles U cmmi 



Press .Rrtgr-rr- bey to itat '.sin. 



n 



Dd I dot da>h. dot do( du^h 



J 



Amiga Computing 



APRIL 1996 



E 



Hraphic Adventure C reator (GRAC ) v2.0 



Programmed by: Edmund Clay 

Available from: F1 Licenceware 

Disk No: FG-001 (2 disks & printed manual) 



If you've always wanted to create your very own Monkey Island-style pointy- 
clicky graphic adventure but could never be bothered tracking some nasty 
programming language, then GRAC is the ultimate solution. A far cry from 
graphic adventure creators of yesteryear which basically produced text 
adventures sprinkled liberally with some static images, GRAC «s capab e of 
creating some really impressive games. An example game, Lethal Formula, is 
proof of just what can be achieved with this excellent system. 

GRAC allows you to tie together images and animations created in other 
packages such as Deluxe Paint to create a believable game environment. 
Music and sound effects can, of course, be added too. Some of GRAC s fanc- 
ier features include character scaling for realistic perspective effects, a script 
editor which is vastly improved from GRAC 1 to include 31 new commands, 
the facility to include up to 32 background objects in every room, and the 
option of switching between characters at a.ny point in a GRAC game. 

The whole package costs £u.99 r including an excellent 40-page manua 
which talks you through the entire game creation process. From helpful 
advice on designing background graphics to a detailed look at the GRAC 
scripting language, everything you'll need to know to create top quality 
adventure games is included in this well-written booklet. There is also a 
step-by-step tutorial which demonstrates the basic operation of the GRAC 

editor. . 

This is most definitely the best non-commercial games creation package 
in existence. I can't recommend this program enough to eager game design- 
ers, and I confidently predict that over the next few months Public Sector wi 
be flooded with scores of cracking CRAC-created adventure games. 

Qmp Pro v0.620 



The Amos- written 
OH AC frvrtt-end 



U Lolftal Formula.' not 

n mJJIfon mifL'i tram 

the lagvndary Monfce, 
/sPand game* 






Programmed by: Zach Forsyth 
Available from: Aminet (as game/rale/lmpPri20.lria) 



As anyone who's ever participated in a fantasy role-playing 
game such as Dungeons & Dragons will know, a Dungeon 
Master's job is not an easy one- His task is not only to conjure 
up a believable fantasy environment in the minds ol the 
adventurers, but also to Handle all the rules and behind-the- 
scenes details. 

ImpPro makes the task much simpler by placing a variety Ot 
useful aids at the DWs fingertips, An intuition-based modular 
program, ImpPro can keep track of game time, generate mon- 
sters using information from its large monster database, create 
suitably impressive names for characters and Eities, and even 
generate lists of shop for towns and suppry details of price 
and availability for the wares they sell, 

It can also display a scrolling dungeon map which the 
authoT hopes will soon be linked to an events module, making 
it much easier to run dungeon romps, Once monsters have 
been slain, treasure hoards can be swrttly generated and 
experience point dished out to the players responsible, 

Other impress** and incredibly helpful features include the 
facility to simulate the rolling of dice, either individually or in 
large quantities, and to keep track of monster and character^ 
points, as well as allowing swift access to important gaming 



tables such as 
those listing 
saving throws 

and hit rolls, 
Many of the 
modules inter- 
act with one 
another so, for 

example, details of defeated beasties are automatically 
recorded in the Game Log. 

Whilst ImpPro is not yet finished, it is already an essential 
program for any DM. Although specifically tailored for the 
Advanced Dungeons ft Dragons game, the world's most pop- 
ular RPG system, it can easily be adapted for use with other 
fantasy systems. In the future, extra modules are planned, 
most notably including ones to handle horses and combat, 
and basic details on constructing your own modules are 
thrown in too. Totally excellent 



C The tanimmy city ot 
Af*ck*l*r**ld: in it"> 
word* ol Ban KvttODi, 
-You will not Kt*A a 
nuirw wTBfehwd hi** 
ot scum and villainy' 



Something 

HOT IN A COLD 




1 



fl Frfdif Ouyno «*Ic»b on * mott*y collmetlon ot n*a*t«* 
wf rti«J onty with Ala twwty atwtf. **fler ie f-y h» inJl. or, 
th# *mmtl, g«nt ^crusted crystal frfaifer with pictures. 
A0*O: so imtch better than ft lno*«d i« E.T. 




IHF] 



Amiga Computing 



APRIL 1996 



CD-ROM 




J ovuer CD-ROM for the Amiga 

'200 plugs directly into the 

IA port and provides a direct 

i and SC5I-II interface, BHowing 

■I i>* additional devices to be 

iicted. What's more the Power 
OM features a 'Hot-plug' which 

■, you to connert and fj 

ID-FtOM and any other additional 
devices even when the Amiga Is 
tied on. 

•:D-HOM drive tomes with a SCSI 

interface, PSU, manual, audio lead, 

mains lead and software which 

dos Audio CD, CD32 Emulator, 

MPEG Film Decoder and Photo CD. 

AMIGA 6Q0M2Q0 

. VPEED CD-BOM incsquimel 
X4 SPEED CD-ROM rNCVJUMUm 

AMIGA 4000 



DUAL SPEED CD-ROM EXT. .. 
QUAD SPEED CD-ROM EXT, . 
AMIGA 4000 SCSI-INTERFACE 
SCSI CABLE 



£179 
£249 

£139 
£199 
£129 

£10 



DiggersJOscar 
Chaos Ertfjli 




REAR OF CD-ROM 




240 v scsi scsi id audio 

connectors swuch in.'Out 




CD-ROM'S 



AMINETSET 1 (4. CD"i 


£25 


AMINET5ET2 


£25 


AMINET6 


£12 


AMINEt 7 


£12 


AMINfTB 


£12 


AMI NET 9 


£12 


MEETING PEARLS 2 


£10 


MEETING PEARLS 3 


£10 


AMIGA TOOLS 3 , 


£25 


XIPAINTV3.2 


£35 


CDWRITE 


£39 


CDBOOT1.0 


£29 



FOR ANY CD-ROMS NOT LISTED 
PLEASE CALL Of 234-273000 

■DUAL S»£LO CD-HOM EASING 

birrtss f*OM oni sm(J**j 
iLSirNTEBF*i:t HEqumEQ for .mdiio 



FALCON 



£399.99 





*^% 

%!%<*> 




1,5 Times more powerful 
than the Amiga 4000/040 

RAM Access 3,5 times quicker 
than the Amiga 4000/040 

Easily upgradable to the 
68060 Processor 



68040/060 



FALCON 6804CRC 25MHZ . £399.9 5 
FALCON 68060RC 5QMHZ . .£649.95 

4MB SIMM £39.95 

BMB SIMM £189.95 

16MB SIMM , £399.95 

FALCON NO CPU £339,95 

SCSI ADAPTOR £29,95 

All FilcorTt com* tDmplric with a tooling fan 



LQSEn^ 



The Viper 28 can have up to t2BMB 
RAM installed, full Kickstart remapping, 
optional SCSI II adaptor, cm-board 
battery backed clock. 6SBB2 co- 
processor options), instruction and data 
burst modes. 



VIPER 28 MKII BARE 
VIPER 28 MKII 2MB . 
VIPER 28 MKII 4MB 
VIPER 28 MKII BMB 
VIPER 28 MKII 16MB 



£11995 

£179.95 
£199.95 
£299.95 
£489.95 



VIPER 50MHZ 



The Viper SO can have up to 128MB 
RAM installed, and the same features 
as the Viper 28. 

VIPER 50 BARE £ 1 99.95 

VIPER 50 2MB £269.95 

VIPER 50 4MB £289.95 

VIPER 50 SMB £389.95 

VIPER 50 16MB £599.95 



CO-PROCESSOR 



f-PU's complete with crystal. Piease 
state for Blizzard compatibility. 

20MHZ FPLI PLCC £20.95 

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Frank Nord takes a look at some 
of the most popular video recorders 
and cameras to see which is most 
suitable for your editing needs 

All hands to the deck 

First up s out selection of video recorder*, starting with the cheapest and working our way up„ 




HILIPS 

VR757 



ATCHLINE 



Price: £429.99 Tel: 01B1-«B9 MM 

The cheapest deck in our round-up, the Philips Matehline is a very good- looking 
machine with unusual top-of-deck controls and a stylish remote handsel. Foe a 
rdattoely cheap machine, the Matchline has an extremely good picture and its 
four head mechanism gives .good re-recording fidelity. As is becoming the norm, 
the Matchline features PDC in addition to the now familiar Video Plus+ r so it will 
be good for off -air recording sessions as well as editing- 
Editing features or he Fhil«p^ include an assemble edit feature k>r up to eight 
edits, and Philips have taken the precaution of adding a synchro edit socket on 
the back of the machine which can cope with a wide variety of connector types. 
The machine automatically performs a pie-roll to ensure that your in/out points 
are matched to your requirements. Finally, the deck also caters for 1 6:9 recording 
and will automatically switch a compatible wide screen television over to wide 
screen mode when playing them back. 

Connections: 2 x SCAST, stereo audio in, stereo audio out, 
synchro edit socket front video and stereo audio connections 
features: Synchro edit, assemble edit (both with pre-rofl), 
Video Plus*, PDC, Index searching, 16:9 recording, NICAM stereo 
Fatmat: VH$ 





Mitsubishi HS-M1000 



Price: £699.99 Tel: 01707 276100 

Mitsubishi'* gold-sprayed recorder is getting 
on a bit now, being the oldest recorder in the 
bunch we are reviewing, but that doesn't stop 
it from being the best edit deck in our round- 
up. Although its looks may be ostentatious 
eighties in style, its performance leaves little 
to be desired, The only S-VHS deck in our 
selection this month, the Ml 000 has a hill 
complement of useful functions. 

For a start, the Ml 000 has the ability to 
play back MTSC recorded tapes, although it 
can only do so with the linear stereo track on 
the tape, not the Hi-fi one, and it can also play 
back and record the specially formulated 1 6:9 
broadcasts from television. The MlOOO's 
Jog/Shuttle dial is used to choose options 
from the on-screen display when recording or 
setting video functions and gives a very fast 
visual search. Index marks can be created and 



deleted manually, which is very handy fa 
finding those special moments On your tapes 
and the MlOOu" has the ability to plai 
an indexed section ovef and over agair 
indefinitely should you wish it to. 

Perhaps more useful for the budding edito 
is the Mitsubishi's date and time insert tunc 
tkari which will add eg text to your recordinj 
to make it easier to catalogue or timestamp, I 
good deck for a very reasonable price. 

Connections; 2 x SCART, Y/C stereo audi 

out, edit socket front video (CVB5 and Y/C 
and stereo audio connections (Att qoid plate 
connectors) 

Features: Assemble edit, index searching, fa 
visual search, 16:9 record and ptoybaci 
NTSC playback, child lock, datestamp font 
tion, onscreen conWs, NICAM stereo sound 
Format: S-VHS 



) madness 



K 



QVC HR J725 



Pries: £469.93 Tel: 0181-450 3282 

XVC's new stereo video is another stylish 
looking deck. The control* on the front 
panel arid remote are all well laid out and the 
picture and sound quality is up no JVC's usual 
standard- 
There are two outstanding features on this 
■ecordef far editing. One es the extremely fast 
visual search with 14 x normal speed, The 
other is JVC's random assemble edit feature 
which allows the user to set up eight edit 
points from a tape and reorder them as 
desired. The video performs a ore-toll to ensure 
Brat the edit paints are as accurate as they can 
be without any sort of timecading, and results 
*te genially good with this system. 
The video comes with the ubiquitous Video 




Plus (with the aft neglected 'add time' feature. 
This will become obsolete when PDC comes to 
all channels, but until men it remains a feature 
only found on a few VideoPlust compatible 
decks and the original VideoPlus+ handset) 
and the becoming-ubiquitous PDC for off-air 
recording, and has the usual complement of 
facilities. In short, a good buy in the sub £500 
bracket 

Connections: 2 x SCART, stereo audio out, edit 
sockei front video and stereo audio connec- 
tions 

Features: Random assemble edit, Video Plus*, 
PDC, index searching, fast visual search, 
MCfiM stereo sound 
Format: VHS 





OLDSTAR 

Recorder 

Pike: £799.89 Tel: 01 755 500400 



The only twin format recorder in the round up r 
the Goldstar is a death star of a deck. Big, black 
and bulky, it has a Hi8 slot on the left of the 
machine and a standard VHS slot on the right. 
The LED display has been widened accordingly 
to provide information for both tapes and the 
machine is obviously designed for recording 
horn one format to the other. However, the 
quality of the deck, while satisfactory, is not 
outstanding, and the choice of VHS rather than 
i-VHS does seem a little odd in combination 
with a Hi8 tape as the best quality won't be 
achievable in the transfer from one to the 



OUBLE 

DV171 




other. The recorder also has pretensions 
towards standard home use with VideOPlus+ 

and PDC recording and a child lock. 

The recorder also has manual index 
insertion and deletion functions, but the lack of 
any A/V connections must limit this deck's 
at&actweness to the home editor. 

Connections. 2 X SCART 

Features: Syndiro edit (from one deck to the 

other), manual index insert and remove and 

index searching, chiid lock, VideoPlus+ and 

PDC NiCAM stereo sound 

format; VHS/WB 








JVC -^ ,.«■ ^^^ 


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Camera action 

Starring with the cheapest again, we present four cameras that might suit 
your budget, needs and format All the cameras we reviewed came with a 
standard set of accessories which included a battery, battery charger, 
shoulder strap and tape. The JVC camcorders also came with an adaptor to 
play back VHS-C or S-VKS-C tapes on standard VHS or S-VHS video recorders. 
You can buy one of these separately, but expect to pay about £20 for a motor 
wind version like those included with these cameras, Don't be tempted to 
buy one of the cheap ones that retail for £10 or less as these are 
hand-wound and quite often damage your tapes because of over tensioning, 

0AMSUNC VP-U12 

Price: £459.99 Tel : 1 8 1 -J9 1 8258 

Our first camera up for testing is Samsung's very cheap U12 model. The U12 
actually manages to look slightly more expensive than its. price tag should 
warrant The onfy giveaway is the tacky looking viewfinder arm which is plas- 
ticky and feels insecure. The viewfinder itself is mono, unsurprisingly, but the 
picture from irt is sharp and dear. The camera is in the mid-range for weight 
coming in at an acceptable 0.8kg. and the mono microphone is set well back 
on the body to avoid lens noise from, the autofocusing motor. 

For such a cheap camera you may well be surprised to learn that it has a 
variety of tricks up its lenscap such as a portrait mode, sports mode, 
and high speed mode, although the manual doesn't actually 
mention how fast the shutter speed is on these last two. It 
also has a fader and posterisation trick functions 
to add to the fun, and a titling 
function. Unfortunately for me, 
the camera we received 
came with a manual in 
either Norwegian or 
Swedish, nei- 
ther of which 
languages 1 
am particu- j 
larly fluent 
in, so I had a 
little trouble, 
but providing 
you get a manu- 
al in a language you are 
familiar with, this camera is well worth 
auditioning if you are on a restricted budget 

Connections: video and audio out, external Mic DC RF 
Features: ]2xZoom, remote control, titling, program modes. 
Special effects: Fader, Posterisation, interval recording (far time lapse) 
Format: VideoS 




Amiga Computing 



A PRIL I 996 



E 





VC G 
HF900 

Price: ET49.99 Tel : 1 8 1 -450 3282 



Our first camcorder from JVC in this found up is a 
neat square VHS-G Camcorder which weighs in at 
just under 0.8 of a kilo.. 

This little boi is feature rich with a list that cart 
start with stereo audio facilities (along with an 
external mic connection), a powerful floodlight far 
those poorly lit parties, a colour viewfinder, that, 
unlike some, is quite true to the actual colours 
recorded to tape (apart from a slight yellow tinge), 
and an image stabilising feature. The HP9O0 doesn't 




stop there though. It also has a wide range of trick 
features to suit every occasion, as they say. 

There's a 'widescreen' mode that chops the top 
and bottom off your footage to give it that cine- 
mascope feel, and a sepia mode that turns every- 
thing a dull brown to make it look like you are 
actually using a very old super 8mm camera with 
very old stock instead of a state-of-the-art piece of 
far eastern tech nology. 

If you are shooting at dusk or dawn you can 
turn on the twilight function which changes the 
white colour balance to try to ensure that your 
colours are a bit more true to life. There's also the 
usual gamut of portrait modes, sports and 
high-speed modes with vastly increased shutter 
rates for capturing the 
action as it happens. 

Overall, the HF90Q b 
a great little camera, 
particularly since its price 
drop of £5 D. 

Connections; Video and 

stereo audio out, edit, 
external Mic DC RF 
Features: I2x Zoom, 
remote control, titling, 
program modes, focus 
fixing, image stabiliser, 
limited selection of 
preset titles {wedding, 
Chnstmas, birthday, etc) 
Special effects: Wide- 
screen, Sepia, Twilight, 
Fader, interval recording 
(for time lapse) 
Format: S-WiS-C 



Jargon 

-box 

TOC - Programme Delivery 
Control PDC is currently 
used by &BC2 ami Channel 
4 . It sends a signal out at 
the start and end of 
programmes so that video 
recorders can start, and stop 
recording a programme at 
the appropriate time. This 
should mean that even ft a 
foatball match goei intd 
overtime, you won't miss 
anything. 

Nicem - Near instant* 
aneous Compounded Audio 
Multiplex. A stereo broad- 
cast system developed by 
the SBC and adopted 
by the UK and several 
other countries hr stereo 
transmission. 

Prevail - a method to help 
get edit points right. 
Because vtdeai take some 
time to start ploying hack or 
recording, a pre-raS is nec- 
essary to ensure ihot you 
*,tart recording at the time 
set arid not after. 
Index sedrihinq - an index 
mark is a tag on yout video 
tape that normally indicates 
when you hove started 
recording. Some video 
recorders, as you tan see 
from the reviews, can 
manually insert index 
marks. Index marks can he 
searf-hed far using an index 
search facility en your 
remote control. 



QVC GR-SX1 




harp VLH420H 

VlEWCAM 



Price: El ,200 Tel: 0&00 262956 

Sharp made a complete departure from the 
normal handgrip-at-the-side r look-down- a- 
small-tube-style of camcorder with this new 
design. In ease you've never seen one before, 
the photos show the way it works. The 
viewfinder is the large LCD panel on the back 
of the camera body and the camera's lens is 
on a swivel mounted arm on the side of the 
camera and almost looks like an afterthought. 
One of the major benefits to this manner of 
operation is that you tan hold the Viewcam 
up above your head if you're standing in a 
crowd without los- 
ing the ability to 
see what you are 
recording. Sim- 
ilarly, if you want a 
puppy's eye view 
ul things, you can 
hold the camera 
down low (tie ft to 
a broom handle if 
you're really brave) 
and run along with 
it like that- The 
Viewcam also 
makes taking foot- 
age of yourself much easier as the screen can 
swivel all the way around to face the front of 
the camera, As you do so, the on-screen 
controls all flip so that you can still read them 
- a nice touch. 

As for performance, the Viewcam is okay, 
but not outstanding in the quality stakes. The 
stereo sound on the camera I received lor 
review was particularly clear and the picture 
was certainly reasonable. 

The camera does weigh more than your 
average camcorder at 1,2kg, but its design 
means that this rarely becomes a problem 
unless you need a hand free. I have to say 1 





am slightiy worried about the durability o( the I 

connection between the body of the camera 
and the lens arm as my review model seems 
slightly wobbly. 

Connections: Video (composite and Y/C) and 
stereo audio out, DC RF (all an a plug-inl 

module), headphones, external Mic. 
Features: 20x zoom, remote control, manual 
focus and exposure, program modes,\ 
snapshot, image stabiliser, macro lens 
Special effects: Fader, Widescreen 
Format: His 
■■^■■■■■■^■iMMBHHi 




Price: E79939 Tel: OlBl-450 32B2 

The last camera got a great review and [ stand 
by it, until that is, you have a look at this one, 
The 5X1 (not to be confused in any way, shape 
or form with the CD32 add-on, by the way), is 
the S-VHS-C big brother (it weighs slightly 
more too, at 1kg) to the HF900 and used to 
cost £1000. With the price reduction to only 
800 quid, you'd be a fool to pass up this 
opportunity for better quality. You might, of 
course, need to upgrade your video recorder to 
a more suitable spec as well, but that's the 
price of progress. 

The SXl has the same raft of features as the 
HF9D0 - the widescreen, sepia, twilight and 
sports/highspeed modes (highspeed on the 
SX1 actually goes up to 4000 frames per sec- 
ond), and adds the ability to fade in or out and 
fade in or out from colour to mono, or vice 



versa. Both JVC cameras are equipped with an 
edit socket and offer an assemble edit function 
to synchronise your video recorder to the I 
camera, and the 5X1 can create inde*: madis 
from the remote, 

111 fimsh as I started, This camera represents 
extremely good value (or money and should be 
snapped up by anyone with an eye to better 
than average quality, 

Connections: Video (composite and Y/C) on 
sfereo audio out, edit, DC RF, external Mic, 
Features: I Ox variable speed loom, remote] 
control, program modes, manual focus and 
exposure, image stabiliser 
Special effects: Colour fader/fader, 
Widescreen, Sepia, Twilight, interval reCo 
(for time lapse) 
Format: S-VHS-C 



Q 



Amiga Computing 



APRIL 1996 




mud j 



ih an 
ctior* 

tthe 
iarks 



ients 
Id be 

letter 



and 

vote 
and 

der, 
ding 



'There's a 
novel in 

all of us' 

Adam 

Phillips 

believes 
there's a 

film or two 
tucked 
away 
inside us 
as well... 



Ohe world is crammed with people itching to unleash their vision onto 
the cinema screen or even just the local town hall in front ot a mass 
of friends and relatives. While wild enthusiasm may start you off 
_ thinking about that glittering career, movie-making usually has a very 
defined process that needs to be learnt The very nature of putting a production 
together from start to finish can be a complex and lengthy process. Here far your 
perusal is a bite-sired guide that'll hopefully start you on the road to becoming a 
doer instead of a dreamer. 




HE CREW 



For a small scale amateur produc- 
tion, you'll ideally need the 
following: 

Write* - without a decent one, you 
might as well return that 
camcorder to Dixons now. 

Producer/Director - who organ- 
ises the fundamentals, 
brings what money there 
is to a production, arid 
then changes hats and 
calls the shots. 

Production Assistant - the vital 

organiser who helps the 
director stay on track 

lighting Camera operator - who'll 
turn that vision into a real- 
ity, A thorough under- 
standing of how to get 
the best out of lighting in 
any shape or form will 
add immeasurably to a 
production (after all, in 
somewhat pretentious 
terms, you are 'painting 
with light' so to speak. 
Quite). 

Sound Recordist - ideally, a 
detachable microphone 
and manual sound con- 
trols included on your 
camcorder are vital. 

For maximum effect, 
these will require the 
aural expertise of the 
sound recordist to get the 
maximum benefit 

Editor - the person that splices all 
those shots together into 

a seamless masterpiece. 




Tit* three 


mi 


Kin 


aCTEE 


acta of a 








classic 

Hollywood 


exposition: 


development. 


resolution 


vr-ript in mil 


intra lain char 


"throw reels' at 


but the hero 


their glory 


aad "the problem' 


main char, more 


cooes through 


{ 


or obstacle; what's- 


coMphcatiM, "the 


(usually), "the 


I 


the char need mi what's 


plot thickens' 


happy eating" 


l 


in the tay? 


iitDPOin flo! pqht 




] 


HJOI POIBT (pp 25-3B) : 


(pp 55-60): 




J 


sometime happens in the 


again, scrathing happens 




J 


story to shift focus, to 


to shift focus, increase 




1 


tighten tension and make 


danger to main char getting 




J 


the prolleWanstacle tougher 


what s/he mis; reversals 




I 


than it seensd before 


of fortune can happen 




Expect* directors 




FUJI KM MfflP &J©-H): 




to look mftvr her 




the hero may Ml; dinger 




■during hor 




abounds, obstacles everywhere 




performance 









Amiga Computing 



APRIL 1996 




RE-PRODUCTION 

Acta* beg for them. Directors dream of them. And the public (usually) laves them - 
aood script are gold dust The foundation of arty film or video, the art of screenwntmg 
has been deeded by many professional word maestro*. Judging from the production 
tine that is Hollywood, it's painfully dear mat even some of the top dogs haven t got 
their heads round the basics. . .^ 

Any script starts off usually with a story. The favoured route ts to start at the begin- 
ning, work through the middle, and wind op at the end. It's the dos&c mow? struc- 
ture split into three acts. There ore always successful oppo 
sites to this (take a look at Pulp Fiction's 
leaping time frame), hut you can't break 
the rules unless you've leomt them. 

if yau hove a relatively clear idea 
about the story you want to tell the best 
place to start is to tell the story in simple 
words in tfte shape of a treatment Flick an 
the Amiga, boot up Wordsworth and type 

nway. Don't include any dialogue - classic 

movie teachings dictate that the story ^ \^\ 

should be told in images and actions, not 

through the spoken word. Once you've 

bashed out the story, leave it for a couple of 

days and then read through it If you find 

yourself flinching at certain moments, change 

them for something more appropriate. 

With any story, never be precious - think of 

all the options for your characters and how 

they'll face the conflicts thrown up throughout 

the film's journey. Rewrite, chop and change 

until you're happy you have what appears to be 



ttH« 



air 



frf* 1 



lT & r 



(J»»»t 



■ftrc*' 



the best options at that time. Once this is done, you should hopefully have a I 
(fair is already very scene oriented. To further old tfw actual structure, of the story, 
necessarily the content itself, write out each scene on apiece of paper wtth asm 
header Arrange each card on a wall and take a long hard look - ask yourself rf one , 
the scenes might be better if moved forward in the film and vice versa. This visual i 
ence guide can really help to bfow away any cobwebs of ok 
analysis when viewing bulky text onscreen. 

When done, it's time to plough into the actual screen* 

ing itself. This process should be far less taxing if you've do 

all your homework beforehand. Keep dialogue to a minimi 

and use it as an opportunity to set up further intrigue for t 

viewer - simple exposition of the plot is dull and uninvotvir 

For further info, and if you have a 
account, visit the Screenwriter's Resource {http-JfwwwA 
portcom/-cdeemer/$creenwntershtmi) which offers vai 
able insights into the craft and, more importantly, L 
many pros who are constantly talking to one another < 
the Web about Ore ins and outs of writing for the screen. 
Once the script has gone through various drafts wf\ 
it has been honed, sharpened and structured, it's fl'mi 
sit back and ask yourself how much all this is going \ 
cast you. if you've written an epic Genghis Khan street 
play that runs at foot hours, you may as well ffrcw it n 
the bin now or try your luck flogging it to sorneon^ 
(that's a whole book in itself). 

Meanwhile, if you've managed to construct a sir 
but intriguing piece, you could easily shoot it on . 
Hi-8 camcorder. The thing to always remember is l 
while an initial thought you might possibty per« 



5 Ctt^ C 



* t *' u ' 






RODUCTION 



31© 



pen' 



The shoot itself is where all that preplanning comes 
into fruition. Schedules should flow like clockwork. 
Actors will get their lines in the first take and the sto- 
ryboard makes the transition from paper to the big 
screen gracefully. Trie reality is somewhat different 
Things can go wrong. Trie weather will change. A passing 
jumbo will drown out the sound, and certain shots will 
eat into your schedule more than you'd like. 

Throughout all this, you must be prepared to make 
compromises and have a PA sharp enough 10 rearrange 
times in a matter of minutes to help put you back on 
track. Above all. always appear to be in control - if you've 
done your planning properly, you'll invariably find that 
your mind is focused enough to come up with informed 
decisions on the spoL Call it a form of programming your 
subconscious [see Freud}. 

To keep morale high an set try and keep the shoot 
running as fluidly as possible so that complacency 
doesn t set in (very apparent at times on ama* <r shoots 
when people realise that filming isn't as glamorous as 
they thought it was). 

Always check everything you've shot there and then. 
This doesn't mean you have to look all the way through 
the entire two minute take, but simply at the end of the 
section to make sure the tape isn't ■ dud. At the end of 
each shooting day, look through the rushes (takes) to 
make sure you don't need to reshoot anything. If you do, 
it's better to find out there and then than later in the heat 

of editing. 

One final note is to remember continuity - use a 
Polaroid camera to take snaps of what the actors are 
wearing, how a location looks and so on if the shooting 
of a particular scene is spread out over a few days. 



Tour drawling skills 
don't nired to be 
exemplary tor 
ftorybvard* - » 
ft»ig mm Mi*jr 
communicate 



Amiga Computing 



APRIL 1996 



tint there ate onty a few minor expenses to incur, there are always a myriad of raits to 
outsider. First off the bat youll need acton, a skeleton crew (only three to tour mem- 
bers}, video stock, lighting, locations and mare- Sit down with the script and go through it 
What props are needed? What locations? Arty extras? Put bask headings for each part of 
tie process - Crew, cast, equipment editing, stationary and so on. Then fiit in alt the efe- 
«ejts under each heading - you'll find that sheet of paper 
can suddenly become very full. 

While you may welt be able to get much of the listed 
for tree in the shape of enthusiastic Film fans and friends 
?*rng a helping hand, itll help you work out every ete- 
inent that is vital to the production. Use Final Calc, the 
Amiga's premier spreadsheet to lay out your needs 
9>d their prices to create a budget sheet Armed with 
on overall cost that you feel can be achieved, it's time 
to start organising the shoot 

Unless you're a hyper confident director, story- 
boards are a vital element of any production. Terry 
Gilliam (ex-Monty Python and director of Fisher 
King and Twelve Monkeys) has only just started 
not to use them. By using drawings to map out 
each shot a dear vision can be built up for you 
to work from. The finished result should by no 
means be absolute - the very nature of film 
making is that you might get a better idea on 
*te day or be forced into another white on 
location. Never be afraid to change your 
mind and deviate from the storyboard, 
unless you 're adding effects in post produc- 
tion using your Amiga and LightWave 




(these need to be exactly planned). With each frame of the storyboard, fill in a short 
description below of exactly what is happening and any dialogue that is to be spoken. 
Don't worry if you're not an accomplished drawer - basic stick men, buildings and so 
forth will do the job adequately. Just make sure they're clear enough for the camera 
operator to understand though. If you have absolutely no faith in your drawings whatso- 
ever, then writing out what each shot will entail can be enough. 

Once you've achieved this, it's time to write up q shot list With your production assis- 
tant sit down and go through the storyboards, giving each shot a number. Then con- 
struct a list of shots, a brief description, and work out roughly how long each is 
going to take to shoot After this, schedule each scene into your 
shooting days. Certain scenes may be shot togeth- 
er due to the same location, but never expect to 
shoot shots in exact order. Moving about and con- 
stantly resetting can take too much time. 

While you're juggling all fife /ofc, also list ail tfte 

costumes, locations and props that'll be required for 

the production. Ask a friend to help out with the 

organising - if you can't, you're going to need the 

patience of a saint location hunting should be carried 

out with the camera operator and can be done before 

or after the storyboards - expect changes though on the 

day. That imagined shot might just prove to be too 

impractical or time consuming to carry out 

Once the storyboards, shot list and time schedules 
have been drawn up, its time to search out the actors (see 
panel}. On securing their talents, setting the date of the big 
shoot g the Snaf step before Vie plunge 



fi How that 

screenplay 

ft} ould fre (did our 



I 



WANNA A WINNEBAGO. ..NOW!!" 

Attred Hitchcock referred to them as "cattle." James Cameron has dismissed them as "puppets," The general public 
think they can be luwies " Good actors, however, in the amateur scene can be difficult to hunt down. There are plates 
tp begin that search for the right face for the part - try hooking up with the local amateur dramatics society and go 
abng to see 3 performance. There may well be another Emma Thompson strutting her stuff in a Noel Coward play 
desperate to get some film/video experience. Have a chat with the director to see if they can recommend anyone. 

Universities, colleges and drama schods are also ripe hunting ground for blossoming talent -put up advertisements 
in the student bars and other public places to see if anyone takes a bite. Again, they usually will. To them, as with you, 
they want experience and aren't too bothered about payment as long as they are working with someone who has a 
professional attitude and they don't have to cough up £30 for their travel expenses. 

The pros have screentests and casting couches {regrettably alive and kicking even in humble little Britain). The rcew- 
bie has enthusiasm and sincerity as their principle tools. With any interested parties, interview them and make sure 
they are both confident and flexible enough to offer ideas for the performance and also receive direction. Rehearsals 
are vital for any production - it can alter the storyboards and shot list as you and the performers work on the script to 
bring it to life How you treat actors varies between individuals. While there's straightforward direction giving, some per- 
formers need to be handled with kid gloves or an iron hammer respectively. For example, Sigoumey Weaver is quite 
happy to admit that she likes the director to look after her 'and 'nurture her performance while others will start eating 
the set if you decide to interfere too often, for identifying what type of approach you'll need, that interview is especial- 
ly important 

Directing actors has had several hundred books written about it over the years. For first timers, the rule is basic - 
keep it simple. Don't stand waxing lyrical about 'character arcs' and other chin stroking exercises, ft can help the very 
inexperienced to envisage what they need but, more often than not, if II end up in contusion - by about half way 
through the shoot the performers will know more about the character than the director ever will if each has done their 
job property. 

■Give to-the-point directions, ft single word or explanatory phrase. The more you explain a scene or a line, though, 
the less impact you'll have and less chance the actor will have to 'make it their own'. It's important that the penny 
drops on its own accord instead of you trying to shove it down everyone's throat. Directing actors is all about experi- 
ence md you will make mistakes. 



Amiga Computing 



APRIL 1996 



E 



<\ 



OST PRODUCTION 

Most of us cant afford the sometimes extortionate prices that edit- 
ing facilities cost. For more info or what the Amiga can do for you, 
I check out this issue and in the February issue for details on the 
rather fabulous Draco system that would have most pro editors 
whimpering to their bosses for money- 
Trie first stage before jumping into the rushes is to log every 
shdL This can be done during the actual shoot itself, but it can be 
carried out at leisure afterwards by going through the tapes and 
marking down what time each take starts at on a particular tape- 
Also, decide there and then which takes you will most likely use - 
this all saves time with the actual editing process. 

The editing process itself usually has the three stages - the 
rough cut (slapping everything together with no real attention to 
esact timings to see how well the whole production hangs togeth- 
er}, the second cut {making accurate cuts and taking out unneces- 
:y shots) and the final cut [where the video is honed to tiear-as- 
miHft perfection). Never be afraid to write off shots if they aren't 
cessary - if they're not needed, they'll dissolve the impact of the 
n when showed to an ever-critical audience. 
Never underestimate the power of editing. It sets the pace of the 
entire film and breathes life into your separate shots and makes it 
a whole, attention-grabbing experience. Once you're done snip- 
ping, all you need to do now is show it to as many people as possi- 
* ble [see panel]- 




COHERE TO NOW? 



The one truly valuable thing to always bear in mind when 
considering a professional career is simple - talent is a 
prerequisite. The real deal is that you must make contacts- 
There are certainly plenty of talented people without jobs 
in the industry and plenty' of average directors and writer 
peddling their wares on our TV and cinema screens- How 
come they made it? Because they know someone in the 
business either as a friend or relative, or they have the 
social skills to network themselves into a job. 

It's an incredibly important talent and vital for success in 
the film industry where socialising and getting your face 
seen means everything. If you have a friend or relative in 
the business, don't just sit there with your lower jaw stuck 
out in indignant pride thinking "I will do this myself- I'm 
not jolly well going to leech off someone else " Get out 
there and wring every last drop of career-building juice 
out of a contact. H it's family, all the better - nepotism 
is good. 

Another vital element to 'making if is to get your work 
seen. Short of being put out on general release or broad- 



cast on television, if s vital that your production must make 
a splash somewhere. Film festivals are the first and most 
obvious port of call 

From county film shows to international festivals, the 
amateur does have plenty of plates to put their work on 
show. You'll usually find that the smaller affairs are simply 
for enthusiasts who want to enjoy the experience of 
movie-making but are non-plussed about getting 
anywhere. Again, set your targets feasibly high, Find out 
which festivals have high profile - while the Oscars are 
obviously a no go in most cases, the likes of the Cork film 
festival and the Chicago film festival do attract a fair-sized 
audience. Check out the British Film Institute's film and 
television handbook for more details. 

Depending on how much money you have for video 
dupes and how good you think your work is, send out 
tapes to targeted production companies and individuals- 
Again, just pick up a copy of BFl's handbook to see the 
amount of different production companies and what they 
may be interested in. One note of caution though - don't 



always expect to haive your tape sent back to you - these 
people are usually horrifically busy. 

Bear in mind, having a contact who can recommend 
your work to someone in authority can give them that 
push to put the tape in the video machine. Quentin 
Tararrtino handed the Reservoir Dogs script, over to a ten- 
nis coach who happened to play with Harvey Kietefs wife. 
She tead it, thought it was excellent, and recommended it 
to her husband. He read it, committed to it, and the 
mpney started pouring in, tfs all about exploiting contacts 
and targeting your audience/hinders. 

Film seminars, workshops, and local arts meetings are 
also useful meeting places where equally struggling but 
determined fresh talent are looking to meet, mingle and 
work with people of a similar attitude. 

Frnalfy, never forget that 'making if requires gut deter- 
mination and ever abundant motivation - you'll never get 
anywhere unless you're prepared to work like a horse. 
The film and TV industry is not a nine to five job with a 
company caf- /•-*? 



m 



Amiga Computing 



ISSUE 8 




. . . Rapid Frame gg| 
ing on your Amiga 

The reraJutionary S-VHS ProGrab™ 24RT Plus with Teletext is not only the best way 

to get crisp colour video images into your Amiga, from either live broadcasts or 

taped recordings, it also costs less than any of its rivals. This real time PAL/ 

SECAM/IMTSC* 24-Sit colour frame grabber/digitiser has slashed the price of 

image grabbing on the Amiga and, at the same time, has received rave reviews 

for its ease of use and excellent quality results. ProGrab™ has earned honours 

from just about every Amiga magazine and Video magazines too! 
And... with ProGrab™ you needn't be an expert in Amiga Video Technology, 
a simple 3 stage operation ensures the right results ■ Real Time, after time. 

STAGE ?... 

Select any video source with S-VH5 or composite output Ttnis could be your camcorder, TV with S&WT output, 
satellite receiver domestic VCR/player or standard TV signal passing through your VCR/ptayer.. the choice is yours. 



yot* camcorder 
mciudng SrVHS 



ProGrab 1 ", 
i mi recent Anurias and is also iu»f AG* Chlpscr. 
■ «t*i can under .magus In any IWoitbweh screen 

> IIKlUdltq HAJMI rtlCHie lAipttjrf SAM penrnltingl. 

FroGraB™... 

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t Jftd sirparjCe sound vampler| as; Animp * ply* r 1 1 p 5 

t af inuge pranwng rflicrls. palrtr* ampuilng 

I lAGA Dnly.l .snd jf/ttirring mrtfiocft af alw new 40 

I Version J.i.A Pnc-logencs fully supports ProCirab 

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Ifie progr.im wing YOU timet 

PrDGrab'". 
r 1b bulll in mom ann" rtHwr animation fattllHtl. 
r lit tramps is rfflKynUnt H»n your ArrwjiS RAW 

PnjGrab™. 

ifr-rcasc 2 5 « mPiware i»* Includes.. . 

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Til 




or. Take a signal from a 
TViArtThSORT output 



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For just £129.95... 

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PCMCIA Interface for At 200 and A6O0 ■ Only £34,95 

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» Fneeimj at your .Nniga PirafcS Part fcr usr by a pnntei or ottier paraiiel penpfiejal dewcp 

PfoGrat)"" wpportj any ftniaa wnti KKkjun 2-04 or titer & a minimum of 1.5Mb. free RAM- ^ 



STAGE 2... 

With ProGraP's software, select an nrage ya 
wish to capture using the on screen previevv 
window and Grab [because the fwdwae 
grabs frames in real time, there's no need for 
a freeze fran>e facility on the source dewcefj. 
Once grabbed, simply download and view if* 
full image on your /Vntgs screen. ProGrab also 
inc/udes a Tefetext viewing and capturing 
facility From erther TV or a leMe sources 

STAGE 3... 

Use the graced' image with your favourite 
word processor. DTP or graphics package. 

FroGrafc reaJly does make 
it that simple' 




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QCTAMED 6 




ilia 



The 6th official version of the majOT music 
maker on the Amiga has landed. Over the last 

few months there have been demos of it pop- 
ping up now and again around various 
Internet sites, but now the final version is here 
we can happily make spring time a musical 
one. 

My favourite version of Octamed was 5. The 
previous versions weren't my cup of tea r 
mainly because they had a very PD look aid 
feel and were extremely unfriendly, and I. 
could barely live with them. However, having 
said that I was still able to produce some half 
decent tunes, 

Therefore, when version 5 came out i was 
particularly pleased, mainly because of its 
user-friendliness. In fact, the whole of my hard 
drive was packed with samples and I man- 
aged to spawn the occasional dance remix, 
even to rival some of the pap that was already 
out there. Unfortunately, none of my tunes 
saw the light of day - mainly because there 
wasn't much I could do with them - and 
when winter time comes I like to hide away 
and listen to a bit of indie, which just cannot 
be created on an Amiga. Sorry, 

So Octamed 6 arrives and I instantly injec- 
ted some life into my own tunes. These can 
be imported from other versions of Octamed 
which, incidentally, was difficult to do with 
version 5. 

Obviously, the main difference that most 
users are pleased about are the extra chan- 
nels. Basically, instead of always being able to 
play four samples at once you can now play 
eight which in turn means you can have far 
more variety and more sounds to choose from 
to make your tunes. 

Previously, if I made a dance tune, for 
example, I usually needed a drumbeat, bass- 
drum and a melody, which left only one chan- 
nel to use for either cymbal crashes, hand 
claps or even vocals, so the choice wasn't 
exactly what I'd deem wide, So without 
explaining all the new features in great detail, 
which would take around -seven days, I'll grve 
you an idea of the new additions, and what 
you'll get for your money. 

MIDI - which stands for Musical Instrument 
Digital Interface - was first introduced around 
version 2 and can be linked to an external 
device such as a synthesiser which can be 
connected through a MIDI interface which 
connects to the Amiga's serial port 

Basically, all the options and selection 
boxes are now cleverly positioned in windows 
for you to move and resize to your own prefer- 
ence. The prime example of mis is the Tempo 




not mffrply 
*itf* why I 
picked thit aft turn 
Anwar m CD, J ewi'I 
thin* of any reason i; 



All the ususal and 
more in our 
monthly review of 
the latest Amiga 
CDs. Andy 
Maddock 
reveals all 




gmdan 




window which, usually found at home at the 
top of the screen, now has its own windows. 
The prime reason for this is so the options 
you use a lot will have priority because the 
amount of options would litter the screen 
ridiculously. Also, each section of tiie actual 
program is split up into around four main 
windows which can be closed down, espe- 
cially if you need some free memory to edit 
samples or other memory-consuming 
processes. 

If you use Med frequently then this is an 
essential purchase and one that should never 
be missed, but for people like me who don't 
take their Amiga music too seriously, version 

5 is more than enough. However, if you have 
neither, I can't recommend Octamed version 

6 enough, Wfc - g* - --- 

BOfttHH 

line 



Qhase 3 





[ p j | ■ ■ 


hERGRM' 


If? •* /■vW 


p -->" 




1 an-d In 











Product details 



Product: 


Octamed 6 


Supplier: Weird Science 


Pike: 


£29,95 


Phone: 0115 234 0682 


Scores 


Ease of use 


•5* 


Implementation 


W* 


Value for Money 


19% 


Overall 


9Q°<a 






Two months ago we reviewed E.M 
Computergraphic's second image, fonl 
and clip-art package and it received 90 pei 

cent. The third CD in the series has noun 
arrived and I can tell you that this onf 
doesn't alter E.M.C's superbly consisted 
record. 

The latest volume contains hundred! 
of images of excellent quality along will 
many more directories containing font! 
and clipart This time, the clipart caugh 
my eye. I tested the quality of the disc bi 
thinking of different topics which I woulr. 
need relevant images for to accompany 
this text, and I came up with ancient pot 
tery, sewing and pants of the world 
Unbelievably, I found clipart suitable fo 
all these pseudo-documents, and I'm stil 
in shock after finding several pictures o 
pants, There truly is a use for all tin 



Amiga Computing 



APRIL 1996 






QOTHINC BUT GIFS AGA 



Ifce Amiga is well known for its Graphic 
hterchange Format or GIF as it is more widely 
■own. Basically, if you haven't worked it out 
•toady the CO is devoted completely to GIF 
■fctges which are always one of the best 
quality formats on any home computer. 

Not only will you get hundreds of 
megabytes of images but you will also receive 
■nous viewers such as the standard FastView 
* others such as image converters and 
Btetypes, There ace plenty of converting utft- 
on the CO so you will never have any 
1 viewing problems. 
The image directory is divided into suitable 
tegories, each one containing its own 
ibnails file. You can J t really get better 
dity pictures than the ones contained on 
rs CD-ROM and the choice of pictures are 
bo pretty varied. The main CD is split into 
fcree directories - digitised, rendered and 




Thmvo wooden toy things w*« utmd 
i nrftacl your mood. It didn't work tor 
*. bmcause t kepi attckina tttcm In 
' positions 



j res contained on the CD. As usual, all 

•e pictures have been categorised correctly 

ml each directory has its own thumbnails 

*■£ The pictures are Of the highest quality 

Jtich is nothing short of what we expect 

hum E,M. Computergraphic, and the cate- 

fones. as mentioned before, are of a varied 

•election. Without doubt you will find 

smething to use, so whether you're after 

mages or dipart for desktop publishing, or 

pou're after a fancy desktop picture, you'll be 

| tporti for choice 

The images are just the tip of the iceberg. 
•ere are more volumes of postscript and 
•nagine fonts, and to top it off it's all pre- 
•nted in a very professional way. This is eer- 
ily a CD you wouldn't ,be forgiven for 
ung, A true essential. 




Two ntontfrr ago we featured a- nfce cute 
* to dmman»tr*tm Phac* 2, So tor Phase 3, 
1 » a nice cute cat with? m cuto dog! 



hand-drawn pictures - and in each directory 
there are a number of categories. 

The whole CD is polished off by an excel- 
lent AmigaCuide which displays the contents 
of the CD superbly. Just click on the fife name 
to show the picture, along with a short 
description of what you're going to be looking 
aL However, some of them don't actually have 
a description which does get slightly annoying, 
although the thumbnails; file more than makes 
up for this. 

Overall, Nothing but GIFS is a very high 
quality CD, and shouldn't be missed by any art 



fan. 



Bottom 

line 



Product 


DETAILS 


Product: Nothing but GIFS AGA 


Supplier: 


1 7 Bit Software 


Price: 


£19.99 


Phone: 


01924 3669B2 




Scores 


Ease of use 


94% 


Implementation 


90% 


Value For Money 


92% 


Overall 


91% 




Bottom 

line 



Product 


DETAILS 


Product: 


Phase 3 


Supplier: 


EM. Computergraphic 


Price: 


£2-1.99 


Phone: 


01255 431389 



Scores 



Ease of use 



92% 



Implementation 



93% 



Value For Money 



M% 



Overall 



91% 



Amiga Computing 



APRIL 1996 



□ 



RTWORX 




Our collection of image CDs has grown 
immensely over the past few months and the 
best so far has been Phase 2 by EM 
Computergraphic. Other than that, ail the others 
have come way down the line. However, most 
of these CDs are under a tenner so they usually 
just about warrant their pr ice tag. 

The images contained on Artworx are of a 
fairly standard quality and most of the pictures 
are contained on other cheap CDs elsewhere. 
So what can you expect for your £9.997 

The images are split up into various cate- 
gories ranging from the usual Dogs to Cars, so 
there are no annoying pictures refenesf to as 
something like ' 10034/ 1 Q' which is probably 
just a Chaffinch pecking at a nut 

All the images have come courtesy of various 
Amiga artists and every single one is in colour 
whkh is a bonus - especially when you own a 
colour printer, although for something as wide- 
spread as desktop publishing the choices are 
not so vast 

Although £9,99 is a nice cheap price for a 
packed CD, the images aren't particularly out- 
standing and you'll be pushed hard to find 
anything good enough to use yourself. 










,' > Hot only dooi Artworx contain a variety ot 
images, there's also at hundla of rtorwogramm 



Bottom 

line 



Product details 



Product: 
Supplier: 

Price: 

Phone: 



Artwork 



Weird Science 



£9.99 



0116 234 0682 



Scores 



Ease of use 



90% 



Implementation 



Value For Money 

Overall 



91% 



E 



itei 



Owo printers, two inkjet printers, to 
be precise, from the two biggest 
manufacturers larded on my desk 
_the other day. The Epson Stylus 
Color : b and the Hewlett Packard DeskJet fi^OC 
are from the new range rjf inkjet printers that 
tan manage an incredibly high resolution. 

The high quality resolutions like the ones 
that these printers offer mean that printers are 
getting to the point where they can provide a 
cheaper alternative to reprints of photographs, 
especially if you have the right quality paper 
available. 

Both of the primers on test today share cer- 
tain features. They can print art very high reso- 
lutions (720dpi for the Stylus and 600dpi for 
the DeskJet), they both really require the use 
of high quality coated paper to get the very 
best results from them, and they are bath just 
about cheap enough to make even the most 
thrifty DTP'er look twice. Both printers also use 
the cartridge system that is fast becoming 
standard, where the black ink is held in a 
separate cartridge. 

Output 

This is particularly important if you are using 
the printer for all your output and not just 
pictures because it will mean you use more 
black than any other colour The Hewlett 
Packard offers me user the facility for both car- 
tridges to be used at once, meaning you get 
true CMYK performance while printing pic- 
tures, and it can lake a larger sized cartridge 
for black, a definite bonus if you print a lot of 
text in addition to all your pictures. 

But first appearances can make a difference, 
so how do tfiey look? Well, top points have to 
go the DeskJet for this, although even it 
doesn't seem to be up to the same standard I 
have come to expect from Hewlett Packard. 
The printer's case is somewhat plasticity and 
because there is such a lange amount of room 
inside the case, the glowing LEDs that show 
the printer's status, etc shine onto the back of 
the printer's rnsides which doesn't look too 
good. 

However, overall construction is superior to 
the Stylus which continues Epson's odd tradi- 
tion of seemingly leaving the design of their 
printers to the last minute, The Epson printer 
itself is much smaller than the DeskJet, but has 
a fold out sheet of plastic underneath to ad as 
the Stylus' paper tray, 

To be honest, I think I would rather have a 
moulded tray like that on the DeskJet that: 

a) doesn't look as flimsy and 

b) works more effectively 

But even Hewlett Packard have been cutting 
costs. The familiar smoked grey plastic paper 
tray cover has gone, making the printer slightly 
more noisy than the DJ500C I still occasionally 
use. 

In fact, noise was a problem with both 
printers (not much of a problem, obviously, 
when compared to dot malrix printers, but a 
problem none the less). Now, I should really 
point out that 1 wasn't actually using me print- 
ers in the best possible location for deadening 
noise, but I was running out of room in my 
office, so they both ended up having to stand 
somewhere where noise could come from the 




punch up 

Hewlett Packard and Epson are probably the two 
biggest names in desktop printers. Frank Nord 
sees how their latest output matches up 




Amiga Computing 



APRIL J 996 




I know we mention Studio every time we do a pf inter neuiew or round-up, which must make it 
the single most publicised piece of software for the Amiga other than Workbench, but it does 
bear reiterating. If you want to get the best passible results from your printer get a copy of 
Studio. Thafs all. Just factor the extra Fifty quid into your budget for a printer and make sure you 
get it. 



tattOm of the printer as well as the top, sides 
tod front 

Despite this, both the printers, particularly on 
tie head clean or startup cycles, were noisier 

ton I had expected. But hey, 'you don't really 
«e about the noise do you? What you care 
tfxuit i$ output, output, output 

Both printers performed pretty well with a 
Mriety of types of output, from a high 
••solution render (1000x1500 pixels), to a 
Standard D Paint screen, from a general OTP 
layout from Pag eSt ream 3 (which supports 
both printers with its new XPD files), to output 
from a text editor using printer fonts. 

In my opinion, the DeskJet outperformed the 
Epson in terms of output quality, notvuifhstand- 
ng the Stylus' higher resolution, but the Epson 
was faster than the DeskJet, particularly in the 
PageStream 3 tests because SoftLogik have 
1 token advantage of the fact that the Stylus can 
skip blank lines. 



Actually, the Epson showed signs of band- 
ing when running on normal paper, but this 
improved with the high quality paper Epson 
gave us for the review, but then Epson 
themselves say that you shouldn't try 720dpi 
printing on plain paper 

Unfortunately, the lack of a fourth colour for 
printing with the Stylus meant that black was 
created by mixing the other three colours, 
resulting in poor quality at low point sizes. This 
manner of printing will also increase costs if 
you intend mixing colour with black on your 
pages, unless, of course, you are willing to try 
and overprint your pictures afterwards. 

Another plus point in the DeskJets favour is 
the quality of the ink they use. Even in areas of 
dense coverage, the HP's ink doesn't seem to 
bleed too much and paper wrinkles are kept to 
a minimum. 

So if s still neck and neck as we go into the 
final decision. Which will win? 



A plus point in the DeskJet's 
favour is the quality of the 
ink they use. Even in areas 
of dense coverage, the HP's 
ink doesn't seem to bleed 
too much 





INAL 
WORDS 



Well, if I had to pick one of these two, It 
would have to be the DeskJet The Stylus is 
much cheaper, has a higher theoretical res- 
olution, and is faster under certain condi- 
tions, but the DeskJet gave the feel of a 
quality piece of hardware, is backed by 
Hewlett Packard's globally reknowned 
name, and gave results that were still 
impressive. Until Epson solve the problems I 
encountered with banding and the general 
tacky design of the Stylus, I'm not going to 
buy one for myseff. 



Bott om 

'line 



Requirements 



BLACK recommended 






Sttidwl 



Product details 



Product 


Hewlett Packard DeskJet 850C 


SuDoHar 

1 U| | II ■! 


Hewlett Packard 


TcJ 


01344 461274 


JPvtcv 


C450 



Scores 


Ease of use 




75<V» 


Implementation 




TS4fc 


Value For 


Money 




75% 


Overall 






75% 


Product 


DETAILS 


Product 


Epson Stylus 


Colour lis 


Supplier 






Ejison 


Td 




01734 303681 


Price 






£240 



Scores 


Ease of use 


75% 


Implementation 


75% 


Value Fur Money 


75% 


Overall 


75% 



Amiga Computing 



APRIL 1996 
























/ / 





1 * 

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Oetting online to the Internet has 
never been an easy business for 
the Amiga user. Sure, the Amiga 
has all the necessary software to 
get on and use the Internet, but the trouble is 
that the main source of software is On the 
Internet itself, and even if you had all the soft- 
ware you have to be a fairly well experienced 
Amiga hand, and have a smattering of Internet 
knowledge. 

The major stumbling block when trying to 
set up the software is how you configure it 
The Internet uses the TCP/IP protocol to trans- 
fer information between all the machines 
connected to it. Currently, the most widely 
available version for the Amiga is AmiTCP - 
originally shareware the latest version is 
commercial. Even though it is a very good 
TCP/IP stack, every piece of' Interne* software 
you want to use with it has to be separately 
configured, which for even experienced users 
is easier said than done. 

The only real solution is to provide a single 
complete package, giving the user a configured 
TCP/IP stack along with all the necessary 
Internet tools, all set up and ready to run, 
Originally, only a few Internet providers gave 
this sort of support for Amiga owners, and 
then the software was onSy really just ade- 
quate. However, the planned Amiga 
Technologies Surfer pack looks like it could kill 
both of these problems in one tell swoop. 

Amiga Technologies are quite lucky with the 
most important part ol the pack, the TCP/IP 
stack. Before the demise of Commodore, one 
of the last useful things they managed to 



13 



*> 






Amiga Technologies' 
forth coming Surfer 
Pack is almost upon 
us, and Neil Mohr 

has gathered all the 
packages together to 
take a sneak preview 



^ 



ORTH THE WAIT 



St^P 



produce was AS225 - their very own imple- 
mentation of a TCP/IP stack - which by all 
accounts is very good, bettef than AmiTCP. 
However, up until now it has only been 
available to registered: developers. 

The Surfer pack will see the first official pub- 
lic release, which in the long run will probably 
mean little to owners of the Surfer pack, but it 
will be the last remnants of the old 
Commodore to be seen by Amiga users. We do 
not yet know what implementation of AS225 
will be used, but it may be one written by a 
third party - possibly iNet225 by Interworks, an 
American Amiga company specialising in 
networking. 

From the initial versions of the Surfer pack 
we have looked ait, the software is going to be 
veiy good, but there are a few surprises. Firstly, 




Just from this quick look at the programs that will be provi- 
ded in the Surfer Pack, ft looks (ike it should be an excellent 
buy. AmIRC and AmFTP are both extremely well written 
programs and provide every function you could want in 
both types of program, all backed up with an interface a 
fool could use. MindWalker is made by the same people, so 
hopefully the same can be expected of that even though I 
would not expect it to match NetScape, Voodoo also looks 
the part and is again very easy to use, which is what is really 
needed in such a package. 
Currently, the only possible problem with the pack is that 



there seems to be little newsgroup support. Normally, Web 
browsers do allow you to access these groups, and do work 
very well with text only entries. We will have to wait for the 
final pack to see what newsgroup functions MindWalker 
will have. 

When the Surfer pack finally hits the street we will be 
able to comment on how well everything has been integra- 
ted. It's no good having great programs if they are hard to 
run, but by all accounts, the pack looks and runs great and 1 
cannot see any reason why the final version shouldn't too, 



Amiga Computing 



APRIL i 9 96 




NVISIBLE MAIL 

Wm Surfer mail package is called Voodoo which is a full Mime-compatible mailer. 

««i only deals with plain teat, which is fine for text messages, but if you need to 

id anything else such as pictures, sounds or programs you have to specially encode 

cr email transmission. The: recipient of ttie mail then has to cut out the picture part 

'the mail and decode it - not the most elegant system in the world. 

Uroe is an attempt to make this encoding/decoding process invisible to the user. 

■»en sending mail you can simply include pictures and the such by dragging and 

tapping them into the mail window, oi via a file requester. Each erf these files are 

ti crested as separate parts at the mail that you can view by cficking on the icon 

t»ch appears in the speed icon bar. When the person on the receiving end gets their 

«•! they will see exactly the same thing. 

Voodoo seems very simple to use. With all the mails listed in the top section of the 
■ndow, and with support for multiple mail boxes and a straight forward e-mail 

address book Voodoo certainly looks the part and provides everything you need. 




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will nOpttully 
be avtrry bit 
as good as 
AmFTP and 
I AmlflC 



I S wiy interesting to note that not one erf the 
implied programs uses the standard Amiga 
lace library GadTools. The IRC, FTP and 
browsers use the Magic User Interface, 
j the mail package uses a more recent W\ 
: called ClassAction. 
Three of the programs are produced by the 
programming group. Called Vaporware, 
f are responsible for the IRC and FTP clients 
] with the as yet unseen Web browser. All 
programs require MUI 3, so provide alt 
advantages and disadvantages that come 
> MUI programs. 
Internet Relay Chat is an open forum where 
people from anywhere in the world can join 
docussioi groups and talk about every subject 
•naginable, and probably a few you cannot. 
VnlRC Is going tp be the way you get onto IRC 
fcom the Surfer pack. The version we have 



been testing is only a beta but after using it for 
a while, I can safety say AmIRC is going tp be 
one of the best IRC dients on any computer, 
never mind the Amiga. 

When you first start AmifiC you are 
confronted with a list of servers that you can 
connect from - you would normally use your 
Internet pmvider. Once you have selected your 
server, AmIRC can be made to auto-join a 
channel so you can jump straight into your 
favgurite channel. The main AmIRC window 
allows you to access just about every feature 
of the IRC. As you would expect, the major 
part of the interface is taken up with the talk 
window, but an extremely handy window, lists 
all the other users on the current group, along 
with a number pf function buttons, 

The buttons are configurable,, allowing you 
to add your own commands, but the standard 






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box 



Internet - jeflei's fa fhe inprtd- 
i*K/e network of computers t 
HfnorposSJfTfbxrriijriyN 
between eoctt other, fnch 
eoiTrpurt/ forms a bnypart oi 
the whole Jfting. 

TCP/IP - when dalu il 
pesse^ betw? en computers 
connected to She Internet the 
data hoi to be padmged in o 
Lpeciftc way. This prgtofttl 'S 
callad TCP/IP. the major one 
on \he Amiga is ^rmTCP. 

UK ffsrerner J?e/ojf Chot is 
one af the rtf^mer S&vtcei 
that you can access via an 
IRC diem. On MCyou can 
chat about any subject ai\ 
various chat "channels', even 
though the str channel 
seems to be \nhablted by 
people talking about how big 
theit Pentium i<i. 

hie frnnsftt Protocol 
another Internet sen/ice that 
allows you to access files on 
other marhinei (hot dfe Off' 
mo as an FTP server. This is 

the best woy of accessing- 
Am/net and getting alt the 
latest Amiga PD. 



Amiga Computing 



APRIL 1996 



setup has most of the mofe useful JRC func- 
tions, such as DCC transfer and talk which allow 
files and messages to be sent direct to another 
IRCer. 

AmFTF is the VaporWare FTP client As with 
AmIRC this is an excellent, well thought out 
program. When you first run it you get a large 
list of FTP sites into which you can enter more, 
along with the normal log-in routine and 
directory that you use. 

A really helpful option here is to connect as 
an ADT server, which I think is an Aminet-only 
phenomena, but it allows you to connect to an 
Ami net site and get a list of the most recent 
uploads, sorted by date or subject, This makes it 
so easy to get alt the latest programs, and as 
Am FTP remembers when you last connected, 
you only see the programs from days you have 
not connected, 

For normal FTP, use AmFTP which is an 
absolute dream. One of the major problems 
with other FTP programs is that their response 
time to user Input is terrible. You press an abort 
button and are lucky if you get a response a 
minute later. As Am FTP has completely asyn- 
chronous transfers, the main program can 
respond instantly to any user requests. 

Unfortunately, the only piece of software 
from Vaporware that we have not been able to 
cast a critical eye over is the Web browser. 
Originally known as Voyager, it has managed to 
find a name change for the Surfer Pack to 
Mi rid Walker, 

MindWalker is again a MUI program and 
from what we have seen it handles forms - an 
absolute necessity for a Web browser - and has 
eight network connections mart allow multiple 
web page graphics to be loaded at the same 
time, so greatly reducing the time it takes to 
load a single page. This is a big problem with 
AMosaic as it gfeatly increases the amount pf 
time you are left hanging around for pages to 
load. With multiple connections, text and 
graphics are loaded simultaneously. 



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©ow 1 wished I had waited! How 
many times have you said that or 
heard it being said when it comes 
to electronic equipment The TV 
ind video you bought two years ago now 
took shabby compared to the latest state of 
•k art. the computer you bought six. months 
«fo now seems woefully underpowered, and 
*e magneto-optical you bought just before 
Christmas now appears to be less of a bargain 
ton it first seemed. And why? Because elec- 
•wiics companies are never standing still. 
They create, innovate and disseminate at a 
«te unseen anywhere else in industry. And 
tus there will always be the early adopters 
•no end up seeming like has-beens rather 
tun people at the cutting edge of consumer 
electronics because they bought Beta max or 
*s latest equivalent. 

So enter the SyQuest EZ Drive, the latest in 
a long line of technological innovations that 
wi doubtlessly be superseded in a matter of 
months, But let's take it on its own merits, as 
we should, The El Drive takes a leaf out at 
tfie Zip drive's book with its stylish, designer 
looks that are as far from the original 

.: jest's looks as to be almost 
unrecognisable, Ifs only when you 
see the familiar SyQuest but- 
ton/lever approach to inserting I 
and ejecting a cartridge that it 
becomes apparent that the 
drive may be new, but it has its 
roots firmly based in early 'SO's 
technology, 



Pedigree 

However, you needn't be worried by this 
SyQuest's pedigree - it is far in advance of the 
early 40Mb drives with their noise, slow 
speeds and unreliability. The EZ drive is not 
only compact, but it is also very quiet, fast to 
spin up, read and write, and very reliable in 
the time I've had it for review, I can honestly 
say that I'll be sorry to see it go, 

If you want to know just how fast it ib. the 
EZ drive gives me speeds of about two and a 
half meg a second according to the notoriou- 
sly inaccurate Syslnfo, only half a meg short of 
what I get from my hard drive, I tried it in a 
more 'real world' setting, copying animations 
from a hard drive to the EZ drive and from 
RAM to it, and you couldn't really tell it apart 
from a hard drive. 

The EZ drh/e is obviously going to be com- 
pared with Iomega's Zip, so lets do rt, The Zip 
drive still looks nicer than the SyQuest in my 



opinion, with a real BladeRunner feel to it, but 
the SyQuest feefs more solid. The EZ Drive is 
also more eipensive, at about £240 compared 
to £1 90 for the Zip, but the cartridges cost the 
same price and you get an extra 30-odd Mb 
of space on them. I don't know if there is a 
similar deal where you get discount for buying 
multiple cartridges as with the Zip, but even if 
there isn't, the SyQuest cartridges still look 
good value for money. 

Part of the reason that the SyQuest drive is 
larger than the Zip is owing to the fact that it 
has proper external SCSI connections in the 
form of two 50-way, Centronics-type connec- 
tors familiar to external hard drive owners 
(you get a 25 to 50 way cable and active 



terminator witfi the SyQuest drive), and the EZ 
drive can abo be set to any SCSI 10, unlike the 
Zip which is nJriaeri to only SCSI units five 
or six. 

All m all, the EZ drive a * very race piece of 
kit which only has a coup* of bad points. The 
first is the cumbersome erect mechanism 
which has been SyQuest s trademark since 
their first drives, and the other is fte ptnm 
supply for the drive. Ifs one of those ptu- 
cable-transformer-cable-pftrg robs, but wMe 
the cable from the wall socket pJug s of ade- 
quate length, the cable coming from the 
transformer is more than a little short, mean- 
ing you end up with the lump of the trans- 
former sitting on your desk next to the dro*. 
Overall though, the E2 drive h wed deserving 
of a Blue Chip award, so we've given it one. 




If you want to know 
just how fast it is, the 
EZ drive gives me 
speeds ot about two 
and a half meg a 
second" 



SyQuest's competitor to 

the Zip drive gets a critical 
eye from Frank Nord 

Bottom 

tine 



Requirements 

RED essential BLACK recommended 



ElJhatever next? 




The race to provide swift reliable removable 
media is hatting up even mare this year 
with the announcement of lOmege's iai 
drive, SyQuest's Sy/et and Pinnacle's 
Magneto/Optical drive. (Omega's iai drive 
will hove a ] Gig capacity and access the 
data on its disks at about 3Mb/second, the 
SyJet is supposed to hold t.3Gb and will 
transfer data at 4Mb/second. but SyQuest 
say it will also have a burst mode far 
motion video and other time critical func- 
tions that will boost that speed even more. 



Pinnacle's Magneto/optical drive might not 
be as fast as the other two but it will hold 
4.6Gb on a single disk and read and write 
data at an impressive 2.4Mb/second 
(impressive for Magneto/optical thai is). All 
these drives should cost less than the cur- 
rent cost for the drive size they use, i,e. the 
iaz drive will cost less than a 1Gb hard disk, 
the SyQuest wilt cost less than a 1.3Gb 
drive, and the Pinnacle will cost less than a 
4.6Gb drive (and will also act as a CO-ROM 
drive...} 



Internal 

.version 

SyQuest's EZ Drive is oho 
available in an internal IDE 
version which retails at about 
Iht some price or the Zip 
drive (around £ JflSj, btil wt 
haven't hod tht chance to 
K?5f this one on our A4QQQ. 



9 



SCSI controller 



Product details 



Product 



SyQuest EZ Drive 



Supplier 



Price 



White Knig ht Technology 

£239 for SCSI, 

£1 S3 for internal IDE 



Tel 



01920 922321 



Scores 



Ease of use 



90^ 



Implementation 



90^ 



Value For Money 



90^ 



Overal 



Amiga Computing 



APRIL J 996 



Of there was ever an accounts 
package that had its roots on an 
Amiga, you would definitely be 
— able to point to The Counting 
House as a prime example. How many 
accounts packages on other platforms even 
know the term metaphor - let alone use it? 
The metaphor that The Counting House is 
based around is that of a house (surprisingly 
enough) with rooms holding various details 
dealing with traders, inventory, management 
and so on. 

The program has up to nine levels of 
security which are all managed through the 
Management room and three levels of famil- 
iarity which allow you to choose exactly how 
much handholding you need. The Counting 
House comes with an on-line manual and 
printed tutorials in addition to the extensive 
password protection tist which, curiously, is 
about 100 pages of plant descriptions. 
Fortunately, the way the password protection 
works is far friendlier than most games. 
Along with the usual page, line and word 
numbers, you get a tetter count for the word 
in question making it easier to narrow down 
whether you need to account for blank lines, 
headings and so on in your line count. 



Counting out 
some money 1 

I A complete business accounting system 
based on an Amiga? Frank Nord investigated 



EFFICIENT 



The Counting House is not your average 
accounts package and it does things a little 
differently to how you might expect. It has 
grown out of a need for i business accounts 
package for Applied Research Kernel over a 
period of about ten years and is actually 
used in-house as well as being made avail- 
able to other users. If you are familiar with 
standard stock management/purchase&sales 
ledger-type systems like Accpac or other sim- 
ilar products, you'll find it difficult at first to 
find your feet But as the bewilderment 
wears off, you will see that The Counting 
House's way of doing things can be a lot 
more efficient 

The whole system hangs off a Super&ase 
4 professional runtime module and consists 
of a variety of databases that are all interre- 
lated. The user never sees this because they 
are hidden behind a set of forms that have 
been created either to suit a standard Hi-res 
screen (540*256) Of Hi-resLace screen 
(640*512). The forms are all very well laid 
out, presenting the information you would 
expect to see where you would expect to see 
it, and are all in a muted and very business- 
like mid-blue. 

Every time you start The Counting House it 
sets up temporary directories in RAM: to help 
speed processing up, but everything is con- 
stantly backed up onto the hard drive so a 
crash needn't mean that you lose everything. 

The fact that The Counting House is actu- 
ally a SuperBase database means that users 
of SuperBase will be instantly at home with 
the way it works, but people coming from 
other accounts package backgrounds will not 
appreciate the fact that you can't overtype 
fields or leave data entry mid-way through a 
form. However, they will like the easy access 
to features and the clear requesters that 
SuperBase affords the user. 

So let's work our way through the installa- 
tion of a fully-blown cash and credit account- 
ing system. To start with you are asked vari- 






x -^-^y j 




[<J > hJO< 



) Tl» lint thing JWU •»■ one* rau'va antwvif "» password 




■"'^■» 



ous details like your company's name and 
address and trading name, if any. Vou wilj 

also be asked your position in the company, 
whether or not your company is VAT regis- 
tered, and other pertinent detaib. 

Your next task will be to enter some 
inventory, but if you're a bit confused as to 
how to go about doing this, there are guided 
tours to entering information in all the sec- 
tions of The Counting House in the Quick 
Tour Hall in The Counting House. Assuming 
you've already read this (you can print the 
information out too), you should find it rela- 
tively easy to enter some stock items. Your 
inventory can consist of Vatrable items, items 
with barcodes, items with serial numbers, 
and many other identifying features, Using 
SuperBase's multimedia features, you car 
even have pictures of your stock or, perhaps 
you might be running a record shop, you 
might want to have samples for each CD yw 
stock (of course, you might need to talk u 
the Performing Rights Society about having 
samples of people's records on youi 
machine), 

The inventory database also allows foi 
additional information if size is actually 
important or for related items and so on. Yoi 
can set up your buying price and your selftrtj 
price to distributors, retail and end users, al 
with settings for volume discounts, spetia 
offers, or end-of line discounting if you wish 
Special offers can have end-o'-sale datei 
attached to them to make sure your staf 
aren't underselling products, and to top it al 
off you can view the inventory database a 
three different levels of complexity, depend 
Ing on your needs. 

Okay, so we've entered some items thl 
we want to stock and/or sell on. If we no* 



O If J n gaud jab H>ie 
manigeniMl ream JM* 
an-line help 




he Dictionary 




This is a searchable database of information that can be entered on such diverse topics i 
postage information, company rules and regs, addressing, basically anything you can think of. 6< 
you have to enter it all in. The problem with this is that SuperBase's text field entry doesn't su| 
port pasting text from the clipboard or loading text in, so you'll have to fill out each descriptw 
from scratch without the benefit of any editing features like moving the cursor a word at a tirr 
or selecting a block of text 

Once you have entered all your descriptions you can also add flags and filters to furth 
categorise each bit of information and add external files for further explanation (for instance, 
you were to enter an emergency plan for fires, you could have a map of your building showir 
tine available exits). 




it 



Amiga Computing 



APRtL 1996 



let up two traders we can arrange it so that 
•e buy from one of them and sell oar stock 
on to the other. The version of The Counting 
House- I am reviewing deals with both cash 
and credit accounting so that we can sell 
direct to 

end-users on a cash basis while deferring our 
payments to our suppliers until the end of 
the month. Entering company data is just as 
*§sy as entering inventory data, and just like 
n the inventory section (and indeed every 
other section) of The Counting House, you 
an click your left mouse button on any of 
labels in a form and get a helpful 
«equester up explaining what the field is used 

For companies you can specify whether 
you are buying from them or selling to them, 
and whether this is on a cash or credit basis, 
'ou can also subdivide your trader entries 
categories like advertising, public rela- 
is and so on r to provide greater flexibility. 
Once you have set up your trade accounts, 
you can start the process nf commerce very 
by just going to the 'process' menu in 
traders database. This will bring up a new 



form that represents a purchase order. You 
can then choose from your inventory the 
items you wish to order and The Counting 
House will present you wrth a default price 
you are accustomed to paying for these 
goods (which you would have previously 
entered in the Inventory database). All these 
items then get put onto your purchase order 
which can then be printed out and faxed or 
posted to your supplier, 

When you are entering a purchase or sales 
order you can even state the method by 
which you contacted your supplier, or how 
your customer contacted you. whether by 
phone, fax, mail or in person. For some 
entries like these you are also offered an 'any 
method' option ri" you are not interested in 
tracking things like this, Another aspect that 
offers the 'any method' option is payment 
where you can choose from direct debit, 
standing order, cash, cheque or credit card 
options, along wrth that handy any method.' 

Okay, so that's the traders and inventory 
sections looked at, but what of the library, the 
dictionary, the agenda and the management 
rooms? Well let's start wrth the library 



□ 



HE LIBRARY 




The Counting House is a pretty unique program 
in the fact (hat it allows you (and your business) 
to collate information tfwt might not be consid- 
ered necessary to an accounting package, but 
which, nevertheless, is very useful. The library s 
(here to catalogue media like CD-ROMs, records. 



HE AGENDA 



books, videotapes or any other form of 
reference material I hawen't worked out how to 
link the irarys database with my inventory so 
that I tan s*npV cross-reference the two, but I 
have little doubt that even if it can't be done 
right now. t wfl on»y be a matter of time. 




The agenda room acts as an organiser for the whole company which acts in conjunction with the 
personnel file in the management room to allow for crass-scheduling of appointments and 
inter-personnel messaging. 



EJ 



ANAGEMENT 



This is the mother of all rooms in The 
Counting House. It has so many options it is 
hard to know where to start The management 
room itself is subject to personnel restrictions 
with only people wrth a security rating of five 
or higher (the highest is nine) being allowed 
access, 

Once inside a higher security rating is 
required for certain operations. As previously 
noted, it is here that you enter personnel 



details and set security levels and passwords 
for your employees. But that merely scratches 
the surface. 

As you'll see from the screengrab, there are 
more buttons here than I would ever be able 
to cover in s two page review, but they tend to 
deal with configuration of the various databas- 
es, setting flags and fillers and doing final 
accounts, profit and loss statements and other 
such important financial data, 






i i 








Prun^vr 




n 






m 




i*i ™ 



O Year inventory doesn't nave to fee* mr cample m 
■> (hi* - there ere (ft re* level* of comptexity 



DO YOU 
ACCEPT CASH? 

There is a cash only version of 
The Counting Hause suitable far 
shops and other ncn-cndit 
based companies. Puked 01 only 
£59.95 you might actually want 
to spend the extra £40 and get 
the full version- 









1 KIT 




_I_L 



™ P"* hln^ -f >rF N1 1' h 







l".Il Hi 1— - .nd r.. 1 

■ I* - - 




_l_l ;_L 






Counting Hou«* wiU ask tor additional dmtmH* 



FU""*f| I ~r tfc. 



»«. .r ICI»Tl in .. f|M(h. 



"ftt^huBuWI,* 



* 



turn ■"■ ""i'i 

its: i Kii'U" 






I • , » IB 



A cash i.ife invoice ix produend 



Amiga Computing 



APRIL 1996 




ONCLUS10NS 



The Counting House is a very serious piece of 
software that really can't have justice done on it 
in a brief two page review, but in the time I 
have had to njn through its features it has been 
solid, and even when I crashed the machine on 
purpose the amount of data that I lost was 
minimal. The approach that The Counting 
House has will almost certainly confuse people 
used to the more traditional approach favoured 
by packages like Sage and AccPac, but The 
Counting House's power lies in this as much as 
anything else. I would hope that the author 
continues to expand on the on-line help as the 
lack of a full book-based manual Is somewhat 
disconcerting M times, particularly since the 
user cannot access help hies while entering 
data- Overall though The Counting House is an 
impressive entry in the shrinking library of 
serious applications that the Amiga can boast 



Bottom 
tine 




6B030 



Product details 


Product 


The Counting House 
- Cash & Credit version 


Supplier 


Applied Research Kernel 


Tel 


01983 551496 


Price. 


£99.95 


E-mail 


richard:£'ark.co.uk 


Scores 


Ease of use Ti%fa 


Implementation SMh 


Value For 


Money 95% 


Overall 


MS 



m 



I — 



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ILE ME 
DOWN 



the great pluses of Amiga 
■ach J is the ability to add back- 
I *nages to both the desktop and win- 
u do this via the WBPattern program 
- Prefs drawer. 
> On choose from the eight preset patterns, 
pour own, or even load in a picture. The great 
knit wBPattern is that it tiles small images to fill up 
iop or window. This proves an excellent way of display- 
Ems without wasting precious RAM. As long as your pattern can 
' up on all edges you'll have no problems. 




h 



Part 4 




• Oerrrh tries SHlsIf i"™ g «i to fit the ticxklop and window* *o that 
i create rtunnirtg baekttrt>p f with vary littta HAM 



If you want to become an 
Amiga expert and leave 
behind beginner's blues, 
here's a helping hand to 

set you on your way 




1 



ustomising 
Shell 



Q2 



IT 






f there are certain files on your 

ro-'kbench that are vitally important you 
On actually protect them from deletion 

«d even stop prying eyes from reading 
pour personal information. 

The command that lets you lock away 
your secrets is called Protect and allows 
fou to set certain protection flags, associa- 
ted with the file you are working on. Lefs 

MMgffie you had a file called Bootup in 
tf>e Utilities drawer which you wanted to 
protect from deletion. 

In order to do this you would load up 
the Shell and type in: 

ret ynribrishJ. 0:llt1 htiu/leotiit -d 

To unprotedthe file you would type: 

let Y(rkt(ntfc].QiU[ii. Hitn'Bost^p ts 

If you want to stop people from reading 
your text files or any other file in fact, sim- 
ply use the following (substituting 
Text/Finances with the appropriate path 
and filename): 

protect W[irtb*JKliLO:Teit/Fi.'iancti -r 

And to unprotect it: 

■• y»rkkKickJ.J;Tt«t/ffnwtM +r 

ff 5 as simple as that, 







Although the Shell 
requires you to work 
in DOS (Disk 

Operating System), St 

is far more powerful 

and quicker than 

performing functions 

from the Workbench 

menus, And, just like 

Workbench, it can be customised to a certain 

extent 

The biggest gripe with Shell is it small size 
and important information often bleeds off the 
bottom of the window. Sure, you can re-size it 
but wouldn't it be nice if you could set the size 
permanently? Well, you can and it's simply a 
case of clicking the Shell window once and 
selecting Information... from the Icons menu. 
In the Tool Types gadget you will see 
something like: 

VEHOII=C0ll!d/5(]y/1]D'liigiShtLL'CI.CSE 

It is this line that allows you to alter the size of 
the Shell as well as a few other useful attribu- 
tes, The complete syntax of the WINDOW 

command is: 

y ; H D>:-y =■: pn : sc ' y ■■ n i d t h ( ' h e i g h t / c i" t L e /opt i p*i 

Don't worry too much about the option part 
(see the Jargon Box), it is the x, y, width and 
height settings that are of interest to you. By 
clicking the Sine in the Tool Types you can edit 
these values to suit your own requirements - 
you could even change the title for that 
personal touch. 



i 



t L.,«„ 



■41 Itirlup 



a-jj \*MMm mJAvw i L *m . uiti 




O CuiionuBni) the Shell I* 
entramatv c«y md utmost 
Mil its attribute* cart ba 
attBrod m come way 



mm 



in swiii trt- a 



ilocv :-NJi: 



'(Ai.lUB'i'iWHt'lLMiB!. 



(f you own a hard drive, the prospect of 
backing it up can be fairly harrowing. 
However, there are several short-cuts which 
will considerably reduce the time and" disk 
space taken to back up. 

As you progress with your Amiga you'll 
find that the C directory rapidly starts to fill 
up with your own programs, and you'll soon 
become confused as to what the original C 
files are and which are the ones you've 
added. In the end, you'll most probably end 
up backing up the entire C directory which 
will mean more disks. 

One way around this is to create another 
drawer called C2 in the same directory as C 
in which you can copy all the programs, you 
have added. You then need to add a new 
Assign in the Startup- 
Sequence using Ed. 
Open the Shell and 
enter: 



lUtftEt 3JrH i\ti 



l"l|» «llt-: Ci fYtiC* kit 






m in lares 

:t« Kir. Kfcicti: ncwirrl 



O Sara time and disk 
space whan hacking up by 
mopnratirm Workbench, 
mpacifle film* from ones 
you Have added 




Hi SMtBTCup-SttUlUCE 

Now, under the line 
which reads Resident 
>NIL: C:Execute PURE 

add the following : 

Assign Mils C: [Kzti *P: 

You can then save the new Startup- 
Sequence file by pressing Esc, X and then 
Return, 

This new line informs the Amiga OS to 
look in C2 as well as C for any files it would 
expect to find in this directory. And in the 
future, all you need to do is back up the C2 
directory. 



Amiga Computing 



APRtL 1996 



□ 



OOKS WITH BUTTONS 



One of the most welcome additions to Workbench 3 was Multiview. 
Multiview uses a hypert^Kt language that provides the user with an inter- 
face capable of displaying text, viewing pictures, and listening to sound 
samples. In fact, Multiview is limited only by the file datatypes present in 
your Datatypes drawer in Devs, 

The great thing about this program is that you can simply click on a 
button within text displayed in Multiview and skip to another section of 
text. 

Many commercial programs now use Multiview for their on-disk docu- 
mentation. Provided you have the correct datatype, you can direct text, 
pictures and sound samples to Multiview by clicking once on their icon, 
selecting Information... from the icons menu and typing in the Default 
Tool gadget: 

liS:VtHMit/Hittt*1«n 

A file will only display buttons if it has, been written in the Multiview lan- 
guage, but even for reading plain text it is certainly far better than most 
other text readers which can't even display pictures or play sounds. 



Morbbtndi Scf Mfi 



3 1 Help Contents 



UeLcone to th* OctrfO help systen. The fallowing topics are available; 



iliUlllMilBHM 



JEM 



fonteniri 



;| Help I farttat*: I :JK*m : < 1 frewsg > I 



Introduct ion 



Those upgra ding trow W, 



Tht user interface 



Instillation 



<-- Read first if you an new to tktaHED 



n>nn* 



M indent 



Hi in screen. 



Player connaods 



Keyboard shortcuts 



ft ClicJc any boxed text to see nore infornation on that subject. 

ft Use the up and (town arrow km to reveal nore of a topic. 

* For piopo detailed infornation on initio this help file; pr«s the "Help" 
kev- 



("I MultitriBw allows you to r*ao" 1**1. »«w orctuT** and listen to sound sample* 







AM NOT A 
NUMBER 



When using the Shell for certain tasks you 
mil invariably come up against the 
Amiga's error messages. Unfortunately, 
most are pretty vague so here is a list of 
the most commonly encountered error 
messages, there meanings and recovery 
suggestions: 

115 Required argument missing - you 
have failed to type in the command cor- 
rectly. Check the command instructions 
and try again. 

ll B Too many arguments - you have 

entered too many arguments to the com- 
mand. Check the command instructions 
and try again. 

121 File is not executable - you have 

either misspelled the command or the file 
may not be a loadable type such as a text 
file. Check the file type and try again. 

202 Object is in use - the specified file or 
directory is already being used by another 
application. If a program is reading a file 
no other program can write to it and vice 
versa. Stop the application that is using 
the file or directory and try again. 

IDS Object already exists - the name 
that you specified already belongs to 
another file Of directory. Use another 

J name or delete the existing file or 
directory. 

20S Object not found - AmigaDOS can- 
not find the file or device you have speci- 
fied. Check the filename and retry the 

command. 

225 Not 9 valid DOS disk - the disk in 

the drive is not an AmigaDOS disk, it has 
not been formatted or it is corrupt Check 

the disk for compatibility and if ihe disk 
worked before use a recovery program to 
salvage its files, 



Jargon 

.box 



WtNOQW-CQHj/y/wititii/htiqh 

X-the nvrnbtt (if pptels iiom the 

left edge of the stFrtft to the left 

border v( the window 

f-tlte number of purtft from eta 

top ot the sowefi to the too of tft? 

window 

MeJh - the vM of the windowin 

phrh 

h6$t - rfir height of Ihe window 

in pixels, 

tVe - the iert Shot appears in the 
window tide bar 

O.05E (option} - the •wmdem htri 
oil the standard googets, including 

a that gadget 

M/TO (option) the wHndawoutv- 
motkally appears when Iftt pro- 
gram needs input or produces 
input. The window nan only be 
dosed wrtri tne tNtXS command 
BKXBtaP (option) - (ft* window 
appears on fte desktop behind aH 
the workbench mndbHK The only 
gadget m the window border is 
the room gadget 

NCeCWDE* (option) - the wiodtM 
opens without any left ar bottom 
window border 

tfODMG (opoofi) - the window 
cwifltf be dragged 
NOSUC (option) - the window 
only has a depth gadget 
5D6SSV (option) - At window w» 
appear ait a public screen. fau 
must specify the name of the 
screen ofer the SCftfEMfoptfon 
SSMftf (option) - if yaa enlarge 
ffie window, the tent wti) npand In 
(ill the rttwty available space, 
allowing you to see tent dvt has 
been atoHed out of the window 
SMART (option) - if pW enkrige 
the window, the tent datf net 
expand to SH the newly available 
spate 

WAIT (option) - Ihe window con 
only be closed by selecting the 
dosegadgei 



Unable to open your tool 'c: readme* 

Cancel | 




f 1 Make sure Icons mn pointing; to the comfcet Default Tool 
tile otherwise yw'tt gat thia awror rmqvater 






ISSINC TOOLS 



When copying programs to your had drive or 
floppy disk you may, at times, be required to 
alter certain information so that the program 
will function correctly, This is mostly the case 
with text file documents, commonly known as 
readme files and you may already be familiar 
with the alert requester stating: 

UhibLe to mr your ten I ::mpp' 

If you click once on the icon of the text file 

and select Information.., from the Icons menu 
on Workbench you be able to see the actual 



program being called in the Default Tool gad 
get - in the example above it would bi 
e:mmpp. You can then change this Defaul 
Tool setting to the location of your text reade 
on your hard drive or floppy disk. This vtrouli 
most likely be: 

HrlhKU.t:vtitft1trflftUli1ti 

Multiview is the Workbench 3 supplied tej 
reader, You may have a preferred text readc 
of your own, in which case just type it 
location and name instead. 



B 



ERMANENT ICONS 



m 



As you become proficient with Workbench and An it; a DOS {Disk Operating System), you w 
find that much of your time is spent copying and deleting files from the C and 5 directorie 
These directories are not immediately visible, so you may want to attach a drawer icon to ther 
so that you can simply drag files to their location rather than using the Shell. The best way to d 
this is to load up IconEdit and use the default drawer icon, Make sure the icon type is set I 
drawer and then simply save the icon as -Cinfo or S.info in the directory these drawers are loc: 
ted in. They will now always be visible, You could also perform this procedure for the Libs an 
Fonts directories, 

■ftifc full. 3.ftll*m 




FlddP4t* 

Afii i hi pi 

flVdl [ 

El Iflddr 
Boot St 

ChiniffT 

foiiC * If 

Copv 

CPU 

Oat* 

r>o l*t* 

ftir 

ti k thexp 
I .1 
Edit 



-FT— 



irtup 



SflB 

322* -- 

?2« L 

142* — — - 

X\6.t* 

■<I33 --P- 

i«e --p- 

3 546 — p- 

3(32 P- 

^•»2 --p- 

31 ? 
JttSO 
/MI41 



*"' Copying J*to» to TJio C directory can fre muda tratlar by 
■(teffung a drawer icon to the actual directory 




Amiga Computing 



APRIL , 996 



Onew text editor is hardly going to 
set the world alight Most people 
have a tefl editor lurking on their 
hard drive and at some point are 
pjing to have to use iL For many, this will mean 
battling with the original Commodore Ed, whkh 
rely usable. Anyone that has owned an 
Amiga for a while would normally have got hold 
ufa better one, either from the public domain - 
Cold Ed springs to mind - or from one of the- 
(nmmercial editors such as CygnusEd or Turbo 
Text, both of which are competent at their jobs 
and vurll take some beating. 

Digrtal Quill comes on one disk along with a 
*iy thorough manual cowering every part of the 
program, including to extensive ARsxx port The 
initial installation is straightforward thanks to 
rhe use of the Amiga Installer, and allows you to 
hae Digital Quill set up for use with either Dice 
C SA5 C or Bench mark Modula-2, This sets the 
program up with preset hot keys, menus, and 
speed buttons for compiling programs direct 
from the Digital Quill interface. 

Debates 

The first thing you are going to notice when 
you fun Digital Quill is that it has a button bar 
running across the top of its window. Whether 
this is of any reaf use or not is debatable, but 
She; way it is there tor you if you want it A 
wry powerful feature is the macro recorder 
which allows any combination of key presses 
and functions tg be recorded and played back 
ft amy time, or saved off as an ARexx script for 
future use as an external Digrtal Quill macro. 
These macros alfow you to automate repetitive 
tasks such as reformatting a table or document, 
and, as they are ARexx scripts, allow other 
rumplex functions to be performed. 

One problem not just with Digrtal Quill but 
«*h just about all Amiga text-related programs, 
is (hat there is no way to search and replace for- 
matting commands such as tabs, returns and 
new paragraph marks. The only program I am 
aware of that allows you to do this is 
rVordwofth. Digital Quill's search and replace 
facility offers all the usual limited controls along 
with the ability to use the full set of Amiga wild- 
cards. So a search an Text#? will spot every 



B 





word beginning with text, Comparing Digital 
Quill against other editors means it has to com- 
pete with the speed of CygnusEd and the sys- 
tem compliance and configurability of Turbo 
Text, but overall ft does a good job on both 
counts. Firstly, it is completely style guide com- 
pliant so can be run on any screen, including 
RTC boards such as the Picasso H, and it has 
font sensitive windows and menus so it looks 
the part too.. Speed wise it loads and saves as 
fast as CygnusEd, and matches it tor scrolling 
speed around even very large documents. 
Finally, its full ARexx port cannot be faulted. 

Where Digital Quill does fall down is when 
you start editing large documents. Whereas 
CygnusEd and Turbo Text wifl not even show 
any sign of strain, Digital Quill seems to slow a 
little. In CygnusEd, if you hold the return key 
down new lines will be added as fast as usual, 
but Digital Quill's response is slow. It does have 
a very comprehensive undo function allowing 
many levels of undo, similar to Cygnusfd, but 
again does not work as fast, with a slight delay 
each time an undo is done. As an avid 
CygnusEd user the editing speed is the real 
problem. Even though this 'slight' delay in 
editing does not make Digrtal Quill unusable, 
it does detract from an otherwise 
excellent program 



HOP AT MACRO 




(■?-■'• ufea 



Though Digital Quill does not provide the flexibility that Turbo Text 
does in being able to define every aspect of the program's menus, it 
does have a much simpler and user-friendly way of adding macros 
to the program. 

From the Assign Macro menu option you get a straightforward 
looking window from which you can choose to assign a command 
to either a hot key, menu option, or via a new speed button. A com- 
mand can be a previously saved macro, an AmigaDOS command, or 
one of Digital Quill's built-in commands. If you select a Quill com- 
mand you get a requester with a list of all the available commands, 
odierwise you get a file requester from which you can choose a pre- 
viously saved macro or AmigaDOS command, 
Adding a new hot key or menu function is just a case of selecting 

; the new command you require and specifying the key combination 
of menu entry that you want The final method of adding a new speed button is 
the Final Writer Wordworth vein. Press tew Macro, select one of the available icon images and 

! Hie new command you want executing, and you have a new speed button. 







Another Amiga text editor 

jostles for a place in the 
already crowded market 
il Mohr reviews 



'■ 






I 






pj4£fcd_ij 



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f 1 Thw fully itj/Se guide-compliant 
intertar* looks the part 



Mwul»«ni 



p35 



Bpewl Butta 






CormimlfarMwrs 



F&y?- 




Jrto* 



iliJ 5«4rti i rev roup 



J*_l 



Bot tom 

line 



Requirements 

RED essential BLACK retwwneno'ed 




Product details 



very much in 



m> I 

O Apply your own 

commands to hot keys. 

Lrxcr menus and tho speed 

button bur 



Amiga Computing 



Product 



Supplier 



E-mail 



Digital Q u ill 

Phamtom Developm ent 
£59.95 

caldi@usa.nai.net 



Scores 



Ease of use 


95* 


Implementation 


75% 


Value For Money 


■Wnl 


Overall 


75% 



APRIL 






Emulators Unlimited contains Soltware 
emulation tool* for the Amlgtfi * PC. 
Spread Otfar ttiH two plettorniB are emLila- 
lore For. Apple, BBC, Commodore 64. 
Comrwdore VIC20, Amstrad GPC, Appla 
Mac. Gameboy. Atari ST. USX. ApplSHW. 
Aim S00. Atari 104rJare. Sinclair OL. Unix 
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games.lools etc for moil of tJia amufatOfS- 

iMITEO ICDH7I Q9-99 



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Sound FX Sensation a an original new 
CD that contains hundreds ol mogaoyles 
of high quality samples. A superb CD for 
gama make*?, demo makers, or even l*n 
makers. Hundreds of Sound FX, subjects 
include Animals, Wild He, Nature, 
Exptaaions, Creatures. Scary alulf. 
?■:.: ;e fiction samoles, House how nois- 
es, car Crashes, and hundreds- more. 
Suitable for us* on any Amiga (wifi'gurafwT, Available April 1396 

SOUND FX SENSATION icoies^- 



iCI-FI Sensation is an exciting 
new CD-ROM containing ovfrf 
1 .3GIG. Of SCI-FI images, ani- 
IMdOM, 3D objects. Bound FX. 
Documents, Themelunea. 
Scripts & SCI-FI games. 
Subjects inchjdad art'. 
BabylonS, Slaflrek (The origi- 
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Voyager). Batman, Dr Who., ThunderWrds. Robocop. Sea 
Quest DSV, Blftdsftjnner. Allans. Tenor h«vi*a. 2001. Bake?, 
BalllBstar Galacfjca, Trora, .Total Recal , 201 0, Space 199S etc, 
" Buy SO-H Sensation Hom ua and you am guaranteed lo a* 
ways receive if* latest version. £ 




Airqada Classics is an origi- 
nal collection c J ALL your 
□Id arcade Favourilaa. 
Including Amiga versions oi 
PACMAN. SPACE 
INVADERS. ASTERIODS. 
MISSILE COUUAHD, 
PENQO, FRQGOEFl. LOAD 
RUNMEfl. GALAXlAfJS. 
ZiNKEY KO+JG, NUMEROUS TETfllS GAMES. BA.T- 
TLEZONE, TEMfflST, COMBAT TRON, SPACE WARZ. 
THRUST Q-BERT HUNCHBACK. MOON PATROL. 
TRAIL BLAZER- BREAKOUT, CEHTREfEDE. CYCLES, 
BgZERK. SNAKE. SCRAMBLE, PING PONG, BREAK- 
OUT NUMEROUS CW CONVERSIONS. A COLLEC- 
TION OF JEFF MINTER GAMES AND HUNDREDS 
MORE. Over 60Dmb ol unlorgettable retro-geming. 
\ Keyboard recommended. 

ARCADE CLASSICS flaWtffl 

- 







ADULT SENSATION 

Aduh Sensahon is possibly 1F«0 Amiga's largest sell- 
ing adult 1itla II Features over 4,W» high qualify SS6 
colour rfnagaa nf the 'adult* nature. Inftaga viewais 
and covertor? are included lor every conHguralion of 
AiYtoga. fQVER Ifl ONLY) (CM1) E19.99 

ADULT SENSATION 2 The nm Mefl 

Adult Sensation 2 not only contains 4.D0Q new 
colour images but also includes tons of adud related 
samples, adult mus* modulea, tons of adult stories, 
adull animations, ctacftAwnite TO's photos, adult 
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SEXY SENSATIONS 

Available now, Ifus CD contains around 2,000 espe- 
cially chc*an high quatrly GIF Images, V*ewera & 
graphic converters are inAjded l« easy and quick 
access to any ol me pictures on any Amiga. 
(OVER19 0W.Y1 rCDt69) tig.^9 

ADULT SENSATiON 3Q £ * Clus,V£ 

This CD actually cnnlaim over 5,000 true 1 3 
Dimensional colour images. 3D viewing soNware 
an(l lop quality 3D glasses are also supplied 
AncJuote* aupertu new Multimedia Interface. 
Available Now! (CD14S! CI 9.39 

SPECIAL EDITION PACK (Oder coda: CD180) 
ADULT SENSATION 1&2FQR JU$T£29M +P&P 






&THEEPtC:ME 



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PRO FONjfc & CUP ART 
LUCKY DIP VOLUME TWO 
FCD181, TEtiftA SOUND LIBRARY 



FCDS4. 

FCD74, 
FCD1i 
FCD47. 
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Ceniains our mosl popular floppy bssed J 
software WIRS on one gjiant CD-ROM. Mt 
you can purchase 1ho entira Eole collac- 
tion in on« go. This tompilation conf&ini 
hundreds ol megjaliylBs. ol Amiga soft- 
ware, subjects include: ProfaSS^nal ma 

clipart, colour chpan. numerous 3D objects 1of lm*g^ia A Lightwave. 

Colour, Bitmap. Compugrapnc Ionia S Adobe lorrts. Graphic s convfl 

ers, Music tuloriats. Beginner* guide, 3D stere- 
ogram generators. Hundreds ol Sound FX and 

samples . Virus Killers. Hard disk installs 8 tools, 

Various Hardware projects, Hundreds of games 

deluding Mmd teasars. Futile c^rd arcade and 

uruird games and mora.'Suppliad with IndflK book. 

THE EPIC COLLECTION v2«ew. 



til 



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Wortd at Chpart is a double CD- 
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mono and colour clipart image* 
contained <n over 1 00 categories 
in IFF, GIF, PCX, CDR. EPS, TlF, 
& BMP. Tools lor converting 
Images 1o another tormal art 
irtttudad tor both Ihe PC S Amiga 
Subjetts include : Anen*is, 





If your irilo Horror 

then thns original CD 

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TTiO^sands of gru- 

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Technology. SealFFe, Space. Symbola. Rcyaly, DmosauiS. 
Plants, Nalure. Ads, Toots. Aslrology, Hands. Birds, 
Business Office, Wooers. Cartoon. Lion King, Education. 
Food, Gardening, Holirtays, Houses 8. Bu*dinos, 
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etc) Transport. Trains. War and more flared 9*% 

WORL0 OF CLIPART Plus w* 1 * Cl 






Ratro gaming 81 it's best. Around 3000 i 
!imo classic speclmm game Files on one 
CD-ROM. Emulators included for any 
Amiga. Game* Indwda Man* Miner. 
SkOOl daia. Monty mole, Starti*k, Thmal 
Jet Ba! Willy, The Hc*bil, Slnp Pcfcer, 
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Rated; AF GOLD MM - CUAMtGA 9f *i. ■ AUt Ortr 
THE SPECCY CD 1996 




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ENCOUNTERS 




SPECIAL FX Vot:1 

Jofm Fattiirwik's "Wowj Maker" Beries takaa you Slop by slep 
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camera angles edging leehmiques, pe<jp building, make up 
tut, all using easily availatlto domestic Equipment and 
malenals. This Muttl-tnedia AGA Armga title Or>nFaiha ovbt 
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MOVIE MAKER SERIES WEW (cdib4» us.s? 



I Tha largest coftactran 0< Magio Workbench 
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Includes well over 5,000 Icons, Over eOd 
seteded Magic WB ba<**(«ps, and magabytei 
or W© deaklop enrianoer tDo(*'utililias. 
Suitable For any KKksLartWS basad Amiga 



MAGIC WORKBENCH ENHANCER fcpisai caa 




GROLIER ENCYCLOPEDIA 



The Groliar electronic MuNnmedia encyclopedia 
contalna thousaiidS of pages el information on 
evaiy SubfBd. with TTvousands of great colour 
photograph* and illustration* and hundred* of 
sound clips From tha BBC this CD-ROM is an 
e&senl»al purclTa&e lor all CD-ROM users 
Rain-:! 3^ ; .4C- 9*** AF 

(CQ46H) E24.W 



Tri-a NEW CD rem contains 
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C64 GAMES CD 



2D *H2\ ! 




Lucky Dip volume 2 conlams 
atadks 0( games, demos en- 
part, fonts. muSfcc. tools, 
graphics utilities, ArwnationE, 
Sound FX. -Samples, and 
loads more, mow Wltn Amiga 
from andj d'oflnjainf 




This CD conlams almost 100 
vanal«ons of the worlds moat 
addictive and loved game. 
Nearly all tha games are read) 
1o run diradry from CD, and 
archived versions arie also 
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E££ 




ight now, it seems like the only 

growing industry on the Amiga is 

producing add-ons for the reign- 

_ mg champion of 3D animation 

fti, - Lightwave, In recent months 

Ah have come to light and we pre- 

o here for pur delectation. It's a 

ovdia review this time since we have 

and a video tutorial guide called 



Lightening 

the wave 



THE SPEED OF LIGHT 



i start with LightSpeed, a two-hour 
video magazine dedicated to 
■owing Lightwave users' skills. The video 
■Ms of a variety of sections with reviews 
jfhtWave- related products and advertis- 
«nterspersing the tutorials. The tape I 
sent was from last October and to give 
some idea of what was on it, we had a 
I explaining how to build and animate 
■hthouse scene and a corridor scene, an 
: for Impact! visually demonstrating the 
fits of using it, something you could 
wr do in a print ad, a tutorial on building 
CO, another on building spaceships out of 
a review of World Construction Set, an 
ation gallery and several other bits and 

The video seems to be constructed by a 
finely of people recording their own 

sections and sending them to the editors 
Afiere they are all joined together to make 
one video, This means the quality of record- 
ing is variable (especially since the whale 
Aing has to be standards converted to PAL 
afterwards), but it is encouraging to see that 
all the systems used by the tutors were still 
Amigas. 

The quality of the tutors was variable too, 
with the lighthouse guy being particularly 
unsuited to teaching. The scene he created 
was nice enough, but there was no explana- 
tion of what he was doing. The tutor merely 
repeated back the numbers he was entering, 



making for a very sterile experience, How- 
ever, the rest of the tape was pretty good 
and the adverts for the add-ons certainly 
had more impact than their print equiva- 
lents. The reviews section pulls the tape out 
of the its-an -expensive -Lightwave 
tutorial-tape category and into 
the magazine held, and it would be 
nice to see more reviews in each 
Issue. 

The other section that lifted the 
quality of the tape was the ani 
mation showcase where estab- 
lished and apprentice artists' 
work was shown, with Alan 
Chan (author of the 
Lightwave book covered later 
in this review) showing off 
his techniques. The tape 
can also be purchased 
with a high density PC 
formatted disk contain- 
ing the scenes and 
objects used in the 
tutorials on the tape. 

I would need to 
see more tapes 
before I could give 
an honest overall 
opinion of the subscription,, 
but the quality of the tape I saw would 
be enough for intermediate Lightwave users 
to snap up their copy of LightSpeed. 



3D packages always need 
add-ons to make them 
easier to use. Ben Vost 
examines a couple 




Qtartlinc FX 

The FX kit for Lightwave is our next item up for review. Ifs a 
wire bound, 310 page volume with an advert for LightSpeed 
on the inside back cover and it deals with a good variety of 
topics in Lightwave. It starts gently enough with introductions 
to both Layout and Modeler, but soon gets stuck into some 
more meaty subjects like tunnel chases, page turns and flag 
waving. The tutorials then proceed onto creating fractai-type 
landscapes replete with nice clouds and water, Alan Chan 
makes no secret of the fact that there are certain things that 
are difficult to achieve in Lightwave and says that things like 
tumbling waterfalls and Tap ids are probably not subjects 
suitable for a beginner's book, 

He goes onto devote a whole chapter to that most 
overused of Lightwave's talents - the space scene - and 
starts it with a caveat to not simply try to duplicate the effects 
used by Amblimation or Foundation Imaging, but to create 
something new. While imitation might be the sheerest form 




*#Jto 



of flattery, it certainly won't get you any work if you 
want to make a Irving from CGI. He covers building a 
spacecraft from the initial sketch to the final model 
using all the tools in a Lightwave owner's arsenal 
including the dreaded metaform. Alan Chan then 
goes on to discuss surfacing techniques for your 
models and the best way to Sight a scene. 

The book doesn't just deal wrm what might 
appear basic principles to experienced 
Lightwave owners, but also goes an to tricky 
effects like volumetric lighting (you know, 
when you see a laser in a video and people 
chop holes in its beam, that kind of thing) 
and compositing digital, images with live 
atfton. The book finishes up with a look 
at bones and the inverse kinematics 
featured in Lightwave 4.0 



X 



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Contents 



. rio« m ■*•* ifca i 



& (atest news from the Amiga gaming world, 
js a chance to win a prize worth £100 



e viewed 



gend of Zeld... Oops. I mean this is a unique 
game, completely original and one of its kind, 
Honest 



Player Manager 2 E: 

The updated version of Anco's fabulous football 
simulation has arrived. Is it as good as we 
expect? 

Previewed 



■■ 





We preview OJM's Commando-like shoot- 'em- 
up. If it's half as good, it will be nothing short of 
superb 



* 




At last, the whole Doom issue has finally come to 
an end as we look back on the epic tale 






And more 

All the latest chips and teats in our new section 

- "Greasy Food and Milk Supplies" Er. I mean tips and cheats. 




T 




<.Yr\mWt'*\ 




SYSTEM 




By Andy Maddock 



Vulcan Software's new releases 




ort-gmouth ' S 

finest who have 

refused to leave 

the Amiga scene 
are back with a batch of 
new releases which should 
be making their way on to 
your screens later this year, 
Firstly, they are releasing 
an expansion disk for the 
excellent Timekeepers 
which should be out soon 
and will have a price tag 
of just £5.99. It will contain 
60 more levels which will 
be made slightly harder 

The second release will 
please almost every gam- 
es player as Vulcan have 
planned to bring out the 
latest Valhalla edition enti- 
tled Fortress of Eve. The lit- 
tle prince has now grown 
up and he's after a wife. It 
will have four levels, a 1000 
word vocabulary, a text option for the hard of 
hearing, and a brand new pseud o- isometric 
view instead of overhead. And all this for only 
£14,99. Watch this space. 

Jhe last two releases are pretty sketchy ot the 
moment, although you may be familiar with the 
first, It was entitled 'Penguins' by a geezer colled 
Scott Hayne, and he was going to publish the 




The third Valhalla odvenime will be released (ater in the year. 
tt'S certainty totnothing to look totwoni to 



game himself until he found a better offer. Yep, 
Scott Hayne has sold the idea to Vulcan who will 
be re-designing the graphics and selling it under 
the new title of Bograts. The other release Is 
called Mat's World and will be similar to Valhalla 
- it's a multilevel platform speech adventure 
and that's about all we know. We'll keep you 
posted. 



I'm a rock 'n roll star 






How would you like to help us In a large opera- 
tion. Well, it's a big job and It Involves us wearing 
protective clothing and heading for the tatty, 
poor unfortunate, dying games cupboard. If you 
can help us by emptying it slightly you can keep 
some of the contents! But we can't Just give them 
away willy niliy. Oh no. 

That would be too easy, and there's loads of 
excellent stuff In there too! 

What we want you to do is show your creative 
side in the best possible way. If you've heard of 
'Everybody's Girlfriend' by David Pleasance then 
you'll know what I mean. 

you've got it. We want you to write a song 
about the Amiga. And you are completely free to 
do anything. You can Just write some lyrics, make 
o tune using Gctamed, or record it on to tape. 
We'll promise to look at every single one of them. 
And remember - we're not expecting that much, 
but if you can impress us enough we may even 
send you a special prize worth around £100. And 
don't forget, there will be loads of runners up 
prizes. 

So come on I How much does the Amiga mean 
to you? 



Name: 



Address: 



Age: 



Song Title: 



I 

I 

! Send entries to: Hey look, I'm Noel Gallagher 
■ Competition, System, Amiga Computing, IDG 
' Media, Media House, Adllngton Park, 
| Macclesfield. Cheshire SK10 4NP, 



I1HI 



Guildhall's release schedule 



.Ve have just received the latest news from 
Guildhall Leisure that they ore to further their 
excellent track record with more quality 
software than ever before, 

Firstly there Is Fears and Gloom 2 for the 
CO 32, If you've been dying to play them on the 
32-bit machine then your waiting Is up as you 
will be pleased to know they should be avail- 
able now. 

Over the next month or so, w© should be 
seeing a brand new gome by the name of Blitz 



of Wembley 
I am looking 
play it the first 

published by 



Tennis, and the release 
International Soccer which 
forward to as I never got to 
time around when it was 
Audiogenic, 

Lafe in the year we shaH also be seeing 
games entitled Microlyfe Warriors and the 
much awaited Brian Lara '96. 

It looks like it's going to be a good year for 
Guildhall with a mountain of excellent releases. 

Stay tuned for more information. 



Caught in the Net 



rf you're looking for Amiga games on the 
Internet, here are some links to get you 
started. Whether It's Public Domain or 
commercial demos you'll find something 
on these sites. 

Virtual Software library 

http://vsl.cnet.com/ 

This contains an excellent software 

searcher - it's fast, efficient and very large. 
Just select 'Amiga' from the menu and 
you'll be away 

Ami net 

ftp://src.dac.lc.ac .uk 

This is probably the best place anyone 

could want to go to to search all aspects 

of the Amiga world It's also updated daily 

so you will be able to access all the latest 

software. 



* 




FM 








WEB DIRECTORY 






IllBBft 


T r r> iffurv 

nnfitkuin |«Mi It tll|t»K1IWU 
Tht Am/ft m "* BilrdatfH itflUDni * J 


ihm. 






cu-c 






in 1 1 no ThtfChampaigii'Urtiana 
\r~r ". ComrTTodore users Gioup 




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buck ni na • MM MTwiffl • tmuLLUlk 







ECTS Report 



This lis cm Amiga owner'? second horns. If you ate an enfnuslasf you'll 
probably spend rfl(M9 lime hers than anywhere 



The Games Domain 

http://wcl-rs.bham.ac.ul/gamesdomain 
You will find mountains of software littered all over 
this place for various formats as well as loads of 
Amiga goodies 



Amiga Web Directory 

h tt p: //www. cucug.org/amiga. html 
You will occasionally find news of up and coming 
Amiga games releases as well as some excellent 
links to other similar related sites. 



Official System top 10 



This is our up fa date, official top 10 most played games In the office. As you can see the standard of 
software over the last few months has been absolutely outstanding and we hope it will continue, 




Game 


Publisher 


Score 


1. Worms 


Team 17 


91% 


2. Sensible World of Soccer 95/96 


Time Warner 


92% 


3. Pinball Prelude 


Effigy Software 


90% 


4. Super Tennis Champs 


Audiogenic 


80% 


5. Xtreme Racing 


Guildhall 


90% 


6. Breathless 


Power Computing 


92% 


7. Alien Breed 3D 


Team 17 


91% 


8. Coala 


Empire Int. 


91% 


9. Gloom Deluxe 


Guildhall 


N/A 


10 Flight of the Amazon Queen 


Time Warner Interactive 


93% 



The European Computer 
Trade Show Is once again 
making its annual return. The 
dates are 14-16 of April and 
whether there'll plenty of 
Amiga games on show will 
be another matter. It won't 
surprise me if the show is 
dominated by the 

Playstation, Saturn and PC. 
but we'll give you a full run 
down in a future Issue any- 
way on all the present 
Amiga software titles. 



85 



U •, mi 



SYSTEM 



news 



Sensible World 
of Soccer 95/96 

Score: 92% 




"If you're o real fan of Sensible 
Soccer then this an absolutely 
essential purchase" 



reathfess 




Score: 92% 




'Breathless features some 
excellent graphics and sound 
effects, and it plays like a 
dream' 



"V 



nm 



IB 



System Selections 



Xtreme Racin 




Score: 90% 




"The best thing about Xtreme Racing has to be 
the 3D texture map 



Zeewol 



Score: 90% 





"The missions are reasonably challenging and if 
you're into war and guns and that, then Zeewolf 
is an excellent purchase" 



Hillsea Lido 




Score: 90% 




"Superbly designed and a real bargain to boot - 
you'd be crazy not to buy this' 




Score: 90% 




"Soccer Stars '96 is probably one of the best 
football compilations and at £34.99 it is excellent 
value tor money* 



Pinbali Prelude 

Score: 90% 





"Along with all these presentational features 
there are many additional ones which make the 
game more interesting" 



Worms 

Score: 91% 





15 AX J5S-WJBM 



"Hours of entertainment from one game - who d 
have thought that a garden invertebrate could 
be so much fun" 




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^■^tMA" ' " -' 



Amiga Cqmputimc 



APRIL 1996 



c 



- 



SYSTEM 



review 




PUBLISHER 



DEVELOPER 



Anco 

In -house 

£24.99 

4 

NO 

A12C 



DISKS 



HD INSTALL 



SUPPORTS 





1 1 




\ 1 




HI 






■jj ANCO 




lh*li Mil *nd (hti* hk- it* fc«Mf 







rh* rt**v ftigftfigMd *«r*0ft is split into 
quarters and each one displays graphics 

feinting to certain mordents 



The boot room it no longer empty as /( 

a) ways used to be, It is now tut! of three 

players sitting there doing nothing 




Manager 




Vol 1 tout 6 

Carlisle surrender to 

A Mailrfrtnlr 

A.riflQQOCK 



Blpriinfhtm City u«n a dost rw cup tic 
attUHiii tftftft * baltfett C*rttfH tide 

full o-f commitment. P.UakfitJftc Ttttled 

the opening goal after 7 nmutes as 

Ctrlif It task th* iniUkUH. . (LHiril 

Struck for Bii-iminShJm C»Ik uhtn hi* 

thumping yolley fron Outside Uvt box 

levelled matters in the IGth ninute . 

fl.MtdddCk ragndtd 0«* It* SWift} Villi 

his 1th goal of the stasoft *1l*r W 

minutes uith a strike that just managed 

to c^osi the line to leave Carlisle to wonder unre it all 






The nawspaper wiff give you an in-depth 
report on the mjitch you hfl ire just played 

layer Manager 2 was released last year 
sometime and to be honest It was 
nothing short of excellent. It received 
94% in our September issue. Now 
comes the pseud o data disk - well 
completely new version actually. 

i mentioned in my previous review that the 
player's names were truly awful, especially as 
they kept real life teams and then invented com- 
pletely fictional names. I don't know whether 
Anco acted upon my criticisms, but in the Extra 
version all the names are updoted. Obviously 
there's no Juninho at Middlesbrough, because for 
a start they still haven't managed to assign the 
clubs into their proper divisions, but a rumour did 
occur that if all the real life teams were included 
it would take too long for a season. 

Most of the differences that have been added 
to the Extra version are quite in depth, To begin 
with there Is a knockout and challenge mode 
where you can take on other human opponents 
In a league Just to see who does best. The 
challenge option Is to see how many points you 



Reviewed by Andy Maddock 



can possibly get. with the more points gained 
resulting in better offers being received from 
other clubs. 

The other changes ore more or less cosmetic. 
Instead of walking around an empty stadium, you 
will know find the chairman sitting in the correct 
seat and secretaries where they should be. but 
there's still no-one in the treatment room I 

To be honest, Player Manager 2 received 94% 
only because of the management part being so 
realistic and detailed. The actual arcade action 




The new highlights are by tar the best addition. 
Especially when you're winning and you're in 
tha limelight all the time 



I MM 



How many? 






Al these changes haven't really mad© the 
game better because under all the make- 
*nere are quite a few changes which 
ore pretty annoying, 

firstly, when you are ready to go off and 

head for the boot room, a long wart follows 

e all the results are calcuiated, When 

each wart lasts around two minutes, at the 

*nd of the season you will have waited well 

over an hour. Surely there's something else 

ihwhlle you could be doing. If you try sit- 
ing absolutely still for an hour, you'd prob- 
er, v Qo mad! 

The last annoying feature is probably the 

rst In the entire world and was fairly well 
hidden in the last version. There used to be 
tree disks - one to load the game, the sec- 
ond for the management, and the third for 
tti© arcade bit. Consequently, if you wan- 
to just play the management side it was 
no problem because you always kept one 
dsk in the drive. 

Now, disaster has stuck. The introduction 



of another disk has hod disastrous effects. 
For example, when you wont to visit the 
boot room you have to insert disk 2. and if 
you want to quickly check your bank bal- 
ance insert disk 4, God help you if you click 
the wrong button, 

At first, I thought I could sneakily get 
around this problem by only visiting the 
rooms from one disk, but eventually I was 
told to report to the boardroom. I felt my 
stomach almost dissolve into nothing as I 
worried about my job security. I put on o 
brave face and knocked on the door only 
to hear a manly voice sounding extremely 
disgruntled. Oh no, I've finally entered the 
world of football management! 

I come out of the room somewhat pee- 
ved and also relieved because not only 
had I had a warning about turning up to a 
match ten minutes before kick off, I'd also 
had messages from my scouts and coac- 
hes complaining that they had hod no 
work all seoson. And this was all because 



you have to in: :sk 0v< r y time you 

want to visit one of your empjoyoon 

What's the problem I hear you a*? Why 
didn't I just install the game to react** of 
these problems? Well, this is the worst piece 
of programming in the entire world. Usuaty 
when someone writes a program that has 
to use more than one disk they'll think to 
themselves, why don't I just write a nice. 
easy install script so they won't have to Bft a 
finger? Marvellous. 

You don't even get a sniff of hard drive 
all the way through the manual - apart 
from the PC version! Typical, "That's 
alright," I thought to myself. I'll do it the long 
way by going through Workbench, copying 
all the various files into a directory, and 
then assigning the volumes. It would take 
time of course, but at least if J d be better in 
the long run. 

What do I find when Workbench loads 
up? 'DFO: Is not a DOS disk'. Excellent - I'm 
not playing this anymore, 



£ To be honest 
Player Manager 2 

received 94% only 
because of the 
management part 
being so realistic and 
detailed * 



was pretty pathetic, I suppose I could have 
■ ed the gome down slightly because of this, 
although you could switch it off and just watch or 
manage. 

Although this option is still present in the Extra 
-ersion, there is also the addition of two new fea- 
tures, One is a scoreboard which shows rubbish 
pictures of various incidents happening on the 
Ditch all the way through the game. To be honest 







/Hmich 2>«y 



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TVie march day screen now gives 

player ratings and a man-ot-the- 
match award 

It's slightly long winded and when you've seen 
one animation, you've seen them all, 

The second feature is by far the best. The high- 
lights option splits the screen into quarters and 
every now and again you will be shown still pic- 
tures of rendered footballers controlling, shooting, 
passing and fouling, And although they're only still 
pictures, it presents more of an atmosphere than 
any other options, 





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You wilt now have to attend Jtit relevant 

press conferences to answer the 

question* posed by the press 



The match scanner displays alt 

the information at once, although 
unfortunately it's tar too aljtnd 



Final word 



If you're a very patient per- 
son who would wait a life- 
time just for a beloved man- 
agement simulation to finish 
mulling over some simple 
calculations, then Player 
Manager 2 would be a 
great purchase. If some 
extra thought went into the 
actual technical side of the 
game it could have been 
absolutely excellent, possh 
bly even the greatest ever 
football game in the world. 
The game is there, the statis- 
tics are there, everything is 
almost there, but the lock of 
thought spoils everything, 



89 *"«• 



s 



SYSTEM 



review 



Binary 

Emotions 
hmv0 

developed 
the game, 

taking their 

inspiration 
(torn ZeJda 
on the SHES 






PUBLISHER 



Team 17/Ocean 



DEVELOPER 



Binary Emotion 



PRICE 



£25.99 



DISKS 



HD INSTALL 



Y©S 



SUPPORTS 



A12O0/4000 + CD32 



This is on© of those games that seems 
like it's been In the pipeline forever. 
Some games just pop up out of the 
blue in a reviewable state with no intro- 
duction at alt whereas others meander along, 
eventually appearing when they're goad and 
ready. Speris is in the latter category, and when, a 
title takes this long to appear, you build yourself 
up for something really special, So does It live up 
to our high expectations? 

On first impressions the answer is yes - the 
graphics look bright and cheerful and a lot of 




Enter the jratoc* to find out 
your mission from the king 



Legacy 



Reviewed by Tina Hackett 

attention to detail has obviously been paid but 
when you start playing, things are a little slow to 
say the least. There are plenty of characters to 
interact with and places to explore but it's the 
amount of repeating yourself you have to do - 
walking around the same places and talking to 
the same people Just becomes exceedingly 
tedious. 

Well, those are only first impressions and it 
would be unfair to judge the game on these ini- 
tial findings, Okay, so a description of the game is 



Story time 



Hardly a plot that will blow your mind, but nev- 
ertheless it gives the game a point. Vou play 
Cho, the hero, who Is on a mission to avenge his 
friend's death, His friend, Kale, was murdered by 
his evil brother Gallus in a quest to steal thfe king- 
dom oway from him, The King promises Cho the 
throne, so he sets off to fight Gallus. 



IIHIUII 



BO 



The playing screen 



Object 
Selection 
Shows the 
object Cho hms 
selected 



Sear* 
Tho more 
enemies you kill 
and puzzles you 
solve, thm more 
points you get 



Vitality Bar 
Keep an my* out on 
this bar us your 
quest win end when 
this runs, out 



Weapon 
Selection 
Cho ha* a 
choice of 

weapons ^i 

'tis dispoj.3/. 
This shows 
you which 
onm he has 
selected 



Keys 

CoUeei the 
keys as 
you go 
around to 
open doors 




Experience Bar 
Your 

experience 
builds as 
the game 

progresses. 
Kill monsters 
to build this up 



Bombs 

Bombs should bo 
picked up on the 
way to destroy 

obstacles in your 

path 



Corns 

Find the Corns in 

order to buy things 

from the shop 



Power Bar 

The bar build* up to 

increase power of 

some weapons 



needed here, I feel. As you can probably see 
from the screenshots, it takes its inspiration^ 7 7) 
from Zelda on the SMES. It's an overhead adven- 
f jre game which requires you to collect objects, 
get past enemies, and solve pu22les. You control 
the game either via the keyboard, joystick or 
CD32 controller, and walk around eight different 
levels on your quest. On the first level called 



Sharma City, you wake up on the first day of your 
adventure, adjust to your surroundings, and find 
out the mission from the king. You also need to 
find the sword to arm yourseff and get to grips 
with collecting gems - the main form of currency 
needed to buy things in shops, 

You will also need to interact with other char- 
acters to find out clues. However, the speech Is 







When you do actually get somewhere you can 
walk around the tends from a targe map 



Control freaks 



Control is either via the joystick, 
keyboard or CD32 controller. The 
controls you need to master are, 
of course, walking, using weapons 
(for instance, the sword or bombs) 
and speaking, Whenever you 
meet another character a 
speech bubble will appear over 
their heads and you can choose 
the appropriate reply you want to 
make. When you come into con- 
tact with an object, an eye con 
will indicate that you can exam- 
ine it to see what It Is - you will 
probably also get a due as to 
what it can be used for later, To 
access the inventory screen you 
can press F2 which allows you to 
look at and seiect the objects or 
weapons you have collected. 






4 I'm not 
going to 
completely 
write this off 
- it's still a 
playable 
enough 
game and if 
you're into 
adventures 
then I'm sure 
you'll gain 
quite a lot of 
enjoyment 
from it 9 



w*wm 



SYSTEM 



review 



iBBBa^Kfl 




Ht... Hv 



MR 



you Ij^er 



Choose your speech fer clicking 
on the reply you want to make 



Where is it now? 



Remember we previewed a very similar 
game called Legends way back In 
Christmas 1994? Well this was being pub- 
lished by Krisalis and looked set to rival The 
Sperls Legacy but unfortunately, we don't 
know what on earth has happened to It, 
Last we heard on the rumour mill was that 
it was ready for release, but Krisalis 
weren't publishing it and it had been 
passed on to someone who was, But who 
is the mystery company and are we ever 
going to see this game? Let's hope so 
because although the graphics didn't 
look up to the same standards as 
Speris (when we saw It anyway), it looked 
very good fun and, dare I say it. more 
Imaginative. 



Aft *S83 

■■ 



Your homa tre*t home B&B with ail tho comforts 
you'd expect - but whet about jny clues t 

rather time consuming and when you've already 
spoken to a character and just happen to walk 
past them again, you really do have to pay atten- 
tion and walk auite far away from them or you 
find yourself talking to them again. 

The sound effects work guite well with telepor- 
tatlon effects, sword whooshes and so on, but It's 
such a shame the absolutely terrible music contin- 
ues throughout. The tunes do 
change depending on 
which area you are 
In, but they're all 
dreadful and the 
only way to 
avoid it is to turn 
the music off 
which is a shame 
as you miss the 
sound effects- 
Graphics are worthy 
of a mention because they are so detailed and 
perfect for this style of game. The sprites look 
good and blend well Into the cartoon back- 
grounds, and each part of the Sperislands have 
been thought out nicely, from the dinky little 
rooms to outdoor scenes. 








jaiiiiua iej 





Bye, I hope you can nake the 
Kin9 happv again. It: Makes^ne 
sad seeing hin tike this. He 
always used to be so cheer-full 




'88 



Interact with other character to find out vital clues 



Final word 



These sign boards tell you where 
certain places are but littte alae 



To be fair there Is nothing technically wrong with this game - the graphics ore 
superb, the scrolling smooth, and some of the effects, such as teleportation have 
been done very well. It looks the part with some cute sprites and detailed 

^Sowevef payability wasn't quite up-to-scratch and although It did deliver some 
quite nice puzzles, 1 felt that some of the time you were left wondering around 
without a clear Idea of where to go next or what you're supposed to be doing. 

Another point which just can't be ignored is the way you have to stand in exac- 
tly the right place to destroy obstacles such as flowers, It would be OK If you could 
casually slash them with your sword as you walk past but oh no, sometimes you end 
up spending precious minutes lining up your sprites to hit the flowers, And you do 
have to destroy them because underneath mere are vital supplies and teeport 
sauares Teleporting becomes rather boring at times too especially if you teleport 
yourself to the wrong place and have to wander around the maze all over again 
- very frustrating. Re-appearing enemies also become tedious 

I'm not going to completely write this off - it's still a playable enough game and 
if you're into adventures then I'm sure you'll gain quite a lot of enjoyment from it, 
but for the casual player who demands to be instantly entertained by a game 
fand why shouldn't we be?) then it's not going to be for you, There's too much to 
ing and fro-ing for my liking, so I'll give this a miss and leave it to those who are fans 
of arcade adventures. 



lirtnllB 



32 



Previewed by Andy Maddock 




i 




yOU ORE ONE OF THE;, BEST OF 
HITMEN, , . MERCS. . . "DOGS. . . 

aou ore q PHOFEssiohne*^ 

SOLDIER OF FORTUNE. 





TM are fast becoming one of the lead- 
ing forces In the Amiga games industry, 
and hopefully this new release, 
Watchtower, will secure their place. 
Basically, it's Commando, Yep, remem- 
ber that now dusty old arcade game which you'll 
Drobably find locked away in a dark room, mosf 
Beefy because it's so old it'll be falling apart and 
already vandalised by school kids during 
tunchtimes, Commando was one of the greatest 
gomes ever. 

When I was little, i used to wander Into some 
social place, usually with a good reason, and walk 
straight past the Snooker and Pool tables and 
head for the arcades to continuously ram lOp's 
down their throats until they were blue in the face. 
Back then it was either Frogger, Asteroids or 
Commando, It was a tough choice, although they 
were all frustrating so. inevitably, my temper 
frayed and the machines were abruptly abused 
with my feet, fists and anything I could generally 
throw at them. 

Well, Commando was a top-viewed 
war/action game, It featured this little war guy 
who had a machine gun and some grenades. I 
could never remember the plot because it was 
simply a cose of sticking your coin in and achiev- 
ing the highest score - the intro screens barely saw 
the light of day, It was set in the jungle and the 
idea was to kill all the enemy, release hostages 
and blow up bridges, . 

After receiving a Spectrum during the '80s, I 
managed to find Commando in the shops for 




The- action screens are much like a cross 

brlivOW Commando and Ikari Warriors 

£1 .99. Blimey! A game for less than two quid! And 
to this day it's still one of the greatest games ever 
to grace computer screens, Not because of the 
graphics or sound, but for sheer payability, 

Watchtower is based on the same idea, 
although It will obviously be far superior in presen- 
tation and hopefully In gameplay too. You can 
play two players on the screen at once and both 
can battle through three different stages includ- 
ing the Desert, Jungle and City, with six missions In 
each one. 

Just like the original Commando, there are 
tanks, helicopters and other vehicles to battle 
against which will take an enormous amount of 
firepower to destroy, and when you've got foot 
soldiers firing at you from all angles, it gives you an 
idea of the challenge. 

I can't remember if Commando had end-of- 
level guardians, although I seem to recall a big 
door where the enemy used to come pouring 
out. 




Insight 



The enemy rate wilt increase 
dramatically, especially when 
you stick it on the hardest level 



Watchtower is only around 75 
per cent complete and 
should be ready around early 
April. It's already looking 
pretty polished not to men- 
tion, very tough. Hopefully 
we'll bring you a full review as 
soon as the game is in Its 
complete form. 




Here's some of the plot. 
It's the same sort of heroic 
rescue missions and 
everyone loves you 



£ You can 
play two 
players on 
the screen 
at once and 
both can 
battle 

through three 
different 
stages j 



The briefing* report wilt 
take you ail around the 
world on different missions 



S3 — 



SYSTEM 



hints & tips 



Hints, tips and helpful answers 
on all your gaming problems. 
Andy Maddock sorts them out 




One of th* many Doom clonaa that has appeared 
on the Amiga gome scene is Atien Bm*d 3D 



Feedback 



Breeding problems? 

After having purchased a copy of Allen Breed 3D 
and installing it onto my hard drive (not as easy as 
it sounds), I then found the game icon hidden 
within the drawer (call me stupid, but I thought 
game icons were normally visible) and loaded It 
with anticipation . As the game loaded I noticed a 
definite similarity between this game and Doom 
on my sister's PC (I still haven't converted her). Am 
! correct In this assumption or am I dreaming? 

Please find enclosed a list of codes which have 
been compiled in a time consuming but very sat- 
isfying way, followed by a couple of helpful tips to 
ease the pain of dying so quickly. 

LEVEL 1 No code needed 

LEVEL 2 CMQFFJENPPHHFFFF 

LEVEL 3 MIOOEDEOPPFFFFFF 

LEVEL 4 KPKOFOPOHOEHFFFF 

LEVEL 5 NLIAMBOOPHHFHFFN 

LEVEL 6 FQIINMPOCNFFFFFF 

LEVEL 7 CCCGIDOPPFEEFFFF 

LEVELS PPKKNOPLJIEFMFEN 

LEVEL 9 DBAMHFPPABEFIFFN 

LEVEL ID JMCGDIOKPLFBDCGN 

LEVEL 1 1 HKAMHHPPFfFFFFFF 

LEVEL 1 2 DPIOCKPPEEEBFFFF 

LEVEL 13 OLKOLEOOAPEIAIHP 

LE VE L 1 A GG AOLM OOMNy I LKH J 

LEVEL 15 LKKOPHPPAIOJBIOH 

If you replace the last eight letters of any code 
with the letters EEEEDCGN, or the last four with 
AIHR or the 7th and 8th letters with OO, you will, in 
most cases, raise the level of firepower and help 



your cause greatly (depends on your 
armaments). It can also raise your vitality level. 

Also, here is a way of defeating the last alien in 
the 'Test Gamma' level one. When the alien is 
freed, run back to the first arena and make your 
way up to the balcony where the alien Is, There 
you can crouch down and watch the alien 
bomb itself into oblivion. Thanks for your maga- 
zine and your coverdisks 

Darren White, Ipswich 



Colonization 



If you name your new colony 'Charlotte' you will 
be able to view oil the maps, ports, and other 
county's statistics instantly. And as an added 
bonus, your bank balance will be topped up by 
a total of 350,000. 




Colonization atlonrs you to 
build up your own colony 



Urn UK 



94 




Breathless was one of the finest Doom 
clones on lit* Amiga - and so say all of us! 



Brutal: Paws of Fury 

Enter NINE SPROG5 on the password screen. This 
will now make you Invincible. 

Thanks to Martin Phillips from Chesterfield for 
that one. 

Premier Manager 3 

If you dial 400040 on the telephone screen your 
players will now have a higher fitness rate and 
better morale. 

If you are lacking in the financial department 
you can Just dial 343343 for some extra money- 
Simple. 




Footnatt craxy. Think you can da bottar than tha 
managers of the mom&nt? Try Premier Manager 3 




Mr Brown is obviously a Doom fanatic 
from tha amount of games he plays 



Out of breath 



Read your piece about Breathless. Doom type 
clones. Review coming out soon I would like to 
praise AB3D which is just brilliant. Playabilrty 
superb, Aliens at different locations each time I 
play. Intelligence fantastic 

I do want to see better graphics. I want to see 
games programmed for the best set-ups rather 
than the lower grade set-ups. then we can all go 
out and upgrade our Amigas a bit more, 

Also, loaded your freebie. Image Vision, f sim- 
ply get a drawer containing two Icons. One of 
which restarts the loading sequence all over 
again. Cannot get Image Vision to run! 

A Brown, Northampton 

Well, Mr Brown {we think that's your name, we 
couldn't quite make out the signature) it's nice to 
hear your thoughts on Doom clones. And I'm sure 
we'd alt like to see more high spec' games on 
the Amiga. 

We're a little stumped on your problem with 
Image Vision because we don't know what set- 
up you have, so we can't really help. Having said 
that, try reading the instructions carefully to see if 
there's anything you may have missed. The 
cause maybe that you don't have the required 
specifications to run the program. If the symp- 
toms still persist then write to AC AS at the usual 
address and stale in more detail the problems 
you have encountered and, mare importantly, 
what set-up you have. 



I'm having an absolute Nightmare! 



I am a subscriber of Amiga Computing and the 
articles are all relevant and superbly written. I 
was wondering whether you would be able to 
send me a guide of how to complete Nightmare. 
I know it's o very old game but also very difficult 
to complete. J thank you in anticipation. 
Lee Jones London 



I haven't heard of a game called Nightmare, 
and when I asked around the office the only one 
we managed lo think of was Knighfmare, the 
game conversion from that bland TV show that 
came on around tea time. However, we don't 
think this is the one you're thinking of, so I'm 
afraid we can't really help. Sorry. 









Behind the 
Iron Gate 

Michael JepsOn from 
Reading has obviously been 
hard at work these last few 
months because he's mar> 
aged to churn out level 
codes for one of the first 
Doom-type games on the 
Amiga. 

2-"61T3333fiAS* 

3-"G224444ETJ' 

4--H224444EUJ" 

5- i "GBL2222CLL - 

6-"TQOPPPPW2E* 

/-"43CCCCC2TE" 

8-'NADTmKMl " 

°-*3Y3NNNNUKC" 

10- ,r RUQBBBBY23 i ' 

1VGAEWWM3W" 

12- "524MMMMVLJ' 

13-"AAEWWMWK* 

14--KLP5555HRT" 

15-'IKG6666GU3" 

16-*FGCTTTTK2G" 

17-'H260OOOX3fi" 

10-VEARRRRID3 

19-"KUQBBBBYEC* 

2Q-*GPmnDXX" 

21- J, UrvHZZZZA5W 

22-"D15PPPPWHC" 

23-*CY3NNNNUAG" 

24--G4ZIMIR6N- 

25-'K51LLLLSGE" 



Some might say 

If you have any questions about 
anyftihg whatwevec or If you 
have any cheats, either put pen 
to paper or Anger to keyboard 
and either write to us at 



System Feedback 
Amiga Computing 
IDG Medio 
Adllngton Park 
Macclesfield 
SK10 4NP 



or e-mail us on: 

ealKJacomp.demori,co,utL 

And lemembec If youf letter Is any 
good or If you raise any I 
subjocis, we may even die - 
In our already well-stocked ( 
cupboard and reward you 5a 
come on. bets near what you 
nave to soy 



95 J-2L 



SYSTEM 



review 






Reviewed by Andy Maddock 






Hven though we protest we don't com- 
pare the Amiga 1 Doom clones to the PC 
or Playstation Doom. I suppose deep 
down we do. In fact. I'm sure we'd all 
like to see something that would wipe 
them off the face of the Earth completely. So much 
so In fact that accounting offices would then be 
kitted out with networked Amiga's and instead of 
the staff pretending to work, they'd actually be 
playing a Doom clone on the Amiga. 

Perfect Doom? 

All the games that feature in this round-up don't 
really foil short of the 'fun' hurdle, ar>d some still 
leave a lot to be desired. I think what's missing is the 
speed, By managing to display graphics of super Hi- 
res standard at full screen, we might be on to some- 
thing. Is it possible? Who knows. Most people 
believe the specifications for the Amiga just aren't 
good enough, But with programmers finding new 
ways of manipulating the Amiga, continuous ways 
of upgrading, and even coming up with ideas sur- 
rounding the new RISC-based Amiga, we could 
well see something better than the PC 

One thing we have learnt during the past year 
with the rise of Doom-like releases Is that speed 
does have a price- Playing these types of games on 




a standard A12Q0 cannot be justified, We have 
tried it, and it's very slow and jerky - reducing the 
payability tenfold. Consequently a higher spec 
machine Is fast becoming a necessity rather than a 
luxury. 

Everybody knows that computers are an expen- 
sive purchase, and the decision to get one should 
be carefully thought through. However, what pec- 
pie fail to realise is that If you do 
purchase a computer, you must remember that 
the expense will not end at your local computer 



•Urll mt 




Hore - you'll be forced to invest In the worW of 
upgrades, 

It's a vicious circle. If you spend £1000 pounds 
on a computer, it Is Inevitable that you will need to 
pay even more as time moves on. especially if you 
want to play the latest 'high spec" gomes and use 
the latest applications. If you don't upgrade your 
software will become dated and inefficient and 
you will probably never use it as much as you 
should - you have more or less 
wasted £1000 or ore not getting value for money. 
So what choices do you have? I'll teN you. 
Absolutely none. 

Let's start with the PC. For an average machine 
something like a 486 whteh would cost around 
£1000, you'd get a monitor, a 1000 meg hard drive 
pnd probably some games. The 
standard 486 comes with A megabytes of RAM. so 
you'll have to upgrade to 8 megs before you start 
- especially if you want to use the much hyped 
Windows 95. 

So why was a computer released with inade- 
quate memory? The answer is quite obviously 
because PC developers thought that would be 
enough memory tor the software available at that 
time- To play the very latest games on the PC, 8 



costs around £200, So what about 
1997 or 1998? Will S meg be enough 
to cope with the software being 
released? Probably not. and what 
would happen if there was ever 
a Windows 97 or 98? Would 16 
megabytes enough? This is the 
point where computers manage to 
deem themselves an expensive 
purchase. 

Let's go back to the Amiga - a 
standard A 1200. Take the Magic 
Pock, for example, which costs any- 
thing up to £500 because people 
have begun to realise that life with 
Just a floppy isn't good enough. 
Another example of an upgrade 
which was deemed expensive a 
couple of years back is a hard drive, 
Now, however, the majority of 
Amiga users have one, and, thank- 
fully, they're now included within the 
package. 

So how can you upgrade an 
Amiga to a suitable level to play all 
these Doom-clones that are curren- 
tly dominating the market? Firstly, the 
main addition to a standard Amiga 
A1200 has to be the accelerator, 
With mail-order companies selling 
decent ones for about £140 to £200, 
they realty should be snapped up, 
However; if you want to take the 
expense a lot further you'd probably 
be able to lay your hands on a 68060 
board which will set you back 
around E600 - £700, If this is Just to 
ploy Doom clones, you might as well 
buy yourself a PC and pfcry the real 
thing. 

I can remember a few months 
back that we ran a Reader Survey 
which was aimed mainly at games 
players. The amount of people who 
had a higher spec machine than a 
standard Al 200 was tremendous - there was only 
a small percentage of A500 and A600 owners out 
there. So when users are upgrading all the time, it 
Is quite safe to say that we will see the perfect 
Doom-clone out there. When? Now, that's 
another matter. 

It's just possible that the time may be around 
May. By whom? Well it has to be none other than 
Team 1 7. Alien Breed 3D was absolutely excellent 
and they've already begun work on a follow up 
which, from what we've seen, is looking pretty 
unbelievable. If you thought Breathless looked 
good, this will undoubtedly make the average PC 
Owner green with envy. 

I spoke to Martyn Brown from Team 1 7 to get his 
views on the whole Doom issue, I began by asking 
him how rt all started? 

"Around mid 1994, the Doom thing was just 
starting and we'd seen a beta vereion of Doom. 
We didn't really consider if possible on the Amiga 
until we got talking to a guy on the Amiga 
newsgroups on Usenet (Andy Clrtheroe) about the 
possibilities, and he ctaimed to hove a similar 
engine, We spoke at length., he came ovei; and 
the rest is history. Alien Breed 3D was born." 
What is the attraction with Doom? *l played 



meg is nothing short of a necessity, and it Doom to death on the PC, We have played over 



f% 




6 With 

programmers 
finding new 
ways of 
manipulating 
the Amiga... 
we could well 
see something 
better than 
the PC 9 




97 j£~ 



SYSTEM 



review 








Alien Breed 3D 2 is l<?pfc;ng graphically 
superb - Jet's hop* the gameplay 
remains from A&3D 



Under comparison 



P<ipm on thft PC anp" PJaysf ahon, Wte a" 
ngree ft is a good" gjtme, but most ot us 
troutd Jrfce t«» be ptaying it en an J mi 3a 




Fears 

t think this was the second 
Doom clone we ever saw and I 
actually preferred this to Gioom 
because I wasn't partieutarly at 
ease playing it with all those 
pixels. 

And what I liked about Fears 
was the fact you could adjust 
resolutions, screen modes and 
detail tevels to suit your particu- 
lar requirements , Also, as well as 
featuring a level editor, it was a 
challenging game and In my 
mind It still reminds me of Doom, 



Breathless and rt was a tough 
choice between the two. 
Eventually I plumped for 
Breathless 

Alien Br eed 3D does pack in 
some excellent graphics and 
sound and the gameplay was 
nothing short of excellent but I 
found Breathless Rightly mare 
playable,,, but only Just. 

Gloom 

This w/cs one of the most ployed 
games in the office, although I 
have to admit it was mainly me. 
I wasn't particularly happy with 
the graphic display because of 
the resolution, but I still played, 
This was because I used to get 
so far Into it, then I'd Just die, 



andthenl'dthink:'lcandothat 
bit, I can.' And there you have it 
- addictiveness at its most 
lethal. 

The range of weapons were 
good and the death sequences 
were particularly superb, but 
the thing that let it down was 
the fact you coutdn't configure 
the gome. 

This is a problem, especially 
when your system setup Is not 
particularly fast, or you want to 
take advantage of any other 
peripherals you have, Other 
than this. Gloom Is still a very 
worthy purchase. 

Breathless 

Some might say this is the 




the Network, and I even own a copy of the 
Playstation. It's because Doom is fun, there's always 
o great atmosphere. It's not complicated- and it's 
easy to pick up and have a blast with. Doom was 
probably one of the first pseudo-3D games that 
really grabbed people by the bails and stuck them 
In an unreal alien environment. I suppose the timing 
was good because people were raving about 
Virtual Reality and everything and Doom provided 
a simpler model of this at home anyway - that's the 
way J saw It. ' 

The latest problem has been the Amiga's speci- 
fications end the home user's set-up, It Is impossible 
to cater for everybody's needs. Martyn believes It's 
because the Amiga has severely lost out in retail 
terms over the last two years. 

"These days It's becoming less common to see 
Amiga software getting any sort of priority in stores. 
Retailers have been reluctant to stock A1200 
editions, let alone high-end versions. Alien Breed 3D 



2 is the first game we have ever done that you real- 
ly need an accelerated machine for. A bog stan- 
dard At 200 Is adequate but It needs more, certain- 
ly a 66030 and true 32-bit FostRAM. AB3D 2 has to 
be severely crippled in terms Of on-screen presen- 
tation and image-size to get it to run on anything 
other than pedestrian speed on a standard At 200. 
Having said that, on a decent spec machine it's 
looking phenomenal!' So, what's the main obsta- 
cle companies such as Team 1 7 must overcome to 
release a Doom game? 

"It's the feel of the thing, the playability aspects 
There's absolutely no point doing something that 
looks realty great but plays like a bag of old socks, 
With Alien Breed 3D we went for maximum frame 
update and spent time on the atmosphere, level 
design and pSayabldty. You'll soon forget the pixel 
size and screen size and get involved with the 
game. Alien Breed 3D has no graphical cutbacks 
and the gameplay remains be^teEsibpn ever, but 



Aril 11H 






Bre*thtess features some superb graphics 
although it is slightly let down in terms of 
action - only just though 



Gloom is still in there with the rest pf the 
pack and even though it's not strictly 
speaking a Opom engi#te, it's not bad'. 




ultimate Doom clone, although 
rr's set in the distant future fea- 
turing robots instead of beasts. 
In my mind, the only thing that 
let this down was that the 
weapons didn't really give you 
a feel of power. 

For instance In Doom, run- 
ning around a maze with just a 
shotgun and then finding a 
Rocket Launcher In a secret 
room would give you that 
instant rush to blow away 
everything in Sight. 

However, the weapons In 
Breathless are slightly weak, 
apart from the flame-thrower, 
Other than that, the graphics 
are "the best seen on first- 
perspective games, and at the 



moment it looks like only Allen 
Breed 3D 2 can challenge this 
game. 

Behind The Iron Gate 

It's a bit unfair to call this a 
Doom clone, though it was 
based on the same idea. There 
was more RPG-type action 
whereby Instead of moving with 
the gun in the rnlddte of the 
screen, you used the keys to 
move yourself, and the mouse 
to move a crosshair into various 
positions for you to target. 

It wasn't really a new ,dea by 
any means, In fact as far as 
games go, It just slips into the 
'miscellaneous' category. 



Citadel 

Programmed by polish team 
Arrakis Software, this one was 
just too damn hard. The major 
gripe was that when you 
walked into a wall, the blow 
took a notch off your energy. 
Therefore, rf you weren't partic- 
ularly dainty around the corners 
you'd end up with hardly any 
energy before you had even 
reached your first enemy. 

The blood and guts In this 
were good- They may not have 
had the flying ilmbs as in Gloom, 
but the bodily soillages were 
nothing short of gut-wrenching. 
Just make sure you've had no 
Cheese and Tomato Pot 
Noodles before you play. 




the downside is that you need a fooled up Amiga 
to mean business." 

With this in my mind I asked him about the future 
of Doom games on the Amiga. 

H The future of this type Of 'high spec' game is in 
the hands of the buyers' - they must prove there is a 
viable market. However as far as we're concerned, 
the future rests on the outcome of Alien Breed 3D 2. 
We are taking It as far as we can." 

Finally, which Is the best Doom clone on the mar- 
ket so far and why? 

"AB3D, I say this without bias because it felt the 
same as Doom, although you perhaps needed 
FastRAM or a faster processor. It really Is the game. 
not just the graphics. Breathless was a bit of tart, 
looked nice, but the noveity wore off after 30 
minutes. Gloom was very nice although not strictly 
speaking a Doom engine, and more of an out and 
out blast. Fears was pretty unremarkable and just 
about unplayable." 



League division Doom 



This is the official system league table of Doom 
games, On the right are the scores we have 
given rhem in our reviews. This is how It stands 
now. 




: MrS 


m 


W% 


<m 


k\m «% 


awn 


85°, 


ten, 







Citadel 42% 


70% 


43% 


All Amigas 7D% 


BehNtlrongcM 71% 


43% 




Al Amiga 44% 




99 



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V 







In a final visit to Workbench's menus, Frank 
Nord looks at Icons and Tools menus 






I 



\ 



Paul Overaa provides a runable version of 
last month's scatter loading routines 



I] 



I til 1^1 I 



How to convert your existing Bask programs 
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.amiga guide 




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Frank Nord demonstrates the importance of 
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resting multimedia in Amos by 
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Paul Overaa reviews a new sound synthesis 
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U9II 



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Frank Nord takes a 
final look at 
Workbench's menus 
- this month Icons 



an 



d Too 



s menus 




Would you 

like to see 

the menu 




ighto. Onto the Icons and Tools 
menus. Hopefully this should see 
the end of the menu item 
descriptions io that we can carry 
on with other things next month. 



The icons 
men u 



The Icons menu is Site the Window menu in that 6, 
loo., is modal. Modal means you can only use it when 
certain conditions are fulfilled, in this instance an icon 
nas la be selected. Il is also further modal in mat cer- 
tain menu items are only available when the righi sort 
of icon is selected, Remember, when a menu item is 
unavailable it is said ihot it is 'ghosted'. 



Open 



30 



The firsl of the modal menu items, (he open item works 
differently depending on what Soft of icon is selected 
when you choose fc If Ihe icon it a drawer or disk 
icon, then ihe window appropriate to that icon will be 
opened. If it's a tool then ihe meny item will run the 
selected program, and ff it's o project icon then the 
program associated with Ihe icon |in the default tod 
held in its icon| will be run and Ihe selected File will be 
fended into ir. You can find ou! an icon's type by 
using ihe 'Informal™...' item listed below. 



Copy 



3C 



This menu option will copy the selected icon. It ihe 
icon concerned is a hie or drawer, a duplicate will be 
pfaced in the same drawer but calted 'Capy^oHite- 
name', where filename is the name of the fife : lf you 
want io rename ihis copy, mote sure you move ii out 
of ihe some drawer as AmigaDOS doesn'1 like io 
have Iwo files with the same name in the same place. 



Rename 



OR 



This item brings up a text field requester which con- 
tains the name of the file you have selected. You can 
type a new name in, but try to steer clear of spaces in 
your filenames as these can cause problems bter on. 
Here are some handy keyboard shortcuts for when 
you are editing a 'exi field: 



Right Amiga X 
Right Amiga Q 

Shift Righi Cursor 

Shift Left Cursor 



Clears the whole field 

Resets the lexi field Io Us 

original state 

Moves ihe cursor to the end 

of ihe texJ 

Moves the cursor to ihe start 

of ihe texi 



If you have a commodity like MCX or MCP you will 



part 3 




The roofs menu fa 
romtty baring 
unlesf you have 

m vtitrty frke 



hove additional abilities in text fields like being 
able to paste texi into them or only move the cursor 
a ward at a time. 



Information. 



31 



This item will bring tip a window giving yau infer- 
malion about the icon you have selected, 
Depending on the icon type, certain, features will be 
present or absent, but you will always see save and 
cancel buttons. It you are looking at a fife or dra- 
wer icon you will hove access flogs ihat you can set 
down the rightJiand side of the window, and if il is 
a tool or project you will have loollypes yog can 
edil. If you wanl to know what type of file an icon 
is, ihe Nile of the file appears at ihe lop of the win- 
dow and you will see who! type of file il is nexi to 
the fills in brackets. 



Snapshot 



OS 



Snapshot saves ihe position of the selected icon, ff 
you snapshot a drawer you will also snapshot the 
shape and size of iis window, 



UnSnapshpt 



3U 



This item deletes ihe position fond size in the cose 
of a drawer] from an icon,, freeing it io be placed 
whenever Wor<oerch sees fit. , 



Leave Out 



3L 



This iiem and the one below (Pul Away] refer to 
Workbench's ability Io have icons sitting on the 
Workbench screen without being inside a window, 
You can always drag on icon onto ihe Workbench, 
but unless you use ihis menu item, the icon will be 
back i mice its window ihe next lime you boat ifiis 
machine. 



Put Away 



OP 



This puts icons away that you have left out. ft is a 
good idea to UnSnapshot them before you put them 



Amiga Computing 



APRIL 1996 



away because you can end up having to scroll 
through large empty expanses of window to gel 10 
an icon that was snapshotted in jome corner of a 
lafge Workbench screen 



Delete.., 



This iiem will bring up a requester asking you if you 
are sure you want to delete whatever files and 
drawers you have selected. This cannot be used if a 
disk icon isseleded. 



Format Disk... 



TiiE item can only be selected when you have a disk 
icon clicked on. You will be given several warnings 
beFore anything dangerous happens. 



Empty Trash 



if you still use the iroshcon facility offered by 
Workbench you will need to have its icon clicked on 
before you can use this menu item. 



The tools 
menu 



To sroff with yau will have nothing 
en your Tools menu apart from one 
item - 'ResetWB'. This tries to restore 
previously saved Workbench setting*, 
but frequently gets frustrated by 
windows being open or ofher programs 
running, / can't remember the fast time I 
used it. 

• This finishes our look at the menu* of 
Workbench, but there wilt be an epi- 
logue next month where I introduce you 
to some of the utilities that ton make 
Workbench's menus easier and more 
productive to use. 



Q 



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Paul Overaa discusses 
the image loading 
example that you'll 
find on the cover 
disk of this issue... 




\ 




aving bieRy odined the AmigoDGS *cot- 
ker loading routines and indicated &W rhey 
can be used far various ngnproce&bojed 
purposes, il seemed only right' to provider a 
ignoble example so thai you con see tf>e ideas in 
action. I r *e chosen a rairty simple Workbenchbased 
Intuition program lhat allows yon to use the asl 
requester 1o selec! and display an image thai has 
been, stored i n Am igaDOS load file form (as discussed 
iost monthjl. 

Staedless to say, the code used to perform this trick 
is (airly minimal but in order to provide ru noble 
example, it is necessary to incorporate the various 
Statements into a fully fledged Intuition ptDgram. You'll 
find lt*e source for mis on disk as (he file seglisLs and 
it ii the overall structure of this code that we need la 
diswss; TKe program begins by opening ihe DOS, 
graphics, inhjilion, gadtooli ond Oil libraries using a 
k»p arrongement. Immsd«3te^ after the library open- 
ing comes a sBlof aUocahon/de-allocaiiori routines 
controlled by a series of subroutine colli- (this 
anrangeiFien! has been used In many pasl examples|. 

Once the program it up and running, control 
passes to an evenl handling rcwhne vAose sole jab is 
to identify the various classes of InruiMessoge evenls 
and lake the appropriate actions as events are delud- 
ed. The event kindling code uses an exec WairParift 
call lo put the program to sleep until Intuition sends it a 



Tricky 
% loading 



The code on disk 



You'H find the source, two loadable test images (loadable image! and 
loadable image?), and a wnable version of the example on disk, to run the program 
fust double-click on the 'segiist' icon and load one of the images, for simplicity I ve 
chosen to just display the images on the Workbench screen but of course ideally, we 
should see how many bitplanes the image needs and open a suitable depth screen 
and window for the image in question. 

Incidentally, for those of you without the official Amiga includes I've provided a 
separate include file, tailed segiist. i, which contains off the system definitions 
required. Just make the changes shown in listings 1 and 3 before assembling the 
example! 



message. When you look at the tag entries in win- 
daw opening sections of Hie example, you'll see thai 
a WA IDCMP lag is being used in conjunction wrrh 
ihe IDCMP.MENUPICK and FDCMPCIOSEWIr* 
DOW flags, so the pogrom is notified whenever ihe 
yjsr acdvates the menu c hits ihe dose gadget 

Since I'm adjusting the window size to suit ihe 
image on display, I also oik for 
DCMPjCHANGEVVINDOvV event notification since 
ifese events enable us to tdl when window resizing 
is complete- 'jnew images are only ever drown after 
such events are neceivedk 

Having cleared any existing image using a call to 




Those official include files 



Commercial Assemblers like Devpac come with the official Commodore {now Amiga Technologies} include 
Hies which provide a mast of Amiga- specific system definitions. You can, of course, type in any required 
definitions for yourself by looking them up in, say, the Addison Wesley Amiga ROM Kernel Reference 
Manuals (listings are given in the Includes & Autodots volume). This approach, far all but the simplest of 
programs, would, however, be nothing short of a nightmare since even the slightest of errors in system 
structures and definitions could tause havoc when you try to assemble your programs. 

Because of this, almost everyone who is serious about law-level Amiga coding either ends up buying 
an Assembler like Devpac or they purchase the system files separately for use with programs like Charlie 
Gibh's aoSk assembler. The effkial includes are available from Amiga Technologies on a disk set known 
as the Amiga Developer Update: disks (currently release 3. 1 J and the price is £30. 



The image loading ejrampf* in action 

tfw graphics library SetRaslfl function. Ibis routine has 
to bring up the asl file requester and then copy (he 
user selected file path/name to the Filename buffer. 
Because the example program can be used to bod 
more than one image, we need to also check for (and 
unload] any existing image before loading a new 
selection. H's done like mis: 



mvt.l. 


s-9 ■. is:_p,d1 


beq.i 


.lo_tfjlfit is i siglist stilt ilAc- 


titwfl 




■:allsts 


Uf>L3ad&«g,_[i>:<S3a5f 


»DV« , I 


lO,itgLf}.t_pcLiir pointer 



Having done ihot we make a call to LoadSegD, ident- 
ify the base of the new image structure and change 
ihe window to an appropriate sizejsee listing 1|. 



iove.1 


segUstj),dO 


1st. 1 


I2,i0 


iddq.L 


m,m 


■0118.1 


dC,1ijgi_p prtscrr* Iijiji paint*' 


■c-«e.l 


dtt,i1 


■Ml. ( 


(rinds* t, a [ ft st 1 1 gladw tt 


■ DVEjq 


SI flFISELdO suit iisji ill! 


■tveq 


HI 3FfSEi1,dl 


■QVe.h 


'g_V ; dtfc(atJ r s2 


it A. 1 


i<_OFFSET*-»_OFFStTjf 


in i 1 f. ii 


ig Htig*tia1),d3 


add. 1 


ir.«FStntT_CFFiETZ,dJl 


cuun 


Char.g atlird UMBOS ,_IntuitisnBa(t 



intludt 


dt:i'ifPQry. ; 


include 


fnttiltin/litititiM.1 


Include 


ilbriMtsi'dss.i 


iniludt 


librantSH'til.i 


iniludj 


UbrBri(5/gadtgsLs,i 


intludt 


citc/eiic lib.1 


intludt 


intui ti»n/iiitiiition_Lib.i 


inrlud; 


araphi is.'graphi 1 5_t i b . i 


intludt 


libranes.'dos hb.i 


iriiludi 


Librari(5f«L_Ub,1 


intludt 


librariis/jadto»'ls_h"b., i 


' 


Include itjlist.i 





indudt 


ixttltetttt.i 




Include 


intui tnn/ir tuitiaii.i 


' 


intludt 


libraries.'dss,! 


t 


Intludt 


Mbnnes/aiLi 


r 


iinludt 


libririeii l jadt«»li.i 


i 


imtudi 


eini/«i(:_lib.1 


t 


inciudt 


intui tionHntiiitfw . 


t 


inciud* 


gr apMcf ^ifaphScs_L 




litLudt 


I'brir'BSfCCi 1 


■ 
r 


UcUii 


libriTies i 


i 


ir:.j-:> 


IfbrarfEi/gid:: 




includi 


itgtin.t 



Listing 1: Code fragment which 
performs tttw window resizing 



Lilting Z: Us* thir start to tile example if 

you have the aiticial Imigi /jinludex 



Listing 3: Convntfll eat tha xymtmm 
include* and <iu (Asa a*gtfcLJ fit* il \ 
haven't gat tile official Amiga fit** 



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V 



Paul Overaa offers 
some tips on 
converting existing i 
Basic programs to 
run under ARexx 




■ gf her Amiga Basic was given away 
Mtf free as part of me Amiga i software, 

there Was an dmost in-built incwiJn™} 
■^■Bte to lake Bo sic program* writr. 

other machines, ond convert mem to 
Gin on the Amiga. New users coming to (he Amiga 
•ftModays do not have 'his opportunity to, unless 
*ey go out and buy say Amos or HrSoft Basic, (tiey 
■ay wall have previously useful Sosie programs 
■mlten for Dther machines now lying unused. 

One Option is to translate such programs inro 
ARexx form ond surprisingly this, in many cases,, is 
mot difficult Some changes or* obvious: Remark 
Vftes, which in Basic art written either as Rem state- 
ments or end-oMine remarks, need to be changed to 
AJtexx'i /* .... */ style comments. Bosic variable 



Arrays 



The fact that ARexx does not provide 
conventional arrays might lead you to 
think that array conversion could be a 
potential trouble spot. It isn't - because 
such array variables translate almost 
directly into ARexx compound variables. 
For example the array I becomes 

X.i.j and a hop such os: 



FM 


II-1 is r 






fOB JI=1 


to N 

u u,nu. 




NEJCT 11 




Kill 


L! 




con 


be written os: 




50 i 


•1 te H 






de i-l tp 


i 

JJ.M'j 




titd 




end 







Basic arrays have to be set up using 
Dim statements, eg Dim X(l5 r 20}. With 
ARexx this is not necessary, so Dim 
expressions can be eliminated altoget- 
her, What you da need to do, however, 
is initialise the stems used to represent 
numeric arrays (especially if there h any 
chance that any elements are likely to 
be referenced before a real value is 
assigned to them], ffemember that 
ARexx automatically initialises unused 
variables (including stems) fd the name 
of the variable itself. This means that 
uninitialised elements in, say a numeric 
array X.Lf, would by default be set to 
the letter 'X' and this would cause an 
error if such values were subsequently 
used in arithmetic expressions* 



Making 

changes 



type indicators (% integers, & tong integers and so 
on} con be dropped. Gasub statements used lo exe- 
cute subroutines will need to be changed to 
ARexx's Funclion call scheme [remember, incidenta- 
lly, -that routines ihat provide return values do not 
need explicit call statements]. 

With Basic Print commands., (he easiest idea is 
to convert rtiem into ARexx Say statement!. ARexx 's 
Say insiructions, however, always generate fine 
feeds, so if your code contains Print commands lhat 
have lerminal semicolons to suppress linefeed gen- 
eration, a belter alternative us lo replace all Print H 
type commands with Writech(stdoul, X| function 
calls. In this tatter case you car* always include an 
expficit linefeed charade* when you need ore. 

Formated output based on Print Using instruc- 
tions can be handled in much rhe same way - jusl 
incorporate the appropriate AEexx string handling 
function (eg LeftQ, to mimic the Print Using field 




5MUB 
P([ltT 

($.«■ 

lllti 



k'EHt 
END'. 



SOURtt'-- 
■■■»■■■■ 



-*■ Ge: fil* 



Display iormattmo JJfc* tilt* un oftmn 
be aahlmnmd using comet* device 
control character mlrittga 



lengths]. Bosrc Input stotemenls can, of course, be 
similarly converted using ARexx Pull, Readln() or 
Readchj). 

Listing t; JcffH 
t- M ampin Buic 
coa> 



IEN(ISS=0 

fiOSUB IrCDUNT "GET hW> COUNT" 
5)506 SPtLLtHECE ■ "CHEEK SLUING" 

fcr 11=1 rrj «:N]W>miHrtH!b.i(lS>EiiEiT il'Udjuit V/i yard viLuh 
PRJir PMBPTliEHIW IS 



Ead cf prcgrsi! 




clll SwrciO /• s in tilt »f 

irftnlUt^nt^lllrril 

input! 3 " 

do ilUt Lefl}th(ifipulJ)"D 

tltl MwntO ?• iv, nurd to- 

ctlt SpmpKckO ,< thtclt speH^g *l 

do [=1 to N 

I.I'U-HMIJU r» Adjust kt) nam ftlMt */ 

end 

UritechMdJUt.rWHliTZJ; inputtntadtsdidin} 
Uttlng 3t Thv ARukx ' r 'i 
conversion of Hating 1 «ft I* En* ol prajril! V 



For/Next loops need to be converted 
into ARexx do/end loops and if a step 
value is being used the 'by" keyword 
needs to be included in the equivalent 
ARexx version. For example a Basic 
loop which reads: 

m KM to n: step i 

[ body of loop] 
KIT li 



needs to become. 






de (-1 t« If bj 2 
[ hud? pt Ippp] 

tMJ 



Similarly, While/Wend loops need to be 
changed to the ARexx do -while/end 



equivalent and here, some of the exit 
expressions used may need altering, 
Basic's *<»' (not equal to] operator, for 
example, will need to be written as '- = ' 
in the ARexx form. Other conditional 
test statements within the code may also 
need Such alterations* 

All these translations tend to be 
straightforward because in reality they 
da not affect the overall structure of the 
program. 

The thing to do is experiment - make 
a preliminary translation tackling the 
easy areas first. Once yott have intro- 
duced a recognisable ARexx flavour to 
the code you will find it easier to deal 
with any more difficult statement 
conversions that remain. 



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wilFioul «otie». 



Phil South starts a 
series of tips on 
how to make your 
Web sites look 
and work better 




Adventures 
on the Web 



II t is so easy to get published on the Web these 
days, il's hordty Surp? ising that so many people 
leap ink) it without first giving a little bit of con- 
sideration to what it is they are supposed to be 
doing. More importantly, ihey rarely give any consid- 
efohon jd -he people who are going to have to read 
what rhey pui on ifvere gnd make some sense of it, 

With this In mind, I thought it was lime there was 
a definitive guide to who) you, as an Amiga user, 
can do to make the Web a nicer place to be. Sadly, 
ghhoygh we hove very good Web browsers on the 
Amiga, mg$l, as yet, don't comply with (he latest ver- 
sion gf HTML This doesn't mean you shouldn't cater 
for users of your Web site who have the misfortune to 
be running somelhing other than an Amiga. By all 
means, pui in things wihieh make your site look good, 
and make the best use of text and graphics, 

Obviously the whole point of using the Web 
rather man a tex^bcsed system is that i> can do tewl 
and graphics, and most people use mis as an excuse 
to go haywire. In fact, the less you do in the way af 
graphics, the more people will like your site. Sounds 
stupid doesn't it, but it's more important mat ihe quo 
lily of ihe graphics are up to scratch rather than the 



part 1 



Phil South 




Home Page 



Th» LQWSRC im.ngL- 
on Mia laft can stand in 

as a proxy t&r thv 

more tnodcm-intBiHtv* 

colour image on tJw 

right 



anwunt or size of ihent- Take a bit of time Id create 
your graphics. (Mole: AMosaic will only show inline 
images on AmigaDOS 3.0 upwards, so the follow- 
ing chat about inline graphics will only apply if you 
use an AGA Amiga, f Moke your graphics wilh 
Dpoinr by all means, or better still a program with a 
IqJ more filters and effects like Art Department or 
Phytogenies . Save all your pictures as GIF or Jpeg 
and only use Jpegs very sparingly for big colourful 
pictures which need lo hove all the colours of the 
rainbow in ihem. 

One clever trick is to use the LOWSRC command 
in HTML to toad a law resolution block ond white 
jmal's two colour) GIF picture first so the use* con 
see what you're getting a! before the picture is hly 
loaded Thaf way, if ihey like what tfiey see they can 
woil, and if ihey gel the idea they can cfici and 
move on to Ihe next page. Use it like mis: 

<:ns SrH>"ib Upie.JP." LM5K='hi9pici«.it«- 

The b/w picture loads First, then me bg coW one, 
The "all" option means thai if for some reason ihe 



Phil South 




Home Page 



TEXT OPTIONS 



Although the Web h a graphics heaven, it's hell far some poor suckers, because they are wholly text 
based. If you don't have a direct link to the internet, then you are looking at text through same third- 
party Lynx look-a-like. Always give a text option, like using "ait" in your picture definitions, and always 
give the finks in text, rather than merely as a picture. Don't put any text on yaur screen as o graphic 
unless you bock this up with a little hit of on-screen text somewhere, 

Also, do you have plain text throughout or do you use too many italics and holds? Don't overuse the 
emphasisers, make them work for you. Use italics to show emphasis or to describe a titie of something, or 
better yet put "" around titles. Use bold to emphasise headings and other important stuff. That way your 
poges won't look tike they've been gone aver with a Typographical fawrtmower* 

Take your had from other people's pages, and look at magaiines and how they use typography. 
When do they use italics, when do they use bold, when do they use CAPITALS, how many different sites 
of text da they use? All these things are important la design,, and play a part in how easy your pages are 
to read. Or how amateur and hasty they look. The choice is yours. 



Amiga Computing 



APRIL J 996 



Search me 



Okay, have you ever wondered how fa 
add a searchable index at another site 
which is accessible from yaur own page. 
For example, say yau wanted to add a 
search form tar Yahoo into yaur own 
panel. All you need to do is add the 
following HTML into your code; 

<!-- Begir tiion Sisrtrt Fori — > 
tfOBP HEThOD=ftET 

l-ITIQIM'tltpsffSMrclMrdlOO^li'binfHjrfh"* 
*HPUT 5UE=3Q IHE*?> <IWLT HPEnuhlit 
flUt-Tttw! Seersh"* 

*!— (ltd latum Seirch Fori — » 

and there you are, a form which searc- 
hes Yahoo direct from your location. 
Simple, innit? 



picture doesn't load, "he dude who logged onto yaur 
page still has same idea of what should be there. 

Finally, take note; on browsers based on other pic* 
forms, interlaced GIFs "res-in", and non-interlaced 
dar.'l. hrercced GIFs can give you an idea of what is 
going on in the picture before it is fully loaded, bu' 
saving interlaced GIFs is a little bit tricky on all but the 
mad pro spec image Healmenr programs. 

Oh yes, and experiment with the ALIGN command 
too, when placing pictures. If yau pui this in: 

<EHt SR^'ti gelt. IPS" LQUttCi'Uwpif.iif 
*Li{iPi= rig ht lU**l«ll»l Lugo 1 '* 

then the lest will flow down the lefthand side of ihe 
page and your graphic will be on ihe right. Change 
righl to left in the command and the reverse will be 
true. It's o small irick bui a very powerM one. 



That's all 



Okay, enough already. So you can't access o lot 
af HTML tags in your own browser, but rhaf j no 
reojon why you con'! put things in for other man 
to see. Thare ore develapmenti afoot tc 
Amiga Web browser up to the attrent iiandordt 
in HTML mark-up, ortd I'ii be covering m«e m tm 
next instalment. See you then. \n the interim r/ yew 
/iJte you con e-maif me at 

snouly&c ix . campul ink.co. uk 
phil.south@ukonline.DD.uk 

and ask me anything about HTML or %\ 
Any of ihe best tips ! gat will be printed a s 
inue. 



E 



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■rinting your pictures 
sn't as easy as it 
rst appears, 
rank Nord 

-<plains why 




Pixels 
for print 



It's happened I'd me recently, I started a 
prefect to create on advert for print in a 
magazine, but when I looted at o chroma- 
lin of the finished article, it was all blocky. 
And why? Because I hadrt'1 pad enough attention 
fc me smallest of matters - ihe pixels that mode up 
*w image. 

Now, my first attempt at creating images For 
:amfl some lime ago, arid I swiftly realised 
Ad the pixels lhat moke up an image aren't neces- 
sarily square. PAL pixels aren't loo bad, b*jr1 NTSC 
pixels ore only about 85 per cent as wide as they 
are tall. This doesn't matter onscreen, you just run 
on NTSC sereenmode and view your picture - it 
tooki greal. The troubte ij thai pulling your artwork 
■•> o DP package will mean you have 10 rescale it 
*o make sure it looks the same in print as it does on 
the screen. The DTP packages we have on the 
Amiga don't realty care about things like pixel 
aspect or PPI (pixels per inch|, but if you're plan- 
-•ng on taking your image to a printers to have it 
output, iheir software almost certainly will. 

When printing you won't be using ppi, bui Ipi 
and dpi. Dpi (or dots per inch) is the hard physical 
^solution that o printer con outpui. if your printer 
con print al 720dpi, ii doesn't mean it will also be 
able lo prini at 720lpi. Ipi (or lines per inch) is the 
-.ruber of halftone dots lhat will fit on a line one 
inch long, Most home printers can manage an Ipi 
r aring of between c5 ond IQQlpi, bul the number 



k***: law t annuity In™* 



— *n«ieH!ri 11 OK , 


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o 

O Tr, 



from issue Of 
of Amiga 
Computing nnd 
the setting* from 
Photoshop that 
wr uiid 



of colouts rhey can produce at higher Ipi level; may 
be reduced. 

So how big do you have to create your image? 
Wefl, because the halftone! ore created from your 
image data algorithmically, it is best to have two 
pixels per halftone dot. This means that to get ihe 
best results on a 65 1 pi Output tor a full page image 
(we'll use letter %\z« as the figures for M are more 
complicated), you'll need to multiply fl,5 inches 
ocross by ■your Ipi setting, -giving a total of 552-5 
pixels. Ne*t we'll check how high the image should 
be, so we multiply T 1 inches x 65lpi to get 7 1 5 pix- 
els. So we now have an image of 553 x 715 and 
we'll double that to be sure ol the best quality out- 
put possible al this resolution to a figure of 1 1 05 * 
3 A3G. Of course, if you are planning on creating 
an image to be printed at full page size in a maga- 
zine, you should be aware of the fad that maga- 
zines like ours tend 1o use screening process al 
133 Ipi or even higher. This means that the same 
image for a magazine would have la be 226 1 x 
2926 - much larger and harder to fit on a floppy. 



The process might finish there for you as Hie origino- 

toc of the grtwork, but it's not enough for print. Since 
printers work on a four colour basis,, the image also 
needs to be in CMYK. This will increase the size a» 
the file even further, You will probably find ii difficult 
to change your file's formal to CMYK art the Amiga, 
certainly I'm noi aware of a program lhat con do it 
for you. Mosl printers will be able 10 Cope if you Hip- 
ply them a 24-bit IFF file though. 

Obviously, even the most visionary artist ii going 
Id find il hgrd to create o masterpiece in Dfainr at 
•hese sorts dF resolutions, so fhis advice is mainly 
geared towards people using a 3D package and/or 
ImageF/X (or something similqr| If you are using 9 
3D package to create these files, you will need to 
pay far more attention to yatir modelling and surfac- 
ing than before. Edges which seemed smooth m a 
screen resolution image wiH appear very oorygonql 
in print, and single point or Hipped polygons will be 
very apparent. 

Hopefully, this should help guide you through rhe 
minefield thai is pictures into print. /. •* 




Page Stream progress 

ll finally arrived, and arrived and arrived, late in January I received a copy of PageSfeam 3.0i 
from Sofflogik, followed by a newer version end another newer version. I've now got the total 
copy installed on my machine and there's no doubt, PageSlreom 3.0i is now as slaWe as 
Page5lreom 2.2, their las? commercial release. WhetheF you thint that's bad or good will 
depend on your experience with PdgeSlream 2.2, bul in my mind, it certainly Etn'l bod. T 
he overall feature list for PageSlream hasn't improved, bul Ihe number of bug h*ei ond 
implementations is pretty large.,, 



Text: 



Object: 







Files: . 






Printing 




Miscellaneous: 



Style tags now fully implemented 
Fonl caching implemented 

Pen Tool now completely implemented 
Reshape tool completely implemented 
fixed problems wilh Scale, Iranjformirto ond resizing 



Opening a PS2 doc will bring up a requester to help you use PS3's 
Formatting look so that your doc most resembles its original slate 

Arrow heads now prini properly on Postscript printers Added HP3I0, 
320, 600C and the new 650C to the pnntsr model list and imple- 
mented the resoluiion enhancement technology used on ihe newer 
printers 

Changed ihe Epson driver ond added a whole bunch of new XPD 
driver files fThere are loads of themlk Printing should be faster on 
most Epson printers and the roieroweave Function has also been 
implemented 

As staled lasl month, PogeSlreom now works on a CyberGfx screen in 
up lo 24-bit resolutions Changed some AR-skx commands and the 
macros thai use them. 




Amiga Computing 



APRIL J 996 



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Phil South looks at 

options for creating 
interesting multi- 
media with Amos i 




When the 
bell tolls 



Last month we talked abwt using ani- 
mations and sound with Amos and 
how you con moke a mulli media appli- 
I cation using our favourite coding 
engine. Okay, let's get specific now, Multimedia 
programs consisl of graphics and sound, and are 
interactive This means you must interact with the 
objects on ihe screen, (heretore you must be able 1o 
click on cans and buttons to make ihingt happen in 
!+■& program, 

To give you a good grounding in making mult 
medio butlonj which perform an action when you 
click on them, try ihis simple program for size, 
Firstty, you have to reserve o set of zones, Simply 
work out how many buttons will be on id* screen, 
(This is okay as you con always change il all loief, 
should Hie need arise.f in this example we have 
three buttons-; 



Now we have 10 indicate which zones we want 
to moke sensitive to mouse clicks, and then build but- 
tons on ihem. The three zones will be button 1 from 
10,10 to 30,30, button 2 from 35,10 to 55,30, 
and button 3 which, will be from 60,10 to B0,30. 
Remember that screen co-ordinates are horizontal 
Ihen vertical, with 0,0 being the top leFl of the 
screen. This means out buttons will be in a little neat 
row at the lop of the screen, 5* we set me zones up 
using the sizes of the buttons as a guide: 

Stt Za-n* 1 JC, I'D To 50,30. Set lout 2,35,10 Tg 
55,30 Stt Isre UUO To MUD 

and we now need to draw the buttons. Of course, 
you don't have to draw buttons, but in ihe examples 
in this column I fry to moke mem as standalone as 
possible, without any external graphics etc, other- 
wise ii makes ii hard to follow the- texi if you don't 
have ihe cover disk to hand. Ydu could, or course, 
substitute a picture of a button designed in Dpoint, 
or a digitised picture of a face - anything thai you 
mighi want people to -click on. In fact, you can moke 



part 2 



Write stuff 



if you have any other Amos programs or queries obouf Amos, 
then please write to the usual address, which is; Phil South, Amos 
Column, Amiga Computing, Media House, Adtingtan Park, 
Macclesfield SKiO 4NP. Please send routines on an Amiga disk 
with nates on how the program works on paper, not as text fifes 
on the disk. Make ihe routines short enough to appear in print, i.e. 
iw more than about 30-40 lines of code, and if possible make 
fnem use no external graphics, or if they can't be used without 
them then be sure to provide them on the disk in nanVe iff for- 
mat, and the same goes for sound Hies, follow these guidelines 
and you II be sure of making me a happy man if nothing eise. 




rou un fiaua your cake and eat it when creating multimedia with Imiu 





Qny orea of the screen clickable, so why not make 
o whole console? [I'll be- featuring a little program 
to help you map oul mouse zones easily in a future 
issue of this series.] Okoy, back to making some 
simple fws relief buttons. Firstly we clear the screen 
with black: 

Curs (ft : Cli Q 
then we draw in the buttons: 



«»r 10,1(1 U Sl,M 

B*r 1?,T2 Tg JO r !D 

hi, |J,1! td 2*,2B 

Btr 11, '1 It 5S,3D 

Sir 37, 1 2 Tg 5J,3fl 

8> 17,11 Tg 51,26 

Sir 40,1-11 Ic 60, 3 a 

S*r M,12 Tc BO, 3D 



You'll notice that I've made the bwMoits with ihree 
Bar commands - one for the white highlight al the 
top ond left of ihe button, one for the dark shadow, 
and one plopped in the cenlre for the colour of the 
button. Next we add a line of instruction: 

Per, I : Pap*r I : Latati 0,8 : Print '■IMcl the 
above euttsni to tafct g noise," 

ond we're ready for the main program bop.. 

The loop basically checks the zones to see if the 
mouse is aver any of them, and also check; the 



mouse button to see if it has been pressed. An AND 
has been used in the test to only cause a reaction if 
the mouse button is pressed whilst the pointer is aw 
a button. Click the pointer anywhere els* on m* 
screen and nothing happens. 

The loop is a standard DO/lOOf affair, and 
firstly it assigns variables io MQU&E ZONE and 
MOUSE CLICK: 



k 



I'Hoitst J jit 
C*t«tM 




Next we check to see if me conditions hove been 

satisfied for the mouse and c*y of the buttons: 




and if any of the conditions ore met, ihe appropri- 
ate sound is heard. IF you click on button 1 you hear 
me standard bell sound, if it's button 2 you hear the 
boom, and on button 3 it's the shoal sound. You 
could, of course, replace the standard Amos sounds 
with samples from a sample bank, bul that's for you 
to play wilh. 

Rig hi, that's multimedia buttoni dealt wilh. Next 
monlh I'll go into how to make animated buttons, 
plus more hints ond lips cm making multimedia with 
Amos. 



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APRIL 1996 



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Name:.. Amiga Model: - — 



Addreii . 



PCTtcot k 



Paul Overaa looks at 
a brand new sound 
synthesis program 
from Blachford 
Technology... 




Aural 
Synthetica 



■w 



Aural Synthetica |f a sound sample ae- 
glion program which uses a synthesis 
approach be si described as rhe soft- 
i^i^B ware equivalent of on analogue synlh 
with modern digiiol waveform generation. 
Modem synthesizers, of course, are based o round 
oscillators which generate a set of fundamental 
sounds, fillers which cut or boost different Frequen- 
cies, envelope generators that can change ihe vol- 
ume of the sound components over time, and so 
on, Mix all -hot hardware together and add a key- 
board, memory, Midi,, touch burtons that can store 
and retrieve sound combinations from memory 
instantaneously, and you end tip with a typical 
piece of modern kit, 

In ihe early days |long before Midi was even 
dreamed of], synthesizers used much the same 
sort of elements, bul ihey were not connected by 
electronic switching - they used almost bread- 
board-like connecting leads to 'patch in r (i.e. 
rou1e| signals around. As far as signal routing is 
concerned, these early connection arrangements 



W*i tntMit* <1.l i llMhfarJ TwtLwiny iW 







Synthetic*'* opttan* provide/ irnn»n*« ft*Mihi!ity. but i* jr too much? 



File formats 



The initial remit is always a \ 6-bit sound that tan be saved 
in one of five formats - SAff [the format introduced in 
Synthetical sister program Aural illusion}. A\ff, the 16-b'it 
file format used on the Amiga and Apple Macintosh (also 
turns up on the PC as .AlF) t Windows (PC) WAV, MAUD (for 
Wavetoois sound cord users}, and (with a corresponding 
decrease in sample quality) 8-bit Iff 9SVX format. Qncm 
saved, incidentally, you may need a touch of editing to 
remove click* or other glitches which fend 1 to appear at the 
beginning and end of Synthetito-generated samples {any 
sample editor can b* vied far this}. 




Iff. Il t^ H farH l U. l| 
| fclU Ul ll 




n.., v ** I in. mi w — i | »w i | 'm il 

BEEBiiftr i mi <*■ in'" ■• 

■■■fiQ ejfj 1153 Mil !lsJiSi!4 
IBM 



■■ iMilim 



The main Aural 
Synthetic* dimpiay 



were actually more flexible than those found on 
many synthesizers today, and it is in these eorfy 
'modular' signal routing arrangements that Aural 
Synthetical meihods of working ore based, v ou 
link oscillators, envelope generators grid so on 
logether in order to define a sound. 

The lop part of the main Synthetica screen is a 
window which lets you view and play the resultant 
sounds. Beneath this is the so-called DM5 | Digital 
Modular Synthesizer] window, most of which is 
token up by the buttons for accessing the SOund 
generation and sound shaping modules jlhete are 
66 modules in all and each one of them has a but- 
ton). All the other sample control facilities, namely 
ihe Wows Editor, the Basic Synthesizers window, 
and the program's Polch Programmer, are also 
reached from the DMS window. 

Sound generation 

To generate sounds the oscillators can use either 
the 1 2 basic waveforms or up to 24 user-defined 
onss. Si* sliders controlling waveform, amplitude, 
delay, note, octave, and deiune facilities are avail- 
able for each oscillator, along with two check 
boxes which turn the output of an oscillator upside 
down or reverse ils Output. In addition lo this you 
can add waveform, phase shift, pulse width and 
frequency modulation effects. 

The waveform editor similarly allows you to cre- 
ate an almost infinite number of waves. You can 
do things like brighten up a waveform by increas- 
ing the number of harmonics in it, or change the 
harmonic content with time, and there are all man- 
ner of waveform modification options. You can 
reverse, invert, add varying amounts of noise and 
so on. The patch programmer window is full of but- 
tons which allow the user to arrange the various 
oscillators, envelopes, fillers etc,, in any way they 
choose. There are also a large number of 'basic 
synthesizer' presets which provide immediately 
accessible starling points for users, 

Aural Synthetica is an interesting package and 
it's obvious that an immense omounl of work has 




I PWfl Uw I III! [ 



;, I Minimi: inn hilH fM— mi 



t mynthvrixmr tmichm* pro uid& 
rtmrting point* tor program nam 



gone into it. The program is clearly capable of pro- 
ducing some excellent results, although whilst 
experimenting I found it all loo easy to product 
results that, to put it mildly, were not so good 
Sample rendering, even on an A4QQQ/Q4Q, fre- 
quently took a minute or so [sounds ore generated 
by large numbers of calculations], and dob short- 
coming of ihis first release is lhal once you start a 
sample playing you can't stop it, you must woiffc 
it to finish. This is a pain if you've generated a 
large sample and needs to be corrected in toiv 
versions. 

There ore plenty of good paints, though, includ- 
ing ihe fact that you have full control over w h e w 
the rendering output will go (left, right or b 
stereo channels) - this makes il passible to gentr 
ate samples wilh totally different left/right stew 
components! 

One thing thai was apparent right from fht *5r» 
i; that Aural Synthetic provides a nigh-on on*- 
whelming array of controls including some raeW 
odd functions (like Exclusive Ofiing of wowtij -Wt 
I'm sure will mean little or nothing to most prospec- 
tive users. If I have any worries at all about **i 
program then il is that the average Amiga nwwai 
may feel (here are too many options and too i 
variables available I 



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Amiga Computing 



lODII 1 OQfi 



Steve White explains 
how you can breathe 
life, bone and 
muscle info your 
life forms 




Head 
hunters 



A1 


A2 

i— i 


A3 


A4 

i 








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A5 


A6 


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S/OE PH0FI1.E - deiigmnq tea! lite torn* tan be diflfeuft but with an unrfvretandtna 
of bone and mui«l« itruclafi tfia tacJr i* mail* a £T.reii t dotif mifr 



FRONT PROFILE - cresting a front profit* can b* difficult tucaujn of (h* 
way Jfgtit fall* on boi» .inrf muxrfo structures cajfjrtj complex anadowa 



■HH 



■■■ 



■■■■■■■ 




ue to popular demond I hove decided to 
lake o two issue timeout from animation i n 
order to explain some important concepts 
for designing human figures, after which I 
shall return to animation. The human farm is one of 
the most common elements in artwork, whether 
hqnd or computer generated, ond therefore an 
understanding of mis subject is essential, 

In this month's article, I shall be explaining how 
you can create realistic looking human heads horn a 
s>de and front profile. Each image has been broken 
down into the different stages required for head 
design, ond while ihey may look complicated ol first, 
once (he techniques have been mastered they will 
became second nature. 

If you take a look at ihe side profile, stage Al . you 
con see that the head originates horn a simple cirde. 



Hie circle is cul in the vertical and horizontal and then 
the bottom- righi section is cut in half once again with a 
diagonal line. Stage Al is then finished with the front 
line of the face ond the chin line, both marked in blue. 

In stage A2., we can begin to odd an ear. The ear 
is made up of two overlapping circles, the smaller one 
For the lobe, both indicated in green. Fly stage A3 the 
left half of the circles is removed to reveal ihe ear, from 
which we can then draw a rough jaw line. We con 
also dot the eye line which runs From the centre of the 
circle to the left edge, The red line that extendi from 
the centre through the ear to the bottom of the circle 
can then be used to find the exact positions af the nose 
and the mouth. 

Grabbing the red line as a brush, halve it in the Y 
axis. Ihe result is the length of the nose from the eye 
line. By halving the line again you then have the 



PROFILE 



The front profile con be designed in exactly the 
same way as the side profile, the only differences 
being the ellipse for the shape of the head (A3) 
and the /'aw bone profile {A4, AS), It fact, if you 
want to animate the head, you can easily use one 
profile as a template for another. Although there 
ore two sides to the front profile, it's simply a 
case of drawing one half and then flipping it to 
the other side. 

However, although this is perfectly okay you 
should make appropriate changes in accordance 



with shadow. As an example, imagine the tight 
source was coming from the (eft side of the front 
profile head. The nose would cost a shadow on 
the right side. But remember - the shadow would 
also be warped because of the shape or the 
cheekbone it is falling an. This is why it is impor- 
tant to have a fair understanding of bone and 
muscle structure - everything has a cause and 
effect- Obviously, if the head you are designing is 
small you won't be required to add as much 
structural detail as you would for o large head. 



distance from J ^e cottcrr of the nose to ihe mouth 
which is indicated in stage Ad. Now that you know 
where the nose is, you can odd it to the profile, shown 
In stage A5, remembering to dip the brow inward 
slightly between the eyes. Using the diagonal line 
which halves the bottarrmghi section of the ode as a 
reference, you can locate the point at which ihe bodt 
of the neck meets the heod The front of the neck join 
to the chin line just below the jow line in doge A6. 

By stage A7 the base flesh colour has been added 
and in A8 you can start to get to work more on the 
actual features of the heod - here the ear has been 
enhanced ond the jaw line made more prominent with 
shadow cast from ihe jow bone. The mouth and nose 
detail is added in A9 using ihe yellow guidelines as a 
reference and by A 10, with the eye inserted, the side 
profile head is olmost compfele, 

A rudimentary understanding of muscle and bone 
structure >s essential in adding the final touches to a 
head of figure, ond mere ore plenty of good boob 
dedicated to mis subject which will help you in your 
quest, Although at stage Al the head has all the main 
feature*, il still looks Hal, and it is simply the addition of 
shadow under the cheekbone in A 5 1 that really gives 
the Image a realistic ond 3D feel. Shadow is a great 
way of conveying bone ond muscle structure, but you 
hove to be anatomically correct otherwise it just won't 
work. If 5 either right or wrong - there is no in-between. 

In Ihe Fiiwl stage, A 12, the hair is added as well as 
the main neck muscle which runs from the ear to the 
shoulder. The side profile is now complete oW 
we've ended up with a perfect heod From a just o 
sJmple circle. 



Amiga Computing 



APRIL 1996 



ID 



Paul Austin takes the £ 
pain out of spline -^ 
patching 



mple 



Spline patches have always- kid a bad press, 
due in part to Fairly poor explanation in the 
part of the LightWave manual. Ask most 
UghlWave users if they're happy wilh spline 
modelling and yow'H often get a rather non-committal 
response. This baiically means they've had a bash in 
ihe past, if went horribly wrong, and (hey grudgingly 
went back to metafcrfm in Ihe firm conviction thai 
spline patching simply isn'l worth ihe effort. 

But take my word lor it, it bl Once you've got your 
head, orownd ihe basic principles, spJine patches are a 
doddle to produce and in most coses offer a much 
more accurate, efficient and occasionally even quicker 
method of generating complex organic! 

Okay, I've dug a hole and jumped in II, 
UghtWave's basic lutorial is a non-stortw - in my hum- 
ble opinion. So here's an alternative guide to ihe 
sticky problem of splirve patching:. 

As you're probably aware, a spline patch is made 





Tttm eomplmttd boat ceurtevjr *>' * mirror command, 
m tmw extra polygons and J boolean operation 



up oF three or four connected curves which shone (he 
same skirt and end points. Fine, bul what does that 
m«n in English, and how do you translate this vague 
overview into on actual object? The first thing is to gel 
a menial picture before you begin, essentially, o com- 
pleted spline cage is nothing more than a three dimen- 
sional loop mode up of three or four segments all con- 
nected end to end. Think of it as an elastic band which 
has moulded into a particular three dimensional shape. 
To keep things simple I'll base ihe tutorial on a spline 
mode vp of three connected curves, However, the 
same principles apply to lour curves, the only differ- 
ence being lhai fouf curves generate sheels rather ihan 
triangular shapes. 

The inherent confusion surrounding spline construe- 
fion it mainly due to the two dimensional nolwe of the 
X,Y,Z views in modeller- An empty spline cage shown 
as a screen shot simply leaks weird - and therefore il's 
hard to visualise where ihe connections are. 

The firsi step is to go into point selectton mode and 
select the points option in ihe polygon menu. In the top 
view, and working from bow to stern, mark out (he 



outer edge of half our boat hull as o line of points. 
When you've added (he toil point hi1 the Crlt P key, or 
the create curve button - you've just made the (ins! sec- 
tion of me cage. Now this is the important bit, White 
still in point creation mode, place (he point creation 
cross-hair - left mouse button - on ihe first point in the 
exisiing curve. Now check in theoiherlwa dimensions 
that the cursor occupies exactly the same point in 
space as the original. 

When you're certain il's positioned corredy, cre- 
ate a new poinl in ihe face view - using the righl 
mouse. If 5 absolutely vital thai this point is precisely 
the same point in space as the paint in the original 
curve, The reason for mis is that these points must be 
merged laler prior to creating the patch. 

Assuming the initial poinl in ihe new curve is in ihe 
correct posilton, you can carry on in the face view, 
adding a line of poinls which form profiles of the bot- 
tom of the boat. Once all the points are in ploce, hit 
Ctrl P or ihe create Curve button (o create the second 
curve. At this stage you should have two curves 
connected at the bow end of ihe boat. 



The final task is to dose the loop. To do this 
make sure the point creation cross-hair is 
bang-on the last point in the first curve you 
created - remember check ail the views. Now 
add a new point in the side view, continue Jo 
add points to form a half-profile of the boat, 
making sure once again fhaf the final point 
you create is exactly on the last point on the 
second curve, and hit Ctrl P. four cage is 
complete. 

Enter polygon mode and select oil three 
curves, ensuring the longest one is the fair you 
select. How dick on merge fn the tools menu 



Taking a bow 



to fuse the three together, then click en the 
patch tool to create your finished spline patch. 
At this point you'll he given the opportunity to 
define the number of vertical and horizontal 
polygon* that make up the parch. Far now, 
stick with ihe defaults - you can always undo 
and alter things if necessary. 

To finish the job, mirror the patch to create 
a complete hull - don't forget to merge the 
duplicated points running along the keeL Now 
use the hide -function to isolate the how end 
polygene and then select them in series and 
create a new polygon, using the Make 



command or P key. At a finishing touch, 
create another polygon along the top of the 
boat, copy the whole thing to another layer, 
scale it down slightly, position if as a back' 
ground layer, and then use Boolean subtract 
to carve it out of the original, thereby giving 
the sides of the ship same depth, If you like, 
yau could even add struts by cutting then out 
at the tarving layer before yau perform the 
Boolean to the hull. 

Voiial A perfectly respectable dingy in a 
matter of minutes, as apposed to hours by any 
other method. 



Amiga Computing 



APRIL 1996 



Gary Whifeley 
explains fhe 

principles of 
video signal 
formats 




Message 





Last month I looked at the various televi- 
sion standards which predominate in dif- 
ferent ports of the world. This month I'm 
im going ho examine rhe different video sig- 
nal formats which are com manly used for play- 
back and recording in domestic, industrial ond 
broadcast situations. 

As. you may already be aware, mere are quite 
a few different lypes of video system on the mar- 
ket, oil vying to be the one yam choose lb* your 
video productions. You ore no doubt already 
familiar with VHS, ond possibly SVHS, Video8 
and Hi 6 too. If you hove a strong interest in 
video, you'll probably Scnow about Betacam, and 
perhop5 Mil (pronounced 'M 7'\ as well. On the 
other hand, you might not be too sure of ihe dif- 
ferences (other than the physical lap* formal] 
between each of ihese video systems, and indeed 
even why there is such a range of systems to 
choose From. But first we need to If oval back in 




Home video formats 



So what about SVHS or HiS? Agom these are component video formats, but not quite 
so sophisticated as the Betacam/MII YCrCb format, since SVHS and HiS use only 
Luminance (Yf and Chrominance (CJ in their two-wire YC signal, tn many ways YC is a 
budget Betacam, though,, of course, neither SVHS nor HiS eon actually achieve 
Betacam quality. On the other hand, YC signals are generally suitable for 'industrial' 
videos ond ore becoming ever-more popular with the home video enthusiast and pro- 
fessional alike, both for the portability of the camera* and" fhe relative quality of the 
pictures they produce, not to mention me savings to be made aver buying Betacam 
kit. 

New video signal formats are still being developed ond as digital video and disk- 
based camcorders are increasingly developed there will no doubt be further 
upheavals and more improvements in quality. Some signal formats will be usurped 
by new rivals and others will just fade away. With video technology still being less 
than 30-years old, who eon say what wilt happen over even the next ten years? 



lime.. ..Before ihe days of home video, there was 
really only one video signal which everyone had 
access fa, and that was the signal which was 
broadcast from the television transmitter to be 
picked up by your TV sel at home. In the eaHy 
days of television, when the picture was just block 
and white [monochrome], li was decided the sim- 
plest way of transmitting television was to encode 
both the sound and vision parts of the programme 
into o radio frequency [RF( signal which was both 
compact and could be transmitted over long 
distances at relatively low power. 

This type of RF signal is still in use lodoy (with 
the addition of colour information) and is what 
our TV aerials pick up, or our cable providers 
send direct to our homes. When it reaches- our 
home TV or video recorder, the RF signal is 
decoded electronically by circuits within fhe video 
equipment inlD the sounds and images we 
subsequently see on our TVs Dr record off-air an 



our video tapes. Unfortunately, RF is a compromise 
because it hos to cram all its information, both 
sound and vision (which id turn it made up of 
cofour, brightness and synchronising ^.formation), 
into a single signal, thus causing some toss in 
quality tor the soke of being able to deliver the 
best overall signal to the home in the simplest pos- 
sible way, and requiring the use of only a single 
w.re to connect equipment together. 

In true video applications |such as recording or 
editing) RF is very rarely used, except by amateurs 
copying videos, or far ploying back off-air or 
pre-recorded video from tape to a TV set. 



Contact 
point 

Gary Whileley con be e-mailed as 
drgaz®c ix.compulink .co. uk 



Combination trick 



The most basic video signal used for true video 
recording is 'Composite' video, which is a com- 
pound signal comprising combined luminance 
IY), chrominance (C) and the requisite synchro- 
nising pulses. This is solely a video signal - 
sound is retarded synchronously via separate 
inputs - so there is more 'bandwidth ' available 
to carry the picture information and, hence, 
composite video is a step up in quality over RF. 
Composite video is what VHS and Be f am ox 
/remember that?}, VideoS and 3/4" U-matic 
tape recorders use as standard for their video 
inputs. Most serious cameras and camcorders 
have a composite video output, even if they 
also have a component output (e.g. YC). 



However, there came a time when composite 
video was no longer regarded as a suitable 
signal for professional use so, eventually, 
along came Betacam with its component (as 
opposed to composite) video signals. It was 
realised that the picture quality could be 
improved by keeping the constituent parts of 
the video signal ai separate as passible, 
though even to this day it has still proved 
impractical to work with just RGB and sync 
information because of the vast amount of 
information which would have to be recorded 
to tope. Instead of RGB, another compromise 
was worked out, but one which offered much 
better performance than composite video. 



Sony's Betacam system (and later Panasonic's 
rival, Mil) bath use a three-wire video signal 
format called YCrCb which keeps the luminance 
information (the monochrome picture) separate 
from the colour information. In fact, you'll 
notice that there are only two colour compo- 
nents (Cr tor Red and Cb far Blue values}, since 
green is produced by subtracting the red and 
blue values from unity. Such component sig- 
nals, coupled with high-quality Betacam tape 
and top-quality lenses, allow far reasonably 
small, relatively light-weight, portable 
camera/recorder combinations capable of 
producing broadcast-quality pictures anywhere 
in the world. 



Amiga Computing 



A PR1L J 9 96 




Main Contents List: 





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The Hirtory at the Amtgo 

Who Invented It? Th* old Commodore, ft* bOMM. ideas. mi» 

takes etc The Eaeom rMval and much mare. 
AnteflJQ ErrvippnrTMwtt 

la your Amlo«7 Why la ft so aptdaj? What fa ft* 
Scene'? Who si» Amiga Technologi** «nd what do My do? 

Tn* Amiga Harcrwm 

Inside, outside, port, chips all tKOlaJned 
MMlM* and DOS 

What I* It? Using It Data and Plls miinatjerrkwri. Workbench 
Brwtronmsrtl tips, the CLl, advanced WB and CU tftcta 
Auuwmiiiny 

AMOS. Blitz, assembly, C. Amiga E and AREXX exHmmed 

beam* an Artist Overnight 

R«yt™*ig, 3ft anlmBlton, brbratf drawing analyaed 

B*co«™i an Amioo Mujk Moe*lro 

Qctamed wptalned. MIDI daKUMMl. ntuataana Interviewed 

Gaffing Your WWi into Print 

Word processing. Oeek Too Publishing.. Print***, dpart eta 

Surfing iha Super Information Highway 

Intro to Hw Internet Surfing tfw Internet, WWW design, Amiga, 

Internet PravidtoB, Amiga, Internet software. Trie Amiga 

Teehnologiea Internet pack taken tor a teat r*fve. 

General Anna 

Emulation, Operating Systems, Storage Systems, Anttga In 

Business, Multimedia etc ate etc 

The Amiga Future 

When* Is tha Amiga ootOfl? Amiga TaehnolOOte* - plans, AmlgB 
virion*, poBBibla industry comments. Amiga "Vlatona*- the 
ewnpafilea that will bring ua innowrBwt products In 1906. W* 
Interview Intem+Ct Developments. FleWta □* VMon raid more. 
And Finally 
Cradta, maflftt artd Bnythmg w* have bnooBen! 



Multimedia At its Best! 

♦/ Simple arid Easy-to-use 
*/ Educating and Informative 
*/ Entertaining and Exciting 
♦/ Powerful and Amazing! 

The world's first truly AG A mufti media, interactive compart disc. 
Designed for beginners, new users through to intermediate (and 
higherl) levels, it helps an Amiga user understand more about their 
computer and what il is capable of. Covers many subjects from 
rayiracing to the Internet and from programming to music. Many 
'well-known' experts and Amiga-buffs are contributing to this CD. 
They offer help, answers, tips, tricks and more. Want to know how 
the experts create a WWW page? Global Internet show howl 
Stuck using Internet software? John Kennedy explains all. Also 
contains forums, opinions and a look to the future with top Amiga 
developers. Comes with a FREE bonus beginners section with 
commercial programs, commercial demos and all the PD you 
need to Get Started, all ready-to- run, If you have an AG A Amiga 
with a CD player, then get this. PC multimedia CD's are here! 



W. 



^ 



And Starring! 



Kmi and Garam Cralr 

Stava Bye 

Ed Wilns 

Larry Hichmclt 

fists* and David Ciarka 

Snon&Co. 

Mark r-crr i- 

Danny Amor 

Jason Jordacha 

Daln Homanway 

Dawd Tsyter 

John Knnnedy 

Jeremy Ford 
Jusbn Joyce 
Andrew Campbell 
R£haid Rnr,ii&1er 
Spnneer Jarvia 



- Amiga MIDI 

- AMDS Programming 

- Ociamed in Dopih 

- DTR Primsis. Clipart 

■ 3D Animation 

- 3D Aithoieclure 

■ WWW DraigrvMung 

- I' -j cc md ai i m i W:\ 

- BiimsB? Graphics 

- Animation 

- Storage. Emulation 

- Internal ttc uic etc! 

- PD Section 

- Amiga DTV 

- AMOS 'Handa-Ofl 1 

- Music (Soundstuoto) 

- Imagine 'Mands-an' 



MIDlCra.lt 

- F1 Ucertewiirnr 

- Dciamod EJipert 

- LH Punishing 

- 7h« Room Upstaira 

- V.S.I. 

- GlnbaJ Irtornffl LH 

Fnaeianoe Writer 

- Praetancff Arsst 

- n.ili-:riol en 

- Freelanca Writer 

- Paragon iFreelancn) 

- Ground 3wj Sottmara 

■ Awn VKSaa Swvitns 

- AMOS Programmer 

- MED Uw*5 Qroup 

■ imagme Users Gr.nip 




ADVANCED AMIGAGUIDE - AAG 

■ Feet Rendering of 6 tril (2Se colour) Images 

prxltcavy wrATO.'MDuj t&spSty of 1SS k«mt ixlyirm awrt On iltx* OSO Amiga. Tbem nan be mnre tfia<l ijfl* EM 
«nage a-sotuwri at one nme nwh rrw paianp f hater. 

• li ■ Stand-aroinr Platkirm Unlike Olhar ■'Hypgrtirt" Product* (HTML Language «tc| 
flooi no' ne#o UT.Ier piograrnj: a/eh at IMS! orAtmTCP to tut 

- AllDwaTexl, Picture and Gadget Links as Opposed to it's Pre-deae««or 

i^cAanipetuiw trvnMBdaKbsr aimmovc to sn&lWi pape florracff Mc* ic yuur or/gvui gofitoo. 
' Allow* Ihe ubb ol Sue-Modukis Runruitrifr as Commends 

lot rtsrance, pVry and S t>OW an arw™*^ a3 t nmnMntr ty 5**^ „„ x j^^, f^ ammXKto can glllHf yvt) to 
Tx* *? SiynV* atP snywhatft CBrt a tvx arm enaon? Ine tticbonary ate 

• Multiple Fonts ft Add Colour Ironv 256 Colour Pallete 

j™ can u» as minr dlhnnr fcnftjas joii Ate. Jiflfiw mo ntrnnaMmjgfl Mmv trnb ii? any «(»> Ku can rttU adU 

■ Super Bitmap Window 

jmtar tif J^iyrsa^KTr rHai wnAcfi Ms up mo™ *nes flflaf, ^ n,^^ 

■ Downward Compatibility 

« arjft uu rsao oW amjafiuja* *nrar (aw iuon trnvft, js*jwj 
' Drawing Tool* 

^ ""t*™ i™ to "«* *« *«• a**" *»* o*w lfie W i rLH ^(, 1T ]^ itwWB ,,T d!JH£ j, as< , WMW 
)<M0.£S«) rv *i(W f p.aj.35 . unnp co »*fwt« and tangms 



Abow ana t]i# ie»HM grata Irnm 
^neaiy rtr*wiof ffwCel gianed 

CO nlcrlnra- The mof\ pagn, 25S 
mbw w«O0wt, Iho lloamigdac- 
nary and an aimal^r tKHnpIrr 



Advanced AmigaGuide (or AAC) is the language thai residea beMnd the Gat Started .ntrjrf ace. It offert many 
enhanced and powerful features over the r>ld AmigaGuide language. To the left pf this bo* la a list „f the tea- 
luma AAG contains. AAG could be u*«d In a multimedia product, interlace fronmnd. on-lln* help program 
disk magazine and mucti mora. Conlact ua for licence derails. AAG should be available tjy May,June law 



ThB Gat Sianrci CD iiiculd be available rrom mou g«od 
CD mail order and high sirqel Amiga, retailcra. All nonta 
resen«d. Cunianrs may tie autreci id change 



OutMarth 1996 s 
[AG A Machines] 



Utit Nrly tmr\\ 

£29.99 



AAG - GUI OS VERSION 

Advanced AmigiKijinJe (AAQi curt ba a flVea reulaiemani tjr at* 
cwrant Amiga&uinie. in a nellwe OS GUI mnslon it ksafcs imy ilm- 
*ar lo Ihe eiining fanrial. IHMflvei it b vary drlfwerX. Thft tanguagtt 
alKJWB more Hnicinlity BUCHaaine Ld ordinaHin oriem. iinagMana 
garffgeifi in upfci 5&t cnJoura and can 
add mora pOHaiful ta^Eure^ auc*> as 
HTML decoding rjr unr nl irulllpi? 
tor-is rxi a page AAG can also ,'aacl old 
AmqaGuKle 1llsa It ftlsa uxn Hie 
same tochrnqung roi wi'rting '.GUICrg' 
lilei |n inecrKt p^Ufel. fflSIQDE 
SLINK, VCOMUAND etc art Iha 
r aame as iha dd brrnat. bul new com- 
marxls ha>4 Lccn BddsO auch aa 

eiMAoe. AFiEM, eMop. esEc- 

TION. OWiIjE. ODOLOUR, a BOX. 
0-DRAW dJLltdz. oaOTO 9CErJ 
TRE ele oic. Thij allows Sia iror id 
OUfcWy undcratnnd i™b synSltahy at 
wiimq the- dtKirronis'pages 





Q 



GLOBAL 



'Ail YOU NEED' SECTION 

□ ThB''all-yt!U-lYH^d , sprden contains a caralully Esleratr 
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This. Eaction eneoriuassBe tuB (or 
B limited) commercial programs s*irt 
•OEtnmed»5.M Paraflnsl paint 
_ 6, Directory Opji * and 
Wbrdwortti T»flJt-Dflwe' wilti com- 
mercial dairies arc! superb public 
domain as chosen by GrOuner Zero 
Ttiei* are exclusive tollcetwna tram 
M U.Q.. Che Imagine Users Group. 
Mipidah, AMOSzma aulhc™ and Cloanto Th* PO contents 
«>e highligniedand otamirrBdwrlhin Iha G41 Started lnte*tai» 
fheva is JV50 a Bupe<ti "Gal CnnrnKtad* area, all v<hj reed. 
rBady-iD-runflnnlal {all nuplined m ma Gal Sranad mtertaceiri 
lo gel onto tha Intamet. Global Imemui vm be providing rho 
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sons la Buy Q« Started ■ it's Kd» 3 CO s in 1 - Mulhnetfa CD, 
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NTtRnHT 




Is HERE 1 Zoom released- nan In ready-tu-nai and 
DMS toeinatr Do you want the laleal PD CDflnm 
thai hhiubts the latest PD io January 19967 
Domains me grealaat and latest PD I ram two s*pa* 
PO libraiMB. The ininnace mue1 be Iho mtjit easy lo 
i*eCDiniurfsic)e on any CD. Coded by the co-autlv> 
ti* iho suparb new Gm Started CD - jusrt poaii, read 
abart the diaV and tlick to antraoi. Stperb and very easy icuse Tie ccn- 
tanta hive also bean updated so you gei all ths latest PD uniil nart r 
January 19SE and loads mora as telnd opposite. Come» «nh an on-llna 
help routine, mulMaaklng aearch rnuline arc bubwys t-jnclion. It yfAi wanr 
fiSOMEi's of ma la»esl PC. fun K10K here' Two termals - raaoy-lo-nm ard 
the DMS *wmal (far shops etc). The pictures fcelow ah*» the enhanced 
LiMSi uilurljica in bcsdil 



NEW - RELEASE VERSION 2 



^ New Search Routine) 

rrafl miJtl-iasihiiig acarulrliRri wil i$eh 4 ie namis or fiurnte 

*/ New 'Hot-Keys' Function 

U=l srnaB'B'vji'aeaiuriDrE'tirwtfsa Metp'tor hdpl 

y Restyled, Remastered 

niu nnlpand irranralnn rjutlfl. reHywi arlwci-fcl $upeitM 

■ GrroteH a lated PD from early 1S85 . January IS9fi ■ Utllt. 
garrni. damui. ilkJaaluw*, •ducDllon, dial; mag* bid moral 
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Ft LICENCE WARE 

volume mm - FT-OI to ¥1-100 




NEW to zoom release Z Is the easy-to-use, readyrlo-run 
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Allows Ihe diroct use ol PD alteighi from the C D-ROM! 



Superb value CO- Rom at only £1999 NEW! 




Sick ol 1ha run-nMhe-mill old PD CD mtoasas con- 
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Wofd Pius Pro (onv>a»Jly valued al £t5l). FcmVess (sUalagy God game). 
Refccs or Deidronaya (vot#d beet PD gatne ftver by Amiga Formal), ERIC 
(voted second best PD gome everj, Powerti&se (dalabaa program), 
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ol cop** sohJ an floppy). Introduction 1o WB (best selling F1 Titled 
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the dipbvt For your DTP documents? AMOS programmers have a r*Hd 
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*very CD eold j. £3X99 

I COMMERCIAL SOFTWARE - NOT PD! 




TEXTURE PORTFOLIO 



£29.99 



collection of textures hes 1aksn a staggering 3 years to ccxnptate. 
-lasmagona aire a professional taaphics company. based in Bristol 
i have boon providing iesturss and backgrounds for video, ray-tracing 
eta. This CD consists ol 50O. 741311 tmek^rourid* anfi 
lextuf**, il includes the very high quality 24BH JPEG 
tiles ior video, graphics and multimedia work, Targa/s 
lor PC raytmcina, and GIF rbrmal lor video tilling appli- 
cations. The various seotons include Abstract 
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Flock. Metal 1 6 suh-secliorta), Water, Wood Bark., 
I Wood Gnkt, Miscellaneous. No wasted space on this 
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! cornea with a lull colour naulti-'paojw WnHWfle* booklet 
I *0r ^rary tingle temu«e. An >deal complement to a ray- 
■ tracing CD such aa Light Rom 3 etc Pleas* note thai 
3 all Itiese textures are exclusive to this CD-Rjm 
B an d carnlot be found on any clhar caB+Ctlon. 

Pi 

m 



NEW 






SPACE BALLS present. 

SCENE STORM 



feane Storm Is a glurio.w tnnsi 
qt tempting ay* candy produded 
by the tagandary SRACESALLS 

Aifia?ing grtpNc and audio delights lo show your Ineods what lha Amiga can ra*a> (So 1 
This CD is packed wilh every major scene production Irom 1996. moutJng i 
as fnirr The Parly 5 hskl In Xrnes 9S Exclusive Digital Candy malaratl a *Hc n^M 
ranging from musk; competition entries to acompiete Development suit* Scan* Storm fai- 
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design^ Icons. No more trawling through archives end filling your herd *$k with | 
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kom piiai C^'iriy 99S Music Competitions.. .* somptftl de»filo.r.:rriiiril muiIo ftp I 
you to Isain how lo code /our own damoe. Development ut«s are Included KODfl ir*Ji 
ereluslue and easy to tollovt source code. AM purcha**«S Of Scone Storm that own a modem can register 1o qualify for 3 1 
free downloading of the latest scene tilsa trom Drcjkil Candy BullBbn Board. Thie would normally cosl E15. This H&S is dastad 
as ?.oe seance' board tn the UK 1 Place your pre-ordar now as Hhas wl be the hottest selling CD throughout Europe 1 



ECS/AGA MIXED 



LIGHT ROM VOLUME 3 £38.99 

L*JM Rom 3 is the mos1 ambitious issue to dale, consoling ai 3 CD fiorn'ji Rom 1 Is lulod with 
thousand* ol Lightwave objects and scene files, building upon previous 
issues. Rom 2 contains huge collections' of 3D nbjetcs in different I !e for- 
mats including Imagine (175MEV9), JO Studio ( 1 QQMB'si Sculpt iMMB'sf 
ind Baal 30 (TMB'SI 11 also includes 700 textures n the JPEG format and 
a Video Toaster directory with wipes and CO hints Rom E also has a col- 
lection o! 3D landscape) in lha Lightwave, Imagine and 3D Studio hie for- 
mats And a collection of useful Amiga and PC PD programs. Rom 3 is a 
'DEM ROM', a bonus CD-RDM containing over 1D0Q digital elevation 
mepa lor use with VlstaPto. Seunary Animator and Wcrid Construction Set 
! (avajlafc** trem BMIerso4t|i on any platform. All Lightwave objects, textures 
and DEMs on thie collection are represented with thumbnail renderings. 
Uichae! Meshaw. the author Of Light Rom 1 , 2 and 3, has produced a CD 
9 lhat oilers the World artistic talent for a reeeonaDle price. 




SALE 



£19,99 



NFA AGA EXPERIENCE 



NFA hflvo bflfln sending lh« 
omrunl r.\ 9titjr\ Wa»1 lenqwr 




prayimi (u«i a> BaK ejr.rmr ECU 

dij -• . . • pmmt •'«■■ '~' CO te ni 

Aingi L>Mb ctfw vcw »I«MH. thai 
ea ntMw AQ* m *■» ft* laai] itntl 
«thch IMiiiui tn^t-j' HwCO* 
Contant r» bait WB-J* uMm and cra- 
jliw uAimn ■ "I0OM6; m» gwtan AGA 
ganai [t WUC i. h*gh quata/ *0* 




Testur© Portiblk) A Lighl Rom 3 for £49,99 



in ft<M ijemot |20OAiH), enlen*"i"ig v4 

nnd Irn bcMl ol the rnt ncuiing the bore* 

Airwgji'DcKim'Oonei UFA lyme aHo i.i.iimIw) JaOm 

tor iha CO: alij>5."ii-w=. KJoiidikE tadta and mm. Ju r-. «ho oHiaiaad 

n supditi flKrljsriW ra^trac»d Bonift»d 

Workbench Mvonrnem maleea it* CD a" 
Ths has gal 1c- tw lha mnsl cunDniwxM C& 
Rom lor any AGA mar. Wart lo thew en tha t am i 

al /ai.r nRU AftA rrA^hlnA yru nuwd ft Junai 1 
G#i lha H ycu A)' 



SALE 



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THE AMI NET COLLECTION 



June 95 
Auguil. 95 
October 95 
December B5 
February 96 [Out Mow] 
April L'b [Pre-Order] 

June BS [Pr*-Order] 



AMIfilET SERIES BI-MONTHLY 



SUtSOilrTKJN MBVlCi 

I-* ill <y>r ■! CO 4 ntaaMd j 



£ AMINET COLLECTION VOL1 E42.M 

£11.99 Thn Amnir Co4oct>on 15 s siiparb s«t al icur 
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Ell 99 Pf^ Iron ea tc UKairtxr '34 4 Al&'i ol daui 
HUM AMINET COLLECTION VOLZ C24.W 
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games. Utillin, dorms, pclunes. nnpna.^ans, 
toots, nralUAE And morn Alnd esmnlnn. 30t> 
booKa tnam the P'opM Guimbma CD-Ftom. 



AMINET SET 2 OUT NOW 




ENCOUNTERS 

A tiist fix |h« Amos The UFO pbaptunonon lua t¥t dto compulBf with 
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SVlderioat Tha muSI coirprafioniivi UFO 
camcilallon 8«5r. UFC andTfw unMnoWfl' 
Ian* nil nut be DVssaparrtod man >■ 
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1KC mteoKKift ol mi lif= nnd inncm nn 
every r>nnnir.tn Uf rj tlory fleoswed over 
90% in a racant Amiga Computing 
iwm Thn of% Amga CD KJUms »o» 
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* c -si uticd iMDrmnilQii en lop utrft fvajccti auoh as SIGMA. 

C nurJCF 13 (tEDLIGnT. CREAMLAHb. HJ-l 2. BLUE BRDOK »1c 

■ 'ti 3 ire lie man In blnck {MIIBI7 
+ AHm ongan* arid 1*chno*of3v 

i CaMe multtfltiDrs 

* C^op chcH^h 
J Apktn abdudioni 
t Landinflt a«d t!ahl"»s» 

■ t^HDvary al cria-nad LIFOj dlica 

* uwamaw ( txiaeif n laa add cuvbt-ubi 




SALE 



£12.99 



OCTAMED *S CD-ROM 




OMI fir KOno c 

= «SP"»j"' p f , S' aaCErtii 

dL-'j&'-rta ■»* 
chtarnnls! CicliTrf aisr-nai n butt r 
ftcund gaiMnKH 1 *mj MHH mpfM^ 

tv-ir nvjcri rmm. D«a*«Twttant> 

liuer jirnlcd, j jI> Icjlucd auLODvann*^ 

ffCWTO MAMM/ 




C29-99 



SCI-FI SENSATIONS vol. 3 

5CI-F1 Sentanorn) b an udkng now CD Flam mpfflining nyer 
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ZOOt. Battlewar Qatacllca. TPCW, Told Pvocall and many 

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PC are] IMC Haw nersjcn 2 la no™ available oortaming morn SCI- 

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CI 8.99 




MRI1NO PUUUJ 3 I MHTMO FIAU5 2 



| c n n i * i n * 
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I rj'l dlV4kf]' 

I ma it I Iik^i. 
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«f JmTtV Ha-N ne*r«7 rri CD-fllF*' 
ItH u i I J HMQ F-UTEX StiUB ta 
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C& ■» ja-pj >Mill ■ ir»TMl avtahon IV'. 

•HA-D4 CD W*U l>j-fli>l 




lfKjjjji CC1' 



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•a r ..^,... 
MttC ulMWal tPIM. UtA. IPaUaM 

MEla XDDali JdrU Tlaal CO <■ Htviatl 
IT at*] tVnarm Mf-M aWOPpI M COalur 



£7.99 



C64 SENSATIONS 




t-hrra-rf,, g?m|i«. yNm»rj rrp lh{ 
Arrival arraJ PC ctm^irtairi LjamJ 

■^ stall of «oi>JaTwn irn nor 



HPafDJI 

«l AiU i3 a* ata* A-aiMl SL^aaL 

**••« £16.99 



HNONTtN MCKlWS ANIMATIONS 




NFTWOftKIOT 

□q ybat 

h»faji ont-c-' 
lha- ■■ii rf 

CD3! I 
tyng ifirviioj 

h c u 1 1 > 

W«il Aha 

fljl QaWFVaTl >1 7\ - r OU' rVTp>]B J nr] jfi^l 
I aU aUI BaaHTBj bU AtVB Ml pTH 

nttd h> >-iht "J*f wnnKitf] ■ hi 

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ASSASSINS 2 



'DtCHTrp On ITTITI tlf- TWa 

*:ii ra l-« Inl CD tan rav 

"allll IkUll -31 IrWaT pLiaaE 

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AM 1MS-. Er*P ■■--■"■"■-- 
h-kw jnc- 2M. » J* 
ky 4ab amd -Mdi mvi 

rJJjr-«l njIW-ftPl l»IW aj 

MifMih ni'lrrn uritpfi irffr 
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£15.99 



TURBO CALCv2.1 



A llaJHItl 

■ ra^lVShNll 

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[ ■I H rltam, mtn r}wi I! 
|*^tB T-aMID -nfl A0£KX a*af»aa. 
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AMIGA EXPERIENCE 

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SALE 



CD BOOT v2 



SOUNDS TERJdRC 




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COLOUR UBRARY 

17» «I*0ul •«!« a.131 C|f»li>-I.a llK.ll aU 

Puvrfam B«ii DuUngat, Pui r*rtnr^*«. Ca*R, 
QBHaBhMj. DwutaUt ,DObL fiaUlkU^. Aln, 
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ISa-me-mbe 

jiatcti and try t» twal 
I any compact disc price 
j listed w|t*ilri (tilt msg-i- 
|zkn«. Call for ttetalla! 



END OF SEASON 




EXTE N 



Look out for the SALE sign. Offers end on the 22nd 

ol April 1995 - Normal prices (call) resume after this 

elate. Please check availability before ordering. 



Send your order to: 
Active Software, PO Box 151. 
Darlington, County Durham, 
DL3 8VT. ENGLAND. 



ji 



IWricri ardarlng add 75fJ for paslagB. 
Ordcra nuiaklc UK add E1.W On 
rirary CO l*r poitaqjn Make 
ctuHquMrP.O."* p*yaWa to ActlVo 
Snllw.ita and aCfld to the odrtirr. ■; 
below. Vou cnri pre order Gat Started 
ir cradtt card iwily yaw Oart mill 
ml. be dablled until dcupaSch o-i th« 

| CD- Rom ZOOM ralvaaa 1 Is now 
avallabl* and lr> stock for da-llvory. 





FAST AMIGA 

REPAIRS 




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BARGAIN HARD DRIVES 

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MODULATORS £19 50 

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ALL FORMATS CHEATLIHES JUST SAY 



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Amiga Computing 



APRIL 1996 




POWER COMPU 



D 44A/R STAMLE 



BEDFORD MK4J TRW 




A Touch More 
. Amiga Magic 



SCSI Zip Drives 



SuperDouble CD Pack 




Amiga Zip Tooh 

exclusively from HiSoft 

Zip drives from HiSoft Include every thing 
yon need to gift going on a SCSI-aware 
Ami^n: the Zip MM drive, a 100Mb cartrid ge, 
all necessary leads and a complete set of 
software, programmed by HiStjft, inuludins: 

Jemp\intnf atiproiect 

Cartridge iititiattaatiim 

■ Csrtridgt tjed 



• Enp access Ataxti 

* Yinte \wntrciilM 



Since being introduced, the Zip" 1 
Drive has caused a Storm in the 
storage industry uf fering an 

unrivalled level of price, 
performance and reliability. This 
newest, most pt*rLiH<" t vi har.^ejbk 
hard disk drive weigh*in at just lib, 
has fast transfer and access times 
(up to lMb/s transfer. 28ms seek), 
easily fits in your hand, your bag or 
your briefcase, stonM up to 100Mb 
on floppy-sized disks, is period fur 
all types of application and if priced 
at a level I hat will make you want 
to unzip your ivallel immediately! 

Frit t inc 160Mb cartridge, extra 
106Mb cartridges £15,95 or kttr 

Order your Zip drive naw to 
avoid disappointment! 




I he superb SuperDouble CD-ROM is back! Using, an excellent 14 speed 
drive from Sony, this CD-ROM provides outstanding performance at an 
unaztrtg price. With a 360Kh/s data transfer rate and a 230ms access time, 
the SuperDouble CD-ROM provides all the speed for the power user. 

The SuperDouble as fully compatible with the new Squirrel MPEG card, 
supporting the industry standard VideoCD (White Bookj format. 

The SuperDouble CD-ROM pack includes the award-winning AGA 
Experience CD-ROM - rated W% in issue 79 of Amiss Formal. This CD- 
ROM is trammed full of pictures, utilities, demos, animations and \ooh for 
U ! * Amigas. The SuperDouble pack also inctodafthe latest Aminet CD- 
ROM. This disk is brimminK w ' ,n truj ^tiil PD, shareware, ulili ties, d firms 
and picture files from the Aminet archives on the internet, 

A full classic Squirrel is also included in the pack. This alluws easy connection 
of any SCSI peripheral to the AT 300. The package has all the necessary 
drivers and software for easy connection of bard drives, CD-ROMs and 
removable disk drives, such as the Zip" Drive, to your Amiga. 



Cinema4D 



Professional Ray-Tracing and 
Animation for four Amiga 



Cinc-ma4D is the easy-to 
use ray-tracing and animation 

system for your Amiga. 
Equipped with an intuition- 
based multi-tasking ediloT, 
Cinema4D is replete with every 
conceivable option including 
window-based real-time 
interactive modelling, direct 
modelling in 3D, basic and 
complex primitives wi th infinite 
variations, easy object 
manipulation, floating toolbars, 
'user-defined menus, object and 
bectUR lists, definable object 
hierarchies, optimised versions 
for 68020 (A1200 etc.) & ITUs, 
and much more! 

The Cinema4D animator brings 
you even closer to the world of 
"virtual reality", breathing life 
into objects and scenes. 
Whether you have your 
spaceship dock with a 
jspacestation, or take a tour 
around the darkest dungeon - 
with Cinema4D it's so simple. 
fust a few mouse clicks- and you 



M 




will have your objects 
move realistically through 

time and space, 

Cinema4D also includes 
MagicLink, the flexible 
object converter, 

MagicLink converts all 
popular object formats 
{Imagine, Sculpt, DXF, 
Reflections, etc) to 
Cinoma4D format fir back. 



DiskMAGIC 

fosy Fife & Disk Management 

Constantly doing battle with the 

Shell'CLI? Slop this futile struggle 
with DiskMAGIC, the easy-to-use file 
and disk manage men I 
utility from HiSoft. 

DiskMAGIC simplifies every 
task you perform, from the 
copying of disks and files, 
to the viewing of pictures 
and arums. In fact, after 
using DiskMAGiC, you'll 
wonder how you ever used 
your Amiga without it. 




Order Hotline 
([) 0500 223660 

To order any of the products shown on this page 
K.r any other HiSoft title) - just Call US, free of 

charge, on Q5«J 223660, armed with your credit 

isr debit card; we wiU normally despatch within 
4 working days (£4 P&P) or, for only £ft within 
the UK, by guaranteed next day delivery (for 
goods in stock)- Alternatively, you can send us a 
cheque- Or postal orders, made out to HiSoft. All 
prices include VA'l F.xpnrt orders: please call or 
fax to confirm pricing and postage costs. 
C 1W5 HiSoft. E&OE. 



HiSsft 

SYSTEMS 

The Old School, Greenfield 
Bedford MK45 5DE UK 
Tel: +44 (0)1525 718181 

Fax: +44 {0)1525 713716 
emaiU h isof\@tix. compuiink.co. u it 




All prices includr UK 
VAT® 17.5% 



Zip is a traiiemark 
of Iomega ftt