M
■ ■■■JUUI*
The 8051
Microcontroller
The 8051 Microcontroller
ARCHITECTURE, PROGRAMMING,
and APPLICATIONS
Kenneth J. Ayala
Western Carolina University
WEST PUBLISHING COMPANY
ST. PAUL ■ NEW YORK - LOS ANGELES ■ SAN FRANCISCO
Copyediting: Technical Texts, Inc.
Text and Cover Design: Roslyn Stendahl, Dapper Design
Cover Image: Christopher Springmann, The Stock Market
Composition: G & S Typesetters, Inc.
Artwork: George Barile, Accurate Art
COPYRIGHT © 1991 By WEST PUBLISHING COMPANY
50 W. Kellogg Boulevard
P.O. Box 64526
St. Paul, MN 55164-0526
All rights reserved
Printed in the United States of America ©
98 97 96 95 94 93 92 91 8 7 6 5 4 3 2 10
Library of Congress Cataloging-in-Publication Data
Ayala, Kenneth J.
The 8051 microcontroller : architecture, programming,
and applications / Kenneth J. Ayala.
p. cm.
Includes index.
ISBN 0-314-77278-2 (soft)
1. intet 8051 (Computer) 2. Digital control systems.
I. Title.
QA76.8.I27A93 1991
004.165— dc20 90-12928
CIP
-D>
To John Jamison of VMI and
John Peatman of Georgia Tech,
both of whom made this book possible
Contents
1 MICROPROCESSORS AND MICROCONTROLLERS 1
Introduction 1
Microprocessors and Microcontrollers 2
Microprocessors 2
Microcontrollers 3
Comparing Microprocessors and Microcontrollers 4
The 280 and the 8051 4
A Microcontroller Survey 5
Four-Bit Microcontroller 5
Eight-Bit Microcontrollers 6
Sixteen-Bit Microcontrollers 7
Thirty-Two Bit Microcontrollers 8
Development Systems for Microcontrollers 9
Summary 9
Questions 10
2 THE 8051 ARCHITECTURE 11
Introduction 11
8051 Microcontroller Hardware 11
The 8051 Oscillator and Clock 16
Program Counter and Data Pointer 17
A and B CPU Registers 17
Flags and the Program Status Word (PSW) 18
Internal Memory 19
Internal RAM 19
The Stack and the Stack Pointer 19
Special Function Registers 21
Internal ROM 22
Input/Output Pins, Ports, and Circuits 22
Port 23
Port 1 25
VII
ViH CONTENTS
Port 2 25
Port 3 25
External Memory 26
Connecting External Memory 26
Counter and Timers 28
Timer Counter Interrupts 29
Timing 30
Timer Modes of Operation 30
Timer Mode 30
Timer Mode 1 30
Timer Mode 2 31
Timer Mode 3 32
Counting 32
Serial Data Input/Output 32
Serial Data Interrupts 32
Data Transmission 34
Data Reception 34
Serial Data Transmission Modes 34
Serial Data Mode O-Shift Register Mode 34
Serial Data Mode 1 -Standard UART 35
Mode 1 Baud Rates 36
Serial Data Mode 3 37
Interrupts 37
Timer Flag Interrupt 39
Serial Port Interrupt 39
External Interrupts 39
Reset 40
Interrupt Control 40
Interrupt Enable/Disable 40
Interrupt Priority 41
Interrupt Destinations 41
Software Generated Interrupts 41
Summary 41
Questions 42
MOVING DATA 44
Introduction 44
Addressing Modes 45
Immediate Addressing Mode 45
Register Addressing Mode 45
Direct Addressing Mode 47
Indirect Addressing Mode 49
External Data Moves 50
Code Memory Read-Only Data Moves 51
PUSH and POP Opcodes 52
Data Exchanges 53
Example Programs 54
Summary 56
Problems 57
CONTENTS ix
LOGICAL OPERATIONS 59
Introduction 59
Byte-Level Logical Operations 60
Bit-Level Logical Operations 62
Internal RAM Bit Addresses 62
SFR Bit Addresses 62
Bit-Level Boolean Operations 63
Rotate and Swap Operations 66
Example Programs 68
Summary 69
Problems 70
ARITHMETIC OPERATIONS 71
Introduction 71
Flags 72
Instructions Affecting Flags 72
Incrementing and Decrementing 73
Addition 74
Unsigned and Signed Addition 74
Signed Addition 75
Multiple-Byte Signed Arithmetic 76
Subtraction 77
Unsigned and Signed Subtraction 78
Unsigned Subtraction 78
Signed Subtraction 78
Multiplication and Division 80
Multiplication 80
Division 80
Decimal Arithmetic 81
Example Programs 82
Summary 84
Problems 85
JUMP AND CALL OPCODES 86
Introduction 86
The Jump and Call Program Range 87
Relative Range 87
Short Absolute Range 88
Long Absolute Range 88
Jumps 89
Bit Jumps 89
Byte Jumps 90
Unconditional Jumps 90
Calls and Subroutines 92
Subroutines 92
Calls and the Stack 92
CONTENTS
Calls and Returns 93
Interrupts and Returns 94
Example Problems 95
Summary 97
Problems 98
AN 8051 MICROCONTROLLER DESIGN 100
Introduction 100
A Microcontroller Specification 101
A Microcontroller Design 102
External Memory and Memory Space Decoding 102
Reset and Clock Circuits 102
Expanding I/O 103
Memory-Mapped I/O 104
Part Speed 106
Production Concerns 106
Testing the Design 107
Crystal Test 107
ROM Test 107
RAM Test 108
Timing Subroutines 110
Time Delays 110
Pure Software Time Delay 111
Software Polled Timer 112
Pure Hardware Delay 114
Lookup Tables for the 8051 117
PC as a Base Address 118
DPTR as a Base Address 120
Serial Data Transmission 121
Character Transmission Using a Time Delay 123
Character Transmission by Polling 124
Interrupt-Driven Character Transmission 125
Receiving Serial Data 126
Polling for Received Data 126
Interrupt-Driven Data Reception 127
Summary 128
Problems 129
8 APPLICATIONS 131
Introduction 131
Keyboards 132
Human Factors 132
Key Switch Factors 132
Key Configurations 133
Programs for Keyboards 134
A Scanning Program for Small Keyboards 136
Interrupt-Driven Programs for Small Keyboards 139
CONTENTS Xi
Program for a Large Matrix Keyboard 147
Displays 151
Seven-Segment Numeric Display 151
Intelligent LCD Display 155
Pulse Measurement 158
Measuring Frequency 158
Pulse Width Measurement 161
D/A and A/D Conversions 162
D/A Conversions 163
A/D Conversion 165
Multiple Interrupts 166
Hardware Circuits for Multiple Interrupts 173
Putting it all Together 177
Summary 181
Problems 182
SERIAL DATA COMMUNICATION 1 85
Introduction 185
Network Configurations 186
8051 Data Communication Modes 189
Mode 0: Shift Register Mode 189
Mode 1 : Standard 8-Bit UART Mode 192
Modes 2 and 3: Multiprocessor 197
Summary 202
Problems 202
Appendix A 8051 Operational Code Mneumonics 203
Appendix B How to Use the Assembler 212
Appendix C How to Use the Simulator 220
Appendix D The 8255 Programmable I/O Port 233
Appendix E Control Registers 236
Index 238
Preface
The microprocessor has been with us for some fifteen years now, growing from an awkward
4-bit child to a robust 32-bit adult. Soon, 64- and then 128-bit wizards will appear to
crunch numbers, spreadsheets, and, CAD CAM. The engineering community became
aware of, and enamored with, the 8-bit microprocessors of the middle to late I970's. The
bit size, cost, and power of these early CPUs were particularly useful for specific tasks
involving data gathering, machine control, human interaction, and many other applica-
tions that granted a limited intelligence to machines and appliances.
The personal computer that was spawned by the 8-bit units predictably became faster
by increasing data word size and more complex by the addition of operating system hard-
ware. This process evolved complex CPUs that are poorly suited to dedicated applications
and more applicable to the generic realm of the computer scientist and system program-
mer. Engineering applications, however, did not change; these applications continue to
be best served by 8-bit CPUs with limited memory size and I/O power. Cost per unit
also continues to dominate processing considerations. Using an expensive 32-bit micro-
processor to perform functions that can be as efficiently served by an inexpensive 8-bit
microcontroller will doom the 32-bit product to failure in any competitive marketplace.
Many designers continue to use the older families of 8-bit microprocessors. The
8085, 6502, 6800, and Z80 are familiar friends to those of us who had our first successes
with these radical new computers. We know their faults and idiosyncrasies; we have, quite
literally, tons of application software written for them. We are reluctant to abandon this
investment in time and money.
New technology makes possible, however, a better type of small computer — one with
not only the CPU on the chip, but RAM, ROM, Timers, UARTS, Ports, and other com-
mon peripheral I/O functions also. The microprocessor has become the microcontroller.
Some manufacturers, hoping to capitalize on our software investment, have brought
out families of microcontrollers that are software compatible with the older micro-
processors. Others, wishing to optimize the instruction set and architecture to improve
speed and reduce code size, produced totally new designs that had little in common with
their earlier microprocessors. Both of these trends continue.
This book has been written for a diverse audience. It is meant for use primarily by
those who work in the area of the electronic design and assembly language programming
of small, dedicated computers.
An extensive knowledge of electronics is not required to program the microcontroller.
Many practitioners in disciplines not normally associated with computer electronics-
transportation. HVAC, mechanisms, medicine, and manufacturing processes of all types —
can benefit from a knowledge of how these "smart chips" work and how they can be used
to improve their particular product.
Persons quite skilled in the application of classical microprocessors, as well as novice
users who have a basic understanding of computer operation but little actual experience,
should all find this book useful. The seasoned professional can read Chapter 2 with some
care, glance at the mnemonics in Chapters 3 through 6, and inspect the applications in
Chapters 7, 8, and 9. The student may wish to quickly read Chapter 2, study the mnemonics
and program examples carefully in Chapters 3 through 6, and then exercise the example
programs in Chapters 7, 8, and 9 to see how it all works.
The text is suitable for a one- or two-semester course in microcontrollers. A two
semester course sequence could involve the study of Chapters 1 to 6 in the first semester
and Chapters 7.8, and 9 in the second semester in conjunction with several involved stu-
dent programs. A one-semester course might stop with Chapter 7 and use many short
student assignments drawn from the problems at the end of each chapter. The only pre-
requisite would be introductory topics concerning the basic organization and operation
of any digital computer and a working knowledge of using a PC compatible personal
computer.
No matter what the interest level, I hope all groups will enjoy using the software that
has been included on a floppy disk as part of the text. It is my belief that one should not
have to buy unique hardware evaluation boards, or other hardware-specific items, in order
to "try out" a new microcontroller. I also believe that it is important to get to the job of
writing code as easily and as quickly as possible. The time spent learning to use the hard-
ware board, board monitor, board communication software, and other boring overhead is
time taken from learning to write code for the microcontroller.
The programs included on the disk, an 8051 assembler named A5I , and a simulator,
named S5I . were both written by David Akey of PseudoCorp. Newport News, Virginia.
PseudoCorp has provided us all with a software development environment that is not only
easy to use but one that we can uniquely configure for our own special purposes. Details
on the assembler and simulator are provided in the proper appendixes; use them as early as
possible in your studies. Many points that are awkward to explain verbally become clear
when you see them work in the simulator windows! Further information on products
developed by PseudoCorp follows this Preface.
I have purposefully not included a great deal of hardware-specific information with
the text. If your studies include building working systems that interface digital logic to the
microcontroller, you will become very aware of the need for precise understanding of
the electrical loading and timing requirements of an operating microcontroller. These
details are best discussed in the manufacturer's data book(s) for the microcontroller and
any associated memories and interface logic. Timing and loading considerations are not
trivial; an experienced designer is required to configure a system that will work reliably.
Hopefully, many readers will be from outside the area of electronic design and are mainly
concerned with the essentials of programming and interfacing a microcontroller. For these
users, I would recommend the purchase of complete boards that have the electrical design
completed and clear directions as to how to interface common I/O circuits.
Many people have played a part in writing this book. Special thanks go to all of the
following people:
The reviewers of the early, really rough, drafts of the text:
Richard Barnett, Purdue University
Richard Castellucis, Southern College of Technology
Jerry Cockrell, Indiana State University
James Grover, University of Akron
Chris Conant, Broome Community College-New York
Alan Cocchetto, Alfred State College- New York
for their thoughtful criticisms and words of encouragement.
Cecil A. Moore, Staff Applications Engineer for Intel Corporation in Chandler,
Arizona, whose meticulous comments have greatly improved the technical accuracy
and readability of the text.
Tom Tucker of West Publishing for his willingness to experiment.
Anne, my wife, for many years of patience and understanding.
My students, past and present, who have taught me much more than I have taught
them.
Finally, let me thank you, the reader. I would be very grateful if any errors of omission or
commission are gently pointed out to me by letter or telephone. Thank you for your help.
Kenneth J. Ayala
Western Carolina University
Cullowhee, North Carolina
Microprocessors
and Microcontrollers
Chapter Outline
Introduction
Microprocessors and Microcontrollers
The Z80 and the 8051
A Microcontroller Survey
Development Systems
for Microcontrollers
Summary
Introduction
The past two decades have seen the introduction of a technology that has radically changed
the way in which we analyze and control the world around us. Born of parallel develop-
ments in computer architecture and integrated circuit fabrication, the microprocessor, or
"computer on a chip," first became a commercial reality in 1971 with the introduction of
the 4-bit 4004 by a small, unknown company by the name of Intel Corporation. Other,
more well-established, semiconductor firms soon followed Intel's pioneering technology
so that by the late 1970s one could choose from a half dozen or so microprocessor types.
The 1970s also saw the growth of the number of personal computer users from a
handful of hobbyists and "hackers" to millions of business, industrial, governmental,
defense, educational, and private users now enjoying the advantages of inexpensive
computing.
A by-product of microprocessor development was the microcontroller. The same fab-
rication techniques and programming concepts that make possible the general-purpose
microprocessor also yielded the microcontroller.
Microcontrollers are not as well known to the general public, or even the technical
community, as are the more glamorous microprocessors. The public is, however, very
well aware that "something" is responsible for all of the smart VCRs, clock radios, wash-
CHAPTER ONE
ers and dryers, video games, telephones, microwaves, TVs, automobiles, toys, vending
machines, copiers, elevators, irons, and a myriad of other articles that have suddenly be-
come intelligent and "programmable." Companies are also aware that being competitive
in this age of the microchip requires their products, or the machinery they use to make
those products, to have some "smarts."
The purpose of this chapter is to introduce the concept of a microcontroller and sur-
vey a representative group. The remainder of the book will study one of the most popular
types, the 8051, in detail.
Microprocessors and Microcontrollers
Microprocessors and microcontrollers stem from the same basic idea, are made by the
same people, and are sold to the same types of system designers and programmers. What
is the difference between the two?
Microprocessors
A microprocessor, as the term has come to be known, is a general -purpose digital com-
puter central processing unit (CPU). Although popularly known as a "computer on a
chip," the microprocessor is in no sense a complete digital computer.
Figure 1 . 1 shows a block diagram of a microprocessor CPU, which contains an arith-
metic and logic unit (ALU), a program counter (PC), a Stack pointer (SP), some working
registers, a clock timing circuit, and interrupt circuits.
To make a complete microcomputer, one must add memory, usually read-only pro-
gram memory (ROM) and random-access data memory (RAM), memory decoders, an
oscillator, and a number of input/output (I/O) devices, such as parallel and serial data
ports. Additionally, special-purpose devices, such as interrupt handlers, or counters, may
FIGURE 1.1 A Block Diagram of a Microprocessor
Arithmetic
and
Logic Unit
Accumulator
Working Register(s)
Program Counter
Stack Pointer
Clock
Circuit
Interrupt
Circuits
MICROPROCESSORS AND MICROCONTROLLERS 3
be added to relieve the CPU from time-consuming counting or timing chores. Equipping
the microcomputer with a mass storage device, commonly a floppy disk drive, and I/O
peripherals, such as a keyboard and a CRT display, yields a small computer that can be
applied to a range of general-purpose software applications.
The key term in describing the design of the microprocessor is "general-purpose."
The hardware design of a microprocessor CPU is arranged so that a small, or very large,
system can be configured around the CPU as the application demands. The internal CPU
architecture, as well as the resultant machine level code that operates that architecture, is
comprehensive but as flexible as possible.
The prime use of a microprocessor is to fetch data, perform extensive calculations on
that data, and store those calculations in a mass storage device or display the results for
human use. The programs used by the microprocessor are stored in the mass storage de-
vice and loaded into RAM as the user directs. A few microprocessor programs are stored
in ROM. The ROM-based programs are primarily small fixed programs that operate pe-
ripherals and other fixed devices that are connected to the system. The design of the mi-
croprocessor is driven by the desire to make it as expandable as possible, in the expecta-
tion of commercial success in the marketplace.
Microcontrollers
Figure 1 .2 shows the block diagram of a typical microcontroller, which is a true computer
on a chip. The design incorporates all of the features found in a microprocessor CPU:
ALU, PC, SP, and registers. It also has added the other features needed to make a com-
plete computer: ROM, RAM, parallel I/O, serial I/O, counters, and a clock circuit.
Like the microprocessor, a microcontroller is a general-purpose device, but one
which is meant to fetch data, perform limited calculations on that data, and control its
FIGURE 1.2 A Block Diagram of a Microcontroller
ALU
Timer/Counter
I/O
Port
Accumulator
Internal
ROM
Register(s)
I/O
Port
Internal
RAM
Interrupt
Circuits
Clock
Circuit
Stack Pointer
Program Counter
CHAPTER ONE
environment based on those calculations. The prime use of a microcontroller is to control
the operation of a machine using a fixed program that is stored in ROM and that does not
change over the lifetime of the system.
The design approach of the microcontroller mirrors that of the microprocessor: make
a single design that can be used in as many applications as possible in order to sell, hope-
fully, as many as possible. The microprocessor design accomplishes this goal by having a
very flexible and extensive repertoire of multi-byte instructions. These instructions work
in a hardware configuration that enables large amounts of memory and I/O to be con-
nected to address and data bus pins on the integrated circuit package. Much of the activity
in the microprocessor has to do with moving code and data words to and from external
memory to the CPU. The architecture features working registers that can be programmed
to take part in the memory access process, and the instruction set is aimed at expediting
this activity in order to improve throughput. The pins that connect the microprocessor to
external memory are unique, each having a single function. Data is handled in byte, or
larger, sizes.
The microcontroller design uses a much more limited set of single- and double-byte
instructions that are used to move code and data from internal memory to the ALU. Many
instructions are coupled with pins on the integrated circuit package; the pins are "pro-
grammable" — that is, capable of having several different functions depending upon the
wishes of the programmer.
The microcontroller is concerned with getting data from and to its own pins; the ar-
chitecture and instruction set are optimized to handle data in bit and byte size.
Comparing Microprocessors and Microcontrollers
The contrast between a microcontroller and a microprocessor is best exemplified by
the fact that most microprocessors have many operational codes (opcodes) for moving
data from external memory to the CPU; microcontrollers may have one, or two. Micro-
processors may have one or two types of bit-handling instructions; microcontrollers will
have many.
To summarize, the microprocessor is concerned with rapid movement of code and
data from external addresses to the chip; the microcontroller is concerned with rapid
movement of bits within the chip. The microcontroller can function as a computer with the
addition of no external digital parts; the microprocessor must have many additional parts
to be operational.
The Z80 and the 8051
To see the differences in concept between a microprocessor and a microcontroller, in the
following table we will examine the pin configurations, architecture, and instruction sets
for a very popular 8-bit microprocessor, the Zilog Z80, and an equally ubiquitous micro-
controller, the 8-bit Intel 8051:
Z80 8051
Pin Configurations
Total pins 40 40
Address pins 16 (fixed) 16
Data pins 8 (fixed) 8
Interrupt pins 2 (fixed) 2
I/O pins 32
Continued
MICROPROCESSORS AND MICROCONTROLLERS
Z80 8051
Architecture
8-bit registers 20 34
16-bit registers 4 2
Stack size 64K 128
Internal ROM 4K bytes
Internal RAM 128 bytes
External memory 64K 128K bytes
Flags 6 4
Timers 2
Parallel port 4
Serial port 1
Instruction Sets
(types/variations)
External moves 4/14 2/6
Block moves 2/4
Bit manipulate 4/4 12/12
Jump on bit 3/3
Stack 3/15 2/2
Single byte 203 49
Multi-byte 490 62
Note that the point here is not to show that one design is "better" than the other; the
two designs are intended to be used for different purposes and in different ways. For ex-
ample, the Z80 has a very rich instruction set. The penalty that is paid for this abundance
is the number of multi-byte instructions needed, some 71 percent of the total number.
Each byte of a multi-byte instruction must be fetched from program memory, and each
fetch takes time; this results in longer program byte counts and slower execution time
versus single-byte instructions. The 8051 has a 62 percent multi-byte instruction content;
the 8051 program is more compact and will run faster to accomplish similar tasks.
The disadvantage of using a "lean" instruction set as in the 8051 is increased pro-
grammer effort (expense) to write code; this disadvantage can be overcome when writing
large programs by the use of high-level languages such as BASIC and C, both of which
are popular with 8051 system developers. The price paid for reducing programmer time
(there is always a price) is the size of the program generated.
A Microcontroller Survey
Markets for microcontrollers can run into millions of units per application. At these vol-
umes the microcontroller is a commodity item and must be optimized so that cost is at a
minimum. Semiconductor manufacturers have produced a mind-numbing array of designs
that would seem to meet almost any need. Some of the chips listed in this section are no
longer in regular production, most are current, and a few are best termed "smokeware":
the dreams of an aggressive marketing department.
Four-Bit Microcontrollers
In a commodity chip, expense is represented more by the volume of the package and the
number of pins it has than the amount of silicon inside. To minimize pin count and pack-
age size, it is necessary that the basic data word-bit count be held to a minimum, while
still enabling useful intelligence to be implemented.
CHAPTER OWE
Although 4 hits, in this era of 64-bit "tnaximicros," may seem somewhat ludicrous,
one must recall that the original 4004 was a 4-bit device, and all else followed. Indeed, in
terms of production numbers, the 4-bit microcontroller is today the most popular micro
made. The following table lists representative models from major manufacturers* data
books. Many of these designs have been licensed to other vendors.
RAM
ROM
Manufacturer : Model
Pins: I/O
Counters
(bytes)
(bytes)
Other Features
Hitachi :HMCS40
28:10
—
32
512
10-bit ROM
National :COP420
28:23
1
64
IK
Serial bit I/O
OKI:MSM6411
16:11
—
32
IK
TI:TMS 1000
28 : 23
—
64
IK
LED display
Toshiba :TLCS47
42:35
2
128
2K
Serial bit I/O
These 4-bit microcontrollers are generally intended for use in large volumes as true
1 -chip computers; expanding externa! memory, while possible, would negate the cost ad-
vantage desired. Typical applications consist of appliances and toys; worldwide volumes
run into the tens of millions.
Eight-Bit Microcontrollers
Eight-bit microcontrollers represent a transition zone between the dedicated, high volume,
4-bit microcontrollers, and the high performance, 16- and 32-bit units that will conclude
this chapter.
Eight bits has proven to be a very useful word size for small computing tasks. Ca-
pable of 256 decimal values, or quarter-percent resolution, the 1 -byte word is adequate for
many control and monitoring applications. Serial ASCII data is also stored in byte sizes,
making 8 bits the natural choice for data communications. Most integrated circuit memo-
ries and many logic functions are arranged in an 8-bit configuration that interfaces easily
to data buses of 8 bits.
Application volumes for 8-bit microcontrollers may be as high as the 4-bit models, or
they may be very low. Application sophistication can also range from simple appliance
control to high-speed machine control and data collection. For these reasons, the micro-
controller vendors have established extensive "families" of similar models. All feature
a common language, but differ in the amount of internal ROM, RAM. and other cost-
sensitive features. Often the memory can be expanded to include off-chip ROM and
RAM; in some cases, the microcontroller has no on-board ROM at all, or the ROM is an
Electrically Reprogrammable Read Only Memory (EPROM).
The purpose of this diversity is to offer the designer a menu of similar devices that can
solve almost any problem. The ROMless or EPROM versions can be used by the designer
to prototype the application, and then the designer can order the ROM version in large
quantities from the factory. Many times the ROM version is never used. The designer
makes the ROMless or EPROM design sufficiently general so that one configuration may
be used many times, or because production volumes never justify the cost of a factory
ROM implementation. As a further enticement for the buyer, some families have members
with fewer external pins to shrink the package and the cost; others have special features
such as analog-to-digital (A/D) and digital-to-analog (D/A) converters on the chip.
The 8-bit arena is crowded with capable and cleverly designed contenders; this is the
growth segment of the market and the manufacturers are responding vigorously to the
marketplace. The following table lists the generic family name for each chip, but keep
MICROPROCESSORS AND MICROCONTROLLERS
in mind that ROMless, EPROM, and reduced pin-count members of the family are also
available. Each entry in the table has many variations; the total number of configurations
available exceeds a total of eighty types for the eleven model numbers listed.
Manufacturer : Model Pins : I/O
Intel: 8048 40:27
Intel: 8051 40:32
National :COP820 28:24
Motorola: 6805 28:20
Motorola :68HC 11 52:40
Rockwell: 6500/1 40:32
Signetics:87C552 68:48
TI:TMS7500 40:32
TI:TMS370C050 68:55
Zilog:Z8 40:32
Zilog:Z8820 44:40
RAM ROM
Counters (bytes) (bytes)
64 IK
1
128 4K
64
64
256
IK
IK
8K
64 2K
256 8K
128 2K
256 4K
128 2K
272 8K
Other Features
External memory
to8K
External memory to
128K; serial port
Serial bit I/O
Serial ports; A/D;
watch dog timer
(WDT)
Serial port; A/D; WDT
External memory
to64K
External memory to
112K; A/D; serial
ports; WDT
External memory to
124K; serial port
External memory to
128K; serial port
£>— CAUTION
Not all of the pins can be used for general-purpose I/O and addressing external memory at the
same time. The sales literature should be read with some care to see how many of the pins have
more than one function. Inspection of the table shows that the designers made tradeoffs: ex-
ternal memory addressing for extra on-chip functions. Generally, the ability to expand memory
off of the chip implies that a ROMless family member is available for use in limited production
numbers where the expense of factory programming can be avoided. Lack of this feature
implies that the chip is meant for high production volumes where the expense of factory-
programmed parts can be amortized over a large number of devices.
Sixteen-Bit Microcontrollers
Eight-bit microcontrollers can be used in a variety of applications that involve limited cal-
culations and relatively simple control strategies. As the requirement for faster response
and more sophisticated calculations grows, the 8-bit designs begin to hit a limit inherent
with byte-wide data words. One solution is to increase clock speeds; another is to increase
the size of the data word. Sixteen-bit microcontrollers have evolved to solve high-speed
control problems of the type that might typically be confronted in the control of ser-
vomechanisms, such as robot arms, or for digital signal processing (DSP) applications.
The designs become much more focused on these types of real-time problems; some
generality is lost, but the vendors still try to hit as many marketing targets as they can. The
following table lists only three contenders. Intel has recently begun vigorously marketing
iln* XO'U. |;unilv OMu-r vendors ;irc expected lo appear as this market segment grows in
tmptMUUHC.
RAM ROM
Manufacturer: Model Pins: I/O Counters (bytes) (bytes) Other Features
Hitachi : H8/532 84:65 5 IK 32K External memory to
I megabyte; serial
port; A/D; pulse
width modulation
Intel: 8096 68:40 2 232 8K External memory to
64K; serial port;
A/D; WDT; pulse
width modulation
National :HPCI6164 68:52 4 512 16K External memory to
64K; serial port;
A/D; WDT; pulse
width modulation
The pulse width modulation (PWM) output is useful for controlling motor speed; it
can be done using software in the 8-bit units with the usual loss of time for other tasks.
The 16- (and 32-) bit controllers have also been designed to take advantage of high-
level programming languages in the expectation that very little assembly language pro-
gramming will be done when employing these controllers in sophisticated applications.
Thirty-Two Bit Microcontrollers
Crossing the boundary from 16 to 32 bits involves more than merely doubling the word
size of the computer. Software boundaries that separate dedicated programs from super-
visory programs are also breached. Thirty two bit designs target robotics, highly intelli-
gent instrumentation, avionics, image processing, telecommunications, automobiles, and
other environments that feature application programs running under an operating system.
The line between microcomputers and microcontrollers becomes very fine here.
The design emphasis now switches from on-chip features, such as RAM, ROM,
timers, and serial ports, to high-speed computation features. The following table provides
a general list of the capability of the Intel 80960:
HARDWARE FEATURES SOFTWARE FEATURES
132-pin ceramic package Efficient procedure calls
20 megahertz clock Fault-handling capability
32-bit bus Trace events
Floating-point unit Global registers
512-byte instruction cache Efficient interrupt vectors
Interrupt control Versatile addressing
All of the functions needed for I/O, data communications, and timing and counting are
done by adding other specialized chips.
This manufacturer has dubbed all of its microcontrollers "embedded controllers,"
a term that seems to describe the function of the 32-bit 80960 very well.
MICROPROCESSORS AND MICROCONTROLLERS
Development Systems
for Microcontrollers
Summary
What is needed to be able to apply a microcontroller to your product? That is, what pack-
age of hardware and software will allow the microcontroller to be programmed and con-
nected to your application? A package commonly called a "development system" is
required.
First, trained personnel must be available either on your technical staff or as consul-
tants. One person who is versed in digital hardware and computer software is the mini-
mum number.
Second, a device capable of programming EPROMs must be available to test the
prototype device. Many of the microcontroller families discussed have a ROMIess ver-
sion, an EPROM version, or an Electrically Erasable and Programmable Read Only Mem-
ory (EEPROM) version that lets the designer debug the hardware and software prototype
before committing to full-scale production. Many inexpensive EPROM programmers are
sold that plug into a slot of most popular personal computers. More expensive, and more
versatile, dedicated programmers are also available. An alternative to EPROMs are vendor-
supplied prototype cards that allow code to be down loaded from a host computer, and the
program run from RAM for debugging purposes. An EPROM will eventually have to be
programmed for the production version of the microcontroller.
Finally, software is needed, along with a personal computer to host it. The minimum
software package consists of a machine language assembler, which can be supplied by the
microcontroller vendor or bought from independent developers. More expensive software
mainly consisting of high-level language compilers and debuggers is also available.
A minimum development system, then, consists of a personal computer, a plug-in
EPROM programmer, and a public-brand assembler. A more extensive system would con-
sist of vendor-supplied dedicated computer systems with attendant high-level software
packages and in-circuit emulators for hardware and software debugging. In 1990 dollars,
the cost for the range of solutions outlined here is from $1000 to $10,000.
The fundamental differences between microprocessors and microcontrollers are:
n Microprocessors are intended to be general-purpose digital computers while micro-
controllers are intended to be special -purpose digital controllers.
n Microprocessors contain a CPU, memory addressing circuits, and interrupt han-
dling circuits. Microcontrollers have these features as well as timers, parallel and
serial I/O, and internal RAM and ROM.
° Microcontroller models vary in data size from 4 to 32 bits. Four-bit units are pro-
duced in huge volumes for very simple applications, and 8-bit units are the most
versatile. Sixteen- and 32-bit units are used in high-speed control and signal pro-
cessing applications.
° Many models feature programmable pins that allow external memory to be added
with the loss of I/O capability.
10 CHAPTER ONE
Questions
1 . Name four major differences between a microprocessor and a microcontroller.
2. The 8051 has 40 pins on a Dual Inline Package (DIP) package, yet the comparison with
the Z80 microprocessor totals 58 pins. Explain this difference.
3. Name 20 items that have a built-in microcontroller.
4. Name 10 items that should have a built-in microcontroller.
5. Name the most unusual application of a microcontroller that you have seen actually
for sale.
6. Name the most likely bit size for each of the following products.
Modem
Printer
Toaster
Automobile engine control
Robot arm
Small ASCII data terminal
Chess player
House thermostat
7. Explain why ROMIess versions of microcontrollers exist.
8. Name two ways to speed up digital data processing.
9. List three essential items needed to make up a development system for programming
microcontrollers.
10. Search the literature and determine whether any manufacturer has announced a 64-bit
microcontroller.
The 8051 Architecture
Chapter Outline
Introduction
8051 Microcontroller Hardware
External Memory
Counters and Timers
Serial Data Input/Output
Interrupts
Summary
Introduction
The first task faced when learning to use a new computer is to become familiar with the
capability of the machine. The features of the computer are best learned by studying the
internal hardware design, also called the architecture of the device, to determine the type,
number, and size of the registers and other circuitry.
The hardware is manipulated by an accompanying set of program instructions, or
software, which is usually studied next. Once familiar with the hardware and software, the
system designer can then apply the microcontroller to the problems at hand.
A natural question during this process is "What do I do with all this stuff?" Similar to
attempting to write a poem in a foreign language before you have a vocabulary and rules
of grammar, writing meaningful programs is not possible until you have become ac-
quainted with both the hardware and the software of a computer.
This chapter provides a broad overview of the architecture of the 805 1 . In subsequent
chapters, we will cover in greater detail the interaction between the hardware and the
software.
8051 Microcontroller Hardware
11
The 805 1 microcontroller actually includes a whole family of microcontrollers that have
numbers ranging from 8031 to 8751 and are available in N-Channel Metal Oxide Silicon
(NMOS) and Complementary Metal Oxide Silicon (CMOS) construction in a variety of
12
CHAPTER TWO
FIGURE 2.1a 8051 Block Diagram
u
O
r
o
Arithmetic
and
Logic Unit
Special-
Function
Registers
RAM
— I/O
— A0-A7
— D0-D7
—
A
B
8-Bit Data and
Address Bus
-C
—1
o
Q_
— I/O
1
V r
ROM
PC
DPTR
DPH
DPL
o
CM
O
Q-
I/O
_ A8-A15
to
o
0_
I/O
EA —
System
Timing
System
Interrupts
Timers
Data Buffers
Memory Control
Byte/Bit
Addresses
Special-
Function
Registers
— Interrupt
— Counter
™~ Serial Data
ALE —
PSEN —
Register
Bank 3
IE
— RD-WR
XTAL1 —
XTAL2 —
IP
RESET —
PCON
Register
Bank 2
Vcc —
SBUF
GND —
SCON
TCON
1
Register
Bank 1
1
1
TMOD
TLO
THO
Register
BankO
1
TL1
\
THl
1
1
Internal
RAM
Structure
package types. An enhanced version of the 805 1 , the 8052, also exists with its own family
of variations and even includes one member that can be programmed in BASIC. This gal-
axy of parts, the result of desires by the manufacturers to leave no market niche unfilled,
would require many chapters to cover. In this chapter, we will study a "generic" 8051,
housed in a 40-pin DIP, and direct the investigation of a particular type to the data books.
The block diagram of the 8051 in Figure 2.1a shows all of the features unique to micro-
controllers:
Internal ROM and RAM
I/O ports with programmable pins
Timers and counters
Serial data communication
THE 8051 ARCHITECTURE
13
FIGURE 2.1b 8051 Programming Model
Register
Bank
8 1 EO*
A
Register
8 | FO'
B
Register
Math Registers
30
General-
Purpose
Area
2F
20
Bit
Address
Area
IF
18
Register
Bank
3
17
10
Register
Bank
2
OF
08
Register
Bank
1
07
R7
06
R6
05
R5
04
R4
03
R3
02
R2
01
Rl
00
RO
Byte
Addresses
Internal
RAM
7F
00
8 | B8'
IP
Register
8 | A8'
(E
Register
8 | 89
TMOD
Register
8 1 88'
TCON
Register
Interrupt Registers
Timer Control Registers
8C
THO
Counter
8A
TLO
Counter
8D
TH1
Counter
86
TL1
Counter
Timer/Counter Registers
98'
SCON
Register
8 | 99
SBUF
Register
87
PCON
Register
DO'
PSW
Register
Serial Data Registers
Flags
8 1 81
Stack
Pointer
Bit Addresses for this RAM Area Only
8 | 83 | 8 | 82"
Data Pointer
DPH I DPL
8 | 80'
PortO
Latch
8 | 90'
Port 1
Latch
Number of
Bits
Direct Byte Address
Indicates Bit Addressable
FFF
16 | No Address
Program Counter
8 | AO'
8 | BO*
Port 2
Latch
Port 3
Latch
000
Internal
ROM
14 CHAPTER TWO
The figure also shows the usual CPU components: program counter, ALU, working regis-
ters, and clock circuits.'
The 805 1 architecture consists of these specific features:
Eight-bit CPU with registers A (the accumulator) and B
Sixteen-bit program counter (PC) and data pointer (DPTR)
Eight-bit program status word (PSW)
Eight-bit stack pointer (SP)
Internal ROM or EPROM (875 1 ) of (803 1 ) to 4K (805 1 )
Internal RAM of 128 bytes:
Four register banks, each containing eight registers
Sixteen bytes, which may be addressed at the bit level
Eighty bytes of general-purpose data memory
Thirty-two input/output pins arranged as four 8-bit ports: P0-P3
Two 16-bit timer/counters: TO and Tl
Full duplex serial data receiver/transmitter: SBUF
Control registers: TCON, TMOD, SCON, PCON, IP, and IE
Two external and three internal interrupt sources
Oscillator and clock circuits
The programming model of the 8051 in Figure 2.1b shows the 8051 as a collection of
8- and 16-bit registers and 8-bit memory locations. These registers and memory locations
can be made to operate using the software instructions that are incorporated as part of the
design. The program instructions have to do with the control of the registers and digital
data paths that are physically contained inside the 8051 , as well as memory locations that
are physically located outside the 8051 .
The model is complicated by the number of special-purpose registers that must be
present to make a microcomputer a microcontroller. A cursory inspection of the model is
recommended for the first-time viewer; return to the model as needed while progressing
through the "remainder of the text.
Most of the registers have a specific function; those that do occupy an individual
block with a symbolic name, such as A or THO or PC. Others, which are generally indis-
tinguishable from each other, are grouped in a larger block, such as internal ROM or
RAM memory.
Each register, with the exception of the program counter, has an internal 1-byte ad-
dress assigned to it. Some registers (marked with an asterisk * in Figure 2.1b) are both
byte and bit addressable. That is, the entire byte of data at such register addresses may be
read or altered, or individual bits may be read or altered. Software instructions are gener-
ally able to specify a register by its address, its symbolic name, or both.
A pinout of the 8051 packaged in a 40-pin DIP is shown in Figure 2.2 with the full
and abbreviated names of the signals for each pin. It is important to note that many of the
1 Knowledge of the details of circuit operation that cannot be affected by any instruction or external data, while
intellectually stimulating, tends to confuse the student new to the 805 1 . For this reason, this text will concentrate
on the essential features of the 805 1 ; the more advanced student may wish to refer to manufacturers' data books
for additional information.
THE 8051 ARCHITECTURE
15
FIGURE 2.2 8051 DIP Pin Assignments
Port 1 Bit
Port 1 Bit 1
Port 1 Bit 2
Port 1 Bit 3
Portl Bit 4
Port 1 Bit 5
Port 1 Bit 6
Port 1 Bit 7
Reset Input
Port 3 Bit
{Receive Data)
Port 3 Bit 1
(XM IT Data)
Port 3 Bit 2
(Interrupt 0)
Port 3 Bit 3
(Interrupt 1)
Port 3 Bit 4
(Timer Input)
Port 3 Bit 5
(Timer 1 Input)
Port 3 Bit 6
(Write Strobe)
Port 3 Bit 7
(Read Strobe)
Crystal Input 2
Crystal Input 1
Ground
1
P1.0 ^~
-^ Vcc 40
2
Pl.l
(ADO)PO.O 39
3
PI. 2
(ADl)PO.l 38
4
P1.3
(AD2)P0.2 37
5
PI. 4
(AD3)P0.3 36
6
PI. 5
(AD4)P0.4 35
7
PI. 6
(AD5)P0.5 34
8
PI. 7
(AD6)P0.6 33
9
RST
(AD7)P0.7 32
10
P3.0{RXD)
(VppVEA 31
11
P3.KTXD)
(PROG)ALE 30
12
P3.2(INTO)
PSEN 29
13
P3.30NT1)
(A15)P2.7 28
14
P3.4(T0)
(A14)P2.6 27
15
P3.5CT1)
(A13)P2.5 26
16
P3.6(WR)
(A12)P2.4 25
17
P3.7(RD)
(A1DP2.3 24
18
XTAL2
(A10JP2.2 23
19
XTAL1
(A9JP2.1 22
20
Vss
(A81P2.0 21
+ 5V
Port Bit
(Address/Data 0)
Port Bit 1
(Address/Data 1)
Port Bit 2
(Address/Data 2)
PortO Bit 3
(Address/Data 3)
PortO Bit 4
(Address/Data 4)
Port Bit 5
(Address/Data 5)
Port Bit 6
(Address/Data 6)
PortO Bit 7
{Address/Data 7)
External Enable
(EPROM Programming Voltage)
Address Latch Enable
(EPROM Program Pulse)
Program Store Enable
Port 2 Bit 7
(Address 15)
Port 2 Bit 6
(Address 14)
Port 2 Bit 5
(Address 13)
Port 2 Bit 4
(Address 12)
Port 2 Bit 3
(Address 11)
Port 2 Bit 2
(Address 10)
Port 2 Bit 1
(Address 9)
Port 2 Bit
(Address 8)
Note: Alternate functions are shown below the port name (in parentheses). Pin num-
bers and pin names are shown inside the DIP package.
16
CHAPTER TWO
pins are used for more than one function (the alternate functions are shown in parentheses
in Figure 2.2). Not all of the possible 8051 features may be used at the same time.
Programming instructions or physical pin connections determine the use of any multi-
function pins. For example, port 3 bit (abbreviated P3.0) may be used as a general-
purpose I/O pin, or as an input (RXD) to SBUF, the serial data receiver register. The
system designer decides which of these two functions is to be used and designs the hard-
ware and software affecting that pin accordingly.
The 8051 Oscillator and Clock
The heart of the 805 1 is the circuitry that generates the clock pulses by which all internal
operations are synchronized. Pins XTAL1 and XTAL2 are provided for connecting a reso-
nant network to form an oscillator. Typically, a quartz crystal and capacitors are em-
ployed, as shown in Figure 2.3. The crystal frequency is the basic internal clock fre-
quency of the microcontroller. The manufacturers make available 8051 designs that can
run at specified maximum and minimum frequencies, typically 1 megahertz to 16 mega-
hertz. Minimum frequencies imply that some interna] memories are dynamic and must
always operate above a minimum frequency, or data will be lost.
Communication needs often dictate the frequency of the oscillator due to the require-
ment that internal counters must divide the basic clock rate to yield standard communica-
tion bit per second (baud) rates. If the basic clock frequency is not divisible without a
remainder, then the resulting communication frequency is not standard.
FIGURE 2.3 Oscillator Circuit and Timing
ci
■il lh
T
Crystal ^^
or I I
Ceramic Resonator
■lr
tt
I
C2
18XTAL2
8051 DIP
19XTAL1
Crystal or Ceramic Resonator Oscillator Circuit
Oscillator
Frequency
f
P2 PI P2 PI P2 PI P2 PI P2 PI P2 PI P2
TrumrLTLTijuijijijinj
State 1
State 2
State 3
State 4
State 5
State 6
One Machine Cycle
Address Latch
Enable (ALE)
8051 Timing
THE 8051 ARCHITECTURE 17
Ceramic resonators may be used as a low-cost alternative to crystal resonators. How-
ever, decreases in frequency stability and accuracy make the ceramic resonator a poor
choice if high-speed serial data communication with other systems, or critical timing, is to
be done.
The oscillator formed by the crystal, capacitors, and an on-chip inverter generates a
pulse train at the frequency of the crystal, as shown in Figure 2.3.
The clock frequency, /, establishes the smallest interval of time within the micro-
controller, called the pulse, P, time. The smallest interval of time to accomplish any
simple instruction, or part of a complex instruction, however, is the machine cycle. The
machine cycle is itself made up of six states. A state is the basic time interval for discrete
operations of the microcontroller such as fetching an opcode byte, decoding an opcode,
executing an opcode, or writing a data byte. Two oscillator pulses define each state.
Program instructions may require one, two, or four machine cycles to be executed,
depending on the type of instruction. Instructions are fetched and executed by the micro-
controller automatically, beginning with the instruction located at ROM memory address
OOOOh at the time the microcontroller is first reset.
To calculate the time any particular instruction will take to be executed, find the num-
ber of cycles, C, from the list in Appendix A. The time to execute that instruction is then
found by multiplying C by 12 and dividing the product by the crystal frequency:
C x 12d
Tmst =
crystal frequency
For example, if the crystal frequency is 16 megahertz, then the time to execute an ADD
A, Rl one-cycle instruction is .75 microseconds. A 12 megahertz crystal yields the con-
venient time of one microsecond per cycle. An 1 1 .0592 megahertz crystal, while seem-
ingly an odd value, yields a cycle frequency of 921.6 kilohertz, which can be divided
evenly by the standard communication baud rates of 19200, 9600, 4800, 2400, 1200, and
300 hertz.
Program Counter and Data Pointer
The 8051 contains two 16-bit registers: the program counter (PC) and the data pointer
(DPTR). Each is used to hold the address of a byte in memory.
Program instruction bytes are fetched from locations in memory that are addressed by
the PC. Program ROM may be on the chip at addresses OOOOh to OFFFh, external to the
chip for addresses that exceed OFFFh, or totally external for all addresses from OOOOh to
FFFFh. The PC is automatically incremented after every instruction byte is fetched and
may also be altered by certain instructions. The PC is the only register that does not have
an internal address.
The DPTR register is made up of two 8-bit registers, named DPH and DPL, that are
used to furnish memory addresses for internal and external code access and external data
access. The DPTR is under the control of program instructions and can be specified by its
16-bit name, DPTR, or by each individual byte name, DPH and DPL. DPTR does not
have a single internal address; DPH and DPL are each assigned an address.
A and B CPU Registers
The 8051 contains 34 general-purpose, or working, registers. Two of these, registers A
and B, comprise the mathematical core of the 8051 central processing unit (CPU). The
other 32 are arranged as part of internal RAM in four banks, B0-B3, of eight registers
each, named R0 to R7.
18
CHAPTER TWO
The A (accumulator) register is the most versatile of the two CPU registers and is
used for many operations, including addition, subtraction, integer multiplication and divi-
sion, and Boolean bit manipulations. The A register is also used for all data transfers be-
tween the 805 1 and any external memory. The B register is used with the A register for
multiplication and division operations and has no other function other than as a location
where data may be stored.
Flags and the Program Status Word (PSW)
Flags are I -bit registers provided to store the results of certain program instructions. Other
instructions can test the condition of the flags and make decisions based upon the flag
states. In order that the flags may be conveniently addressed, they are grouped inside the
program status word (PSW) and the power control (PCON) registers.
The 805 1 has four math flags that respond automatically to the outcomes of math
operations and three general-purpose user flags that can be set to I or cleared to by the
programmer as desired. The math flags include carry (C), auxiliary carry (AC), overflow
(OV), and parity (P). User flags are named F0, GFO, and GF1; they are general-purpose
flags that may be used by the programmer to record some event in the program. Note that
all of the flags can be set and cleared by the programmer at will. The math flags, however,
are also affected by math operations.
The program status word is shown in Figure 2.4. The PSW contains the math flags,
user program flag F0, and the register select bits that identify which of the four general-
purpose register banks is currently in use by the program. The remaining two user flags,
GFO and GFl , are stored in PCON, which is shown in Figure 2. 1 3.
FIGURE 2.4 PSW Program Status Word Register
7
6
5
4
3
2
1
CY
AC
F0
RSI
RSO
OV
—
p
THE PROGRAM STATUS WORD (PSW) SPECIAL FUNCTION REGISTER
Bit Symbol Function
Carry flag; used in arithmetic, JUMP, ROTATE, and BOOLEAN instructions
Auxiliary carry flag; used for BCD arithmetic
User flag
Register bank select bit 1
Register bank select bit
Select register bank
Select register bank 1
Select register bank 2
Select register bank 3
7
CY
6
AC
5
F0
4
RS1
3
RSO
OV
RS1
RSO
1
1
1
1
Overflow flag; used in arithmetic instructions
Reserved for future use
Parity flag; shows parity of register A: 1 = Odd Parity
Bit addressable as PSW.O to PSW. 7
THE 8051 ARCHITECTURE 19
Detailed descriptions of the math flag operations will be discussed in chapters that
cover the opcodes that affect the flags. The user flags can be set or cleared using data move
instructions covered in Chapter 3.
Internal Memory
A functioning computer must have memory for program code bytes, commonly in ROM,
and RAM memory for variable data that can be altered as the program runs. The 805 1 has
internal RAM and ROM memory for these functions. Additional memory can be added
externally using suitable circuits.
Unlike microcontrollers with Von Neumann architectures, which can use a single
memory address for either program code or data, but not for both, the 805 1 has a Harvard
architecture, which uses the same address, in different memories, for code and data. In-
ternal circuitry accesses the correct memory based upon the nature of the operation in
progress.
Internal RAM
The 128-byte internal RAM, which is shown generally in Figure 2.1 and in detail in Fig-
ure 2.5, is organized into three distinct areas:
1. Thirty-two bytes from address OOh to IFh that make up 32 working registers or-
ganized as four banks of eight registers each. The four register banks are num-
bered to 3 and are made up of eight registers named R0 to R7. Each register
can be addressed by name (when its bank is selected) or by its RAM address.
Thus R0 of bank 3 is RO (if bank 3 is currently selected) or address 1 8h (whether
bank 3 is selected or not). Bits RSO and RSI in the PSW determine which bank
of registers is currently in use at any time when the program is running. Register
banks not selected can be used as general -purpose RAM. Bank is selected
upon reset.
2. A /w'f-addres sable area of 16 bytes occupies RAM byte addresses 20h to 2Fh,
forming a total of 128 addressable bits. An addressable bit may be specified by
its bit address of OOh to 7Fh, or 8 bits may form any byte address from 20h to
2Fh. Thus, for example, bit address 4Fh is also bit 7 of byte address 29h. Ad-
dressable bits are useful when the program need only remember a binary event
(switch on, light off, etc.). Internal RAM is in short supply as it is, so why use a
byte when a bit will do?
3. A general -purpose RAM area above the bit area, from 30h to 7Fh, addressable
as bytes.
The Stack and the Stack Pointer
The stack refers to an area of internal RAM that is used in conjunction with certain op-
codes to store and retrieve data quickly. The 8-bit stack pointer (SP) register is used by the
8051 to hold an internal RAM address that is called the "top of the stack." The address
held in the SP register is the location in internal RAM where the last byte of data was
stored by a stack operation.
When data is to be placed on the stack, the SP increments before storing data on the
stack so that the stack grows up as data is stored. As data is retrieved from the stack, the
byte is read from the stack, and then the SP decrements to point to the next available byte
of stored data.
20
CHAPTER TWO
FIGURE 2.5 Internal RAM Organization
00
IF
R7
IE
R6
ID
R5
1C
R4
IB
R3
1A
R2
19
Rl
18
RO
17
R7
16
R6
15
R5
14
R4
13
R3
12
R2
11
Rl
10
RO
OF
R7
OE
R6
OD
R5
OC
R4
OB
R3
OA
R2
09
Rl
08
RO
07
R7
06
R6
05
R5
04
R4
03
R3
02
R2
01
Rl
00
RO
Working
Registers
2F
7F
78
2E
77
70
2D
6F
68
2C
67
60
2B
5F
58
2A
57
50
29
4F
48
28
47
40
27
3F
38
26
37
30
25
2F
28
24
27
20
23
IF
18
22
17
10
21
OF
08
20
07
00
Bit Addressable
7F
General Purpose
Note: Byte addresses are shown to the left; bit addresses registers are shown inside
a location.
Operation of the stack and the SP is shown in Figure 2.6. The SP is set to 07h when
the 8051 is reset and can be changed to any internal RAM address by the programmer.
The stack is limited in height to the size of the internal RAM. The stack has the poten-
tial (if the programmer is not careful to limit its growth) to overwrite valuable data in the
register banks, bit-addressable RAM, and scratch-pad RAM areas. The programmer is
responsible for making sure the stack does not grow beyond pre-defined bounds!
The stack is normally placed high in internal RAM, by an appropriate choice of the
number placed in the SP register, to avoid conflict with the register, bit, and scratch-pad
internal RAM areas.
THE 8051 ARCHITECTURE 21
FIGURE 2.6 Stack Operation
SP = 0A
Store Data
Address OA
Get Data
SP = OA
SP = 09
Store Data
Address 09
Get Data
SP = 09
SP = 08
Store Data
Address 08
Get Data
SP = 08
SP = 07
Address 07
SP = 07
Storing Data on the Stack
(Increment then store)
Internal RAM
(Get then decrement)
Getting Data From the Stack
Special Function Registers
The 805 1 operations that do not use the internal 1 28-byte RAM addresses from OOh to 7Fh
are done by a group of specific internal registers, each called a special-function register
(SFR), which may be addressed much like internal RAM, using addresses from 80h
toFFh.
Some SFRs (marked with an asterisk * in Figure 2. lb) are also bit addressable, as is
the case for the bit area of RAM. This feature allows the programmer to change only what
needs to be altered, leaving the remaining bits in that SFR unchanged.
Not all of the addresses from 80h to FFh are used for SFRs, and attempting to use an
address that is not defined, or "empty," results in unpredictable results. In Figure 2. lb,
the SFR addresses are shown in the upper right corner of each block. The SFR names and
equivalent internal RAM addresses are given in the following table:
INTERNAL RAM
ADDRESS (HEX)
NAME
FUNCTION
ADI
A
Accumulator
0E0
B
Arithmetic
0F0
DPH
Addressing external memory
83
DPL
Addressing external memory
82
IE
Interrupt enable control
0A8
IP
Interrupt priority
0B8
P0
Input/output port latch
80
P1
Input/output port latch
90
P2
Input/output port latch
A0
P3
Input/output port latch
0B0
PCON
Power control
87
PSW
Program status word
0D0
SCON
Serial port control
98
SBUF
Serial port data buffer
99
Continued
22
CHAPTER TWO
INTERNAL RAM
NAME
FUNCTION
ADDRESS (HEX)
SP
Stack pointer
81
TMOD
Timer/counter mode control
89
TCON
Timer/counter control
88
TLO
Timer low byte
8A
THO
Timer high byte
8C
TL1
Timer 1 low byte
8B
TH1
Timer 1 high byte
8D
Continued
Note that the PC is not part of the SFR and has no internal RAM address.
SFRs are named in certain opcodes by their functional names, such as A or THO, and
are referenced by other opcodes by their addresses, such as OEOh or 8Ch. Note that any
address used in the program must start with a number; thus address EOh for the A SFR
begins with 0. Failure to use this number convention will result in an assembler error
when the program is assembled.
Internal ROM
The 8051 is organized so that data memory and program code memory can be in two
entirely different physical memory entities. Each has the same address ranges.
The structure of the internal RAM has been discussed previously. A corresponding
block of internal program code, contained in an internal ROM, occupies code address
space OOOOh to OFFFh. The PC is ordinarily used to address program code bytes from
addresses OOOOh to FFFFh. Program addresses higher than OFFFh, which exceed the inter-
nal ROM capacity, will cause the 8051 to automatically fetch code bytes from external
program memory. Code bytes can also be fetched exclusively from an external memory,
addresses OOOOh to FFFFh, by connecting the external access pin (EA pin 31 on the DIP)
to ground. The PC does not care where the code is; the circuit designer decides whether
the code is found totally in internal ROM, totally in external ROM, or in a combination of
internal and external ROM.
Input/Output Pins, Ports, and Circuits
One major feature of a microcontroller is the versatility built into the input/output (I/O)
circuits that connect the 8051 to the outside world. As noted in Chapter 1 , microprocessor
designs must add additional chips to interface with externa! circuitry; this ability is built
into the microcontroller.
To be commercially viable, the 8051 had to incorporate as many functions as were
technically and economically feasible. The main constraint that limits numerous functions
is the number of pins available to the 805 1 circuit designers. The DIP has 40 pins, and the
success of the design in the marketplace was determined by the flexibility built into the use
of these pins.
For this reason, 24 of the pins may each be used for one of two entirely different
functions, yielding a total pin configuration of 64. The function a pin performs at any
given instant depends, first, upon what is physically connected to it and, then, upon what
software commands are used to "program" the pin. Both of these factors are under the
complete control of the 8051 programmer and circuit designer.
THE 8051 ARCHITECTURE
23
Given this pin flexibility, the 8051 may be applied simply as a single component with
I/O only, or it may be expanded to include additional memory, parallel ports, and serial
data communication by using the alternate pin assignments. The key to programming an
alternate pin function is the port pin circuitry shown in Figure 2.7.
Each port has a D-type output latch for each pin. The SFR for each port is made up
of these eight latches, which can be addressed at the SFR address for that port. For in-
stance, the eight latches for port are addressed at location 80h; port pin 3 is bit 2 of the
P0 SFR. The port latches should not be confused with the port pins; the data on the latches
does not have to be the same as that on the pins.
The two data paths are shown in Figure 2.7 by the circuits that read the latch or pin
data using two entirely separate buffers. The top buffer is enabled when latch data is read,
and the lower buffer, when the pin state is read. The status of each latch may be read from
a latch buffer, while an input buffer is connected directly to each pin so that the pin status
may be read independently of the latch state.
Different opcodes access the latch or pin states as appropriate. Port operations are
determined by the manner in which the 8051 is connected to external circuitry.
Programmable port pins have completely different alternate functions. The configura-
tion of the control circuitry between the output latch and the port pin determines the nature
of any particular port pin function. An inspection of Figure 2.7 reveals that only port 1
cannot have alternate functions; ports 0, 2, and 3 can be programmed.
The ports are not capable of driving loads that require currents in the tens of milli-
amperes (mA). As previously mentioned, the 8051 has many family members, and many
are fabricated in varying technologies. An example range of logic-level currents, volt-
ages, and total device power requirements is given in the following table:
Parameter
v oh
loh
v ol
<d
v i(
In
v ih
l.h
Pt
CMOS
2.4 V
-60 M A
.45 V
1.6 mA
,9 V
|10/iA|
1.9 V
|10/iA|
50 mW
NMOS
2.4V
-80 /aA
.45 V
1.6 mA
,8 V
-800 jaA
2.0 V
10 ^A
800 mW
These figures tell us that driving more than two LSTTL inputs degrades the noise
immunity of the ports and that careful attention must be paid to buffering the ports when
they must drive currents in excess of those listed. Again, one must refer to the manufac-
turers' data books when designing a "real" application.
PortO
Port pins may serve as inputs, outputs, or, when used together, as a bi-directional low-
order address and data bus for external memory. For example, when a pin is to be used as
an input, a 1 must be written to the corresponding port latch by the program, thus turn-
ing both of the output transistors off, which in turn causes the pin to "float" in a high-
impedance state, and the pin is essentially connected to the input buffer.
When used as an output, the pin latches that are programmed to a will turn on the
lower FET, grounding the pin. All latches that are programmed to a 1 still float; thus,
external pullup resistors will be needed to supply a logic high when using port as an
output.
When port is used as an address bus to external memory, internal control signals
switch the address lines to the gates of the Field Effect Transistories (FETs). A logic 1 on
an address bit will turn the upper FET on and the lower FET off to provide a logic high at
the pin. When the address bit is a zero, the lower FET is on and the upper FET off to
FIGURE 2.7 Port Pin Circuits
Vcc
Read Latch Bit
Internal Bus
Write to Latch
Read Pin Data
Read Latch Data
Internal Bus
Write to Latch
Read Pin Data
Control Signals
Address
Read Latch Bit
Internal Bus
Write to Latch
Read Pin Data
Alternate Output
Read Latch Bit
Internal Bus
Write to Latch
Read Pin Data
Alternate Input
D Q
CL Q
Enhancement-
Mode I
Control
Logic
PortSFR Latch
Two Oscillator
Periods
?FET [
Vcc
Q
CL Q
Internal
FET
Pullup
PortSFR Latch
9
D Q
CL q
Vcc
Control
Logic
lJV
Port SFR Latch
IS
Depletion -
Mode FET
Internal FET Pullup
Pin
O.X
Port Pin Configuration
lal —
,p Sr . f PirT
tf 2
Port 1 Pin Configuration
Internal
FET
Pullup
Pin
2.X
Port 2 Pin Configuration
Port 3 Pin Configuration
THE 8051 ARCHITECTURE 25
provide a logic low at the pin. After the address has been formed and latched into external
circuits by the Address Latch Enable (ALE) pulse, the bus is turned around to become a
data bus. Port now reads data from the external memory and must be configured as an
input, so a logic 1 is automatically written by internal control logic to all port latches.
Portl
Port 1 pins have no dual functions. Therefore, the output latch is connected directly to the
gate of the lower FET, which has an FET circuit labeled "Internal FET Pullup" as an
active pullup load.
Used as an input, a 1 is written to the latch, turning the lower FET off; the pin and the
input to the pin buffer are pulled high by the FET load. An external circuit can overcome
the high impedance pullup and drive the pin low to input a or leave the input high for a 1 .
If used as an output, the latches containing a 1 can drive the input of an external
circuit high through the pullup. If a is written to the latch, the lower FET is on, the
pullup is off, and the pin can drive the input of the external circuit low.
To aid in speeding up switching times when the pin is used as an output, the internal
FET pullup has another FET in parallel with it. The second FET is turned on for two
oscillator time periods during a low-to-high transition on the pin, as shown in Figure 2.7.
This arrangement provides a low impedance path to the positive voltage supply to help
reduce rise times in charging any parasitic capacitances in the external circuitry.
Port 2
Port 2 may be used as an input/output port similar in operation to port 1 . The alternate use
of port 2 is to supply a high-order address byte in conjunction with the port low-order
byte to address external memory.
Port 2 pins are momentarily changed by the address control signals when supplying
the high byte of a 16-bit address. Port 2 latches remain stable when external memory is
addressed, as they do not have to be turned around (set to 1) for data input as is the case
for port 0.
Port 3
Port 3 is an input/output port similar to port 1. The input and output functions can be
programmed under the control of the P3 latches or under the control of various other spe-
cial function registers. The port 3 alternate uses are shown in the following table:
PIN
ALTERNATE USE
SFR
P3.0-
-RXD
Serial data input
SBUF
P3.1-
-TXD
Serial data output
SBUF
P3.2-
-INTO
External interrupt
TCON.1
P3.3-
-INT1
External interrupt 1
TCON.3
P3.4-
-TO
External timer input
TMOD
P3.5-
-T1
External timer 1 input
TMOD
P3.6-
-WR
External memory write
pulse
—
P3.7-
-RD
External memory read pulse
—
Unlike ports and 2, which can have external addressing functions and change all
eight port bits when in alternate use, each pin of port 3 may be individually programmed
to be used either as I/O or as one of the alternate functions.
26 CHAPTER TWO
External Memory
The system designer is not limited by the amount of internal RAM and ROM available
on chip. Two separate external memory spaces are made available by the 16-bit PC and
DPTR and by different control pins for enabling external ROM and RAM chips. Internal
control circuitry accesses the correct physical memory, depending upon the machine cycle
state and the opcode being executed.
There are several reasons for adding external memory, particularly program memory,
when applying the 8051 in a system. When the project is in the prototype stage, the
expense — in time and money — of having a masked internal ROM made for each program
"try" is prohibitive. To alleviate this problem, the manufacturers make available an
EPROM version, the 8751 , which has 4K of on-chip EPROM that may be programmed
and erased as needed as the program is developed. The resulting circuit board layout will
be identical to one that uses a factory-programmed 805 1 . The only drawbacks to the 875 1
are the specialized EPROM programmers that must be used to program the non-standard
40-pin part, and the limit of "only" 4096 bytes of program code.
The 8751 solution works well if the program will fit into 4K bytes. Unfortunately,
many times, particularly if the program is written in a high-level language, the program
size exceeds 4K bytes, and an external program memory is needed. Again, the manufac-
turers provide a version for the job, the ROMless 8031. The EA pin is grounded when
using the 8031 , and all program code is contained in an external EPROM that may be as
large as 64K bytes and that can be programmed using standard EPROM programmers.
External RAM, which is accessed by the DPTR, may also be needed when 128 bytes
of internal data storage is not sufficient. Externa! RAM, up to 64K bytes, may also be
added to any chip in the 8051 family.
Connecting External Memory
Figure 2.8 shows the connections between an 8031 and an external memory configuration
consisting of I6K bytes of EPROM and 8K bytes of static RAM. The 805 1 accesses exter-
nal RAM whenever certain program instructions are executed. External ROM is accessed
whenever the EA (external access) pin is connected to ground or when the PC contains an
address higher than the last address in the internal 4K bytes ROM (OFFFh). 8051 designs
can thus use internal and external ROM automatically; the 8031 , having no internal ROM,
must have EA grounded.
Figure 2.9 shows the timing associated with an external memory access cycle. Dur-
ing any memory access cycle, port is time multiplexed. That is, it first provides the
lower byte of the 16-bit memory address, then acts as a bidirectional data bus to write or
read a byte of memory data. Port 2 provides the high byte of the memory address during
the entire memory read/write cycle.
The lower address byte from port must be latched into an external register to save
the byte. Address byte save is accomplished by the ALE clock pulse that provides the
correct timing for the '373 type data latch. The port pins then become free to serve as a
data bus.
If the memory access is for a byte of program code in the ROM , the PSEN (program
store enable) pin will go low to enable the R OM t o place a byte of program code on the
data bus. If the access is for a RAM byte, the WR (write) or RD (read) pins will go low,
enabling data to flow between the RAM and the data bus.
The ROM may be expanded to 64K by using a 27512 type EPROM and connecting
the remaining port 2 upper address lines AI4-A15 to the chip.
At this time the largest static RAMs available are 32K in size; RAM can be expanded
to 64K by using two 32K RAMs that are connected through address A14 of port 2. The
FIGURE 2.8
EA
External Memory Connections
■H
31
o
a.
8031
o
CL
FIGURE 2.9 External Memory Timing
3d
PortO
Port 2
ALE Pulse
PSEN Pulse
-A7 I
X
D0-D7 |
X
IX
A8-A15
X
i^H
Latch Address
External Memory Addressing
PSEN
Enable ROM
Reading ROM Using PSEN I
Read Pulse
Write Pulse
RD
Enable Read
WR
Enable Write
Accessing RAM Using RD or WR
28
CHAPTER TWO
FIGURE 2.10 TCON and TMOD Function Registers
7
6
5
4
3
2
1
TF1
TR1
TFO
TRO
IE1
IT1
IEO
ITO
THE TIMER CONTROL (TCON) SPECIAL FUNCTION REGISTER
Bit Symbol Function
Timer 1 Overflow flag. Set when timer rolls from all ones to zero. Cleared when processor
vectors to execute interrupt service routine located at program address 001 Bh.
TF1
TR1
TFO
TRO
IE1
IT1
IEO
Timer 1 run control bit. Set to 1 by program to enable timer to count; cleared to by
program to halt timer. Does not reset timer.
Timer Overflow flag. Set when timer rolls from all ones to zero. Cleared when processor
vectors to execute interrupt service routine located at program address OOOBh.
Timer run control bit. Set to 1 by program to enable timer to count; cleared to by
program to halt timer. Does not reset timer.
External interrupt 1 edge flag. Set to 1 when a high to low edge signal is received on port 3
pin 3.3 (INTO. Cleared when processor vectors to interrupt service routine
located at program address 0013h. Not related to timer operations.
External interrupt 1 signal type control bit. Set to 1 by program to enable external interrupt 1
to be triggered by a falling edge signal. Set to by program to enable a low level
signal on external interrupt 1 to generate an interrupt.
External interrupt edge flag. Set to 1 when a high to low edge signal is received on port 3
pin 3.2 (INTO). Cleared when processor vectors to interrupt service routine located at
program address 0003h. Not related to timer operations.
Continued
first 32K RAM (0O00h-7FFFh) can then be enabled when A15 of port 2 is low, and the
second 32K RAM (8000h-FFFFh) when A15 is high, by using an inverter.
Note that the WR and RD signals are alternate uses for port 3 pins 16 and 17. Also,
port is used for the lower address byte and data; port 2 is used for upper address bits. The
use of external memory consumes many of the port pins, leaving only port 1 and parts of
port 3 for general I/O.
Counters and Timers
Many microcontroller applications require the counting of external events, such as the
frequency of a pulse train, or the generation of precise internal time delays between com-
puter actions. Both of these tasks can be accomplished using software techniques, but
software loops for counting or timing keep the processor occupied so that other, perhaps
more important, functions are not done. To relieve the processor of this burden, two 16-bit
up counters, named TO and Tl , are provided for the general use of the programmer. Each
counter may be programmed to count internal clock pulses, acting as a timer, or pro-
grammed to count external pulses as a counter.
THE 8051 ARCHITECTURE
29
Bit
Symbol
ITO
Function
External interrupt signal type control bit. Set to 1 by program to enable external interrupt
to be triggered by a falling edge signal. Set to by program to enable a low level
signal on external interrupt to generate an interrupt.
Bit addressable as TCON.O to TCON.7
7
6
5
4
3
2
1
Gate
C/T
Ml
MO
Gate
C/T
Ml
MO
Timer 1
][
Timer
■
THE TIMER MODE CONTROL (TMOD) SPECIAL FUNCTION REGISTER
Bit Symbol
7/3 Gate
6/2
5/1
C/T
M1
4/0 MO
Function
OR gate enable bit which controls RUN/STOP of timer 1 10. Set to 1 by program to enable
timer to run if bit TR1 /0 in TCON is set and signal on external interrupt INT1 /0 pin is
high. Cleared to by program to enable timer to run if bit TR1 /0 in TCON is set.
Set to 1 by program to make timer 1/0 act as a counter by counting pulses from external
input pins 3.5 (T1) or 3.4 (TO). Cleared to by program to make timer act as a timer
by counting internal frequency.
Timer/counter operating mode select bit 1 . Set/cleared by program to select mode.
Timer/counter operating mode select bit 0. Set/cleared by program to select mode.
Ml
1
1
MO
1
1
Mode
1
2
3
TMOD is not bit addressable
The counters are divided into two 8-bit registers called the timer low (TLO, TL 1 ) and
high (THO, TH1) bytes. All counter action is controlled by bit states in the timer mode
control register (TMOD), the timer/counter control register (TCON), and certain program
instructions.
TMOD is dedicated solely to the two timers and can be considered to be two duplicate
4-bit registers, each of which controls the action of one of the timers. TCON has control
bits and flags for the timers in the upper nibble, and control bits and flags for the external
interrupts in the lower nibble. Figure 2. 10 shows the bit assignments for TMOD and TCON.
Timer Counter Interrupts
The counters have been included on the chip to relieve the processor of timing and count-
ing chores. When the program wishes to count a certain number of internal pulses or
external events, a number is placed in one of the counters. The number represents the
maximum count less the desired count, plus one. The counter increments from the initial
number to the maximum and then rolls over to zero on the final pulse and also sets a timer
flag. The flag condition may be tested by an instruction to tell the program that the count
has been accomplished, or the flag may be used to interrupt the program.
30 CHAPTER TWO
FIGURE 2.1 1 Timer/Counter Control Logic
Timer
Oscillator
Frequency
Gate Bit In TMOD
INTl/0 Input Pin
+ 12d
CfT = (TMOD Timer Operation)
Counter
Tl/0 Input Pin
J
C/T = 1 fTMOD Counter Operation)
TRl/OBitlnTCON
-^- To Timer Stages
Timing
If a counter is programmed to be a timer, it will count the internal clock frequency of the
8051 oscillator divided by 12d. As an example, if the crystal frequency is 6.0 megahertz,
then the timer clock will have a frequency of 500 kilohertz.
The resultant timer clock is gated to the timer by means of the circuit shown in Figure
2.1 1. In order for oscillator clock pulses to reach the timer, the C/T bit in the TMOD
register must be set to (timer operation). Bit TRX in the TCON register must be set to 1
(timer run), and the gate bit in the TMOD register must be 0, or external pin INTX must
be a 1 . In other words, the counter is configured as a timer, then the timer pulses are gated
to the counter by the run bit and the gate bit or the external input bits INTX.
Timer Modes of Operation
The timers may operate in any one of four modes that are determined by the mode bits,
M I and M0, in the TMOD register. Figure 2.12 shows the four timer modes.
Timer Mode
Setting timer X mode bits to 00b in the TMOD register results in using the THX register
as an 8-bit counter and TLX as a 5-bit counter; the pulse input is divided by 32d in TL so
that TH counts the original oscillator frequency reduced by a total 384d. As an example,
the 6 megahertz oscillator frequency would result in a final frequency to TH of 15625
hertz. The timer flag is set whenever THX goes from FFh to OOh, or in .0164 seconds for
a 6 megahertz crystal if THX starts at OOh.
Timer Mode 1
Mode l is similar to mode except TLX is configured as a full 8-bit counter when the
mode bits are set to 01b in TMOD. The timer flag would be set in .1311 seconds using
a 6 megahertz crystal.
THE 8051 ARCHITECTURE 31
FIGURE 2.12 Timer 1 and Timer Operation Modes
Pulse
Input
(Figure 2. 11)
TLX 5 Bits
THX8Bits
TFX
■*" Interrupt
Timer Mode 13 - Bit Timer/Counter
Pulse
Input
(Figure 2.11)
TLX 8 Bits
THX8Bits
TFX
-^- Interrupt
Timer Mode 1 16 -Bit Timer/Counter
Pulse
Input
{Figure 2.11)
TLX 8 Bits
THX8Bits
TFX
♦- Interrupt
Reload TLX
Timer Mode 2 Auto- Reload of TL from TH
Pulse
Input
(Figure 2. 11)
TL0 8Bits
TFO
■^- Interrupt
r
TH0 8Bits
TF1
TR1 Rit _
Timer Mode 3 Two fl
-Bit Timers Using Ti
merO
In TCON
Timer Mode 2
Setting the mode bits to 10b in TMOD configures the timer to use only the TLX counter as
an 8-bit counter. THX is used to hold a value that is loaded into TLX every time TLX
overflows from FFh to OOh. The timer flag is also set when TLX overflows.
This mode exhibits an auto-reload feature: TLX will count up from the number in
THX, overflow, and be initialized again with the contents of THX. For example, placing
32 CHAPTER TWO
9Ch in THX will result in a delay of exactly .0002 seconds before the overflow flag is set
if a 6 megahertz crystal is used.
Timer Mode 3
Timers and 1 may be programmed to be in mode 0, 1, or 2 independently of a similar
mode for the other timer. This is not true for mode 3; the timers do not operate indepen-
dently if mode 3 is chosen for timer 0. Placing timer 1 in mode 3 causes it to stop count-
ing; the control bit TR1 and the timer 1 flag TFI are then used by timer 0.
Timer in mode 3 becomes two completely separate 8-bit counters. TL0 is controlled
by the gate arrangement of Figure 2. 1 1 and sets timer flag TF0 whenever it overflows from
FFh to OOh. TH0 receives the timer clock (the oscillator divided by 12) under the control
of TR1 only and sets the TFI flag when it overflows.
Timer 1 may still be used in modes 0, 1 , and 2, while timer is in mode 3 with one
important exception: No interrupts will be generated by timer 1 while timer is using the
TFI overflow flag. Switching timer I to mode 3 will stop it (and hold whatever count is in
timer I). Timer 1 can be used for baud rate generation for the serial port, or any other
mode 0, 1 , or 2 function that does not depend upon an interrupt (or any other use of the
TFI flag) for proper operation.
Counting
The only difference between counting and timing is the source of the clock pulses to the
counters. When used as a timer, the clock pulses are sourced from the oscillator through
the divide-by- 1 2d circuit. When used as a counter, pin TO (P3.4) supplies pulses to
counter 0, and pin T 1 (P3.5) to counter 1 . The C/T bit in TMOD must be set to 1 to enable
pulses from the TX pin to reach the control circuit shown in Figure 2. 11.
The input pulse on TX is sampled during P2 of state 5 every machine cycle. A change
on the input from high to low between samples will increment the counter. Each high and
low state of the input pulse must thus be held constant for at least one machine cycle to
ensure reliable counting. Since this takes 24 pulses, the maximum input frequency that
can be accurately counted is the oscillator frequency divided by 24. For our 6 megahertz
crystal, the calculation yields a maximum external frequency of 250 kilohertz.
Serial Data Input/Output
Computers must be able to communicate with other computers in modern multiprocessor
distributed systems. One cost-effective way to communicate is to send and receive data
bits serially. The 8051 has a serial data communication circuit that uses register SBUF to
hold data. Register SCON controls data communication, register PCON controls data
rates, and pins RXD (P3.0) and TXD (P3.1) connect to the serial data network.
SBUF is physically two registers. One is write only and is used to hold data to be
transmitted out of the 8051 via TXD. The other is read only and holds received data from
external sources via RXD. Both mutually exclusive registers use address 99h.
There are four programmable modes for serial data communication that are chosen by
setting the SMX bits in SCON. Baud rates are determined by the mode chosen. Figure 2. 13
shows the bit assignments for SCON and PCON.
Serial Data Interrupts
Serial data communication is a relatively slow process, occupying many milliseconds per
data byte to accomplish. In order not to tie up valuable processor time, serial data flags are
FIGURE 2.13 SCON and PCON Function Registers
7
6
5
4
3
2
1
SMO
SMI
SM2
REN
TB8
RB8
Tl
Rl
THE SERIAL PORT CONTROL (SCON) SPECIAL FUNCTION REGISTER
Bit Symbol Function
Serial port mode bit 0. Set/cleared by program to select mode.
SMO
SM1
SM2
4
REN
3
TB8
2
RB8
Tl
Rl
Serial port mode bit 1 . Set/cleared by program to select mode.
SMO SM 1 Mode Description
Shift register; baud = f/12
1 1 8-bit UART; baud - variable
1 2 9-bit UART; baud = f/32 or f/64
1 1 3 9-bit UART; baud = variable
Multiprocessor communications bit. Set/cteared by program to enable multiprocessor
communications in modes 2 and 3. When set to 1 an interrupt is generated if bit 9 of
the received data is a 1 ; no interrupt is generated if bit 9 is a 0. If set to 1 for mode 1 ,
no interrupt will be generated unless a valid stop bit is received. Clear to if mode
is in use.
Receive enable bit. Set to 1 to enable reception; cleared to to dissable reception.
Transmitted bit 8. Set/cleared by program in modes 2 and 3.
Received bit 8. Bit 8 of received data in modes 2 and 3; stop bit in mode 1. Not used in
mode 0.
Transmit interrupt flag. Set to one at the end of bit 7 time in mode 0, and at the beginning
of the stop bit for other modes. Must be cleared by the program.
Receive interrupt flag. Set to one at the end of bit 7 time in mode 0, and halfway through
the stop bit for other modes. Must be cleared by the program.
Bit addressable as SCON.O to SCON. 7
7
6
5
4
3
2
1
SMOD
—
—
—
GF1
GFO
PO
1DL
THE POWER MODE CONTROL (PCON) SPECIAL FUNCTION REGISTER
Bit Symbol Function
7 SMOD Serial baud rate modify bit. Set to 1 by program to double baud rate using timer 1 for
modes 1, 2, and 3. Cleared to by program to use timer 1 baud rate.
Not implemented.
General purpose user flag bit 1. Set/cleared by program.
General purpose user flag bit 0. Set/cleared by program.
Power down bit. Set to 1 by program to enter power down configuration for CHMOS
processors.
Idle mode bit. Set to 1 by program to enter idle mode configuration for CHMOS
processors. PCON is not bit addressable.
6-4
—
3
GF1
2
GFO
1
PD
IDL
34 CHAPTER TWO
included in SCON to aid in efficient data transmission and reception. Notice that data
transmission is under the complete control of the program, but reception of data is unpre-
dictable and at random times that are beyond the control of the program.
The serial data flags in SCON, TI and RI, are set whenever a data byte is transmitted
(TI) or received (RI). These flags are ORed together to produce an interrupt to the pro-
gram. The program must read these flags to determine which caused the interrupt and then
clear the flag. This is unlike the timer flags that are cleared automatically; it is the respon-
sibility of the programmer to write routines that handle the serial data flags.
Data Transmission
Transmission of serial data bits begins anytime data is written to SBUF. TI is set to a 1
when the data has been transmitted and signifies that SBUF is empty (for transmission
purposes) and that another data byte can be sent. If the program fails to wait for the TI flag
and overwrites SBUF while a previous data byte is in the process of being transmitted, the
results will be unpredictable (a polite term for "garbage out").
Data Reception
Reception of serial data will begin if the receive enable bit (REN) in SCON is set to 1 for
all modes. In addition, for mode only, RI must be cleared to also. Receiver interrupt
flag RI is set after data has been received in all modes. Setting REN is the only direct
program control that limits the reception of unexpected data; the requirement that RI also
be for mode prevents the reception of new data until the program has dealt with the old
data and reset RI.
Reception can begin in modes 1 , 2, and 3 if RI is set when the serial stream of bits
begins. RI must have been reset by the program before the last bit is received or the
incoming data will be lost. Incoming data is not transferred to SBUF until the last data bit
has been received so that the previous transmission can be read from SBUF while new
data is being received.
Serial Data Transmission Modes
The 805 1 designers have included four modes of serial data transmission that enable data
communication to be done in a variety of ways and a multitude of baud rates. Modes are
selected by the programmer by setting the mode bits SMO and SM 1 in SCON. Baud rates
are fixed for mode and variable, using timer 1 and the serial baud rate modify bit (SMOD)
in PCON, for modes 1, 2, and 3.
Serial Data Mode — Shift Register Mode
Setting bits SMO and SMI in SCON to 00b configures SBUF to receive or transmit eight
data bits using pin RXD for both functions. Pin TXD is connected to the internal shift
frequency pulse source to supply shift pulses to external circuits. The shift frequency, or
baud rate, is fixed at 1/12 of the oscillator frequency, the same rate used by the timers
when in the timer configuration. The TXD shift clock is a square wave that is low for
machine cycle states S3-S4-S5 and high for S6-S1-S2. Figure 2.14 shows the timing
for mode shift register data transmission.
When transmitting, data is shifted out of RXD; the data changes on the falling edge
of S6P2, or one clock pulse after the rising edge of the output TXD shift clock. The sys-
tem designer must design the external circuitry that receives this transmitted data to re-
ceive the data reliably based on this timing.
THE 8051 ARCHITECTURE 35
FIGURE 2.14 Shift Register Mode Timing
Shift Data Out
S6P2
I I I I
RXD Data Out
TXD Clock
RXD Data In
DO Dl D2 D3 I D4 D5 D6 D7 External Data Bits Shifted Out
Ii2l3l4l5l6l7l8
"nifTLiirujrujnijrLijnj^
!l l 2 1 3 U \b ~6 1 7 l{
I I
S3P1 | S6P1 |
DO
Dl
D2
D3
D4
I I
External Data Bits Shifted In
D5
D6
D7
S5P2
Shift Data In
Received data conies in on pin RXD and should be synchronized with the shift clock
produced at TXD. Data is sampled on the falling edge of S5P2 and shifted in to SBUF on
the rising edge of the shift clock.
Mode is intended not for data communication between computers, but as a high-
speed serial data-collection method using discrete logic to achieve high data rates. The
baud rate used in mode will be much higher than standard for any reasonable oscillator
frequency; for a 6 megahertz crystal, the shift rate will be 500 kilohertz.
Serial Data Mode 1— Standard UART
When SMO and SMI are set to 01b, SBUF becomes a 10-bit full-duplex receiver/
transmitter that may receive and transmit data at the same time. Pin RXD receives all data,
and pin TXD transmits all data. Figure 2. 15 shows the format of a data word.
Transmitted data is sent as a start bit, eight data bits (Least Significant Bit, LSB,
first), and a stop bit. Interrupt flag TI is set once all ten bits have been sent. Each bit
interval is the inverse of the baud rate frequency, and each bit is maintained high or low
over that interval.
Received data is obtained in the same order; reception is triggered by the falling edge
of the start bit and continues if the stop bit is true (0 level) halfway through the start bit
interval. This is an anti-noise measure; if the reception circuit is triggered by noise on the
transmission line, the check for a low after half a bit interval should limit false data
reception.
Data bits are shifted into the receiver at the programmed baud rate, and the data word
will be loaded to SBUF if the following conditions are true: RI must be 0, and mode bit
SM2 is or the stop bit is 1 (the normal state of stop bits). RI set to implies that the
program has read the previous data byte and is ready to receive the next; a normal stop bit
will then complete the transfer of data to SBUF regardless of the state of SM2. SM2 set
to enables the reception of a byte with any stop bit state, a condition which is of limited
use in this mode, but very useful in modes 2 and 3. SM2 set to 1 forces reception of only
"good" stop bits, an anti-noise safeguard.
Of the original ten bits, the start bit is discarded, the eight data bits go to SBUF, and
the stop bit is saved in bit RB8 of SCON. RI is set to 1 , indicating a new data byte has
been received.
36 CHAPTER TWO
FIGURE 2.1 5 Standard UART Data Word
Receiver Samples Data in Center of Bit Time
tdle State
L A I I I 1^1
Idle State
I 1 I 2 | 3 I 4 f 5 t 6 I 7
L L I I J L L_
Start Bit ^ _ Data Bits
1
Minimum Of
One Stop Bit
Bit Time = —
f
If RI is found to be set at the end of the reception, indicating that the previously
received data byte has not been read by the program, or if the other conditions listed are
not true, the new data will not be loaded and will be lost.
Mode 1 Baud Rates
Timer I is used to generate the baud rate for mode 1 by using the overflow flag of the timer
to determine the baud frequency. Typically, timer 1 is used in timer mode 2 as an autoload
8-bit timer that generates the baud frequency:
7 SMOD
tk„.^ = X
l haud
32d
oscillator frequency
12d x [256d - (TH1)]
SMOD is the control bit in PCON and can be or 1 , which raises the 2 in the equation to a
value of 1 or 2.
If timer 1 is not run in timer mode 2, then the baud rate is
'haud
(SMOD
32d
x (timer 1 overflow frequency)
and timer I can be run using the internal clock or as a counter that receives clock pulses
from any external source via pin Tl .
The oscillator frequency is chosen to help generate both standard and nonstandard
baud rates. If standard baud rates are desired, then an 1 1 .0592 megahertz crystal could be
selected. To get a standard rate of 9600 hertz then, the setting of TH1 may be found as
follows:
TH1 = 256d -
if SMOD is cleared to 0.
2° 11.0592 x 10*
32d 12 x 9600d
= 253.0000d - OFDh
Serial Data Mode 2 — Multiprocessor Mode
Mode 2 is similar to mode 1 except 1 1 bits are transmitted: a start bit, nine data bits, and a
stop bit, as shown in Figure 2.16. The ninth data bit is gotten from bit TB8 in SCON
during transmit and stored in bit RB8 of SCON when data is received. Both the start and
stop bits are discarded.
The baud rate is programmed as follows:
' haud 2
I SMOD
64d
x oscillator frequency
THE 8051 ARCHITECTURE 37
FIGURE 2.16 Multiprocessor Data Word
Receiver Samples Data in Center of Bit Time
Idle State
II I UJ_L1J
Idle State
r t J 1 1 1
|l|2|3l4|5|6|7J8J9
J I I J J L I I L —
Start Bit
Data Bits
Minimum Of
One Stop Bit
Bit Time = —
f
Here, as in the case for mode 0, the baud rate is much higher than standard communica-
tion rates. This high data rate is needed in many mu I ti -processor applications. Data can be
collected quickly from an extensive network of communicating microcontrollers if high
baud rates are employed.
The conditions for setting RI for mode 2 are similar to mode 1 : RI must be before
the last bit is received, and SM2 must be or the ninth data bit must be a 1 . Setting RI
based upon the state of SM2 in the receiving 805 1 and the state of bit 9 in the transmitted
message makes multiprocessing possible by enabling some receivers to be interrupted by
certain messages, while other receivers ignore those messages. Only those 805 Ts that
have SM2 set to will be interrupted by received data which has the ninth data bit set to 0;
those with SM2 set to 1 will not be interrupted by messages with data bit 9 at 0. All re-
ceivers will be interrupted by data words that have the ninth data bit set to 1; the state of
SM2 will not block reception of such messages.
This scheme allows the transmitting computer to "talk" to selected receiving comput-
ers without interrupting other receiving computers. Receiving computers can be com-
manded by the "talker" to "listen" or "deafen" by transmitting coded byte(s) with the
ninth data bit set to 1 . The 1 in data bit 9 interrupts all receivers, instructing those that are
programmed to respond to the coded byte(s) to program the state of SM2 in their respec-
tive SCON registers. Selected listeners then respond to the bit 9 set to messages, while
all other receivers ignore these messages. The talker can change the mix of listeners by
transmitting bit 9 set to 1 messages that instruct new listeners to set SM2 to 0, while others
are instructed to set SM2 to 1 .
Serial Data Mode 3
Mode 3 is identical to mode 2 except that the baud rate is determined exactly as in mode 1 ,
using Timer 1 to generate communication frequencies.
Interrupts
A computer program has only two ways to determine the conditions that exist in internal
and external circuits. One method uses software instructions that jump on the states of
flags and port pins. The second responds to hardware signals, called interrupts, that force
the program to call a sub-routine. Software techniques use up processor time that could be
devoted to other tasks; interrupts take processor time only when action by the program
is needed. Most applications of microcontrollers involve responding to events quickly
enough to control the environment that generates the events (generically termed "real-
FIGURE 2.17 IE and IP Function Registers
7
6
5
4
3
2
1
EA
—
ET2
ES
ET1
EX1
ETO
EXO
THE INTERRUPT ENABLE (IE) SPECIAL FUNCTION REGISTER
Bit Symbol Function
Enable interrupts bit. Cleared to by program to disable all interrupts; set to 1 to permit
individual interrupts to be enabled by their enable bits.
EA
ET2
ES
ET1
EX1
ETO
EXO
Not implemented.
Reserved for future use.
Enable serial port interrupt. Set to 1 by program to enable serial port interrupt; cleared
to to disable serial port interrupt.
Enable timer 1 overflow interrupt. Set to 1 by program to enable timer 1 overflow
interrupt; cleared to to disable timer 1 overflow interrupt.
Enable external interrupt 1. Set to 1 by program to enable INT1 interrupt; cleared to to
disable INT1 interrupt.
Enable timer overflow interrupt. Set to 1 by program to enable timer overflow interrupt;
cleared to to disable timer overflow interrupt.
Enable external interrupt 0. Set to 1 by program to enable INTO interrupt; cleared to to
disable INTO interrupt.
Bit addressable as IE.0 to IE. 7
7
6
5
4
3
2
1
—
—
PT2
PS
PT1
PX1
PTO
PXO
THE INTERRUPT PRIORITY (IP) SPECIAL FUNCTION REGISTER
Bit Symbol Function
Not implemented.
Not implemented.
Reserved for future use.
Priority of serial port interrupt. Set/cleared by program.
Priority of timer 1 overflow interrupt. Set/cleared by program.
Priority of external interrupt 1 . Set/cleared by program.
Priority of timer overflow interrupt. Set/cleared by program.
Priority of external interrupt 0. Set/cleared by program.
Note: Priority may be 1 (highest) or (lowest)
Bit addressable as IPO to IP.7
7
—
6
—
5
PT2
4
PS
3
PT1
2
PX1
1
PTO
PXO
THE 8051 ARCHITECTURE 39
time programming"). Interrupts are often the only way in which real-time programming
can be done successfully.
Interrupts may be generated by internal chip operations or provided by external
sources. Any interrupt can cause the 8051 to perform a hardware call to an interrupt-
handling subroutine that is located at a predetermined (by the 8051 designers) absolute
address in program memory.
Five interrupts are provided in the 8051. Three of these are generated automatically
by internal operations: timer flag 0, timer flag 1 , and the serial port interrupt (RI or TI).
Two interrupts are triggered by external signals provided by circuitry that is connected to
pins INTO and INT1 (port pins P3.2 and P3.3).
All interrupt functions are under the control of the program. The programmer is able
to alter control bits in the interrupt enable register (IE), the interrupt priority register (IP),
and the timer control register (TCON). The program can block all or any combination of
the interrupts from acting on the program by suitably setting or clearing bits in these regis-
ters. The IE and IP registers are shown in Figure 2. 17.
After the interrupt has been handled by the interrupt subroutine, which is placed by
the programmer at the interrupt location in program memory, the interrupted program
must resume operation at the instruction where the interrupt took place. Program resump-
tion is done by storing the interrupted PC address on the stack in RAM before changing
the PC to the interrupt address in ROM. The PC address will be restored from the stack
after an RETI instruction is executed at the end of the interrupt subroutine.
Timer Flag Interrupt
When a timer/counter overflows, the corresponding timer flag, TF0 or TF1, is set to I.
The flag is cleared to when the resulting interrupt generates a program call to the appro-
priate timer subroutine in memory.
Serial Port Interrupt
If a data byte is received, an interrupt bit, RI, is set to 1 in the SCON register. When a data
byte has been transmitted an interrupt bit, TI, is set in SCON. These are ORed together to
provide a single interrupt to the processor: the serial port interrupt. These bits are not
cleared when the interrupt-generated program call is made by the processor. The program
that handles serial data communication must reset RI or TI to to enable the next data
communication operation.
External Interrupts
Pins INTO and INT1 are used by external circuitry. Inputs on these pins can set the inter-
rupt flags IE0 and IE 1 in the TCON register to I by two different methods. The IEX flags
may be set when the INTX pin signal rea ches a low level, or the flags may be set when a
high-to-low transition takes place on the INTX pin. Bits IT0 and IT1 in TCON program
the INTX pins for low-level interrupt when set to and program the INTX pins for transi-
tion interrupt when set to I .
Flags IEX will be reset when a transition-generated interrupt is accepted by the pro-
cessor and the interrupt subroutine is accessed. It is the responsibility of the system de-
signer and programmer to reset any level-generated external interrupts when they are
serviced by the program. The external circuit must remove the low level before an RETI is
executed. Failure to remove the low will result in an immediate interrupt after RETI, from
the same source.
40
CHAPTER TWO
Reset
A reset can be considered to be the ultimate interrupt because the program may not block
the action of the voltage on the RST pin. This type of interrupt is often called "non-
maskable," since no combination of bits in any register can stop, or mask the reset action.
Unlike other interrupts, the PC is not stored for later program resumption; a reset is an
absolute command to jump to program address OOOOh and commence running from there.
Whenever a high level is applied to the RST pin, the 8051 enters a reset condition.
After the RST pin is brought low, the internal registers will have the values shown in the
following table:
REGISTER
VALUE(HEX)
PC
oooo
DPTR
0000
A
00
B
00
SP
07
PSW
00
PO-3
FF
IP
XXXOOOOOb
IE
OXXOOOOOb
TCON
00
TMOD
00
THO
00
TLO
00
TH1
00
TL1
00
SCON
00
SBUF
XX
PCON
OXXXXXXXb
Internal RAM is not changed by a reset; however, the states of the internal RAM
when power is first applied to the 805 1 are random. Register bank is selected upon reset
as all bits in PSW are 0.
Interrupt Control
The program must be able, at critical times, to inhibit the action of some or all of the
interrupts so that crucial operations can be finished. The IE register holds the program-
mable bits that can enable or disable all the interrupts as a group, or if the group is en-
abled, each individual interrupt source can be enabled or disabled.
Often, it is desirable to be able to set priorities among competing interrupts that may
conceivably occur simultaneously. The IP register bits may be set by the program to assign
priorities among the various interrupt sources so that more important interrupts can be
serviced first should two or more interrupts occur at the same time.
Interrupt Enable/Disable
Bits in the EI register are set to 1 if the corresponding interrupt source is to be enabled and
set to to disable the interrupt source. Bit EA is a master, or "global," bit that can enable
or disable all of the interrupts.
Summary
THE 8051 ARCHITECTURE 41
Interrupt Priority
Register IP bits determine if any interrupt is to have a high or low priority. Bits set to l
give the accompanying interrupt a high priority while a assigns a low priority. Interrupts
with a high priority can interrupt another interrupt with a lower priority; the low priority
interrupt continues after the higher is finished.
If two interrupts with the same priority occur at the same time, then they have the
following ranking:
1. IE0
2. TFO
3. IE1
4. TF1
5. Serial - RI OR TI
The serial interrupt could be given the highest priority by setting the PS bit in IP to I , and
all others to 0.
Interrupt Destinations
Each interrupt source causes the program to do a hardware call to one of the dedicated
addresses in program memory. It is the responsibility of the programmer to place a routine
at the address that will service the interrupt.
The interrupt saves the PC of the program, which is running at the time the interrupt
is serviced on the stack in internal RAM. A call is then done to the appropriate memory
location. These locations are shown in the following table:
INTERRUPT
ADD
IE0
0003
TFO
000B
IE1
0013
TF1
001 B
SERIAL
0023
A RETI instruction at the end of" the routine restores the PC to its place in the inter-
rupted program and resets the interrupt logic so that another interrupt can be serviced.
Interrupts that occur but are ignored due to any blocking condition (IE bit not set or a
higher priority interrupt already in process) must persist until they are serviced, or they
will be tost. This requirement applies primarily to the level- activated INTX interrupts.
Software Generated Interrupts
When any interrupt flag is set to I by any means, an interrupt is generated unless blocked.
This means that the program itself can cause interrupts of any kind to be generated simply
by setting the desired interrupt flag to 1 using a program instruction.
The internal hardware configuration of the 8051 registers and control circuits have been
examined at the functional block diagram level. The 805 1 may be considered to be a col-
lection of RAM, ROM, and addressable registers that have some unique functions.
42 CHAPTER TWO
Register
Bit
A
8
B
8
PC
16
DPTR
16
SP
8
PSW
8
P0-P3
8
THO/TLO
8/8
TH1/TL1
8/8
TCON
8
TMOD
8
SBUF
8
SCON
8
PC ON
8
IE
8
IP
8
SPECIAL-FUNCTION REGISTERS
Primary Function Bit Addressable
Math, data manipulation Y
Math Y
Addressing program bytes N
Addressing code and external data N
Addressing internal RAM stack data N
Processor status Y
Store I/O port data Y
Timer/counter N
Timer/counter 1 N
Timer /counter control Y
Timer/counter control N
Serial port data N
Serial port control Y
Serial port control, user flags N
Interrupt enable control Y
Interrupt priority control Y
DATA AND PROGRAM MEMORY
Internal Bytes Function
RAM 128 R0-R7 registers, data storage, stack
ROM 4K Program storage
External Bytes Function
RAM 64K Data storage
ROM 64K Program storage
EXTERNAL CONNECTION PINS
Function
Port pins 36 I/O, external memory, interrupts
Oscillator 2 Clock
Power 2
Questions
Find the following using the information provided in Chapter 2.
1. Size of the interna! RAM.
2. Internal ROM size in the 8031.
3. Execution time of a single byte instruction for a 6 megahertz crystal.
4. The 16-bit data addressing registers and their functions.
5. Registers that can do division.
6. The flags that are stored in the PSW.
7. Which register holds the serial data interrupt bits TI and RI.
8. Address of the stack when the 805 1 is reset.
9. Number of register banks and their addresses.
10. Ports used for external memory access.
11. The bits that determine timer modes and the register that holds these bits.
THE 8051 ARCHITECTURE 43
12. Address of a subroutine that handles a timer 1 interrupt.
13. Why a low-address byte latch for external memory is needed.
14. How an I/O pin can be both an input and output.
15. Which port has no alternate functions.
16. The maximum pulse rate that can be counted on pin Tl if the oscillator frequency is
6 megahertz.
17. Which bits in which registers must be set to give the serial data interrupt the highest
priority.
18. The baud rate for the serial port in mode for a 6 megahertz crystal.
19. The largest possible time delay for a timer in mode 1 if a 6 megahertz crystal is used.
20. The setting of TH1, in timer mode 2, to generate a baud rate of 1200 if the serial port is
in mode 1 and an 1 1 .059 megahertz crystal is in use. Find the setting for both values of
SMOD.
21. The address of the PCON special -function register.
22. The time it will take a timer in mode I to overflow if initially set to 03AEh with a
6 megahertz crystal.
23. Which bits in which registers must be set to 1 to have timer count input pulses on pin
TO in timer mode 0.
24. The register containing GF0 and GF1 .
25. The signal that reads external ROM.
26. When used in multiprocessing, which bit in which register is used by a transmitting
8051 to signal receiving 805 Ts that an interrupt should be generated.
27. The two conditions under which program opcodes are fetched from external, rather than
internal, memory.
28. Which bits in which register(s) must be set to make INTO level activated, and INT1 edge
triggered.
29. The address of the interrupt program for the INTO level-generated interrupt.
30, The bit address of bit 4 of RAM byte 2Ah.
Moving Data
Chapter Outline
Introduction
Addressing Modes
External Data Moves
PUSH and POP Opcodes
Data Exchanges
Example Programs
Summary
Introduction
A computer typically spends more time moving data from one location to another than it
spends on any other operation. It is not surprising, therefore, to find that more instructions
are provided for moving data than for any other type of operation.
Data is stored at a source address and moved (actually, the data is copied) to a desti-
nation address. The ways by which these addresses are specified are called the addressing
modes. The 8051 mnemonics are written with the destination address named first, fol-
lowed by the source address.
A detailed study of the operational codes (opcodes) of the 805 1 begins in this chapter.
Although there are 28 distinct mnemonics that copy data from a source to a destination,
they may be divided into the following three main types:
1. MOV destination, source
2. PUSH source or POP destination
3. XCH destination, source
The following four addressing modes are used to access data:
1. Immediate addressing mode
2. Register addressing mode
44
MOVING DATA 45
3. Direct addressing mode
4. Indirect addressing mode
The MOV opcodes involve data transfers within the 805 1 memory. This memory is
divided into the following four distinct physical parts:
1. Internal RAM
2. Internal special -function registers
3. External RAM
4. Internal and external ROM
Finally, the following five types of opcodes are used to move data:
1. MOV
2. MOVX
3. MOVC
4. PUSH and POP
5. XCH
Addressing Modes
The way in which the data sources or destination addresses are specified in the mnemonic
that moves that data determines the addressing mode. Figure 3.1 diagrams the four ad-
dressing modes: immediate, register, direct, and indirect.
Immediate Addressing Mode
The simplest way to get data to a destination is to make the source of the data part of the
opcode. The data source is then immediately available as part of the instruction itself.
When the 8051 executes an immediate data move, the program counter is automat-
ically incremented to point to the byte(s) following the opcode byte in the program mem-
ory. Whatever data is found there is copied to the destination address.
The mnemonic for immediate data is the pound sign (#). Occasionally, in the rush to
meet a deadline, one forgets to use the # for immediate data. The resulting opcode is
often a legal command that is assembled with no objections by the assembler. This omis-
sion guarantees that the rush will continue.
Register Addressing Mode
Certain register names may be used as part of the opcode mnemonic as sources or destina-
tions of data. Registers A, DPTR, and R0 to R7 may be named as part of the opcode
mnemonic. Other registers in the 8051 may be addressed using the direct addressing
mode. Some assemblers can equate many of the direct addresses to the register name (as is
the case with the assembler discussed in this text) so that register names may be used in
lieu of register addresses. Remember that the registers used in the opcode as R0 to R7 are
the ones that are currently chosen by the bank-select bits, RSO and RSI in the PSW.
The following table shows all possible MOV opcodes using immediate and register
addressing modes:
46
CHAPTER THREE
Mnemonic
MOV A,#n
MOV A.Rr
MOV Rr,A
MOV Rr,#n
MOV DPTR,#nn
Operation
Copy the immediate data byte n to the A register
Copy data from register Rr to register A
Copy data from register A to register Rr
Copy the immediate data byte n to register Rr
Copy the immediate 16-bit number nn to the DPTR register
FIGURE 3.1 Addressing Modes
Opcode (#n)
Next Byte(s)
Instruction Data
Immediate Addressing Mode
Data
Register Addressing Mode
Data
Direct Addressing Mode
Source Only
Instruction
Source
Or
Destination
Instruction
Source
Or
Destination
(fflDnl
ROOrRl
Data
Indirect Addressing Mode
Source
Or
Destination
Address
MOVING DATA 47
A data MOV does not alter the contents of the data source address. A copy of the data
is made from the source and moved to the destination address. The contents of the destina-
tion address are replaced by the source address contents. The following table shows ex-
amples of MOV opcodes with immediate and register addressing modes:
Mnemonic Operation
MOV A,#OFlh Move the immediate data byte Flh to the A register
MOV A,R0 Copy the data in register RO to register A
MOV DPTR,#OABCDh Move the immediate data bytes ABCDh to the DPTR
MOV R5,A Copy the data in register A to register R5
MOV R3,# ICh Move the immediate data byte ICh to register R3
CAUTION
It is impossible to have immediate data as a destination.
All numbers must start with a decimal number (0-9), or the assembler assumes the number is
a label.
Register-to-register moves using the register addressing mode occur between registers A and
RO to R7.
Direct Addressing Mode
AH 128 bytes of internal RAM and the SFRs may be addressed directly using the single-
byte address assigned to each RAM location and each special-function register.
Internal RAM uses addresses from 00 to 7Fh to address each byte. The SFR addresses
exist from 80h to FFh at the following locations:
SFR ADDRESS (HEX)
A
0E0
B
0F0
DPL
82
DPH
83
IE
0A8
IP
0B8
P0
80
PI
90
P2
0A0
P3
0B0
PC ON
87
PSW
0D0
SBUF
99
SCON
98
SP
81
TCON
88
TMOD
89
THO
8C
TLO
8A
TH1
8D
TL1
8B
Note the use of a leading for all numbers that begin with an alphabetic (alpha) character.
RAM addresses 00 to lFh are also the locations assigned to the four banks of eight
working registers, R0 to R7. This assignment means that R2 of register bank can be
48
CHAPTER THREE
addressed in the register mode as R2 or in the direct mode as 02h. The direct addresses of
the working registers are as follows:
BANK
ADDRESS
BANK
ADDRESS
REGISTER
(HEX)
REGISTER
(HEX)
RO
00
2
RO
10
R1
01
2
R1
11
R2
02
2
R2
12
' R3
03
2
R3
13
R4
04
2
R4
14
R5
05
2
R5
15
R6
06
2
R6
16
R7
07
2
R7
17
1 RO
08
3
RO
18
1 R1
09
3
R1
19
1 R2
OA
3
R2
1A
1 R3
OB
3
R3
1B
1 R4
OC
3
R4
1C
1 R5
OD
3
R5
ID
1 R6
OE
3
R6
1E
1 R7
OF
3
R7
1F
Only one bank of working registers is active at any given time. The PSW special-
function register holds the bank-select bits, RSO and RS 1 , which determine which register
bank is in use.
When the 805 1 is reset, RSO and RS 1 are set to 00b to select the working registers in
bank 0, located from OOh to 07h in internal RAM. Reset also sets SP to 07h, and the stack
will grow up as it is used. This growing stack will overwrite the register banks above bank
0. Be sure to set the SP to a number above those of any working registers the program
may use.
The programmer may choose any other bank by setting RSO and RSI as desired; this
bank change is often done to "save" one bank and choose another when servicing an
interrupt or using a subroutine.
The moves made possible using direct, immediate, and register addressing modes are
as follows:
Mnemonic
MOV A,add
MOV add,A
MOV Rr,add
MOV add,Rr
MOV add,#n
MOVaddI,add2
Operation
Copy data from direct address add to register A
Copy data from register A to direct address add
Copy data from direct address add to register Rr
Copy data from register Rr to direct address add
Copy immediate data byte n to direct address add
Copy data from direct address add2 to direct address addl
The following table shows examples of MOV opcodes using direct, immediate, and
register addressing modes:
Mnemonic
MOV A,80h
MOV 80h,A
MOV 3Ah,#3Ah
MOV R0,12h
Operation
Copy data from the port pins to register A
Copy data from register A to the port latch
Copy immediate data byte 3Ah to RAM location 3Ah
Copy data from RAM location I2h to register R0
MOVING DATA
49
MOV 8Ch,R7
MOV 5Ch,A
MOV 0A8h.77h
Copy data from register R7 to timer high byte
Copy data from register A to RAM location 5Ch
Copy data from RAM location 77h to IE register
CAUTION
MOV instructions that refer to direct addresses above 7Fh that are not SFRs will result in errors.
The SFRs are physically on the chip; all other addresses above 7Fh do not physically exist.
Moving data to a port changes the port latch; moving data from a port gets data from the
port pins.
Moving data from a direct address to itself is not predictable and could lead to errors.
Indirect Addressing Mode
For all the addressing modes covered to this point, the source or destination of the data is an
absolute number or a name. Inspection of the opcode reveals exactly what are the addresses
of the destination and source. For example, the opcode MOV A,R7 says that the A regis-
ter will get a copy of whatever data is in register R7; MOV 33h,#32h moves the hex
number 32 to hex RAM address 33.
The indirect addressing mode uses a register to hold the actual address that will
finally be used in the data move; the register itself is not the address, but rather the number
in the register. Indirect addressing for MOV opcodes uses register RO or Rl , often called
"data pointers," to hold the address of one of the data locations, which could be a RAM
or an SFR address. The number that is in the pointing register (Rp) cannot be known un-
less the history of the register is known. The mnemonic symbol used for indirect address-
ing is the "at" sign, which is printed as @.
The moves made possible using immediate, direct, register and indirect addressing
modes are as follows:
Mnemonic
MOV @Rp,#n
MOV @Rp,add
MOV @Rp,A
MOV add,@Rp
MOV A,@Rp
Operation
Copy the immediate byte n to the address in Rp
Copy the contents of add to the address in Rp
Copy the data in A to the address in Rp
Copy the contents of the address in Rp to add
Copy the contents of the address in Rp to A
The following table shows examples of MOV opcodes, using immediate, register,
direct, and indirect modes
Mnemonic
MOV A,@RO
MOV @Rl,#35h
MOV add,@R0
MOV@Rl,A
MOV @R0,80h
Operation
Copy the contents of the address in RO to the A register
Copy the number 35h to the address in Rl
Copy the contents of the address in RO to add
Copy the contents of A to the address in Rl
Copy the contents of the port pins to the address in RO
CAUTION
The number in register Rp must be a RAM or an SFR address.
Only registers RO or R1 may be used for indirect addressing.
50 CHAPTER THREE
FIGURE 3.2 External Addressing using MOVX and MOVC
r~
8051
»
Read
Write
MOVX @ Rp
Read ' Write
Read
A Register
Data
External
RAM
Data
Internal
and
External
ROM
ROOrRl
1 MOVX @ DPTR
DPTR
MOVC A, @A + DPTR
DPTR + A
MOVC A, @A + PC
PC + A
J
L
External Data Moves
As discussed in Chapter 2, it is possible to expand RAM and ROM memory space by
adding external memory chips to the 805 1 microcontroller. The external memory can be
as large as 64K bytes for each of the RAM and ROM memory areas. Opcodes that access
this external memory always use indirect addressing to specify the external memory.
Figure 3.2 shows that registers RO, Rl, and the aptly named DPTR can be used to
hold the address of the data byte in external RAM. RO and Rl are limited to external
RAM address ranges of OOh to OFFh, while the DPTR register can address the maxi-
mum RAM space of OOOOh to OFFFFh.
An X is added to the MOV mnemonics to serve as a reminder that the data move is
external to the 8051, as shown in the following table.
Mnemonic
MOVX A,@Rp
MOVXA,@DPTR
MOVX @Rp,A
MOVX @DPTR,A
Operation
Copy the contents of the external address in Rp to A
Copy the contents of the external address in DPTR to A
Copy data from A to the externa! address in Rp
Copy data from A to the external address in DPTR
The following table shows examples of external moves using register and indirect
addressing modes:
Mnemonic
MOVX @DPTR,A
MOVX @R0,A
Operation
Copy data from A to the 16-bit address in DPTR
Copy data from A to the 8-bit address in RO
MOVING DATA 51
MOVX A,@R1 Copy data from the 8-bit address in Rl to A
MOVX A,@DPTR Copy data from the 16-bit address in DPTR to A
£>— CAUTION
All external data moves must involve the A register.
Rp can address 256 bytes; DPTR can address 64K bytes.
MOVX is normally used with external RAM or I/O addresses.
Note that there are two sets of RAM addresses between 00 and OFFh: one internal and one
external to the 8051.
Code Memory Read-Only Data Moves
Data moves between RAM locations and 8051 registers are made by using MOV and
MOVX opcodes. The data is usually of a temporary or "scratch pad" nature and disap-
pears when the system is powered down.
There are times when access to a preprogrammed mass of data is needed, such as
when using tables of predefined bytes. This data must be permanent to be of repeated use
and is stored in the program ROM using assembler directives that store programmed data
anywhere in ROM that the programmer wishes.
Access to this data is made possible by using indirect addressing and the A register in
conjunction with either the PC or the DPTR, as shown in Figure 3.2. In both cases, the
number in register A is added to the pointing register to form the address in ROM where
the desired data is to be found. The data is then fetched from the ROM address so formed
and placed in the A register. The original data in A is lost, and the addressed data takes
its place.
As shown in the following table, the letter C is added to the MOV mnemonic to high-
light the use of the opcodes for moving data from the source address in the Code ROM to
the A register in the 805 1 :
Mnemonic Operation
MOVC A,@A + DPTR Copy the code byte, found at the ROM address formed by
adding A and the DPTR, to A
MOVC A,@A + PC Copy the code byte, found at the ROM address formed by
adding A and the PC, to A
Note that the DPTR and the PC are not changed; the A register contains the ROM byte
found at the address formed.
The following table shows examples of code ROM moves using register and indirect
addressing modes:
Mnemonic Operation
MOV DPTR,#I234h Copy the immediate number 1234h to the DPTR
MOV A,#56h Copy the immediate number 56h to A
MOVC A,@A+DPTR Copy the contents of address 128Ah to A
MOVC A,@A+PC Copies the contents of address 4059h to A if the PC
contained 4000h and A contained 58h when the opcode
is executed.
52
CHAPTER THREE
CAUTION
The PC is incremented by one (to point to the next instruction) before it is added to A to form
the final address of the code byte.
All data is moved from the code memory to the A register.
MOVC is normally used with internal or external ROM and can address 4K of internal or 64K
bytes of external code.
PUSH and POP Opcodes
The PUSH and POP opcodes specify the direct address of the data. The data moves
between an area of internal RAM, known as the stack, and the specified direct address.
The stack pointer special-function register (SP) contains the address in RAM where data
from the source address will be PUSHed, or where data to be POPed to the destination
address is found. The SP register actually is used in the indirect addressing mode but
is not named in the mnemonic. It is implied that the SP holds the indirect address when-
ever PUSHing or POPing. Figure 3.3 shows the operation of the stack pointer as data is
PUSHed or POPed to the stack area in internal RAM.
A PUSH opcode copies data from the source address to the stack. SP is incremented
by one before the data is copied to the internal RAM location contained in SP so that the
data is stored from low addresses to high addresses in the internal RAM. The stack grows
up in memory as it is PUSHed. Excessive PUSHing can make the stack exceed 7Fh (the
top of internal RAM), after which point data is lost.
A POP opcode copies data from the stack to the destination address. SP is decre-
mented by one after data is copied from the stack RAM address* to the direct destination to
ensure that data placed on the stack is retrieved in the same order as it was stored.
The PUSH and POP opcodes behave as explained in the following table:
Mnemonic Operation
PUSH add Increment SP; copy the data in add to the internal RAM address
contained in SP
POP add Copy the data from the internal RAM address contained in SP to add;
decrement the SP
FIGURE 3.3 PUSH and POP the Stack
— Push Y — *-
— PushX — *-
SP + 2
Y
— PopY-
♦
SP + 1
X
— Pop X -
1
SP
Increment Before
PUSHing
Internal
RAM
SP
SP - 1
SP -2
Decrement After
POPing
MOVING DATA 53
The SP register is set to 07h when the 8051 is reset, which is the same direct address
in internal RAM as register R7 in bank 0. The first PUSH opcode would write data to R0
of bank 1 . The SP should be initialized by the programmer to point to an internal RAM
address above the highest address likely to be used by the program.
The following table shows examples of PUSH and POP opcodes:
Mnemonic Operation
MOV 81h,#30h Copy the immediate data 30h to the SP
MOV R0, #0ACh Copy the immediate data ACh to R0
PUSH OOh SP = 31h; address 31h contains the number ACh
PUSH OOh SP = 32h; address 32h contains the number ACh
POP 01 h SP = 3 In; register Rl now contains the number ACh
POP 80h SP = 30h; port latch now contains the number ACh
CAUTION
When the SP reaches FFh it "rolls over" to OOh (R0).
RAM ends at address 7Fh; PUSHes above 7Fh result in errors.
The SP is usually set at addresses above the register banks.
The SP may be PUSHed and POPed to the stack.
Note that direct addresses, not register names, must be used for most registers. The stack
mnemonics have no way of knowing which bank is in use.
Data Exchanges
MOV, PUSH, and POP opcodes all involve copying the data found in the source address to
the destination address; the original data in the source is not changed. Exchange instruc-
tions actually move data in two directions: from source to destination and from destination
to source. All addressing modes except immediate may be used in the XCH (exchange)
opcodes:
Mnemonic Operation
XCH A,Rr Exchange data bytes between register Rr and A
XCH A, add Exchange data bytes between add and A
XCH A,@Rp Exchange data bytes between A and address in Rp
XCHD A,@Rp Exchange lower nibble between A and address in Rp
Exchanges between A and any port location copy the data on the port pins to A, while
the data in A is copied to the port latch. Register A is used for so many instructions that
the XCH opcode provides a very convenient way to "save" the contents of A without the
necessity of using a PUSH opcode and then a POP opcode.
The following table shows examples of data moves using exchange opcodes:
Mnemonic Operation
XCH A,R7 Exchange bytes between register A and register R7
XCH A,0F0h Exchange bytes between register A and register B
XCH A,@R1 Exchange bytes between register A and address in Rl
XCHD A,@R1 Exchange lower nibble in A and the address in Rl
54 CHAPTER THREE
CAUTION
All exchanges are internal to the 8051 .
All exchanges use register A.
When using XCHD, the upper nibble of A and the upper nibble of the address location in Rp do
not change.
This section concludes the listing of the various data moving instructions; the remain-
ing sections will concentrate on using these opcodes to write short programs.
Example Programs
Programming is at once a skill and an art. Just as anyone may learn to play a musical
instrument after sufficient instruction and practice, so may anyone learn to program a
computer. Some individuals, however, have a gift for programming that sets them apart
from their peers with the same level of experience, just as some musicians are more tal-
ented than their contemporaries.
Gifted or not, you will not become adept at programming until you have written and
rewritten many programs. The emphasis here is on practice; you can read many books on
how to ride a bicycle, but you do not know how to ride until you do it.
If some of the examples and problems seem trivial or without any "real-world" appli-
cation, remember the playing of scales on a piano by a budding musician. Each example
will be done using several methods; the best method depends upon what resource is in
short supply. If programming time is valuable, then the best program is the one that uses
the fewest lines of code; if either ROM or execution time is limited, then the program that
uses the fewest code bytes is best.
EXAMPLE PROBLEM 3.1
Copy the byte in TCON to register R2 using at least four different methods.
■ Method 1: Use the direct address for TCON (88h) and register R2.
Mnemonic Operation
MOV R2,88h Copy TCON to R2
■ Method 2: Use the direct addresses for TCON and R2.
Mnemonic Operation
MOV 02h,88h Copy TCON to direct address 02h (R2)
■ Method 3: Use Rl as a pointer to R2 and use the address of TCON.
Mnemonic Operation
MOV Rl,#02h UseRl as a pointer to R2
MOV @RI ,88h Copy TCON byte to address in RI (02h = R2)
■ Method 4: Push the contents of TCON into direct address 02h (R2).
Mnemonic Operation
MOV8ih,#0lh Set the SP to address Olh in RAM
PUSH 88h Push TCON (88h) to address 02h (R2)
□
□
□
MOVING DATA 55
EXAMPLE PROBLEM 3.2
Set timer TO to an initial setting of 1234h.
■ Method 1: Use the direct address with an immediate number to set THO and TLO.
Mnemonic Operation
MOV 8Ch,#12h Set THO to 12h
MOV 8Ah,#34h Set TLO to 34h
Totals: 6 bytes, 2 lines
* Method 2: Use indirect addressing with RO for TLO and Rl for THO.
Mnemonic Operation
MOV R0,#8Ah Copy 8Ah, the direct address of TLO, to RO
MOV Rl ,#8Ch Copy 8Ch, the direct address of THO, to Rl
MOV @R0,#34h Copy 34h to TLO
MOV @R 1 , # 1 2h Copy 1 2h to THO
Totals: 8 bytes, 4 lines
The first method is also the better method in this example.
EXAMPLE PROBLEM 3.3
Put the number 34h in registers R5, R6, and R7.
■ Method 1: Use an immediate number and register addressing.
Mnemonic Operation
MOV R5,#34h Copy 34h to R5
MOV R6,#34h Copy 34h to R6
MOV R7,#34h Copy 34h to R7
Totals: 6 bytes, 3 lines
■ Method 2: Since the number is the same for each register, put the number in A and
MOV A to each register.
Mnemonic Operation
MOV A,#34h Copy a 34h to A
MOV R5,A Copy A to R5
MOV R6.A Copy A to R6
MOV R7,A Copy A to R7
Totals: 5 bytes, 4 lines
■ Method 3: Copy one direct address to another.
Mnemonic Operation
MOV R5,#34h Copy 34h to register R5
MOV 06h,05h Copy R5 (add 05) to R6 (add 06)
MOV 07h,06h Copy R6 to R7
Totals: 8 bytes, 3 lines
56 CHAPTER THREE
□
EXAMPLE PROBLEM 3.4
Put the number 8Dh in RAM locations 30h to 34h.
■ Method 1: Use the immediate number to a direct address:
Mnemonic Operation
MOV 30h,#8Dh Copy the number 8Dh to RAM address 30h
MOV 31h,#8Dh Copy the number 8Dh to RAM address 31 h
MOV 32h,#8Dh Copy the number 8Dh to RAM address 32h
MOV 33h,#8Dh Copy the number 8Dh to RAM address 33h
MOV 34h,#8Dh Copy the number 8Dh to RAM address 34h
Totals: 15 bytes, 5 lines
■ Method 2: Using the immediate number in each instruction uses bytes; use a register to
hold the number:
M nemonic Operation
MOV A,#8Dh Copy the number 8Dh to the A register
MOV 30h,A Copy the contents of A to RAM location 30h
MOV 3 In, A Copy the contents of A to the remaining addresses
MOV 32h,A
MOV 33h,A
MOV 34h,A Totals: 12 bytes, 6 lines
■ Method 3: There must be a way to avoid naming each address; the PUSH opcode can
increment to each address:
Mnemonic Operation
MOV 30h,#8Dh Copy the number 8Dh to RAM address 30h
MOV 81h,#30h Set the SP to 30h
PUSH 30h Push the contents of 30h ( = 8Dh) to address 31h
PUSH 30h Continue pushing to address 34h
PUSH 30h
PUSH 30h Totals: 14 bytes, 6 tines
Summary
£>— COMMENT
Indirect addressing with the number in A and the indirect address in R1 could be done; how-
ever, Rl would have to be loaded with each address from 30h to 34h. Loading Rl would take
a total of 17 bytes and 1 1 lines of code. Indirect addressing is advantageous when we have
opcodes that can change the contents of the pointing registers automatically.
The opcodes that move data between locations within the 8051 and between the 8051 and
external memory have been discussed. The general form and results of these instructions
are as follows.
Instruction Type Result
MOV destination, source Copy data from the internal RAM source address to the
internal RAM destination address
MOVING DATA 57
MOVC A, source Copy internal or external program memory byte from the
source to register A
MOVX destination, source Copy byte to or from external RAM to register A
PUSH source Copy byte to internal RAM stack from internal RAM
source
POP destination Copy byte from internal RAM stack to internal RAM
destination
XCH A, source Exchange data between register A and the internal RAM
source
XCHD A, source Exchange lower nibble between register A and the
internal RAM source
There are four addressing modes: an immediate number, a register name, a direct
internal RAM address, and an indirect address contained in a register.
Problems
Write programs that will accomplish the desired tasks listed below, using as few lines of
code as possible. Use only opcodes that have been covered up to this chapter. Comment
on each line of code.
1. Place the number 3Bh in internal RAM locations 30h to 32h.
2. Copy the data at internal RAM location Flh to RO and R3.
3. Set the SP at the byte address just above the last working register address.
4. Exchange the contents of the SP and the PSW.
5. Copy the byte at internal RAM address 27h to external RAM address 27h.
6. Set Timer 1 to A23Dh.
7. Copy the contents of DPTR to registers RO (DPL) and Rl (DPH).
8. Copy the data in external RAM location 0123h to TLO and the data in external RAM
location 0234h to THO.
9. Copy the data in internal RAM locations 12h to I5h to internal RAM locations 20h to
23h: Copy 12h to 20h. 13h to 2Ih, etc.
10. Set the SP register to 07h and PUSH the SP register on the stack; predict what number is
PUSHed to address 08h.
11. Exchange the contents of the B register and external RAM address 02CFh.
12. Rotate the bytes in registers RO to R3; copy the data in RO to Rl, Rl to R2, R2 to R3,
and R3 to RO.
13. Copy the external code byte at address 007Dh to the SP.
14. Copy the data in register R5 to external RAM address 032Fh.
15. Copy the internal code byte at address 0300h to external RAM address 0300h.
US. Swap the bytes in timer 0; put TLO in THO and THO in TLO.
17. Store DPTR in external RAM locations OI23h (DPL) and 02BCh (DPH).
18. Exchange both low nibbles of registers RO and Rl; put the low nibble of RO in Rl, and
the low nibble of Rl in RO.
58 CHAPTER THREE
19. Store the contents of register R3 at the internal RAM address contained in R2. (Be sure
the address in R2 is legal.)
20. Store the contents of RAM location 20h at the address contained in RAM location 08h.
21. Store register A at the internal RAM location address in register A.
22. Copy program bytes OlOOh to 0I02h to internal RAM locations 20h to 22h.
23. Copy the data on the pins of port 2 to the port 2 latch.
24. PUSH the contents of the B register to TMOD.
25. Copy the contents of external code memory address 0040h to IE.
26. Show that a set of XCH instructions executes faster than a PUSH and POP when saving
the contents of the A register.
Logical Operations
Chapter Outline
Introduction
Byte-Level Logical Operations
Bit-Level Logical Operations
Rotate and Swap Operations
Example Programs
Summary
Introduction
One application area the 805 1 is designed to fill is that of machine control . A large part of
machine control concerns sensing the on-off states of external switches, making deci-
sions based on the switch states, and then turning external circuits on or off.
Single point sensing and control implies a need for byte and bit opcodes that operate
on data using Boolean operators. All 8051 RAM areas, both data and SFRs, may be ma-
nipulated using byte opcodes. Many of the SFRs, and a unique internal RAM area that is
bit addressable, may be operated upon at the individual bit level. Bit operators are notably
efficient when speed of response is needed. Bit operators yield compact program code that
enhances program execution speed.
The two data levels, byte or bit, at which the Boolean instructions operate are shown
in the following table:
BOOLEAN OPERATOR 8051 MNEMONIC
AND
OR
XOR
NOT
ANL (AND logical)
ORL (OR logical)
XRL (exclusive OR logical)
CPL (complement)
There are also rotate opcodes that operate only on a byte, or a byte and the carry flag,
to permit limited 8- and 9-bit shift-register operations. The following table shows the
rotate opcodes:
59
60
CHAPTER FOUR
Mnemonic
RL
RLC
RR
RRC
SWAP
Operation
Rotate a byte to the left; the Most Significant Bit (MSB) becomes the
Least Significant Bit (LSB)
Rotate a byte and the carry bit left; the carry becomes the LSB, the
MSB becomes the carry
Rotate a byte to the right; the LSB becomes the MSB
Rotate a byte and the carry to the right; the LSB becomes the carry, and
the carry the MSB
Exchange the low and high nibbles in a byte
Byte-Level Logical Operations
The byte-level logical operations use all four addressing modes for the source of a data
byte. The A register or a direct address in internal RAM is the destination of the logical
operation result.
Keep in mind that all such operations are done using each individual bit of the desti-
nation and source bytes. These operations, called byte-level Boolean operations because
trie entire byte is affected, are listed in the following table:
Mnemonic Operation
ANL A,#n AND each bit of A with the same bit of immediate number n; put the
results in A
ANL A, add AND each bit of A with the same bit of the direct RAM address; put
the results in A
ANL A,Rr AND each bit of A with the same bit of register Rr; put the results in A
ANL A,@Rp AND each bit of A with the same bit of the contents of the RAM
address contained in Rp; put the results in A
ANL add, A AND each bit of A with the direct RAM address; put the results in
the direct RAM address
ANL add,#n AND each bit of the RAM address with the same bit in the number n;
put the result in the RAM address
ORL A,#n OR each bit of A with the same bit of n; put the results in A
ORL A, add OR each bit of A with the same bit of the direct RAM address; put
the results in A
ORL A,Rr OR each bit of A with the same bit of register Rr; put the results in A
ORL A,@Rp OR each bit of A with the same bit of the contents of the RAM
address contained in Rp; put the results in A
ORL add, A OR each bit of A with the direct RAM address; put the results in the
direct RAM address
ORL add,#n OR each bit of the RAM address with the same bit in the number n;
put the result in the RAM address
XRL A,#n XOR each bit of A with the same bit of n; put the results in A
XRL A, add XOR each bit of A with the same bit of the direct RAM address; put
the results in A
XRL A,Rr XOR each bit of A with the same bit of register Rr; put the results in A
XRL A,@Rp XOR each bit of A with the same bit of the contents of the RAM
address contained in Rp; put the results in A
XRL add, A XOR each bit of A with the direct RAM address; put the results in the
direct RAM address
LOGICAL OPERATIONS 61
XRL add,#n XOR each bit of the RAM address with the same bit in the number n;
put the result in the RAM address
CLR A Clear each bit of the A register to zero
CPL A Complement each bit of A; every l becomes a 0, and each becomes
a 1
Note that no flags are affected unless the direct RAM address is the PSW.
Many of these byte-level operations use a direct address, which can include the port
SFR addresses, as a destination. The normal source of data from a port is the port pins; the
normal destination for port data is the port latch. When the destination of a logical opera-
tion is the direct address of a port, the latch register, not the pins, is used both as the
source for the original data and then the destination for the altered byte of data. Any port
operation that must first read the source data, logically operate on it, and then write it
back to the source (now the destination) must use the latch. Logical operations that use the
port as a source, but not as a destination, use the pins of the port as the source of the data.
For example, the port latch contains FFh, but the pins are all driving transistor
bases and are close to ground level. The logical operation
ANL P0,#0Fh
which is designed to turn the upper nibble transistors off, reads FFh from the latch, ANDs
it with OFh to produce OFh as a result, and then writes it back to the latch to turn these
transistors off. Reading the pins produces the result OOh, turning all transistors off, in
error. But, the operation
ANL A,P0
produces A = OOh by using the port pin data, which is OOh.
The following table shows byte-level logical operation examples:
Mnemonic Operation
MOV A,#0FFh A - FFh
MOV R0,#77h R0 = 77h
ANL A,R0 A = 77h
MOV 15h,A !5h = 77h
CPL A A = 88h
ORL 15h,#88h 15h = FFh
XRL A,15h A - 77h
XRL A,R0 A = OOh
ANLA,15h A = OOh
ORL A,R0 A = 77h
CLR A A = OOh
XRL l5h,A 15h = FFh
XRL A.RO A = 77h
Note that instructions that can use the SFR port latches as destinations are ANL, ORL,
and XRL.
CAUTION
If the direct address destination is one of the port SFRs, the data latched in the SFR, not the pin
data, is used.
No flags are affected unless the direct address is the PSW.
Only internal RAM or SFRs may be logically manipulated.
62 CHAPTER FOUR
Bit-Level Logical Operations
Certain internal RAM and SFRs can be addressed by their byte addresses or by the address
of each bit within a byte. Bit addressing is very convenient when you wish to alter a single
bit of a byte, in a control register for instance, without having to wonder what you need to
do to avoid altering some other crucial bit of the same byte. The assembler can also equate
bit addresses to labels that make the program more readable. For example, bit 4 of TCON
can become TRO, a label for the timer run bit.
The ability to operate on individual bits creates the need for an area of RAM that
contains data addresses that hold a single bit. Internal RAM byte addresses 20h to 2Fh
serve this need and are both byte and bit addressable. The bit addresses are numbered
from OOh to 7Fh to represent the 128d bit addresses (16d bytes x 8 bits) that exist from
byte addresses 20h to 2Fh. Bit of byte address 20h is bit address OOh, and bit 7 of byte
address 2Fh is bit address 7Fh. You must know your bits from your bytes to take advan-
tage of this RAM area.
Internal RAM Bit Addresses
The availability of individual bit addresses in internal RAM makes the use of the RAM
very efficient when storing bit information. Whole bytes do not have to be used up to store
one or two bits of data.
The correspondence between byte and bit addresses are shown in the following table:
BYTE ADDRESS (HEX)
BIT ADDRESSES (HEX)
20
00-07
21
08-OF
22
10-17
23
IS— IF
24
20-27
25
28-2F
26
30-37
27
38-3F
28
40-47
29
48-4F
2A
50-57
2B
58-5F
2C
60-67
2D
68- 6F
2E
70-77
2F
78-7F
Interpolation of this table shows, for example, the address of bit 3 of internal RAM byte
address 2Ch is 63h, the bit address of bit 5 of RAM address 21h is ODh, and bit address
47h is bit 7 of RAM byte address 28h.
SFR Bit Addresses
All SFRs may be addressed at the byte level by using the direct address assigned to it, but
not all of the SFRs are addressable at the bit level. The SFRs that are also bit addressable
form the bit address by using the five most significant bits of the direct address for that
SFR, together with the three least significant bits that identify the bit position from posi-
tion (LSB) to 7 (MSB).
LOGICAL OPERATIONS 63
The bit-addressable SFR and the corresponding bit addresses are as follows:
SFR
DIRECT ADDRESS (HEX)
BIT ADDRESSES (HEX)
A
0E0
0E0-0E7
B
0F0
0F0-0F7
IE
0A8
0A8-0AF
IP
0B8
0B8-0BF
PO
80
80-87
PI
90
90-97
P2
0A0
0A0-0A7
P3
0B0
0B0-0B7
PSW
0D0
0D0-0D7
TCON
88
88-8F
SCON
98
98-9F
The patterns in this table show the direct addresses assigned to the SFR bytes all have
bits 0-3 equal to zero so that the address of the byte is also the address of the LSB. For
example, bit 0E3h is bit 3 of the A register. The carry flag, which is bit 7 of the PSW, is
bit addressable as 0D7h. The assembler can also "understand" more descriptive mne-
monics, such as P0.5 for bit 5 of port 0, which is more formally addressed as 85h.
Figure 4.1 shows all the bit-addressable SFRs and the function of each addressable
bit. (Refer to Chapter 2 for more detailed descriptions of the SFR bit functions.)
Bit-Level Boolean Operations
The bit-level Boolean logical opcodes operate on any addressable RAM or SFR bit.
The carry flag (C) in the PSW special -function register is the destination for most of the
opcodes because the flag can be tested and the program flow changed using instructions
covered in Chapter 6.
The following table lists the Boolean bit-level operations.
Mnemonic Operation
ANL C,b AND C and the addressed bit; put the result in C
ANL C,/b AND C and the complement of the addressed bit; put the result in C; the
addressed bit is not altered
ORL C,b OR C and the addressed bit; put the result in C
ORL C,/b OR C and the complement of the addressed bit; put the result in C; the
addressed bit is not altered
CPL C Complement the C flag
CPL b Complement the addressed bit
CLR C Clear the C flag to zero
CLR b Clear the addressed bit to zero
MOV C,b Copy the addressed bit to the C flag
MOV b,C Copy the C flag to the addressed bit
SETB C Set the flag to one
SETB b Set the addressed bit to one
Note that no flags, other than the C flag, are affected, unless the flag is an addressed bit.
As is the case for byte-logical operations when addressing ports as destinations, a
port bit used as a destination for a logical operation is part of the SFR latch, not the pin. A
port bit used as a source only is a pin, not the latch. The bit instructions that can use
a SFR latch bit are: CLR, CPL, MOV, and SETB.
64
CHAPTER FOUR
FIGURES 4.1 Bit-Addressable Control Registers
7
6
5
4
3
2
1
CY
AC
FO
RSI
RSO
OV
Reserved
P
PROGRAM STATUS WORD (PSW) SPECIAL FUNCTION REGISTER. BIT ADDRESSES DOh to D7h.
Bit Function
7
Carry flag
6
Auxiliary carry flag
5
User flag
4
Register bank select bit 1
3
Register bank select bit
2
Overflow flag
1
Not used (reserved for future)
Parity flag
7
6
5
4
3
2
1
EA
Reserved
Reserved
ES
ET1
EX1
ETO
EXO
INTERRUPT ENABLE (IE) SPECIAL FUNCTION REGISTER. BIT ADDRESSES A8h TO AFh.
Bit Function
7 Disables all interrupts
6 Not used (reserved for future)
5 Not used (reserved for future)
4 Serial port interrupt enable
3 Timer 1 overflow interrupt enable
2 External interrupt 1 enable
1 Timer interrupt enable
External interrupt enable
EA disables all interrupts when cleared to 0; if EA = 1 then each individual interrupt wilt be enabled if 1, and
disabled if 0.
7
6
5
4
3
2
1
*
*
Reserved
PS
PT1
PX1
PTO
PXO
INTERRUPT PRIORITY (IP) SPECIAL FUNCTION REGISTER. BIT ADDRESSES B8h to BFh.
Bit Function
7 Not implemented
6 Not implemented
Continued
LOGICAL OPERATIONS
65
Bit Function
5 Not used (reserved for future)
4 Serial port interrupt priority
3 Timer 1 interrupt priority
2 External interrupt 1 priority
1 Timer interrupt priority
External interrupt priority
The priority bit may be set to 1 (highest) or (lowest).
7
6
5
4
3
2
1
TF1
TR1
TFO
TRO
IE1
IT1
IEO
ITO
TIMER/COUNTER CONTROL (TCON) SPECIAL FUNCTION REGISTER. BIT ADDRESSES 88h to 8Fh.
Bit Function
7 Timer 1 overflow flag
6 Timer run control
5 Timer overflow flag
4 Timer run control
3 External interrupt 1 edge flag
2 External interrupt 1 mode control
1 External interrupt edge flag
External interrupt mode control
Alt flags can be set by the indicated hardware action; the flags are cleared when interrupt is serviced by
the processor.
7
6
5
4
3
2
1
SMO
SMI
SM2
REN
TB8
RB8
Tl
Rl
SERIAL PORT CONTROL (SCON) SPECIAL FUNCTION REGISTER. BIT ADDRESSES 98h to 9Fh.
Bit Function
7 Serial port mode bit
6 Serial port mode bit 1
5 Multiprocessor communications enable
4 Receive enable
3 Transmitted bit in modes 2 and 3
2 Received bit in modes 2 and 3
1 Transmit interrupt flag
Receive interrupt flag
66
CHAPTER FOUR
Bit-level logical operation examples are shown in the following table:
Mnemonic Operation
SETB OOh Bit of RAM byte 20h = 1
MOV C.OOh C = 1
MOV 7Fh,C Bit 7 of RAM byte 2Fh - 1
ANL C,/00h C = 0; bit of RAM byte 20h = f
ORL C.OOh C = 1
CPL 7Fh Bit 7 of RAM byte 2Fh -
CLR C C -
ORL C,/7Fh C = t ; bit 7 of RAM byte 2Fh =
-p>— CAUTION
Only the SFRs that have been identified as bit addressable may be used in bit operations.
If the destination bit is a port bit, the SFR latch bit is affected, not the pin.
ANL C,/b and ORL C,/b do not alter the addressed bit b.
Rotate and Swap Operations
The ability to rotate data is useful for inspecting bits of a byte without using individual bit
opcodes. The A register can be rotated one bit position to the left or right with or without
including the C Mag in the rotation. If the C flag is not included, then the rotation involves
the eight bits of the A register. If the C flag is included, then nine bits are involved in the
rotation. Including the C flag enables the programmer to construct rotate operations in-
volving any number of bytes.
The SWAP instruction can be thought of as a rotation of nibbles in the A register.
Figure 4.2 diagrams the rotate and swap operations, which are given in the following table:
Mnemonic
RL A
RLC A
RR A
RRC A
SWAP A
Operation
Rotate the A register one bit position to the left; bit A0 to bit Al, Al to
A2, A2 to A3, A3 to A4, A4 to A5, A5 to A6. A6 to A7, and A7 to A0
Rotate the A register and the carry flag, as a ninth bit, one bit position to
the left; bit A0 to bit Al , Al to A2, A2 to A3, A3 to A4, A4 to A5,
A5 to A6, A6 to A7, A7 to the carry flag, and the carry flag to A0
Rotate the A register one bit position to the right; bit A0 to bit A7, A6 to
A5, A5 to A4, A4 to A3, A3 to A2, A2 to Al, and At to A0
Rotate the A register and the carry flag, as a ninth bit, one bit position to
the right; bit A0 to the carry flag, carry flag to A7, A7 to A6, A6 to
A5, A5 to A4, A4 to A3, A3 to A2, A2 to Al , and Al to A0
Interchange the nibbles of register A; put the high nibble in the low nibble
position and the low nibble in the high nibble position
Note that no flags, other than the carry flag in RRC and RLC, are affected. If the carry is
used as part of a rotate instruction, the state of the carry flag should be known before the
rotate is done.
FIGURE 4.2 Register A Rotate Operations
RLA
LOGICAL OPERATIONS 67
7 6 5 4 3 2 1
C
7 6 5 4 3 2 10
*— -*- -- -*" ■*- H" "*- "*■ -*— '
Carry Flag
RLCA
LP
6 5 4 3 2 1
RRA
7 6 5 4 3 2 10
C
RRCA
Carry Flag
7
6 5 4
3 2
1
High Nibble
Low Nibble
1 .
SWAP A
The following table shows examples of rotate and swap operations:
Mnemonic
Operation
MOV A,#0A5h
A = 10100101b = A5h
RR A
A = 11010010b = D2h
RR A
A = 01101001b = 69h
RRA
A = 101 10100b = B4h
RR A
A = 01011010b = 5Ah
SWAP A
A = 10100101b - A5h
CLRC
C = 0; A = 10100101b =
A5h
RRCA
C = 1; A = 01010010b -
52h
RRCA
C = 0; A = 10101001b -
A9h
RLA
A = 01010011b = 53h
RLA
A = 101001 10b = A6h
68 CHAPTER FOUR
SWAP A C = 0; A = 01101010b = 6Ah
RLC A C = 0; A = 1 1010100b = D4h
RLC A C = 1; A = 10101000b = A8h
SWAP A C - 1; A - 10001010b = 8Ah
CAUTION
Know the state of the carry flag when using RRC or RRL
Rotation and swap operations are limited to the A register.
Example Programs
□
The programs in this section are written using only opcodes covered to this point in the
text. The challenge is to minimize the number of lines of code.
EXAMPLE PROBLEM 4.1
Double the number in register R2, and put the result in registers R3 (high byte) and R4
(low byte).
■ Thoughts on the Problem The largest number in R2 is FFh; the largest result is lFEh.
There are at least three ways to solve this problem: Use the MUL instruction (multiply,
covered in Chapter 5). add R2 to itself, or shift R2 left one time. The solution that shifts
R2 left is as follows:
Mnemonic Operation
MOV R3,#00h Clear R3 to receive high byte
CLR C Clear the carry to receive high bit of 2 x R2
MOV A.R2 Get R2 to A
RLC A Rotate left, which doubles the number in A
MOV R4,A Put low byte of result in R4
CLR A Clear A to receive carry
RLC A The carry bit is now bit of A
MOV R3,A Transfer any carry bit to R3
:£>— COMMENT
□
Note how the carry flag has to be cleared to a known state before being used in a rotate
operation.
EXAMPLE PROBLEM 4.2
OR the contents of ports I and 2; put the result in external RAM location OlOOh.
■ Thoughts on the Problem The ports should be input ports for this problem to make any
physical sense; otherwise, we would not know whether to use the pin data or the port SFR
latch data.
The solution is as follows:
Mnemonic Operation
MOV A,90h Copy the pin data from port 1 to A
ORL A.OAOh OR the contents of A with port 2; results in A
MOV DPTR,#0l00h Set the DPTR to point to external RAM address
MOVX (o)DPTR,A Store the result
LOGICAL OPERATIONS 69
£>— COMMENT
□
Any time the port is the source of data, the pin levels are read; when the port is the destination,
the latch is written. If the port is both source and destination (read-modify-write instruc-
tions), then the latch is used.
EXAMPLE PROBLEM 4.3
Find a number that, when XORed to the A register, results in the number 3Fh in A.
■ Thoughts on the Problem Any number can be in A, so we will work backwards:
3Fh = A XOR N A XOR 3Fh - A XOR A XOR N - N
The solution is as follows:
Mnemonic Operation
MOV RO,A Save A in RO
XOR A,#3Fh XOR A and 3Fh; forming N
XOR A,R0 XOR A and N yielding 3Fh
Summary
£>— COMMENT
Does this program work? Let's try several A's and see.
A = FFh A XOR 3Fh = COh COh XOR FFh - 3Fh
A = OOh A XOR 3Fh = 3Fh 3Fh XOR OOh = 3Fh
A = 5Ah A XOR 3Fh = 65h 65h XOR 5Ah = 3Fh
Boolean logic, rotate, and swap instructions are covered in this chapter. Byte-level opera-
tions involve each individual bit of a source byte operating on the same bit position in the
destination byte; the results are put in the destination, while the source is not changed:
ANL destination, source
ORL destination, source
XRL destination, source
CLR A
CPL A
RR A
RLA
RRC A
RLC A
SWAP A
Bit-level operations involve individual bits found in one area of internal RAM and
certain SFRs that may be addressed both by the assigned direct-byte address and eight
individual bit addresses. The following Boolean logical operations may be done on each
of these addressable bits:
ANL bit
ORL bit
70 CHAPTER FOUR
CLR bit
CPL bit
SETB bit
MOV destination bit, source bit
Problems
Write programs that perform the tasks listed using only opcodes that have been discussed
in this and previous chapters. Write comments for each line of code and try to use as few
lines as possible.
1. Set Port 0, bits 1 ,3,5, and 7, to one; set the rest to zero.
2. Clear bit 3 of RAM location 22h without affecting any other bit.
3. Invert the data on the port pins and write the data to port 1 .
4. Swap the nibbles of R0 and Rl so that the low nibble of R0 swaps with the high nibble
of Rl and the high nibble of R0 swaps with the low nibble of Rl .
5. Complement the lower nibble of RAM location 2Ah.
6. Make the low nibble of R5 the complement of the high nibble of R6.
7. Make the high nibble of R5 the complement of the low nibble of R6.
8. Move bit 6 of R0 to bit 3 of port 3.
9. Move bit 4 of RAM location 30h to bit 2 of A.
10. XOR a number with whatever is in A so that the result is FFh.
1 1 . Store the most significant nibble of A in both nibbles of register R5; for example, if
A = B6h. then R5 = BBh.
12. Store the least significant nibble of A in both nibbles of RAM address 3Ch; for example,
if A = 36h, then3Ch = 66h.
13. Set the carry flag to one if the number in A is even; set the carry flag to zero if the
number in A is odd.
14. Treat registers RO and Rl as 16-bit registers, and rotate them one place to the left; bit 7
of RO becomes bit of R 1 . bit 7 of R I becomes bit of RO, and so on .
15. Repeat Problem 14 but rotate the registers one place to the right.
16. Rotate the DPTR one place to the left; bit 15 becomes bit 0.
17. Repeat problem 16 but rotate the DPTR one place to the right.
18. Shift register B one place to the left; bit becomes a zero, bit 6 becomes bit 7. and so
on. Bit 7 is lost.
Arithmetic Operations
Chapter Outline
Introduction
Flags
Incrementing and Decrementing
Addition
Subtraction
Multiplication and Division
Decimal Arithmetic
Example Programs
Summary
Introduction
Applications of microcontrollers often involve performing mathematical calculations on
data in order to alter program flow and modify program actions. A microcontroller is not
designed to be a "number cruncher," as is a genera) -purpose computer. The domain of the
microcontroller is that of controlling events as they change (real-time control). A suffi-
cient number of mathematical opcodes must be provided, however, so that calculations
associated with the control of simple processes can be done, in real time, as the controlled
system operates. When faced with a control problem, the programmer must know whether
the 8051 has sufficient capability to expeditiously handle the required data manipulation.
If it does not, a higher performance model must be chosen.
The 24 arithmetic opcodes are grouped into the following types:
Mnemonic
INC destination
DEC destination
ADD/ADDC destination, source
SUBB destination, source
MULAB
Operation
Increment destination by 1
Decrement destination by 1
Add source to destination without/with carry (C)
flag
Subtract, with carry, source from destination
Multiply the contents of registers A and B
71
72 CHAPTER FIVE
Flags
DIV AB Divide the contents of register A by the contents of
register B
DA A Decimal Adjust the A register
The addressing modes for the destination and source are the same as those discussed in
Chapter 3: immediate, register, direct, and indirect.
A key part of performing arithmetic operations is the ability to store certain results of
those operations that affect the way in which the program operates. For example, adding
together two one-byte numbers results in a one-byte partial sum, because the 8051 is and
eight-bit machine. But it is possible to get a 9-bit result when adding two 8-bit numbers.
The ninth bit must be stored also, so the need for a one-bit register, or carry flag in this
case, is identified. The program will then have to deal with the ninth bit, perhaps by
adding it to a higher order byte in a multiple-byte addition scheme. Similar actions may
have to be taken when a larger byte is subtracted from a smaller one. In this case, a borrow
is necessary and must be dealt with by the program.
The 8051 has several dedicated latches, or flags, that store results of arithmetic opera-
tions. Opcodes covered in Chapter 6 are available to alter program flow based upon the
state of the flags. Not alt instructions change the flags, but many a programming error has
been made by a forgetful programmer who overlooked an instruction that does change
a flag.
The 805 1 has four arithmetic flags: the carry (C), auxiliary carry (AC), overflow (OV),
and parity (P).
Instructions Affecting Flags
The C, AC, and OV flags are arithmetic flags. They are set to 1 or cleared to automat-
ically, depending upon the outcomes of the following instructions. The following instruc-
tion set includes all instructions that modify the flags and is not confined to arithmetic
instructions:
INSTRUCTION MNEMONIC
FLAGS AF
FECTI
ADD
C AC
OV
ADDC
C AC
OV
ANL Cdirect
C
CJNE
C
CLR C
C =
CPL C
C = C
DA A
C
DIV
C =0
OV
MOV Cdirect
C
MUL
C =0
OV
ORL Cdirect
C
RLC
C
RRC
c
SETB C
C - 1
SUBB
C AC
OV
One should remember, however, that the flags are all stored in the PSW. Any instruc-
tion that can modify a bit or a byte in that register (MOV, SETB, XCH, etc.) changes the
flags. This type of change takes conscious effort on the part of the programmer.
ARITHMETIC OPERATIONS
73
A flag may be used for more than one type of result. For example, the C flag indicates
a carry out of the lower byte position during addition and indicates a borrow during sub-
traction. The instruction that last affects a flag determines the use of that flag.
The parity flag is affected by every instruction executed. The P flag will be set to a \
if the number of 1 *s in the A register is odd and will be set to if the number of 1 *s is even.
AH O's in A yield a l's count of 0, which is considered to be even. Parity check is an
elementary error-checking method and is particularly valuable when checking data re-
ceived via the serial port.
Incrementing and Decrementing
The simplest arithmetic operations involve adding or subtracting a binary 1 and a number.
These simple operations become very powerful when coupled with the ability to repeat the
operation — that is, to "INCrement" or "DECrement" — until a desired result is reached.'
Register, Direct, and Indirect addresses may be INCremented or DECremented. No math
flags (C, AC, OV) are affected.
The following table lists the increment and decrement mnemonics.
Mnemonic
INC A
INC Rr
INC add
INC @ Rp
INC DPTR
DEC A
DECRr
DEC add
DEC @ Rp
Operation
Add a one to the A register
Add a one to register Rr
Add a one to the direct address
Add a one to the contents of the address in Rp
Add a one to the 16-bit DPTR
Subtract a one from register A
Subtract a one from register Rr
Subtract a one from the contents of the direct address
Subtract a one from the contents of the address in register Rp
Note that increment and decrement instructions that operate on a port direct address alter
the latch for that port.
The following table shows examples of increment and decrement arithmetic
operations:
Mnemonic
MOV A,#3Ah
DEC A
MOV R0,#15h
MOV 15h,#t2h
INC @R0
DEC I5h
INCRO
MOV 16h,A
INC @R0
MOVDPTR,#12FFh
INC DPTR
DEC 83h
Operation
A = 3Ah
A = 39h
RO = I5h
Internal RAM address 15h = 12h
Internal RAM address 1 5h = 1 3h
Internal RAM address 15h = 12h
RO = 16h
Internal RAM address 16h = 39h
Interna] RAM address 16h = 3 Ah
DPTR = 12FFh
DPTR = I300h
DPTR = I200h (SFR 83h is the DPH byte)
'This subject will be explored in Chapter 6.
74 CHAPTER FIVE
CAUTION
Addition
Remember: No math flags are affected.
All 8-bit address contents overflow from FFh to OOh.
DPTR is 16 bits; DPTR overflows from FFFFh to OOOOh.
The 8-bit address contents underflow from OOh to FFh.
There is no DEC DPTR to match the INC DPTR.
All addition is done with the A register as the destination of the result. All addressing
modes may be used for the source: an immediate number, a register, a direct address, and
an indirect address. Some instructions include the carry flag as an additional source of a
single bit that is included in the operation at the least significant bit position.
The following table lists the addition mnemonics.
Mnemonic Operation
ADD A,#n Add A and the immediate number n; put the sum in A
ADD A,Rr Add A and register Rr; put the sum in A
ADD A, add Add A and the address contents; put the sum in A
ADD A,@Rp Add A and the contents of the address in Rp; put the sum in A
Note that the C flag is set to I if there is a carry out of bit position 7; it is cleared to
otherwise. The AC flag is set to 1 if there is a carry out of bit position 3; it is cleared
otherwise. The OV flag is set to I if there is a carry out of bit position 7, but not bit
position 6 or if there is a carry out of bit position 6 but not bit position 7, which may be
expressed as the logical operation
OV = C7 XOR C6
Unsigned and Signed Addition
The programmer may decide that the numbers used in the program are to be unsigned
numbers — that is, numbers that are 8-bit positive binary numbers ranging from OOh to
FFh. Alternatively, the programmer may need to use both positive and negative signed
numbers.
Signed numbers use bit 7 as a sign bit in the most significant byte (MSB) of the group
of bytes chosen by the programmer to represent the largest number to be needed by the
program. Bits to 6 of the MSB, and any other bytes, express the magnitude of the num-
ber. Signed numbers use a 1 in bit position 7 of the MSB as a negative sign and a as a
positive sign. Further, all negative numbers are not in true form, but are in 2's comple-
ment form. When doing signed arithmetic, the programmer must know how large the
largest number is to be — that is, how many bytes are needed for each number.
In signed form, a single byte number may range in size from 10000000b, which
is - 1 28d to 01 1 1 1 1 1 1 b, which is + 1 27d. The number 00000000b is OOOd and has a posi-
tive sign, so there are 128d negative numbers and 128d positive numbers. The C and OV
flags have been included in the 8051 to enable the programmer to use either numbering
scheme.
Adding or subtracting unsigned numbers may generate a carry flag when the sum ex-
ceeds FFh or a borrow flag when the minuend is less than the subtrahend. The OV flag is
not used for unsigned addition and subtraction. Adding or subtracting signed numbers can
ARITHMETIC OPERATIONS 75
lead to carries and borrows in a similar manner, and to overflow conditions due to the
actions of the sign bits.
Unsigned Addition
Unsigned numbers make use of the carry flag to detect when the result of an ADD opera-
tion is a number larger than FFh. If the carry is set to one after an ADD, then the carry can
be added to a higher order byte so that the sum is not lost. For instance,
95d = 010J 1 1 lib
189d = lOUUOtb
284d 1 00011100b - 284d
The C flag is set to 1 to account for the carry out from the sum. The program could add the
carry flag to another byte that forms the second byte of a larger number.
Signed Addition
Signed numbers may be added two ways: addition of like signed numbers and addition
of unlike signed numbers. If unlike signed numbers are added, then it is not possible
for the result to be larger than — 128d or + 127d, and the sign of the result will always be
correct. For example,
-001d = lltlllllb
+027d = 0001101 lb
+026d 0001 1010b = +026d
Here, there is a carry from bit 7 so the carry flag is 1 . There is also a carry from bit 6, and
the OV flag is 0. For this condition, no action need be taken by the program to correct
the sum.
If positive numbers are added, there is the possibility that the sum will exceed -f I27d,
as demonstrated in the following example;
+100d - 01100100b
+050d - 00110010b
+ 150d 10010110b- -106d
Ignoring the sign of the result, the magnitude is seen to be +22d which would be correct if
we had some way of accounting for the + I28d, which, unfortunately, is larger than a
single byte can hold. There is no carry from bit 7 and the carry flag is 0; there is a carry
from bit 6 so the OV flag is 1 .
An example of adding two positive numbers that do not exceed the positive limit is:
+045d = 00101 101b
+075d= 01001011b
+ 120d 011 11000b = 120d
Note that there are no carries from bits 6 or 7 of the sum; the carry and OV flags are
bothO.
The result of adding two negative numbers together for a sum that does not exceed the
negative limit is shown in this example:
-030d = lUOOOlOb
-050d = 1 1001 1 10b
-080d 101 10000b = -080d
76 CHAPTER FIVE
c
ov
1
1
1
1
Here, there is a carry from bit 7 and the carry flag is 1 ; there is a carry from bit 6 and the
OV flag is 0. These are the same flags as the case for adding unlike numbers; no correc-
tions are needed for the sum.
When adding two negative numbers whose sum does exceed — I28d, we have
-070d = lOlMOlOb
-070d = 101 11010b
-140d OlllOlOOb^ +116d
Or, the magnitude can be interpreted as — 1 2d, which is the remainder after a carry out of
— 1 28d. In this example, there is a carry from bit position 7, and no carry from bit position
6, so the carry and the OV flags are set to 1 . The magnitude of the sum is correct; the sign
bit must be changed to a 1 .
From these examples the programming actions needed for the C and OV flags are as
follows:
FLAGS ACTION
None
Complement the sign
None
Complement the sign
A general rule is that if the OV flag is set, then complement the sign. The OV flag also
signals that the sum exceeds the largest positive or negative numbers thought to be needed
in the program.
Multiple-Byte Signed Arithmetic
The nature of multiple-byte arithmetic for signed and unsigned numbers is distinctly
different from single byte arithmetic. Using more than one byte in unsigned arithmetic
means that carries or borrows are propagated from low-order to high-order bytes by the
simple technique of adding the carry to the next highest byte for addition and subtracting
the borrow from the next highest byte for subtraction.
Signed numbers appear to behave like unsigned numbers until the last byte is reached.
For a signed number, the seventh bit of the highest byte is the sign; if the sign is negative,
then the entire number is in 2*s complement form.
For example, using a two-byte signed number, we have the following examples:
+ 32767d = 01111111 IIllMIlb = 7FFFh
+00000d = 00000000 00000000b = OOOOh
-OOOOld = 11111111 llllllllb = FFFFh
-32768d = 10000000 00000000b = 8000h
Note that the lowest byte of the numbers OOOOOd and -32768d are exactly alike, as are the
lowest bytes for +32767d and -OOOOld.
For multi-byte signed number arithmetic, then, the lower bytes are treated as un-
signed numbers. All checks for overflow are done only for the highest order byte that
contains the sign. An overflow at the highest order byte is not usually recoverable. The
programmer has made a mistake and probably has made no provisions for a number larger
than planned. Some error acknowledgment procedure, or user notification, should be in-
cluded in the program if this type of mistake is a possibility.
ARITHMETIC OPERATIONS 77
The preceding examples show the need to add the carry flag to higher order bytes in
signed and unsigned addition operations. Opcodes that accomplish this task are similar to
the ADD mnemonics: A C is appended to show that the carry bit is added to the sum in bit
position 0.
The following table lists the add with carry mnemonics:
Mnemonic Operation
ADDC A,#n Add the contents of A, the immediate number n, and the C flag; put
the sum in A
ADDC A, add Add the contents of A, the direct address contents, and the C flag;
put the sum in A
ADDC A,Rr Add the contents of A, register Rr, and the C flag; put the sum in A
ADDC A,@Rp Add the contents of A, the contents of the indirect address in Rp,
and the C flag; put the sum in A
Note that the C, AC, and OV flags behave exactly as they do for the ADD commands.
The following table shows examples of ADD and ADDC multiple-byte signed arith-
metic operations:
Mnemonic Operation
MOV A,#lCh A = ICh
MOVR5,#0Alh R5 = Alh
ADD A,R5 A = BDh; C = 0, OV =
ADD A,R5 A = 5Eh; C = 1 , OV = 1
ADDC A,#10h A = 6Fh; C = 0, OV =
ADDC A,#10h A = 7Fh; C = 0, OV =
£>— CAUTION
ADDC is normally used to add a carry after the LSB addition in a multi-byte process. ADD is
normally used for the LSB addition.
Subtraction
Subtraction can be done by taking the 2's complement of the number to be subtracted, the
subtrahend, and adding it to another number, the minuend. The 8051 , however, has com-
mands to perform direct subtraction of two signed or unsigned numbers. Register A is the
destination address for subtraction. All four addressing modes may be used for source
addresses. The commands treat the carry flag as a borrow and always subtract the carry
flag as part of the operation.
The following table lists the subtract mnemonics.
Mnemonic Operation
SUBB A,#n Subtract immediate number n and the C flag from A; put the result
in A
SUBB A, add Subtract the contents of add and the C flag from A; put the result in A
SUBB A,Rr Subtract Rr and the C flag from A; put the result in A
SUBB A,@Rp Subtract the contents of the address in Rp and the C flag from A;
put the result in A
78 CHAPTER FIVE
Note that the C flag is set if a borrow is needed into bit 7 and reset otherwise. The AC flag
is set if a borrow is needed into bit 3 and reset otherwise. The OV flag is set if there is a
borrow into bit 7 and not bit 6 or if there is a borrow into bit 6 and not bit 7. As in the case
for addition, the OV Flag is the XOR of the borrows into bit positions 7 and 6.
Unsigned and Signed Subtraction
Again, depending on what is needed, the programmer may choose to use bytes as signed
or unsigned numbers. The carry flag is now thought of as a borrow flag to account for
situations when a larger number is subtracted from a smaller number. The OV flag indi-
cates results that must be adjusted whenever two numbers of unlike signs are subtracted
and the result exceeds the planned signed magnitudes.
Unsigned Subtraction
Because the C flag is always subtracted from A along with the source byte, it must be set
to if the programmer does not want the flag included in the subtraction. If a multi-byte
subtraction is done, the C flag is cleared for the first byte and then included in subsequent
higher byte operations.
The result will be in true form, with no borrow if the source number is smaller than
A, or in 2's complement form, with a borrow if the source is larger than A. These are not
signed numbers, as all eight bits are used for the magnitude. The range of numbers is from
positive 255d (C = 0, A = FFh) to negative 255d (C = 1, A = Olh).
The following example demonstrates subtraction of larger number from a smaller
number:
0I5d= 00001111b
SUBB iOOd = 01100100b
-085d 1 1010101 lb = 17ld
TheC flag is set to 1, and theOV flag is set to 0. The 2's complement of the result is085d.
The reverse of the example yields the following result:
lOOd = 01100100b
015d = 00001111b
085d 01010101b - 085d
The C flag is set to 0, and the OV flag is set to 0. The magnitude of the result is in true form.
Signed Subtraction
As is the case for addition, two combinations of unsigned numbers are possible when sub-
tracting: subtracting numbers of like and unlike signs. When numbers of like sign are
subtracted, it is impossible for the result to exceed the positive or negative magnitude
limits of + 127d or — 128d, so the magnitude and sign of the result do not need to be
adjusted, as shown in the following example:
+ lOOd = 01 100100b (Carry flag = before SUBB)
SUBB +I26d = 011111 10b
-026d I IMOOMOb = -026d
There is a borrow into bit positions 7 and 6; the carry flag is set to 1 , and the OV flag is
cleared.
ARITHMETIC OPERATIONS 79
The following example demonstrates using two negative numbers:
-061d = 11000011b (Carry flag = before SUBB)
SUBB -116d - 10001 100b
+055d 001 101 lib - +55d
There are no borrows into bit positions 6 or 7, so the OV and carry flags are cleared to zero.
An overflow is possible when subtracting numbers of opposite sign because the situa-
tion becomes one of adding numbers of like signs, as can be demonstrated in the following
example:
-099d = 1001 1 101b (Carry flag = before SUBB)
SUBB +100d = 01100100b
-199d 00111001b = +057d
Here, there is a borrow into bit position 6 but not into bit position 7; the OV flag is set to 1 ,
and the carry flag is cleared to 0. Because the OV flag is set to I, the result must be
adjusted. In this case, the magnitude can be interpreted as the 2's complement of 7 Id, the
remainder after a carry out of I28d from 199d. The magnitude is correct, and the sign
needs to be corrected to a 1 .
The following example shows a positive overflow:
+087d = 01010111b (Carry flag - before SUBB)
SUBB -052d = llOOIIOOb
+ 139d 1000101 lb = -117d
There is a borrow from bit position 7, and no borrow from bit position 6; the OV flag and
the carry flag are both set to 1 . Again the answer must be adjusted because the OV flag is
set to one. The magnitude can be interpreted as a +01 Id, the remainder from a carry out
of 128d. The sign must be changed to a binary and the OV condition dealt with.
The general rule is that if the OV flag is set to 1 , then complement the sign bit. The
OV flag also signals that the result is greater than — 128d or + 127d.
Again, it must be emphasized: When an overflow occurs in a program, an error has
been made in the estimation of the largest number needed to successfully operate the pro-
gram. Theoretically, the program could resize every number used, but this extreme proce-
dure would tend to hinder the performance of the microcontroller.
Note that for all the examples in this section, it is assumed that the carry flag =
before the SUBB. The carry flag must be before any SUBB operation that depends upon
C — is done.
The following table lists examples of SUBB multiple-byte signed arithmetic
operations:
Mnemonic Operation
MOV 0D0h,#00h Carry flag -
MOV A,#3Ah A - 3Ah
MOV 45h,#13h Address 45h = 13h
SUBB A,45h A = 27h; C = 0, OV =
SUBB A,45h A = 14h; C = 0, OV =
SUBB A,#80h A = 94h; C = 1, OV = 1
SUBB A,#22h A = 71h; C = 0, OV =
SUBB A,#0FFh A = 72h; C = 1, OV =
80 CHAPTER FIVE
£>— CAUTION
Remember to set the carry flag to zero if it is not to be included as part of the subtraction
operation-
Multiplication and Division
The 8051 has the capability to perform 8-bit integer multiplication and division using the
A and B registers. Register B is used solely for these operations and has no other use
except as a location in the SFR space of RAM that could be used to hold data. The
A register holds one byte of data before a multiply or divide operation, and one of the
result bytes after a multiply or divide operation.
Multiplication and division treat the numbers in registers A and B as unsigned. The
programmer must devise ways to handle signed numbers.
Multiplication
Multiplication operations use registers A and B as both source and destination addresses
for the operation. The unsigned number in register A is multiplied by the unsigned number
in register B, as indicated in the following table:
Mnemonic Operation
MUL AB Multiply A by B; put the low-order byte of the product in A, put the
high-order byte in B
The OV flag will be set if A x B > FFh. Setting the OV flag does not mean that an error
has occurred. Rather, it signals that the number is larger than eight bits, and the program-
mer needs to inspect register B for the high-order byte of the multiplication operation. The
carry flag is always cleared to 0.
The largest possible product is FEOlh when both A and B contain FFh. Register A
contains Olh and register B contains FEh after multiplication of FFh by FFh. The OV flag
is set to 1 to signal that register B contains the high-order byte of the product; the carry
flag is 0.
The following table gives examples of MUL multiple-byte arithmetic operations:
Mnemonic Operation
MOV A,#7Bh A - 7Bh
MOV OFOh,#02h B = 02h
MUL AB A = OOh and B = F6h; OV Flag =
MOV A,#0FEh A - FEh
MUL AB A = 14h and B = F4h; OV Flag = 1
£>— CAUTION
Note there is no comma between A and B in the MUL mnemonic.
Division
Division operations use registers A and B as both source and destination addresses for the
operation. The unsigned number in register A is divided by the unsigned number in regis-
ter B, as indicated in the following table:
ARITHMETIC OPERATIONS 81
Mnemonic Operation
DIV AB Divide A by B; put the integer part of quotient in register A and the
integer part of the remainder in B
The OV flag is cleared to unless B holds OOh before the DIV. Then the OV flag is set to l
to show division by 0. The contents of A and B, when division by is attempted, are
undefined. The carry flag is always reset.
Division always results in integer quotients and remainders, as shown in the following
example:
= 1 2 (quotient) and 9 (remainder)
When done in hex:
B - 017d 213 [(12 x 17) + 91
C (quotient) and 9 (remainder)
B = 011h
The following table lists examples of DIV multiple-byte arithmetic operations:
Mnemonic Operation
MOV A,#0FFh A - FFh (255d)
MOV 0F0h,#2Ch B = 2C (44d)
DIV AB A = 05h and B = 23h [255d = (5 x 44) + 35]
DIV AB A = OOh and B = 05h |05d = (0x 35) + 5]
DIV AB A = OOh and B = OOh [OOd = (0 x 5) + 0]
DIV AB A = ?? and B = ??; OV flag is set to one
£>— CAUTION
The original contents of B (the divisor) are lost.
Note there is no comma between A and B in the DIV mnemonic.
Decimal Arithmetic
Most 8051 applications involve adding intelligence to machines where the hexadecimal
numbering system works naturally. There are instances, however, when the application
involves interacting with humans, who insist on using the decimal number system. In such
cases, it may be more convenient for the programmer to use the decimal number system to
represent all numbers in the program.
Four bits are required to represent the decimal numbers from to 9 (0000 to 1001)
and the numbers are often called Binary coded decimal (BCD) numbers. Two of these
BCD numbers can then be packed into a single byte of data.
The 8051 does all arithmetic operations in pure binary. When BCD numbers are being
used the result will often be a non-BCD number, as shown in the following example:
49BCD = 01001001b
+ 38BCD = 00111000b
87BCD 10000001b = 8IBCD
Note that to adjust the answer, an 06d needs to be added to the result.
82 CHAPTER FIVE
The opcode that adjusts the result of BCD addition is the decimal adjust A for addi-
tion (DA A) command, as shown in the following table:
Mnemonic Operation
DA A Adjust the sum of two packed BCD numbers found in A register; leave
the adjusted number in A.
The C flag is set to 1 if the adjusted number exceeds 99BCD and set to otherwise. The
DA A instruction makes use of the AC flag and the binary sums of the individual binary
nibbles to adjust the answer to BCD. The AC flag has no other use to the programmer and no
instructions — other than a MOV or a direct bit operation to the PSW — affect the AC flag.
It is important to remember that the DA A instruction assumes the added numbers
were in BCD before the addition was done. Adding hexadecimal numbers and then using
DA A will not convert the sum to BCD.
The DA A opcode only works when used with ADD or ADDC opcodes and does not
give correct adjustments for SUBB, MUL or DIV operations. The programmer might best
consider the ADD or ADDC and DA A as a single instruction and use the pair automat-
ically when doing BCD addition in the 805 1 .
The following table gives examples of BCD multiple-byte arithmetic operations:
Mnemonic Operation
MOV A,#42h A = 42BCD
ADD A,#13h A = 55h; C =
DA A A = 55h; C =
ADD A,#17h A = 6Ch; C =
DA A A = 72BCD; C =
ADDC A,#34h A - A6h; C =
DA A A = 06BCD; C = 1
ADDC A,#llh A = 18BCD;C =
DA A A = 18BCD;C =
{>^ CAUTION -
All numbers used must be in BCD form before addition.
Only ADD and ADDC are adjusted to BCD by DA A.
Example Programs
□
The challenge of the programs presented in this section is writing them using only opcodes
that have been covered to this point in the book. Experienced programmers may long for
some of the opcodes to be covered in Chapter 6, but as we shall see, programs can be
written without them.
EXAMPLE PROBLEM 5.1
Add the unsigned numbers found in internal RAM locations 25h, 26h, and 27h together
and put the result in RAM locations 30h (MSB) and 31h (LSB).
■ Thoughts on the Problem The largest number possible is FFh + FFh -OlFEh + FFh -
02FDh, so that two bytes will hold the largest possible number. The MSB will be set to
and any carry bit added to it for each byte addition.
ARITHMETIC OPERATIONS
83
To solve this problem, use an ADD instruction for each addition and an ADDC to the
MSB for each carry which might be generated. The first ADD will adjust any carry flag
which exists before the program starts.
The complete program is shown in the following table:
Mnemonic
MOV31h,#00h
MOV A,25h
ADD A,26h
MOV RO,A
MOV A,#00h
ADDC A,31h
MOV 3 In, A
MOV A,R0
ADD A,27h
MOV 39h,A
MOV A,#00h
ADDCA,3Ih
MOV 31h,A
Operation
Clear the MSB of the result to
Get the first byte to be added from location 25h
Add the second byte found in RAM location 26h
Save the sum of the first two bytes in RO
Clear A to 00
Add the carry to the MSB; carry = after this operation
Store MSB
Get partial sum back
Form final LSB sum
Store LSB
Clear A for MSB addition
Form final MSB
Store final MSB
COMMENT
□
Notice how awkward it becomes to have to use the A register for all operations. Jump instruc-
tions, which will be covered in Chapter 6, require less use of A.
EXAMPLE PROBLEM 5.2
Repeat problem 5.1 using BCD numbers.
■ Thoughts on the Problem The numbers in the RAM locations must be in BCD before
the problem begins. The largest number possible is 99d + 99d = 198d + 99d = 297d, so
that up to two carries can be added to the MSB.
The solution to this problem is identical to that for unsigned numbers, except a DA A
must be added after each ADD instruction. If more bytes were added so that the MSB
could exceed 09d, then a DA A would also be necessary after the ADDC opcodes.
The complete program is shown in the following table:
Mnemonic
MOV 31h,#00h
MOV A,25h
ADD A,26h
DA A
MOV R0,A
MOV A,#00h
ADDC A,31h
MOV 3ih,A
MOV A,R0
ADD A,27h
DA A
MOV 30h,A
MOV A,#00h
ADDC A,3In
MOV 31h,A
Operation
Clear the MSB of the result to
Get the first byte to be added from location 25h
Add the second byte found in RAM location 26h
Adjust the answer to BCD form
Save the sum of the first two bytes in RO
Clear A to 00
Add the carry to the MSB; carry = after this operation
Store MSB
Get partial sum back
Form final LSB sum
Adjust the final sum to BCD
Store LSB
Clear A for MSB addition
Form final MSB
Store final MSB
84
CHAPTER FIVE
COMMENT
When using BCD numbers, DA A can best be thought of as an integral part of the ADD
instructions.
□
EXAMPLE PROBLEM 5.3
Multiply the unsigned number in register R3 by the unsigned number on port 2 and put the
result in external RAM locations lOh (MSB) and 1 Ih (LSB).
■ Thoughts on the Problem The MUL instruction uses the A and B registers; the prob-
lem consists of MOVes to A and B followed by MOVes to the external RAM. The com-
plete program is shown in the following table:
Mnemonic
MOV A,0A0h
MOV 0F0h,R3
MUL AB
MOV RO,#llh
MOV @RO,A
DEC RO
MOV A,OFOh
MOV <a)R0,A
Operation
Move the port 2 pin data to A
Move the data in R3 to the B register
Multiply the data; A has the low order result byte
Set RO to point to external RAM location 1 Ih
Store the LSB in external RAM
Decrement RO to point to I Oh
Move B to A
Store the MSB in external RAM
COMMENT
Again we see the bottleneck created by having to use the A register for all external data
transfers.
More advanced programs which do signed math operations and multi-byte multiplication and
division will have to wait for the development of Jump instructions in Chapter 6.
Summary
The 8051 can perform all four arithmetic operations: addition, subtraction, multiplication,
and division. Signed and unsigned numbers may be used in addition and subtraction; an
OV flag is provided to signal programmer errors in estimating signed number magnitudes
needed and to adjust signed number results. Multiplication and division use unsigned
numbers. BCD arithmetic may be done using the DA A and ADD or ADDC instructions.
The following table lists the arithmetic mnemonics:
Mnemonic
ADD A, source
ADDC A, source
DA A
DEC source
DIV AB
Operation
Add the source byte to A; put the result in A and adjust the C and
OV flags
Add the source byte and the carry to A; put the result in A and
adjust the C and OV flags
Adjust the binary result of adding two BCD numbers in the A
register to BCD and adjust the carry flag
Subtract a 1 from the source; roll from OOh to FFh
Divide the byte in A by the byte in B; put the quotient in A and
the remainder in B; set the OV flag to 1 if B - OOh before the
division
ARITHMETIC OPERATIONS 85
INC source Add a 1 to the source; roll from FFh or FFFFh to OOh or OOOOh
MUL AB Multiply the bytes in A and B; put the high-order byte of the
result in B, the low-order byte in A; set the OV flag to 1 if the
result is > FFh
SUBB A, source Subtract the source byte and the carry from A; put the result in A
and adjust the C and OV flags
Problems
Write programs that perform the tasks listed using only opcodes that have been discussed
in this and previous chapters. Use comments on each line of code and try to use as few
lines as possible. All numbers may be considered to be unsigned numbers.
1. Add the bytes in RAM locations 34h and 35h; put the result in register R5 (LSB) and
R6 (MSB).
2. Add the bytes in registers R3 and R4; put the result in RAM location 4Ah (LSB) and
4Bh (MSB).
3. Add the number 84h to RAM locations 17h and 18h.
4. Add the byte in external RAM location 02CDh to internal RAM location 19h; put the
result into external RAM location OOCOh (LSB) and OOClh (MSB).
5-8. Repeat Problems 1 -4, assuming the numbers are in BCD format.
9. Subtract the contents of R2 from the number F3h; put the result in external RAM loca-
tion 028Bh.
10. Subtract the contents of RI from RO; put the result in R7.
11. Subtract the contents of RAM location 13h from RAM location 2Bh; put the result in
RAM location 3Ch.
12. Subtract the contents of THO from TH I ; put the result in TLO.
13. Increment the contents of RAM location 13h, 14h, and 15h using indirect addressing only.
14. Increment TL1 by lOh.
15. Increment external RAM locations OlOOh and 0200h.
16. Add a I to every external RAM address from OOh to 06h.
17. Add a 1 to every external RAM address from OlOOh to 0106h.
18. Decrement TLO. THO, TL1, and TH1.
19. Decrement external RAM locations 0123h and OlBDh.
20. Decrement external RAM locations 45h and 46h.
21. Multiply the data in RAM location 22h by the data in RAM location 15h; put the result
in RAM locations 19h (low byte), and lAh (high byte).
22. Square the contents of R5; put the result in RO (high byte), and Rl (low byte).
23. Divide the data in RAM location 3Eh by the number 12h; put the quotient in R4 and the
remainder in R5.
24. Divide the number in RAM location 15h by the data in RAM location I6h; put the result
in external RAM location 7Ch.
25. Divide the data in RAM location 13h by the data in RAM location 14h, then restore the
original data in 13h by multiplying the answer by the data in 14h.
Jump and Call Opcodes
Chapter Outline
Introduction
The Jump and Call Program Range
Jumps
Calls and Subroutines
Interrupts and Returns
Problems
Introduction
86
The opcodes that have been examined and used in the preceding chapters may be thought
of as action codes. Each instruction performs a single operation on bytes of data.
The jumps and calls discussed in this chapter are decision codes that alter the flow of
the program by examining the results of the action codes and changing the contents of the
program counter. A jump permanently changes the contents of the program counter if cer-
tain program conditions exist. A call temporarily changes the program counter to allow
another part of the program to run. These decision codes make it possible for the program-
mer to let the program adapt itself, as it runs, to the conditions that exist at the time.
While it is true that computers can't "think" (at least as of this writing), they can
make decisions about events that the programmer can foresee, using the following deci-
sion opcodes:
Jump on bit conditions
Compare bytes and jump if not equal
Decrement byte and jump if zero
Jump unconditionally
Call a subroutine
Return from a subroutine
Jumps and calls may also be generically referred to as "branches," which emphasizes that
two divergent paths are made possible by this type of instruction.
JUMP AND CALL OPCODES
87
The Jump and Call Program Range
A jump or call instruction can replace the contents of the program counter with a new
program address number that causes program execution to begin at the code located at the
new address. The difference, in bytes, of this new address from the address in the program
where the jump or call is located is called the range of the jump or call. For example, if a
jump instruction is located at program address OlOOh, and the jump causes the program
counter to become 0120h, then the range of the jump is 20h bytes.
Jump or call instructions may have one of three ranges: a relative range of + 127d,
— 128d bytes from the instruction /o/Zowmg the jump or call instruction; an absolute range
on the same 2K byte page as the instruction following the jump or call; or a long range of
any address from OOOOh to FFFFh, anywhere in program memory. Figure 6. 1 shows the
relative range of all the jump instructions.
FIGURE 6.1 Jump Instruction Ranges
Memory Address (HEX)
FFFF
LADD Limit
Next Page
PC + 127d
PC
PC - 128d
This Page
SADD Limit
Relative Limit
J— | *
Next Opcode
Jump Opcode
Relative Limit
SADD Limit
I
JNC
JNB
Bit
Jumps
"I
I
I
I _JBC 'aJM^_
™T CJNE T
I
DJNZ
I JZ
I
JNZ
Byte
Jumps
I SJMP
0000
UMP
-I
88 CHAPTER SIX
Relative Range
Jumps that replace the program counter contents with a new address that is greater than the
address of the instruction following the jump by I27d or less than the address of the in-
struction following the jump by 128d are called relative jumps. They are so named
because the address that is placed in the program counter is relative to the address where
the jump occurs. If the absolute address of the jump instruction changes, then the jump
address changes also but remains the same distance away from the jump instruction. The
address following the jump is used to calculate the relative jump because of the action of
the PC. The PC is incremented to point to the next instruction before the current instruc-
tion is executed. Thus, the PC is set to the following address before the jump instruction is
executed, or in the vernacular: "before the jump is taken."
Relative jumping has two advantages. First, only one byte of data need be specified,
either in positive format for jumps ahead in the program or in 2's complement negative
format for jumps behind. The jump address displacement byte can then be added to the PC
to get the absolute address. Specifying only one byte saves program bytes and speeds up
program execution. Second, the program that is written using relative jumps can be lo-
cated anywhere in the program address space without re-assembling the code to generate
absolute addresses.
The disadvantage of using relative addressing is the requirement that all addresses
jumped be within a range of +127d, — 128d bytes of the jump instruction. This range is
not a serious problem. Most jumps form program loops over short code ranges that are
within the relative address capability. Jumps are the only branch instructions that can use
the relative range.
If jumps beyond the relative range are needed, then a relative jump can be done to
another relative jump until the desired address is reached. This need is better handled,
however, by the jumps that are covered in the next sections.
Short Absolute Range
Absolute range makes use of the concept of dividing memory into logical divisions called
"pages." Program memory may be regarded as one continuous stretch of addresses from
OOOOh to FFFFh. Or, it may be divided into a series of pages of any convenient binary
size, such as 256 bytes, 2K bytes, 4K bytes, and so on.
The 8051 program memory is arranged as 2K byte pages, giving a total of 32d (20h)
pages. The hexadecimal address of each page is shown in the following table:
PAGE ADDRESS(HEX) PAGE ADDRESS(HEX) PAGE ADDRESS(HEX)
00
0000-07FF
0B
5800- 5FFF
16
B000-B7FF
01
0800 -0FFF
OC
6000- 67FF
17
B800-BFFF
02
1000- 17FF
00
6800- 6FFF
18
C000-C7FF
03
1800-1FFF
0E
7000- 77FF
19
C800-CFFF
04
2000-27FF
OF
7800- 7FFF
1A
D000-D7FF
05
2800-2FFF
10
8000- 8 7FF
IB
D800-DFFF
06
3000-37FF
11
8800- 8FFF
1C
E000-E7FF
07
3800-3FFF
12
9000-97FF
1D
E800-EFFF
08
4000-47FF
13
9800- 9FFF
1E
F000-F7FF
09
4800-4FFF
14
A000-A7FF
1F
F800-FFFF
0A
5000-57FF
15
A800-AFFF
Inspection of the page numbers shows that the upper five bits of the program counter
hold the page number, and the lower eleven bits hold the address within each page. An
absolute address is formed by taking the page number of the instruction following the
Jumps
JUMP AND CALL OPCODES 89
branch and attaching the absolute page range address of eleven bits to it to form the 16-bit
address.
Branches on page boundaries occur when the jump or call instruction finishes at
X7FFh or XFFFh. The next instruction starts at X800h or XOOOh, which places the jump
or call address on the same page as the next instruction after the jump or call. The page
change presents no problem when branching ahead but could be troublesome if the branch
is backwards in the program. The assembler should flag such problems as errors, so ad-
justments can be made by the programmer to use a different type of range.
Absolute range addressing has the same advantages as relative addressing; fewer
bytes are needed and the code is relocatable as long as the relocated code begins at the
start of a page. Absolute addressing has the advantage of allowing jumps or calls over
longer programming distances than does relative addressing.
Long Absolute Range
Addresses that can access the entire program space from OOOOh to FFFFh use long range
addressing. Long-range addresses require more bytes of code to specify and are relocat-
able only at the beginning of 64K byte pages. Since we are limited to a nominal ROM
address range of 64K bytes, the program must be re-assembled every time a long-range
address changes and these branches are not generally relocatable.
Long-range addressing has the advantage of using the entire program address space
available to the 8051 . It is most likely to be used in large programs.
The ability of a program to respond quickly to changes in conditions depends largely upon
the number and types of jump instructions available to the programmer. The 8051 has a
rich set of jumps that can operate at the bit and byte levels. These jump opcodes are one
reason the 8051 is such a powerful microcontroller.
Jumps operate by testing for conditions that are specified in the jump mnemonic. If
the condition is true, then the jump is taken — that is, the program counter is altered to the
address that is part of the jump instruction. If the condition is false, then the instruction
immediately following the jump instruction is executed because the program counter is
not altered. Keep in mind that the condition of true does not mean a binary 1 and that false
does not mean binary 0. The condition specified by the mnemonic is either true or false.
Bit Jumps
Bit jumps all operate according to the status of the carry flag in the PSW or the status of
any bit-addressable location. All bit jumps are relative to the program counter.
Jump instructions that test for bit conditions are shown in the following table:
Mnemonic Operation
JC radd Jump relative if the carry flag is set to 1
JNC radd Jump relative if the carry flag is reset to
JB b,radd Jump relative if addressable bit is set to 1
JNB b,radd Jump relative if addressable bit is reset to
JBC b,radd Jump relative if addressable bit is set, and clear the addressable bit to
Note that no flags are affected unless the bit in JBC is a flag bit in the PSW. When the bit
used in a JBC instruction is a port bit, the SFR latch for that port is read, tested, and
altered.
90
CHAPTER SIX
The following program example makes use of bit jumps:
ADDRESS
LOOP:
ADDA:
MNEMONIC
MOV A,#10h
MOV R0,A
ADD A.RO
JNC ADDA
ADDR:
MOV A,#10h
ADD A,RO
JNB 0D7h,ADDR
JBC 0D7h,L00P
COMMENT
A - lOh
RO = lOh
add RO to A
if the carry flag is 0, then no carry is
true; jump to address ADDA; jump until A
is FOh; the C flag is set to
1 on the next ADD and no carry is
false; do the next instruction
A = lOh; do program again using JNB
add RO to A {RO already equals lOh)
D7h is the bit address of the carry flag
the carry bit is 1; the jump to LOOP
is taken, and the carry flag is cleared
to
{>^ CAUTION
All jump addresses, such as ADDA and ADDR, must be within + 1 27d, - 1 28d of the instruction
following the jump opcode.
If the addressable bit is a flag bit and JBC is used, the flag bit will be cleared.
Do not use any label names that are also the names of registers in the 8051. These are called
"reserved" words and will cause great agitation in the assembler.
Byte Jumps
Byte jumps — jump instructions that test bytes of data — behave as bit jumps. If the condi-
tion that is tested is true, the jump is taken; if the condition is false,the instruction after
the jump is executed. AH byte jumps are relative to the program counter.
The following table lists examples of byte jumps:
Mnemonic
CJNE A,add,radd
CJNE A,#n,radd
CJNE Rn,#n,radd
CJNE @Rp,#n,radd
Operation
Compare the contents of the A register with the contents of the
direct address; if they are not equal , then jump to the relative
address; set the carry flag to 1 if A is less than the contents
of the direct address; otherwise, set the carry flag to
Compare the contents of the A register with the immediate
number n; if they are not equal, then jump to the relative
address; set the carry flag to 1 if A is less than the number;
otherwise, set the carry flag to
Compare the contents of register Rn with the immediate
number n; if they are not equal, then jump to the relative
address; set the carry flag to 1 if Rn is less than the number;
otherwise, set the carry flag to
Compare the contents of the address contained in register Rp
to the number n; if they are not equal, then jump to the
relative address; set the carry flag to 1 if the contents of the
address in Rp are less than the number; otherwise, set the
carry flag to
JUMP AND CALL OPCODES
91
DJNZ Rn,radd
DJNZ add,radd
JZ radd
JNZ radd
Decrement register Rn by I and jump to the relative address if
the result is not zero; no flags are affected
Decrement the direct address by I and jump to the relative
address if the result is not 0; no flags are affected unless the
direct address is the PSW
Jump to the relative address if A is 0; the flags and the A
register are not changed
Jump to the relative address if A is not 0; the flags and the A
register are not changed
Note that if the direct address used in a DJNZ is a port, the port SFR is decremented and
tested for 0.
Unconditional Jumps
Unconditional jumps do not test any bit or byte to determine whether the jump should be
taken. The jump is always taken. All jump ranges are found in this group of jumps, and
these are the only jumps that can jump to any location in memory.
The following table shows examples of unconditional jumps:
Mnemonic
JMP @A + DPTR
AJMP sadd
LJMP ladd
SJMP radd
NOP
Operation
Jump to the address formed by adding A to the DPTR; this is an
unconditional jump and will always be done; the address can
be anywhere in program memory; A, the DPTR, and the flags
are unchanged
Jump to absolute short range address sadd; this is an unconditional
jump and is always taken; no flags are affected
Jump to absolute long range address ladd; this is an unconditional
jump and is always taken; no flags are affected
Jump to relative address radd; this is an unconditional jump and
is always taken; no flags are affected
Do nothing and go to the next instruction; NOP (no operation) is
used to waste time in a software timing loop; or to leave room
in a program for later additions; no flags are affected
The following program example uses byte and unconditional jumps:
ADDRESS MNEMONIC
.ORG OlOOh
BGN:
MOV A,#30h
MOV 50h,#00h
AGN:
CJNE A,50h,AEQ
SJMP NXT
AEQ:
DJNZ 50h,AGN
NOP
NXT:
MOV R0,#0FFh
DWN:
DJNZ RO.DWN
MOV A.RO
JNZ ABIG
JZ AZRO
COMMENT
begin program at OlOOh
A = 30h
RAM location 50h = OOh
compare A and the contents of 50h in RAM
SJMP will be executed if (50h) = 30h
count RAM location 50h down until (50h) =
A; (50h) will reach 30h before OOh
R0 = FFh
count R0 to OOh; loop here until done
A = R0 = OOh
the jump will not be taken
the jump will be taken
Continued
92
CHAPTER SIX
ADDRESS
Continued
ABIG:
AZRO:
HERE
MNEMONIC
NOP
ORG lOOOh
MOV A,#08h
MOV DPTR,#1000h
JMP (5>A + DPTR
NOP
NOP
AJMP AZRO
£>— CAUTION
COMMENT
; this address will not be reached
;start this segment of program code at
; lOOOh
;A = 08h (code at 1000. lh)
;DPTR = lOOOh (code at 1002, 3 ,4h)
;jump to location 1008h (code at 1005h
; (code at 1006h)
; (code at 1007h)
; ( code at 1008h, all code on page 2)
DJNZ decrements first, then checks for 0. A location set to OOh and then decremented goes to
Ffh, then FEh, and so on, down to OOh.
CJNE does not change the contents of any register or RAM location. It can change the carry
flag to 1 if the destination byte is less than the source byte.
There is no zero flag; the JZ and JNZ instructions check the contents of the A register for 0.
JMP @A+DPTR does not change A, DPTR, or any flags.
Calls and Subroutines
The life of a microcontroller would be very tranquil if all programs could run with no
thought as to what is going on in the real world outside. However, a microcontroller is
specifically intended to interact with the real world and to react, very quickly, to events
that require program attention to correct or control.
A program that does not have to deal unexpectedly with the world outside of the
microcontroller could be written using jumps to alter program flow as external conditions
require. This sort of program can determine external conditions by moving data from the
port pins to a location and jumping on the conditions of the port pin data. This technique is
called "polling" and requires that the program does not have to respond to external condi-
tions quickly. (Quickly means in microseconds; slowly means in milliseconds.)
Another method of changing program execution is using "interrupt" signals on cer-
tain external pins or internal registers to automatically cause a branch to a smaller program
that deals with the specific situation. When the event that caused the interruption has been
dealt with, the program resumes at the point in the program where the interruption took
place. Interrupt action can also be generated using software instructions named calls.
Call instructions may be included explicitly in the program as mnemonics or im-
plicitly included using hardware interrupts. In both cases, the call is used to execute a
smaller, stand-alone program, which is termed a routine or, more often, a subroutine.
Subroutines
A subroutine is a program that may be used many times in the execution of a larger pro-
gram. The subroutine could be written into the body of the main program everywhere it is
needed, resulting in the fastest possible code execution. Using a subroutine in this manner
has several serious drawbacks.
Common practice when writing a large program is to divide the total task among
many programmers in order to speed completion. The entire program can be broken into
smaller parts and each programmer given a part to write and debug. The main program
JUMP AND CALL OPCODES
93
can then call each of the parts, or subroutines, that have been developed and tested by each
individual of the team.
Even if the program is written by one individual, it is more efficient to write an oft-used
routine once and then call it many times as needed. Also, when writing a program, the
programmer does the main part first. Calls to subroutines, which will be written later,
enable the larger task to be defined before the programmer becomes bogged down in the
details of the application.
Finally, it is quite common to buy "libraries" of common subroutines that can be
called by a main program. Again, buying libraries leads to faster program development.
Calls and the Stack
A call, whether hardware or software initiated, causes a jump to the address where the
called subroutine is located. At the end of the subroutine the program resumes operation at
the opcode address immediately following the call. As calls can be located anywhere in
the program address space and used many times, there must be an automatic means of
storing the address of the instruction following the call so that program execution can
continue after the subroutine has executed.
The stack area of internal RAM is used to automatically store the address, called the
return address, of the instruction found immediately after the call. The stack pointer regis-
ter holds the address of the last space used on the stack. It stores the return address above
this space, adjusting itself upward as the return address is stored. The terms "stack" and
"stack pointer" are often used interchangeably to designate the top of the stack area in
RAM that is pointed to by the stack pointer.
Figure 6.2 diagrams the following sequence of events:
1. A call opcode occurs in the program software, or an interrupt is generated in the
hardware circuitry.
2. The return address of the next instruction after the call instruction or interrupt is
found in the program counter.
3. The return address bytes are pushed on the stack, low byte first.
4. The stack pointer is incremented for each push on the stack.
5. The subroutine address is placed in the program counter.
6. The subroutine is executed.
7. A RET (return) opcode is encountered at the end of the subroutine.
FIGURE 6.2 Storing and Retrieving the Return Address
*. S p +2
| ►- SP + 1
SP + 2 *■
Program
Counter
PCH
PCL
1 1
1 1
r
PCH
— _l
_J
i
PCL
SP+ 1 — *~
SP |
■
l
f SP
Stack Area
RET RETI
PCH
PCL
Program
ACALL
Counter
LCALL
Interrupt
Interna! RAM
94 CHAPTER SIX
8. Two pop operations restore the return address to the PC from the stack area in
internal RAM.
9. The stack pointer is decremented for each address byte pop.
All of these steps are automatically handled by the 8051 hardware. It is the responsi-
bility of the programmer to ensure that the subroutine ends in a RET instruction and that
the stack does not grow up into data areas that are used by the program.
Calls and Returns
Calls use short- or long-range addressing; returns have no addressing mode specified but
are always long range. The following table shows examples of call opcodes:
Mnemonic Operation
ACALL sadd Call the subroutine located on the same page as the address of the
opcode immediately following the ACALL instruction; push the
address of the instruction immediately after the call on the stack
LCALL ladd Call the subroutine located anywhere in program memory space; push
the address of the instruction immediately following the call on
the stack
RET Pop two bytes from the stack into the program counter
Note that no flags are affected unless the stack pointer has been allowed to erroneously
reach the address of the PSW special-function register.
Interrupts and Returns
As mentioned previously, an interrupt is a hardware- generated call. Just as a call opcode
can be located within a program to automatically access a subroutine, certain pins on the
8051 can cause a call when external electrical signals on them go to a low state. Internal
operations of the timers and the serial port can also cause an interrupt call to take place.
The subroutines called by an interrupt are located at fixed hardware addresses dis-
cussed in Chapter 2. The following table shows the interrupt subroutine addresses.
INTERRUPT
ADDRESS (HEX) CALLED
IE0
0003
TFO
000B
IE1
0013
TF1
001 B
SERIAL
0023
When an interrupt call takes place, hardware interrupt disable flip-flops are set to pre-
vent another interrupt of the same priority level from taking place until an interrupt return
instruction has been executed in the interrupt subroutine. The action of the interrupt rou-
tine is shown in the table below.
Mnemonic Operation
RETI Pop two bytes from the stack into the program counter and reset the
interrupt enable flip-flops
Note that the only difference between the RET and RETI instructions is the enabling
of the interrupt logic when RETI is used. RET is used at the ends of subroutines called by
an opcode. RETI is used by subroutines called by an interrupt.
JUMP AND CALL OPCODES
95
ADDRESS
MAIN:
The following program example use a call to a subroutine.
MNEMONIC
MOV 81h,#30h
LCALL SUB
NOP
COMMENT
;set the stack pointer to 30h in RAM
;push address of NOP; PC = #SUB; SP = 32h
; return from SUB to this opcode
SUB:
ADDRESS
MOV A,#45h
RET
CAUTION
;SUB loads A with 45h and returns
;pop return address to PC; SP = 30h
Set the stack pointer above any area of RAM used for additional register banks or data memory.
The stack may only be 1 28 bytes maximum; which limits the number of successive calls with no
returns to 64.
Using RETI at the end of a software called subroutine may enable the interrupt logic erroneously.
To jump out of a subroutine (not recommended), adjust the stack for the two return address
bytes by POPing it twice or by moving data to the stack pointer to reset it to its original value.
Use the LCALL instruction if your subroutines are normally placed at the end of your program.
In the following example of an interrupt call to a routine, timer is used in mode to
overflow and set the timer interrupt flag. When the interrupt is generated, the program
vectors to the interrupt routine, resets the timer interrupt flag, stops the timer, and returns.
MNEMONIC
.ORG OOOOh
AJMP OVER
.ORG OOOBh
CLR 8Ch
RETI
COMMENT
;begin program at 0000
; jump over interrupt subroutine
;put timer interrupt subroutine here
;stop timer 0; set TRO =
; return and enable interrupt structure
OVER:
MOV 0A8h,#82h
MOV 89h.#00h
MOV 8Ah,#O0h
MOV 8Ch.#00h
SET 8Ch
;enable the timer interrupt in the IE
;set timer operation, mode
; clear TLO
; clear THO
; start timer 0; set TRO = 1
the program will continue on and be interrupted when the timer has
timed out
CAUTION
The programmer must enable any interrupt by setting the appropriate enabling bits in the IE
register.
Example Problems
We now have all of the tools needed to write powerful, compact programs. The addition of
the decision jump and call opcodes permits the program to alter its operation as it runs.
96
CHAPTER SIX
! I
EXAMPLE PROBLEM 6.1
ADDRESS
MNEMONIC
ONE:
CLR C
MOV A,#2Ah
SUBB A,3Ch
JZ DONE
INC 3Ch
SJMP ONE
DONE:
NOP
Place any number in internal RAM location 3Ch and increment it until the number equals
2 Ah.
■ Thoughts on the Problem The number can be incremented and then tested to see
whether it equals 2Ah. If it does, then the program is over; if not, then loop back and
decrement the number again.
Three methods can be used to accomplish this task.
« Method 1:
COMMENT
;this program will use SUBB to detect equality
;put the target number in A
;subtract the contents of 3Ch; C is cleared
;if A = OOh, then the contents of 3Ch = 2Ah
;if A is not zero, then loop until it is
;loop to try again
;when finished, jump here and continue
£>— COMMENT
■ Method 2:
ADDRESS
MNEMONIC
TWO:
INC 3Ch
MOV A,#2Ah
XRL A,3Ch
JNZ TWO
NOP
As there is no compare instruction for the 8051, the SUBB instruction is used to compare A
against a number. The SUBB instruction subtracts the C flag also, so the C flag has to be cleared
before the SUBB instruction is used.
COMMENT
incrementing 3Ch first saves a jump later
this program will use XOR to detect equality
XOR with the contents of 3Ch; if equal, A = OOh
this jump is the reverse of program one
finished when the jump is false
£>— COMMENT
Many times if the loop is begun with the action that is to be repeated until the loop is satisfied,
only one jump, which repeats the loop, is needed.
■ Method 3:
ADDRESS MNEMONIC
THREE: INC 3Ch
MOV A,#2Ah
CJNE A,3Ch,THREE
NOP
COMMENT
begin by incrementing the direct address
this program uses the very efficient CJNE
jump if A and (3Ch) are not equal
all done
□
COMMENT
CJNE combines a compare and a jump into one compact instruction.
EXAMPLE PROBLEM 6.2
The number A6h is placed somewhere in external RAM between locations 01 OOh and
0200h. Find the address of that location and put that address in R6 (LSB) and R7 (MSB).
JUMP AND CALL OPCODES
97
■ Thoughts on the Problem The DPTR is used to point to the bytes in external memory,
and CJNE is used to compare and jump until a match is found.
ADDRESS MNEMONIC
MOV 20h,#0A6h
MOV DPTR, #OOFFh
MOR: INC DPTR
MOVX A,@DPTR
CJNE A,20h,M0R
MOV R7,83h
MOV R6,82h
COMMENT
;load 20h with the number to be found
; start the DPTR below the first address
; increment first and save a jump
; get a number from external memory to A
; compare the number against (20h) and
;loop to MOR if not equal
;move DPH byte to R7
;move DPL byte to R6; finished
COMMENT
□
This program might loop forever unless we know the number will be found; a check to see
whether the DPTR has exceeded 0200h can be included to leave the loop if the number is not
found before DPTR = 0201 h.
EXAMPLE PROBLEM 6.3
Find the address of the first two internal RAM locations between 20h and 60h which con-
tain consecutive numbers. If so, set the carry flag to 1 , else clear the flag.
■ Thoughts on the Problem A check for end of memory will be included as a Called
routine, and CJNE and a pointing register will be used to search memory.
ADDRESS
NXT:
THRU
DUN:
BCK:
MNEMONIC
MOV 81h.#65h
MOV R0.#20h
MOV A,@R0
INC A
MOV lFh.A
INC R0
CALL DUN
JNC THRU
MOV A,@R0
CJNE A,lFh,NXT
SETB 0D7h
SJMP THRU
PUSH A
CLR C
MOV A,#61h
XRL A.RO
JNZ BCK
RET
POP A
CPL C
RET
COMMENT
set the stack above memory area
load RO with address of memory start
get first number
increment and compare to next number
store incremented number at lFh
point to next number
see if RO greater than 60h
DUN returns C = if over 60h
get next number
if not equal then look at next pair
set the carry to 1 ; finished
jump here if beyond 60h
save A on the stack
clear the carry
use XOR as a compare
A will be if equal
if not then continue
A 0, signal calling routine
get A back
A not 0, set C to indicate not done
COMMENT
Set the stack pointer to put the stack out of the memory area in use.
98 CHAPTER SIX
Summary
Jumps
Jumps alter program flow by replacing the PC counter contents with the address of the
jump address. Jumps have the following ranges:
Relative: up to PC + 127 bytes, PC - 128 bytes away from the PC
Absolute short: anywhere on a 2K-byte page
Absolute long: anywhere in program memory
Jump opcodes can test an individual bit, or a byte, to check for conditions that make
the program jump to a new program address. The bit jumps are shown in the following
table:
INSTRUCTION TYPE RESULT
JC radd Jump relative if carry flag set to 1
JNC radd Jump relative if carry flag cleared to
JB b,radd Jump relative if addressable bit set to 1
JNB b,radd Jump relative if addressable bit cleared to
JBC b,radd Jump relative if addressable bit set to 1 and clear bit to
Byte jumps are shown in the following table:
INSTRUCTION TYPE RESULT
CJNE destination, source, address Compare destination and source; jump to address if
not equal
DJNZ destination, address Decrement destination by one; jump to address if
the result is nor zero
JZ radd Jump A = OOh to relative address
JNZ radd lump A > OOh to relative address
Unconditional jumps make no test and are always made. They are shown in the fol-
lowing table:
INSTRUCTION TYPE RESULT
JMP <aA+DPTR Jump to 16-bit address formed by adding A to the DPTR
AJMP sadd Jump to absolute short address
LIMP ladd Jump to absolute long address
SJMP radd Jump to relative address
NOP Do nothing and go to next opcode
Call and Return
Software calls may use short- and long-range addressing; returns are to any long-range
address in memory. Interrupts are calls forced by hardware action and call subroutines
located at predefined addresses in program memory. The following table shows calls and
returns:
INSTRUCTION TYPE RESULT
ACALL sadd Calf the routine located at absolute short address
LCALL ladd Call the routine located at absolute long address
RET Return to anywhere in the program at the address found on the
top two bytes of the stack
RETI Return from a routine called by a hardware interrupt and reset
the interrupt logic
JUMP AND CALL OPCODES 99
Problems
Write programs for each of the following problems using as few lines of code as you can.
Place comments on each line of code.
1. Put a random number in R3 and increment it until it equals E 1 h.
2. Put a random number in address 20h and increment it until it equals a random number
put in R5.
3. Put a random number in R3 and decrement it until it equals Elh.
4. Put a random number in address 20h (LSB) and 2 lh (MSB) and decrement them as if
they were a single 16-bit counter until they equal random numbers in R2 (LSB) and
R3 (MSB).
5. Random unsigned numbers are placed in registers RO to R4. Find the largest number and
put it in R6.
6. Repeat Problem 3, but find the smallest number.
7. If the lower nibble of any number placed in A is larger than the upper nibble, set the
C flag to one; otherwise clear it.
8. Count the number of ones in any number in register B and put the count in R5.
9. Count the number of zeroes in any number in register R3 and put the count in R5.
10. If the signed number placed in R7 is negative, set the carry flag to I ; otherwise clear it.
11. Increment the DPTR from any initialized value to ABCDh.
12. Decrement the DPTR from any initialized value to 0033h.
13. Use R4 (LSB) and R5 (MSB) as a single 16-bit counter, and decrement the pair until
they equal OOOOh.
14. Get the contents of the PC to the DPTR.
15. Get the contents of the DPTR to the PC.
16. Get any two bytes you wish to the PC.
17. Write a simple subroutine, call it, and jump back to the calling program after adjusting
the stack pointer.
18. Put one random number in R2 and another in R5. Increment R2 and decrement R5 until
they are equal.
19. Fill external memory locations lOOh to 200h with the number AAh.
20. Transfer the data in internal RAM locations lOh to 20h to internal RAM locations 30h
to 40h.
21. Set every third byte in internal RAM from address 20h to 7Fh to zero.
22. Count the number of bytes in external RAM locations lOOh to 200h that are greater than
the random unsigned number in R3 and less than the random unsigned number in R4.
Use registers R6 (LSB) and R7 (MSB) to hold the count.
23. Assuming the crystal frequency is 10 megahertz, write a program that will use timer 1 to
interrupt the program after a delay of 2 ms.
24. Put the address of every internal RAM byte from 50h to 70h in the address; for instance,
internal RAM location 6Dh would contain 6Dh.
25. Put the byte AAh in all internal RAM locations from 20h to 40h, then read them back
and set the carry flag to I if any byte read back is not AAh.
An 8051 Microcontroller Design
Chapter Outline
Introduction
A Microcontroller Specification
A Microcontroller Design
Testing the Design
Timing Subroutines
Lookup Tables for the 8051
Serial Data Transmission
Summary
introduction
100
In this chapter a hardware configuration for an 8051 microcontroller, which will be used
for all of the example applications in Chapters 8 and 9, is defined. Programs that check the
initial prototype of the design (debugging programs) are given in this chapter, followed by
several common subroutines that can be used by programs in succeeding chapters.
The design of the microcontroller begins with an identified need and a blank piece of
paper or computer screen. The evolution of the microcontroller follows these steps;
1. Define a specification.
2. Design a microcontroller system to this specification.
3. Write programs that will assist in checking the design.
4. Write several common subroutines and test them.
The most important step is the first one. !f the application is for high-volume produc-
tion (greater than 10,000 units), then the task must be very carefully analyzed. A precise
or "tight" specification is evolved for what will become a major investment in factory-
programmed parts. As the volume goes down for any particular application, the specifica-
tions become more general as the designers attempt to write a specification that might fit a
wider range of applications.
AN 8051 MICROCONTROLLER DESIGN 101
The list leaves out a few real-world steps, most notably the redesign of the micro-
controller after it is discovered that the application has grown beyond the original specifi-
cation or, as is more common, the application was not well understood in the beginning.
Experienced designers learn to add a little "fat" to the specification in anticipation of the
inexorable need for "one more bit of I/O and one more kilobyte of memory."
A Microcontroller Specification
A typical outline for a microcontroller design might read as follows:
"A requirement exists for an intelligent controller for real-time control and data moni-
toring applications. The controller is part of a networked system of identical units that are
connected to a host computer through a serial data link. The controller is to be produced in
low volumes, typically less than one thousand units for any particular application, and it
must be low cost."
The 805 1 family is chosen for the following reasons:
Low part cost
Multiple vendors
Available in NMOS and CMOS technologies
Software tools available and inexpensive
High-level language compilers available
The first three items are very important from a production cost standpoint. The soft-
ware aids available reduce first costs and enable projects to be completed in a timely
manner.
The low-volume production requirement and the need for changing the program to fit
particular applications establish the necessity of using external EPROM to hold the appli-
cation program. In turn, ports (AD0-AD7) and 2 (A8-A15) must be used for inter-
facing to the external ROM and will not be available for I/O.
Because one possible use of the controller will be to gather data, RAM beyond that
available internally may be needed- External RAM is added for this eventuality. The
immediate consequence of this decision is that port 3 bits 6 (WR) and 7 (RD) are needed
for the external RAM and are not available for I/O. External memory uses the 28-pin
standard configuration, which enables memories as large as 64K to be inserted in the
memory sockets.
Commercially available EPROM parts that double in size beginning at 2K bytes can
be purchased. The minimum EPROM size selected is 8K and the maximum size is 64K.
These choices reflect the part sizes that are most readily available from vendors and parts
that are now beginning to enter high-volume production.
Static RAM parts are available in 2K, 8K, and 32K byte sizes; again, the RAM sizes
are chosen to be 8K or 32K to reflect commercial realities. The various memory sizes can
be incorporated by including jumpers for the additional address lines needed by larger
memories and pullup resistors to enable alternate pin uses on smaller memories.
The serial data needs can be handled by the internal serial port circuitry. Once again,
two more I/O pins of port 3 are used: bits 3.0 (RXD) and 3. 1 (TXD). We are left with ail
of port I for general-purpose I/O and port 3 pins 2-5 for general-purpose I/O or for exter-
nal interrupts and timing inputs.
Note that rapid loss of I/O capability occurs as the alternate port functions are used and
should be expected unless volumes are high enough to justify factory- programmed parts.
102 CHAPTER SEVEN
The handicap is not as great as it appears, however; two methods exist that are commonly
used to expand the I/O capability of any computer application: port I/O and memory-
mapped I/O.
Finally, we select a 16 megahertz crystal to take advantage of the latest high-speed
devices available, and the specification is complete. To summarize, we have
80C31-1 (ROMIess) microcontroller
64K bytes of external EPROM
32K bytes of external RAM
8 general-purpose I/O lines
4 general -purpose or programmable I/O lines
! full-duplex serial port
16 megahertz crystal clock
Now that the specification is complete, the design can be done.
A Microcontroller Design
The final design, shown in Figure 7. 1, is based on the external memory circuit found in
Chapter 2. Any I/O circuitry needed for a particular application will be added to the basic
design as required. A design may be done in several ways; the choices made for this design
are constrained by cost and the desire for flexibility.
External Memory and Memory Space Decoding
External memory is added by using port as a data and low-order address bus, and port 2
as a high-order address bus. The data and low addresses are time multiplexed on port 0.
An external 373 type address latch is connected to port to store the low address byte
whenever external memory is accessed. The low-order address is gated into the trans-
parent latch by the ALE pulse from the 8051 . Port then becomes a bidirectional data bus
during the read or write phase of a machine cycle.
RAM and ROM are addressed by entirely different control lines from the 8051 : PSEN
for the ROM and WR or RD for the RAM. The result is that each occupies one of two
parallel 64 kilobyte address spaces. The decoding problem becomes one of simply adding
suitable jumpers and pullup resistors so that the user can insert the memory capacity
needed. Jumpers are inserted so that the correct address line reaches the memory pin or
the pin is pulled high as required by the memory used. The jumper table in Figure 7. 1 for
the EPROM and RAM memories that can be inserted in the memory sockets shows the
jumper configuration. Figure 7.2 graphically demonstrates the relative sizes of the internal
and external memories available to the programmer.
Reset and Clock Circuits
The 8051 uses an active high reset pin. The reset input must go high for two machine
cycles when power is first applied and then sink low. The simple RC circuit used here will
supply system voltage (Vcc) to the reset pin until the capacitor begins to charge. At a
threshold of about 2.5 V, the reset input reaches a low level, and the system begins to run.
Internal reset circuitry has hysteresis necessitated by the slow fall time of the RC circuit.
AN 8051 MICROCONTROLLER DESIGN
103
FIGURE 7.1 8031 Microcontroller with External ROM and RAM
WR
3.6
CI 30PF
■HI-
XTAL
16MHZ.
•Hr
T
x
C230PF.
3.5
3.4
3.3
3.2
3.1
3.0
1-7
1.6
1.5
1.4
1.3
1.2
1.1
1.0
3.7
31 16 17 29
18
19
28
27
26
Port 2 25
24
23
22
21
8031
isrri)
14fT0)
12(INT01
llfTXD)
lO(RXD)
30
B 32
7 33
6 34
") Portl PortO !f
4 36
3
2
1 a
37
38
39
C3 10ft r.
+ 5 V« ^
R5.1K
RD
PSEN
X
J3
2.
Jl
R133K
A 15
A 14
A 13
R2 33K
X
A12
All
A 10
A9
AS
+5V
R3 33K
220E 20CE
Hi-
1 NpP>
27 (PGM)
26 (N.C.)
2
23
21
24
25
EPROM
2764 <8K)
27128 (16K)
27256 (32K)
27512 (64K)
J5 i
A 12
All
A 10
A9
A8
A14
A 13
J4
22 OE
27R/W
1A14/N.C.
26A13/CE2
2
23
21
24
25
20(CE1)
RAM
6264 (8K)
62256 (32K)
Jumper Table
Reset
I
R4 8.2K
1
I
Memory Sze
EPROM
RAM
8K
None
None
16K
Jl
NA
32K
Jl JE
J4J5
64K
J1J2J3
NA
The addition of a reset button enables the user to reset the system without having to turn
power off and on.
The clock circuit of Chapter 2 is added, and the design is finished.
Expanding I/O
Ports 1 and 3 can be used to form small control and bidirectional data buses. The data
buses can interface with additional external circuits to expand I/O up to any practical
number of lines.
104 CHAPTER SEVEN
FIGURE 7.2 8031 Memory Sizes
Internal RAM
OOh to FFh
MOV
External RAM
OOOOh to 7FFFh
External ROM
OOOOh to FFFFh
MOVX®
Program ROM
MOVC®
There are many popular families of programmable port chips. The one chosen here is
the popular 8255 programmable interface adaptor, which is available from a number of
vendors. Details on the full capabilities of the 8255 are given in Appendix D. The 8255
has an internal mode register to which control words are written by the host computer.
These control words determine the actions of the 8255 ports, named A, B, and C, enab-
ling them to act as input ports, output ports, or some combination of both.
Figure 7.3 shows a circuit that adds an 8255 port expansion chip to the design. The
number of ports is now three 8-bit ports for the system. The penalty paid for expanding
I/O in this manner is a reduction in speed that occurs due to the overhead time needed to
write control bits to ports 1 and 3 before the resulting I/O lines selected can be accessed.
The advantage of using I/O port expansion is that the entire range of 805 1 instructions can
be used to access the added ports via ports 1 and 3.
Memory-Mapped I/O
The same programmable chip used for port expansion can also be added to the RAM
memory space of the design, as shown in Figure 7.4. The present design uses only 32K. of
AN 8051 MICROCONTROLLER DESIGN
105
FIGURE 7.3 Expanding I/O Using 8031 Ports
Port 3
8031 Port 1
15
14
13
12
11
10
CS
Reset
A0
Al
RD
WR
DO
Dl
D2
D3
D4
D5
D6
D7
6
35
9
8
5
36
34
33
32
31
30
29
28
27
8255
4
PAO
3
PA1
2
PA2
1
PA3
40
PA4
39
PA5
38
PA6
37
PA 7
18
PBO
19
PB1
20
PB2
21
PB3
22
PB4
23
PB5
24
PB6
25
PB7
14
PCO
15
PCI
16
PC2
17
PC3
13
PC4
12
PC5
11
PC6
10
PC7
the permitted 64K of RAM address space; the upper 32K is vacant. The port chip can be
addressed any time A15 is high (8000h or above), and the 32K RAM can be addressed
whenever A15 is low (7FFFh and below). This decoding scheme requires only the addi-
tion of an inverter to decode the memory space for RAM and I/O.
Should more RAM be added to the design, a comprehensive memory-decoding scheme
will require the use of a programmable array-type decoder to reserve some portion of mem-
ory space for the I/O port chips. Figure 7.4 shows a design that permits the addition of three
memory-mapped port chips at addresses FFF0h-FFF3h, FFF4h-FFF7h, FFF8h-FFFBh.
and FFFCh-FFFFh. RAM is addressable from OOOOh to FFEFh.
Memory-mapped I/O has the advantage of not using any of the 8051 ports. Disadvan-
tages include the loss of memory space for RAM that is used by the I/O address space, or
the addition of memory decoding chips in order to limit the RAM address space loss.
Programming overhead is about the same as for port I/O because only the cumbersome
MOVX instruction may be used to access the memory-mapped I/O.
For both types of I/O expansion, the cost of the system begins to mount. At some
point, a conventional microprocessor, with a rich set of I/O and memory instructions,
may become a more economical choice.
106
CHAPTER SEVEN
FIGURE 7.4 Expanding I/O Using Memory Mapping
To RAM CS Pin
A15
Reset
8051
Address Bus
P3.7
P3.6
8051
Address/Data Bus
— FFFC-F
■ FFF8-B ToB255
— FFF4-7 CSPin
— FFFO-3
Reset
8255 Connections For Memory Mapping
Reset Circuit
Part Speed
One consideration, that does not appear on the design drawings, is the selection of parts
that will work at the system speeds determined by the crystal frequency. All memory parts
are priced according to the nanosecond of access time. The longer the access time (the
time it takes for a byte of data to be read or written from or to the device after the address
is valid), the cheaper the part. For our design, Figure 7.4 shows the timing involved in
reading data from the ROM and reading and writing data to the RAM. These times are
totally determined by the selection of the crystal frequency, and the designer must choose
memory parts that are fast enough to keep up with the microcontroller at the chosen fre-
quency. For our example, EPROMS with maximum access times of 1 50 ns and RAM with
access times of 400 ns must be used. These access times are representative of standard
commercial types currently available at the low end of the cost spectrum. These times are
worst-case times; actual access times are at least 30 percent longer.
Other parts, such as the '373 type latch can be any family from LSTTL to HCMOS.
The speeds of these parts far exceed the speed of the 8051 .
Production Concerns
The design omits many features that would be incorporated by a design-manufacturing
team. Chief among these are the inclusion of test-points, LED indicators, and other items
that should be added to enhance manufacturing and field service of the microcontroller.
AN 8051 MICROCONTROLLER DESIGN
107
These concerns are well beyond the scope of this book, but the wise designer always
ensures that the legitimate concerns of the technical, manufacturing, and service depart-
ments are addressed.
Testing the Design
ADDRESS
begin:
add2:
add3:
add4:
add5:
add6 :
Once the hardware has been assembled, it is necessary to verify that the design is correct
and that the prototype is built to the design drawing. This verification of the design is done
by running several small programs, beginning with the most basic program and building
on the demonstrated success of each.
Crystal Test
The initial test is to ensure that both the crystal and the reset circuit are working. The 805 1
is inserted in the circuit, and the ALE pulse is checked with an oscilloscope to verify that
the ALE frequency is 1/6 of the crystal frequency. Next, the reset button is pushed, and
all ports are checked to see that they are in the high (input) state.
ROM Test
The most fundamental program test is to ensure that the microcontroller can fetch and
execute programs from the EPROM. Code byte fetching can be tested by verifying that
each address line of the ROM is properly wired by using a series of repeated jump instruc-
tions that exercise all of the address lines. The test used here will jump to addresses that
are a power of two. Only one address line will be high, and all of the rest will be low. The
address pattern tests for proper wiring of each address line and also checks for shorts
between any two lines.
If the test is successful, the program stops at the highest possible ROM address. The
address bus can then be checked with a logic probe to verify that the highest address has
been reached. Correct operation is indicated by the highest order address bus bit, which
will appear constant. If not, the probe will blink indicating random program fetches.
The test is run by inserting the '373 latch, the programmed 64K EPROM, inserting
jumpers l - 3 and resetting the 805 1 . The test can be stopped at any address by jumping to
that address, as is done in the last statement in the following ROM test program:
MNEMONIC
.org OOOOh
ljmp add2
.org 0004h
ljmp add3
.org 0008h
ljmp add4
.org OOlOh
ljmp add5
.org 0020h
ljmp add6
.org 0040h
ljmp add7
.org 0080h
COMMENT
;start at the
; test address
;next jump at
; test address
;next jump at
; test address
;next jump at
; test address
;next jump at
;test address
;next jump at
;test address
;next jump at
bottom of ROM
lines A0 and Al
address 0004h (A2
line A2
address 0008h (A3
line A3
address OOlOh (A4
line A4
address 0020h (A5
line A5
address 0040h (A6
line A6
address 0080h (A7
Continued
108
CHAPTER SEVEN
ADDRESS
MNEMONIC
COMMENT
Continued
add7:
ljmp
add8
; test
address
line A7
■ org
OlOOh
.next
jump at
address OlOOh
(A8)
add8:
ljmp
add9
; test
address
line A8
■ org
0200h
; next
jump at
address 0200h
(A9)
add9:
ljmp
addlO
; test
address
line A9
■ org
0400h
;next
jump at
address 0400h
(A10)
addlO:
ljmp
addll
; test
address
line A10
■ org
0800h
; next
jump at
address 0800h
(All)
addll:
ljmp
addl2
; test
address
line All
• org
lOOOh
;next
jump at
address lOOOh
(A12)
addl2:
ljmp
addl3
; test
address
line A12
.org
2000h
;next
jump at
address 2000h
(A13)
addl3:
ljmp
addl4
; test
address
line A13
• org
4000h
; last
jump at
address 4000h
(A14)
addl4:
ljmp
addl5
; test
address
line A14
■org
8000h
; test
address
line A15 and remain her
addl5:
.ljmp addl5
; jump
here in
a loop
. end
; assembler use
This address, A15, will remain latched while A2-A14 will
remain low. AO and Al will vary as the bytes of the jump
instruction are fetched.
Inspection of the listing for this program in Figure 7.5 shows that all the address lines are
exercised.
RAM Test
Once sure of the ability of the microcontroller to execute code, the RAM can be checked. A
common test is to write a so-called checkerboard pattern to RAM — that is, an alternating
pattern of I and in memory. Writing bytes of 55h or AAh will generate such a pattern.
The next program writes this pattern to external RAM, then reads the pattern back
andchecks each byte read back against the byte that was written. If a check fails, then the
address where the failure occurred is in the DPTR register. Port 1 and the free bits of port 3
can then be used to indicate the contents of DPTR.
There are 14 bits available using these ports (the serial port is not in use now, so bits
3.0 and 3. 1 are free), and 15 are needed to express a 32K address range. The program will
test a range of 8K bytes at a time, using 13 bits to hold the 8K. address upon failure. Four
versions have to be run to cover the entire RAM address space. If the test is passed, then
bit 14 (port 3.5) is a 1. If the test fails, then bit 14 is a 0, and the other 13 bits hold the
address (in the 8K page) at which the failure occurred.
Interestingly, this test does not check for correct wiring of the RAM address lines. As
long as all address lines end on some valid address, the test will work. A wiring check
requires that a ROM be programmed with some unique pattern at each address that is a
power of two and read using a check program that inspects each unique address location
for a unique pattern.
The RAM test program is listed on the following page.
AN 8051 MICROCONTROLLER DESIGN
109
FIGURE 7.5 Assembled ROM Check Program
oooo
oooo
0004
0004
0008
0008
0010
0010
0020
0020
0040
0040
0080
0080
0100
0100
0200
0200
0400
0400
0800
0800
1000
1000
2000
2000
4000
4000
8000
020004
020008
020010
020020
020040
020080
020100
020200
020400
020800
021000
022000
024000
028000
8000 028000
8003
begin
add2:
add3:
add4:
add5:
add6:
add7:
add8:
add9:
addlO
addll:
addl2:
addl3;
addl4;
add!5;
-org
ljmp
.org
ljmp
• org
ljmp
■ org
ljmp
.org
ljmp
.org
ljmp
■ org
ljmp
• org
ljmp
■ org
ljmp
.org
ljmp
.org
ljmp
• org
ljmp
• org
ljmp
■ org
ljmp
• org
OOOOh
add2
0004h
add3
0008h
add4
OOlOh
add5
0020h
add6
0040h
add7
0080h
add8
OlOOh
add9
0200h
addlO
0400h
addll
0800h
addl2
lOOOh
addl3
2000h
addl4
4000h
addl5
8000h
ljmp addl5
. end
start at the bottom of ROM
test address lines AO and Al
next jump at address 0004h (A2)
test address line A2
next jump at address 0008h (A3)
test address line A3
next jump at address OOlOh (A4)
test address line A4
next jump at address 0020h (A5)
test address line A5
next jump at address 0040h (A6)
test address line A6
next jump at address 0080h (A7)
test address line A7
next jump at address OlOOh <A8)
test address line A8
next jump at address 0200h (A9)
test address line A9
next jump at address 0400h (A10)
test address line A10
next jump at address 0800h (All)
test address line All
next jump at address lOOOh (A12)
test address line A12
next jump at address 2000h (A13)
test address line A13
last jump at address 4000h (A14)
test address line A14 and remain
test address line A15 and remain
here
jump here in a loop
assembler use
ADDRESS
test :
MNEMONIC
. equ ramstart , OOOOh
. equ rmstphi , 20h
.equ pattern, 55h
.equ good,20h
.equ bad.Odfh
.org OOOOh
mov p3,#0ffh
mov dptr, #ramstart
mov a,#pattern
movx @dptr,a
COMMENT
set RAM test start address
set RAM test high stop address
determine test pattern
RAM good pattern P3.5 = 1
RAM bad pattern, P3.5 =
begin test program at OOOOh
set Port 3 high
initialize DPTR
set pattern byte
write byte to RAM
Continued
110
CHAPTER SEVEN
ADDRESS
Continued
check:
here :
fail:
there:
MNEMONIC
inc dptr
mov a,#rmstphi
cjne a.dph.test
mov dptr, #ramstart
movx a, @dptr
cjne a, #pattern, fail
inc dptr
mov a,#rmstphi
cjne a.dph, check
mov p3,#good
sjmp here
mov p3 , dph
anl p3,#bad
mov pi, dpi
sjmp there
end
■£>— COMMENT
COMMENT
point to next RAM byte
check to see if at stop address
if not then loop until done
start read-back test
read byte from RAM
test against what was written
go to next byte if tested ok
check to see if all bytes tested
if not then check again
checked ok, set Port 3 to good
stop here
test failed, get address
set 3.5 to zero
set Port 1 to low address byte
stop there
Change the ramstart and rmstphi .equ hex numbers to check pages 2000h to 3FFFh, 4000h to
5FFFh, and 6000h to 7FFFh.
Note that a full 1 6-bit check for end of memory does not have to be done due to page bounda-
ries of (20)00, (40)00, (60)00, and (80)00h.
There is no halt command for the 8051 ; jumps in place serve to perform the halt function.
We have now tested all the external circuitry that has been added to the 8051. The
remainder of the chapter is devoted to several subroutines that can be used by the applica-
tion programs in Chapters 8 and 9.
Timing Subroutines
Subroutines are used by call programs in what is known as a "transparent" manner— -that
is, the calling program can use the subroutines without being bothered by the details of
what is actually going on in the subroutine. Usually, the call program preloads certain
locations with data, calls the subroutine, then gets the results back in the preload locations.
The subroutine must take great care to save the values of all memory locations in the
system that the subroutine uses to perform internal functions and restore these values be-
fore returning to the call program. Failure to save values results in occasional bugs in the
main program. The main program assumes that everything is the same both before and
after a subroutine is called.
Finally, good documentation is essential so that the user of the subroutine knows pre-
cisely how to use it.
Time Delays
Perhaps the most-used subroutine is one that generates a programmable time delay. Time
delays may be done by using software loops that essentially do nothing for some period,
or by using hardware timers that count internal clock pulses.
AN8051 MICROCONTROLLER DESIGN 111
The hardware timers may be operated in either a software or a hardware mode. In the
software mode, the program inspects the timer overflow flag and jumps when it is set. The
hardware mode uses the interrupt structure of the 8051 to generate an interrupt to the pro-
gram when the timer overflows.
The interrupt method is preferred whenever processor time is scarce. The interrupt
mode allows the processor to continue to execute useful code while the time delay is
taking place. Both the pure software and timer-software modes tie up the processor while
the delay is taking place.
If the interrupt mode is used, then the program must have an interrupt handling rou-
tine at the dedicated interrupt program vector location specified in Chapter 2. The program
must also have programmed the various interrupt control registers. This degree of "non-
transparency" generally means that interrupt-driven subroutines are normally written by
the user as needed and not used from a purchased library of subroutines.
Pure Software Time Delay
The subroutine named "softime" generates delays ranging from 1 to 65,535 milliseconds
by using register R7 to generate the basic 1 millisecond delay. The call program loads the
desired delay into registers A (LSB) and B (MSB) before calling Softime.
The key to writing this program is to calculate the exact time each instruction will
take at the clock frequency in use. For a crystal of 16 megahertz, each machine cycle
(12 clock pulses) is
12 pulses
Cycle Time = = .75 us
J 16,000,000 pulses/s ^
Should the crystal frequency be changed, the subroutine would have to have the internal
timing loop number "delay" changed.
Softime
Softime will delay the number of milliseconds expressed by the binary number, from 1 to
65,535d, found in registers A (LSB) and B (MSB). The call program loads the desired
delay into registers A and B and calls Softime. Loading zeroes into A and B results in an
immediate return.
The number after the comma in the comments section of the following program is the
number of cycles for that instruction.
ADDRESS MNEMONIC COMMENT
.equ delay, Oech ; for 996 /as time dela# = 222d
softime: -org OOOOh ;set origin
push 07h ;save R7
push ace ; save A for A = B = 00 test
orl a,b ;will be 00 if both 00
cjne a,#00h,ok ;return if all 00
pop ace ;keep stack balanced
sjmp done
ok: pop ace ;not all zeroes, proceed
timer: mov r7,#delay ;initialize R7, 1
onemil: nop ; tune the loop for 6 cycles, 1
nop ;this makes 2 cycles total, 1
nop ;3 cycles total, 1
Continued
112
CHAPTER SEVEN
ADDRESS MNEMONIC
Continued
nop
djnz r7, onemil
total delay is 6 cycles (
nop
total delay is 999.75 /is,
frequency used ( 1000 fis
djnz ace, timer
cjne a, b, bdown
sjmp done
bdown: dec b
sjmp timer
done : pop 07h
ret
. end
COMMENT
;4 cycles total, 1
; count R7 down; 6 cycles total, 2
(4.5 /as) x 222d = 999d ps.
; tune subroutine .75 /xs more
, which is as close as possible for the
= 4000/3 cycles)
; count A and B down as one
;A = 00. count B down until = 00
;if so then delay is done
; count B down and time again
; restore R7 to original value
; return to calling routine
COMMENT
Note that register A, when used in a defined mnemonic is used as "A." When used as a direct
address in a mnemonic (where any add could be used), the equate name ACC is used. The
equate usage is also seen for R7, where the name of the register may be used in those mne-
monics for which it is specifically defined. For mnemonics that use any add, the actual address
must be used.
The restriction on A = B - 00 is due to the fact that the program would initially count A from
00 ... FFh ... 00 then exit. If it were desired to be able to use this initial condition for A and B,
then an all zero condition could be handled by the test for 0000 used, set a flag for the condi-
tion, decrement B from 00 to FFh the first time B is decremented, then reset the flag for the
remainder of the program.
The accuracy of the program is poorest for a 1 millisecond delay due to time delay for the rest
of the program to set up and return. The actual delay if 0001 is passed to the subroutine is
1014.75 microseconds or an error of 1.5 percent.
Software Polled Timer
A delay that uses the timers to generate the delay and a continuous software flag test
(the flag is "polled" to see whether it is set) to determine when the timers have finished
the delay is given in this section. The user program signals the total delay desired by pass-
ing delay variables in the A and B registers in a manner similar to the pure software delay
subroutine. A basic interval of I millisecond is again chosen so that the delay may range
from I to 65,535 ms.
The clock frequency for the timer is the crystal frequency divided by 12, or one
machine cycle, which makes each count of the timer .75 microsecond for a 16 megahertz
crystal. A I millisecond delay gives
Count for 1000 microseconds = 1000/.75 = 1333.33 (1333)
Due to the fraction, we can not generate a precise I millisecond delay using the crystal
chosen. If accurate timing is important, then a crystal frequency that is a multiple of 12
AN 8051 MICROCONTROLLER DESIGN
113
must be chosen. Twelve megahertz is an excellent choice for generating accurate time
delays, such as for use in systems which maintain a time of day clock.
Timer will be used to count 1333 (0535h) internal clock pulses to generate the basic
1 millisecond delay; registers A and B will be counted down as TO overflows. The timer
counts up, so it will be necessary to put the 2's complement of the desired number in the
timer and count up until it overflows.
Timer
The time delay routine named "Timer" uses timer and registers A and B to generate
delays from 1 to 65,535d milliseconds. The calling program loads registers A (LSB) and
B (MSB) with the desired delay in milliseconds. Loading a delay of OOOOh results in an
immediate return.
ADDRESS
timer:
go:
onems
wait :
dwnab
bdown;
done :
MNEMONIC
.equ onemshi.Ofah
.equ onemslo,0cbh
.org OOOOh
push tlO
push thO
cjne a,#00h,go
orl a,b
jz done
clr A
anl tcon,#0cfh
anl tmod,#0f0h
orl tmod,#01h
mov tl0,#onemslo
mov thO , #onemshi
orl tcon,#10h
jbc tfO, dwnab
sjmp wait
anl tcon,#0efh
djnz ace, onems
cjne a, b, bdown
sjmp done
dec b
sjmp onems
pop thO
pop tlO
ret
. end
COMMENT
COMMENT
;2's complement of 535h = FACBh
;set program origin
;save timer contents
; test for A = 00
;A = 00, test for B = 00
;A will be 00 if A = B = 00
;B is not 00, clear A
; clear timer overflow and run
; flags in TC0N
; clear TO part of TM0D, set TO for
; timer operation, mode 1 (16 bit)
;set TO to count up from FACBh
; start timer
;poll TO overflow flag
;loop until TO overflows
;stop TO
; count A down and loop until zero
;if A = B = 00 then done, return
;decrement B and count again
; restore TO contents
TO cannot be used accurately for other timing or counting functions in the user program; thus,
there is no need to save the TCON and TMOD bits for TO. TO itself could be used to store data;
it is saved.
This program has no inherent advantage over the pure software delay program; both take up
all processor time. The software polled timer has a slight advantage in flexibility in that the
Continued
114 CHAPTER SEVEN
COMMENT
Continued
number loaded into TO can be easily changed in the program to shorten or lengthen the basic
timing loop. Thus, the call program could also pass the basic timing delay (in other memory
locations) and get delays that could be programmed in microseconds or hours.
One way for the program to continue to run while the timer times out is to have the program
loop back on itself periodically, checking the timer overflow flag. This looping is the normal
operating mode for most programs; if the program execution time is small compared with the
desired delay, then the error in the total time delay will be small.
Pure Hardware Delay
If lengthy delays must be done or processor time is so valuable that no time can be wasted
for even relatively short software delays, then the time delays must be done using a timer
in the interrupt mode. The program given in this section operates in the following manner:
1. The occurrence of a timer overflow will interrupt the processor, which then per-
forms a hardware call to whatever subroutine is located at the dedicated timer
flag interrupt address location in ROM.
2. The subroutine determines whether the time delay passed by the using program
is finished. (If not, an immediate return is done to the user program at the place
where it was interrupted. If the delay is up, then a call to the user part of the
program that needed the delay is done, followed by a return to the program
where it was interrupted.)
The time delay is initiated by the user program that stores the desired delay at an
external RAM location named "Savetime," and then calls "Startime," which sets the
timing in motion. The main program then runs while the delay is timing out.
This type of program must use the manufacturer-specified dedicated interrupt loca-
tions in ROM that contain the interrupt handling routines. For this reason, the user must
have placed some set of instructions at the ROM interrupt location before incorporating
the time delay subroutine program in the user program.
In this example, the following three subroutines have been placed at the interrupt
location in ROM:
1 . Hardtime: a subroutine located at the timer flag interrupt location that determines
whether the time delay has expired (If time has not expired, then the subroutine
immediately returns to the main user program at the location where it was inter-
rupted by the timer flag; if time is up, then it calls the user program, "Usertime.")
2. Usertime: a subroutine, written by the user, that needed the delay (For this
example, the subroutine is simply a return.)
3. Stoptime: a subroutine that stops the timer
■ Note: To the assembler, the name of the subroutine can be in any combination of
uppercase or lowercase: for example, HARDTIME, hardtime, and HaRdTiMe are all
read as the same label name.
The hardware delay subroutine examined here uses timer 1 for the basic delay. When
timer 1 overflows and sets the overflow flag, the program will vector to location 001 Bh in
program memory if the proper bits in the interrupt control registers IE and IP are set.
As in previous examples, the user can set timer 1 for delays of 1 to 65,535 milli-
seconds by setting the desired delay in external RAM locations "Savetime" (LSB) and
"Savetime" + 1 (MSB), which is a two-byte address pointed to by DPTR. Registers A
AN 8051 MICROCONTROLLER DESIGN
115
and B cannot be used as in previous examples because to do so would preclude their use
for any other purpose in the program.
The hardware delay called "Hardtime" is listed in the following subsection. To avoid
confusion as to which is the subroutine and which is the user program, all user code will
begin with a label that starts with the name "User." Everything else is the timing routine.
Hardtime
The "Hardtime" subroutine is a hardware-only time delay. To start the delay, IE. 7 and
IE. 3 (EA and ET1) must be set and the subroutine "Startime" called. Three instructions
must be assembled at timer i location 001 Bh: LJMP hardtime, ACALL usertime (with the
label "Userdly"), and ACALL stoptime. The priority of the interrupt can be set at bit
IP.3 (PT1) to high (1) or low (0). An excerpt from the calling program follows to show
these details:
ADDRESS
userpgm:
userdly:
userover
here :
MNEMONIC
. equ savetime , OOlOh
.org OOOOh
sjmp userover
.org OOlbh
ljmp hardtime
acall usertime
acall stoptime
reti
mov dptr, #savetime
mov a, #01h
movx @dptr,a
inc dptr
mov a,#10h
movx @dptr, a
orl ie, #88h
acall startime
sjmp here
COMMENT
; external RAM address for delay
; start user program
; jump over interrupt addresses
; interrupt location for TF1
;jump to time delay subroutine
;called if delay is up
;dissable timer interrupt
; return to main program
; point to delay address
; store desired delay, LSB first
;point to next byte (MSB)
;desired delay now stored
;enable Tl and all interrupts
; start time delay
;loop to simulate user program
the user program now continues while timer 1 runs until TF1 = 1.
the interrupt generated will vector to location OOlBh and execute
a jump to hardtime that will decrement the contents of savetime
until the desired time delay has been done; hardtime will return to
the main program if the delay is not finished, or to userdly if the
delay is up; userdly returns to call stoptime, which stops the timer
and returns to the RETI instruction for return to the main program
;set Tl for a 1 ms delay
;(see TIMER example)
; clear Tl part of TMOD
;set Tl to timer mode 1
; start timer 1
; return to calling program
;save registers to be used
startime :
mov thl, #0fah
mov til, #0cbh
anl tmod,#0fh
orl tmod,#40h
orl tcon,#40h
ret
hardtime :
push ace
push dph
Continued
116
CHAPTER SEVEN
ADDRESS
Continued
aff:
done :
sava:
MNEMONIC
push dpi
mov dptr, #savetime
movx a,@dptr
dec a
cjne a,#OOh,aff
movx @dptr,a
inc dptr
movx a,@dptr
jz done
sjmp sava
cjne a,#Offh,sava
movx @dptr,a
inc dptr
movx a, @dptr
dec a
sjmp sava
pop dpi
pop dph
pop ace
ljmp userdly
movx @dptr,a
pop dpi
pop dph
pop ace
acall startime
reti
COMMENT
:get pointer to time delay
; count delay number down to 0000
low byte first
check for 0000
save low byte = 00
get high byte and look for 00
done if low, high byte =
not 0, delay again
if low byte = FF dec high
save low byte = FF
point to high byte
count high byte down
save the high byte
finished, jump to userdly
restore all registers used
continue at user delay
delay not up, save byte
restore saved registers
start Tl for next 1 ms
return to user program
the user program "usertime" can now be written as needed; a return
will be used to simulate the user routine .
usertime:
ret
after the user program is done then "stoptime" will stop timer Tl
and return to the interrupted main program
stoptime :
anl tcon,#0bfh
ret
.end
;stop timer Tl
; return to reti
COMMENT
The minimum usable delay is 1 ms because a 1 ms delay is done to begin the delay interrupt
cycle.
All timing routines can be assembled at interrupt location 001 Bh if stack space is limited.
The RETI instruction is used when returning to the main program, after each interrupt, while
RET instructions are used to return from caffed routines.
There is no check for an initial delay of OOOOh.
AN 8051 MICROCONTROLLER DESIGN
117
Lookup Tables for the 8051
There are many instances in computing when one number must be converted into another
number, or a group of numbers, on a one-to-one basis. A common example is to change an
ASCII character for the decimal numbers to 9 into the binary equivalent (BCD) of those
numbers. ASCII 30h is used to represent OOd, 31h is Old, and so on, until ASCII 39h is
used for 09d.
Clearly, one way to convert from ASCII to BCD is to subtract a 30h from the ASCII
character. Another approach uses a table in ROM that contains the BCD numbers 00 to
09. The table is stored in ROM at addresses that are related to the ASCII character that is
to be converted to BCD. The ASCII character is used to form part of the address where its
equivalent BCD number is stored. The contents of the address "pointed" to by the ASCII
character are then moved to a register in the 8051 for further use. The ASCII character is
then said to have "looked up" its equivalent BCD number.
For example, using ASCII characters 30h to 39h we can construct the following pro-
gram, at the addresses indicated, using ,db commands:
ADDRESS
MNEMONIC
.org 1030h
.db OOh
.db Olh
.db 02h
.db 03h
.db 04h
.db 05h
.db 06h
.db 07h
.db 08h
.db 09h
COMMENT
; start table at
; location 1030h
; location 1031h
; location 1032h
; location 1033h
; location 1034h
; location 1035h
; location 1036h
; location 1037h
; location 1038h
; location 1039h
ROM location 1030h
contains
contains
contains
contains
contains
contains
contains
contains
contains
contains
00 BCD
01 BCD
02 BCD
03 BCD
04 BCD
05 BCD
06 BCD
07 BCD
08 BCD
09 BCD
Each address whose low byte is the ASCII byte contains the BCD equivalent of that ASCII
byte. If the DPTR is loaded with lOOOh and A is loaded with the desired ASCII byte, then a
MOVC A,@A+DPTR will move the equivalent BCD byte for the ASCII byte in A to A.
Lookup tables may be used to perform very complicated data translation feats, in-
cluding trigonometric and exponential conversions. While lookup tables require space
in ROM, they enable conversions to be done very quickly, far faster than using computa-
tional methods.
The 8051 is equipped with a set of instructions that facilitate the construction and use
of lookup tables: the MOVC A,@A+DPTR and the MOVC A,@A+PC. In both cases A
holds the pointer, or some number calculated from the pointer, which is also called an
"offset." DPTR or PC holds a "base" address that allows the data table to be placed at
any convenient location in ROM. In the ASCII example just illustrated, the base address
is lOOOh, and A holds an offset number ranging from 30h to 39h.
Typically, PC is used for small "local" tables of data that may be included in the
body of the program. DPTR might be used to point to large tables that are normally as-
sembled at the end of program code.
In both cases, the desired byte of data is found at the address in ROM that is equal to
base + offset. Figure 7.6 demonstrates how the final address in the lookup table is calcu-
lated using the two base registers.
118 CHAPTER SEVEN
FIGURE 7.6 MOVC ROM Address Calculations
A + DPTR = Any Address From DPTR To DPTR + FFh >
A Register
DPTR = Any Number nn
A + PC « Address From Nl To Nt + FFh
A Register
PC = Address Of Next Instruction
DPTR + FFh
DPTR + 01 h
DPTR + OOh
PC + FFh
PC + 02h
PC + Olh
Next Instruction
MOVC A, @A + PC
MOVC A, @A+ DPTR
MOV DPTR, #nn
External ROM
PC = Nl
One limitation of lookup tables might be the appearance that only 256 different
values — corresponding to the 256 different values that A might hold — may be put in
a table. This limitation can be overcome by using techniques to alter the DPTR such that
the base address is changed in increments of 256 bytes. The same offset in A can point
to any number of data bytes in tables that differ only by the beginning address of the
base. For example, by changing the number loaded in DPTR from lOOOh to 1 IOOh in the
ASCII-to-BCD table given previously, the ASCII byte in A can now point to an entirely
new set of conversion bytes.
Both PC and DPTR base address programs are given in the examples that follow.
PC as a Base Address
Suppose that the number in A is known to be between OOh and OFh and that the number
in A is to be squared. A could be loaded into B and a MUL AB done or a local lookup
table constructed.
AN 8051 MICROCONTROLLER DESIGN
119
The table cannot be placed directly after the MOVC instruction. A jump instruction
must be placed between the MOVC and the table, or the program soon fetches the first
data byte of the table and executes it as code. Remember also that the PC contains the
address of the jump instruction (the Next Instruction, after the MOVC command) when
the table address is computed.
Pdook
The program "pclook" looks up data in a table that has a base address in the PC and the
offset in A. After the MOVC instruction, A contains the number that is the square of the
original number in A.
ADDRESS
pclook:
MNEMONIC
.org OOOOh
mov a,#0ah
add a,#02h
move a,@a+pc
sjmp over
COMMENT
find the square of OAh (64h)
adjust for two byte sjmp over
get equivalent data from table to A
jump over the lookup table
the lookup table is inserted here, at PC + 2. (PC = 0005h
over:
.db OOh
.db Olh
.db 04h
.db 09h
.db lOh
.db 19h
.db 24h
.db 31h
.db 40h
.db 51h
.db 64h
.db 79h
.db 90h
.db 0a9h
.db 0c4h
.db Oelh
sjmp over
. end
begin table here, 00 A 2 = 00
01 A 2 = Old
02 A 2 = 04d
03 A 2 = 09d
04 A 2 = 16d
05 A 2 = 25d
06 A 2 = 36d
07 A 2 = 49d
08 A 2 = 64d
09 A 2 = 81d
0A A 2 - lOOd
0B A 2 = 121d
0C A 2 = 144d
0D A 2 - 169d
0E A 2 = 196d
0F A 2 = 225d
simulate rest of user program
Figure 7.7 shows the assembled listing of this program and the resulting address of the
table relative to the MOVC instruction.
COMMENT
The number added to A reflects the number of bytes in the SJMP instruction. If more code is
inserted between the MOVC and the table, a similar number of bytes must be added. Adding
bytes can result in overflowing A when the sum of these adjusting bytes and the contents of A
exceed 255d. If this happens, the lookup data must be limited to the number of bytes found by
subtracting the number of adjustment bytes from 255d.
120
CHAPTER SEVEN
FIGURE 7.7 Lookup Table using the PC
0000
oooo
0002
0004
0005
0007
0007
0008
0009
000A
OOOB
OOOC
OOOD
OOOE
OOOF
0010
0011
0012
0013
0014
0015
0016
0017
0019
740A pclook:
2402
83
.org 0000b
mov a,#Oah
add a.#02h
move a,@a+pc
8010 sjmp over
; the lookup table is inse
00 .db OOh
01 .db Olh
04 .db 04h
09 .db 09h
10 .db lOh
19 .db 19h
24 .db 24h
31 .db 3lh
40 .db 40h
51 .db 5lh
64 .db 64h
79 .db 79h
90 .db 90h
A9 .db 0A9h
C4 .db 0C4h
El .db OElh
80F over: sjmp over
.end
;find the square of OAh (64h)
;adjust for two byte sjmp over
;get equivalent data from table
;to A
;jump over the lookup table
rted here, at PC + 2 (PC = 0005h
begin table here, 00 A 2 = 00
01 A 2
=
Old
02 A 2
=
04d
03 A 2
=
09d
04 A 2
=
16d
05 A 2
=
25d
06 A 2
=
36d
07 A 2
=
49d
08 A 2
=
64d
09 A 2
=
81d
OA A 2
=
lOOd
0B A 2
=
121d
0C A 2
=
I44d
0D A 2
=
I69d
0E A 2
=
I96d
0F A 2
=
225d
simulate rest of user program
DPTR as a Base Address
The DPTR is used to construct a lookup table in the next example. Remove the restriction
that the number in A must be less than 10h and Jet A hold any number from OOh to FFh.
The square of any number larger than OFh results in a four-byte result; store the result in
registers RO (LSB) and Rl (MSB).
Two tables are constructed in this section: one for the LSB and the second for the
MSB. A points to both bytes in the two tables, and the DPTR is used to hold two base
addresses for the two tables. The entire set of two tables, each with 256 entries, will not be
constructed for this example. The beginning and example values are shown as a skeleton
of the entire table.
Dp took
The lookup table program "dplook" holds the square of any number found in the A regis-
ter. The result is placed in RO (LSB) and Rl (MSB). A is stored temporarily in Rl in order
to point to the MSB byte.
ADDRESS MNEMONIC
.equ lowbyte,0200h
.equ hibyte,0300h
.org OOOOh
COMMENT
;base address of LSB table
;base address of MSB table
Continued
AN 8051 MICROCONTROLLER DESIGN
121
ADDRESS MNEMONIC
dplook: mov a,#5ah
mov rl.a
mov dptr, #lowbyte
move a,@a+dptr
mov r0 , a
mov a.rl
mov dptr, #hibyte
move a,@a+dptr
mov rl.a
here: sjmp here
.org lowbyte
.db OOh
.db Olh
;place rest of table up to the
.org lowbyte + 5ah
.db 0a4h
;place rest of LSB table here
.org hibyte
.db OOh
.db OOh
;place rest of table up to the
.org hibyte + 5ah
.db lfh
;place rest of MSB table here
.end
COMMENT
;find the square of 5Ah (lFA4h)
;store A for later use
;set DPTR to base address of LSB
;get LSB
; store LSB in R0
; recover A for pointing to MSB
;set DPTR to base address of MSB
;get MSB
; store MSB in Rl
; simulate rest of user program
; place LSB table starting here
;00 A 2 = 0000
;01 A 2 = 0001
LSB of 59 A 2 here
;put LSB of 5A A 2 here
;LSB is A4h
place MSB table starting here
00 A 2 = 0000
01 A 2 = 0001
MSB of 59 A 2 here
;put MSB of 5A A 2 here
;MSB is lFh
£>— COMMENT
Note that there are no jumps to "get over" the tables; the tables are normally placed at the end
of the program code.
A does not require adjustment; DPTR is a constant.
Figure 7.8 shows the assembled code; location 025Ah holds the LSB of 5A A 2, and
location 035Ah holds the MSB.
Serial Data Transmission
The hallmark of contemporary industrial computing is the linking together of multiple
processors to form a "local area network" or LAN. The degree of complexity of the LAN
may be as simple as a microcontroller interchanging data with an I/O device, as compli-
cated as linking multiple processors in an automated robotic manufacturing cell, or as
truly complex as the linking of many computers in a very high speed, distributed system
with shared disk and I/O resources.
All of these levels of increasing sophistication have one feature in common: the need
to send and receive data from one location to another. The most cost-effective way to meet
this need is to send the data as a serial stream of bits in order to reduce the cost (and bulk)
of multiple conductor cable. Optical fiber bundles, which are physically small, can be
used for parallel data transmission. However, the cost incurred for the fibers, the termina-
tions, and the optical interface to the computer currently prohibit optical fiber use, except
in those cases where speed is more important than economics.
122
CHAPTER SEVEN
FIGURE 7.8 Lookup Table using the DPTR
0200
0300
oooo
0000 745A dplook
0002 F9
0003 900200
0006 93
0007 F8
0008 E9
0009 900300
000C 93
000D F9
OOOE 80FE here:
0200
. equ lowbyte , 0200h
.equ hibyte,0300h
.org OOOOh
mov a,#5ah
mov rl.a
mov dptr , #lowbyte
move a, @a + dptr
mov rO , a
mov a,rl
mov dptr,#hibyte
move a.@a + dptr
mov rl.a
sjmp here
.org lowbyte
0200
00
.db OOh
0201
01
.db Olh
0202
; place
rest of table up to the
025A
.org lowbyte + 5ah
025A
A4
.db 0a4h
025B
; place
rest of LSB table here
0300
.org hibyte
0300
00
.db OOh
0301
00
.db OOh
0302
;place
rest of table up to the
035A
.org hibyte + 5ah
035A
IF
.db lfh
035B
;place
rest of MSB table here
035B
.end
;base address of LSB table
;base address of MSB table
; find the square of 5Ah
; <lFA4h)
; store A for later use
;set DPTR to base address
;of LSB
;get LSB
; store LSB in RO
; recover A for pointing
;to MSB
;set DPTR to base address
;of MSB
;get MSB
; store MSB in Rl
;simulate rest of user
; program
;place LSB table starting
;here
;00 A 2 = 0000
;01 A 2 - 0001
LSB of 59 A 2 here
;put LSB of 5A A 2 here
;LSB is A4h
place MSB table starting
here
00 A 2 = 0000
01 A 2 = 0001
MSB of 59 A 2 here
;put MSB of 5A"2 here
;MSB is lFh
So pervasive is serial data transmission that special integrated circuits, dedicated solely
to serial data transmission and reception, appeared commercially in the early 1970s. These
chips, commonly called "universal asynchronous receiver transmitters," or UARTS, per-
form all the serial data transmission and reception timing tasks of the most popular data
communication scheme still in use today: serial 8-bit ASCII coded characters at pre-
defined bit rates of 300 to 19200 bits per second.
Asynchronous transmission utilizes a start bit and one or more stop bits, as shown
in Figure 7.9, to alert the receiving unit that a character is about to arrive and to signal
the end of a character. This "overhead" of extra bits, with the attendant slowing of data
byte rates, has encouraged the development of synchronous data transmission schemes.
Synchronous data transmission involves alerting the receiving unit to the arrival of data
AN 8051 MICROCONTROLLER DESIGN
123
FIGURE 7.9 Asynchronous 8-Bit Character
Idle State
™T T
r
i I
Start
Bit
Bit Time =
1 j j r T T
3|4I5I6|7|8|
I J _L _L J J
Data Bits
t »
Idle State
Stop
Bit
by a unique pattern that starts data transmission, followed by a long string of characters.
The end of transmission is signaled by another unique pattern, usually containing error-
checking characters.
Each scheme has its advantages. For relatively short or infrequent messages, the
asynchronous mode is best; for long messages or constant data transmission, the synchro-
nous mode is superior.
The 8051 contains serial data trans mission /receiver circuitry that can be programmed
to use four asynchronous data communication modes numbered from to 3. One of these,
mode 1, is the standard UART mode, and three simple asynchronous communication pro-
grams using this mode will be developed here. More complicated asynchronous programs
that use all of the communication modes will be written in Chapter 9.
Character Transmission Using a Time Delay
Often data transmission is unidirectional from the microcontroller to an output device,
such as a display or a printer. Each character sent to the output device takes from 33.3
to .5 milliseconds to transmit, depending upon the baud rate chosen. The program must
wait until one character is sent before loading the next, or data will be lost. A simple way
to prevent data loss is to use a time delay that delays the known transmission time of one
character before the next is sent.
ADDRESS
Sendchar
A program called "Sendchar" takes the character in the A register, transmits it, delays for
the transmission time, and then returns to the calling program. Timer 1 must be used to set
the baud rate, which is 1200 baud in this example. The delay for one ten-bit character
is 1000/120 or 8.4 milliseconds. The software delay developed in Section 7.5 is used for
the delay with the basic delay period of 1 milliseconds changed to .1 milliseconds by re-
defining "delay." Timer I needs to generate a final baud rate of 1200 at SBUF. Using a
16 megahertz crystal, the reload number is 256 - 16E6/(16 x 12 x 1200), which is
186.6 or integer 187. This yields an actual rate of 1208.
here :
MNEMONIC
.org OOOOh
.set delay, 16h
mov a , # * A '
acall sendchar
sjmp here
COMMENT
;basic delay = 22d x 4.5 = 99 /as
; for this example, send an A
; send it
; simulate rest of user program
Continued
124
CHAPTER SEVEN
ADDRESS
Continued
sendchar :
MNEMONIC
anl tcon,#Ofh
orl tcon,#20h
mov thl,#0bbh
orl pcon,#80h
orl tcon,#40h
mov scon,#40h
mov sbuf.a
mov a,#54h
acall softime
ret
COMMENT
;alter timer 1 configuration only
; set timer 1 for mode 2 (auto reload)
;set reload number to 187d (256 - 69
;set SMOD bit to 1
;start timer 1 by setting TR1
;set serial port to mode 1
;load transmit register and wait
; delay for 8.4 ms (84d = 54h)
; wait
; character now sent
;softime will be simulated by a return instruction
softime : ret
.end ; assembler use only
{>— COMMENT
If timer 1 and the serial port have different uses in the user program, then push and pop
affected control registers. But remember, T1 and SBUF can only be used for one function at any
given time.
The use of the .set statement lets the user change the basic delay interval to different values in
the same program.
The 16 megahertz crystal does not yield convenient standard baud rates of 300, 1200, 2400,
4800, 9600, or 19200. The errors using this crystal for these rates are given in the following
table:
RATE
ERROR (%)
300
.08
1200
.64
4800
2.12
9600
3.55
19200
8.51
The error grows for higher baud rates as ever smaller reload numbers are rounded to
the nearest integer. Using an 11.059 megahertz crystal reduces the errors to less than
.002 percent at the cost of speed of program execution.
Character Transmission by Polling
An alternative to waiting a set time for transmission is to monitor the TI flag in the SCON
register until it is set by the transmission of the last character written to SBUF. The polling
routine must reset TI before returning to the call program. Failure to reset TI will inhibit
all calls after the first, stopping all data transmission except the first character.
This technique has the advantage of simplicity; less code is used, and the routine does
not care what the actual baud rate is. In this example, it is assumed that the timer 1 baud
rate has been established at the beginning of the program in a manner similar to that used
in the previous example.
AN 8051 MICROCONTROLLER DESIGN
125
Xmit
The subroutine "xmit" polls the TI flag in the SCON register to determine when SBUF is
ready for the next character. The calling part of the user program follows:
ADDRESS
here :
xmit :
wait:
MNEMONIC
.org OOOOh
mov a, #'3*
acall xmit
sjmp here
mov sbuf.a
jnb scon. 1 .wait
clr scon.l
ret
. end
COMMENT
; send an ASCII 3 for this example
;send the character using xmit
; simulate remainder of user program
; transmit the contents of A and wait
;loop until TI = 1 (SBUF is empty)
; reset TI to
£>— COMMENT
TI remains a until SBUF is empty; when the 8051 is reset, or upon power up, TI is set to 0.
Interrupt-Driven Character Transmission
The third method of determining when transmission is finished is to use the interrupt
structure of the 8051. One interrupt vector address in program code, location 0023h, is
assigned to both the transmit interrupt, TI, and the receive interrupt, RI. When a serial
interrupt occurs, a hardware call to location 0023h accesses the interrupt handling routine
placed there by the programmer.
The user program "calls" the subroutine by loading the character to be sent into
SBUF and enabling the serial interrupt bit in the EI register. The user program can then
continue executing. When SBUF becomes empty, TI will be set, resulting in an immedi-
ate vector to 0023h and the subroutine placed there executed. The subroutine at 0023h,
called "serial," will reset TI and then return to the user program at the place where it was
interrupted.
This scheme is satisfactory for testing the microprocessor when only one character is
sent from the program. Long strings of character transmission will overload SBUF. Chap-
ter 9 contains routines that will build on this technique and send arbitrarily long strings
with no loss of data.
SBUFR
An interrupt-driven data transmission routine for one character which is assembled at the
interrupt vector location 0023h. A portion of the user program that activates the interrupt
routine is shown.
ADDRESS
sbufr :
MNEMONIC
.org OOOOh
sjmp user
.org 0023h
COMMENT
;jump over interrupt vectors
;put serial interrupt routine here
Continued
126
CHAPTER SEVEN
ADDRESS
Continued
serial :
user:
here :
MNEMONIC
clr scon.l
reti
mov sbuf,#*X
orl ie,#90h
sjmp here
.end
COMMENT
; clear TI
; return to interrupted user program
.send an X in this example
; enable serial interrupt
; simulate remainder of program
{>— COMMENT
If TI is not cleared before the RETI instruction is used, there will be an immediate interrupt and
vector back to 0023h.
RETI is used to reset the entire interrupt structure, not to clear any interrupt bits.
Receiving Serial Data
Transmissions from outside sources to the 8051 are not predictable unless an elaborate
time-of-day clock is maintained at the sender and receiver. Messages can then be sent at
predefined times. A time-of-day clock generally ties up timers at both ends to generate the
required "wake-up" calls.
Two methods are normally used to alert the receiving program that serial data has
arrived: software polling or interrupt driven. The sending entity, or "talker," transmits
data at random times, but uses an agreed-upon baud rate and data transmission mode. The
receiving unit, commonly dubbed the "listener," configures the serial port to the mode
and baud rate to be used and then proceeds with its program.
If one programmer were responsible for the talker and another for the listener, lively
discussions would ensue when the units are connected and data interchange does not take
place. One common method used to test communication programs is for each programmer
to use a terminal to simulate the other unit. When the units are connected for the final test,
a CRT terminal in a transparent mode, which shows all data transmitted in both direc-
tions, is connected between the two systems to show what is taking place in the communi-
cation link.
Polling for Received Data
Polling involves periodically testing the received data flag Rl and calling the data receiving
subroutine when it is set. Care must be taken to remember to reset RI, or the same character
will be read again. Reading SBUF does not clear the data in SBUF or the RI flag.
The program can sit in a loop, constantly testing the flag until data is received, or run
through the entire program in a circular manner, testing the flag on each circuit of the
program. The loop approach guarantees that the data be read as soon as it is received;
however, very little else will be accomplished by the program while waiting for the data.
The circular approach lets the program run while awaiting the data.
In order not to miss any data, the circular approach requires that the program be able
to run a complete circuit in the time it takes to receive one data character. The time re-
straint on the program is not as stringent a requirement as it may first appear. The receiver
is double buffered, which lets the reception of a second character begin while a previous
character remains unread in SBUF. If the first character is read before the last bit of the
AN 8051 MICROCONTROLLER DESIGN
127
second is complete, then no data will be lost. This means that, after a two-character burst,
the program still must finish in one-character time to catch a third.
The character time is the number of bits per character divided by the baud rate. For
serial data transmission mode I , a character uses ten bits: start, eight code bits, and stop.
A 1 200 baud rate, which might be typical for a system where the talker and listener do not
interchange volumes of data, results in a character rate of 1 20 characters per second , or a
character time of 8.33 milliseconds. Using an average of 18 oscillator periods per instruc-
tion, each instruction will require 1.13 microseconds to execute, enabling a program
length of 7371 instructions. This large machine language program will suffice for many
simple control and monitoring applications where data transmission rates are low. If more
time is needed, the baud rate could be reduced to as low as 300 baud, yielding a program
size of over 29K bytes, which approaches half the maximum size of the ROM in our ex-
ample 8051 design.
The polling program for the loop approach follows:
ADDRESS
here :
MNEMONIC
jnb scon. 0, here
clr scon.O
acall getchar
COMMENT
wait here until RI = 1
clear the RI bit
getchar is some user routine
which reads SBUF
The circular approach is very similar:
ADDRESS MNEMONIC
jnb scon.O there
clr scon.O
acall getchar
there: sjmp there
ret
.end
COMMENT
; test for RI = 1, go on if not
;clear the RI bit
;call user routine
;rest of user program getchar:
; simulate user routine
Interrupt-Driven Data Reception
When large volumes of data must be received, the data rate will overwhelm the polling
approach unless the user program is extremely short, a feature not usually found in sys-
tems in which large amounts of data are interchanged. Interrupt -driven systems allow the
program to run with brief pauses to read the received data. In Chapter 9, a program is
developed that allows for the reception of long strings of data in a manner completely
transparent to the user program.
Intdat
This interrupt-driven data reception subroutine assembles the program at 0023h, which is
the serial interrupt vector location.
ADDRESS
intdat :
MNEMONIC
.org OOOOh
orl ie,#90h
sjmp over
COMMENT
; enable serial and all interrupts
;jump over the interrupt locations
Continued
128
CHAPTER SEVEN
ADDRESS
Continued
xmit :
over :
trans:
recv:
MNEMONIC
.org 0023h
jbc scon. 1, xmit
clr scon.O
lcall recv
reti
lcall trans
reti
sjmp over
ret
ret
COMMENT
;put serial interrupt program here
;if TI bit set, clear it and jump
;must have been RI, clear it
;call receive subroutine
; return to program where interrupted
;call transmit program
; return to program where interrupted
; dummy transmit /receive routines
COMMENT
If both RI and TI are set, this routine will service the transmit function first. After the RETI, which
follows the LCALL to trans, the RI bit will still be set, causing an immediate interrupt back to
location 0O23h where the receive routine will be called.
If the transmit or receive subroutines that are called take longer to execute than the character
time, then data will be lost. Long subroutine times would be highly unusual; however, it is
possible to overload any system by constant data reception.
Summary
An 8051 based microprocessor system has been designed that incorporates many features
found in commercial designs. The design can be easily duplicated by the reader and uses
external EPROM and RAM so that test programs may be exercised. Various size memo-
ries may be used by the impecunious to reduce system cost.
The design features are
External RAM: 8K to 32K bytes
External ROM: 8K to 64K bytes
I/O ports: 1-8 bit, port 1
Other ports: port 3.0 (RXD)
3.1 (TXD)
3.2 ( INTO )
3.3 (INT1)
3.4 (TO)
3.5 (TI)
Crystal: 16 megahertz
Other crystal frequencies may be used to generate convenient timing frequencies. The
design can be modified to include a single step capability (see Problem 2).
Methods of adding additional ports to the basic design are discussed and several ex-
ample circuits that indicate the expansion possibilities of the 8051 are presented.
Programs written to test the design can be used to verify any prototypes that are built
by the reader. These tests involve verifying the proper operation of the ROM and RAM
connections.
AN 8051 MICROCONTROLLER DESIGN 129
Several programs and subroutines are developed that let the user begin to exercise the
8051 instruction code and hardware capabilities. This code can be run on the simulator or
on an actual prototype. These programs cover the most common types found in most
applications:
Time delays: software; timer, software polled; timer, interrupt driven
Lookup Tables: PC base, DPTR base
Serial data communications transmission: time delay, software polled, interrupt
driven
Serial data communications reception: software polled, interrupt driven
The foundations laid in this chapter will be built upon by example application pro-
grams and hardware configurations found in Chapters 8 and 9.
Problems
1. Determine whether the 8051 can be made to execute a single program instruction
(single -stepped) using external circuitry (no software) only.
2. Outline a scheme for single-stepping the 8051 using a combination of hardware and
software. (Hint: use an INTX.)
3. While running the EPROM test, it is found that the program cannot jump from 2000h to
4000h successfully. Determine what address line(s) is faulty.
4. Calculate the error for the delay program "Softime" when values of 2d, lOd and lOOOd
milliseconds are passed in A and B.
5. The program "Softime" has a bug. When A = OOh the delay becomes: (B + l)d x 256d x
delay. Find the bug and fix it without introducing a new bug.
6. Find the shortest and longest delays possible using "Softime" by changing only the
equate value of the variable "delay."
7. Give a general description of how you would test any time delay program. (Hint: use a
port pin.)
8. In the discussion for the program named "Timer," the statement is made that an accurate
1 ms delay cannot be done due to the need for a count of 1333.33 using a 16 megahertz
clock. Find a way to generate an accurate 60 second delay using TO for the basic delay
and some registers to count the TO overflows.
9. Calculate the shortest and longest delays possible using the program named "Timer" by
changing the initial value of TO.
10. Why is there no check for an initial timing value of OOOOh in the program named
"Hardtime"?
11. Write a lookup table program, using the PC as the base, that finds a one-byte square root
(to the nearest whole integer) of any number placed in A. For example, the square roots
of 01 and 02 are both 01 , while the roots of 03 and 04 are 02. Calculate the first four
and last four table values.
12. Write a lookup table, using the DPTR as the base, that finds a two-byte square root of
the number in A. The first byte is the integer value of the root, and the second byte is the
fractional value. For example, the square root of 02 is 01 ,6Ah. Calculate four first and
last table values.
130 CHAPTER SEVEN
13. Write a lookup table program that converts the hex number in A (0-F) to its ASCII
equivalent.
14. A PC based lookup table, which contains 256d values, is placed 50h bytes after the
MOVC instruction that accesses it. Construct the table, showing where the byte associ-
ated with A = OOh is located. Find the largest number which can be placed in A to
access the table.
15. Construct a lookup table program that converts the hex number in A to an equivalent
BCD number in registers R4 (MSB) and R5 (LSB).
16. Reverse Problem 15 and write a lookup table program that takes the BCD number in R4
(MSB) and R5 (LSB) and converts it to a hex number in A.
17. Verify the errors listed for the 16 megahertz crystal in the third comment after the pro-
gram named "Sendchar."
18. Verify the error listed for the 1 1 .059 megahertz crystal in the fourth comment after the
program named "Sendchar."
19. Does asynchronous communication between two microprocessors have to be done at
standard baud rates? Name one reason why you might wish to use standard rates.
20. Write a test program that will "loop test" the serial port. The output of the serial port
(TXD) is connected to the input (RXD), and the test program is run. Success is indicated
by port I pin 1 going high.
21. What is the significance of the transmit flag, TI, when it is cleared to 0? When set to 1?
22. Using the programmable port of Figure 7.3, write a program that will configure all ports
as outputs, and write a 55h to each.
23. Repeat problem 22 using the memory-mapped programmable port of Figure 7.4.
Applications
Chapter Outline
Introduction
Keyboards
Displays
Pulse Measurement
Multiple Interrupts
Putting it all Together
Summary
Introduction
131
Microcontrollers tend to be underutilized in many applications. There are several reasons
for this anomaly. Principally, the devices are so inexpensive that it makes little economic
sense to try to select an optimal device for each application. A new microcontroller in-
volves the expense of new development software and training for the designers and pro-
grammers that could easily cost more than the part savings. Also, some members of the
technical community are unfamiliar with the microcontroller due to a dearth of established
academic course offerings on the subject. These individuals tend to apply classic eight-bit
microprocessor families to problems that are more economically served by a micro-
controller. Finally, there is always the pressure to use the latest multibyte processor for
marketing reasons or just to keep up with the "state of the art."
The result of this application pattern is that microcontrollers tend to become obsolete at
a slower rate than their CPU cousins. The microcontroller will absorb more eight-bit CPU
applications as the economic advantage of using microcontrollers becomes compelling.
Application examples in a textbook present a picture of use that supports the previ-
ously-made claim of underutilization. Limitations on space, time, and the patience of the
reader preclude the inclusion of involved, multi-thousand line, real-time examples. We
will, instead, look at pieces of larger problems, each piece representing a task commonly
found in most applications.
One of the best ways to get a "feel" for a new processor is to examine circuits and
programs that address easily visualized applications and then to write variations. To assist
132 CHAPTER EIGHT
Keyboards
in this process, we will study in detail the following typical hardware configurations and
their accompanying programs:
Keyboards
Displays
Pulse measurements
A/D and D/A conversions
Multi-source interrupts
The hardware and software are inexorably linked in the examples in this chapter. The
choice of the first leads to the programming techniques of the second. The circuit designer
should have a good understanding of the software limitations faced by the programmer.
The programmer should avoid the temptation of having all the tricky problems handled by
the hardware.
The predominant interface between humans and computers is the keyboard. These range
in complexity from the "up-down" buttons used for elevators to the personal computer
QWERTY layout, with the addition of function keys and numeric keypads. One of the
first mass uses for the microcontroller was to interface between the keyboard and the main
processor in personal computers. Industrial and commercial applications fall somewhere
in between these extremes, using layouts that might feature from six to twenty keys.
The one constant in all keyboard applications is the need to accommodate the human
user. Human beings can be irritable. They have little tolerance for machine failure; watch
what happens when the product isn't ejected from the vending machine. Sometimes they
are bored, or even hostile, towards the machine. The hardware designer has to select keys
that will survive in the intended environment. The programmer must write code that will
anticipate and defeat inadvertent and also deliberate attempts by the human to confuse the
program. It is very important to give instant feedback to the user that the key hit has been
acknowledged by the program. By the light a light, beep a beep, display the key hit, or
whatever, the human user must know that the key has been recognized. Even feedback
sometimes is not enough; note the behavior of people at an elevator. Even if the "up" light
is lit when we arrive, we will push it again to let the machine know that "I'm here too."
Human Factors
The keyboard application program must guard against the following possibilities:
More than one key pressed (simultaneously or released in any sequence)
Key pressed and held
Rapid key press and release
All of these situations can be addressed by hardware or software means; software, which
is the most cost effective, is emphasized here.
Key Switch Factors
The universal key characteristic is the ability to bounce: The key contacts vibrate open
and close for a number of milliseconds when the key is hit and often when it is released.
These rapid pulses are not discernable to the human, but they last a relative eternity in
APPLICATIONS
133
the microsecond-dominated life of the microcontroller. Keys may be purchased that do
not bounce, keys may be debounced with RS flip-flops, or debounced in software with
time delays.
Keyboard Configurations
Keyboards are commercially produced in one of the three general hypothetical wiring con-
figurations for a 16-key layout shown in Figure 8.1. The lead-per-key configuration is
typically used when there are very few keys to be sensed. Since each key could tie up a
port pin, it is suggested that the number be kept to 16 or fewer for this keyboard type. This
configuration is the most cost effective for a small number of keys.
The X- Y matrix connections shown in Figure 8.1 are very popular when the number
of keys exceeds ten. The matrix is most efficient when arranged as a square so that N leads
for X and N leads for Y can be used to sense as many as N 2 keys. Matrices are the most
cost effective for large numbers of keys.
FIGURE 8.1 Hypothetical Keyboard Wiring Configurations
Key Key 1 Key 2 Key 3 Key 4 Key 5 Key 6 Key 7
• «-lf •-!• *-!• «-J# ©-If •"-»• #-!• «-J
Common
Key 8 Key 9 Key A Key B Key C Key D Key E Key F
f »Jf »-ly »-ly •-ly #Jy •-! f #Jy «J
(a) Lead • Per - Key Keyboard
RowO
Rowl
Row 2
Row 3
KeyO
Keyl
_L_
Key 2 Key 3
1
Key 4
1
Key 8
1_T
KeyC
_L_
1
Key 5
T -
Key 9
T -
KeyD
T
1
Key 6
1
Key A
1
KeyE
1
J
Key 7
J
KeyB
1
KeyF
J
1 2
Columns
(b)X-Y Matrix Keyboard
Continued
134 CHAPTER EIGHT
FIGURE 8.1 Continued
KeyO
_J_
Common
Key 4
M
Key 8
KeyC
Key 1 Key 2 Key 3
_J I l_
T T t T T T I
Key 5
H
Key 9
_l_
KeyD
Key 6
_1_
H
Key A
_i_
KeyE
_L_
T T
i
Key 7
H
KeyB
_L_
KeyF
I
Rows
Columns
(c) Coded Keyboard
Coded keyboards were evolved originally for telephonic applications involving touch-
tone signaling. The coding permits multiple key presses to be easily detected. The quality
and durability of these keypads are excellent due to the high production volumes and in-
tended use. They are generally limited to 16 keys or fewer, and tend to be the most expen-
sive of all keyboard types.
Programs for Keyboards
Programs that deal with humans via keyboards approach the human and keyswitch factors
identified in the following manner:
Bounce: A time delay that is known to exceed the manufacturer's specification is
used to wait out the bounce period in both directions.
Multiple keys: Only patterns that are generated by a valid key pressed are ac-
cepted — all others are ignored — and the first valid pattern is accepted.
APPLICATIONS
135
Key held: Valid key pattern accepted after valid debounce delay; no additional keys
accepted until all keys are seen to be up for a certain period of time.
Rapid key hit: The design is such that the keys are scanned at a rate faster than any
human reaction time.
The last item brings up an important point: Should the keyboard be read as the pro-
gram loops (software polled) or read only when a key has been hit (interrupt driven)?
In general, the smaller keyboards (lead-per-key and coded) can be handled either
way. The common lead can be grounded and the key pattern read periodically. Or, the
lows from e ach can be active-low ORed, as shown in Figure 8.2, and connected to one of
the external INTX pins.
Matrix keyboards are scanned by bringing each X row low in sequence and detecting
a Y column low to identify each key in the matrix. X-Y scanning can be done by using
dedicated keyboard scanning circuitry or by using the microcontroller ports under pro-
gram control. The scanning circuitry adds cost to the system. The programming approach
takes processor time, and the possibility exists that response to the user may be sluggish if
the program is busy elsewhere when a key is hit. Note how long your personal computer
takes to respond to a break key when it is executing a print command, for instance. The
choice between adding scanning hardware or program software is decided by how busy the
processor is and the volume of entries by the user.
FIGURE 8.2 Lead-per-Key and Coded Keyboard Interrupt Circuits
To Port Pins
KeyO
Key 1
Common Lead
Lead -Per -Key
Keyboard
KeyF
AAAr
+ 5V
■VW
■•+5V
To INTX
W
•♦+5V
Common Lead
Two-Of-Eight 5
Coded Keyboard g
7
8
To Port Pins
+ 5V
■A/W
■W* —
AWV
AAA^
To INTX
To Port Pins
136
CHAPTER EIGHT
A Scanning Program for Small Keyboards
Assume that a lead-per-key keyboard is to be interfaced to the microcontroller. The key-
board has ten keys (0-9), and the debounce time, when a key is pressed or released, is 20
milliseconds. The keyboard is used to select snacks from a vending machine, so the pro-
cessor is only occupied when a selection is made. The program constantly scans the key-
board waiting for a key to be pressed before calling the vending machine actuator sub-
routine. The keys are connected to port 1 (0-7) and ports 3.2 and 3.3 (8-9), as shown in
Figure 8.3.
The 8031 works best when handling data in byte-sized packages. To save internal
space, the ten-bit word representing the port pin configuration is converted to a single-byte
number.
Because the processor has nothing to do until the key has been detected, the time
delay "Softime" (see Chapter 7) is used to debounce the keys.
Getkey
The routine "Getkey" constantly scans a ten-key pad via ports and 3. The keys are
debounced in both directions and an "all-up" period of 50 milliseconds must be seen be-
fore a new key will be accepted. Invalid key patterns (more than one port pin low) are
rejected.
FIGURE 8.3 Keyboard Configuration for "Getkey" and "Inkey" Programs
KeyO
4
8031
APPLICATIONS
137
ADDRESS
getkey:
scan:
wait :
MNEMONIC
.equ bounce, 14h
.equ next,32h
.equ newkey,70h
.equ flag.OOh
.org OOOOh
mov pl,#Offh
mov p3,#0ffh
acall keydown
jz scan
acall convert
jbc flag, scan
mov newkey,a
mov a,#bounce
acall sof time
acall keydown
jz scan
acall convert
jbc flag, scan
cjne a, newkey , scan
acall vendit
acall keydown
jnz wait
mov a,#next
acall softime
acall keydown
jnz wait
sjmp scan
COMMENT
set debounce delay to 20d ms
set interval between keys to
50d ms
store accepted key in internal RAM
addressable bit 00 used as a flag
;set ports 1 and 3 as inputs
keydown looks for any key(s) down
if A = then no key(s) down; loop
convert returns flag set if not
valid
or A set to 00 to 09 for keys 0-9
store key and wait for debounce
time
then check to see if same key
wait 20 ms
see if a key is still down
if not down then must have been
noise
see if key is still valid and
matches
the original key found
check for equal
call vending machine subroutine
now wait for all keys to go up
wait until A = 00 : keys all up
wait 50d ms and see if all
still up
continue until keys are up
loop until keys up for 50d ms
get next key
"keydown" gets the contents of PI and P3 pins, which are connected
to the keys, and checks for any zero bits; no check is made to see
if more than one bit is low
;get state of PI keys to R0
;get state of P3 keys to A
;make bits 0,1, and 4-7 a one
; check for any one or more keys
;down
;A = FFh if all keys up, now 00
;if A not 00 then at least one key
;down
keydown:
mov
r0.pl
mov
a,p3
orl
a,#0f3h
anl
a,r0
cpl
a
ret
Continued
138
CHAPTER EIGHT
ADDRESS MNEMONIC COMMENT
Continued
"convert" checks for more than one key down; if more than one key
is down then addressable bit "flag" is set; if only one key is
down then the one-of-ten bit pattern is converted to an
equivalent 0-9 number in the A register and "flag" is reset
valid patterns (a single out of ten bits) are found by CJNE
operations; A is counted up for each test to match the key number
convert
one :
two :
three :
four:
five :
six :
seven :
eight :
nine :
good:
check3 :
clr flag
clr a
mov rl.pl
mov r3 , p3
orl 03h,#0f3h
cjne rl,#0feh,one
sjmp check3
inc a
cjne rl,#0fdh,two
sjmp check3
inc a
cjne rl,#0fbh, three
sjmp check3
inc a
cjne rl,#0f7h,four
sjmp check3
inc a
cjne rl,#0efh, five
sjmp check3
inc a
cjne rl,#Odfh,six
sjmp check3
inc a
cjne rl , #0bfh , seven
sjmp check3
inc a
cjne rl,#7fh,eight
sjmp check3
inc a
cjne r3 , #0fdh , nine
jnb p3.3 bad
sjmp good
inc a
cjne r3,#0f7h,bad
ret
jnb p3.3,bad
jnb p3.4,bad
sjmp good
assume that key hit is valid
A contains first possible key (00
get PI key pattern in Rl
get P3 key pattern in R3
make r3 bits 0,1 and 4-7 a one
search Rl for a legal pattern
check R3 for no key down
A contains next key possible (01)
continue this for all valid
patterns
A ^ 02
A ^ 03
A = 04
A ^ 05
A = 06
07
A « 08
now look for a key in R3
check that key 9 is up
A = 09
redundant check
if Rl has a low then P3 must be
high
Continued
APPLICATIONS
139
ADDRESS
MNEMONIC
bad:
setb flag
ret
softime:
ret
vendit :
ret
. end
COMMENT -
COMMENT
; signal an invalid key pattern
;simulate "softime" subroutine
;simulate "vendit" subroutine
The "convert" subroutine is looking for a single low bit. The CJNE patterns all have one bit low
and the rest high.
Multiple keys are rejected by "convert." Held keys are ignored as the program waits for a 50d
millisecond "all keys up" period before admitting the next key. The program loops so quickly
that it is humanly impossible to hit a key so that it can be missed.
The main program is predominantly a series of calls to subroutines which can each be written
by different programmers. Agreement on what data is passed to and received from the sub-
routines is essential for success, as well as a clear understanding of what 8051 registers and
memory locations are used.
Interrupt-Driven Programs for Small Keyboards
If the application is so time sensitive that the delays associated with debouncing and await-
ing an "all-up" cannot be tolerated, then some form of interrupt must be used so that the
main program can run unhindered.
A compromise may be made by polling the keyboard as the main program loops, but
all time delays are done using timers so that the main program does not wait for a software
delay. The "Getkey" program can be modified to use a timer to generate the delays associ-
ated with the key down debounce time and the "all-up" delay. The challenge associated
with this approach is to have the program remember which delay is being timed out. Re-
membering which delay is in progress can be handled using a flag bit, or one timer can be
used to generate the key-down debounce delay, and another timer to generate the key-up
delay. The flag approach is examined in the example given in this section.
The important feature of the program is that the main program will check a flag to
see whether there is any keyboard activity. If the flag is set, then the program finds the
key stored in a RAM location and resets the flag. The getting of the key is "transparent"
to the main program; it is done in the interrupt program. The keyboard is still polled by
the main program, but the interrupt program gets the key after that. The program named
"Hardtime" from Chapter 7 is used for the time delay. The keyboard user may notice
some sluggishness in response if the main program takes so long to loop that the keyboard
initiation sequence is not done every quarter-second or so.
Inkey
The program "lnkey" uses hardware timer Tl to generate all time delays. The keyboard
sequence is initiated when a key is found to be down; otherwise, the program continues
and checks for a key down in the next loop. A key down initiates a debounce time delay in
timer Tl and sets a timer flag to notify the interrupt program of the use of the timer. The
interrupt program checks that a key is still down and is valid. Valid keys are stored, and a
flag is set that may be tested by the main program. The interrupt program then begins the
key-up delay and sets the timer flag to signify this condition. After each key-up delay, the
interrupt program checks for all keys up. The time delay is reinitialized until all keys are
up and the timer interrupts are halted.
140
CHAPTER EIGHT
ADDRESS
inkey :
MNEMONIC
. equ newkey,70h
.equ flag,00h
.equ newflg, Olh
.equ timflg, 02h
. equ bounce, 14h
.equ next,32h
. equ savetime.OOlOh
.org OOOOh
.sjmp over
COMMENT
; store any new key in RAM
addressable bit 00 used as a flag
; when newflg = 1 then there is
; a key
;timflg = for debounce, 1 for
; delay
;set debounce delay to 20d ms
;set interval between keys to
; 50d ms
; external RAM address for delay
;jump over interrupt locations
when Tl times out it vectors here and jumps to "hardtime" for the
desired delay. When the delay is up then the key program is called.
userdly :
.org OOlbh
ljmp hardtime
acall usertime
reti
the main program begins here;
is a new key to be processed,
a key read is in progress
over :
begin
mov pl,#0ffh
mov p3,#0ffh
clr newflg
clr flag
clr timflg
jbc newflg, key
jb tcon.6,mainprog
acall keydown
jz mainprog
acall convert
jz mainprog
mov newkey , a
clr timflg
mov dptr,#savetime
mov a, #bounce
movx @dptr ,a
inc dptr
mov a,#00h
movx @dptr,a
; interrupt location for TF1
;jump to time delay subroutine
;call usertime if delay done
; return to program when usertime
; done
the keyboard is scanned unless there
or Tl is counting, signifying that
;set ports 1 and 3 as inputs
; initialize all flags
; check if a key is waiting and
;get it
;if Tl is running then wait
; keydown looks for any key(s) down
;if A = then no key(s) down;
; go on
; check for a valid key
; go on with main program if not
; valid
; store key and start debounce timer
;signal interrupt program Tl
; running
: point to delay address
set 20 ms delay
point to next byte
desired delay now stored
Continued
APPLICATIONS
141
ADDRESS
key:
mainprog:
MNEMONIC
orl ie,#88h
acall startime
sjmp mainprog
mov a.newkey
sjmp begin
COMMENT
;enable interrupts and Tl interrupt
; start time delay go to mainprog
;get key and use in main program
; simulate main program and
;loop back
**#»**»*##*###■*#♦»*#♦***#■*♦*#* CONVERT ******************************
"convert" checks for more than one key down; if more than one key
is down then addressable bit "flag" is set; if only one key is
down then the one-of-ten bit pattern is converted to an
equivalent 0—9 number in the A register and "flag" is reset
valid patterns (a single out of ten bits) are found by CJNE
operations; A is counted up for each test to match the key number
convert
one
two
three
four
five
six:
seven
eight:
nine:
clr flag
clr a
mov rl,pl
mov r3 , p3
orl 03h,#0f3h
cjne rl,#0feh,one
sjmp check3
inc a
cjne rl,#0fdh,two
sjmp check3
inc a
cjne rl,#0fbh, three
sjmp check3
inc a
cjne rl,#0f7h, four
sjmp check3
inc a
cjne rl , #0efh, five
sjmp check3
inc a
cjne rl,#0dfh,six
sjmp check3
inc a
cjne rl, #0bfh, seven
sjmp check3
inc a
cjne rl ,#7fh, eight
sjmp check3
inc a
cjne r3, #0fdh, nine
jnb p3.3 bad
sjmp good
inc a
cjne r3,#0f7h,bad
; assume that key hit is valid
;A contains first possible key (00
;get Fl key pattern in Rl
;get F3 key pattern in R3
;make R3 bits 0,1 and 4—7 a one
;search Rl for a legal pattern
; check R3 for no key down
;A contains next key possible (01)
;continue this for all valid
;patterns
;A = 02
A = 03
A = 04
A = 05
A = 06
;A = 07
;A = 08
; now look for a key in R3
; check key 9 is up
;A = 09
; redundant check
Continued
142
CHAPTER EIGHT
ADDRESS
Continued
good:
check3:
bad:
MNEMONIC
ret
jnb p3 .3, bad
jnb p3.4,bad
sjmp good
setb flag
ret
COMMENT
if Rl has a low then P3 must
be high
signal an invalid key pattern
»*****#♦♦##*#*#»*»■»*#**-»##♦■»* HARDTI ME *»****»*******»***«»»***»*»**
"hardtime" will count the interrupts generated by Tl until the
number placed in RAM location "savetime" is zero
hardtime
aff :
done :
sava:
push ace
push dph
push dpi
mov dptr, #savetime
movx a, @dptr
dec a
cjne a,#00h,aff
movx @dptr,a
inc dptr
movx a, @dptr
jz done
sjmp sava
cjne a,#Offh,sava
movx @dptr , a
inc dptr
movx a, @dptr
dec a
sjmp sava
pop dpi
pop dph
pop ace
Ijmp userdly
movx @dptr,a
pop dpi
pop dph
pop ace
acall startime
reti
save registers to be used
get pointer to time delay number
count delay number down to 0000
;low byte first
; check for 0000
; save low byte = 00
;get high byte and look for 00
done if low byte = high byte = 00
not 0000, reset Tl and delay again
if low byte is FF then dec high
save low byte = FF
point to high byte
count high byte down
save the high byte
delay is finished
restore all registers used
continue at user delay program
delay is not up, save the byte
restore saved registers
start Tl for next 1 ms delay
return to place in user program
****#«-#**#«.*****##*##**###«-*## KEYD0WN ******************************
"keydown" gets the contents of PI and P3 pins that are connected
to the keys and checks for any zero bits; no check is made to see
if more than one bit is low
keydown:
mov r0.pl
;get state of PI keys to R0
Continued
APPLICATIONS
143
ADDRESS MNEMONIC
mov a,p3
orl a,#0f3h
aril a,rO
cpl a
ret
♦ ##*♦■*******##♦#*■***#**■*■*#»#*
"startime" initializes timer
startime:
mov thl, #Ofah
mov til. #0cbh
anl tmod,#0fh
orl tmod,#40h
orl tcon,#40h
ret
COMMENT
;get state of P3 keys to A
;make bits 0,1, and 4-7 a one
; check, for any one or more
;keys down
;A = FFh if all keys up, now 00
;if A not 00 then one or more down
STARTIME *****************************
1 and enables timing to begin
;set Tl for a I ms delay
; {see "Timer" example in
; Chapter 7)
; clear Tl part of TM0D
;set Tl to timer mode 1
;start timer 1
; return to calling program
a-*-****-****************-******* STOPTIME ******■**■*****************-****
" stoptime " disables Tl
stoptime: anl tcon,#0bfh
ret
;stop timer Tl
♦ »»**♦*»*■**»*■»####»#**##*#»♦# USERTIME *****************************
"usertime, " the user program called from the interrupt program after
hardtime has timed out, will process the key and set the 50d ms
delay if the key was valid
usertime: acall stoptime
jb timflg.keyup
acall keydown
jz goback
acall convert
jbc flag, goback
cjne a.newkey, goback
setb newflg
delay: mov dptr , #savetime
mov a,#next
movx @dptr,a
inc dptr
mov a,#00h
movx @dptr,a
orl ie,#88h
acall startime
setb timflg
goback: ret
stop timer and determine Tl use
if a delay then see if keys up
see if a key is still down
if not down then must be noise
see if key is valid and matches
the original key found
set new key flag for main program
point to delay address
set 50d ms delay
point to next byte
desired delay now stored
enable interrupts and Tl interrupt
start time delay
set flag for delay condition
Continued
144
CHAPTER EIGHT
ADDRESS
Continued
keyup:
MNEMONIC
acall keydown
jnz delay
sjmp goback
. end
COMMENT
;see if keys are up after delay
;if not then delay again
; return with Tl stopped
£>— COMMENT
This program is large enough to require additional attempts to make it legible. All of the sub-
routines are arranged in alphabetical order.
Codekey
The completely interrupt-driven small keyboard example given in this section requires no
program action until a key has been pressed. Hardware must be added to attain a com-
pletely interrupt-driven event. The circuit of Figure 8.4 is used.
FIGURE 8.4 Keyboard Configuration Used for "Codekey" Program
Two-Of-Four
Coded Keyboard
Common
+ 5V
12 ONTO)
8031
Keyboard Code
Key
Pins Low
1
2
3
1 5
2 5
3 5
4 5
4
5
6
7
1 6
2 6
3 6
4 6
8
1 7
9
2 7
APPLICATIONS
145
The keyboard is a two-of-eight type which codes the ten keys as follows:
KEY
CODE(HEX)
EE
1
ED
2
EB
3
E7
4
DE
5
DD
6
DB
7
D7
8
BE
9
BD
An inspection of the code reveals that each nibble has only one bit that is low for each
key and that two of the eight bits are uniquely low for each key. If more than one key is
pressed, then three or more bits go low, signaling an invalid condition. This popular
scheme allows for up to 16 keys to be coded in this manner. Unlike the lead-per-key
arrangement, only four of the lines must be active-low ORed to generate an interrupt.
The hardware serves to detect when any number of keys are hit by using an AND gate
to detect when any nibble bit goes low. The high-to-low transition then serves to interrupt
the microcontroller on port 3.2 (INTO). The interrupt program reads the keys connected to
port 1 and uses timer TO to generate the debounce time and Tl for the keys-up delay. The
total delay possible at 16 megahertz for the timers is 49.15 milliseconds, which covers the
delay times used in the previous examples.
The program "Codekey" which is interrupt driven by a high-to-low transition on
INTO. Timers TO and Tl generate the debounce and delay times in an interrupt mode.
The INTO interrupt input is disabled until all keys have been seen up for the Tl delay.
A lookup table is used to verify that only one key is pressed.
ADDRESS
codekey:
keyint :
timO:
MNEMONIC
.equ newkey,70h
. equ base,400h
.equ newflg.OOh
.org OOOOh
sjmp over
.org 0003h
sjmp keyint
.org OOObh
sjmp timO
.org OOlbh
sjmp timl
mov tl0,#0d4h
mov th0,#97h
setb tcon.4
clr ie.O
reti
push ace
push dpi
COMMENT
; store a new key in RAM
;base of lookup table
; addressable bit 00 for new key flag
;jump over interrupt locations
;this is the INTO interrupt vector
; timer TO interrupt vector
; timer Tl interrupt vector
;set TO for 20 ms delay
; count from 97D4h to 0000
; start timer TO
; disable INTO interrupt
; enable interrupt structure and
; return
; save registers used
Continued
146
CHAPTER EIGHT
ADDRESS
Continued
good:
Timl:
wait :
over :
simulate
key:
MNEMONIC
push dph
clr tcon.4
mov a, pi
mov dptr , #base
move a, @a+dptr
cjne a,#0ffh,good
pop dph
pop dpi
pop ace
setb ie.O
reti
mov newkey.a
setb newflg
anl tll,#00h
anl thl.#00h
setb tcon.6
pop dph
pop dpi
pop ace
reti
push ace
clr tcon.6
mov a, pi
cjne a,#Offh,wait
setb ie.O
pop ace
reti
anl tll,#00h
anl thl,#00h
setb tcon.6
pop ace
reti
mov tcon,#01h
mov ie,#8bh
mov tmod,#llh
jbc newflg, key
sjmp simulate
mov a.newkey
sjmp simulate
.org 04bdh
.db 09h
.db 08h
COMMENT
;stop TO
;get key pattern
;set DPTR to point to lookup table
;not valid = FFh
enable INTO interrupt
enable interrupt structure and
return
store the newkey
signal main program; new key present
set Tl for maximum delay (49.1 ms)
start timer Tl
restore retgisters
enable interrupt structure and
return
save A
stop Tl
see if keys up yet
all inputs will be high if all up
enable INTO for next key
restart Tl and delay again
start Tl
return with interrupt enabled
set IN TO fo r falling edge interrupt
; enable INTO, TO, and Tl interrupts
choose timer operation; mode 1
see if there is a new key and get it
simulate rest of program
get key and simulate rest of program
place lookup table here, keys 9
and 8
Continued
APPLICATIONS
147
ADDRESS
MNEMONIC
.org 04d7h
.db 07h
.org 04dbh
.db 06h
.org 04ddh
.db 05h
.db 04h
.org 04e7h
.db 03h
.org 04ebh
.db 02h
.org 04edh
.db Olh
.db OOh
. end
COMMENT
;key 7
;key 6
;keys 5 and 4
;key 3
;key 2
;keys 1 and
COMMENT
The lookup table will work only if every bit from 0400h to 04FFh that is not a .db assignment is
FFh. Most EPROMS will be FFh when erased, and the assembler will not program unspecified
locations. The table will have to be assembled so that an FFh is at every non-key location if this
is not true.
Key bounce down is eliminated by the TO delay, and key bounce up, by the T1 delay. More than
two keys down is detected by th e self-coding nature of the keyboard. A held key does not
interrupt the edge-triggered INTO input.
Program for a Large Matrix Keyboard
A 64-key keyboard, arranged as an 8-row by 8-column matrix will be interfaced to the
8051 microcontroller, as shown in Figure 8.5. Port 1 will be used to bring each row low,
one row at a time, using an 8-bit latch that is strobed by port 3.2. PI will then read the
8-bit column pattern by enabling the tri-state buffer from port 3.3. A pressed key will have
a unique row-column pattern of one row low, one column low. Multiple key presses are
rejected by either an invalid pattern or a failure to match for three complete cycles. Each
row is scanned at an interval of I millisecond, or an 8 millisecond cycle for the entire
keyboard. A valid key must be seen to be the same key for 3 cycles (24 milliseconds).
There must then be three cycles with no key down before a new key will be accepted. The
1 millisecond delay between scans is generated by timer TO in an interrupt mode.
Bigkey
The "Bigkey" program scans an 8 x 8 keyboard matrix using TO to generate a periodic
I ms delay in an interrupt mode. Each row is scanned via an external latch driven by port 1
and strobed by port 3.2. Columns are read via a tri-state buffer under control of port 3.3.
Keys found to be valid are passed to the main program by setting the flag "newflg" and
placing the key identifiers in locations "newrow" and "newcol." The main program
resets "newflg" when the new key is fetched. R4 is used as a cycle counter for successful
matches and up time cycles. R5 is used to hold the row scan pattern: only one bit low.
148
CHAPTER EIGHT
FIGURE 8.5 Circuit for "Bigkey" Program
Matrix Switch Connection
Row
i
1
2
3
4
5
6
7
l_.
Row
Column
8x8 Keyboard
Column
12 3 4 5 6
23456789
1817161514131211
19
2
5
6
9
12
15
16
19
1
11
- J WW
Pullup Network
Latch Row Pattern
■373 Latch
+ 5V
'541 Tri- State Buffer
12P3.2
1P1.0
2P1.1
3P1.2
4 PI. 3
5P1.4
6 PI. 5
7P1.6
8 PI. 7
8031
Hl-Z
13P3.3
Read
Columns
ADDRESS
MNEMONIC
. equ newrow,70h
.equ newcol ,71h
.equ newflg,00h
COMMENT
; store any valid key row address
; store any valid key column address
;use addressable bit as a new
;key flag
Continued
APPLICATIONS
149
ADDRESS
bigkey:
MNEMONIC
.equ upflg.Olh
.org OOOOh
sjmp over
The interrupt program begins here
the next interrupt in 1 ms
.org OOObh
mov tlO,#Ocbh
mov thO,#Ofah
push ace
push psw
mov pl,r5
setb p3.2
clr p3.2
mov pl.#Offh
clr p3.3
mov a, pi
setb p3.3
jb upflg.upyet
setb c
mov r3,#08h
look: rrc a
jnc test
djnz r3,look
mov a,r5
cjne a, newrow, goback
mov newrow, #00h
mov r4,#00h
sjmp goback
test :
cjne a,#Offh,bad
here:
rrc a
djnz r3,here
cjne r4, #00h, match
newone :
mov newcol, a
mov newrow, r5
inc r4
sjmp goback
match:
push ace
mov a,r5
COMMENT
;upflag signals start of key up
; delay
;jump over TO interrupt to main
; program
TO is reloaded to permit
vector location for TO overflow
flag
reload TO for next interrupt
; save A and the flags
;get row scan pattern to port 1
[generate a strobe to the latch
; set PI as an input port
: read buffer and see if any
;key down
: get column pattern
:disable buffer
;if upflg = 1 then wait for
;keys up
;set C to 1 and rotate A to find
;a low
;8 rotates will restore A to
[original
; see if only one zero in A (valid)
:if C = then see if A = FFh
go until C = or rotate finished
check for a key down previous scan
if so then not repeated; zero
newrow
if so then zero R4 and scan again
; return to main program
if A not all ones then invalid key
good pattern; restore A
R4 counts pattern matches
first time seen; see if it recurs
R4 contains key detected count
save A and check R5 for a new row
Continued
150
CHAPTER EIGHT
ADDRESS
Continued
good:
unk:
unkn:
bad:
upyet :
notup:
goback
MNEMONIC
cjne a, newrow.unk
pop ace
cjne a, newcol , unkn
inc r4
c j ne r4 , #04h , goback
mov newrow,r5
mov newcol, a
setb newflg
setb upflg
mov r4,#00h
sjmp goback
pop ace
mov r4,#00h
sjmp newone
mov r4,#00h
sjmp goback
cjne a, #0ffh, notup
inc r4
cjne r4,#18h, goback
clr upflg
mov r4.#00h
mov a,r5
rl a
mov r5,a
pop psw
pop ace
reti
COMMENT
;if no match then this is a new key
; restore A and check for a new
; column
;if no match then this is a new key
; match: see if 24 ms have expired
;keep if seen for at least 3 cycles
; save new key row and column
;set up flag for 3 cycles up
; reset R4 to count key up cycles
; restore new column pattern to A
; reset r4 to reflect a new key
;look for matches on next cycles
; reset match counter
; look for A = FFh
; R4 now counts 3 cycle of up time
;look for 24d scans {3 cycles)
; up time done, look for next key
; reset R4
; rotate R5 low bit to next row
; restore PSW and A
the interrupt program finishes here and the main program begins;
the main program would normally get the new key row and column
patterns and convert these to a single byte number
over :
main:
simulate
mov r5,#0feh
mov tmod,#01h
mov tl0,#0cbh
mov th0,#0fah
mov ie.#82h
setb tcon.4
mov r4,#00h
clr upflg
clr newflg
jbc newflg, simulate
sjmp main
nop
sjmp main
.end
initialize R5 for bottom row low
set TO to mode 1
set TO for a 1 ms delay
count 1333d @ .75 /xs/count
enable the TO interrupt
start timer
reset R4 for no valid key
reset key up flag
reset new key flag
get key row and column addresses
simulate main program
main program would get addresses
here
APPLICATIONS 151
COMMENT
Displays
Once begun by the main program, TO continues to time out and generate the row scan pattern
in the interrupt program. To the main program, the keys appear in some unknown way; the
interrupt program is said to run in the "background."
There is considerable adjustment (tweak) in this program to accommodate keys with various
bounce characteristics. The debounce time can be altered in a gross sense by changing the
number of cycles (R4) for acceptance and in a fine way by changing the basic row scan time (TO).
This same program can be used to monitor any multipoint array of binary data points. The array
can be expanded easily to a 16 x 16 matrix by adding one more latch and tristate buffer and
using two more port 3 pins to generate the latch and enable strobes.
Note that only A can compare against memory contents in a CJNE instruction.
If keyboards are the predominant means of interface to human input, then visible displays
are the universal means of human output. Displays may be grouped into three broad
categories:
1. Single light(s)
2. Single character(s)
3. Intelligent alphanumeric
Single light displays include incandescent and, more likely, LED indicators that are
treated as single binary points to be switched off or on by the program. Single character
displays include numeric and alphanumeric arrays. These may be as simple as a seven-
segment numeric display up to intelligent dot matrix displays that accept an 8-bit ASCII
character and convert the ASCII code to the corresponding alphanumeric pattern. Intelli-
gent alphanumeric displays are equipped with a built-in microcontroller that has been op-
timized for the application. Inexpensive displays are represented by multicharacter LCD
windows, which are becoming increasingly popular in hand-held wands, factory floor ter-
minals, and automotive dashboards. The high-cost end is represented by CRT ASCII
terminals of the type commonly used to interface to a multi-user computer.
The individual light and intelligent single-character displays are easy to use. A port
presents a bit or a character then strobes the device. The intelligent ASCII terminals are
normally serial devices, which are the subject of Chapter 9.
The two examples in this section — seven-segment anfi intelligent LCD displays —
require programs of some length.
Seven-Segment Numeric Display
Seven-segment displays commonly contain LED segments arranged as an "8," with one
common lead (anode or cathode) and seven individual leads for each segment. Figure 8.6
shows the pattern and an equivalent circuit representation of our example, a common cath-
ode display. If more than one display is to be used, then they can be time multiplexed; the
human eye can not detect the blinking if each display is relit every 10 milliseconds or so.
The 10 milliseconds is divided by the number of displays used to find the interval between
updating each display.
The example examined here uses four seven-segment displays; the segment informa-
tion is output on port 1 and the cathode selection is done on ports 3.2 to 3.5, as shown in
152 CHAPTER EIGHT
FIGURE 8.6 Seven-Segment LED Display and Circuit
Segment Pattern
a b c d e f g
liiiiU
Common Cathode
Segment Circuit
Figure 8.7. A segment will he lit only if the segment line is brought high and the common
cathode is brought low.
Transistors must be used to handle the currents required by the LEDs, typically
10 milliamperes for each segment and 70 milliamperes for each cathode. These are aver-
age current values; the peak currents will be four times as high for the 2.5 milliseconds
each display is illuminated.
The program is interrupt driven by TO in a manner similar to that used in the program
"Bigkey." The interrupt program goes to one of four two-byte character locations and
finds the cathode segment pattern to be latched to port l and the anode pattern to be latched
to port 3. The main program uses a lookup table to convert from a hex number to the
segment pattern for that number. In this way, the interrupt program automatically displays
whatever number the main program has placed in the character locations. The main pro-
gram loads the character locations and is not concerned with how they are displayed.
Svnseg
The program "svnseg" displays characters found in locations "chl" to "ch4" on four
common-cathode seven-segment displays. Port I holds the segment pattern from the low
byte of chx; port 3 holds the cathode pattern from the high byte of chx. TO generates a
2.5 ms delay interval between characters in an interrupt mode. The main program uses a
lookup table to convert from hex to a corresponding pattern. R0 of bank one is dedicated
as a pointer to the displayed character.
APPLICATIONS 153
FIGURE 8.7 Seven-Segment Display Circuit Used for "Svnseg" Program
+ 5V
Choose R for
Brightness.
a b c d e f g
Display 1
a b c d e f g
Display 2
a b c d e f
Display 3
a b c d e f g
Display 4
Q1-Q4
8 > 1000
7 PI. 6
8031
12
P3.2
13
P3.3
14
P3.4
15
P3.5
ADDRESS
svnseg:
MNEMONIC
.equ chl,50h
.equ ch2,52h
.equ ch3,54h
.equ ch4,56h
.org OOOOh
mov sp,#0fh
sjmp over
COMMENT
.'assign RAM character locations
; two bytes per character
jump over TO interrupt location
get the stack above bank one
Continued
154
CHAPTER EIGHT
ADDRESS
Continued
MNEMONIC
COMMENT
begin the interrupt-driven program at the TO interrupt location
.org OOObh
mov tlO,#Ofbh
mov th0,#0f2h
setb psw.3
mov pl,@rO
inc rO
mov p3,@r0
inc rO
cjne r0,#58h,nxt
mov rO,#chl
nxt: clr psw.3
reti
; the main program loads sample
; interrupt .
mov a.#00h
acall convert
mov chl, a
mov a,#01h
acall convert
mov ch2,a
mov a,#02h
acall convert
mov ch3,a
mov a,#03h
acall convert
mov ch4,a
setb psw.3
mov rO,#chl
inc rO
mov @r0,#20h
inc rO
inc rO
mov @r0,#10h
inc rO
inc rO
mov @r0. #08h
inc rO
inc rO
mov @r0,#04h
mov rO.#chl
mov tlO,#Ofbh
mov th0,#0f2h
; reload TO for next interrupt
; select bank one
;place segment pattern on port 1
; point to accompanying cathode pattern
;place cathode patten on port 3
; check for fourth character
;if ch4 just displayed go to chl
; return to register bank
; return to main program
characters and starts the TO
;use an example sequence of 0, 1, 2, 3
; convert to segment pattern and store
last segment pattern stored
select register bank one
set RO to point to chl RAM location
now load anode pattern for chl
set anode for character 1 only high
point to next character and continue
load ch2 pattern
load ch3 pattern
load ch4 pattern
point to RAM address for chl
load TO for first interrupt
Continued
APPLICATIONS
155
ADDRESS
here :
MNEMONIC
mov tmod,#01h
mov ie,#82h
setb tcon.4
clr psw.3
sjmp here
COMMENT
;set TO to mode 1
; enable TO interrupt
;start timer
; return to register bank
;loop and simulate rest of program
convert uses the PC to point to the base of the 16-byte table
convert :
inc a
mov a,@pc + a
ret
.db cOh
.db f9h
.db a4h
.db bOh
.db 99h
.db 92h
.db 82h
.db f8h
.db fOh
.db 98h
.db 88h
.db 83h
.db c6h
.db blh
.db 86h
.db 8eh
. end
compensate for RET byte
get byte
return with segment pattern in A
1
2
3
4
5
6
7
8
9
A
b
C
d
E
F
COMMENT
Using bank 1 3S a dedicated bank for the interrupt routine cuts down on the need for pushes
and pops. Bank 1 may be selected quickly, giving access to the eight registers while saving
the bank registers. Note that the stack, at reset, points to RO of bank 1 , so that it must be
relocated.
The intensity of the display may also be varied by blanking the displays completely for some
interval using the program.
Intelligent LCD Display
In this section, we examine an intelligent LCD display of two lines, 20 characters per line,
that is interfaced to the 8051. The protocol (handshaking) for the display is shown in
Figure 8.8, and the interface to the 8051 in Figure 8.9.
The display contains two internal byte-wide registers, one for commands (RS = 0) and
the second for characters to be displayed (RS = 1). It also contains a user-programmed
RAM area (the character RAM) that can be programmed to generate any desired character
that can be formed using a dot matrix. To distinguish between these two data areas, the
hex command byte 80 will be used to signify that the display RAM address OOh is chosen.
156 CHAPTER EIGHT
FIGURE 8.8 Intelligent LCD Display
G +5 -5
11111111 111
DO Dl 02 D3 D4 05 D6 D7 RS R/W EN
Intelligent LCD Display
BIT
RS
R/W D7
D6
D5
D4
D3
D2
D1
DO
1
1
1
1/0
s
DL
S/C R/L
N
1 Character address
1
Display data address
1
BF
Current address
1
Character byte
1
1
Character byte
Function
Clear LCD and memory, home cursor
Clear and home cursor only
Screen action as display character written
S = 1/0: Shift screen/cursor
I/O = 1 /O: Cursor R/L, screen L/R
D = 1/0: Screen on /off
C = 1/0: Cursor on/off
B = 1/0: Cursor Blink/Noblink
S/C = 1/0: Screen/Cursor
R/L = 1/0: Shift one space R/L
DL = 1/0: 8/4 Bits per character
N = 1/0; 2/1 Rows of characters
F = 1/0; 5X10/5X7 Dots/Character
Write to character RAM Address after ihr
Write to display RAM Address after thr,
BF = 1/0: Busy/Notbusy
Write byte to last RAM chosen
Read byte from last RAM chosen
Port 1 is used to furnish the command or data byte, and ports 3.2 to 3.4 furnish rruK
ter select and read/write levels.
The display takes varying amounts of time to accomplish the functions listed in Hi*
ure 8.8. LCD bit 7 is monitored for a logic high (busy) to ensure the display is not <m r
written. A slightly more complicated LCD display (4 lines x 40 characters) is cunvntk
being used in medical diagnostic systems to run a very similar program.
Lcdisp
The program "lcdisp" sends the message "hello" to an intelligent LCD display shown in
Figure 8.8. Port 1 supplies the data byte. Port 3.2 selects the command (0) or dai;i 1 1 1
registers. Port 3.3 enables a read (0) or write (1) level, and port 3.4 generates an actiw
low-enable strobe.
APPLICATIONS 157
FIGURE 8.9 Intelligent LCD Circuit for "Lcdisp" Program
_ +5V -5V
Mi
1 2 3
Two Line x 20 Character
Intelligent LCD Display
14 13 12 11 10 9
D7
D6
D5
D4
D3
D2
Dl
DO
R/W
RS
EN
Enable Low
14P3.4
8031
12P3.2
13P3.3
1P1.0
2P1.1
3P1.2
4P1.3
5P1.4
6P1.5
7P1.6
8P1.7
ADDRESS
lcdisp:
MNEMONIC
.org OOOOh
clr p3.2
clr p3.3
mov a,#3fh
acall strobe
mov a,#Oeh
acall strobe
mov a , #06h
acall strobe
mov a,#01h
acall strobe
setb p3.2
mov a,#'h'
acall strobe
mov a,#'e'
acall strobe
mov a,#'l'
acall strobe
acall strobe
mov a,#'o'
acall strobe
COMMENT
;select the command register
; select write level
; command 8 bits/char., 2 rows, 5 x 10
; strobe command to display
; command screen and cursor on, no blink
; command cursor right as data displayed
; clear all and home cursor
; select display data RAM register
;say "hello"
Continued
158
CHAPTER EIGHT
ADDRESS MNEMONIC
Continued
here : sjmp here
COMMENT
; message sent
the subroutine "strobe" is used to check for a display busy
condition, and pulse P3.3 high-low-high to enable the display
write or read
strobe :
wait :
mov pl,#Offh
setb p3.3
setb p3.4
clr p3.4
jb pi. 7, wait
setb p3.4
clr p3.3
setb p3.2
mov pi, a
clr p3 . 4
setb p3.4
clr p3.2
ret
. end
configure port 1 as an input
set read level
generate read strobe
: enable the display
check for busy when BF = 1
end of read strobe
write character to display
choose data RAM
character to port 1
generate write strobe
return with display as before call
{>— COMMENT
If long character strings are to be displayed, then a subroutine could be written that receives
the beginning address of the string. The subroutine then displays the characters until a unique
"end-of-string" character is found.
Pulse Measurement
Sensors used for industrial and commercial control applications frequently produce pulses
that contain information about the quantity sensed. Varying the sensor output frequency,
using a constant duty cycle but variable frequency pulses to indicate changes in the mea-
sured variable, is most common. Varying the duration of the pulse width, resulting in
constant frequency but variable duty cycle, is also used. In this section, we examine pro-
grams that deal with both techniques.
Measuring Frequency
Timers TO and Tl can be used to measure external frequencies by configuring one timer as
a counter and using the second timer to generate a timing interval over which the first can
count. The frequency of the counted pulse train is then
Unknown frequency — Counter/timer
For example, if the counter counts 200 pulses over an interval of . 1 second generated by
the timer, the frequency is
UF = 200/. 1 = 2000 Hz
APPLICATIONS 159
Certain fundamental limitations govern the range of frequencies that can be mea-
sured. An input pulse must make a l-to-0 transition lasting two machine cycles, or f/24,
to be counted. This restriction on pulse deviation yields a frequency of 667 kilohertz using
our 16 megahertz crystal (assuming a square wave input).
The lowest frequency that can be counted is limited by the duration of the time inter-
val generated, which can be exceedingly long using all the RAM to count timer rollovers
(49. 15 milliseconds x 2 A 32768). There is no practical limitation on the lowest frequency
that can be counted.
Happily, most frequency variable sensors generate signals that fall inside of to
667 kilohertz. Usually the signals have a range of 1 ,000 to 10,000 hertz.
Our example will use a sensor that measures dc voltage from to 5 volts. At V the
sensor output is 1 ,000 hertz, and at full scale, or 5 volts, the sensor output is 6,000 hertz.
The correspondence is 1 volt per 1 ,000 hertz, and we wish to be able to measure the volt-
age to the nearest .01 V, or 10 hertz of resolution (assuming the sensor is this accurate).
A timing interval of I second generates a frequency count accurate to the nearest 1 hertz,
so an interval of . 1 s yields a count accurate to the nearest 10 hertz.
Another way to arrive at the desired timing interval, T, is to note that the desired
accuracy is
.01 V I I
= .002 = = —
5 V 512 2 9
and that the range of the counter is from T x fmin to T x fmax, or a range of T x
(fmax — fmin) from zero to full scale. The resolution of each counter bit is then
T x (fmax — fmin)
LSB —
2 n
where n is the desired number of bits to be resolved. For our example, T = 512/5000 —
. 1024 seconds; . I second yields a slightly better accuracy.
From earlier tries at generating decimal time delays in Chapter 7, it has been amply
demonstrated that these cannot be done perfectly using a 16 megahertz crystal (.75 micro-
second count interval). We will be close enough to meet our requirements.
Tl is used in the auto-reload mode 2 to generate overflow interrupts every 1 92 micro-
seconds (256 x .75 microseconds). These overflows are counted using R4 and R5 until
.100032 seconds have elapsed (521d overflows). For this example, TO is used as a counter
to count the external frequency that is fed to the port 3.4 (TO) pin during the Tl interval.
Using the interval chosen, the range of counts in TO becomes
0V = 1000 Hz x .100032 s = lOOd counts
5V = 6000 Hz x . 100032 s = 600d counts
.01 V = 10Hz x .100032 s = 1 count
which meets the desired accuracy specification.
Freq
The program "freq" uses TO to count an external pulse train that is known to vary in
frequency from 1000 to 6000 hertz. Tl generates an exact time delay of 192 microseconds
that is counted using registers R4 and R5 of bank I until Tl has overflowed 521d times, or
a total delay of . 100032 seconds.
160
CHAPTER EIGHT
ADDRESS
freq:
MNEMONIC
.equ frqflg.Ofh
.org OOOOh
mov sp,#0fh
sjmp over
COMMENT
;use addressable bit for a flag
;set stack above register bank one
; jump over the Tl interrupt location
Tl will overflow and vector here; R4 and R5 will be used as a
combined 16-bit counter to count the 52 Id overflows; the extra
microseconds needed to detect end of count and stop TO will
introduce a slight error
timup
go:
.org OOlbh
setb psw . 3
djnz r4. timup
dec r5
cjne r5,#0fdh,go
cjne r4,#0f7h, go
clr tcon.4
setb frqflg
clr tcon.6
clr psw. 3
reti
place program at Tl interrupt vector
switch to register bank 1
count R4 down and test for 521d
counts
count down from 0000 to FDF7h
209h = 521d
stop TO and set frqflg
main program can now process
frequency
stop Tl
return to register bank zero
total extra time to stop TO =
8.25 /is
209h
the main program sets up TO to be a counter and starts Tl ; the
flag frqflg is then watched until it is set by the interrupt
program; the main program must do this every time a frequency read
is desired; if continuous frequency determinations are desired by
the main program, then the interrupt program could call a subroutine
frequency handling program inserted before "go" in place of the
instruction that stops Tl.
over :
simulate
getfrq:
setb psw. 3
mov r4,#00h
mov r5,#00h
clr psw. 3
mov tmod,#25h
mov tll,#00h
mov thl,#00h
mov tcon,#50h
mov ie,#88h
jbc frqflg, getfrq
sjmp simulate
nop
sjmp simulate
. end
;select register bank one
: reset R4 and R5
: restore to register bank zero
Tl mode 2 timer, TO mode 1 counter
count up from 00 and reset
reload with 00
start TO and Tl
enable Tl to interrupt
simulate main program getting data
place frequency subroutine here
APPLICATIONS 161
COMMENT
The longer the time taken to count, the more accurate the frequency will be (but remember, it
makes little sense to make the readout more accurate than the basic sensor). TO will overflow
at 65,535 or at the end of an interval of 10.92 s at fmax, which can be generated in T1 and R4,
R5. In this case, the accuracy would be to the nearest .09 hertz (.0001 volt).
If you wish to generate a delay closer to .1 s than used in the example, make T1 cycle in a
shorter period of time and count these shorter periods in R4, R5. Compensate for the 8.5 micro-
seconds it takes for the interrupt routine to determine that time is up.
Preloading TO with a number that causes TO to overflow to 0000 when fmin is present during T
will enable TO to read the voltage directly. For our example, presetting TO to FF9Ch will have
TO = 01F4h (500d) at fmax = 60,000 hertz for T = .1 s.
Pulse Width Measurement
Theoretically, if the input pulse is known to be a perfect square wave, the pulse frequency
can be measured by finding the time the wave is high (Th). The frequency is then
1
UF -
Th x 2
If Th is 200 microseconds, for example, then UF is 2500 hertz. The accuracy of the mea-
surement will fall as the input wave departs from a 50 percent duty cycle.
Timer X may be configured so that the internal clock is counted only when the corre-
sponding INTX pin is high by setting the GATE X bit in TMOD. The accuracy of the
measurement is within approximately one-half of the timer clock period, or .375 micro-
second for a 16 megahertz crystal. This accuracy can only be attained if the measurement
is started when the input wave is low and stopped when the input next goes low. Pulse
widths greater than the capacity of the counter, which is 49.152 milliseconds for a
16 megahertz crystal, can be measured by counting the overflows of the timer flag and
adding the final contents in the counter.
For the example in this section, the sensor used to measure the volt to 5 volts dc
voltage has a fixed frequency of !000 hertz or a period of 1 ms. For a volt input, the
sensor is high for 400 microseconds and low for 600 microseconds; when the sensor input
is 5 volts, the output is high for 900 microseconds and low for 100 microseconds. Each
volt represents 100 microseconds of time; the accuracy of the measurement is ±.00325
volts, which is within the specification of .01 volt.
To make the measurement, TO will be configured to count the internal clock when
INTO is high. The measurement is not started until INTOgoes from high to low, leaving a
minimum of 100 m icrose conds to start TO. The measurement is made while INTO is high
and stopped when INTO goes low again. The whole process can be interrupt driven by
using the interrupt flag associated with INTO. The IE0 flag can be set whenever INTO goes
from high to low to notify the program to start the pulse width timing and then to stop. A
variation of this program is currently in use to measure fabric width by measuring the
reflection time of a scanning laser.
Width
The program "Width" measures the width of pulses that are fed to the INTO pin, port 3.2
and that are known to vary from 400 to 900 microseconds. The program starts when the
interrupt flag IE0 is set and stops the next time the flag is set, indicating one complete
cycle of the input wave.
162
CHAPTER EIGHT
ADDRESS
width:
MNEMONIC
.equ wflg.OOh
.org OOOOh
sjump over
COMMENT
; flag set to notify main program
;jump over INTO flag vector location
the INTO edge triggered flag will vector here
stop:
.org 0003h
jbc tcon.4, stop
setb tcon.4
clr wflg
reti
setb wflg
reti
if TO is running, stop TO
if TO is not running, enable TO
reset wflg until next measurement
return with TO enabled
set flag for main program
return with TO stopped
the main program resumes here; the program monitors the flag that
indicates that a width measurement has just been made
over :
simulate
getw:
;mov tmod,#09h
mov tcon,#01h
mov tlO,#0Oh
mov thO,#0Oh
mov ie,#81h
jbc wflg, getw
sjmp simulate
nop
mov tlO,#0Oh
mov th0,#00h
sjmp simulate
. end
;set TO to count when INTO high
; enable edge trigger for INTO
; reset TO
; enable external interrupt
;look. for wflg and get width
; real program would read TO for width
; reset TO
; simulate main program
£>^- COMMENT
If there is a considerable amount of electrical noise present on the INTO pin, an average value
of the pulse width could be found by measuring the widths of a number of consecutive pulses.
A counter could be incremented at the end of each cycle and the sum of the widths divided by
the counter contents. The noise should average to zero.
Frequency can be measured by timing the interval of a number (M) of high-to-low INTX inter-
rupts. Synchronize the timing by starting the timer at the first transition, and stop the timer at
the Mth + 1 transition. The frequency is then
M
UF= T
where T is the count in the timer.
D/A and A/D Conversions
Conversion between the analog and digital worlds requires the use of integrated circuits
that have been designed to interface with computers. Highly intelligent converters are
commercially available that all have the following essential characteristics:
APPLICATIONS
163
Parallel data bus: tri-state, 8-bit
Control bus: enable (chip select), read/write, ready/busy
The choice the designer must make is whether to use the converter as a RAM memory
location connected to the memory busses or as an I/O device connected to the ports. Once
that choice is made, the set of instructions available to the programmer becomes limited.
The memory location assignment is the most restrictive, having only MOVX available.
The design could use the additional 32K RAM address space with the addition of circuitry
for A 15. By enabling the RAM when A15 is low, and the converter when A 1 5 is high, the
designer could use the upper 32K RAM address space for the converter, as was done to
expand port capacity by memory mapping in Chapter 7. All of the examples examined
here are connected to the ports.
D/A Conversions
A generic R-2R type D/A converter, based on several commercial models, is connected to
ports 1 and 3 as shown in Figure 8. 10. Port 1 furnishes the digital byte to be converted to
an analog voltage; port 3 controls the conversion process. The converter has these features:
Vout = -Vref X (byte in/lOOH), Vref = ±10 V
Conversion time: 5 jas
Control sequence: CS then WR
For this example, a 1000 hertz sine wave that will be generated can have a program-
mable frequency. Vref is chosen to be —10 volts, and the wave will swing from +9.96
volts to volt around a midpoint of 4.48 volts. The program uses a lookup table to gener-
ate the amplitude of each point of the sine wave; the time interval at which the converter is
fed bytes from the table determines the wave frequency.
The conversion time limits the highest frequency that can be generated using S sample
point. In this example, the shortest period that can be used is
Tmin = S x 5 /its — 5S fxs, fmax =
200,000
S
FIGURE 8.10 D/A Converter Circuit for "Davcon" Program
Reference
P3.3 13
P3.2 12
8031
P1.0 1
Pl.l 2
PI. 2 3
P1.3 4
Pl.4 5
PI. 5 6
PI. 6 7
PI. 7 8
WR
T
| Rfb
CS
1
12 8 <
To A Converter
7 6 5 4 16 15 14 1
, \. 1 Out
r\
19 ^ -
\
/ '
3 jS*
l*"^
VO
1
Dl
D2
03
D4
D5
D6
D7
Operational
Amplifier
00
164
' IIAI'll K II' >!ll
The design tension is high frequency versus high resolution. For a I000 hertz wave,
S could be 200d samples. In reality, we cannot use this many samples; the program cannot
fetch the data, latch it to port I , and strobe port 3.3 in 5 microseconds. An inspection of
the program will show that the time needed for a single wave point is 6 microseconds, and
setting up for the next wave takes another 2.25 microseconds. S becomes I66d samples
using the 6 microseconds interval, and the addition of 2.25 microseconds at the end of
every wave yields a true frequency of lOOl .75 hertz.
Davcon
The D/A converter program "Davcon" generates a I000 hertz sine wave using an 8-bit
converter. I66d samples are stored in a lookup table and fed to the converter at a rate of
one sample every 6 microseconds. The lookup table is pointed to in external ROM by the
DPTR, and Rl is used to count the samples. Numbers in parentheses indicate the number
of cycles.
ADDRESS
davcon:
repeat :
next :
MNEMONIC
.org OOOOh
clr p3.2
mov dptr , #table
mov rl,#0a6h
mov a, rl
move a, (?£a + dptr
mov pi, a
clr p3.3
setb p3.3
djnz rl.next
sjmp repeat
COMMENT
; enable chip select to converter
;get base address to DPTR
;initialize Rl to 166d (1)
; offset into table (1)
; get sample (2 )
; sample to port 1 ( 1 )
; write strobe low ( 1 )
; write strobe high ( 1 )
; loop for 166D samples (2)
; reload Rl and generate next wave (2
the lookup table begins here; a cosine wave is chosen to make the
table readable; the first 83 samples cover the wave from maximum to
1 less than 0; the next 83 cover the wave from to maximum. 83
samples per half-cycle means a sample every 2.17 degrees
table :
.db OOh
. db ffh
.db feh
.db feh
.db fdh
.db fdh
;and so on un
.db 81h
.db 7ch
; near 180 deg
db Olh
db OOh
db OOh
db OOh
db OOh
db OOh
;no entry at A = OOh
;FFhcos - FFh. si
;7Fh + 7Fhcos 2 . 17 = FEh. s2
;7Fh + 7Fhcos 4 . 34 = FEh. s3
; sample 4
; sample 5
til we near 90 degrees:
;7Fh + 7Fhcos 88.9 = 81h. s42
;7Fh + 7Fhcos 91 . 1 = 7Ch. s43
rees we have:
7Fh + 7Fh cos 173.5 = Olh. s81
7Fh + 7Fh cos 175.7 - OOh. s82
7Fh + 7Fh cos 177.8 = OOh. s83
7Fh + 7Fh cos 180 = OOh. s84.
7Fh + 7Fh cos 182.2 - OOh. s85
7Fh + 7Fh cos 184.33 = OOh. s86
Continued
APPLICATIONS
165
ADDRESS MNEMONIC COMMENT
.db Olh ;7Fh + 7Fh cos 186.5 = Olh. s87
; finally, close to 360 degrees the table contains:
.db fbh ;s 161
.db fch ;s 162
.db fdh ;s 163
.db fdh ;s 164
.db feh ;s 165
.db feh ;s 166
. end
{>^- COMMENT
The program retrieves the data from the highest to the lowest address.
A/D Conversion
The easiest A/D converters to use are the "flash" types, which make conversions hased
upon an array of interna] comparators. The conversion is very fast, typically in less than
I microsecond. Thus, the converter can be told to start, and the digital equivalent of the
input analog value will be read one or two instructions later. Modern successive approxi-
mation register (SAR) converters do not lag far behind, however, with conversion times in
the 2-4 microsecond range for eight bits.
At this writing, flash converters are more expensive (by a factor of two) than the tradi-
tional SAR types, but this cost differential should disappear within four years. Typical
features of an eight-bit flash converter are
Data: Vin = Vref(-), data = OOh; Vin = Vref( + ), data = FFh
Conversion time: 1 /as
Control sequence: CS then WR then RD
An example circuit, using a generic flash converter, is shown in Figure 8.11. Port 1 is
used to read the byte value of the input analog voltage, and port 3 controls the conversion.
FIGURE 8.11 A/D Converter Circuit for "Adconv" Program
P3.4 14
P3.3 13
P3.2 12
8031
P1.0
1
Pl.l
2
PI. 2
3
PI. 3
4
P1.4
5
PI. 5
6
PI. 6
7
PI. 7
8
+ VREF -
CS
WR
V Input
RD
13 6 8 12 11
1 Flash A To D Converter
2 3 4 5 14 15 16
DO
Dl
D2
D3
D4
D5
166
CHAPTER EIGHT
A conversion is started by pulsing the write line low, and the data is read by bringing the
read line low.
Our example involves the digitizing of an input waveform every lOOd microseconds
until lOOOd samples have been stored in external RAM.
Adconv
The program "Adconv" will digitize an input voltage by sampling the input every 100 fxs
and storing the digitized values in external RAM locations 4000h to 43E7h (lOOOd
samples). Numbers in parentheses are cycles. The actual delay between samples is 99.75
microseconds.
COMMENT
start storage at 4000h
delay in DJNZ loop for 87 usee
high byte of ending address
low byte of ending address
point to starting address in RAM
generate &3 to ADC
generate WR pulse (1)
(1) _
generate RD pulse (1)
get data fl)
end of RD pulse ( 1)
store in external RAM (2)
point to next and see if done (2
(1)
(2)
(1)
(2)
finished if both tests pass
delay for 87d /us
(2) x .75 /is x H6d = 87 fis
(2) 17d cycles (12.75 /as)
simulate rest of program
Using this program, we cou)d fill up the RAM in 3.2 s, which illustrates the volumes oi data that
can be gathered quickly by such a circuit. Realistic applications would feature some data reduc-
tion at the microcontroller before the reduced (massaged) data were relayed to a host computer.
ADDRESS
MNEMONIC
. equ begin, 4000h
. equ delay, 74h
.equ endl ,43h
.equ end2,e8h
.org OOOOh
adconv:
mov dptr , #begin
clr p3.2
next :
clr p3.3
setb p3.3
clr p3.4
mov a, pi
setb p3.4
movx @dptr , a
inc dptr
mov a.dph
cjne a, #endl , wait
mov a, dpi
cjne a,#end2,wait
sjmp done
wait :
mov rl,#delay
here :
djnz rl.here
sjmp next
done :
sjmp done
. end
— r^
COMMENT
Multiple Interrupts
The 8051 is equipped with two external interrupt input pins: INTO and INTl (P3.2 and
P3.3). These are sufficient for small systems, but the need may arise for more than two
interrupt points. There are many schemes available to multiply the number of interrupt
points; they all depend upon the following strategies:
APPLICATIONS
167
Connect the interrupt sources to a common line
Identify the interrupting source using software
Because the external interrupts are active low, the connections from the interrupt source to
the INTX pin must use open-collector or tri-state devices.
An example of increasing the INTO from one to eight points is shown in Figure 8. 1 2.
Each source goes to active low when an interrupt is desired. A corresponding pin on port 1
receives the identity of the interrupter. Once the interrupt program has handled the inter-
rupt situation, the interrupter must receive an acknowledgment so that the interrupt line
for that source can be brought back to a high state. Port 3 pins 3.3, 3.4, and 3.5 supply,
via a 3-to-8 decoder, the acknowledgment feedback signal to the proper interrupt source.
The decoder is enabled by port pin 3.0.
Multiple and simultaneous interrupts can be handled by the program in as complex a
manner as is desired. If there is no particular urgency attached to any of the interrupts then
they can be handled as the port 1 pins are scanned sequentially for a low.
A simple priority system can be established whereby the most important interrupt
sources are examined in the priority order, and the associated interrupt program is run
until finished. An elaborate priority system involves ordering the priority of each source.
The elaborate system acknowledges an interrupt immediately, thus resetting that source's
interrupt line, and begins executing the particular interrupt program for that source. A
new interrupt from a higher priority source forces the current interrupt program to be sus-
pended and the new interrupter to be serviced.
To acknowledge the current interrupt in anticipation of another, it is necessary to also
re-arm the INTX interrupt by issuing a "dummy" RET1 instruction. The mechanism for
accomplishing this task is illustrated in the program named "hipri." First, a low priority
scheme is considered.
FIGURE 8.12 Multiple-Source Interrupt Circuit Used in "Lopri" and "Hipri" Programs
+ 5V
Interrupt Routine Signals Source When Finished
Interrupt
Sources
-AAAr
+ 5V
rTrTrTrTrTrTrTT
o.c.
Output
Identifier Output
INTO
13
P3.3
14
P3.4
15
P3.5
8031
10
P3.0
12 P3.2
1
P1.0
2
Pl.l
3
PI. 2
4
PI. 3
5
P1.4
6
PI. 5
7
PI. 6
8
PI. 7
168
CHAPTER EIGHT
Lopri
The program "Lopri" scans port PI for the source of an interrupt that has triggered INTO.
The pins are scanned for a low and the scan resumed after any interrupt is found and
serviced. The interrupt source is acknowledged prior to a RETI instruction. R5 of bank 1
is used to store the next pin to be scanned, and R6 is used to scan the pins for a low. A
jump table is used to select the interrupt routine that matches the particular interrupt. Each
interrupt routine supplies the 3-to-8 decoder a unique acknowledge pattern before a RETI.
ADDRESS
lopri:
MNEMONIC
. equ ack,70h
.org OOOOh
sjmp over
COMMENT
; each interrupt routine loads its
; unique acknowledge byte in ack
;jump over the INTO interrupt address
The INTO interrupt will vector the program here
which:
low:
goback:
.org 0003h
mov ack,#0ffh
push ace
push dpi
push dph
setb psw.3
mov a,r5
orl a, pi
mov r6,#08h
rrc a
jnc low
djnz r6, which
sjmp goback
mov a,r6
subb a,#01h
rl a
mov dptr,#jmptbl
jmp (aa + dptr
mov a,r5
rl a
mov r5,a
clr psw.3
pop dph
pop dpi
pop ace
mov p3,ack
nop
nop
nop
mov p3,#0ffh
reti
pin
INTO vector address
place enable pattern in ack
save A
save DPTR
select register bank one
get pattern in R5 to A
OR the single zero in A with PI
rotate A through C eight times
find the zero starting at P1.0
keep rotating until low found
if not found then it was not this
return with no action taken
convert from l-of-8 low to number
A was 8 to 1, now 07 to 00
A is now OEh to 00 {two bytes/sjmp)
DPTR points to the base of jump table
jump to the matching interrupt
routine
rotate r5 to the next pin position
select register bank zero
restore register used in subroutine
each routine loads proper P3 pattern
give the interrupt circuit a few
microseconds to respond and remove
the low level before returning
enable the next interrupt to occur
Continued
APPLICATIONS
169
ADDRESS
MNEMONIC
COMMENT
the main program starts here followed by the interrupt routine jump
table (simulated)
over :
simulate
jmptbl :
mov sp,#Ofh
mov p3,#0ffh
setb psw.3
mov r5,#0feh
clr psw.3
mov ie,#81h
mov tcon,#00h
sjmp simulate
sjmp goback
sjmp goback
sjmp goback
sjmp goback
sjmp goback
sjmp goback
sjmp goback
sjmp goback
. end
; move stack above register bank one
;set port 3 to disable 3/8 all high
; select bank one and set R5 to one low
;port pin 1.0 selected
; return to ba nk zero
; enable INTO interrupt
; enable level trigger for INTO
; simulate main program
;simulate interrupt programs; pin 7
;6
;5
;4
;3
;2
;l
;0
COMMENT
The instruction JMP @A+DPTR has been used to select one of a number of jump addresses,
depending upon the number found in A. The simulated subroutines could be an SJMP to the
actual interrupt handling subroutine. Because each SJMP takes two bytes to execute, A has to
be doubled to point to every other byte in the jump table. When this action is not convenient, A
can use a lookup table to get a new A, which then accesses a jump address.
R5 has one bit low, and that bit acts as a mask when ORed with PI to find the low bit in P1 .
When the low pin does not match the R5 pattern, the RET) will immediately cause INTO to
interrupt again, and R5 will be set to the next pin position. The worst-case response time, if
eight pins must be searched before the low pin is found, will be in the order of 600 microseconds.
If INTO is triggered by noise, the routine returns after the first fruitless search with no action
taken and re-arms the interrupt structure.
The external interrupt flags are cleared when the program vectors to the interrupt address only
when the external interrupt is edge triggered. Level triggered interrupts must have the low
level removed before the RETI, or an immediate interrupt is regenerated. Each interrupt routine
loads the internal RAM location "ack" with the proper bit pattern to the decoder to enable and
decode the proper line to reset the interrupting source.
Hipri
Suppose that we wish to have a priority system by which the priority of each input pin is
assigned at a different level — that is, there are eight priority levels, and each higher level
can interrupt one at a lower level. Theoretically, this leads to at least nine return addresses
being pushed on the stack (plus any other registers saved), so the stack should be expected
to grow more than 18d bytes; it is set above the addressable bits at location 2Fh.
In order to enable the interrupt structure in anticipation of a higher level interrupt, it is
necessary to issue a RETI instruction without actually leaving the interrupt routine that
170
CHAPTER EIGHT
currently has the highest priority. One way to accomplish this task is to push on the stack
the address of the current interrupt routine to be done. Then, use a RETT that will return
to the address on the stack, the desired current interrupt subroutine, and also re-arm the
interrupt structure should another interrupt occur. The addresses of each subroutine can be
known before assembly by originating each at a known address, or the program can find
each address in a lookup table and push it on the stack, as illustrated in the example
program.
For this example, the priority of each interrupt source is equivalent to the port 1 pin to
which its identity line is connected. PI .0 has the highest priority, and PI .7, the lowest. A
lookup table is used t o find t he address of the subroutine to be pushed on the stack.
External interrupt INTO is connected to the common interrupt line from all sources. It
is enabled edge triggered whenever an interrupt routine is running so that any higher pri-
ority interrupt will be immediately acknowledged. If a lower priority interrupt occurs, it
will interrupt the program in progress long enough to determine the priority. The inter-
rupted subroutine will resume, and the lower level interrupt source priority will be saved
until the subroutine in progress is finished. All interrupting sources maintain their identity
lines low until they are acknowledged. The common interrupt line is reset immediately to
enable any other source to interrupt the 805 1 .
If a higher level source interrupts a lower priority interrupt, then the high priority
routine will interrupt the lower priority routine. The priority of the lower level interrupt
will be saved.
The program "Hipri*' assigns eight levels of priority to the interrupt sources con-
nected to port I . A lookup table is used to find the address of the interrupt handling sub-
routine that is pushed on the stack. A RETI instruction is then used to "return" to the
desired subroutine and re-arm the interrupt hardware on the 8051 .
ADDRESS
hipri ;
MNEMONIC
.org OOOOh
ljmp over
COMMENT
;jump over the INTO routine
the INTO interrupt will vector here to find the identity and
priority of the interrupt source
int :
.org 0003h
push dph
push dpi
push ace
setb psw.3
clr p3.0
setb p3.0
mov dptr,#base
mov a,R5
orl a, PI
cjne a, #0ffh, higher
pop ace
pop dpi
pop dph
reti
INTO interrupt vectors here
save registers used
use register bank one
reset common INT line by strobing
pin 3.0
get base address of address table
get priority of current interrupt
determine if new interrupt is
higher
A will be FFh if new < old
not higher priority; return to
current
Continued
APPLICATIONS
171
ADDRESS MNEMONIC
higher: push Odh
jnb ace .0 , first
jnb ace. 1, second
jnb acc.2,third
jnb ace .3, fourth
jnb ace. 4, fifth
jnb ace. 5, sixth
jnb ace .6, seventh
jnb ace. 7, eighth
sjmp goback
first: mov r5>#0ffh
mov a,#00h
sjmp pushadd
second: mov r5,#0feh
mov a,#02h
sjmp pushadd
third: mov r5,#0fch
mov a,#04h
sjmp pushadd
fourth: mov r5,#0f8h
mov a,#06h
sjmp pushadd
fifth: mov r5,#0f0h
mov a,#08h
sjmp pushadd
sixth: mov r5,#0e0h
mov a,#0ah
sjmp pushadd
seventh: mov r5, #0c0h
mov a,#0ch
sjmp pushadd
eighth: mov r5,#80h
mov a,#0eh
pushadd: mov r6,a
inc a
move a,@a+dptr
push ace
mov a,r6
move a,@a+dptr
push ace
reti
goback: pop Odh
mov a, pi
cjne a,#0ffh,old
COMMENT
;higher priority; save old (R5)
;find higher priority interrupt
noise; return with no new interrupt
highest priority
load A with offset into lookup
table
' ' pushadd " will push the address
may only be interrupted by P1.0
load A with offset for next program
interrupt by 0-1
interrupt by 0—2
interrupt by 0—3
interrupt .by 0—4
interrupt by 0—5
; interrupt by 0—6
:save A for second byte fetch
point to the low byte of the
; address
get first program address low byte
;push the low byte
:get A back
;get the high byte of the address
push the high byte
execute subroutine; enable
interrupt
restore old priority mask
look at PI for more interrupts
see if any are waiting, or in
progress
Continued
172
CHAPTER EIGHT
ADDRESS
Continued
old:
next :
MNEMONIC
pop ace
pop dpi
pop dph
clr psw.3
reti
orl a,r5
cjne a.#Offh,next
pop ace
pop dpi
pop dph
reti
pop ace
pop dpi
pop dph
ljmp int
COMMENT
;if none waiting then return to main
; program
; return to register bank
; return to main program
;A = FFh if next interrupt
; waiting was
; itself interrupted
; get old interrupt values
; return to old interrupt in progress
; the waiting interrupt is a new one
;that has never begun to execu te
;jump to "int" as if an INTO has
;occured
the lookup table that contains the addresses of the eight interrupt
programs is assembled here ; the assembler knows all the actual
numbers at assembly time
progx is the actual interrupt
routine
base :
.dw
progl
.dw
prog2
.dw
prog3
.dw
prog4
.dw
prog5
.dw
prog6
.dw
prog7
.dw
prog8
progl:
nop
ljmp
goback
prog2:
nop
ljmp
goback
prog3:
nop
ljmp
goback
prog4:
nop
ljmp
goback
prog5:
nop
ljmp
goback
prog6:
nop
ljmp
goback
prog7:
nop
ljmp
goback
prog8:
nop
ljmp
goback
simulate interrupt program.
be sure to acknowledge before ljmp
after subroutine has finished
Continued
APPLICATIONS
173
ADDRESS
MNEMONIC
COMMENT
the main program starts here; "progx
after the main program if desired
could have been assembled
over
here
mov sp,#2fh
setb tcon.O
setb psw.3
mov r5,#00h
mov ie,#81h
clr psw.3
sjmp here
. end
;set sta ck ab ove addressable bits
;enable INTO edge-triggered
; choose register bank one
;set for interrupt at all levels
; enable INTO
; return to bank zero
; simulate main program
COMMENT
The .dw assembler directive will store the high byte of the two-byte word at the lower address
in memory. For the RETI in "pushadd" to work properly, the low address byte must be placed
on the stack first.
If interrupt A has just gone l ow, a nd interrupt B, which is of a higher priority, occurs after the
system has vectored to the INTO address, interrupt B will be accessed if the B line goes low
before the polling software starts (JN8 ACC.x). If the polling has caused A to be chosen, then B
will be recognized after the RETI in "pushadd" causes the A address to be POPed from the
stack. One instruction of A will be executed, then the IE0 flag in TCON will cause an interrupt.
The 8051 interrupt system will generate an interrupt unless any of the following conditions
are true:
Another routine of equal or greater priority is running.
The current instruction is not finished.
The instruction is a RETI or any IE/IP access.
The edge-triggered interrupt sets the IE0 fiag, and the interrupt that generated the edge ser-
viced after any of the listed conditions are cleared.
Hardware Circuits for Multiple Interrupts
Solutions to the expanded interrupt problem proposed to this point have emphasized using
a minimal amount of external circuitry to handle multiple, overlapping interrupts. A hard-
ware strategy, which can be expanded to cover up to 256 interrupt sources, is shown in
Figure 8.13. This circuit is a version of the "daisy chain" approach, which has long been
popular.
The overall philosophy of the design is as follows:
1. The most important interrupt source is physically connected first in the chain,
with those of lesser importance next in line. Lower priority interrupt sources are
"behind" (connected further from INTO) those of a higher priority.
2. Each interrupting source can disable all signals from sources that are wired
behind it. All sources that lose the INACTOUT signal (a low level) from the
source(s) ahead of it will place their source address buffer in a tri-state mode
until INACTOUT is restored.
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APPLICATIONS
175
ADDRESS
hardint :
The additional source hardware will entail considerable relative expense for each source.
As the number of interrupt sources increases, system costs rise rapidly. At some point the
designer should consider another microcontroller that has extensive interrupt capability.
Hardint
The program "Hardint" is used with daisy-chained interrupt sources to service 16 inter-
rupt sources. An interrupt is falling-edge triggered on INTO and the interrupt address read
on PI. A lookup table then finds the address of the interrupt routine that is pushed on the
stack and the RETI "returns" to the interrupt subroutine. The interrupt subroutine issues
an acknowledgment on port 3.3, which resets the interrupting source.
MNEMONIC
.org OOOOh
ljmp over
COMMENT
the interrupt program located at the INTO vector address will read
the source address on port 1, and push that address for a RETI to
the interrupt subroutine for that address
less:
goback
base :
.org 0003h
setb psw.3
push ace
push dpi
push dph
mov a, pi
cjne a,#10h,less
jnc goback
rl a
diov r6,a
mov dptr, #base
inc a
move a, (aa+dptr
push ace
mov a,r6
move a , @a+dptr
push ace
reti
pop dph
pop dpi
pop ace
clr psw.3
reti
.dw progO
.dw progl
.dw prog2
.dw prog3
.dw prog4
.dw prog5
choose register bank one
save registers used
read port 1 for source address
valid addresses are OOh to OFh
invalid, return
valid address, adjust A for addresses
save A for low byte fetch
point to program address lookup table
point to low byte
get low byte
get high byte offset
execute subroutine; enable interrupt
return to program in progress
back to register bank zero
make lookup table for subroutines
Continued
176
CHAPTER EIGHT
ADDRESS
Continued
progO:
progl:
prog2:
prog3:
prog4:
prog5:
prog6:
prog7:
prog8:
prog9:
proga:
progb:
progc:
progd:
proge:
progf:
MNEMONIC
.dw prog6
.dw prog7
.dw prog8
.dw prog9
.dw proga
.dw progb
.dw progc
.dw progd
.dw proge
.dw progf
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
nop
ljmp goback
COMMENT
; simulate
; simulate
; simulate
; simulate
; simulate
; simulate
; simulate
; simulate
; simulate
simulate
simulate
simulate
simulate
simulate
simulate
simulate
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
interrupt
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
subroutine
place the main routine here
Continued
APPLICATIONS
177
ADDRESS
MNEMONIC
over :
mov sp,#2fh
setb tcon.O
mov ie,#81h
here :
sjmp here
. end
COMMENT
;set stack above addressable bits
;set IN TO fo r edge triggered
; enable INTO
; simulate main program
■£>— COMMENT
If the fookup table goes beyond 128 addresses, or 256 bytes, then DPH is incremented by one
to point to a second complete table.
Each interrupt subroutine must contain an acknowledge byte that is placed on P3 to reset each
source.
Note the use of CJNE and the carry flag to determine relative sizes of two bytes at label "less."
Putting it all Together
All of the examples presented to this point have used the free ports (PI and parts of P3)
that the "cheap" design affords. It is clear that to do a real-world design requires the use
of additional port chips to enable several functions to be interfaced to the 8051 at one
time. Such a design is illustrated in this section, using an 8255 programmable port chip
memory mapped at external RAM location 8000h to 8003h. A review of memory map-
ping found in Chapter 7 shows that the required address decoding can be done using an
inverter to enable external RAM whenever A 15 is low, and the 8255 whenever A 15 is
high. Actually, any address that begins with A15 high can address the 8255; 8000h seems
convenient.
Ant
The example program uses the intelligent LCD display, a coded J 6-key keypad, and is
capable of serial data communications. This type of design is suitable for many applica-
tions where a small, inexpensive, alphanumeric terminal (dubbed the ANT) is needed for
the factory floor or the student lab.
The design is shown in Figure 8.14. Port A of the 8255 is connected to the keypad.
Port B supplies data bytes to the LCD and the lower half of port C controls the display.
The program is interrupt driven by the keypad and the serial port. INTO is used to detect a
keypress via the AND gate array while the serial interrupt is internal to the 8051. The
serial port has the highest priority. This type of program is often called "multi-tasking"
because the routines are called by the interrupt structure, and the computer appears to be
doing many things simultaneously.
A keypad program developed in this chapter combined with a serial communication
program from Chapter 9 completes the design.
The program "Ant" controls the actions of an 805 1 configured as a terminal with a
LCD display and hexadecimal keypad. The serial port is enabled, and has the highest
priority of any function. The coded keyboard is a two-of-eight type which can use a
lookup table to detect valid key presses. A shift key capability is possible because unique
patterns are possible if one key is held down while another is pressed.
178
CHAPTER EIGHT
FIGURE 8.14 A Multi-Tasking Circuit Using Memory-mapped I/O
8031
12
28
17
16
39
38
37
36
35
34
33
32
10
11
INTO
P3.2
To RAM CS Pin
A15
P2.7
'373 Latch
P3.0
P3.1
RXD
TXD
CS
Reset
AO
Al
W
Serial Data
P3.7
m
P3.6
PO.O
DO
PO.l
01
P0.2
D2
P0.3
D3
P0.4
04
P0.5
05
P0.6
06
P0.7
07
6
35
9
8
5
36
34
33
32
31
30
29
28
27
PAO
Port A
8255
PortB
PortC
4
3
2
1
40
39
38
37
PBO 18
19
20
21
22
23
24
25
PCO 14
15
16
17
13
12
11
10
00
Dl
D2
D3
D4
D5
D6
D7
R/W
RS
EN
- PC3
PC4
— PC5
- PC6
— PC7
Two -Of -Eight
Coded
Keyboard
7
8
9
10
11
12
13
14
5
4
6
Hi'
LCD
Display
8255 I/O Ports Mapped At 8000, 8001, And 8002
ADDRESS
MNEMONIC
.equ con,8003h
.equ prta,8000h
.equ prtb,8001h
.equ prtc,8002h
. equ conant , 98h
.equ bf,0f3h
.equ wrd,0f2h
.equ wrc.OfOh
.equ setlcd,3fh
.equ curs,06h
.equ lcdon.Oeh
COMMENT
address of 8255 mode control register
address of 8255 port A
address of 8255 port B
address of 8255 port C
A = input, B and lower C = output
C pattern to read LCD busy flag
C pattern to write data to LCD
C pattern to write control to -LCD
initialize LCD to 2 lines, 5 x 10 dots
LCD cursor blinks, moves left
LCD on
Continued
APPLICATIONS
179
ADDRESS
ant :
MNEMONIC
.equ clr,01h
.org OOOOh
ljmp over
COMMENT
; clear LCD and home cursor
; jump over the interrupt locations
when a key is pressed, or a serial data character is sent or
received, the program vectors to the interrupt address locations;
dummy routines will be written here; refer to the key routines in
this chapter and the serial data routines in Chapter 9 for examples
of these programs
origin the keypad program here
jump to keypad handling program
origin serial interrupt program here
keypad
serial
• org
0003h
sjmp
keypad
• org
0023h
sjmp
serial
push
dph
push
dpi
mov
dptr , #prta
movx
a, @dptr
pop
ipl
pop
iph
reti
nop
reti
dummy keypad program, get the key
read the key value
insert a key handling routine next
dummy serial program
the main program begins here; All the interrupts are initialized,
the main program sends a "hello" to the display and waits for an
interrupt
over:
here:
serset
setb tcon.O
setb ip.4
acall serset
mov dptr,#con
mov a,#conant
movx @dptr , a
mov a,#setlcd
lcall lcdcon
mov a,#curs
lcall lcdcon
mov a, #lcdon
lcall lcdcon
mov a,#clr
lcall lcdcon
mov dptr, #msg
lcall lcddta
mov ie,#91h
sjmp here
ret
set INTO for edge triggered operation
set serial interrupt high priority
call the serial port setup routine
initialize 8255 mode to basic I/O
set A = input, B and C = output
initialize 8255 mode register
initialize the LCD and say "hello"
LCD is now initialzed and blank
use DPTR to point to "hello"
send the message to the LCD
enable serial and INTO interrupts
simulate the rest of the program
dummy serial setup routine
Continued
180 CHAPTER EIGHT
APDRESS . MNEMONIC COMMENT
Continued
The subroutine lcddta sends data characters to the LCD until the
character ~ is found; the beginning of the message is passed to the
subroutine in the DPTR by the calling program
lcddta: movx a,@dptr ; get first character of message
cjne a,#3eh,mod ;stop when - (3Eh) is found
ret ; message sent
mod : acall data ; send data character
sjmp lcddta ;loop until done
the subroutine that sends control characters passed in A to the LCD
display, via the 8255
lcdcon: push dph .save registers used
push dpi
mov dptr,#prtb ;get control data in A to port B
movx @dptr,a
mov dptr,#prtc ;point to port C for LCD control
mov a,#wrc ; strobe character to LCD using port C
movx @dptr,a
mov a,#0ffh ;end strobe
movx @dptr,a
acall dun ;wait for LCD to finish
pop dpi ; restore registers
pop dph
ret
the subroutine "data" sends data characters passed in A to the
LCD screen for display
data : push dph ; save registers used
push dpi
mov dptr,#prtb ;get character data in A to port B
movx @dptr ,a
mov dptr,#prtc
mov a,#wrd ;strobe character to LCD using port C
movx @dptr ,a
mov a,#0ffh ;end strobe
movx @dptr,a
acall dun ;wait for LCD to finish
pop dpi ; restore registers
pop dph
ret
;"dun" reads the busy flag on the LCD and returns the flag is low
Continued
APPLICATIONS
181
ADDRESS MNEMONIC
COMMENT
dun: mov dptr,#con
mov a,#9ah
movx @dptr,a
mov dptr.#prtc
mov a,#bf
movx @dptr,a
mov dptr ( #prtb
movx a,@dptr
jnb ace. 7, go
mov dptr.#prtc
mov a.#Offh
movx @dptr,a
sjmp dun
go: mov a.#Offh
mov dptr,#prtc
movx @dptr,a
mov dptr, #con
mov a,#98h
movx @dptr ,a
ret
the message "hello" is asse
messages, each with a unique
msg: .db "hello-"
configure port B as an input
set port C for a read command
send command to read flag
read port B
the busy flag is bit 7
done when BF =
if still busy then read again
finished, remove strobe
reset port B as an output
mbled here ; a great number of
label, can be sent in this way
£>— COMMENT
The LCD example shows the extensive use of the DPTR and MOVX command when dealing
with a memory mapped external port.
Forgetting to terminate every message with a - results in a very confused LCD as the remainder
of ROM is written to the LCD.
There will be no interference between any of these programs if the serial interrupts always have
priority. Serial data is received as it occurs, and the keypad program and any messages to the
LCD are suspended for the few microseconds it takes to read the senal port. The suspended
programs can resume until the next serial character, which is normally an interval of one or
more milliseconds.
Summary
Hardware designs and programs have been illustrated to solve several common application
problems that are especially suitable for solution using a microcontroller. These hardware
circuits are
Keyboards: Lead-per-key, X-Y matrix, coded
Displays: 7-segment LED, intelligent LCD
Pulse measurement: frequency, pulse width
182 CHAPTER EIGHT
Data converters: R/2R digital to analog, flash analog to digital
Interrupts: multi-source, daisy chain
Expanded 8051 system: memory-mapped I/O
The programs in this chapter interface the 8051 to these circuits. New programming
concepts introduced are
Interrupt handling
Register bank switching in "Svnseg"
Jump tables in "Lopri"
Stack RETI in "Hipri"
Using ONE for relative size in "Hardint"
Multitasking in "Ant"
These programs can be used as the kernels for more comprehensive applications.
Problems
1. List the most likely effects if a keyboard program docs not accomplish the following:
a. Debounce keys when pressed down
b. Check for a valid key code
c. Wait for all keys up before ending keyboard routine
d. Debounce keys when released
2. A keyboard has two keys: run and stop. Write a program that is interrupt driven by these
two keys using INTO for the run key, and INTI for the stop key. If run is selected, set
pin P3.0 high; if stop is selected, set the pin low. Bounce time is 10 milliseconds for
the keys.
3. Determine why it is important to employ some kind of debounce subroutine in a key-
board program, particularly for interrupt driven programs, even if keys with absolutely
no bounce are used.
4. The lookup table used in the program "Codekey" is very inefficient, using 256 bytes to
form a table for the valid keys and using an FFh in all other locations for invalid keys.
Write a subroutine using a series of CJNE instructions that will obtain the same result.
5. Repeat problem 4 by converting the keycode number in A from the codes B7h-EEh to
00-09h. One way to do this is to convert the first and second nibbles to the following
numbers and then adding the nibbles to get a unique number:
CHANGE
First Nibble
Second Nibble
Add Converted Nil
E toO
EtoO
EE to 00 DD to 05
D to 4
D to 1
ED to 01 DBto06
B to 8
Bto2
EB to 02 D7 to 07
7 to 3
E7 to 03 BE to 08
DE to 04 BD to 09
Note: Lookup tables can be used for each conversion, with invalid codes in both nibble
lookup tables set to return numbers that, when added, sum to greater than 09.
6. Write a lookup table subroutine for the program "Bigkey" that will convert the row and
column bytes for each key to a single byte number.
APPLICATIONS 183
7. Expand the lookup table "convert" in the program "Svnseg" to include these characters:
G, H, I, J, L, O. P, S, T, and U.
8. Write a program that will display the following message on the intelligent display:
"Hello!
Please Enter Command. "
Center each line of the display.
9. Write a subroutine that is past the starting address of an ASCII string in ROM and then
displays the string on the intelligent display. The string length is fixed.
10. Repeat Problem 9 for a string of any length.
11. Write a program for the LCD display that will display the contents of register Rl as
follows:
Rf = XX
XX is the Rl contents in hex. Center the display. (Hint: Remember the contents are in
hex, and the display speaks ASCII.)
12. Write a program using timer that will delay exactly . 100000 milliseconds ± I micro-
second from the time the timer starts until it is stopped. (The crystal frequency is
16 megahertz).
13. Make a table that shows the accuracy of pulse width measurements as a function of
multiples of count periods (.75 microseconds). The table should be arranged as follows:
PULSE WIDTH (x.75 fj,s) ACCURACY (%) 1
2
3
4
5
6
7
8
9
10
20
50
100
14. Write a program that can use the stack to "return" to any of 256 subroutines pointed to
by the number 00 to FFh in A.
15. Compose a 40-value lookup table that will generate a sawtooth wave using a D/A
converter.
16. Repeat Problem 15 without using a lookup table of any kind.
17. Repeat Problem 15 for a rectified sine wave.
18. Outline a method of measuring the frequency of a sine wave using a flash A/D
converter. Estimate the highest frequency that can be measured to an accuracy of 1
percent.
19. In the section on measuring frequency, an expression was found for n bit resolution of a
frequency measured over time, T:
184 CHAPTER EIGHT
T x (fmax - fmin)
LSB =
2"
Derive an equivalent expression for the resolution of a frequency to n bits by measuring
the period of M of the cycles.
20. Write a program that finds frequency by measuring the time for M cycles of the unknown
periodic wave. Estimate the highest frequency that can be measured to an accuracy of
1 percent if the crystal is 16 megahertz.
2T. Write a program that performs all of the functions of an intelligent daisy chain interrupt
source controller.
22. Write a lookup table program for the "Ant" program that will allow the F key of a
two-of-eight coded keypad to be used as a shift key. A shift key makes possible 31 valid
key combinations. The key codes are
KEY
OUTPUT
PIN
1 2
3
4
5
6
7 8
9
X
X
X
1
X
X
X
2
X
X
X
3
X
X
X
4
X
X
X
5
X
X
X
6
X
X
X
7
X
X
X
8
X
X
X
9
X
X
X
A
X
X
X
B
X
X
X
C
X
X
X
D
X
X
X
E
X
X
X
F
X
X
X
x means a connection is made; pin 9 is the common pin for all codes.
Serial Data Communication
Chapter Outline
Introduction
Network Configurations
8051 Data Communication Modes
Summary
Introduction
185
Chapter 2 contained an extensive review of serial data communication concepts and the
hardware and software that is built into the 805 1 for enabling serial data transfers. Chapter 7
contained some brief programming examples of how this capability may be used. Serial
data transmission has become so important to the overall computing strategy of industrial
and commercial applications that a separate chapter on this crucial subject is appropriate.
One hallmark of contemporary computer systems is interconnectivity; the joining of
computers via data networks that link the computers to each other and to shared resources,
such as disk drives, printers, and other I/O devices. The beginning of the "computer age"
saw isolated CPUs connected to their peripherals using manufacturer-specific data trans-
mission configurations. One of the peripherals, however, was the teletype that had been
borrowed from the telephone industry for use as a human interface to the computer, using
the built-in keyboard and printer.
The teletype was designed to communicate using standard voice grade telephone lines
via a modem (Modulator demodulator) that converts digital signals to analog frequencies
and analog frequencies to digital signals. The data, by the very nature of telephone voice
transmission, is sent and received serially. Various computer manufacturers adapted their
equipment to fit the teletype, and, perhaps, the first "standard" interface in the industry
was born.
This standard was enhanced in the early I960's with the establishment of an electrical/
mechanical specification for serial data transmission that was assigned the number RS 232
186 CHAPTER NINE
by the Electronics Industry Association. A standard data code was also defined for all the
characters in the alphabet, decimal numbers, punctuation marks, and control characters.
Based on earlier telephonic codes, the standard became known as the American Standard
Code for Information Interchange (ASCII).
The establishment of RS 232 and ASCII coincided with the development of multi-
user computer organizations wherein a number of users were linked to a host mainframe
via serial data links. By now, the CRT terminal had replaced the slower teletype, but the
RS 232 serial plug remained, and serial data was encoded in ASCII. Peripheral devices,
such as printers, adopted the same standards in order to access the growing market for
serial devices.
Serial data transmission using ASCII became so universal that specialized integrated
circuits, Universal Asynchronous Receiver Transmitters (UARTS) were developed to per-
form the tasks of converting an 8-bit parallel data byte to a 10-bit serial stream and con-
verting 10-bit serial data to an 8-bit parallel byte. When the second -gene rat ion 8051
microcontroller was designed, the UART became part of the circuit.
Chapter 7 introduced the basic programming concepts concerning transmitting and
receiving data using the serial port of the 8051. In this chapter, we study the serial data
modes available to the programmer and develop programs that use these modes. The four
modes are as follows:
Mode 0; Shift register mode
Mode 1 : Standard UART mode
Mode 2: Multiprocessor fixed mode
Mode 3: Multiprocessor variable mode
In this chapter, we also identify multiprocessor configurations that are appropriate for
each mode and write sample programs to enable data communication between 8051
microcontrollers.
Network Configurations
The first problem faced by the network system designer is how to physically hook the
computers together. The two possible basic configurations are the star and the loop, which
are shown in Figure 9. 1 .
The star features one line from a central computer to each remote computer, or from
"host" to "node." This configuration is often used in time-sharing applications when a
central mainframe computer is connected to remote terminals or personal computers using
a dedicated line for each node. Each node sees only the data on its line; all communication
is private from host to node.
The loop uses one communication line to connect all of the computers together. There
may be a single host that controls all actions on the loop, or any computer may be enabled
to be the host at any given time. The loop configuration is often used in data-gathering
applications where the host periodically interrogates each node to collect the latest infor-
mation about the monitored process. All nodes see all data; the communication is public
between host and nodes.
Choosing the configuration to use depends upon many external factors that are often
beyond the control of the system designer. Some genera! guidelines for selection are
shown in the following table:
SERIAL DATA COMMUNICATION 187
FIGURE 9.1 Communication Configurations
Star Configuration
Node
Node
Node
X
Node
X
Node
X
Node
X
Node
Node
Host
Loop Configuration
Objective Network Comments
Reliability Star Single node loss per line loss
Fault isolation Star Fault traceable to node and line
Speed Star Each node has complete line use
Cost Loop Single line for all nodes
The star is a good choice when the number of nodes is small, or the physical distance
from host to node is short. But, as the number of nodes grows, the cost and physical space
represented by the cables from host to nodes begins to represent the major cost item in the
system budget. The loop configuration becomes attractive as cost constraints begin to out-
weigh other considerations.
Microcontrollers are usually applied in industrial systems in large numbers distributed
over long distances. Loop networks are advantageous in these situations, often with a host
controlling data transmission on the loop. Host software is used to expedite fault isolation
188 CHAPTER NINE
FIGURE 9.2 Hybrid Communication Configurations
Node -I
Node - >
Node
H
Node
n:
Node
Host
Node
Node
Node
Node
Node
■— Node
Star -Loop
Node
Node
Node j
\
J
Node
Loop
Host
Node
Node
Node
Node
\
?
Node
Loop
Host
Node
Node
Node
Node
Node
\jy
Loop
Host
Node
Host
Loop -Star
and, thus, improve system reliability. High speed data transmission schemes can be em-
ployed to enhance system response time where necessary.
The old racing adage "Speed costs money: How fast do you want to go?" should be
kept in mind when designing a loop system. Successors to RS 232, most notably RS 485,
have given the system designer 1 00 kilobaud rates over 4000-foot distances using inexpen-
sive twisted-pair transmission lines. Faster data rates are possible at shorter distances, or
more expensive transmission lines, such as coaxial cable, can be employed. Remember
that wiring costs are often the major constraint in the design of large distributed systems.
Many hybrid network arrangements have evolved from the star and the loop. Fig-
ure 9.2 shows two of the more popular types that contain features found in both basic
configurations.
SERIAL DATA COMMUNICATION 189
8051 Data Communication Modes
The 8051 has one serial port — port pins 3.0 (RXD) and 3.1 (TXD) — that receives and
transmits data. All data is transmitted or received in two registers with one name: SBUF.
Writing to SBUF results in data transmission; reading SBUF accesses received data.
Transmission and reception can take place simultaneously, and the receiver can be in the
process of receiving a byte while a previous byte is still in SBUF. The first byte must be
read before the reception is complete, or the second byte will be lost.
Physically the data is a series of voltage levels that are sampled, in the center of the
bit period, at a frequency that is determined by the serial data mode and the program that
controls that mode. All devices that wish to communicate must use the same voltage
levels, mode, character code, and sampling frequency (baud rate). The wires that connect
the ports must also have the same polarity so that the idle state, logic high, is seen by
all ports.
The installation and checkout of a large distributed system are subject to violations of
all of the "same" constraints listed previously. Careful planning is essential if cost and
time overruns are to be avoided.
The four communication modes possible with the 8051 present the system designer
and programmer with opportunities to conduct very sophisticated data communication
networks.
Mode 0: Shift Register Mode
Mode is not suitable for the interchange of data between 8051 microcontrollers. Mode
uses SBUF as an 8-bit shift register that transmits and receives data on port pin 3.0, while
using pin 3. 1 to output the shift clock. The data and the shift clock are synchronized using
the six internal machine states, and even for microcontrollers using the same crystal fre-
quency, they can be slightly out of phase due to differences in reset and start-up times.
Figure 9.3 shows the timing for the transmission and reception of a data character.
Remember that the shift clock is generated internally and is always from the 8051 to the
externa] shift register. The clock runs at the machine cycle frequency of f/12. Note that
transmission is enabled any time SBUF is the destination of a write operation, regardless
of the state of the transmitter empty flag, SCON bit 1 (TI).
FIGURE 9.3 Mode Timing
Shift Data Out
S6P2
| I | I 1 I I |
I DO I 01 ' D2 ' 03 i D4 I D5 I D6 I 07 | External Data Bits Shifted Out
1 — H — ri — ,i. i . 1 — n ■
RXD Data Out
TXD Clock
1 1 I 2 | 3 | 4 , 5 ] 6 1 7 1 8
S3P1 l s6P1 I 1 i 1 ) 1 1
RXD Data In | DO || 01 f| 02 | 03 f P4 1 1 P5 j | P6 1 1 D7|
External Data Bits Shifted In
S5P2
Shift Data In
190 CHAPTER NINE
Data is transmitted, LSB first, when the program writes to SBUF. Data is shifted
right during S6P2, or 24/f seconds after the rising edge of the shift clock at S6P1 . Data is
stable from just after S6P2 for one cycle. Good design practice dictates that the data be
shifted into the external shift register during the high-to-low transition of the shift clock,
at S3PI , to avoid problems with clock skew.
The receiver is enabled when SCON bit 5 (REN) is enabled by software and SCON
bit (RI) is set to 0. At the end of reception RI will set, inhibiting any form of character
reception until reset by the software. The condition of RI cleared to is unique for mode
0; all other modes are enabled to receive when REN is set without regard as to the state of
RI. The reason is clear: Mode is the only mode that controls when reception can take
place. Enabling reception also enables the clock pulses that shift the received data into the
receiver.
Reception begins, LSB first, with the data that is present during S5P2, or 24/f sec-
onds before the rising edge of the shift clock at S6P1 . The incoming data is shifted to the
right. Incoming data should be stable during the low state of the shift clock, and good
design practice indicates that the data be shifted from the external shift register during the
low-to-high transition of the shift clock, at S6P1 , so that the data is stable up to one clock
period before it is sampled.
A serial data transmission interrupt is generated at the end of the transmission or re-
ception of bit eight if enabled by the ES interrupt bit EI. 4 of the enable interrupt register.
Software must reset the interrupting bit RI or TI. As the same physical pin is used for
transmission and reception, simultaneous interrupts are not possible.
Mode is well suited for rapid data collection and control of multi-point systems that
use a simple two-wire system for data interchange. Multiple external shift registers can
expand the external points to an almost infinite number, limited only by the response time
desired for the application. For instance, at f — 16 megahertz, each point of a 10,000
point system could be monitored every 60 milliseconds. Common industrial systems do
not require rates this high, and a reasonable rate of one point per second would leave
adequate time for processing by the program.
Modezero
A small system that features 16 points of monitored data and 16 points of control is shown
in Figure 9.4. Data from the process is converted from parallel to serial in the '166 type
registers. Data to the process is converted from serial to parallel in the type '164 registers
and latched into the *373 latches.
It is important that the data be "frozen" before the shifting begins. The bits shifted in
could be changed before reaching the microcontroller, or a control bit might be changed,
momentarily, as it shifts through the output shift registers. Port pin 3.2 is used to disable
the input registers from the process when high and to enable loading input values when low.
To read the inputs, P3.2 is brought high and the receiver is enabled (twice) to generate
16 input shift clocks. The high level on P3.2 prevents the shift clocks from reaching the
output registers. At the end of the read, P3.2 is brought low to enable loading input values
into the input registers. No clock pulses are generated, so the output control registers do
not change state.
Control bits to the output registers are transmitted when P3.2 is low and SBUF has
two data bytes written in succession. The two bytes generate 16 clock pulses that fill the
output registers with the SBUF data. Port pin 3.3 is used to latch the newly shifted control
data to the process by strobing the output data latches. A program that monitors and con-
trols the points follows.
SERIAL DATA COMMUNICATION 191
FIGURE 9.4 Shift Register Circuit Used with Modezero Program
Monitored Data
+ 5V
18 17 14 13 8 7 4 3
' 373 1 1 11
Latch J 1.11
19 16 15 12 9 6 5 2
I I I I I I I I
18 17 14 13 8 7 4 3
'^l X l.H
Latch T
19 16 15 12 9 6 5 2
I I I I 1 I 1 I
+ 5V
Latch
12
P3.2
11
P3.1
10
P3.0
8031
13 P3.3
Controlled Points
ADDRESS
modezero
The program "modezero" monitors 16 bits and controls the state of 16 bits. The
system can be expanded indefinitely by expanding the shift register configurations shown
in Figure 9.4. In this example program, whatever data is read on the monitored points is
written to the control points. The direction of data flow to/from the 8051 is controlled
by P3.2, (high = in). P3.3 latches new data to the process.
MNEMONIC
.org OOOOh
.equ monl,70h
.equ mon2,71h
clr p3.2
setb p3.2
acall monit
mov monl.a
acall monit
mov mon2,a
clr p3.2
COMMENT
;store first 8 monitored points
;store second 8 monitored points
;load data from process to input
; registers
;enable data shift in
;get first byte
; store first byte
;get second byte
; store second byte
;enable data to be shifted out
Continued
192
CHAPTER NINE
ADDRESS
Continued
MNEMONIC
acall conit
mov a.monl
acall conit
c 1 r p3 . 3
setb p3.3
sjmp modezero
COMMENT
; start sending data, second byte first
; get first byte
;send first byte
; latch data to output latches
; end latch strobe
;loop for any new input
the routine that reads the monitored points follows
monit :
here :
mov scon.#10h
jnb scon.O, here
mov scon, #00h
mov a.sbuf
ret
; set mode and enable reception
; reset RI
;wait for end of reception
; clear receive enable and interrupt bit
; read byte received
; return to calling program
the routine that sends the control data follows
conit :
mov scon,#00h
mov sbuf.a
wait :
jnb scon . 1 , wait
ret
r\
. end
mMMCMT
set mode and clear all interrupt bits
start transmission
wait until transmission complete
return to calling program
Note that in both the transmit and receive cases the interrupt bit must go high before the
subroutine can be ended.
The data transmit and reception time is so short that interrupt-driven schemes are not efficient.
Mode 1 : Standard 8-Bit UART Mode
In Chapter 7, several simple communication programs are studied that use the serial port
configured as mode 1, the standard UART mode normally used to communicate in 8-bit
ASCII code. Only seven bits are needed to encode the entire set of ASCII characters. The
eighth bit can be used for even or odd parity or ignored completely. Asynchronous data
transmission requires a start and stop bit to enable the receiving circuitry to detect the start
and finish of a complete character. A total of ten bits is needed to transmit the 7-bit ASCII
character, as shown in Figure 9.5.
Transmission begins whenever data is written to SBUF. It is the responsibility of the
programmer to ensure that any previous character has been transmitted by inspecting the
TI bit in SCON for a set condition. Data transmission begins with a high-to-low start bit
transition on TXD that signals receiving circuitry that a new character is about to arrive.
The 8-bit character follows, LSB first and MSB parity bit last, and then the stop bit, which
is high for one bit period. If another character follows immediately, a new start bit is
signaled by a high-to-low transition; otherwise, the line remains high. The width of each
transmitted data bit is controlled by the baud rate clock used. The receiver must use the
same baud rate as the transmitter, or it reads the data at the wrong time in the character
stream.
SERIAL DATA COMMUNICATION 193
FIGURE 9.5 Asynchronous 8-Bit Character Used in Mode 1
Idle State Idle State
I F 1 T 1 T T T T
Ill2l3l4l5l6l7l8l
L J. J_____L I L L L I
Start -* fc~ Data Bits S *?P
Bit i Bit
f
Reception begins if the REN bit is set in SCON and a high-to-low transition is sensed
on RXD. Data bits are sampled at the baud rate in the center of the bit duration period.
The received character is loaded into SBUF and the stop bit into SCON bit 2 (RB8) //the
RI bit in SCON is cleared, indicating that the program has read the previous character;
and either SM2 in SCON is cleared or SM2 is set and the received stop bit is high, which
is the normal state for stop bits.
If these conditions are met, then SBUF is loaded with the received character, and RI
is set. If the conditions are not met, the character is ignored, RI is not set, and the receive
circuitry awaits the next start bit.
The restriction that a new character is not accepted unless RI is cleared seems reason-
able. Data is lost if either the previous byte is overwritten or the new byte discarded,
which is the action taken by the 8051 . The restriction on SM2 and the stop bit are not as
obvious. Normally, SM2 will be set to 0, and the character will be accepted no matter
what the state of the stop bit. Software can check RB8 to ensure that the stop bit is correct
before accepting the character if that is thought to be important.
Possible reasons for setting SM2 to force reception only when the stop bit is a 1 could
be useful if the transmitter has the ability to change the stop bit from the normal high state.
If the transmitter has this capability, then the stop bit can serve as an address bit in a
multiprocessor environment where many loop microcontrollers are all receiving the same
transmission. Only the microcontroller that has SM2 cleared can receive characters end-
ing in either of the stop bit states. If all the microcontrollers but one have SM2 set, then all
data transmissions ending in a low stop bit interrupt the unit with SM2 = 0; the rest ignore
the data. Transmissions ending in a high stop bit can interrupt all microcontrollers.
Transmitters with the capability to alter the stop bit state are not standard. The 8051
communication modes 2 and 3 use the SM2 bit for multiprocessing. Mode 1 is not needed
for this use.
In summary, mode 1 should be used with SM2 cleared, as a standard 8-bit UART,
with software checks for proper stop bit magnitude if needed. As discussed in Chapter 7,
the baud rate for modes 1 and 3 are determined by the overflow rate of timer 1 , which is
usually configured as an auto-reload timer. PCON bit 7 (SMOD) can double the baud rate
when set.
Modeone
Mode I is most likely to be used in a dedicated system where the 805 1 serial port is con-
nected to a single similar port. A program that transmits and receives large blocks of data on
an interrupt-driven basis is developed to investigate some problems common to data inter-
change programs.
To the main program, interrupt-driven communication routines are transparent: Data
appears in RAM as it is received and disappears from RAM as it is transmitted. In both
cases, the link between the main program and the interrupt-driven communication sub-
194 CHAPTER NINE
routines are areas of RAM called buffers. These buffers serve to store messages that are to
be sent and messages that are received.
Each buffer area is defined by two memory pointers. One pointer contains the address
of the top of the buffer, or the location in RAM where the next character is to be stored,
and the second contains the address of the next character to be read. The buffers are
named "inbuf," for use in storing characters as they are received, and "outbuf," for stor-
ing characters that are to be sent. The pointers to the tops of the buffers are named "intop"
and "outop," respectively, while the pointers to the next character to be read are named
"inplace" and "outplace."
The two buffers work in exactly the same way. The receive subroutine fills inbuf as
characters are received and updates intop as it operates. The main program empties inbuf
as it can and keeps inplace pointing to the next character to be read. The main program
fills outbuf, while keeping outop updated to point to the next character to be stored. The
transmission subroutine empties outbuf as it can and keeps outplace pointing to the next
character to be read from outbuf.
These actions continue until the pointer to the top of the buffer equals the pointer to
the next character. The buffer is now empty, and the pointers can be reset to the bottom of
the buffer.
The buffer areas and pointers may be summarized as follows:
Outbuf: An area of RAM that holds characters to be transmitted
Outop: Pointer to outbuf that holds the address of the next character to be stored by
the main program for transmission
Outplace: Pointer to outbuf that holds the address of the next character to be trans-
mitted by the transmit subroutine
Inbuf: An area of RAM that holds received characters
Intop: Pointer to inbuf that holds the address of the next character received by the
receive subroutine
Inplace: Pointer to inbuf that holds the address of the next character to be read by the
main program
The main program and the transmit subroutine does not read data from a buffer when-
ever the place pointer equals the top pointer, which indicates that the buffer is empty.
The programmer has to make an estimate of how large the buffers need to be. Some-
times the general nature of the data is known when the system is in the design phase. The
programmer(s) for the two computers that are communicating can define message length
and frequency, arriving at a worst-case buffer size.
If the 8051 is part of a peripheral, such as a printer, that randomly receives large
quantities of data, then the buffer size is fixed at an economic and competitive number
using external RAM. For short and infrequent messages, internal RAM may suffice. In
both cases, the receiving subroutine should have a means of communicating to the source
of data when inbuf is becoming full so that the data flow can be suspended while inbuf is
emptied. Our example program falls somewhere between these extremes; some external
RAM will be needed, but not 32 kilobytes.
Registers R0 and Rl of register banks and 1 are used effectively as pointers to the
first 256d bytes of external RAM using MOVX instructions. For this example, the buffer
sizes are fixed at I28d bytes each, although there is no need for them to be of equal size.
Larger buffers can be constructed using the DPTR.
A program named "Modeone" handles communications between the 8051 and another
computer using serial data mode 1 . Two 1 28d byte buffers in external RAM store charac-
SERIAL DATA COMMUNICATION
195
ters to be transmitted or received. RO and R I of register bank keep track of data flow for
the receive buffer inbuf, located in external RAM addresses OOh to 7Fh. RO and RI of
register bank I serve the transmit buffer outbuf, external RAM addresses 80h to FFh. RO
is the place pointer, R l the top pointer to the buffers. The baud rate is set by timer I in the
auto-reload mode to 1200 bits per second. Port pin 3.2 is set high when inbuf is I byte
from a full condition.
ADDRESS
modeone :
rcve :
rok:
full
xmit
mor:
go:
MNEMONIC
.org OOOOh
sjmp over
.org 0023h
push psw
push ace
jbc scon.O , rcve
jbc scon . 1 ,xmit
sjmp go
clr psw. 3
mov a.sbuf
movx (Srl.a
inc rl
cjne rl ,#7eh, rok
setb p3 . 2
sjmp full
clr p3.2
jbc scon. 1 ,xmit
sjmp go
setb psw. 3
mov a.rO
cjne a,09h, mor
mov r0,#80h
mov rl.rO
sjmp go
movx a,(5r0
mov sbuf.a
inc rO
pop ace
pop psw
reti
COMMENT
jump over serial interrupt address
serial interrupt vectors to this
address
save register bank status
save A
serve the received data first
transmit data as a second priority
should never get to this jump
select register bank pointers to
inbuf
get received character
store character at top of inbuf
increment top address of inbuf
see if inbuf is almost full
signal data source of full condition
remove full signal to source
see if transmit interrupt also
occurred
if not then return
select bank 1 pointers to outbuf
compare RO and Rl for equality
internal RAM address 09h = Rl,
bank one
reset both pointers to bottom of
, outbuf
buffer is empty; return
get next character to be transmitted
begin transmission
point to next transmit character
restore A and PSW, return
the main program begins here; for the purpose of this example, the
main program will send the character T repeatedly
over:
mov sp,#10h
mov rO,#OOh
;set SP above register bank one
;set inbuf pointers to bottom of
Continued
196
CHAPTER NINE
ADDRESS
Continued
loop
rd:
send
sd:
MNEMONIC
mov rl,#00h
setb psw.3
mov r0,#80h
mov rl,#80h
clr p3.2
mov scon,#50h
mov thl,#0bbh
orl pcon,#80h
mov tmod,#20h
mov tcon, #40h
mov ie,#90h
clr psw.3
mov a,rO
cjne a.Olh.rd
mov rO,#OOh
mov rl,#00h
sjmp send
movx a,@rO
inc rO
setb psw.3
cjne rl,#O0h,sd
sjmp loop
mov a,#'T'
movx (a rl , a
inc rl
cjne rl , #81h, loop
setb scon. 1
sjmp loop
. end
COMMENT
buffer
set outbuf pointers to bottom of
buffer
; signal source that inbuf is not full
; set serial port mode 1 ; enable
; receiver
;set TH1 for 187d (baud rate = 1208)
;set SMOD to double baud rate
set timer 1 to auto-reload mode
start Tl to generate baud clock
; enable only serial interrupt
set pointers to inbuf and get
any data
inbuf is empty when intop = inplace
Rl of bank is direct address Olh
buffer empty, reset pointers to
bottom
send the character T
get character
point to next character
set pointers to outbuf and store data
see if outbuf is full and loop if so
Rl rolls over from FFh to OOh if full
put the character T in outbuf
store a T in outbuf
point to top of outbuf
initiate transmission if first T
start transmission process for first
T
continue
COMMENT
Note that the program has to initiate the first interrupt for the first character that is stored in a
previously empty outbuf. If the first interrupt action were not done, transmission would never
take place, as the Tl bit would remain a 0. The state of the Tl bit is ambiguous: It can mean
that the transmitter is busy sending a byte or that no activity is taking place at all. The 1 state of
Tl is specific: A byte has been transmitted, and SBUF can receive the next byte.
The example program fills outbuf quickly, until outop rolls over to OOh. Outbuf is emptied until
outplace rolls over also, and outbuf is re-initialized to 80h. Received data is always read before
inbuf can fill up, as there is very little for the program to do. Adding a time delay in the program
ensures that inbuf grows beyond one byte.
Continued
SERIAL DATA COMMUNICATION 197
COMMENT
The data source should cease sending data to the 8051 until port 3.2 goes low. In this example,
"full" is arbitrarily set at one byte below the maximum capacity of inbuf. The actual number
for a full condition should be set at maximum capacity less the response time of the source
expressed in characters.
No feedback from the source to the 8051 has been provided for halting transmission of data
from the 8051. Feedback can be accomplished by using one of the INT lines as an input from
the source to signal a full condition.
Modes 2 and 3: Multiprocessor
Modes 2 and 3 are identical except for the baud rate. Mode 2 uses a baud rate of f/32 if
SMOD (PCON.7) is cleared or f/64 if SMOD is set. For our 16 megahertz example, this
results in baud rates of 500000 and 250000 bits per second, respectively. Pulse rates of
these frequencies require care in the selection and installation of the transmission lines
used to carry the data.
Baud rates for mode 3 are programmable using the overflows of timer 1 exactly as for
data mode 1. Baud rates as high as 83333 bits per second are possible using a 16 mega-
hertz crystal. These rates are compatible with RS 485 twisted-pair transmission lines.
Data transmission using modes 2 and 3 features eleven bits per character, as shown in
Figure 9.6. A character begins with a start bit, which is a high-to-low transition that lasts
one bit period, followed by 8 data bits, LSB first. The tenth bit of this character is a pro-
grammable bit that is followed by a stop bit. The stop bit remains in a high state for a
minimum of one bit period.
Inspection of Figures 9.5 and 9.6 reveals that the only difference between mode 1 and
mode 2 and 3 data transmission is the addition of the programmable tenth bit in mode
2 and 3.
When the 8051 transmits a character in mode 2 and 3, the eight data bits are whatever
value is loaded in SBUF. The tenth bit is the value of bit SCON. 3, named TD8. This bit
can be cleared or set by the program. Interrupt bit TI (SCON. 1 ) is set after a character has
been transmitted and must be reset by program action.
Characters received using mode 2 and 3 have the eight data bits placed in SBUF and
the tenth bit is in SCON. 2, called RB8, if certain conditions are true. Two conditions
apply to receive a character. First, interrupt bit RI (SCON.O) must be cleared before the
last bit of the character is received, and second, bit SM2 (SCON. 5) must be a or the
tenth bit must be a I. If these conditions are met, then the eight data bits are loaded in
SBUF, the tenth bit is placed in RB8, and the receive interrupt bit RI is set. If these con-
ditions are not met, the character is ignored, and the receiving circuitry awaits the next
start bit.
The significant condition is the second. If RI is set, then the software has not read
the previous data (or forgot to reset RI), and it would serve no purpose to overwrite the
FIGURE 9.6 Asynchronous 9-Bit Character Used in Modes 2 and 3
Idle State Idle State
1 | T T T T T T 1 1 1
Ill2l3l4l5l6l7l8l9 (TB8) I
I I X I I L J J I J I
Start t » Data Bits st °P
Bit 1 Bit
f t *~
198- CHAPTER NINE
data. Clearing SM2 to allows the reception of multiprocessor characters transmitted in
mode 2 and 3. Setting SM2 to I prevents the reception of those characters that have bit ten
equal to 0. Put another way, if bit ten is a 1 , then reception always takes place; SM2 is
ignored, //bit ten is a then only those receivers with SM2 set to are interrupted.
Mode 2 and 3 has been included in the 8051 specifically to enhance the use of mul-
tiple 8051s that are connected to a common loop in a multiprocessor configuration. The
term multiprocessing implies many processors acting in some unified manner and con-
nected so that data can be interchanged between them. When the processors are connected
in a loop configuration, then there is generally a controlling or "talker" processor that
directs the activities of the remainder of the loop units, or "listeners."
One particular characteristic of a talker-listener loop is the frequent transmission
of data between the talker and individual listeners. All data broadcast by the talker is
received by all the listeners, although often the data is intended only for one or a few
listeners. At times, data is broadcast that is meant to be used by alt the listeners.
There are many ways to handle the addressing problem. Systems that use standard
UART technology, such as mode 1 , can assign unique addresses to all the listeners. Each
message from the talker can begin with the address of the particular listener for which it is
intended. When a message is sent, all the listeners process the message and react only if
the address that begins the message matches their assigned addresses. If messages are sent
frequently, the listeners will waste a lot of processing time rejecting those messages not
addressed to them.
Mode 2 and 3 reduces processing time by enabling character reception based upon the
state of SM2 in a listener and the state of bit ten in the transmitted character. A single
strategy is used to enable a few listeners to receive data while the majority ignore the
transmissions.
All listeners initially have SM2 set to 0, the normal reset state, and receive all multi-
processor messages. Each listener has a unique address. The talker addresses each of the
listeners that are not of interest and commands them to set SM2 to 1 , leaving the listeners
to which communication is desired with SM2 cleared to 0. All characters from the talker
to the unique listeners are then sent with bit ten set to 0. The listener(s) with SM2 cleared
receive the data; those with SM2 set ignore the data due to the condition of bit ten. Com-
munication with all listeners is done by setting bit ten to I , which enables reception of
characters with no regard as to the state of SM2.
A variation of this strategy is to have all listeners set SM2 to 1 upon power-up. All
address messages have a I in bit position ten, so all listeners receive and process any address
message to see whether action is required. Listeners chosen are commanded in the address
message to set SM2 to 0, and data communication proceeds with bit ten cleared to 0.
The multiprocessing strategy works best when there is extensive data interchange
between the talker and each individual listener. Frequent changes of listeners with little
data flow results in heavy address usage and subsequent interruption of all listeners to
process the address messages.
Modethree
A multiprocessor configuration that demonstrates, the use of mode 3 is shown in Figure
9.7. An RS 485 twisted-pair transmission line is used to form a loop that has 15d 8051
microprocessors connected to the lines so that all data on the loop is common to all serial
ports. The 8051 has been programmed to be the talker, and the rest are listeners.
The purpose of the loop is to collect ten data bytes from each listener, in sequential
order. All listeners initialize SM2 to 1 after power-up, and the talker configures all address
SERIAL DATA COMMUNICATION
199
FIGURE 9.7 Communication Loop Used for Modethree Program
SM2 - 1
Listener
01
Listener
02
Listener
03
Listener
04
Listener
05
Listener
06
Listener
07
Talker
(8051)
RS485
SM2 =0
Listener
08
Listener
09
Listener
OA
Listener
OB
Listener
OC
Listener
00
Listener
OE
messages using a 1 in bit ten. Addressed listeners transmit ten data characters to the talker
with bit ten set to 0. The talker has SM2 set to so that all communications from listeners
are acknowledged. Data characters from a listener to the talker are ignored by the remain-
ing listeners. At the end of the ten data bytes, the addressed listener resets SM2 to 1 . The
data rate is set by timer 1 in the auto-reload mode to be 83333 baud. That portion of the
talker and listener program that has to do with setting up the multiprocessor environment
will be programmed.
The messages that are sent from the talker to the listeners are called "canned" because
the contents of each is known when the program is written; the messages can be placed in
ROM for later use. The subroutine "sendit" in the talker program can send canned mes-
sages of arbitrary length, as long as each message ends in the character $.
Message contents from the listeners to the talker are not known when the program is
written. A version of sendit, "sndat," can still be used if the message is constructed in the
same manner as the canned messages in the ROM of the talker program.
The program "Modethree" sends a canned address message to each of Fh listeners on
a party-line loop using serial data mode 3. All canned messages are transmitted with bit
ten set to 1; all received data from the addressed listener has bit ten set to 0. SM2 is set in
all listeners and reset in the talker.
ADDRESS
modethree
talker:
MNEMONIC
.org OOOOh
mov scon,#0dah
mov thl,#0ffh
orl pcon,#80h
mov tmod,#20h
mov tcon,#40h
mov dptr,#addl
acall sendit
acall getit
mov dptr,#add2
acall sendit
COMMENT
;set mode 3, REN, TB8 and TI ,
; clear SM2
;set TH1 for 83333d overflow rate
;set SMOD
;set timer 1 to auto-reload mode
; start Tl to generate baud clock
; send first listener message
"getit" is a data reception
routine
send second listener message
Continued
200
CHAPTER NINE
ADDRESS
Continued
get it :
MNEMONIC
acall getit
sjmp over
ret
COMMENT
; continue until all data is gathered
; dummy routine for this example
the subroutine " sendit " will transmit characters starting at the
address passed in DPTR until a $ character is found
sendit :
here :
out :
clr a
jnb scon. 1 , here
move a, (5)a + dptr
mov sbuf,a
cjne a,#'S' .out
ret
inc dptr
sjmp sendit
;zero offset for MOVC
; wait for transmitter not busy
;get character of message
; send character
;if a $ then return to calling
; program
;point to next character
;continue until done
the canned address messages are assembled in ROM next
addl: . db "01®" ;address message for listener 1
add2 : . db "02$" .-address message for listener 2
; ;continue for all listeners
addlS: .db "0f$"
. end
the program "listener" recognizes its address and responds with
10 data characters; the data message is built in RAM, and ends
with a $ character; for this example, the data is gotten by reading
port 1 ten times and storing the data; this is the program for
listener 01
listener :
who
nxt
org OOOOh
mov scon, #0f2h
mov thl,#0ffh
orl peon, #80h
mov tmod, #20h
mov tcon, #40h
jnb scon.O.who
clr scon.O
mov a,sbuf
cjne a, #'0 ' , no
jnb scon.O, nxt
clr scon.O
set mode3, SM2, REN, TI ; clear TB8,
RI, RB8
set TH1 for 83333d overflow rate
set SM0D to double baud rate
set timer 1 to auto-reload mode
start Tl to generate baud clock
look for the first address
character
first character, clear receive flag
get character
compare against expected address
first character correct, get second
second character, clear receive
flag
Continued
SERIAL DATA COMMUNICATION
201
ADDRESS
ok:
no :
sendata:
indat :
sndat :
MNEMONIC
mov a.sbuf
cjne a, #' 1' , no
jnb scon.O, ok
clr scon.O
cjne a, #'$' , no
sjmp sendata
jnb scon.O, no
clr scon.O
mov a.sbuf
cjne a,#'$' , no
sjmp who
mov r0,#50h
mov rl,#0ah
mov @rO,pl
inc rO
djnz rl , indat
mov @r0,#'$'
mov r0,#50h
jnb scon. 1 , sndat
mov a,@rO
mov sbuf,a
inc rO
cjne a, #'$' , sndat
sjmp listener
.end
COMMENT
; check next character
;wait for $ and then send data
if not
then reset
wait for $ and then loop
get character
loop until $ found
loop until proper address sent
build the message in RAM starting
at 50h
set Rl to count data bytes from
port 1
get data from port 1 to RAM
point to next RAM location
continue until lOd bytes are stored
finish data string with a
$ character
reset RO to point to start of
message
wait for transmitter empty
get character from message
load SBUF for transmission
point to next character
look for $ then stop transmission
loop for next cycle
{>— COMMENT
The inclusion of the $ character in each message is useful both as a check for the end of a
message and to reset a listener that somehow misses one of the three characters expected in
an address. If a listener misses a character, due to noise for example, it will get to the "no" label
within one or two characters. The next $ will reset the listener program back to the "who"
label.
Programs that interchange data must be written to eliminate any chance of a receiving unit
getting caught in a trap waiting for a predetermined number of characters. Common schemes
that accomplish this goal use special "end-of -message" characters, as in the case of Modethree,
or set timers to interrupt the receiving program if the data is not received within a certain period
of time.
Much more elaborate protocols than those used here in this example would be used by the
listeners when sending data to the talker. There is always the possibility that errors will occur
due to noise or the improper operation of another listener interfering. The talker may store
these errors. Error -checking bytes may be added to the data stream so that the talker can verify
that the string of characters is error free.
202 CHAPTER NINE
Summary
Four serial data communication modes for the 8051 are covered in this chapter:
Mode 0: High-speed, 8-bit shift register; one baud rate of f/12
Mode I: Standard 8-bit UART; variable baud rate using timer 1 overflows
Mode 2: Multiprocessor 9-bit UART; two baud rates of f/32 and f/64
Mode 3: Multiprocessor 9-bit UART; variable baud rate using timer 1 overflows
Programs in this chapter use these modes and feature several standard communication
techniques:
High-speed shift register data gathering
Interrupt-driven transmit and receive buffers
Sending preprogrammed, or canned, messages
Problems
1. Explain why mode is not suitable for 8051 communications.
2. How much clock skew, in terms of clock period, can transmitted data using mode have
before data is shifted in error?
3. Repeat Problem 2 for data reception.
4. Assume you are determined to use mode as a communication mode from one 8051
to another. Outline a system of hardware and software that would allow this. Hint:
A "buffer" is needed.
5. Sketch the mode 1 no parity ASCII serial characters U, 0, and w.
6. Many communication terminals can determine the baud rate of standard (mode 1) char-
acters by making measurements on the first few "fill" characters received. Outline a
program strategy that would set the 8051 baud rate automatically based upon the first
character received.
7. Character transmission can be done by using a time delay greater than the character time
before moving a new byte to SBUF. Explain why character reception must use an inter-
rupt flag if all characters are to be received.
8. ASCII characters can have even (number of ones), odd, or no parity using bit 7 as a
parity bit. Write a program that checks the incoming data for odd parity and sets a flag
if the parity is incorrect.
9. Write a program that converts odd parity bytes to even parity bytes (bit 7 is the parity bit).
10. An overrun is said to occur in data reception whenever a new byte of data is received
before the previously received byte has been read. Discuss two methods by which over-
runs might be detected by the 8051 program.
11. List two reasons why stop bits are used in asynchronous communications.
12. A framing error is said to have occurred if the stop bit is not a logic high. What mode(s)
can detect a framing error?
13. Why is it necessary for the main program (see "Modeone") to set the TI bit to begin the
transmission of a string of characters using interrupt-driven routines? Name another way
for the main program to initiate transmission.
14. Determine if an 8051 in mode 1 can communicate with an 8051 in mode 3.
15. Modify the "Modeone" program to use 4K byte buffers.
8051 Operational
Code Mnemonics
Appendix A lists two arrangements of mnemonics for the 8051: by function, and alpha-
betically. The mnemonic definitions differ from that of the original manufacturer (Intel
Corporation) by the names used for addresses or data; for example, "add" is used to repre-
sent an address in internal RAM, while Intel uses the name "direct." The author believes
that the names used are clearer than those used by Intel. Appendix A also includes an
alphabetical listing of the mnemonics using Intel names. There is no difference between
the mnemonics when real numbers replace the names. For example; MOV add,#n and
MOV direct, #data become MOV 10h,#40h when the number lOh replaces the internal
RAM address (add/direct), and 40h replaces the number (#n/# data).
Mnemonics, Arranged by Function
Arithmetic
MNEMONIC
DESCRIPTION
ADD A,Rr
A+Rr-> A
ADD A.add
A+(add) -> A
ADD A,(aRp
A+(Rp)^ A
ADD A,#n
A + n-> A
ADDC A,Rr
A+Rr+C — A
ADDC A,add
A+(add) + C^ A
ADDC A,(5Rp
A+(Rp)+C^ A
ADDC A,#n
A+n + C ~» A
DA A
Abin — » Adec
DEC A
A-1 -> A
DEC Rr
Rr-1 -n-Rr
DEC add
(add)-l ->(add)
DEC <«.'Rp
(Rp)-1->(Rp)
BYTES CYCLES FLAGS
1
C OV AC
2
C OVAC
1
C OVAC
2
C OVAC
1
C OVAC
2
C OVAC
1
C OVAC
2
COVAC
1
C
1
1
2
1
Continued
203
204
APPENDIX A
Arithmetic
MNEMONIC
DIV AB
INC A
INC Rr
INC add
INC (frRp
INC DPTR
MUL AB
SUBB A,Rr
SUBB A,add
SUBB A,(fiRp
SUBB A,#n
Logic
MNEMONIC
ANL A.Rr
ANL A,add
ANL A.ftt-Rp
ANL A,#n
ANL add.A
ANL add,#n
ORL A,Rr
ORL A,add
ORL A,(fi;Rp
ORL A,#n
ORL add,A
ORL add,#n
XRL A,Rr
XRL A,add
XRL A,(?/. ! Rp
XRL A,#n
XRL add,A
XRL add,#n
CLR A
CPL A
NOP
RL A
RLC A
RR A
RRC A
SWAP A
Data Moves
MNEMONIC
MOV A.Rr
MOV A,add
MOV A,(a>Rp
DESCRIPTION
A/B-* AB
A+l -» A
Rr+1 -» Rr
(add)+1 ~^(add)
(Rp)+1 -»(Rp)
DPTR+1 -* DPTR
AxB— AB
A-Rr-C-» A
A-(add)-C -> A
A-(Rp)-C -» A
A-n-C -* A
DESCRIPTION
A AND Rr-> A
A AND (add) -» A
A AND (Rp) -» A
A AND n -» A
(add) AND A -* (add)
(add) AND n -» (add)
A OR Rr -* A
A OR (add) -» A
A OR (Rp) -> A
A OR n -» A
(add) OR A — (add)
(add) OR n -» (add)
AXOR Rr— A
A XOR (add) -> A
A XOR (Rp) -> A
A XOR n -» A
(add) XOR A -> (add)
(add) XOR n -» (add)
00-^ A
A-> A
PC+1 -» PC
A0*-A7«-A6. .«-A1 ^-AO
C«_A7<-A6..^-A0<-C
A0->A ->A6..-+A1-»A0
C^A7->A6. .-*A0— C
Alsn <-» Amsn
DESCRIPTION
Rr-* A
(add) -» A
(Rp) — A
BYTES CYCLES
FLAGS
Continued
ov
ov
COVAC
COVAC
C OVAC
C OVAC
BYTES CYCLES FLAGS
1
2
1
2
2
3
1
2
1
2
2
3
1
2
1
2
2
3
1
1
1
1
1 1 C
1
1 1 c
1
BYTES CYCLES FLAGS
1 1
2 1
1 1
Continued
8051 OPERATIONAL CODE MNEMONICS
205
MNEMONIC
MOV A,#n
MOV Rr,A
MOV Rr.add
MOV Rr,#n
MOV add,A
MOV add.Rr
MOVadd1,add2
MOV add,@Rp
MOV add,#n
MOV @Rp,A
MOV @Rp,add
MOV @Rp,#n
MOV DPTR,#nn
MOVC A,@A+DPTR
MOVC A,@A+PC
MOVX A,@DPTR
MOVX A,(o)Rp
MOVX @Rp,A
MOVX @DPTR,A
POP add
PUSH add
XCH A,Rr
XCH A,add
XCH A,@Rp
XCHD A,(SRp
Calls and Jumps
MNEMONIC
ACALL sadd
ONE A,add,radd
CJNE A,#n,radd
CJNE Rr,#n,radd
CJNE @Rp,#n,radd
DJNZ Rr,radd
DJNZ add.radd
LCALL ladd
AJMP sadd
UMP ladd
SJMP radd
JMP@A + DPTR
JC radd
JNC radd
JB b.radd
JNB b,radd
JBC b,radd
JZ radd
JNZ radd
RET
RETI
DESCRIPTION
n-> A
A->Rr
(add) -» Rr
n~> Rr
A — (add)
Rr -» (add)
(add2)-»(add1)
(Rp)-(add)
n — (add)
A -» (Rp)
(add) — (Rp)
n - (Rp)
nn — DPTR
(A+DPTR) — A
(A+PC)-> A
(DPTR) A -> A
(Rp)A -► A
A -► (Rp) A
A -> (DPTR)A
(SP)-(add)
(add)-(SP)
A <-» Rr
A ++ (add)
A <-»■ (Rp)
Alsn <h. (Rp)lsn
DESCRIPTION
PC + 2-»(SP); sadd —PC
(Ao(add)): PC + 3 + radd— PC
[Aon|: PC + 3 + radd — PC
[Rron]: PC + 3 + radd -» PC
[(Rp)on]: PC+3 + radd — PC
[Rr-1<>001: PC + 2 + radd — PC
Kadd)-1<>00]: PC + 3 + radd — PC
PC + 3 — (SP); ladd — PC
sadd — PC
ladd -* PC
PC + 2 + radd — PC
DPTR+A — PC
|C = 1]: PC + 2 + radd — PC
IC = 0]: PC + 2 + radd — PC
lb=1]: PC + 3 + radd — PC
[b=0]; PC + 3 + radd — PC
[b=1|: PC + 3 + radd — PC; — b
[A=00]: PC + 2 + radd — PC
(A>001: PC + 2 + radd — PC
(SP) — PC
(SP) — PC; El
BYTES CYCLES FLAGS
2 1
1 1
2 2
2 1
2 1
2 2
3 2
2 2
3 2
1 1
2 2
2 1
3 2
1 2
1 2
1 2
1 2
1 2
1 2
2 2
2 2
1 1
2 1
1 1
1 1
BYTES CYCLES FLAGS
2 2
3 2 C
3 2 C
3 2 C
3 2 C
2 2
3 2
3 2
2 2
3 2
2 2
1 2
2 2
2 2
3 2
3 2
3 2
2 2
2 2
1 2
1 2
206
APPENDfX A
Boolean
MNEMONIC
ANL C£
ANL C.b
CLRC
CLRb
CPL C
CPL b
ORL C.b
ORLC.b
MOV C,b
MOV b,C
SETB C
SETB b
DESCRIPTION
C AND^~»
C AND b -»
0->C
0_-+b
b-*b
C OR b -> C
C OR b -» C
b — C
C-b
1 ->C
1 -»b
BYTES CYCLES FLAGS
2
2
C
2
2
C
1
1
2
1
1
1
c
2
1
2
2
c
2
2
c
2
1
c
2
2
1
1
1
2
1
Mnemonics, Arranged Alphabetically
MNEMONIC
AC ALL sadd
ADD A,add
ADD A,@Rp
ADD A,#n
ADD A,Rr
ADDC A.add
ADDC A,@Rp
ADDC A,#n
ADDC A,Rr
AJMP sadd
ANL A.add
ANL A,@Rp
ANL A,#n
ANL A,Rr
ANL add,A
ANL add,#n
ANL C,_b
ANL C,b
ONE A,add,radd
ONE A,#n,radd
CJNE @Rp,#n,radd
CJNE Rr,#n,radd
CLR A
CLR b
CLRC
CPL A
CPL b
CPL C
DA A
DEC A
DEC add
DEC @Rp
DEC Rr
DESCRIPTION
PC + 2^(SP);sadd-^PC
A+(add) -*■ A
A + (Rp)-> A
A + n -*■ A
A + Rr-> A
A+(add) + C -*• A
A + {Rp) + C-^ A
A + n + C -> A
A + Rr+C -> A
sadd -» PC
A AND (add) -> A
A AND (Rp) -» A
A AND n -> A
A AND Rr -> A
(add) AND A -> (add)
(add) AND n -> (add)
C AND b_-» C
C AND b -» C
(Ao(add)I: PC+3 + radd — PC
[A<>n|: PC + 3 + radd-> PC
[(Rp)on]: PC + 3 + radd -* PC
fRrOnl: PC + 3 + radd-» PC
BYTES CYCLES FLAGS
0^
A
b
c
Abin — »
A-1~»
(add)-1
(Rp)-1 ■
Rr-1 -•
A
b
C
• A
b
■C
Adec
A
-» (add)
-►(Rp)
Rr
2
2
2
C OVAC
1
COVAC
2
COVAC
1
C OVAC
2
C OVAC
1
COVAC
2
COVAC
1
C OVAC
2
2
2
1
2
1
2
3
2
2
2
C
2
2
C
3
2
C
3
2
C
3
2
C
3
2
C
1
2
Continued
8051 OPERATIONAL CODE MNEMONICS
207
MNEMONIC
DIV A8
DJNZ add.radd
DJNZ Rr.radd
INC A
INC add
INC DPTR
INC @Rp
INC Rr
JB b.radd
JBC b.radd
JC radd
JMP@A + DPTR
JNB b,radd
JNC radd
JNZ radd
JZ radd
LCALL ladd
UMP ladd
MOV A,add
MOV A,@Rp
MOV A,#n
MOV A,Rr
MOV add.A
M0Vaddl,add2
MOV add,(&Rp
MOV add,#n
MOV add.Rr
MOV b,C
MOV C,b
MOV @Rp,A
MOV @Rp,add
MOV (a)Rp,#n
MOV DPTR,#nn
MOV Rr.A
MOV Rr,add
MOV Rr,#n
MOVC A,@A+DPTR
MOVC A,@A+PC
MOVX A,@DPTR
MOVX A,@Rp
MOVX @DPTR,A
MOVX <5>Rp,A
NOP
MULAB
ORL A,add
ORL A,@Rp
ORL A,#n
ORL A,Rr
ORL add,A
ORL add,#n
ORL C.b
ORLC.b
DESCRIPTION
A/B -> AB
Kadd)-1<>00]: PC+3+radd-» PC
[Rr-1<>00]: PC + 2 + radd-* PC
A+1 -* A
(add)+1 ->(add)
DPTR+1 -» DPTR
(Rp)+1-»(Rp)
Rr+1 -* Rr
[b=1]: PC + 3 + radd-> PC
[b=1]: PC + 3 + radd — PC; O^b
[C = l]: PC + 2 + radd-> PC
DPTR + A->PC
[b=0]: PC + 3 + radd — PC
[C=0J: PC + 2 + radd-> PC
[A>00]: PC + 2 + radd-»PC
[A=00]: PC + 2 + radd— PC*
PC+3 — (SP); ladd -^ PC
ladd -> PC
(add) — A
(Rp) -> A
n-» A
Rr-* A
A ->• (add)
(add2)->(add1)
(Rp)-*(add)
n -> (add)
Rr -+ (add)
C^b
b— C
A -* (Rp)
(add)^(Rp)
n -> (Rp)
nn -» DPTR
A-» Rr
(add) -+ Rr
n-» Rr
(A+DPTR)-* A
(A+PC)-» A
(DPTR)a -» A
(Rp)A -» A
A -♦ (DPTR)a
A - (Rp)A
PC+1 -> PC
AxB — AB
A OR (add) -> A
A OR (Rp) -+ A
AORn->A
A OR Rr -> A
(add) OR A -> (add)
(add) OR n -* (add)
C OR b-> C
CORb-^C
BYTES CYCLES FLAGS
oov
oov
c
c
Continued
208
APPENDIX A
MNEMONIC.
POP add
PUSH add
RET
RET!
RL A
RLC A
RR A
RRC A
SETB b
SETB C
SJMP radd
SUBB A.add
SUBB A,@Rp
SUBB A,#n
SUBB A.Rr
SWAP A
XCH A,add
XCH A,(|)Rp
XCH A,Rr
XCHD A,@Rp
XRL A,3dd
XRL A,@Rp
XRL A,#n
XRL A,Rr
XRL add.A
XRL add.#n
MNEMONIC ACRONYMS
DESCRIPTION
(SP)^(add)
(add)-(SP)
(SP) -* PC
(SP)-*PC; El
AO<-A7*-A6.
<^-AT«-A0
C^-A7^-A6. .+■
-AO^C
AO->A7->A6.
^A1— AO
C^A7^A6. .-
*AO->C
1 ->b
1 -» C
PC + 2 + radd-
► PC
A-(add)-C —
A
A-(Rp)-C —
A
A-n-C -» A
A-Rr-C — A
A/sn *+ Amsn
A « (add)
A ** (Rp)
A«Rr
Alsn <-> (Rp)lsn
A XOR (add) ^
-A
A XOR (Rp) -»
A
A XOR n -» A
A XOR Rr -» A
(add) XOR A ->
(add)
(add) XOR n -»
(add)
BYTES
CYCLES
FLAGS
Continued
2
2
2
2
1
2
1
2
1
1
C
1
1
C
2
1
1
2
2
2
COVAC
1
COVAC
2
C OV AC
1
C OVAC
1
2
1
1
1
2
1
2
1
2
3
2
add
iadd
radd
sadd
b
C
Isn
msn
n
Rr
Rp
A
{)
Address of the internal RAM from OOh to FFh.
Long address of 16 bits from OOOOh to FFFFh.
Relative address, a signed number from -128d to +127d.
Short address of 1 1 bits; complete address = PC 1 1 - PC 1 5 and sadd.
Addressable bit in internal RAM or a SFR.
The carry flag.
Least significant nibble.
Most significant nibble.
Any immediate 8 bit number from OOh to FFh.
Any of the eight registers, RO to R7 in the selected bank.
Either of the pointing registers RO or R1 in the selected bank.
IF the condition inside the brackets is true, THEN the action listed will occur; ELSE go to the next
instruction.
External memory location.
Contents of the location inside the parentheses.
Note that flags affected by each instruction are shown where appropriate; any operations that affect the PSW
address may also affect the flags.
8051 OPERATIONAL CODE MNEMONICS
209
Intel Corporation Mnemonics,
Arranged Alphabetically
MNEMONIC
DESCRIPTION
BYTES
CYCLES
FLAGS
ACALL addrl 1
PC + 2->(SP); addrl 1 -* PC
2
2
ADD A,direct
A-t-(direct)-*- A
2
C OVAC
ADD A,@Ri
A+(Ri)^ A
1
C OVAC
ADD A,#data
A + #data -* A
2
C OVAC
ADD A,Rn
A + Rn-* A
1
COVAC
ADDC A.direct
A+(direct) + C-* A
2
COVAC
ADDC A,(&Ri
A+(Ri)+C-> A
1
COVAC
ADDC A,#data
A+#data + C^> A
2
C OVAC
ADDC A,Rn
A+Rn + C~> A
1
C OVAC
AJMP addrl 1
addrl 1 -* PC
2
2
ANL A.direct
A AND (direct) -> A
2
ANL A,@Ri
A AND (Ri) -* A
1
ANL A,#data
A AND #data -» A
2
ANL A.Rn
A ANDRn-> A
1
ANL direct.A
(direct) AND A -> (direct)
2
ANL direct,#data
(direct) AND #data -
» (direct)
3
2
ANL C.bit
C AND bit -h> C
2
2
C
ANL C.bit
C AND bit -> C
2
2
C
CJNE A.direct.rel
(Ao(direct)]: PC + 3 + rel -> PC
3
2
C
CJNE A,#data,rel
[AOnJ: PC + 3 + rel-
-PC
3
2
c
CJNE <£>Ri,#data,rel
[(Ri)on]: PC + 3 + re
-> PC
3
2
c
CJNE Rn,#data,rel
(Rnon): PC + 3 + rel
— PC
3
2
c
CLR A
0-* A
1
CLR bit
0-> bit
2
CLRC
0-* C
1
CPL A
A-> A
1
CPL bit
bit -> bit
2
CPL C
C -* C
1
c
DA A
Abin —» Adec
1
c
DEC A
A~1 ~» A
1
DEC direct
(direct)- 1 -> (direct)
2
DEC (wR\
(Ri)-l-MRi)
1
DEC Rn
Rn-1 -> Rn
1
DtV AB
A/B -» AB
1
4
oov
DJNZ direct.rel
[(direct)- K>00]: PC + 3 + rel~> PC
3
2
DJNZ Rn.rel
[Rn-1<>00]: PC + 2 + rel -> PC
2
2
INC A
A+1 -> A
1
1
INC direct
(direct)-*- 1 — > (direct)
2
1
INC DPTR
DPTR+1 -> DPTR
1
2
INC cm
(Ri)+1->(Ri)
1
1
INC Rn
Rn + 1 -» Rn
1
1
JB bit, rel
[b=1]: PC + 3 + rel->
PC
3
2
JBC bit.rel
[b=1]: PC + 3 + rel-»
PC; 0— ♦ bit
3
2
JC rel
|C=1]: PC + 2 + rel~>
PC
2
2
JMP(??A + DPTR
DPTR+A-* PC
1
2
JNB bit.rel
[b=0]: PC + 3 + rel-»
PC
3
2
JNC rel
[C=0]: PC + 2 + rel^-
PC
2
2
JNZ rel
[A>00]: PC + 2 + rel-
>PC
2
2
JZrel
[A=00]: PC + 2 + rel~» PC
2
2
Continued
210
APPENDIX A
MNEMONIC
LCALL addr16
UMPaddr16
MOV A.direct
MOV A.fojRi
MOV A,#data
MOV A.Rn
MOV direct.A
MOV direct.direct
MOV direct.ffr'Ri
MOV direct,#data
MOV direct.Rn
MOV bit,C
MOV C,bit
MOV @Ri,A
MOV @Ri,direct
MOV @Ri,#data
MOVDPTR,#data16
MOV Rn,A
MOV Rn.direct
MOV Rn,#data
MOVC A,@A+DPTR
MOVC A,@A + PC
MOVX A,@DPTR
MOVX A,@Ri
MOVX @DPTR,A
MOVX @Ri,A
NOP
MUL AB
ORL A.direct
ORL A,@Ri
ORL A,#data
ORL A,Rn
ORL direct.A
ORL direct,#data
ORL C.bit
ORL C, bit
POP direct
PUSH direct
RET
RETI
RL A
RLC A
RR A
RRC A
SETB bit
SETS C
5JMP ret
SUBB A,direct
SUBB A,@Ri
SUBB A,#data
SUBB A.Rn
DESCRIPTION
PC + 3~*(SP); addr16-^PC
addr16^ PC
(direct) -» A
(Ri) -» A
#data -> A
Rn-> A
A -* (direct)
(direct) — > (direct)
(Ri) -+ (direct)
#data -» (direct)
Rn -* (direct)
C -* bit
bit->C
A -> (Ri)
(direct) -* (Ri)
#data -> (Ri)
#data16-> DPTR
A-» Rn
(direct) -> Rn
#data -» Rn
(A + DPTR)-* A
(A + PC)-> A
(DPTR)a -> A
(Ri)A -* A
A -> (DPTR) ^
A -> (Ri)A
PC+1 -» PC
AxB-» AB
A OR (direct) -» A
A OR (Ri) -» A
A OR #data -* A
A OR Rn -*■ A
(direct) OR A -» (direct)
(direct) OR #data -> (direct)
CORbrt~>C
C OR bit -* C
(SP) -> (direct)
(direct) -*■ (SP)
(SP) -» PC
(SP)-* PC; El
A0<~A7<-A6. .«-A1 <-AO
C*~A7-^A6..*-A0«-C
A0-»A7-»A6. ,-+A1-*A0
C-»A7-*A6. .-*A0-*C
1 -> bit
1 -» C
PC + 2 + rel->PC
A-(direct)-C^ A
A~(Ri)~C -> A
A-#data-C-» A
A-Rn-C-* A
BYTES
CYCLES
FLAGS
3
2
3
2
2
1
2
1
2
3
2
2
2
3
2
2
2
2
2
2
1
C
1
1
2
2
2
1
3
2
1
1
2
2
2
1
1
2
1
2
1
2
1
2
1
2
1
2
1
1
1
4
oov
2
1
2
1
2
3
2
2
2
c
2
2
c
2
2
2
2
1
2
1
2
1
1
c
1
1
c
2
1
1
2
2
2
COVAC
1
COVAC
2
COVAC
1
COVAC
Continued
8051 OPERATIONAL CODE MNEMONICS
211
MNEMONIC
SWAP A
XCH A,direct
XCH A,@Ri
XCH A,Rn
XCHD A,@Ri
XRL A,direct
XRL A,@Ri
XRL A,#data
XRL A,Rn
XRL direct.A
XRL direct,#data
DESCRIPTION
A!sn <-> Amsn
A *-* (direct)
A +* (Ri)
A «• Rn
Alsn ++ (Ri)lsn
A XOR (direct) -► A
A XOR (Ri) -> A
A XOR #data -► A
A XOR Rn -+ A
(direct) XOR A -> (direct)
(direct) XOR #data -> (direct)
BYTES CYCLES FLAGS
1
2
1
1
1
2
1
2
1
2
3
ACRONYMS
addrl 1
addr16
bit
C
#data
#data16
direct
Isn
msn
rel
Rn
(ffiRi
()
Page address of 1 1 bits, which is in the same 2K page as the address of the following instruction.
Address for any location in the 64K memory space.
The address of a bit in the internal RAM bit address area or a bit in an 5FR.
The carry flag.
An 8-bit binary number from 00 to FFh.
A 16-bit binary number from 0000 to FFFFh.
An internal RAM address or an SFR byte address.
Least significant nibble.
Most significant nibble.
Number that is added to the address of the next instruction to form an address + 1 27d or - 1 28d
from the address of the next instruction.
Any of registers R0 to R7 of the current register bank.
Indirect address using the contents of R0 or RI.
IF the condition inside the brackets is true, THEN the action listed will occur; ELSE go to the next
instruction.
EXTERNAL memory location.
Contents of the location inside the parentheses.
Note that flags affected by each instruction are shown where appropriate; any operations which affect the PSW
address may also affect the flags.
How to Use the A51 Assembler
Introduction
In the early days of digital computing, (the 1940's), computers were programed in binary,
resulting in programs that appeared as
1001001010101111
1111010111010110
0001011011110010
1100010101000101
and are generally unintelligible to anyone. Early in this process, programmers became
tired of typing all those l's and 0's, so a shorthand notation for binary (hexadecimal) was
adopted to shorten the typing effort:
92AF
F5D6
16F2
C545
using 0-9 for binary 0000 to 1001, and A-F for binary 1010 to II II. The result is still
unintelligible, but more compact.
Each line of code is an instruction to the computer, and the programmers composed
descriptions for the instructions that could be written as
Load the accumulator with a number
Move the accumulator to register 1
Move memory location 3 to location 2
212
HOW TO USE THE A51 ASSEMBLER 213
The programmers translated these descriptions to the equivalent hex codes using pencil
and paper. Very soon these long descriptions were shortened to
LODE A,NUM
MOVE 1,A
MOVE 2,3
Mnemonics were born to speed up the programming process by retaining the essence of
the instruction. Finally, programs became so long, and computing so inexpensive, pro-
grams that translated the mnemonics into their equivalent hex codes were written to facili-
tate the programming process.
The translation programs go by many names:
Interpreter: Translate each line of the program independently to an abbreviated
ASCII (non-hex) equivalent
Assembler: Translate the entire program, as a whole, to hex
Compiler: Convert an Interpreter translation to hex
Then there are the "Cross" varieties, which assemble or compile code on computer A
for use on computer B. This type of assembler is included with this book: A Cross —
Assembler for the 805 1 , which runs on PC type computers. The assembler was written by
David Akey of Pseudocode, Newport News, Virginia. The assembler is a file on the pro-
gramming disk named A5I.EXE.
Using the Assembler
The assembler included with this book is a student model that has been adapted from
Pseudocodes' professional version. The student assembler has most of the capabilities of
the professional version with these limitations:
No macro features
No options
The intent is to supply an assembler that is easy to use, enabling the student to get to the
business of writing programs with a minimum of delay.
The Big Picture
An assembler is a translator machine. Computer programs, written using a defined set of
rules (the syntax) are put into the assembler, and hex code pops out (if the syntax has been
followed).
First, prepare a disk with the assembler program, A51.EXE. Next, place any input
program you wish to have assembled on this disk.
The input program is in an ASCII text disk file that has been prepared by an editor
program and that must obey these rules:
1. The file name has the extension .ASM (example: myfile.asm).
2. The file must be "pure" ASCII.
214
APPENDIX B
Many editor programs save text files using strange and potentially troublesome control
characters. Save your text files in ASCII form. An editor ED. EXE is included with the
book disk and will save any programs created in pure ASCII.
The assembler produces two output files:
1. A file with the same name as the input ASCII text file, which has the extension
.LST, is the assembled file complete with line numbers, memory addresses, hex
codes, mnemonics, and comments. Any ERRORS found during assembly will
be noted in the .LST file, at the point in the program where they occur.
2. A file with the same name as the input ASCII text file, which has the extension
.OBJ, is the hex format file that can be loaded into the simulator and run.
Example:
A small program that blinks LEDs on an 8051 system is edited and saved as an ASCII file
named try. asm.
.org 4000h
loop:
mov 90h,#0ffh
;LEDs off
acall time
; delay
mov 90h.#7fh
;turn on LED one
acall time
mov 90h.#0bfh
;turn on LED two
acall time
mov 90h,#3fh
;both LEDs on
acall time
sjmp loop
time:
mov r0.#03h
inl:
mov rl,#00h
in2:
mov r2,#00h
wait :
djnz r2,wait
djnz rl,in2
djnz rO , inl
ret
. end
The .LST file, which is produced by the assembler, has these features:
Line
Address
Hex
Label
Mnemonics
Comments
000001
4000
.org 4000h
000002
4000
7590FF
loop:
mov90h,#0ffh
;LEDs off
000003
4003
1116
acall time
;delay
000004
4005
75907F
mov 90h,#7fh
;turn on LED one Line
000005
4008
1116
acall time
000006
400A
7590BF
mov 90h,#0bfh
;turn on LED two
000007
400D
1116
acall time
000008
400F
75903F
mov 90h,#3fli
;both LEDs on
000009
4012
If 16
acall time
000010
4014
80EA
sjmp loop
000011
4016
7803
time:
mov r0,#03h
Continued
HOW TO USE THE A51 ASSEMBLER
215
Line
Address
Hex
Label
Mnemonics
Comments
000012
4018
7900
inl:
mov rl,#00h
000013
401A
7A00
in2:
mov r2,#00h
000014
401C
DAFE
wait:
djnz r2,wait
000015
401 E
D9FA
djnz rl,in2
000016
4020
D8F6
djnz r0,inl
000017
4022
22
ret
000018
4023
.end
The .OBJ file contains the hex code from the .LST file, together with special leading
(:xxxxxxxx) and trailing characters (the last byte in each line which is a checksum) that
can be loaded into the simulator or an EPROM burner:
104000007590FF111675907F11167590BF1116757A
10401000903F111680EA780379007AOODAFED9FA27
03402000D8F622AD
00000001FF
How to Assemble
After you have written your program using the mnemonics from Appendix A and saved
the program in an ASCII text file, type:
A51 -s yourfile {Note: No .ASM)
Where yourfile is the name of your ASCII program file. The -s prevents the assembler
from including the symbol table at the end of your program. For the example program, we
type: a5I -s try. The result is TRY.LST and TRY.OBJ
The assembler will assemble your program and inform you of any errors that are
found. You can type the .LST file to the computer screen or print the listing to a printer.
All errors in syntax will be shown by the assembler in the .LST file. Keep in mind that a
program that has been successfully assembled is not guaranteed to work; it is only gram-
matically correct. (One can write sentences in English that are grammatically correct but
make no sense, such as "see any government form"). Re-edit your program until assem-
bly is successful.
Assembler Directives
An assembler is a program and has instructions just as any program. These are called
"directives" or "pseudo operations" because they inform the assembler what to do with
the mnemonics that it is to assemble. The pseudo ops are distinctly different from the
mnemonics of the computer code being assembled so that they stand out in the program
listing. For the Pseudocode assembler, they are
.org xxxx ORiGinate the following code starting at address xxxx .
Example Program Address Hex
.org 0400h becomes: 0400 79
MOV r2,#00h 0401 00
216
APPENDIX B
The .org pseudo op lets you put code and data anywhere in program memory you wish.
Normally the program starts at OOOOh using a .org OOOOh.
equ label, xxxx EQUate the label name to the number xxxx.
Example Program Address Hex
.org OOOOh becomes: 0000 74
,equfred,12h 0001 12
mov a,#fred
.equ turns numbers into names; it makes the program much more readable because the
name chosen for the label can have some meaning in the program, whereas the number
will not.
db xx Define a Byte: place the 8-bit number xx next in memory.
Example Program Address Hex
.org 0100h becomes: 0100 34
.db 34h 0101 56
.db 56h
db "abc"
Example Program
Address
Hex
.org 0200h becomes:
0200
31
db "123 "
0201
32
0202
33
0203
20
.db xx takes the number xx (from to 255d) and converts it to hex in the next memory
location, .db "abc" will convert any character that can be typed into the space between
the quote marks into the equivalent ASCII (no parity) hex code for that character, and
place them sequentially in memory, .db permits the programmer to place any hex byte
anywhere in memory.
dw xxxx Define a Word. Place the 16-bit number xxxx in memory.
Example Program Address Hex
.org Oabcdh becomes: ABCD 12
dw 1234h ABCE 34
.dw is a 16 bit version of .db.
end The End. Tells the assembler to stop assembling.
Other directives exist that are rarely used by student programmers. Refer to the assem-
bler documentation contained in the disk file under the name LEVELI.DOC. The file
INTELl.ASM contains some .opdef directives which let .anything become anything
(no .) for those programs written with directives which do not use the period.
HOW TO USE THE A51 ASSEMBLER
217
Numbers
Labels
Numbers follow one simple rule: They must start with a number from to 9. For example,
1234
Oabcdh
Offh
5aceh
Numbers in the program can be written in decimal or hex form as
1234 = 1234 decimal
h'Odd = DD hexadecimal
Oddh = DD hexadecimal
The first form of the hexadecimal number (h'Odd) is a Unix standard, while the second
form (Oddh) is a common assembly language standard.
Labels are names invented by the programmer that stand for a number in the program,
such as a constant in the .equ directive above, or a number which represents a memory
location in the program. Labels used for memory locations follow two simple rules:
1. All labels must START with an alphabetic character and END with : (colon).
2. No more than 8 characters.
The following are examples:
fred:
ml:
p1234:
xyz:
The restriction that all numbers begin with a number is now apparent; hexadecimal num-
bers beginning with A to F would be mistaken by the assembler as a label and chaos would
result.
COMMENTS
Anything that follows a semicolon (;) in a line of a program is ignored by the assembler. Com-
ments must start with a ; . For example,
; this is a comment and will be ignored by the assembler
If you are assembling a program and get a LOT of syntax errors, you probably forgot to include
a semicolon in your comments.
Typing a Line
To make the program readable, it is recommended that you type all opcodes about 10
spaces or so to the right of the left margin of your text. Start all labels at the left margin of
text, and place any comments to the right of the opcode entry. The finished line should
appear as follows:
label: opcode ; comment
218
APPENDIX B
Symbols
Inspection of the programs included with the text will provide many clues as to what
syntax is acceptable to the assembler. Experiment with the assembler by writing short
programs to get a clear understanding of what each output file contains.
David Akey has very thoughtfully included a complete symbol table for the assembler that
lets the programmer use symbolic names for the 805 1 Special Function Registers and indi-
vidual register bits. These are called "reserved" symbols; so do not use any of these sym-
bols for a label, or you will get an error message in the .LST file. Forgetting to type -s
when you invoke A51.EXE will get you this table and all of your labels — at the end of
your .LST file.
SYMBOL
ADDR.
SYMBOL
ADDR.
SYMBOL
ADDR.
AC
=O0D6
P0.7
= 0087
SM2
= 009D
ACC
= 00E0
PI
= 0090
SP
= 0081
ACC.
= 0OE0
P1.0
= 0090
T2C0N
= 00C8
ACC.
1
= 0OEl
Pl.l
=0091
T2C0N.0
=00C8
ACC.
2
= 00E2
PI. 2
= 0092
T2C0N.1
= 0OC9
ACC.
3
= 00E3
PI. 3
= 0093
T2C0N.2
=00CA
ACC.
4
=00E4
PI. 4
= 0094
T2C0N.3
=00CB
ACC.
5
=00E5
PI. 5
= 0095
T2C0N.4
=00CC
ACC.
6
= 00E6
PI. 6
= 0096
T2C0N.5
=00CD
ACC.
7
=00E7
PI. 7
=0097
T2C0N.6
= 00CE
B
= 00F0
P2
=0OA0
T2C0N.7
=00CF
BO
=00F0
P2.0
=00A0
TB8
=009B
B.l
= 00F1
P2.1
= 00A1
TCLK
=00CC
B.2
=00F2
P2.2
=00A2
TCON
= 0088
B.3
=00F3
P2.3
=00A3
TCON .
= 0088
B.4
= 00F4
P2.4
=00A4
TCON . 1
= 0089
B.5
=00F5
P2.5
=00A5
TCON. 2
= 008A
B.6
=00F6
P2.6
=00A6
TCON. 3
= 008B
B.7
= 00F7
P2.7
=00A7
TCON. 4
= 008C
CPRL2
=00C8
P3
= 0OB0
TCON. 5
= 008D
CT2
=00C9
P3.0
=00B0
TCON . 6
=008E
CY
=00D7
P3.1
=00B1
TCON . 7
=008F
DPH
=0083
P3.2
= 0OB2
TFO
= 008D
DPL
-0082
P3.3
= 0OB3
TF1
=008F
EA
=00AF
P3.4
= 00B4
TF2
=00CF
ES
= 00AC
P3.5
=00B5
THO
= 008C
ETO
=00A9
P3.6
= 00B6
TH1
= 008D
ET1
=00AB
P3.7
=00B7
TH2
= 0OCD
ET2
= 00AD
PCON
=0087
TI
=0099
EXO
= 00A8
PS
=0OBC
TLO
= 008A
EX1
= 00AA
PSW
=00D0
TL1
= 008B
EXEN2
= 00CB
PSW.O
= 00D0
TL2
= 00CC
EXF2
= 00CE
PSW. 1
=00D1
TMOD
= 0089
F0
= 00D5
PSW. 2
= 00D2
TRO
=008C
Continued
HOW TO USE THE A51 ASSEMBLER 219
SYMBOL
ADDR.
SYMBOL
ADDR.
SYMBOL
ADDR.
IE
=00A8
PSW.3
=00D3
TR1
=008E
IE.O
=OOA8
PSW.4
=0004
TR2
= 00CA
IE.l
= 00A9
PSW.5
= 00D5
TXD
=00B1
IE. 2
=OOAA
PSW.6
=00D6
IE. 3
=OOAB
PSW.7
=00D7
IE. 4
=OOAC
PTO
=00B9
IE. 5
=OOAD
PT1
=00BB
IE. 7
=OOAF
PT2
=OOBD
IEO
-0089
PXO
=00B8
IE1
=008B
PX1
=00BA
INTO
=00B2
RB8
=009A
INT1
=00B3
RCAP2H
=0OCB
IP
=00B8
RCAP2L
= 00CA
IP.O
=0OB8
RCLK
=00CD
IP.l
= 00B9
REN
= 009C
IP. 2
= 00BA
RI
=0098
IP. 3
=OOBB
RSO
=00D3
IP. 4
=OOBC
RSI
=00D4
IP. 5
=OOBD
RXD
=0OB0
ITO
-0088
SBUF
=0099
IT1
= 008A
SCON
=0098
OV
=00D2
SCON.O
=0098
P
=00D0
SCON.l
=0099
PO
=0080
SCON . 2
=009A
PO.O
=0080
SCON. 3
=009B
PO.l
=0081
SCON. 4
=009C
P0.2
=0082
SCON. 5
=009D
P0.3
=0083
SCON. 6
=009E
PO.4
=0084
SCON. 7
=0O9F
P0.5
=0085
SMO
= 009F
P0.6
=0086
SMI
=009E
How to Use the Simulator
Introduction
One learns to program by writing and testing programs. There are many ways to test a
program; the most traditional is to load the program into a hardware specific target system
that uses the computer under study and execute the program. Loading can range from
transferring the object file from the development system computer to the target system
RAM for execution via a serial data link, or programming an EPROM with the object file
and inserting the EPROM into a target system memory socket for testing.
Both of these approaches use some sort of monitor program that is found in ROM in
the target system. The monitors are usually adequate for simple program tests:
Instruction single step or run
Display register and memory contents
Stop at selected program addresses
This capability allows programs to be debugged in a methodical way but requires consid-
erable skill and time by the programmer.
With the advent of affordable personal computers, programs have appeared that use
personal computer resources to simulate the operation of the target computer; the program-
mer now has a unique view of the computer registers and memory as the program runs.
Simulators usually show the internal register and memory locations on the screen of
the personal computer and allow the programmer to perform all of the operations listed
above for a monitor with the added advantage of watching the data change as the program
operates. This saves considerable time because the register and memory contents do not
have to be displayed using separate monitor commands. The visual representation also
gives the programmer a better "feel" for what is taking place in the program.
The program under test can also be loaded quickly from the same file that contains the
simulator, assembler, and editor program. If the personal computer has sufficient RAM to
enable RAM disk structures to be created, the process of edit, assemble, and simulate can
be done in a very timely manner. Finally, the expense of buying special target systems is
avoided enabling the user to "try" many different computers at minimal cost.
220
HOW TO USE THE SIMULATOR 221
Simulators do not, however, generally have the ability to perform actual I/O or inter-
nal hardware operations such as timing or data transmission and reception. You must, at
last, try the program in a target system when doing an actual application.
The 8051 simulator used with this book is the PseudoMax 51 written by David Akey
of Pseudocode, Newport News, Virginia. David also supplied the PseudoSam 51 A51
assembler, which has been used to write all of the programs in the text and is included on
the book disk.
Computer Configuration Needed
to Run the Simulator
Features
The 8051 Simulator runs on IBM PC and compatible computers. Requirements for the
PC are
512K RAM
DOS version 2. 1 or newer
IBM Mono, CGA, EGA, or compatible monitor
Two disk drives (One must be 5 I /4")
The outstanding feature of the simulator is the ability of the user to construct screens that
show various parts of an 805 1 system . Each screen is made up of separate windows that dis-
play internal CPU registers and code and data memory areas. The screen set can be saved
as a disk file and used for one type of problem; another screen set can be configured for a
different type of problem and loaded when needed.
The user may construct up to ten screens, each made up of a mixture of the 42 avail-
able register and memory windows. Not all 42 windows can fit on one screen, so different
screens must be used to show the total set of windows needed for a particular program
simulation.
To run a simulation, the screen set file is loaded into the simulator first, followed by a
program in object code format. The program is then run using these simulator commands:
1. Reset the program counter to OOOOh
2. Single step the program
3. Free run the program
4. Free run until breakpoint is reached
5. Stop free run
The contents of any location in code ROM and internal RAM (including the special-
function registers) and external memory may be changed by the user while the program
runs. Port I/O may be simulated by changing the value of the port special function regis-
ters. Interrupts are simulated by striking function keys on the PC keyboard.
The simulator included with the text is a student version that is identical to the profes-
sional version with the exception that memory is limited to 3FFh bytes each of code and
data address space. A professional version, which has the full memory address capability,
can be obtained from Pseudocode or other authors of simulator programs.
222 APPENDIX C
The Simulator Programs
The disk contains two simulator program files: S5I.EXE and BOOK.BSS. S51 is the
PseudoMax 8051 simulator, and BOOK.BSS is a sample simulator file that contains four
screens. BOOK.BSS has been used to simulate all of the programs in the text using the
professional simulator version. BOOK.BSS may be used, as is, to simulate programs
written in response to problems in the text; the student is encouraged to create other .BSS
files once operation of the simulator has been mastered.
Starting the Simulator
Before using the simulator you should have an object file ready to simulate. Write a small
program (5 or 6 lines) assemble it, and you will have a .OBJ program for trial use in the
simulator. You may name it what you will; it will be identified as yourfile.obj in the in-
structions that follow.
After booting up your DOS system, place the disk containing the simulator in drive B,
and your disk with the .OBJ file in drive A. The simulator must be loaded with two files:
the screen file, Book.bss, and your object file, yourfile.obj, before it is run:
1. Go to the B> prompt and type: s5l <return>
The program will load, and display the menu screen shown in Figure C. 1 . The
status line will ask you to Select.
2. Type L for Load
The status line will ask you to Select an Object file or Previous machine.
3. Type P for Previous machine.
The status line will ask for the saved filename.
4. Type book.bss <return>
book.bss will be loaded into the simulator, and the status line will ask you to
Select.
5. Type L for Load
The status line will ask you to Select an Object file or Previous machine.
6. Type O for Object file
The status line will ask for the saved filename.
7. Type in a:yourfile.obj <return>
Yourfile.obj will be loaded into the simulator, and the status line ask you to
Select.
8. Type R for Run
The simulator will display the first Screen, shown in Figure C.2, and await your
commands.
Running the Simulation of YOURFILE.OBJ
Once the object file is loaded, you can
1. Reset the system by typing CTRL-Home.
2. Step the program by pressing the left arrow <— key. (The screen is updated after
each step.)
3. Free run the program by pressing the right arrow ~* key. (The screen updates
constantly.)
4. Speed up the free run execution time by stopping updating using function key
F10. F9 restores updating.
HOW TO USE THE SIMULATOR 223
5. Stop free run by pressing the END key or the left arrow (step) key.
6. Make changes in memory or register contents by typing commands on the screen
status line.
7. Exit the Run mode, and return to the menu screen by pressing the CTRL END
keys.
BOOK.BSS Simulator Screens
Four simulator screens, shown in Figures C.2 to C.5, are defined on BOOK.BSS. These
screens have been designed to offer a view of many different areas of an 8031 system.
A screen is chosen by pressing the alternate key and a function key simultaneously. Every
screen has a status line at the bottom for typing various memory and register configuration
commands.
Screen 1: (ALT-F1) The Main Screen.
The viewer can observe the operations of the PC, SP, IE, and A registers, and ports PI and
P3 in individual windows. Special-function registers DPL, DPH, PCON, TCON, TMOD,
TLO, TL1 , THO, and TH1 can be found in the internal RAM window 2, which displays a
portion of the SFR area. Internal RAM window 1 shows register banks and 1. An in-
struction execution window will display program mnemonics as the program is operated.
Screen 2: (ALT-F2) The Internal RAM Screen.
Internal RAM windows 3 to 5 display internal RAM from lOh to 3Fh. Window 6 shows
the SFR area, which includes SCON and SBUF. The SP, DPTR, A, and PC are also shown.
Screen 3: (ALT-F3) The ROM Screen.
Program code addresses from OOOOh to OOBFh are displayed in code memory windows
1 to 3. The PC, A, DPTR, and instruction execution windows are also part of this screen.
Screen 4: (ALT-F4) The External RAM Screen.
External RAM from addresses OOOOh to OOBFh are displayed in external data memory
windows I to 3. The PC, A, DPTR, and instruction execution windows are also part of
this screen.
Changing Register and Memory Contents
As the program runs you may wish to change the contents of a register or memory address:
1 . Change any register contents by typing REGNAM = XX <return> on the status
line (where REGNAM is one of the register names given in Appendix B.3 and
XX is any hexadecimal data). For example, PI=AA will load the PI Window
with the data A Ah.
2. Change External RAM contents by typing &ADDRESS = XX
3. Change Internal RAM contents by typing: *ADDRESS = XX
4. Change Code ROM contents by typing: @ADDRESS = XX
Here, ADDRESS is any legal address from 0000 to 03FF, and the following are examples:
&0040= BC loads external address 40 with data BCh.
*01 = 12 loads internal address 01 with data 12h.
224 APPENDfX C
(You could also type Rl — 1 2 IF Bank is selected)
@00C0= B6 changes code address CO contents to B6h.
To change entire blocks of memory, do not enter the =XX part of the line.
Setting Breakpoints
Breakpoints are memory addresses that cause the program to stop when in the free run
operating mode. The program will free run until a breakpoint address is accessed in any
way (read from it, write to it, or fetch it for program execution) and then stop.
The program can be started in free run again and will run until the next breakpoint
address is reached. Breakpoints are typed on the status line.
1. Set a breakpoint in code memory by typing: !Address = +b
2. Set a breakpoint in internal RAM by typing: #Address = +b
3. Set a breakpoint in external memory by typing: % Address = +b
4. Disable a breakpoint in memory by typing: (!,#,%)Address = — b
Here, Address = 0000 to 03FF. For example, !0040 = +b will set a breakpoint at pro-
gram address 40, while 10040 — — b will clear it. Note that I/O ports are internal RAM
and can set with the breakpoint attribute. I/O operations automatically stop the Free Run.
Generating Interrupts
All of the 8051 interrupts can be simulated by using the function keys while pressing the
shift key:
IE0 = SHIFT F1
TF0 = SHIFT F2
IE1 - SHIFT F3
TF1 = SHIFT F4
RI.TI = SHIFT F5
Saving a Session
To save the present state of a session, exit the run mode by using the CTRL END keys
and return to the main menu. Press the S key and save your simulation state by following
the prompts and naming the program yourfile.bss. When re-starting the simulator, use the
name yourfile.bss instead of book.bss when loading the Previous machine file. The .obj
program has been saved also, so you may proceed directly to run after loading yourfile.bss.
Creating Your Own Screens
To create custom screens you should invoke s5l and load BOOK.BSS. Then, when
prompted by the status line, press P for "Profile." Profile is the process of creating your own
screens. While in the profile mode the status line for each screen will display your choices:
Add, Delete, Move, Copy, Quit.
The first Screen of BOOK.BSS will appear, and you can begin to configure your first
screen by (D)eleting windows and (A)dding windows, then (M)oving them around. Use
the ALT-FX keys to go to screens 1 to 10.
Windows are deleted by positioning the cursor box on an undesired window (using
the right and left arrow keys) and pressing the D key. Windows are added by pressing the
A key and typing in a window number at the prompt on the status line.
HOW TO USE THE SIMULATOR
225
The numbers for each Window are as follows:
Window
A register
B register
Data pointer
Port 1
Port 3
IE register
Stack
Code ROM 1
PSW register
TCON
Number
16
18
22
24
26
28
30
39-46
55
58
Window
Program counter
Stack pointer
Port
Port 2
IP register
PCON register
External RAM 1 -
Internal RAM I-!
SCON register
Execution
Number
17
21
23
25
27
29
31-38
47-54
57
59
For example, screen 1 of BOOK. BSS consists of windows 16, 17,59,28,55,24,26,30,
47, and 48.
The window can be moved anywhere on the screen by pressing the M key and using
the cursor keys (up, down, left, right) to position the window at the desired screen loca-
tion. A return key fixes the new location chosen.
When a screen is done, go to the next screen and repeat the same steps. Pressing the
Q key will return to the original s51 menu.
The copy command will copy the screen number typed in response to the status line
query to the current screen. Normally the current screen will be empty and a previously
done screen copied to it.
Setting RAM and ROM Window Starting Addresses
After making your screens you may also select the beginning address of each memory
window. An inspection of BOOK. BSS internal RAM window 2 of screen 1 shows that the
beginning address is 82h, which is the internal address of the DPL special-function register.
To set a memory beginning address you must be in the (R)un mode. Select a screen
with the memory window of interest and type on the status line:
.mw# = xxxx
.irw# = xx
. edw# = xxxx
Here, # = 1 to 8, ,mw is code memory window, ,irw is internal RAM window, and .edw
is external data window. For example, to set Internal Ram Window 2 to start at address
82h on screen 1 of BOOK. BSS, the command typed on the status line of screen I when in
the run mode is:
.irw2 = 82 <return>
Setting Memory Attributes
The last task to be performed is to determine the type of memory access for each byte of
memory. Memory can have these attributes:
r read
w write
e execute
io input/output
226 APPENDIX C
b breakpoint
n ignore the rest (memory-type dependent)
An attribute can be enabled by typing a + (plus) in front of it. The section on setting
breakpoints shows any memory address can cause the program to stop in free run by a +b.
Attributes are disabled by a - (minus) in front of the attribute letter; — b removes a break-
point from an address.
BOOK.BSS has the following attributes assigned:
Code memory + r -w +e -io -b — n
(+n = +r +w +e — io -b)
Internal RAM +r +w +io -b -n
( + n = +r +w -Ho — b)
External data +r +w -e -io -b — n
( + n = +r + w + e -io -b)
To view these attributes (you must be in the run mode), type ! for code, # for internal
RAM, or % for external data followed by a return. A window will pop up on the screen
showing the memory addresses and attributes. The page up and page down keys can scan
lengthy memory attribute windows.
To change an attribute of one address or a range of addresses, type:
! start address. . end address = +/— rweiobn for the Code addresses
#start address. .end address = +/— rwiobn for the Internal Ram
%Start address, .end address - +/- rweiobn for External Data
For example, BOOK.BSS memory attributes were set by typing:
10000. .03ff = + r -w +e -io -b -n for Code Memory
#00. . f f = +r +w -io -b -n for Internal Ram
#80. .80 = +io for Port of internal Ram
#90. .90 = + io for Port 1 of internal Ram
#A0. .A0 = +io for Port 2 of internal Ram
#B0. .B0 = +io for Port 3 of internal Ram
%0000. .03ff = +r +w -e -io -b -n for the External Data
Forgetting to set the attributes correctly (such as making the code memory — e) will cause
the simulator to stop while in free run and display a violation in the upper right hand
corner of the screen.
Remember:
After having configured your screens, set the memory starting addresses, and given
attributes to all memory, save your new .BSS file by leaving the run mode (CTRL END)
to get to the s5 1 Menu screen. Press the S key to save the new file and provide the new file
name on the status line when asked.
HOW TO USE THE SIMULATOR
227
FIGURE C1 Menu
PseudoMax™ 51 "the smart simulator"
Educational Version Bl.1.01
Copyright © 1990 PseudoCorp
All rights reserved!
Licensed for non-commercial Educational use only!
DIRECTORY
RUN
SAVE
LOAD
QUIT
PROFILE
Select :
FIGURE C2 Main Screen
Screen: 1 Trace: OFF
Internal Ram Window
1
Addr
Value Addr
Value
RO
= 00 0008
- 00
Rl
= 00 0009
= 00
R2
= 00 OOOA
- 00
R3
- 00 OOOB
= 00
R4
= 00 000C
= 00
R5
= 00 OOOD
= 00
R6
= 00 OOOE
- 00
R7
- 00 OOOF
= 00
Update
PC
0000
0000
0000
0000
0000
A
00
00
00
00
00
Loc
0000
0000
0000
0000
0000
SP
Stack
05
00
06
00
07
00
08
00
09
00
Inst Addr
IE
00
00
00
00
00
STOP
Internal Ram Window
2
Addr
Value Addr
Value
DPL
= 00 TLO
= 00
DPH
= 00 TL1
= 00
0084
= 00 THO
= 00
0085
= 00 TH1
= 00
0086
= 00 008E
= 00
PCON
= 00 008F
= 00
TCON
= 00 PI
= FF
TMOD
- 00 0091
= 00
CY
AC
FO
RSI
RSO
OV
—
p
1
PI
FF
FF
FF
FF
FF
P3
FF
FF
FF
FF
FF
M
00
g
x
n
FIGURE C3 Main Screen 1
Screen: 1 Trace: OFF
Internal Ram Window
1
Addr
Value Addr
Value
RO
- 00 0008
= 00
Rl
= 00 0009
- 00
R2
= 00 000A
- 00
R3
- 00 000B
= 00
R4
= 00 oooc
= 00
R5
= 00 000D
= 00
R6
= 00-OOOE
= 00
R7
= 00 000F
= 00
Update
PC
0000
0000
0000
0000
0000
A
00
00
00
00
00
Loc
0000
0000
0000
0000
0000
SP
Stack
05
00
06
00
07
00
08
00
09
00
Inst Addr
IE
00
00
00
00
00
STOP
Internal Ram Window
2
Addr
Value Addr
Value
DPL
= 00 TLO
= 00
DPH
= 00 TL1
= 00
0084
= 00 THO
= 00
0085
= 00 TH1
= 00
0086
= 00 008E
= 00
PCON
= 00 008F
= 00
TCON
= 00 PI
= FF
TMOD
= 00 0091
= 00
CY
AC
FO
RSI
RSO
OV
_~
P
1
PI
FF
FF
FF
FF
FF
P3
FF
FF
FF
FF
FF
x
Q
c
I—
70
FIGURE C4 Internal RAM Screen 2
Screen
2 Trace: OFF
Inter
nal Ram Window
3
Addr
Value Addr
Value
0010
= 00 0018
= 00
0011
- 00 0019
- 00
0012
= 00 001A
- 00
0013
- 00 001B
= 00
0014
= 00 001C
= 00
0015
= 00 001D
= 00
0016
= 00 001E
- 00
0017
= 00 001F
= 00
Update
0020
= 00 0028
- 00
0021
= 00 0029
= 00
0022
= 00 002A
= 00
0023
= 00 002B
= 00
0024
= 00 002C
- 00
0025
= 00 002D
= 00
0026
= 00 002E
- 00
0027
= 00 002F
= 00
Internal Ram Window
5
Addr
Value Addr
Value
0030
- 00 0038
= 00
0031
- 00 0039
= 00
0032
= 00 003A
= 00
0033
= 00 003B
= 00
0034
- 00 003C
= 00
0035
= 00 003D
- 00
0036
= 00 003E
- 00
0037
= 00 003F
= 00
SCON
- 00 F2
= FF
SBUF
= 00 OOAl
= 00
009A
= 00 00A2
- 00
009B
- 00 00A3
= 00
009C
= 00 00A4
= 00
009D
- 00 O0A5
= 00
009E
= 00 00A6
= 00
009F
= 00 00A7
= 00
A
00
00
00
00
00
STOP
SP
DPTR
00
0000
00
0000
00
0000
00
0000
07
0000
PC
0000
0000
0000
0000
0000
IjU
©
>
-a
g
x
n
FIGURE C5 Code Screen 3
Screen: 3 Trace: OFF
Code
Memory Window
1
1
2
3
4
5
6 7
8 9
A
B
C
D
E F
0000
00 00
00
00
00
00
00 00
00 00
00
00
00
00
00 00
0010
00 00
00
00
00
00
00 00
00 00
00
00
00
00
00 00
0020
00 00
00
00
00
00
00 00
00 00
00
00
00
00
00 00
0030
00 00
00
00
00
00
00 00
00 00
00
00
00
00
00 00
1
PC
0000
0000
0000
0000
0000
A
00
00
00
00
00
Loc
0000
0000
0000
0000
0000
Inst Addr
Update
DPTR
0000
0000
0000
0000
0000
STOP
Code
Memory Window
2
1
2
3
4
5
6 7
8
9
A
B
C
D
E F
0040
00
00
00
00
00
00
00 00
00
00
00
00
00
00
00 00
0050
00
00
00
00
00
00
00 00
00
00
00
00
00
00
00 00
0060
00
00
00
00
00
00
00 00
00
00
00
00
00
00
00 00
0070
00
00
00
00
00
00
00 00
00
00
00
00
00
00
00 00
0080
00 00 00
00 00
00
00 00
00 00 00
00 00
00
00 00
0090
00 00 00
00 00
00
00 00
00 00 00
00 00
00
00 00
00A0
00 00 00
00 00
00
00 00
00 00 00
00 00
00
00 00
OOBO
00 00 00
00 00
00
00 00
00 00 00
00 00
00
00 00
X
o
c
p—
>
St
FIGURE C.6 External RAM Screen 4
Screen
: 4 Trace: OFF
Extern Data Memory Window
1
1
2 3
4 5
6
7
8 9
A B
C D
E
F
0000
00 00
00 00
00 00
00
00
00 00
00 00
00 00
00
00
0010
00 00
00 00
00 00
00
00
00 00
00 00
00 00
00
00
0020
00 00
00 00
00 00
00
00
00 00
00 00
00 00
00
00
0030
00 00
00 00
00 00
00
00
00 00
00 00
00 00
00
00
PC
0000
0000
0000
0000
0000
A
00
00
00
00
00
Loc
0000
0000
0000
0000
0000
Inst Addr
Update
DPTR
0000
0000
0000
0000
0000
STOP
Extern Data Memory Window 2
12 3 4 5
6 7
8 9 A B C D
E F
0040 00 00 00 00 00 00
00 00
00 00 00 00 00 00
00 00
0050 00 00 00 00 00 00
00 00
00 00 00 00 00 00
00 00
0060 00 00 00 00 00 00
00 00
00 00 00 00 00 00
00 00
0070 00 00 00 00 00 00
00 00
00 00 00 00 00 00
00 00
ooso
00 00
00 00 00
00 00 00
00 00
00 00 00
00 00 00
0090
00 00
00 00 00
00 00 00
00 00
00 00 00
00 00 00
00A0
00 00
00 00 00
00 00 00
00 00
00 00 00
00 00 00
00B0
00 00
00 00 00
00 00 00
00 00
00 00 00
00 00 00
x
n
The 8255 Programmable I/O Port
introduction
Eight-bit microprocessor families included peripheral chips that are used with the CPU to
provide many of the I/O functions that are now found integrated inside a microcontroller.
As the 8-bit microprocessor fades into obsolescence, these peripheral chips are finding a
new life in augmenting microcontroller I/O capability.
These peripheral chips include serial and parallel I/O as well as interrupt controllers
and dynamic RAM controllers. The 8051 loses two parallel I/O ports when used with
external memory, and part of a third to serial data communication and interrupt functions.
To make up for this loss, a programmable parallel port chip, the 8255, is often added to
an 8051 system, as discussed in Chapter 7. This appendix describes how to use the 8255
as a basic parallel I/O port. The 8255 is capable of many sophisticated I/O functions,
including interrupts and handshaking. Refer to the manufacturers" literature for a com-
plete description of 8255 capabilities and programming.
Functional Description
The 8255 features three 8-bit programmable parallel I/O ports named A, B, and C. Port C
can be used as two separate ports of four bits each if properly programmed. The program-
ming model of the 8255 and a pinout of the 40 pin DIP is shown in Figure D. 1 .
Before any port can be used, the 8255 must be programmed by writing the proper
control bits to the control register. The three ports may then be accessed by the 8051 pro-
gram. The 8255 uses the address lines A0 and Al to access the Control register and the
three Ports. The RD, WR and CS lines are enabled by the particular decoding scheme
used by the 8051 system designer. The resulting control and address states yield the fol-
lowing actions:
233
234
APPENDIX D
Al
AO
RD
WR
CS
L
H
L
1
L
H
L
1
L
H
L
H
L
L
1
H
L
L
1
H
L
L
1
1
H
L
L
X
X
X
X
H
Action
Read the Contents of port A
Read the Contents of port B
Read the Contents of port C
Write to the port A Latch
Write to the port B Latch
Write to the port C Latch
Write to the Control register
Data bus to high impedance
The 8255 appears much like an internal port of the 8051 once it has been programmed.
Programming The 8255
Control bytes written to the control register use each bit of the byte to program some
feature of the 8255:
Result
Program ports for mode and input or output
Set/reset individual bits of port C
then the ports are programmed as:
Result
Set port A and C4-C7 in I/O mode
Set port A and C4-C7 in I/O mode 1
Set port A and C4-C7 in I/O mode 2
Set port A as an output port
Set port A as an input port
Set C4-C7 as an output port
Set C4-C7 as an input port
Set port B and C0-C3 in I/O mode
Set port B and C0-C3 in I/O mode I
Set port B as an output port
Set port B as an input port
Set C0-C3 as an output port
Set C0-C3 as an input port
8255 I/O Modes
Port A and the high part of port C may be programmed in one of three modes, port B and
the lower part of port C may be programmed in one of two modes. The modes are
Mode 0— Basic I/O: Data written to the port is latched; data read from the port is
read from the input pins. (This mode is identical to 8051 port operation.)
Mode I — Strobed I/O: This handshaking mode uses ports A and B as I/O and port C
to generate handshaking signals to the devices connected to ports A and B and an
interrupt signal to the host microcontroller.
Bit
State
7
1
7
When bit 7 is a
Bit
State
6,5
00
6,5
01
6.5
10
4
4
1
3
3
I
2
2
1
1
I
1
1
THE 8255 PROGRAMMABLE I/O PORT 235
Mode 2 — Strobed bi-directional I/O: This mode is similar to Mode I with the abil-
ity to use port A as a bi-directional data bus.
Modes 1 and 2 require setting interrupt enable bits in the port C data register. These
modes are intended to be used with intelligent peripherals such as printers.
Reset Condition
Upon reset all the port data latches and the control register contents are cleared to 00. The
ports are all in the input mode.
Control Registers
Introduction
For the convenience of the programmer the control special-function register figures from
Chapter 2 are shown here for easy reference. An ASCII table is shown below.
ASCII Codes for Text and Control Characters— No Parity
HEX
Character
HEX
Character
HEX
Character
HEX
Character
00
NUL
28
(
50
P
78
X
01
SOH
29
)
51
79
y
02
STX
2A
*
52
R
7A
z
03
ETX
2B
+
53
S
7B
{
04
EOT
2C
,
54
T
7C
1
1
05
ENQ
2D
-
55
U
7D
}
06
ACK
2E
56
V
7E
~
07
BEL
2F
/
57
w
7F
(del)
08
BS
30
58
X
09
HT
31
I
59
Y
0A
LF
32
2
5A
Z
0B
VT
33
3
5B
[
OC
FF
34
4
5C
\
0D
CR
35
5
5D
]
OE
SO
36
6
5E
A
OF
SI
37
7
5F
10
DLE
38
8
60
'
11
DC1
39
9
61
a
12
DC2
3A
62
b
13
DC3
3B
;
63
c
14
DC4
3C
<
64
d
15
NAK
3D
=
65
e
Continued
236
HEX
Character
HEX
Character
HEX
Character
16
SYN
3E
>
66
f
17
ETB
3F
7
67
g
18
CAN
40
<3>
68
h
19
EM
41
A
69
i
1A
SUB
42
B
6A
J
IB
ESC
43
C
6B
k
1C
FS
44
D
6C
1
ID
GS
45
E
6D
m
IE
RS
46
F
6E
n
IF
US
47
G
6F
o
20
(space)
48
H
70
P
21
i
49
I
71
q
22
"
4A
J
72
r
23
#
4B
K
73
s
24
$
4C
L
74
t
25
%
4D
M
75
u
26
&
4E
N
76
V
27
■
4F
O
77
w
CONTROL REGISTERS 237
HEX Character
Index
Add Instructions, 74-77
Address Pins, 15, 23-25
A/D Conversion Circuit, 165
Addition, 74-77
Accumulator ( A Register ). 14,
17-18
Addressing Modes
direct, 47
immediate, 45
indirect, 49
register. 45
Address/Data Bus. 23-25, 26-28
Address Latch Enable ( ALB )
Pulse, 26
Asynchronous Serial Data Baud
Rate, 35-37
Asynchronous Serial Data Modes.
35-37
Asynchronous Serial Data Format,
36
Asynchronous Serial I/O, 32-37
B Register, 14, 17-18
Baud Rate. Timer 1, 36
Binary Coded Decimal Arithmetic.
81-82
Binary Coded Decimal. 81
Bit Addressable RAM, 19, 62
Bit-Level Instructions, 62-65
Byte-Level Instructions, 60-61
Boolean Instructions, 59-66
Bus Timing, 26-28
Call Instructions. 92-93
Carry Flag, 18
Central Processing Unit. 11-14
Ceramic Resonator. 17
Clock Divider. 30
Compare Instructions. 90
Counter Mode, 32
Crystal Oscillator. 16-17
D/A Converter. 163
Data Exchange Instructions. 53
Debouncing Keys, 132
DPTR Register. 17
Data/ Address Bus. 23-25. 26-28
Decrement Instructions, 73-74
Direct Addressing Mode, 47
Disable Interrupts, 40
Displays
LCD, 155
LED, 151
Division, 80-81
Edge Triggered Interrupts, 39
Enable Interrupts, 40
EPROM Memory. 26
Externa! Access Pin, 22,26
External Memory
circuits, 26-28
instructions, 50-52
Even Parity. 18, 73
Flags
auxiliary carry. 18, 72
carry. !8. 72
external interrupt 0. 28, 39
external interrupt I, 28, 39
overflow, 18
parity, 18, 73
timer 0. 28-29
timer 1. 28-29
serial data. 32-34. 39
user, 18. 33
Free Running Counter. 30
Frequency Measurement, 159
Gate Bit For Counter Control.
29-30
Gate Circuit for Counters, 30
General Purpose Internal RAM. 19
Generating a Waveform. 163
Hexadecimal Numbers. 217
Highest Priority Interrupt. 41
Increment Instructions. 73
Immediate Addressing Mode. 45
Indirect Addressing Mode. 49
Instruction Set. 203-2M
Integer Division. 80-81
Interrupts
external, 39
timers, 39
serial data, 39
software, 41
Interrupt Circuits. 166-177
240
INDEX
Interrupt Driven Program, 177
Interrupt Enable Register IE. 38
Interrupt Priority Register IP, 38
Interrupt Destination Vectors. 4l
Jump Instructions. 89-9!
Jump Table, 169
Keyboard
debounce, 132
coded, 134, 144
matrix. 133,147
uncoded, 133, 136
Latched Port Outputs. 23
LCD Display Circuit, 23
LED Display Circuit, 151
Level Sensitive Interrupts, 28, ,39
Logical Operation Instructions.
59-66
Long Range Addresses, 88
Look Up Tables, 117
Machine Cycle, 16-17
Maskable Interrupts. 40-41
Measuring External Frequencies,
158
Measuring Pulse Widths, 161
Memory Map
programming, 13
Memory
external RAM. 26-28
external ROM. 26-28
internal RAM, 19
internal ROM. 22
mapped I/O, 104-106
Modes
address, 45-49
timers. 30-32
serial I/O, 34-37
Moving Data Instructions
external, 50-51
internal, 45-49
Multiplexed Address/Data Bus,
26-28
Multiplication, 80
Multiprocessing, 197-201
Multiprocessor Receive Enable Bit.
37. 197
Multiprocessor Transmit Bit. 36.
197
Oscillator, 16-17
Overflow Flag. 18
Parity Flag, 18
PCON Register. 33
Period of a Signal, 161
Pin Assignments
DIP, 15
Port I/O Circuits
PortO, 23-25
Port I, 25
Port 2, 25
Port 3, 25
Pointers to Memory, 49
Polling Software Technique, 112.
124, 126
Program Counter, 17
Programming Model, 13
Program Store Enable ( PSEN )
Pulse, 26
Programs
Adconv, 166
Ant. 177
Bigkey, 147
Codekey, 144
Davcon, 164
Dplook, 120
Freq. 159
Getkey, 136
Hardint, 175
Hardtime, 115
Hipri. 164
Inkey, 139
Intdat. 127
Lcdisp. 156
Loprj, 168
Modeone. 193
Modethree, 198
Modezero, 190
Pclook. 119
RAM Test, 108
ROM Test, 107
SBUFR, 125
Sendchar, 123
Softime, HI
Svnseg, 152
Timer, 113
Width, 161
Xmit. 125
PS W Register, 18
Pulse Width Measurement
Push and Pop Instructions. 52-53
RAM
external, 26-28
internal, 19
Read Pulse, 25-28
Read-Modify- Write Port Instruc-
tions, 61
Receive Interrupt Flag, 34,39
Register Address Mode, 45
Register Banks, 19
Register Bank Selection, 18-19
Register Pointers to Memory, 49
Relative Addresses, 87
Reset Circuit, 102-103, 106
Reset State of Special Function
Registers, 40
Return Instructions, 93-94
ROM
external, 26-28
infernal, 22
Rotate Instructions, 66-67
SBUF Serial Buffer Register, 32
SCON Serial Control Register. 33
Serial Data Baud Rates, 32-37
Serial Data Modes
shift register mode 0, 34
standard UART mode 1, 35
multiprocessor modes 2 and 3,
36-37
Serial Data Formats
UART, mode 1.36
multiprocessing, mode 2 and 3,
37
Serial I/O. 32-37
Serial Data Networks, 186-188
Serial Receive Interrupt Flag. 34,39
Serial Transmit Interrupt Flag, 34,
39
Shift Register Serial Data Mode 0,
34 '
Short Range Addresses, 88
Software Interrupt, 41
Special Function Registers, 21-22
Stack, 19, 52-53
Stack Pointer, 19,. 52-53
Start Bit, 35-36,
States of a Machine Cycle. 16-17
Stop Bit. 35-36,
Subtraction. 77-79
Table Look Up, 117
TCON Timer Control Register, 28
Timer 0, 28-29
Timer 1, 28-29
Timer Gating Circuit, 30
TMOD Timer Mode Control Regis-
ter, 29
Timer Modes
INDEX 241
single 8 bit counter mode 0, 30 UART Serial Data Transmission
16 bit counter mode I, 30 Mode, 35-36
auto reload mode 2, 31 UART Serial Data Byte, 36, 193
double 8 bit counter mode 3, 32
Transmit Interrupt Flag, 34, 39 Vector, Interrupt. 41
Write Pulse, 25-26